Changing 3DS parsing routines to work iteratively instead of recursively. This hopefully avoids unwanted stack overflowing with deeply-nested model hierarchies.
Updating revision number. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@445 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
adb4ab602e
commit
2d994c514c
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@ -58,13 +58,15 @@ using namespace Assimp;
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// - Reads the current chunk and validates it
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// - Reads the current chunk and validates it
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// - computes its length
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// - computes its length
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#define ASSIMP_3DS_BEGIN_CHUNK() \
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#define ASSIMP_3DS_BEGIN_CHUNK() \
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if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) \
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while (true) { \
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if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \
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return; \
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return; \
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} \
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Discreet3DS::Chunk chunk; \
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Discreet3DS::Chunk chunk; \
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ReadChunk(&chunk); \
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ReadChunk(&chunk); \
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int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
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int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
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const int oldReadLimit = stream->GetReadLimit(); \
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const int oldReadLimit = stream->GetReadLimit(); \
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stream->SetReadLimit(stream->GetCurrentPos() + chunkSize);
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stream->SetReadLimit(stream->GetCurrentPos() + chunkSize); \
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -74,7 +76,8 @@ using namespace Assimp;
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stream->SkipToReadLimit(); \
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stream->SkipToReadLimit(); \
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stream->SetReadLimit(oldReadLimit); \
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stream->SetReadLimit(oldReadLimit); \
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if (stream->GetRemainingSizeToLimit() == 0) \
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if (stream->GetRemainingSizeToLimit() == 0) \
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return;
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return; \
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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// Constructor to be privately used by Importer
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@ -284,8 +287,6 @@ void Discreet3DSImporter::ParseEditorChunk()
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break;
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break;
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseEditorChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -348,8 +349,6 @@ void Discreet3DSImporter::ParseObjectChunk()
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break;
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break;
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseObjectChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -443,18 +442,17 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
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// Read the lense angle
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// Read the lense angle
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camera->mHorizontalFOV = AI_DEG_TO_RAD ( stream->GetF4() );
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camera->mHorizontalFOV = AI_DEG_TO_RAD ( stream->GetF4() );
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if (camera->mHorizontalFOV < 0.001f)
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if (camera->mHorizontalFOV < 0.001f) {
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camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f);
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camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f);
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}
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}
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// Now check for further subchunks
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// Now check for further subchunks
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if (!bIsPrj) /* fixme */
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if (!bIsPrj) /* fixme */ {
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ParseCameraChunk();
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ParseCameraChunk();
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}}
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break;
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break;
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseChunk(name,num);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -503,8 +501,6 @@ void Discreet3DSImporter::ParseLightChunk()
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseLightChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -524,8 +520,6 @@ void Discreet3DSImporter::ParseCameraChunk()
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}
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}
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseCameraChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -549,9 +543,6 @@ void Discreet3DSImporter::ParseKeyframeChunk()
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseKeyframeChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -564,9 +555,9 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCur
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}
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}
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if (pcCurrent->mHierarchyPos == pcNode->mHierarchyPos) {
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if (pcCurrent->mHierarchyPos == pcNode->mHierarchyPos) {
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if(pcCurrent->mParent)
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if(pcCurrent->mParent) {
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pcCurrent->mParent->push_back(pcNode);
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pcCurrent->mParent->push_back(pcNode);
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}
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else pcCurrent->push_back(pcNode);
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else pcCurrent->push_back(pcNode);
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return;
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return;
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}
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}
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@ -609,16 +600,21 @@ void Discreet3DSImporter::SkipTCBInfo()
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DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
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DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
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}
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}
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if (flags & Discreet3DS::KEY_USE_TENS)
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if (flags & Discreet3DS::KEY_USE_TENS) {
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stream->IncPtr(4);
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stream->IncPtr(4);
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if (flags & Discreet3DS::KEY_USE_BIAS)
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}
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if (flags & Discreet3DS::KEY_USE_BIAS) {
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stream->IncPtr(4);
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stream->IncPtr(4);
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if (flags & Discreet3DS::KEY_USE_CONT)
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}
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if (flags & Discreet3DS::KEY_USE_CONT) {
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stream->IncPtr(4);
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stream->IncPtr(4);
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if (flags & Discreet3DS::KEY_USE_EASE_FROM)
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}
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if (flags & Discreet3DS::KEY_USE_EASE_FROM) {
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stream->IncPtr(4);
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stream->IncPtr(4);
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if (flags & Discreet3DS::KEY_USE_EASE_TO)
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}
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if (flags & Discreet3DS::KEY_USE_EASE_TO) {
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stream->IncPtr(4);
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stream->IncPtr(4);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -664,20 +660,19 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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pcNode->mHierarchyIndex = mLastNodeIndex;
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pcNode->mHierarchyIndex = mLastNodeIndex;
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// And find a proper position in the graph for it
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// And find a proper position in the graph for it
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if (mCurrentNode && mCurrentNode->mHierarchyPos == hierarchy)
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if (mCurrentNode && mCurrentNode->mHierarchyPos == hierarchy) {
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{
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// add to the parent of the last touched node
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// add to the parent of the last touched node
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mCurrentNode->mParent->push_back(pcNode);
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mCurrentNode->mParent->push_back(pcNode);
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mLastNodeIndex++;
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mLastNodeIndex++;
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}
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}
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else if(hierarchy >= mLastNodeIndex)
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else if(hierarchy >= mLastNodeIndex) {
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{
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// place it at the current position in the hierarchy
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// place it at the current position in the hierarchy
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mCurrentNode->push_back(pcNode);
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mCurrentNode->push_back(pcNode);
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mLastNodeIndex = hierarchy;
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mLastNodeIndex = hierarchy;
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}
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}
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else
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else {
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{
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// need to go back to the specified position in the hierarchy.
