Merge branch 'master' into sample-simpleopengl-minor-improvements

pull/3036/head
Kim Kulling 2020-04-16 08:30:30 +02:00 committed by GitHub
commit 20c125218d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
102 changed files with 4690 additions and 1898 deletions

2
.github/FUNDING.yml vendored
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@ -1,2 +1,2 @@
patreon: assimp patreon: assimp
Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4 custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4

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@ -7,12 +7,11 @@ on:
branches: [ master ] branches: [ master ]
jobs: jobs:
build-ubuntu: linux:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v1 - uses: actions/checkout@v2
- name: configure - name: configure
run: cmake CMakeLists.txt run: cmake CMakeLists.txt
- name: build - name: build
@ -20,3 +19,28 @@ jobs:
- name: test - name: test
run: cd bin && ./unit run: cd bin && ./unit
mac:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build .
- name: test
run: cd bin && ./unit
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build . --config Release
- name: test
run: |
cd bin\Release
.\unit

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@ -39,9 +39,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.0 ) CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
# Toggles the use of the hunter package manager # Toggles the use of the hunter package manager
option(HUNTER_ENABLED "Enable Hunter package manager support" OFF) option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
include("cmake/HunterGate.cmake") include("cmake/HunterGate.cmake")
HunterGate( HunterGate(
URL "https://github.com/ruslo/hunter/archive/v0.23.176.tar.gz" URL "https://github.com/ruslo/hunter/archive/v0.23.176.tar.gz"
@ -60,7 +60,7 @@ OPTION( BUILD_SHARED_LIBS
ON ON
) )
OPTION( BUILD_FRAMEWORK OPTION( ASSIMP_BUILD_FRAMEWORK
"Build package as Mac OS X Framework bundle." "Build package as Mac OS X Framework bundle."
OFF OFF
) )
@ -101,7 +101,7 @@ OPTION ( ASSIMP_COVERALLS
OFF OFF
) )
OPTION( ASSIMP_INSTALL OPTION( ASSIMP_INSTALL
"DIsable this if you want to use assimp as a submodule." "Disable this if you want to use assimp as a submodule."
ON ON
) )
OPTION ( ASSIMP_ERROR_MAX OPTION ( ASSIMP_ERROR_MAX
@ -120,25 +120,25 @@ OPTION ( ASSIMP_UBSAN
"Enable Undefined Behavior sanitizer." "Enable Undefined Behavior sanitizer."
OFF OFF
) )
OPTION ( SYSTEM_IRRXML OPTION ( ASSIMP_SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library." "Use system installed Irrlicht/IrrXML library."
OFF OFF
) )
OPTION ( BUILD_DOCS OPTION ( ASSIMP_BUILD_DOCS
"Build documentation using Doxygen." "Build documentation using Doxygen."
OFF OFF
) )
OPTION( INJECT_DEBUG_POSTFIX OPTION( ASSIMP_INJECT_DEBUG_POSTFIX
"Inject debug postfix in .a/.so/.dll lib names" "Inject debug postfix in .a/.so/.dll lib names"
ON ON
) )
OPTION ( IGNORE_GIT_HASH OPTION ( ASSIMP_IGNORE_GIT_HASH
"Don't call git to get the hash." "Don't call git to get the hash."
OFF OFF
) )
IF (IOS AND NOT HUNTER_ENABLED) IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (NOT CMAKE_BUILD_TYPE) IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release") SET(CMAKE_BUILD_TYPE "Release")
ENDIF () ENDIF ()
@ -161,7 +161,7 @@ IF(MSVC)
ENDIF() ENDIF()
ENDIF() ENDIF()
IF (BUILD_FRAMEWORK) IF (ASSIMP_BUILD_FRAMEWORK)
SET (BUILD_SHARED_LIBS ON) SET (BUILD_SHARED_LIBS ON)
MESSAGE(STATUS "Framework bundle building enabled") MESSAGE(STATUS "Framework bundle building enabled")
ENDIF() ENDIF()
@ -181,12 +181,12 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
SET (ASSIMP_SOVERSION 5) SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" ) SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT HUNTER_ENABLED) if(NOT ASSIMP_HUNTER_ENABLED)
# Enable C++11 support globally # Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 ) set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
endif() endif()
IF(NOT IGNORE_GIT_HASH) IF(NOT ASSIMP_IGNORE_GIT_HASH)
# Get the current working branch # Get the current working branch
EXECUTE_PROCESS( EXECUTE_PROCESS(
COMMAND git rev-parse --abbrev-ref HEAD COMMAND git rev-parse --abbrev-ref HEAD
@ -238,14 +238,9 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev) SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names") SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF()
# Grouped compiler settings # Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF() ENDIF()
@ -262,7 +257,7 @@ ELSEIF(MSVC)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF() ENDIF()
@ -274,7 +269,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3) ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
message(WARNING "MinGW is old, if you experience errors, update MinGW.") message(WARNING "MinGW is old, if you experience errors, update MinGW.")
ENDIF() ENDIF()
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF() ENDIF()
@ -283,7 +278,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ ) ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF() ENDIF()
IF ( IOS AND NOT HUNTER_ENABLED) IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (CMAKE_BUILD_TYPE STREQUAL "Debug") IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
@ -350,17 +345,9 @@ ELSE()
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
ENDIF () ENDIF ()
# Cache these to allow the user to override them manually.
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG) get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug")) IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools") SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE() ELSE()
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools") SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
@ -373,7 +360,7 @@ IF (NOT TARGET uninstall)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake") ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF() ENDIF()
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}") set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
set(INCLUDE_INSTALL_DIR "include") set(INCLUDE_INSTALL_DIR "include")
@ -417,6 +404,28 @@ ELSE()
else() else()
set(BUILD_LIB_TYPE STATIC) set(BUILD_LIB_TYPE STATIC)
endif() endif()
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
ELSE()
# Cache these to allow the user to override them on non-Unix platforms
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
ENDIF()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
IF (is_multi_config) IF (is_multi_config)
@ -440,18 +449,18 @@ ELSE()
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT}) DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF() ENDIF()
IF( BUILD_DOCS ) IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc) ADD_SUBDIRECTORY(doc)
ENDIF() ENDIF()
# Look for system installed irrXML # Look for system installed irrXML
IF ( SYSTEM_IRRXML ) IF ( ASSIMP_SYSTEM_IRRXML )
FIND_PACKAGE( IrrXML REQUIRED ) FIND_PACKAGE( IrrXML REQUIRED )
ENDIF() ENDIF()
# Search for external dependencies, and build them from source if not found # Search for external dependencies, and build them from source if not found
# Search for zlib # Search for zlib
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(ZLIB) hunter_add_package(ZLIB)
find_package(ZLIB CONFIG REQUIRED) find_package(ZLIB CONFIG REQUIRED)
@ -575,7 +584,7 @@ ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF () ENDIF ()
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
ADD_SUBDIRECTORY(contrib) ADD_SUBDIRECTORY(contrib)
ENDIF() ENDIF()

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@ -1,7 +1,5 @@
prefix=@CMAKE_INSTALL_PREFIX@ libdir=@CMAKE_INSTALL_FULL_LIBDIR@
exec_prefix=@CMAKE_INSTALL_PREFIX@/ includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
Name: @CMAKE_PROJECT_NAME@ Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner. Description: Import various well-known 3D model formats in an uniform manner.

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@ -7,6 +7,14 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@) set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if ("${LIB64}" STREQUAL "TRUE")
set(LIBSUFFIX 64)
else()
set(LIBSUFFIX "")
endif()
if(MSVC) if(MSVC)
if(MSVC_TOOLSET_VERSION) if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -44,22 +52,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,23 +83,20 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}" IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}" )
endif() endif()
endif() endif()
# Commands beyond this point should not need to know the version. # Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION) set(CMAKE_IMPORT_FILE_VERSION)

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@ -7,6 +7,14 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@) set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if ("${LIB64}" STREQUAL "TRUE")
set(LIBSUFFIX 64)
else()
set(LIBSUFFIX "")
endif()
if(MSVC) if(MSVC)
if(MSVC_TOOLSET_VERSION) if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -44,12 +52,12 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release" # Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
@ -59,7 +67,7 @@ if(MSVC)
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,18 +83,17 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}" IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}" )
endif() endif()
endif() endif()

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@ -43,23 +43,13 @@ unset(_targetsDefined)
unset(_targetsNotDefined) unset(_targetsNotDefined)
unset(_expectedTargets) unset(_expectedTargets)
# Compute the installation prefix relative to this file.
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
# Create imported target assimp::assimp # Create imported target assimp::assimp
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED) add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION" COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
INTERFACE_assimp_MAJOR_VERSION "1" INTERFACE_assimp_MAJOR_VERSION "1"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include" INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine" #INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
) )
@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
include(${f}) include(${f})
endforeach() endforeach()
# Cleanup temporary variables.
set(_IMPORT_PREFIX)
# Loop over all imported files and verify that they actually exist # Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} ) foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} ) foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */ /** @file Implementation of the 3ds importer class */
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers // internal headers

View File

@ -322,7 +322,7 @@ struct Face : public FaceWithSmoothingGroup {
}; };
#ifdef _WIN32 #ifdef _WIN32
# pragma warning(disable : 4315) #pragma warning(disable : 4315)
#endif #endif
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -441,30 +441,52 @@ struct Material {
// empty // empty
} }
Material(const Material &other) = default; Material(const Material &other) :
Material &operator=(const Material &other) = default; mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT Material(Material &&other) AI_NO_EXCEPT :
: mName(std::move(other.mName)), mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)), mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)), mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)), mShininessStrength(std::move(other.mShininessStrength)),
mSpecular(std::move(other.mSpecular)), mSpecular(std::move(other.mSpecular)),
mAmbient(std::move(other.mAmbient)), mAmbient(std::move(other.mAmbient)),
mShading(std::move(other.mShading)), mShading(std::move(other.mShading)),
mTransparency(std::move(other.mTransparency)), mTransparency(std::move(other.mTransparency)),
sTexDiffuse(std::move(other.sTexDiffuse)), sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)), sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)), sTexSpecular(std::move(other.sTexSpecular)),
sTexReflective(std::move(other.sTexReflective)), sTexReflective(std::move(other.sTexReflective)),
sTexBump(std::move(other.sTexBump)), sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)), sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)), sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(std::move(other.mBumpHeight)), mBumpHeight(std::move(other.mBumpHeight)),
mEmissive(std::move(other.mEmissive)), mEmissive(std::move(other.mEmissive)),
sTexAmbient(std::move(other.sTexAmbient)), sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) { mTwoSided(std::move(other.mTwoSided)) {
// empty
} }
Material &operator=(Material &&other) AI_NO_EXCEPT { Material &operator=(Material &&other) AI_NO_EXCEPT {

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
"3ds prj" "3ds prj"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Begins a new parsing block // Begins a new parsing block
// - Reads the current chunk and validates it // - Reads the current chunk and validates it
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Loader registry entry // Loader registry entry
const aiImporterDesc* Discreet3DSImporter::GetInfo () const const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
{
// nothing to be done for the moment // nothing to be done for the moment
} }
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh); ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
} }
// Replace all occurences of the default material with a // Replace all occurrences of the default material with a
// valid material. Generate it if no material containing // valid material. Generate it if no material containing
// DEFAULT in its name has been found in the file // DEFAULT in its name has been found in the file
ReplaceDefaultMaterial(); ReplaceDefaultMaterial();
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene // Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
{
// There are some 3DS files with a zero scaling factor // There are some 3DS files with a zero scaling factor
if (!mMasterScale)mMasterScale = 1.0f; if (!mMasterScale)mMasterScale = 1.0f;
else mMasterScale = 1.0f / mMasterScale; else mMasterScale = 1.0f / mMasterScale;
@ -1084,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd); mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here // Larger 3DS files could have multiple FACE chunks here
chunkSize = stream->GetRemainingSizeToLimit(); chunkSize = (int)stream->GetRemainingSizeToLimit();
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) ) if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
ParseFaceChunk(); ParseFaceChunk();
} }

View File

@ -65,15 +65,11 @@ using namespace D3DS;
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files /** Importer class for 3D Studio r3 and r4 3DS files
*/ */
class Discreet3DSImporter : public BaseImporter class Discreet3DSImporter : public BaseImporter {
{
public: public:
Discreet3DSImporter(); Discreet3DSImporter();
~Discreet3DSImporter(); ~Discreet3DSImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.

View File

@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
const int CHARS_PER_LINE = 72; const int CHARS_PER_LINE = 72;
#pragma warning(push)
#pragma warning(disable : 4244)
void base64_init_encodestate(base64_encodestate* state_in) void base64_init_encodestate(base64_encodestate* state_in)
{ {
state_in->step = step_A; state_in->step = step_A;
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
return (int)(codechar - code_out); return (int)(codechar - code_out);
} }
#pragma warning(pop)

View File

@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
namespace Assimp { namespace Assimp {
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {

View File

@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateInit2(&zstream, 16+MAX_WBITS); inflateInit2(&zstream, 16+MAX_WBITS);
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() ); zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
zstream.avail_in = reader->GetRemainingSize(); zstream.avail_in = (uInt) reader->GetRemainingSize();
size_t total = 0l; size_t total = 0l;

View File

@ -886,7 +886,7 @@ SET( Extra_SRCS
SOURCE_GROUP( Extra FILES ${Extra_SRCS}) SOURCE_GROUP( Extra FILES ${Extra_SRCS})
# irrXML # irrXML
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(irrXML) hunter_add_package(irrXML)
find_package(irrXML CONFIG REQUIRED) find_package(irrXML CONFIG REQUIRED)
ELSE() ELSE()
@ -894,7 +894,7 @@ ELSE()
ENDIF() ENDIF()
# utf8 # utf8
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(utf8) hunter_add_package(utf8)
find_package(utf8 CONFIG REQUIRED) find_package(utf8 CONFIG REQUIRED)
ELSE() ELSE()
@ -902,7 +902,7 @@ ELSE()
ENDIF() ENDIF()
# polyclipping # polyclipping
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(polyclipping) hunter_add_package(polyclipping)
find_package(polyclipping CONFIG REQUIRED) find_package(polyclipping CONFIG REQUIRED)
ELSE() ELSE()
@ -914,7 +914,7 @@ ELSE()
ENDIF() ENDIF()
# poly2tri # poly2tri
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(poly2tri) hunter_add_package(poly2tri)
find_package(poly2tri CONFIG REQUIRED) find_package(poly2tri CONFIG REQUIRED)
ELSE() ELSE()
@ -935,7 +935,7 @@ ELSE()
ENDIF() ENDIF()
# minizip/unzip # minizip/unzip
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(minizip) hunter_add_package(minizip)
find_package(minizip CONFIG REQUIRED) find_package(minizip CONFIG REQUIRED)
ELSE() ELSE()
@ -950,7 +950,7 @@ ELSE()
ENDIF() ENDIF()
# zip (https://github.com/kuba--/zip) # zip (https://github.com/kuba--/zip)
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(zip) hunter_add_package(zip)
find_package(zip CONFIG REQUIRED) find_package(zip CONFIG REQUIRED)
ELSE() ELSE()
@ -971,7 +971,7 @@ ELSE()
ENDIF() ENDIF()
# openddlparser # openddlparser
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(openddlparser) hunter_add_package(openddlparser)
find_package(openddlparser CONFIG REQUIRED) find_package(openddlparser CONFIG REQUIRED)
ELSE() ELSE()
@ -994,7 +994,7 @@ ELSE()
ENDIF() ENDIF()
# Open3DGC # Open3DGC
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
# Nothing to do, not available in Hunter yet. # Nothing to do, not available in Hunter yet.
ELSE() ELSE()
SET ( open3dgc_SRCS SET ( open3dgc_SRCS
@ -1035,7 +1035,7 @@ ENDIF()
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file # RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
# has implementation for different platforms: WIN32, __MACH__ and other ("else" block). # has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
FIND_PACKAGE(RT QUIET) FIND_PACKAGE(RT QUIET)
IF (NOT HUNTER_ENABLED AND (RT_FOUND OR MSVC)) IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR MSVC))
SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 ) SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 ) ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
ELSE () ELSE ()
@ -1045,7 +1045,7 @@ ELSE ()
ENDIF () ENDIF ()
# RapidJSON # RapidJSON
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(RapidJSON) hunter_add_package(RapidJSON)
find_package(RapidJSON CONFIG REQUIRED) find_package(RapidJSON CONFIG REQUIRED)
ELSE() ELSE()
@ -1068,7 +1068,7 @@ if ( MSVC )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif () endif ()
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND) if (UNZIP_FOUND)
SET (unzip_compile_SRCS "") SET (unzip_compile_SRCS "")
else () else ()
@ -1118,7 +1118,7 @@ SET( assimp_src
) )
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD ) ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
${IRRXML_INCLUDE_DIR} ${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include ../contrib/openddlparser/include
@ -1139,7 +1139,7 @@ TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include>
) )
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
TARGET_LINK_LIBRARIES(assimp TARGET_LINK_LIBRARIES(assimp
PUBLIC PUBLIC
polyclipping::polyclipping polyclipping::polyclipping
@ -1212,7 +1212,7 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
) )
if (APPLE) if (APPLE)
if (BUILD_FRAMEWORK) if (ASSIMP_BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE FRAMEWORK TRUE
FRAMEWORK_VERSION C FRAMEWORK_VERSION C
@ -1232,7 +1232,7 @@ ENDIF()
# Build against external unzip, or add ../contrib/unzip so # Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h" # assimp can #include "unzip.h"
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND) if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS}) INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
@ -1246,7 +1246,7 @@ IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY}) TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
ENDIF () ENDIF ()
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
INSTALL( TARGETS assimp INSTALL( TARGETS assimp
EXPORT "${TARGETS_EXPORT_NAME}" EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}

View File

@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++; *ot++ = *buffer++;
*ot = '\0'; *ot = '\0';
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data); nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
} }
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size()); anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

File diff suppressed because it is too large Load Diff

View File

@ -655,7 +655,8 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) { for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i); const TransformationComp comp = static_cast<TransformationComp>(i);
if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation) { if (comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ||
comp == TransformationComp_PreRotation || comp == TransformationComp_PostRotation) {
continue; continue;
} }
@ -856,9 +857,10 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
// name passed to the method is already unique // name passed to the method is already unique
nd->mName.Set(name); nd->mName.Set(name);
// for (const auto &transform : chain) {
for (const auto &transform : chain) { // skip inverse chain for no preservePivots
nd->mTransformation = nd->mTransformation * transform; for (unsigned int i = TransformationComp_Translation; i < TransformationComp_MAXIMUM; i++) {
nd->mTransformation = nd->mTransformation * chain[i];
} }
return false; return false;
} }
@ -2738,15 +2740,12 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
// be invoked _later_ (animations come first). If this node has only rotation, // be invoked _later_ (animations come first). If this node has only rotation,
// scaling and translation _and_ there are no animated other components either, // scaling and translation _and_ there are no animated other components either,
// we can use a single node and also a single node animation channel. // we can use a single node and also a single node animation channel.
if (!has_complex && !NeedsComplexTransformationChain(target)) { if( !has_complex && !NeedsComplexTransformationChain(target)) {
aiNodeAnim* const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
aiNodeAnim *const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
node_property_map.end(), node_property_map.end(),
layer_map,
start, stop, start, stop,
max_time, max_time,
min_time, min_time
true // input is TRS order, assimp is SRT
); );
ai_assert(nd); ai_assert(nd);
@ -3020,133 +3019,121 @@ aiNodeAnim *FBXConverter::GenerateTranslationNodeAnim(const std::string &name,
return na.release(); return na.release();
} }
aiNodeAnim *FBXConverter::GenerateSimpleNodeAnim(const std::string &name, aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const Model &target, const Model& target,
NodeMap::const_iterator chain[TransformationComp_MAXIMUM], NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
NodeMap::const_iterator iter_end, NodeMap::const_iterator iterEnd,
const LayerMap &layer_map,
int64_t start, int64_t stop, int64_t start, int64_t stop,
double &max_time, double& maxTime,
double &min_time, double& minTime)
bool reverse_order)
{ {
std::unique_ptr<aiNodeAnim> na(new aiNodeAnim()); std::unique_ptr<aiNodeAnim> na(new aiNodeAnim());
na->mNodeName.Set(name); na->mNodeName.Set(name);
const PropertyTable &props = target.Props(); const PropertyTable &props = target.Props();
// need to convert from TRS order to SRT? // collect unique times and keyframe lists
if (reverse_order) { KeyFrameListList keyframeLists[TransformationComp_MAXIMUM];
KeyTimeList keytimes;
aiVector3D def_scale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f)); for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
aiVector3D def_translate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f)); if (chain[i] == iterEnd)
aiVector3D def_rot = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)); continue;
KeyFrameListList scaling; keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
KeyFrameListList translation;
KeyFrameListList rotation;
if (chain[TransformationComp_Scaling] != iter_end) { for (KeyFrameListList::const_iterator it = keyframeLists[i].begin(); it != keyframeLists[i].end(); ++it) {
scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second, start, stop); const KeyTimeList& times = *std::get<0>(*it);
keytimes.insert(keytimes.end(), times.begin(), times.end());
} }
if (chain[TransformationComp_Translation] != iter_end) { // remove duplicates
translation = GetKeyframeList((*chain[TransformationComp_Translation]).second, start, stop); std::sort(keytimes.begin(), keytimes.end());
}
if (chain[TransformationComp_Rotation] != iter_end) { auto last = std::unique(keytimes.begin(), keytimes.end());
rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second, start, stop); keytimes.erase(last, keytimes.end());
} }
KeyFrameListList joined; const Model::RotOrder rotOrder = target.RotationOrder();
joined.insert(joined.end(), scaling.begin(), scaling.end()); const size_t keyCount = keytimes.size();
joined.insert(joined.end(), translation.begin(), translation.end());
joined.insert(joined.end(), rotation.begin(), rotation.end());
const KeyTimeList &times = GetKeyTimeList(joined); aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
aiQuatKey *out_quat = new aiQuatKey[times.size()]; aiVectorKey* outTranslations = new aiVectorKey[keyCount];
aiVectorKey *out_scale = new aiVectorKey[times.size()]; aiQuatKey* outRotations = new aiQuatKey[keyCount];
aiVectorKey *out_translation = new aiVectorKey[times.size()]; aiVectorKey* outScales = new aiVectorKey[keyCount];
if (times.size()) { if (keyframeLists[TransformationComp_Translation].size() > 0) {
ConvertTransformOrder_TRStoSRT(out_quat, out_scale, out_translation, InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
scaling,
translation,
rotation,
times,
max_time,
min_time,
target.RotationOrder(),
def_scale,
def_translate,
def_rot);
}
// XXX remove duplicates / redundant keys which this operation did
// likely produce if not all three channels were equally dense.
na->mNumScalingKeys = static_cast<unsigned int>(times.size());
na->mNumRotationKeys = na->mNumScalingKeys;
na->mNumPositionKeys = na->mNumScalingKeys;
na->mScalingKeys = out_scale;
na->mRotationKeys = out_quat;
na->mPositionKeys = out_translation;
} else { } else {
for (size_t i = 0; i < keyCount; ++i) {
// if a particular transformation is not given, grab it from outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
// the corresponding node to meet the semantics of aiNodeAnim, outTranslations[i].mValue = defTranslate;
// which requires all of rotation, scaling and translation
// to be set.
if (chain[TransformationComp_Scaling] != iter_end) {
ConvertScaleKeys(na.get(), (*chain[TransformationComp_Scaling]).second,
layer_map,
start, stop,
max_time,
min_time);
} else {
na->mScalingKeys = new aiVectorKey[1];
na->mNumScalingKeys = 1;
na->mScalingKeys[0].mTime = 0.;
na->mScalingKeys[0].mValue = PropertyGet(props, "Lcl Scaling",
aiVector3D(1.f, 1.f, 1.f));
}
if (chain[TransformationComp_Rotation] != iter_end) {
ConvertRotationKeys(na.get(), (*chain[TransformationComp_Rotation]).second,
layer_map,
start, stop,
max_time,
min_time,
target.RotationOrder());
} else {
na->mRotationKeys = new aiQuatKey[1];
na->mNumRotationKeys = 1;
na->mRotationKeys[0].mTime = 0.;
na->mRotationKeys[0].mValue = EulerToQuaternion(
PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)),
target.RotationOrder());
}
if (chain[TransformationComp_Translation] != iter_end) {
ConvertTranslationKeys(na.get(), (*chain[TransformationComp_Translation]).second,
layer_map,
start, stop,
max_time,
min_time);
} else {
na->mPositionKeys = new aiVectorKey[1];
na->mNumPositionKeys = 1;
na->mPositionKeys[0].mTime = 0.;
na->mPositionKeys[0].mValue = PropertyGet(props, "Lcl Translation",
aiVector3D(0.f, 0.f, 0.f));
} }
} }
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat;
}
}
if (keyframeLists[TransformationComp_Scaling].size() > 0) {
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outScales[i].mValue = defScale;
}
}
bool ok = false;
const float zero_epsilon = 1e-6f;
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = preQuat * outRotations[i].mValue;
}
}
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
if (ok && postRotation.SquareLength() > zero_epsilon) {
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = outRotations[i].mValue * postQuat;
}
}
// convert TRS to SRT
for (size_t i = 0; i < keyCount; ++i) {
aiQuaternion& r = outRotations[i].mValue;
aiVector3D& s = outScales[i].mValue;
aiVector3D& t = outTranslations[i].mValue;
aiMatrix4x4 mat, temp;
aiMatrix4x4::Translation(t, mat);
mat *= aiMatrix4x4(r.GetMatrix());
mat *= aiMatrix4x4::Scaling(s, temp);
mat.Decompose(s, r, t);
}
na->mNumScalingKeys = static_cast<unsigned int>(keyCount);
na->mNumRotationKeys = na->mNumScalingKeys;
na->mNumPositionKeys = na->mNumScalingKeys;
na->mScalingKeys = outScales;
na->mRotationKeys = outRotations;
na->mPositionKeys = outTranslations;
return na.release(); return na.release();
} }
@ -3327,10 +3314,7 @@ void FBXConverter::InterpolateKeys(aiQuatKey *valOut, const KeyTimeList &keys, c
// take shortest path by checking the inner product // take shortest path by checking the inner product
// http://www.3dkingdoms.com/weekly/weekly.php?a=36 // http://www.3dkingdoms.com/weekly/weekly.php?a=36
if (quat.x * lastq.x + quat.y * lastq.y + quat.z * lastq.z + quat.w * lastq.w < 0) { if (quat.x * lastq.x + quat.y * lastq.y + quat.z * lastq.z + quat.w * lastq.w < 0) {
quat.x = -quat.x; quat.Conjugate();
quat.y = -quat.y;
quat.z = -quat.z;
quat.w = -quat.w;
} }
lastq = quat; lastq = quat;
@ -3338,60 +3322,6 @@ void FBXConverter::InterpolateKeys(aiQuatKey *valOut, const KeyTimeList &keys, c
} }
} }
void FBXConverter::ConvertTransformOrder_TRStoSRT(aiQuatKey *out_quat, aiVectorKey *out_scale,
aiVectorKey *out_translation,
const KeyFrameListList &scaling,
const KeyFrameListList &translation,
const KeyFrameListList &rotation,
const KeyTimeList &times,
double &maxTime,
double &minTime,
Model::RotOrder order,
const aiVector3D &def_scale,
const aiVector3D &def_translate,
const aiVector3D &def_rotation) {
if (rotation.size()) {
InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order);
} else {
for (size_t i = 0; i < times.size(); ++i) {
out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_quat[i].mValue = EulerToQuaternion(def_rotation, order);
}
}
if (scaling.size()) {
InterpolateKeys(out_scale, times, scaling, def_scale, maxTime, minTime);
} else {
for (size_t i = 0; i < times.size(); ++i) {
out_scale[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_scale[i].mValue = def_scale;
}
}
if (translation.size()) {
InterpolateKeys(out_translation, times, translation, def_translate, maxTime, minTime);
} else {
for (size_t i = 0; i < times.size(); ++i) {
out_translation[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_translation[i].mValue = def_translate;
}
}
const size_t count = times.size();
for (size_t i = 0; i < count; ++i) {
aiQuaternion &r = out_quat[i].mValue;
aiVector3D &s = out_scale[i].mValue;
aiVector3D &t = out_translation[i].mValue;
aiMatrix4x4 mat, temp;
aiMatrix4x4::Translation(t, mat);
mat *= aiMatrix4x4(r.GetMatrix());
mat *= aiMatrix4x4::Scaling(s, temp);
mat.Decompose(s, r, t);
}
}
aiQuaternion FBXConverter::EulerToQuaternion(const aiVector3D &rot, Model::RotOrder order) { aiQuaternion FBXConverter::EulerToQuaternion(const aiVector3D &rot, Model::RotOrder order) {
aiMatrix4x4 m; aiMatrix4x4 m;
GetRotationMatrix(order, rot, m); GetRotationMatrix(order, rot, m);

