Be more precise regarding index buffer
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@ -94,6 +94,7 @@ enum aiPostProcessSteps
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* indexed geometry, this step is compulsory or you'll just waste rendering
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* time. <b>If this flag is not specified</b>, no vertices are referenced by
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* more than one face and <b>no index buffer is required</b> for rendering.
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* Unless #aiProcess_Triangulate is specified. Then you need one regardless.
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*/
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aiProcess_JoinIdenticalVertices = 0x2,
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