Merge branch 'master' into sample-simpleopengl-minor-improvements

pull/3036/head
Kim Kulling 2020-03-22 16:56:59 +01:00 committed by GitHub
commit 2e65b11e96
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269 changed files with 23834 additions and 22765 deletions

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@ -70,8 +70,8 @@ IncludeCategories:
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
IndentPPDirectives: AfterHash
IndentCaseLabels: false
#IndentPPDirectives: AfterHash
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave

22
.github/workflows/ccpp.yml vendored 100644
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@ -0,0 +1,22 @@
name: C/C++ CI
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build-ubuntu:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build .
- name: test
run: cd bin && ./unit

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@ -255,8 +255,7 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
ADD_COMPILE_OPTIONS(/MP)
ADD_COMPILE_OPTIONS( /bigobj )
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX )
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
@ -583,17 +582,19 @@ ENDIF()
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
# The viewer for windows only
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
IF ( WIN32 )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ()
ENDIF ()
# Te command line tool
# The command line tool
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
ENDIF ()
IF ( ASSIMP_BUILD_SAMPLES)
SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
IF ( WIN32 )
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )

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@ -2,6 +2,7 @@ Open Asset Import Library (assimp)
==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current project status ###
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
<a href="https://scan.coverity.com/projects/5607">

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@ -35,7 +35,7 @@ if(MSVC)
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")

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@ -35,7 +35,7 @@ if(MSVC)
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")

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@ -80,7 +80,7 @@ namespace {
{
chunk_start_pos = writer.GetCurrentPos();
writer.PutU2(chunk_type);
writer.PutU4(CHUNK_SIZE_NOT_SET);
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
}
~ChunkWriter() {
@ -193,21 +193,21 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, co
CollectTrafos(scene->mRootNode, trafos);
CollectMeshes(scene->mRootNode, meshes);
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN);
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAIN);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_OBJMESH);
WriteMaterials();
WriteMeshes();
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
ChunkWriter curChunk1(writer, Discreet3DS::CHUNK_MASTER_SCALE);
writer.PutF4(1.0f);
}
}
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
WriteHierarchy(*scene->mRootNode, -1, -1);
}
}
@ -223,9 +223,9 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
{
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
// Assimp node names are unique and distinct from all mesh-node
// names we generate; thus we can use them as-is
@ -237,7 +237,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
int16_t hierarchy_pos = static_cast<int16_t>(seq);
if (sibling_level != -1) {
hierarchy_pos = sibling_level;
hierarchy_pos =(uint16_t) sibling_level;
}
// Write the hierarchy position
@ -262,7 +262,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
const unsigned int mesh_idx = node.mMeshes[i];
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
WriteString(GetMeshName(mesh, mesh_idx, node));
@ -279,7 +279,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
void Discreet3DSExporter::WriteMaterials()
{
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
const aiMaterial& mat = *scene->mMaterials[i];
{
@ -290,22 +290,22 @@ void Discreet3DSExporter::WriteMaterials()
aiColor3D color;
if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
WriteColor(color);
}
@ -389,14 +389,14 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
ChunkWriter chunk(writer, chunk_flags);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPFILE);
WriteString(path);
}
WritePercentChunk(blend);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
uint16_t val = 0; // WRAP
if (map_mode[0] == aiTextureMapMode_Mirror) {
val = 0x2;
@ -447,7 +447,7 @@ void Discreet3DSExporter::WriteMeshes()
// Vertices in world space
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_VERTLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
@ -461,7 +461,7 @@ void Discreet3DSExporter::WriteMeshes()
// UV coordinates
if (mesh.HasTextureCoords(0)) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
@ -474,7 +474,7 @@ void Discreet3DSExporter::WriteMeshes()
// Faces (indices)
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACELIST);
ai_assert(mesh.mNumFaces <= 0xffff);
@ -513,7 +513,7 @@ void Discreet3DSExporter::WriteMeshes()
// Transformation matrix by which the mesh vertices have been pre-transformed with.
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
for (unsigned int r = 0; r < 4; ++r) {
for (unsigned int c = 0; c < 3; ++c) {
writer.PutF4(trafo[r][c]);
@ -526,7 +526,7 @@ void Discreet3DSExporter::WriteMeshes()
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT);
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
WriteString(name);
@ -559,7 +559,7 @@ void Discreet3DSExporter::WriteString(const aiString& s) {
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF);
writer.PutF4(color.r);
writer.PutF4(color.g);
writer.PutF4(color.b);
@ -567,13 +567,13 @@ void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(float f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_PERCENTF);
writer.PutF4(f);
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(double f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTD);
ChunkWriter ccurChunkhunk(writer, Discreet3DS::CHUNK_PERCENTD);
writer.PutF8(f);
}

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@ -45,18 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_3DSFILEHELPER_H_INC
#define AI_3DSFILEHELPER_H_INC
#include <assimp/SpatialSort.h>
#include <assimp/SmoothingGroups.h>
#include <assimp/SpatialSort.h>
#include <assimp/StringUtils.h>
#include <assimp/qnan.h>
#include <assimp/material.h>
#include <assimp/anim.h>
#include <assimp/camera.h>
#include <assimp/light.h>
#include <assimp/anim.h>
#include <assimp/material.h>
#include <assimp/qnan.h>
#include <stdio.h> //sprintf
namespace Assimp {
namespace D3DS {
namespace Assimp {
namespace D3DS {
#include <assimp/Compiler/pushpack1.h>
@ -77,15 +77,13 @@ private:
public:
//! data structure for a single chunk in a .3ds file
struct Chunk {
uint16_t Flag;
uint32_t Size;
uint16_t Flag;
uint32_t Size;
} PACK_STRUCT;
//! Used for shading field in material3ds structure
//! From AutoDesk 3ds SDK
typedef enum
{
typedef enum {
// translated to gouraud shading with wireframe active
Wire = 0x0,
@ -109,59 +107,57 @@ public:
} shadetype3ds;
// Flags for animated keys
enum
{
KEY_USE_TENS = 0x1,
KEY_USE_CONT = 0x2,
KEY_USE_BIAS = 0x4,
KEY_USE_EASE_TO = 0x8,
KEY_USE_EASE_FROM = 0x10
} ;
enum {
KEY_USE_TENS = 0x1,
KEY_USE_CONT = 0x2,
KEY_USE_BIAS = 0x4,
KEY_USE_EASE_TO = 0x8,
KEY_USE_EASE_FROM = 0x10
};
enum
{
enum {
// ********************************************************************
// Basic chunks which can be found everywhere in the file
CHUNK_VERSION = 0x0002,
CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
CHUNK_VERSION = 0x0002,
CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
// Linear color values (gamma = 2.2?)
CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
CHUNK_PERCENTW = 0x0030, // int2 percentage
CHUNK_PERCENTF = 0x0031, // float4 percentage
CHUNK_PERCENTD = 0x0032, // float8 percentage
CHUNK_PERCENTW = 0x0030, // int2 percentage
CHUNK_PERCENTF = 0x0031, // float4 percentage
CHUNK_PERCENTD = 0x0032, // float8 percentage
// ********************************************************************
// Prj master chunk
CHUNK_PRJ = 0xC23D,
CHUNK_PRJ = 0xC23D,
// MDLI master chunk
CHUNK_MLI = 0x3DAA,
CHUNK_MLI = 0x3DAA,
// Primary main chunk of the .3ds file
CHUNK_MAIN = 0x4D4D,
CHUNK_MAIN = 0x4D4D,
// Mesh main chunk
CHUNK_OBJMESH = 0x3D3D,
CHUNK_OBJMESH = 0x3D3D,
// Specifies the background color of the .3ds file
// This is passed through the material system for
// viewing purposes.
CHUNK_BKGCOLOR = 0x1200,
CHUNK_BKGCOLOR = 0x1200,
// Specifies the ambient base color of the scene.
// This is added to all materials in the file
CHUNK_AMBCOLOR = 0x2100,
CHUNK_AMBCOLOR = 0x2100,
// Specifies the background image for the whole scene
// This value is passed through the material system
// to the viewer
CHUNK_BIT_MAP = 0x1100,
CHUNK_BIT_MAP_EXISTS = 0x1101,
CHUNK_BIT_MAP = 0x1100,
CHUNK_BIT_MAP_EXISTS = 0x1101,
// ********************************************************************
// Viewport related stuff. Ignored
@ -177,171 +173,222 @@ public:
// ********************************************************************
// Mesh chunks
CHUNK_OBJBLOCK = 0x4000,
CHUNK_TRIMESH = 0x4100,
CHUNK_VERTLIST = 0x4110,
CHUNK_OBJBLOCK = 0x4000,
CHUNK_TRIMESH = 0x4100,
CHUNK_VERTLIST = 0x4110,
CHUNK_VERTFLAGS = 0x4111,
CHUNK_FACELIST = 0x4120,
CHUNK_FACEMAT = 0x4130,
CHUNK_MAPLIST = 0x4140,
CHUNK_SMOOLIST = 0x4150,
CHUNK_TRMATRIX = 0x4160,
CHUNK_FACELIST = 0x4120,
CHUNK_FACEMAT = 0x4130,
CHUNK_MAPLIST = 0x4140,
CHUNK_SMOOLIST = 0x4150,
CHUNK_TRMATRIX = 0x4160,
CHUNK_MESHCOLOR = 0x4165,
CHUNK_TXTINFO = 0x4170,
CHUNK_LIGHT = 0x4600,
CHUNK_CAMERA = 0x4700,
CHUNK_TXTINFO = 0x4170,
CHUNK_LIGHT = 0x4600,
CHUNK_CAMERA = 0x4700,
CHUNK_HIERARCHY = 0x4F00,
// Specifies the global scaling factor. This is applied
// to the root node's transformation matrix
CHUNK_MASTER_SCALE = 0x0100,
CHUNK_MASTER_SCALE = 0x0100,
// ********************************************************************
// Material chunks
CHUNK_MAT_MATERIAL = 0xAFFF,
CHUNK_MAT_MATERIAL = 0xAFFF,
// asciiz containing the name of the material
CHUNK_MAT_MATNAME = 0xA000,
CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
// asciiz containing the name of the material
CHUNK_MAT_MATNAME = 0xA000,
CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
// Specifies the shininess of the material
// followed by percentage chunk
CHUNK_MAT_SHININESS = 0xA040,
CHUNK_MAT_SHININESS_PERCENT = 0xA041 ,
// Specifies the shininess of the material
// followed by percentage chunk
CHUNK_MAT_SHININESS = 0xA040,
CHUNK_MAT_SHININESS_PERCENT = 0xA041,
// Specifies the shading mode to be used
// followed by a short
CHUNK_MAT_SHADING = 0xA100,
// Specifies the shading mode to be used
// followed by a short
CHUNK_MAT_SHADING = 0xA100,
// NOTE: Emissive color (self illumination) seems not
// to be a color but a single value, type is unknown.
// Make the parser accept both of them.
// followed by percentage chunk (?)
CHUNK_MAT_SELF_ILLUM = 0xA080,
// NOTE: Emissive color (self illumination) seems not
// to be a color but a single value, type is unknown.
// Make the parser accept both of them.
// followed by percentage chunk (?)
CHUNK_MAT_SELF_ILLUM = 0xA080,
// Always followed by percentage chunk (?)
CHUNK_MAT_SELF_ILPCT = 0xA084,
// Always followed by percentage chunk (?)
CHUNK_MAT_SELF_ILPCT = 0xA084,
// Always followed by percentage chunk
CHUNK_MAT_TRANSPARENCY = 0xA050,
// Always followed by percentage chunk
CHUNK_MAT_TRANSPARENCY = 0xA050,
// Diffuse texture channel 0
CHUNK_MAT_TEXTURE = 0xA200,
// Diffuse texture channel 0
CHUNK_MAT_TEXTURE = 0xA200,
// Contains opacity information for each texel
CHUNK_MAT_OPACMAP = 0xA210,
// Contains opacity information for each texel
CHUNK_MAT_OPACMAP = 0xA210,
// Contains a reflection map to be used to reflect
// the environment. This is partially supported.
CHUNK_MAT_REFLMAP = 0xA220,
// Contains a reflection map to be used to reflect
// the environment. This is partially supported.
CHUNK_MAT_REFLMAP = 0xA220,
// Self Illumination map (emissive colors)
CHUNK_MAT_SELFIMAP = 0xA33d,
// Self Illumination map (emissive colors)
CHUNK_MAT_SELFIMAP = 0xA33d,
// Bumpmap. Not specified whether it is a heightmap
// or a normal map. Assme it is a heightmap since
// artist normally prefer this format.
CHUNK_MAT_BUMPMAP = 0xA230,
// Bumpmap. Not specified whether it is a heightmap
// or a normal map. Assme it is a heightmap since
// artist normally prefer this format.
CHUNK_MAT_BUMPMAP = 0xA230,
// Specular map. Seems to influence the specular color
CHUNK_MAT_SPECMAP = 0xA204,
// Specular map. Seems to influence the specular color
CHUNK_MAT_SPECMAP = 0xA204,
// Holds shininess data.
CHUNK_MAT_MAT_SHINMAP = 0xA33C,
// Holds shininess data.
CHUNK_MAT_MAT_SHINMAP = 0xA33C,
// Scaling in U/V direction.
// (need to gen separate UV coordinate set
// and do this by hand)
CHUNK_MAT_MAP_USCALE = 0xA354,
CHUNK_MAT_MAP_VSCALE = 0xA356,
// Scaling in U/V direction.
// (need to gen separate UV coordinate set
// and do this by hand)
CHUNK_MAT_MAP_USCALE = 0xA354,
CHUNK_MAT_MAP_VSCALE = 0xA356,
// Translation in U/V direction.
// (need to gen separate UV coordinate set
// and do this by hand)
CHUNK_MAT_MAP_UOFFSET = 0xA358,
CHUNK_MAT_MAP_VOFFSET = 0xA35a,
// Translation in U/V direction.
// (need to gen separate UV coordinate set
// and do this by hand)
CHUNK_MAT_MAP_UOFFSET = 0xA358,
CHUNK_MAT_MAP_VOFFSET = 0xA35a,
// UV-coordinates rotation around the z-axis
// Assumed to be in radians.
CHUNK_MAT_MAP_ANG = 0xA35C,
// UV-coordinates rotation around the z-axis
// Assumed to be in radians.
CHUNK_MAT_MAP_ANG = 0xA35C,
// Tiling flags for 3DS files
CHUNK_MAT_MAP_TILING = 0xa351,
// Tiling flags for 3DS files
CHUNK_MAT_MAP_TILING = 0xa351,
// Specifies the file name of a texture
CHUNK_MAPFILE = 0xA300,
// Specifies the file name of a texture
CHUNK_MAPFILE = 0xA300,
// Specifies whether a materail requires two-sided rendering
CHUNK_MAT_TWO_SIDE = 0xA081,
// Specifies whether a materail requires two-sided rendering
CHUNK_MAT_TWO_SIDE = 0xA081,
// ********************************************************************
// Main keyframer chunk. Contains translation/rotation/scaling data
CHUNK_KEYFRAMER = 0xB000,
CHUNK_KEYFRAMER = 0xB000,
// Supported sub chunks
CHUNK_TRACKINFO = 0xB002,
CHUNK_TRACKOBJNAME = 0xB010,
CHUNK_TRACKDUMMYOBJNAME = 0xB011,
CHUNK_TRACKPIVOT = 0xB013,
CHUNK_TRACKPOS = 0xB020,
CHUNK_TRACKROTATE = 0xB021,
CHUNK_TRACKSCALE = 0xB022,
CHUNK_TRACKINFO = 0xB002,
CHUNK_TRACKOBJNAME = 0xB010,
CHUNK_TRACKDUMMYOBJNAME = 0xB011,
CHUNK_TRACKPIVOT = 0xB013,
CHUNK_TRACKPOS = 0xB020,
CHUNK_TRACKROTATE = 0xB021,
CHUNK_TRACKSCALE = 0xB022,
// ********************************************************************
// Keyframes for various other stuff in the file
// Partially ignored
CHUNK_AMBIENTKEY = 0xB001,
CHUNK_TRACKMORPH = 0xB026,
CHUNK_TRACKHIDE = 0xB029,
CHUNK_OBJNUMBER = 0xB030,
CHUNK_TRACKCAMERA = 0xB003,
CHUNK_TRACKFOV = 0xB023,
CHUNK_TRACKROLL = 0xB024,
CHUNK_TRACKCAMTGT = 0xB004,
CHUNK_TRACKLIGHT = 0xB005,
CHUNK_TRACKLIGTGT = 0xB006,
CHUNK_TRACKSPOTL = 0xB007,
CHUNK_FRAMES = 0xB008,
CHUNK_AMBIENTKEY = 0xB001,
CHUNK_TRACKMORPH = 0xB026,
CHUNK_TRACKHIDE = 0xB029,
CHUNK_OBJNUMBER = 0xB030,
CHUNK_TRACKCAMERA = 0xB003,
CHUNK_TRACKFOV = 0xB023,
CHUNK_TRACKROLL = 0xB024,
CHUNK_TRACKCAMTGT = 0xB004,
CHUNK_TRACKLIGHT = 0xB005,
CHUNK_TRACKLIGTGT = 0xB006,
CHUNK_TRACKSPOTL = 0xB007,
CHUNK_FRAMES = 0xB008,
// ********************************************************************
// light sub-chunks
CHUNK_DL_OFF = 0x4620,
CHUNK_DL_OUTER_RANGE = 0x465A,
CHUNK_DL_INNER_RANGE = 0x4659,
CHUNK_DL_MULTIPLIER = 0x465B,
CHUNK_DL_EXCLUDE = 0x4654,
CHUNK_DL_ATTENUATE = 0x4625,
CHUNK_DL_SPOTLIGHT = 0x4610,
CHUNK_DL_OFF = 0x4620,
CHUNK_DL_OUTER_RANGE = 0x465A,
CHUNK_DL_INNER_RANGE = 0x4659,
CHUNK_DL_MULTIPLIER = 0x465B,
CHUNK_DL_EXCLUDE = 0x4654,
CHUNK_DL_ATTENUATE = 0x4625,
CHUNK_DL_SPOTLIGHT = 0x4610,
// camera sub-chunks
CHUNK_CAM_RANGES = 0x4720
CHUNK_CAM_RANGES = 0x4720
};
};
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds mesh face */
struct Face : public FaceWithSmoothingGroup
{
struct Face : public FaceWithSmoothingGroup {
};
#ifdef _WIN32
# pragma warning(disable : 4315)
#endif
// ---------------------------------------------------------------------------
/** Helper structure representing a texture */
struct Texture {
//! Default constructor
Texture() AI_NO_EXCEPT
: mOffsetU (0.0)
, mOffsetV (0.0)
, mScaleU (1.0)
, mScaleV (1.0)
, mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0) {
: mTextureBlend(0.0f),
mMapName(),
mOffsetU(0.0),
mOffsetV(0.0),
mScaleU(1.0),
mScaleV(1.0),
mRotation(0.0),
mMapMode(aiTextureMapMode_Wrap),
bPrivate(),
iUVSrc(0) {
mTextureBlend = get_qnan();
}
Texture(const Texture &other) :
mTextureBlend(other.mTextureBlend),
mMapName(other.mMapName),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
mMapName(std::move(other.mMapName)),
mOffsetU(std::move(other.mOffsetU)),
mOffsetV(std::move(other.mOffsetV)),
mScaleU(std::move(other.mScaleU)),
mScaleV(std::move(other.mScaleV)),
mRotation(std::move(other.mRotation)),
mMapMode(std::move(other.mMapMode)),
bPrivate(std::move(other.bPrivate)),
iUVSrc(std::move(other.iUVSrc)) {
// empty
}
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
mTextureBlend = std::move(other.mTextureBlend);
mMapName = std::move(other.mMapName);
mOffsetU = std::move(other.mOffsetU);
mOffsetV = std::move(other.mOffsetV);
mScaleU = std::move(other.mScaleU);
mScaleV = std::move(other.mScaleV);
mRotation = std::move(other.mRotation);
mMapMode = std::move(other.mMapMode);
bPrivate = std::move(other.bPrivate);
iUVSrc = std::move(other.iUVSrc);
return *this;
}
//! Specifies the blend factor for the texture
ai_real mTextureBlend;
@ -367,55 +414,59 @@ struct Texture {
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */
struct Material
{
struct Material {
//! Default constructor has been deleted
Material() = delete;
//! Constructor with explicit name
explicit Material(const std::string &name)
: mName(name)
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
, mSpecularExponent ( ai_real( 0.0 ) )
, mShininessStrength ( ai_real( 1.0 ) )
, mShading(Discreet3DS::Gouraud)
, mTransparency ( ai_real( 1.0 ) )
, mBumpHeight ( ai_real( 1.0 ) )
, mTwoSided (false)
{
Material() :
mName(),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
mTransparency(ai_real(1.0)),
mBumpHeight(ai_real(1.0)),
mTwoSided(false) {
// empty
}
//! Constructor with explicit name
explicit Material(const std::string &name) :
mName(name),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
mTransparency(ai_real(1.0)),
mBumpHeight(ai_real(1.0)),
mTwoSided(false) {
// empty
}
Material(const Material &other) = default;
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName))
, mDiffuse(std::move(other.mDiffuse))
, mSpecularExponent(std::move(other.mSpecularExponent))
, mShininessStrength(std::move(other.mShininessStrength))
, mSpecular(std::move(other.mSpecular))
, mAmbient(std::move(other.mAmbient))
, mShading(std::move(other.mShading))
, mTransparency(std::move(other.mTransparency))
, sTexDiffuse(std::move(other.sTexDiffuse))
, sTexOpacity(std::move(other.sTexOpacity))
, sTexSpecular(std::move(other.sTexSpecular))
, sTexReflective(std::move(other.sTexReflective))
, sTexBump(std::move(other.sTexBump))
, sTexEmissive(std::move(other.sTexEmissive))
, sTexShininess(std::move(other.sTexShininess))
, mBumpHeight(std::move(other.mBumpHeight))
, mEmissive(std::move(other.mEmissive))
, sTexAmbient(std::move(other.sTexAmbient))
, mTwoSided(std::move(other.mTwoSided))
{
: mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)),
mSpecular(std::move(other.mSpecular)),
mAmbient(std::move(other.mAmbient)),
mShading(std::move(other.mShading)),
mTransparency(std::move(other.mTransparency)),
sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)),
sTexReflective(std::move(other.sTexReflective)),
sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(std::move(other.mBumpHeight)),
mEmissive(std::move(other.mEmissive)),
sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) {
}
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
@ -444,9 +495,9 @@ struct Material
return *this;
}
virtual ~Material() {}
virtual ~Material() {
// empty
}
//! Name of the material
std::string mName;
@ -491,18 +542,15 @@ struct Material
// ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file mesh */
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
{
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face> {
//! Default constructor has been deleted
Mesh() = delete;
//! Constructor with explicit name
explicit Mesh(const std::string &name)
: mName(name)
{
explicit Mesh(const std::string &name) :
mName(name) {
}
//! Name of the mesh
std::string mName;
@ -519,62 +567,48 @@ struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
// ---------------------------------------------------------------------------
/** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
C-API, so it would be difficult to make them a template. */
struct aiFloatKey
{
double mTime; ///< The time of this key
ai_real mValue; ///< The value of this key
struct aiFloatKey {
double mTime; ///< The time of this key
ai_real mValue; ///< The value of this key
#ifdef __cplusplus
// time is not compared
bool operator == (const aiFloatKey& o) const
{return o.mValue == this->mValue;}
bool operator==(const aiFloatKey &o) const { return o.mValue == this->mValue; }
bool operator != (const aiFloatKey& o) const
{return o.mValue != this->mValue;}
bool operator!=(const aiFloatKey &o) const { return o.mValue != this->mValue; }
// Only time is compared. This operator is defined
// for use with std::sort
bool operator < (const aiFloatKey& o) const
{return mTime < o.mTime;}
bool operator<(const aiFloatKey &o) const { return mTime < o.mTime; }
bool operator > (const aiFloatKey& o) const
{return mTime > o.mTime;}
bool operator>(const aiFloatKey &o) const { return mTime > o.mTime; }
#endif
};
// ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file node */
struct Node
{
struct Node {
Node() = delete;
explicit Node(const std::string &name)
: mParent(NULL)
, mName(name)
, mInstanceNumber(0)
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
{
aRotationKeys.reserve (20);
aPositionKeys.reserve (20);
aScalingKeys.reserve (20);
explicit Node(const std::string &name) :
mParent(NULL), mName(name), mInstanceNumber(0), mHierarchyPos(0), mHierarchyIndex(0), mInstanceCount(1) {
aRotationKeys.reserve(20);
aPositionKeys.reserve(20);
aScalingKeys.reserve(20);
}
~Node()
{
for (unsigned int i = 0; i < mChildren.size();++i)
~Node() {
for (unsigned int i = 0; i < mChildren.size(); ++i)
delete mChildren[i];
}
//! Pointer to the parent node
Node* mParent;
Node *mParent;
//! Holds all child nodes
std::vector<Node*> mChildren;
std::vector<Node *> mChildren;
//! Name of the node
std::string mName;
@ -600,13 +634,12 @@ struct Node
//! Scaling keys loaded from the file
std::vector<aiVectorKey> aScalingKeys;
// For target lights (spot lights and directional lights):
// The position of the target
std::vector< aiVectorKey > aTargetPositionKeys;
std::vector<aiVectorKey> aTargetPositionKeys;
// For cameras: the camera roll angle
std::vector< aiFloatKey > aCameraRollKeys;
std::vector<aiFloatKey> aCameraRollKeys;
//! Pivot position loaded from the file
aiVector3D vPivot;
@ -616,8 +649,7 @@ struct Node
//! Add a child node, setup the right parent node for it
//! \param pc Node to be 'adopted'
inline Node& push_back(Node* pc)
{
inline Node &push_back(Node *pc) {
mChildren.push_back(pc);
pc->mParent = this;
return *this;
@ -625,8 +657,7 @@ struct Node
};
// ---------------------------------------------------------------------------
/** Helper structure analogue to aiScene */
struct Scene
{
struct Scene {
//! List of all materials loaded
//! NOTE: 3ds references materials globally
std::vector<Material> mMaterials;
@ -635,17 +666,16 @@ struct Scene
std::vector<Mesh> mMeshes;
//! List of all cameras loaded
std::vector<aiCamera*> mCameras;
std::vector<aiCamera *> mCameras;
//! List of all lights loaded
std::vector<aiLight*> mLights;
std::vector<aiLight *> mLights;
//! Pointer to the root node of the scene
// --- moved to main class
// Node* pcRootNode;
};
} // end of namespace D3DS
} // end of namespace Assimp

View File

@ -158,13 +158,13 @@ void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
void Discreet3DSImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
StreamReaderLE theStream(pIOHandler->Open(pFile,"rb"));
// We should have at least one chunk
if (stream.GetRemainingSize() < 16) {
if (theStream.GetRemainingSize() < 16) {
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
}
this->stream = &stream;
this->stream = &theStream;
// Allocate our temporary 3DS representation
D3DS::Scene _scene;
@ -599,16 +599,19 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCur
// ------------------------------------------------------------------------------------------------
// Find a node with a specific name in the import hierarchy
D3DS::Node* FindNode(D3DS::Node* root, const std::string& name)
{
if (root->mName == name)
D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) {
if (root->mName == name) {
return root;
for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
D3DS::Node* nd;
if (( nd = FindNode(*it,name)))
return nd;
}
return NULL;
for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
D3DS::Node *nd = FindNode(*it, name);
if (nullptr != nd) {
return nd;
}
}
return nullptr;
}
// ------------------------------------------------------------------------------------------------

View File

@ -256,13 +256,13 @@ void D3MFExporter::writeBaseMaterials() {
tmp.clear();
hexDiffuseColor = "#";
tmp = DecimalToHexa( color.r );
tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.g );
tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.b );
tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.a );
tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp;
} else {
hexDiffuseColor = "#FFFFFFFF";

File diff suppressed because it is too large Load Diff

View File

@ -68,8 +68,6 @@ public:
AC3DImporter();
~AC3DImporter();
// Represents an AC3D material
struct Material
{
@ -245,8 +243,6 @@ private:
aiMaterial& matDest);
private:
// points to the next data line
const char* buffer;
@ -268,7 +264,7 @@ private:
std::vector<aiLight*>* mLights;
// name counters
unsigned int lights, groups, polys, worlds;
unsigned int mLightsCounter, mGroupsCounter, mPolysCounter, mWorldsCounter;
};
} // end of namespace Assimp

View File

@ -465,7 +465,7 @@ std::list<unsigned int> mesh_idx;
{
auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
{
size_t rv;
size_t rv=0;
if(pBiggerThan != nullptr)
{

View File

@ -80,7 +80,18 @@ struct Material : public D3DS::Material
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
Material &operator=(const Material &other) {
if (this == &other) {
return *this;
}
avSubMaterials = other.avSubMaterials;
pcInstance = other.pcInstance;
bNeed = other.bNeed;
return *this;
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
@ -94,12 +105,12 @@ struct Material : public D3DS::Material
}
Material &operator=(Material &&other) AI_NO_EXCEPT {
Material &operator=( Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
D3DS::Material::operator=(std::move(other));
//D3DS::Material::operator=(std::move(other));
avSubMaterials = std::move(other.avSubMaterials);
pcInstance = std::move(other.pcInstance);

View File

@ -49,19 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssbinFileWriter.h"
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp {
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
void ExportSceneAssbin(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
DumpSceneToAssbin(
pFile,
"\0", // no command(s).
pIOSystem,
pScene,
false, // shortened?
false); // compressed?
pFile,
"\0", // no command(s).
pIOSystem,
pScene,
false, // shortened?
false); // compressed?
}
} // end of namespace Assimp