View File

@ -349,12 +349,10 @@ private:
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name, aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
const Model& target, const Model& target,
NodeMap::const_iterator chain[TransformationComp_MAXIMUM], NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
NodeMap::const_iterator iter_end, NodeMap::const_iterator iterEnd,
const LayerMap& layer_map,
int64_t start, int64_t stop, int64_t start, int64_t stop,
double& max_time, double& maxTime,
double& min_time, double& minTime);
bool reverse_order = false);
// key (time), value, mapto (component index) // key (time), value, mapto (component index)
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList; typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
@ -379,20 +377,6 @@ private:
double& minTime, double& minTime,
Model::RotOrder order); Model::RotOrder order);
// ------------------------------------------------------------------------------------------------
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
aiVectorKey* out_translation,
const KeyFrameListList& scaling,
const KeyFrameListList& translation,
const KeyFrameListList& rotation,
const KeyTimeList& times,
double& maxTime,
double& minTime,
Model::RotOrder order,
const aiVector3D& def_scale,
const aiVector3D& def_translate,
const aiVector3D& def_rotation);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// euler xyz -> quat // euler xyz -> quat
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order); aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,27 +49,25 @@ namespace Assimp {
namespace FBX { namespace FBX {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings struct ImportSettings {
{ ImportSettings() :
ImportSettings() strictMode(true),
: strictMode(true) readAllLayers(true),
, readAllLayers(true) readAllMaterials(false),
, readAllMaterials(false) readMaterials(true),
, readMaterials(true) readTextures(true),
, readTextures(true) readCameras(true),
, readCameras(true) readLights(true),
, readLights(true) readAnimations(true),
, readAnimations(true) readWeights(true),
, readWeights(true) preservePivots(true),
, preservePivots(true) optimizeEmptyAnimationCurves(true),
, optimizeEmptyAnimationCurves(true) useLegacyEmbeddedTextureNaming(false),
, useLegacyEmbeddedTextureNaming(false) removeEmptyBones(true),
, removeEmptyBones( true ) convertToMeters(false) {
, convertToMeters( false ) {
// empty // empty
} }
/** enable strict mode: /** enable strict mode:
* - only accept fbx 2012, 2013 files * - only accept fbx 2012, 2013 files
* - on the slightest error, give up. * - on the slightest error, give up.
@ -94,7 +91,6 @@ struct ImportSettings
* This bit is ignored unless readMaterials=true*/ * This bit is ignored unless readMaterials=true*/
bool readAllMaterials; bool readAllMaterials;
/** import materials (true) or skip them and assign a default /** import materials (true) or skip them and assign a default
* material. The default value is true.*/ * material. The default value is true.*/
bool readMaterials; bool readMaterials;
@ -156,9 +152,7 @@ struct ImportSettings
bool convertToMeters; bool convertToMeters;
}; };
} // namespace FBX
} // !FBX } // namespace Assimp
} // !Assimp
#endif #endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -51,45 +50,44 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXImportSettings.h" #include "FBXImportSettings.h"
namespace Assimp { namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format; template <typename T, typename TR, typename A>
} class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load the Autodesk FBX file format. /// Loads the Autodesk FBX file format.
///
See http://en.wikipedia.org/wiki/FBX /// See http://en.wikipedia.org/wiki/FBX
*/
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
{
public: public:
FBXImporter(); FBXImporter();
virtual ~FBXImporter(); virtual ~FBXImporter();
// -------------------- // --------------------
bool CanRead( const std::string& pFile, bool CanRead(const std::string &pFile,
IOSystem* pIOHandler, IOSystem *pIOHandler,
bool checkSig bool checkSig) const;
) const;
protected: protected:
// --------------------
const aiImporterDesc *GetInfo() const;
// -------------------- // --------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp);
// -------------------- // --------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile,
aiScene *pScene,
// -------------------- IOSystem *pIOHandler);
void InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
private: private:
FBX::ImportSettings settings; FBX::ImportSettings settings;
@ -97,4 +95,3 @@ private:
} // end of namespace Assimp } // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H #endif // !INCLUDED_AI_FBX_IMPORTER_H

View File

@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/ */
delete root; delete root;
delete reader;
} }
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER #endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

View File

@ -189,42 +189,42 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
continue; continue;
if (aiProps[k].pKey) { if (aiProps[k].pKey) {
switch (m3d_propertytypes[k].format) { switch (m3d_propertytypes[k].format) {
case m3dpf_color: case m3dpf_color:
if (mat->Get(aiProps[k].pKey, aiProps[k].type, if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, c) == AI_SUCCESS) aiProps[k].index, c) == AI_SUCCESS)
addProp(&m3d->material[mi], addProp(&m3d->material[mi],
m3d_propertytypes[k].id, mkColor(&c)); m3d_propertytypes[k].id, mkColor(&c));
break; break;
case m3dpf_float: case m3dpf_float:
if (mat->Get(aiProps[k].pKey, aiProps[k].type, if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, f) == AI_SUCCESS) aiProps[k].index, f) == AI_SUCCESS)
addProp(&m3d->material[mi], addProp(&m3d->material[mi],
m3d_propertytypes[k].id, m3d_propertytypes[k].id,
/* not (uint32_t)f, because we don't want to convert /* not (uint32_t)f, because we don't want to convert
* it, we want to see it as 32 bits of memory */ * it, we want to see it as 32 bits of memory */
*((uint32_t *)&f)); *((uint32_t *)&f));
break; break;
case m3dpf_uint8: case m3dpf_uint8:
if (mat->Get(aiProps[k].pKey, aiProps[k].type, if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS) { aiProps[k].index, j) == AI_SUCCESS) {
// special conversion for illumination model property // special conversion for illumination model property
if (m3d_propertytypes[k].id == m3dp_il) { if (m3d_propertytypes[k].id == m3dp_il) {
switch (j) { switch (j) {
case aiShadingMode_NoShading: j = 0; break; case aiShadingMode_NoShading: j = 0; break;
case aiShadingMode_Phong: j = 2; break; case aiShadingMode_Phong: j = 2; break;
default: j = 1; break; default: j = 1; break;
}
} }
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
} }
break; addProp(&m3d->material[mi],
default: m3d_propertytypes[k].id, j);
if (mat->Get(aiProps[k].pKey, aiProps[k].type, }
aiProps[k].index, j) == AI_SUCCESS) break;
addProp(&m3d->material[mi], default:
m3d_propertytypes[k].id, j); if (mat->Get(aiProps[k].pKey, aiProps[k].type,
break; aiProps[k].index, j) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
break;
} }
} }
if (aiTxProps[k].pKey && if (aiTxProps[k].pKey &&
@ -292,8 +292,8 @@ void ExportSceneM3D(
// Prototyped and registered in Exporter.cpp // Prototyped and registered in Exporter.cpp
void ExportSceneM3DA( void ExportSceneM3DA(
const char *, const char *,
IOSystem*, IOSystem *,
const aiScene*, const aiScene *,
const ExportProperties * const ExportProperties *
) { ) {
@ -312,7 +312,9 @@ void ExportSceneM3DA(
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) : M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene), mScene(pScene),
mProperties(pProperties), mProperties(pProperties),
outfile() {} outfile() {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void M3DExporter::doExport( void M3DExporter::doExport(
@ -352,6 +354,9 @@ void M3DExporter::doExport(
// explicitly release file pointer, // explicitly release file pointer,
// so we don't have to rely on class destruction. // so we don't have to rely on class destruction.
outfile.reset(); outfile.reset();
M3D_FREE(m3d->name);
m3d->name = nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef ASSIMP_USE_M3D_READFILECB #ifdef ASSIMP_USE_M3D_READFILECB
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards #if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
# define threadlocal thread_local #define threadlocal thread_local
# else #else
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013 #if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
# define threadlocal __declspec(thread) #define threadlocal __declspec(thread)
# else #else
# define threadlocal #define threadlocal
# endif #endif
# endif #endif
extern "C" { extern "C" {
@ -66,37 +66,37 @@ extern "C" {
threadlocal void *m3dimporter_pIOHandler; threadlocal void *m3dimporter_pIOHandler;
unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) { unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
ai_assert(nullptr != fn); ai_assert(nullptr != fn);
ai_assert(nullptr != size); ai_assert(nullptr != size);
std::string file(fn); std::string file(fn);
std::unique_ptr<Assimp::IOStream> pStream( std::unique_ptr<Assimp::IOStream> pStream(
(reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb")); (reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
size_t fileSize = 0; size_t fileSize = 0;
unsigned char *data = NULL; unsigned char *data = NULL;
// sometimes pStream is nullptr in a single-threaded scenario too for some reason // sometimes pStream is nullptr in a single-threaded scenario too for some reason
// (should be an empty object returning nothing I guess) // (should be an empty object returning nothing I guess)
if (pStream) { if (pStream) {
fileSize = pStream->FileSize(); fileSize = pStream->FileSize();
// should be allocated with malloc(), because the library will call free() to deallocate // should be allocated with malloc(), because the library will call free() to deallocate
data = (unsigned char *)malloc(fileSize); data = (unsigned char *)malloc(fileSize);
if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) { if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) {
pStream.reset(); pStream.reset();
*size = 0; *size = 0;
// don't throw a deadly exception, it's not fatal if we can't read an external asset // don't throw a deadly exception, it's not fatal if we can't read an external asset
return nullptr; return nullptr;
} }
pStream.reset(); pStream.reset();
} }
*size = (int)fileSize; *size = (int)fileSize;
return data; return data;
} }
} }
#endif #endif
namespace Assimp { namespace Assimp {
M3DWrapper::M3DWrapper() { M3DWrapper::M3DWrapper() {
// use malloc() here because m3d_free() will call free() // use malloc() here because m3d_free() will call free()
m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t)); m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t));
} }
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) { M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
@ -105,41 +105,42 @@ M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &b
} }
#ifdef ASSIMP_USE_M3D_READFILECB #ifdef ASSIMP_USE_M3D_READFILECB
// pass this IOHandler to the C callback in a thread-local pointer // pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler; m3dimporter_pIOHandler = pIOHandler;
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr); m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr);
// Clear the C callback // Clear the C callback
m3dimporter_pIOHandler = nullptr; m3dimporter_pIOHandler = nullptr;
#else #else
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr); m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr);
#endif #endif
} }
M3DWrapper::~M3DWrapper() { M3DWrapper::~M3DWrapper() {
reset(); reset();
} }
void M3DWrapper::reset() { void M3DWrapper::reset() {
ClearSave(); ClearSave();
if (m3d_) if (m3d_) {
m3d_free(m3d_); m3d_free(m3d_);
m3d_ = nullptr; }
m3d_ = nullptr;
} }
unsigned char *M3DWrapper::Save(int quality, int flags, unsigned int &size) { unsigned char *M3DWrapper::Save(int quality, int flags, unsigned int &size) {
#if (!(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)) #if (!(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER))
ClearSave(); ClearSave();
saved_output_ = m3d_save(m3d_, quality, flags, &size); saved_output_ = m3d_save(m3d_, quality, flags, &size);
return saved_output_; return saved_output_;
#else #else
return nullptr; return nullptr;
#endif #endif
} }
void M3DWrapper::ClearSave() { void M3DWrapper::ClearSave() {
if (saved_output_) if (saved_output_)
M3D_FREE(saved_output_); M3D_FREE(saved_output_);
saved_output_ = nullptr; saved_output_ = nullptr;
} }
} // namespace Assimp } // namespace Assimp

View File

@ -5440,13 +5440,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out += 2; out += 2;
break; break;
case 4: case 4:
*((float *)out) = vrtx[i].data.x; memcpy(out, &vrtx[i].data.x, sizeof(float));
out += 4; out += 4;
*((float *)out) = vrtx[i].data.y; memcpy(out, &vrtx[i].data.y, sizeof(float));
out += 4; out += 4;
*((float *)out) = vrtx[i].data.z; memcpy(out, &vrtx[i].data.z, sizeof(float));
out += 4; out += 4;
*((float *)out) = vrtx[i].data.w; memcpy(out, &vrtx[i].data.w, sizeof(float));
out += 4; out += 4;
break; break;
case 8: case 8:
@ -5474,9 +5474,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
} }
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid); out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy(length, &v, sizeof(uint32_t));
//*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
out = NULL; out = NULL;
len += *length; len += v;
} }
/* bones chunk */ /* bones chunk */
if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
@ -5660,8 +5662,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]); out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
} }
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy(length, &v, sizeof(uint32_t));
len += v;
out = NULL; out = NULL;
} }
/* mathematical shapes face */ /* mathematical shapes face */
@ -5721,8 +5724,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
} }
} }
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL; out = NULL;
} }
} }
@ -5765,8 +5769,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text)); out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
} }
if (length) { if (length) {
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy( length, &v, sizeof(uint32_t));
len += v;
} }
out = NULL; out = NULL;
sn = sl = NULL; sn = sl = NULL;
@ -5796,8 +5801,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]); out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
} }
} }
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len)); uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length; memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL; out = NULL;
} }
} }

View File

@ -503,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes]; pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes); memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = (ai_uint32)::strlen(pKey); pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
ai_assert ( MAXLEN > pcNew->mKey.length); ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey ); strcpy( pcNew->mKey.data, pKey );

View File

@ -617,7 +617,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
// We'll leave it up to the user to figure out which extension the file has. // We'll leave it up to the user to figure out which extension the file has.
aiString name; aiString name;
strncpy( name.data, pTexture->strName, sizeof name.data ); strncpy( name.data, pTexture->strName, sizeof name.data );
name.length = (ai_uint32)strlen( name.data ); name.length = static_cast<ai_uint32>(strlen( name.data ));
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) ); pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
} }
} }

View File

@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
if (aszTextures[iMat].length()) if (aszTextures[iMat].length())
{ {
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1); ::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
szName.length = (ai_uint32)aszTextures[iMat].length(); szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,17 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the Terragen importer class */ /** @file Implementation of the Terragen importer class */
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER #ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
#include "TerragenLoader.h" #include "TerragenLoader.h"
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
#include <assimp/Importer.hpp> #include <assimp/importerdesc.h>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h> #include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp; using namespace Assimp;
@ -72,78 +68,72 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
TerragenImporter::TerragenImporter() TerragenImporter::TerragenImporter() :
: configComputeUVs (false) configComputeUVs(false) {}
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
TerragenImporter::~TerragenImporter() TerragenImporter::~TerragenImporter() {}
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
// check file extension // check file extension
std::string extension = GetExtension(pFile); std::string extension = GetExtension(pFile);
if( extension == "ter") if (extension == "ter")
return true; return true;
if( !extension.length() || checkSig) { if (!extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we /* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler * support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here. * might be NULL and it's our duty to return true here.
*/ */
if (!pIOHandler)return true; if (!pIOHandler) return true;
const char* tokens[] = {"terragen"}; const char *tokens[] = { "terragen" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported // Build a string of all file extensions supported
const aiImporterDesc* TerragenImporter::GetInfo () const const aiImporterDesc *TerragenImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup import properties // Setup import properties
void TerragenImporter::SetupProperties(const Importer* pImp) void TerragenImporter::SetupProperties(const Importer *pImp) {
{
// AI_CONFIG_IMPORT_TER_MAKE_UVS // AI_CONFIG_IMPORT_TER_MAKE_UVS
configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) ); configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void TerragenImporter::InternReadFile( const std::string& pFile, void TerragenImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene *pScene, IOSystem *pIOHandler) {
{ IOStream *file = pIOHandler->Open(pFile, "rb");
IOStream* file = pIOHandler->Open( pFile, "rb");
// Check whether we can read from the file // Check whether we can read from the file
if( file == NULL) if (file == NULL)
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + "."); throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
// Construct a stream reader to read all data in the correct endianness // Construct a stream reader to read all data in the correct endianness
StreamReaderLE reader(file); StreamReaderLE reader(file);
if(reader.GetRemainingSize() < 16) if (reader.GetRemainingSize() < 16)
throw DeadlyImportError( "TER: file is too small" ); throw DeadlyImportError("TER: file is too small");
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN ' // Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8)) if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8))
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" ); throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found");
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8)) if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8))
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" ); throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found");
unsigned int x = 0,y = 0,mode = 0; unsigned int x = 0, y = 0, mode = 0;
aiNode* root = pScene->mRootNode = new aiNode(); aiNode *root = pScene->mRootNode = new aiNode();
root->mName.Set("<TERRAGEN.TERRAIN>"); root->mName.Set("<TERRAGEN.TERRAIN>");
// Default scaling is 30 // Default scaling is 30
@ -151,104 +141,98 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
// Now read all chunks until we're finished or an EOF marker is encountered // Now read all chunks until we're finished or an EOF marker is encountered
reader.IncPtr(16); reader.IncPtr(16);
while (reader.GetRemainingSize() >= 4) while (reader.GetRemainingSize() >= 4) {
{ const char *head = (const char *)reader.GetPtr();
const char* head = (const char*)reader.GetPtr();
reader.IncPtr(4); reader.IncPtr(4);
// EOF, break in every case // EOF, break in every case
if (!::strncmp(head,AI_TERR_EOF_STRING,4)) if (!::strncmp(head, AI_TERR_EOF_STRING, 4))
break; break;
// Number of x-data points // Number of x-data points
if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4)) if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) {
{
x = (uint16_t)reader.GetI2(); x = (uint16_t)reader.GetI2();
} }
// Number of y-data points // Number of y-data points
else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4)) else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) {
{
y = (uint16_t)reader.GetI2(); y = (uint16_t)reader.GetI2();
} }
// Squared terrains width-1. // Squared terrains width-1.
else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4)) else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) {
{ x = y = (uint16_t)reader.GetI2() + 1;
x = y = (uint16_t)reader.GetI2()+1;
} }
// terrain scaling // terrain scaling
else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4)) else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) {
{
root->mTransformation.a1 = reader.GetF4(); root->mTransformation.a1 = reader.GetF4();
root->mTransformation.b2 = reader.GetF4(); root->mTransformation.b2 = reader.GetF4();
root->mTransformation.c3 = reader.GetF4(); root->mTransformation.c3 = reader.GetF4();
} }
// mapping == 1: earth radius // mapping == 1: earth radius
else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4)) else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) {
{
reader.GetF4(); reader.GetF4();
} }
// mapping mode // mapping mode
else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4)) else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) {
{
mode = reader.GetI1(); mode = reader.GetI1();
if (0 != mode) if (0 != mode)
ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned"); ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
} }
// actual terrain data // actual terrain data
else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4)) else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) {
{ float hscale = (float)reader.GetI2() / 65536;
float hscale = (float)reader.GetI2() / 65536;
float bheight = (float)reader.GetI2(); float bheight = (float)reader.GetI2();
if (!hscale)hscale = 1; if (!hscale) hscale = 1;
// Ensure we have enough data // Ensure we have enough data
if (reader.GetRemainingSize() < x*y*2) if (reader.GetRemainingSize() < x * y * 2)
throw DeadlyImportError("TER: ALTW chunk is too small"); throw DeadlyImportError("TER: ALTW chunk is too small");
if (x <= 1 || y <= 1) if (x <= 1 || y <= 1)
throw DeadlyImportError("TER: Invalid terrain size"); throw DeadlyImportError("TER: Invalid terrain size");
// Allocate the output mesh // Allocate the output mesh
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1];
aiMesh* m = pScene->mMeshes[0] = new aiMesh(); aiMesh *m = pScene->mMeshes[0] = new aiMesh();
// We return quads // We return quads
aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)]; aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4]; aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
aiVector3D *uv( NULL ); aiVector3D *uv(NULL);
float step_y( 0.0f ), step_x( 0.0f ); float step_y(0.0f), step_x(0.0f);
if (configComputeUVs) { if (configComputeUVs) {
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices]; uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
step_y = 1.f/y; step_y = 1.f / y;
step_x = 1.f/x; step_x = 1.f / x;
} }
const int16_t* data = (const int16_t*)reader.GetPtr(); const int16_t *data = (const int16_t *)reader.GetPtr();
for (unsigned int yy = 0, t = 0; yy < y-1;++yy) { for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) {
for (unsigned int xx = 0; xx < x-1;++xx,++f) { for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) {
// make verts // make verts
const float fy = (float)yy, fx = (float)xx; const float fy = (float)yy, fx = (float)xx;
unsigned tmp,tmp2; unsigned tmp, tmp2;
*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight); *pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight); *pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight); *pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight); *pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight);
// also make texture coordinates, if necessary // also make texture coordinates, if necessary
if (configComputeUVs) { if (configComputeUVs) {
*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f ); *uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f);
*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f ); *uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f);
*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f ); *uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f);
*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f ); *uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f);
} }
// make indices // make indices
f->mIndices = new unsigned int[f->mNumIndices = 4]; f->mIndices = new unsigned int[f->mNumIndices = 4];
for (unsigned int i = 0; i < 4;++i) for (unsigned int i = 0; i < 4; ++i) {
f->mIndices[i] = t++; f->mIndices[i] = t;
t++;
}
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,21 +46,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H #define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
namespace Assimp { namespace Assimp {
// Magic strings // Magic strings
#define AI_TERR_BASE_STRING "TERRAGEN" #define AI_TERR_BASE_STRING "TERRAGEN"
#define AI_TERR_TERRAIN_STRING "TERRAIN " #define AI_TERR_TERRAIN_STRING "TERRAIN "
#define AI_TERR_EOF_STRING "EOF " #define AI_TERR_EOF_STRING "EOF "
// Chunka // Chunka
#define AI_TERR_CHUNK_XPTS "XPTS" #define AI_TERR_CHUNK_XPTS "XPTS"
#define AI_TERR_CHUNK_YPTS "YPTS" #define AI_TERR_CHUNK_YPTS "YPTS"
#define AI_TERR_CHUNK_SIZE "SIZE" #define AI_TERR_CHUNK_SIZE "SIZE"
#define AI_TERR_CHUNK_SCAL "SCAL" #define AI_TERR_CHUNK_SCAL "SCAL"
#define AI_TERR_CHUNK_CRAD "CRAD" #define AI_TERR_CHUNK_CRAD "CRAD"
#define AI_TERR_CHUNK_CRVM "CRVM" #define AI_TERR_CHUNK_CRVM "CRVM"
#define AI_TERR_CHUNK_ALTW "ALTW" #define AI_TERR_CHUNK_ALTW "ALTW"
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Importer class to load Terragen (0.9) terrain files. /** @brief Importer class to load Terragen (0.9) terrain files.
@ -69,33 +68,28 @@ namespace Assimp {
* The loader is basing on the information found here: * The loader is basing on the information found here:
* http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks * http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
*/ */
class TerragenImporter : public BaseImporter class TerragenImporter : public BaseImporter {
{
public: public:
TerragenImporter(); TerragenImporter();
~TerragenImporter(); ~TerragenImporter();
public: public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
const aiImporterDesc* GetInfo () const; void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void InternReadFile( const std::string& pFile, aiScene* pScene, void SetupProperties(const Importer *pImp);
IOSystem* pIOHandler);
// -------------------------------------------------------------------
void SetupProperties(const Importer* pImp);
private: private:
bool configComputeUVs; bool configComputeUVs;
}; //! class TerragenImporter }; //! class TerragenImporter

