Merge branch 'master' into master

pull/3894/head
Kim Kulling 2021-05-26 13:18:04 +02:00 committed by GitHub
commit 29e5f5fed1
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GPG Key ID: 4AEE18F83AFDEB23
102 changed files with 764 additions and 575 deletions

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@ -379,7 +379,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
// TODO: handle embedded textures properly
if (path.data[0] == '*') {
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
return;
}

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@ -305,7 +305,7 @@ void Discreet3DSImporter::ParseEditorChunk() {
// print the version number
char buff[10];
ASSIMP_itoa10(buff, stream->GetI2());
ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
ASSIMP_LOG_INFO("3DS file format version: ", buff);
} break;
};
ASSIMP_3DS_END_CHUNK();
@ -934,7 +934,7 @@ void Discreet3DSImporter::ParseFaceChunk() {
}
}
if (0xcdcdcdcd == idx) {
ASSIMP_LOG_ERROR_F("3DS: Unknown material: ", sz);
ASSIMP_LOG_ERROR("3DS: Unknown material: ", sz);
}
// Now continue and read all material indices

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@ -160,9 +160,9 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
}
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ", file);
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
}
}
}

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@ -116,7 +116,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
buffer = AcSkipToNextToken(buffer);
if (0 != name_length) {
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " + std::string(name) + " was expected.");
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
return buffer;
}
buffer += name_length + 1;
@ -492,7 +492,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
default:
// Coerce unknowns to a polygon and warn
ASSIMP_LOG_WARN_F("AC3D: The type flag of a surface is unknown: ", (*it).flags);
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown: ", (*it).flags);
(*it).flags &= ~(Surface::Mask);
// fallthrough
@ -690,7 +690,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
if (object.subDiv) {
if (configEvalSubdivision) {
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: " + object.name);
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: ", object.name);
std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr);
div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true);
@ -698,7 +698,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// previous meshes are deleted vy Subdivide().
} else {
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: " + object.name);
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: ", object.name);
}
}
}
@ -782,7 +782,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
unsigned int version = HexDigitToDecimal(buffer[4]);
char msg[3];
ASSIMP_itoa10(msg, 3, version);
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
std::vector<Material> materials;
materials.reserve(5);

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@ -614,7 +614,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
node->mNumChildren++;
// What we did is so great, it is at least worth a debug message
ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")");
ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (", snode->mName, ")");
}
}

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@ -677,7 +677,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
if (!ParseString(temp, "*MAP_CLASS"))
SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump") {
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp);
parsePath = false;
}
continue;
@ -1125,7 +1125,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
"this is no spot light or target camera");
}
} else {
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp);
// mode = 0
}
continue;

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@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
if (!mesh->mTextureCoords[a])
break;
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
a, mesh->mNumUVComponents[a]);
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
mesh->mNumVertices,
a,
mesh->mTextureCoordsNames[a].C_Str(),
mesh->mNumUVComponents[a]);
if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) {

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@ -145,7 +145,7 @@ AI_WONT_RETURN void B3DImporter::Oops() {
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void B3DImporter::Fail(string str) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
ASSIMP_LOG_ERROR("Error in B3D file data: ", str);
#endif
throw DeadlyImportError("B3D Importer - error in B3D file data: ", str);
}
@ -233,7 +233,7 @@ string B3DImporter::ReadChunk() {
tag += char(ReadByte());
}
#ifdef DEBUG_B3D
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
ASSIMP_LOG_DEBUG("ReadChunk: ", tag);
#endif
unsigned sz = (unsigned)ReadInt();
_stack.push_back(_pos + sz);
@ -397,7 +397,7 @@ void B3DImporter::ReadTRIS(int v0) {
matid = 0;
} else if (matid < 0 || matid >= (int)_materials.size()) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("material id=", matid);
ASSIMP_LOG_ERROR("material id=", matid);
#endif
Fail("Bad material id");
}
@ -417,7 +417,7 @@ void B3DImporter::ReadTRIS(int v0) {
int i2 = ReadInt() + v0;
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
#endif
Fail("Bad triangle index");
continue;

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@ -198,7 +198,7 @@ void DNAParser::Parse() {
s.size = offset;
}
ASSIMP_LOG_DEBUG_F("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
#if ASSIMP_BUILD_BLENDER_DEBUG_DNA
dna.DumpToFile();

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@ -565,7 +565,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
// this might happen if DNA::RegisterConverters hasn't been called so far
// or if the target type is not contained in `our` DNA.
out.reset();
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
ASSIMP_LOG_WARN( "Failed to find a converter for the `",s.name,"` structure" );
return false;
}

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@ -235,9 +235,9 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
stream->Read(magic, 3, 1);
magic[3] = '\0';
LogInfo((format(), "Blender version is ", magic[0], ".", magic + 1,
LogInfo("Blender version is ", magic[0], ".", magic + 1,
" (64bit: ", file.i64bit ? "true" : "false",
", little endian: ", file.little ? "true" : "false", ")"));
", little endian: ", file.little ? "true" : "false", ")");
ParseBlendFile(file, stream);
@ -310,7 +310,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
ss.Convert(out, file);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
ASSIMP_LOG_INFO_F(
ASSIMP_LOG_INFO(
"(Stats) Fields read: ", file.stats().fields_read,
", pointers resolved: ", file.stats().pointers_resolved,
", cache hits: ", file.stats().cache_hits,
@ -434,7 +434,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
curTex->pcData = reinterpret_cast<aiTexel *>(ch);
LogInfo("Reading embedded texture, original file was " + std::string(img->name));
LogInfo("Reading embedded texture, original file was ", img->name);
} else {
name = aiString(img->name);
}
@ -516,7 +516,7 @@ void BlenderImporter::ResolveTexture(aiMaterial *out, const Material *mat, const
case Tex::Type_POINTDENSITY:
case Tex::Type_VOXELDATA:
LogWarn(std::string("Encountered a texture with an unsupported type: ") + dispnam);
LogWarn("Encountered a texture with an unsupported type: ", dispnam);
AddSentinelTexture(out, mat, tex, conv_data);
break;
@ -752,7 +752,7 @@ void BlenderImporter::CheckActualType(const ElemBase *dt, const char *check) {
// ------------------------------------------------------------------------------------------------
void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) {
LogWarn((format(), "Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping"));
LogWarn("Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping");
}
// ------------------------------------------------------------------------------------------------

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@ -90,7 +90,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
const Structure *s = conv_data.db.dna.Get(cur->dna_type);
if (!s) {
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
ASSIMP_LOG_WARN("BlendModifier: could not resolve DNA name: ", cur->dna_type);
continue;
}
@ -132,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
}
}
if (curgod) {
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
ASSIMP_LOG_WARN("Couldn't find a handler for modifier: ", dat.name);
}
}
@ -140,7 +140,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
// object, we still can't say whether our modifier implementations were
// able to fully do their job.
if (ful) {
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
ASSIMP_LOG_DEBUG("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
"`, check log messages above for errors");
}
}
@ -248,7 +248,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
out.mMeshes = nind;
out.mNumMeshes *= 2;
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
ASSIMP_LOG_INFO("BlendModifier: Applied the `Mirror` modifier to `",
orig_object.id.name, "`");
}
@ -277,7 +277,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
break;
default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
ASSIMP_LOG_WARN("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
return;
};
@ -292,7 +292,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
ASSIMP_LOG_INFO("BlendModifier: Applied the `Subdivision` modifier to `",
orig_object.id.name, "`");
}

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@ -86,7 +86,7 @@ public:
const Scene& /*in*/,
const Object& /*orig_object*/
) {
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type );
return;
}
};

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@ -238,7 +238,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
return true;
} else {
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
}
shader = shader->GetNext();
}
@ -281,7 +281,7 @@ void C4DImporter::ReadMaterials(BaseMaterial* mat) {
ReadShader(out, shader);
}
} else {
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
}
mat = mat->GetNext();
}
@ -335,7 +335,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
meshes.push_back(mesh);
}
} else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
LogWarn("ignoring object: ", GetObjectTypeName(type));
}
RecurseHierarchy(object->GetDown(), nd);

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@ -152,7 +152,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ThrowException("Could not found magic id: `Caligari`");
}
ASSIMP_LOG_INFO_F("File format tag: ", std::string(head + 9, 6));
ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
if (head[16] != 'L') {
ThrowException("File is big-endian, which is not supported");
}
@ -301,8 +301,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
}
std::unique_ptr<const Material> defmat;
if (!min) {
ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index "
<< reflist.first << " - creating default material for this slot");
ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
defmat.reset(min = new Material());
}
@ -527,7 +526,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter;
if (!splitter.match_start("mat# ")) {
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
return;
}
@ -539,7 +538,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter;
if (!splitter.match_start("shader: ")) {
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
return;
}
std::string shader = std::string(splitter[1]);
@ -550,12 +549,12 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} else if (shader == "phong") {
mat.shader = Material::PHONG;
} else if (shader != "flat") {
ASSIMP_LOG_WARN_F("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
}
++splitter;
if (!splitter.match_start("rgb ")) {
ASSIMP_LOG_WARN_F("Expected `rgb` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
}
const char *rgb = splitter[1];
@ -563,7 +562,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter;
if (!splitter.match_start("alpha ")) {
ASSIMP_LOG_WARN_F("Expected `alpha` line in `Mat1` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
}
const char *tokens[10];
@ -583,7 +582,7 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
}
++splitter;
if (!splitter.match_start("Units ")) {
ASSIMP_LOG_WARN_F("Expected `Units` line in `Unit` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
return;
}
@ -594,12 +593,12 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
const unsigned int t = strtoul10(splitter[1]);
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
units[t];
return;
}
}
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
// ------------------------------------------------------------------------------------------------
@ -628,13 +627,13 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} else if (splitter.match_start("Spot ")) {
msh.ltype = Light::SPOT;
} else {
ASSIMP_LOG_WARN_F("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
msh.ltype = Light::SPOT;
}
++splitter;
if (!splitter.match_start("color ")) {
ASSIMP_LOG_WARN_F("Expected `color` line in `Lght` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
}
const char *rgb = splitter[1];
@ -642,14 +641,14 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
SkipSpaces(&rgb);
if (strncmp(rgb, "cone angle", 10) != 0) {
ASSIMP_LOG_WARN_F("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb + 10, &rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb, "inner angle", 11) != 0) {
ASSIMP_LOG_WARN_F("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb + 11, &rgb);
msh.inner_angle = fast_atof(&rgb);
@ -1033,7 +1032,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
mat.type = Material::METAL;
break;
default:
ASSIMP_LOG_ERROR_F("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
mat.type = Material::FLAT;
}
@ -1048,7 +1047,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
mat.autofacet = Material::SMOOTH;
break;
default:
ASSIMP_LOG_ERROR_F("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
mat.autofacet = Material::FACETED;
}
mat.autofacet_angle = static_cast<float>(reader.GetI1());
@ -1176,13 +1175,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
if (nd->id == nfo.parent_id) {
const unsigned int t = reader.GetI2();
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
units[t];
return;
}
}
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
#endif // ASSIMP_BUILD_NO_COB_IMPORTER

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@ -317,7 +317,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Nod
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
}
if (nullptr == nd) {
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
} else {
// attach this node to the list of children
resolved.push_back(nd);
@ -347,7 +347,7 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
// find the referred light
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
if (srcLightIt == pParser.mLightLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
ASSIMP_LOG_WARN("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
continue;
}
const Collada::Light *srcLight = &srcLightIt->second;
@ -412,7 +412,7 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node
// find the referred light
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
if (srcCameraIt == pParser.mCameraLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
ASSIMP_LOG_WARN("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
continue;
}
const Collada::Camera *srcCamera = &srcCameraIt->second;
@ -486,7 +486,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
}
if (nullptr == srcMesh) {
ASSIMP_LOG_WARN_F("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
ASSIMP_LOG_WARN("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
continue;
}
} else {
@ -511,7 +511,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
table = &meshMatIt->second;
meshMaterial = table->mMatName;
} else {
ASSIMP_LOG_WARN_F("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
ASSIMP_LOG_WARN("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
mid.mMeshOrController, ">.");
if (!mid.mMaterials.empty()) {
meshMaterial = mid.mMaterials.begin()->second.mMatName;
@ -883,7 +883,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
if (nullptr != bnode) {
bone->mName.Set(FindNameForNode(bnode));
} else {
ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
ASSIMP_LOG_WARN("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
}
// and insert bone
@ -1184,7 +1184,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
else if (subElement == "Z")
entry.mSubElement = 2;
else
ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
ASSIMP_LOG_WARN("Unknown anim subelement <", subElement, ">. Ignoring");
} else {
// no sub-element following, transformId is remaining string
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
@ -1711,7 +1711,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
// find the image referred by this name in the image library of the scene
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name);
if (imIt == pParser.mImageLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
ASSIMP_LOG_WARN("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
//set default texture file name
result.Set(name + ".jpg");

