Merge pull request #1014 from smalcom/import_x3d

Import x3d
pull/1015/head^2
Kim Kulling 2016-10-03 10:41:52 +02:00 committed by GitHub
commit 27fd350b68
17 changed files with 7810 additions and 2 deletions

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@ -610,6 +610,23 @@ ADD_ASSIMP_IMPORTER( X
XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER(X3D
X3DImporter.cpp
X3DImporter.hpp
X3DImporter_Geometry2D.cpp
X3DImporter_Geometry3D.cpp
X3DImporter_Group.cpp
X3DImporter_Light.cpp
X3DImporter_Macro.hpp
X3DImporter_Metadata.cpp
X3DImporter_Networking.cpp
X3DImporter_Node.hpp
X3DImporter_Postprocess.cpp
X3DImporter_Rendering.cpp
X3DImporter_Shape.cpp
X3DImporter_Texturing.cpp
)
ADD_ASSIMP_IMPORTER( GLTF
glTFAsset.h
glTFAsset.inl

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@ -185,6 +185,9 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
# include "D3MFImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
# include "X3DImporter.hpp"
#endif
namespace Assimp {
@ -331,6 +334,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
#if ( !defined ASSIMP_BUILD_NO_3MF_IMPORTER )
out.push_back(new D3MFImporter() );
#endif
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
out.push_back( new X3DImporter() );
#endif
}
/** will delete all registered importers. */

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@ -121,8 +121,7 @@ void Subdivide(std::vector<aiVector3D>& positions)
aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
unsigned int numIndices)
{
if (positions.size() & numIndices || positions.empty() || !numIndices)
return NULL;
if (positions.empty() || !numIndices) return NULL;
// Determine which kinds of primitives the mesh consists of
aiMesh* out = new aiMesh();

1585
code/X3DImporter.cpp 100644

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,951 @@
/// \file X3DImporter.hpp
/// \brief X3D-format files importer for Assimp.
/// \date 2015-2016
/// \author smal.root@gmail.com
// Thanks to acorn89 for support.
#ifndef INCLUDED_AI_X3D_IMPORTER_H
#define INCLUDED_AI_X3D_IMPORTER_H
#include "X3DImporter_Node.hpp"
// Header files, Assimp.
#include "assimp/DefaultLogger.hpp"
#include "assimp/importerdesc.h"
#include "assimp/ProgressHandler.hpp"
#include "assimp/types.h"
#include "BaseImporter.h"
#include "irrXMLWrapper.h"
namespace Assimp
{
/// \class X3DImporter
/// Class that holding scene graph which include: groups, geometry, metadata etc.
///
/// Limitations.
///
/// Pay attention that X3D is format for interactive graphic and simulations for web browsers.
/// So not all features can be imported using Assimp.
///
/// Unsupported nodes:
/// CAD geometry component:
/// "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet"
/// Core component:
/// "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo"
/// Distributed interactive simulation (DIS) component:
/// "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu"
/// Cube map environmental texturing component:
/// "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture"
/// Environmental effects component:
/// "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground"
/// Environmental sensor component:
/// "ProximitySensor", "TransformSensor", "VisibilitySensor"
/// Followers component:
/// "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser",
/// "PositionChaser2D", "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D"
/// Geospatial component:
/// "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
/// "GeoTouchSensor", "GeoTransform", "GeoViewpoint"
/// Humanoid Animation (H-Anim) component:
/// "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite"
/// Interpolation component:
/// "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
/// "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
/// "SplineScalarInterpolator", "SquadOrientationInterpolator",
/// Key device sensor component:
/// "KeySensor", "StringSensor"
/// Layering component:
/// "Layer", "LayerSet", "Viewport"
/// Layout component:
/// "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup"
/// Navigation component:
/// "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup"
/// Networking component:
/// "Anchor", "LoadSensor"
/// NURBS component:
/// "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
/// "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
/// "NurbsTrimmedSurface"
/// Particle systems component:
/// "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter",
/// "SurfaceEmitter", "VolumeEmitter", "WindPhysicsModel"
/// Picking component:
/// "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor"
/// Pointing device sensor component:
/// "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor"
/// Rendering component:
/// "ClipPlane"
/// Rigid body physics:
/// "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
/// "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint"
/// Scripting component:
/// "Script"
/// Programmable shaders component:
/// "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
/// "ShaderProgram",
/// Shape component:
/// "FillProperties", "LineProperties", "TwoSidedMaterial"
/// Sound component:
/// "AudioClip", "Sound"
/// Text component:
/// "FontStyle", "Text"
/// Texturing3D Component:
/// "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D",
/// "TextureTransform3D"
/// Texturing component:
/// "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator",
/// "TextureProperties",
/// Time component:
/// "TimeSensor"
/// Event Utilities component:
/// "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
/// Volume rendering component:
/// "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle",
/// "IsoSurfaceVolumeData", "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle",
/// "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", "VolumeData"
///
/// Supported nodes:
/// Core component:
/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString"
/// Geometry2D component:
/// "Arc2D", "ArcClose2D", "Circle2D", "Disk2D", "Polyline2D", "Polypoint2D", "Rectangle2D", "TriangleSet2D"
/// Geometry3D component:
/// "Box", "Cone", "Cylinder", "ElevationGrid", "Extrusion", "IndexedFaceSet", "Sphere"
/// Grouping component:
/// "Group", "StaticGroup", "Switch", "Transform"
/// Lighting component:
/// "DirectionalLight", "PointLight", "SpotLight"
/// Networking component:
/// "Inline"
/// Rendering component:
/// "Color", "ColorRGBA", "Coordinate", "IndexedLineSet", "IndexedTriangleFanSet", "IndexedTriangleSet", "IndexedTriangleStripSet", "LineSet",
/// "PointSet", "TriangleFanSet", "TriangleSet", "TriangleStripSet", "Normal"
/// Shape component:
/// "Shape", "Appearance", "Material"
/// Texturing component:
/// "ImageTexture", "TextureCoordinate", "TextureTransform"
///
/// Limitations of attribute "USE".
/// If "USE" is set then node must be empty, like that:
/// <Node USE='name'/>
/// not the
/// <Node USE='name'><!-- something --> </Node>
///
/// Ignored attributes: "creaseAngle", "convex", "solid".
///
/// Texture coordinates generating: only for Sphere, Cone, Cylinder. In all other case used PLANE mapping.
/// It's better that Assimp main code has powerfull texture coordinates generator. Then is not needed to
/// duplicate this code in every importer.
///
/// Lighting limitations.
/// If light source placed in some group with "DEF" set. And after that some node is use it group with "USE" attribute then
/// you will get error about duplicate light sources. That's happening because Assimp require names for lights but do not like
/// duplicates of it )).
///
/// Color for faces.
/// That's happening when attribute "colorPerVertex" is set to "false". But Assimp do not hold how many colors has mesh and require
/// equal length for mVertices and mColors. You will see the colors but vertices will use call which last used in "colorIdx".
///
/// That's all for now. Enjoy
///
class X3DImporter : public BaseImporter
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
/***********************************************/
/****************** Constants ******************/
/***********************************************/
private:
static const aiImporterDesc Description;
/***********************************************/
/****************** Variables ******************/
/***********************************************/
private:
CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mFileDir;
public:
std::list<CX3DImporter_NodeElement*> NodeElement_List;///< All elements of scene graph.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn X3DImporter(const X3DImporter& pScene)
/// Disabled copy constructor.
X3DImporter(const X3DImporter& pScene);
/// \fn X3DImporter& operator=(const X3DImporter& pScene)
/// Disabled assign operator.
X3DImporter& operator=(const X3DImporter& pScene);
/// \fn void Clear()
/// Clear all temporary data.
void Clear();
/***********************************************/
/************* Functions: find set *************/
/***********************************************/
/// \fn bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
/// Find requested node element. Search will be made in all existing nodes.
/// \param [in] pID - ID of requested element.
/// \param [in] pType - type of requested element.
/// \param [out] pElement - pointer to pointer to item found.
/// \return true - if the element is found, else - false.
bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
/// \fn bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
/// Find requested node element. Search will be made from pointed node down to childs.
/// \param [in] pStartNode - pointer to start node.
/// \param [in] pID - ID of requested element.
/// \param [in] pType - type of requested element.
/// \param [out] pElement - pointer to pointer to item found.
/// \return true - if the element is found, else - false.
bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType,
CX3DImporter_NodeElement** pElement);
/// \fn bool FindNodeElement(const std::string& pName, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
/// Find requested node element. For "Node"'s accounting flag "Static".
/// \param [in] pName - name of requested element.
/// \param [in] pType - type of requested element.
/// \param [out] pElement - pointer to pointer to item found.
/// \return true - if the element is found, else - false.
bool FindNodeElement(const std::string& pName, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
/***********************************************/
/********* Functions: postprocess set **********/
/***********************************************/
/// \fn aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const
/// \return transformation matrix from global coordinate system to local.
aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
/// \fn void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
/// Check if child elements of node element is metadata and add it to temporary list.
/// \param [in] pNodeElement - node element where metadata is searching.
/// \param [out] pList - temporary list for collected metadata.
void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const;
/// \fn bool bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
/// Check if type of node element is metadata. E.g. <MetadataSet>, <MetadataString>.
/// \param [in] pType - checked type.
/// \return true - if the type corresponds to the metadata.
bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const;
/// \fn bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
/// Check if type of node element is geometry object and can be used to build mesh. E.g. <Box>, <Arc2D>.
/// \param [in] pType - checked type.
/// \return true - if the type corresponds to the mesh.
bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const;
/// \fn void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
/// Read CX3DImporter_NodeElement_Light, create aiLight and add it to list of the lights.
/// \param [in] pNodeElement - reference to lisght element(<DirectionalLight>, <PointLight>, <SpotLight>).
/// \param [out] pSceneLightList - reference to list of the lights.
void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const;
/// \fn void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
/// all needed data from scene graph.
/// \param [in] pNodeElement - reference to material element(<Appearance>).
/// \param [out] pMaterial - pointer to pointer to created material. *pMaterial must be nullptr.
void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const;
/// \fn void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
/// all needed data from scene graph.
/// \param [in] pNodeElement - reference to geometry object.
/// \param [out] pMesh - pointer to pointer to created mesh. *pMesh must be nullptr.
void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const;
/// \fn void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
/// Create aiNode from CX3DImporter_NodeElement. Also function check children and make recursive call.
/// \param [out] pNode - pointer to pointer to created node. *pNode must be nullptr.
/// \param [in] pNodeElement - CX3DImporter_NodeElement which read.
/// \param [out] pSceneNode - aiNode for filling.
/// \param [out] pSceneMeshList - list with aiMesh which belong to scene.
/// \param [out] pSceneMaterialList - list with aiMaterial which belong to scene.
/// \param [out] pSceneLightList - list with aiLight which belong to scene.
void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const;
/// \fn void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd, std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
/// To create mesh and material kept in <Schape>.
/// \param pShapeNodeElement - reference to node element which kept <Shape> data.
/// \param pNodeMeshInd - reference to list with mesh indices. When pShapeNodeElement will read new mesh index will be added to this list.
/// \param pSceneMeshList - reference to list with meshes. When pShapeNodeElement will read new mesh will be added to this list.
/// \param pSceneMaterialList - reference to list with materials. When pShapeNodeElement will read new material will be added to this list.
void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const;
/// \fn void Postprocess_CollectMetadata(aiNode& pSceneNode, const CX3DImporter_NodeElement& pNodeElement) const
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pNodeElement - node element where metadata is searching.
/// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const;
/***********************************************/
/************* Functions: throw set ************/
/***********************************************/
/// \fn void Throw_ArgOutOfRange(const std::string& pArgument)
/// Call that function when argument is out of range and exception must be raised.
/// \throw DeadlyImportError.
/// \param [in] pArgument - argument name.
void Throw_ArgOutOfRange(const std::string& pArgument);
/// \fn void Throw_CloseNotFound(const std::string& pNode)
/// Call that function when close tag of node not found and exception must be raised.
/// E.g.:
/// <Scene>
/// <Shape>
/// </Scene> <!--- shape not closed --->
/// \throw DeadlyImportError.
/// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode);
/// \fn void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
/// Call that function when string value can not be converted to floating point value and exception must be raised.
/// \param [in] pAttrValue - attribute value.
/// \throw DeadlyImportError.
void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue);
/// \fn void Throw_DEF_And_USE()
/// Call that function when in node defined attributes "DEF" and "USE" and exception must be raised.
/// E.g.: <Box DEF="BigBox" USE="MegaBox">
/// \throw DeadlyImportError.
void Throw_DEF_And_USE();
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
/// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName);
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
/// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName);
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.:
/// <Shape>
/// <Box/> <!--- first geometry node --->
/// <Sphere/> <!--- second geometry node. raise exception --->
/// </Shape>
/// \throw DeadlyImportError.
/// \param [in] pNodeType - type of node which defined one more time.
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
/// \fn void Throw_TagCountIncorrect(const std::string& pNode)
/// Call that function when count of opening and closing tags which create group(e.g. <Group>) are not equal and exception must be raised.
/// E.g.:
/// <Scene>
/// <Transform> <!--- first grouping node begin --->
/// <Group> <!--- second grouping node begin --->
/// </Transform> <!--- first grouping node end --->
/// </Scene> <!--- one grouping node still not closed --->
/// \throw DeadlyImportError.
/// \param [in] pNode - node name in which exception happened.
void Throw_TagCountIncorrect(const std::string& pNode);
/// \fn void Throw_USE_NotFound(const std::string& pAttrValue)
/// Call that function when defined in "USE" element are not found in graph and exception must be raised.
/// \param [in] pAttrValue - "USE" attribute value.
/// \throw DeadlyImportError.
void Throw_USE_NotFound(const std::string& pAttrValue);
/***********************************************/
/************** Functions: LOG set *************/
/***********************************************/
/// \fn void LogInfo(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->info()
void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
/// \fn void LogWarning(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->warn()
void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
/// \fn void LogError(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->error()
void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
/***********************************************/
/************** Functions: XML set *************/
/***********************************************/
/// \fn void XML_CheckNode_MustBeEmpty()
/// Chek if current node is empty: <node />. If not then exception will throwed.
void XML_CheckNode_MustBeEmpty();
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Chek if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
/// \fn bool XML_SearchNode(const std::string& pNodeName)
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName);
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
/// \fn int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx);
/// \fn void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListBool(const int pAttrIdx, std::list<bool>& pValue)
void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
/// \overload void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue);
/// \fn void XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue);
/***********************************************/
/******* Functions: geometry helper set *******/
/***********************************************/
/// \fn aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
/// Make point on surface oXY.