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,26 +46,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/ * http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/
*/ */
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER #ifndef ASSIMP_BUILD_NO_3D_IMPORTER
#include "Unreal/UnrealLoader.h" #include "Unreal/UnrealLoader.h"
#include "PostProcessing/ConvertToLHProcess.h" #include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/Importer.hpp> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <stdint.h>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat() :
type(MF_NORMAL_OS), tex(), numFaces(0) {}
explicit TempMat(const Triangle &in) :
type((Unreal::MeshFlags)in.mType), tex(in.mTextureNum), numFaces(0) {}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator==(const TempMat &o) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex {
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D &v, uint32_t &out) {
union {
Vertex n;
int32_t t;
};
t = 0;
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy(&out, &t, sizeof(int32_t));
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D &v, int32_t in) {
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Unreal Mesh Importer", "Unreal Mesh Importer",
"", "",
@ -81,79 +165,70 @@ static const aiImporterDesc desc = {
"3d uc" "3d uc"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
UnrealImporter::UnrealImporter() UnrealImporter::UnrealImporter() :
: configFrameID (0) mConfigFrameID(0), mConfigHandleFlags(true) {}
, configHandleFlags (true)
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
UnrealImporter::~UnrealImporter() UnrealImporter::~UnrealImporter() {}
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const bool UnrealImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
{ return SimpleExtensionCheck(pFile, "3d", "uc");
return SimpleExtensionCheck(pFile,"3d","uc");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported // Build a string of all file extensions supported
const aiImporterDesc* UnrealImporter::GetInfo () const const aiImporterDesc *UnrealImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader // Setup configuration properties for the loader
void UnrealImporter::SetupProperties(const Importer* pImp) void UnrealImporter::SetupProperties(const Importer *pImp) {
{
// The // The
// AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the // AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option. // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME,-1); mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME, -1);
if(static_cast<unsigned int>(-1) == configFrameID) { if (static_cast<unsigned int>(-1) == mConfigFrameID) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0); mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
} }
// AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true // AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true
configHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS,1)); mConfigHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, 1));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void UnrealImporter::InternReadFile( const std::string& pFile, void UnrealImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene *pScene, IOSystem *pIOHandler) {
{
// For any of the 3 files being passed get the three correct paths // For any of the 3 files being passed get the three correct paths
// First of all, determine file extension // First of all, determine file extension
std::string::size_type pos = pFile.find_last_of('.'); std::string::size_type pos = pFile.find_last_of('.');
std::string extension = GetExtension(pFile); std::string extension = GetExtension(pFile);
std::string d_path,a_path,uc_path; std::string d_path, a_path, uc_path;
if (extension == "3d") { if (extension == "3d") {
// jjjj_d.3d // jjjj_d.3d
// jjjj_a.3d // jjjj_a.3d
pos = pFile.find_last_of('_'); pos = pFile.find_last_of('_');
if (std::string::npos == pos) { if (std::string::npos == pos) {
throw DeadlyImportError("UNREAL: Unexpected naming scheme"); throw DeadlyImportError("UNREAL: Unexpected naming scheme");
} }
extension = pFile.substr(0,pos); extension = pFile.substr(0, pos);
} } else {
else { extension = pFile.substr(0, pos);
extension = pFile.substr(0,pos);
} }
// build proper paths // build proper paths
d_path = extension+"_d.3d"; d_path = extension + "_d.3d";
a_path = extension+"_a.3d"; a_path = extension + "_a.3d";
uc_path = extension+".uc"; uc_path = extension + ".uc";
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path); ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path); ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path); ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
@ -174,11 +249,11 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// collect triangles // collect triangles
std::vector<Unreal::Triangle> triangles(numTris); std::vector<Unreal::Triangle> triangles(numTris);
for (auto & tri : triangles) { for (auto &tri : triangles) {
for (unsigned int i = 0; i < 3;++i) { for (unsigned int i = 0; i < 3; ++i) {
tri.mVertex[i] = d_reader.GetI2(); tri.mVertex[i] = d_reader.GetI2();
if (tri.mVertex[i] >= numTris) { if (tri.mVertex[i] >= numTris) {
ASSIMP_LOG_WARN("UNREAL: vertex index out of range"); ASSIMP_LOG_WARN("UNREAL: vertex index out of range");
tri.mVertex[i] = 0; tri.mVertex[i] = 0;
} }
@ -186,7 +261,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
tri.mType = d_reader.GetI1(); tri.mType = d_reader.GetI1();
// handle mesh flagss? // handle mesh flagss?
if (configHandleFlags) if (mConfigHandleFlags)
tri.mType = Unreal::MF_NORMAL_OS; tri.mType = Unreal::MF_NORMAL_OS;
else { else {
// ignore MOD and MASKED for the moment, treat them as two-sided // ignore MOD and MASKED for the moment, treat them as two-sided
@ -195,12 +270,12 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
} }
d_reader.IncPtr(1); d_reader.IncPtr(1);
for (unsigned int i = 0; i < 3;++i) for (unsigned int i = 0; i < 3; ++i)
for (unsigned int i2 = 0; i2 < 2;++i2) for (unsigned int i2 = 0; i2 < 2; ++i2)
tri.mTex[i][i2] = d_reader.GetI1(); tri.mTex[i][i2] = d_reader.GetI1();
tri.mTextureNum = d_reader.GetI1(); tri.mTextureNum = d_reader.GetI1();
maxTexIdx = std::max(maxTexIdx,(unsigned int)tri.mTextureNum); maxTexIdx = std::max(maxTexIdx, (unsigned int)tri.mTextureNum);
d_reader.IncPtr(1); d_reader.IncPtr(1);
} }
@ -211,63 +286,64 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// read number of frames // read number of frames
const uint32_t numFrames = a_reader.GetI2(); const uint32_t numFrames = a_reader.GetI2();
if (configFrameID >= numFrames) { if (mConfigFrameID >= numFrames) {
throw DeadlyImportError("UNREAL: The requested frame does not exist"); throw DeadlyImportError("UNREAL: The requested frame does not exist");
} }
uint32_t st = a_reader.GetI2(); uint32_t st = a_reader.GetI2();
if (st != numVert*4u) if (st != numVert * 4u)
throw DeadlyImportError("UNREAL: Unexpected aniv file length"); throw DeadlyImportError("UNREAL: Unexpected aniv file length");
// skip to our frame // skip to our frame
a_reader.IncPtr(configFrameID *numVert*4); a_reader.IncPtr(mConfigFrameID * numVert * 4);
// collect vertices // collect vertices
std::vector<aiVector3D> vertices(numVert); std::vector<aiVector3D> vertices(numVert);
for (auto &vertex : vertices) { for (auto &vertex : vertices) {
int32_t val = a_reader.GetI4(); int32_t val = a_reader.GetI4();
Unreal::DecompressVertex(vertex ,val); Unreal::DecompressVertex(vertex, val);
} }
// list of textures. // list of textures.
std::vector< std::pair<unsigned int, std::string> > textures; std::vector<std::pair<unsigned int, std::string>> textures;
// allocate the output scene // allocate the output scene
aiNode* nd = pScene->mRootNode = new aiNode(); aiNode *nd = pScene->mRootNode = new aiNode();
nd->mName.Set("<UnrealRoot>"); nd->mName.Set("<UnrealRoot>");
// we can live without the uc file if necessary // we can live without the uc file if necessary
std::unique_ptr<IOStream> pb (pIOHandler->Open(uc_path)); std::unique_ptr<IOStream> pb(pIOHandler->Open(uc_path));
if (pb.get()) { if (pb.get()) {
std::vector<char> _data; std::vector<char> _data;
TextFileToBuffer(pb.get(),_data); TextFileToBuffer(pb.get(), _data);
const char* data = &_data[0]; const char *data = &_data[0];
std::vector< std::pair< std::string,std::string > > tempTextures; std::vector<std::pair<std::string, std::string>> tempTextures;
// do a quick search in the UC file for some known, usually texture-related, tags // do a quick search in the UC file for some known, usually texture-related, tags
for (;*data;++data) { for (; *data; ++data) {
if (TokenMatchI(data,"#exec",5)) { if (TokenMatchI(data, "#exec", 5)) {
SkipSpacesAndLineEnd(&data); SkipSpacesAndLineEnd(&data);
// #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...] // #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...]
if (TokenMatchI(data,"TEXTURE",7)) { if (TokenMatchI(data, "TEXTURE", 7)) {
SkipSpacesAndLineEnd(&data); SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"IMPORT",6)) { if (TokenMatchI(data, "IMPORT", 6)) {
tempTextures.push_back(std::pair< std::string,std::string >()); tempTextures.push_back(std::pair<std::string, std::string>());
std::pair< std::string,std::string >& me = tempTextures.back(); std::pair<std::string, std::string> &me = tempTextures.back();
for (;!IsLineEnd(*data);++data) { for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data,"NAME=",5)) { if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
const char *d = data+=5; const char *d = data += 5;
for (;!IsSpaceOrNewLine(*data);++data); for (; !IsSpaceOrNewLine(*data); ++data)
me.first = std::string(d,(size_t)(data-d)); ;
} me.first = std::string(d, (size_t)(data - d));
else if (!::ASSIMP_strincmp(data,"FILE=",5)) { } else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
const char *d = data+=5; const char *d = data += 5;
for (;!IsSpaceOrNewLine(*data);++data); for (; !IsSpaceOrNewLine(*data); ++data)
me.second = std::string(d,(size_t)(data-d)); ;
me.second = std::string(d, (size_t)(data - d));
} }
} }
if (!me.first.length() || !me.second.length()) if (!me.first.length() || !me.second.length())
@ -276,65 +352,61 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
} }
// #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1 // #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
// #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2 // #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
else if (TokenMatchI(data,"MESHMAP",7)) { else if (TokenMatchI(data, "MESHMAP", 7)) {
SkipSpacesAndLineEnd(&data); SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"SETTEXTURE",10)) { if (TokenMatchI(data, "SETTEXTURE", 10)) {
textures.push_back(std::pair<unsigned int, std::string>()); textures.push_back(std::pair<unsigned int, std::string>());
std::pair<unsigned int, std::string>& me = textures.back(); std::pair<unsigned int, std::string> &me = textures.back();
for (;!IsLineEnd(*data);++data) { for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data,"NUM=",4)) { if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
data += 4; data += 4;
me.first = strtoul10(data,&data); me.first = strtoul10(data, &data);
} } else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
else if (!::ASSIMP_strincmp(data,"TEXTURE=",8)) {
data += 8; data += 8;
const char *d = data; const char *d = data;
for (;!IsSpaceOrNewLine(*data);++data); for (; !IsSpaceOrNewLine(*data); ++data)
me.second = std::string(d,(size_t)(data-d)); ;
me.second = std::string(d, (size_t)(data - d));
// try to find matching path names, doesn't care if we don't find them // try to find matching path names, doesn't care if we don't find them
for (std::vector< std::pair< std::string,std::string > >::const_iterator it = tempTextures.begin(); for (std::vector<std::pair<std::string, std::string>>::const_iterator it = tempTextures.begin();
it != tempTextures.end(); ++it) { it != tempTextures.end(); ++it) {
if ((*it).first == me.second) { if ((*it).first == me.second) {
me.second = (*it).second; me.second = (*it).second;
break; break;
} }
} }
} }
} }
} } else if (TokenMatchI(data, "SCALE", 5)) {
else if (TokenMatchI(data,"SCALE",5)) {
for (;!IsLineEnd(*data);++data) { for (; !IsLineEnd(*data); ++data) {
if (data[0] == 'X' && data[1] == '=') { if (data[0] == 'X' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.a1); data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
} } else if (data[0] == 'Y' && data[1] == '=') {
else if (data[0] == 'Y' && data[1] == '=') { data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.b2); } else if (data[0] == 'Z' && data[1] == '=') {
} data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
else if (data[0] == 'Z' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.c3);
} }
} }
} }
} }
} }
} }
} } else {
else {
ASSIMP_LOG_ERROR("Unable to open .uc file"); ASSIMP_LOG_ERROR("Unable to open .uc file");
} }
std::vector<Unreal::TempMat> materials; std::vector<Unreal::TempMat> materials;
materials.reserve(textures.size()*2+5); materials.reserve(textures.size() * 2 + 5);
// find out how many output meshes and materials we'll have and build material indices // find out how many output meshes and materials we'll have and build material indices
for (Unreal::Triangle &tri : triangles) { for (Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri); Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat); std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
if (nt == materials.end()) { if (nt == materials.end()) {
// add material // add material
tri.matIndex = static_cast<unsigned int>(materials.size()); tri.matIndex = static_cast<unsigned int>(materials.size());
@ -342,9 +414,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
materials.push_back(mat); materials.push_back(mat);
++pScene->mNumMeshes; ++pScene->mNumMeshes;
} } else {
else { tri.matIndex = static_cast<unsigned int>(nt - materials.begin());
tri.matIndex = static_cast<unsigned int>(nt-materials.begin());
++nt->numFaces; ++nt->numFaces;
} }
} }
@ -354,65 +425,65 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
} }
// allocate meshes and bind them to the node graph // allocate meshes and bind them to the node graph
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = pScene->mNumMeshes];
nd->mNumMeshes = pScene->mNumMeshes; nd->mNumMeshes = pScene->mNumMeshes;
nd->mMeshes = new unsigned int[nd->mNumMeshes]; nd->mMeshes = new unsigned int[nd->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh* m = pScene->mMeshes[i] = new aiMesh(); aiMesh *m = pScene->mMeshes[i] = new aiMesh();
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
const unsigned int num = materials[i].numFaces; const unsigned int num = materials[i].numFaces;
m->mFaces = new aiFace [num]; m->mFaces = new aiFace[num];
m->mVertices = new aiVector3D [num*3]; m->mVertices = new aiVector3D[num * 3];
m->mTextureCoords[0] = new aiVector3D [num*3]; m->mTextureCoords[0] = new aiVector3D[num * 3];
nd->mMeshes[i] = i; nd->mMeshes[i] = i;
// create materials, too // create materials, too
aiMaterial* mat = new aiMaterial(); aiMaterial *mat = new aiMaterial();
pScene->mMaterials[i] = mat; pScene->mMaterials[i] = mat;
// all white by default - texture rulez // all white by default - texture rulez
aiColor3D color(1.f,1.f,1.f); aiColor3D color(1.f, 1.f, 1.f);
aiString s; aiString s;
::ai_snprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex ); ::ai_snprintf(s.data, MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
// set the two-sided flag // set the two-sided flag
if (materials[i].type == Unreal::MF_NORMAL_TS) { if (materials[i].type == Unreal::MF_NORMAL_TS) {
const int twosided = 1; const int twosided = 1;
mat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED); mat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
::strcat(s.data,"ts_"); ::strcat(s.data, "ts_");
} } else
else ::strcat(s.data,"os_"); ::strcat(s.data, "os_");
// make TRANS faces 90% opaque that RemRedundantMaterials won't catch us // make TRANS faces 90% opaque that RemRedundantMaterials won't catch us
if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) { if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
const float opac = 0.9f; const float opac = 0.9f;
mat->AddProperty(&opac,1,AI_MATKEY_OPACITY); mat->AddProperty(&opac, 1, AI_MATKEY_OPACITY);
::strcat(s.data,"tran_"); ::strcat(s.data, "tran_");
} } else
else ::strcat(s.data,"opaq_"); ::strcat(s.data, "opaq_");
// a special name for the weapon attachment point // a special name for the weapon attachment point
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) { if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
s.length = ::ai_snprintf( s.data, MAXLEN, "$WeaponTag$" ); s.length = ::ai_snprintf(s.data, MAXLEN, "$WeaponTag$");
color = aiColor3D(0.f,0.f,0.f); color = aiColor3D(0.f, 0.f, 0.f);
} }
// set color and name // set color and name
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE); mat->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
s.length = (ai_uint32)::strlen(s.data); s.length = static_cast<ai_uint32>(::strlen(s.data));
mat->AddProperty(&s,AI_MATKEY_NAME); mat->AddProperty(&s, AI_MATKEY_NAME);
// set texture, if any // set texture, if any
const unsigned int tex = materials[i].tex; const unsigned int tex = materials[i].tex;
for (std::vector< std::pair< unsigned int, std::string > >::const_iterator it = textures.begin();it != textures.end();++it) { for (std::vector<std::pair<unsigned int, std::string>>::const_iterator it = textures.begin(); it != textures.end(); ++it) {
if ((*it).first == tex) { if ((*it).first == tex) {
s.Set((*it).second); s.Set((*it).second);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
break; break;
} }
} }
@ -421,17 +492,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// fill them. // fill them.
for (const Unreal::Triangle &tri : triangles) { for (const Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri); Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat); std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
aiMesh* mesh = pScene->mMeshes[nt-materials.begin()]; aiMesh *mesh = pScene->mMeshes[nt - materials.begin()];
aiFace& f = mesh->mFaces[mesh->mNumFaces++]; aiFace &f = mesh->mFaces[mesh->mNumFaces++];
f.mIndices = new unsigned int[f.mNumIndices = 3]; f.mIndices = new unsigned int[f.mNumIndices = 3];
for (unsigned int i = 0; i < 3;++i,mesh->mNumVertices++) { for (unsigned int i = 0; i < 3; ++i, mesh->mNumVertices++) {
f.mIndices[i] = mesh->mNumVertices; f.mIndices[i] = mesh->mNumVertices;
mesh->mVertices[mesh->mNumVertices] = vertices[ tri.mVertex[i] ]; mesh->mVertices[mesh->mNumVertices] = vertices[tri.mVertex[i]];
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D( tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f); mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D(tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,161 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_3D_LOADER_H #define INCLUDED_AI_3D_LOADER_H
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <stdint.h>
namespace Assimp { namespace Assimp {
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat()
: type()
, tex()
, numFaces (0)
{}
explicit TempMat(const Triangle& in)
: type ((Unreal::MeshFlags)in.mType)
, tex (in.mTextureNum)
, numFaces (0)
{}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator == (const TempMat& o ) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex
{
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
{
union {
Vertex n;
int32_t t;
};
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy( &out, &t, sizeof(int32_t));
//out = t;
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D& v, int32_t in)
{
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief Importer class to load UNREAL files (*.3d) /** @brief Importer class to load UNREAL files (*.3d)
*/ */
class UnrealImporter : public BaseImporter class UnrealImporter : public BaseImporter {
{
public: public:
UnrealImporter(); UnrealImporter();
~UnrealImporter(); ~UnrealImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Returns whether we can handle the format of the given file /** @brief Returns whether we can handle the format of the given file
* *
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
**/ **/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Called by Importer::GetExtensionList() /** @brief Called by Importer::GetExtensionList()
* *
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Setup properties for the importer /** @brief Setup properties for the importer
* *
* See BaseImporter::SetupProperties() for details * See BaseImporter::SetupProperties() for details
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Imports the given file into the given scene structure. /** @brief Imports the given file into the given scene structure.
* *
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler);
private: private:
//! frame to be loaded //! frame to be loaded
uint32_t configFrameID; uint32_t mConfigFrameID;
//! process surface flags //! process surface flags
bool configHandleFlags; bool mConfigHandleFlags;
}; // !class UnrealImporter }; // !class UnrealImporter
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_UNREALIMPORTER_H_INC #endif // AI_UNREALIMPORTER_H_INC

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@ -176,7 +176,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
raw_reader->IncPtr(2); raw_reader->IncPtr(2);
zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() ); zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
zstream.avail_in = raw_reader->GetRemainingSize(); zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
size_t total = 0l; size_t total = 0l;

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@ -508,18 +508,23 @@ inline size_t Buffer::AppendData(uint8_t *data, size_t length) {
} }
inline void Buffer::Grow(size_t amount) { inline void Buffer::Grow(size_t amount) {
if (amount <= 0) return; if (amount <= 0) {
return;
}
// Capacity is big enough
if (capacity >= byteLength + amount) { if (capacity >= byteLength + amount) {
byteLength += amount; byteLength += amount;
return; return;
} }
// Shift operation is standard way to divide integer by 2, it doesn't cast it to float back and forth, also works for odd numbers, // Just allocate data which we need
// originally it would look like: static_cast<size_t>(capacity * 1.5f) capacity = byteLength + amount;
capacity = std::max(capacity + (capacity >> 1), byteLength + amount);
uint8_t *b = new uint8_t[capacity]; uint8_t *b = new uint8_t[capacity];
if (mData) memcpy(b, mData.get(), byteLength); if (nullptr != mData) {
memcpy(b, mData.get(), byteLength);
}
mData.reset(b, std::default_delete<uint8_t[]>()); mData.reset(b, std::default_delete<uint8_t[]>());
byteLength += amount; byteLength += amount;
} }

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@ -952,8 +952,8 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
void glTF2Importer::ImportNodes(glTF2::Asset &r) { void glTF2Importer::ImportNodes(glTF2::Asset &r) {
if (!r.scene) { if (!r.scene) {
return; throw DeadlyImportError("GLTF: No scene");
} }
std::vector<Ref<Node>> rootNodes = r.scene->nodes; std::vector<Ref<Node>> rootNodes = r.scene->nodes;
@ -970,6 +970,8 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
root->mChildren[root->mNumChildren++] = node; root->mChildren[root->mNumChildren++] = node;
} }
mScene->mRootNode = root; mScene->mRootNode = root;
} else {
mScene->mRootNode = new aiNode("ROOT");
} }
} }

View File

@ -1,4 +1,4 @@
# Compile internal irrXML only if system is not requested # Compile internal irrXML only if system is not requested
if( NOT SYSTEM_IRRXML ) if( NOT ASSIMP_SYSTEM_IRRXML )
add_subdirectory(irrXML) add_subdirectory(irrXML)
endif() endif()

View File

@ -15,7 +15,11 @@ if ( MSVC )
endif ( MSVC ) endif ( MSVC )
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)") IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
add_library(IrrXML ${IrrXML_SRCS}) IF(APPLE)
add_library(IrrXML STATIC ${IrrXML_SRCS})
ELSE()
add_library(IrrXML ${IrrXML_SRCS})
ENDIF()
ELSE() ELSE()
add_library(IrrXML STATIC ${IrrXML_SRCS}) add_library(IrrXML STATIC ${IrrXML_SRCS})
ENDIF() ENDIF()

View File

@ -8,16 +8,7 @@
#include "irrXML.h" #include "irrXML.h"
#include "irrString.h" #include "irrString.h"
#include "irrArray.h" #include "irrArray.h"
#include "fast_atof.h"
#include <cassert>
#include <stdlib.h>
#include <cctype>
#include <cstdint>
//using namespace Assimp;
// For locale independent number conversion
#include <sstream>
#include <locale>
#ifdef _DEBUG #ifdef _DEBUG
#define IRR_DEBUGPRINT(x) printf((x)); #define IRR_DEBUGPRINT(x) printf((x));
@ -37,14 +28,23 @@ template<class char_type, class superclass>
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass> class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
{ {
public: public:
//! Constructor //! Constructor
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true) CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE), : TextData(0)
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII) , P(0)
{ , TextBegin(0)
if (!callback) , TextSize(0)
, CurrentNodeType(EXN_NONE)
, SourceFormat(ETF_ASCII)
, TargetFormat(ETF_ASCII)
, NodeName ()
, EmptyString()
, IsEmptyElement(false)
, SpecialCharacters()
, Attributes() {
if (!callback) {
return; return;
}
storeTargetFormat(); storeTargetFormat();
@ -168,8 +168,7 @@ public:
return 0; return 0;
core::stringc c = attr->Value.c_str(); core::stringc c = attr->Value.c_str();
return static_cast<float>(atof(c.c_str())); return core::fast_atof(c.c_str());
//return fast_atof(c.c_str());
} }
@ -181,11 +180,7 @@ public:
return 0; return 0;
core::stringc c = attrvalue; core::stringc c = attrvalue;
std::istringstream sstr(c.c_str()); return core::fast_atof(c.c_str());
sstr.imbue(std::locale("C")); // Locale free number convert
float fNum;
sstr >> fNum;
return fNum;
} }
@ -228,7 +223,7 @@ private:
{ {
char_type* start = P; char_type* start = P;
// move forward until '<' found // more forward until '<' found
while(*P != L'<' && *P) while(*P != L'<' && *P)
++P; ++P;
@ -438,10 +433,6 @@ private:
while(*P != L'>') while(*P != L'>')
++P; ++P;
// remove trailing whitespace, if any
while( std::isspace( P[-1]))
--P;
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose)); NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
++P; ++P;
} }
@ -676,12 +667,8 @@ private:
TextData = new char_type[sizeWithoutHeader]; TextData = new char_type[sizeWithoutHeader];
// MSVC debugger complains here about loss of data ...
size_t numShift = sizeof( char_type) * 8;
assert(numShift < 64);
const src_char_type cc = (src_char_type)(((uint64_t(1u) << numShift) - 1));
for (int i=0; i<sizeWithoutHeader; ++i) for (int i=0; i<sizeWithoutHeader; ++i)
TextData[i] = char_type( source[i] & cc); TextData[i] = (char_type)source[i];
TextBegin = TextData; TextBegin = TextData;
TextSize = sizeWithoutHeader; TextSize = sizeWithoutHeader;

View File

@ -0,0 +1,139 @@
// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
#ifndef __FAST_A_TO_F_H_INCLUDED__
#define __FAST_A_TO_F_H_INCLUDED__
#include <stdlib.h>
#include <math.h>
namespace irr
{
namespace core
{
const float fast_atof_table[] = {
0.f,
0.1f,
0.01f,
0.001f,
0.0001f,
0.00001f,
0.000001f,
0.0000001f,
0.00000001f,
0.000000001f,
0.0000000001f,
0.00000000001f,
0.000000000001f,
0.0000000000001f,
0.00000000000001f,
0.000000000000001f
};
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline char* fast_atof_move(char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
float exp = (float)strtol(c, &t, 10);
f *= (float)pow(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline const char* fast_atof_move_const(const char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
f32 exp = (f32)strtol(c, &t, 10);
f *= (f32)powf(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
inline float fast_atof(const char* c)
{
float ret;
fast_atof_move_const(c, ret);
return ret;
}
} // end namespace core
}// end namespace irr
#endif

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@ -21,6 +21,7 @@ class array
{ {
public: public:
array() array()
: data(0), allocated(0), used(0), : data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true) free_when_destroyed(true), is_sorted(true)

