Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected
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@ -68,18 +68,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iomanip>
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// MY DEBUG STUFF:
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#include <iostream>
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using std::cout;
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// END MY DEBUG STUF
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namespace Assimp {
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namespace FBX {
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