/// \param [in] pAngle - angle in radians between radius-vector of point and oX axis. Angle extends from the oX axis counterclockwise to the radius-vector.
/// \param [in] pRadius - length of radius-vector.
/// \return made point coordinates.
aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius);
/// \fn void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices)
/// Make 2D figure - linear circular arc with center in (0, 0). The z-coordinate is 0. The arc extends from the pStartAngle counterclockwise
/// to the pEndAngle. If pStartAngle and pEndAngle have the same value, a circle is specified. If the absolute difference between pStartAngle
/// and pEndAngle is greater than or equal to 2pi, a circle is specified.
/// \param [in] pStartAngle - angle in radians of start of the arc.
/// \param [in] pEndAngle - angle in radians of end of the arc.
/// \param [in] pRadius - radius of the arc.
/// \param [out] pNumSegments - number of segments in arc. In other words - tesselation factor.
/// \param [out] pVertices - generated vertices.
void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices);
/// \fn void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
/// Create line set from point set.
/// \param [in] pPoint - input points list.
/// \param [out] pLine - made lines list.
void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine);
/// \fn GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
/// Create CoordIdx of line set from CoordIdx of polyline set.
/// \param [in] pPolylineCoordIdx - vertices indices divided by delimiter "-1". Must contain faces with two or more indices.
/// \param [out] pLineCoordIdx - made CoordIdx of line set.
void GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx);
/// \fn void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
/// Make 3D body - rectangular parallelepiped with center in (0, 0). QL mean quadlist (\sa pVertices).
/// \param [in] pSize - scale factor for body for every axis. E.g. (1, 2, 1) mean: X-size and Z-size - 1, Y-size - 2.
/// \param [out] pVertices - generated vertices. The list of vertices is grouped in quads.
void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices);
/// \fn void GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
/// Create faces array from vertices indices array.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pFaces - created faces array.
/// \param [in] pPrimitiveTypes - type of primitives in faces.
void GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const;
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
/// Add colors to mesh.
/// a. If colorPerVertex is FALSE, colours are applied to each face, as follows:
/// If the colorIndex field is not empty, one colour is used for each face of the mesh. There shall be at least as many indices in the
/// colorIndex field as there are faces in the mesh. The colorIndex field shall not contain any negative entries.
/// If the colorIndex field is empty, the colours in the X3DColorNode node are applied to each face of the mesh in order.
/// There shall be at least as many colours in the X3DColorNode node as there are faces.
/// b. If colorPerVertex is TRUE, colours are applied to each vertex, as follows:
/// If the colorIndex field is not empty, colours are applied to each vertex of the mesh in exactly the same manner that the coordIndex
/// field is used to choose coordinates for each vertex from the <Coordinate> node. The colorIndex field shall contain end-of-face markers (1)
/// in exactly the same places as the coordIndex field.
/// If the colorIndex field is empty, the coordIndex field is used to choose colours from the X3DColorNode node.
/// \param [in] pMesh - mesh for adding data.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pColorIdx - color indices for every vertex divided by delimiter "-1" if \ref pColorPerVertex is true. if \ref pColorPerVertex is false
/// then pColorIdx contain color indices for every faces and must not contain delimiter "-1".
/// \param [in] pColors - defined colors.
/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
/// Add colors to mesh.
/// \param [in] pMesh - mesh for adding data.
/// \param [in] pColors - defined colors.
/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
/// \fn void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx,
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
/// \fn void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
/// \fn void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx, const std::list<aiVector2D>& pTexCoords) const
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx,
const std::list<aiVector2D>& pTexCoords) const;
/// \fn void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const;
/// \fn aiMesh* GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
/// Create mesh.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pVertices - vertices of mesh.
/// \return created mesh.
aiMesh* GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const;
/***********************************************/
/******** Functions: parse set private *********/
/***********************************************/
/// \fn void ParseHelper_Group_Begin()
/// Create node element with type "Node" in scene graph. That operation is needed when you enter to X3D group node
/// like <Group>, <Transform> etc. When exiting from X3D group node(e.g. </Group>) \ref ParseHelper_Node_Exit must
/// be called.
/// \param [in] pStatic - flag: if true then static node is created(e.g. <StaticGroup>).
void ParseHelper_Group_Begin(const bool pStatic = false);
/// \fn void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode);
/// \fn void ParseHelper_Group_End()
/// This function must be called when exiting from X3D group node(e.g. </Group>). \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit();
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
/// \fn bool ParseHelper_CheckRead_X3DMetadataObject()
/// Check if current node has nodes of type X3DMetadataObject. Why we must do it? Because X3DMetadataObject can be in any non-empty X3DNode.
/// Meaning that X3DMetadataObject can be in any non-empty node in <Scene>.
/// \return true - if metadata node are found and parsed, false - metadata not found.
bool ParseHelper_CheckRead_X3DMetadataObject();
/// \fn bool ParseHelper_CheckRead_X3DMetadataObject()
/// Check if current node has nodes of type X3DGeometricPropertyNode. X3DGeometricPropertyNode
/// X3DGeometricPropertyNode inheritors:
/// <FogCoordinate>, <HAnimDisplacer>, <Color>, <ColorRGBA>, <Coordinate>, <CoordinateDouble>, <GeoCoordinate>, <Normal>,
/// <MultiTextureCoordinate>, <TextureCoordinate>, <TextureCoordinate3D>, <TextureCoordinate4D>, <TextureCoordinateGenerator>,
/// <FloatVertexAttribute>, <Matrix3VertexAttribute>, <Matrix4VertexAttribute>.
/// \return true - if nodes are found and parsed, false - nodes not found.
bool ParseHelper_CheckRead_X3DGeometricPropertyNode();
/// \fn void ParseNode_Root()
/// Parse <X3D> node of the file.
void ParseNode_Root();
/// \fn void ParseNode_Head()
/// Parse <head> node of the file.
void ParseNode_Head();
/// \fn void ParseNode_Root()
/// Parse <Scene> node of the file.
void ParseNode_Scene();
/// \fn void ParseNode_Metadata(CX3DImporter_NodeElement* pParent, const std::string& pNodeName)
/// Parse child nodes of <Metadata*> node.
/// \param [in] pNodeName - parsed node name. Must be set because that function is general and name needed for checking the end
/// and error reporing.
/// \param [in] pParentElement - parent metadata element.
void ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName);
/// \fn void ParseNode_MetadataBoolean()
/// Parse <MetadataBoolean> node of the file.
void ParseNode_MetadataBoolean();
/// \fn void ParseNode_MetadataDouble()
/// Parse <MetadataDouble> node of the file.
void ParseNode_MetadataDouble();
/// \fn void ParseNode_MetadataFloat()
/// Parse <MetadataFloat> node of the file.
void ParseNode_MetadataFloat();
/// \fn void ParseNode_MetadataInteger()
/// Parse <MetadataInteger> node of the file.
void ParseNode_MetadataInteger();
/// \fn void ParseNode_MetadataSet()
/// Parse <MetadataSet> node of the file.
void ParseNode_MetadataSet();
/// \fn void ParseNode_MetadataString()
/// Parse <MetadataString> node of the file.
void ParseNode_MetadataString();
/// \fn void ParseNode_Geometry2D_Arc2D()
/// Parse <Arc2D> node of the file.
void ParseNode_Geometry2D_Arc2D();
/// \fn void ParseNode_Geometry2D_ArcClose2D()
/// Parse <ArcClose2D> node of the file.
void ParseNode_Geometry2D_ArcClose2D();
/// \fn void ParseNode_Geometry2D_Circle2D()
/// Parse <Circle2D> node of the file.
void ParseNode_Geometry2D_Circle2D();
/// \fn void ParseNode_Geometry2D_Disk2D()
/// Parse <Disk2D> node of the file.
void ParseNode_Geometry2D_Disk2D();
/// \fn void ParseNode_Geometry2D_Polyline2D()
/// Parse <Polyline2D> node of the file.
void ParseNode_Geometry2D_Polyline2D();
/// \fn void ParseNode_Geometry2D_Polypoint2D()
/// Parse <Polypoint2D> node of the file.
void ParseNode_Geometry2D_Polypoint2D();
/// \fn void ParseNode_Geometry2D_Rectangle2D()
/// Parse <Rectangle2D> node of the file.
void ParseNode_Geometry2D_Rectangle2D();
/// \fn void ParseNode_Geometry2D_TriangleSet2D()
/// Parse <TriangleSet2D> node of the file.
void ParseNode_Geometry2D_TriangleSet2D();
/// \fn void ParseNode_Geometry3D_Box()
/// Parse <Box> node of the file.
void ParseNode_Geometry3D_Box();
/// \fn void ParseNode_Geometry3D_Cone()
/// Parse <Cone> node of the file.
void ParseNode_Geometry3D_Cone();
/// \fn void ParseNode_Geometry3D_Cylinder()
/// Parse <Cylinder> node of the file.
void ParseNode_Geometry3D_Cylinder();
/// \fn void ParseNode_Geometry3D_ElevationGrid()
/// Parse <ElevationGrid> node of the file.
void ParseNode_Geometry3D_ElevationGrid();
/// \fn void ParseNode_Geometry3D_Extrusion()
/// Parse <Extrusion> node of the file.
void ParseNode_Geometry3D_Extrusion();
/// \fn void ParseNode_Geometry3D_IndexedFaceSet()
/// Parse <IndexedFaceSet> node of the file.
void ParseNode_Geometry3D_IndexedFaceSet();
/// \fn void ParseNode_Geometry3D_Sphere()
/// Parse <Sphere> node of the file.
void ParseNode_Geometry3D_Sphere();
/// \fn void ParseNode_Grouping_Group()
/// Parse <Group> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Group();
/// \fn void ParseNode_Grouping_GroupEnd()
/// Doing actions at an exit from <Group>. Walk up in scene graph.
void ParseNode_Grouping_GroupEnd();
/// \fn void ParseNode_Grouping_StaticGroup()
/// Parse <StaticGroup> node of the file. And create new node in scene graph.
void ParseNode_Grouping_StaticGroup();
/// \fn void ParseNode_Grouping_StaticGroupEnd()
/// Doing actions at an exit from <StaticGroup>. Walk up in scene graph.
void ParseNode_Grouping_StaticGroupEnd();
/// \fn void ParseNode_Grouping_Switch()
/// Parse <Switch> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Switch();
/// \fn void ParseNode_Grouping_SwitchEnd()
/// Doing actions at an exit from <Switch>. Walk up in scene graph.
void ParseNode_Grouping_SwitchEnd();
/// \fn void ParseNode_Grouping_Transform()
/// Parse <Transform> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Transform();
/// \fn void ParseNode_Grouping_TransformEnd()
/// Doing actions at an exit from <Transform>. Walk up in scene graph.
void ParseNode_Grouping_TransformEnd();
/// \fn void ParseNode_Rendering_Color()
/// Parse <Color> node of the file.
void ParseNode_Rendering_Color();
/// \fn void ParseNode_Rendering_ColorRGBA()
/// Parse <ColorRGBA> node of the file.
void ParseNode_Rendering_ColorRGBA();
/// \fn void ParseNode_Rendering_Coordinate()
/// Parse <Coordinate> node of the file.
void ParseNode_Rendering_Coordinate();
/// \fn void ParseNode_Rendering_Normal()
/// Parse <Normal> node of the file.
void ParseNode_Rendering_Normal();
/// \fn void ParseNode_Rendering_IndexedLineSet()
/// Parse <IndexedLineSet> node of the file.
void ParseNode_Rendering_IndexedLineSet();
/// \fn void ParseNode_Rendering_IndexedTriangleFanSet()
/// Parse <IndexedTriangleFanSet> node of the file.
void ParseNode_Rendering_IndexedTriangleFanSet();
/// \fn void ParseNode_Rendering_IndexedTriangleSet()
/// Parse <IndexedTriangleSet> node of the file.
void ParseNode_Rendering_IndexedTriangleSet();
/// \fn void ParseNode_Rendering_IndexedTriangleStripSet()
/// Parse <IndexedTriangleStripSet> node of the file.
void ParseNode_Rendering_IndexedTriangleStripSet();
/// \fn void ParseNode_Rendering_LineSet()
/// Parse <LineSet> node of the file.
void ParseNode_Rendering_LineSet();
/// \fn void ParseNode_Rendering_PointSet()
/// Parse <PointSet> node of the file.
void ParseNode_Rendering_PointSet();
/// \fn void ParseNode_Rendering_TriangleFanSet()
/// Parse <TriangleFanSet> node of the file.
void ParseNode_Rendering_TriangleFanSet();
/// \fn void ParseNode_Rendering_TriangleSet()
/// Parse <TriangleSet> node of the file.
void ParseNode_Rendering_TriangleSet();
/// \fn void ParseNode_Rendering_TriangleStripSet()
/// Parse <TriangleStripSet> node of the file.
void ParseNode_Rendering_TriangleStripSet();
/// \fn void ParseNode_Texturing_ImageTexture()
/// Parse <ImageTexture> node of the file.
void ParseNode_Texturing_ImageTexture();
/// \fn void ParseNode_Texturing_TextureCoordinate()
/// Parse <TextureCoordinate> node of the file.
void ParseNode_Texturing_TextureCoordinate();
/// \fn void ParseNode_Texturing_TextureTransform()
/// Parse <TextureTransform> node of the file.
void ParseNode_Texturing_TextureTransform();
/// \fn void ParseNode_Shape_Shape()
/// Parse <Shape> node of the file.
void ParseNode_Shape_Shape();
/// \fn void ParseNode_Shape_Appearance()
/// Parse <Appearance> node of the file.
void ParseNode_Shape_Appearance();
/// \fn void ParseNode_Shape_Material()
/// Parse <Material> node of the file.
void ParseNode_Shape_Material();
/// \fn void ParseNode_Networking_Inline()
/// Parse <Inline> node of the file.
void ParseNode_Networking_Inline();
/// \fn void ParseNode_Lighting_DirectionalLight()
/// Parse <DirectionalLight> node of the file.
void ParseNode_Lighting_DirectionalLight();
/// \fn void ParseNode_Lighting_PointLight()
/// Parse <PointLight> node of the file.
void ParseNode_Lighting_PointLight();
/// \fn void ParseNode_Lighting_SpotLight()
/// Parse <SpotLight> node of the file.
void ParseNode_Lighting_SpotLight();
public:
/// \fn X3DImporter()
/// Default constructor.
