diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index 4de142075..9ce593122 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -648,7 +648,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) { const PropertyTable &props = model.Props(); bool ok; - const float zero_epsilon = ai_epsilon; + const auto zero_epsilon = ai_epsilon; const aiVector3D all_ones(1.0f, 1.0f, 1.0f); for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) { const TransformationComp comp = static_cast(i); @@ -3180,7 +3180,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name, bool ok = false; - const float zero_epsilon = ai_epsilon; + const auto zero_epsilon = ai_epsilon; const aiVector3D& preRotation = PropertyGet(props, "PreRotation", ok); if (ok && preRotation.SquareLength() > zero_epsilon) {