View File

@ -71,7 +71,7 @@ static void ReportWarning(const char *msg, ...) {
ai_assert(iLen > 0);
va_end(args);
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
}
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
@ -623,8 +623,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
controller.mType = Skin;
controller.mMethod = Normalized;
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
@ -929,8 +928,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
// ------------------------------------------------------------------------------------------------
// Reads a light entry into the given light
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -991,10 +989,8 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
// ------------------------------------------------------------------------------------------------
// Reads a camera entry into the given light
void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "orthographic") {
@ -1050,11 +1046,10 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
// ------------------------------------------------------------------------------------------------
// Reads an COMMON effect profile
void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
const std::string currentName = currentNode.name();
if (currentName == "newparam") {
// save ID
std::string sid = currentNode.attribute("sid").as_string();
@ -1145,10 +1140,9 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
// MAYA extensions
@ -1208,10 +1202,9 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "color") {
@ -1273,8 +1266,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1360,8 +1352,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1386,8 +1377,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
std::string sourceID;
XmlParser::getStdStrAttribute(node, "id", sourceID);
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1490,8 +1480,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
acc.mSource = source.c_str() + 1; // ignore the leading '#'
acc.mSize = 0; // gets incremented with every param
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -1608,8 +1597,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
ai_assert(primType != Prim_Invalid);
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
@ -2400,7 +2388,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic
else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
return IT_Tangent;
ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring.");
ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
return IT_Invalid;
}

View File

@ -135,7 +135,7 @@ public:
for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
splitter++;
ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
ASSIMP_LOG_VERBOSE_DEBUG("DXF: skipped over control group (",cnt," lines)");
}
} catch(std::logic_error&) {
ai_assert(!splitter);

View File

@ -63,11 +63,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
@ -156,10 +156,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
}
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
}
@ -202,7 +202,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
// comments
else if (reader.Is(999)) {
ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
}
// don't read past the official EOF sign
@ -241,7 +241,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
}
}
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
}
if (! output.blocks.size() ) {
@ -372,7 +372,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// first check if the referenced blocks exists ...
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
if (it == blocks_by_name.end()) {
ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
continue;
}
@ -473,7 +473,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
++reader;
}
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
}
// ------------------------------------------------------------------------------------------------
@ -549,7 +549,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
++reader;
}
ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
" inserted blocks in ENTITIES" );
}
@ -654,7 +654,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
//}
if (vguess && line.positions.size() != vguess) {
ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
line.positions.size(),", expected ", vguess );
}
@ -670,7 +670,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
// to set the 71 and 72 fields, respectively, to valid values.
// So just fire a warning.
if (iguess && line.counts.size() != iguess) {
ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
}
}
else if (!line.indices.size() && !line.counts.size()) {

View File

@ -459,7 +459,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
/*Result ignored*/ ReadByte(input, cursor, input + length);
/*Result ignored*/ ReadByte(input, cursor, input + length);
const uint32_t version = ReadWord(input, cursor, input + length);
ASSIMP_LOG_DEBUG_F("FBX version: ", version);
ASSIMP_LOG_DEBUG("FBX version: ", version);
const bool is64bits = version >= 7500;
const char *end = input + length;
try

View File

@ -811,7 +811,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
// we need to generate a full node chain to accommodate for assimp's
// lack to express pivots and offsets.
if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
FBXImporter::LogInfo("generating full transformation chain for node: " + name);
FBXImporter::LogInfo("generating full transformation chain for node: ", name);
// query the anim_chain_bits dictionary to find out which chain elements
// have associated node animation channels. These can not be dropped
@ -918,7 +918,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
} else {
FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name());
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
}
}
@ -944,7 +944,7 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
const std::vector<aiVector3D> &vertices = mesh.GetVertices();
const std::vector<unsigned int> &faces = mesh.GetFaceIndexCounts();
if (vertices.empty() || faces.empty()) {
FBXImporter::LogWarn("ignoring empty geometry: " + mesh.Name());
FBXImporter::LogWarn("ignoring empty geometry: ", mesh.Name());
return temp;
}
@ -971,7 +971,7 @@ std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry &line, ai
const std::vector<aiVector3D> &vertices = line.GetVertices();
const std::vector<int> &indices = line.GetIndices();
if (vertices.empty() || indices.empty()) {
FBXImporter::LogWarn("ignoring empty line: " + line.Name());
FBXImporter::LogWarn("ignoring empty line: ", line.Name());
return temp;
}
@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
}
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
out_mesh->mNumUVComponents[i] = 2;
}
@ -1542,10 +1544,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
aiBone *bone = nullptr;
if (bone_map.count(deformer_name)) {
ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
ASSIMP_LOG_VERBOSE_DEBUG("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
bone = bone_map[deformer_name];
} else {
ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
ASSIMP_LOG_VERBOSE_DEBUG("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
bone = new aiBone();
bone->mName = bone_name;
@ -1591,7 +1593,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
}
ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
ASSIMP_LOG_DEBUG("bone research: Indicies size: ", out_indices.size());
// lookup must be populated in case something goes wrong
// this also allocates bones to mesh instance outside
@ -1815,14 +1817,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue;
}
if (uvIndex == -1) {
uvIndex = index;
} else {
FBXImporter::LogWarn("the UV channel named " + uvSet +
FBXImporter::LogWarn("the UV channel named ", uvSet,
" appears at different positions in meshes, results will be wrong");
}
}
@ -1839,7 +1841,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
}
if (uvIndex == -1) {
@ -1848,7 +1850,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
}
if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0;
}
}
@ -1934,14 +1936,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue;
}
if (uvIndex == -1) {
uvIndex = index;
} else {
FBXImporter::LogWarn("the UV channel named " + uvSet +
FBXImporter::LogWarn("the UV channel named ", uvSet,
" appears at different positions in meshes, results will be wrong");
}
}
@ -1958,7 +1960,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
}
if (uvIndex == -1) {
@ -1967,7 +1969,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
}
if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0;
}
}
@ -2126,7 +2128,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
if (ok) {
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
}
} else {
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
if (ok) {
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
}
}
const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
if (ok) {
@ -2207,6 +2214,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
if (ok) {
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
}
// PBR material information
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
if (ok) {
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
}
const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
if (ok) {
out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
}
const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
if (ok) {
out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
}
const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
if (ok) {
out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
}
const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
if (ok) {
out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
}
const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
if (ok) {
out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
}
const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
if (ok) {
out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
}
const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
if (ok) {
out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
}
const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
if (ok) {
out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
}
}
void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {
@ -2319,14 +2372,14 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue;
}
if (uvIndex == -1) {
uvIndex = index;
} else {
FBXImporter::LogWarn("the UV channel named " + uvSet + " appears at different positions in meshes, results will be wrong");
FBXImporter::LogWarn("the UV channel named ", uvSet, " appears at different positions in meshes, results will be wrong");
}
}
} else {
@ -2342,7 +2395,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
}
}
if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
}
if (uvIndex == -1) {
@ -2351,7 +2404,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
}
if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0;
}
}
@ -2574,7 +2627,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
// empty animations would fail validation, so drop them
delete anim;
animations.pop_back();
FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): " + name);
FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): ", name);
return;
}
@ -2707,13 +2760,13 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
ai_assert(node);
if (node->TargetProperty().empty()) {
FBXImporter::LogWarn("target property for animation curve not set: " + node->Name());
FBXImporter::LogWarn("target property for animation curve not set: ", node->Name());
continue;
}
curve_node = node;
if (node->Curves().empty()) {
FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: " + node->Name());
FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: ", node->Name());
continue;
}
@ -2748,7 +2801,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
if (doc.Settings().optimizeEmptyAnimationCurves &&
IsRedundantAnimationData(target, comp, (chain[i]->second))) {
FBXImporter::LogVerboseDebug("dropping redundant animation channel for node " + target.Name());
FBXImporter::LogVerboseDebug("dropping redundant animation channel for node ", target.Name());
continue;
}

View File

@ -312,7 +312,7 @@ void Document::ReadHeader() {
const Scope& shead = *ehead->Compound();
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
ASSIMP_LOG_DEBUG_F("FBX Version: ", fbxVersion);
ASSIMP_LOG_DEBUG("FBX Version: ", fbxVersion);
// While we may have some success with newer files, we don't support
// the older 6.n fbx format

View File

@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= nullptr*/)
void DOMWarning(const std::string& message, const Token& token)
{
if(DefaultLogger::get()) {
ASSIMP_LOG_WARN_F("FBX-DOM", Util::GetTokenText(&token), message);
ASSIMP_LOG_WARN("FBX-DOM", Util::GetTokenText(&token), message);
}
}
@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= nullptr*/
return;
}
if(DefaultLogger::get()) {
ASSIMP_LOG_WARN("FBX-DOM: " + message);
ASSIMP_LOG_WARN("FBX-DOM: ", message);
}
}

View File

@ -352,7 +352,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
}
} catch (const runtime_error& runtimeError) {
//we don't need the content data for contents that has already been loaded
ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
ASSIMP_LOG_VERBOSE_DEBUG("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what());
}
}

View File

@ -307,8 +307,8 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
}
}
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
<< type << ", index: " << typedIndex);
FBXImporter::LogError("failed to resolve vertex layer element: ",
type, ", index: ", typedIndex);
}
// ------------------------------------------------------------------------------------------------
@ -324,8 +324,8 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
if (type == "LayerElementUV") {
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
FBXImporter::LogError("ignoring UV layer, maximum number of UV channels exceeded: ",
index, " (limit is ", AI_MAX_NUMBER_OF_TEXTURECOORDS, ")" );
return;
}
@ -402,8 +402,8 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
}
else if (type == "LayerElementColor") {
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
FBXImporter::LogError("ignoring vertex color layer, maximum number of color sets exceeded: ",
index, " (limit is ", AI_MAX_NUMBER_OF_COLOR_SETS, ")" );
return;
}
@ -449,8 +449,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != mapping_offsets.size()) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
<< tempData.size() << ", expected " << mapping_offsets.size());
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
tempData.size(), ", expected ", mapping_offsets.size());
return;
}
@ -470,8 +470,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
uvIndices.size(), ", expected ", vertex_count);
return;
}
@ -493,8 +493,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< tempData.size() << ", expected " << vertex_count
FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
tempData.size(), ", expected ", vertex_count
);
return;
}
@ -509,14 +509,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() > vertex_count) {
FBXImporter::LogWarn(Formatter::format("trimming length of input array for ByPolygonVertex mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
FBXImporter::LogWarn("trimming length of input array for ByPolygonVertex mapping: ",
uvIndices.size(), ", expected ", vertex_count);
uvIndices.resize(vertex_count);
}
if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
<< uvIndices.size() << ", expected " << vertex_count);
FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping: ",
uvIndices.size(), ", expected ", vertex_count);
return;
}
@ -537,8 +537,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
}
}
else {
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
FBXImporter::LogError("ignoring vertex data channel, access type not implemented: ",
MappingInformationType, ",", ReferenceInformationType);
}
}
@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
}
// ------------------------------------------------------------------------------------------------
static const std::string BinormalIndexToken = "BinormalIndex";
static const std::string BinormalsIndexToken = "BinormalsIndex";
static const char * BinormalIndexToken = "BinormalIndex";
static const char * BinormalsIndexToken = "BinormalsIndex";
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
str,
strIdx,
@ -642,10 +642,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
if (MappingInformationType == "AllSame") {
// easy - same material for all faces
if (materials_out.empty()) {
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
FBXImporter::LogError("expected material index, ignoring");
return;
} else if (materials_out.size() > 1) {
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
FBXImporter::LogWarn("expected only a single material index, ignoring all except the first one");
materials_out.clear();
}
@ -655,14 +655,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
materials_out.resize(face_count);
if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< materials_out.size() << ", expected " << face_count
FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
materials_out.size(), ", expected ", face_count
);
return;
}
} else {
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
FBXImporter::LogError("ignoring material assignments, access type not implemented: ",
MappingInformationType, ",", ReferenceInformationType);
}
}
// ------------------------------------------------------------------------------------------------

View File

@ -131,7 +131,7 @@ Property* ReadTypedProperty(const Element& element)
ParseTokenAsFloat(*tok[6]))
);
}
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
checkTokenCount(tok, 5);
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}

View File

@ -715,7 +715,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
// DIFFERENCE
if (const Schema_2x3::IfcBooleanResult *const clip = boolean.ToPtr<Schema_2x3::IfcBooleanResult>()) {
if (clip->Operator != "DIFFERENCE") {
IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator);
IFCImporter::LogWarn("encountered unsupported boolean operator: ", (std::string)clip->Operator);
return;
}
@ -756,7 +756,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv);
}
} else {
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is ", boolean.GetClassName());
}
}

View File

@ -216,7 +216,7 @@ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMe
}
}
else {
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName());
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName());
continue;
}
@ -729,7 +729,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
ProcessRevolvedAreaSolid(*rev,meshout,conv);
}
else {
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName());
}
}
@ -781,7 +781,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
return false;
}
else {
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is ", geo.GetClassName());
return false;
}