X3DImporter()
: NodeElement_Cur(nullptr), mReader(nullptr)
{}
/// \fn ~X3DImporter()
/// Default destructor.
~X3DImporter();
/***********************************************/
/******** Functions: parse set, public *********/
/***********************************************/
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
/// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be throwed if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
/***********************************************/
/********* Functions: BaseImporter set *********/
/***********************************************/
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string>& pExtensionList);
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
const aiImporterDesc* GetInfo ()const;
};// class X3DImporter
}// namespace Assimp
#endif // INCLUDED_AI_X3D_IMPORTER_H

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/// \file X3DImporter_Geometry2D.cpp
/// \brief Parsing data from nodes of "Geometry2D" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Node.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Arc2D
// DEF="" ID
// USE="" IDREF
// endAngle="1.570796" SFFloat [initializeOnly]
// radius="1" SFFloat [initializeOnly]
// startAngle="0" SFFloat [initializeOnly]
// />
// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
void X3DImporter::ParseNode_Geometry2D_Arc2D()
{
std::string def, use;
float endAngle = AI_MATH_HALF_PI_F;
float radius = 1;
float startAngle = 0;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("endAngle", endAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("startAngle", startAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Arc2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Arc2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// create point list of geometry object and convert it to line set.
std::list<aiVector3D> tlist;
GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Arc2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <ArcClose2D
// DEF="" ID
// USE="" IDREF
// closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"}
// endAngle="1.570796" SFFloat [initializeOnly]
// radius="1" SFFloat [initializeOnly]
// solid="false" SFBool [initializeOnly]
// startAngle="0" SFFloat [initializeOnly]
// />
// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
void X3DImporter::ParseNode_Geometry2D_ArcClose2D()
{
std::string def, use;
std::string closureType("PIE");
float endAngle = AI_MATH_HALF_PI_F;
float radius = 1;
bool solid = false;
float startAngle = 0;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("closureType", closureType, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("endAngle", endAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("startAngle", startAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ArcClose2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_ArcClose2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
// create point list of geometry object.
GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);///TODO: IME - AI_CONFIG for NumSeg
// add chord or two radiuses only if not a circle was defined
if(!((fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle)))
{
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
if((closureType == "PIE") || (closureType == "\"PIE\""))
vlist.push_back(aiVector3D(0, 0, 0));// center point - first radial line
else if((closureType != "CHORD") && (closureType != "\"CHORD\""))
Throw_IncorrectAttrValue("closureType");
vlist.push_back(*vlist.begin());// arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.size();
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "ArcClose2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Circle2D
// DEF="" ID
// USE="" IDREF
// radius="1" SFFloat [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry2D_Circle2D()
{
std::string def, use;
float radius = 1;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Circle2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Circle2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// create point list of geometry object and convert it to line set.
std::list<aiVector3D> tlist;
GeometryHelper_Make_Arc2D(0, 0, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Circle2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Disk2D
// DEF="" ID
// USE="" IDREF
// innerRadius="0" SFFloat [initializeOnly]
// outerRadius="1" SFFloat [initializeOnly]
// solid="false" SFBool [initializeOnly]
// />
// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
void X3DImporter::ParseNode_Geometry2D_Disk2D()
{
std::string def, use;
float innerRadius = 0;
float outerRadius = 1;
bool solid = false;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("innerRadius", innerRadius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("outerRadius", outerRadius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Disk2D, ne);
}
else
{
std::list<aiVector3D> tlist_o, tlist_i;
if(innerRadius > outerRadius) Throw_IncorrectAttrValue("innerRadius");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Disk2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// create point list of geometry object.
///TODO: IME - AI_CONFIG for NumSeg
GeometryHelper_Make_Arc2D(0, 0, outerRadius, 10, tlist_o);// outer circle
if(innerRadius == 0.0f)
{// make filled disk
// in tlist_o we already have points of circle. just copy it and sign as polygon.
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices = tlist_o;
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = tlist_o.size();
}
else if(innerRadius == outerRadius)
{// make circle
// in tlist_o we already have points of circle. convert it to line set.
GeometryHelper_Extend_PointToLine(tlist_o, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
}
else
{// make disk
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
GeometryHelper_Make_Arc2D(0, 0, innerRadius, 10, tlist_i);// inner circle
//
// create quad list from two point lists
//
if(tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");// tlist_i and tlist_o has equal size.
// add all quads except last
for(std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();)
{
// do not forget - CCW direction
vlist.push_back(*it_i++);// 1st point
vlist.push_back(*it_o++);// 2nd point
vlist.push_back(*it_o);// 3rd point
vlist.push_back(*it_i);// 4th point
}
// add last quad
vlist.push_back(*tlist_i.end());// 1st point
vlist.push_back(*tlist_o.end());// 2nd point
vlist.push_back(*tlist_o.begin());// 3rd point
vlist.push_back(*tlist_o.begin());// 4th point
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Disk2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Polyline2D
// DEF="" ID
// USE="" IDREF
// lineSegments="" MFVec2F [intializeOnly]
// />
void X3DImporter::ParseNode_Geometry2D_Polyline2D()
{
std::string def, use;
std::list<aiVector2D> lineSegments;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("lineSegments", lineSegments, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Polyline2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polyline2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
//
// convert read point list of geometry object to line set.
//
std::list<aiVector3D> tlist;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); it2++) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
// convert point set to line set
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Polyline2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Polypoint2D
// DEF="" ID
// USE="" IDREF
// point="" MFVec2F [inputOutput]
// />
void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
{
std::string def, use;
std::list<aiVector2D> point;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Polypoint2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polypoint2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); it2++)
{
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 1;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Polypoint2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Rectangle2D
// DEF="" ID
// USE="" IDREF
// size="2 2" SFVec2f [initializeOnly]
// solid="false" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry2D_Rectangle2D()
{
std::string def, use;
aiVector2D size(2, 2);
bool solid = false;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("size", size, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Rectangle2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Rectangle2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
float x1 = -size.x / 2.0f;
float x2 = size.x / 2.0f;
float y1 = -size.y / 2.0f;
float y2 = size.y / 2.0f;
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
vlist.push_back(aiVector3D(x2, y1, 0));// 1st point
vlist.push_back(aiVector3D(x2, y2, 0));// 2nd point
vlist.push_back(aiVector3D(x1, y2, 0));// 3rd point
vlist.push_back(aiVector3D(x1, y1, 0));// 4th point
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Rectangle2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TriangleSet2D
// DEF="" ID
// USE="" IDREF
// solid="false" SFBool [initializeOnly]
// vertices="" MFVec2F [inputOutput]
// />
void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
{
std::string def, use;
bool solid = false;
std::list<aiVector2D> vertices;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("vertices", vertices, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleSet2D, ne);
}
else
{
if(vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_TriangleSet2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); it2++)
{
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TriangleSet2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -0,0 +1,953 @@
/// \file X3DImporter_Geometry3D.cpp
/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
// Header files, Assimp.
#include "StandardShapes.h"
namespace Assimp
{
// <Box
// DEF="" ID
// USE="" IDREF
// size="2 2 2" SFVec3f [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes.
// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes
// respectively and each component value shall be greater than zero.
void X3DImporter::ParseNode_Geometry3D_Box()
{
std::string def, use;
bool solid = true;
aiVector3D size(2, 2, 2);
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("size", size, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Box, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Box, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
GeometryHelper_MakeQL_RectParallelepiped(size, ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices);// get quad list
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 4;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Box");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Cone
// DEF="" ID
// USE="" IDREF
// bottom="true" SFBool [initializeOnly]
// bottomRadius="1" SFloat [initializeOnly]
// height="2" SFloat [initializeOnly]
// side="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Cone()
{
std::string use, def;
bool bottom = true;
float bottomRadius = 1;
float height = 2;
bool side = true;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("bottomRadius", bottomRadius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cone, ne);
}
else
{
const unsigned int tess = 30;///TODO: IME tesselation factor thru ai_property
std::vector<aiVector3D> tvec;// temp array for vertices.
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cone, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// make cone or parts according to flags.
if(side)
{
StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom);
}
else if(bottom)
{
StandardShapes::MakeCircle(bottomRadius, tess, tvec);
height = -(height / 2);
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) it->y = height;// y - because circle made in oXZ.
}
// copy data from temp array
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Cone");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Cylinder
// DEF="" ID
// USE="" IDREF
// bottom="true" SFBool [initializeOnly]
// height="2" SFloat [initializeOnly]
// radius="1" SFloat [initializeOnly]
// side="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// top="true" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Cylinder()
{
std::string use, def;
bool bottom = true;
float height = 2;
float radius = 1;
bool side = true;
bool solid = true;
bool top = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("top", top, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cylinder, ne);
}
else
{
const unsigned int tess = 30;///TODO: IME tesselation factor thru ai_property
std::vector<aiVector3D> tside;// temp array for vertices of side.
std::vector<aiVector3D> tcir;// temp array for vertices of circle.
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cylinder, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// make cilynder or parts according to flags.
if(side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true);
height /= 2;// height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
if(top || bottom) StandardShapes::MakeCircle(radius, tess, tcir);
// copy data from temp arrays
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); it++) vlist.push_back(*it);
if(top)
{
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
{
(*it).y = height;// y - because circle made in oXZ.
vlist.push_back(*it);
}
}// if(top)
if(bottom)
{
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
{
(*it).y = -height;// y - because circle made in oXZ.
vlist.push_back(*it);
}
}// if(top)
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Cylinder");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <ElevationGrid
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// creaseAngle="0" SFloat [initializeOnly]
// height="" MFloat [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// xDimension="0" SFInt32 [initializeOnly]
// xSpacing="1.0" SFloat [initializeOnly]
// zDimension="0" SFInt32 [initializeOnly]
// zSpacing="1.0" SFloat [initializeOnly]
// >
// <!-- ColorNormalTexCoordContentModel -->
// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single
// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </ElevationGrid>
// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described
// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate
// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero.
// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
float creaseAngle = 0;
std::list<float> height;
bool normalPerVertex = true;
bool solid = true;
int32_t xDimension = 0;
float xSpacing = 1;
int32_t zDimension = 0;
float zSpacing = 1;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("height", height, XML_ReadNode_GetAttrVal_AsListF);
MACRO_ATTRREAD_CHECK_RET("xDimension", xDimension, XML_ReadNode_GetAttrVal_AsI32);
MACRO_ATTRREAD_CHECK_RET("xSpacing", xSpacing, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("zDimension", zDimension, XML_ReadNode_GetAttrVal_AsI32);
MACRO_ATTRREAD_CHECK_RET("zSpacing", zSpacing, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ElevationGrid, ne);
}
else
{
if((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in <ElevationGrid> must be grater than zero.");
if((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in <ElevationGrid> must be grater than zero.");
if((size_t)(xDimension * zDimension) != height.size()) Throw_IncorrectAttrValue("Heights count must be equal to \"xDimension * zDimension\"");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_ElevationGrid(CX3DImporter_NodeElement::ENET_ElevationGrid, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_ElevationGrid& grid_alias = *((CX3DImporter_NodeElement_ElevationGrid*)ne);// create alias for conveience
{// create grid vertices list
std::list<float>::const_iterator he_it = height.begin();
for(int32_t zi = 0; zi < zDimension; zi++)// rows
{
for(int32_t xi = 0; xi < xDimension; xi++)// columns
{
aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
grid_alias.Vertices.push_back(tvec);
he_it++;
}
}
}// END: create grid vertices list
//
// create faces list. In "coordIdx" format
//
// check if we have quads
if((xDimension < 2) || (zDimension < 2))// only one element in dimension is set, create line set.
{
((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 2;// will be holded as line set.
for(size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++)
{
grid_alias.CoordIdx.push_back(i);
grid_alias.CoordIdx.push_back(i + 1);
grid_alias.CoordIdx.push_back(-1);
}
}
else// two or more elements in every dimension is set. create quad set.
{
((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 4;
for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)// rows
{
for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)// columns
{
// points direction in face.
if(ccw)
{
// CCW:
// 3 2
// 0 1
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
}
else
{
// CW:
// 0 1
// 3 2
grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
}// if(ccw) else
grid_alias.CoordIdx.push_back(-1);
}// for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)
}// for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)
}// if((xDimension < 2) || (zDimension < 2)) else
grid_alias.ColorPerVertex = colorPerVertex;
grid_alias.NormalPerVertex = normalPerVertex;
grid_alias.CreaseAngle = creaseAngle;
grid_alias.Solid = solid;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("ElevationGrid");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("ElevationGrid");
MACRO_NODECHECK_LOOPEND("ElevationGrid");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}// if(!mReader->isEmptyElement()) else
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
template<typename TVector>
static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector>& pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool& pCurveIsClosed)
{
size_t cur_sz = pCurve.size();
pCurveIsClosed = false;
// for curve with less than four points checking is have no sense,
if(cur_sz < 4) return;
for(size_t s = 3, s_e = cur_sz; s < s_e; s++)
{
// search for first point of duplicated part.
if(pCurve[0] == pCurve[s])
{
bool found = true;
// check if tail(indexed by b2) is duplicate of head(indexed by b1).
for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
{
if(pCurve[b1] != pCurve[b2])
{// points not match: clear flag and break loop.
found = false;
break;
}
}// for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
// if duplicate tail is found then drop or not it depending on flags.
if(found)
{
pCurveIsClosed = true;
if(pDropTail)
{
if(!pRemoveLastPoint) s++;// prepare value for iterator's arithmetics.
pCurve.erase(pCurve.begin() + s, pCurve.end());// remove tail
}
break;
}// if(found)
}// if(pCurve[0] == pCurve[s])
}// for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++)
}
static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed)
{
const size_t spine_idx_last = pSpine.size() - 1;
aiVector3D tvec;
if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))// at first special cases
{
if(pSpine_Closed)
{// If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] spine[n 2]) to compute the Y-axis.
