[*] Set float type for constants: less warnings, less type truncations.
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897370b6ff
commit
aeb99898d3
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@ -174,9 +174,9 @@ void X3DImporter::ParseNode_Lighting_SpotLight()
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std::string def, use;
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float ambientIntensity = 0;
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aiVector3D attenuation(1, 0, 0);
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float beamWidth = 0.7854;
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float beamWidth = 0.7854f;
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aiColor3D color(1, 1, 1);
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float cutOffAngle = 1.570796;
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float cutOffAngle = 1.570796f;
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aiVector3D direction(0, 0, -1);
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bool global = true;
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float intensity = 1;
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@ -167,7 +167,7 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
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tvalf = 1;
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taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
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taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
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tvalf = 1.0 - tnemat.Transparency;
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tvalf = 1.0f - tnemat.Transparency;
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taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
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}// if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
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else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
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@ -159,10 +159,10 @@ CX3DImporter_NodeElement* ne;
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void X3DImporter::ParseNode_Shape_Material()
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{
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std::string use, def;
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float ambientIntensity = 0.2;
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float shininess = 0.2;
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float ambientIntensity = 0.2f;
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float shininess = 0.2f;
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float transparency = 0;
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aiColor3D diffuseColor(0.8, 0.8, 0.8);
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aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
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aiColor3D emissiveColor(0, 0, 0);
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aiColor3D specularColor(0, 0, 0);
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CX3DImporter_NodeElement* ne;
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