View File

@ -39,7 +39,7 @@ public:
//! Constructor //! Constructor
string(const string<T>& other) string(const string<T>& other)
: array(0), allocated(0), used(0) : array(0), allocated(0), used(0)
{ {
*this = other; *this = other;
} }
@ -117,7 +117,7 @@ public:
//! Constructor for unicode and ascii strings //! Constructor for unicode and ascii strings
template <class B> template <class B>
string(const B* c) string(const B* c)
: array(0),allocated(0), used(0) : array(0), allocated(0), used(0)
{ {
*this = c; *this = c;
} }

View File

@ -79,13 +79,8 @@ typedef unsigned short wchar_t;
#endif // microsoft compiler #endif // microsoft compiler
//! define a break macro for debugging only in Win32 mode. //! define a break macro for debugging only in Win32 mode.
// WORKAROUND (assimp): remove __asm #if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
#if defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG) #define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
#if defined(_M_IX86)
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) /*if (_CONDITION_) {_asm int 3}*/
#else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
#else #else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) #define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif #endif
@ -96,10 +91,8 @@ When you call unmanaged code that returns a bool type value of false from manage
the return value may appear as true. See the return value may appear as true. See
http://support.microsoft.com/default.aspx?kbid=823071 for details. http://support.microsoft.com/default.aspx?kbid=823071 for details.
Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/ Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
// WORKAROUND (assimp): remove __asm #define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
#if defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX /*__asm mov eax,100*/
#else #else
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX #define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
#endif // _IRR_MANAGED_MARSHALLING_BUGFIX #endif // _IRR_MANAGED_MARSHALLING_BUGFIX

View File

@ -2,14 +2,10 @@
// This file is part of the "Irrlicht Engine" and the "irrXML" project. // This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h // For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
// Need to include Assimp, too. We're using Assimp's version of fast_atof
// so we need stdint.h. But no PCH.
#include "irrXML.h" #include "irrXML.h"
#include "irrString.h" #include "irrString.h"
#include "irrArray.h" #include "irrArray.h"
//#include <assimp/fast_atof.h> #include "fast_atof.h"
#include "CXMLReaderImpl.h" #include "CXMLReaderImpl.h"
namespace irr namespace irr
@ -18,7 +14,7 @@ namespace io
{ {
//! Implementation of the file read callback for ordinary files //! Implementation of the file read callback for ordinary files
class IRRXML_API CFileReadCallBack : public IFileReadCallBack class CFileReadCallBack : public IFileReadCallBack
{ {
public: public:

View File

@ -7,12 +7,6 @@
#include <stdio.h> #include <stdio.h>
#ifdef _WIN32
# define IRRXML_API __declspec(dllexport)
#else
# define IRRXML_API __attribute__ ((visibility("default")))
#endif // _WIN32
/** \mainpage irrXML 1.2 API documentation /** \mainpage irrXML 1.2 API documentation
<div align="center"><img src="logobig.png" ></div> <div align="center"><img src="logobig.png" ></div>
@ -178,7 +172,7 @@ namespace io
ETF_UTF32_BE, ETF_UTF32_BE,
//! UTF-32 format, little endian //! UTF-32 format, little endian
ETF_UTF32_LE ETF_UTF32_LE,
}; };
@ -215,7 +209,7 @@ namespace io
two methods to read your data and give a pointer to an instance of two methods to read your data and give a pointer to an instance of
your implementation when calling createIrrXMLReader(), your implementation when calling createIrrXMLReader(),
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */ createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
class IRRXML_API IFileReadCallBack class IFileReadCallBack
{ {
public: public:
@ -415,7 +409,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename); IrrXMLReader* createIrrXMLReader(const char* filename);
//! Creates an instance of an UFT-8 or ASCII character xml parser. //! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -427,7 +421,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file); IrrXMLReader* createIrrXMLReader(FILE* file);
//! Creates an instance of an UFT-8 or ASCII character xml parser. //! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can /** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -440,7 +434,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback); IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
//! Creates an instance of an UFT-16 xml parser. //! Creates an instance of an UFT-16 xml parser.
/** This means that /** This means that
@ -452,7 +446,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename); IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
//! Creates an instance of an UFT-16 xml parser. //! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can /** This means that all character data will be returned in UTF-16. The file to read can
@ -464,7 +458,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file); IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
//! Creates an instance of an UFT-16 xml parser. //! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can /** This means that all character data will be returned in UTF-16. The file to read can
@ -477,7 +471,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback); IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
//! Creates an instance of an UFT-32 xml parser. //! Creates an instance of an UFT-32 xml parser.
@ -489,7 +483,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename); IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
//! Creates an instance of an UFT-32 xml parser. //! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can /** This means that all character data will be returned in UTF-32. The file to read can
@ -501,7 +495,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file); IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
//! Creates an instance of an UFT-32 xml parser. //! Creates an instance of an UFT-32 xml parser.
/** This means that /** This means that
@ -515,7 +509,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be \return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */ and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback); IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
/*! \file irrxml.h /*! \file irrxml.h

View File

@ -55,36 +55,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace Math { namespace Math {
// TODO: use binary GCD for unsigned integers .... /// @brief Will return the greatest common divisor.
template < typename IntegerType > /// @param a [in] Value a.
inline /// @param b [in] Value b.
IntegerType gcd( IntegerType a, IntegerType b ) { /// @return The greatest common divisor.
template <typename IntegerType>
inline IntegerType gcd( IntegerType a, IntegerType b ) {
const IntegerType zero = (IntegerType)0; const IntegerType zero = (IntegerType)0;
while ( true ) { while ( true ) {
if ( a == zero ) if ( a == zero ) {
return b; return b;
}
b %= a; b %= a;
if ( b == zero ) if ( b == zero ) {
return a; return a;
}
a %= b; a %= b;
} }
} }
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template < typename IntegerType > template < typename IntegerType >
inline inline IntegerType lcm( IntegerType a, IntegerType b ) {
IntegerType lcm( IntegerType a, IntegerType b ) {
const IntegerType t = gcd (a,b); const IntegerType t = gcd (a,b);
if (!t) if (!t) {
return t; return t;
}
return a / t * b; return a / t * b;
} }
/// @brief Will return the smallest epsilon-value for the requested type.
/// @return The numercical limit epsilon depending on its type.
template<class T> template<class T>
inline inline T getEpsilon() {
T getEpsilon() {
return std::numeric_limits<T>::epsilon(); return std::numeric_limits<T>::epsilon();
} }
/// @brief Will return the constant PI for the requested type.
/// @return Pi
template<class T>
inline T PI() {
return static_cast<T>(3.14159265358979323846);
} }
}
} // namespace Math
} // namespace Assimp

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_STREAMREADER_H_INCLUDED #define AI_STREAMREADER_H_INCLUDED
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <assimp/IOStream.hpp>
#include <assimp/Defines.h>
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include <assimp/Defines.h>
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/IOStream.hpp>
#include <memory> #include <memory>
@ -74,10 +72,8 @@ namespace Assimp {
template <bool SwapEndianess = false, bool RuntimeSwitch = false> template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamReader { class StreamReader {
public: public:
// FIXME: use these data types throughout the whole library, using diff = size_t;
// then change them to 64 bit values :-) using pos = size_t;
using diff = int;
using pos = unsigned int;
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness. /** Construction from a given stream with a well-defined endianness.
@ -91,40 +87,45 @@ public:
* stream is in little endian byte order. Otherwise the * stream is in little endian byte order. Otherwise the
* endianness information is contained in the @c SwapEndianess * endianness information is contained in the @c SwapEndianess
* template parameter and this parameter is meaningless. */ * template parameter and this parameter is meaningless. */
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
: stream(stream) mStream(stream),
, le(le) mBuffer(nullptr),
{ mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(stream); ai_assert(stream);
InternBegin(); InternBegin();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
StreamReader(IOStream* stream, bool le = false) StreamReader(IOStream *stream, bool le = false) :
: stream(std::shared_ptr<IOStream>(stream)) mStream(std::shared_ptr<IOStream>(stream)),
, le(le) mBuffer(nullptr),
{ mCurrent(nullptr),
ai_assert(stream); mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(nullptr != stream);
InternBegin(); InternBegin();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
~StreamReader() { ~StreamReader() {
delete[] buffer; delete[] mBuffer;
} }
// deprecated, use overloaded operator>> instead // deprecated, use overloaded operator>> instead
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a float from the stream */ /// Read a float from the stream.
float GetF4() float GetF4() {
{
return Get<float>(); return Get<float>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a double from the stream */ /// Read a double from the stream.
double GetF8() { double GetF8() {
return Get<double>(); return Get<double>();
} }
@ -136,7 +137,7 @@ public:
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a signed 8 bit integer from the stream */ /** Read a signed 8 bit integer from the stream */
int8_t GetI1() { int8_t GetI1() {
return Get<int8_t>(); return Get<int8_t>();
} }
@ -154,55 +155,55 @@ public:
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a unsigned 16 bit integer from the stream */ /** Read a unsigned 16 bit integer from the stream */
uint16_t GetU2() { uint16_t GetU2() {
return Get<uint16_t>(); return Get<uint16_t>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a unsigned 8 bit integer from the stream */ /// Read a unsigned 8 bit integer from the stream
uint8_t GetU1() { uint8_t GetU1() {
return Get<uint8_t>(); return Get<uint8_t>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read an unsigned 32 bit integer from the stream */ /// Read an unsigned 32 bit integer from the stream
uint32_t GetU4() { uint32_t GetU4() {
return Get<uint32_t>(); return Get<uint32_t>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Read a unsigned 64 bit integer from the stream */ /// Read a unsigned 64 bit integer from the stream
uint64_t GetU8() { uint64_t GetU8() {
return Get<uint64_t>(); return Get<uint64_t>();
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Get the remaining stream size (to the end of the stream) */ /// Get the remaining stream size (to the end of the stream)
unsigned int GetRemainingSize() const { size_t GetRemainingSize() const {
return (unsigned int)(end - current); return (unsigned int)(mEnd - mCurrent);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Get the remaining stream size (to the current read limit). The /** Get the remaining stream size (to the current read limit). The
* return value is the remaining size of the stream if no custom * return value is the remaining size of the stream if no custom
* read limit has been set. */ * read limit has been set. */
unsigned int GetRemainingSizeToLimit() const { size_t GetRemainingSizeToLimit() const {
return (unsigned int)(limit - current); return (unsigned int)(mLimit - mCurrent);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Increase the file pointer (relative seeking) */ /** Increase the file pointer (relative seeking) */
void IncPtr(intptr_t plus) { void IncPtr(intptr_t plus) {
current += plus; mCurrent += plus;
if (current > limit) { if (mCurrent > mLimit) {
throw DeadlyImportError("End of file or read limit was reached"); throw DeadlyImportError("End of file or read limit was reached");
} }
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Get the current file pointer */ /** Get the current file pointer */
int8_t* GetPtr() const { int8_t *GetPtr() const {
return current; return mCurrent;
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
@ -211,9 +212,9 @@ public:
* large chunks of data at once. * large chunks of data at once.
* @param p The new pointer, which is validated against the size * @param p The new pointer, which is validated against the size
* limit and buffer boundaries. */ * limit and buffer boundaries. */
void SetPtr(int8_t* p) { void SetPtr(int8_t *p) {
current = p; mCurrent = p;
if (current > limit || current < buffer) { if (mCurrent > mLimit || mCurrent < mBuffer) {
throw DeadlyImportError("End of file or read limit was reached"); throw DeadlyImportError("End of file or read limit was reached");
} }
} }
@ -222,21 +223,20 @@ public:
/** Copy n bytes to an external buffer /** Copy n bytes to an external buffer
* @param out Destination for copying * @param out Destination for copying
* @param bytes Number of bytes to copy */ * @param bytes Number of bytes to copy */
void CopyAndAdvance(void* out, size_t bytes) { void CopyAndAdvance(void *out, size_t bytes) {
int8_t* ur = GetPtr(); int8_t *ur = GetPtr();
SetPtr(ur+bytes); // fire exception if eof SetPtr(ur + bytes); // fire exception if eof
::memcpy(out,ur,bytes); ::memcpy(out, ur, bytes);
} }
// --------------------------------------------------------------------- /// @brief Get the current offset from the beginning of the file
/** Get the current offset from the beginning of the file */ int GetCurrentPos() const {
int GetCurrentPos() const { return (unsigned int)(mCurrent - mBuffer);
return (unsigned int)(current - buffer);
} }
void SetCurrentPos(size_t pos) { void SetCurrentPos(size_t pos) {
SetPtr(buffer + pos); SetPtr(mBuffer + pos);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
@ -246,15 +246,15 @@ public:
* the beginning of the file. Specifying UINT_MAX * the beginning of the file. Specifying UINT_MAX
* resets the limit to the original end of the stream. * resets the limit to the original end of the stream.
* Returns the previously set limit. */ * Returns the previously set limit. */
unsigned int SetReadLimit(unsigned int _limit) { unsigned int SetReadLimit(unsigned int _limit) {
unsigned int prev = GetReadLimit(); unsigned int prev = GetReadLimit();
if (UINT_MAX == _limit) { if (UINT_MAX == _limit) {
limit = end; mLimit = mEnd;
return prev; return prev;
} }
limit = buffer + _limit; mLimit = mBuffer + _limit;
if (limit > end) { if (mLimit > mEnd) {
throw DeadlyImportError("StreamReader: Invalid read limit"); throw DeadlyImportError("StreamReader: Invalid read limit");
} }
return prev; return prev;
@ -263,21 +263,21 @@ public:
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Get the current read limit in bytes. Reading over this limit /** Get the current read limit in bytes. Reading over this limit
* accidentally raises an exception. */ * accidentally raises an exception. */
unsigned int GetReadLimit() const { unsigned int GetReadLimit() const {
return (unsigned int)(limit - buffer); return (unsigned int)(mLimit - mBuffer);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** Skip to the read limit in bytes. Reading over this limit /** Skip to the read limit in bytes. Reading over this limit
* accidentally raises an exception. */ * accidentally raises an exception. */
void SkipToReadLimit() { void SkipToReadLimit() {
current = limit; mCurrent = mLimit;
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
/** overload operator>> and allow chaining of >> ops. */ /** overload operator>> and allow chaining of >> ops. */
template <typename T> template <typename T>
StreamReader& operator >> (T& f) { StreamReader &operator>>(T &f) {
f = Get<T>(); f = Get<T>();
return *this; return *this;
} }
@ -286,14 +286,14 @@ public:
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */ /** Generic read method. ByteSwap::Swap(T*) *must* be defined */
template <typename T> template <typename T>
T Get() { T Get() {
if ( current + sizeof(T) > limit) { if (mCurrent + sizeof(T) > mLimit) {
throw DeadlyImportError("End of file or stream limit was reached"); throw DeadlyImportError("End of file or stream limit was reached");
} }
T f; T f;
::memcpy (&f, current, sizeof(T)); ::memcpy(&f, mCurrent, sizeof(T));
Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le); Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
current += sizeof(T); mCurrent += sizeof(T);
return f; return f;
} }
@ -301,46 +301,44 @@ public:
private: private:
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
void InternBegin() { void InternBegin() {
if (!stream) { if (nullptr == mStream) {
// in case someone wonders: StreamReader is frequently invoked with
// no prior validation whether the input stream is valid. Since
// no one bothers changing the error message, this message here
// is passed down to the caller and 'unable to open file'
// simply describes best what happened.
throw DeadlyImportError("StreamReader: Unable to open file"); throw DeadlyImportError("StreamReader: Unable to open file");
} }
const size_t s = stream->FileSize() - stream->Tell(); const size_t filesize = mStream->FileSize() - mStream->Tell();
if (!s) { if (0 == filesize) {
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached"); throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
} }
current = buffer = new int8_t[s]; mCurrent = mBuffer = new int8_t[filesize];
const size_t read = stream->Read(current,1,s); const size_t read = mStream->Read(mCurrent, 1, filesize);
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable // (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
ai_assert(read <= s); ai_assert(read <= filesize);
end = limit = &buffer[read-1] + 1; mEnd = mLimit = &mBuffer[read - 1] + 1;
} }
private: private:
std::shared_ptr<IOStream> stream; std::shared_ptr<IOStream> mStream;
int8_t *buffer, *current, *end, *limit; int8_t *mBuffer;
bool le; int8_t *mCurrent;
int8_t *mEnd;
int8_t *mLimit;
bool mLe;
}; };
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster. // `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
#ifdef AI_BUILD_BIG_ENDIAN #ifdef AI_BUILD_BIG_ENDIAN
typedef StreamReader<true> StreamReaderLE; typedef StreamReader<true> StreamReaderLE;
typedef StreamReader<false> StreamReaderBE; typedef StreamReader<false> StreamReaderBE;
#else #else
typedef StreamReader<true> StreamReaderBE; typedef StreamReader<true> StreamReaderBE;
typedef StreamReader<false> StreamReaderLE; typedef StreamReader<false> StreamReaderLE;
#endif #endif
// `dynamic` StreamReader. The byte order of the input data is specified in the // `dynamic` StreamReader. The byte order of the input data is specified in the
// c'tor. This involves runtime branching and might be a little bit slower. // c'tor. This involves runtime branching and might be a little bit slower.
typedef StreamReader<true,true> StreamReaderAny; typedef StreamReader<true, true> StreamReaderAny;
} // end namespace Assimp } // end namespace Assimp