File diff suppressed because it is too large Load Diff

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -53,16 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Assbin/AssbinLoader.h"
#include "Common/assbin_chunks.h"
#include <assimp/MemoryIOWrapper.h>
#include <assimp/mesh.h>
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <memory>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#include <zlib.h>
#else
# include <contrib/zlib/zlib.h>
#include <contrib/zlib/zlib.h>
#endif
using namespace Assimp;
@ -81,94 +79,97 @@ static const aiImporterDesc desc = {
};
// -----------------------------------------------------------------------------------
const aiImporterDesc* AssbinImporter::GetInfo() const {
const aiImporterDesc *AssbinImporter::GetInfo() const {
return &desc;
}
// -----------------------------------------------------------------------------------
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
IOStream * in = pIOHandler->Open(pFile);
bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
IOStream *in = pIOHandler->Open(pFile);
if (nullptr == in) {
return false;
}
char s[32];
in->Read( s, sizeof(char), 32 );
in->Read(s, sizeof(char), 32);
pIOHandler->Close(in);
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
}
// -----------------------------------------------------------------------------------
template <typename T>
T Read(IOStream * stream) {
T Read(IOStream *stream) {
T t;
size_t res = stream->Read( &t, sizeof(T), 1 );
if(res != 1)
size_t res = stream->Read(&t, sizeof(T), 1);
if (res != 1) {
throw DeadlyImportError("Unexpected EOF");
}
return t;
}
// -----------------------------------------------------------------------------------
template <>
aiVector3D Read<aiVector3D>(IOStream * stream) {
aiVector3D Read<aiVector3D>(IOStream *stream) {
aiVector3D v;
v.x = Read<float>(stream);
v.y = Read<float>(stream);
v.z = Read<float>(stream);
v.x = Read<ai_real>(stream);
v.y = Read<ai_real>(stream);
v.z = Read<ai_real>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiColor4D Read<aiColor4D>(IOStream * stream) {
aiColor4D Read<aiColor4D>(IOStream *stream) {
aiColor4D c;
c.r = Read<float>(stream);
c.g = Read<float>(stream);
c.b = Read<float>(stream);
c.a = Read<float>(stream);
c.r = Read<ai_real>(stream);
c.g = Read<ai_real>(stream);
c.b = Read<ai_real>(stream);
c.a = Read<ai_real>(stream);
return c;
}
// -----------------------------------------------------------------------------------
template <>
aiQuaternion Read<aiQuaternion>(IOStream * stream) {
aiQuaternion Read<aiQuaternion>(IOStream *stream) {
aiQuaternion v;
v.w = Read<float>(stream);
v.x = Read<float>(stream);
v.y = Read<float>(stream);
v.z = Read<float>(stream);
v.w = Read<ai_real>(stream);
v.x = Read<ai_real>(stream);
v.y = Read<ai_real>(stream);
v.z = Read<ai_real>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiString Read<aiString>(IOStream * stream) {
aiString Read<aiString>(IOStream *stream) {
aiString s;
stream->Read(&s.length,4,1);
if(s.length)
stream->Read(s.data,s.length,1);
stream->Read(&s.length, 4, 1);
if (s.length) {
stream->Read(s.data, s.length, 1);
}
s.data[s.length] = 0;
return s;
}
// -----------------------------------------------------------------------------------
template <>
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream);
w.mWeight = Read<ai_real>(stream);
return w;
}
// -----------------------------------------------------------------------------------
template <>
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
aiMatrix4x4 m;
for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) {
m[i][i2] = Read<float>(stream);
for (unsigned int i = 0; i < 4; ++i) {
for (unsigned int i2 = 0; i2 < 4; ++i2) {
m[i][i2] = Read<ai_real>(stream);
}
}
return m;
@ -176,7 +177,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
// -----------------------------------------------------------------------------------
template <>
aiVectorKey Read<aiVectorKey>(IOStream * stream) {
aiVectorKey Read<aiVectorKey>(IOStream *stream) {
aiVectorKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiVector3D>(stream);
@ -185,7 +186,7 @@ aiVectorKey Read<aiVectorKey>(IOStream * stream) {
// -----------------------------------------------------------------------------------
template <>
aiQuatKey Read<aiQuatKey>(IOStream * stream) {
aiQuatKey Read<aiQuatKey>(IOStream *stream) {
aiQuatKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiQuaternion>(stream);
@ -194,27 +195,27 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream) {
// -----------------------------------------------------------------------------------
template <typename T>
void ReadArray( IOStream *stream, T * out, unsigned int size) {
ai_assert( nullptr != stream );
ai_assert( nullptr != out );
void ReadArray(IOStream *stream, T *out, unsigned int size) {
ai_assert(nullptr != stream);
ai_assert(nullptr != out);
for (unsigned int i=0; i<size; i++) {
for (unsigned int i = 0; i < size; i++) {
out[i] = Read<T>(stream);
}
}
// -----------------------------------------------------------------------------------
template <typename T>
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
// not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
stream->Seek(sizeof(T) * n, aiOrigin_CUR);
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
std::unique_ptr<aiNode> node(new aiNode());
@ -222,14 +223,13 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
node->mTransformation = Read<aiMatrix4x4>(stream);
unsigned numChildren = Read<unsigned int>(stream);
unsigned numMeshes = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream);
if(parent) {
if (parent) {
node->mParent = parent;
}
if (numMeshes)
{
if (numMeshes) {
node->mMeshes = new unsigned int[numMeshes];
for (unsigned int i = 0; i < numMeshes; ++i) {
node->mMeshes[i] = Read<unsigned int>(stream);
@ -238,19 +238,19 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
}
if (numChildren) {
node->mChildren = new aiNode*[numChildren];
node->mChildren = new aiNode *[numChildren];
for (unsigned int i = 0; i < numChildren; ++i) {
ReadBinaryNode( stream, &node->mChildren[i], node.get() );
ReadBinaryNode(stream, &node->mChildren[i], node.get());
node->mNumChildren++;
}
}
if ( nb_metadata > 0 ) {
if (nb_metadata > 0) {
node->mMetaData = aiMetadata::Alloc(nb_metadata);
for (unsigned int i = 0; i < nb_metadata; ++i) {
node->mMetaData->mKeys[i] = Read<aiString>(stream);
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
void* data = nullptr;
node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
void *data = nullptr;
switch (node->mMetaData->mValues[i].mType) {
case AI_BOOL:
@ -263,7 +263,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
data = new uint64_t(Read<uint64_t>(stream));
break;
case AI_FLOAT:
data = new float(Read<float>(stream));
data = new ai_real(Read<ai_real>(stream));
break;
case AI_DOUBLE:
data = new double(Read<double>(stream));
@ -281,17 +281,17 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
break;
}
node->mMetaData->mValues[i].mData = data;
}
}
node->mMetaData->mValues[i].mData = data;
}
}
*onode = node.release();
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
b->mName = Read<aiString>(stream);
b->mNumWeights = Read<unsigned int>(stream);
@ -300,23 +300,24 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
// for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later
if (shortened) {
ReadBounds(stream,b->mWeights,b->mNumWeights);
ReadBounds(stream, b->mWeights, b->mNumWeights);
} else {
// else write as usual
b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
}
}
// -----------------------------------------------------------------------------------
static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) );
return (mNumVertices < (1u << 16));
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
mesh->mNumVertices = Read<unsigned int>(stream);
@ -329,48 +330,48 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
if (c & ASSBIN_MESH_HAS_POSITIONS) {
if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
} else {
ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
} else {
// else write as usual
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_NORMALS) {
if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
} else {
ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
} else {
// else write as usual
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
} else {
ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
} else {
// else write as usual
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
break;
}
if (shortened) {
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
} else {
ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
} else {
// else write as usual
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
break;
}
@ -379,11 +380,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
} else {
ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
} else {
// else write as usual
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
}
}
@ -393,20 +394,20 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// using Assimp's standard hashing function.
if (shortened) {
Read<unsigned int>(stream);
} else {
} else {
// else write as usual
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
aiFace& f = mesh->mFaces[i];
for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
aiFace &f = mesh->mFaces[i];
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
f.mNumIndices = Read<uint16_t>(stream);
f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) {
for (unsigned int a = 0; a < f.mNumIndices; ++a) {
// Check if unsigned short ( 16 bit ) are big enought for the indices
if ( fitsIntoUI16( mesh->mNumVertices ) ) {
if (fitsIntoUI16(mesh->mNumVertices)) {
f.mIndices[a] = Read<uint16_t>(stream);
} else {
f.mIndices[a] = Read<unsigned int>(stream);
@ -417,19 +418,19 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// write bones
if (mesh->mNumBones) {
mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
mesh->mBones[a] = new aiBone();
ReadBinaryBone(stream,mesh->mBones[a]);
ReadBinaryBone(stream, mesh->mBones[a]);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
prop->mKey = Read<aiString>(stream);
prop->mSemantic = Read<unsigned int>(stream);
@ -437,36 +438,34 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
prop->mDataLength = Read<unsigned int>(stream);
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
prop->mData = new char [ prop->mDataLength ];
stream->Read(prop->mData,1,prop->mDataLength);
prop->mData = new char[prop->mDataLength];
stream->Read(prop->mData, 1, prop->mDataLength);
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
if (mat->mNumProperties)
{
if (mat->mProperties)
{
if (mat->mNumProperties) {
if (mat->mProperties) {
delete[] mat->mProperties;
}
mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
for (unsigned int i = 0; i < mat->mNumProperties;++i) {
mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
mat->mProperties[i] = new aiMaterialProperty();
ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
nd->mNodeName = Read<aiString>(stream);
nd->mNumPositionKeys = Read<unsigned int>(stream);
@ -477,82 +476,82 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
if (nd->mNumPositionKeys) {
if (shortened) {
ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys);
ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
} // else write as usual
else {
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys);
ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
}
}
if (nd->mNumRotationKeys) {
if (shortened) {
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
} else {
} else {
// else write as usual
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
}
}
if (nd->mNumScalingKeys) {
if (shortened) {
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
} else {
} else {
// else write as usual
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
anim->mName = Read<aiString> (stream);
anim->mDuration = Read<double> (stream);
anim->mTicksPerSecond = Read<double> (stream);
anim->mName = Read<aiString>(stream);
anim->mDuration = Read<double>(stream);
anim->mTicksPerSecond = Read<double>(stream);
anim->mNumChannels = Read<unsigned int>(stream);
if (anim->mNumChannels) {
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
anim->mChannels[a] = new aiNodeAnim();
ReadBinaryNodeAnim(stream,anim->mChannels[a]);
ReadBinaryNodeAnim(stream, anim->mChannels[a]);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
tex->mWidth = Read<unsigned int>(stream);
tex->mHeight = Read<unsigned int>(stream);
stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
if(!shortened) {
if (!shortened) {
if (!tex->mHeight) {
tex->pcData = new aiTexel[ tex->mWidth ];
stream->Read(tex->pcData,1,tex->mWidth);
tex->pcData = new aiTexel[tex->mWidth];
stream->Read(tex->pcData, 1, tex->mWidth);
} else {
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
l->mName = Read<aiString>(stream);
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
@ -574,10 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
cam->mName = Read<aiString>(stream);
cam->mPosition = Read<aiVector3D>(stream);
@ -590,141 +589,139 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream);
/*uint32_t size =*/Read<uint32_t>(stream);
scene->mFlags = Read<unsigned int>(stream);
scene->mNumMeshes = Read<unsigned int>(stream);
scene->mNumMaterials = Read<unsigned int>(stream);
scene->mFlags = Read<unsigned int>(stream);
scene->mNumMeshes = Read<unsigned int>(stream);
scene->mNumMaterials = Read<unsigned int>(stream);
scene->mNumAnimations = Read<unsigned int>(stream);
scene->mNumTextures = Read<unsigned int>(stream);
scene->mNumLights = Read<unsigned int>(stream);
scene->mNumCameras = Read<unsigned int>(stream);
scene->mNumTextures = Read<unsigned int>(stream);
scene->mNumLights = Read<unsigned int>(stream);
scene->mNumCameras = Read<unsigned int>(stream);
// Read node graph
//scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
// Read all meshes
if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
scene->mMeshes = new aiMesh *[scene->mNumMeshes];
memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
scene->mMeshes[i] = new aiMesh();
ReadBinaryMesh( stream,scene->mMeshes[i]);
ReadBinaryMesh(stream, scene->mMeshes[i]);
}
}
// Read materials
if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial();
ReadBinaryMaterial(stream,scene->mMaterials[i]);
ReadBinaryMaterial(stream, scene->mMaterials[i]);
}
}
// Read all animations
if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
scene->mAnimations[i] = new aiAnimation();
ReadBinaryAnim(stream,scene->mAnimations[i]);
ReadBinaryAnim(stream, scene->mAnimations[i]);
}
}
// Read all textures
if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures];
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
scene->mTextures = new aiTexture *[scene->mNumTextures];
memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
scene->mTextures[i] = new aiTexture();
ReadBinaryTexture(stream,scene->mTextures[i]);
ReadBinaryTexture(stream, scene->mTextures[i]);
}
}
// Read lights
if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights];
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
for (unsigned int i = 0; i < scene->mNumLights;++i) {
scene->mLights = new aiLight *[scene->mNumLights];
memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
for (unsigned int i = 0; i < scene->mNumLights; ++i) {
scene->mLights[i] = new aiLight();
ReadBinaryLight(stream,scene->mLights[i]);
ReadBinaryLight(stream, scene->mLights[i]);
}
}
// Read cameras
if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras];
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
scene->mCameras = new aiCamera *[scene->mNumCameras];
memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
scene->mCameras[i] = new aiCamera();
ReadBinaryCamera(stream,scene->mCameras[i]);
ReadBinaryCamera(stream, scene->mCameras[i]);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
IOStream * stream = pIOHandler->Open(pFile,"rb");
void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
IOStream *stream = pIOHandler->Open(pFile, "rb");
if (nullptr == stream) {
return;
}
// signature
stream->Seek( 44, aiOrigin_CUR );
stream->Seek(44, aiOrigin_CUR);
unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream);
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
throw DeadlyImportError( "Invalid version, data format not compatible!" );
throw DeadlyImportError("Invalid version, data format not compatible!");
}
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
/*unsigned int versionRevision =*/Read<unsigned int>(stream);
/*unsigned int compileFlags =*/Read<unsigned int>(stream);
shortened = Read<uint16_t>(stream) > 0;
compressed = Read<uint16_t>(stream) > 0;
if (shortened)
throw DeadlyImportError( "Shortened binaries are not supported!" );
throw DeadlyImportError("Shortened binaries are not supported!");
stream->Seek( 256, aiOrigin_CUR ); // original filename
stream->Seek( 128, aiOrigin_CUR ); // options
stream->Seek( 64, aiOrigin_CUR ); // padding
stream->Seek(256, aiOrigin_CUR); // original filename
stream->Seek(128, aiOrigin_CUR); // options
stream->Seek(64, aiOrigin_CUR); // padding
if (compressed) {
uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
unsigned char * compressedData = new unsigned char[ compressedSize ];
size_t len = stream->Read( compressedData, 1, compressedSize );
unsigned char *compressedData = new unsigned char[compressedSize];
size_t len = stream->Read(compressedData, 1, compressedSize);
ai_assert(len == compressedSize);
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
unsigned char *uncompressedData = new unsigned char[uncompressedSize];
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len );
if(res != Z_OK)
{
delete [] uncompressedData;
delete [] compressedData;
int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
if (res != Z_OK) {
delete[] uncompressedData;
delete[] compressedData;
pIOHandler->Close(stream);
throw DeadlyImportError("Zlib decompression failed.");
}
MemoryIOStream io( uncompressedData, uncompressedSize );
MemoryIOStream io(uncompressedData, uncompressedSize);
ReadBinaryScene(&io,pScene);
ReadBinaryScene(&io, pScene);
delete[] uncompressedData;
delete[] compressedData;
} else {
ReadBinaryScene(stream,pScene);
ReadBinaryScene(stream, pScene);
}
pIOHandler->Close(stream);

View File

@ -8,6 +8,10 @@ For details, see http://sourceforge.net/projects/libb64
#ifndef BASE64_CENCODE_H
#define BASE64_CENCODE_H
#ifdef _WIN32
#pragma warning(disable : 4127 )
#endif // _WIN32
typedef enum
{
step_A, step_B, step_C

View File

@ -91,20 +91,20 @@ public:
base64_encodestate s;
base64_init_encodestate(&s);
char* const out = new char[std::max(len * 2, static_cast<size_t>(16u))];
const int n = base64_encode_block(reinterpret_cast<const char*>(buffer), static_cast<int>(len), out, &s);
out[n + base64_encode_blockend(out + n, &s)] = '\0';
char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
// base64 encoding may add newlines, but JSON strings may not contain 'real' newlines
// (only escaped ones). Remove any newlines in out.
for (char* cur = out; *cur; ++cur) {
for (char *cur = cur_out; *cur; ++cur) {
if (*cur == '\n') {
*cur = ' ';
}
}
buff << '\"' << out << "\"\n";
delete[] out;
buff << '\"' << cur_out << "\"\n";
delete[] cur_out;
}
void StartObj(bool is_element = false) {
@ -464,8 +464,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Float:
if (prop->mDataLength / sizeof(float) > 1) {
out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(float); ++i) {
out.Element(reinterpret_cast<float*>(prop->mData)[i]);
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
out.Element(reinterpret_cast<float*>(prop->mData)[ii]);
}
out.EndArray();
}
@ -477,8 +477,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Integer:
if (prop->mDataLength / sizeof(int) > 1) {
out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(int); ++i) {
out.Element(reinterpret_cast<int*>(prop->mData)[i]);
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
out.Element(reinterpret_cast<int*>(prop->mData)[ii]);
}
out.EndArray();
} else {

View File

@ -373,25 +373,25 @@ void WriteDump(const char* pFile, const char* cmd, const aiScene* scene, IOStrea
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(float)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(float);++pp) {
ioprintf(io,"%f ",*((float*)(prop->mData+pp*sizeof(float))));
}
}
else if (prop->mType == aiPTI_Integer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(int)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(int);++pp) {
ioprintf(io,"%i ",*((int*)(prop->mData+pp*sizeof(int))));
}
}
else if (prop->mType == aiPTI_Buffer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength));
for (unsigned int p = 0; p < prop->mDataLength;++p) {
ioprintf(io,"%2x ",prop->mData[p]);
if (p && 0 == p%30) {
for (unsigned int pp = 0; pp< prop->mDataLength;++pp) {
ioprintf(io,"%2x ",prop->mData[pp]);
if (pp && 0 == pp%30) {
ioprintf(io,"\n\t\t\t\t");
}
}

View File

@ -155,36 +155,37 @@ AI_WONT_RETURN void B3DImporter::Fail( string str ){
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte(){
if( _pos<_buf.size() ) {
return _buf[_pos++];
}
Fail( "EOF" );
return 0;
if (_pos > _buf.size()) {
Fail("EOF");
}
return _buf[_pos++];
}
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt(){
if( _pos+4<=_buf.size() ){
int n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
Fail( "EOF" );
return 0;
int n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
}
// ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat(){
if( _pos+4<=_buf.size() ){
float n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
}
Fail( "EOF" );
return 0.0f;
float B3DImporter::ReadFloat() {
if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
float n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
}
// ------------------------------------------------------------------------------------------------
@ -214,6 +215,9 @@ aiQuaternion B3DImporter::ReadQuat(){
// ------------------------------------------------------------------------------------------------
string B3DImporter::ReadString(){
if (_pos > _buf.size()) {
Fail("EOF");
}
string str;
while( _pos<_buf.size() ){
char c=(char)ReadByte();
@ -222,7 +226,6 @@ string B3DImporter::ReadString(){
}
str+=c;
}
Fail( "EOF" );
return string();
}
@ -247,7 +250,7 @@ void B3DImporter::ExitChunk(){
}
// ------------------------------------------------------------------------------------------------
unsigned B3DImporter::ChunkSize(){
size_t B3DImporter::ChunkSize(){
return _stack.back()-_pos;
}
// ------------------------------------------------------------------------------------------------
@ -355,13 +358,13 @@ void B3DImporter::ReadVRTS(){
Fail( "Bad texcoord data" );
}
int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
int n_verts=ChunkSize()/sz;
int sz = 12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
size_t n_verts = ChunkSize()/sz;
int v0=static_cast<int>(_vertices.size());
_vertices.resize( v0+n_verts );
for( int i=0;i<n_verts;++i ){
for( unsigned int i=0;i<n_verts;++i ){
Vertex &v=_vertices[v0+i];
memset( v.bones,0,sizeof(v.bones) );
@ -377,14 +380,14 @@ void B3DImporter::ReadVRTS(){
ReadQuat(); //skip v 4bytes...
}
for( int i=0;i<_tcsets;++i ){
for( int j=0;j<_tcsets;++j ){
float t[4]={0,0,0,0};
for( int j=0;j<_tcsize;++j ){
t[j]=ReadFloat();
for( int k=0;k<_tcsize;++k ){
t[k]=ReadFloat();
}
t[1]=1-t[1];
if( !i ) {
v.texcoords=aiVector3D( t[0],t[1],t[2] );
t[1] = 1 - t[1];
if( !j ) {
v.texcoords = aiVector3D( t[0],t[1],t[2] );
}
}
}
@ -408,10 +411,10 @@ void B3DImporter::ReadTRIS(int v0) {
mesh->mNumFaces = 0;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
int n_tris = ChunkSize() / 12;
size_t n_tris = ChunkSize() / 12;
aiFace *face = mesh->mFaces = new aiFace[n_tris];
for (int i = 0; i < n_tris; ++i) {
for (unsigned int i = 0; i < n_tris; ++i) {
int i0 = ReadInt() + v0;
int i1 = ReadInt() + v0;
int i2 = ReadInt() + v0;
@ -463,7 +466,7 @@ void B3DImporter::ReadBONE(int id) {
Vertex &v = _vertices[vertex];
for (int i = 0; i < 4; ++i) {
if (!v.weights[i]) {
v.bones[i] = id;
v.bones[i] = static_cast<unsigned char>(id);
v.weights[i] = weight;
break;
}
@ -547,24 +550,24 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
vector<aiNode*> children;
while( ChunkSize() ){
string t=ReadChunk();
if( t=="MESH" ){
const string chunk = ReadChunk();
if (chunk == "MESH") {
unsigned int n= static_cast<unsigned int>(_meshes.size());
ReadMESH();
for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
meshes.push_back( i );
}
}else if( t=="BONE" ){
} else if (chunk == "BONE") {
ReadBONE( nodeid );
}else if( t=="ANIM" ){
} else if (chunk == "ANIM") {
ReadANIM();
}else if( t=="KEYS" ){
} else if (chunk == "KEYS") {
if( !nodeAnim ){
nodeAnim.reset(new aiNodeAnim);
nodeAnim->mNodeName=node->mName;
}
ReadKEYS( nodeAnim.get() );
}else if( t=="NODE" ){
} else if (chunk == "NODE") {
aiNode *child=ReadNODE( node );
children.push_back( child );
}
@ -613,12 +616,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
}
while( ChunkSize() ){
string t=ReadChunk();
if( t=="TEXS" ){
const string chunk = ReadChunk();
if (chunk == "TEXS") {
ReadTEXS();
}else if( t=="BRUS" ){
} else if (chunk == "BRUS") {
ReadBRUS();
}else if( t=="NODE" ){
} else if (chunk == "NODE") {
ReadNODE( 0 );
}
ExitChunk();
@ -656,48 +659,51 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
vector< vector<aiVertexWeight> > vweights( _nodes.size() );
for( int i=0;i<n_verts;i+=3 ){
for( int j=0;j<3;++j ){
Vertex &v=_vertices[face->mIndices[j]];
for (int vertIdx = 0; vertIdx < n_verts; vertIdx += 3) {
for (int faceIndex = 0; faceIndex < 3; ++faceIndex) {
Vertex &v = _vertices[face->mIndices[faceIndex]];
*mv++=v.vertex;
if( mn ) *mn++=v.normal;
if( mc ) *mc++=v.texcoords;
face->mIndices[j]=i+j;
face->mIndices[faceIndex] = vertIdx + faceIndex;
for( int k=0;k<4;++k ){
if( !v.weights[k] ) break;
if( !v.weights[k] )
break;
int bone=v.bones[k];
float weight=v.weights[k];
int bone = v.bones[k];
float weight = v.weights[k];
vweights[bone].push_back( aiVertexWeight(i+j,weight) );
vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
}
}
++face;
}
vector<aiBone*> bones;
for(size_t i=0;i<vweights.size();++i ){
vector<aiVertexWeight> &weights=vweights[i];
if( !weights.size() ) continue;
for (size_t weightIndx = 0; weightIndx < vweights.size(); ++weightIndx) {
vector<aiVertexWeight> &weights = vweights[weightIndx];
if (!weights.size()) {
continue;
}
aiBone *bone=new aiBone;
aiBone *bone = new aiBone;
bones.push_back( bone );
aiNode *bnode=_nodes[i];
aiNode *bnode = _nodes[weightIndx];
bone->mName=bnode->mName;
bone->mNumWeights= static_cast<unsigned int>(weights.size());
bone->mWeights=to_array( weights );
bone->mName = bnode->mName;
bone->mNumWeights = static_cast<unsigned int>(weights.size());
bone->mWeights = to_array( weights );
aiMatrix4x4 mat=bnode->mTransformation;
aiMatrix4x4 mat = bnode->mTransformation;
while( bnode->mParent ){
bnode=bnode->mParent;
mat=bnode->mTransformation * mat;
}
bone->mOffsetMatrix=mat.Inverse();
bone->mOffsetMatrix = mat.Inverse();
}
mesh->mNumBones= static_cast<unsigned int>(bones.size());
mesh->mBones=to_array( bones );

View File

@ -82,7 +82,7 @@ private:
std::string ReadString();
std::string ReadChunk();
void ExitChunk();
unsigned ChunkSize();
size_t ChunkSize();
template<class T>
T *to_array( const std::vector<T> &v );
@ -112,10 +112,10 @@ private:
void ReadBB3D( aiScene *scene );
unsigned _pos;
size_t _pos;
// unsigned _size;
std::vector<unsigned char> _buf;
std::vector<unsigned> _stack;
std::vector<size_t> _stack;
std::vector<std::string> _textures;
std::vector<std::unique_ptr<aiMaterial> > _materials;

View File

@ -429,7 +429,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture());
aiTexture* tex = conv_data.textures->back();
aiTexture* curTex = conv_data.textures->back();
// usually 'img->name' will be the original file name of the embedded textures,
// so we can extract the file extension from it.
@ -439,19 +439,19 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
--s;
}
tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] );
tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] );
tex->achFormatHint[2] = s+3>e ? '\0' : ::tolower( s[3] );
tex->achFormatHint[3] = '\0';
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0;
tex->mWidth = img->packedfile->size;
uint8_t* ch = new uint8_t[tex->mWidth];
curTex->mWidth = img->packedfile->size;
uint8_t *ch = new uint8_t[curTex->mWidth];
conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth);
conv_data.db.reader->CopyAndAdvance(ch, curTex->mWidth);
tex->pcData = reinterpret_cast<aiTexel*>(ch);
curTex->pcData = reinterpret_cast<aiTexel *>(ch);
LogInfo("Reading embedded texture, original file was "+std::string(img->name));
} else {
@ -1078,9 +1078,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0];
vo->y = v->uv[i][1];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[j][0];
vo->y = v->uv[j][1];
}
}
@ -1098,8 +1098,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
}
else {
} else {
// create textureCoords for every mapped tex
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
const MLoopUV *tm = itMatTexUvMapping->second[m];
@ -1139,9 +1138,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0];
vo->y = v->uv[i][1];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[j][0];
vo->y = v->uv[j][1];
}
}
}

View File

@ -57,52 +57,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace Assimp::Blender;
template <typename T> BlenderModifier* god() {
template <typename T>
BlenderModifier *god() {
return new T();
}
// add all available modifiers here
typedef BlenderModifier* (*fpCreateModifier)();
typedef BlenderModifier *(*fpCreateModifier)();
static const fpCreateModifier creators[] = {
&god<BlenderModifier_Mirror>,
&god<BlenderModifier_Subdivision>,
&god<BlenderModifier_Mirror>,
&god<BlenderModifier_Subdivision>,
NULL // sentinel
NULL // sentinel
};
// ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase
{
struct SharedModifierData : ElemBase {
ModifierData modifier;
};
// ------------------------------------------------------------------------------------------------
void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
{
void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
size_t cnt = 0u, ful = 0u;
// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
// we're allowed to dereference the pointers without risking to crash. We might still be
// invoking UB btw - we're assuming that the ModifierData member of the respective modifier
// structures is at offset sizeof(vftable) with no padding.
const SharedModifierData* cur = static_cast<const SharedModifierData *> ( orig_object.modifiers.first.get() );
for (; cur; cur = static_cast<const SharedModifierData *> ( cur->modifier.next.get() ), ++ful) {
const SharedModifierData *cur = static_cast<const SharedModifierData *>(orig_object.modifiers.first.get());
for (; cur; cur = static_cast<const SharedModifierData *>(cur->modifier.next.get()), ++ful) {
ai_assert(cur->dna_type);
const Structure* s = conv_data.db.dna.Get( cur->dna_type );
const Structure *s = conv_data.db.dna.Get(cur->dna_type);
if (!s) {
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type);
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
continue;
}
// this is a common trait of all XXXMirrorData structures in BlenderDNA
const Field* f = s->Get("modifier");
const Field *f = s->Get("modifier");
if (!f || f->offset != 0) {
ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
continue;
}
s = conv_data.db.dna.Get( f->type );
s = conv_data.db.dna.Get(f->type);
if (!s || s->name != "ModifierData") {
ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
continue;
@ -110,22 +109,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
// now, we can be sure that we should be fine to dereference *cur* as
// ModifierData (with the above note).
const ModifierData& dat = cur->modifier;
const ModifierData &dat = cur->modifier;
const fpCreateModifier* curgod = creators;
std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
const fpCreateModifier *curgod = creators;
std::vector<BlenderModifier *>::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly
for (; *curgod; ++curgod, ++curmod) { // allocate modifiers on the fly
if (curmod == endmod) {
cached_modifiers->push_back((*curgod)());
endmod = cached_modifiers->end();
curmod = endmod-1;
curmod = endmod - 1;
}
BlenderModifier* const modifier = *curmod;
if(modifier->IsActive(dat)) {
modifier->DoIt(out,conv_data,*static_cast<const ElemBase *>(cur),in,orig_object);
BlenderModifier *const modifier = *curmod;
if (modifier->IsActive(dat)) {
modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object);
cnt++;
curgod = NULL;
@ -133,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
}
}
if (curgod) {
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name);
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
}
}
@ -141,26 +140,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
// object, we still can't say whether our modifier implementations were
// able to fully do their job.
if (ful) {
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name,
"`, check log messages above for errors");
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
"`, check log messages above for errors");
}
}
// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
{
bool BlenderModifier_Mirror ::IsActive(const ModifierData &modin) {
return modin.type == ModifierData::eModifierType_Mirror;
}
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
const Scene& /*in*/,
const Object& orig_object )
{
void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene & /*in*/,
const Object &orig_object) {
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
@ -169,48 +164,55 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
// take all input meshes and clone them
for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
aiMesh* mesh;
SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]);
aiMesh *mesh;
SceneCombiner::Copy(&mesh, conv_data.meshes[out.mMeshes[i]]);
const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
if (mir.mirror_ob) {
const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] );
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mVertices[i];
const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mVertices[j];
v.x = center.x + xs*(center.x - v.x);
v.y = center.y + ys*(center.y - v.y);
v.z = center.z + zs*(center.z - v.z);
v.x = center.x + xs * (center.x - v.x);
v.y = center.y + ys * (center.y - v.y);
v.z = center.z + zs * (center.z - v.z);
}
}
else {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mVertices[i];
v.x *= xs;v.y *= ys;v.z *= zs;
} else {
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mVertices[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
if (mesh->mNormals) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mNormals[i];
v.x *= xs;v.y *= ys;v.z *= zs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mNormals[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
if (mesh->mTangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mTangents[i];
v.x *= xs;v.y *= ys;v.z *= zs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mTangents[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
if (mesh->mBitangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mBitangents[i];
v.x *= xs;v.y *= ys;v.z *= zs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mBitangents[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
@ -218,82 +220,80 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mTextureCoords[n][i];
v.x *= us;v.y *= vs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mTextureCoords[n][j];
v.x *= us;
v.y *= vs;
}
}
// Only reverse the winding order if an odd number of axes were mirrored.
if (xs * ys * zs < 0) {
for( unsigned int i = 0; i < mesh->mNumFaces; i++) {
aiFace& face = mesh->mFaces[i];
for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
for (unsigned int j = 0; j < mesh->mNumFaces; ++j ) {
aiFace &face = mesh->mFaces[j];
for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
}
}
conv_data.meshes->push_back(mesh);
}
unsigned int* nind = new unsigned int[out.mNumMeshes*2];
unsigned int *nind = new unsigned int[out.mNumMeshes * 2];
std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
[&out](unsigned int n) { return out.mNumMeshes + n; });
std::copy(out.mMeshes, out.mMeshes + out.mNumMeshes, nind);
std::transform(out.mMeshes, out.mMeshes + out.mNumMeshes, nind + out.mNumMeshes,
[&out](unsigned int n) { return out.mNumMeshes + n; });
delete[] out.mMeshes;
out.mMeshes = nind;
out.mNumMeshes *= 2;
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
orig_object.id.name,"`");
orig_object.id.name, "`");
}
// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
{
bool BlenderModifier_Subdivision ::IsActive(const ModifierData &modin) {
return modin.type == ModifierData::eModifierType_Subsurf;
}
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
const Scene& /*in*/,
const Object& orig_object )
{
void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene & /*in*/,
const Object &orig_object) {
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier);
const SubsurfModifierData &mir = static_cast<const SubsurfModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
Subdivider::Algorithm algo;
switch (mir.subdivType)
{
case SubsurfModifierData::TYPE_CatmullClarke:
algo = Subdivider::CATMULL_CLARKE;
break;
switch (mir.subdivType) {
case SubsurfModifierData::TYPE_CatmullClarke:
algo = Subdivider::CATMULL_CLARKE;
break;
case SubsurfModifierData::TYPE_Simple:
ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
algo = Subdivider::CATMULL_CLARKE;
break;
case SubsurfModifierData::TYPE_Simple:
ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
algo = Subdivider::CATMULL_CLARKE;
break;
default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType);
return;
default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
return;
};
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
ai_assert(subd);
if ( conv_data.meshes->empty() ) {
if (conv_data.meshes->empty()) {
return;
}
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true);
std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes);
subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
orig_object.id.name,"`");
orig_object.id.name, "`");
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -185,8 +185,6 @@ SET( Common_SRCS
Common/ScenePreprocessor.cpp
Common/ScenePreprocessor.h
Common/SkeletonMeshBuilder.cpp
Common/SplitByBoneCountProcess.cpp
Common/SplitByBoneCountProcess.h
Common/StandardShapes.cpp
Common/TargetAnimation.cpp
Common/TargetAnimation.h
@ -737,6 +735,8 @@ SET( PostProcessing_SRCS
PostProcessing/ArmaturePopulate.h
PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h
PostProcessing/SplitByBoneCountProcess.cpp
PostProcessing/SplitByBoneCountProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
@ -861,15 +861,15 @@ if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif()
ADD_ASSIMP_IMPORTER( STEP
Step/STEPFile.h
Importer/StepFile/StepFileImporter.h
Importer/StepFile/StepFileImporter.cpp
Importer/StepFile/StepFileGen1.cpp
Importer/StepFile/StepFileGen2.cpp
Importer/StepFile/StepFileGen3.cpp
Importer/StepFile/StepReaderGen.h
)
#ADD_ASSIMP_IMPORTER( STEP
# Step/STEPFile.h
# Importer/StepFile/StepFileImporter.h
# Importer/StepFile/StepFileImporter.cpp
# Importer/StepFile/StepFileGen1.cpp
# Importer/StepFile/StepFileGen2.cpp
# Importer/StepFile/StepFileGen3.cpp
# Importer/StepFile/StepReaderGen.h
#)
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS

View File

@ -1015,8 +1015,8 @@ void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const
// XXX backface culling flag is 0x10 in flags
// hole?
bool hole;
if ((hole = (reader.GetI1() & 0x08) != 0)) {
bool hole = (reader.GetI1() & 0x08) != 0;
if ( hole ) {
// XXX Basically this should just work fine - then triangulator
// should output properly triangulated data even for polygons
// with holes. Test data specific to COB is needed to confirm it.

View File

@ -75,10 +75,10 @@ struct Face
// ------------------
/** COB chunk header information */
const unsigned int NO_SIZE = UINT_MAX;
struct ChunkInfo
{
enum {NO_SIZE=UINT_MAX};
ChunkInfo ()
: id (0)
, parent_id (0)

View File

@ -1335,32 +1335,34 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
std::string node_idstr;
std::string cur_node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
// sanity check
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) {
continue;
}
{
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" );
cur_node_idstr.clear();
cur_node_idstr += nodeAnim->mNodeName.data;
cur_node_idstr += std::string("_matrix-input");
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
}
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
WriteFloatArray(cur_node_idstr, FloatType_Time, (const ai_real *)frames.data(), frames.size());
frames.clear();
}
{
node_idstr.clear();
cur_node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output");
cur_node_idstr += nodeAnim->mNodeName.data;
cur_node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
@ -1385,7 +1387,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
}
WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
WriteFloatArray(cur_node_idstr, FloatType_Mat4x4, (const ai_real *)keyframes.data(), keyframes.size() / 16);
}
{
@ -1401,16 +1403,16 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
}
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = XMLIDEncode(node_idstr) + "-array";
const std::string cur_node_idstr2 = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array";
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
mOutput << startstr << "<source id=\"" << XMLIDEncode(cur_node_idstr2) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) {
mOutput << names[a] << " ";
for( size_t aa = 0; aa < names.size(); ++aa ) {
mOutput << names[aa] << " ";
}
mOutput << "</Name_array>" << endstr;
@ -1672,13 +1674,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
for( size_t aa = 0; aa < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++aa )
{
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
if( mesh->HasTextureCoords( static_cast<unsigned int>(aa) ) )
// semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...>
// input_set as in <input set=...>
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << aa << "\" input_semantic=\"TEXCOORD\" input_set=\"" << aa << "\"/>" << endstr;
}
PopTag();
mOutput << startstr << "</instance_material>" << endstr;

View File

@ -714,8 +714,8 @@ void ColladaParser::ReadAnimation(Collada::Animation* pParent)
else if (IsElement("sampler"))
{
// read the ID to assign the corresponding collada channel afterwards.
int indexID = GetAttribute("id");
std::string id = mReader->getAttributeValue(indexID);
int indexId = GetAttribute("id");
std::string id = mReader->getAttributeValue(indexId);
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
// have it read into a channel
@ -3339,13 +3339,12 @@ void ColladaParser::TestClosing(const char* pName) {
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
int ColladaParser::GetAttribute(const char* pAttr) const {
int index = TestAttribute(pAttr);
if (index != -1) {
return index;
if (index == -1) {
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
}
// attribute not found -> throw an exception
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
return -1;
return index;
}
// ------------------------------------------------------------------------------------------------

View File

@ -146,7 +146,7 @@ aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSyst
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* pImp)
void BaseImporter::SetupProperties(const Importer* )
{
// the default implementation does nothing
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,45 +41,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of BaseProcess */
#include <assimp/BaseImporter.h>
#include "BaseProcess.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include "Importer.h"
#include <assimp/BaseImporter.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared()
, progress()
{
: shared(),
progress() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseProcess::~BaseProcess()
{
BaseProcess::~BaseProcess() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::ExecuteOnScene( Importer* pImp)
{
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
void BaseProcess::ExecuteOnScene(Importer *pImp) {
ai_assert( nullptr != pImp );
ai_assert( nullptr != pImp->Pimpl()->mScene);
progress = pImp->GetProgressHandler();
ai_assert(progress);
ai_assert(nullptr != progress);
SetupProperties( pImp );
SetupProperties(pImp);
// catch exceptions thrown inside the PostProcess-Step
try
{
try {
Execute(pImp->Pimpl()->mScene);
} catch( const std::exception& err ) {
} catch (const std::exception &err) {
// extract error description
pImp->Pimpl()->mErrorString = err.what();
@ -94,14 +90,11 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
{
void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
// the default implementation does nothing
}
// ------------------------------------------------------------------------------------------------
bool BaseProcess::RequireVerboseFormat() const
{
bool BaseProcess::RequireVerboseFormat() const {
return true;
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,12 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_BASEPROCESS_H
#define INCLUDED_AI_BASEPROCESS_H
#include <map>
#include <assimp/GenericProperty.h>
#include <map>
struct aiScene;
namespace Assimp {
namespace Assimp {
class Importer;
@ -60,64 +60,50 @@ class Importer;
* to provide additional information to other steps. This is primarily
* intended for cross-step optimizations.
*/
class SharedPostProcessInfo
{
class SharedPostProcessInfo {
public:
struct Base
{
virtual ~Base()
{}
struct Base {
virtual ~Base() {}
};
//! Represents data that is allocated on the heap, thus needs to be deleted
template <typename T>
struct THeapData : public Base
{
explicit THeapData(T* in)
: data (in)
{}
struct THeapData : public Base {
explicit THeapData(T *in) :
data(in) {}
~THeapData()
{
~THeapData() {
delete data;
}
T* data;
T *data;
};
//! Represents static, by-value data not allocated on the heap
template <typename T>
struct TStaticData : public Base
{
explicit TStaticData(T in)
: data (in)
{}
struct TStaticData : public Base {
explicit TStaticData(T in) :
data(in) {}
~TStaticData()
{}
~TStaticData() {}
T data;
};
// some typedefs for cleaner code
typedef unsigned int KeyType;
typedef std::map<KeyType, Base*> PropertyMap;
typedef std::map<KeyType, Base *> PropertyMap;
public:
//! Destructor
~SharedPostProcessInfo()
{
~SharedPostProcessInfo() {
Clean();
}
//! Remove all stored properties from the table
void Clean()
{
void Clean() {
// invoke the virtual destructor for all stored properties
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
it != end; ++it)
{
it != end; ++it) {
delete (*it).second;
}
pmap.clear();
@ -125,24 +111,21 @@ public:
//! Add a heap property to the list
template <typename T>
void AddProperty( const char* name, T* in ){
AddProperty(name,(Base*)new THeapData<T>(in));
void AddProperty(const char *name, T *in) {
AddProperty(name, (Base *)new THeapData<T>(in));
}
//! Add a static by-value property to the list
template <typename T>
void AddProperty( const char* name, T in ){
AddProperty(name,(Base*)new TStaticData<T>(in));
void AddProperty(const char *name, T in) {
AddProperty(name, (Base *)new TStaticData<T>(in));
}
//! Get a heap property
template <typename T>
bool GetProperty( const char* name, T*& out ) const
{
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
if(!t)
{
bool GetProperty(const char *name, T *&out) const {
THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
if (!t) {
out = NULL;
return false;
}
@ -152,53 +135,34 @@ public:
//! Get a static, by-value property
template <typename T>
bool GetProperty( const char* name, T& out ) const
{
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
if(!t)return false;
bool GetProperty(const char *name, T &out) const {
TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
if ( nullptr == t) {
return false;
}
out = t->data;
return true;
}
//! Remove a property of a specific type
void RemoveProperty( const char* name) {
SetGenericPropertyPtr<Base>(pmap,name,NULL);
void RemoveProperty(const char *name) {
SetGenericPropertyPtr<Base>(pmap, name, nullptr );
}
private:
void AddProperty( const char* name, Base* data) {
SetGenericPropertyPtr<Base>(pmap,name,data);
void AddProperty(const char *name, Base *data) {
SetGenericPropertyPtr<Base>(pmap, name, data);
}
Base* GetPropertyInternal( const char* name) const {
return GetGenericProperty<Base*>(pmap,name,NULL);
Base *GetPropertyInternal(const char *name) const {
return GetGenericProperty<Base *>(pmap, name, nullptr );
}
private:
//! Map of all stored properties
PropertyMap pmap;
};
#if 0
// ---------------------------------------------------------------------------
/** @brief Represents a dependency table for a postprocessing steps.
*
* For future use.
*/
struct PPDependencyTable
{
unsigned int execute_me_before_these;
unsigned int execute_me_after_these;
unsigned int only_if_these_are_not_specified;
unsigned int mutually_exclusive_with;
};
#endif
#define AI_SPP_SPATIAL_SORT "$Spat"
// ---------------------------------------------------------------------------
@ -228,7 +192,7 @@ public:
* @return true if the process is present in this flag fields,
* false if not.
*/
virtual bool IsActive( unsigned int pFlags) const = 0;
virtual bool IsActive(unsigned int pFlags) const = 0;
// -------------------------------------------------------------------
/** Check whether this step expects its input vertex data to be
@ -241,14 +205,14 @@ public:
* the object pointer will be set to NULL).
* @param pImp Importer instance (pImp->mScene must be valid)
*/
void ExecuteOnScene( Importer* pImp);
void ExecuteOnScene(Importer *pImp);
// -------------------------------------------------------------------
/** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration
* basing on the Importer's configuration property list.
*/
virtual void SetupProperties(const Importer* pImp);
virtual void SetupProperties(const Importer *pImp);
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
@ -256,35 +220,32 @@ public:
* This method must be implemented by deriving classes.
* @param pScene The imported data to work at.
*/
virtual void Execute( aiScene* pScene) = 0;
virtual void Execute(aiScene *pScene) = 0;
// -------------------------------------------------------------------
/** Assign a new SharedPostProcessInfo to the step. This object
* allows multiple postprocess steps to share data.
* @param sh May be NULL
*/
inline void SetSharedData(SharedPostProcessInfo* sh) {
inline void SetSharedData(SharedPostProcessInfo *sh) {
shared = sh;
}
// -------------------------------------------------------------------
/** Get the shared data that is assigned to the step.
*/
inline SharedPostProcessInfo* GetSharedData() {
inline SharedPostProcessInfo *GetSharedData() {
return shared;
}
protected:
/** See the doc of #SharedPostProcessInfo for more details */
SharedPostProcessInfo* shared;
SharedPostProcessInfo *shared;
/** Currently active progress handler */
ProgressHandler* progress;
ProgressHandler *progress;
};
} // end of namespace Assimp
#endif // AI_BASEPROCESS_H_INC