// As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0])
// in tail are removed.
// So, last point in pSpine is a spine[n - 2]
tvec = pSpine[1] - pSpine[spine_idx_last];
}
else if(pSpine_PointIdx == 0)
{// The Y-axis used for the first point is the vector from spine[0] to spine[1]
tvec = pSpine[1] - pSpine[0];
}
else
{// The Y-axis used for the last point it is the vector from spine[n2] to spine[n1]. In our case(see above about droping tail) spine[n - 1] is
// the spine[0].
tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1];
}
}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))
else
{// For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] spine[i1]).
tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1];
}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else
return tvec.Normalize();
}
static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed,
const aiVector3D pVecZ_Prev)
{
const aiVector3D zero_vec(0);
const size_t spine_idx_last = pSpine.size() - 1;
aiVector3D tvec;
// at first special cases
if(pSpine.size() < 3)// spine have not enough points for vector calculations.
{
tvec.Set(0, 0, 1);
}
else if(pSpine_PointIdx == 0)// special case: first point
{
if(pSpine_Closed)// for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate.
{
tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]);
}
else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z.
{
bool found = false;
// As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear)
// then the Z-axis for the first spine point with a defined Z-axis is used."
// Walk thru spine and find Z.
for(size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++)
{
// (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1])
tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]);
found = !tvec.Equal(zero_vec);
}
// if entire spine are collinear then use OZ axis.
if(!found) tvec.Set(0, 0, 1);
}// if(pSpine_Closed) else
}// else if(pSpine_PointIdx == 0)
else if(pSpine_PointIdx == spine_idx_last)// special case: last point
{
if(pSpine_Closed)
{// do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2].
tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
// if taken spine vectors are collinear then use previous vector Z.
if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
}
else
{// vector Z for last point of not closed curve is previous vector Z.
tvec = pVecZ_Prev;
}
}
else// regular point
{
tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
// if taken spine vectors are collinear then use previous vector Z.
if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
}
// After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis
// is flipped (multiplied by 1).
if((tvec * pVecZ_Prev) < 0) tvec = -tvec;
return tvec.Normalize();
}
// <Extrusion
// DEF="" ID
// USE="" IDREF
// beginCap="true" SFBool [initializeOnly]
// ccw="true" SFBool [initializeOnly]
// convex="true" SFBool [initializeOnly]
// creaseAngle="0.0" SFloat [initializeOnly]
// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f [initializeOnly]
// endCap="true" SFBool [initializeOnly]
// orientation="0 0 1 0" MFRotation [initializeOnly]
// scale="1 1" MFVec2f [initializeOnly]
// solid="true" SFBool [initializeOnly]
// spine="0 0 0 0 1 0" MFVec3f [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Extrusion()
{
std::string use, def;
bool beginCap = true;
bool ccw = true;
bool convex = true;
float creaseAngle = 0;
std::vector<aiVector2D> crossSection;
bool endCap = true;
std::vector<float> orientation;
std::vector<aiVector2D> scale;
bool solid = true;
std::vector<aiVector3D> spine;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("beginCap", beginCap, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("crossSection", crossSection, XML_ReadNode_GetAttrVal_AsArrVec2f);
MACRO_ATTRREAD_CHECK_RET("endCap", endCap, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("orientation", orientation, XML_ReadNode_GetAttrVal_AsArrF);
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsArrVec2f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("spine", spine, XML_ReadNode_GetAttrVal_AsArrVec3f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Extrusion, ne);
}
else
{
//
// check if default values must be assigned
//
if(spine.size() == 0)
{
spine.resize(2);
spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0);
}
else if(spine.size() == 1)
{
throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points.");
}
if(crossSection.size() == 0)
{
crossSection.resize(5);
crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1);
}
{// orientation
size_t ori_size = orientation.size() / 4;
if(ori_size < spine.size())
{
float add_ori[4];// values that will be added
if(ori_size == 1)// if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points.
{
add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3];
}
else// else - use default values
{
add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0;
}
orientation.reserve(spine.size() * 4);
for(size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++)
orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]);
}
if(orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in <Extrusion> must has multiple four quantity of numbers.");
}// END: orientation
{// scale
if(scale.size() < spine.size())
{
aiVector2D add_sc;
if(scale.size() == 1)// if "scale" has one element then use it value for all spine points.
add_sc = scale[0];
else// else - use default values
add_sc.Set(1, 1);
scale.reserve(spine.size());
for(size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++) scale.push_back(add_sc);
}
}// END: scale
//
// create and if needed - define new geometry object.
//
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_Extrusion, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ext_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);// create alias for conveience
// assign part of input data
ext_alias.CCW = ccw;
ext_alias.Convex = convex;
ext_alias.CreaseAngle = creaseAngle;
ext_alias.Solid = solid;
//
// How we done it at all?
// 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector
// are applied vor every basis.
// 2. After that we can create array of point sets: which are scaled, transfered to basis of relative basis and at final translated to real position
// using relative spine point.
// 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if
// needed. While createing CootdIdx is taking in account CCW flag.
// 4. The last step: create Vertices list.
//
bool spine_closed;// flag: true if spine curve is closed.
bool cross_closed;// flag: true if cross curve is closed.
std::vector<aiMatrix3x3> basis_arr;// array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z.
std::vector<std::vector<aiVector3D> > pointset_arr;// array of point sets: cross curves.
// detect closed curves
GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed);// true - drop tail, true - remove duplicate end.
GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed);// true - drop tail, true - remove duplicate end.
// If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface.
if(spine_closed)
{
beginCap |= endCap;
endCap = false;
}
{// 1. Calculate array of basises.
aiMatrix4x4 rotmat;
aiVector3D vecX(0), vecY(0), vecZ(0);
basis_arr.resize(spine.size());
for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
{
aiVector3D tvec;
// get axises of basis.
vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed);
vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ);
vecX = (vecY ^ vecZ).Normalize();
// get rotation matrix and apply "orientation" to basis
aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat);
tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z;
tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z;
tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z;
}// for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
}// END: 1. Calculate array of basises
{// 2. Create array of point sets.
aiMatrix4x4 scmat;
std::vector<aiVector3D> tcross(crossSection.size());
pointset_arr.resize(spine.size());
for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
{
aiVector3D tc23vec;
tc23vec.Set(scale[spi].x, 0, scale[spi].y);
aiMatrix4x4::Scaling(tc23vec, scmat);
for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
{
aiVector3D tvecX, tvecY, tvecZ;
tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y);
// apply scaling to point
tcross[cri] = scmat * tc23vec;
//
// transfer point to new basis
// calculate coordinate in new basis
tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x;
tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y;
tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z;
// apply new coordinates and translate it to spine point.
tcross[cri] = tvecX + tvecY + tvecZ + spine[spi];
}// for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++)
pointset_arr[spi] = tcross;// store transfered point set
}// for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++)
}// END: 2. Create array of point sets.
{// 3. Create CoordIdx.
// add caps if needed
if(beginCap)
{
// add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
for(size_t i = 0, i_e = crossSection.size(); i < i_e; i++) ext_alias.CoordIndex.push_back(i);
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}// if(beginCap)
if(endCap)
{
// add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
size_t beg = (pointset_arr.size() - 1) * crossSection.size();
for(size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) ext_alias.CoordIndex.push_back(i);
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}// if(beginCap)
// add quads
for(size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++)
{
const size_t cr_sz = crossSection.size();
const size_t cr_last = crossSection.size() - 1;
size_t right_col;// hold index basis for points of quad placed in right column;
if(spi != spi_e)
right_col = spi + 1;
else if(spine_closed)// if spine curve is closed then one more quad is needed: between first and last points of curve.
right_col = 0;
else
break;// if spine curve is not closed then break the loop, because spi is out of range for that type of spine.
for(size_t cri = 0; cri < cr_sz; cri++)
{
if(cri != cr_last)
{
MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
spi * cr_sz + cri, right_col * cr_sz + cri, right_col * cr_sz + cri + 1, spi * cr_sz + cri + 1);
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}
else if(cross_closed)// if cross curve is closed then one more quad is needed: between first and last points of curve.
{
MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
spi * cr_sz + cri, right_col * cr_sz + cri, right_col * cr_sz + 0, spi * cr_sz + 0);
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}
}// for(size_t cri = 0; cri < cr_sz; cri++)
}// for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++)
}// END: 3. Create CoordIdx.
{// 4. Create vertices list.
// just copy all vertices
for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
{
for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
{
ext_alias.Vertices.push_back(pointset_arr[spi][cri]);
}
}
}// END: 4. Create vertices list.
//PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex);
//PrintVectorSet("Ext. Vertices", ext_alias.Vertices);
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Extrusion");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <IndexedFaceSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorIndex="" MFInt32 [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// convex="true" SFBool [initializeOnly]
// coordIndex="" MFInt32 [initializeOnly]
// creaseAngle="0" SFFloat [initializeOnly]
// normalIndex="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// texCoordIndex="" MFInt32 [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedFaceSet>
void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
{
std::string use, def;
bool ccw = true;
std::list<int32_t> colorIndex;
bool colorPerVertex = true;
bool convex = true;
std::list<int32_t> coordIndex;
float creaseAngle = 0;
std::list<int32_t> normalIndex;
bool normalPerVertex = true;
bool solid = true;
std::list<int32_t> texCoordIndex;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("colorIndex", colorIndex, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("coordIndex", coordIndex, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("normalIndex", normalIndex, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("texCoordIndex", texCoordIndex, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedFaceSet, ne);
}
else
{
// check data
if(coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedFaceSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorIndex = colorIndex;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.Convex = convex;
ne_alias.CoordIndex = coordIndex;
ne_alias.CreaseAngle = creaseAngle;
ne_alias.NormalIndex = normalIndex;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
ne_alias.TexCoordIndex = texCoordIndex;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("IndexedFaceSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedFaceSet");
MACRO_NODECHECK_LOOPEND("IndexedFaceSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Sphere
// DEF="" ID
// USE="" IDREF
// radius="1" SFloat [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Sphere()
{
std::string use, def;
float radius = 1;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Sphere, ne);
}
else
{
const unsigned int tess = 3;///TODO: IME tesselation factor thru ai_property
std::vector<aiVector3D> tlist;
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Sphere, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
StandardShapes::MakeSphere(tess, tlist);
// copy data from temp array and apply scale
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++)
{
((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
}
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Sphere");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/// \file X3DImporter_Group.cpp
/// \brief Parsing data from nodes of "Grouping" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Group
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Group>
// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
void X3DImporter::ParseNode_Grouping_Group()
{
std::string def, use;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_GroupEnd()
{
ParseHelper_Node_Exit();// go up in scene graph
}
// <StaticGroup
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </StaticGroup>
// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
// contain any USE references outside the StaticGroup.
void X3DImporter::ParseNode_Grouping_StaticGroup()
{
std::string def, use;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_StaticGroupEnd()
{
ParseHelper_Node_Exit();// go up in scene graph
}
// <Switch
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// whichChoice="-1" SFInt32 [inputOutput]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Switch>
// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
// is chosen.
void X3DImporter::ParseNode_Grouping_Switch()
{
std::string def, use;
int32_t whichChoice = -1;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("whichChoice", whichChoice, XML_ReadNode_GetAttrVal_AsI32);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
// also set values specific to this type of group
((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->UseChoice = true;
((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Choice = whichChoice;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_SwitchEnd()
{
// just exit from node. Defined choice will be accepted at postprocessing stage.
