Ogre: Use C++11 range-based for loop

pull/898/head
Turo Lamminen 2016-05-22 01:44:37 +03:00
parent 3eb9b8e91b
commit 32e4dd0bd1
3 changed files with 34 additions and 41 deletions

View File

@ -501,10 +501,8 @@ void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
Some exporters wont care if the sum of all bone weights Some exporters wont care if the sum of all bone weights
for a single vertex equals 1 or not, so validate here. */ for a single vertex equals 1 or not, so validate here. */
const float epsilon = 0.05f; const float epsilon = 0.05f;
for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter) for (const uint32_t vertexIndex : influencedVertices)
{ {
const uint32_t vertexIndex = (*iter);
float sum = 0.0f; float sum = 0.0f;
for (VertexBoneAssignmentList::const_iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter) for (VertexBoneAssignmentList::const_iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter)
{ {
@ -513,10 +511,10 @@ void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
} }
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
{ {
for (VertexBoneAssignmentList::iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter) for (auto &boneAssign : vertexData->boneAssignments)
{ {
if (baIter->vertexIndex == vertexIndex) if (boneAssign.vertexIndex == vertexIndex)
baIter->weight /= sum; boneAssign.weight /= sum;
} }
} }
} }

View File

@ -258,12 +258,11 @@ void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex)
void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const
{ {
for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end(); for (const auto &boneAssign : boneAssignments)
iter!=end; ++iter)
{ {
if (iter->vertexIndex == currentIndex) if (boneAssign.vertexIndex == currentIndex)
{ {
VertexBoneAssignment a = (*iter); VertexBoneAssignment a = boneAssign;
a.vertexIndex = newIndex; a.vertexIndex = newIndex;
dest.push_back(a); dest.push_back(a);
} }
@ -289,10 +288,9 @@ AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const
{ {
std::set<uint16_t> referenced; std::set<uint16_t> referenced;
for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end(); for (const auto &boneAssign : boneAssignments)
iter!=end; ++iter)
{ {
referenced.insert(iter->boneIndex); referenced.insert(boneAssign.boneIndex);
} }
return referenced; return referenced;
} }
@ -318,10 +316,10 @@ void VertexData::Reset()
uint32_t VertexData::VertexSize(uint16_t source) const uint32_t VertexData::VertexSize(uint16_t source) const
{ {
uint32_t size = 0; uint32_t size = 0;
for(VertexElementList::const_iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter) for(const auto &element : vertexElements)
{ {
if (iter->source == source) if (element.source == source)
size += iter->Size(); size += element.Size();
} }
return size; return size;
} }
@ -335,9 +333,8 @@ MemoryStream *VertexData::VertexBuffer(uint16_t source)
VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index) VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index)
{ {
for(VertexElementList::iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter) for(auto & element : vertexElements)
{ {
VertexElement &element = (*iter);
if (element.semantic == semantic && element.index == index) if (element.semantic == semantic && element.index == index)
return &element; return &element;
} }
@ -427,16 +424,16 @@ void Mesh::Reset()
OGRE_SAFE_DELETE(skeleton) OGRE_SAFE_DELETE(skeleton)
OGRE_SAFE_DELETE(sharedVertexData) OGRE_SAFE_DELETE(sharedVertexData)
for(size_t i=0, len=subMeshes.size(); i<len; ++i) { for(auto &mesh : subMeshes) {
OGRE_SAFE_DELETE(subMeshes[i]) OGRE_SAFE_DELETE(mesh)
} }
subMeshes.clear(); subMeshes.clear();
for(size_t i=0, len=animations.size(); i<len; ++i) { for(auto &anim : animations) {
OGRE_SAFE_DELETE(animations[i]) OGRE_SAFE_DELETE(anim)
} }
animations.clear(); animations.clear();
for(size_t i=0, len=poses.size(); i<len; ++i) { for(auto &pose : poses) {
OGRE_SAFE_DELETE(poses[i]) OGRE_SAFE_DELETE(pose)
} }
poses.clear(); poses.clear();
} }
@ -739,8 +736,8 @@ void MeshXml::Reset()
OGRE_SAFE_DELETE(skeleton) OGRE_SAFE_DELETE(skeleton)
OGRE_SAFE_DELETE(sharedVertexData) OGRE_SAFE_DELETE(sharedVertexData)
for(size_t i=0, len=subMeshes.size(); i<len; ++i) { for(auto &mesh : subMeshes) {
OGRE_SAFE_DELETE(subMeshes[i]) OGRE_SAFE_DELETE(mesh)
} }
subMeshes.clear(); subMeshes.clear();
} }
@ -988,12 +985,12 @@ Skeleton::~Skeleton()
void Skeleton::Reset() void Skeleton::Reset()
{ {
for(size_t i=0, len=bones.size(); i<len; ++i) { for(auto &bone : bones) {
OGRE_SAFE_DELETE(bones[i]) OGRE_SAFE_DELETE(bone)
} }
bones.clear(); bones.clear();
for(size_t i=0, len=animations.size(); i<len; ++i) { for(auto &anim : animations) {
OGRE_SAFE_DELETE(animations[i]) OGRE_SAFE_DELETE(anim)
} }
animations.clear(); animations.clear();
} }
@ -1082,11 +1079,11 @@ void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
defaultPose = aiMatrix4x4(scale, rotation, position); defaultPose = aiMatrix4x4(scale, rotation, position);
// Recursively for all children now that the parent matrix has been calculated. // Recursively for all children now that the parent matrix has been calculated.
for (size_t i=0, len=children.size(); i<len; ++i) for (auto boneId : children)
{ {
Bone *child = skeleton->BoneById(children[i]); Bone *child = skeleton->BoneById(boneId);
if (!child) { if (!child) {
throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << children[i] << " for parent " << id << " " << name); throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << boneId << " for parent " << id << " " << name);
} }
child->CalculateWorldMatrixAndDefaultPose(skeleton); child->CalculateWorldMatrixAndDefaultPose(skeleton);
} }

View File

@ -453,7 +453,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
} }
else if (uvs > 0 && m_currentNodeName == nnTexCoord) else if (uvs > 0 && m_currentNodeName == nnTexCoord)
{ {
for(size_t i=0, len=dest->uvs.size(); i<len; ++i) for(auto &uvs : dest->uvs)
{ {
if (m_currentNodeName != nnTexCoord) { if (m_currentNodeName != nnTexCoord) {
throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex"); throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
@ -462,7 +462,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
aiVector3D uv; aiVector3D uv;
uv.x = ReadAttribute<float>("u"); uv.x = ReadAttribute<float>("u");
uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
dest->uvs[i].push_back(uv); uvs.push_back(uv);
NextNode(); NextNode();
} }
@ -657,10 +657,8 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
Some exporters wont care if the sum of all bone weights Some exporters wont care if the sum of all bone weights
for a single vertex equals 1 or not, so validate here. */ for a single vertex equals 1 or not, so validate here. */
const float epsilon = 0.05f; const float epsilon = 0.05f;
for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter) for (const uint32_t vertexIndex : influencedVertices)
{ {
const uint32_t vertexIndex = (*iter);
float sum = 0.0f; float sum = 0.0f;
for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter) for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
{ {
@ -669,10 +667,10 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
} }
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
{ {
for (VertexBoneAssignmentList::iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter) for (auto &boneAssign : dest->boneAssignments)
{ {
if (baIter->vertexIndex == vertexIndex) if (boneAssign.vertexIndex == vertexIndex)
baIter->weight /= sum; boneAssign.weight /= sum;
} }
} }
} }