View File

@ -70,7 +70,7 @@ namespace
template<>
size_t select_ftell<8>(FILE* file)
{
return ::_ftelli64(file);
return (size_t)::_ftelli64(file);
}
template<>

View File

@ -44,26 +44,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/DefaultIOSystem.h>
#include <assimp/ai_assert.h>
#include <stdlib.h>
#include <assimp/DefaultLogger.hpp>
#ifdef __unix__
#include <sys/param.h>
#include <stdlib.h>
# include <stdlib.h>
# include <sys/param.h>
#endif
#ifdef _WIN32
#include <windows.h>
# include <windows.h>
#endif
using namespace Assimp;
#ifdef _WIN32
static std::wstring Utf8ToWide(const char* in)
{
static std::wstring Utf8ToWide(const char *in) {
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
// size includes terminating null; std::wstring adds null automatically
std::wstring out(static_cast<size_t>(size) - 1, L'\0');
@ -71,8 +70,7 @@ static std::wstring Utf8ToWide(const char* in)
return out;
}
static std::string WideToUtf8(const wchar_t* in)
{
static std::string WideToUtf8(const wchar_t *in) {
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
// size includes terminating null; std::string adds null automatically
std::string out(static_cast<size_t>(size) - 1, '\0');
@ -83,52 +81,51 @@ static std::string WideToUtf8(const wchar_t* in)
// ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists(const char* pFile) const
{
bool DefaultIOSystem::Exists(const char *pFile) const {
#ifdef _WIN32
struct __stat64 filestat;
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
return false;
}
#else
FILE* file = ::fopen(pFile, "rb");
if (!file)
FILE *file = ::fopen(pFile, "rb");
if (!file) {
return false;
}
::fclose(file);
#endif
return true;
}
// ------------------------------------------------------------------------------------------------
// Open a new file with a given path.
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
{
IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
ai_assert(strFile != nullptr);
ai_assert(strMode != nullptr);
FILE* file;
FILE *file;
#ifdef _WIN32
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
#else
file = ::fopen(strFile, strMode);
#endif
if (!file)
if (!file) {
return nullptr;
}
return new DefaultIOStream(file, strFile);
}
// ------------------------------------------------------------------------------------------------
// Closes the given file and releases all resources associated with it.
void DefaultIOSystem::Close(IOStream* pFile)
{
void DefaultIOSystem::Close(IOStream *pFile) {
delete pFile;
}
// ------------------------------------------------------------------------------------------------
// Returns the operation specific directory separator
char DefaultIOSystem::getOsSeparator() const
{
char DefaultIOSystem::getOsSeparator() const {
#ifndef _WIN32
return '/';
#else
@ -138,25 +135,23 @@ char DefaultIOSystem::getOsSeparator() const
// ------------------------------------------------------------------------------------------------
// IOSystem default implementation (ComparePaths isn't a pure virtual function)
bool IOSystem::ComparePaths(const char* one, const char* second) const
{
bool IOSystem::ComparePaths(const char *one, const char *second) const {
return !ASSIMP_stricmp(one, second);
}
// ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path
inline static std::string MakeAbsolutePath(const char* in)
{
inline static std::string MakeAbsolutePath(const char *in) {
ai_assert(in);
std::string out;
#ifdef _WIN32
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
wchar_t *ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
if (ret) {
out = WideToUtf8(ret);
free(ret);
}
#else
char* ret = realpath(in, nullptr);
char *ret = realpath(in, nullptr);
if (ret) {
out = ret;
free(ret);
@ -173,8 +168,7 @@ inline static std::string MakeAbsolutePath(const char* in)
// ------------------------------------------------------------------------------------------------
// DefaultIOSystem's more specialized implementation
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
{
bool DefaultIOSystem::ComparePaths(const char *one, const char *second) const {
// chances are quite good both paths are formatted identically,
// so we can hopefully return here already
if (!ASSIMP_stricmp(one, second))
@ -187,8 +181,7 @@ bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName(const std::string& path)
{
std::string DefaultIOSystem::fileName(const std::string &path) {
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(last + 1);
@ -196,8 +189,7 @@ std::string DefaultIOSystem::fileName(const std::string& path)
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName(const std::string& path)
{
std::string DefaultIOSystem::completeBaseName(const std::string &path) {
std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.');
if (pos != std::string::npos) ret = ret.substr(0, pos);
@ -205,8 +197,7 @@ std::string DefaultIOSystem::completeBaseName(const std::string& path)
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath(const std::string& path)
{
std::string DefaultIOSystem::absolutePath(const std::string &path) {
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(0, last);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -76,6 +74,11 @@ Here we implement only the C++ interface (Assimp::Exporter).
namespace Assimp {
#ifdef _WIN32
# pragma warning( disable : 4800 )
#endif // _WIN32
// PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -200,9 +198,9 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
# include "M3D/M3DImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
# include "Importer/StepFile/StepFileImporter.h"
#endif
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
//# include "Importer/StepFile/StepFileImporter.h"
//#endif
namespace Assimp {
@ -361,9 +359,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
out.push_back( new MMDImporter() );
#endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
out.push_back(new StepFile::StepFileImporter());
#endif
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
// out.push_back(new StepFile::StepFileImporter());
//#endif
}
/** will delete all registered importers. */

View File

@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
# include "PostProcessing/OptimizeGraph.h"
#endif
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
# include "Common/SplitByBoneCountProcess.h"
# include "PostProcessing/SplitByBoneCountProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "PostProcessing/DeboneProcess.h"

View File

@ -53,6 +53,10 @@ using namespace Assimp;
# define CHAR_BIT 8
#endif
#ifdef _WIN32
# pragma warning(disable : 4127)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------
// Constructs a spatially sorted representation from the given position array.
SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,

View File

@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
void mydummy() {}
#ifdef _WIN32
# pragma warning( disable : 4709 )
#endif // _WIN32
// ------------------------------------------------------------------------------------------------
/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
* implementation is basing on recursive refinement. Directly evaluating the result is also

View File

@ -42,51 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Actually just a dummy, used by the compiler to build the precompiled header.
#include <assimp/version.h>
#include <assimp/scene.h>
#include "ScenePrivate.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include "revision.h"
// --------------------------------------------------------------------------------
// Legal information string - don't remove this.
static const char* LEGAL_INFORMATION =
static const char *LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"
"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n"
;
"(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n";
// ------------------------------------------------------------------------------------------------
// Get legal string
ASSIMP_API const char* aiGetLegalString () {
ASSIMP_API const char *aiGetLegalString() {
return LEGAL_INFORMATION;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp patch version
ASSIMP_API unsigned int aiGetVersionPatch() {
return VER_PATCH;
return VER_PATCH;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp minor version
ASSIMP_API unsigned int aiGetVersionMinor () {
ASSIMP_API unsigned int aiGetVersionMinor() {
return VER_MINOR;
}
// ------------------------------------------------------------------------------------------------
// Get Assimp major version
ASSIMP_API unsigned int aiGetVersionMajor () {
ASSIMP_API unsigned int aiGetVersionMajor() {
return VER_MAJOR;
}
// ------------------------------------------------------------------------------------------------
// Get flags used for compilation
ASSIMP_API unsigned int aiGetCompileFlags () {
ASSIMP_API unsigned int aiGetCompileFlags() {
unsigned int flags = 0;
@ -119,24 +118,9 @@ ASSIMP_API const char *aiGetBranchName() {
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene()
: mFlags(0)
, mRootNode(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mNumMaterials(0)
, mMaterials(nullptr)
, mNumAnimations(0)
, mAnimations(nullptr)
, mNumTextures(0)
, mTextures(nullptr)
, mNumLights(0)
, mLights(nullptr)
, mNumCameras(0)
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
// empty
ASSIMP_API aiScene::aiScene() :
mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
// empty
}
// ------------------------------------------------------------------------------------------------
@ -148,40 +132,39 @@ ASSIMP_API aiScene::~aiScene() {
// much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them.
if (mNumMeshes && mMeshes)
for( unsigned int a = 0; a < mNumMeshes; a++)
for (unsigned int a = 0; a < mNumMeshes; a++)
delete mMeshes[a];
delete [] mMeshes;
delete[] mMeshes;
if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a ) {
delete mMaterials[ a ];
for (unsigned int a = 0; a < mNumMaterials; ++a) {
delete mMaterials[a];
}
}
delete [] mMaterials;
delete[] mMaterials;
if (mNumAnimations && mAnimations)
for( unsigned int a = 0; a < mNumAnimations; a++)
for (unsigned int a = 0; a < mNumAnimations; a++)
delete mAnimations[a];
delete [] mAnimations;
delete[] mAnimations;
if (mNumTextures && mTextures)
for( unsigned int a = 0; a < mNumTextures; a++)
for (unsigned int a = 0; a < mNumTextures; a++)
delete mTextures[a];
delete [] mTextures;
delete[] mTextures;
if (mNumLights && mLights)
for( unsigned int a = 0; a < mNumLights; a++)
for (unsigned int a = 0; a < mNumLights; a++)
delete mLights[a];
delete [] mLights;
delete[] mLights;
if (mNumCameras && mCameras)
for( unsigned int a = 0; a < mNumCameras; a++)
for (unsigned int a = 0; a < mNumCameras; a++)
delete mCameras[a];
delete [] mCameras;
delete[] mCameras;
aiMetadata::Dealloc(mMetaData);
mMetaData = nullptr;
delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Zip File I/O implementation for #Importer
*/
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/BaseImporter.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h>
@ -53,70 +52,69 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
# include <minizip/unzip.h>
#else
# include <unzip.h>
# include <unzip.h>
#endif
namespace Assimp {
// ----------------------------------------------------------------
// Wraps an existing Assimp::IOSystem for unzip
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
};
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
// ----------------------------------------------------------------
// Wraps an existing Assimp::IOSystem for unzip
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char *filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void *buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void *buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem *pIOHandler);
};
const char* mode_fopen = nullptr;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb";
}
else {
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b";
}
else {
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb";
}
voidpf IOSystem2Unzip::open(voidpf opaque, const char *filename, int mode) {
IOSystem *io_system = reinterpret_cast<IOSystem *>(opaque);
const char *mode_fopen = nullptr;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb";
} else {
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b";
} else {
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb";
}
}
return (voidpf)io_system->Open(filename, mode_fopen);
}
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
IOStream* io_stream = (IOStream*)stream;
return (voidpf)io_system->Open(filename, mode_fopen);
}
return static_cast<uLong>(io_stream->Read(buf, 1, size));
}
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void *buf, uLong size) {
IOStream *io_stream = (IOStream *)stream;
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<uLong>(io_stream->Read(buf, 1, size));
}
return static_cast<uLong>(io_stream->Write(buf, 1, size));
}
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void *buf, uLong size) {
IOStream *io_stream = (IOStream *)stream;
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<uLong>(io_stream->Write(buf, 1, size));
}
return static_cast<long>(io_stream->Tell());
}
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream *io_stream = (IOStream *)stream;
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<long>(io_stream->Tell());
}
aiOrigin assimp_origin;
switch (origin) {
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream *io_stream = (IOStream *)stream;
aiOrigin assimp_origin;
switch (origin) {
default:
case ZLIB_FILEFUNC_SEEK_CUR:
assimp_origin = aiOrigin_CUR;
@ -127,157 +125,153 @@ namespace Assimp {
case ZLIB_FILEFUNC_SEEK_SET:
assimp_origin = aiOrigin_SET;
break;
}
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
}
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem* io_system = (IOSystem*)opaque;
IOStream* io_stream = (IOStream*)stream;
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
}
io_system->Close(io_stream);
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem *io_system = (IOSystem *)opaque;
IOStream *io_stream = (IOStream *)stream;
return 0;
}
io_system->Close(io_stream);
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0;
}
return 0;
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
zlib_filefunc_def mapping;
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0;
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) {
zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER
mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror;
mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror;
#else
mapping.zopen_file = open;
mapping.zread_file = read;
mapping.zwrite_file = write;
mapping.ztell_file = tell;
mapping.zseek_file = seek;
mapping.zclose_file = close;
mapping.zerror_file = testerror;
mapping.zopen_file = open;
mapping.zread_file = read;
mapping.zwrite_file = write;
mapping.ztell_file = tell;
mapping.zseek_file = seek;
mapping.zclose_file = close;
mapping.zerror_file = testerror;
#endif
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
return mapping;
return mapping;
}
// ----------------------------------------------------------------
// A read-only file inside a ZIP
class ZipFile : public IOStream {
friend class ZipFileInfo;
explicit ZipFile(size_t size);
public:
virtual ~ZipFile();
// IOStream interface
size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;
size_t Write(const void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Tell() const override;
void Flush() override {}
private:
size_t m_Size = 0;
size_t m_SeekPtr = 0;
std::unique_ptr<uint8_t[]> m_Buffer;
};
// ----------------------------------------------------------------
// Info about a read-only file inside a ZIP
class ZipFileInfo {
public:
explicit ZipFileInfo(unzFile zip_handle, size_t size);
// Allocate and Extract data from the ZIP
ZipFile *Extract(unzFile zip_handle) const;
private:
size_t m_Size = 0;
unz_file_pos_s m_ZipFilePos;
};
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) :
m_Size(size) {
ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0;
m_ZipFilePos.pos_in_zip_directory = 0;
unzGetFilePos(zip_handle, &(m_ZipFilePos));
}
ZipFile *ZipFileInfo::Extract(unzFile zip_handle) const {
// Find in the ZIP. This cannot fail
unz_file_pos_s *filepos = const_cast<unz_file_pos_s *>(&(m_ZipFilePos));
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
return nullptr;
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
return nullptr;
ZipFile *zip_file = new ZipFile(m_Size);
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size)) {
// Failed, release the memory
delete zip_file;
zip_file = nullptr;
}
// ----------------------------------------------------------------
// A read-only file inside a ZIP
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
return zip_file;
}
class ZipFile : public IOStream {
friend class ZipFileInfo;
explicit ZipFile(size_t size);
public:
virtual ~ZipFile();
ZipFile::ZipFile(size_t size) :
m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
}
// IOStream interface
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Tell() const override;
void Flush() override {}
ZipFile::~ZipFile() {
}
private:
size_t m_Size = 0;
size_t m_SeekPtr = 0;
std::unique_ptr<uint8_t[]> m_Buffer;
};
size_t ZipFile::Read(void *pvBuffer, size_t pSize, size_t pCount) {
// Should be impossible
ai_assert(m_Buffer != nullptr);
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
// ----------------------------------------------------------------
// Info about a read-only file inside a ZIP
class ZipFileInfo
{
public:
explicit ZipFileInfo(unzFile zip_handle, size_t size);
// Allocate and Extract data from the ZIP
ZipFile * Extract(unzFile zip_handle) const;
private:
size_t m_Size = 0;
unz_file_pos_s m_ZipFilePos;
};
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0;
m_ZipFilePos.pos_in_zip_directory = 0;
unzGetFilePos(zip_handle, &(m_ZipFilePos));
// Clip down to file size
size_t byteSize = pSize * pCount;
if ((byteSize + m_SeekPtr) > m_Size) {
pCount = (m_Size - m_SeekPtr) / pSize;
byteSize = pSize * pCount;
if (byteSize == 0)
return 0;
}
ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const {
// Find in the ZIP. This cannot fail
unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
return nullptr;
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
return nullptr;
m_SeekPtr += byteSize;
ZipFile *zip_file = new ZipFile(m_Size);
return pCount;
}
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
{
// Failed, release the memory
delete zip_file;
zip_file = nullptr;
}
size_t ZipFile::FileSize() const {
return m_Size;
}
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
return zip_file;
}
ZipFile::ZipFile(size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
}
ZipFile::~ZipFile() {
}
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
// Should be impossible
ai_assert(m_Buffer != nullptr);
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
// Clip down to file size
size_t byteSize = pSize * pCount;
if ((byteSize + m_SeekPtr) > m_Size)
{
pCount = (m_Size - m_SeekPtr) / pSize;
byteSize = pSize * pCount;
if (byteSize == 0)
return 0;
}
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
m_SeekPtr += byteSize;
return pCount;
}
size_t ZipFile::FileSize() const {
return m_Size;
}
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
switch (pOrigin)
{
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
switch (pOrigin) {
case aiOrigin_SET: {
if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = pOffset;
@ -296,242 +290,237 @@ namespace Assimp {
return aiReturn_SUCCESS;
}
default:;
}
return aiReturn_FAILURE;
}
size_t ZipFile::Tell() const {
return m_SeekPtr;
}
// ----------------------------------------------------------------
// pImpl of the Zip Archive IO
class ZipArchiveIOSystem::Implement {
public:
static const unsigned int FileNameSize = 256;
Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
~Implement();
bool isOpen() const;
void getFileList(std::vector<std::string>& rFileList);
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
bool Exists(std::string& filename);
IOStream* OpenFile(std::string& filename);
static void SimplifyFilename(std::string& filename);
private:
void MapArchive();
private:
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
unzFile m_ZipFileHandle = nullptr;
ZipFileInfoMap m_ArchiveMap;
};
ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr);
if (pFilename[0] == 0)
return;
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
}
ZipArchiveIOSystem::Implement::~Implement() {
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
void ZipArchiveIOSystem::Implement::MapArchive() {
if (m_ZipFileHandle == nullptr)
return;
if (!m_ArchiveMap.empty())
return;
// At first ensure file is already open
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
return;
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
if (fileInfo.uncompressed_size != 0) {
std::string filename_string(filename, fileInfo.size_filename);
SimplifyFilename(filename_string);
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
}
}
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
bool ZipArchiveIOSystem::Implement::isOpen() const {
return (m_ZipFileHandle != nullptr);
}
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
if (extension == BaseImporter::GetExtension(file.first))
rFileList.push_back(file.first);
}
}
bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
MapArchive();
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
return (it != m_ArchiveMap.end());
}
IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
MapArchive();
SimplifyFilename(filename);
// Find in the map
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
if (zip_it == m_ArchiveMap.cend())
return nullptr;
const ZipFileInfo &zip_file = (*zip_it).second;
return zip_file.Extract(m_ZipFileHandle);
}
inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size());
}
}
inline void ReplaceAllChar(std::string& data, const char before, const char after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data[pos] = after;
pos = data.find(before, pos + 1);
}
}
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
{
ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path
size_t pos = filename.find_first_not_of("./");
if (pos != 0)
filename.erase(0, pos);
// Simplify "my/folder/../file.png" constructions, if any
static const std::string relative("/../");
const size_t relsize = relative.size() - 1;
pos = filename.find(relative);
while (pos != std::string::npos)
{
// Previous slash
size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos)
filename.erase(0, pos + relative.size());
else
filename.erase(prevpos, pos + relsize - prevpos);
pos = filename.find(relative);
}
}
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, pFilename, pMode)) {
}
// ----------------------------------------------------------------
// The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
{
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
delete pImpl;
}
bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
ai_assert(pFilename != nullptr);
if (pFilename == nullptr) {
return false;
}
std::string filename(pFilename);
return pImpl->Exists(filename);
}
// This is always '/' in a ZIP
char ZipArchiveIOSystem::getOsSeparator() const {
return '/';
}
// Only supports Reading
IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i)
{
ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w')
return nullptr;
}
std::string filename(pFilename);
return pImpl->OpenFile(filename);
}
void ZipArchiveIOSystem::Close(IOStream* pFile) {
delete pFile;
}
bool ZipArchiveIOSystem::isOpen() const {
return (pImpl->isOpen());
}
void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
return pImpl->getFileList(rFileList);
}
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
return pImpl->getFileListExtension(rFileList, extension);
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
Implement tmp(pIOHandler, pFilename, "r");
return tmp.isOpen();
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
}
return aiReturn_FAILURE;
}
size_t ZipFile::Tell() const {
return m_SeekPtr;
}
// ----------------------------------------------------------------
// pImpl of the Zip Archive IO
class ZipArchiveIOSystem::Implement {
public:
static const unsigned int FileNameSize = 256;
Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode);
~Implement();
bool isOpen() const;
void getFileList(std::vector<std::string> &rFileList);
void getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension);
bool Exists(std::string &filename);
IOStream *OpenFile(std::string &filename);
static void SimplifyFilename(std::string &filename);
private:
void MapArchive();
private:
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
unzFile m_ZipFileHandle = nullptr;
ZipFileInfoMap m_ArchiveMap;
};
ZipArchiveIOSystem::Implement::Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode) {
ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr);
if (pFilename[0] == 0 || nullptr == pMode) {
return;
}
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
}
ZipArchiveIOSystem::Implement::~Implement() {
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
void ZipArchiveIOSystem::Implement::MapArchive() {
if (m_ZipFileHandle == nullptr)
return;
if (!m_ArchiveMap.empty())
return;
// At first ensure file is already open
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
return;
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
if (fileInfo.uncompressed_size != 0) {
std::string filename_string(filename, fileInfo.size_filename);
SimplifyFilename(filename_string);
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
}
}
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
bool ZipArchiveIOSystem::Implement::isOpen() const {
return (m_ZipFileHandle != nullptr);
}
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string> &rFileList) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
if (extension == BaseImporter::GetExtension(file.first))
rFileList.push_back(file.first);
}
}
bool ZipArchiveIOSystem::Implement::Exists(std::string &filename) {
MapArchive();
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
return (it != m_ArchiveMap.end());
}
IOStream *ZipArchiveIOSystem::Implement::OpenFile(std::string &filename) {
MapArchive();
SimplifyFilename(filename);
// Find in the map
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
if (zip_it == m_ArchiveMap.cend())
return nullptr;
const ZipFileInfo &zip_file = (*zip_it).second;
return zip_file.Extract(m_ZipFileHandle);
}
inline void ReplaceAll(std::string &data, const std::string &before, const std::string &after) {
size_t pos = data.find(before);
while (pos != std::string::npos) {
data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size());
}
}
inline void ReplaceAllChar(std::string &data, const char before, const char after) {
size_t pos = data.find(before);
while (pos != std::string::npos) {
data[pos] = after;
pos = data.find(before, pos + 1);
}
}
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string &filename) {
ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path
size_t pos = filename.find_first_not_of("./");
if (pos != 0)
filename.erase(0, pos);
// Simplify "my/folder/../file.png" constructions, if any
static const std::string relative("/../");
const size_t relsize = relative.size() - 1;
pos = filename.find(relative);
while (pos != std::string::npos) {
// Previous slash
size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos)
filename.erase(0, pos + relative.size());
else
filename.erase(prevpos, pos + relsize - prevpos);
pos = filename.find(relative);
}
}
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const char *pFilename, const char *pMode) :
pImpl(new Implement(pIOHandler, pFilename, pMode)) {
}
// ----------------------------------------------------------------
// The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const std::string &rFilename, const char *pMode) :
pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) {
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
delete pImpl;
}
bool ZipArchiveIOSystem::Exists(const char *pFilename) const {
ai_assert(pFilename != nullptr);
if (pFilename == nullptr) {
return false;
}
std::string filename(pFilename);
return pImpl->Exists(filename);
}
// This is always '/' in a ZIP
char ZipArchiveIOSystem::getOsSeparator() const {
return '/';
}
// Only supports Reading
IOStream *ZipArchiveIOSystem::Open(const char *pFilename, const char *pMode) {
ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i) {
ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w')
return nullptr;
}
std::string filename(pFilename);
return pImpl->OpenFile(filename);
}
void ZipArchiveIOSystem::Close(IOStream *pFile) {
delete pFile;
}
bool ZipArchiveIOSystem::isOpen() const {
return (pImpl->isOpen());
}
void ZipArchiveIOSystem::getFileList(std::vector<std::string> &rFileList) const {
return pImpl->getFileList(rFileList);
}
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) const {
return pImpl->getFileListExtension(rFileList, extension);
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const char *pFilename) {
Implement tmp(pIOHandler, pFilename, "r");
return tmp.isOpen();
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const std::string &rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
}
} // namespace Assimp

View File

@ -48,40 +48,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
namespace Assimp {
namespace FBX
{
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0',
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
const int64_t SECOND = 46186158000; // FBX's kTime unit
namespace FBX {
// rotation order. We'll probably use EulerXYZ for everything
enum RotOrder {
RotOrder_EulerXYZ = 0,
RotOrder_EulerXZY,
RotOrder_EulerYZX,
RotOrder_EulerYXZ,
RotOrder_EulerZXY,
RotOrder_EulerZYX,
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
const int64_t SECOND = 46186158000; // FBX's kTime unit
RotOrder_SphericXYZ,
// rotation order. We'll probably use EulerXYZ for everything
enum RotOrder {
RotOrder_EulerXYZ = 0,
RotOrder_EulerXZY,
RotOrder_EulerYZX,
RotOrder_EulerYXZ,
RotOrder_EulerZXY,
RotOrder_EulerZYX,
RotOrder_MAX // end-of-enum sentinel
};
RotOrder_SphericXYZ,
// transformation inheritance method. Most of the time RSrs
enum TransformInheritance {
TransformInheritance_RrSs = 0,
TransformInheritance_RSrs,
TransformInheritance_Rrs,
RotOrder_MAX // end-of-enum sentinel
};
TransformInheritance_MAX // end-of-enum sentinel
};
}
}
// transformation inheritance method. Most of the time RSrs
enum TransformInheritance {
TransformInheritance_RrSs = 0,
TransformInheritance_RSrs,
TransformInheritance_Rrs,
TransformInheritance_MAX // end-of-enum sentinel
};
} // namespace FBX
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXCOMMON_H_INC

File diff suppressed because it is too large Load Diff

View File

@ -189,8 +189,7 @@ private:
const aiMatrix4x4 &absolute_transform);
// ------------------------------------------------------------------------------------------------
std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model,
aiNode *parent, aiNode *root_node);
std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent);
@ -220,17 +219,15 @@ private:
* - outputVertStartIndices is only used when a material index is specified, it gives for
* each output vertex the DOM index it maps to.
*/
void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = NULL, aiNode *root_node = NULL,
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = NULL, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = NULL);
// lookup
static const aiNode* GetNodeByName( const aiString& name, aiNode *current_node );
// ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *parent, aiNode *root_node);
aiNode *parent );
// ------------------------------------------------------------------------------------------------
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
@ -437,7 +434,7 @@ private:
// 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex;
std::vector<aiMesh*> meshes;
std::vector<aiMesh*> mMeshes;
std::vector<aiMaterial*> materials;
std::vector<aiAnimation*> animations;
std::vector<aiLight*> lights;
@ -467,9 +464,9 @@ private:
double anim_fps;
aiScene* const out;
aiScene* const mSceneOut;
const FBX::Document& doc;
bool mRemoveEmptyBones;
static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
std::vector<aiBone*>& bones);

View File

@ -428,8 +428,8 @@ void Document::ReadPropertyTemplates()
const ElementCollection otypes = sdefs.GetCollection("ObjectType");
for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
const Element& el = *(*it).second;
const Scope* sc = el.Compound();
if(!sc) {
const Scope* curSc = el.Compound();
if (!curSc) {
DOMWarning("expected nested scope in ObjectType, ignoring",&el);
continue;
}
@ -442,24 +442,24 @@ void Document::ReadPropertyTemplates()
const std::string& oname = ParseTokenAsString(*tok[0]);
const ElementCollection templs = sc->GetCollection("PropertyTemplate");
for(ElementMap::const_iterator it = templs.first; it != templs.second; ++it) {
const Element& el = *(*it).second;
const Scope* sc = el.Compound();
if(!sc) {
const ElementCollection templs = curSc->GetCollection("PropertyTemplate");
for (ElementMap::const_iterator elemIt = templs.first; elemIt != templs.second; ++elemIt) {
const Element &innerEl = *(*elemIt).second;
const Scope *innerSc = innerEl.Compound();
if (!innerSc) {
DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el);
continue;
}
const TokenList& tok = el.Tokens();
if(tok.empty()) {
const TokenList &curTok = innerEl.Tokens();
if (curTok.empty()) {
DOMWarning("expected name for PropertyTemplate element, ignoring",&el);
continue;
}
const std::string& pname = ParseTokenAsString(*tok[0]);
const std::string &pname = ParseTokenAsString(*curTok[0]);
const Element* Properties70 = (*sc)["Properties70"];
const Element *Properties70 = (*innerSc)["Properties70"];
if(Properties70) {
std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>(
*Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
@ -529,8 +529,8 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
animationStacksResolved.reserve(animationStacks.size());
for(uint64_t id : animationStacks) {
LazyObject* const lazy = GetObject(id);
const AnimationStack* stack;
if(!lazy || !(stack = lazy->Get<AnimationStack>())) {
const AnimationStack *stack = lazy->Get<AnimationStack>();
if(!lazy || nullptr == stack ) {
DOMWarning("failed to read AnimationStack object");
continue;
}

View File

@ -62,90 +62,81 @@ namespace Assimp {
// so they are specified with an 'A' suffix.
void FBX::Node::AddP70int(
const std::string& name, int32_t value
const std::string& cur_name, int32_t value
) {
FBX::Node n("P");
n.AddProperties(name, "int", "Integer", "", value);
n.AddProperties(cur_name, "int", "Integer", "", value);
AddChild(n);
}
void FBX::Node::AddP70bool(
const std::string& name, bool value
const std::string& cur_name, bool value
) {
FBX::Node n("P");
n.AddProperties(name, "bool", "", "", int32_t(value));
n.AddProperties(cur_name, "bool", "", "", int32_t(value));
AddChild(n);
}
void FBX::Node::AddP70double(
const std::string& name, double value
) {
const std::string &cur_name, double value) {
FBX::Node n("P");
n.AddProperties(name, "double", "Number", "", value);
n.AddProperties(cur_name, "double", "Number", "", value);
AddChild(n);
}
void FBX::Node::AddP70numberA(
const std::string& name, double value
) {
const std::string &cur_name, double value) {
FBX::Node n("P");
n.AddProperties(name, "Number", "", "A", value);
n.AddProperties(cur_name, "Number", "", "A", value);
AddChild(n);
}
void FBX::Node::AddP70color(
const std::string& name, double r, double g, double b
) {
const std::string &cur_name, double r, double g, double b) {
FBX::Node n("P");
n.AddProperties(name, "ColorRGB", "Color", "", r, g, b);
n.AddProperties(cur_name, "ColorRGB", "Color", "", r, g, b);
AddChild(n);
}
void FBX::Node::AddP70colorA(
const std::string& name, double r, double g, double b
) {
const std::string &cur_name, double r, double g, double b) {
FBX::Node n("P");
n.AddProperties(name, "Color", "", "A", r, g, b);
n.AddProperties(cur_name, "Color", "", "A", r, g, b);
AddChild(n);
}
void FBX::Node::AddP70vector(
const std::string& name, double x, double y, double z
) {
const std::string &cur_name, double x, double y, double z) {
FBX::Node n("P");
n.AddProperties(name, "Vector3D", "Vector", "", x, y, z);
n.AddProperties(cur_name, "Vector3D", "Vector", "", x, y, z);
AddChild(n);
}
void FBX::Node::AddP70vectorA(
const std::string& name, double x, double y, double z
) {
const std::string &cur_name, double x, double y, double z) {
FBX::Node n("P");
n.AddProperties(name, "Vector", "", "A", x, y, z);
n.AddProperties(cur_name, "Vector", "", "A", x, y, z);
AddChild(n);
}
void FBX::Node::AddP70string(
const std::string& name, const std::string& value
) {
const std::string &cur_name, const std::string &value) {
FBX::Node n("P");
n.AddProperties(name, "KString", "", "", value);
n.AddProperties(cur_name, "KString", "", "", value);
AddChild(n);
}
void FBX::Node::AddP70enum(
const std::string& name, int32_t value
) {
const std::string &cur_name, int32_t value) {
FBX::Node n("P");
n.AddProperties(name, "enum", "", "", value);
n.AddProperties(cur_name, "enum", "", "", value);
AddChild(n);
}
void FBX::Node::AddP70time(
const std::string& name, int64_t value
) {
const std::string &cur_name, int64_t value) {
FBX::Node n("P");
n.AddProperties(name, "KTime", "Time", "", value);
n.AddProperties(cur_name, "KTime", "Time", "", value);
AddChild(n);
}

View File

@ -944,7 +944,9 @@ void FBXExporter::WriteDefinitions ()
FBX::Node defs("Definitions");
defs.AddChild("Version", int32_t(100));
defs.AddChild("Count", int32_t(total_count));
for (auto &n : object_nodes) { defs.AddChild(n); }
for (auto &on : object_nodes) {
defs.AddChild(on);
}
defs.Dump(outfile, binary, 0);
}
@ -1119,10 +1121,10 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &n = m->mNormals[f.mIndices[pvi]];
normal_data.push_back(n.x);
normal_data.push_back(n.y);
normal_data.push_back(n.z);
const aiVector3D &curN = m->mNormals[f.mIndices[pvi]];
normal_data.push_back(curN.x);
normal_data.push_back(curN.y);
normal_data.push_back(curN.z);
}
}
FBX::Node::WritePropertyNode(
@ -1226,14 +1228,14 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &uv =
const aiVector3D &curUv =
m->mTextureCoords[uvi][f.mIndices[pvi]];
auto elem = index_by_uv.find(uv);
auto elem = index_by_uv.find(curUv);
if (elem == index_by_uv.end()) {
index_by_uv[uv] = index;
index_by_uv[curUv] = index;
uv_indices.push_back(index);
for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
uv_data.push_back(uv[x]);
uv_data.push_back(curUv[x]);
}
++index;
} else {
@ -2246,7 +2248,7 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
// write a single model node to the stream
void FBXExporter::WriteModelNode(
StreamWriterLE& outstream,
bool binary,
bool,
const aiNode* node,
int64_t node_uid,
const std::string& type,
@ -2299,16 +2301,13 @@ void FBXExporter::WriteModelNode(
err << item.first;
throw DeadlyExportError(err.str());
}
const std::string &name = elem->second.first;
const std::string &cur_name = elem->second.first;
const aiVector3D &v = item.second;
if (name.compare(0, 4, "Lcl ") == 0) {
if (cur_name.compare(0, 4, "Lcl ") == 0) {
// special handling for animatable properties
p.AddP70(
name, name, "", "A",
double(v.x), double(v.y), double(v.z)
);
p.AddP70( cur_name, cur_name, "", "A", double(v.x), double(v.y), double(v.z) );
} else {
p.AddP70vector(name, v.x, v.y, v.z);
p.AddP70vector(cur_name, v.x, v.y, v.z);
}
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -53,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
#include <assimp/ByteSwapper.h>
#include <assimp/ParsingUtils.h>
#include <algorithm> // std::transform
#include "FBXUtil.h"
@ -86,7 +86,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
std::string templateName;
// lower-case shading because Blender (for example) writes "Phong"
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);
if(shading == "phong") {
templateName = "Material.FbxSurfacePhong";
}

