NFF: Use C++11 range-based for loop

pull/898/head
Turo Lamminen 2016-05-22 00:37:10 +03:00
parent ac676d4d3c
commit 3eb9b8e91b
1 changed files with 9 additions and 12 deletions

View File

@ -673,12 +673,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
if ('t' == line[0])
{
currentMeshWithUVCoords = NULL;
for (std::vector<MeshInfo>::iterator it = meshesWithUVCoords.begin(), end = meshesWithUVCoords.end();
it != end;++it)
for (auto &mesh : meshesWithUVCoords)
{
if ((*it).shader == s)
if (mesh.shader == s)
{
currentMeshWithUVCoords = &(*it);
currentMeshWithUVCoords = &mesh;
break;
}
}
@ -695,12 +694,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
else if ('p' == line[1])
{
currentMeshWithNormals = NULL;
for (std::vector<MeshInfo>::iterator it = meshesWithNormals.begin(), end = meshesWithNormals.end();
it != end;++it)
for (auto &mesh : meshesWithNormals)
{
if ((*it).shader == s)
if (mesh.shader == s)
{
currentMeshWithNormals = &(*it);
currentMeshWithNormals = &mesh;
break;
}
}
@ -717,12 +715,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
else
{
currentMesh = NULL;
for (std::vector<MeshInfo>::iterator it = meshes.begin(), end = meshes.end();
it != end;++it)
for (auto &mesh : meshes)
{
if ((*it).shader == s)
if (mesh.shader == s)
{
currentMesh = &(*it);
currentMesh = &mesh;
break;
}
}