ParseHelper_Node_Exit();// go up in scene graph
}
// <Transform
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// center="0 0 0" SFVec3f [inputOutput]
// rotation="0 0 1 0" SFRotation [inputOutput]
// scale="1 1 1" SFVec3f [inputOutput]
// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
// translation="0 0 0" SFVec3f [inputOutput]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Transform>
// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
// equivalent transformation matrices,
// P' = T * C * R * SR * S * -SR * -C * P
void X3DImporter::ParseNode_Grouping_Transform()
{
aiVector3D center(0, 0, 0);
float rotation[4] = {0, 0, 1, 0};
aiVector3D scale(1, 1, 1);// A value of zero indicates that any child geometry shall not be displayed
float scale_orientation[4] = {0, 0, 1, 0};
aiVector3D translation(0, 0, 0);
aiMatrix4x4 matr, tmatr;
std::string use, def;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec3f);
if(an == "rotation")
{
std::vector<float> tvec;
XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
if(tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
memcpy(rotation, tvec.data(), sizeof(rotation));
continue;
}
if(an == "scaleOrientation")
{
std::vector<float> tvec;
XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
if(tvec.size() != 4) throw DeadlyImportError("<Transform>: scaleOrientation vector must have 4 elements.");
memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation));
continue;
}
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
//
// also set values specific to this type of group
//
// calculate tranformation matrix
aiMatrix4x4::Translation(translation, matr);// T
aiMatrix4x4::Translation(center, tmatr);// C
matr *= tmatr;
aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr);// R
matr *= tmatr;
aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// SR
matr *= tmatr;
aiMatrix4x4::Scaling(scale, tmatr);// S
matr *= tmatr;
aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// -SR
matr *= tmatr;
aiMatrix4x4::Translation(-center, tmatr);// -C
matr *= tmatr;
// and assign it
((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Transformation = matr;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_TransformEnd()
{
ParseHelper_Node_Exit();// go up in scene graph
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/// \file X3DImporter_Light.cpp
/// \brief Parsing data from nodes of "Lighting" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <DirectionalLight
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0" SFFloat [inputOutput]
// color="1 1 1" SFColor [inputOutput]
// direction="0 0 -1" SFVec3f [inputOutput]
// global="false" SFBool [inputOutput]
// intensity="1" SFFloat [inputOutput]
// on="true" SFBool [inputOutput]
// />
void X3DImporter::ParseNode_Lighting_DirectionalLight()
{
std::string def, use;
float ambientIntensity = 0;
aiColor3D color(1, 1, 1);
aiVector3D direction(0, 0, -1);
bool global = false;
float intensity = 1;
bool on = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_DirectionalLight, ne);
}
else
{
if(on)
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_DirectionalLight, NodeElement_Cur);
if(!def.empty())
ne->ID = def;
else
ne->ID = "DirectionalLight_" + std::to_string((size_t)ne);// make random name
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
// Assimp want a node with name similar to a light. "Why? I don't no." )
ParseHelper_Group_Begin(false);
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
ParseHelper_Node_Exit();
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "DirectionalLight");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(on)
}// if(!use.empty()) else
}
// <PointLight
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0" SFFloat [inputOutput]
// attenuation="1 0 0" SFVec3f [inputOutput]
// color="1 1 1" SFColor [inputOutput]
// global="true" SFBool [inputOutput]
// intensity="1" SFFloat [inputOutput]
// location="0 0 0" SFVec3f [inputOutput]
// on="true" SFBool [inputOutput]
// radius="100" SFFloat [inputOutput]
// />
void X3DImporter::ParseNode_Lighting_PointLight()
{
std::string def, use;
float ambientIntensity = 0;
aiVector3D attenuation(1, 0, 0);
aiColor3D color(1, 1, 1);
bool global = true;
float intensity = 1;
aiVector3D location(0, 0, 0);
bool on = true;
float radius = 100;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointLight, ne);
}
else
{
if(on)
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_PointLight, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
// Assimp want a node with name similar to a light. "Why? I don't no." )
ParseHelper_Group_Begin(false);
// make random name
if(ne->ID.empty()) ne->ID = "PointLight_" + std::to_string((size_t)ne);
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
ParseHelper_Node_Exit();
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "PointLight");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(on)
}// if(!use.empty()) else
}
// <SpotLight
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0" SFFloat [inputOutput]
// attenuation="1 0 0" SFVec3f [inputOutput]
// beamWidth="0.7854" SFFloat [inputOutput]
// color="1 1 1" SFColor [inputOutput]
// cutOffAngle="1.570796" SFFloat [inputOutput]
// direction="0 0 -1" SFVec3f [inputOutput]
// global="true" SFBool [inputOutput]
// intensity="1" SFFloat [inputOutput]
// location="0 0 0" SFVec3f [inputOutput]
// on="true" SFBool [inputOutput]
// radius="100" SFFloat [inputOutput]
// />
void X3DImporter::ParseNode_Lighting_SpotLight()
{
std::string def, use;
float ambientIntensity = 0;
aiVector3D attenuation(1, 0, 0);
float beamWidth = 0.7854f;
aiColor3D color(1, 1, 1);
float cutOffAngle = 1.570796f;
aiVector3D direction(0, 0, -1);
bool global = true;
float intensity = 1;
aiVector3D location(0, 0, 0);
bool on = true;
float radius = 100;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("beamWidth", beamWidth, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_RET("cutOffAngle", cutOffAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_SpotLight, ne);
}
else
{
if(on)
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_SpotLight, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
if(beamWidth > cutOffAngle) beamWidth = cutOffAngle;
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
((CX3DImporter_NodeElement_Light*)ne)->BeamWidth = beamWidth;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->CutOffAngle = cutOffAngle;
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
// Assimp want a node with name similar to a light. "Why? I don't no." )
ParseHelper_Group_Begin(false);
// make random name
if(ne->ID.empty()) ne->ID = "SpotLight_" + std::to_string((size_t)ne);
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
ParseHelper_Node_Exit();
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "SpotLight");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(on)
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/// \file X3DImporter_Macro.hpp
/// \brief Useful macrodefines.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef X3DIMPORTER_MACRO_HPP_INCLUDED
#define X3DIMPORTER_MACRO_HPP_INCLUDED
/// \def MACRO_USE_CHECKANDAPPLY(pDEF, pUSE, pNE)
/// Used for regular checking while attribute "USE" is defined.
/// \param [in] pDEF - string holding "DEF" value.
/// \param [in] pUSE - string holding "USE" value.
/// \param [in] pType - type of element to find.
/// \param [out] pNE - pointer to found node element.
#define MACRO_USE_CHECKANDAPPLY(pDEF, pUSE, pType, pNE) \
do { \
XML_CheckNode_MustBeEmpty(); \
if(!pDEF.empty()) Throw_DEF_And_USE(); \
if(!FindNodeElement(pUSE, CX3DImporter_NodeElement::pType, &pNE)) Throw_USE_NotFound(pUSE); \
\
NodeElement_Cur->Child.push_back(pNE);/* add found object as child to current element */ \
} while(false)
/// \def MACRO_ATTRREAD_LOOPBEG
/// Begin of loop that read attributes values.
#define MACRO_ATTRREAD_LOOPBEG \
for(int idx = 0, idx_end = mReader->getAttributeCount(); idx < idx_end; idx++) \
{ \
std::string an(mReader->getAttributeName(idx));
/// \def MACRO_ATTRREAD_LOOPEND
/// End of loop that read attributes values.
#define MACRO_ATTRREAD_LOOPEND \
Throw_IncorrectAttr(an); \
}
/// \def MACRO_ATTRREAD_CHECK_REF
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
/// \param [in] pFunction - function which read attribute value and write it to pVarName.
#define MACRO_ATTRREAD_CHECK_REF(pAttrName, pVarName, pFunction) \
if(an == pAttrName) \
{ \
pFunction(idx, pVarName); \
continue; \
}
/// \def MACRO_ATTRREAD_CHECK_RET
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// If result was read then "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
/// \param [in] pFunction - function which read attribute value and write it to pVarName.
#define MACRO_ATTRREAD_CHECK_RET(pAttrName, pVarName, pFunction) \
if(an == pAttrName) \
{ \
pVarName = pFunction(idx); \
continue; \
}
/// \def MACRO_ATTRREAD_CHECKUSEDEF_RET
/// Compact variant for checking "USE" and "DEF". Also skip bbox attributes: "bboxCenter", "bboxSize".
/// If result was read then "continue" will called.
/// \param [out] pDEF_Var - output variable name for "DEF" value.
/// \param [out] pUSE_Var - output variable name for "USE" value.
#define MACRO_ATTRREAD_CHECKUSEDEF_RET(pDEF_Var, pUSE_Var) \
MACRO_ATTRREAD_CHECK_RET("DEF", pDEF_Var, mReader->getAttributeValue); \
MACRO_ATTRREAD_CHECK_RET("USE", pUSE_Var, mReader->getAttributeValue); \
if(an == "bboxCenter") continue; \
if(an == "bboxSize") continue; \
if(an == "containerField") continue; \
do {} while(false)
/// \def MACRO_NODECHECK_LOOPBEGIN(pNodeName)
/// Begin of loop of parsing child nodes. Do not add ';' at end.
/// \param [in] pNodeName - current node name.
#define MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
do { \
bool close_found = false; \
\
while(mReader->read()) \
{ \
if(mReader->getNodeType() == irr::io::EXN_ELEMENT) \
{
/// \def MACRO_NODECHECK_LOOPEND(pNodeName)
/// End of loop of parsing child nodes.
/// \param [in] pNodeName - current node name.
#define MACRO_NODECHECK_LOOPEND(pNodeName) \
}/* if(mReader->getNodeType() == irr::io::EXN_ELEMENT) */ \
else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) \
{ \
if(XML_CheckNode_NameEqual(pNodeName)) \
{ \
close_found = true; \
\
break; \
} \
}/* else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) */ \
}/* while(mReader->read()) */ \
\
if(!close_found) Throw_CloseNotFound(pNodeName); \
\
} while(false)
#define MACRO_NODECHECK_METADATA(pNodeName) \
MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
/* and childs must be metadata nodes */ \
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported(pNodeName); \
MACRO_NODECHECK_LOOPEND(pNodeName)
/// \def MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4)
/// Add points as quad. Means that pP1..pP4 set in CCW order.
#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \
do { \
if(pCCW) \
{ \
pOut.push_back(pIn[pP1]); \
pOut.push_back(pIn[pP2]); \
pOut.push_back(pIn[pP3]); \
pOut.push_back(pIn[pP4]); \
} \
else \
{ \
pOut.push_back(pIn[pP4]); \
pOut.push_back(pIn[pP3]); \
pOut.push_back(pIn[pP2]); \
pOut.push_back(pIn[pP1]); \
} \
} while(false)
/// \def MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4)
/// Add points as quad. Means that pP1..pP4 set in CCW order.
#define MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4) \
do { \
if(pCCW) \
{ \
pOut.push_back(pP1); \
pOut.push_back(pP2); \
pOut.push_back(pP3); \
pOut.push_back(pP4); \
} \
else \
{ \
pOut.push_back(pP4); \
pOut.push_back(pP3); \
pOut.push_back(pP2); \
pOut.push_back(pP1); \
} \
} while(false)
#endif // X3DIMPORTER_MACRO_HPP_INCLUDED

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/// \file X3DImporter_Metadata.cpp
/// \brief Parsing data from nodes of "Metadata" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
/// \def MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaName)
/// Find element by "USE" or create new one.
/// \param [in] pDEF_Var - variable name with "DEF" value.
/// \param [in] pUSE_Var - variable name with "USE" value.
/// \param [in] pReference - variable name with "reference" value.
/// \param [in] pValue - variable name with "value" value.
/// \param [in, out] pNE - pointer to node element.
/// \param [in] pMetaClass - Class of node.
/// \param [in] pMetaName - Name of node.
/// \param [in] pType - type of element to find.
#define MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaClass, pMetaName, pType) \
/* if "USE" defined then find already defined element. */ \
if(!pUSE_Var.empty()) \
{ \
MACRO_USE_CHECKANDAPPLY(pDEF_Var, pUSE_Var, pType, pNE); \
} \
else \
{ \
pNE = new pMetaClass(NodeElement_Cur); \
if(!pDEF_Var.empty()) pNE->ID = pDEF_Var; \
\
((pMetaClass*)pNE)->Reference = pReference; \
((pMetaClass*)pNE)->Value = pValue; \
/* also metadata node can contain childs */ \
if(!mReader->isEmptyElement()) \
ParseNode_Metadata(pNE, pMetaName);/* in that case node element will be added to child elements list of current node. */ \
else \
NodeElement_Cur->Child.push_back(pNE);/* else - add element to child list manualy */ \
\
NodeElement_List.push_back(pNE);/* add new element to elements list. */ \
}/* if(!pUSE_Var.empty()) else */ \
\
do {} while(false)
bool X3DImporter::ParseHelper_CheckRead_X3DMetadataObject()
{
if(XML_CheckNode_NameEqual("MetadataBoolean"))
ParseNode_MetadataBoolean();
else if(XML_CheckNode_NameEqual("MetadataDouble"))
ParseNode_MetadataDouble();
else if(XML_CheckNode_NameEqual("MetadataFloat"))
ParseNode_MetadataFloat();
else if(XML_CheckNode_NameEqual("MetadataInteger"))
ParseNode_MetadataInteger();
else if(XML_CheckNode_NameEqual("MetadataSet"))
ParseNode_MetadataSet();
else if(XML_CheckNode_NameEqual("MetadataString"))
ParseNode_MetadataString();
else
return false;
return true;
}
void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName)
{
ParseHelper_Node_Enter(pParentElement);
MACRO_NODECHECK_METADATA(mReader->getNodeName());
ParseHelper_Node_Exit();
}
// <MetadataBoolean
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFBool [inputOutput]
// />
void X3DImporter::ParseNode_MetadataBoolean()
{
std::string def, use;
std::string name, reference;
std::list<bool> value;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListB);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaBoolean, "MetadataBoolean", ENET_MetaBoolean);
}
// <MetadataDouble
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFDouble [inputOutput]
// />
void X3DImporter::ParseNode_MetadataDouble()
{
std::string def, use;
std::string name, reference;
std::list<double> value;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListD);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaDouble, "MetadataDouble", ENET_MetaDouble);
}
// <MetadataFloat
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFFloat [inputOutput]
// />
void X3DImporter::ParseNode_MetadataFloat()
{
std::string def, use;
std::string name, reference;
std::list<float> value;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListF);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaFloat, "MetadataFloat", ENET_MetaFloat);
}
// <MetadataInteger
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFInteger [inputOutput]
// />
void X3DImporter::ParseNode_MetadataInteger()
{
std::string def, use;
std::string name, reference;
std::list<int32_t> value;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaInteger, "MetadataInteger", ENET_MetaInteger);
}
// <MetadataSet
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// />
void X3DImporter::ParseNode_MetadataSet()
{
std::string def, use;
std::string name, reference;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_MetaSet, ne);
}
else
{
ne = new CX3DImporter_NodeElement_MetaSet(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_MetaSet*)ne)->Reference = reference;
// also metadata node can contain childs
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "MetadataSet");
else
NodeElement_Cur->Child.push_back(ne);// made object as child to current element
NodeElement_List.push_back(ne);// add new element to elements list.
}// if(!use.empty()) else
}
// <MetadataString
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFString [inputOutput]
// />
void X3DImporter::ParseNode_MetadataString()
{
std::string def, use;
std::string name, reference;
std::list<std::string> value;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListS);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaString, "MetadataString", ENET_MetaString);
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/// \file X3DImporter_Networking.cpp
/// \brief Parsing data from nodes of "Networking" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
// Header files, Assimp.
#include "DefaultIOSystem.h"
namespace Assimp
{
// <Inline
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// load="true" SFBool [inputOutput]
// url="" MFString [inputOutput]
// />
void X3DImporter::ParseNode_Networking_Inline()
{
std::string def, use;
bool load = true;
std::list<std::string> url;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("load", load, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
if(load && (url.size() > 0))
{
DefaultIOSystem io_handler;
std::string full_path;
full_path = mFileDir + "/" + url.front();
// Attribute "url" can contain list of strings. But we need only one - first.
ParseFile(full_path, &io_handler);
}
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement()) ParseNode_Metadata(NodeElement_Cur, "Inline");
// exit from node in that place
ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/// \file X3DImporter_Node.hpp
/// \brief Elements of scene graph.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H
#define INCLUDED_AI_X3D_IMPORTER_NODE_H
// Header files, Assimp.
#include "assimp/scene.h"
#include "assimp/types.h"
// Header files, stdlib.
#include <list>
#include <string>
/// \class CX3DImporter_NodeElement
/// Base class for elements of nodes.
class CX3DImporter_NodeElement
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
public:
/// \enum EType
/// Define what data type contain node element.
enum EType
{
ENET_Group, ///< Element has type "Group".
