obj: Add support for relative vertex indexing

obj files allow faces to specify indices relatively by using negative
integers. See vertex refering in http://www.martinreddy.net/gfx/3d/OBJ.spec
pull/138/head
Calvin Hsu 2013-09-30 15:13:11 -07:00
parent c29109d1a4
commit 32a10ec0a0
1 changed files with 29 additions and 0 deletions

View File

@ -290,6 +290,10 @@ void ObjFileParser::getFace(aiPrimitiveType type)
std::vector<unsigned int> *pNormalID = new std::vector<unsigned int>;
bool hasNormal = false;
const int vSize = m_pModel->m_Vertices.size();
const int vtSize = m_pModel->m_TextureCoord.size();
const int vnSize = m_pModel->m_Normals.size();
const bool vt = (!m_pModel->m_TextureCoord.empty());
const bool vn = (!m_pModel->m_Normals.empty());
int iStep = 0, iPos = 0;
@ -323,7 +327,11 @@ void ObjFileParser::getFace(aiPrimitiveType type)
{
//OBJ USES 1 Base ARRAYS!!!!
const int iVal = atoi( pPtr );
// increment iStep position based off of the sign and # of digits
int tmp = iVal;
if (iVal < 0)
++iStep;
while ( ( tmp = tmp / 10 )!=0 )
++iStep;
@ -348,6 +356,27 @@ void ObjFileParser::getFace(aiPrimitiveType type)
reportErrorTokenInFace();
}
}
else if ( iVal < 0 )
{
// Store relatively index
if ( 0 == iPos )
{
pIndices->push_back( vSize + iVal );
}
else if ( 1 == iPos )
{
pTexID->push_back( vtSize + iVal );
}
else if ( 2 == iPos )
{
pNormalID->push_back( vnSize + iVal );
hasNormal = true;
}
else
{
reportErrorTokenInFace();
}
}
}
pPtr += iStep;
}