View File

@ -243,12 +243,12 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
if (!DefaultLogger::isNullLogger()) {
LogDebug("File schema is \'" + head.fileSchema + '\'');
LogDebug("File schema is \'", head.fileSchema, '\'');
if (head.timestamp.length()) {
LogDebug("Timestamp \'" + head.timestamp + '\'');
LogDebug("Timestamp \'", head.timestamp, '\'');
}
if (head.app.length()) {
LogDebug("Application/Exporter identline is \'" + head.app + '\'');
LogDebug("Application/Exporter identline is \'", head.app, '\'');
}
}
@ -315,7 +315,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// this must be last because objects are evaluated lazily as we process them
if (!DefaultLogger::isNullLogger()) {
LogDebug((Formatter::format(), "STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records"));
LogDebug("STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records");
}
}
@ -403,7 +403,7 @@ void ResolveObjectPlacement(aiMatrix4x4 &m, const Schema_2x3::IfcObjectPlacement
m = tmpM * m;
}
} else {
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is ", place.GetClassName());
}
}
@ -438,7 +438,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem &mapped, aiNode *nd_src,
bool got = false;
for (const Schema_2x3::IfcRepresentationItem &item : repr.Items) {
if (!ProcessRepresentationItem(item, localmatid, meshes, conv)) {
IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated");
IFCImporter::LogWarn("skipping mapped entity of type ", item.GetClassName(), ", no representations could be generated");
} else
got = true;
}
@ -856,7 +856,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
if (!prod) {
continue;
}
IFCImporter::LogVerboseDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
IFCImporter::LogVerboseDebug("looking at spatial structure `", (prod->Name ? prod->Name.Get() : "unnamed"), "`", (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
// the primary sites are referenced by an IFCRELAGGREGATES element which assigns them to the IFCPRODUCT
const STEP::DB::RefMap &refs = conv.db.GetRefs();

View File

@ -64,7 +64,7 @@ static int ConvertShadingMode(const std::string& name) {
else if (name == "PHONG") {
return aiShadingMode_Phong;
}
IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
IFCImporter::LogWarn("shading mode ", name, " not recognized by Assimp, using Phong instead");
return aiShadingMode_Phong;
}
@ -145,7 +145,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
// not found, create new material
const std::string side = static_cast<std::string>(surf->Side);
if( side != "BOTH" ) {
IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: ", side);
}
std::unique_ptr<aiMaterial> mat(new aiMaterial());

View File

@ -68,7 +68,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
{
std::unique_ptr<const Curve> cv(Curve::Convert(curve,conv));
if (!cv) {
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is " + curve.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is ", curve.GetClassName());
return false;
}
@ -78,7 +78,7 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
bc->SampleDiscrete(meshout);
}
catch(const CurveError& cv) {
IFCImporter::LogError(cv.mStr + " (error occurred while processing curve)");
IFCImporter::LogError(cv.mStr, " (error occurred while processing curve)");
return false;
}
meshout.mVertcnt.push_back(static_cast<unsigned int>(meshout.mVerts.size()));
@ -152,7 +152,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
meshout.mVertcnt.push_back(12);
}
else {
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is " + def.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is ", def.GetClassName());
return;
}
@ -174,7 +174,7 @@ bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, Co
ProcessParametrizedProfile(*cparam,meshout,conv);
}
else {
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is " + prof.GetClassName());
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is ", prof.GetClassName());
return false;
}
meshout.RemoveAdjacentDuplicates();

View File

@ -506,7 +506,7 @@ IfcFloat ConvertSIPrefix(const std::string& prefix)
return 1e-18f;
}
else {
IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
IFCImporter::LogError("Unrecognized SI prefix: ", prefix);
return 1;
}
}

View File

@ -639,7 +639,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
// graph we're currently building
aiScene *localScene = batch.GetImport(root->id);
if (!localScene) {
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
ASSIMP_LOG_ERROR("IRR: Unable to load external file: ", root->meshPath);
break;
}
attach.push_back(AttachmentInfo(localScene, rootOut));
@ -963,7 +963,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
nd = new Node(Node::DUMMY);
} else {
ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(attrib.name()));
ASSIMP_LOG_WARN("IRR: Found unknown node: ", attrib.name());
/* We skip the contents of nodes we don't know.
* We parse the transformation and all animators
@ -1181,7 +1181,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
lights.pop_back();
curNode->type = Node::DUMMY;
ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
ASSIMP_LOG_ERROR("Ignoring light of unknown type: ", prop.value);
}
} else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
Node::ANIMMESH == curNode->type) {
@ -1225,7 +1225,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} else if (prop.value == "followSpline") {
curAnim->type = Animator::FOLLOW_SPLINE;
} else {
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: ", prop.value);
curAnim->type = Animator::UNKNOWN;
}

View File

@ -260,7 +260,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
prop.value == "parallaxmap_trans_add") {
matFlags = AI_IRRMESH_MAT_normalmap_ta;
} else {
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
}
}

View File

@ -242,7 +242,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
else
{
// procedural or gradient, not supported
ASSIMP_LOG_ERROR_F("LWOB: Unsupported legacy texture: ", type);
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
}
return tex;

View File

@ -961,7 +961,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
switch (type) {
case AI_LWO_TXUV:
if (dims != 2) {
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'" + name + "\' with !2 components");
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'", name, "\' with !2 components");
return;
}
base = FindEntry(mCurLayer->mUVChannels, name, perPoly);
@ -969,7 +969,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
case AI_LWO_WGHT:
case AI_LWO_MNVW:
if (dims != 1) {
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'" + name + "\' with !1 components");
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'", name, "\' with !1 components");
return;
}
base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels : mCurLayer->mSWeightChannels), name, perPoly);
@ -977,7 +977,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
case AI_LWO_RGB:
case AI_LWO_RGBA:
if (dims != 3 && dims != 4) {
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'" + name + "\' with a dimension > 4 or < 3");
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'", name, "\' with a dimension > 4 or < 3");
return;
}
base = FindEntry(mCurLayer->mVColorChannels, name, perPoly);
@ -1006,7 +1006,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
if (name == "APS.Level") {
// XXX handle this (seems to be subdivision-related).
}
ASSIMP_LOG_WARN_F("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
ASSIMP_LOG_WARN("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
return;
};
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
@ -1026,7 +1026,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
if (idx >= numPoints) {
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
mFileBuffer += base->dims << 2u;
continue;
}
@ -1036,7 +1036,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
// we have already a VMAP entry for this vertex - thus
// we need to duplicate the corresponding polygon.
if (polyIdx >= numFaces) {
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
mFileBuffer += base->dims << 2u;
continue;
}
@ -1076,7 +1076,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
CreateNewEntry(mCurLayer->mNormals, srcIdx);
}
if (!had) {
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
ASSIMP_LOG_WARN("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
ai_assert(had);
}
}

View File

@ -335,7 +335,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
m = aiShadingMode_Fresnel;
break;
} else {
ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
ASSIMP_LOG_WARN("LWO2: Unknown surface shader: ", shader.functionName);
}
}
if (surf.mMaximumSmoothAngle <= 0.0)
@ -711,7 +711,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size) {
}
}
if (derived.size()) {
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: ", derived);
}
}

View File

@ -346,7 +346,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
if (src.path.length()) {
obj = batch.GetImport(src.id);
if (!obj) {
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
ASSIMP_LOG_ERROR("LWS: Failed to read external file ", src.path);
} else {
if (obj->mRootNode->mNumChildren == 1) {
@ -538,7 +538,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// get file format version and print to log
++it;
unsigned int version = strtoul10((*it).tokens[0].c_str());
ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
first = 0.;
last = 60.;
fps = 25.; // seems to be a good default frame rate

View File

@ -184,7 +184,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
}
//DefaultLogger::create("/dev/stderr", Logger::VERBOSE);
ASSIMP_LOG_DEBUG_F("M3D: loading ", file);
ASSIMP_LOG_DEBUG("M3D: loading ", file);
// let the C SDK do the hard work for us
M3DWrapper m3d(pIOHandler, buffer);
@ -200,7 +200,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
pScene->mRootNode->mNumChildren = 0;
mScene = pScene;
ASSIMP_LOG_DEBUG("M3D: root node " + m3d.Name());
ASSIMP_LOG_DEBUG("M3D: root node ", m3d.Name());
// now we just have to fill up the Assimp structures in pScene
importMaterials(m3d);
@ -230,7 +230,7 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
mScene->mNumMaterials = m3d->nummaterial + 1;
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
ASSIMP_LOG_DEBUG_F("M3D: importMaterials ", mScene->mNumMaterials);
ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials);
// add a default material as first
aiMaterial *mat = new aiMaterial;
@ -325,7 +325,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
ai_assert(m3d);
mScene->mNumTextures = m3d->numtexture;
ASSIMP_LOG_DEBUG_F("M3D: importTextures ", mScene->mNumTextures);
ASSIMP_LOG_DEBUG("M3D: importTextures ", mScene->mNumTextures);
if (!m3d->numtexture || !m3d->texture) {
return;
@ -380,7 +380,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
// individually. In assimp there're per mesh vertex and UV lists, and they must be
// indexed simultaneously.
void M3DImporter::importMeshes(const M3DWrapper &m3d) {
ASSIMP_LOG_DEBUG_F("M3D: importMeshes ", m3d->numface);
ASSIMP_LOG_DEBUG("M3D: importMeshes ", m3d->numface);
if (!m3d->numface || !m3d->face || !m3d->numvertex || !m3d->vertex) {
return;
@ -499,7 +499,7 @@ void M3DImporter::importBones(const M3DWrapper &m3d, unsigned int parentid, aiNo
ai_assert(mScene != nullptr);
ai_assert(m3d);
ASSIMP_LOG_DEBUG_F("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
ASSIMP_LOG_DEBUG("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
if (!m3d->numbone || !m3d->bone) {
return;
@ -540,7 +540,7 @@ void M3DImporter::importAnimations(const M3DWrapper &m3d) {
mScene->mNumAnimations = m3d->numaction;
ASSIMP_LOG_DEBUG_F("M3D: importAnimations ", mScene->mNumAnimations);
ASSIMP_LOG_DEBUG("M3D: importAnimations ", mScene->mNumAnimations);
if (!m3d->numaction || !m3d->action || !m3d->numbone || !m3d->bone || !m3d->vertex) {
return;
@ -703,7 +703,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
ai_assert(vertexids != nullptr);
ai_assert(m3d);
ASSIMP_LOG_DEBUG_F("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
ASSIMP_LOG_DEBUG("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
" numnormals ", normals->size(), " numtexcoord ", texcoords->size(), " numbones ", m3d->numbone);
if (vertices->size() && faces->size()) {