ENET_MetaBoolean, ///< Element has type "Metadata boolean".
ENET_MetaDouble, ///< Element has type "Metadata double".
ENET_MetaFloat, ///< Element has type "Metadata float".
ENET_MetaInteger, ///< Element has type "Metadata integer".
ENET_MetaSet, ///< Element has type "Metadata set".
ENET_MetaString, ///< Element has type "Metadata string".
ENET_Arc2D, ///< Element has type "Arc2D".
ENET_ArcClose2D, ///< Element has type "ArcClose2D".
ENET_Circle2D, ///< Element has type "Circle2D".
ENET_Disk2D, ///< Element has type "Disk2D".
ENET_Polyline2D, ///< Element has type "Polyline2D".
ENET_Polypoint2D, ///< Element has type "Polypoint2D".
ENET_Rectangle2D, ///< Element has type "Rectangle2D".
ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
ENET_Box, ///< Element has type "Box".
ENET_Cone, ///< Element has type "Cone".
ENET_Cylinder, ///< Element has type "Cylinder".
ENET_Sphere, ///< Element has type "Sphere".
ENET_ElevationGrid, ///< Element has type "ElevationGrid".
ENET_Extrusion, ///< Element has type "Extrusion".
ENET_Coordinate, ///< Element has type "Coordinate".
ENET_Normal, ///< Element has type "Normal".
ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
ENET_IndexedTriangleStripSet,///< Element has type "IndexedTriangleStripSet".
ENET_LineSet, ///< Element has type "LineSet".
ENET_PointSet, ///< Element has type "PointSet".
ENET_TriangleSet, ///< Element has type "TriangleSet".
ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
ENET_Color, ///< Element has type "Color".
ENET_ColorRGBA, ///< Element has type "ColorRGBA".
ENET_Shape, ///< Element has type "Shape".
ENET_Appearance, ///< Element has type "Appearance".
ENET_Material, ///< Element has type "Material".
ENET_ImageTexture, ///< Element has type "ImageTexture".
ENET_TextureTransform, ///< Element has type "TextureTransform".
ENET_DirectionalLight, ///< Element has type "DirectionalLight".
ENET_PointLight, ///< Element has type "PointLight".
ENET_SpotLight, ///< Element has type "SpotLight".
ENET_Invalid ///< Element has invalid type and possible contain invalid data.
};
/***********************************************/
/****************** Constants ******************/
/***********************************************/
public:
const EType Type;
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
CX3DImporter_NodeElement* Parent;///< Parrent element. If nullptr then this node is root.
std::list<CX3DImporter_NodeElement*> Child;///< Child elements.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement)
/// Disabled copy constructor.
CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement);
/// \fn CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement)
/// Disabled assign operator.
CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement);
/// \fn CX3DImporter_NodeElement()
/// Disabled default constructor.
CX3DImporter_NodeElement();
protected:
/// \fn CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
/// In constructor inheritor must set element type.
/// \param [in] pType - element type.
/// \param [in] pParent - parent element.
CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
: Type(pType), Parent(pParent)
{}
};// class IX3DImporter_NodeElement
/// \class CX3DImporter_NodeElement_Group
/// Class that define grouping node. Define transformation matrix for children.
/// Also can select which child will be kept and others are removed.
class CX3DImporter_NodeElement_Group : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
aiMatrix4x4 Transformation;///< Transformation matrix.
/// \var bool Static
/// As you know node elements can use already defined node elements when attribute "USE" is defined.
/// Standard search when looking for an element in the whole scene graph, existing at this moment.
/// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
bool Static;
bool UseChoice;///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
int32_t Choice;///< Number of the child which will be kept.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode);
/// \fn CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode);
/// \fn CX3DImporter_NodeElement_Group()
/// Disabled default constructor.
CX3DImporter_NodeElement_Group();
public:
/// \fn CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement_Group* pParent, const bool pStatic = false)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pStatic - static node flag.
CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement* pParent, const bool pStatic = false)
: CX3DImporter_NodeElement(ENET_Group, pParent), Static(pStatic), UseChoice(false)
{}
};// class CX3DImporter_NodeElement_Group
/// \class CX3DImporter_NodeElement_Meta
/// This struct describe metavalue.
class CX3DImporter_NodeElement_Meta : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::string Name;///< Name of metadata object.
/// \var std::string Reference
/// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is
/// empty, the meaning of the name field is considered implicit to the characters in the string.
std::string Reference;
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode);
/// \fn CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode);
/// \fn CX3DImporter_NodeElement_Meta()
/// Disabled default constructor.
CX3DImporter_NodeElement_Meta();
public:
/// \fn CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
/// In constructor inheritor must set element type.
/// \param [in] pType - element type.
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pType, pParent)
{}
};// class CX3DImporter_NodeElement_Meta
/// \struct CX3DImporter_NodeElement_MetaBoolean
/// This struct describe metavalue of type boolean.
struct CX3DImporter_NodeElement_MetaBoolean : public CX3DImporter_NodeElement_Meta
{
std::list<bool> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaBoolean, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaBoolean
/// \struct CX3DImporter_NodeElement_MetaDouble
/// This struct describe metavalue of type double.
struct CX3DImporter_NodeElement_MetaDouble : public CX3DImporter_NodeElement_Meta
{
std::list<double> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaDouble, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaDouble
/// \struct CX3DImporter_NodeElement_MetaFloat
/// This struct describe metavalue of type float.
struct CX3DImporter_NodeElement_MetaFloat : public CX3DImporter_NodeElement_Meta
{
std::list<float> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaFloat, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaFloat
/// \struct CX3DImporter_NodeElement_MetaInteger
/// This struct describe metavalue of type integer.
struct CX3DImporter_NodeElement_MetaInteger : public CX3DImporter_NodeElement_Meta
{
std::list<int32_t> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaInteger, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaInteger
/// \struct CX3DImporter_NodeElement_MetaSet
/// This struct describe container for metaobjects.
struct CX3DImporter_NodeElement_MetaSet : public CX3DImporter_NodeElement_Meta
{
std::list<CX3DImporter_NodeElement_Meta> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaSet, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaSet
/// \struct CX3DImporter_NodeElement_MetaString
/// This struct describe metavalue of type string.
struct CX3DImporter_NodeElement_MetaString : public CX3DImporter_NodeElement_Meta
{
std::list<std::string> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaString, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaString
/// \struct CX3DImporter_NodeElement_Color
/// This struct hold <Color> value.
struct CX3DImporter_NodeElement_Color : public CX3DImporter_NodeElement
{
std::list<aiColor3D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Color, pParent)
{}
};// struct CX3DImporter_NodeElement_Color
/// \struct CX3DImporter_NodeElement_ColorRGBA
/// This struct hold <ColorRGBA> value.
struct CX3DImporter_NodeElement_ColorRGBA : public CX3DImporter_NodeElement
{
std::list<aiColor4D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_ColorRGBA, pParent)
{}
};// struct CX3DImporter_NodeElement_ColorRGBA
/// \struct CX3DImporter_NodeElement_Coordinate
/// This struct hold <Coordinate> value.
struct CX3DImporter_NodeElement_Coordinate : public CX3DImporter_NodeElement
{
std::list<aiVector3D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Coordinate, pParent)
{}
};// struct CX3DImporter_NodeElement_Coordinate
/// \struct CX3DImporter_NodeElement_Normal
/// This struct hold <Normal> value.
struct CX3DImporter_NodeElement_Normal : public CX3DImporter_NodeElement
{
std::list<aiVector3D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Normal, pParent)
{}
};// struct CX3DImporter_NodeElement_Normal
/// \struct CX3DImporter_NodeElement_TextureCoordinate
/// This struct hold <TextureCoordinate> value.
struct CX3DImporter_NodeElement_TextureCoordinate : public CX3DImporter_NodeElement
{
std::list<aiVector2D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_TextureCoordinate, pParent)
{}
};// struct CX3DImporter_NodeElement_TextureCoordinate
/// \class CX3DImporter_NodeElement_Geometry2D
/// Two-dimensional figure.
class CX3DImporter_NodeElement_Geometry2D : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::list<aiVector3D> Vertices;///< Vertices list.
size_t NumIndices;///< Number of indices in one face.
bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode);
/// \fn CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode);
public:
/// \fn CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pType, pParent), Solid(true)
{}
};// class CX3DImporter_NodeElement_Geometry2D
/// \class CX3DImporter_NodeElement_Geometry3D
/// Three-dimensional body.
class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::list<aiVector3D> Vertices;///< Vertices list.
size_t NumIndices;///< Number of indices in one face.
bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode);
/// \fn CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode);
public:
/// \fn CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pType, pParent), Solid(true)
{}
};// class CX3DImporter_NodeElement_Geometry3D
/// \class CX3DImporter_NodeElement_ElevationGrid
/// Uniform rectangular grid of varying height.
class CX3DImporter_NodeElement_ElevationGrid : public CX3DImporter_NodeElement_Geometry3D
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
/// \var CreaseAngle
/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
float CreaseAngle;
std::list<int32_t> CoordIdx;///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode);
/// \fn CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode);
public:
/// \fn CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
{}
};// class CX3DImporter_NodeElement_IndexedSet
/// \class CX3DImporter_NodeElement_IndexedSet
/// Shape with indexed vertices.
class CX3DImporter_NodeElement_IndexedSet : public CX3DImporter_NodeElement_Geometry3D
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
/// \var CCW
/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
/// ccw field, results are undefined.
bool CCW;
std::list<int32_t> ColorIndex;///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
/// \var Convex
/// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
/// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
/// even if the convex field is FALSE.
bool Convex;
std::list<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
/// \var CreaseAngle
/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
float CreaseAngle;
std::list<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
std::list<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode);
/// \fn CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode);
public:
/// \fn CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
{}
};// class CX3DImporter_NodeElement_IndexedSet
/// \class CX3DImporter_NodeElement_Set
/// Shape with set of vertices.
class CX3DImporter_NodeElement_Set : public CX3DImporter_NodeElement_Geometry3D
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
/// \var CCW
/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
/// ccw field, results are undefined.
bool CCW;
bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
std::list<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
std::list<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
std::list<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
std::list<int32_t> VertexCount;///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode);
/// \fn CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode);
public:
/// \fn CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
{}
};// class CX3DImporter_NodeElement_Set
/// \struct CX3DImporter_NodeElement_Shape
/// This struct hold <Shape> value.
struct CX3DImporter_NodeElement_Shape : public CX3DImporter_NodeElement
{
/// \fn CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement_Shape* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Shape, pParent)
{}
};// struct CX3DImporter_NodeElement_Shape
/// \struct CX3DImporter_NodeElement_Appearance
/// This struct hold <Appearance> value.
struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
{
/// \fn CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement_Appearance* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Appearance, pParent)
{}
};// struct CX3DImporter_NodeElement_Appearance
/// \class CX3DImporter_NodeElement_Material
/// Material.
class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
aiColor3D DiffuseColor;///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
aiColor3D EmissiveColor;///< Models "glowing" objects. This can be useful for displaying pre-lit models.
float Shininess;///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
aiColor3D SpecularColor;///< The specularColor and shininess fields determine the specular highlights.
float Transparency;///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
/// \fn CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
public:
/// \fn CX3DImporter_NodeElement_Material(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Material, pParent)
{}
};// class CX3DImporter_NodeElement_Material
/// \struct CX3DImporter_NodeElement_ImageTexture
/// This struct hold <ImageTexture> value.
struct CX3DImporter_NodeElement_ImageTexture : public CX3DImporter_NodeElement
{
/// \var RepeatS
/// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
/// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
/// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
bool RepeatS;
bool RepeatT;///< See \ref RepeatS.
std::string URL;///< URL of the texture.
/// \fn CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement_ImageTexture* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_ImageTexture, pParent)
{}
};// struct CX3DImporter_NodeElement_ImageTexture
/// \struct CX3DImporter_NodeElement_TextureTransform
/// This struct hold <TextureTransform> value.
struct CX3DImporter_NodeElement_TextureTransform : public CX3DImporter_NodeElement
{
aiVector2D Center;///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
float Rotation;///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
aiVector2D Scale;///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
aiVector2D Translation;///< Specifies a translation of the texture coordinates.
/// \fn CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement_TextureTransform* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_TextureTransform, pParent)
{}
};// struct CX3DImporter_NodeElement_TextureTransform
/// \struct CX3DImporter_NodeElement_Light
/// This struct hold <TextureTransform> value.
struct CX3DImporter_NodeElement_Light : public CX3DImporter_NodeElement
{
float AmbientIntensity;///< Specifies the intensity of the ambient emission from the light.
aiColor3D Color;///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
aiVector3D Direction;///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
/// \var Global
/// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
/// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
bool Global;
float Intensity;///< Specifies the brightness of the direct emission from the light.
/// \var Attenuation
/// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
/// is: "1 / max(attenuation[0] + attenuation[1] × r + attenuation[2] × r2, 1)", where r is the distance from the light to the surface being illuminated.
aiVector3D Attenuation;
aiVector3D Location;///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
float Radius;///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
float BeamWidth;///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
float CutOffAngle;///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
/// \fn CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
/// \param [in] pLightType - type of the light source.
CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pLightType, pParent)
{}
};// struct CX3DImporter_NodeElement_Light
#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H

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/// \file X3DImporter_Postprocess.cpp
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
// Header files, Assimp.
#include "StandardShapes.h"
// Header files, stdlib.
#include <algorithm>
#include <iterator>
#include <string>
namespace Assimp
{
aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
{
CX3DImporter_NodeElement* cur_node;
std::list<aiMatrix4x4> matr;
aiMatrix4x4 out_matr;
// starting walk from current element to root
cur_node = NodeElement_Cur;
if(cur_node != nullptr)
{
do
{
// if cur_node is group then store group transformation matrix in list.
if(cur_node->Type == CX3DImporter_NodeElement::ENET_Group) matr.push_back(((CX3DImporter_NodeElement_Group*)cur_node)->Transformation);
cur_node = cur_node->Parent;
} while(cur_node != nullptr);
}
// multiplicate all matrices in reverse order
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
return out_matr;
}
void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
{
// walk thru childs and find for metadata.