View File

@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include "FBXParser.h"
#include "FBXMeshGeometry.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h"
#include "FBXImporter.h"
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
namespace Assimp {
namespace FBX {
@ -58,87 +58,81 @@ namespace FBX {
using namespace Util;
// ------------------------------------------------------------------------------------------------
Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Object(id,element,name)
, shading("Y")
{
const Scope& sc = GetRequiredScope(element);
const Element* const Shading = sc["Shading"];
const Element* const Culling = sc["Culling"];
Model::Model(uint64_t id, const Element &element, const Document &doc, const std::string &name) :
Object(id, element, name), shading("Y") {
const Scope &sc = GetRequiredScope(element);
const Element *const Shading = sc["Shading"];
const Element *const Culling = sc["Culling"];
if(Shading) {
shading = GetRequiredToken(*Shading,0).StringContents();
if (Shading) {
shading = GetRequiredToken(*Shading, 0).StringContents();
}
if (Culling) {
culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
culling = ParseTokenAsString(GetRequiredToken(*Culling, 0));
}
props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
ResolveLinks(element,doc);
props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
ResolveLinks(element, doc);
}
// ------------------------------------------------------------------------------------------------
Model::~Model()
{
Model::~Model() {
}
// ------------------------------------------------------------------------------------------------
void Model::ResolveLinks(const Element& element, const Document& doc)
{
const char* const arr[] = {"Geometry","Material","NodeAttribute"};
void Model::ResolveLinks(const Element&, const Document &doc) {
const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
// resolve material
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
materials.reserve(conns.size());
geometry.reserve(conns.size());
attributes.reserve(conns.size());
for(const Connection* con : conns) {
for (const Connection *con : conns) {
// material and geometry links should be Object-Object connections
if (con->PropertyName().length()) {
continue;
}
const Object* const ob = con->SourceObject();
if(!ob) {
DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
const Object *const ob = con->SourceObject();
if (!ob) {
DOMWarning("failed to read source object for incoming Model link, ignoring", &element);
continue;
}
const Material* const mat = dynamic_cast<const Material*>(ob);
if(mat) {
const Material *const mat = dynamic_cast<const Material *>(ob);
if (mat) {
materials.push_back(mat);
continue;
}
const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
if(geo) {
const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
if (geo) {
geometry.push_back(geo);
continue;
}
const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
if(att) {
const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
if (att) {
attributes.push_back(att);
continue;
}
DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", &element);
continue;
}
}
// ------------------------------------------------------------------------------------------------
bool Model::IsNull() const
{
const std::vector<const NodeAttribute*>& attrs = GetAttributes();
for(const NodeAttribute* att : attrs) {
bool Model::IsNull() const {
const std::vector<const NodeAttribute *> &attrs = GetAttributes();
for (const NodeAttribute *att : attrs) {
const Null* null_tag = dynamic_cast<const Null*>(att);
if(null_tag) {
const Null *null_tag = dynamic_cast<const Null *>(att);
if (null_tag) {
return true;
}
}
@ -146,8 +140,7 @@ bool Model::IsNull() const
return false;
}
} //!FBX
} //!Assimp
} // namespace FBX
} // namespace Assimp
#endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h>
#include <map>
#include <memory>
#include <vector>
#include <assimp/LogAux.h>
#include <assimp/fast_atof.h>
@ -126,7 +126,7 @@ public:
const Element* operator[] (const std::string& index) const {
ElementMap::const_iterator it = elements.find(index);
return it == elements.end() ? NULL : (*it).second;
return it == elements.end() ? nullptr : (*it).second;
}
const Element* FindElementCaseInsensitive(const std::string& elementName) const {

View File

@ -209,21 +209,25 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
DirectPropertyMap result;
// Loop through all the lazy properties (which is all the properties)
for(const LazyPropertyMap::value_type& element : lazyProps) {
for(const LazyPropertyMap::value_type& currentElement : lazyProps) {
// Skip parsed properties
if (props.end() != props.find(element.first)) continue;
if (props.end() != props.find(currentElement.first)) {
continue;
}
// Read the element's value.
// Wrap the naked pointer (since the call site is required to acquire ownership)
// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*element.second));
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*currentElement.second));
// Element could not be read. Skip it.
if (!prop) continue;
if (!prop) {
continue;
}
// Add to result
result[element.first] = prop;
result[currentElement.first] = prop;
}
return result;

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXCompileConfig.h"
#include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include <vector>
#include <string>

View File

@ -118,11 +118,11 @@ void HMPImporter::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
pScene = _pScene;
pIOHandler = _pIOHandler;
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
mIOHandler = _pIOHandler;
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile));
// Check whether we can read from the file
if( file.get() == NULL)
if( file.get() == nullptr)
throw DeadlyImportError( "Failed to open HMP file " + pFile + ".");
// Check whether the HMP file is large enough to contain

View File

@ -285,11 +285,11 @@ public:
out.mVerts.reserve(out.mVerts.size() + cnt);
for(const CurveEntry& entry : curves) {
const size_t cnt = out.mVerts.size();
const size_t curCnt = out.mVerts.size();
entry.first->SampleDiscrete(out);
if (!entry.second && cnt != out.mVerts.size()) {
std::reverse(out.mVerts.begin()+cnt,out.mVerts.end());
if (!entry.second && curCnt != out.mVerts.size()) {
std::reverse(out.mVerts.begin() + curCnt, out.mVerts.end());
}
}
}
@ -329,8 +329,8 @@ public:
have_param = true;
break;
}
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r);
else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point, *curR);
have_point = true;
}
}
@ -346,8 +346,8 @@ public:
have_param = true;
break;
}
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r);
else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point, *curR);
have_point = true;
}
}

View File

@ -101,7 +101,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
return;
}
ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0) == 0);
ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0u) == 0);
typedef std::vector<unsigned int>::const_iterator face_iter;
@ -379,7 +379,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
IfcVector3 q;
bool take_any = false;
for (unsigned int i = 0; i < 2; ++i, take_any = true) {
for (unsigned int j = 0; j < 2; ++j, take_any = true) {
if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
q.y = startvec.y;
q.z = startvec.z;

File diff suppressed because it is too large Load Diff

View File

@ -294,7 +294,7 @@ void InsertWindowContours(const ContourVector& contours,
const IfcFloat epsilon = diag/1000.f;
// walk through all contour points and find those that lie on the BB corner
size_t last_hit = -1, very_first_hit = -1;
size_t last_hit = (size_t)-1, very_first_hit = (size_t)-1;
IfcVector2 edge;
for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
@ -330,7 +330,7 @@ void InsertWindowContours(const ContourVector& contours,
const size_t old = curmesh.mVerts.size();
size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
for(size_t a = last_hit, ee = 0; ee <= cnt; a=(a+1)%size, ++ee) {
// hack: this is to fix cases where opening contours are self-intersecting.
// Clipper doesn't produce such polygons, but as soon as we're back in
// our brave new floating-point world, very small distances are consumed

View File

@ -45,6 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp {
namespace IFC {
namespace Schema_2x3 {

View File

@ -362,8 +362,9 @@ void TempMesh::FixupFaceOrientation()
{
std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc);
std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
for( size_t a = 0; a < nbvc - 1; ++a )
std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]);
for (size_t aa = 0; aa < nbvc - 1; ++aa) {
std::swap(neighbour[nbvsi + aa], neighbour[nbvsi + aa + 1]);
}
}
// either way we're done with the neighbour. Mark it as done and continue checking from there recursively

View File

@ -50,12 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h>
#include <assimp/fast_atof.h>
#include <memory>
#include <functional>
using namespace Assimp;
namespace EXPRESS = STEP::EXPRESS;
#include <functional>
namespace EXPRESS = STEP::EXPRESS;
// ------------------------------------------------------------------------------------------------
std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
@ -127,8 +126,8 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream) {
if (list->GetSize() > 1) {
ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line));
}
const EXPRESS::STRING* string( nullptr );
if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) {
const EXPRESS::STRING *string = dynamic_cast<const EXPRESS::STRING *>((*list)[0].get());
if (!list->GetSize() || nullptr == string ) {
throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line);
}
head.fileSchema = *string;
@ -539,7 +538,7 @@ void STEP::LazyObject::LazyInit() const {
}
const char* acopy = args;
std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,(uint64_t)STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
delete[] args;
args = NULL;

View File

@ -225,7 +225,7 @@ namespace {
, SchemaEntry("presentation_representation_select",NULL )
, SchemaEntry("presentation_size_assignment_select",NULL )
, SchemaEntry("presentation_style_select",NULL )
, SchemaEntry("presented_item_select",NULL )
//, SchemaEntry("presented_item_select",NULL )
, SchemaEntry("pressure_measure",NULL )
, SchemaEntry("product_definition_or_assembly_relationship",NULL )
, SchemaEntry("product_definition_or_breakdown_element_usage",NULL )
@ -397,7 +397,7 @@ namespace {
, SchemaEntry("applied_organizational_project_assignment",&STEP::ObjectHelper<applied_organizational_project_assignment,1>::Construct )
, SchemaEntry("person_and_organization_assignment",&STEP::ObjectHelper<person_and_organization_assignment,2>::Construct )
, SchemaEntry("applied_person_and_organization_assignment",&STEP::ObjectHelper<applied_person_and_organization_assignment,1>::Construct )
, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
//, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
, SchemaEntry("applied_presented_item",&STEP::ObjectHelper<applied_presented_item,1>::Construct )
, SchemaEntry("security_classification_assignment",&STEP::ObjectHelper<security_classification_assignment,1>::Construct )
, SchemaEntry("applied_security_classification_assignment",&STEP::ObjectHelper<applied_security_classification_assignment,1>::Construct )
@ -1014,7 +1014,7 @@ namespace {
, SchemaEntry("presentation_size",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("presentation_style_assignment",&STEP::ObjectHelper<presentation_style_assignment,1>::Construct )
, SchemaEntry("presentation_style_by_context",&STEP::ObjectHelper<presentation_style_by_context,1>::Construct )
, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
//, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("pressure_measure_with_unit",&STEP::ObjectHelper<pressure_measure_with_unit,0>::Construct )
, SchemaEntry("pressure_unit",&STEP::ObjectHelper<pressure_unit,0>::Construct )
, SchemaEntry("procedural_representation",&STEP::ObjectHelper<procedural_representation,0>::Construct )
@ -1311,11 +1311,11 @@ void StepFile::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP {
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
/*template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
{
return 0;
}
*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_with_unit>(const DB& db, const LIST& params, measure_with_unit* in)
{
@ -1359,8 +1359,7 @@ template <> size_t GenericFill<absorbed_dose_unit>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to absorbed_dose_unit"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<abstract_variable>(const DB& db, const LIST& params, abstract_variable* in)
{
template <> size_t GenericFill<abstract_variable>(const DB&, const LIST&, abstract_variable*) {
size_t base = 0;
return base;
}
@ -1680,7 +1679,7 @@ template <> size_t GenericFill<amount_of_substance_unit>(const DB& db, const LIS
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to amount_of_substance_unit"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<angle_direction_reference>(const DB& db, const LIST& params, angle_direction_reference* in)
template <> size_t GenericFill<angle_direction_reference>(const DB&, const LIST&, angle_direction_reference*)
{
size_t base = 0;
return base;

View File

@ -452,11 +452,11 @@ template <> size_t GenericFill<applied_person_and_organization_assignment>(const
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
/*template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<applied_presented_item>(const DB& db, const LIST& params, applied_presented_item* in)
{
@ -642,11 +642,11 @@ template <> size_t GenericFill<atomic_formula>(const DB& db, const LIST& params,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to atomic_formula"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
/*template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_language_assignment>(const DB& db, const LIST& params, attribute_language_assignment* in)
{
@ -683,11 +683,11 @@ template <> size_t GenericFill<attribute_value_assignment>(const DB& db, const L
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
/*template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<placement>(const DB& db, const LIST& params, placement* in)
{
@ -946,7 +946,7 @@ template <> size_t GenericFill<back_chaining_rule>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to back_chaining_rule"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
/*template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
{
size_t base = 0;
return base;
@ -956,7 +956,7 @@ template <> size_t GenericFill<colour>(const DB& db, const LIST& params, colour*
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<background_colour>(const DB& db, const LIST& params, background_colour* in)
{
@ -987,11 +987,11 @@ template <> size_t GenericFill<bezier_surface>(const DB& db, const LIST& params,
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to bezier_surface"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
/*template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LIST& params, binary_generic_expression* in)
{
@ -1004,11 +1004,11 @@ template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LI
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
/*template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_representation_item>(const DB& db, const LIST& params, binary_representation_item* in)
{
@ -1071,11 +1071,11 @@ template <> size_t GenericFill<boolean_literal>(const DB& db, const LIST& params
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
/*template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_result>(const DB& db, const LIST& params, boolean_result* in)
{
@ -1128,7 +1128,7 @@ template <> size_t GenericFill<boundary_curve>(const DB& db, const LIST& params,
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to boundary_curve"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
/*template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
{
size_t base = 0;
return base;
@ -1144,7 +1144,7 @@ template <> size_t GenericFill<founded_item>(const DB& db, const LIST& params, f
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<box_domain>(const DB& db, const LIST& params, box_domain* in)
{
@ -1218,11 +1218,11 @@ template <> size_t GenericFill<breakdown_element_group_assignment>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
/*template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_usage>(const DB& db, const LIST& params, breakdown_element_usage* in)
{
@ -1784,11 +1784,11 @@ template <> size_t GenericFill<characteristic_type>(const DB& db, const LIST& pa
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to characteristic_type"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
/*template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_object>(const DB& db, const LIST& params, characterized_object* in)
{
@ -1947,6 +1947,7 @@ template <> size_t GenericFill<colour_rgb>(const DB& db, const LIST& params, col
} while (0);
return base;
}
/*
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<common_datum>(const DB& db, const LIST& params, common_datum* in)
{
@ -1958,7 +1959,7 @@ template <> size_t GenericFill<comparison_expression>(const DB& db, const LIST&
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<complex_clause>(const DB& db, const LIST& params, complex_clause* in)
{
@ -2792,7 +2793,7 @@ template <> size_t GenericFill<cylindricity_tolerance>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to cylindricity_tolerance"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
/*template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
{
size_t base = 0;
return base;
@ -2802,7 +2803,7 @@ template <> size_t GenericFill<date_time_representation_item>(const DB& db, cons
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dated_effectivity>(const DB& db, const LIST& params, dated_effectivity* in)
{

View File

@ -98,11 +98,11 @@ template <> size_t GenericFill<dimension_pair>(const DB& db, const LIST& params,
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to dimension_pair"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
/*template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimensional_location_with_path>(const DB& db, const LIST& params, dimensional_location_with_path* in)
{
@ -160,11 +160,11 @@ template <> size_t GenericFill<direction>(const DB& db, const LIST& params, dire
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
/*template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_identifier>(const DB& db, const LIST& params, document_identifier* in)
{
@ -347,11 +347,11 @@ template <> size_t GenericFill<draughting_model_item_association>(const DB& db,
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to draughting_model_item_association"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
/*template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<draughting_pre_defined_colour>(const DB& db, const LIST& params, draughting_pre_defined_colour* in)
{
@ -461,11 +461,11 @@ template <> size_t GenericFill<draughting_text_literal_with_delineation>(const D
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to draughting_text_literal_with_delineation"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
/*template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<drawing_revision>(const DB& db, const LIST& params, drawing_revision* in)
{
@ -592,11 +592,11 @@ template <> size_t GenericFill<edge_curve>(const DB& db, const LIST& params, edg
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
/*template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<electric_charge_measure_with_unit>(const DB& db, const LIST& params, electric_charge_measure_with_unit* in)
{
@ -711,11 +711,11 @@ template <> size_t GenericFill<enum_reference_prefix>(const DB& db, const LIST&
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to enum_reference_prefix"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
/*template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_degenerate_pcurve>(const DB& db, const LIST& params, evaluated_degenerate_pcurve* in)
{
@ -867,11 +867,11 @@ template <> size_t GenericFill<explicit_procedural_shape_representation_relation
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to explicit_procedural_shape_representation_relationship"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
/*template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<extension>(const DB& db, const LIST& params, extension* in)
{
@ -903,35 +903,35 @@ template <> size_t GenericFill<external_class_library>(const DB& db, const LIST&
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to external_class_library"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
/*template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
/*template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
/*template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
/*template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
/*template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_item>(const DB& db, const LIST& params, externally_defined_item* in)
{
@ -957,7 +957,7 @@ template <> size_t GenericFill<externally_defined_curve_font>(const DB& db, cons
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_curve_font"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
/*template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
{
size_t base = 0;
return base;
@ -979,7 +979,7 @@ template <> size_t GenericFill<externally_defined_marker>(const DB& db, const LI
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<picture_representation_item>(const DB& db, const LIST& params, picture_representation_item* in)
{
@ -993,7 +993,7 @@ template <> size_t GenericFill<externally_defined_picture_representation_item>(c
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_picture_representation_item"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
/*template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
{
size_t base = 0;
return base;
@ -1003,7 +1003,7 @@ template <> size_t GenericFill<externally_defined_string>(const DB& db, const LI
{
size_t base = GenericFill(db, params, static_cast<externally_defined_representation_item*>(in));
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_symbol>(const DB& db, const LIST& params, externally_defined_symbol* in)
{
@ -1029,11 +1029,11 @@ template <> size_t GenericFill<externally_defined_tile>(const DB& db, const LIST
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_tile"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
/*template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<swept_area_solid>(const DB& db, const LIST& params, swept_area_solid* in)
{
@ -1358,11 +1358,11 @@ template <> size_t GenericFill<forward_chaining_rule>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to forward_chaining_rule"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
/*template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<frequency_measure_with_unit>(const DB& db, const LIST& params, frequency_measure_with_unit* in)
{
@ -1454,11 +1454,11 @@ template <> size_t GenericFill<geometric_item_specific_usage>(const DB& db, cons
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to geometric_item_specific_usage"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
/*template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<representation_context>(const DB& db, const LIST& params, representation_context* in)
{
@ -1633,11 +1633,11 @@ template <> size_t GenericFill<indirectly_selected_elements>(const DB& db, const
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
/*template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<inductance_measure_with_unit>(const DB& db, const LIST& params, inductance_measure_with_unit* in)
{
@ -1674,11 +1674,11 @@ template <> size_t GenericFill<instance_usage_context_assignment>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
/*template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<literal_number>(const DB& db, const LIST& params, literal_number* in)
{
@ -1698,11 +1698,11 @@ template <> size_t GenericFill<int_literal>(const DB& db, const LIST& params, in
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to int_literal"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
/*template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<surface_curve>(const DB& db, const LIST& params, surface_curve* in)
{
@ -1734,11 +1734,11 @@ template <> size_t GenericFill<intersection_curve>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to intersection_curve"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
/*template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& params, iso4217_currency* in)
{
@ -1746,11 +1746,11 @@ template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to iso4217_currency"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
/*template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<laid_defined_transformation>(const DB& db, const LIST& params, laid_defined_transformation* in)
{
@ -1943,11 +1943,11 @@ template <> size_t GenericFill<logical_literal>(const DB& db, const LIST& params
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<logical_representation_item>(const DB& db, const LIST& params, logical_representation_item* in)
/*template <> size_t GenericFill<logical_representation_item>(const DB&, const LIST& params, logical_representation_item* )
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<loop>(const DB& db, const LIST& params, loop* in)
{
@ -2105,11 +2105,11 @@ template <> size_t GenericFill<material_property_representation>(const DB& db, c
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
/*template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_context>(const DB& db, const LIST& params, product_context* in)
{
@ -2165,11 +2165,11 @@ template <> size_t GenericFill<mechanical_design_shaded_presentation_representat
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to mechanical_design_shaded_presentation_representation"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
/*template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<modified_geometric_tolerance>(const DB& db, const LIST& params, modified_geometric_tolerance* in)
{
@ -2211,11 +2211,11 @@ template <> size_t GenericFill<multi_language_attribute_assignment>(const DB& db
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
/*template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db, const LIST& params, multiple_arity_generic_expression* in)
{
@ -2228,11 +2228,11 @@ template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
/*template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<next_assembly_usage_occurrence>(const DB& db, const LIST& params, next_assembly_usage_occurrence* in)
{
@ -2533,11 +2533,11 @@ template <> size_t GenericFill<parametric_representation_context>(const DB& db,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to parametric_representation_context"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
/*template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pcurve>(const DB& db, const LIST& params, pcurve* in)
{
@ -2591,11 +2591,11 @@ template <> size_t GenericFill<perpendicularity_tolerance>(const DB& db, const L
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to perpendicularity_tolerance"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
/*template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<personal_address>(const DB& db, const LIST& params, personal_address* in)
{
@ -2715,11 +2715,11 @@ template <> size_t GenericFill<ply_laminate_table>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to ply_laminate_table"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
/*template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_on_curve>(const DB& db, const LIST& params, point_on_curve* in)
{
@ -2758,11 +2758,11 @@ template <> size_t GenericFill<point_on_surface>(const DB& db, const LIST& param
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
/*template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_replica>(const DB& db, const LIST& params, point_replica* in)
{
@ -2904,11 +2904,11 @@ template <> size_t GenericFill<pre_defined_marker>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to pre_defined_marker"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
/*template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_surface_condition_symbol>(const DB& db, const LIST& params, pre_defined_surface_condition_symbol* in)
{
@ -3002,7 +3002,7 @@ template <> size_t GenericFill<procedural_representation_sequence>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
/*template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
{
size_t base = 0;
return base;
@ -3012,7 +3012,7 @@ template <> size_t GenericFill<procedural_shape_representation_sequence>(const D
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_category>(const DB& db, const LIST& params, product_category* in)
{
@ -3033,11 +3033,11 @@ template <> size_t GenericFill<product_category>(const DB& db, const LIST& param
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
/*template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_concept_context>(const DB& db, const LIST& params, product_concept_context* in)
{
@ -3131,11 +3131,11 @@ template <> size_t GenericFill<product_definition_with_associated_documents>(con
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
/*template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_material_composition_relationship>(const DB& db, const LIST& params, product_material_composition_relationship* in)
{
@ -3174,11 +3174,11 @@ template <> size_t GenericFill<product_related_product_category>(const DB& db, c
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
/*template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<tolerance_zone_definition>(const DB& db, const LIST& params, tolerance_zone_definition* in)
{
@ -3289,11 +3289,11 @@ template <> size_t GenericFill<radius_dimension>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to radius_dimension"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
/*template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<ratio_unit>(const DB& db, const LIST& params, ratio_unit* in)
{
@ -3318,11 +3318,11 @@ template <> size_t GenericFill<rational_b_spline_surface>(const DB& db, const LI
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to rational_b_spline_surface"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
/*template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, real_literal* in)
{
@ -3330,11 +3330,11 @@ template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, r
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to real_literal"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
/*template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rectangular_composite_surface>(const DB& db, const LIST& params, rectangular_composite_surface* in)
{
@ -3410,11 +3410,11 @@ template <> size_t GenericFill<relative_event_occurrence>(const DB& db, const LI
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
/*template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<reparametrised_composite_curve_segment>(const DB& db, const LIST& params, reparametrised_composite_curve_segment* in)
{
@ -3449,11 +3449,11 @@ template <> size_t GenericFill<requirement_assigned_object>(const DB& db, const
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
/*template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_source>(const DB& db, const LIST& params, requirement_source* in)
{
@ -3891,7 +3891,7 @@ template <> size_t GenericFill<shell_based_wireframe_shape_representation>(const
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to shell_based_wireframe_shape_representation"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
/*template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
{
size_t base = 0;
return base;
@ -3991,7 +3991,7 @@ template <> size_t GenericFill<si_resistance_unit>(const DB& db, const LIST& par
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_unit* in)
{
@ -4010,7 +4010,7 @@ template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_uni
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
/*template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
{
size_t base = 0;
return base;
@ -4026,7 +4026,7 @@ template <> size_t GenericFill<slash_expression>(const DB& db, const LIST& param
{
size_t base = GenericFill(db, params, static_cast<binary_numeric_expression*>(in));
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<smeared_material_definition>(const DB& db, const LIST& params, smeared_material_definition* in)
{
@ -5450,11 +5450,11 @@ template <> size_t GenericFill<unary_generic_expression>(const DB& db, const LIS
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
/*template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<uncertainty_assigned_representation>(const DB& db, const LIST& params, uncertainty_assigned_representation* in)
{
@ -5508,7 +5508,7 @@ template <> size_t GenericFill<usage_association>(const DB& db, const LIST& para
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to usage_association"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
/*template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
{
size_t base = 0;
return base;
@ -5524,7 +5524,7 @@ template <> size_t GenericFill<user_defined_terminator_symbol>(const DB& db, con
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_selected_shape_elements>(const DB& db, const LIST& params, user_selected_shape_elements* in)
{
@ -5549,11 +5549,11 @@ template <> size_t GenericFill<value_representation_item>(const DB& db, const LI
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
/*template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variational_representation_item>(const DB& db, const LIST& params, variational_representation_item* in)
{
@ -5577,11 +5577,11 @@ template <> size_t GenericFill<vector>(const DB& db, const LIST& params, vector*
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
/*template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<velocity_measure_with_unit>(const DB& db, const LIST& params, velocity_measure_with_unit* in)
{

View File

@ -93,7 +93,7 @@ const aiImporterDesc *StepFileImporter::GetInfo() const {
static const std::string mode = "rb";
static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN";
void StepFileImporter::InternReadFile(const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
void StepFileImporter::InternReadFile(const std::string &file, aiScene*, IOSystem* pIOHandler) {
// Read file into memory
std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if (!fileStream.get()) {

View File

@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp {
namespace StepFile {
using namespace STEP;
@ -404,7 +407,7 @@ namespace StepFile {
// C++ wrapper type for presentation_style_select
typedef SELECT presentation_style_select;
// C++ wrapper type for presented_item_select
typedef SELECT presented_item_select;
//typedef SELECT presented_item_select;
// C++ wrapper type for pressure_measure
typedef REAL pressure_measure;
// C++ wrapper type for product_definition_or_assembly_relationship
@ -545,7 +548,7 @@ namespace StepFile {
struct absorbed_dose_measure_with_unit;
struct derived_unit;
struct absorbed_dose_unit;
struct abstract_variable;
//struct abstract_variable;
struct acceleration_measure_with_unit;
struct acceleration_unit;
struct action;
@ -646,7 +649,7 @@ namespace StepFile {
struct applied_organizational_project_assignment;
struct person_and_organization_assignment;
struct applied_person_and_organization_assignment;
struct presented_item;
//struct presented_item;
struct applied_presented_item;
struct security_classification_assignment;
struct applied_security_classification_assignment;

View File

@ -185,9 +185,11 @@ void AnimResolver::UpdateAnimRangeSetup()
for (unsigned int i = 0; i < num; ++i) {
m = n+old_size*(i+1);
std::copy(n,n+old_size,m);
if ((*it).pre == LWO::PrePostBehaviour_Oscillate && (reverse = !reverse))
const bool res = ((*it).pre == LWO::PrePostBehaviour_Oscillate);
reverse = !reverse;
if (res && reverse ) {
std::reverse(m,m+old_size-1);
}
}
// update time values
@ -533,7 +535,7 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
// ------------------------------------------------------------------------------------------------
// Extract animation channel
void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0*/)
void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int /*= 0*/)
{
*out = NULL;

File diff suppressed because it is too large Load Diff

View File

@ -76,9 +76,6 @@ public:
LWOImporter();
~LWOImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
@ -86,7 +83,6 @@ public:
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
// -------------------------------------------------------------------
/** Called prior to ReadFile().
* The function is a request to the importer to update its configuration
@ -389,7 +385,7 @@ protected:
unsigned int fileSize;
/** Output scene */
aiScene* pScene;
aiScene* mScene;
/** Configuration option: speed flag set? */
bool configSpeedFlag;
@ -406,8 +402,8 @@ protected:
// ------------------------------------------------------------------------------------------------
inline float LWOImporter::GetF4()
{
inline
float LWOImporter::GetF4() {
float f;
::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4;

