Fixed warnings on MSVC caused by implicit conversions from double to float.

pull/1477/head
Jared Mulconry 2017-10-06 20:32:33 +11:00 committed by Turo Lamminen
parent 50b43f76e1
commit 326158633b
3 changed files with 8 additions and 8 deletions

View File

@ -724,7 +724,7 @@ namespace {
SetTextureProperties(r, prop, out); SetTextureProperties(r, prop, out);
if (Value* scale = FindNumber(*prop, "scale")) { if (Value* scale = FindNumber(*prop, "scale")) {
out.scale = scale->GetDouble(); out.scale = static_cast<float>(scale->GetDouble());
} }
} }
} }
@ -735,7 +735,7 @@ namespace {
SetTextureProperties(r, prop, out); SetTextureProperties(r, prop, out);
if (Value* strength = FindNumber(*prop, "strength")) { if (Value* strength = FindNumber(*prop, "strength")) {
out.strength = strength->GetDouble(); out.strength = static_cast<float>(strength->GetDouble());
} }
} }
} }

View File

@ -563,7 +563,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
continue; continue;
} }
vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex; vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight; vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
jointsPerVertex[vertexId] += 1; jointsPerVertex[vertexId] += 1;
@ -872,7 +872,7 @@ inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animati
size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes; size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert. // mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
// Check if we have to cast type here. e.g. uint16_t() // Check if we have to cast type here. e.g. uint16_t()
timeData[i] = nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond; timeData[i] = static_cast<float>(nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond);
} }
Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
@ -953,7 +953,7 @@ void glTF2Exporter::ExportAnimations()
Ref<Animation> animRef = mAsset->animations.Create(name); Ref<Animation> animRef = mAsset->animations.Create(name);
// Parameters // Parameters
ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, anim->mTicksPerSecond); ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, static_cast<float>(anim->mTicksPerSecond));
for (unsigned int j = 0; j < 3; ++j) { for (unsigned int j = 0; j < 3; ++j) {
std::string channelType; std::string channelType;

View File

@ -473,7 +473,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
continue; continue;
} }
vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex; vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight; vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
jointsPerVertex[vertexId] += 1; jointsPerVertex[vertexId] += 1;
@ -872,7 +872,7 @@ inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animati
size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes; size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert. // mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
// Check if we have to cast type here. e.g. uint16_t() // Check if we have to cast type here. e.g. uint16_t()
timeData[i] = nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond; timeData[i] = static_cast<float>(nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond);
} }
Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
@ -953,7 +953,7 @@ void glTFExporter::ExportAnimations()
Ref<Animation> animRef = mAsset->animations.Create(name); Ref<Animation> animRef = mAsset->animations.Create(name);
/******************* Parameters ********************/ /******************* Parameters ********************/
ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, anim->mTicksPerSecond); ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, static_cast<float>(anim->mTicksPerSecond));
for (unsigned int j = 0; j < 3; ++j) { for (unsigned int j = 0; j < 3; ++j) {
std::string channelType; std::string channelType;