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@ -101,7 +101,7 @@ Q3Shader::BlendFunc StringToBlendFunc(const std::string &m) {
if (m == "GL_ONE_MINUS_DST_COLOR") {
return Q3Shader::BLEND_GL_ONE_MINUS_DST_COLOR;
}
ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: " + m);
ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: ", m);
return Q3Shader::BLEND_NONE;
}
@ -112,7 +112,7 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
if (!file.get())
return false; // if we can't access the file, don't worry and return
ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile);
ASSIMP_LOG_INFO("Loading Quake3 shader file ", pFile);
// read file in memory
const size_t s = file->FileSize();
@ -196,11 +196,11 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
// 'cull' specifies culling behaviour for the model
else if (TokenMatchI(buff, "cull", 4)) {
SkipSpaces(&buff);
if (!ASSIMP_strincmp(buff, "back", 4)) {
if (!ASSIMP_strincmp(buff, "back", 4)) { // render face's backside, does not function in Q3 engine (bug)
curData->cull = Q3Shader::CULL_CCW;
} else if (!ASSIMP_strincmp(buff, "front", 5)) {
} else if (!ASSIMP_strincmp(buff, "front", 5)) { // is not valid keyword in Q3, but occurs in shaders
curData->cull = Q3Shader::CULL_CW;
} else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "disable", 7)) {
} else if (!ASSIMP_strincmp(buff, "none", 4) || !ASSIMP_strincmp(buff, "twosided", 8) || !ASSIMP_strincmp(buff, "disable", 7)) {
curData->cull = Q3Shader::CULL_NONE;
} else {
ASSIMP_LOG_ERROR("Q3Shader: Unrecognized cull mode");
@ -226,7 +226,7 @@ bool Q3Shader::LoadSkin(SkinData &fill, const std::string &pFile, IOSystem *io)
if (!file.get())
return false; // if we can't access the file, don't worry and return
ASSIMP_LOG_INFO("Loading Quake3 skin file " + pFile);
ASSIMP_LOG_INFO("Loading Quake3 skin file ", pFile);
// read file in memory
const size_t s = file->FileSize();
@ -450,6 +450,9 @@ void MD3Importer::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_MD3_SKIN_NAME
configSkinFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SKIN_NAME, "default"));
// AI_CONFIG_IMPORT_MD3_LOAD_SHADERS
configLoadShaders = (pImp->GetPropertyBool(AI_CONFIG_IMPORT_MD3_LOAD_SHADERS, true));
// AI_CONFIG_IMPORT_MD3_SHADER_SRC
configShaderFile = (pImp->GetPropertyString(AI_CONFIG_IMPORT_MD3_SHADER_SRC, ""));
@ -483,8 +486,9 @@ void MD3Importer::ReadShader(Q3Shader::ShaderData &fill) const {
// If no specific dir or file is given, use our default search behaviour
if (!configShaderFile.length()) {
if (!Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + model_file + ".shader", mIOHandler)) {
Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + filename + ".shader", mIOHandler);
const char sep = mIOHandler->getOsSeparator();
if (!Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + model_file + ".shader", mIOHandler)) {
Q3Shader::LoadShader(fill, path + ".." + sep + ".." + sep + ".." + sep + "scripts" + sep + filename + ".shader", mIOHandler);
}
} else {
// If the given string specifies a file, load this file.
@ -780,7 +784,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// And check whether we can locate a shader file for this model
Q3Shader::ShaderData shaders;
ReadShader(shaders);
if (configLoadShaders){
ReadShader(shaders);
}
// Adjust all texture paths in the shader
const char *header_name = pcHeader->NAME;
@ -851,7 +857,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (it != skins.textures.end()) {
texture_name = &*(_texture_name = (*it).second).begin();
ASSIMP_LOG_VERBOSE_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
ASSIMP_LOG_VERBOSE_DEBUG("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
(*it).resolved = true; // mark entry as resolved
}
@ -862,7 +868,12 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::string convertedPath;
if (texture_name) {
ConvertPath(texture_name, header_name, convertedPath);
if (configLoadShaders){
ConvertPath(texture_name, header_name, convertedPath);
}
else{
convertedPath = texture_name;
}
}
const Q3Shader::ShaderDataBlock *shader = nullptr;
@ -880,9 +891,9 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (dit != shaders.blocks.end()) {
// We made it!
shader = &*dit;
ASSIMP_LOG_INFO("Found shader record for " + without_ext);
ASSIMP_LOG_INFO("Found shader record for ", without_ext);
} else {
ASSIMP_LOG_WARN("Unable to find shader record for " + without_ext);
ASSIMP_LOG_WARN("Unable to find shader record for ", without_ext);
}
}
@ -985,8 +996,8 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[index].U;
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f - pcUVs[index].V;
}
// Flip face order if necessary
if (!shader || shader->cull == Q3Shader::CULL_CW) {
// Flip face order normally, unless shader is backfacing
if (!(shader && shader->cull == Q3Shader::CULL_CCW)) {
std::swap(pcMesh->mFaces[i].mIndices[2], pcMesh->mFaces[i].mIndices[1]);
}
++pcTriangles;
@ -1000,7 +1011,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (!DefaultLogger::isNullLogger()) {
for (std::list<Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin(); it != skins.textures.end(); ++it) {
if (!(*it).resolved) {
ASSIMP_LOG_ERROR_F("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
ASSIMP_LOG_ERROR("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
}
}
}

View File

@ -297,6 +297,9 @@ protected:
/** Configuration option: name of skin file to be read */
std::string configSkinFile;
/** Configuration option: whether to load shaders */
bool configLoadShaders;
/** Configuration option: name or path of shader */
std::string configShaderFile;

View File

@ -345,7 +345,7 @@ void MD5Importer::LoadMD5MeshFile() {
// Check whether we can read from the file
if (file.get() == nullptr || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + filename);
ASSIMP_LOG_WARN("Failed to access MD5MESH file: ", filename);
return;
}
mHadMD5Mesh = true;
@ -567,7 +567,7 @@ void MD5Importer::LoadMD5AnimFile() {
// Check whether we can read from the file
if (!file.get() || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: ", pFile);
return;
}

View File

@ -1343,7 +1343,7 @@ bool HL1MDLLoader::get_num_blend_controllers(const int num_blend_animations, int
return true;
default:
num_blend_controllers = 0;
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (" + std::to_string(num_blend_animations) + ")");
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER "Unsupported number of blend animations (", num_blend_animations, ")");
return false;
}
}

View File

@ -387,7 +387,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
}
const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
ASSIMP_LOG_DEBUG_F("MS3D: Model comment: ", s);
ASSIMP_LOG_DEBUG("MS3D: Model comment: ", s);
}
if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {

View File

@ -147,7 +147,7 @@ void NDOImporter::InternReadFile( const std::string& pFile,
ASSIMP_LOG_INFO("NDO file format is 1.2");
}
else {
ASSIMP_LOG_WARN_F( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
ASSIMP_LOG_WARN( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
}
reader.IncPtr(2); /* skip flags */

View File

@ -132,7 +132,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// Check whether we can read from the file
if (!file.get()) {
ASSIMP_LOG_ERROR("NFF2: Unable to open material library " + path + ".");
ASSIMP_LOG_ERROR("NFF2: Unable to open material library ", path, ".");
return;
}
@ -150,7 +150,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// The file should start with the magic sequence "mat"
if (!TokenMatch(buffer, "mat", 3)) {
ASSIMP_LOG_ERROR_F("NFF2: Not a valid material library ", path, ".");
ASSIMP_LOG_ERROR("NFF2: Not a valid material library ", path, ".");
return;
}
@ -164,7 +164,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// 'version' defines the version of the file format
if (TokenMatch(sz, "version", 7)) {
ASSIMP_LOG_INFO_F("NFF (Sense8) material library file format: ", std::string(sz));
ASSIMP_LOG_INFO("NFF (Sense8) material library file format: ", std::string(sz));
}
// 'matdef' starts a new material in the file
else if (TokenMatch(sz, "matdef", 6)) {
@ -177,7 +177,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
// check whether we have an active material at the moment
if (!IsLineEnd(*sz)) {
if (!curShader) {
ASSIMP_LOG_ERROR_F("NFF2 material library: Found element ", sz, "but there is no active material");
ASSIMP_LOG_ERROR("NFF2 material library: Found element ", sz, "but there is no active material");
continue;
}
} else
@ -277,7 +277,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
while (GetNextLine(buffer, line)) {
SkipSpaces(line, &sz);
if (TokenMatch(sz, "version", 7)) {
ASSIMP_LOG_INFO_F("NFF (Sense8) file format: ", sz);
ASSIMP_LOG_INFO("NFF (Sense8) file format: ", sz);
} else if (TokenMatch(sz, "viewpos", 7)) {
AI_NFF_PARSE_TRIPLE(camPos);
hasCam = true;

View File

@ -556,7 +556,7 @@ void ObjFileParser::getMaterialDesc() {
// This may be the case if the material library is missing. We don't want to lose all
// materials if that happens, so create a new named material instead of discarding it
// completely.
ASSIMP_LOG_ERROR("OBJ: failed to locate material " + strName + ", creating new material");
ASSIMP_LOG_ERROR("OBJ: failed to locate material ", strName, ", creating new material");
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set(strName);
m_pModel->m_MaterialLib.push_back(strName);
@ -620,12 +620,12 @@ void ObjFileParser::getMaterialLib() {
IOStream *pFile = m_pIO->Open(absName);
if (nullptr == pFile) {
ASSIMP_LOG_ERROR("OBJ: Unable to locate material file " + strMatName);
ASSIMP_LOG_ERROR("OBJ: Unable to locate material file ", strMatName);
std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
ASSIMP_LOG_INFO("OBJ: Opening fallback material file " + strMatFallbackName);
ASSIMP_LOG_INFO("OBJ: Opening fallback material file ", strMatFallbackName);
pFile = m_pIO->Open(strMatFallbackName);
if (!pFile) {
ASSIMP_LOG_ERROR("OBJ: Unable to locate fallback material file " + strMatFallbackName);
ASSIMP_LOG_ERROR("OBJ: Unable to locate fallback material file ", strMatFallbackName);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
return;
}
@ -660,7 +660,7 @@ void ObjFileParser::getNewMaterial() {
std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(strMat);
if (it == m_pModel->m_MaterialMap.end()) {
// Show a warning, if material was not found
ASSIMP_LOG_WARN("OBJ: Unsupported material requested: " + strMat);
ASSIMP_LOG_WARN("OBJ: Unsupported material requested: ", strMat);
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
} else {
// Set new material

View File

@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace Ogre {
const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
const unsigned short HEADER_CHUNK_ID = 0x1000;
@ -155,7 +155,7 @@ uint16_t OgreBinarySerializer::ReadHeader(bool readLen) {
#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
if (id != HEADER_CHUNK_ID) {
ASSIMP_LOG_DEBUG(Formatter::format() << (assetMode == AM_Mesh ? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id))));
ASSIMP_LOG_DEBUG((assetMode == AM_Mesh ? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id))));
}
#endif
@ -168,7 +168,7 @@ void OgreBinarySerializer::RollbackHeader() {
void OgreBinarySerializer::SkipBytes(size_t numBytes) {
#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
ASSIMP_LOG_VERBOSE_DEBUG_F("Skipping ", numBytes, " bytes");
ASSIMP_LOG_VERBOSE_DEBUG("Skipping ", numBytes, " bytes");
#endif
m_reader->IncPtr(numBytes);
@ -208,7 +208,7 @@ void OgreBinarySerializer::ReadMesh(Mesh *mesh) {
mesh->hasSkeletalAnimations = Read<bool>();
ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false");
ASSIMP_LOG_VERBOSE_DEBUG(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false");
if (!AtEnd()) {
uint16_t id = ReadHeader();
@ -364,9 +364,9 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) {
submesh->indexData->faceCount = static_cast<uint32_t>(submesh->indexData->count / 3);
submesh->indexData->is32bit = Read<bool>();
ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false");
ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false");
// Index buffer
if (submesh->indexData->count > 0) {
@ -374,7 +374,7 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) {
uint8_t *indexBuffer = ReadBytes(numBytes);
submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true));
ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", submesh->indexData->faceCount,
ASSIMP_LOG_VERBOSE_DEBUG(" - ", submesh->indexData->faceCount,
" faces from ", submesh->indexData->count, (submesh->indexData->is32bit ? " 32bit" : " 16bit"),
" indexes of ", numBytes, " bytes");
}
@ -475,7 +475,7 @@ void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) {
}
submesh->name = ReadLine();
ASSIMP_LOG_VERBOSE_DEBUG_F(" - SubMesh ", submesh->index, " name '", submesh->name, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" - SubMesh ", submesh->index, " name '", submesh->name, "'");
if (!AtEnd())
id = ReadHeader();
@ -488,7 +488,7 @@ void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) {
void OgreBinarySerializer::ReadGeometry(VertexData *dest) {
dest->count = Read<uint32_t>();
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices");
if (!AtEnd()) {
uint16_t id = ReadHeader();
@ -536,7 +536,7 @@ void OgreBinarySerializer::ReadGeometryVertexElement(VertexData *dest) {
element.offset = Read<uint16_t>();
element.index = Read<uint16_t>();
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Vertex element ", element.SemanticToString(), " of type ",
ASSIMP_LOG_VERBOSE_DEBUG(" - Vertex element ", element.SemanticToString(), " of type ",
element.TypeToString(), " index=", element.index, " source=", element.source);
dest->vertexElements.push_back(element);
@ -557,7 +557,7 @@ void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest) {
uint8_t *vertexBuffer = ReadBytes(numBytes);
dest->vertexBindings[bindIndex] = MemoryStreamPtr(new Assimp::MemoryIOStream(vertexBuffer, numBytes, true));
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes");
ASSIMP_LOG_VERBOSE_DEBUG(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes");
}
void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/) {
@ -777,12 +777,12 @@ bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml
MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) {
if (!EndsWith(filename, ".skeleton", false)) {
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
return MemoryStreamReaderPtr();
}
if (!pIOHandler->Exists(filename)) {
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
return MemoryStreamReaderPtr();
}
@ -874,7 +874,7 @@ void OgreBinarySerializer::ReadBone(Skeleton *skeleton) {
throw DeadlyImportError("Ogre Skeleton bone indexes not contiguous. Error at bone index ", bone->id);
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", bone->id, " ", bone->name);
ASSIMP_LOG_VERBOSE_DEBUG(" ", bone->id, " ", bone->name);
skeleton->bones.push_back(bone);
}
@ -919,7 +919,7 @@ void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton) {
skeleton->animations.push_back(anim);
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
ASSIMP_LOG_VERBOSE_DEBUG(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
}
void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest) {