File diff suppressed because it is too large Load Diff

View File

@ -45,22 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the LWS importer class
*/
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
#include "LWS/LWSLoader.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "Common/Importer.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/SceneCombiner.h>
#include <assimp/GenericProperty.h>
#include <assimp/ParsingUtils.h>
#include <assimp/SceneCombiner.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
@ -81,9 +80,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Recursive parsing of LWS files
void LWS::Element::Parse (const char*& buffer)
{
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
void LWS::Element::Parse(const char *&buffer) {
for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
// begin of a new element with children
bool sub = false;
@ -91,27 +89,26 @@ void LWS::Element::Parse (const char*& buffer)
++buffer;
SkipSpaces(&buffer);
sub = true;
}
else if (*buffer == '}')
} else if (*buffer == '}')
return;
children.push_back(Element());
// copy data line - read token per token
const char* cur = buffer;
while (!IsSpaceOrNewLine(*buffer)) ++buffer;
children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur));
const char *cur = buffer;
while (!IsSpaceOrNewLine(*buffer))
++buffer;
children.back().tokens[0] = std::string(cur, (size_t)(buffer - cur));
SkipSpaces(&buffer);
if (children.back().tokens[0] == "Plugin")
{
if (children.back().tokens[0] == "Plugin") {
ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
// strange stuff inside Plugin/Endplugin blocks. Needn't
// follow LWS syntax, so we skip over it
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
if (!::strncmp(buffer,"EndPlugin",9)) {
for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
if (!::strncmp(buffer, "EndPlugin", 9)) {
//SkipLine(&buffer);
break;
}
@ -120,8 +117,9 @@ void LWS::Element::Parse (const char*& buffer)
}
cur = buffer;
while (!IsLineEnd(*buffer)) ++buffer;
children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur));
while (!IsLineEnd(*buffer))
++buffer;
children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
// parse more elements recursively
if (sub)
@ -131,28 +129,25 @@ void LWS::Element::Parse (const char*& buffer)
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LWSImporter::LWSImporter()
: configSpeedFlag(),
io(),
first(),
last(),
fps(),
noSkeletonMesh()
{
LWSImporter::LWSImporter() :
configSpeedFlag(),
io(),
first(),
last(),
fps(),
noSkeletonMesh() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
LWSImporter::~LWSImporter()
{
LWSImporter::~LWSImporter() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const
{
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "lws" || extension == "mot")
return true;
@ -162,69 +157,67 @@ bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool c
uint32_t tokens[2];
tokens[0] = AI_MAKE_MAGIC("LWSC");
tokens[1] = AI_MAKE_MAGIC("LWMO");
return CheckMagicToken(pIOHandler,pFile,tokens,2);
return CheckMagicToken(pIOHandler, pFile, tokens, 2);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Get list of file extensions
const aiImporterDesc* LWSImporter::GetInfo () const
{
const aiImporterDesc *LWSImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWSImporter::SetupProperties(const Importer* pImp)
{
void LWSImporter::SetupProperties(const Importer *pImp) {
// AI_CONFIG_FAVOUR_SPEED
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
// AI_CONFIG_IMPORT_LWS_ANIM_START
first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
150392 /* magic hack */);
150392 /* magic hack */);
// AI_CONFIG_IMPORT_LWS_ANIM_END
last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
150392 /* magic hack */);
150392 /* magic hack */);
if (last < first) {
std::swap(last,first);
std::swap(last, first);
}
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
}
// ------------------------------------------------------------------------------------------------
// Read an envelope description
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
{
void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
if (dad.children.empty()) {
ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
return;
}
// reserve enough storage
std::list< LWS::Element >::const_iterator it = dad.children.begin();;
std::list<LWS::Element>::const_iterator it = dad.children.begin();
;
fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
for (++it; it != dad.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str();
const char *c = (*it).tokens[1].c_str();
if ((*it).tokens[0] == "Key") {
fill.keys.push_back(LWO::Key());
LWO::Key& key = fill.keys.back();
LWO::Key &key = fill.keys.back();
float f;
SkipSpaces(&c);
c = fast_atoreal_move<float>(c,key.value);
c = fast_atoreal_move<float>(c, key.value);
SkipSpaces(&c);
c = fast_atoreal_move<float>(c,f);
c = fast_atoreal_move<float>(c, f);
key.time = f;
unsigned int span = strtoul10(c,&c), num = 0;
unsigned int span = strtoul10(c, &c), num = 0;
switch (span) {
case 0:
@ -251,16 +244,15 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
default:
ASSIMP_LOG_ERROR("LWS: Unknown span type");
}
for (unsigned int i = 0; i < num;++i) {
for (unsigned int i = 0; i < num; ++i) {
SkipSpaces(&c);
c = fast_atoreal_move<float>(c,key.params[i]);
c = fast_atoreal_move<float>(c, key.params[i]);
}
}
else if ((*it).tokens[0] == "Behaviors") {
} else if ((*it).tokens[0] == "Behaviors") {
SkipSpaces(&c);
fill.pre = (LWO::PrePostBehaviour) strtoul10(c,&c);
fill.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
fill.post = (LWO::PrePostBehaviour) strtoul10(c,&c);
fill.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
}
}
}
@ -268,36 +260,35 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
// ------------------------------------------------------------------------------------------------
// Read animation channels in the old LightWave animation format
void LWSImporter::ReadEnvelope_Old(
std::list< LWS::Element >::const_iterator& it,
const std::list< LWS::Element >::const_iterator& end,
LWS::NodeDesc& nodes,
unsigned int /*version*/)
{
unsigned int num,sub_num;
if (++it == end)goto unexpected_end;
std::list<LWS::Element>::const_iterator &it,
const std::list<LWS::Element>::const_iterator &end,
LWS::NodeDesc &nodes,
unsigned int /*version*/) {
unsigned int num, sub_num;
if (++it == end) goto unexpected_end;
num = strtoul10((*it).tokens[0].c_str());
for (unsigned int i = 0; i < num; ++i) {
nodes.channels.push_back(LWO::Envelope());
LWO::Envelope& envl = nodes.channels.back();
LWO::Envelope &envl = nodes.channels.back();
envl.index = i;
envl.type = (LWO::EnvelopeType)(i+1);
envl.type = (LWO::EnvelopeType)(i + 1);
if (++it == end)goto unexpected_end;
if (++it == end) goto unexpected_end;
sub_num = strtoul10((*it).tokens[0].c_str());
for (unsigned int n = 0; n < sub_num;++n) {
for (unsigned int n = 0; n < sub_num; ++n) {
if (++it == end)goto unexpected_end;
if (++it == end) goto unexpected_end;
// parse value and time, skip the rest for the moment.
LWO::Key key;
const char* c = fast_atoreal_move<float>((*it).tokens[0].c_str(),key.value);
const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
SkipSpaces(&c);
float f;
fast_atoreal_move<float>((*it).tokens[0].c_str(),f);
fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
key.time = f;
envl.keys.push_back(key);
@ -311,51 +302,49 @@ unexpected_end:
// ------------------------------------------------------------------------------------------------
// Setup a nice name for a node
void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
{
void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
// the name depends on the type. We break LWS's strange naming convention
// and return human-readable, but still machine-parsable and unique, strings.
if (src.type == LWS::NodeDesc::OBJECT) {
if (src.type == LWS::NodeDesc::OBJECT) {
if (src.path.length()) {
std::string::size_type s = src.path.find_last_of("\\/");
if (s == std::string::npos)
s = 0;
else ++s;
else
++s;
std::string::size_type t = src.path.substr(s).find_last_of(".");
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
return;
}
}
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.name,combined);
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.name, combined);
}
// ------------------------------------------------------------------------------------------------
// Recursively build the scenegraph
void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach,
BatchLoader& batch,
aiCamera**& camOut,
aiLight**& lightOut,
std::vector<aiNodeAnim*>& animOut)
{
void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
BatchLoader &batch,
aiCamera **&camOut,
aiLight **&lightOut,
std::vector<aiNodeAnim *> &animOut) {
// Setup a very cryptic name for the node, we want the user to be happy
SetupNodeName(nd,src);
aiNode* ndAnim = nd;
SetupNodeName(nd, src);
aiNode *ndAnim = nd;
// If the node is an object
if (src.type == LWS::NodeDesc::OBJECT) {
// If the object is from an external file, get it
aiScene* obj = NULL;
if (src.path.length() ) {
aiScene *obj = NULL;
if (src.path.length()) {
obj = batch.GetImport(src.id);
if (!obj) {
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
}
else {
} else {
if (obj->mRootNode->mNumChildren == 1) {
//If the pivot is not set for this layer, get it from the external object
@ -366,7 +355,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
}
//Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
aiNode* newRootNode = obj->mRootNode->mChildren[0];
aiNode *newRootNode = obj->mRootNode->mChildren[0];
obj->mRootNode->mChildren[0] = NULL;
delete obj->mRootNode;
@ -384,7 +373,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
//Add the attachment node to it
nd->mNumChildren = 1;
nd->mChildren = new aiNode*[1];
nd->mChildren = new aiNode *[1];
nd->mChildren[0] = new aiNode();
nd->mChildren[0]->mParent = nd;
nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
@ -397,16 +386,16 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
//Push attachment, if the object came from an external file
if (obj) {
attach.push_back(AttachmentInfo(obj,nd));
attach.push_back(AttachmentInfo(obj, nd));
}
}
// If object is a light source - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::LIGHT) {
aiLight* lit = *lightOut++ = new aiLight();
aiLight *lit = *lightOut++ = new aiLight();
// compute final light color
lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity;
lit->mColorDiffuse = lit->mColorSpecular = src.lightColor * src.lightIntensity;
// name to attach light to node -> unique due to LWs indexing system
lit->mName = nd->mName;
@ -415,14 +404,13 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
if (src.lightType == 2) { /* spot light */
lit->mType = aiLightSource_SPOT;
lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle );
lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle );
lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle);
lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle);
}
else if (src.lightType == 1) { /* directional light source */
} else if (src.lightType == 1) { /* directional light source */
lit->mType = aiLightSource_DIRECTIONAL;
}
else lit->mType = aiLightSource_POINT;
} else
lit->mType = aiLightSource_POINT;
// fixme: no proper handling of light falloffs yet
if (src.lightFalloffType == 1)
@ -435,22 +423,22 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// If object is a camera - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::CAMERA) {
aiCamera* cam = *camOut++ = new aiCamera();
aiCamera *cam = *camOut++ = new aiCamera();
// name to attach cam to node -> unique due to LWs indexing system
cam->mName = nd->mName;
}
// Get the node transformation from the LWO key
LWO::AnimResolver resolver(src.channels,fps);
LWO::AnimResolver resolver(src.channels, fps);
resolver.ExtractBindPose(ndAnim->mTransformation);
// .. and construct animation channels
aiNodeAnim* anim = NULL;
aiNodeAnim *anim = NULL;
if (first != last) {
resolver.SetAnimationRange(first,last);
resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
resolver.SetAnimationRange(first, last);
resolver.ExtractAnimChannel(&anim, AI_LWO_ANIM_FLAG_SAMPLE_ANIMS | AI_LWO_ANIM_FLAG_START_AT_ZERO);
if (anim) {
anim->mNodeName = ndAnim->mName;
animOut.push_back(anim);
@ -459,27 +447,25 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// Add children
if (!src.children.empty()) {
nd->mChildren = new aiNode*[src.children.size()];
for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
nd->mChildren = new aiNode *[src.children.size()];
for (std::list<LWS::NodeDesc *>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
aiNode *ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
ndd->mParent = nd;
BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut);
BuildGraph(ndd, **it, attach, batch, camOut, lightOut, animOut);
}
}
}
// ------------------------------------------------------------------------------------------------
// Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in)
{
std::string LWSImporter::FindLWOFile(const std::string &in) {
// insert missing directory separator if necessary
std::string tmp;
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
{
if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
tmp = in[0] + (std::string(":\\") + in.substr(2));
}
else tmp = in;
} else
tmp = in;
if (io->Exists(tmp)) {
return in;
@ -503,35 +489,34 @@ std::string LWSImporter::FindLWOFile(const std::string& in)
return test;
}
// return original path, maybe the IOsystem knows better
return tmp;
}
// ------------------------------------------------------------------------------------------------
// Read file into given scene data structure
void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler)
{
void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler) {
io = pIOHandler;
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL) {
throw DeadlyImportError( "Failed to open LWS file " + pFile + ".");
if (file.get() == NULL) {
throw DeadlyImportError("Failed to open LWS file " + pFile + ".");
}
// Allocate storage and copy the contents of the file to a memory buffer
std::vector< char > mBuffer;
TextFileToBuffer(file.get(),mBuffer);
std::vector<char> mBuffer;
TextFileToBuffer(file.get(), mBuffer);
// Parse the file structure
LWS::Element root; const char* dummy = &mBuffer[0];
LWS::Element root;
const char *dummy = &mBuffer[0];
root.Parse(dummy);
// Construct a Batchimporter to read more files recursively
BatchLoader batch(pIOHandler);
// batch.SetBasePath(pFile);
// batch.SetBasePath(pFile);
// Construct an array to receive the flat output graph
std::list<LWS::NodeDesc> nodes;
@ -541,7 +526,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// check magic identifier, 'LWSC'
bool motion_file = false;
std::list< LWS::Element >::const_iterator it = root.children.begin();
std::list<LWS::Element>::const_iterator it = root.children.begin();
if ((*it).tokens[0] == "LWMO")
motion_file = true;
@ -554,54 +539,54 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
unsigned int version = strtoul10((*it).tokens[0].c_str());
ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
first = 0.;
last = 60.;
fps = 25.; /* seems to be a good default frame rate */
last = 60.;
fps = 25.; /* seems to be a good default frame rate */
// Now read all elements in a very straghtforward manner
for (; it != root.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str();
const char *c = (*it).tokens[1].c_str();
// 'FirstFrame': begin of animation slice
if ((*it).tokens[0] == "FirstFrame") {
if (150392. != first /* see SetupProperties() */)
first = strtoul10(c,&c)-1.; /* we're zero-based */
if (150392. != first /* see SetupProperties() */)
first = strtoul10(c, &c) - 1.; /* we're zero-based */
}
// 'LastFrame': end of animation slice
else if ((*it).tokens[0] == "LastFrame") {
if (150392. != last /* see SetupProperties() */)
last = strtoul10(c,&c)-1.; /* we're zero-based */
if (150392. != last /* see SetupProperties() */)
last = strtoul10(c, &c) - 1.; /* we're zero-based */
}
// 'FramesPerSecond': frames per second
else if ((*it).tokens[0] == "FramesPerSecond") {
fps = strtoul10(c,&c);
fps = strtoul10(c, &c);
}
// 'LoadObjectLayer': load a layer of a specific LWO file
else if ((*it).tokens[0] == "LoadObjectLayer") {
// get layer index
const int layer = strtoul10(c,&c);
const int layer = strtoul10(c, &c);
// setup the layer to be loaded
BatchLoader::PropertyMap props;
SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer);
SetGenericProperty(props.ints, AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, layer);
// add node to list
LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID
SkipSpaces(&c);
d.number = strtoul16(c,&c) & AI_LWS_MASK;
}
else d.number = cur_object++;
d.number = strtoul16(c, &c) & AI_LWS_MASK;
} else
d.number = cur_object++;
// and add the file to the import list
SkipSpaces(&c);
std::string path = FindLWOFile( c );
std::string path = FindLWOFile(c);
d.path = path;
d.id = batch.AddLoadRequest(path,0,&props);
d.id = batch.AddLoadRequest(path, 0, &props);
nodes.push_back(d);
num_object++;
@ -614,12 +599,12 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK;
d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c);
}
else d.number = cur_object++;
std::string path = FindLWOFile( c );
d.id = batch.AddLoadRequest(path,0,NULL);
} else
d.number = cur_object++;
std::string path = FindLWOFile(c);
d.id = batch.AddLoadRequest(path, 0, NULL);
d.path = path;
nodes.push_back(d);
@ -632,10 +617,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK;
d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c);
}
else d.number = cur_object++;
} else
d.number = cur_object++;
d.name = c;
nodes.push_back(d);
@ -662,13 +647,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// important: index of channel
nodes.back().channels.push_back(LWO::Envelope());
LWO::Envelope& env = nodes.back().channels.back();
LWO::Envelope &env = nodes.back().channels.back();
env.index = strtoul10(c);
// currently we can just interpret the standard channels 0...9
// (hack) assume that index-i yields the binary channel type from LWO
env.type = (LWO::EnvelopeType)(env.index+1);
env.type = (LWO::EnvelopeType)(env.index + 1);
}
// 'Envelope': a single animation channel
@ -676,18 +661,18 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().channels.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
else {
ReadEnvelope((*it),nodes.back().channels.back());
ReadEnvelope((*it), nodes.back().channels.back());
}
}
// 'ObjectMotion': animation information for older lightwave formats
else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
(*it).tokens[0] == "CameraMotion" ||
(*it).tokens[0] == "LightMotion")) {
else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
(*it).tokens[0] == "CameraMotion" ||
(*it).tokens[0] == "LightMotion")) {
if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
else {
ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
ReadEnvelope_Old(it, root.children.end(), nodes.back(), version);
}
}
// 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
@ -695,11 +680,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
else {
for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
for (std::list<LWO::Envelope>::iterator envelopeIt = nodes.back().channels.begin(); envelopeIt != nodes.back().channels.end(); ++envelopeIt) {
// two ints per envelope
LWO::Envelope& env = *it;
env.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
LWO::Envelope &env = *envelopeIt;
env.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
env.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
}
}
}
@ -708,7 +695,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
else nodes.back().parent = strtoul16(c,&c);
else
nodes.back().parent = strtoul16(c, &c);
}
// 'ParentObject': deprecated one for older formats
else if (version < 3 && (*it).tokens[0] == "ParentObject") {
@ -716,7 +704,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
else {
nodes.back().parent = strtoul10(c,&c) | (1u << 28u);
nodes.back().parent = strtoul10(c, &c) | (1u << 28u);
}
}
// 'AddCamera': add a camera to the scenegraph
@ -727,9 +715,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::CAMERA;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK;
}
else d.number = cur_camera++;
d.number = strtoul16(c, &c) & AI_LWS_MASK;
} else
d.number = cur_camera++;
nodes.push_back(d);
num_camera++;
@ -739,7 +727,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
else nodes.back().name = c;
else
nodes.back().name = c;
}
// 'AddLight': add a light to the scenegraph
else if ((*it).tokens[0] == "AddLight") {
@ -749,9 +738,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::LIGHT;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK;
}
else d.number = cur_light++;
d.number = strtoul16(c, &c) & AI_LWS_MASK;
} else
d.number = cur_light++;
nodes.push_back(d);
num_light++;
@ -761,14 +750,16 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
else nodes.back().name = c;
else
nodes.back().name = c;
}
// 'LightIntensity': set intensity of currently active light
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
else
fast_atoreal_move<float>(c, nodes.back().lightIntensity);
}
// 'LightType': set type of currently active light
@ -776,7 +767,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
else nodes.back().lightType = strtoul10(c);
else
nodes.back().lightType = strtoul10(c);
}
// 'LightFalloffType': set falloff type of currently active light
@ -784,7 +776,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
else nodes.back().lightFalloffType = strtoul10(c);
else
nodes.back().lightFalloffType = strtoul10(c);
}
// 'LightConeAngle': set cone angle of currently active light
@ -792,7 +785,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
else nodes.back().lightConeAngle = fast_atof(c);
else
nodes.back().lightConeAngle = fast_atof(c);
}
// 'LightEdgeAngle': set area where we're smoothing from min to max intensity
@ -800,7 +794,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
else nodes.back().lightEdgeAngle = fast_atof(c);
else
nodes.back().lightEdgeAngle = fast_atof(c);
}
// 'LightColor': set color of currently active light
@ -809,11 +804,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
else {
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r );
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.g );
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.b );
c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
}
}
@ -822,11 +817,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
else {
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x );
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.y );
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.z );
c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
// Mark pivotPos as set
nodes.back().isPivotSet = true;
}
@ -834,79 +829,80 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
}
// resolve parenting
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
// check whether there is another node which calls us a parent
for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
if (dit != it && *it == (*dit).parent) {
if (dit != ndIt && *ndIt == (*dit).parent) {
if ((*dit).parent_resolved) {
// fixme: it's still possible to produce an overflow due to cross references ..
ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
continue;
}
(*it).children.push_back(&*dit);
(*dit).parent_resolved = &*it;
ndIt->children.push_back(&*dit);
(*dit).parent_resolved = &*ndIt;
}
}
}
// find out how many nodes have no parent yet
unsigned int no_parent = 0;
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (!(*it).parent_resolved)
++ no_parent;
for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!ndIt->parent_resolved) {
++no_parent;
}
}
if (!no_parent)
if (!no_parent) {
throw DeadlyImportError("LWS: Unable to find scene root node");
}
// Load all subsequent files
batch.LoadAll();
// and build the final output graph by attaching the loaded external
// files to ourselves. first build a master graph
aiScene* master = new aiScene();
aiNode* nd = master->mRootNode = new aiNode();
aiScene *master = new aiScene();
aiNode *nd = master->mRootNode = new aiNode();
// allocate storage for cameras&lights
if (num_camera) {
master->mCameras = new aiCamera*[master->mNumCameras = num_camera];
master->mCameras = new aiCamera *[master->mNumCameras = num_camera];
}
aiCamera** cams = master->mCameras;
aiCamera **cams = master->mCameras;
if (num_light) {
master->mLights = new aiLight*[master->mNumLights = num_light];
master->mLights = new aiLight *[master->mNumLights = num_light];
}
aiLight** lights = master->mLights;
aiLight **lights = master->mLights;
std::vector<AttachmentInfo> attach;
std::vector<aiNodeAnim*> anims;
std::vector<aiNodeAnim *> anims;
nd->mName.Set("<LWSRoot>");
nd->mChildren = new aiNode*[no_parent];
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (!(*it).parent_resolved) {
aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode();
nd->mChildren = new aiNode *[no_parent];
for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!ndIt->parent_resolved) {
aiNode *ro = nd->mChildren[nd->mNumChildren++] = new aiNode();
ro->mParent = nd;
// ... and build the scene graph. If we encounter object nodes,
// add then to our attachment table.
BuildGraph(ro,*it, attach, batch, cams, lights, anims);
BuildGraph(ro, *ndIt, attach, batch, cams, lights, anims);
}
}
// create a master animation channel for us
if (anims.size()) {
master->mAnimations = new aiAnimation*[master->mNumAnimations = 1];
aiAnimation* anim = master->mAnimations[0] = new aiAnimation();
master->mAnimations = new aiAnimation *[master->mNumAnimations = 1];
aiAnimation *anim = master->mAnimations[0] = new aiAnimation();
anim->mName.Set("LWSMasterAnim");
// LWS uses seconds as time units, but we convert to frames
anim->mTicksPerSecond = fps;
anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/
anim->mDuration = last - (first - 1); /* fixme ... zero or one-based?*/
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
std::copy(anims.begin(),anims.end(),anim->mChannels);
anim->mChannels = new aiNodeAnim *[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
std::copy(anims.begin(), anims.end(), anim->mChannels);
}
// convert the master scene to RH
@ -918,9 +914,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
flipper.Execute(master);
// OK ... finally build the output graph
SceneCombiner::MergeScenes(&pScene,master,attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
SceneCombiner::MergeScenes(&pScene, master, attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
0));
// Check flags
if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
@ -931,7 +928,6 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
SkeletonMeshBuilder builder(pScene);
}
}
}
#endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER

View File

@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
#include "M3DWrapper.h"
#include "M3DExporter.h"
#include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -87,186 +87,187 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------
// helper to add a vertex (private to NodeWalk)
m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx) {
if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0;
if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0;
if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0;
if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0;
vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t));
memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t));
*idx = *numvrtx;
(*numvrtx)++;
return vrtx;
if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0;
if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0;
if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0;
if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0;
vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t));
memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t));
*idx = *numvrtx;
(*numvrtx)++;
return vrtx;
}
// ------------------------------------------------------------------------------------------------
// helper to add a tmap (private to NodeWalk)
m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx) {
tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t));
memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t));
*idx = *numtmap;
(*numtmap)++;
return tmap;
tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t));
memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t));
*idx = *numtmap;
(*numtmap)++;
return tmap;
}
// ------------------------------------------------------------------------------------------------
// convert aiColor4D into uint32_t
uint32_t mkColor(aiColor4D *c) {
return ((uint8_t)(c->a * 255) << 24L) |
((uint8_t)(c->b * 255) << 16L) |
((uint8_t)(c->g * 255) << 8L) |
((uint8_t)(c->r * 255) << 0L);
return ((uint8_t)(c->a * 255) << 24L) |
((uint8_t)(c->b * 255) << 16L) |
((uint8_t)(c->g * 255) << 8L) |
((uint8_t)(c->r * 255) << 0L);
}
// ------------------------------------------------------------------------------------------------
// add a material property to the output
void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
unsigned int i;
i = m->numprop++;
m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
if (!m->prop) {
throw DeadlyExportError("memory allocation error");
}
m->prop[i].type = type;
m->prop[i].value.num = value;
unsigned int i;
i = m->numprop++;
m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
if (!m->prop) {
throw DeadlyExportError("memory allocation error");
}
m->prop[i].type = type;
m->prop[i].value.num = value;
}
// ------------------------------------------------------------------------------------------------
// convert aiString to identifier safe C string. This is a duplication of _m3d_safestr
char *SafeStr(aiString str, bool isStrict)
{
char *s = (char *)&str.data;
char *d, *ret;
int i, len;
char *SafeStr(aiString str, bool isStrict) {
char *s = (char *)&str.data;
char *d, *ret;
int i, len;
for(len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--);
if(len > 255) len = 255;
ret = (char *)M3D_MALLOC(len + 1);
if (!ret) {
throw DeadlyExportError("memory allocation error");
}
for(i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
}
for(; d > ret && (*(d-1) == ' ' || *(d-1) == '\t'); d--);
*d = 0;
return ret;
for (len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--)
;
if (len > 255) len = 255;
ret = (char *)M3D_MALLOC(len + 1);
if (!ret) {
throw DeadlyExportError("memory allocation error");
}
for (i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
}
for (; d > ret && (*(d - 1) == ' ' || *(d - 1) == '\t'); d--)
;
*d = 0;
return ret;
}
// ------------------------------------------------------------------------------------------------
// add a material to the output
M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
unsigned int mi = M3D_NOTDEFINED;
aiColor4D c;
aiString name;
ai_real f;
char *fn;
unsigned int mi = M3D_NOTDEFINED;
aiColor4D c;
aiString name;
ai_real f;
char *fn;
if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length &&
strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) {
// check if we have saved a material by this name. This has to be done
// because only the referenced materials should be added to the output
for (unsigned int i = 0; i < m3d->nummaterial; i++)
if (!strcmp((char *)&name.data, m3d->material[i].name)) {
mi = i;
break;
}
// if not found, add the material to the output
if (mi == M3D_NOTDEFINED) {
unsigned int k;
mi = m3d->nummaterial++;
m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
if (!m3d->material) {
throw DeadlyExportError("memory allocation error");
}
m3d->material[mi].name = SafeStr(name, true);
m3d->material[mi].numprop = 0;
m3d->material[mi].prop = NULL;
// iterate through the material property table and see what we got
for (k = 0; k < 15; k++) {
unsigned int j;
if (m3d_propertytypes[k].format == m3dpf_map)
continue;
if (aiProps[k].pKey) {
switch (m3d_propertytypes[k].format) {
case m3dpf_color:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, c) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, mkColor(&c));
break;
case m3dpf_float:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, f) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id,
/* not (uint32_t)f, because we don't want to convert
if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length &&
strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) {
// check if we have saved a material by this name. This has to be done
// because only the referenced materials should be added to the output
for (unsigned int i = 0; i < m3d->nummaterial; i++)
if (!strcmp((char *)&name.data, m3d->material[i].name)) {
mi = i;
break;
}
// if not found, add the material to the output
if (mi == M3D_NOTDEFINED) {
unsigned int k;
mi = m3d->nummaterial++;
m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
if (!m3d->material) {
throw DeadlyExportError("memory allocation error");
}
m3d->material[mi].name = SafeStr(name, true);
m3d->material[mi].numprop = 0;
m3d->material[mi].prop = NULL;
// iterate through the material property table and see what we got
for (k = 0; k < 15; k++) {
unsigned int j;
if (m3d_propertytypes[k].format == m3dpf_map)
continue;
if (aiProps[k].pKey) {
switch (m3d_propertytypes[k].format) {
case m3dpf_color:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, c) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, mkColor(&c));
break;
case m3dpf_float:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, f) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id,
/* not (uint32_t)f, because we don't want to convert
* it, we want to see it as 32 bits of memory */
*((uint32_t *)&f));
break;
case m3dpf_uint8:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS) {
// special conversion for illumination model property
if (m3d_propertytypes[k].id == m3dp_il) {
switch (j) {
case aiShadingMode_NoShading: j = 0; break;
case aiShadingMode_Phong: j = 2; break;
default: j = 1; break;
}
}
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
}
break;
default:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
break;
}
}
if (aiTxProps[k].pKey &&
mat->GetTexture((aiTextureType)aiTxProps[k].type,
aiTxProps[k].index, &name, NULL, NULL, NULL,
NULL, NULL) == AI_SUCCESS) {
unsigned int i;
for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++)
;
if (j && name.data[j] == '.' &&
(name.data[j + 1] == 'p' || name.data[j + 1] == 'P') &&
(name.data[j + 1] == 'n' || name.data[j + 1] == 'N') &&
(name.data[j + 1] == 'g' || name.data[j + 1] == 'G'))
name.data[j] = 0;
// do we have this texture saved already?
fn = SafeStr(name, true);
for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
if (!strcmp(fn, m3d->texture[j].name)) {
i = j;
free(fn);
break;
}
if (i == M3D_NOTDEFINED) {
i = m3d->numtexture++;
m3d->texture = (m3dtx_t *)M3D_REALLOC(
m3d->texture,
m3d->numtexture * sizeof(m3dtx_t));
if (!m3d->texture) {
throw DeadlyExportError("memory allocation error");
}
// we don't need the texture itself, only its name
m3d->texture[i].name = fn;
m3d->texture[i].w = 0;
m3d->texture[i].h = 0;
m3d->texture[i].d = NULL;
}
addProp(&m3d->material[mi],
m3d_propertytypes[k].id + 128, i);
}
}
}
}
return mi;
*((uint32_t *)&f));
break;
case m3dpf_uint8:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS) {
// special conversion for illumination model property
if (m3d_propertytypes[k].id == m3dp_il) {
switch (j) {
case aiShadingMode_NoShading: j = 0; break;
case aiShadingMode_Phong: j = 2; break;
default: j = 1; break;
}
}
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
}
break;
default:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
break;
}
}
if (aiTxProps[k].pKey &&
mat->GetTexture((aiTextureType)aiTxProps[k].type,
aiTxProps[k].index, &name, NULL, NULL, NULL,
NULL, NULL) == AI_SUCCESS) {
unsigned int i;
for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++)
;
if (j && name.data[j] == '.' &&
(name.data[j + 1] == 'p' || name.data[j + 1] == 'P') &&
(name.data[j + 1] == 'n' || name.data[j + 1] == 'N') &&
(name.data[j + 1] == 'g' || name.data[j + 1] == 'G'))
name.data[j] = 0;
// do we have this texture saved already?
fn = SafeStr(name, true);
for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
if (!strcmp(fn, m3d->texture[j].name)) {
i = j;
free(fn);
break;
}
if (i == M3D_NOTDEFINED) {
i = m3d->numtexture++;
m3d->texture = (m3dtx_t *)M3D_REALLOC(
m3d->texture,
m3d->numtexture * sizeof(m3dtx_t));
if (!m3d->texture) {
throw DeadlyExportError("memory allocation error");
}
// we don't need the texture itself, only its name
m3d->texture[i].name = fn;
m3d->texture[i].w = 0;
m3d->texture[i].h = 0;
m3d->texture[i].d = NULL;
}
addProp(&m3d->material[mi],
m3d_propertytypes[k].id + 128, i);
}
}
}
}
return mi;
}
namespace Assimp {
@ -275,161 +276,161 @@ namespace Assimp {
// Worker function for exporting a scene to binary M3D.
// Prototyped and registered in Exporter.cpp
void ExportSceneM3D(
const char *pFile,
IOSystem *pIOSystem,
const aiScene *pScene,
const ExportProperties *pProperties) {
// initialize the exporter
M3DExporter exporter(pScene, pProperties);
const char *pFile,
IOSystem *pIOSystem,
const aiScene *pScene,
const ExportProperties *pProperties) {
// initialize the exporter
M3DExporter exporter(pScene, pProperties);
// perform binary export
exporter.doExport(pFile, pIOSystem, false);
// perform binary export
exporter.doExport(pFile, pIOSystem, false);
}
// ---------------------------------------------------------------------
// Worker function for exporting a scene to ASCII A3D.
// Prototyped and registered in Exporter.cpp
void ExportSceneM3DA(
const char *pFile,
IOSystem *pIOSystem,
const aiScene *pScene,
const ExportProperties *pProperties
const char *,
IOSystem*,
const aiScene*,
const ExportProperties *
) {
#ifdef M3D_ASCII
// initialize the exporter
M3DExporter exporter(pScene, pProperties);
// initialize the exporter
M3DExporter exporter(pScene, pProperties);
// perform ascii export
exporter.doExport(pFile, pIOSystem, true);
// perform ascii export
exporter.doExport(pFile, pIOSystem, true);
#else
throw DeadlyExportError("Assimp configured without M3D_ASCII support");
throw DeadlyExportError("Assimp configured without M3D_ASCII support");
#endif
}
// ------------------------------------------------------------------------------------------------
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene),
mProperties(pProperties),
outfile() {}
mScene(pScene),
mProperties(pProperties),
outfile() {}
// ------------------------------------------------------------------------------------------------
void M3DExporter::doExport(
const char *pFile,
IOSystem *pIOSystem,
bool toAscii) {
// TODO: convert mProperties into M3D_EXP_* flags
(void)mProperties;
const char *pFile,
IOSystem *pIOSystem,
bool toAscii) {
// TODO: convert mProperties into M3D_EXP_* flags
(void)mProperties;
// open the indicated file for writing (in binary / ASCII mode)
outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb"));
if (!outfile) {
throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile));
}
// open the indicated file for writing (in binary / ASCII mode)
outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb"));
if (!outfile) {
throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile));
}
M3DWrapper m3d;
if (!m3d) {
throw DeadlyExportError("memory allocation error");
}
m3d->name = SafeStr(mScene->mRootNode->mName, false);
M3DWrapper m3d;
if (!m3d) {
throw DeadlyExportError("memory allocation error");
}
m3d->name = SafeStr(mScene->mRootNode->mName, false);
// Create a model from assimp structures
aiMatrix4x4 m;
NodeWalk(m3d, mScene->mRootNode, m);
// Create a model from assimp structures
aiMatrix4x4 m;
NodeWalk(m3d, mScene->mRootNode, m);
// serialize the structures
unsigned int size;
unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size);
// serialize the structures
unsigned int size;
unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size);
if (!output || size < 8) {
throw DeadlyExportError("unable to serialize into Model 3D");
}
if (!output || size < 8) {
throw DeadlyExportError("unable to serialize into Model 3D");
}
// Write out serialized model
outfile->Write(output, size, 1);
// Write out serialized model
outfile->Write(output, size, 1);
// explicitly release file pointer,
// so we don't have to rely on class destruction.
outfile.reset();
// explicitly release file pointer,
// so we don't have to rely on class destruction.
outfile.reset();
}
// ------------------------------------------------------------------------------------------------
// recursive node walker
void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4x4 m) {
aiMatrix4x4 nm = m * pNode->mTransformation;
aiMatrix4x4 nm = m * pNode->mTransformation;
for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
unsigned int mi = M3D_NOTDEFINED;
if (mScene->mMaterials) {
// get the material for this mesh
mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
}
// iterate through the mesh faces
for (unsigned int j = 0; j < mesh->mNumFaces; j++) {
unsigned int n;
const aiFace *face = &(mesh->mFaces[j]);
// only triangle meshes supported for now
if (face->mNumIndices != 3) {
throw DeadlyExportError("use aiProcess_Triangulate before export");
}
// add triangle to the output
n = m3d->numface++;
m3d->face = (m3df_t *)M3D_REALLOC(m3d->face,
m3d->numface * sizeof(m3df_t));
if (!m3d->face) {
throw DeadlyExportError("memory allocation error");
}
/* set all index to -1 by default */
m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
m3d->face[n].materialid = mi;
for (unsigned int k = 0; k < face->mNumIndices; k++) {
// get the vertex's index
unsigned int l = face->mIndices[k];
unsigned int idx;
m3dv_t vertex;
m3dti_t ti;
// multiply the position vector by the transformation matrix
aiVector3D v = mesh->mVertices[l];
v *= nm;
vertex.x = v.x;
vertex.y = v.y;
vertex.z = v.z;
vertex.w = 1.0;
vertex.color = 0;
vertex.skinid = M3D_UNDEF;
// add color if defined
if (mesh->HasVertexColors(0))
vertex.color = mkColor(&mesh->mColors[0][l]);
// save the vertex to the output
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex,
&vertex, &idx);
m3d->face[n].vertex[k] = (M3D_INDEX)idx;
// do we have texture coordinates?
if (mesh->HasTextureCoords(0)) {
ti.u = mesh->mTextureCoords[0][l].x;
ti.v = mesh->mTextureCoords[0][l].y;
m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx);
m3d->face[n].texcoord[k] = (M3D_INDEX)idx;
}
// do we have normal vectors?
if (mesh->HasNormals()) {
vertex.x = mesh->mNormals[l].x;
vertex.y = mesh->mNormals[l].y;
vertex.z = mesh->mNormals[l].z;
vertex.color = 0;
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx);
m3d->face[n].normal[k] = (M3D_INDEX)idx;
}
}
}
}
// repeat for the children nodes
for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
NodeWalk(m3d, pNode->mChildren[i], nm);
}
for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
unsigned int mi = M3D_NOTDEFINED;
if (mScene->mMaterials) {
// get the material for this mesh
mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
}
// iterate through the mesh faces
for (unsigned int j = 0; j < mesh->mNumFaces; j++) {
unsigned int n;
const aiFace *face = &(mesh->mFaces[j]);
// only triangle meshes supported for now
if (face->mNumIndices != 3) {
throw DeadlyExportError("use aiProcess_Triangulate before export");
}
// add triangle to the output
n = m3d->numface++;
m3d->face = (m3df_t *)M3D_REALLOC(m3d->face,
m3d->numface * sizeof(m3df_t));
if (!m3d->face) {
throw DeadlyExportError("memory allocation error");
}
/* set all index to -1 by default */
m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
m3d->face[n].materialid = mi;
for (unsigned int k = 0; k < face->mNumIndices; k++) {
// get the vertex's index
unsigned int l = face->mIndices[k];
unsigned int idx;
m3dv_t vertex;
m3dti_t ti;
// multiply the position vector by the transformation matrix
aiVector3D v = mesh->mVertices[l];
v *= nm;
vertex.x = v.x;
vertex.y = v.y;
vertex.z = v.z;
vertex.w = 1.0;
vertex.color = 0;
vertex.skinid = M3D_UNDEF;
// add color if defined
if (mesh->HasVertexColors(0))
vertex.color = mkColor(&mesh->mColors[0][l]);
// save the vertex to the output
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex,
&vertex, &idx);
m3d->face[n].vertex[k] = (M3D_INDEX)idx;
// do we have texture coordinates?
if (mesh->HasTextureCoords(0)) {
ti.u = mesh->mTextureCoords[0][l].x;
ti.v = mesh->mTextureCoords[0][l].y;
m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx);
m3d->face[n].texcoord[k] = (M3D_INDEX)idx;
}
// do we have normal vectors?
if (mesh->HasNormals()) {
vertex.x = mesh->mNormals[l].x;
vertex.y = mesh->mNormals[l].y;
vertex.z = mesh->mNormals[l].z;
vertex.color = 0;
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx);
m3d->face[n].normal[k] = (M3D_INDEX)idx;
}
}
}
}
// repeat for the children nodes
for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
NodeWalk(m3d, pNode->mChildren[i], nm);
}
}
} // namespace Assimp

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@ -100,6 +100,10 @@ M3DWrapper::M3DWrapper() {
}
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
if (nullptr == pIOHandler) {
ai_assert(nullptr != pIOHandler);
}
#ifdef ASSIMP_USE_M3D_READFILECB
// pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler;