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// need to go back to the specified position in the hierarchy.
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InverseNodeSearch(pcNode,mCurrentNode);
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InverseNodeSearch(pcNode,mCurrentNode);
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mLastNodeIndex++;
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mLastNodeIndex++;
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@ -729,15 +724,13 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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// This could also be meant as the target position for
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// This could also be meant as the target position for
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// (targeted) lights and cameras
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// (targeted) lights and cameras
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std::vector<aiVectorKey>* l;
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std::vector<aiVectorKey>* l;
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if ( Discreet3DS::CHUNK_TRACKCAMTGT == parent || Discreet3DS::CHUNK_TRACKLIGTGT == parent)
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if ( Discreet3DS::CHUNK_TRACKCAMTGT == parent || Discreet3DS::CHUNK_TRACKLIGTGT == parent) {
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{
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l = & mCurrentNode->aTargetPositionKeys;
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l = & mCurrentNode->aTargetPositionKeys;
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}
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}
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else l = & mCurrentNode->aPositionKeys;
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else l = & mCurrentNode->aPositionKeys;
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l->reserve(numFrames);
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l->reserve(numFrames);
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for (unsigned int i = 0; i < numFrames;++i)
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for (unsigned int i = 0; i < numFrames;++i) {
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{
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const unsigned int fidx = stream->GetI4();
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const unsigned int fidx = stream->GetI4();
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// Setup a new position key
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// Setup a new position key
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}
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}
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// Sort all keys with ascending time values and remove duplicates?
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// Sort all keys with ascending time values and remove duplicates?
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if (sortKeys)
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if (sortKeys) {
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{
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std::stable_sort(l->begin(),l->end());
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std::stable_sort(l->begin(),l->end());
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiVectorKey>), l->end() );
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiVectorKey>), l->end() );
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}}
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}}
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@ -771,8 +763,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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case Discreet3DS::CHUNK_TRACKROLL:
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case Discreet3DS::CHUNK_TRACKROLL:
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{
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{
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// roll keys are accepted for cameras only
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// roll keys are accepted for cameras only
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if (parent != Discreet3DS::CHUNK_TRACKCAMERA)
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if (parent != Discreet3DS::CHUNK_TRACKCAMERA) {
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{
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DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
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DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
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break;
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break;
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}
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}
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@ -782,8 +773,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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stream->IncPtr(10);
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stream->IncPtr(10);
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const unsigned int numFrames = stream->GetI4();
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const unsigned int numFrames = stream->GetI4();
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l->reserve(numFrames);
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l->reserve(numFrames);
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for (unsigned int i = 0; i < numFrames;++i)
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for (unsigned int i = 0; i < numFrames;++i) {
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{
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const unsigned int fidx = stream->GetI4();
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const unsigned int fidx = stream->GetI4();
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// Setup a new position key
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// Setup a new position key
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@ -803,8 +793,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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}
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}
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// Sort all keys with ascending time values and remove duplicates?
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// Sort all keys with ascending time values and remove duplicates?
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if (sortKeys)
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if (sortKeys) {
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{
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std::stable_sort(l->begin(),l->end());
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std::stable_sort(l->begin(),l->end());
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiFloatKey>), l->end() );
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiFloatKey>), l->end() );
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}}
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}}
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@ -832,8 +821,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys;
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std::vector<aiQuatKey>* l = &mCurrentNode->aRotationKeys;
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l->reserve(numFrames);
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l->reserve(numFrames);
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for (unsigned int i = 0; i < numFrames;++i)
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for (unsigned int i = 0; i < numFrames;++i) {
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{
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const unsigned int fidx = stream->GetI4();
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const unsigned int fidx = stream->GetI4();
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SkipTCBInfo();
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SkipTCBInfo();
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@ -861,8 +849,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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l->push_back(v);
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l->push_back(v);
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}
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}
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// Sort all keys with ascending time values and remove duplicates?
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// Sort all keys with ascending time values and remove duplicates?