View File

@ -562,6 +562,675 @@ ASSIMP_API size_t aiGetImportFormatCount(void);
* @return A description of that specific import format. NULL if pIndex is out of range. * @return A description of that specific import format. NULL if pIndex is out of range.
*/ */
ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImportFormatDescription( size_t pIndex); ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImportFormatDescription( size_t pIndex);
// --------------------------------------------------------------------------------
/** Check if 2D vectors are equal.
* @param a First vector to compare
* @param b Second vector to compare
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector2AreEqual(
const C_STRUCT aiVector2D* a,
const C_STRUCT aiVector2D* b);
// --------------------------------------------------------------------------------
/** Check if 2D vectors are equal using epsilon.
* @param a First vector to compare
* @param b Second vector to compare
* @param epsilon Epsilon
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector2AreEqualEpsilon(
const C_STRUCT aiVector2D* a,
const C_STRUCT aiVector2D* b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Add 2D vectors.
* @param dst First addend, receives result.
* @param src Vector to be added to 'dst'.
*/
ASSIMP_API void aiVector2Add(
C_STRUCT aiVector2D* dst,
const C_STRUCT aiVector2D* src);
// --------------------------------------------------------------------------------
/** Subtract 2D vectors.
* @param dst Minuend, receives result.
* @param src Vector to be subtracted from 'dst'.
*/
ASSIMP_API void aiVector2Subtract(
C_STRUCT aiVector2D* dst,
const C_STRUCT aiVector2D* src);
// --------------------------------------------------------------------------------
/** Multiply a 2D vector by a scalar.
* @param dst Vector to be scaled by \p s
* @param s Scale factor
*/
ASSIMP_API void aiVector2Scale(
C_STRUCT aiVector2D* dst,
const float s);
// --------------------------------------------------------------------------------
/** Multiply each component of a 2D vector with
* the components of another vector.
* @param dst First vector, receives result
* @param other Second vector
*/
ASSIMP_API void aiVector2SymMul(
C_STRUCT aiVector2D* dst,
const C_STRUCT aiVector2D* other);
// --------------------------------------------------------------------------------
/** Divide a 2D vector by a scalar.
* @param dst Vector to be divided by \p s
* @param s Scalar divisor
*/
ASSIMP_API void aiVector2DivideByScalar(
C_STRUCT aiVector2D* dst,
const float s);
// --------------------------------------------------------------------------------
/** Divide each component of a 2D vector by
* the components of another vector.
* @param dst Vector as the dividend
* @param v Vector as the divisor
*/
ASSIMP_API void aiVector2DivideByVector(
C_STRUCT aiVector2D* dst,
C_STRUCT aiVector2D* v);
// --------------------------------------------------------------------------------
/** Get the length of a 2D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector2Length(
const C_STRUCT aiVector2D* v);
// --------------------------------------------------------------------------------
/** Get the squared length of a 2D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector2SquareLength(
const C_STRUCT aiVector2D* v);
// --------------------------------------------------------------------------------
/** Negate a 2D vector.
* @param dst Vector to be negated
*/
ASSIMP_API void aiVector2Negate(
C_STRUCT aiVector2D* dst);
// --------------------------------------------------------------------------------
/** Get the dot product of 2D vectors.
* @param a First vector
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API float aiVector2DotProduct(
const C_STRUCT aiVector2D* a,
const C_STRUCT aiVector2D* b);
// --------------------------------------------------------------------------------
/** Normalize a 2D vector.
* @param v Vector to normalize
*/
ASSIMP_API void aiVector2Normalize(
C_STRUCT aiVector2D* v);
// --------------------------------------------------------------------------------
/** Check if 3D vectors are equal.
* @param a First vector to compare
* @param b Second vector to compare
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector3AreEqual(
const C_STRUCT aiVector3D* a,
const C_STRUCT aiVector3D* b);
// --------------------------------------------------------------------------------
/** Check if 3D vectors are equal using epsilon.
* @param a First vector to compare
* @param b Second vector to compare
* @param epsilon Epsilon
* @return 1 if the vectors are equal
* @return 0 if the vectors are not equal
*/
ASSIMP_API int aiVector3AreEqualEpsilon(
const C_STRUCT aiVector3D* a,
const C_STRUCT aiVector3D* b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Check if vector \p a is less than vector \p b.
* @param a First vector to compare
* @param b Second vector to compare
* @param epsilon Epsilon
* @return 1 if \p a is less than \p b
* @return 0 if \p a is equal or greater than \p b
*/
ASSIMP_API int aiVector3LessThan(
const C_STRUCT aiVector3D* a,
const C_STRUCT aiVector3D* b);
// --------------------------------------------------------------------------------
/** Add 3D vectors.
* @param dst First addend, receives result.
* @param src Vector to be added to 'dst'.
*/
ASSIMP_API void aiVector3Add(
C_STRUCT aiVector3D* dst,
const C_STRUCT aiVector3D* src);
// --------------------------------------------------------------------------------
/** Subtract 3D vectors.
* @param dst Minuend, receives result.
* @param src Vector to be subtracted from 'dst'.
*/
ASSIMP_API void aiVector3Subtract(
C_STRUCT aiVector3D* dst,
const C_STRUCT aiVector3D* src);
// --------------------------------------------------------------------------------
/** Multiply a 3D vector by a scalar.
* @param dst Vector to be scaled by \p s
* @param s Scale factor
*/
ASSIMP_API void aiVector3Scale(
C_STRUCT aiVector3D* dst,
const float s);
// --------------------------------------------------------------------------------
/** Multiply each component of a 3D vector with
* the components of another vector.
* @param dst First vector, receives result
* @param other Second vector
*/
ASSIMP_API void aiVector3SymMul(
C_STRUCT aiVector3D* dst,
const C_STRUCT aiVector3D* other);
// --------------------------------------------------------------------------------
/** Divide a 3D vector by a scalar.
* @param dst Vector to be divided by \p s
* @param s Scalar divisor
*/
ASSIMP_API void aiVector3DivideByScalar(
C_STRUCT aiVector3D* dst,
const float s);
// --------------------------------------------------------------------------------
/** Divide each component of a 3D vector by
* the components of another vector.
* @param dst Vector as the dividend
* @param v Vector as the divisor
*/
ASSIMP_API void aiVector3DivideByVector(
C_STRUCT aiVector3D* dst,
C_STRUCT aiVector3D* v);
// --------------------------------------------------------------------------------
/** Get the length of a 3D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector3Length(
const C_STRUCT aiVector3D* v);
// --------------------------------------------------------------------------------
/** Get the squared length of a 3D vector.
* @return v Vector to evaluate
*/
ASSIMP_API float aiVector3SquareLength(
const C_STRUCT aiVector3D* v);
// --------------------------------------------------------------------------------
/** Negate a 3D vector.
* @param dst Vector to be negated
*/
ASSIMP_API void aiVector3Negate(
C_STRUCT aiVector3D* dst);
// --------------------------------------------------------------------------------
/** Get the dot product of 3D vectors.
* @param a First vector
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API float aiVector3DotProduct(
const C_STRUCT aiVector3D* a,
const C_STRUCT aiVector3D* b);
// --------------------------------------------------------------------------------
/** Get cross product of 3D vectors.
* @param dst Vector to receive the result.
* @param a First vector
* @param b Second vector
* @return The dot product of vectors
*/
ASSIMP_API void aiVector3CrossProduct(
C_STRUCT aiVector3D* dst,
const C_STRUCT aiVector3D* a,
const C_STRUCT aiVector3D* b);
// --------------------------------------------------------------------------------
/** Normalize a 3D vector.
* @param v Vector to normalize
*/
ASSIMP_API void aiVector3Normalize(
C_STRUCT aiVector3D* v);
// --------------------------------------------------------------------------------
/** Check for division by zero and normalize a 3D vector.
* @param v Vector to normalize
*/
ASSIMP_API void aiVector3NormalizeSafe(
C_STRUCT aiVector3D* v);
// --------------------------------------------------------------------------------
/** Rotate a 3D vector by a quaternion.
* @param v The vector to rotate by \p q
* @param q Quaternion to use to rotate \p v
*/
ASSIMP_API void aiVector3RotateByQuaternion(
C_STRUCT aiVector3D* v,
const C_STRUCT aiQuaternion* q);
// --------------------------------------------------------------------------------
/** Construct a 3x3 matrix from a 4x4 matrix.
* @param dst Receives the output matrix
* @param mat The 4x4 matrix to use
*/
ASSIMP_API void aiMatrix3FromMatrix4(
C_STRUCT aiMatrix3x3* dst,
const C_STRUCT aiMatrix4x4* mat);
// --------------------------------------------------------------------------------
/** Construct a 3x3 matrix from a quaternion.
* @param mat Receives the output matrix
* @param q The quaternion matrix to use
*/
ASSIMP_API void aiMatrix3FromQuaternion(
C_STRUCT aiMatrix3x3* mat,
const C_STRUCT aiQuaternion* q);
// --------------------------------------------------------------------------------
/** Check if 3x3 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix3AreEqual(
const C_STRUCT aiMatrix3x3* a,
const C_STRUCT aiMatrix3x3* b);
// --------------------------------------------------------------------------------
/** Check if 3x3 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @param epsilon Epsilon
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix3AreEqualEpsilon(
const C_STRUCT aiMatrix3x3* a,
const C_STRUCT aiMatrix3x3* b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Invert a 3x3 matrix.
* @param mat Matrix to invert
*/
ASSIMP_API void aiMatrix3Inverse(
C_STRUCT aiMatrix3x3* mat);
// --------------------------------------------------------------------------------
/** Get the determinant of a 3x3 matrix.
* @param mat Matrix to get the determinant from
*/
ASSIMP_API float aiMatrix3Determinant(
const C_STRUCT aiMatrix3x3* mat);
// --------------------------------------------------------------------------------
/** Get a 3x3 rotation matrix around the Z axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix3RotationZ(
C_STRUCT aiMatrix3x3* mat,
const float angle);
// --------------------------------------------------------------------------------
/** Returns a 3x3 rotation matrix for a rotation around an arbitrary axis.
* @param mat Receives the output matrix
* @param axis Rotation axis, should be a normalized vector
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix3FromRotationAroundAxis(
C_STRUCT aiMatrix3x3* mat,
const C_STRUCT aiVector3D* axis,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 3x3 translation matrix.
* @param mat Receives the output matrix
* @param translation The translation vector
*/
ASSIMP_API void aiMatrix3Translation(
C_STRUCT aiMatrix3x3* mat,
const C_STRUCT aiVector2D* translation);
// --------------------------------------------------------------------------------
/** Create a 3x3 matrix that rotates one vector to another vector.
* @param mat Receives the output matrix
* @param from Vector to rotate from
* @param to Vector to rotate to
*/
ASSIMP_API void aiMatrix3FromTo(
C_STRUCT aiMatrix3x3* mat,
const C_STRUCT aiVector3D* from,
const C_STRUCT aiVector3D* to);
// --------------------------------------------------------------------------------
/** Construct a 4x4 matrix from a 3x3 matrix.
* @param dst Receives the output matrix
* @param mat The 3x3 matrix to use
*/
ASSIMP_API void aiMatrix4FromMatrix3(
C_STRUCT aiMatrix4x4* dst,
const C_STRUCT aiMatrix3x3* mat);
// --------------------------------------------------------------------------------
/** Construct a 4x4 matrix from scaling, rotation and position.
* @param mat Receives the output matrix.
* @param scaling The scaling for the x,y,z axes
* @param rotation The rotation as a hamilton quaternion
* @param position The position for the x,y,z axes
*/
ASSIMP_API void aiMatrix4FromScalingQuaternionPosition(
C_STRUCT aiMatrix4x4* mat,
const C_STRUCT aiVector3D* scaling,
const C_STRUCT aiQuaternion* rotation,
const C_STRUCT aiVector3D* position);
// --------------------------------------------------------------------------------
/** Add 4x4 matrices.
* @param dst First addend, receives result.
* @param src Matrix to be added to 'dst'.
*/
ASSIMP_API void aiMatrix4Add(
C_STRUCT aiMatrix4x4* dst,
const C_STRUCT aiMatrix4x4* src);
// --------------------------------------------------------------------------------
/** Check if 4x4 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix4AreEqual(
const C_STRUCT aiMatrix4x4* a,
const C_STRUCT aiMatrix4x4* b);
// --------------------------------------------------------------------------------
/** Check if 4x4 matrices are equal.
* @param a First matrix to compare
* @param b Second matrix to compare
* @param epsilon Epsilon
* @return 1 if the matrices are equal
* @return 0 if the matrices are not equal
*/
ASSIMP_API int aiMatrix4AreEqualEpsilon(
const C_STRUCT aiMatrix4x4* a,
const C_STRUCT aiMatrix4x4* b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Invert a 4x4 matrix.
* @param result Matrix to invert
*/
ASSIMP_API void aiMatrix4Inverse(
C_STRUCT aiMatrix4x4* mat);
// --------------------------------------------------------------------------------
/** Get the determinant of a 4x4 matrix.
* @param mat Matrix to get the determinant from
* @return The determinant of the matrix
*/
ASSIMP_API float aiMatrix4Determinant(
const C_STRUCT aiMatrix4x4* mat);
// --------------------------------------------------------------------------------
/** Returns true of the matrix is the identity matrix.
* @param mat Matrix to get the determinant from
* @return 1 if \p mat is an identity matrix.
* @return 0 if \p mat is not an identity matrix.
*/
ASSIMP_API int aiMatrix4IsIdentity(
const C_STRUCT aiMatrix4x4* mat);
// --------------------------------------------------------------------------------
/** Decompose a transformation matrix into its scaling,
* rotational as euler angles, and translational components.
*
* @param mat Matrix to decompose
* @param scaling Receives the output scaling for the x,y,z axes
* @param rotation Receives the output rotation as a Euler angles
* @param position Receives the output position for the x,y,z axes
*/
ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition(
const C_STRUCT aiMatrix4x4* mat,
C_STRUCT aiVector3D* scaling,
C_STRUCT aiVector3D* rotation,
C_STRUCT aiVector3D* position);
// --------------------------------------------------------------------------------
/** Decompose a transformation matrix into its scaling,
* rotational split into an axis and rotational angle,
* and it's translational components.
*
* @param mat Matrix to decompose
* @param rotation Receives the rotational component
* @param axis Receives the output rotation axis
* @param angle Receives the output rotation angle
* @param position Receives the output position for the x,y,z axes.
*/
ASSIMP_API void aiMatrix4DecomposeIntoScalingAxisAnglePosition(
const C_STRUCT aiMatrix4x4* mat,
C_STRUCT aiVector3D* scaling,
C_STRUCT aiVector3D* axis,
float* angle,
C_STRUCT aiVector3D* position);
// --------------------------------------------------------------------------------
/** Decompose a transformation matrix into its rotational and
* translational components.
*
* @param mat Matrix to decompose
* @param rotation Receives the rotational component
* @param position Receives the translational component.
*/
ASSIMP_API void aiMatrix4DecomposeNoScaling(
const C_STRUCT aiMatrix4x4* mat,
C_STRUCT aiQuaternion* rotation,
C_STRUCT aiVector3D* position);
// --------------------------------------------------------------------------------
/** Creates a 4x4 matrix from a set of euler angles.
* @param mat Receives the output matrix
* @param x Rotation angle for the x-axis, in radians
* @param y Rotation angle for the y-axis, in radians
* @param z Rotation angle for the z-axis, in radians
*/
ASSIMP_API void aiMatrix4FromEulerAngles(
C_STRUCT aiMatrix4x4* mat,
float x, float y, float z);
// --------------------------------------------------------------------------------
/** Get a 4x4 rotation matrix around the X axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4RotationX(
C_STRUCT aiMatrix4x4* mat,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 4x4 rotation matrix around the Y axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4RotationY(
C_STRUCT aiMatrix4x4* mat,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 4x4 rotation matrix around the Z axis.
* @param mat Receives the output matrix
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4RotationZ(
C_STRUCT aiMatrix4x4* mat,
const float angle);
// --------------------------------------------------------------------------------
/** Returns a 4x4 rotation matrix for a rotation around an arbitrary axis.
* @param mat Receives the output matrix
* @param axis Rotation axis, should be a normalized vector
* @param angle Rotation angle, in radians
*/
ASSIMP_API void aiMatrix4FromRotationAroundAxis(
C_STRUCT aiMatrix4x4* mat,
const C_STRUCT aiVector3D* axis,
const float angle);
// --------------------------------------------------------------------------------
/** Get a 4x4 translation matrix.
* @param mat Receives the output matrix
* @param translation The translation vector
*/
ASSIMP_API void aiMatrix4Translation(
C_STRUCT aiMatrix4x4* mat,
const C_STRUCT aiVector3D* translation);
// --------------------------------------------------------------------------------
/** Get a 4x4 scaling matrix.
* @param mat Receives the output matrix
* @param scaling The scaling vector
*/
ASSIMP_API void aiMatrix4Scaling(
C_STRUCT aiMatrix4x4* mat,
const C_STRUCT aiVector3D* scaling);
// --------------------------------------------------------------------------------
/** Create a 4x4 matrix that rotates one vector to another vector.
* @param mat Receives the output matrix
* @param from Vector to rotate from
* @param to Vector to rotate to
*/
ASSIMP_API void aiMatrix4FromTo(
C_STRUCT aiMatrix4x4* mat,
const C_STRUCT aiVector3D* from,
const C_STRUCT aiVector3D* to);
// --------------------------------------------------------------------------------
/** Create a Quaternion from euler angles.
* @param q Receives the output quaternion
* @param x Rotation angle for the x-axis, in radians
* @param y Rotation angle for the y-axis, in radians
* @param z Rotation angle for the z-axis, in radians
*/
ASSIMP_API void aiQuaternionFromEulerAngles(
C_STRUCT aiQuaternion* q,
float x, float y, float z);
// --------------------------------------------------------------------------------
/** Create a Quaternion from an axis angle pair.
* @param q Receives the output quaternion
* @param axis The orientation axis
* @param angle The rotation angle, in radians
*/
ASSIMP_API void aiQuaternionFromAxisAngle(
C_STRUCT aiQuaternion* q,
const C_STRUCT aiVector3D* axis,
const float angle);
// --------------------------------------------------------------------------------
/** Create a Quaternion from a normalized quaternion stored
* in a 3D vector.
* @param q Receives the output quaternion
* @param normalized The vector that stores the quaternion
*/
ASSIMP_API void aiQuaternionFromNormalizedQuaternion(
C_STRUCT aiQuaternion* q,
const C_STRUCT aiVector3D* normalized);
// --------------------------------------------------------------------------------
/** Check if quaternions are equal.
* @param a First quaternion to compare
* @param b Second quaternion to compare
* @return 1 if the quaternions are equal
* @return 0 if the quaternions are not equal
*/
ASSIMP_API int aiQuaternionAreEqual(
const C_STRUCT aiQuaternion* a,
const C_STRUCT aiQuaternion* b);
// --------------------------------------------------------------------------------
/** Check if quaternions are equal using epsilon.
* @param a First quaternion to compare
* @param b Second quaternion to compare
* @param epsilon Epsilon
* @return 1 if the quaternions are equal
* @return 0 if the quaternions are not equal
*/
ASSIMP_API int aiQuaternionAreEqualEpsilon(
const C_STRUCT aiQuaternion* a,
const C_STRUCT aiQuaternion* b,
const float epsilon);
// --------------------------------------------------------------------------------
/** Normalize a quaternion.
* @param q Quaternion to normalize
*/
ASSIMP_API void aiQuaternionNormalize(
C_STRUCT aiQuaternion* q);
// --------------------------------------------------------------------------------
/** Compute quaternion conjugate.
* @param q Quaternion to compute conjugate,
* receives the output quaternion
*/
ASSIMP_API void aiQuaternionConjugate(
C_STRUCT aiQuaternion* q);
// --------------------------------------------------------------------------------
/** Multiply quaternions.
* @param dst First quaternion, receives the output quaternion
* @param q Second quaternion
*/
ASSIMP_API void aiQuaternionMultiply(
C_STRUCT aiQuaternion* dst,
const C_STRUCT aiQuaternion* q);
// --------------------------------------------------------------------------------
/** Performs a spherical interpolation between two quaternions.
* @param dst Receives the quaternion resulting from the interpolation.
* @param start Quaternion when factor == 0
* @param end Quaternion when factor == 1
* @param factor Interpolation factor between 0 and 1
*/
ASSIMP_API void aiQuaternionInterpolate(
C_STRUCT aiQuaternion* dst,
const C_STRUCT aiQuaternion* start,
const C_STRUCT aiQuaternion* end,
const float factor);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,29 +47,29 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_METADATA_H_INC #define AI_METADATA_H_INC
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#if defined(_MSC_VER) && (_MSC_VER <= 1500) #if defined(_MSC_VER) && (_MSC_VER <= 1500)
# include "Compiler/pstdint.h" #include "Compiler/pstdint.h"
#else #else
# include <stdint.h> #include <stdint.h>
#endif #endif
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**
* Enum used to distinguish data types * Enum used to distinguish data types
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
typedef enum aiMetadataType { typedef enum aiMetadataType {
AI_BOOL = 0, AI_BOOL = 0,
AI_INT32 = 1, AI_INT32 = 1,
AI_UINT64 = 2, AI_UINT64 = 2,
AI_FLOAT = 3, AI_FLOAT = 3,
AI_DOUBLE = 4, AI_DOUBLE = 4,
AI_AISTRING = 5, AI_AISTRING = 5,
AI_AIVECTOR3D = 6, AI_AIVECTOR3D = 6,
AI_META_MAX = 7, AI_META_MAX = 7,
#ifndef SWIG #ifndef SWIG
FORCE_32BIT = INT_MAX FORCE_32BIT = INT_MAX
@ -84,10 +82,10 @@ typedef enum aiMetadataType {
* *
* The type field uniquely identifies the underlying type of the data field * The type field uniquely identifies the underlying type of the data field
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct aiMetadataEntry { struct aiMetadataEntry {
aiMetadataType mType; aiMetadataType mType;
void* mData; void *mData;
}; };
#ifdef __cplusplus #ifdef __cplusplus
@ -98,15 +96,29 @@ struct aiMetadataEntry {
/** /**
* Helper functions to get the aiType enum entry for a type * Helper functions to get the aiType enum entry for a type
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
inline aiMetadataType GetAiType( bool ) { return AI_BOOL; } inline aiMetadataType GetAiType(bool) {
inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; } return AI_BOOL;
inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; } }
inline aiMetadataType GetAiType( float ) { return AI_FLOAT; } inline aiMetadataType GetAiType(int32_t) {
inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; } return AI_INT32;
inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; } }
inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; } inline aiMetadataType GetAiType(uint64_t) {
return AI_UINT64;
}
inline aiMetadataType GetAiType(float) {
return AI_FLOAT;
}
inline aiMetadataType GetAiType(double) {
return AI_DOUBLE;
}
inline aiMetadataType GetAiType(const aiString &) {
return AI_AISTRING;
}
inline aiMetadataType GetAiType(const aiVector3D &) {
return AI_AIVECTOR3D;
}
#endif // __cplusplus #endif // __cplusplus
@ -116,17 +128,17 @@ inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
* *
* Metadata is a key-value store using string keys and values. * Metadata is a key-value store using string keys and values.
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct aiMetadata { struct aiMetadata {
/** Length of the mKeys and mValues arrays, respectively */ /** Length of the mKeys and mValues arrays, respectively */
unsigned int mNumProperties; unsigned int mNumProperties;
/** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */ /** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
C_STRUCT aiString* mKeys; C_STRUCT aiString *mKeys;
/** Arrays of values, may not be NULL. Entries in this array may be NULL if the /** Arrays of values, may not be NULL. Entries in this array may be NULL if the
* corresponding property key has no assigned value. */ * corresponding property key has no assigned value. */
C_STRUCT aiMetadataEntry* mValues; C_STRUCT aiMetadataEntry *mValues;
#ifdef __cplusplus #ifdef __cplusplus
@ -134,71 +146,62 @@ struct aiMetadata {
* @brief The default constructor, set all members to zero by default. * @brief The default constructor, set all members to zero by default.
*/ */
aiMetadata() AI_NO_EXCEPT aiMetadata() AI_NO_EXCEPT
: mNumProperties(0) : mNumProperties(0),
, mKeys(nullptr) mKeys(nullptr),
, mValues(nullptr) { mValues(nullptr) {
// empty // empty
} }
aiMetadata( const aiMetadata &rhs ) aiMetadata(const aiMetadata &rhs) :
: mNumProperties( rhs.mNumProperties ) mNumProperties(rhs.mNumProperties), mKeys(nullptr), mValues(nullptr) {
, mKeys( nullptr ) mKeys = new aiString[mNumProperties];
, mValues( nullptr ) { for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mKeys = new aiString[ mNumProperties ]; mKeys[i] = rhs.mKeys[i];
for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
mKeys[ i ] = rhs.mKeys[ i ];
} }
mValues = new aiMetadataEntry[ mNumProperties ]; mValues = new aiMetadataEntry[mNumProperties];
for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) { for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mValues[ i ].mType = rhs.mValues[ i ].mType; mValues[i].mType = rhs.mValues[i].mType;
switch ( rhs.mValues[ i ].mType ) { switch (rhs.mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
mValues[ i ].mData = new bool; mValues[i].mData = new bool;
::memcpy( mValues[ i ].mData, rhs.mValues[ i ].mData, sizeof(bool) ); ::memcpy(mValues[i].mData, rhs.mValues[i].mData, sizeof(bool));
break; break;
case AI_INT32: { case AI_INT32: {
int32_t v; int32_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( int32_t ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t));
mValues[ i ].mData = new int32_t( v ); mValues[i].mData = new int32_t(v);
} } break;
break;
case AI_UINT64: { case AI_UINT64: {
uint64_t v; uint64_t v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( uint64_t ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t));
mValues[ i ].mData = new uint64_t( v ); mValues[i].mData = new uint64_t(v);
} } break;
break;
case AI_FLOAT: { case AI_FLOAT: {
float v; float v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( float ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(float));
mValues[ i ].mData = new float( v ); mValues[i].mData = new float(v);
} } break;
break;
case AI_DOUBLE: { case AI_DOUBLE: {
double v; double v;
::memcpy( &v, rhs.mValues[ i ].mData, sizeof( double ) ); ::memcpy(&v, rhs.mValues[i].mData, sizeof(double));
mValues[ i ].mData = new double( v ); mValues[i].mData = new double(v);
} } break;
break;
case AI_AISTRING: { case AI_AISTRING: {
aiString v; aiString v;
rhs.Get<aiString>( mKeys[ i ], v ); rhs.Get<aiString>(mKeys[i], v);
mValues[ i ].mData = new aiString( v ); mValues[i].mData = new aiString(v);
} } break;
break;
case AI_AIVECTOR3D: { case AI_AIVECTOR3D: {
aiVector3D v; aiVector3D v;
rhs.Get<aiVector3D>( mKeys[ i ], v ); rhs.Get<aiVector3D>(mKeys[i], v);
mValues[ i ].mData = new aiVector3D( v ); mValues[i].mData = new aiVector3D(v);
} } break;
break;
#ifndef SWIG #ifndef SWIG
case FORCE_32BIT: case FORCE_32BIT:
#endif #endif
default: default:
break; break;
} }
} }
} }
@ -206,33 +209,33 @@ struct aiMetadata {
* @brief The destructor. * @brief The destructor.
*/ */
~aiMetadata() { ~aiMetadata() {
delete [] mKeys; delete[] mKeys;
mKeys = nullptr; mKeys = nullptr;
if (mValues) { if (mValues) {
// Delete each metadata entry // Delete each metadata entry
for (unsigned i=0; i<mNumProperties; ++i) { for (unsigned i = 0; i < mNumProperties; ++i) {
void* data = mValues[i].mData; void *data = mValues[i].mData;
switch (mValues[i].mType) { switch (mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
delete static_cast< bool* >( data ); delete static_cast<bool *>(data);
break; break;
case AI_INT32: case AI_INT32:
delete static_cast< int32_t* >( data ); delete static_cast<int32_t *>(data);
break; break;
case AI_UINT64: case AI_UINT64:
delete static_cast< uint64_t* >( data ); delete static_cast<uint64_t *>(data);
break; break;
case AI_FLOAT: case AI_FLOAT:
delete static_cast< float* >( data ); delete static_cast<float *>(data);
break; break;
case AI_DOUBLE: case AI_DOUBLE:
delete static_cast< double* >( data ); delete static_cast<double *>(data);
break; break;
case AI_AISTRING: case AI_AISTRING:
delete static_cast< aiString* >( data ); delete static_cast<aiString *>(data);
break; break;
case AI_AIVECTOR3D: case AI_AIVECTOR3D:
delete static_cast< aiVector3D* >( data ); delete static_cast<aiVector3D *>(data);
break; break;
#ifndef SWIG #ifndef SWIG
case FORCE_32BIT: case FORCE_32BIT:
@ -243,7 +246,7 @@ struct aiMetadata {
} }
// Delete the metadata array // Delete the metadata array
delete [] mValues; delete[] mValues;
mValues = nullptr; mValues = nullptr;
} }
} }
@ -252,16 +255,15 @@ struct aiMetadata {
* @brief Allocates property fields + keys. * @brief Allocates property fields + keys.
* @param numProperties Number of requested properties. * @param numProperties Number of requested properties.
*/ */
static inline static inline aiMetadata *Alloc(unsigned int numProperties) {
aiMetadata *Alloc( unsigned int numProperties ) { if (0 == numProperties) {
if ( 0 == numProperties ) {
return nullptr; return nullptr;
} }
aiMetadata *data = new aiMetadata; aiMetadata *data = new aiMetadata;
data->mNumProperties = numProperties; data->mNumProperties = numProperties;
data->mKeys = new aiString[ data->mNumProperties ](); data->mKeys = new aiString[data->mNumProperties]();
data->mValues = new aiMetadataEntry[ data->mNumProperties ](); data->mValues = new aiMetadataEntry[data->mNumProperties]();
return data; return data;
} }
@ -269,44 +271,40 @@ struct aiMetadata {
/** /**
* @brief Deallocates property fields + keys. * @brief Deallocates property fields + keys.
*/ */
static inline static inline void Dealloc(aiMetadata *metadata) {
void Dealloc( aiMetadata *metadata ) {
delete metadata; delete metadata;
} }
template<typename T> template <typename T>
inline inline void Add(const std::string &key, const T &value) {
void Add(const std::string& key, const T& value) { aiString *new_keys = new aiString[mNumProperties + 1];
aiString* new_keys = new aiString[mNumProperties + 1]; aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1];
aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
for(unsigned int i = 0; i < mNumProperties; ++i) for (unsigned int i = 0; i < mNumProperties; ++i) {
{ new_keys[i] = mKeys[i];
new_keys[i] = mKeys[i]; new_values[i] = mValues[i];
new_values[i] = mValues[i]; }
}
delete[] mKeys; delete[] mKeys;
delete[] mValues; delete[] mValues;
mKeys = new_keys; mKeys = new_keys;
mValues = new_values; mValues = new_values;
mNumProperties++; mNumProperties++;
Set(mNumProperties - 1, key, value); Set(mNumProperties - 1, key, value);
} }
template<typename T> template <typename T>
inline inline bool Set(unsigned index, const std::string &key, const T &value) {
bool Set( unsigned index, const std::string& key, const T& value ) {
// In range assertion // In range assertion
if ( index >= mNumProperties ) { if (index >= mNumProperties) {
return false; return false;
} }
// Ensure that we have a valid key. // Ensure that we have a valid key.
if ( key.empty() ) { if (key.empty()) {
return false; return false;
} }
@ -321,73 +319,86 @@ struct aiMetadata {
return true; return true;
} }
template<typename T> template <typename T>
inline inline bool Set( const std::string &key, const T &value ) {
bool Get( unsigned index, T& value ) const { if (key.empty()) {
return false;
}
bool result = false;
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (key == mKeys[i].C_Str()) {
Set(i, key, value);
result = true;
break;
}
}
return result;
}
template <typename T>
inline bool Get(unsigned index, T &value) const {
// In range assertion // In range assertion
if ( index >= mNumProperties ) { if (index >= mNumProperties) {
return false; return false;
} }
// Return false if the output data type does // Return false if the output data type does
// not match the found value's data type // not match the found value's data type
if ( GetAiType( value ) != mValues[ index ].mType ) { if (GetAiType(value) != mValues[index].mType) {
return false; return false;
} }
// Otherwise, output the found value and // Otherwise, output the found value and
// return true // return true
value = *static_cast<T*>(mValues[index].mData); value = *static_cast<T *>(mValues[index].mData);
return true; return true;
} }
template<typename T> template <typename T>
inline inline bool Get(const aiString &key, T &value) const {
bool Get( const aiString& key, T& value ) const {
// Search for the given key // Search for the given key
for ( unsigned int i = 0; i < mNumProperties; ++i ) { for (unsigned int i = 0; i < mNumProperties; ++i) {
if ( mKeys[ i ] == key ) { if (mKeys[i] == key) {
return Get( i, value ); return Get(i, value);
} }
} }
return false; return false;
} }
template<typename T> template <typename T>
inline inline bool Get(const std::string &key, T &value) const {
bool Get( const std::string& key, T& value ) const {
return Get(aiString(key), value); return Get(aiString(key), value);
} }
/// Return metadata entry for analyzing it by user. /// Return metadata entry for analyzing it by user.
/// \param [in] pIndex - index of the entry. /// \param [in] pIndex - index of the entry.
/// \param [out] pKey - pointer to the key value. /// \param [out] pKey - pointer to the key value.
/// \param [out] pEntry - pointer to the entry: type and value. /// \param [out] pEntry - pointer to the entry: type and value.
/// \return false - if pIndex is out of range, else - true. /// \return false - if pIndex is out of range, else - true.
inline inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const {
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const { if (index >= mNumProperties) {
if ( index >= mNumProperties ) {
return false; return false;
} }
key = &mKeys[index]; key = &mKeys[index];
entry = &mValues[index]; entry = &mValues[index];
return true; return true;
} }
/// Check whether there is a metadata entry for the given key. /// Check whether there is a metadata entry for the given key.
/// \param [in] Key - the key value value to check for. /// \param [in] Key - the key value value to check for.
inline inline bool HasKey(const char *key) {
bool HasKey(const char* key) { if (nullptr == key) {
if ( nullptr == key ) {
return false; return false;
} }
// Search for the given key // Search for the given key
for (unsigned int i = 0; i < mNumProperties; ++i) { for (unsigned int i = 0; i < mNumProperties; ++i) {
if ( 0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length ) ) { if (0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length)) {
return true; return true;
} }
} }
@ -395,7 +406,6 @@ struct aiMetadata {
} }
#endif // __cplusplus #endif // __cplusplus
}; };
#endif // AI_METADATA_H_INC #endif // AI_METADATA_H_INC