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@ -45,21 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the MD5 importer class
*/
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
// internal headers
#include <assimp/RemoveComments.h>
#include "MD5Loader.h"
#include <assimp/MathFunctions.h>
#include <assimp/RemoveComments.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/StringComparison.h>
#include <assimp/fast_atof.h>
#include <assimp/MathFunctions.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory>
using namespace Assimp;
@ -67,7 +66,6 @@ using namespace Assimp;
// Minimum weight value. Weights inside [-n ... n] are ignored
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
static const aiImporterDesc desc = {
"Doom 3 / MD5 Mesh Importer",
"",
@ -83,93 +81,78 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MD5Importer::MD5Importer()
: mIOHandler()
, mBuffer()
, fileSize()
, iLineNumber()
, pScene()
, pIOHandler()
, bHadMD5Mesh()
, bHadMD5Anim()
, bHadMD5Camera()
, configNoAutoLoad (false)
{}
MD5Importer::MD5Importer() :
mIOHandler(nullptr), mBuffer(), fileSize(), iLineNumber(), pScene(), bHadMD5Mesh(), bHadMD5Anim(), bHadMD5Camera(), configNoAutoLoad(false) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MD5Importer::~MD5Importer()
{}
MD5Importer::~MD5Importer() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera")
return true;
else if (!extension.length() || checkSig) {
else if (!extension.length() || checkSig) {
if (!pIOHandler) {
return true;
}
const char* tokens[] = {"MD5Version"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
const char *tokens[] = { "MD5Version" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Get list of all supported extensions
const aiImporterDesc* MD5Importer::GetInfo () const
{
const aiImporterDesc *MD5Importer::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup import properties
void MD5Importer::SetupProperties(const Importer* pImp)
{
void MD5Importer::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD,0));
configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0));
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MD5Importer::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
pIOHandler = _pIOHandler;
pScene = _pScene;
void MD5Importer::InternReadFile(const std::string &pFile,
aiScene *_pScene, IOSystem *pIOHandler) {
mIOHandler = pIOHandler;
pScene = _pScene;
bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
// remove the file extension
const std::string::size_type pos = pFile.find_last_of('.');
mFile = (std::string::npos == pos ? pFile : pFile.substr(0,pos+1));
mFile = (std::string::npos == pos ? pFile : pFile.substr(0, pos + 1));
const std::string extension = GetExtension(pFile);
try {
if (extension == "md5camera") {
LoadMD5CameraFile();
}
else if (configNoAutoLoad || extension == "md5anim") {
} else if (configNoAutoLoad || extension == "md5anim") {
// determine file extension and process just *one* file
if (extension.length() == 0) {
throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
}
if (extension == "md5anim") {
LoadMD5AnimFile();
}
else if (extension == "md5mesh") {
} else if (extension == "md5mesh") {
LoadMD5MeshFile();
}
}
else {
} else {
LoadMD5MeshFile();
LoadMD5AnimFile();
}
}
catch ( ... ) { // std::exception, Assimp::DeadlyImportError
} catch (...) { // std::exception, Assimp::DeadlyImportError
UnloadFileFromMemory();
throw;
}
@ -180,8 +163,8 @@ void MD5Importer::InternReadFile( const std::string& pFile,
}
// Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
// the output scene wouldn't pass the validation without this flag
if (!bHadMD5Mesh) {
@ -194,8 +177,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
// Load a file into a memory buffer
void MD5Importer::LoadFileIntoMemory (IOStream* file)
{
void MD5Importer::LoadFileIntoMemory(IOStream *file) {
// unload the previous buffer, if any
UnloadFileFromMemory();
@ -204,21 +186,20 @@ void MD5Importer::LoadFileIntoMemory (IOStream* file)
ai_assert(fileSize);
// allocate storage and copy the contents of the file to a memory buffer
mBuffer = new char[fileSize+1];
file->Read( (void*)mBuffer, 1, fileSize);
mBuffer = new char[fileSize + 1];
file->Read((void *)mBuffer, 1, fileSize);
iLineNumber = 1;
// append a terminal 0
mBuffer[fileSize] = '\0';
// now remove all line comments from the file
CommentRemover::RemoveLineComments("//",mBuffer,' ');
CommentRemover::RemoveLineComments("//", mBuffer, ' ');
}
// ------------------------------------------------------------------------------------------------
// Unload the current memory buffer
void MD5Importer::UnloadFileFromMemory ()
{
void MD5Importer::UnloadFileFromMemory() {
// delete the file buffer
delete[] mBuffer;
mBuffer = NULL;
@ -227,57 +208,55 @@ void MD5Importer::UnloadFileFromMemory ()
// ------------------------------------------------------------------------------------------------
// Build unique vertices
void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
{
std::vector<bool> abHad(meshSrc.mVertices.size(),false);
void MD5Importer::MakeDataUnique(MD5::MeshDesc &meshSrc) {
std::vector<bool> abHad(meshSrc.mVertices.size(), false);
// allocate enough storage to keep the output structures
const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size()*3);
const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size() * 3);
unsigned int iNewIndex = static_cast<unsigned int>(meshSrc.mVertices.size());
meshSrc.mVertices.resize(iNewNum);
// try to guess how much storage we'll need for new weights
const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex;
const unsigned int guess = (unsigned int)(fWeightsPerVert*iNewNum);
const unsigned int guess = (unsigned int)(fWeightsPerVert * iNewNum);
meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer
for (FaceList::const_iterator iter = meshSrc.mFaces.begin(),iterEnd = meshSrc.mFaces.end();iter != iterEnd;++iter){
const aiFace& face = *iter;
for (unsigned int i = 0; i < 3;++i) {
for (FaceList::const_iterator iter = meshSrc.mFaces.begin(), iterEnd = meshSrc.mFaces.end(); iter != iterEnd; ++iter) {
const aiFace &face = *iter;
for (unsigned int i = 0; i < 3; ++i) {
if (face.mIndices[0] >= meshSrc.mVertices.size()) {
throw DeadlyImportError("MD5MESH: Invalid vertex index");
}
if (abHad[face.mIndices[i]]) {
if (abHad[face.mIndices[i]]) {
// generate a new vertex
meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]];
face.mIndices[i] = iNewIndex++;
}
else abHad[face.mIndices[i]] = true;
} else
abHad[face.mIndices[i]] = true;
}
// swap face order
std::swap(face.mIndices[0],face.mIndices[2]);
std::swap(face.mIndices[0], face.mIndices[2]);
}
}
// ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5MESH
void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones)
{
void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) {
ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have
for (int i = 0; i < (int)bones.size();++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) {
for (int i = 0; i < (int)bones.size(); ++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) {
++piParent->mNumChildren;
}
}
if (piParent->mNumChildren) {
piParent->mChildren = new aiNode*[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size();++i) {
piParent->mChildren = new aiNode *[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size(); ++i) {
// (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID) {
aiNode* pc;
if (iParentID != i && bones[i].mParentIndex == iParentID) {
aiNode *pc;
// setup a new node
*piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName);
@ -285,9 +264,9 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// get the transformation matrix from rotation and translational components
aiQuaternion quat;
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
MD5::ConvertQuaternion(bones[i].mRotationQuat, quat);
bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
bones[i].mTransform = aiMatrix4x4(quat.GetMatrix());
bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
bones[i].mTransform.c4 = bones[i].mPositionXYZ.z;
@ -298,12 +277,12 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// the transformations for each bone are absolute, so we need to multiply them
// with the inverse of the absolute matrix of the parent joint
if (-1 != iParentID) {
if (-1 != iParentID) {
pc->mTransformation = bones[iParentID].mInvTransform * pc->mTransformation;
}
// add children to this node, too
AttachChilds_Mesh( i, pc, bones);
AttachChilds_Mesh(i, pc, bones);
}
}
// undo offset computations
@ -313,37 +292,36 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5ANIM
void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNodeAnim** node_anims)
{
void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiNodeAnim **node_anims) {
ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have
for (int i = 0; i < (int)bones.size();++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) {
for (int i = 0; i < (int)bones.size(); ++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) {
++piParent->mNumChildren;
}
}
if (piParent->mNumChildren) {
piParent->mChildren = new aiNode*[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size();++i) {
piParent->mChildren = new aiNode *[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size(); ++i) {
// (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID)
{
aiNode* pc;
if (iParentID != i && bones[i].mParentIndex == iParentID) {
aiNode *pc;
// setup a new node
*piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName);
pc->mParent = piParent;
// get the corresponding animation channel and its first frame
const aiNodeAnim** cur = node_anims;
while ((**cur).mNodeName != pc->mName)++cur;
const aiNodeAnim **cur = node_anims;
while ((**cur).mNodeName != pc->mName)
++cur;
aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue,pc->mTransformation);
pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix()) ;
aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue, pc->mTransformation);
pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix());
// add children to this node, too
AttachChilds_Anim( i, pc, bones,node_anims);
AttachChilds_Anim(i, pc, bones, node_anims);
}
}
// undo offset computations
@ -353,13 +331,12 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
// ------------------------------------------------------------------------------------------------
// Load a MD5MESH file
void MD5Importer::LoadMD5MeshFile ()
{
void MD5Importer::LoadMD5MeshFile() {
std::string pFile = mFile + "md5mesh";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL || !file->FileSize()) {
if (file.get() == nullptr || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
return;
}
@ -367,7 +344,7 @@ void MD5Importer::LoadMD5MeshFile ()
LoadFileIntoMemory(file.get());
// now construct a parser and parse the file
MD5::MD5Parser parser(mBuffer,fileSize);
MD5::MD5Parser parser(mBuffer, fileSize);
// load the mesh information from it
MD5::MD5MeshParser meshParser(parser.mSections);
@ -375,13 +352,13 @@ void MD5Importer::LoadMD5MeshFile ()
// create the bone hierarchy - first the root node and dummy nodes for all meshes
pScene->mRootNode = new aiNode("<MD5_Root>");
pScene->mRootNode->mNumChildren = 2;
pScene->mRootNode->mChildren = new aiNode*[2];
pScene->mRootNode->mChildren = new aiNode *[2];
// build the hierarchy from the MD5MESH file
aiNode* pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
aiNode *pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
pcNode->mName.Set("<MD5_Hierarchy>");
pcNode->mParent = pScene->mRootNode;
AttachChilds_Mesh(-1,pcNode,meshParser.mJoints);
AttachChilds_Mesh(-1, pcNode, meshParser.mJoints);
pcNode = pScene->mRootNode->mChildren[0] = new aiNode();
pcNode->mName.Set("<MD5_Mesh>");
@ -393,96 +370,94 @@ void MD5Importer::LoadMD5MeshFile ()
#else
// FIX: MD5 files exported from Blender can have empty meshes
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) {
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
if (!(*it).mFaces.empty() && !(*it).mVertices.empty())
++pScene->mNumMaterials;
}
// generate all meshes
pScene->mNumMeshes = pScene->mNumMaterials;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes];
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes];
// storage for node mesh indices
pcNode->mNumMeshes = pScene->mNumMeshes;
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int m = 0; m < pcNode->mNumMeshes;++m)
for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m)
pcNode->mMeshes[m] = m;
unsigned int n = 0;
for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) {
MD5::MeshDesc& meshSrc = *it;
for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
MD5::MeshDesc &meshSrc = *it;
if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty())
continue;
aiMesh* mesh = pScene->mMeshes[n] = new aiMesh();
aiMesh *mesh = pScene->mMeshes[n] = new aiMesh();
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// generate unique vertices in our internal verbose format
MakeDataUnique(meshSrc);
std::string name( meshSrc.mShader.C_Str() );
std::string name(meshSrc.mShader.C_Str());
name += ".msh";
mesh->mName = name;
mesh->mNumVertices = (unsigned int) meshSrc.mVertices.size();
mesh->mNumVertices = (unsigned int)meshSrc.mVertices.size();
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mNumUVComponents[0] = 2;
// copy texture coordinates
aiVector3D* pv = mesh->mTextureCoords[0];
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
aiVector3D *pv = mesh->mTextureCoords[0];
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
pv->x = (*iter).mUV.x;
pv->y = 1.0f-(*iter).mUV.y; // D3D to OpenGL
pv->y = 1.0f - (*iter).mUV.y; // D3D to OpenGL
pv->z = 0.0f;
}
// sort all bone weights - per bone
unsigned int* piCount = new unsigned int[meshParser.mJoints.size()];
::memset(piCount,0,sizeof(unsigned int)*meshParser.mJoints.size());
unsigned int *piCount = new unsigned int[meshParser.mJoints.size()];
::memset(piCount, 0, sizeof(unsigned int) * meshParser.mJoints.size());
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
{
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON))
++piCount[weightDesc.mBone];
}
}
// check how many we will need
for (unsigned int p = 0; p < meshParser.mJoints.size();++p)
if (piCount[p])mesh->mNumBones++;
for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p)
if (piCount[p]) mesh->mNumBones++;
if (mesh->mNumBones) // just for safety
{
mesh->mBones = new aiBone*[mesh->mNumBones];
for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q)
{
if (!piCount[q])continue;
aiBone* p = mesh->mBones[h] = new aiBone();
mesh->mBones = new aiBone *[mesh->mNumBones];
for (unsigned int q = 0, h = 0; q < meshParser.mJoints.size(); ++q) {
if (!piCount[q]) continue;
aiBone *p = mesh->mBones[h] = new aiBone();
p->mNumWeights = piCount[q];
p->mWeights = new aiVertexWeight[p->mNumWeights];
p->mName = aiString(meshParser.mJoints[q].mName);
p->mOffsetMatrix = meshParser.mJoints[q].mInvTransform;
// store the index for later use
MD5::BoneDesc& boneSrc = meshParser.mJoints[q];
MD5::BoneDesc &boneSrc = meshParser.mJoints[q];
boneSrc.mMap = h++;
// compute w-component of quaternion
MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted );
MD5::ConvertQuaternion(boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted);
}
pv = mesh->mVertices;
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
// compute the final vertex position from all single weights
*pv = aiVector3D();
// there are models which have weights which don't sum to 1 ...
ai_real fSum = 0.0;
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w)
fSum += meshSrc.mWeights[w].mWeight;
if (!fSum) {
ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0");
@ -490,32 +465,32 @@ void MD5Importer::LoadMD5MeshFile ()
}
// process bone weights
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
if (weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue;
}
const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
MD5::BoneDesc &boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate(weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
*pv += ((boneSrc.mPositionXYZ + v) * (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);
aiBone *bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv - mesh->mVertices), fNewWeight);
}
}
// undo our nice offset tricks ...
for (unsigned int p = 0; p < mesh->mNumBones;++p) {
for (unsigned int p = 0; p < mesh->mNumBones; ++p) {
mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights;
}
}
@ -526,14 +501,14 @@ void MD5Importer::LoadMD5MeshFile ()
// (however, take care that the aiFace destructor doesn't delete the mIndices array)
mesh->mNumFaces = (unsigned int)meshSrc.mFaces.size();
mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int c = 0; c < mesh->mNumFaces;++c) {
for (unsigned int c = 0; c < mesh->mNumFaces; ++c) {
mesh->mFaces[c].mNumIndices = 3;
mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices;
meshSrc.mFaces[c].mIndices = NULL;
}
// generate a material for the mesh
aiMaterial* mat = new aiMaterial();
aiMaterial *mat = new aiMaterial();
pScene->mMaterials[n] = mat;
// insert the typical doom3 textures:
@ -541,28 +516,27 @@ void MD5Importer::LoadMD5MeshFile ()
// nnn_h.tga - height map
// nnn_s.tga - specular map
// nnn_d.tga - diffuse map
if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) {
if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data, '.')) {
aiString temp(meshSrc.mShader);
temp.Append("_local.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_NORMALS(0));
mat->AddProperty(&temp, AI_MATKEY_TEXTURE_NORMALS(0));
temp = aiString(meshSrc.mShader);
temp = aiString(meshSrc.mShader);
temp.Append("_s.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_SPECULAR(0));
mat->AddProperty(&temp, AI_MATKEY_TEXTURE_SPECULAR(0));
temp = aiString(meshSrc.mShader);
temp = aiString(meshSrc.mShader);
temp.Append("_d.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty(&temp, AI_MATKEY_TEXTURE_DIFFUSE(0));
temp = aiString(meshSrc.mShader);
temp = aiString(meshSrc.mShader);
temp.Append("_h.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_HEIGHT(0));
mat->AddProperty(&temp, AI_MATKEY_TEXTURE_HEIGHT(0));
// set this also as material name
mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME);
}
else {
mat->AddProperty(&meshSrc.mShader, AI_MATKEY_NAME);
} else {
mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
mesh->mMaterialIndex = n++;
@ -572,39 +546,37 @@ void MD5Importer::LoadMD5MeshFile ()
// ------------------------------------------------------------------------------------------------
// Load an MD5ANIM file
void MD5Importer::LoadMD5AnimFile ()
{
void MD5Importer::LoadMD5AnimFile() {
std::string pFile = mFile + "md5anim";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( !file.get() || !file->FileSize()) {
if (!file.get() || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
return;
}
LoadFileIntoMemory(file.get());
// parse the basic file structure
MD5::MD5Parser parser(mBuffer,fileSize);
MD5::MD5Parser parser(mBuffer, fileSize);
// load the animation information from the parse tree
MD5::MD5AnimParser animParser(parser.mSections);
// generate and fill the output animation
if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
}
else {
} else {
bHadMD5Anim = true;
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 1];
aiAnimation* anim = pScene->mAnimations[0] = new aiAnimation();
pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 1];
aiAnimation *anim = pScene->mAnimations[0] = new aiAnimation();
anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size();
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
aiNodeAnim* node = anim->mChannels[i] = new aiNodeAnim();
node->mNodeName = aiString( animParser.mAnimatedBones[i].mName );
anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
aiNodeAnim *node = anim->mChannels[i] = new aiNodeAnim();
node->mNodeName = aiString(animParser.mAnimatedBones[i].mName);
// allocate storage for the keyframes
node->mPositionKeys = new aiVectorKey[animParser.mFrames.size()];
@ -614,46 +586,44 @@ void MD5Importer::LoadMD5AnimFile ()
// 1 tick == 1 frame
anim->mTicksPerSecond = animParser.fFrameRate;
for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end();iter != iterEnd;++iter){
for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end(); iter != iterEnd; ++iter) {
double dTime = (double)(*iter).iIndex;
aiNodeAnim** pcAnimNode = anim->mChannels;
aiNodeAnim **pcAnimNode = anim->mChannels;
if (!(*iter).mValues.empty() || iter == animParser.mFrames.begin()) /* be sure we have at least one frame */
{
// now process all values in there ... read all joints
MD5::BaseFrameDesc* pcBaseFrame = &animParser.mBaseFrames[0];
for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end();++iter2,
++pcAnimNode,++pcBaseFrame)
{
if((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
MD5::BaseFrameDesc *pcBaseFrame = &animParser.mBaseFrames[0];
for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end(); ++iter2,
++pcAnimNode, ++pcBaseFrame) {
if ((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
// Allow for empty frames
if ((*iter2).iFlags != 0) {
throw DeadlyImportError("MD5: Keyframe index is out of range");
}
continue;
}
const float* fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
aiNodeAnim* pcCurAnimBone = *pcAnimNode;
const float *fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
aiNodeAnim *pcCurAnimBone = *pcAnimNode;
aiVectorKey* vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
aiQuatKey* qKey = &pcCurAnimBone->mRotationKeys [pcCurAnimBone->mNumRotationKeys++];
aiVectorKey *vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
aiQuatKey *qKey = &pcCurAnimBone->mRotationKeys[pcCurAnimBone->mNumRotationKeys++];
aiVector3D vTemp;
// translational component
for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (1u << i)) {
vKey->mValue[i] = *fpCur++;
}
else vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
vKey->mValue[i] = *fpCur++;
} else
vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
}
// orientation component
for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (8u << i)) {
vTemp[i] = *fpCur++;
}
else vTemp[i] = pcBaseFrame->vRotationQuat[i];
vTemp[i] = *fpCur++;
} else
vTemp[i] = pcBaseFrame->vRotationQuat[i];
}
MD5::ConvertQuaternion(vTemp, qKey->mValue);
@ -662,7 +632,7 @@ void MD5Importer::LoadMD5AnimFile ()
}
// compute the duration of the animation
anim->mDuration = std::max(dTime,anim->mDuration);
anim->mDuration = std::max(dTime, anim->mDuration);
}
// If we didn't build the hierarchy yet (== we didn't load a MD5MESH),
@ -671,11 +641,11 @@ void MD5Importer::LoadMD5AnimFile ()
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<MD5_Hierarchy>");
AttachChilds_Anim(-1,pScene->mRootNode,animParser.mAnimatedBones,(const aiNodeAnim**)anim->mChannels);
AttachChilds_Anim(-1, pScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels);
// Call SkeletonMeshBuilder to construct a mesh to represent the shape
if (pScene->mRootNode->mNumChildren) {
SkeletonMeshBuilder skeleton_maker(pScene,pScene->mRootNode->mChildren[0]);
SkeletonMeshBuilder skeleton_maker(pScene, pScene->mRootNode->mChildren[0]);
}
}
}
@ -683,20 +653,19 @@ void MD5Importer::LoadMD5AnimFile ()
// ------------------------------------------------------------------------------------------------
// Load an MD5CAMERA file
void MD5Importer::LoadMD5CameraFile ()
{
void MD5Importer::LoadMD5CameraFile() {
std::string pFile = mFile + "md5camera";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( !file.get() || !file->FileSize()) {
if (!file.get() || !file->FileSize()) {
throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile);
}
bHadMD5Camera = true;
LoadFileIntoMemory(file.get());
// parse the basic file structure
MD5::MD5Parser parser(mBuffer,fileSize);
MD5::MD5Parser parser(mBuffer, fileSize);
// load the camera animation data from the parse tree
MD5::MD5CameraParser cameraParser(parser.mSections);
@ -705,56 +674,55 @@ void MD5Importer::LoadMD5CameraFile ()
throw DeadlyImportError("MD5CAMERA: No frames parsed");
}
std::vector<unsigned int>& cuts = cameraParser.cuts;
std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames;
std::vector<unsigned int> &cuts = cameraParser.cuts;
std::vector<MD5::CameraAnimFrameDesc> &frames = cameraParser.frames;
// Construct output graph - a simple root with a dummy child.
// The root node performs the coordinate system conversion
aiNode* root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
root->mChildren = new aiNode*[root->mNumChildren = 1];
aiNode *root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
root->mChildren = new aiNode *[root->mNumChildren = 1];
root->mChildren[0] = new aiNode("<MD5Camera>");
root->mChildren[0]->mParent = root;
// ... but with one camera assigned to it
pScene->mCameras = new aiCamera*[pScene->mNumCameras = 1];
aiCamera* cam = pScene->mCameras[0] = new aiCamera();
pScene->mCameras = new aiCamera *[pScene->mNumCameras = 1];
aiCamera *cam = pScene->mCameras[0] = new aiCamera();
cam->mName = "<MD5Camera>";
// FIXME: Fov is currently set to the first frame's value
cam->mHorizontalFOV = AI_DEG_TO_RAD( frames.front().fFOV );
cam->mHorizontalFOV = AI_DEG_TO_RAD(frames.front().fFOV);
// every cut is written to a separate aiAnimation
if (!cuts.size()) {
cuts.push_back(0);
cuts.push_back(static_cast<unsigned int>(frames.size()-1));
}
else {
cuts.insert(cuts.begin(),0);
cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
} else {
cuts.insert(cuts.begin(), 0);
if (cuts.back() < frames.size()-1)
cuts.push_back(static_cast<unsigned int>(frames.size()-1));
if (cuts.back() < frames.size() - 1)
cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
}
pScene->mNumAnimations = static_cast<unsigned int>(cuts.size()-1);
aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations];
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
pScene->mNumAnimations = static_cast<unsigned int>(cuts.size() - 1);
aiAnimation **tmp = pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end() - 1; ++it) {
aiAnimation* anim = *tmp++ = new aiAnimation();
anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
aiAnimation *anim = *tmp++ = new aiAnimation();
anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u", (unsigned int)(it - cuts.begin()), (*it), *(it + 1));
anim->mTicksPerSecond = cameraParser.fFrameRate;
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];
aiNodeAnim* nd = anim->mChannels[0] = new aiNodeAnim();
anim->mChannels = new aiNodeAnim *[anim->mNumChannels = 1];
aiNodeAnim *nd = anim->mChannels[0] = new aiNodeAnim();
nd->mNodeName.Set("<MD5Camera>");
nd->mNumPositionKeys = nd->mNumRotationKeys = *(it+1) - (*it);
nd->mNumPositionKeys = nd->mNumRotationKeys = *(it + 1) - (*it);
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
nd->mRotationKeys = new aiQuatKey [nd->mNumRotationKeys];
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) {
nd->mPositionKeys[i].mValue = frames[*it+i].vPositionXYZ;
MD5::ConvertQuaternion(frames[*it+i].vRotationQuat,nd->mRotationKeys[i].mValue);
nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it+i;
nd->mPositionKeys[i].mValue = frames[*it + i].vPositionXYZ;
MD5::ConvertQuaternion(frames[*it + i].vRotationQuat, nd->mRotationKeys[i].mValue);
nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it + i;
}
}
}

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file MD5Loader.h
* @brief Definition of the .MD5 importer class.
* http://www.modwiki.net/wiki/MD5_(file_format)
@ -48,15 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MD5LOADER_H_INCLUDED
#define AI_MD5LOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include "MD5Parser.h"
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
struct aiNode;
struct aiNodeAnim;
namespace Assimp {
namespace Assimp {
class IOStream;
using namespace Assimp::MD5;
@ -64,61 +63,53 @@ using namespace Assimp::MD5;
// ---------------------------------------------------------------------------
/** Importer class for the MD5 file format
*/
class MD5Importer : public BaseImporter
{
class MD5Importer : public BaseImporter {
public:
MD5Importer();
~MD5Importer();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
*/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details
*/
const aiImporterDesc* GetInfo () const;
const aiImporterDesc *GetInfo() const;
// -------------------------------------------------------------------
/** Called prior to ReadFile().
* The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list.
*/
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer *pImp);
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
protected:
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
// -------------------------------------------------------------------
/** Load a *.MD5MESH file.
*/
void LoadMD5MeshFile ();
void LoadMD5MeshFile();
// -------------------------------------------------------------------
/** Load a *.MD5ANIM file.
*/
void LoadMD5AnimFile ();
void LoadMD5AnimFile();
// -------------------------------------------------------------------
/** Load a *.MD5CAMERA file.
*/
void LoadMD5CameraFile ();
void LoadMD5CameraFile();
// -------------------------------------------------------------------
/** Construct node hierarchy from a given MD5ANIM
@ -127,8 +118,8 @@ protected:
* @param bones Input bones
* @param node_anims Generated node animations
*/
void AttachChilds_Anim(int iParentID,aiNode* piParent,
AnimBoneList& bones,const aiNodeAnim** node_anims);
void AttachChilds_Anim(int iParentID, aiNode *piParent,
AnimBoneList &bones, const aiNodeAnim **node_anims);
// -------------------------------------------------------------------
/** Construct node hierarchy from a given MD5MESH
@ -136,13 +127,13 @@ protected:
* @param piParent Parent node to attach to
* @param bones Input bones
*/
void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
void AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones);
// -------------------------------------------------------------------
/** Build unique vertex buffers from a given MD5ANIM
* @param meshSrc Input data
*/
void MakeDataUnique (MD5::MeshDesc& meshSrc);
void MakeDataUnique(MD5::MeshDesc &meshSrc);
// -------------------------------------------------------------------
/** Load the contents of a specific file into memory and
@ -151,19 +142,18 @@ protected:
* mBuffer is modified to point to this buffer.
* @param pFile File stream to be read
*/
void LoadFileIntoMemory (IOStream* pFile);
void UnloadFileFromMemory ();
void LoadFileIntoMemory(IOStream *pFile);
void UnloadFileFromMemory();
/** IOSystem to be used to access files */
IOSystem* mIOHandler;
IOSystem *mIOHandler;
/** Path to the file, excluding the file extension but
with the dot */
std::string mFile;
/** Buffer to hold the loaded file */
char* mBuffer;
char *mBuffer;
/** Size of the file */
unsigned int fileSize;
@ -172,10 +162,7 @@ protected:
unsigned int iLineNumber;
/** Scene to be filled */
aiScene* pScene;
/** (Custom) I/O handler implementation */
IOSystem* pIOHandler;
aiScene *pScene;
/** true if a MD5MESH file has already been parsed */
bool bHadMD5Mesh;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MDC importer class */
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
// internal headers
@ -51,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MD3/MD3FileData.h"
#include "MDC/MDCNormalTable.h" // shouldn't be included by other units
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory>
@ -76,12 +73,11 @@ static const aiImporterDesc desc = {
};
// ------------------------------------------------------------------------------------------------
void MDC::BuildVertex(const Frame& frame,
const BaseVertex& bvert,
const CompressedVertex& cvert,
aiVector3D& vXYZOut,
aiVector3D& vNorOut)
{
void MDC::BuildVertex(const Frame &frame,
const BaseVertex &bvert,
const CompressedVertex &cvert,
aiVector3D &vXYZOut,
aiVector3D &vNorOut) {
// compute the position
const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
@ -98,66 +94,65 @@ void MDC::BuildVertex(const Frame& frame,
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MDCImporter::MDCImporter()
: configFrameID(),
pcHeader(),
mBuffer(),
fileSize()
{
MDCImporter::MDCImporter() :
configFrameID(),
pcHeader(),
mBuffer(),
fileSize() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MDCImporter::~MDCImporter()
{
MDCImporter::~MDCImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "mdc")
if (extension == "mdc") {
return true;
}
// if check for extension is not enough, check for the magic tokens
if (!extension.length() || checkSig) {
uint32_t tokens[1];
tokens[0] = AI_MDC_MAGIC_NUMBER_LE;
return CheckMagicToken(pIOHandler,pFile,tokens,1);
return CheckMagicToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* MDCImporter::GetInfo () const
{
const aiImporterDesc *MDCImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Validate the header of the given MDC file
void MDCImporter::ValidateHeader()
{
AI_SWAP4( this->pcHeader->ulVersion );
AI_SWAP4( this->pcHeader->ulFlags );
AI_SWAP4( this->pcHeader->ulNumFrames );
AI_SWAP4( this->pcHeader->ulNumTags );
AI_SWAP4( this->pcHeader->ulNumSurfaces );
AI_SWAP4( this->pcHeader->ulNumSkins );
AI_SWAP4( this->pcHeader->ulOffsetBorderFrames );
void MDCImporter::ValidateHeader() {
AI_SWAP4(this->pcHeader->ulVersion);
AI_SWAP4(this->pcHeader->ulFlags);
AI_SWAP4(this->pcHeader->ulNumFrames);
AI_SWAP4(this->pcHeader->ulNumTags);
AI_SWAP4(this->pcHeader->ulNumSurfaces);
AI_SWAP4(this->pcHeader->ulNumSkins);
AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE)
{
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
char szBuffer[5];
szBuffer[0] = ((char*)&pcHeader->ulIdent)[0];
szBuffer[1] = ((char*)&pcHeader->ulIdent)[1];
szBuffer[2] = ((char*)&pcHeader->ulIdent)[2];
szBuffer[3] = ((char*)&pcHeader->ulIdent)[3];
szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
"magic word found is " + std::string( szBuffer ));
"magic word found is " +
std::string(szBuffer));
}
if (pcHeader->ulVersion != AI_MDC_VERSION) {
@ -165,10 +160,9 @@ void MDCImporter::ValidateHeader()
}
if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
{
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
"and point to something behind the file.");
"and point to something behind the file.");
}
if (this->configFrameID >= this->pcHeader->ulNumFrames) {
@ -178,8 +172,7 @@ void MDCImporter::ValidateHeader()
// ------------------------------------------------------------------------------------------------
// Validate the header of a given MDC file surface
void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
{
void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
AI_SWAP4(pcSurf->ulFlags);
AI_SWAP4(pcSurf->ulNumCompFrames);
AI_SWAP4(pcSurf->ulNumBaseFrames);
@ -194,230 +187,216 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
AI_SWAP4(pcSurf->ulOffsetEnd);
const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
const unsigned int iMax = this->fileSize - (unsigned int)((int8_t *)pcSurf - (int8_t *)pcHeader);
if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax))
{
if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
throw DeadlyImportError("Some of the offset values in the MDC surface header "
"are invalid and point somewhere behind the file.");
"are invalid and point somewhere behind the file.");
}
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void MDCImporter::SetupProperties(const Importer* pImp)
{
void MDCImporter::SetupProperties(const Importer *pImp) {
// The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
if(static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME,-1))){
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
}
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MDCImporter::InternReadFile(
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file
if( file.get() == NULL)
throw DeadlyImportError( "Failed to open MDC file " + pFile + ".");
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open MDC file " + pFile + ".");
}
// check whether the mdc file is large enough to contain the file header
fileSize = (unsigned int)file->FileSize();
if( fileSize < sizeof(MDC::Header))
throw DeadlyImportError( "MDC File is too small.");
fileSize = static_cast<unsigned int>(file->FileSize());
if (fileSize < sizeof(MDC::Header)) {
throw DeadlyImportError("MDC File is too small.");
}
std::vector<unsigned char> mBuffer2(fileSize);
file->Read( &mBuffer2[0], 1, fileSize);
file->Read(&mBuffer2[0], 1, fileSize);
mBuffer = &mBuffer2[0];
// validate the file header
this->pcHeader = (BE_NCONST MDC::Header*)this->mBuffer;
this->pcHeader = (BE_NCONST MDC::Header *)this->mBuffer;
this->ValidateHeader();
std::vector<std::string> aszShaders;
// get a pointer to the frame we want to read
BE_NCONST MDC::Frame* pcFrame = (BE_NCONST MDC::Frame*)(this->mBuffer+
this->pcHeader->ulOffsetBorderFrames);
BE_NCONST MDC::Frame *pcFrame = (BE_NCONST MDC::Frame *)(this->mBuffer +
this->pcHeader->ulOffsetBorderFrames);
// no need to swap the other members, we won't need them
pcFrame += configFrameID;
AI_SWAP4( pcFrame->localOrigin[0] );
AI_SWAP4( pcFrame->localOrigin[1] );
AI_SWAP4( pcFrame->localOrigin[2] );
AI_SWAP4(pcFrame->localOrigin[0]);
AI_SWAP4(pcFrame->localOrigin[1]);
AI_SWAP4(pcFrame->localOrigin[2]);
// get the number of valid surfaces
BE_NCONST MDC::Surface* pcSurface, *pcSurface2;
BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
unsigned int iNumShaders = 0;
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces;++i)
{
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
// validate the surface header
this->ValidateSurfaceHeader(pcSurface2);
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes;
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
++pScene->mNumMeshes;
}
iNumShaders += pcSurface2->ulNumShaders;
pcSurface2 = new ((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
}
aszShaders.reserve(iNumShaders);
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
// necessary that we don't crash if an exception occurs
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = NULL;
}
// now read all surfaces
unsigned int iDefaultMatIndex = UINT_MAX;
for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces;++i)
{
if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles)continue;
aiMesh* pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
pcMesh->mNumFaces = pcSurface->ulNumTriangles;
pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
// store the name of the surface for use as node name.
pcMesh->mName.Set(std::string(pcSurface->ucName
, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
// go to the first shader in the file. ignore the others.
if (pcSurface->ulNumShaders)
{
const MDC::Shader* pcShader = (const MDC::Shader*)((int8_t*)pcSurface + pcSurface->ulOffsetShaders);
if (pcSurface->ulNumShaders) {
const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
// create a new shader
aszShaders.push_back(std::string( pcShader->ucName,
::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) ));
aszShaders.push_back(std::string(pcShader->ucName,
::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
}
// need to create a default material
else if (UINT_MAX == iDefaultMatIndex)
{
else if (UINT_MAX == iDefaultMatIndex) {
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
aszShaders.push_back(std::string());
}
// otherwise assign a reference to the default material
else pcMesh->mMaterialIndex = iDefaultMatIndex;
else
pcMesh->mMaterialIndex = iDefaultMatIndex;
// allocate output storage for the mesh
aiVector3D* pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
aiVector3D* pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
aiVector3D* pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
aiFace* pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
aiVector3D *pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
aiVector3D *pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
// create all vertices/faces
BE_NCONST MDC::Triangle* pcTriangle = (BE_NCONST MDC::Triangle*)
((int8_t*)pcSurface+pcSurface->ulOffsetTriangles);
BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
BE_NCONST MDC::TexturCoord* const pcUVs = (BE_NCONST MDC::TexturCoord*)
((int8_t*)pcSurface+pcSurface->ulOffsetTexCoords);
BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
// get a pointer to the uncompressed vertices
int16_t iOfs = *((int16_t*) ((int8_t*) pcSurface +
pcSurface->ulOffsetFrameBaseFrames) + this->configFrameID);
int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
pcSurface->ulOffsetFrameBaseFrames) +
this->configFrameID);
AI_SWAP2(iOfs);
BE_NCONST MDC::BaseVertex* const pcVerts = (BE_NCONST MDC::BaseVertex*)
((int8_t*)pcSurface+pcSurface->ulOffsetBaseVerts) +
((int)iOfs * pcSurface->ulNumVertices * 4);
BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
((int)iOfs * pcSurface->ulNumVertices * 4);
// do the main swapping stuff ...
#if (defined AI_BUILD_BIG_ENDIAN)
// swap all triangles
for (unsigned int i = 0; i < pcSurface->ulNumTriangles;++i)
{
AI_SWAP4( pcTriangle[i].aiIndices[0] );
AI_SWAP4( pcTriangle[i].aiIndices[1] );
AI_SWAP4( pcTriangle[i].aiIndices[2] );
for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
AI_SWAP4(pcTriangle[i].aiIndices[0]);
AI_SWAP4(pcTriangle[i].aiIndices[1]);
AI_SWAP4(pcTriangle[i].aiIndices[2]);
}
// swap all vertices
for (unsigned int i = 0; i < pcSurface->ulNumVertices*pcSurface->ulNumBaseFrames;++i)
{
AI_SWAP2( pcVerts->normal );
AI_SWAP2( pcVerts->x );
AI_SWAP2( pcVerts->y );
AI_SWAP2( pcVerts->z );
for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
AI_SWAP2(pcVerts->normal);
AI_SWAP2(pcVerts->x);
AI_SWAP2(pcVerts->y);
AI_SWAP2(pcVerts->z);
}
// swap all texture coordinates
for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i)
{
AI_SWAP4( pcUVs->u );
AI_SWAP4( pcUVs->v );
for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
AI_SWAP4(pcUVs->u);
AI_SWAP4(pcUVs->v);
}
#endif
const MDC::CompressedVertex* pcCVerts = NULL;
int16_t* mdcCompVert = NULL;
const MDC::CompressedVertex *pcCVerts = NULL;
int16_t *mdcCompVert = NULL;
// access compressed frames for large frame numbers, but never for the first
if( this->configFrameID && pcSurface->ulNumCompFrames > 0 )
{
mdcCompVert = (int16_t*) ((int8_t*)pcSurface+pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
AI_SWAP2P(mdcCompVert);
if( *mdcCompVert >= 0 )
{
pcCVerts = (const MDC::CompressedVertex*)((int8_t*)pcSurface +
pcSurface->ulOffsetCompVerts) + *mdcCompVert * pcSurface->ulNumVertices;
}
else mdcCompVert = NULL;
if (*mdcCompVert >= 0) {
pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
pcSurface->ulOffsetCompVerts) +
*mdcCompVert * pcSurface->ulNumVertices;
} else
mdcCompVert = NULL;
}
// copy all faces
for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles;++iFace,
++pcTriangle,++pcFaceCur)
{
const unsigned int iOutIndex = iFace*3;
for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
++pcTriangle, ++pcFaceCur) {
const unsigned int iOutIndex = iFace * 3;
pcFaceCur->mNumIndices = 3;
pcFaceCur->mIndices = new unsigned int[3];
for (unsigned int iIndex = 0; iIndex < 3;++iIndex,
++pcVertCur,++pcUVCur,++pcNorCur)
{
for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
++pcVertCur, ++pcUVCur, ++pcNorCur) {
uint32_t quak = pcTriangle->aiIndices[iIndex];
if (quak >= pcSurface->ulNumVertices)
{
if (quak >= pcSurface->ulNumVertices) {
ASSIMP_LOG_ERROR("MDC vertex index is out of range");
quak = pcSurface->ulNumVertices-1;
quak = pcSurface->ulNumVertices - 1;
}
// compressed vertices?
if (mdcCompVert)
{
MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak],
*pcVertCur,*pcNorCur);
}
else
{
if (mdcCompVert) {
MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
*pcVertCur, *pcNorCur);
} else {
// copy position
pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
// copy normals
MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x );
MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x);
// copy texture coordinates
pcUVCur->x = pcUVs[quak].u;
pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL
pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL
}
pcVertCur->x += pcFrame->localOrigin[0] ;
pcVertCur->y += pcFrame->localOrigin[1] ;
pcVertCur->z += pcFrame->localOrigin[2] ;
pcVertCur->x += pcFrame->localOrigin[0];
pcVertCur->y += pcFrame->localOrigin[1];
pcVertCur->z += pcFrame->localOrigin[2];
}
// swap the face order - DX to OGL
@ -426,31 +405,27 @@ void MDCImporter::InternReadFile(
pcFaceCur->mIndices[2] = iOutIndex + 0;
}
pcSurface = new ((int8_t*)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
}
// create a flat node graph with a root node and one child for each surface
if (!pScene->mNumMeshes)
throw DeadlyImportError( "Invalid MDC file: File contains no valid mesh");
else if (1 == pScene->mNumMeshes)
{
throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
else if (1 == pScene->mNumMeshes) {
pScene->mRootNode = new aiNode();
if ( nullptr != pScene->mMeshes[0] ) {
if (nullptr != pScene->mMeshes[0]) {
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
}
}
else
{
} else {
pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
pScene->mRootNode->mChildren = new aiNode*[pScene->mNumMeshes];
pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
pScene->mRootNode->mName.Set("<root>");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
{
aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
pcNode->mParent = pScene->mRootNode;
pcNode->mName = pScene->mMeshes[i]->mName;
pcNode->mNumMeshes = 1;
@ -461,13 +436,12 @@ void MDCImporter::InternReadFile(
// create materials
pScene->mNumMaterials = (unsigned int)aszShaders.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
{
aiMaterial* pcMat = new aiMaterial();
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
aiMaterial *pcMat = new aiMaterial();
pScene->mMaterials[i] = pcMat;
const std::string& name = aszShaders[i];
const std::string &name = aszShaders[i];
int iMode = (int)aiShadingMode_Gouraud;
pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
@ -475,19 +449,20 @@ void MDCImporter::InternReadFile(
// add a small ambient color value - RtCW seems to have one
aiColor3D clr;
clr.b = clr.g = clr.r = 0.05f;
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
if (name.length())clr.b = clr.g = clr.r = 1.0f;
else clr.b = clr.g = clr.r = 0.6f;
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
if (name.length())
{
clr.b = clr.g = clr.r = 1.0f;
else
clr.b = clr.g = clr.r = 0.6f;
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
if (name.length()) {
aiString path;
path.Set(name);
pcMat->AddProperty(&path,AI_MATKEY_TEXTURE_DIFFUSE(0));
pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}
}