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
{
if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaString))
{
pList.push_back(*el_it);
}
else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaSet)
{
PostprocessHelper_CollectMetadata(**el_it, pList);
}
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
}
bool X3DImporter::PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
{
if((pType == CX3DImporter_NodeElement::ENET_MetaBoolean) || (pType == CX3DImporter_NodeElement::ENET_MetaDouble) ||
(pType == CX3DImporter_NodeElement::ENET_MetaFloat) || (pType == CX3DImporter_NodeElement::ENET_MetaInteger) ||
(pType == CX3DImporter_NodeElement::ENET_MetaString) || (pType == CX3DImporter_NodeElement::ENET_MetaSet))
{
return true;
}
else
{
return false;
}
}
bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
{
if((pType == CX3DImporter_NodeElement::ENET_Arc2D) || (pType == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
(pType == CX3DImporter_NodeElement::ENET_Box) || (pType == CX3DImporter_NodeElement::ENET_Circle2D) ||
(pType == CX3DImporter_NodeElement::ENET_Cone) || (pType == CX3DImporter_NodeElement::ENET_Cylinder) ||
(pType == CX3DImporter_NodeElement::ENET_Disk2D) || (pType == CX3DImporter_NodeElement::ENET_ElevationGrid) ||
(pType == CX3DImporter_NodeElement::ENET_Extrusion) || (pType == CX3DImporter_NodeElement::ENET_IndexedFaceSet) ||
(pType == CX3DImporter_NodeElement::ENET_IndexedLineSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
(pType == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet) ||
(pType == CX3DImporter_NodeElement::ENET_PointSet) || (pType == CX3DImporter_NodeElement::ENET_LineSet) ||
(pType == CX3DImporter_NodeElement::ENET_Polyline2D) || (pType == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
(pType == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pType == CX3DImporter_NodeElement::ENET_Sphere) ||
(pType == CX3DImporter_NodeElement::ENET_TriangleFanSet) || (pType == CX3DImporter_NodeElement::ENET_TriangleSet) ||
(pType == CX3DImporter_NodeElement::ENET_TriangleSet2D) || (pType == CX3DImporter_NodeElement::ENET_TriangleStripSet))
{
return true;
}
else
{
return false;
}
}
void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
{
const CX3DImporter_NodeElement_Light& ne = *((CX3DImporter_NodeElement_Light*)&pNodeElement);
aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
aiLight* new_light = new aiLight;
new_light->mName = ne.ID;
new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
new_light->mColorDiffuse = ne.Color * ne.Intensity;
new_light->mColorSpecular = ne.Color * ne.Intensity;
switch(pNodeElement.Type)
{
case CX3DImporter_NodeElement::ENET_DirectionalLight:
new_light->mType = aiLightSource_DIRECTIONAL;
new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
break;
case CX3DImporter_NodeElement::ENET_PointLight:
new_light->mType = aiLightSource_POINT;
new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
new_light->mAttenuationConstant = ne.Attenuation.x;
new_light->mAttenuationLinear = ne.Attenuation.y;
new_light->mAttenuationQuadratic = ne.Attenuation.z;
break;
case CX3DImporter_NodeElement::ENET_SpotLight:
new_light->mType = aiLightSource_SPOT;
new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
new_light->mAttenuationConstant = ne.Attenuation.x;
new_light->mAttenuationLinear = ne.Attenuation.y;
new_light->mAttenuationQuadratic = ne.Attenuation.z;
new_light->mAngleInnerCone = ne.BeamWidth;
new_light->mAngleOuterCone = ne.CutOffAngle;
break;
default:
throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + std::to_string(pNodeElement.Type) + ".");
}
pSceneLightList.push_back(new_light);
}
void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
{
// check argument
if(pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
if(*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
*pMaterial = new aiMaterial;
aiMaterial& taimat = **pMaterial;// creating alias for convenience.
// at this point pNodeElement point to <Appearance> node. Walk thru childs and add all stored data.
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
{
if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
{
aiColor3D tcol3;
float tvalf;
CX3DImporter_NodeElement_Material& tnemat = *((CX3DImporter_NodeElement_Material*)*el_it);
tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
tvalf = 1;
taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
tvalf = 1.0f - tnemat.Transparency;
taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
}// if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
{
CX3DImporter_NodeElement_ImageTexture& tnetex = *((CX3DImporter_NodeElement_ImageTexture*)*el_it);
aiString url_str(tnetex.URL.c_str());
int mode = aiTextureOp_Multiply;
taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
{
aiUVTransform trans;
CX3DImporter_NodeElement_TextureTransform& tnetextr = *((CX3DImporter_NodeElement_TextureTransform*)*el_it);
trans.mTranslation = tnetextr.Translation - tnetextr.Center;
trans.mScaling = tnetextr.Scale;
trans.mRotation = tnetextr.Rotation;
taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
}
void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
{
// check argument
if(pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
if(*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
/************************************************************************************************************************************/
/************************************************************ Geometry2D ************************************************************/
/************************************************************************************************************************************/
if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Arc2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Circle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Disk2D) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polyline2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet2D))
{
CX3DImporter_NodeElement_Geometry2D& tnemesh = *((CX3DImporter_NodeElement_Geometry2D*)&pNodeElement);// create alias for convenience
std::vector<aiVector3D> tarr;
tarr.reserve(tnemesh.Vertices.size());
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
*pMesh = StandardShapes::MakeMesh(tarr, tnemesh.NumIndices);// create mesh from vertices using Assimp help.
return;// mesh is build, nothing to do anymore.
}
/************************************************************************************************************************************/
/************************************************************ Geometry3D ************************************************************/
/************************************************************************************************************************************/
//
// Predefined figures
//
if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Box) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cone) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cylinder) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Sphere))
{
CX3DImporter_NodeElement_Geometry3D& tnemesh = *((CX3DImporter_NodeElement_Geometry3D*)&pNodeElement);// create alias for convenience
std::vector<aiVector3D> tarr;
tarr.reserve(tnemesh.Vertices.size());
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
*pMesh = StandardShapes::MakeMesh(tarr, tnemesh.NumIndices);// create mesh from vertices using Assimp help.
return;// mesh is build, nothing to do anymore.
}
//
// Parametric figures
//
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
{
CX3DImporter_NodeElement_ElevationGrid& tnemesh = *((CX3DImporter_NodeElement_ElevationGrid*)&pNodeElement);// create alias for convenience
// at first create mesh from existing vertices.
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIdx, tnemesh.Vertices);
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value, tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
//
// Indexed primitives sets
//
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
IndexedTriangleStripSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, tnemesh.Vertices);
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
//
// Primitives sets
//
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
std::vector<aiVector3D> vec_copy;
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
{
vec_copy.push_back(*it);
}
*pMesh = StandardShapes::MakeMesh(vec_copy, 1);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value,tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
std::vector<aiVector3D> vec_copy;
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
{
vec_copy.push_back(*it);
}
*pMesh = StandardShapes::MakeMesh(vec_copy, 3);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + std::to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + std::to_string(pNodeElement.Type) + ".");
}
void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
{
std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
std::list<aiNode*> SceneNode_Child;
std::list<unsigned int> SceneNode_Mesh;
// At first read all metadata
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
// check if we have deal with grouping node. Which can contain transformation or switch
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
{
const CX3DImporter_NodeElement_Group& tne_group = *((CX3DImporter_NodeElement_Group*)&pNodeElement);// create alias for convenience
pSceneNode.mTransformation = tne_group.Transformation;
if(tne_group.UseChoice)
{
// If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
if((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Child.size()))
{
chit_begin = pNodeElement.Child.end();
chit_end = pNodeElement.Child.end();
}
else
{
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to choosed node.
chit_end = chit_begin;
chit_end++;// point end iterator to next element after choosed.
}
}// if(tne_group.UseChoice)
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
// Reserve memory for fast access and check children.
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
{// in this loop we do not read metadata because it's already read at begin.
if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
{
// if child is group then create new node and do recursive call.
aiNode* new_node = new aiNode;
new_node->mName = (*it)->ID;
new_node->mParent = &pSceneNode;
SceneNode_Child.push_back(new_node);
Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_Shape)
{
// shape can contain only one geometry and one appearance nodes.
Postprocess_BuildShape(*((CX3DImporter_NodeElement_Shape*)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
}
else if(((*it)->Type == CX3DImporter_NodeElement::ENET_DirectionalLight) || ((*it)->Type == CX3DImporter_NodeElement::ENET_PointLight) ||
((*it)->Type == CX3DImporter_NodeElement::ENET_SpotLight))
{
Postprocess_BuildLight(*((CX3DImporter_NodeElement_Light*)*it), pSceneLightList);
}
else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
{
throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + std::to_string((*it)->Type) + ".");
}
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
// copy data about children and meshes to aiNode.
if(SceneNode_Child.size() > 0)
{
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
pSceneNode.mNumChildren = SceneNode_Child.size();
pSceneNode.mChildren = new aiNode*[pSceneNode.mNumChildren];
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
}
if(SceneNode_Mesh.size() > 0)
{
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
pSceneNode.mNumMeshes = SceneNode_Mesh.size();
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *it++;
}
// that's all. return to previous deals
}
void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
{
aiMaterial* tmat = nullptr;
aiMesh* tmesh = nullptr;
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
unsigned int mat_ind = 0;
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
{
if(PostprocessHelper_ElementIsMesh((*it)->Type))
{
Postprocess_BuildMesh(**it, &tmesh);
if(tmesh != nullptr)
{
// if mesh successfully built then add data about it to arrays
pNodeMeshInd.push_back(pSceneMeshList.size());
pSceneMeshList.push_back(tmesh);
// keep mesh type. Need above for texture coordinate generation.
mesh_type = (*it)->Type;
}
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_Appearance)
{
Postprocess_BuildMaterial(**it, &tmat);
if(tmat != nullptr)
{
// if material successfully built then add data about it to array
mat_ind = pSceneMaterialList.size();
pSceneMaterialList.push_back(tmat);
}
}
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
// associate read material with read mesh.
if((tmesh != nullptr) && (tmat != nullptr))
{
tmesh->mMaterialIndex = mat_ind;
// Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
{
int32_t tm;
aiVector3D tvec3;
switch(mesh_type)
{
case CX3DImporter_NodeElement::ENET_Box:
tm = aiTextureMapping_BOX;
break;
case CX3DImporter_NodeElement::ENET_Cone:
case CX3DImporter_NodeElement::ENET_Cylinder:
tm = aiTextureMapping_CYLINDER;
break;
case CX3DImporter_NodeElement::ENET_Sphere:
tm = aiTextureMapping_SPHERE;
break;
default:
tm = aiTextureMapping_PLANE;
break;
}// switch(mesh_type)
tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
}// if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
}// if((tmesh != nullptr) && (tmat != nullptr))
}
void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
{
std::list<CX3DImporter_NodeElement*> meta_list;
size_t meta_idx;
PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
if(meta_list.size() > 0)
{
if(pSceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
// copy collected metadata to output node.
pSceneNode.mMetaData = new aiMetadata();
pSceneNode.mMetaData->mNumProperties = meta_list.size();
pSceneNode.mMetaData->mKeys = new aiString[pSceneNode.mMetaData->mNumProperties];
pSceneNode.mMetaData->mValues = new aiMetadataEntry[pSceneNode.mMetaData->mNumProperties];
meta_idx = 0;
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++, meta_idx++)
{
CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
// due to limitations we can add only first element of value list.
// Add an element according to its type.
if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean)
{
if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, *(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.begin()));
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble)
{
// at this case also converting double to float.
if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat)
{
if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger)
{
if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaString)
{
if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, ((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.begin()->data());
}
else
{
throw DeadlyImportError("Postprocess. Unknown metadata type.");
}// if((*it)->Type == CX3DImporter_NodeElement::ENET_Meta*) else
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
}// if(meta_list.size() > 0)
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -0,0 +1,937 @@
/// \file X3DImporter_Rendering.cpp
/// \brief Parsing data from nodes of "Rendering" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Color
// DEF="" ID
// USE="" IDREF
// color="" MFColor [inputOutput]
// />
void X3DImporter::ParseNode_Rendering_Color()
{
std::string use, def;
std::list<aiColor3D> color;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsListCol3f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Color, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Color(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Color*)ne)->Value = color;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Color");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <ColorRGBA
// DEF="" ID
// USE="" IDREF
// color="" MFColorRGBA [inputOutput]
// />
void X3DImporter::ParseNode_Rendering_ColorRGBA()
{
std::string use, def;
std::list<aiColor4D> color;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsListCol4f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ColorRGBA, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_ColorRGBA(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_ColorRGBA*)ne)->Value = color;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "ColorRGBA");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Coordinate
// DEF="" ID
// USE="" IDREF
// point="" MFVec3f [inputOutput]
// />
void X3DImporter::ParseNode_Rendering_Coordinate()
{
std::string use, def;
std::list<aiVector3D> point;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec3f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Coordinate, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Coordinate(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Coordinate*)ne)->Value = point;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Coordinate");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <IndexedLineSet
// DEF="" ID
// USE="" IDREF
// colorIndex="" MFInt32 [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// coordIndex="" MFInt32 [initializeOnly]
// >
// <!-- ColorCoordinateContentModel -->
// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedLineSet>
void X3DImporter::ParseNode_Rendering_IndexedLineSet()
{
std::string use, def;
std::list<int32_t> colorIndex;
bool colorPerVertex = true;
std::list<int32_t> coordIndex;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("colorIndex", colorIndex, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("coordIndex", coordIndex, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedLineSet, ne);
}
else
{
// check data
if((coordIndex.size() < 2) || ((coordIndex.back() == (-1)) && (coordIndex.size() < 3)))
throw DeadlyImportError("IndexedLineSet must contain not empty \"coordIndex\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedLineSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
ne_alias.ColorIndex = colorIndex;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.CoordIndex = coordIndex;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("IndexedLineSet");
// check for Color and Coordinate nodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedLineSet");
MACRO_NODECHECK_LOOPEND("IndexedLineSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <IndexedTriangleFanSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// index="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedTriangleFanSet>
void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::list<int32_t> index;
bool normalPerVertex = true;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleFanSet, ne);
}
else
{
// check data
if(index.size() == 0) throw DeadlyImportError("IndexedTriangleFanSet must contain not empty \"index\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.CoordIndex = index;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleFanSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleFanSet");
MACRO_NODECHECK_LOOPEND("IndexedTriangleFanSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <IndexedTriangleSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// index="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedTriangleSet>
void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::list<int32_t> index;
bool normalPerVertex = true;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleSet, ne);
}
else
{
// check data
if(index.size() == 0) throw DeadlyImportError("IndexedTriangleSet must contain not empty \"index\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.CoordIndex = index;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleSet");
MACRO_NODECHECK_LOOPEND("IndexedTriangleSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <IndexedTriangleStripSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// index="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedTriangleStripSet>
void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::list<int32_t> index;
bool normalPerVertex = true;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleStripSet, ne);
}
else
{
// check data
if(index.size() == 0) throw DeadlyImportError("IndexedTriangleStripSet must contain not empty \"index\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.CoordIndex = index;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleStripSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleStripSet");
MACRO_NODECHECK_LOOPEND("IndexedTriangleStripSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <LineSet
// DEF="" ID
// USE="" IDREF
// vertexCount="" MFInt32 [initializeOnly]
// >
// <!-- ColorCoordinateContentModel -->
// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </LineSet>
void X3DImporter::ParseNode_Rendering_LineSet()
{
std::string use, def;
std::list<int32_t> vertexCount;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("vertexCount", vertexCount, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_LineSet, ne);
}
else
{
// check data
if(vertexCount.size() == 0) throw DeadlyImportError("LineSet must contain not empty \"vertexCount\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_LineSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
ne_alias.VertexCount = vertexCount;
// create CoordIdx
size_t coord_num = 0;
ne_alias.CoordIndex.clear();
for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
{
if(*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two.");
for(int32_t i = 0; i < *vc_it; i++) ne_alias.CoordIndex.push_back(coord_num++);// add vertices indices
ne_alias.CoordIndex.push_back(-1);// add face delimiter.