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if (sortKeys)
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if (sortKeys) {
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{
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std::stable_sort(l->begin(),l->end());
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std::stable_sort(l->begin(),l->end());
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiQuatKey>), l->end() );
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiQuatKey>), l->end() );
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}}
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}}
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@ -880,8 +867,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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std::vector<aiVectorKey>* l = &mCurrentNode->aScalingKeys;
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std::vector<aiVectorKey>* l = &mCurrentNode->aScalingKeys;
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l->reserve(numFrames);
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l->reserve(numFrames);
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for (unsigned int i = 0; i < numFrames;++i)
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for (unsigned int i = 0; i < numFrames;++i) {
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{
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const unsigned int fidx = stream->GetI4();
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const unsigned int fidx = stream->GetI4();
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SkipTCBInfo();
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SkipTCBInfo();
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@ -898,16 +884,15 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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if (!l->empty() && v.mTime <= l->back().mTime)
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if (!l->empty() && v.mTime <= l->back().mTime)
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sortKeys = true;
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sortKeys = true;
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// Remove zero-scalings
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// Remove zero-scalings on singular axes - they've been reported to be there erroneously in some strange files
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if (!v.mValue.x)v.mValue.x = 1.f;
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if (!v.mValue.x) v.mValue.x = 1.f;
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if (!v.mValue.y)v.mValue.y = 1.f;
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if (!v.mValue.y) v.mValue.y = 1.f;
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if (!v.mValue.z)v.mValue.z = 1.f;
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if (!v.mValue.z) v.mValue.z = 1.f;
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l->push_back(v);
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l->push_back(v);
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}
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}
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// Sort all keys with ascending time values and remove duplicates?
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// Sort all keys with ascending time values and remove duplicates?
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if (sortKeys)
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if (sortKeys) {
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{
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std::stable_sort(l->begin(),l->end());
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std::stable_sort(l->begin(),l->end());
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiVectorKey>), l->end() );
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l->erase ( std::unique (l->begin(),l->end(),&KeyUniqueCompare<aiVectorKey>), l->end() );
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}}
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}}
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseHierarchyChunk(parent);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -975,8 +958,6 @@ void Discreet3DSImporter::ParseFaceChunk()
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break;
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break;
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseFaceChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -1065,8 +1046,6 @@ void Discreet3DSImporter::ParseMeshChunk()
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break;
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break;
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseMeshChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -1225,8 +1204,6 @@ void Discreet3DSImporter::ParseMaterialChunk()
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break;
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break;
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseMaterialChunk();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -1311,8 +1288,6 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
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};
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};
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ASSIMP_3DS_END_CHUNK();
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ASSIMP_3DS_END_CHUNK();
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// recursively continue processing this hierarchy level
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return ParseTextureChunk(pcOut);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -1353,8 +1328,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
|
||||||
bGamma = true;
|
bGamma = true;
|
||||||
|
|
||||||
case Discreet3DS::CHUNK_RGBF:
|
case Discreet3DS::CHUNK_RGBF:
|
||||||
if (sizeof(float) * 3 > diff)
|
if (sizeof(float) * 3 > diff) {
|
||||||
{
|
|
||||||
*out = clrError;
|
*out = clrError;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1366,8 +1340,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
|
||||||
case Discreet3DS::CHUNK_LINRGBB:
|
case Discreet3DS::CHUNK_LINRGBB:
|
||||||
bGamma = true;
|
bGamma = true;
|
||||||
case Discreet3DS::CHUNK_RGBB:
|
case Discreet3DS::CHUNK_RGBB:
|
||||||
if (sizeof(char) * 3 > diff)
|
if (sizeof(char) * 3 > diff) {
|
||||||
{
|
|
||||||
*out = clrError;
|
*out = clrError;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1378,8 +1351,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
|
||||||
|
|
||||||
// Percentage chunks are accepted, too.
|
// Percentage chunks are accepted, too.
|
||||||
case Discreet3DS::CHUNK_PERCENTF:
|
case Discreet3DS::CHUNK_PERCENTF:
|
||||||
if (acceptPercent && 4 <= diff)
|
if (acceptPercent && 4 <= diff) {
|
||||||
{
|
|
||||||
out->g = out->b = out->r = stream->GetF4();
|
out->g = out->b = out->r = stream->GetF4();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -1387,8 +1359,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case Discreet3DS::CHUNK_PERCENTW:
|
case Discreet3DS::CHUNK_PERCENTW:
|
||||||
if (acceptPercent && 1 <= diff)
|
if (acceptPercent && 1 <= diff) {
|
||||||
{
|
|
||||||
out->g = out->b = out->r = (float)(uint8_t)stream->GetI1() / 255.0f;
|
out->g = out->b = out->r = (float)(uint8_t)stream->GetI1() / 255.0f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
#define SVNRevision 423
|
#define SVNRevision 433
|
||||||
|
|
Loading…
Reference in New Issue