View File

@ -68,6 +68,10 @@ namespace Assimp {
namespace MDL {
namespace HalfLife {
#ifdef _WIN32
# pragma warning(disable : 4706)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------
HL1MDLLoader::HL1MDLLoader(
aiScene *scene,
@ -817,25 +821,25 @@ void HL1MDLLoader::read_meshes() {
mesh_faces.reserve(num_faces);
if (is_triangle_fan) {
for (int i = 0; i < num_faces; ++i) {
for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
mesh_faces.push_back(HL1MeshFace{
tricmds[0],
tricmds[i + 1],
tricmds[i + 2] });
tricmds[faceIdx + 1],
tricmds[faceIdx + 2] });
}
} else {
for (int i = 0; i < num_faces; ++i) {
for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
if (i & 1) {
// Preserve winding order.
mesh_faces.push_back(HL1MeshFace{
tricmds[i + 1],
tricmds[i],
tricmds[i + 2] });
tricmds[faceIdx + 1],
tricmds[faceIdx],
tricmds[faceIdx + 2] });
} else {
mesh_faces.push_back(HL1MeshFace{
tricmds[i],
tricmds[i + 1],
tricmds[i + 2] });
tricmds[faceIdx],
tricmds[faceIdx + 1],
tricmds[faceIdx + 2] });
}
}
}
@ -1122,10 +1126,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *blend_controller_node = blend_controllers_node->mChildren[j] = new aiNode();
blend_controller_node->mParent = blend_controllers_node;
aiMetadata *md = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Start", pseqdesc->blendstart[j]);
md->Set(1, "End", pseqdesc->blendend[j]);
md->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
aiMetadata *metaData = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
metaData->Set(0, "Start", pseqdesc->blendstart[j]);
metaData->Set(1, "End", pseqdesc->blendend[j]);
metaData->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
}
}
}
@ -1151,10 +1155,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *pEvent = pEventsNode->mChildren[j] = new aiNode();
pEvent->mParent = pEventsNode;
aiMetadata *md = pEvent->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Frame", pevent->frame);
md->Set(1, "ScriptEvent", pevent->event);
md->Set(2, "Options", aiString(pevent->options));
aiMetadata *metaData = pEvent->mMetaData = aiMetadata::Alloc(3);
metaData->Set(0, "Frame", pevent->frame);
metaData->Set(1, "ScriptEvent", pevent->event);
metaData->Set(2, "Options", aiString(pevent->options));
}
}

View File

@ -56,27 +56,27 @@ namespace HalfLife {
/* A class to help map model triverts to mesh triverts. */
struct HL1MeshTrivert {
HL1MeshTrivert() :
vertindex(-1),
normindex(-1),
s(0),
t(0),
localindex(-1) {
vertindex(-1),
normindex(-1),
s(0),
t(0),
localindex(-1) {
}
HL1MeshTrivert(short vertindex, short normindex, short s, short t, short localindex) :
vertindex(vertindex),
normindex(normindex),
s(s),
t(t),
localindex() {
vertindex(vertindex),
normindex(normindex),
s(s),
t(t),
localindex(localindex) {
}
HL1MeshTrivert(const Trivert &a) :
vertindex(a.vertindex),
normindex(a.normindex),
s(a.s),
t(a.t),
localindex(-1) {
vertindex(a.vertindex),
normindex(a.normindex),
s(a.s),
t(a.t),
localindex(-1) {
}
inline bool operator==(const Trivert &a) const {

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -58,7 +57,6 @@ struct aiTexture;
namespace Assimp {
using namespace MDL;
// --------------------------------------------------------------------------------------
@ -436,7 +434,7 @@ protected:
unsigned int iGSFileVersion;
/** Output I/O handler. used to load external lmp files */
IOSystem* pIOHandler;
IOSystem* mIOHandler;
/** Output scene to be filled */
aiScene* pScene;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,85 +41,77 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the material part of the MDL importer class */
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
// internal headers
#include "MDLLoader.h"
#include "MDLDefaultColorMap.h"
#include <assimp/StringUtils.h>
#include <assimp/texture.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include "MDLLoader.h"
#include <assimp/Defines.h>
#include <assimp/StringUtils.h>
#include <assimp/qnan.h>
#include <assimp/scene.h>
#include <assimp/texture.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
static aiTexel *const bad_texel = reinterpret_cast<aiTexel *>(SIZE_MAX);
// ------------------------------------------------------------------------------------------------
// Find a suitable palette file or take the default one
void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
{
void MDLImporter::SearchPalette(const unsigned char **pszColorMap) {
// now try to find the color map in the current directory
IOStream* pcStream = pIOHandler->Open(configPalette,"rb");
IOStream *pcStream = mIOHandler->Open(configPalette, "rb");
const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap;
if(pcStream)
{
if (pcStream->FileSize() >= 768)
{
const unsigned char *szColorMap = (const unsigned char *)::g_aclrDefaultColorMap;
if (pcStream) {
if (pcStream->FileSize() >= 768) {
size_t len = 256 * 3;
unsigned char* colorMap = new unsigned char[len];
unsigned char *colorMap = new unsigned char[len];
szColorMap = colorMap;
pcStream->Read(colorMap, len,1);
pcStream->Read(colorMap, len, 1);
ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
"It will be used to decode embedded textures in palletized formats.");
"It will be used to decode embedded textures in palletized formats.");
}
delete pcStream;
pcStream = NULL;
pcStream = nullptr;
}
*pszColorMap = szColorMap;
}
// ------------------------------------------------------------------------------------------------
// Free the palette again
void MDLImporter::FreePalette(const unsigned char* szColorMap)
{
if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
void MDLImporter::FreePalette(const unsigned char *szColorMap) {
if (szColorMap != (const unsigned char *)::g_aclrDefaultColorMap) {
delete[] szColorMap;
}
}
// ------------------------------------------------------------------------------------------------
// Check whether we can replace a texture with a single color
aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
{
ai_assert(NULL != pcTexture);
aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
ai_assert(nullptr != pcTexture);
aiColor4D clrOut;
clrOut.r = get_qnan();
if (!pcTexture->mHeight || !pcTexture->mWidth)
return clrOut;
const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth;
const aiTexel* pcTexel = pcTexture->pcData+1;
const aiTexel* const pcTexelEnd = &pcTexture->pcData[iNumPixels];
const unsigned int iNumPixels = pcTexture->mHeight * pcTexture->mWidth;
const aiTexel *pcTexel = pcTexture->pcData + 1;
const aiTexel *const pcTexelEnd = &pcTexture->pcData[iNumPixels];
while (pcTexel != pcTexelEnd)
{
if (*pcTexel != *(pcTexel-1))
{
pcTexel = NULL;
while (pcTexel != pcTexelEnd) {
if (*pcTexel != *(pcTexel - 1)) {
pcTexel = nullptr;
break;
}
++pcTexel;
}
if (pcTexel)
{
if (pcTexel) {
clrOut.r = pcTexture->pcData->r / 255.0f;
clrOut.g = pcTexture->pcData->g / 255.0f;
clrOut.b = pcTexture->pcData->b / 255.0f;
@ -132,28 +122,26 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
// ------------------------------------------------------------------------------------------------
// Read a texture from a MDL3 file
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
{
const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
pcHeader->skinheight);
pcHeader->skinheight);
// allocate a new texture object
aiTexture* pcNew = new aiTexture();
aiTexture *pcNew = new aiTexture();
pcNew->mWidth = pcHeader->skinwidth;
pcNew->mHeight = pcHeader->skinheight;
pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
const unsigned char* szColorMap;
const unsigned char *szColorMap;
this->SearchPalette(&szColorMap);
// copy texture data
for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
for (unsigned int i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char val = szData[i];
const unsigned char* sz = &szColorMap[val*3];
const unsigned char *sz = &szColorMap[val * 3];
pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].r = *sz++;
@ -164,29 +152,26 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
FreePalette(szColorMap);
// store the texture
aiTexture** pc = this->pScene->mTextures;
this->pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i <pScene->mNumTextures;++i)
aiTexture **pc = this->pScene->mTextures;
this->pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
pScene->mTextures[i] = pc[i];
pScene->mTextures[this->pScene->mNumTextures] = pcNew;
pScene->mNumTextures++;
delete[] pc;
return;
}
// ------------------------------------------------------------------------------------------------
// Read a texture from a MDL4 file
void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
unsigned int iType,
unsigned int* piSkip)
{
ai_assert(NULL != piSkip);
void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char *szData,
unsigned int iType,
unsigned int *piSkip) {
ai_assert(nullptr != piSkip);
const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
if (iType == 1 || iType > 3)
{
if (iType == 1 || iType > 3) {
ASSIMP_LOG_ERROR("Unsupported texture file format");
return;
}
@ -194,35 +179,30 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
const bool bNoRead = *piSkip == UINT_MAX;
// allocate a new texture object
aiTexture* pcNew = new aiTexture();
aiTexture *pcNew = new aiTexture();
pcNew->mWidth = pcHeader->skinwidth;
pcNew->mHeight = pcHeader->skinheight;
if (bNoRead)pcNew->pcData = bad_texel;
ParseTextureColorData(szData,iType,piSkip,pcNew);
if (bNoRead) pcNew->pcData = bad_texel;
ParseTextureColorData(szData, iType, piSkip, pcNew);
// store the texture
if (!bNoRead)
{
if (!this->pScene->mNumTextures)
{
if (!bNoRead) {
if (!this->pScene->mNumTextures) {
pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1];
pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew;
}
else
{
aiTexture** pc = pScene->mTextures;
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < this->pScene->mNumTextures;++i)
} else {
aiTexture **pc = pScene->mTextures;
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i < this->pScene->mNumTextures; ++i)
pScene->mTextures[i] = pc[i];
pScene->mTextures[pScene->mNumTextures] = pcNew;
pScene->mNumTextures++;
delete[] pc;
}
}
else {
pcNew->pcData = NULL;
} else {
pcNew->pcData = nullptr;
delete pcNew;
}
return;
@ -230,11 +210,10 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------
// Load color data of a texture and convert it to our output format
void MDLImporter::ParseTextureColorData(const unsigned char* szData,
unsigned int iType,
unsigned int* piSkip,
aiTexture* pcNew)
{
void MDLImporter::ParseTextureColorData(const unsigned char *szData,
unsigned int iType,
unsigned int *piSkip,
aiTexture *pcNew) {
const bool do_read = bad_texel != pcNew->pcData;
// allocate storage for the texture image
@ -244,17 +223,14 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// R5G6B5 format (with or without MIPs)
// ****************************************************************
if (2 == iType || 10 == iType)
{
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*2);
if (2 == iType || 10 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 2);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
MDL::RGB565 val = ((MDL::RGB565*)szData)[i];
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
MDL::RGB565 val = ((MDL::RGB565 *)szData)[i];
AI_SWAP2(val);
pcNew->pcData[i].a = 0xFF;
@ -262,30 +238,27 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 2;
pcNew->pcData[i].b = (unsigned char)val.r << 3;
}
} else {
i = pcNew->mWidth * pcNew->mHeight;
}
else i = pcNew->mWidth*pcNew->mHeight;
*piSkip = i * 2;
// apply MIP maps
if (10 == iType)
{
if (10 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip);
}
}
// ARGB4 format (with or without MIPs)
// ****************************************************************
else if (3 == iType || 11 == iType)
{
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
else if (3 == iType || 11 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
MDL::ARGB4 val = ((MDL::ARGB4*)szData)[i];
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
MDL::ARGB4 val = ((MDL::ARGB4 *)szData)[i];
AI_SWAP2(val);
pcNew->pcData[i].a = (unsigned char)val.a << 4;
@ -293,95 +266,83 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 4;
pcNew->pcData[i].b = (unsigned char)val.b << 4;
}
}
else i = pcNew->mWidth*pcNew->mHeight;
} else
i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i * 2;
// apply MIP maps
if (11 == iType)
{
if (11 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip);
}
}
// RGB8 format (with or without MIPs)
// ****************************************************************
else if (4 == iType || 12 == iType)
{
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*3);
else if (4 == iType || 12 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 3);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
const unsigned char* _szData = &szData[i*3];
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char *_szData = &szData[i * 3];
pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].b = *_szData++;
pcNew->pcData[i].g = *_szData++;
pcNew->pcData[i].r = *_szData;
}
}
else i = pcNew->mWidth*pcNew->mHeight;
} else
i = pcNew->mWidth * pcNew->mHeight;
// apply MIP maps
*piSkip = i * 3;
if (12 == iType)
{
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) *3;
if (12 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) * 3;
VALIDATE_FILE_SIZE(szData + *piSkip);
}
}
// ARGB8 format (with ir without MIPs)
// ****************************************************************
else if (5 == iType || 13 == iType)
{
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
else if (5 == iType || 13 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
const unsigned char* _szData = &szData[i*4];
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char *_szData = &szData[i * 4];
pcNew->pcData[i].b = *_szData++;
pcNew->pcData[i].g = *_szData++;
pcNew->pcData[i].r = *_szData++;
pcNew->pcData[i].a = *_szData;
}
} else {
i = pcNew->mWidth * pcNew->mHeight;
}
else i = pcNew->mWidth*pcNew->mHeight;
// apply MIP maps
*piSkip = i << 2;
if (13 == iType)
{
if (13 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
}
}
// palletized 8 bit texture. As for Quake 1
// ****************************************************************
else if (0 == iType)
{
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight);
else if (0 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight);
// copy texture data
unsigned int i;
if (do_read)
{
if (do_read) {
const unsigned char* szColorMap;
const unsigned char *szColorMap;
SearchPalette(&szColorMap);
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char val = szData[i];
const unsigned char* sz = &szColorMap[val*3];
const unsigned char *sz = &szColorMap[val * 3];
pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].r = *sz++;
@ -390,8 +351,8 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
}
this->FreePalette(szColorMap);
}
else i = pcNew->mWidth*pcNew->mHeight;
} else
i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i;
// FIXME: Also support for MIP maps?
@ -400,24 +361,23 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------
// Get a texture from a MDL5 file
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
unsigned int iType,
unsigned int* piSkip)
{
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
unsigned int iType,
unsigned int *piSkip) {
ai_assert(NULL != piSkip);
bool bNoRead = *piSkip == UINT_MAX;
// allocate a new texture object
aiTexture* pcNew = new aiTexture();
aiTexture *pcNew = new aiTexture();
VALIDATE_FILE_SIZE(szData+8);
VALIDATE_FILE_SIZE(szData + 8);
// first read the size of the texture
pcNew->mWidth = *((uint32_t*)szData);
pcNew->mWidth = *((uint32_t *)szData);
AI_SWAP4(pcNew->mWidth);
szData += sizeof(uint32_t);
pcNew->mHeight = *((uint32_t*)szData);
pcNew->mHeight = *((uint32_t *)szData);
AI_SWAP4(pcNew->mHeight);
szData += sizeof(uint32_t);
@ -429,14 +389,12 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// however, one can easily try out what MED does if you have
// a model with a DDS texture and export it to MDL5 ...
// yeah, it embedds the DDS file.
if (6 == iType)
{
if (6 == iType) {
// this is a compressed texture in DDS format
*piSkip = pcNew->mWidth;
VALIDATE_FILE_SIZE(szData + *piSkip);
if (!bNoRead)
{
if (!bNoRead) {
// place a hint and let the application know that this is a DDS file
pcNew->mHeight = 0;
pcNew->achFormatHint[0] = 'd';
@ -444,39 +402,32 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
pcNew->achFormatHint[2] = 's';
pcNew->achFormatHint[3] = '\0';
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
::memcpy(pcNew->pcData,szData,pcNew->mWidth);
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
::memcpy(pcNew->pcData, szData, pcNew->mWidth);
}
}
else
{
} else {
// parse the color data of the texture
ParseTextureColorData(szData,iType,piSkip,pcNew);
ParseTextureColorData(szData, iType, piSkip, pcNew);
}
*piSkip += sizeof(uint32_t) * 2;
if (!bNoRead)
{
if (!bNoRead) {
// store the texture
if (!this->pScene->mNumTextures)
{
if (!this->pScene->mNumTextures) {
pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1];
pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew;
}
else
{
aiTexture** pc = pScene->mTextures;
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < pScene->mNumTextures;++i)
} else {
aiTexture **pc = pScene->mTextures;
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
this->pScene->mTextures[i] = pc[i];
pScene->mTextures[pScene->mNumTextures] = pcNew;
pScene->mNumTextures++;
delete[] pc;
}
}
else {
} else {
pcNew->pcData = NULL;
delete pcNew;
}
@ -486,31 +437,26 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------
// Get a skin from a MDL7 file - more complex than all other subformats
void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent,
const unsigned char** szCurrentOut,
aiMaterial* pcMatOut,
unsigned int iType,
unsigned int iWidth,
unsigned int iHeight)
{
const unsigned char *szCurrent,
const unsigned char **szCurrentOut,
aiMaterial *pcMatOut,
unsigned int iType,
unsigned int iWidth,
unsigned int iHeight) {
std::unique_ptr<aiTexture> pcNew;
// get the type of the skin
unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x1 == iMasked)
{
if (0x1 == iMasked) {
// ***** REFERENCE TO ANOTHER SKIN INDEX *****
int referrer = (int)iWidth;
pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL);
}
else if (0x6 == iMasked)
{
pcMatOut->AddProperty<int>(&referrer, 1, AI_MDL7_REFERRER_MATERIAL);
} else if (0x6 == iMasked) {
// ***** EMBEDDED DDS FILE *****
if (1 != iHeight)
{
if (1 != iHeight) {
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
"but texture height is not equal to 1, which is not supported by MED");
"but texture height is not equal to 1, which is not supported by MED");
}
pcNew.reset(new aiTexture());
@ -523,57 +469,47 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->achFormatHint[2] = 's';
pcNew->achFormatHint[3] = '\0';
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
memcpy(pcNew->pcData,szCurrent,pcNew->mWidth);
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
szCurrent += iWidth;
}
else if (0x7 == iMasked)
{
} else if (0x7 == iMasked) {
// ***** REFERENCE TO EXTERNAL FILE *****
if (1 != iHeight)
{
if (1 != iHeight) {
ASSIMP_LOG_WARN("Found a reference to an external texture, "
"but texture height is not equal to 1, which is not supported by MED");
"but texture height is not equal to 1, which is not supported by MED");
}
aiString szFile;
const size_t iLen = strlen((const char*)szCurrent);
size_t iLen2 = iLen+1;
const size_t iLen = strlen((const char *)szCurrent);
size_t iLen2 = iLen + 1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(szFile.data,(const char*)szCurrent,iLen2);
memcpy(szFile.data, (const char *)szCurrent, iLen2);
szFile.length = (ai_uint32)iLen;
szCurrent += iLen2;
// place this as diffuse texture
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
}
else if (iMasked || !iType || (iType && iWidth && iHeight))
{
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
} else if (iMasked || !iType || (iType && iWidth && iHeight)) {
pcNew.reset(new aiTexture());
if (!iHeight || !iWidth)
{
if (!iHeight || !iWidth) {
ASSIMP_LOG_WARN("Found embedded texture, but its width "
"an height are both 0. Is this a joke?");
"an height are both 0. Is this a joke?");
// generate an empty chess pattern
pcNew->mWidth = pcNew->mHeight = 8;
pcNew->pcData = new aiTexel[64];
for (unsigned int x = 0; x < 8;++x)
{
for (unsigned int y = 0; y < 8;++y)
{
for (unsigned int x = 0; x < 8; ++x) {
for (unsigned int y = 0; y < 8; ++y) {
const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
(0 != x % 2 && 0 == y % 2));
(0 != x % 2 && 0 == y % 2));
aiTexel* pc = &pcNew->pcData[y * 8 + x];
pc->r = pc->b = pc->g = (bSet?0xFF:0);
aiTexel *pc = &pcNew->pcData[y * 8 + x];
pc->r = pc->b = pc->g = (bSet ? 0xFF : 0);
pc->a = 0xFF;
}
}
}
else
{
} else {
// it is a standard color texture. Fill in width and height
// and call the same function we used for loading MDL5 files
@ -581,7 +517,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->mHeight = iHeight;
unsigned int iSkip = 0;
ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get());
ParseTextureColorData(szCurrent, iMasked, &iSkip, pcNew.get());
// skip length of texture data
szCurrent += iSkip;
@ -592,25 +528,25 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// texture instead of material colors ... posssible they have
// been converted to MDL7 from other formats, such as MDL5
aiColor4D clrTexture;
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
else clrTexture.r = get_qnan();
if (pcNew)
clrTexture = ReplaceTextureWithColor(pcNew.get());
else
clrTexture.r = get_qnan();
// check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
{
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
szCurrent = (unsigned char*)(pcMatIn+1);
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
szCurrent = (unsigned char *)(pcMatIn + 1);
VALIDATE_FILE_SIZE(szCurrent);
aiColor3D clrTemp;
#define COLOR_MULTIPLY_RGB() \
if (is_not_qnan(clrTexture.r)) \
{ \
clrTemp.r *= clrTexture.r; \
clrTemp.g *= clrTexture.g; \
clrTemp.b *= clrTexture.b; \
}
#define COLOR_MULTIPLY_RGB() \
if (is_not_qnan(clrTexture.r)) { \
clrTemp.r *= clrTexture.r; \
clrTemp.g *= clrTexture.g; \
clrTemp.b *= clrTexture.b; \
}
// read diffuse color
clrTemp.r = pcMatIn->Diffuse.r;
@ -620,7 +556,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Diffuse.b;
AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_DIFFUSE);
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_DIFFUSE);
// read specular color
clrTemp.r = pcMatIn->Specular.r;
@ -630,7 +566,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Specular.b;
AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_SPECULAR);
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_SPECULAR);
// read ambient color
clrTemp.r = pcMatIn->Ambient.r;
@ -640,7 +576,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Ambient.b;
AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_AMBIENT);
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_AMBIENT);
// read emissive color
clrTemp.r = pcMatIn->Emissive.r;
@ -649,7 +585,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
AI_SWAP4(clrTemp.g);
clrTemp.b = pcMatIn->Emissive.b;
AI_SWAP4(clrTemp.b);
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE);
pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_EMISSIVE);
#undef COLOR_MULITPLY_RGB
@ -661,38 +597,33 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (is_not_qnan(clrTexture.r)) {
clrTemp.r *= clrTexture.a;
}
pcMatOut->AddProperty<ai_real>(&clrTemp.r,1,AI_MATKEY_OPACITY);
pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
// read phong power
int iShadingMode = (int)aiShadingMode_Gouraud;
AI_SWAP4(pcMatIn->Power);
if (0.0f != pcMatIn->Power)
{
if (0.0f != pcMatIn->Power) {
iShadingMode = (int)aiShadingMode_Phong;
// pcMatIn is packed, we can't form pointers to its members
float power = pcMatIn->Power;
pcMatOut->AddProperty<float>(&power,1,AI_MATKEY_SHININESS);
pcMatOut->AddProperty<float>(&power, 1, AI_MATKEY_SHININESS);
}
pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL);
}
else if (is_not_qnan(clrTexture.r))
{
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_DIFFUSE);
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_SPECULAR);
pcMatOut->AddProperty<int>(&iShadingMode, 1, AI_MATKEY_SHADING_MODEL);
} else if (is_not_qnan(clrTexture.r)) {
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_DIFFUSE);
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_SPECULAR);
}
// if the texture could be replaced by a single material color
// we don't need the texture anymore
if (is_not_qnan(clrTexture.r))
{
if (is_not_qnan(clrTexture.r)) {
pcNew.reset();
}
// If an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
{
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
VALIDATE_FILE_SIZE(szCurrent);
int32_t iMe = *((int32_t*)szCurrent);
int32_t iMe = *((int32_t *)szCurrent);
AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
VALIDATE_FILE_SIZE(szCurrent);
@ -700,32 +631,27 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// If an embedded texture has been loaded setup the corresponding
// data structures in the aiScene instance
if (pcNew && pScene->mNumTextures <= 999)
{
if (pcNew && pScene->mNumTextures <= 999) {
// place this as diffuse texture
char szCurrent[5];
ai_snprintf(szCurrent,5,"*%i",this->pScene->mNumTextures);
char current[5];
ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
aiString szFile;
const size_t iLen = strlen((const char*)szCurrent);
::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
const size_t iLen = strlen((const char *)current);
::memcpy(szFile.data, (const char *)current, iLen + 1);
szFile.length = (ai_uint32)iLen;
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
// store the texture
if (!pScene->mNumTextures)
{
if (!pScene->mNumTextures) {
pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1];
pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew.release();
}
else
{
aiTexture** pc = pScene->mTextures;
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < pScene->mNumTextures;++i) {
} else {
aiTexture **pc = pScene->mTextures;
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
pScene->mTextures[i] = pc[i];
}
@ -741,28 +667,22 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------
// Skip a skin lump
void MDLImporter::SkipSkinLump_3DGS_MDL7(
const unsigned char* szCurrent,
const unsigned char** szCurrentOut,
unsigned int iType,
unsigned int iWidth,
unsigned int iHeight)
{
const unsigned char *szCurrent,
const unsigned char **szCurrentOut,
unsigned int iType,
unsigned int iWidth,
unsigned int iHeight) {
// get the type of the skin
const unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x6 == iMasked)
{
if (0x6 == iMasked) {
szCurrent += iWidth;
}
if (0x7 == iMasked)
{
const size_t iLen = ::strlen((const char*)szCurrent);
szCurrent += iLen+1;
}
else if (iMasked || !iType)
{
if (iMasked || !iType || (iType && iWidth && iHeight))
{
if (0x7 == iMasked) {
const size_t iLen = std::strlen((const char *)szCurrent);
szCurrent += iLen + 1;
} else if (iMasked || !iType) {
if (iMasked || !iType || (iType && iWidth && iHeight)) {
// ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
// return the size of the color data in bytes in iSkip
unsigned int iSkip = 0;
@ -771,10 +691,10 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
tex.pcData = bad_texel;
tex.mHeight = iHeight;
tex.mWidth = iWidth;
ParseTextureColorData(szCurrent,iMasked,&iSkip,&tex);
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
// FIX: Important, otherwise the destructor will crash
tex.pcData = NULL;
tex.pcData = nullptr;
// skip length of texture data
szCurrent += iSkip;
@ -782,17 +702,15 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
}
// check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
{
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
szCurrent = (unsigned char*)(pcMatIn+1);
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
szCurrent = (unsigned char *)(pcMatIn + 1);
}
// if an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
{
int32_t iMe = *((int32_t*)szCurrent);
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
int32_t iMe = *((int32_t *)szCurrent);
AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
}
@ -801,39 +719,37 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------
void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent,
const unsigned char** szCurrentOut,
std::vector<aiMaterial*>& pcMats)
{
ai_assert(NULL != szCurrent);
ai_assert(NULL != szCurrentOut);
const unsigned char *szCurrent,
const unsigned char **szCurrentOut,
std::vector<aiMaterial *> &pcMats) {
ai_assert(nullptr != szCurrent);
ai_assert(nullptr != szCurrentOut);
*szCurrentOut = szCurrent;
BE_NCONST MDL::Skin_MDL7* pcSkin = (BE_NCONST MDL::Skin_MDL7*)szCurrent;
BE_NCONST MDL::Skin_MDL7 *pcSkin = (BE_NCONST MDL::Skin_MDL7 *)szCurrent;
AI_SWAP4(pcSkin->width);
AI_SWAP4(pcSkin->height);
szCurrent += 12;
// allocate an output material
aiMaterial* pcMatOut = new aiMaterial();
aiMaterial *pcMatOut = new aiMaterial();
pcMats.push_back(pcMatOut);
// skip length of file name
szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut,
pcSkin->typ,pcSkin->width,pcSkin->height);
ParseSkinLump_3DGS_MDL7(szCurrent, szCurrentOut, pcMatOut,
pcSkin->typ, pcSkin->width, pcSkin->height);
// place the name of the skin in the material
if (pcSkin->texture_name[0])
{
if (pcSkin->texture_name[0]) {
// the 0 termination could be there or not - we can't know
aiString szFile;
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
::memcpy(szFile.data, pcSkin->texture_name, sizeof(pcSkin->texture_name));
szFile.data[sizeof(pcSkin->texture_name)] = '\0';
szFile.length = (ai_uint32)::strlen(szFile.data);
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
pcMatOut->AddProperty(&szFile, AI_MATKEY_NAME);
}
}

View File

@ -199,9 +199,9 @@ namespace vmd
stream->write((char*)&ik_count, sizeof(int));
for (int i = 0; i < ik_count; i++)
{
const VmdIkEnable& ik_enable = this->ik_enable.at(i);
stream->write(ik_enable.ik_name.c_str(), 20);
stream->write((char*)&ik_enable.enable, sizeof(uint8_t));
const VmdIkEnable& ik_enable_ref = this->ik_enable.at(i);
stream->write(ik_enable_ref.ik_name.c_str(), 20);
stream->write((char *)&ik_enable_ref.enable, sizeof(uint8_t));
}
}
};

View File

@ -261,19 +261,19 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
TempTriangle& t = triangles[i];
stream.IncPtr(2);
for (unsigned int i = 0; i < 3; ++i) {
t.indices[i] = stream.GetI2();
for (unsigned int j = 0; j < 3; ++j) {
t.indices[j] = stream.GetI2();
}
for (unsigned int i = 0; i < 3; ++i) {
ReadVector(stream,t.normals[i]);
for (unsigned int j = 0; j < 3; ++j) {
ReadVector(stream,t.normals[j]);
}
for (unsigned int i = 0; i < 3; ++i) {
stream >> (float&)(t.uv[i].x); // see note in ReadColor()
for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[j].x); // see note in ReadColor()
}
for (unsigned int i = 0; i < 3; ++i) {
stream >> (float&)(t.uv[i].y);
for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[j].y);
}
t.sg = stream.GetI1();
@ -296,8 +296,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> num;
t.triangles.resize(num);
for (unsigned int i = 0; i < num; ++i) {
t.triangles[i] = stream.GetI2();
for (unsigned int j = 0; j < num; ++j) {
t.triangles[j] = stream.GetI2();
}
t.mat = stream.GetI1();
if (t.mat == UINT_MAX) {
@ -309,8 +309,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> mat;
std::vector<TempMaterial> materials(mat);
for (unsigned int i = 0;i < mat; ++i) {
TempMaterial& t = materials[i];
for (unsigned int j = 0;j < mat; ++j) {
TempMaterial& t = materials[j];
stream.CopyAndAdvance(t.name,32);
t.name[32] = '\0';
@ -338,8 +338,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> joint;
std::vector<TempJoint> joints(joint);
for(unsigned int i = 0; i < joint; ++i) {
TempJoint& j = joints[i];
for(unsigned int ii = 0; ii < joint; ++ii) {
TempJoint& j = joints[ii];
stream.IncPtr(1);
stream.CopyAndAdvance(j.name,32);
@ -494,17 +494,17 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
typedef std::map<unsigned int,unsigned int> BoneSet;
BoneSet mybones;
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
aiFace& f = m->mFaces[i];
if (g.triangles[i]>triangles.size()) {
for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
aiFace& f = m->mFaces[j];
if (g.triangles[j]>triangles.size()) {
throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
}
TempTriangle& t = triangles[g.triangles[i]];
f.mIndices = new unsigned int[f.mNumIndices=3];
for (unsigned int i = 0; i < 3; ++i,++n) {
if (t.indices[i]>vertices.size()) {
for (unsigned int k = 0; k < 3; ++k,++n) {
if (t.indices[k]>vertices.size()) {
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
}
@ -545,11 +545,11 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
}
// .. and collect bone weights
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
TempTriangle& t = triangles[g.triangles[i]];
for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
TempTriangle& t = triangles[g.triangles[j]];
for (unsigned int i = 0; i < 3; ++i,++n) {
const TempVertex& v = vertices[t.indices[i]];
for (unsigned int k = 0; k < 3; ++k,++n) {
const TempVertex& v = vertices[t.indices[k]];
for(unsigned int a = 0; a < 4; ++a) {
const unsigned int bone = v.bone_id[a];
if(bone==UINT_MAX){

View File

@ -332,8 +332,7 @@ unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
aiMaterialProperty* prop = pMat->mProperties[i];
if ( prop /* just a sanity check ... */
&& 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
&& prop->mSemantic == type) {
&& 0 == strcmp(prop->mKey.data, _AI_MATKEY_TEXTURE_BASE) && static_cast < aiTextureType>(prop->mSemantic) == type) {
max = std::max(max,prop->mIndex+1);
}
@ -562,7 +561,8 @@ uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName
// Exclude all properties whose first character is '?' from the hash
// See doc for aiMaterialProperty.
if ((prop = mat->mProperties[i]) && (includeMatName || prop->mKey.data[0] != '?')) {
prop = mat->mProperties[ i ];
if ( nullptr != prop && (includeMatName || prop->mKey.data[0] != '?')) {
hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
hash = SuperFastHash(prop->mData,prop->mDataLength,hash);

File diff suppressed because it is too large Load Diff

View File

@ -185,8 +185,8 @@ private:
// for spheres, cones and cylinders: center point of the object
aiVector3D center, radius, dir;
char name[128];
static const size_t MaxNameLen = 128;
char name[MaxNameLen];
std::vector<aiVector3D> vertices, normals, uvs;
std::vector<unsigned int> faces;