}
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("LineSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("LineSet");
MACRO_NODECHECK_LOOPEND("LineSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <PointSet
// DEF="" ID
// USE="" IDREF
// >
// <!-- ColorCoordinateContentModel -->
// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </PointSet>
void X3DImporter::ParseNode_Rendering_PointSet()
{
std::string use, def;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointSet, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_PointSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("PointSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("PointSet");
MACRO_NODECHECK_LOOPEND("PointSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TriangleFanSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// fanCount="" MFInt32 [inputOutput]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </TriangleFanSet>
void X3DImporter::ParseNode_Rendering_TriangleFanSet()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::list<int32_t> fanCount;
bool normalPerVertex = true;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("fanCount", fanCount, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleFanSet, ne);
}
else
{
// check data
if(fanCount.size() == 0) throw DeadlyImportError("TriangleFanSet must contain not empty \"fanCount\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleFanSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.VertexCount = fanCount;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// create CoordIdx
size_t coord_num_first, coord_num_prev;
ne_alias.CoordIndex.clear();
// assign indices for first triangle
coord_num_first = 0;
coord_num_prev = 1;
for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
{
if(*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
for(int32_t vc = 2; vc < *vc_it; vc++)
{
if(ccw)
{
// 2 1
// 0
ne_alias.CoordIndex.push_back(coord_num_first);// first vertex is a center and always is [0].
ne_alias.CoordIndex.push_back(coord_num_prev++);
ne_alias.CoordIndex.push_back(coord_num_prev);
}
else
{
// 1 2
// 0
ne_alias.CoordIndex.push_back(coord_num_first);// first vertex is a center and always is [0].
ne_alias.CoordIndex.push_back(coord_num_prev + 1);
ne_alias.CoordIndex.push_back(coord_num_prev++);
}// if(ccw) else
ne_alias.CoordIndex.push_back(-1);// add face delimiter.
}// for(int32_t vc = 2; vc < *vc_it; vc++)
coord_num_prev++;// that index will be center of next fan
coord_num_first = coord_num_prev++;// forward to next point - second point of fan
}// for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("TriangleFanSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleFanSet");
MACRO_NODECHECK_LOOPEND("TriangleFanSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TriangleSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </TriangleSet>
void X3DImporter::ParseNode_Rendering_TriangleSet()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
bool normalPerVertex = true;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleSet, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_TriangleSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("TriangleSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleSet");
MACRO_NODECHECK_LOOPEND("TriangleSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TriangleStripSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// stripCount="" MFInt32 [inputOutput]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </TriangleStripSet>
void X3DImporter::ParseNode_Rendering_TriangleStripSet()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
std::list<int32_t> stripCount;
bool normalPerVertex = true;
bool solid = true;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("stripCount", stripCount, XML_ReadNode_GetAttrVal_AsListI32);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleStripSet, ne);
}
else
{
// check data
if(stripCount.size() == 0) throw DeadlyImportError("TriangleStripSet must contain not empty \"stripCount\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleStripSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.VertexCount = stripCount;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
// create CoordIdx
size_t coord_num0, coord_num1, coord_num2;// indices of current triangle
bool odd_tri;// sequence of current triangle
size_t coord_num_sb;// index of first point of strip
ne_alias.CoordIndex.clear();
coord_num_sb = 0;
for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
{
if(*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");
// set initial values for first triangle
coord_num0 = coord_num_sb;
coord_num1 = coord_num_sb + 1;
coord_num2 = coord_num_sb + 2;
odd_tri = true;
for(int32_t vc = 2; vc < *vc_it; vc++)
{
if(ccw)
{
// 0 2
// 1
ne_alias.CoordIndex.push_back(coord_num0);
ne_alias.CoordIndex.push_back(coord_num1);
ne_alias.CoordIndex.push_back(coord_num2);
}
else
{
// 0 1
// 2
ne_alias.CoordIndex.push_back(coord_num0);
ne_alias.CoordIndex.push_back(coord_num2);
ne_alias.CoordIndex.push_back(coord_num1);
}// if(ccw) else
ne_alias.CoordIndex.push_back(-1);// add face delimiter.
// prepare values for next triangle
if(odd_tri)
{
coord_num0 = coord_num2;
coord_num2++;
}
else
{
coord_num1 = coord_num2;
coord_num2 = coord_num1 + 1;
}
odd_tri = !odd_tri;
coord_num_sb = coord_num2;// that index will be start of next strip
}// for(int32_t vc = 2; vc < *vc_it; vc++)
}// for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("TriangleStripSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleStripSet");
MACRO_NODECHECK_LOOPEND("TriangleStripSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Normal
// DEF="" ID
// USE="" IDREF
// vector="" MFVec3f [inputOutput]
// />
void X3DImporter::ParseNode_Rendering_Normal()
{
std::string use, def;
std::list<aiVector3D> vector;
CX3DImporter_NodeElement* ne;
LogInfo("TRACE: scene rendering Normal b");
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("vector", vector, XML_ReadNode_GetAttrVal_AsListVec3f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Normal, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Normal(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Normal*)ne)->Value = vector;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Normal");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
LogInfo("TRACE: scene rendering Normal e");
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/// \file X3DImporter_Shape.cpp
/// \brief Parsing data from nodes of "Shape" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Shape
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ShapeChildContentModel -->
// "ShapeChildContentModel is the child-node content model corresponding to X3DShapeNode. ShapeChildContentModel can contain a single Appearance node and a
// single geometry node, in any order.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
// </Shape>
// A Shape node is unlit if either of the following is true:
// The shape's appearance field is NULL (default).
// The material field in the Appearance node is NULL (default).
// NOTE Geometry nodes that represent lines or points do not support lighting.
void X3DImporter::ParseNode_Shape_Shape()
{
std::string use, def;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Shape, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Shape(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("Shape");
// check for appearance node
if(XML_CheckNode_NameEqual("Appearance")) { ParseNode_Shape_Appearance(); continue; }
// check for X3DGeometryNodes
if(XML_CheckNode_NameEqual("Arc2D")) { ParseNode_Geometry2D_Arc2D(); continue; }
if(XML_CheckNode_NameEqual("ArcClose2D")) { ParseNode_Geometry2D_ArcClose2D(); continue; }
if(XML_CheckNode_NameEqual("Circle2D")) { ParseNode_Geometry2D_Circle2D(); continue; }
if(XML_CheckNode_NameEqual("Disk2D")) { ParseNode_Geometry2D_Disk2D(); continue; }
if(XML_CheckNode_NameEqual("Polyline2D")) { ParseNode_Geometry2D_Polyline2D(); continue; }
if(XML_CheckNode_NameEqual("Polypoint2D")) { ParseNode_Geometry2D_Polypoint2D(); continue; }
if(XML_CheckNode_NameEqual("Rectangle2D")) { ParseNode_Geometry2D_Rectangle2D(); continue; }
if(XML_CheckNode_NameEqual("TriangleSet2D")) { ParseNode_Geometry2D_TriangleSet2D(); continue; }
if(XML_CheckNode_NameEqual("Box")) { ParseNode_Geometry3D_Box(); continue; }
if(XML_CheckNode_NameEqual("Cone")) { ParseNode_Geometry3D_Cone(); continue; }
if(XML_CheckNode_NameEqual("Cylinder")) { ParseNode_Geometry3D_Cylinder(); continue; }
if(XML_CheckNode_NameEqual("ElevationGrid")) { ParseNode_Geometry3D_ElevationGrid(); continue; }
if(XML_CheckNode_NameEqual("Extrusion")) { ParseNode_Geometry3D_Extrusion(); continue; }
if(XML_CheckNode_NameEqual("IndexedFaceSet")) { ParseNode_Geometry3D_IndexedFaceSet(); continue; }
if(XML_CheckNode_NameEqual("Sphere")) { ParseNode_Geometry3D_Sphere(); continue; }
if(XML_CheckNode_NameEqual("IndexedLineSet")) { ParseNode_Rendering_IndexedLineSet(); continue; }
if(XML_CheckNode_NameEqual("LineSet")) { ParseNode_Rendering_LineSet(); continue; }
if(XML_CheckNode_NameEqual("PointSet")) { ParseNode_Rendering_PointSet(); continue; }
if(XML_CheckNode_NameEqual("IndexedTriangleFanSet")) { ParseNode_Rendering_IndexedTriangleFanSet(); continue; }
if(XML_CheckNode_NameEqual("IndexedTriangleSet")) { ParseNode_Rendering_IndexedTriangleSet(); continue; }
if(XML_CheckNode_NameEqual("IndexedTriangleStripSet")) { ParseNode_Rendering_IndexedTriangleStripSet(); continue; }
if(XML_CheckNode_NameEqual("TriangleFanSet")) { ParseNode_Rendering_TriangleFanSet(); continue; }
if(XML_CheckNode_NameEqual("TriangleSet")) { ParseNode_Rendering_TriangleSet(); continue; }
if(XML_CheckNode_NameEqual("TriangleStripSet")) { ParseNode_Rendering_TriangleStripSet(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Shape");
MACRO_NODECHECK_LOOPEND("Shape");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Appearance
// DEF="" ID
// USE="" IDREF
// >
// <!-- AppearanceChildContentModel -->
// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
// PackagedShader, ProgramShader).
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
// </Appearance>
void X3DImporter::ParseNode_Shape_Appearance()
{
std::string use, def;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Appearance, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Appearance(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("Appearance");
if(XML_CheckNode_NameEqual("Material")) { ParseNode_Shape_Material(); continue; }
if(XML_CheckNode_NameEqual("ImageTexture")) { ParseNode_Texturing_ImageTexture(); continue; }
if(XML_CheckNode_NameEqual("TextureTransform")) { ParseNode_Texturing_TextureTransform(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Appearance");
MACRO_NODECHECK_LOOPEND("Appearance");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Material
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0.2" SFFloat [inputOutput]
// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
// emissiveColor="0 0 0" SFColor [inputOutput]
// shininess="0.2" SFFloat [inputOutput]
// specularColor="0 0 0" SFColor [inputOutput]
// transparency="0" SFFloat [inputOutput]
// />
void X3DImporter::ParseNode_Shape_Material()
{
std::string use, def;
float ambientIntensity = 0.2f;
float shininess = 0.2f;
float transparency = 0;
aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
aiColor3D emissiveColor(0, 0, 0);
aiColor3D specularColor(0, 0, 0);
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("shininess", shininess, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("transparency", transparency, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("diffuseColor", diffuseColor, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_REF("emissiveColor", emissiveColor, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_REF("specularColor", specularColor, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Material, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Material(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Material*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Material*)ne)->Shininess = shininess;
((CX3DImporter_NodeElement_Material*)ne)->Transparency = transparency;
((CX3DImporter_NodeElement_Material*)ne)->DiffuseColor = diffuseColor;
((CX3DImporter_NodeElement_Material*)ne)->EmissiveColor = emissiveColor;
((CX3DImporter_NodeElement_Material*)ne)->SpecularColor = specularColor;
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Material");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/// \file X3DImporter_Texturing.cpp
/// \brief Parsing data from nodes of "Texturing" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <ImageTexture
// DEF="" ID
// USE="" IDREF
// repeatS="true" SFBool
// repeatT="true" SFBool
// url="" MFString
// />
// When the url field contains no values ([]), texturing is disabled.
void X3DImporter::ParseNode_Texturing_ImageTexture()
{
std::string use, def;
bool repeatS = true;
bool repeatT = true;
std::list<std::string> url;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("repeatS", repeatS, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("repeatT", repeatT, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ImageTexture, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
// Attribute "url" can contain list of strings. But we need only one - first.
if(url.size() > 0)
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
else
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "ImageTexture");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TextureCoordinate
// DEF="" ID
// USE="" IDREF
// point="" MFVec3f [inputOutput]
// />
void X3DImporter::ParseNode_Texturing_TextureCoordinate()
{
std::string use, def;
std::list<aiVector2D> point;
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureCoordinate, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TextureCoordinate");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TextureTransform
// DEF="" ID
// USE="" IDREF
// center="0 0" SFVec2f [inputOutput]
// rotation="0" SFFloat [inputOutput]
// scale="1 1" SFVec2f [inputOutput]
// translation="0 0" SFVec2f [inputOutput]
// />
void X3DImporter::ParseNode_Texturing_TextureTransform()
{
std::string use, def;
aiVector2D center(0, 0);
float rotation = 0;
aiVector2D scale(1, 1);
aiVector2D translation(0, 0);
CX3DImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_RET("rotation", rotation, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureTransform, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TextureTransform");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER