Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined

pull/4546/head
Matthew Clendening 2022-05-26 15:06:23 -04:00
parent 4d451fe437
commit 26233f1b77
1 changed files with 2 additions and 2 deletions

View File

@ -648,7 +648,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
const PropertyTable &props = model.Props(); const PropertyTable &props = model.Props();
bool ok; bool ok;
const float zero_epsilon = ai_epsilon; const auto zero_epsilon = ai_epsilon;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f); const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) { for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i); const TransformationComp comp = static_cast<TransformationComp>(i);
@ -3180,7 +3180,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
bool ok = false; bool ok = false;
const float zero_epsilon = ai_epsilon; const auto zero_epsilon = ai_epsilon;
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok); const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) { if (ok && preRotation.SquareLength() > zero_epsilon) {