View File

@ -160,16 +160,16 @@ aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
if (materialFile) {
break;
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Source file for material '", materialName, "' ", potentialFiles[i], " does not exist");
ASSIMP_LOG_VERBOSE_DEBUG("Source file for material '", materialName, "' ", potentialFiles[i], " does not exist");
}
if (!materialFile) {
ASSIMP_LOG_ERROR_F("Failed to find source file for material '", materialName, "'");
ASSIMP_LOG_ERROR("Failed to find source file for material '", materialName, "'");
return 0;
}
std::unique_ptr<IOStream> stream(materialFile);
if (stream->FileSize() == 0) {
ASSIMP_LOG_WARN_F("Source file for material '", materialName, "' is empty (size is 0 bytes)");
ASSIMP_LOG_WARN("Source file for material '", materialName, "' is empty (size is 0 bytes)");
return 0;
}
@ -184,7 +184,7 @@ aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
ss << &data[0];
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Reading material '", materialName, "'");
ASSIMP_LOG_VERBOSE_DEBUG("Reading material '", materialName, "'");
aiMaterial *material = new aiMaterial();
m_textures.clear();
@ -219,11 +219,11 @@ aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
NextAfterNewLine(ss, linePart);
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: block start missing near index ", ss.tellg());
return material;
}
ASSIMP_LOG_VERBOSE_DEBUG_F("material '", materialName, "'");
ASSIMP_LOG_VERBOSE_DEBUG("material '", materialName, "'");
while (linePart != partBlockEnd) {
// Proceed to the first technique
@ -303,11 +303,11 @@ bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream
ss >> linePart;
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: Technique block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: Technique block start missing near index ", ss.tellg());
return false;
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" technique '", techniqueName, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" technique '", techniqueName, "'");
const string partPass = "pass";
@ -334,11 +334,11 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
ss >> linePart;
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: Pass block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: Pass block start missing near index ", ss.tellg());
return false;
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" pass '", passName, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" pass '", passName, "'");
const string partAmbient = "ambient";
const string partDiffuse = "diffuse";
@ -362,7 +362,7 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
ss >> r >> g >> b;
const aiColor3D color(r, g, b);
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", linePart, " ", r, " ", g, " ", b);
ASSIMP_LOG_VERBOSE_DEBUG(" ", linePart, " ", r, " ", g, " ", b);
if (linePart == partAmbient) {
material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
@ -386,11 +386,11 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
ss >> linePart;
if (linePart != partBlockStart) {
ASSIMP_LOG_ERROR_F("Invalid material: Texture unit block start missing near index ", ss.tellg());
ASSIMP_LOG_ERROR("Invalid material: Texture unit block start missing near index ", ss.tellg());
return false;
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" texture_unit '", textureUnitName, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" texture_unit '", textureUnitName, "'");
const string partTexture = "texture";
const string partTextCoordSet = "tex_coord_set";
@ -420,7 +420,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore) {
string identifier = ai_tolower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
ASSIMP_LOG_VERBOSE_DEBUG_F("Detecting texture type from filename postfix '", identifier, "'");
ASSIMP_LOG_VERBOSE_DEBUG("Detecting texture type from filename postfix '", identifier, "'");
if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap") {
textureType = aiTextureType_NORMALS;
@ -477,14 +477,14 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
return false;
}
if (textureType == aiTextureType_NONE) {
ASSIMP_LOG_WARN("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
ASSIMP_LOG_WARN("Failed to detect texture type for '", textureRef, "', ignoring texture_unit.");
return false;
}
unsigned int textureTypeIndex = m_textures[textureType];
m_textures[textureType]++;
ASSIMP_LOG_VERBOSE_DEBUG_F(" texture '", textureRef, "' type ", textureType,
ASSIMP_LOG_VERBOSE_DEBUG(" texture '", textureRef, "' type ", textureType,
" index ", textureTypeIndex, " UV ", uvCoord);
aiString assimpTextureRef(textureRef);

View File

@ -545,7 +545,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount());
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
} else {
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv1Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
uv1 = 0;
}
}
@ -554,7 +554,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount());
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
} else {
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv2Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
uv2 = 0;
}
}

View File

@ -256,7 +256,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
dest->count = ReadAttribute<uint32_t>(node, "vertexcount");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices");
for (XmlNode currentNode : node.children()) {
const std::string &currentName = currentNode.name();
@ -290,7 +290,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *d
dest->tangents.reserve(dest->count);
}
if (uvs > 0) {
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Contains ", uvs, " texture coords");
ASSIMP_LOG_VERBOSE_DEBUG(" - Contains ", uvs, " texture coords");
dest->uvs.resize(uvs);
for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) {
dest->uvs[i].reserve(dest->count);
@ -365,9 +365,9 @@ void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices);
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
// TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
// of faces and geometry changed, and not if we have more than one of one
@ -398,7 +398,7 @@ void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
}
}
if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Faces ", submesh->indexData->faceCount);
ASSIMP_LOG_VERBOSE_DEBUG(" - Faces ", submesh->indexData->faceCount);
} else {
throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount);
}
@ -459,7 +459,7 @@ void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest)
}
}
ASSIMP_LOG_VERBOSE_DEBUG_F(" - ", dest->boneAssignments.size(), " bone assignments");
ASSIMP_LOG_VERBOSE_DEBUG(" - ", dest->boneAssignments.size(), " bone assignments");
}
// Skeleton
@ -515,12 +515,12 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) {
if (!EndsWith(filename, ".skeleton.xml", false)) {
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
return XmlParserPtr();
}
if (!pIOHandler->Exists(filename)) {
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
return XmlParserPtr();
}
@ -631,7 +631,7 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, V
if (axis.Equal(zeroVec)) {
axis.x = 1.0f;
if (angle != 0) {
ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
ASSIMP_LOG_WARN("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
}
}
keyframe.rotation = aiQuaternion(axis, angle);
@ -741,7 +741,7 @@ void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
Bone *b = skeleton->bones[i];
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", b->id, " ", b->name);
ASSIMP_LOG_VERBOSE_DEBUG(" ", b->id, " ", b->name);
if (b->id != static_cast<uint16_t>(i)) {
throw DeadlyImportError("Bone ids are not in sequence starting from 0. Missing index ", i);

View File

@ -726,7 +726,7 @@ void OpenGEXImporter::handleMeshNode(ODDLParser::DDLNode *node, aiScene *pScene)
} else if ("quads" == propKey) {
m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
} else {
ASSIMP_LOG_WARN_F(propKey, " is not supported primitive type.");
ASSIMP_LOG_WARN(propKey, " is not supported primitive type.");
}
}
}
@ -749,22 +749,22 @@ enum MeshAttribute {
TexCoord
};
static const std::string PosToken = "position";
static const std::string ColToken = "color";
static const std::string NormalToken = "normal";
static const std::string TexCoordToken = "texcoord";
constexpr auto PosToken = "position";
constexpr auto ColToken = "color";
constexpr auto NormalToken = "normal";
constexpr auto TexCoordToken = "texcoord";
//------------------------------------------------------------------------------------------------
static MeshAttribute getAttributeByName(const char *attribName) {
ai_assert(nullptr != attribName);
if (0 == strncmp(PosToken.c_str(), attribName, PosToken.size())) {
if (0 == strcmp(PosToken, attribName)) {
return Position;
} else if (0 == strncmp(ColToken.c_str(), attribName, ColToken.size())) {
} else if (0 == strcmp(ColToken, attribName)) {
return Color;
} else if (0 == strncmp(NormalToken.c_str(), attribName, NormalToken.size())) {
} else if (0 == strcmp(NormalToken, attribName)) {
return Normal;
} else if (0 == strncmp(TexCoordToken.c_str(), attribName, TexCoordToken.size())) {
} else if (0 == strcmp(TexCoordToken, attribName)) {
return TexCoord;
}

View File

@ -446,7 +446,7 @@ void Q3BSPFileImporter::createMaterials(const Q3BSP::Q3BSPModel *pModel, aiScene
normalizePathName(tmp, texName);
if (!importTextureFromArchive(pModel, pArchive, pScene, pMatHelper, textureId)) {
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
ASSIMP_LOG_ERROR("Cannot import texture from archive ", texName);
}
}
}

View File

@ -125,7 +125,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
}
// Print the file format version
ASSIMP_LOG_INFO_F("Quick3D File format version: ",
ASSIMP_LOG_INFO("Quick3D File format version: ",
std::string(&((const char *)stream.GetPtr())[8], 2));
// ... an store it

View File

@ -174,14 +174,13 @@ static void UnknownChunk(StreamReaderLE * /*stream*/, const SIBChunk &chunk) {
static_cast<char>(chunk.Tag & 0xff)
};
ASSIMP_LOG_WARN((Formatter::format(), "SIB: Skipping unknown '", ai_str_toprintable(temp, 4), "' chunk."));
ASSIMP_LOG_WARN("SIB: Skipping unknown '", ai_str_toprintable(temp, 4), "' chunk.");
}
// Reads a UTF-16LE string and returns it at UTF-8.
static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) {
if (nullptr == stream || 0 == numWChars) {
static const aiString empty;
return empty;
return aiString();
}
// Allocate buffers (max expansion is 1 byte -> 4 bytes for UTF-8)

View File

@ -297,8 +297,8 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
}
if ( !DefaultLogger::isNullLogger()){
ASSIMP_LOG_DEBUG((Formatter::format(),"STEP: got ",map.size()," object records with ",
db.GetRefs().size()," inverse index entries"));
ASSIMP_LOG_DEBUG("STEP: got ",map.size()," object records with ",
db.GetRefs().size()," inverse index entries");
}
}

View File

@ -228,9 +228,9 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
a_path = extension + "_a.3d";
uc_path = extension + ".uc";
ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
ASSIMP_LOG_DEBUG("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG("UNREAL: uc file is ", uc_path);
// and open the files ... we can't live without them
std::unique_ptr<IOStream> p(pIOHandler->Open(d_path));

View File

@ -602,7 +602,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
}
if( oldMat.sceneIndex == SIZE_MAX ) {
ASSIMP_LOG_WARN_F( "Could not resolve global material reference \"", oldMat.mName, "\"" );
ASSIMP_LOG_WARN( "Could not resolve global material reference \"", oldMat.mName, "\"" );
oldMat.sceneIndex = 0;
}

View File

@ -604,7 +604,7 @@ void glTFExporter::ExportMeshes()
else
msg = "mesh must has vertices and faces.";
ASSIMP_LOG_WARN_F("GLTF: can not use Open3DGC-compression: ", msg);
ASSIMP_LOG_WARN("GLTF: can not use Open3DGC-compression: ", msg);
comp_allow = false;
}

View File

@ -1118,11 +1118,13 @@ public:
bool KHR_materials_transmission;
bool KHR_draco_mesh_compression;
bool FB_ngon_encoding;
bool KHR_texture_basisu;
} extensionsUsed;
//! Keeps info about the required extensions
struct RequiredExtensions {
bool KHR_draco_mesh_compression;
bool KHR_texture_basisu;
} extensionsRequired;
AssetMetadata asset;

View File

@ -1144,6 +1144,7 @@ inline Image::Image() :
}
inline void Image::Read(Value &obj, Asset &r) {
//basisu: no need to handle .ktx2, .basis, load as is
if (!mDataLength) {
Value *curUri = FindString(obj, "uri");
if (nullptr != curUri) {
@ -2124,6 +2125,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
CHECK_EXT(KHR_materials_clearcoat);
CHECK_EXT(KHR_materials_transmission);
CHECK_EXT(KHR_draco_mesh_compression);
CHECK_EXT(KHR_texture_basisu);
#undef CHECK_EXT
}

View File

@ -250,6 +250,7 @@ namespace glTF2 {
inline void Write(Value& obj, Image& img, AssetWriter& w)
{
//basisu: no need to handle .ktx2, .basis, write as is
if (img.bufferView) {
obj.AddMember("bufferView", img.bufferView->index, w.mAl);
obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
@ -892,10 +893,22 @@ namespace glTF2 {
if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
}
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
exts.PushBack(StringRef("KHR_texture_basisu"), mAl);
}
}
if (!exts.Empty())
mDoc.AddMember("extensionsUsed", exts, mAl);
//basisu extensionRequired
Value extsReq;
extsReq.SetArray();
if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl);
mDoc.AddMember("extensionsRequired", extsReq, mAl);
}
}
template<class T>

View File

@ -494,7 +494,6 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial* mat, float& prop, const char
void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTextureType tt, unsigned int slot = 0)
{
if (mat->GetTextureCount(tt) > 0) {
aiString tex;
@ -507,6 +506,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
texture = mAsset->textures.Get(it->second);
}
bool useBasisUniversal = false;
if (!texture) {
std::string texId = mAsset->FindUniqueID("", "texture");
texture = mAsset->textures.Create(texId);
@ -519,18 +519,46 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
aiTexture* curTex = mScene->mTextures[atoi(&path[1])];
texture->source->name = curTex->mFilename.C_Str();
// The asset has its own buffer, see Image::SetData
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
//basisu: embedded ktx2, bu
if (curTex->achFormatHint[0]) {
std::string mimeType = "image/";
mimeType += (memcmp(curTex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : curTex->achFormatHint;
if(memcmp(curTex->achFormatHint, "jpg", 3) == 0)
mimeType += "jpeg";
else if(memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx";
}
else if(memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
useBasisUniversal = true;
mimeType += "ktx2";
}
else if(memcmp(curTex->achFormatHint, "bu", 2) == 0) {
useBasisUniversal = true;
mimeType += "basis";
}
else
mimeType += curTex->achFormatHint;
texture->source->mimeType = mimeType;
}
// The asset has its own buffer, see Image::SetData
//basisu: "image/ktx2", "image/basis" as is
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
}
else {
texture->source->uri = path;
if(texture->source->uri.find(".ktx")!=std::string::npos ||
texture->source->uri.find(".basis")!=std::string::npos)
{
useBasisUniversal = true;
}
}
//basisu
if(useBasisUniversal) {
mAsset->extensionsUsed.KHR_texture_basisu = true;
mAsset->extensionsRequired.KHR_texture_basisu = true;
}
GetTexSampler(mat, texture, tt, slot);

View File

@ -325,7 +325,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
const unsigned int numImportedMaterials = unsigned(r.materials.Size());
ASSIMP_LOG_DEBUG_F("Importing ", numImportedMaterials, " materials");
ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials");
Material defaultMaterial;
mScene->mNumMaterials = numImportedMaterials + 1;
@ -402,7 +402,7 @@ aiColor4D* GetVertexColorsForType(glTF2::Ref<glTF2::Accessor> input) {
}
void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
ASSIMP_LOG_DEBUG_F("Importing ", r.meshes.Size(), " meshes");
ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes");
std::vector<std::unique_ptr<aiMesh>> meshes;
unsigned int k = 0;
@ -455,14 +455,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (attr.normal.size() > 0 && attr.normal[0]) {
if (attr.normal[0]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Normal count in mesh \"" + mesh.name + "\" does not match the vertex count, normals ignored.");
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
} else {
attr.normal[0]->ExtractData(aim->mNormals);
// only extract tangents if normals are present
if (attr.tangent.size() > 0 && attr.tangent[0]) {
if (attr.tangent[0]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Tangent count in mesh \"" + mesh.name + "\" does not match the vertex count, tangents ignored.");
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
} else {
// generate bitangents from normals and tangents according to spec
Tangent *tangents = nullptr;
@ -485,7 +485,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
if (attr.color[c]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Color stream size in mesh \"" + mesh.name +
DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
"\" does not match the vertex count");
continue;
}
@ -508,7 +508,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
if (attr.texcoord[tc]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
"\" does not match the vertex count");
continue;
}
@ -539,7 +539,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (needPositions) {
if (target.position[0]->count != aim->mNumVertices) {
ASSIMP_LOG_WARN_F("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
aiVector3D *positionDiff = nullptr;
target.position[0]->ExtractData(positionDiff);
@ -551,7 +551,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
if (needNormals) {
if (target.normal[0]->count != aim->mNumVertices) {
ASSIMP_LOG_WARN_F("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
aiVector3D *normalDiff = nullptr;
target.normal[0]->ExtractData(normalDiff);
@ -563,7 +563,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
if (needTangents) {
if (target.tangent[0]->count != aim->mNumVertices) {
ASSIMP_LOG_WARN_F("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
Tangent *tangent = nullptr;
attr.tangent[0]->ExtractData(tangent);
@ -785,7 +785,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
if (!r.cameras.Size()) return;
const unsigned int numCameras = r.cameras.Size();
ASSIMP_LOG_DEBUG_F("Importing ", numCameras, " cameras");
ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras");
mScene->mNumCameras = numCameras;
mScene->mCameras = new aiCamera *[numCameras];
std::fill(mScene->mCameras, mScene->mCameras + numCameras, nullptr);
@ -822,7 +822,7 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
return;
const unsigned int numLights = r.lights.Size();
ASSIMP_LOG_DEBUG_F("Importing ", numLights, " lights");
ASSIMP_LOG_DEBUG("Importing ", numLights, " lights");
mScene->mNumLights = numLights;
mScene->mLights = new aiLight *[numLights];
std::fill(mScene->mLights, mScene->mLights + numLights, nullptr);
@ -1263,7 +1263,7 @@ aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSampler
static const float kMillisecondsFromSeconds = 1000.f;
if (nullptr != samplers.weight) {
if (samplers.weight && samplers.weight->input && samplers.weight->output) {
float *times = nullptr;
samplers.weight->input->ExtractData(times);
float *values = nullptr;
@ -1329,7 +1329,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
if (!r.scene) return;
const unsigned numAnimations = r.animations.Size();
ASSIMP_LOG_DEBUG_F("Importing ", numAnimations, " animations");
ASSIMP_LOG_DEBUG("Importing ", numAnimations, " animations");
mScene->mNumAnimations = numAnimations;
if (mScene->mNumAnimations == 0) {
return;
@ -1445,7 +1445,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (numEmbeddedTexs == 0)
return;
ASSIMP_LOG_DEBUG_F("Importing ", numEmbeddedTexs, " embedded textures");
ASSIMP_LOG_DEBUG("Importing ", numEmbeddedTexs, " embedded textures");
mScene->mTextures = new aiTexture *[numEmbeddedTexs];
std::fill(mScene->mTextures, mScene->mTextures + numEmbeddedTexs, nullptr);
@ -1476,6 +1476,12 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
if (strcmp(ext, "jpeg") == 0) {
ext = "jpg";
}
else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
ext = "kx2";
}
else if(strcmp(ext, "basis") == 0) { //basisu
ext = "bu";
}
size_t len = strlen(ext);
if (len <= 3) {

View File

@ -83,7 +83,7 @@ void BaseImporter::UpdateImporterScale(Importer *pImp) {
// Set active scaling
pImp->SetPropertyFloat(AI_CONFIG_APP_SCALE_KEY, static_cast<float>(activeScale));
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: ", activeScale);
ASSIMP_LOG_DEBUG("UpdateImporterScale scale set: ", activeScale);
}
// ------------------------------------------------------------------------------------------------
@ -215,7 +215,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
ASSIMP_LOG_DEBUG_F("Found positive match for header keyword: ", tokens[i]);
ASSIMP_LOG_DEBUG("Found positive match for header keyword: ", tokens[i]);
return true;
}
}
@ -604,7 +604,7 @@ void BatchLoader::LoadAll() {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
ASSIMP_LOG_INFO_F("File: ", (*it).file);
ASSIMP_LOG_INFO("File: ", (*it).file);
}
m_data->pImporter->ReadFile((*it).file, pp);
(*it).scene = m_data->pImporter->GetOrphanedScene();

View File

@ -176,7 +176,7 @@ inline static std::string MakeAbsolutePath(const char *in) {
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
ASSIMP_LOG_WARN("Invalid path: ", std::string(in));
out = in;
}
return out;

View File

@ -177,9 +177,7 @@ void Logger::debug(const char *message) {
// ----------------------------------------------------------------------------------
void Logger::verboseDebug(const char *message) {
// SECURITY FIX: otherwise it's easy to produce overruns since
// sometimes importers will include data from the input file
// (i.e. node names) in their messages.
// SECURITY FIX: see above
if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
return;
}

View File

@ -89,7 +89,7 @@ public:
mBase += getOsSeparator();
}
DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
DefaultLogger::get()->info("Import root directory is \'", mBase, "\'");
}
/** Destructor. */

View File

@ -232,7 +232,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
#ifdef ASSIMP_BUILD_DEBUG
if (IsExtensionSupported(*it)) {
ASSIMP_LOG_WARN_F("The file extension ", *it, " is already in use");
ASSIMP_LOG_WARN("The file extension ", *it, " is already in use");
}
#endif
baked += *it;
@ -240,7 +240,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
// add the loader
pimpl->mImporter.push_back(pImp);
ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
ASSIMP_LOG_INFO("Registering custom importer for these file extensions: ", baked);
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_SUCCESS;
@ -519,7 +519,7 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
// ------------------------------------------------------------------------------------------------
void WriteLogOpening(const std::string& file) {
ASSIMP_LOG_INFO_F("Load ", file);
ASSIMP_LOG_INFO("Load ", file);
// print a full version dump. This is nice because we don't
// need to ask the authors of incoming bug reports for
@ -665,7 +665,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
if ( nullptr != desc ) {
ext = desc->mName;
}
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
ASSIMP_LOG_INFO("Found a matching importer for this file format: ", ext, "." );
pimpl->mProgressHandler->UpdateFileRead( 0, fileSize );
if (profiler) {

View File

@ -612,7 +612,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
}
}
if (!(*it).resolved) {
ASSIMP_LOG_ERROR_F("SceneCombiner: Failed to resolve attachment ", (*it).node->mName.data,
ASSIMP_LOG_ERROR("SceneCombiner: Failed to resolve attachment ", (*it).node->mName.data,
" ", (*it).attachToNode->mName.data);
}
}

View File

@ -336,7 +336,7 @@ void CatmullClarkSubdivider::InternSubdivide(
// Report the number of bad edges. bad edges are referenced by less than two
// faces in the mesh. They occur at outer model boundaries in non-closed
// shapes.
ASSIMP_LOG_VERBOSE_DEBUG_F("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
ASSIMP_LOG_VERBOSE_DEBUG("Catmull-Clark Subdivider: got ", bad_cnt, " bad edges touching only one face (totally ",
static_cast<unsigned int>(edges.size()), " edges). ");
}
}

View File

@ -160,7 +160,7 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial *pMat,
break;
}
if (!IsSpace(*cur)) {
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
ASSIMP_LOG_ERROR("Material property", pKey,
" is a string; failed to parse a float array out of it.");
return AI_FAILURE;
}
@ -238,7 +238,7 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial *pMat,
break;
}
if (!IsSpace(*cur)) {
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
ASSIMP_LOG_ERROR("Material property", pKey,
" is a string; failed to parse an integer array out of it.");
return AI_FAILURE;
}
@ -306,8 +306,7 @@ aiReturn aiGetMaterialString(const aiMaterial *pMat,
memcpy(pOut->data, prop->mData + 4, pOut->length + 1);
} else {
// TODO - implement lexical cast as well
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
" was found, but is no string");
ASSIMP_LOG_ERROR("Material property", pKey, " was found, but is no string");
return AI_FAILURE;
}
return AI_SUCCESS;

View File

@ -77,12 +77,12 @@ void ArmaturePopulate::Execute(aiScene *out) {
BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes);
ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size());
ASSIMP_LOG_DEBUG("Bone stack size: ", bone_stack.size());
for (std::pair<aiBone *, aiNode *> kvp : bone_stack) {
aiBone *bone = kvp.first;
aiNode *bone_node = kvp.second;
ASSIMP_LOG_VERBOSE_DEBUG_F("active node lookup: ", bone->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("active node lookup: ", bone->mName.C_Str());
// lcl transform grab - done in generate_nodes :)
// bone->mOffsetMatrix = bone_node->mTransformation;
@ -179,7 +179,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
if (node == nullptr) {
node_stack.clear();
BuildNodeList(root_node, node_stack);
ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("Resetting bone stack: nullptr element ", bone->mName.C_Str());
node = GetNodeFromStack(bone->mName, node_stack);
@ -189,7 +189,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
}
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node));
}
@ -203,7 +203,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
std::vector<aiBone *> &bone_list) {
while (nullptr != bone_node) {
if (!IsBoneNode(bone_node->mName, bone_list)) {
ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
ASSIMP_LOG_VERBOSE_DEBUG("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
return bone_node;
}
@ -247,7 +247,7 @@ aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
}
if (found != nullptr) {
ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str());
ASSIMP_LOG_INFO("Removed node from stack: ", found->mName.C_Str());
// now pop the element from the node list
nodes.erase(iter);

View File

@ -129,7 +129,7 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
return false;
}
if (configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV]) {
ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"), configSourceUV));
ASSIMP_LOG_ERROR("Failed to compute tangents; need UV data in channel", configSourceUV);
return false;
}

View File

@ -148,7 +148,7 @@ void DeboneProcess::Execute( aiScene* pScene)
}
if(!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
ASSIMP_LOG_INFO("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
}
// and destroy the source mesh. It should be completely contained inside the new submeshes

View File

@ -93,7 +93,7 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
}
}
ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
ASSIMP_LOG_INFO("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
}
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
@ -103,7 +103,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
// Test path directly
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == std::streampos(-1)) {
ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
ASSIMP_LOG_WARN("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
// Test path in root path
imagePath = mRootPath + path;
@ -113,7 +113,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == std::streampos(-1)) {
ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
ASSIMP_LOG_ERROR("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
return false;
}
}

View File

@ -291,7 +291,7 @@ evil_jump_outside:
}
if (deg && !DefaultLogger::isNullLogger()) {
ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
ASSIMP_LOG_WARN( "Found ", deg, " degenerated primitives");
}
return false;
}

View File

@ -267,7 +267,7 @@ void FindInstancesProcess::Execute( aiScene* pScene)
// write to log
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F( "FindInstancesProcess finished. Found ", (pScene->mNumMeshes - numMeshesOut), " instances" );
ASSIMP_LOG_INFO( "FindInstancesProcess finished. Found ", (pScene->mNumMeshes - numMeshesOut), " instances" );
}
pScene->mNumMeshes = numMeshesOut;
} else {

View File

@ -200,7 +200,7 @@ inline bool ProcessArray(T *&in, unsigned int num, const char *name,
const std::vector<bool> &dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) {
const char *err = ValidateArrayContents(in, num, dirtyMask, mayBeIdentical, mayBeZero);
if (err) {
ASSIMP_LOG_ERROR_F("FindInvalidDataProcess fails on mesh ", name, ": ", err);
ASSIMP_LOG_ERROR("FindInvalidDataProcess fails on mesh ", name, ": ", err);
delete[] in;
in = nullptr;
return true;