View File

@ -99,7 +99,7 @@ public:
aiQuaterniont& Conjugate (); aiQuaterniont& Conjugate ();
/** Rotate a point by this quaternion */ /** Rotate a point by this quaternion */
aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in); aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in) const;
/** Multiply two quaternions */ /** Multiply two quaternions */
aiQuaterniont operator* (const aiQuaterniont& two) const; aiQuaterniont operator* (const aiQuaterniont& two) const;

View File

@ -277,7 +277,7 @@ inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<typename TReal> template<typename TReal>
inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v) inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v) const
{ {
aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q; aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
qinv.Conjugate(); qinv.Conjugate();

View File

@ -278,7 +278,7 @@ void do_motion (void)
static int frames = 0; static int frames = 0;
int time = glutGet(GLUT_ELAPSED_TIME); int time = glutGet(GLUT_ELAPSED_TIME);
angle += (float)((time-prev_time)*0.01); angle += static_cast<float>((time-prev_time)*0.01);
prev_time = time; prev_time = time;
frames += 1; frames += 1;

View File

@ -31,40 +31,40 @@ struct Texture {
class Mesh { class Mesh {
public: public:
std::vector<VERTEX> vertices; std::vector<VERTEX> vertices_;
std::vector<UINT> indices; std::vector<UINT> indices_;
std::vector<Texture> textures; std::vector<Texture> textures_;
ID3D11Device *dev; ID3D11Device *dev_;
Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) : Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
vertices(vertices), vertices_(vertices),
indices(indices), indices_(indices),
textures(textures), textures_(textures),
dev(dev), dev_(dev),
VertexBuffer(nullptr), VertexBuffer_(nullptr),
IndexBuffer(nullptr) { IndexBuffer_(nullptr) {
this->setupMesh(this->dev); this->setupMesh(this->dev_);
} }
void Draw(ID3D11DeviceContext *devcon) { void Draw(ID3D11DeviceContext *devcon) {
UINT stride = sizeof(VERTEX); UINT stride = sizeof(VERTEX);
UINT offset = 0; UINT offset = 0;
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset); devcon->IASetVertexBuffers(0, 1, &VertexBuffer_, &stride, &offset);
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0); devcon->IASetIndexBuffer(IndexBuffer_, DXGI_FORMAT_R32_UINT, 0);
devcon->PSSetShaderResources(0, 1, &textures[0].texture); devcon->PSSetShaderResources(0, 1, &textures_[0].texture);
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0); devcon->DrawIndexed(static_cast<UINT>(indices_.size()), 0, 0);
} }
void Close() { void Close() {
SafeRelease(VertexBuffer); SafeRelease(VertexBuffer_);
SafeRelease(IndexBuffer); SafeRelease(IndexBuffer_);
} }
private: private:
// Render data // Render data
ID3D11Buffer *VertexBuffer, *IndexBuffer; ID3D11Buffer *VertexBuffer_, *IndexBuffer_;
// Functions // Functions
// Initializes all the buffer objects/arrays // Initializes all the buffer objects/arrays
@ -73,15 +73,15 @@ private:
D3D11_BUFFER_DESC vbd; D3D11_BUFFER_DESC vbd;
vbd.Usage = D3D11_USAGE_IMMUTABLE; vbd.Usage = D3D11_USAGE_IMMUTABLE;
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size()); vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices_.size());
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER; vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vbd.CPUAccessFlags = 0; vbd.CPUAccessFlags = 0;
vbd.MiscFlags = 0; vbd.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA initData; D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &vertices[0]; initData.pSysMem = &vertices_[0];
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer); hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer_);
if (FAILED(hr)) { if (FAILED(hr)) {
Close(); Close();
throw std::runtime_error("Failed to create vertex buffer."); throw std::runtime_error("Failed to create vertex buffer.");
@ -89,14 +89,14 @@ private:
D3D11_BUFFER_DESC ibd; D3D11_BUFFER_DESC ibd;
ibd.Usage = D3D11_USAGE_IMMUTABLE; ibd.Usage = D3D11_USAGE_IMMUTABLE;
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size()); ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices_.size());
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER; ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
ibd.CPUAccessFlags = 0; ibd.CPUAccessFlags = 0;
ibd.MiscFlags = 0; ibd.MiscFlags = 0;
initData.pSysMem = &indices[0]; initData.pSysMem = &indices_[0];
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer); hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer_);
if (FAILED(hr)) { if (FAILED(hr)) {
Close(); Close();
throw std::runtime_error("Failed to create index buffer."); throw std::runtime_error("Failed to create index buffer.");

View File

@ -1,12 +1,12 @@
#include "ModelLoader.h" #include "ModelLoader.h"
ModelLoader::ModelLoader() : ModelLoader::ModelLoader() :
dev(nullptr), dev_(nullptr),
devcon(nullptr), devcon_(nullptr),
meshes(), meshes_(),
directory(), directory_(),
textures_loaded(), textures_loaded_(),
hwnd(nullptr) { hwnd_(nullptr) {
// empty // empty
} }
@ -25,11 +25,11 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
if (pScene == NULL) if (pScene == NULL)
return false; return false;
this->directory = filename.substr(0, filename.find_last_of("/\\")); this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
this->dev = dev; this->dev_ = dev;
this->devcon = devcon; this->devcon_ = devcon;
this->hwnd = hwnd; this->hwnd_ = hwnd;
processNode(pScene->mRootNode, pScene); processNode(pScene->mRootNode, pScene);
@ -37,8 +37,8 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
} }
void ModelLoader::Draw(ID3D11DeviceContext * devcon) { void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
for (int i = 0; i < meshes.size(); ++i ) { for (size_t i = 0; i < meshes_.size(); ++i ) {
meshes[i].Draw(devcon); meshes_[i].Draw(devcon);
} }
} }
@ -88,7 +88,7 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end()); textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
} }
return Mesh(dev, vertices, indices, textures); return Mesh(dev_, vertices, indices, textures);
} }
std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) { std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
@ -98,9 +98,9 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
mat->GetTexture(type, i, &str); mat->GetTexture(type, i, &str);
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture // Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
bool skip = false; bool skip = false;
for (UINT j = 0; j < textures_loaded.size(); j++) { for (UINT j = 0; j < textures_loaded_.size(); j++) {
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) { if (std::strcmp(textures_loaded_[j].path.c_str(), str.C_Str()) == 0) {
textures.push_back(textures_loaded[j]); textures.push_back(textures_loaded_[j]);
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization) skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
break; break;
} }
@ -113,34 +113,34 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
texture.texture = getTextureFromModel(scene, textureindex); texture.texture = getTextureFromModel(scene, textureindex);
} else { } else {
std::string filename = std::string(str.C_Str()); std::string filename = std::string(str.C_Str());
filename = directory + '/' + filename; filename = directory_ + '/' + filename;
std::wstring filenamews = std::wstring(filename.begin(), filename.end()); std::wstring filenamews = std::wstring(filename.begin(), filename.end());
hr = CreateWICTextureFromFile(dev, devcon, filenamews.c_str(), nullptr, &texture.texture); hr = CreateWICTextureFromFile(dev_, devcon_, filenamews.c_str(), nullptr, &texture.texture);
if (FAILED(hr)) if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK); MessageBox(hwnd_, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
} }
texture.type = typeName; texture.type = typeName;
texture.path = str.C_Str(); texture.path = str.C_Str();
textures.push_back(texture); textures.push_back(texture);
this->textures_loaded.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures. this->textures_loaded_.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
} }
} }
return textures; return textures;
} }
void ModelLoader::Close() { void ModelLoader::Close() {
for (auto& t : textures_loaded) for (auto& t : textures_loaded_)
t.Release(); t.Release();
for (int i = 0; i < meshes.size(); i++) { for (size_t i = 0; i < meshes_.size(); i++) {
meshes[i].Close(); meshes_[i].Close();
} }
} }
void ModelLoader::processNode(aiNode * node, const aiScene * scene) { void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
for (UINT i = 0; i < node->mNumMeshes; i++) { for (UINT i = 0; i < node->mNumMeshes; i++) {
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]]; aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
meshes.push_back(this->processMesh(mesh, scene)); meshes_.push_back(this->processMesh(mesh, scene));
} }
for (UINT i = 0; i < node->mNumChildren; i++) { for (UINT i = 0; i < node->mNumChildren; i++) {
@ -179,9 +179,9 @@ ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scen
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth); int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
hr = CreateWICTextureFromMemory(dev, devcon, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture); hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
if (FAILED(hr)) if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK); MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
return texture; return texture;
} }

View File

@ -25,12 +25,12 @@ public:
void Close(); void Close();
private: private:
ID3D11Device *dev; ID3D11Device *dev_;
ID3D11DeviceContext *devcon; ID3D11DeviceContext *devcon_;
std::vector<Mesh> meshes; std::vector<Mesh> meshes_;
std::string directory; std::string directory_;
std::vector<Texture> textures_loaded; std::vector<Texture> textures_loaded_;
HWND hwnd; HWND hwnd_;
void processNode(aiNode* node, const aiScene* scene); void processNode(aiNode* node, const aiScene* scene);
Mesh processMesh(aiMesh* mesh, const aiScene* scene); Mesh processMesh(aiMesh* mesh, const aiScene* scene);

View File

@ -56,7 +56,7 @@ const char g_szClassName[] = "directxWindowClass";
static std::string g_ModelPath; static std::string g_ModelPath;
UINT width, height; UINT width, height;
HWND hwnd = nullptr; HWND g_hwnd = nullptr;
// ------------------------------------------------------------ // ------------------------------------------------------------
// DirectX Variables // DirectX Variables
@ -120,8 +120,8 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0; return 0;
} }
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
LPWSTR lpCmdLine, int nCmdShow) LPWSTR /*lpCmdLine*/, int nCmdShow)
{ {
int argc; int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
@ -182,7 +182,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT }; RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT };
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
hwnd = CreateWindowEx( g_hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE, WS_EX_CLIENTEDGE,
g_szClassName, g_szClassName,
" Simple Textured Directx11 Sample ", " Simple Textured Directx11 Sample ",
@ -191,21 +191,21 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
NULL, NULL, hInstance, NULL NULL, NULL, hInstance, NULL
); );
if (hwnd == NULL) if (g_hwnd == NULL)
{ {
MessageBox(NULL, "Window Creation Failed!", "Error!", MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK); MB_ICONEXCLAMATION | MB_OK);
return 0; return 0;
} }
ShowWindow(hwnd, nCmdShow); ShowWindow(g_hwnd, nCmdShow);
UpdateWindow(hwnd); UpdateWindow(g_hwnd);
width = wr.right - wr.left; width = wr.right - wr.left;
height = wr.bottom - wr.top; height = wr.bottom - wr.top;
try { try {
InitD3D(hInstance, hwnd); InitD3D(hInstance, g_hwnd);
while (true) while (true)
{ {
@ -225,17 +225,17 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
CleanD3D(); CleanD3D();
return static_cast<int>(msg.wParam); return static_cast<int>(msg.wParam);
} catch (const std::exception& e) { } catch (const std::exception& e) {
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK); MessageBox(g_hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D(); CleanD3D();
return EXIT_FAILURE; return EXIT_FAILURE;
} catch (...) { } catch (...) {
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK); MessageBox(g_hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D(); CleanD3D();
return EXIT_FAILURE; return EXIT_FAILURE;
} }
} }
void InitD3D(HINSTANCE hinstance, HWND hWnd) void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
{ {
HRESULT hr; HRESULT hr;
@ -362,7 +362,7 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
} }
// Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut // Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut
dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER); dxgiFactory->MakeWindowAssociation(g_hwnd, DXGI_MWA_NO_ALT_ENTER);
dxgiFactory->Release(); dxgiFactory->Release();
@ -564,7 +564,7 @@ void InitGraphics()
m_View = XMMatrixLookAtLH(Eye, At, Up); m_View = XMMatrixLookAtLH(Eye, At, Up);
ourModel = new ModelLoader; ourModel = new ModelLoader;
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath)) if (!ourModel->Load(g_hwnd, dev, devcon, g_ModelPath))
Throwanerror("Model couldn't be loaded"); Throwanerror("Model couldn't be loaded");
} }

View File

@ -17,7 +17,6 @@ if ( MSVC )
endif () endif ()
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code ${Assimp_SOURCE_DIR}/code
${OPENGL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}
${GLUT_INCLUDE_DIR} ${GLUT_INCLUDE_DIR}
@ -30,7 +29,6 @@ LINK_DIRECTORIES(
) )
ADD_EXECUTABLE( assimp_simpletexturedogl WIN32 ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
SimpleTexturedOpenGL/include/boost_includes.h
SimpleTexturedOpenGL/src/model_loading.cpp SimpleTexturedOpenGL/src/model_loading.cpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h ${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
@ -47,3 +45,4 @@ SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
INSTALL( TARGETS assimp_simpletexturedogl INSTALL( TARGETS assimp_simpletexturedogl
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
) )

View File

@ -1 +0,0 @@
#include <boost/lexical_cast.hpp>

View File

@ -18,8 +18,10 @@
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glu.h>
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h" #include "contrib/stb_image/stb_image.h"
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
#include <fstream> #include <fstream>
@ -38,10 +40,10 @@
// The default hard-coded path. Can be overridden by supplying a path through the command line. // The default hard-coded path. Can be overridden by supplying a path through the command line.
static std::string modelpath = "../../test/models/OBJ/spider.obj"; static std::string modelpath = "../../test/models/OBJ/spider.obj";
HGLRC hRC=NULL; // Permanent Rendering Context HGLRC hRC=nullptr; // Permanent Rendering Context
HDC hDC=NULL; // Private GDI Device Context HDC hDC=nullptr; // Private GDI Device Context
HWND hWnd=NULL; // Holds Window Handle HWND g_hWnd=nullptr; // Holds Window Handle
HINSTANCE hInstance; // Holds The Instance Of The Application HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
bool keys[256]; // Array used for Keyboard Routine; bool keys[256]; // Array used for Keyboard Routine;
bool active=TRUE; // Window Active Flag Set To TRUE by Default bool active=TRUE; // Window Active Flag Set To TRUE by Default
@ -64,7 +66,7 @@ GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
// the global Assimp scene object // the global Assimp scene object
const aiScene* scene = NULL; const aiScene* g_scene = nullptr;
GLuint scene_list = 0; GLuint scene_list = 0;
aiVector3D scene_min, scene_max, scene_center; aiVector3D scene_min, scene_max, scene_center;
@ -122,15 +124,15 @@ bool Import3DFromFile( const std::string& pFile)
} }
else else
{ {
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
logInfo( importer.GetErrorString()); logInfo( importer.GetErrorString());
return false; return false;
} }
scene = importer.ReadFile( pFile, aiProcessPreset_TargetRealtime_Quality); g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
// If the import failed, report it // If the import failed, report it
if( !scene) if(!g_scene)
{ {
logInfo( importer.GetErrorString()); logInfo( importer.GetErrorString());
return false; return false;
@ -179,7 +181,7 @@ void freeTextureIds()
if (textureIds) if (textureIds)
{ {
delete[] textureIds; delete[] textureIds;
textureIds = NULL; textureIds = nullptr;
} }
} }
@ -215,7 +217,7 @@ int LoadGLTextures(const aiScene* scene)
while (texFound == AI_SUCCESS) while (texFound == AI_SUCCESS)
{ {
texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path); texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
textureIdMap[path.data] = NULL; //fill map with textures, pointers still NULL yet textureIdMap[path.data] = nullptr; //fill map with textures, pointers still NULL yet
texIndex++; texIndex++;
} }
} }
@ -283,7 +285,7 @@ int LoadGLTextures(const aiScene* scene)
else else
{ {
/* Error occurred */ /* Error occurred */
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
} }
} }
// Because we have already copied image data into texture data we can release memory used by image. // Because we have already copied image data into texture data we can release memory used by image.
@ -299,7 +301,7 @@ int LoadGLTextures(const aiScene* scene)
// All Setup For OpenGL goes here // All Setup For OpenGL goes here
int InitGL() int InitGL()
{ {
if (!LoadGLTextures(scene)) if (!LoadGLTextures(g_scene))
{ {
return FALSE; return FALSE;
} }
@ -440,12 +442,12 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
// draw all meshes assigned to this node // draw all meshes assigned to this node
for (; n < nd->mNumMeshes; ++n) for (; n < nd->mNumMeshes; ++n)
{ {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; const struct aiMesh* mesh = sc->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]); apply_material(sc->mMaterials[mesh->mMaterialIndex]);
if(mesh->mNormals == NULL) if(mesh->mNormals == nullptr)
{ {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
} }
@ -454,7 +456,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
} }
if(mesh->mColors[0] != NULL) if(mesh->mColors[0] != nullptr)
{ {
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
} }
@ -480,9 +482,9 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face
{ {
int vertexIndex = face->mIndices[i]; // get group index for current index int vertexIndex = face->mIndices[i]; // get group index for current index
if(mesh->mColors[0] != NULL) if(mesh->mColors[0] != nullptr)
Color4f(&mesh->mColors[0][vertexIndex]); Color4f(&mesh->mColors[0][vertexIndex]);
if(mesh->mNormals != NULL) if(mesh->mNormals != nullptr)
if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set) if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set)
{ {
@ -527,7 +529,7 @@ int DrawGLScene() //Here's where we do all the drawing
glRotatef(yrot, 0.0f, 1.0f, 0.0f); glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glRotatef(zrot, 0.0f, 0.0f, 1.0f); glRotatef(zrot, 0.0f, 0.0f, 1.0f);
drawAiScene(scene); drawAiScene(g_scene);
//xrot+=0.3f; //xrot+=0.3f;
yrot+=0.2f; yrot+=0.2f;
@ -541,50 +543,50 @@ void KillGLWindow() // Properly Kill The Window
{ {
if (fullscreen) // Are We In Fullscreen Mode? if (fullscreen) // Are We In Fullscreen Mode?
{ {
ChangeDisplaySettings(NULL, 0); // If So Switch Back To The Desktop ChangeDisplaySettings(nullptr, 0); // If So Switch Back To The Desktop
ShowCursor(TRUE); // Show Mouse Pointer ShowCursor(TRUE); // Show Mouse Pointer
} }
if (hRC) // Do We Have A Rendering Context? if (hRC) // Do We Have A Rendering Context?
{ {
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts? if (!wglMakeCurrent(nullptr, nullptr)) // Are We Able To Release The DC And RC Contexts?
{ {
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
} }
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{ {
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
} }
hRC = NULL; hRC = nullptr;
} }
if (hDC) if (hDC)
{ {
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC? if (!ReleaseDC(g_hWnd, hDC)) // Are We able to Release The DC?
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = NULL; hDC = nullptr;
} }
if (hWnd) if (g_hWnd)
{ {
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window if (!DestroyWindow(g_hWnd)) // Are We Able To Destroy The Window
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hWnd = NULL; g_hWnd = nullptr;
} }
if (hInstance) if (g_hInstance)
{ {
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class if (!UnregisterClass(TEXT("OpenGL"), g_hInstance)) // Are We Able To Unregister Class
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hInstance = NULL; g_hInstance = nullptr;
} }
} }
GLboolean abortGLInit(const char* abortMessage) GLboolean abortGLInit(const char* abortMessage)
{ {
KillGLWindow(); // Reset Display KillGLWindow(); // Reset Display
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
return FALSE; // quit and return False return FALSE; // quit and return False
} }
@ -602,21 +604,21 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
fullscreen = fullscreenflag; fullscreen = fullscreenflag;
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window g_hInstance = GetModuleHandle(nullptr); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages
wc.cbClsExtra = 0; // No Extra Window Data wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; wc.hInstance = g_hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // Load the default arrow
wc.hbrBackground= NULL; // No Background required for OpenGL wc.hbrBackground= nullptr; // No Background required for OpenGL
wc.lpszMenuName = NULL; // No Menu wc.lpszMenuName = nullptr; // No Menu
wc.lpszClassName= TEXT("OpenGL"); // Class Name wc.lpszClassName= TEXT("OpenGL"); // Class Name
if (!RegisterClass(&wc)) if (!RegisterClass(&wc))
{ {
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
return FALSE; //exit and return false return FALSE; //exit and return false
} }
@ -634,14 +636,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{ {
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window. // If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES) if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{ {
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE) fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
} }
else else
{ {
//Popup Messagebox: Closing //Popup Messagebox: Closing
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP); MessageBox(nullptr, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
return FALSE; //exit, return false return FALSE; //exit, return false
} }
} }
@ -661,7 +663,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
TEXT("OpenGL"), // Class Name TEXT("OpenGL"), // Class Name
UTFConverter(title).c_wstr(), // Window Title UTFConverter(title).c_wstr(), // Window Title
WS_CLIPSIBLINGS | // Required Window Style WS_CLIPSIBLINGS | // Required Window Style
@ -670,10 +672,10 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, // Window Position 0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calc adjusted Window Width WindowRect.right-WindowRect.left, // Calc adjusted Window Width
WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height
NULL, // No Parent Window nullptr, // No Parent Window
NULL, // No Menu nullptr, // No Menu
hInstance, // Instance g_hInstance, // Instance
NULL ))) // Don't pass anything To WM_CREATE nullptr ))) // Don't pass anything To WM_CREATE
{ {
abortGLInit("Window Creation Error."); abortGLInit("Window Creation Error.");
return FALSE; return FALSE;
@ -701,13 +703,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, 0 // Layer Masks Ignored 0, 0, 0 // Layer Masks Ignored
}; };
if (!(hDC=GetDC(hWnd))) // Did we get the Device Context? if (nullptr == (hDC=GetDC(g_hWnd))) // Did we get the Device Context?
{ {
abortGLInit("Can't Create A GL Device Context."); abortGLInit("Can't Create A GL Device Context.");
return FALSE; return FALSE;
} }
if (!(PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format? if (0 == (PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
{ {
abortGLInit("Can't Find Suitable PixelFormat"); abortGLInit("Can't Find Suitable PixelFormat");
return FALSE; return FALSE;
@ -719,7 +721,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
return FALSE; return FALSE;
} }
if (!(hRC=wglCreateContext(hDC))) if (nullptr == (hRC=wglCreateContext(hDC)))
{ {
abortGLInit("Can't Create A GL Rendering Context."); abortGLInit("Can't Create A GL Rendering Context.");
return FALSE; return FALSE;
@ -733,9 +735,9 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
//// *** everything okay *** //// *** everything okay ***
ShowWindow(hWnd, SW_SHOW); // Show The Window ShowWindow(g_hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Prio SetForegroundWindow(g_hWnd); // Slightly Higher Prio
SetFocus(hWnd); // Sets Keyboard Focus To The Window SetFocus(g_hWnd); // Sets Keyboard Focus To The Window
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
if (!InitGL()) if (!InitGL())
@ -753,7 +755,7 @@ void cleanup()
destroyAILogger(); destroyAILogger();
if (hWnd) if (g_hWnd)
KillGLWindow(); KillGLWindow();
}; };
@ -818,12 +820,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
return DefWindowProc(hWnd, uMsg, wParam, lParam); return DefWindowProc(hWnd, uMsg, wParam, lParam);
} }
int WINAPI WinMain( HINSTANCE hInstance, // The instance int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
HINSTANCE hPrevInstance, // Previous instance HINSTANCE /*hPrevInstance*/, // Previous instance
LPSTR lpCmdLine, // Command Line Parameters LPSTR /*lpCmdLine*/, // Command Line Parameters
int nShowCmd ) // Window Show State int /*nShowCmd*/ ) // Window Show State
{ {
MSG msg; MSG msg = {};
BOOL done=FALSE; BOOL done=FALSE;
createAILogger(); createAILogger();
@ -832,7 +834,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
// Check the command line for an override file path. // Check the command line for an override file path.
int argc; int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argv != NULL && argc > 1) if (argv != nullptr && argc > 1)
{ {
std::wstring modelpathW(argv[1]); std::wstring modelpathW(argv[1]);
modelpath = UTFConverter(modelpathW).str(); modelpath = UTFConverter(modelpathW).str();
@ -846,7 +848,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
logInfo("=============== Post Import ===================="); logInfo("=============== Post Import ====================");
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO) if (MessageBox(nullptr, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
{ {
fullscreen=FALSE; fullscreen=FALSE;
} }
@ -859,7 +861,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
while(!done) // Game Loop while(!done) // Game Loop
{ {
if (PeekMessage(&msg, NULL, 0,0, PM_REMOVE)) if (PeekMessage(&msg, nullptr, 0,0, PM_REMOVE))
{ {
if (msg.message==WM_QUIT) if (msg.message==WM_QUIT)
{ {

View File

@ -61,6 +61,14 @@ SET( COMMON
unit/utIssues.cpp unit/utIssues.cpp
unit/utAnim.cpp unit/utAnim.cpp
unit/AssimpAPITest.cpp unit/AssimpAPITest.cpp
unit/AssimpAPITest_aiMatrix3x3.cpp
unit/AssimpAPITest_aiMatrix4x4.cpp
unit/AssimpAPITest_aiQuaternion.cpp
unit/AssimpAPITest_aiVector2D.cpp
unit/AssimpAPITest_aiVector3D.cpp
unit/MathTest.cpp
unit/MathTest.h
unit/RandomNumberGeneration.h
unit/utBatchLoader.cpp unit/utBatchLoader.cpp
unit/utDefaultIOStream.cpp unit/utDefaultIOStream.cpp
unit/utFastAtof.cpp unit/utFastAtof.cpp
@ -76,10 +84,12 @@ SET( COMMON
unit/utProfiler.cpp unit/utProfiler.cpp
unit/utSharedPPData.cpp unit/utSharedPPData.cpp
unit/utStringUtils.cpp unit/utStringUtils.cpp
unit/Common/uiScene.cpp
unit/Common/utLineSplitter.cpp unit/Common/utLineSplitter.cpp
) )
SET( IMPORTERS SET( IMPORTERS
unit/ImportExport/Assxml/utAssxmlImportExport.cpp
unit/utLWSImportExport.cpp unit/utLWSImportExport.cpp
unit/utLWOImportExport.cpp unit/utLWOImportExport.cpp
unit/utSMDImportExport.cpp unit/utSMDImportExport.cpp
@ -136,6 +146,9 @@ SET( IMPORTERS
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
#unit/ImportExport/IRR/utIrrImportExport.cpp
unit/ImportExport/RAW/utRAWImportExport.cpp
unit/ImportExport/Terragen/utTerragenImportExport.cpp
) )
SET( MATERIAL SET( MATERIAL

Binary file not shown.

View File

@ -0,0 +1,6 @@
{
"asset": {
"version": "2.0"
},
"scene": 0
}

View File

@ -0,0 +1,10 @@
{
"asset": {
"version": "2.0"
},
"scene": 0,
"scenes": [
{
}
]
}

View File

@ -0,0 +1,151 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix3x3();
}
aiMatrix3x3 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
// Force a non-identity matrix.
result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
aiIdentityMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
const auto m = random_mat4();
result_cpp = aiMatrix3x3(m);
aiMatrix3FromMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
const auto q = random_quat();
result_cpp = q.GetMatrix();
aiMatrix3FromQuaternion(&result_c, &q);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
const auto m = random_mat3();
result_c = result_cpp = random_mat3();
result_cpp *= m;
aiMultiplyMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
result_c = result_cpp = random_mat3();
result_cpp.Transpose();
aiTransposeMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix3x3(
5, 2, 7,
4, 6, 9,
1, 8, 3);
result_cpp.Inverse();
aiMatrix3Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix3Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
const float angle(RandPI.next());
aiMatrix3x3::RotationZ(angle, result_cpp);
aiMatrix3RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix3x3::Rotation(angle, axis, result_cpp);
aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
const auto axis = random_vec2();
aiMatrix3x3::Translation(axis, result_cpp);
aiMatrix3Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix3x3::FromToMatrix(from, to, result_cpp);
aiMatrix3FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

View File

@ -0,0 +1,259 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix4x4 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix4x4();
}
/* Generates a predetermined transformation matrix to use
for the aiDecompose functions to prevent running into
division by zero. */
aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
aiMatrix4x4 t, r;
aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
aiMatrix4x4::Rotation(Math::PI<float>() / 4.0f, aiVector3D(1).Normalize(), r);
return t * r;
}
aiMatrix4x4 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix4x4, aiIdentityMatrix4Test) {
// Force a non-identity matrix.
result_c = aiMatrix4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
aiIdentityMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromMatrix3Test) {
aiMatrix3x3 m = random_mat3();
result_cpp = aiMatrix4x4(m);
aiMatrix4FromMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromScalingQuaternionPositionTest) {
const aiVector3D s = random_vec3();
const aiQuaternion q = random_quat();
const aiVector3D t = random_vec3();
result_cpp = aiMatrix4x4(s, q, t);
aiMatrix4FromScalingQuaternionPosition(&result_c, &s, &q, &t);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AddTest) {
const aiMatrix4x4 temp = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp = result_cpp + temp;
aiMatrix4Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix4AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualEpsilonTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix4AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMultiplyMatrix4Test) {
const auto m = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp *= m;
aiMultiplyMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiTransposeMatrix4Test) {
result_c = result_cpp = random_mat4();
result_cpp.Transpose();
aiTransposeMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix4x4(
6, 10, 15, 3,
14, 2, 12, 8,
9, 13, 5, 16,
4, 7, 11, 1);
result_cpp.Inverse();
aiMatrix4Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DeterminantTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix4Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4IsIdentityTest) {
EXPECT_EQ(result_cpp.IsIdentity(),
(bool)aiMatrix4IsIdentity(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiDecomposeMatrixTest) {
aiVector3D scaling_c, scaling_cpp,
position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiDecomposeMatrix(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingEulerAnglesPositionTest) {
aiVector3D scaling_c, scaling_cpp,
rotation_c, rotation_cpp,
position_c, position_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingEulerAnglesPosition(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingAxisAnglePositionTest) {
aiVector3D scaling_c, scaling_cpp,
axis_c, axis_cpp,
position_c, position_cpp;
float angle_c, angle_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, axis_cpp, angle_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingAxisAnglePosition(&result_c, &scaling_c, &axis_c, &angle_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(axis_cpp, axis_c);
EXPECT_EQ(angle_cpp, angle_c);
EXPECT_EQ(position_cpp, position_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeNoScalingTest) {
aiVector3D position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.DecomposeNoScaling(rotation_cpp, position_cpp);
aiMatrix4DecomposeNoScaling(&result_c, &rotation_c, &position_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp.FromEulerAnglesXYZ(x, y, z);
aiMatrix4FromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationXTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationX(angle, result_cpp);
aiMatrix4RotationX(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationYTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationY(angle, result_cpp);
aiMatrix4RotationY(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationZTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationZ(angle, result_cpp);
aiMatrix4RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix4x4::Rotation(angle, axis, result_cpp);
aiMatrix4FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4TranslationTest) {
const auto axis = random_vec3();
aiMatrix4x4::Translation(axis, result_cpp);
aiMatrix4Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4ScalingTest) {
const auto scaling = random_vec3();
aiMatrix4x4::Scaling(scaling, result_cpp);
aiMatrix4Scaling(&result_c, &scaling);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix4x4::FromToMatrix(from, to, result_cpp);
aiMatrix4FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiQuaternion : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiQuaternion();
}
aiQuaternion result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiQuaternion, aiCreateQuaternionFromMatrixTest) {
// Use a predetermined transformation matrix
// to prevent running into division by zero.
aiMatrix3x3 m, r;
aiMatrix3x3::Translation(aiVector2D(14,-25), m);
aiMatrix3x3::RotationZ(Math::PI<float>() / 4.0f, r);
m = m * r;
result_cpp = aiQuaternion(m);
aiCreateQuaternionFromMatrix(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp = aiQuaternion(x, y, z);
aiQuaternionFromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromAxisAngleTest) {
const float angle(RandPI.next());
const aiVector3D axis(random_unit_vec3());
result_cpp = aiQuaternion(axis, angle);
aiQuaternionFromAxisAngle(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromNormalizedQuaternionTest) {
const auto qvec3 = random_unit_vec3();
result_cpp = aiQuaternion(qvec3);
aiQuaternionFromNormalizedQuaternion(&result_c, &qvec3);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp == result_c,
(bool)aiQuaternionAreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualEpsilonTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiQuaternionAreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionNormalizeTest) {
result_c = result_cpp = random_quat();
aiQuaternionNormalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionConjugateTest) {
result_c = result_cpp = random_quat();
aiQuaternionConjugate(&result_c);
EXPECT_EQ(result_cpp.Conjugate(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
const aiQuaternion temp = random_quat();
result_c = result_cpp = random_quat();
result_cpp = result_cpp * temp;
aiQuaternionMultiply(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionInterpolateTest) {
// Use predetermined quaternions to prevent division by zero
// during slerp calculations.
const float INTERPOLATION(0.5f);
const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::PI<float>() / 4.0f);
const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::PI<float>() / 2.0f);
aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION);
aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector2D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector2D();
temp = random_vec2(); // Generates a random 2D vector != null vector.
}
aiVector2D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector2AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualEpsilonTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector2AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AddTest) {
result_c = result_cpp = random_vec2();
result_cpp += temp;
aiVector2Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SubtractTest) {
result_c = result_cpp = random_vec2();
result_cpp -= temp;
aiVector2Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp *= FACTOR;
aiVector2Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SymMulTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp.SymMul(temp);
aiVector2SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp /= DIVISOR;
aiVector2DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByVectorTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp / temp;
aiVector2DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2LengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Length(), aiVector2Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SquareLengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.SquareLength(), aiVector2SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NegateTest) {
result_c = result_cpp = random_vec2();
aiVector2Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DotProductTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp * result_c,
aiVector2DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NormalizeTest) {
result_c = result_cpp = random_vec2();
aiVector2Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector3D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector3D();
temp = random_vec3(); // Generates a random 3D vector != null vector.
}
aiVector3D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp < temp,
(bool)aiVector3LessThan(&result_c, &temp));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
result_c = result_cpp = random_vec3();
result_cpp += temp;
aiVector3Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
result_c = result_cpp = random_vec3();
result_cpp -= temp;
aiVector3Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp *= FACTOR;
aiVector3Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp.SymMul(temp);
aiVector3SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp /= DIVISOR;
aiVector3DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp / temp;
aiVector3DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
result_c = result_cpp = random_vec3();
aiVector3Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp * result_c,
aiVector3DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp ^ temp;
aiVector3CrossProduct(&result_c, &result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
result_c = result_cpp = random_vec3();
aiVector3Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
result_c = result_cpp = random_vec3();
aiVector3NormalizeSafe(&result_c);
EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
const auto q = random_quat();
aiVector3RotateByQuaternion(&v_c, &q);
EXPECT_EQ(q.Rotate(v_cpp), v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
const auto m = random_mat3();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix3(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
const auto m = random_mat4();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix4(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
using namespace Assimp;
class utScene : public ::testing::Test {
protected:
aiScene *scene;
void SetUp() override {
scene = new aiScene;
}
void TearDown() override {
delete scene;
scene = nullptr;
}
};
TEST_F(utScene, findNodeTest) {
scene->mRootNode = new aiNode();
scene->mRootNode->mName.Set("test");
aiNode *child = new aiNode;
child->mName.Set("child");
scene->mRootNode->addChildren(1, &child);
aiNode *found = scene->mRootNode->FindNode("child");
EXPECT_EQ(child, found);
}
TEST_F(utScene, sceneHasContentTest) {
EXPECT_FALSE(scene->HasAnimations());
EXPECT_FALSE(scene->HasMaterials());
EXPECT_FALSE(scene->HasMeshes());
EXPECT_FALSE(scene->HasCameras());
EXPECT_FALSE(scene->HasLights());
EXPECT_FALSE(scene->HasTextures());
}
TEST_F(utScene, getShortFilenameTest) {
std::string long_filename1 = "foo_bar/name";
const char *name1 = scene->GetShortFilename(long_filename1.c_str());
EXPECT_NE(nullptr, name1);
std::string long_filename2 = "foo_bar\\name";
const char *name2 = scene->GetShortFilename(long_filename2.c_str());
EXPECT_NE(nullptr, name2);
}
TEST_F(utScene, getEmbeddedTextureTest) {
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
using namespace Assimp;
class utAssxmlImportExport : public AbstractImportExportBase {
public:
bool importerTest() override {
return true;
}
#ifndef ASSIMP_BUILD_NO_EXPORT
bool exporterTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
EXPECT_NE(scene, nullptr );
::Assimp::Exporter exporter;
return AI_SUCCESS == exporter.Export(scene, "assxml", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assxml");
}
#endif
};
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utAssxmlImportExport, exportAssxmlTest) {
EXPECT_TRUE(exporterTest());
}
#endif

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utIrrImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/box.irr", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utIrrImportExport, importSimpleIrrTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utIrrImportExport, importSGIrrTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/dawfInCellar_SameHierarchy.irr", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr,scene);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utRAWImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/RAW/Wuson.raw", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
return nullptr != scene;
#else
return nullptr == scene;
#endif
}
};
TEST_F(utRAWImportExport, importSimpleRAWTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,60 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
class utTerragenImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
/*Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/TER/RealisticTerrain.ter", aiProcess_ValidateDataStructure);
return nullptr != scene;*/
return true;
}
};
TEST_F(utTerragenImportExport, importX3DFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -0,0 +1,56 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "MathTest.h"
namespace Assimp {
// Initialize epsilon value.
const float AssimpMathTest::Epsilon = Math::getEpsilon<float>();
// Initialize with an interval of [1,100].
RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f);
// Initialize with an interval of [-PI,PI] inclusively.
RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::PI<float>(), Math::PI<float>());
}

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@ -0,0 +1,103 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_MATH_TEST_H
#define ASSIMP_MATH_TEST_H
#include "UnitTestPCH.h"
#include <assimp/types.h>
#include "RandomNumberGeneration.h"
namespace Assimp {
/** Custom test class providing several math related utilities. */
class AssimpMathTest : public ::testing::Test {
public:
/** Return a random non-null 2D vector. */
inline static aiVector2D random_vec2() {
return aiVector2D(RandNonZero.next(), RandNonZero.next());
}
/** Return a random non-null 3D vector. */
inline static aiVector3D random_vec3() {
return aiVector3D(RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random unit 3D vector. */
inline static aiVector3D random_unit_vec3() {
return random_vec3().NormalizeSafe();
}
/** Return a quaternion with random orientation and
* rotation angle around axis. */
inline static aiQuaternion random_quat() {
return aiQuaternion(random_unit_vec3(), RandPI.next());
}
/** Return a random non-null 3x3 matrix. */
inline static aiMatrix3x3 random_mat3() {
return aiMatrix3x3(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random non-null 4x4 matrix. */
inline static aiMatrix4x4 random_mat4() {
return aiMatrix4x4(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next());
}
/** Epsilon value to use in tests. */
static const float Epsilon;
/** Random number generators. */
static RandomUniformFloatGenerator RandNonZero, RandPI;
};
}
#endif // ASSIMP_MATH_TEST_H

View File

@ -0,0 +1,82 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_RANDOM_NUMBER_GENERATION_H
#define ASSIMP_RANDOM_NUMBER_GENERATION_H
#include <random>
namespace Assimp {
/** Helper class to use for generating pseudo-random
* real numbers, with a uniform distribution. */
template<typename T>
class RandomUniformRealGenerator {
public:
RandomUniformRealGenerator() :
dist_(),
rd_(),
re_(rd_()) {
// empty
}
RandomUniformRealGenerator(T min, T max) :
dist_(min, max),
rd_(),
re_(rd_()) {
// empty
}
inline T next() {
return dist_(re_);
}
private:
std::uniform_real_distribution<T> dist_;
std::random_device rd_;
std::default_random_engine re_;
};
using RandomUniformFloatGenerator = RandomUniformRealGenerator<float>;
}
#endif // ASSIMP_RANDOM_NUMBER_GENERATION_H

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -42,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
@ -214,6 +213,10 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
double factor(0.0); double factor(0.0);
scene->mMetaData->Get("UnitScaleFactor", factor); scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(500.0, factor); EXPECT_DOUBLE_EQ(500.0, factor);
scene->mMetaData->Set("UnitScaleFactor", factor * 2);
scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(1000.0, factor);
} }
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) { TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {

View File

@ -41,9 +41,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
@ -51,17 +52,33 @@ using namespace Assimp;
class utM3DImportExport : public AbstractImportExportBase { class utM3DImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { bool importerTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
return nullptr != scene; return nullptr != scene;
#else #else
return nullptr == scene; return nullptr == scene;
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER #endif // ASSIMP_BUILD_NO_M3D_IMPORTER
} }
#ifndef ASSIMP_BUILD_NO_EXPORT
bool exporterTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
Exporter exporter;
aiReturn ret = exporter.Export(scene, "m3d", ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals_out.m3d");
return ret == AI_SUCCESS;
}
#endif
}; };
TEST_F(utM3DImportExport, importM3DFromFileTest) { TEST_F(utM3DImportExport, importM3DFromFileTest) {
EXPECT_TRUE(importerTest()); EXPECT_TRUE(importerTest());
} }
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utM3DImportExport, exportM3DFromFileTest) {
EXPECT_TRUE(exporterTest());
}
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "MMD/MMDImporter.h" #include "MMD/MMDImporter.h"

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h" #include "UnitTestPCH.h"
#include <assimp/postprocess.h> #include <assimp/postprocess.h>

View File

@ -490,3 +490,16 @@ TEST_F(utglTF2ImportExport, texcoords) {
EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS); EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS);
EXPECT_EQ(uvIndex, 1); EXPECT_EQ(uvIndex, 1);
} }
TEST_F(utglTF2ImportExport, norootnode_noscene) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
ASSERT_EQ(scene, nullptr);
}
TEST_F(utglTF2ImportExport, norootnode_scenewithoutnodes) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/SceneWithoutNodes.gltf", aiProcess_ValidateDataStructure);
ASSERT_NE(scene, nullptr);
ASSERT_NE(scene->mRootNode, nullptr);
}

View File

@ -101,7 +101,7 @@ void CBackgroundPainter::SetColor (D3DCOLOR p_clrNew)
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
} }
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -135,7 +135,7 @@ void CBackgroundPainter::SetCubeMapBG (const char* p_szPath)
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
if(TEXTURE_CUBE ==eMode)bHad = true; if(TEXTURE_CUBE ==eMode)bHad = true;
} }
@ -199,7 +199,7 @@ void CBackgroundPainter::SetTextureBG (const char* p_szPath)
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
} }
eMode = TEXTURE_2D; eMode = TEXTURE_2D;
@ -223,12 +223,12 @@ void CBackgroundPainter::OnPreRender()
// the color buffer ) // the color buffer )
if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME) if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME)
{ {
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0); D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0);
} }
else else
{ {
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0); g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
} }
if (TEXTURE_2D == eMode) if (TEXTURE_2D == eMode)
@ -293,7 +293,7 @@ void CBackgroundPainter::OnPreRender()
return; return;
} }
// clear both the render target and the z-buffer // clear both the render target and the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
clrColor,1.0f,0); clrColor,1.0f,0);
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -342,12 +342,12 @@ void CBackgroundPainter::ReleaseNativeResource()
if ( piSkyBoxEffect) if ( piSkyBoxEffect)
{ {
piSkyBoxEffect->Release(); piSkyBoxEffect->Release();
piSkyBoxEffect = NULL; piSkyBoxEffect = nullptr;
} }
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
} }
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -377,8 +377,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
(IDirect3DCubeTexture9**)&pcTexture))) (IDirect3DCubeTexture9**)&pcTexture)))
{ {
const char* szEnd = strrchr(szPath.c_str(),'\\'); const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -411,8 +411,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
(IDirect3DTexture9**)&pcTexture))) (IDirect3DTexture9**)&pcTexture)))
{ {
const char* szEnd = strrchr(szPath.c_str(),'\\'); const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -433,15 +433,15 @@ void CBackgroundPainter::RecreateNativeResource()
} }
if (!piSkyBoxEffect) if (!piSkyBoxEffect)
{ {
ID3DXBuffer* piBuffer = NULL; ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect( if(FAILED( D3DXCreateEffect(
g_piDevice, g_piDevice,
g_szSkyboxShader.c_str(), g_szSkyboxShader.c_str(),
(UINT)g_szSkyboxShader.length(), (UINT)g_szSkyboxShader.length(),
NULL, nullptr,
NULL, nullptr,
AI_SHADER_COMPILE_FLAGS, AI_SHADER_COMPILE_FLAGS,
NULL, nullptr,
&piSkyBoxEffect,&piBuffer))) &piSkyBoxEffect,&piBuffer)))
{ {
// failed to compile the shader // failed to compile the shader