View File

@ -164,7 +164,7 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
// now compare the volumes of the bounding boxes
if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) < std::fabs(fDelta1_x * fDelta1_yz)) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Mesh ", index, ": Normals are facing inwards (or the mesh is planar)", index);
ASSIMP_LOG_INFO("Mesh ", index, ": Normals are facing inwards (or the mesh is planar)", index);
}
// Invert normals

View File

@ -109,7 +109,7 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene) {
}
if (!DefaultLogger::isNullLogger()) {
if (numf > 0) {
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf, " faces). Average output ACMR is ", out / numf);
ASSIMP_LOG_INFO("Cache relevant are ", numm, " meshes (", numf, " faces). Average output ACMR is ", out / numf);
}
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
}
@ -355,7 +355,7 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int me
// very intense verbose logging ... prepare for much text if there are many meshes
if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
ASSIMP_LOG_VERBOSE_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
ASSIMP_LOG_VERBOSE_DEBUG("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
}
fACMR2 *= pMesh->mNumFaces;

View File

@ -100,7 +100,7 @@ void JoinVerticesProcess::Execute( aiScene* pScene)
if (iNumOldVertices == iNumVertices) {
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
} else {
ASSIMP_LOG_INFO_F("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
" out: ", iNumVertices, " | ~",
((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f );
}
@ -373,7 +373,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
}
if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
ASSIMP_LOG_VERBOSE_DEBUG_F(
ASSIMP_LOG_VERBOSE_DEBUG(
"Mesh ",meshIndex,
" (",
(pMesh->mName.length ? pMesh->mName.data : "unnamed"),

View File

@ -191,6 +191,6 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
pMesh->mNumBones = writeBone;
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
}
}

View File

@ -335,7 +335,7 @@ void OptimizeGraphProcess::Execute(aiScene *pScene) {
pScene->mRootNode->mParent = nullptr;
if (!DefaultLogger::isNullLogger()) {
if (nodes_in != nodes_out) {
ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out);
ASSIMP_LOG_INFO("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out);
} else {
ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished");
}

View File

@ -151,7 +151,7 @@ void OptimizeMeshesProcess::Execute( aiScene* pScene)
std::copy(output.begin(),output.end(),mScene->mMeshes);
if (output.size() != num_old) {
ASSIMP_LOG_DEBUG_F("OptimizeMeshesProcess finished. Input meshes: ", num_old, ", Output meshes: ", pScene->mNumMeshes);
ASSIMP_LOG_DEBUG("OptimizeMeshesProcess finished. Input meshes: ", num_old, ", Output meshes: ", pScene->mNumMeshes);
} else {
ASSIMP_LOG_DEBUG( "OptimizeMeshesProcess finished" );
}

View File

@ -680,9 +680,9 @@ void PretransformVertices::Execute(aiScene *pScene) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_DEBUG("PretransformVerticesProcess finished");
ASSIMP_LOG_INFO_F("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (",
ASSIMP_LOG_INFO("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (",
CountNodes(pScene->mRootNode), " output nodes)");
ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras.");
ASSIMP_LOG_INFO_F("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")");
ASSIMP_LOG_INFO("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras.");
ASSIMP_LOG_INFO("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")");
}
}

View File

@ -122,7 +122,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
// Keep this material even if no mesh references it
abReferenced[i] = true;
ASSIMP_LOG_VERBOSE_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'");
ASSIMP_LOG_VERBOSE_DEBUG( "Found positive match in exclusion list: \'", name.data, "\'");
}
}
}
@ -215,7 +215,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
}
else
{
ASSIMP_LOG_INFO_F("RemoveRedundantMatsProcess finished. Removed ", redundantRemoved, " redundant and ",
ASSIMP_LOG_INFO("RemoveRedundantMatsProcess finished. Removed ", redundantRemoved, " redundant and ",
unreferencedRemoved, " unused materials.");
}
}

View File

@ -103,7 +103,7 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
if( !isNecessary )
{
ASSIMP_LOG_DEBUG( format() << "SplitByBoneCountProcess early-out: no meshes with more than " << mMaxBoneCount << " bones." );
ASSIMP_LOG_DEBUG("SplitByBoneCountProcess early-out: no meshes with more than ", mMaxBoneCount, " bones." );
return;
}
@ -151,7 +151,7 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
// recurse through all nodes and translate the node's mesh indices to fit the new mesh array
UpdateNode( pScene->mRootNode);
ASSIMP_LOG_DEBUG( format() << "SplitByBoneCountProcess end: split " << mSubMeshIndices.size() << " meshes into " << meshes.size() << " submeshes." );
ASSIMP_LOG_DEBUG( "SplitByBoneCountProcess end: split ", mSubMeshIndices.size(), " meshes into ", meshes.size(), " submeshes." );
}
// ------------------------------------------------------------------------------------------------

View File

@ -108,7 +108,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
if (rounded)
{
out -= rounded * static_cast<float>(AI_MATH_PI);
ASSIMP_LOG_INFO_F("Texture coordinate rotation ", info.mRotation, " can be simplified to ", out);
ASSIMP_LOG_INFO("Texture coordinate rotation ", info.mRotation, " can be simplified to ", out);
}
// Next step - convert negative rotation angles to positives
@ -448,7 +448,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
if (size > AI_MAX_NUMBER_OF_TEXTURECOORDS) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_ERROR_F(static_cast<unsigned int>(trafo.size()), " UV channels required but just ",
ASSIMP_LOG_ERROR(static_cast<unsigned int>(trafo.size()), " UV channels required but just ",
AI_MAX_NUMBER_OF_TEXTURECOORDS, " available");
}
size = AI_MAX_NUMBER_OF_TEXTURECOORDS;
@ -557,7 +557,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
if (!DefaultLogger::isNullLogger()) {
if (transformedChannels) {
ASSIMP_LOG_INFO_F("TransformUVCoordsProcess end: ", outChannels, " output channels (in: ", inChannels, ", modified: ", transformedChannels,")");
ASSIMP_LOG_INFO("TransformUVCoordsProcess end: ", outChannels, " output channels (in: ", inChannels, ", modified: ", transformedChannels,")");
} else {
ASSIMP_LOG_DEBUG("TransformUVCoordsProcess finished");
}

View File

@ -99,7 +99,7 @@ void ValidateDSProcess::ReportWarning(const char *msg, ...) {
ai_assert(iLen > 0);
va_end(args);
ASSIMP_LOG_WARN("Validation warning: " + std::string(szBuffer, iLen));
ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
}
// ------------------------------------------------------------------------------------------------

View File

@ -71,6 +71,9 @@ protected:
* nullptr instead of a valid aiScene then. */
class ASSIMP_API DeadlyImportError : public DeadlyErrorBase {
public:
DeadlyImportError(const char *message) :
DeadlyErrorBase(Assimp::Formatter::format(), std::forward<const char*>(message)) {}
/** Constructor with arguments */
template<typename... T>
explicit DeadlyImportError(T&&... args) :

View File

@ -72,7 +72,7 @@ for(LineSplitter splitter(stream);splitter;++splitter) {
if (strtol(splitter[2]) > 5) { .. }
}
ASSIMP_LOG_VERBOSE_DEBUG_F("Current line is: ", splitter.get_index());
ASSIMP_LOG_VERBOSE_DEBUG("Current line is: ", splitter.get_index());
}
@endcode
*/

View File

@ -64,82 +64,49 @@ public:
template<typename... T>
static void ThrowException(T&&... args)
{
throw DeadlyImportError(Prefix(), args...);
throw DeadlyImportError(Prefix(), std::forward<T>(args)...);
}
// ------------------------------------------------------------------------------------------------
static void LogWarn(const Formatter::format& message) {
template<typename... T>
static void LogWarn(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_WARN(Prefix()+(std::string)message);
ASSIMP_LOG_WARN(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
static void LogError(const Formatter::format& message) {
template<typename... T>
static void LogError(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_ERROR(Prefix()+(std::string)message);
ASSIMP_LOG_ERROR(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
static void LogInfo(const Formatter::format& message) {
template<typename... T>
static void LogInfo(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO(Prefix()+(std::string)message);
ASSIMP_LOG_INFO(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
static void LogDebug(const Formatter::format& message) {
template<typename... T>
static void LogDebug(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_DEBUG(Prefix()+(std::string)message);
}
}
static void LogVerboseDebug(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_VERBOSE_DEBUG(Prefix()+(std::string)message);
}
}
// https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3358562&group_id=226462
#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
// ------------------------------------------------------------------------------------------------
static void LogWarn (const char* message) {
if (!DefaultLogger::isNullLogger()) {
LogWarn(Formatter::format(message));
ASSIMP_LOG_DEBUG(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
static void LogError (const char* message) {
template<typename... T>
static void LogVerboseDebug(T&&... args) {
if (!DefaultLogger::isNullLogger()) {
LogError(Formatter::format(message));
ASSIMP_LOG_VERBOSE_DEBUG(Prefix(), std::forward<T>(args)...);
}
}
// ------------------------------------------------------------------------------------------------
static void LogInfo (const char* message) {
if (!DefaultLogger::isNullLogger()) {
LogInfo(Formatter::format(message));
}
}
// ------------------------------------------------------------------------------------------------
static void LogDebug (const char* message) {
if (!DefaultLogger::isNullLogger()) {
LogDebug(Formatter::format(message));
}
}
// ------------------------------------------------------------------------------------------------
static void LogVerboseDebug (const char* message) {
if (!DefaultLogger::isNullLogger()) {
LogVerboseDebug(Formatter::format(message));
}
}
#endif
private:
static const char* Prefix();

View File

@ -99,34 +99,54 @@ public:
virtual ~Logger();
// ----------------------------------------------------------------------
/** @brief Writes a debug message
* @param message Debug message*/
/** @brief Writes a info message
* @param message Info message*/
void debug(const char* message);
void debug(const std::string &message);
template<typename... T>
void debug(T&&... args) {
debug(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes a debug message
* @param message Debug message*/
void verboseDebug(const char *message);
void verboseDebug(const std::string &message);
void verboseDebug(const char* message);
template<typename... T>
void verboseDebug(T&&... args) {
verboseDebug(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes a info message
* @param message Info message*/
void info(const char* message);
void info(const std::string &message);
template<typename... T>
void info(T&&... args) {
info(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes a warning message
* @param message Warn message*/
void warn(const char* message);
void warn(const std::string &message);
template<typename... T>
void warn(T&&... args) {
warn(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Writes an error message
* @param message Error message*/
* @param message Info message*/
void error(const char* message);
void error(const std::string &message);
template<typename... T>
void error(T&&... args) {
error(formatMessage(std::forward<T>(args)...).c_str());
}
// ----------------------------------------------------------------------
/** @brief Set a new log severity.
@ -224,6 +244,15 @@ protected:
* the function is left.
*/
virtual void OnError(const char* message) = 0;
protected:
std::string formatMessage(Assimp::Formatter::format f) {
return f;
}
template<typename... T, typename U>
std::string formatMessage(Assimp::Formatter::format f, U&& u, T&&... args) {
return formatMessage(std::move(f << std::forward<U>(u)), std::forward<T>(args)...);
}
protected:
LogSeverity m_Severity;
@ -266,66 +295,22 @@ Logger::LogSeverity Logger::getLogSeverity() const {
return m_Severity;
}
// ----------------------------------------------------------------------------------
inline
void Logger::debug(const std::string &message) {
return debug(message.c_str());
}
// ----------------------------------------------------------------------------------
inline void Logger::verboseDebug(const std::string &message) {
return verboseDebug(message.c_str());
}
// ----------------------------------------------------------------------------------
inline
void Logger::error(const std::string &message) {
return error(message.c_str());
}
// ----------------------------------------------------------------------------------
inline
void Logger::warn(const std::string &message) {
return warn(message.c_str());
}
// ----------------------------------------------------------------------------------
inline
void Logger::info(const std::string &message) {
return info(message.c_str());
}
} // Namespace Assimp
// ------------------------------------------------------------------------------------------------
#define ASSIMP_LOG_WARN_F(string, ...) \
Assimp::DefaultLogger::get()->warn((Assimp::Formatter::format(string), __VA_ARGS__))
#define ASSIMP_LOG_WARN(...) \
Assimp::DefaultLogger::get()->warn(__VA_ARGS__)
#define ASSIMP_LOG_ERROR_F(string, ...) \
Assimp::DefaultLogger::get()->error((Assimp::Formatter::format(string), __VA_ARGS__))
#define ASSIMP_LOG_ERROR(...) \
Assimp::DefaultLogger::get()->error(__VA_ARGS__)
#define ASSIMP_LOG_DEBUG_F(string, ...) \
Assimp::DefaultLogger::get()->debug((Assimp::Formatter::format(string), __VA_ARGS__))
#define ASSIMP_LOG_DEBUG(...) \
Assimp::DefaultLogger::get()->debug(__VA_ARGS__)
#define ASSIMP_LOG_VERBOSE_DEBUG_F(string, ...) \
Assimp::DefaultLogger::get()->verboseDebug((Assimp::Formatter::format(string), __VA_ARGS__))
#define ASSIMP_LOG_VERBOSE_DEBUG(...) \
Assimp::DefaultLogger::get()->verboseDebug(__VA_ARGS__)
#define ASSIMP_LOG_INFO_F(string, ...) \
Assimp::DefaultLogger::get()->info((Assimp::Formatter::format(string), __VA_ARGS__))
#define ASSIMP_LOG_WARN(string) \
Assimp::DefaultLogger::get()->warn(string)
#define ASSIMP_LOG_ERROR(string) \
Assimp::DefaultLogger::get()->error(string)
#define ASSIMP_LOG_DEBUG(string) \
Assimp::DefaultLogger::get()->debug(string)
#define ASSIMP_LOG_VERBOSE_DEBUG(string) \
Assimp::DefaultLogger::get()->verboseDebug(string)
#define ASSIMP_LOG_INFO(string) \
Assimp::DefaultLogger::get()->info(string)
#define ASSIMP_LOG_INFO(...) \
Assimp::DefaultLogger::get()->info(__VA_ARGS__)
#endif // !! INCLUDED_AI_LOGGER_H

View File

@ -76,7 +76,7 @@ public:
/** Start a named timer */
void BeginRegion(const std::string& region) {
regions[region] = std::chrono::system_clock::now();
ASSIMP_LOG_DEBUG((format("START `"),region,"`"));
ASSIMP_LOG_DEBUG("START `",region,"`");
}
@ -88,7 +88,7 @@ public:
}
std::chrono::duration<double> elapsedSeconds = std::chrono::system_clock::now() - regions[region];
ASSIMP_LOG_DEBUG((format("END `"),region,"`, dt= ", elapsedSeconds.count()," s"));
ASSIMP_LOG_DEBUG("END `",region,"`, dt= ", elapsedSeconds.count()," s");
}
private:

View File

@ -66,6 +66,8 @@ struct find_node_by_name_predicate {
}
};
/// @brief Will convert an attribute to its int value.
/// @tparam TNodeType The node type.
template <class TNodeType>
struct NodeConverter {
public:
@ -78,19 +80,37 @@ public:
using XmlNode = pugi::xml_node;
using XmlAttribute = pugi::xml_attribute;
/// @brief The Xml-Parser class.
///
/// Use this parser if you have to import any kind of xml-format.
///
/// An example:
/// @code
/// TXmlParser<XmlNode> theParser;
/// if (theParser.parse(fileStream)) {
/// auto node = theParser.getRootNode();
/// for ( auto currentNode : node.children()) {
/// // Will loop over all children
/// }
/// }
/// @endcode
/// @tparam TNodeType
template <class TNodeType>
class TXmlParser {
public:
/// @brief The default class constructor.
TXmlParser() :
mDoc(nullptr),
mData() {
// empty
}
/// @brief The class destructor.
~TXmlParser() {
clear();
}
/// @brief Will clear the parsed xml-file.
void clear() {
if(mData.empty()) {
mDoc = nullptr;
@ -101,6 +121,9 @@ public:
mDoc = nullptr;
}
/// @brief Will search for a child-node by its name
/// @param name [in] The name of the child-node.
/// @return The node instance or nullptr, if nothing was found.
TNodeType *findNode(const std::string &name) {
if (name.empty()) {
return nullptr;
@ -119,10 +142,16 @@ public:
return &mCurrent;
}
/// @brief Will return true, if the node is a child-node.
/// @param name [in] The name of the child node to look for.
/// @return true, if the node is a child-node or false if not.
bool hasNode(const std::string &name) {
return nullptr != findNode(name);
}
/// @brief Will parse an xml-file from a given stream.
/// @param stream The input stream.
/// @return true, if the parsing was successful, false if not.
bool parse(IOStream *stream) {
if (nullptr == stream) {
ASSIMP_LOG_DEBUG("Stream is nullptr.");
@ -138,36 +167,67 @@ public:
pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
if (parse_result.status == pugi::status_ok) {
return true;
} else {
std::ostringstream oss;
oss << "Error while parsing XML: " << parse_result.description() << " @ " << parse_result.offset;
ASSIMP_LOG_DEBUG(oss.str());
return false;
}
}
ASSIMP_LOG_DEBUG("Error while parse xml.", std::string(parse_result.description()), " @ ", parse_result.offset);
return false;
}
/// @brief Will return truem if a root node is there.
/// @return true in case of an existing root.
bool hasRoot() const {
return nullptr != mDoc;
}
/// @brief Will return the document pointer, is nullptr if no xml-file was parsed.
/// @return The pointer showing to the document.
pugi::xml_document *getDocument() const {
return mDoc;
}
/// @brief Will return the root node, const version.
/// @return The root node.
const TNodeType getRootNode() const {
static pugi::xml_node none;
if (nullptr == mDoc) {
return none;
}
return mDoc->root();
}
/// @brief Will return the root node, non-const version.
/// @return The root node.
TNodeType getRootNode() {
static pugi::xml_node none;
if (nullptr == mDoc) {
return none;
}
return mDoc->root();
}
/// @brief Will check if a node with the given name is in.
/// @param node [in] The node to look in.
/// @param name [in] The name of the child-node.
/// @return true, if node was found, false if not.
static inline bool hasNode(XmlNode &node, const char *name) {
pugi::xml_node child = node.find_child(find_node_by_name_predicate(name));
return !child.empty();
}
/// @brief Will check if an attribute is part of the XmlNode.
/// @param xmlNode [in] The node to search in.
/// @param name [in} The attribute name to look for.
/// @return true, if the was found, false if not.
static inline bool hasAttribute(XmlNode &xmlNode, const char *name) {
pugi::xml_attribute attr = xmlNode.attribute(name);
return !attr.empty();
}
/// @brief Will try to get an unsigned int attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The unsigned int value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is an unsigned int.
static inline bool getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
@ -178,6 +238,11 @@ public:
return true;
}
/// @brief Will try to get an int attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The int value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is an int.
static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val ) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
@ -188,6 +253,11 @@ public:
return true;
}
/// @brief Will try to get a real attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The real value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a real.
static inline bool getRealAttribute( XmlNode &xmlNode, const char *name, ai_real &val ) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
@ -201,7 +271,12 @@ public:
return true;
}
static inline bool getFloatAttribute(XmlNode &xmlNode, const char *name, float &val ) {
/// @brief Will try to get a float attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The float value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a float.
static inline bool getFloatAttribute(XmlNode &xmlNode, const char *name, float &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
@ -212,7 +287,12 @@ public:
}
static inline bool getDoubleAttribute( XmlNode &xmlNode, const char *name, double &val ) {
/// @brief Will try to get a double attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The double value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a double.
static inline bool getDoubleAttribute(XmlNode &xmlNode, const char *name, double &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
@ -222,6 +302,11 @@ public:
return true;
}
/// @brief Will try to get a std::string attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The std::string value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a std::string.
static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
@ -232,6 +317,11 @@ public:
return true;
}
/// @brief Will try to get a bool attribute value.
/// @param xmlNode [in] The node to search in.
/// @param name [in] The attribute name to look for.
/// @param val [out] The bool value from the attribute.
/// @return true, if the node contains an attribute with the given name and if the value is a bool.
static inline bool getBoolAttribute( XmlNode &xmlNode, const char *name, bool &val ) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
@ -243,6 +333,10 @@ public:
}
/// @brief Will try to get the value of the node as a string.
/// @param node [in] The node to search in.
/// @param text [out] The value as a text.
/// @return true, if the value can be read out.
static inline bool getValueAsString( XmlNode &node, std::string &text ) {
text = std::string();
if (node.empty()) {
@ -254,6 +348,10 @@ public:
return true;
}
/// @brief Will try to get the value of the node as a float.
/// @param node [in] The node to search in.
/// @param text [out] The value as a float.
/// @return true, if the value can be read out.
static inline bool getValueAsFloat( XmlNode &node, ai_real &v ) {
if (node.empty()) {
return false;
@ -273,17 +371,36 @@ public:
using XmlParser = TXmlParser<pugi::xml_node>;
/// @brief This class declares an iterator to loop through all children of the root node.
class XmlNodeIterator {
public:
XmlNodeIterator(XmlNode &parent) :
/// @brief The iteration mode.
enum IterationMode {
PreOrderMode, ///< Pre-ordering, get the values, continue the iteration.
PostOrderMode ///< Post-ordering, continue the iteration, get the values.
};
/// @brief The class constructor
/// @param parent [in] The xml parent to to iterate through.
/// @param mode [in] The iteration mode.
explicit XmlNodeIterator(XmlNode &parent, IterationMode mode) :
mParent(parent),
mNodes(),
mIndex(0) {
if (mode == PreOrderMode) {
collectChildrenPreOrder(parent);
} else {
collectChildrenPostOrder(parent);
}
}
/// @brief The class destructor.
~XmlNodeIterator() {
// empty
}
/// @brief Will iterate through all children in pre-order iteration.
/// @param node [in] The nod to iterate through.
void collectChildrenPreOrder( XmlNode &node ) {
if (node != mParent && node.type() == pugi::node_element) {
mNodes.push_back(node);
}
@ -292,6 +409,8 @@ public:
}
}
/// @brief Will iterate through all children in post-order iteration.
/// @param node [in] The nod to iterate through.
void collectChildrenPostOrder(XmlNode &node) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
collectChildrenPostOrder(currentNode);
@ -301,6 +420,9 @@ public:
}
}
/// @brief Will iterate through all collected nodes.
/// @param next The next node, if there is any.
/// @return true, if there is a node left.
bool getNext(XmlNode &next) {
if (mIndex == mNodes.size()) {
return false;
@ -312,14 +434,19 @@ public:
return true;
}
/// @brief Will return the number of collected nodes.
/// @return The number of collected nodes.
size_t size() const {
return mNodes.size();
}
/// @brief Returns true, if the node is empty.
/// @return true, if the node is empty, false if not.
bool isEmpty() const {
return mNodes.empty();
}
/// @brief Will clear all collected nodes.
void clear() {
if (mNodes.empty()) {
return;

View File

@ -669,7 +669,7 @@ enum aiComponent
// ---------------------------------------------------------------------------
/** @brief Set wether the importer shall not remove empty bones.
*
*
* Empty bone are often used to define connections for other models.
*/
#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \
@ -854,6 +854,15 @@ enum aiComponent
#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
"IMPORT_MD3_SKIN_NAME"
// ---------------------------------------------------------------------------
/** @brief Specify if to try load Quake 3 shader files. This also controls
* original surface name handling: when disabled it will be used unchanged.
*
* Property type: bool. Default value: true.
*/
#define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \
"IMPORT_MD3_LOAD_SHADERS"
// ---------------------------------------------------------------------------
/** @brief Specify the Quake 3 shader file to be used for a particular
* MD3 file. This can also be a search path.
@ -1058,7 +1067,7 @@ enum aiComponent
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
/** @brief Specifies whether the assimp export shall be able to export point clouds
*
*
* When this flag is not defined the render data has to contain valid faces.
* Point clouds are only a collection of vertices which have nor spatial organization
* by a face and the validation process will remove them. Enabling this feature will

View File

@ -206,7 +206,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
// numeric overflow, we rely on you
if ( new_value < value ) {
ASSIMP_LOG_WARN_F( "Converting the string \"", in, "\" into a value resulted in overflow." );
ASSIMP_LOG_WARN( "Converting the string \"", in, "\" into a value resulted in overflow." );
return 0;
}

View File

@ -920,6 +920,18 @@ extern "C" {
#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps", 0, 0
#define AI_MATKEY_SHADER_COMPUTE "?sh.cs", 0, 0
// ---------------------------------------------------------------------------
// PBR material support
#define AI_MATKEY_USE_COLOR_MAP "$mat.useColorMap", 0, 0
#define AI_MATKEY_BASE_COLOR "$clr.base", 0, 0
#define AI_MATKEY_USE_METALLIC_MAP "$mat.useMetallicMap", 0, 0
#define AI_MATKEY_METALLIC_FACTOR "$mat.metallicFactor", 0, 0
#define AI_MATKEY_USE_ROUGHNESS_MAP "$mat.useRoughnessMap", 0, 0
#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
#define AI_MATKEY_USE_EMISSIVE_MAP "$mat.useEmissiveMap", 0, 0
#define AI_MATKEY_EMISSIVE_INTENSITY "$mat.emissiveIntensity", 0, 0
#define AI_MATKEY_USE_AO_MAP "$mat.useAOMap", 0, 0
// ---------------------------------------------------------------------------
// Pure key names for all texture-related properties
//! @cond MATS_DOC_FULL

View File

@ -674,6 +674,10 @@ struct aiMesh {
*/
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/** Vertex stream names.
*/
C_STRUCT aiString mTextureCoordsNames[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/** Specifies the number of components for a given UV channel.
* Up to three channels are supported (UVW, for accessing volume
* or cube maps). If the value is 2 for a given channel n, the

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