View File

@ -158,8 +158,8 @@ int CDisplay::AddNodeToDisplayList(
aiNode* pcNode, aiNode* pcNode,
HTREEITEM hRoot) HTREEITEM hRoot)
{ {
ai_assert(NULL != pcNode); ai_assert(nullptr != pcNode);
ai_assert(NULL != hRoot); ai_assert(nullptr != hRoot);
char chTemp[MAXLEN]; char chTemp[MAXLEN];
@ -269,13 +269,13 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
// Replace the currently selected texture by another one // Replace the currently selected texture by another one
int CDisplay::ReplaceCurrentTexture(const char* szPath) int CDisplay::ReplaceCurrentTexture(const char* szPath)
{ {
ai_assert(NULL != szPath); ai_assert(nullptr != szPath);
// well ... try to load it // well ... try to load it
IDirect3DTexture9* piTexture = NULL; IDirect3DTexture9* piTexture = nullptr;
aiString szString; aiString szString;
strcpy(szString.data,szPath); strcpy(szString.data,szPath);
szString.length = strlen(szPath); szString.length = static_cast<ai_uint32>(strlen(szPath));
CMaterialManager::Instance().LoadTexture(&piTexture,&szString); CMaterialManager::Instance().LoadTexture(&piTexture,&szString);
if (!piTexture) { if (!piTexture) {
@ -301,8 +301,8 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
continue; continue;
AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i]; AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i];
IDirect3DTexture9** tex = NULL; IDirect3DTexture9** tex = nullptr;
const char* tex_string = NULL; const char* tex_string = nullptr;
switch (this->m_pcCurrentTexture->iType) switch (this->m_pcCurrentTexture->iType)
{ {
@ -378,7 +378,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/, aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/,
unsigned int iMesh /*= 0*/) unsigned int iMesh /*= 0*/)
{ {
ai_assert(NULL != szPath); ai_assert(nullptr != szPath);
char chTemp[512]; char chTemp[512];
char chTempEmb[256]; char chTempEmb[256];
@ -388,8 +388,8 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
{ {
if ('*' == *szPath->data) if ('*' == *szPath->data)
{ {
int iIndex = atoi(szPath->data+1); int iIndex2 = atoi(szPath->data+1);
ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex); ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex2);
sz = chTempEmb; sz = chTempEmb;
} }
else else
@ -436,15 +436,15 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
szType = "Lightmap"; szType = "Lightmap";
break; break;
case aiTextureType_DISPLACEMENT: case aiTextureType_DISPLACEMENT:
piTexture = NULL; piTexture = nullptr;
szType = "Displacement"; szType = "Displacement";
break; break;
case aiTextureType_REFLECTION: case aiTextureType_REFLECTION:
piTexture = NULL; piTexture = nullptr;
szType = "Reflection"; szType = "Reflection";
break; break;
case aiTextureType_UNKNOWN: case aiTextureType_UNKNOWN:
piTexture = NULL; piTexture = nullptr;
szType = "Unknown"; szType = "Unknown";
break; break;
default: // opacity + opacity | mask default: // opacity + opacity | mask
@ -521,7 +521,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot, int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
unsigned int iIndex) unsigned int iIndex)
{ {
ai_assert(NULL != hRoot); ai_assert(nullptr != hRoot);
aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex]; aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex];
@ -583,7 +583,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
while (true) while (true)
{ {
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum, if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum,
&szPath,NULL, &iUV,&fBlend,&eOp)) &szPath,nullptr, &iUV,&fBlend,&eOp))
{ {
break; break;
} }
@ -658,23 +658,23 @@ int CDisplay::LoadImageList(void)
// Load the bitmaps and add them to the image lists. // Load the bitmaps and add them to the image lists.
HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX)); HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX));
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE));
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT));
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
// Associate the image list with the tree. // Associate the image list with the tree.
@ -778,7 +778,7 @@ int CDisplay::OnRender()
// present the back-buffer // present the back-buffer
g_piDevice->EndScene(); g_piDevice->EndScene();
g_piDevice->Present(NULL,NULL,NULL,NULL); g_piDevice->Present(nullptr,nullptr,nullptr,nullptr);
// don't remove this, problems on some older machines (AMD timing bug) // don't remove this, problems on some older machines (AMD timing bug)
Sleep(10); Sleep(10);
@ -788,9 +788,9 @@ int CDisplay::OnRender()
// Update UI // Update UI
void UpdateColorFieldsInUI() void UpdateColorFieldsInUI()
{ {
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
@ -859,7 +859,7 @@ int CDisplay::Reset(void)
m_asNodes.clear(); m_asNodes.clear();
m_asMeshes.clear(); m_asMeshes.clear();
m_hRoot = NULL; m_hRoot = nullptr;
return OnSetupNormalView(); return OnSetupNormalView();
} }
@ -896,9 +896,9 @@ int CDisplay::OnSetupNormalView()
SetViewMode(VIEWMODE_FULL); SetViewMode(VIEWMODE_FULL);
// for debugging // for debugging
m_pcCurrentMaterial = NULL; m_pcCurrentMaterial = nullptr;
m_pcCurrentTexture = NULL; m_pcCurrentTexture = nullptr;
m_pcCurrentNode = NULL; m_pcCurrentNode = nullptr;
// redraw the color fields in the UI --- their purpose has possibly changed // redraw the color fields in the UI --- their purpose has possibly changed
UpdateColorFieldsInUI(); UpdateColorFieldsInUI();
@ -908,7 +908,7 @@ int CDisplay::OnSetupNormalView()
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::OnSetupNodeView(NodeInfo* pcNew) int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
{ {
ai_assert(NULL != pcNew); ai_assert(nullptr != pcNew);
if (m_pcCurrentNode == pcNew)return 2; if (m_pcCurrentNode == pcNew)return 2;
@ -955,7 +955,7 @@ int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew) int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
{ {
ai_assert(NULL != pcNew); ai_assert(nullptr != pcNew);
if (m_pcCurrentMaterial == pcNew)return 2; if (m_pcCurrentMaterial == pcNew)return 2;
@ -973,7 +973,7 @@ int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::OnSetupTextureView(TextureInfo* pcNew) int CDisplay::OnSetupTextureView(TextureInfo* pcNew)
{ {
ai_assert(NULL != pcNew); ai_assert(nullptr != pcNew);
if (this->m_pcCurrentTexture == pcNew)return 2; if (this->m_pcCurrentTexture == pcNew)return 2;
@ -1099,7 +1099,7 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
MaterialInfo* pcNew3; MaterialInfo* pcNew3;
}; };
pcNew = NULL; pcNew = nullptr;
for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){ for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){
if (p_hTreeItem == (*i).hTreeItem) { if (p_hTreeItem == (*i).hTreeItem) {
pcNew = &(*i); pcNew = &(*i);
@ -1136,12 +1136,12 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem) int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
{ {
ai_assert(NULL != hItem); ai_assert(nullptr != hItem);
HMENU hDisplay = NULL; HMENU hDisplay = nullptr;
// search in our list for the item // search in our list for the item
TextureInfo* pcNew = NULL; TextureInfo* pcNew = nullptr;
for (std::vector<TextureInfo>::iterator for (std::vector<TextureInfo>::iterator
i = m_asTextures.begin(); i = m_asTextures.begin();
i != m_asTextures.end();++i) i != m_asTextures.end();++i)
@ -1158,7 +1158,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
} }
// search in the material list for the item // search in the material list for the item
MaterialInfo* pcNew2 = NULL; MaterialInfo* pcNew2 = nullptr;
for (std::vector<MaterialInfo>::iterator for (std::vector<MaterialInfo>::iterator
i = m_asMaterials.begin(); i = m_asMaterials.begin();
i != m_asMaterials.end();++i) i != m_asMaterials.end();++i)
@ -1173,7 +1173,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP)); HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP));
hDisplay = GetSubMenu(hMenu,0); hDisplay = GetSubMenu(hMenu,0);
} }
if (NULL != hDisplay) if (nullptr != hDisplay)
{ {
// select this entry (this should all OnSetup()) // select this entry (this should all OnSetup())
TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET); TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET);
@ -1185,7 +1185,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
POINT sPoint; POINT sPoint;
GetCursorPos(&sPoint); GetCursorPos(&sPoint);
TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0, TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0,
g_hDlg,NULL); g_hDlg,nullptr);
} }
return 1; return 1;
} }
@ -1260,8 +1260,8 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
clamp<unsigned char>(clrOld.g * 255.0f), clamp<unsigned char>(clrOld.g * 255.0f),
clamp<unsigned char>(clrOld.b * 255.0f)); clamp<unsigned char>(clrOld.b * 255.0f));
clr.lpCustColors = g_aclCustomColors; clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL; clr.lpfnHook = nullptr;
clr.lpTemplateName = NULL; clr.lpTemplateName = nullptr;
clr.lCustData = 0; clr.lCustData = 0;
ChooseColor(&clr); ChooseColor(&clr);
@ -1308,7 +1308,7 @@ int CALLBACK TreeViewCompareFunc(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSo
return 0; return 0;
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam) int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
{ {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
@ -1318,7 +1318,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
case ID_HEY_REPLACE: case ID_HEY_REPLACE:
{ {
// get a path to a new texture // get a path to a new texture
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) (BYTE*)szFileName,&dwTemp))
{ {
// Key was not found. Use C: // Key was not found. Use C:
@ -1335,13 +1335,13 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0", "Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
NULL, 0, 1, nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Replace this texture", "Replace this texture",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".jpg", 0, NULL, NULL 0, 1, ".jpg", 0, nullptr, nullptr
}; };
if(GetOpenFileName(&sFilename1) == 0) return 0; if(GetOpenFileName(&sFilename1) == 0) return 0;
@ -1353,7 +1353,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
case ID_HEY_EXPORT: case ID_HEY_EXPORT:
{ {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) (BYTE*)szFileName,&dwTemp))
{ {
// Key was not found. Use C: // Key was not found. Use C:
@ -1370,12 +1370,12 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", NULL, 0, 1, "Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Export texture to file", "Export texture to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".png", 0, NULL, NULL 0, 1, ".png", 0, nullptr, nullptr
}; };
if(GetSaveFileName(&sFilename1) == 0) return 0; if(GetSaveFileName(&sFilename1) == 0) return 0;
@ -1397,9 +1397,9 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
} }
// get a pointer to the first surface of the current texture // get a pointer to the first surface of the current texture
IDirect3DSurface9* pi = NULL; IDirect3DSurface9* pi = nullptr;
(*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi); (*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi);
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL))) if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr)))
{ {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture", CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -1495,7 +1495,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
// Setup stereo view // Setup stereo view
int CDisplay::SetupStereoView() int CDisplay::SetupStereoView()
{ {
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
// enable the RED, GREEN and ALPHA channels // enable the RED, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE, g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1513,7 +1513,7 @@ int CDisplay::SetupStereoView()
int CDisplay::RenderStereoView(const aiMatrix4x4& m) int CDisplay::RenderStereoView(const aiMatrix4x4& m)
{ {
// and rerender the scene // and rerender the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
// enable the BLUE, GREEN and ALPHA channels // enable the BLUE, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE, g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1522,7 +1522,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m)
D3DCOLORWRITEENABLE_BLUE); D3DCOLORWRITEENABLE_BLUE);
// clear the z-buffer // clear the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0); g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
// move the camera a little bit to the right // move the camera a little bit to the right
g_sCamera.vPos += g_sCamera.vRight * 0.06f; g_sCamera.vPos += g_sCamera.vRight * 0.06f;
@ -1751,7 +1751,7 @@ int CDisplay::RenderFullScene()
// draw all opaque objects in the scene // draw all opaque objects in the scene
aiMatrix4x4 m; aiMatrix4x4 m;
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
HandleInput(); HandleInput();
m = g_mWorld * g_mWorldRotate; m = g_mWorld * g_mWorldRotate;
@ -1766,7 +1766,7 @@ int CDisplay::RenderFullScene()
CBackgroundPainter::Instance().OnPostRender(); CBackgroundPainter::Instance().OnPostRender();
// draw all non-opaque objects in the scene // draw all non-opaque objects in the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
// disable the z-buffer // disable the z-buffer
if (!g_sOptions.bNoAlphaBlending) { if (!g_sOptions.bNoAlphaBlending) {
@ -1784,7 +1784,7 @@ int CDisplay::RenderFullScene()
RenderStereoView(m); RenderStereoView(m);
// render the skeleton if necessary // render the skeleton if necessary
if (g_sOptions.bSkeleton && NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) { if (g_sOptions.bSkeleton && nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) {
// disable the z-buffer // disable the z-buffer
g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE); g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);
@ -1795,11 +1795,11 @@ int CDisplay::RenderFullScene()
g_piDevice->SetVertexDeclaration( gDefaultVertexDecl); g_piDevice->SetVertexDeclaration( gDefaultVertexDecl);
// this is very similar to the code in SetupMaterial() // this is very similar to the code in SetupMaterial()
ID3DXEffect* piEnd = g_piNormalsEffect; ID3DXEffect* piEnd = g_piNormalsEffect;
aiMatrix4x4 pcProj = m * mViewProjection; aiMatrix4x4 pcProj2 = m * mViewProjection;
D3DXVECTOR4 vVector(1.f,0.f,0.f,1.f); D3DXVECTOR4 vVector(1.f,0.f,0.f,1.f);
piEnd->SetVector("OUTPUT_COLOR",&vVector); piEnd->SetVector("OUTPUT_COLOR",&vVector);
piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj); piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj2);
UINT dwPasses = 0; UINT dwPasses = 0;
piEnd->Begin(&dwPasses,0); piEnd->Begin(&dwPasses,0);
@ -2098,14 +2098,14 @@ int CDisplay::RenderPatternBG()
{ {
// seems we have not yet compiled this shader. // seems we have not yet compiled this shader.
// and NOW is the best time to do that ... // and NOW is the best time to do that ...
ID3DXBuffer* piBuffer = NULL; ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(g_piDevice, if(FAILED( D3DXCreateEffect(g_piDevice,
g_szCheckerBackgroundShader.c_str(), g_szCheckerBackgroundShader.c_str(),
(UINT)g_szCheckerBackgroundShader.length(), (UINT)g_szCheckerBackgroundShader.length(),
NULL, nullptr,
NULL, nullptr,
D3DXSHADER_USE_LEGACY_D3DX9_31_DLL, D3DXSHADER_USE_LEGACY_D3DX9_31_DLL,
NULL, nullptr,
&g_piPatternEffect,&piBuffer))) &g_piPatternEffect,&piBuffer)))
{ {
if( piBuffer) if( piBuffer)
@ -2118,7 +2118,7 @@ int CDisplay::RenderPatternBG()
if( piBuffer) if( piBuffer)
{ {
piBuffer->Release(); piBuffer->Release();
piBuffer = NULL; piBuffer = nullptr;
} }
} }
else else
@ -2126,14 +2126,14 @@ int CDisplay::RenderPatternBG()
// clear the color buffer in magenta // clear the color buffer in magenta
// (hopefully this is ugly enough that every ps_2_0 cards owner // (hopefully this is ugly enough that every ps_2_0 cards owner
// runs to the next shop to buy himself a new card ...) // runs to the next shop to buy himself a new card ...)
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 ); D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
return 1; return 1;
} }
} }
// clear the depth buffer only // clear the depth buffer only
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER, g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 ); D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
// setup the colors to be used ... // setup the colors to be used ...

View File

@ -53,8 +53,8 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM ) {
case WM_INITDIALOG: case WM_INITDIALOG:
{ {
// load the help file ... // load the help file ...
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_TEXT1),"TEXT"); HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
HGLOBAL hg = LoadResource(NULL,res); HGLOBAL hg = LoadResource(nullptr,res);
void* pData = LockResource(hg); void* pData = LockResource(hg);
SETTEXTEX sInfo; SETTEXTEX sInfo;

View File

@ -117,29 +117,29 @@ void CLogDisplay::OnRender() {
sCopy.top = sWndRect.top+1; sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom+1; sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1; sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left+1; sCopy.left = sWndRect.left+1;
sCopy.top = sWndRect.top+1; sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom-1; sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1; sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1; sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1; sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom+1; sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1; sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1; sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1; sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom-1; sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1; sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
// text // text
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF)); -1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
} }
@ -176,7 +176,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1; sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom+1; sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1; sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -184,7 +184,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1; sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom-1; sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1; sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -192,7 +192,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1; sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom+1; sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1; sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -200,12 +200,12 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1; sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom-1; sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1; sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
// draw the text itself // draw the text itself
int iPX = this->piFont->DrawText(NULL,szText, int iPX = this->piFont->DrawText(nullptr,szText,
-1,&sRect,DT_RIGHT | DT_TOP,clrColor); -1,&sRect,DT_RIGHT | DT_TOP,clrColor);
sRect.top += iPX; sRect.top += iPX;

View File

@ -70,7 +70,7 @@ static const char* AI_VIEW_RTF_LOG_HEADER =
// Message procedure for the log window // Message procedure for the log window
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg, INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
WPARAM wParam,LPARAM lParam) WPARAM /*wParam*/,LPARAM lParam)
{ {
(void)lParam; (void)lParam;
switch (uMsg) switch (uMsg)
@ -86,7 +86,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
int x = LOWORD(lParam); int x = LOWORD(lParam);
int y = HIWORD(lParam); int y = HIWORD(lParam);
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),NULL,0,0, SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),nullptr,0,0,
x-10,y-12,SWP_NOMOVE|SWP_NOZORDER); x-10,y-12,SWP_NOMOVE|SWP_NOZORDER);
return TRUE; return TRUE;
@ -103,7 +103,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
void CLogWindow::Init () { void CLogWindow::Init () {
this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW), this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW),
NULL,&LogDialogProc); nullptr,&LogDialogProc);
if (!this->hwnd) { if (!this->hwnd) {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window", CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window",
@ -156,7 +156,7 @@ void CLogWindow::Save() {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",NULL,NULL,(BYTE*)szFileName,&dwTemp)) { if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",nullptr,nullptr,(BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C: // Key was not found. Use C:
strcpy(szFileName,""); strcpy(szFileName,"");
} else { } else {
@ -169,12 +169,12 @@ void CLogWindow::Save() {
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Log files\0*.txt", NULL, 0, 1, "Log files\0*.txt", nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Save log to file", "Save log to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".txt", 0, NULL, NULL 0, 1, ".txt", 0, nullptr, nullptr
}; };
if(GetSaveFileName(&sFilename1) == 0) return; if(GetSaveFileName(&sFilename1) == 0) return;

View File

@ -210,15 +210,15 @@ int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut)
D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, D3DPOOL_MANAGED,
p_ppiOut, p_ppiOut,
NULL))) nullptr)))
{ {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture", CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
*p_ppiOut = NULL; *p_ppiOut = nullptr;
return 0; return 0;
} }
D3DXFillTexture(*p_ppiOut,&FillFunc,NULL); D3DXFillTexture(*p_ppiOut,&FillFunc,nullptr);
sDefaultTexture = *p_ppiOut; sDefaultTexture = *p_ppiOut;
sDefaultTexture->AddRef(); sDefaultTexture->AddRef();
@ -287,7 +287,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
size_t iLen2 = iLen+1; size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2); memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = iLen; p_szString->length = static_cast<ai_uint32>(iLen);
return true; return true;
} }
} }
@ -301,7 +301,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
size_t iLen2 = iLen+1; size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2); memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = iLen; p_szString->length = static_cast<ai_uint32>(iLen);
return true; return true;
} }
} }
@ -316,7 +316,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CMaterialManager::FindValidPath(aiString* p_szString) int CMaterialManager::FindValidPath(aiString* p_szString)
{ {
ai_assert(NULL != p_szString); ai_assert(nullptr != p_szString);
aiString pcpy = *p_szString; aiString pcpy = *p_szString;
if ('*' == p_szString->data[0]) { if ('*' == p_szString->data[0]) {
// '*' as first character indicates an embedded file // '*' as first character indicates an embedded file
@ -389,10 +389,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
if( !q ) q=strrchr( tmp2,'\\' ); if( !q ) q=strrchr( tmp2,'\\' );
if( q ){ if( q ){
strcpy( q+1,p+1 ); strcpy( q+1,p+1 );
if((pFile=fopen( tmp2,"r" ))){ if((pFile=fopen( tmp2,"r" )) != nullptr){
fclose( pFile ); fclose( pFile );
strcpy(p_szString->data,tmp2); strcpy(p_szString->data,tmp2);
p_szString->length = strlen(tmp2); p_szString->length = static_cast<ai_uint32>(strlen(tmp2));
return 1; return 1;
} }
} }
@ -402,23 +402,22 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
} }
fclose(pFile); fclose(pFile);
// copy the result string back to the aiString // copy the result string back to the aiStr
const size_t iLen = strlen(szTemp); const size_t len = strlen(szTemp);
size_t iLen2 = iLen+1; size_t len2 = len+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; len2 = len2 > MAXLEN ? MAXLEN : len2;
memcpy(p_szString->data,szTemp,iLen2); memcpy(p_szString->data, szTemp, len2);
p_szString->length = iLen; p_szString->length = static_cast<ai_uint32>(len);
} }
return 1; return 1;
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath) int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
{ {
ai_assert(NULL != p_ppiOut); ai_assert(nullptr != p_ppiOut);
ai_assert(NULL != szPath); ai_assert(nullptr != szPath);
*p_ppiOut = NULL; *p_ppiOut = nullptr;
const std::string s = szPath->data; const std::string s = szPath->data;
TextureCache::iterator ff; TextureCache::iterator ff;
@ -453,7 +452,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
&info, &info,
NULL, nullptr,
p_ppiOut))) p_ppiOut)))
{ {
std::string sz = "[ERROR] Unable to load embedded texture (#1): "; std::string sz = "[ERROR] Unable to load embedded texture (#1): ";
@ -470,7 +469,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
if(FAILED(g_piDevice->CreateTexture( if(FAILED(g_piDevice->CreateTexture(
g_pcAsset->pcScene->mTextures[iIndex]->mWidth, g_pcAsset->pcScene->mTextures[iIndex]->mWidth,
g_pcAsset->pcScene->mTextures[iIndex]->mHeight, g_pcAsset->pcScene->mTextures[iIndex]->mHeight,
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,NULL))) 0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,nullptr)))
{ {
std::string sz = "[ERROR] Unable to load embedded texture (#2): "; std::string sz = "[ERROR] Unable to load embedded texture (#2): ";
sz.append(szPath->data); sz.append(szPath->data);
@ -482,7 +481,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
// now copy the data to it ... (assume non pow2 to be supported) // now copy the data to it ... (assume non pow2 to be supported)
D3DLOCKED_RECT sLock; D3DLOCKED_RECT sLock;
(*p_ppiOut)->LockRect(0,&sLock,NULL,0); (*p_ppiOut)->LockRect(0,&sLock,nullptr,0);
const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData; const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData;
@ -524,8 +523,8 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
p_ppiOut))) p_ppiOut)))
{ {
// error ... use the default texture instead // error ... use the default texture instead
@ -550,44 +549,44 @@ void CMaterialManager::DeleteMaterial(AssetHelper::MeshHelper* pcIn)
if (pcIn->piDiffuseTexture) if (pcIn->piDiffuseTexture)
{ {
pcIn->piDiffuseTexture->Release(); pcIn->piDiffuseTexture->Release();
pcIn->piDiffuseTexture = NULL; pcIn->piDiffuseTexture = nullptr;
} }
if (pcIn->piSpecularTexture) if (pcIn->piSpecularTexture)
{ {
pcIn->piSpecularTexture->Release(); pcIn->piSpecularTexture->Release();
pcIn->piSpecularTexture = NULL; pcIn->piSpecularTexture = nullptr;
} }
if (pcIn->piEmissiveTexture) if (pcIn->piEmissiveTexture)
{ {
pcIn->piEmissiveTexture->Release(); pcIn->piEmissiveTexture->Release();
pcIn->piEmissiveTexture = NULL; pcIn->piEmissiveTexture = nullptr;
} }
if (pcIn->piAmbientTexture) if (pcIn->piAmbientTexture)
{ {
pcIn->piAmbientTexture->Release(); pcIn->piAmbientTexture->Release();
pcIn->piAmbientTexture = NULL; pcIn->piAmbientTexture = nullptr;
} }
if (pcIn->piOpacityTexture) if (pcIn->piOpacityTexture)
{ {
pcIn->piOpacityTexture->Release(); pcIn->piOpacityTexture->Release();
pcIn->piOpacityTexture = NULL; pcIn->piOpacityTexture = nullptr;
} }
if (pcIn->piNormalTexture) if (pcIn->piNormalTexture)
{ {
pcIn->piNormalTexture->Release(); pcIn->piNormalTexture->Release();
pcIn->piNormalTexture = NULL; pcIn->piNormalTexture = nullptr;
} }
if (pcIn->piShininessTexture) if (pcIn->piShininessTexture)
{ {
pcIn->piShininessTexture->Release(); pcIn->piShininessTexture->Release();
pcIn->piShininessTexture = NULL; pcIn->piShininessTexture = nullptr;
} }
if (pcIn->piLightmapTexture) if (pcIn->piLightmapTexture)
{ {
pcIn->piLightmapTexture->Release(); pcIn->piLightmapTexture->Release();
pcIn->piLightmapTexture = NULL; pcIn->piLightmapTexture = nullptr;
} }
pcIn->piEffect = NULL; pcIn->piEffect = nullptr;
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
void CMaterialManager::HMtoNMIfNecessary( void CMaterialManager::HMtoNMIfNecessary(
@ -595,8 +594,8 @@ void CMaterialManager::HMtoNMIfNecessary(
IDirect3DTexture9** piTextureOut, IDirect3DTexture9** piTextureOut,
bool bWasOriginallyHM) bool bWasOriginallyHM)
{ {
ai_assert(NULL != piTexture); ai_assert(nullptr != piTexture);
ai_assert(NULL != piTextureOut); ai_assert(nullptr != piTextureOut);
bool bMustConvert = false; bool bMustConvert = false;
uintptr_t iElement = 3; uintptr_t iElement = 3;
@ -617,7 +616,7 @@ void CMaterialManager::HMtoNMIfNecessary(
D3DLOCKED_RECT sRect; D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc; D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc); piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY))) if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{ {
return; return;
} }
@ -627,7 +626,7 @@ void CMaterialManager::HMtoNMIfNecessary(
{ {
union union
{ {
struct {unsigned char b,g,r,a;}; struct {unsigned char b,g,r,a;} data;
char _array[4]; char _array[4];
}; };
}; };
@ -646,7 +645,7 @@ void CMaterialManager::HMtoNMIfNecessary(
{ {
for (unsigned int x = 0; x < sDesc.Width;++x) for (unsigned int x = 0; x < sDesc.Width;++x)
{ {
if (pcPointer->b != pcPointer->r || pcPointer->b != pcPointer->g) if (pcPointer->data.b != pcPointer->data.r || pcPointer->data.b != pcPointer->data.g)
{ {
bIsEqual = false; bIsEqual = false;
break; break;
@ -705,9 +704,9 @@ void CMaterialManager::HMtoNMIfNecessary(
aiColor3D clrColorLine; aiColor3D clrColorLine;
for (unsigned int x = 0; x < sDesc.Width;++x) for (unsigned int x = 0; x < sDesc.Width;++x)
{ {
clrColorLine.r += pcPointer->r; clrColorLine.r += pcPointer->data.r;
clrColorLine.g += pcPointer->g; clrColorLine.g += pcPointer->data.g;
clrColorLine.b += pcPointer->b; clrColorLine.b += pcPointer->data.b;
pcPointer++; pcPointer++;
} }
clrColor.r += clrColorLine.r /= (float)sDesc.Width; clrColor.r += clrColorLine.r /= (float)sDesc.Width;
@ -739,17 +738,17 @@ void CMaterialManager::HMtoNMIfNecessary(
// need to convert it NOW // need to convert it NOW
if (bMustConvert) if (bMustConvert)
{ {
D3DSURFACE_DESC sDesc; D3DSURFACE_DESC sDesc2;
piTexture->GetLevelDesc(0, &sDesc); piTexture->GetLevelDesc(0, &sDesc2);
IDirect3DTexture9* piTempTexture; IDirect3DTexture9* piTempTexture;
if(FAILED(g_piDevice->CreateTexture( if(FAILED(g_piDevice->CreateTexture(
sDesc.Width, sDesc2.Width,
sDesc.Height, sDesc2.Height,
piTexture->GetLevelCount(), piTexture->GetLevelCount(),
sDesc.Usage, sDesc2.Usage,
sDesc.Format, sDesc2.Format,
sDesc.Pool, &piTempTexture, NULL))) sDesc2.Pool, &piTempTexture, nullptr)))
{ {
CLogDisplay::Instance().AddEntry( CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to create normal map texture", "[ERROR] Unable to create normal map texture",
@ -764,7 +763,7 @@ void CMaterialManager::HMtoNMIfNecessary(
else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE; else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE;
if(FAILED(D3DXComputeNormalMap(piTempTexture, if(FAILED(D3DXComputeNormalMap(piTempTexture,
piTexture,NULL,0,dwFlags,1.0f))) piTexture,nullptr,0,dwFlags,1.0f)))
{ {
CLogDisplay::Instance().AddEntry( CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to compute normal map from height map", "[ERROR] Unable to compute normal map from height map",
@ -780,12 +779,12 @@ void CMaterialManager::HMtoNMIfNecessary(
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture) bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
{ {
ai_assert(NULL != piTexture); ai_assert(nullptr != piTexture);
D3DLOCKED_RECT sRect; D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc; D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc); piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY))) if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{ {
return false; return false;
} }
@ -823,8 +822,8 @@ bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
int CMaterialManager::CreateMaterial( int CMaterialManager::CreateMaterial(
AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource) AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
{ {
ai_assert(NULL != pcMesh); ai_assert(nullptr != pcMesh);
ai_assert(NULL != pcSource); ai_assert(nullptr != pcSource);
ID3DXBuffer* piBuffer; ID3DXBuffer* piBuffer;
@ -1060,29 +1059,29 @@ int CMaterialManager::CreateMaterial(
} }
AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i]; AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i];
if ((pcMesh->piDiffuseTexture != NULL ? true : false) != if ((pcMesh->piDiffuseTexture != nullptr ? true : false) !=
(pc->piDiffuseTexture != NULL ? true : false)) (pc->piDiffuseTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piSpecularTexture != NULL ? true : false) != if ((pcMesh->piSpecularTexture != nullptr ? true : false) !=
(pc->piSpecularTexture != NULL ? true : false)) (pc->piSpecularTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piAmbientTexture != NULL ? true : false) != if ((pcMesh->piAmbientTexture != nullptr ? true : false) !=
(pc->piAmbientTexture != NULL ? true : false)) (pc->piAmbientTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piEmissiveTexture != NULL ? true : false) != if ((pcMesh->piEmissiveTexture != nullptr ? true : false) !=
(pc->piEmissiveTexture != NULL ? true : false)) (pc->piEmissiveTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piNormalTexture != NULL ? true : false) != if ((pcMesh->piNormalTexture != nullptr ? true : false) !=
(pc->piNormalTexture != NULL ? true : false)) (pc->piNormalTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piOpacityTexture != NULL ? true : false) != if ((pcMesh->piOpacityTexture != nullptr ? true : false) !=
(pc->piOpacityTexture != NULL ? true : false)) (pc->piOpacityTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piShininessTexture != NULL ? true : false) != if ((pcMesh->piShininessTexture != nullptr ? true : false) !=
(pc->piShininessTexture != NULL ? true : false)) (pc->piShininessTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piLightmapTexture != NULL ? true : false) != if ((pcMesh->piLightmapTexture != nullptr ? true : false) !=
(pc->piLightmapTexture != NULL ? true : false)) (pc->piLightmapTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) != if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) !=
(pc->eShadingMode != aiShadingMode_Gouraud ? true : false)) (pc->eShadingMode != aiShadingMode_Gouraud ? true : false))
@ -1239,13 +1238,13 @@ int CMaterialManager::CreateMaterial(
sMacro[iCurrent].Definition = "1"; sMacro[iCurrent].Definition = "1";
++iCurrent; ++iCurrent;
} }
sMacro[iCurrent].Name = NULL; sMacro[iCurrent].Name = nullptr;
sMacro[iCurrent].Definition = NULL; sMacro[iCurrent].Definition = nullptr;
// compile the shader // compile the shader
if(FAILED( D3DXCreateEffect(g_piDevice, if(FAILED( D3DXCreateEffect(g_piDevice,
g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(), g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(),
(const D3DXMACRO*)sMacro,NULL,0,NULL,&pcMesh->piEffect,&piBuffer))) (const D3DXMACRO*)sMacro,nullptr,0,nullptr,&pcMesh->piEffect,&piBuffer)))
{ {
// failed to compile the shader // failed to compile the shader
if( piBuffer) if( piBuffer)
@ -1333,7 +1332,7 @@ int CMaterialManager::SetupMaterial (
const aiMatrix4x4& pcCam, const aiMatrix4x4& pcCam,
const aiVector3D& vPos) const aiVector3D& vPos)
{ {
ai_assert(NULL != pcMesh); ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0; if (!pcMesh->piEffect)return 0;
ID3DXEffect* piEnd = pcMesh->piEffect; ID3DXEffect* piEnd = pcMesh->piEffect;
@ -1476,7 +1475,7 @@ int CMaterialManager::SetupMaterial (
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh) int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
{ {
ai_assert(NULL != pcMesh); ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0; if (!pcMesh->piEffect)return 0;
// end the effect // end the effect
@ -1490,4 +1489,5 @@ int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
return 1; return 1;
} }
}; // end namespace AssimpView
} // end namespace AssimpView

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