View File

@ -86,7 +86,7 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ without the material file. Prototyped and registered in Exporter.cpp
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* ) {
// invoke the exporter
ObjExporter exporter(pFile, pScene, true);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,12 +41,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#ifndef OBJ_FILEDATA_H_INC
#define OBJ_FILEDATA_H_INC
# define OBJ_FILEDATA_H_INC
#include <vector>
#include <map>
#include <assimp/types.h>
#include <assimp/mesh.h>
# include <assimp/mesh.h>
# include <assimp/types.h>
# include <map>
# include <vector>
namespace Assimp {
namespace ObjFile {
@ -75,12 +74,8 @@ struct Face {
Material *m_pMaterial;
//! \brief Default constructor
Face( aiPrimitiveType pt = aiPrimitiveType_POLYGON)
: m_PrimitiveType( pt )
, m_vertices()
, m_normals()
, m_texturCoords()
, m_pMaterial( 0L ) {
Face(aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
m_PrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(0L) {
// empty
}
@ -105,7 +100,7 @@ struct Object {
//! Transformation matrix, stored in OpenGL format
aiMatrix4x4 m_Transformation;
//! All sub-objects referenced by this object
std::vector<Object*> m_SubObjects;
std::vector<Object *> m_SubObjects;
/// Assigned meshes
std::vector<unsigned int> m_Meshes;
@ -114,7 +109,7 @@ struct Object {
//! \brief Destructor
~Object() {
for ( std::vector<Object*>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) {
for (std::vector<Object *>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) {
delete *it;
}
}
@ -181,15 +176,14 @@ struct Material {
aiColor3D transparent;
//! Constructor
Material()
: diffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) )
, alpha (ai_real( 1.0 ) )
, shineness ( ai_real( 0.0) )
, illumination_model (1)
, ior ( ai_real( 1.0 ) )
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
Material() :
diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
alpha(ai_real(1.0)),
shineness(ai_real(0.0)),
illumination_model(1),
ior(ai_real(1.0)),
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}
// Destructor
@ -205,13 +199,13 @@ struct Mesh {
/// The name for the mesh
std::string m_name;
/// Array with pointer to all stored faces
std::vector<Face*> m_Faces;
std::vector<Face *> m_Faces;
/// Assigned material
Material *m_pMaterial;
/// Number of stored indices.
unsigned int m_uiNumIndices;
/// Number of UV
unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
unsigned int m_uiUVCoordinates[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/// Material index.
unsigned int m_uiMaterialIndex;
/// True, if normals are stored.
@ -220,20 +214,15 @@ struct Mesh {
bool m_hasVertexColors;
/// Constructor
explicit Mesh( const std::string &name )
: m_name( name )
, m_pMaterial(NULL)
, m_uiNumIndices(0)
, m_uiMaterialIndex( NoMaterial )
, m_hasNormals(false) {
memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
explicit Mesh(const std::string &name) :
m_name(name), m_pMaterial(NULL), m_uiNumIndices(0), m_uiMaterialIndex(NoMaterial), m_hasNormals(false) {
memset(m_uiUVCoordinates, 0, sizeof(unsigned int) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
}
/// Destructor
~Mesh() {
for (std::vector<Face*>::iterator it = m_Faces.begin();
it != m_Faces.end(); ++it)
{
for (std::vector<Face *>::iterator it = m_Faces.begin();
it != m_Faces.end(); ++it) {
delete *it;
}
}
@ -244,14 +233,14 @@ struct Mesh {
//! \brief Data structure to store all obj-specific model datas
// ------------------------------------------------------------------------------------------------
struct Model {
typedef std::map<std::string, std::vector<unsigned int>* > GroupMap;
typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt;
typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt;
typedef std::map<std::string, std::vector<unsigned int> *> GroupMap;
typedef std::map<std::string, std::vector<unsigned int> *>::iterator GroupMapIt;
typedef std::map<std::string, std::vector<unsigned int> *>::const_iterator ConstGroupMapIt;
//! Model name
std::string m_ModelName;
//! List ob assigned objects
std::vector<Object*> m_Objects;
std::vector<Object *> m_Objects;
//! Pointer to current object
ObjFile::Object *m_pCurrent;
//! Pointer to current material
@ -279,46 +268,45 @@ struct Model {
//! Current mesh instance
Mesh *m_pCurrentMesh;
//! Vector with stored meshes
std::vector<Mesh*> m_Meshes;
std::vector<Mesh *> m_Meshes;
//! Material map
std::map<std::string, Material*> m_MaterialMap;
std::map<std::string, Material *> m_MaterialMap;
//! \brief The default class constructor
Model() :
m_ModelName(""),
m_pCurrent(NULL),
m_pCurrentMaterial(NULL),
m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL),
m_strActiveGroup(""),
m_TextureCoordDim(0),
m_pCurrentMesh(NULL)
{
m_ModelName(""),
m_pCurrent(NULL),
m_pCurrentMaterial(NULL),
m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL),
m_strActiveGroup(""),
m_TextureCoordDim(0),
m_pCurrentMesh(NULL) {
// empty
}
//! \brief The class destructor
~Model() {
// Clear all stored object instances
for (std::vector<Object*>::iterator it = m_Objects.begin();
it != m_Objects.end(); ++it) {
for (std::vector<Object *>::iterator it = m_Objects.begin();
it != m_Objects.end(); ++it) {
delete *it;
}
m_Objects.clear();
// Clear all stored mesh instances
for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
it != m_Meshes.end(); ++it) {
for (std::vector<Mesh *>::iterator it = m_Meshes.begin();
it != m_Meshes.end(); ++it) {
delete *it;
}
m_Meshes.clear();
for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
for (GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
delete it->second;
}
m_Groups.clear();
for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) {
for (std::map<std::string, Material *>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it) {
delete it->second;
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileImporter.h"
#include "ObjFileParser.h"
#include "ObjFileData.h"
#include <assimp/IOStreamBuffer.h>
#include <memory>
#include "ObjFileParser.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/IOStreamBuffer.h>
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <memory>
static const aiImporterDesc desc = {
"Wavefront Object Importer",
@ -76,10 +74,8 @@ using namespace std;
// ------------------------------------------------------------------------------------------------
// Default constructor
ObjFileImporter::ObjFileImporter()
: m_Buffer()
, m_pRootObject( nullptr )
, m_strAbsPath( std::string(1, DefaultIOSystem().getOsSeparator()) ) {}
ObjFileImporter::ObjFileImporter() :
m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
// ------------------------------------------------------------------------------------------------
// Destructor.
@ -90,59 +86,59 @@ ObjFileImporter::~ObjFileImporter() {
// ------------------------------------------------------------------------------------------------
// Returns true, if file is an obj file.
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const {
if(!checkSig) {
bool ObjFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
if (!checkSig) {
//Check File Extension
return SimpleExtensionCheck(pFile,"obj");
return SimpleExtensionCheck(pFile, "obj");
} else {
// Check file Header
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true );
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true);
}
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* ObjFileImporter::GetInfo() const {
const aiImporterDesc *ObjFileImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Obj-file import implementation
void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
// Read file into memory
static const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode));
if( !fileStream.get() ) {
throw DeadlyImportError( "Failed to open file " + file + "." );
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if (!fileStream.get()) {
throw DeadlyImportError("Failed to open file " + file + ".");
}
// Get the file-size and validate it, throwing an exception when fails
size_t fileSize = fileStream->FileSize();
if( fileSize < ObjMinSize ) {
throw DeadlyImportError( "OBJ-file is too small.");
if (fileSize < ObjMinSize) {
throw DeadlyImportError("OBJ-file is too small.");
}
IOStreamBuffer<char> streamedBuffer;
streamedBuffer.open( fileStream.get() );
streamedBuffer.open(fileStream.get());
// Allocate buffer and read file into it
//TextFileToBuffer( fileStream.get(),m_Buffer);
// Get the model name
std::string modelName, folderName;
std::string::size_type pos = file.find_last_of( "\\/" );
if ( pos != std::string::npos ) {
modelName = file.substr(pos+1, file.size() - pos - 1);
folderName = file.substr( 0, pos );
if ( !folderName.empty() ) {
pIOHandler->PushDirectory( folderName );
std::string modelName, folderName;
std::string::size_type pos = file.find_last_of("\\/");
if (pos != std::string::npos) {
modelName = file.substr(pos + 1, file.size() - pos - 1);
folderName = file.substr(0, pos);
if (!folderName.empty()) {
pIOHandler->PushDirectory(folderName);
}
} else {
modelName = file;
}
// parse the file into a temporary representation
ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
ObjFileParser parser(streamedBuffer, modelName, pIOHandler, m_progress, file);
// And create the proper return structures out of it
CreateDataFromImport(parser.GetModel(), pScene);
@ -153,21 +149,21 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
m_Buffer.clear();
// Pop directory stack
if ( pIOHandler->StackSize() > 0 ) {
if (pIOHandler->StackSize() > 0) {
pIOHandler->PopDirectory();
}
}
// ------------------------------------------------------------------------------------------------
// Create the data from parsed obj-file
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
if( 0L == pModel ) {
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene) {
if (0L == pModel) {
return;
}
// Create the root node of the scene
pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() ) {
if (!pModel->m_ModelName.empty()) {
// Set the name of the scene
pScene->mRootNode->mName.Set(pModel->m_ModelName);
} else {
@ -181,17 +177,17 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
unsigned int childCount = 0;
for (auto object : pModel->m_Objects) {
if(object) {
if (object) {
++childCount;
meshCount += (unsigned int)object->m_Meshes.size();
}
}
// Allocate space for the child nodes on the root node
pScene->mRootNode->mChildren = new aiNode*[ childCount ];
pScene->mRootNode->mChildren = new aiNode *[childCount];
// Create nodes for the whole scene
std::vector<aiMesh*> MeshArray;
std::vector<aiMesh *> MeshArray;
MeshArray.reserve(meshCount);
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
@ -201,7 +197,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[MeshArray.size()];
pScene->mMeshes = new aiMesh *[MeshArray.size()];
for (size_t index = 0; index < MeshArray.size(); ++index) {
pScene->mMeshes[index] = MeshArray[index];
}
@ -209,34 +205,34 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create all materials
createMaterials(pModel, pScene);
}else {
if (pModel->m_Vertices.empty()){
return;
}
} else {
if (pModel->m_Vertices.empty()) {
return;
}
std::unique_ptr<aiMesh> mesh( new aiMesh );
std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
unsigned int n = (unsigned int)pModel->m_Vertices.size();
mesh->mNumVertices = n;
mesh->mVertices = new aiVector3D[n];
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n * sizeof(aiVector3D));
if ( !pModel->m_Normals.empty() ) {
if (!pModel->m_Normals.empty()) {
mesh->mNormals = new aiVector3D[n];
if (pModel->m_Normals.size() < n) {
throw DeadlyImportError("OBJ: vertex normal index out of range");
}
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
memcpy(mesh->mNormals, pModel->m_Normals.data(), n * sizeof(aiVector3D));
}
if ( !pModel->m_VertexColors.empty() ){
if (!pModel->m_VertexColors.empty()) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
for (unsigned int i = 0; i < n; ++i) {
if (i < pModel->m_VertexColors.size() ) {
const aiVector3D& color = pModel->m_VertexColors[i];
if (i < pModel->m_VertexColors.size()) {
const aiVector3D &color = pModel->m_VertexColors[i];
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
}else {
} else {
throw DeadlyImportError("OBJ: vertex color index out of range");
}
}
@ -245,7 +241,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
pScene->mMeshes = new aiMesh*[1];
pScene->mMeshes = new aiMesh *[1];
pScene->mNumMeshes = 1;
pScene->mMeshes[0] = mesh.release();
}
@ -253,12 +249,11 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// ------------------------------------------------------------------------------------------------
// Creates all nodes of the model
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
aiNode *pParent, aiScene* pScene,
std::vector<aiMesh*> &MeshArray )
{
ai_assert( NULL != pModel );
if( NULL == pObject ) {
aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
aiNode *pParent, aiScene *pScene,
std::vector<aiMesh *> &MeshArray) {
ai_assert(NULL != pModel);
if (NULL == pObject) {
return NULL;
}
@ -269,15 +264,15 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
ai_assert( NULL != pParent );
appendChildToParentNode( pParent, pNode );
ai_assert(NULL != pParent);
appendChildToParentNode(pParent, pNode);
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
unsigned int meshId = pObject->m_Meshes[ i ];
aiMesh *pMesh = createTopology( pModel, pObject, meshId );
if( pMesh ) {
for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
unsigned int meshId = pObject->m_Meshes[i];
aiMesh *pMesh = createTopology(pModel, pObject, meshId);
if (pMesh) {
if (pMesh->mNumFaces > 0) {
MeshArray.push_back( pMesh );
MeshArray.push_back(pMesh);
} else {
delete pMesh;
}
@ -285,22 +280,22 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
}
// Create all nodes from the sub-objects stored in the current object
if ( !pObject->m_SubObjects.empty() ) {
if (!pObject->m_SubObjects.empty()) {
size_t numChilds = pObject->m_SubObjects.size();
pNode->mNumChildren = static_cast<unsigned int>( numChilds );
pNode->mChildren = new aiNode*[ numChilds ];
pNode->mNumChildren = static_cast<unsigned int>(numChilds);
pNode->mChildren = new aiNode *[numChilds];
pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ];
pNode->mMeshes = new unsigned int[1];
}
// Set mesh instances into scene- and node-instances
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
if ( meshSizeDiff > 0 ) {
pNode->mMeshes = new unsigned int[ meshSizeDiff ];
pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
const size_t meshSizeDiff = MeshArray.size() - oldMeshSize;
if (meshSizeDiff > 0) {
pNode->mMeshes = new unsigned int[meshSizeDiff];
pNode->mNumMeshes = static_cast<unsigned int>(meshSizeDiff);
size_t index = 0;
for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) {
pNode->mMeshes[ index ] = pScene->mNumMeshes;
for (size_t i = oldMeshSize; i < MeshArray.size(); ++i) {
pNode->mMeshes[index] = pScene->mNumMeshes;
pScene->mNumMeshes++;
++index;
}
@ -311,33 +306,32 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
// ------------------------------------------------------------------------------------------------
// Create topology data
aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) {
aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
// Checking preconditions
ai_assert( NULL != pModel );
ai_assert(NULL != pModel);
if( NULL == pData ) {
if (NULL == pData) {
return NULL;
}
// Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ];
if( !pObjMesh ) {
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[meshIndex];
if (!pObjMesh) {
return NULL;
}
if( pObjMesh->m_Faces.empty() ) {
if (pObjMesh->m_Faces.empty()) {
return NULL;
}
std::unique_ptr<aiMesh> pMesh(new aiMesh);
if( !pObjMesh->m_name.empty() ) {
pMesh->mName.Set( pObjMesh->m_name );
if (!pObjMesh->m_name.empty()) {
pMesh->mName.Set(pObjMesh->m_name);
}
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{
ObjFile::Face *const inp = pObjMesh->m_Faces[ index ];
ai_assert( NULL != inp );
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
ObjFile::Face *const inp = pObjMesh->m_Faces[index];
ai_assert(NULL != inp);
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
@ -355,40 +349,39 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
}
}
unsigned int uiIdxCount( 0u );
if ( pMesh->mNumFaces > 0 ) {
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) {
unsigned int uiIdxCount(0u);
if (pMesh->mNumFaces > 0) {
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
if (pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial) {
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
}
unsigned int outIndex( 0 );
unsigned int outIndex(0);
// Copy all data from all stored meshes
for (auto& face : pObjMesh->m_Faces) {
ObjFile::Face* const inp = face;
for (auto &face : pObjMesh->m_Faces) {
ObjFile::Face *const inp = face;
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace &f = pMesh->mFaces[outIndex++];
uiIdxCount += f.mNumIndices = 2;
f.mIndices = new unsigned int[2];
}
continue;
}
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
for(size_t i = 0; i < inp->m_vertices.size(); ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
aiFace &f = pMesh->mFaces[outIndex++];
uiIdxCount += f.mNumIndices = 1;
f.mIndices = new unsigned int[1];
}
continue;
}
aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
aiFace *pFace = &pMesh->mFaces[outIndex++];
const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ];
pFace->mIndices = new unsigned int[uiNumIndices];
}
}
}
@ -401,46 +394,45 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
// ------------------------------------------------------------------------------------------------
// Creates a vertex array
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex,
aiMesh* pMesh,
unsigned int numIndices) {
void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
const ObjFile::Object *pCurrentObject,
unsigned int uiMeshIndex,
aiMesh *pMesh,
unsigned int numIndices) {
// Checking preconditions
ai_assert( NULL != pCurrentObject );
ai_assert(NULL != pCurrentObject);
// Break, if no faces are stored in object
if ( pCurrentObject->m_Meshes.empty() )
if (pCurrentObject->m_Meshes.empty())
return;
// Get current mesh
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) {
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[uiMeshIndex];
if (NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1) {
return;
}
// Copy vertices of this mesh instance
pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" );
throw DeadlyImportError("OBJ: no vertices");
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
throw DeadlyImportError( "OBJ: Too many vertices" );
throw DeadlyImportError("OBJ: Too many vertices");
}
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
// Allocate buffer for normal vectors
if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
if (!pModel->m_Normals.empty() && pObjMesh->m_hasNormals)
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
// Allocate buffer for vertex-color vectors
if ( !pModel->m_VertexColors.empty() )
pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ];
if (!pModel->m_VertexColors.empty())
pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
// Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
{
pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim;
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
if (!pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0]) {
pMesh->mNumUVComponents[0] = pModel->m_TextureCoordDim;
pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
}
// Copy vertices, normals and textures into aiMesh instance
@ -448,60 +440,52 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
unsigned int newIndex = 0, outIndex = 0;
for (auto sourceFace : pObjMesh->m_Faces) {
// Copy all index arrays
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) {
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex );
if ( vertex >= pModel->m_Vertices.size() ) {
throw DeadlyImportError( "OBJ: vertex index out of range" );
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
if (vertex >= pModel->m_Vertices.size()) {
throw DeadlyImportError("OBJ: vertex index out of range");
}
if ( pMesh->mNumVertices <= newIndex ) {
if (pMesh->mNumVertices <= newIndex) {
throw DeadlyImportError("OBJ: bad vertex index");
}
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
// Copy all normals
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex );
if ( normal >= pModel->m_Normals.size() )
{
if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
if (normal >= pModel->m_Normals.size()) {
normalsok = false;
}
else
{
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
} else {
pMesh->mNormals[newIndex] = pModel->m_Normals[normal];
}
}
// Copy all vertex colors
if ( !pModel->m_VertexColors.empty())
{
const aiVector3D& color = pModel->m_VertexColors[ vertex ];
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
if (!pModel->m_VertexColors.empty()) {
const aiVector3D &color = pModel->m_VertexColors[vertex];
pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);
}
// Copy all texture coordinates
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
{
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
if ( tex >= pModel->m_TextureCoord.size() )
{
if (tex >= pModel->m_TextureCoord.size()) {
uvok = false;
}
else
{
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
} else {
const aiVector3D &coord3d = pModel->m_TextureCoord[tex];
pMesh->mTextureCoords[0][newIndex] = aiVector3D(coord3d.x, coord3d.y, coord3d.z);
}
}
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
aiFace *pDestFace = &pMesh->mFaces[outIndex];
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 );
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex ] = newIndex;
pDestFace->mIndices[outVertexIndex] = newIndex;
outVertexIndex++;
}
@ -511,18 +495,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0;
if(!last)
if (!last)
outIndex++;
if (vertexIndex) {
if(!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
if (!last) {
pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
}
if ( !pModel->m_TextureCoord.empty() ) {
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
if (!pModel->m_TextureCoord.empty()) {
for (size_t i = 0; i < pMesh->GetNumUVChannels(); i++) {
pMesh->mTextureCoords[i][newIndex + 1] = pMesh->mTextureCoords[i][newIndex];
}
}
++newIndex;
@ -530,40 +514,34 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pDestFace[-1].mIndices[1] = newIndex;
}
}
else if (last) {
} else if (last) {
outIndex++;
}
++newIndex;
}
}
if (!normalsok)
{
delete [] pMesh->mNormals;
if (!normalsok) {
delete[] pMesh->mNormals;
pMesh->mNormals = nullptr;
}
if (!uvok)
{
delete [] pMesh->mTextureCoords[0];
if (!uvok) {
delete[] pMesh->mTextureCoords[0];
pMesh->mTextureCoords[0] = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Counts all stored meshes
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
{
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes) {
iNumMeshes = 0;
if ( rObjects.empty() )
if (rObjects.empty())
return;
iNumMeshes += static_cast<unsigned int>( rObjects.size() );
for (auto object: rObjects)
{
if (!object->m_SubObjects.empty())
{
iNumMeshes += static_cast<unsigned int>(rObjects.size());
for (auto object : rObjects) {
if (!object->m_SubObjects.empty()) {
countObjects(object->m_SubObjects, iNumMeshes);
}
}
@ -571,209 +549,187 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
// ------------------------------------------------------------------------------------------------
// Add clamp mode property to material if necessary
void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) {
if ( nullptr == mat ) {
void ObjFileImporter::addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode, int index) {
if (nullptr == mat) {
return;
}
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) );
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) );
mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, index));
mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, index));
}
// ------------------------------------------------------------------------------------------------
// Creates the material
void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) {
if ( NULL == pScene ) {
void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pScene) {
if (NULL == pScene) {
return;
}
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
const unsigned int numMaterials = (unsigned int)pModel->m_MaterialLib.size();
pScene->mNumMaterials = 0;
if ( pModel->m_MaterialLib.empty() ) {
if (pModel->m_MaterialLib.empty()) {
ASSIMP_LOG_DEBUG("OBJ: no materials specified");
return;
}
pScene->mMaterials = new aiMaterial*[ numMaterials ];
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
{
pScene->mMaterials = new aiMaterial *[numMaterials];
for (unsigned int matIndex = 0; matIndex < numMaterials; matIndex++) {
// Store material name
std::map<std::string, ObjFile::Material*>::const_iterator it;
it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
std::map<std::string, ObjFile::Material *>::const_iterator it;
it = pModel->m_MaterialMap.find(pModel->m_MaterialLib[matIndex]);
// No material found, use the default material
if ( pModel->m_MaterialMap.end() == it )
if (pModel->m_MaterialMap.end() == it)
continue;
aiMaterial* mat = new aiMaterial;
aiMaterial *mat = new aiMaterial;
ObjFile::Material *pCurrentMaterial = (*it).second;
mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
mat->AddProperty(&pCurrentMaterial->MaterialName, AI_MATKEY_NAME);
// convert illumination model
int sm = 0;
switch (pCurrentMaterial->illumination_model)
{
case 0:
sm = aiShadingMode_NoShading;
break;
case 1:
sm = aiShadingMode_Gouraud;
break;
case 2:
sm = aiShadingMode_Phong;
break;
default:
sm = aiShadingMode_Gouraud;
ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
switch (pCurrentMaterial->illumination_model) {
case 0:
sm = aiShadingMode_NoShading;
break;
case 1:
sm = aiShadingMode_Gouraud;
break;
case 2:
sm = aiShadingMode_Phong;
break;
default:
sm = aiShadingMode_Gouraud;
ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
}
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);
// Adding material colors
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT);
mat->AddProperty(&pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
mat->AddProperty(&pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty(&pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty(&pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
// Adding refraction index
mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
// Adding textures
const int uvwIndex = 0;
if ( 0 != pCurrentMaterial->texture.length )
{
mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
{
if (0 != pCurrentMaterial->texture.length) {
mat->AddProperty(&pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType]) {
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
}
}
if ( 0 != pCurrentMaterial->textureAmbient.length )
{
mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
{
if (0 != pCurrentMaterial->textureAmbient.length) {
mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType]) {
addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
}
}
if ( 0 != pCurrentMaterial->textureEmissive.length )
{
mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) );
if (0 != pCurrentMaterial->textureEmissive.length) {
mat->AddProperty(&pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0));
}
if ( 0 != pCurrentMaterial->textureSpecular.length )
{
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
{
if (0 != pCurrentMaterial->textureSpecular.length) {
mat->AddProperty(&pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType]) {
addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
}
}
if ( 0 != pCurrentMaterial->textureBump.length )
{
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
{
if (0 != pCurrentMaterial->textureBump.length) {
mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) {
addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
}
}
if ( 0 != pCurrentMaterial->textureNormal.length )
{
mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
{
if (0 != pCurrentMaterial->textureNormal.length) {
mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) {
addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
}
}
if( 0 != pCurrentMaterial->textureReflection[0].length )
{
if (0 != pCurrentMaterial->textureReflection[0].length) {
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType;
ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType;
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
for( unsigned i = 0; i < count; i++ )
{
for (unsigned i = 0; i < count; i++) {
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) );
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i));
if(pCurrentMaterial->clamp[type])
if (pCurrentMaterial->clamp[type])
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
}
}
if ( 0 != pCurrentMaterial->textureDisp.length )
{
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
{
if (0 != pCurrentMaterial->textureDisp.length) {
mat->AddProperty(&pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType]) {
addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
}
}
if ( 0 != pCurrentMaterial->textureOpacity.length )
{
mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
{
if (0 != pCurrentMaterial->textureOpacity.length) {
mat->AddProperty(&pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType]) {
addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
}
}
if ( 0 != pCurrentMaterial->textureSpecularity.length )
{
mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) );
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
{
if (0 != pCurrentMaterial->textureSpecularity.length) {
mat->AddProperty(&pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType]) {
addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
}
}
// Store material property info in material array in scene
pScene->mMaterials[ pScene->mNumMaterials ] = mat;
pScene->mMaterials[pScene->mNumMaterials] = mat;
pScene->mNumMaterials++;
}
// Test number of created materials.
ai_assert( pScene->mNumMaterials == numMaterials );
ai_assert(pScene->mNumMaterials == numMaterials);
}
// ------------------------------------------------------------------------------------------------
// Appends this node to the parent node
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
{
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) {
// Checking preconditions
ai_assert( NULL != pParent );
ai_assert( NULL != pChild );
ai_assert(NULL != pParent);
ai_assert(NULL != pChild);
// Assign parent to child
pChild->mParent = pParent;
// Copy node instances into parent node
pParent->mNumChildren++;
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
pParent->mChildren[pParent->mNumChildren - 1] = pChild;
}
// ------------------------------------------------------------------------------------------------
} // Namespace Assimp
} // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -52,9 +51,9 @@ struct aiNode;
namespace Assimp {
namespace ObjFile {
struct Object;
struct Model;
}
struct Object;
struct Model;
} // namespace ObjFile
// ------------------------------------------------------------------------------------------------
/// \class ObjFileImporter
@ -71,38 +70,38 @@ public:
public:
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
private:
//! \brief Appends the supported extension.
const aiImporterDesc* GetInfo () const;
const aiImporterDesc *GetInfo() const;
//! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
//! \brief Create the data from imported content.
void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene);
//! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
aiNode *createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pData,
aiNode *pParent, aiScene *pScene, std::vector<aiMesh *> &MeshArray);
//! \brief Creates topology data like faces and meshes for the geometry.
aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
unsigned int uiMeshIndex );
aiMesh *createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData,
unsigned int uiMeshIndex);
//! \brief Creates vertices from model.
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices );
void createVertexArray(const ObjFile::Model *pModel, const ObjFile::Object *pCurrentObject,
unsigned int uiMeshIndex, aiMesh *pMesh, unsigned int numIndices);
//! \brief Object counter helper method.
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
void countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes);
//! \brief Material creation.
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
void createMaterials(const ObjFile::Model *pModel, aiScene *pScene);
/// @brief Adds special property for the used texture mapping mode of the model.
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0);
void addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode = 1, int index = 0);
//! \brief Appends a child node to a parent node and updates the data structures.
void appendChildToParentNode(aiNode *pParent, aiNode *pChild);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,214 +39,177 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include <stdlib.h>
#include "ObjFileMtlImporter.h"
#include "ObjTools.h"
#include "ObjFileData.h"
#include <assimp/fast_atof.h>
#include "ObjTools.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/material.h>
#include <stdlib.h>
#include <assimp/DefaultLogger.hpp>
namespace Assimp {
namespace Assimp {
// Material specific token (case insensitive compare)
static const std::string DiffuseTexture = "map_Kd";
static const std::string AmbientTexture = "map_Ka";
static const std::string SpecularTexture = "map_Ks";
static const std::string OpacityTexture = "map_d";
static const std::string EmissiveTexture1 = "map_emissive";
static const std::string EmissiveTexture2 = "map_Ke";
static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl";
static const std::string DiffuseTexture = "map_Kd";
static const std::string AmbientTexture = "map_Ka";
static const std::string SpecularTexture = "map_Ks";
static const std::string OpacityTexture = "map_d";
static const std::string EmissiveTexture1 = "map_emissive";
static const std::string EmissiveTexture2 = "map_Ke";
static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture1 = "map_disp";
static const std::string DisplacementTexture2 = "disp";
static const std::string SpecularityTexture = "map_ns";
static const std::string SpecularityTexture = "map_ns";
// texture option specific token
static const std::string BlendUOption = "-blendu";
static const std::string BlendVOption = "-blendv";
static const std::string BoostOption = "-boost";
static const std::string ModifyMapOption = "-mm";
static const std::string OffsetOption = "-o";
static const std::string ScaleOption = "-s";
static const std::string TurbulenceOption = "-t";
static const std::string ResolutionOption = "-texres";
static const std::string ClampOption = "-clamp";
static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type";
static const std::string BlendUOption = "-blendu";
static const std::string BlendVOption = "-blendv";
static const std::string BoostOption = "-boost";
static const std::string ModifyMapOption = "-mm";
static const std::string OffsetOption = "-o";
static const std::string ScaleOption = "-s";
static const std::string TurbulenceOption = "-t";
static const std::string ResolutionOption = "-texres";
static const std::string ClampOption = "-clamp";
static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type";
// -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
const std::string &,
ObjFile::Model *pModel ) :
m_DataIt( buffer.begin() ),
m_DataItEnd( buffer.end() ),
m_pModel( pModel ),
m_uiLine( 0 )
{
ai_assert( NULL != m_pModel );
if ( NULL == m_pModel->m_pDefaultMaterial )
{
ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
const std::string &,
ObjFile::Model *pModel) :
m_DataIt(buffer.begin()),
m_DataItEnd(buffer.end()),
m_pModel(pModel),
m_uiLine(0),
m_buffer() {
ai_assert(nullptr != m_pModel);
m_buffer.resize(BUFFERSIZE);
std::fill(m_buffer.begin(), m_buffer.end(), '\0');
if (nullptr == m_pModel->m_pDefaultMaterial) {
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
}
load();
}
// -------------------------------------------------------------------
// Destructor
ObjFileMtlImporter::~ObjFileMtlImporter()
{
ObjFileMtlImporter::~ObjFileMtlImporter() {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & )
{
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & )
{
return *this;
}
// -------------------------------------------------------------------
// Loads the material description
void ObjFileMtlImporter::load()
{
if ( m_DataIt == m_DataItEnd )
void ObjFileMtlImporter::load() {
if (m_DataIt == m_DataItEnd)
return;
while ( m_DataIt != m_DataItEnd )
{
switch (*m_DataIt)
{
case 'k':
case 'K':
{
while (m_DataIt != m_DataItEnd) {
switch (*m_DataIt) {
case 'k':
case 'K': {
++m_DataIt;
if (*m_DataIt == 'a') // Ambient color
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
}
else if (*m_DataIt == 'd') // Diffuse color
getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
} else if (*m_DataIt == 'd') // Diffuse color
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
}
else if (*m_DataIt == 's')
{
getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
} else if (*m_DataIt == 's') {
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
}
else if (*m_DataIt == 'e')
{
getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
} else if (*m_DataIt == 'e') {
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'T':
{
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'T': {
++m_DataIt;
if (*m_DataIt == 'f') // Material transmission
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->transparent);
getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'd':
{
if( *(m_DataIt+1) == 'i' && *( m_DataIt + 2 ) == 's' && *( m_DataIt + 3 ) == 'p' ) {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'd': {
if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
// A displacement map
getTexture();
} else {
// Alpha value
++m_DataIt;
getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
}
break;
} break;
case 'N':
case 'n':
{
case 'N':
case 'n': {
++m_DataIt;
switch(*m_DataIt)
{
case 's': // Specular exponent
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
break;
case 'i': // Index Of refraction
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->ior);
break;
case 'e': // New material
createMaterial();
break;
switch (*m_DataIt) {
case 's': // Specular exponent
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
break;
case 'i': // Index Of refraction
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->ior);
break;
case 'e': // New material
createMaterial();
break;
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections
{
getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
case 'i': // Illumination model
case 'i': // Illumination model
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
default:
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
default: {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} break;
}
}
}
// -------------------------------------------------------------------
// Loads a color definition
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
{
ai_assert( NULL != pColor );
void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
ai_assert(NULL != pColor);
ai_real r( 0.0 ), g( 0.0 ), b( 0.0 );
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
ai_real r(0.0), g(0.0), b(0.0);
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
pColor->r = r;
// we have to check if color is default 0 with only one token
if( !IsLineEnd( *m_DataIt ) ) {
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
if (!IsLineEnd(*m_DataIt)) {
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
}
pColor->g = g;
pColor->b = b;
@ -256,34 +217,31 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
// -------------------------------------------------------------------
// Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
illum_model = atoi(m_buffer);
void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
illum_model = atoi(&m_buffer[0]);
}
// -------------------------------------------------------------------
// Loads a single float value.
void ObjFileMtlImporter::getFloatValue( ai_real &value )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
value = (ai_real) fast_atof(m_buffer);
void ObjFileMtlImporter::getFloatValue(ai_real &value) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
value = (ai_real)fast_atof(&m_buffer[0]);
}
// -------------------------------------------------------------------
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial()
{
void ObjFileMtlImporter::createMaterial() {
std::string line;
while( !IsLineEnd( *m_DataIt ) ) {
while (!IsLineEnd(*m_DataIt)) {
line += *m_DataIt;
++m_DataIt;
}
std::vector<std::string> token;
const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
const unsigned int numToken = tokenize<std::string>(line, token, " \t");
std::string name;
if ( numToken == 1 ) {
if (numToken == 1) {
name = AI_DEFAULT_MATERIAL_NAME;
} else {
// skip newmtl and all following white spaces
@ -296,13 +254,13 @@ void ObjFileMtlImporter::createMaterial()
name = trim_whitespaces(name);
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
if ( m_pModel->m_MaterialMap.end() == it) {
std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(name);
if (m_pModel->m_MaterialMap.end() == it) {
// New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
m_pModel->m_MaterialLib.push_back( name );
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
m_pModel->m_pCurrentMaterial->MaterialName.Set(name);
m_pModel->m_MaterialLib.push_back(name);
m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial;
if (m_pModel->m_pCurrentMesh) {
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
@ -316,52 +274,52 @@ void ObjFileMtlImporter::createMaterial()
// -------------------------------------------------------------------
// Gets a texture name from data.
void ObjFileMtlImporter::getTexture() {
aiString *out( NULL );
aiString *out(NULL);
int clampIndex = -1;
const char *pPtr( &(*m_DataIt) );
if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) {
const char *pPtr(&(*m_DataIt));
if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()))) {
// Diffuse texture
out = & m_pModel->m_pCurrentMaterial->texture;
out = &m_pModel->m_pCurrentMaterial->texture;
clampIndex = ObjFile::Material::TextureDiffuseType;
} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()))) {
// Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
out = &m_pModel->m_pCurrentMaterial->textureAmbient;
clampIndex = ObjFile::Material::TextureAmbientType;
} else if ( !ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()))) {
// Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
out = &m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size())) ||
!ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()))) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()))) {
// Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
out = &m_pModel->m_pCurrentMaterial->textureOpacity;
clampIndex = ObjFile::Material::TextureOpacityType;
} else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size())) ||
!ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()))) {
// Emissive texture
out = & m_pModel->m_pCurrentMaterial->textureEmissive;
out = &m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType;
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size())) ||
!ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()))) {
// Bump texture
out = & m_pModel->m_pCurrentMaterial->textureBump;
out = &m_pModel->m_pCurrentMaterial->textureBump;
clampIndex = ObjFile::Material::TextureBumpType;
} else if ( !ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()))) {
// Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal;
out = &m_pModel->m_pCurrentMaterial->textureNormal;
clampIndex = ObjFile::Material::TextureNormalType;
} else if( !ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()))) {
// Reflection texture(s)
//Do nothing here
return;
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
} else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()))) {
// Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
clampIndex = ObjFile::Material::TextureSpecularityType;
} else {
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
@ -373,9 +331,9 @@ void ObjFileMtlImporter::getTexture() {
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
std::string texture;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, texture );
if ( NULL!=out ) {
out->Set( texture );
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
if (NULL != out) {
out->Set(texture);
}
}
@ -398,90 +356,57 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
// If there is any more texture option
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
{
const char *pPtr( &(*m_DataIt) );
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
const char *pPtr(&(*m_DataIt));
//skip option key and value
int skipToken = 1;
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size())))
{
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[3];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "on", 2))
{
if (!ASSIMP_strincmp(value, "on", 2)) {
clamp = true;
}
skipToken = 2;
}
else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) )
{
DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
char value[ 12 ];
CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
{
} else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[12];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "cube_top", 8)) {
clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
}
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
}
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
}
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
}
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
}
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
{
} else if (!ASSIMP_strincmp(value, "sphere", 6)) {
clampIndex = ObjFile::Material::TextureReflectionSphereType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
{
} else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
{
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
skipToken = 3;
}
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
)
{
} else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
skipToken = 4;
}
for (int i = 0; i < skipToken; ++i)
{
for (int i = 0; i < skipToken; ++i) {
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJFILEMTLIMPORTER_H_INC
#define OBJFILEMTLIMPORTER_H_INC
#include <vector>
#include <string>
#include <assimp/defs.h>
#include <string>
#include <vector>
struct aiColor3D;
struct aiString;
@ -51,44 +50,41 @@ struct aiString;
namespace Assimp {
namespace ObjFile {
struct Model;
struct Material;
}
struct Model;
struct Material;
} // namespace ObjFile
/**
* @class ObjFileMtlImporter
* @brief Loads the material description from a mtl file.
*/
class ObjFileMtlImporter
{
class ObjFileMtlImporter {
public:
static const size_t BUFFERSIZE = 2048;
typedef std::vector<char> DataArray;
typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt;
public:
//! \brief Default constructor
ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath,
ObjFile::Model *pModel );
//! \brief The class default constructor
ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
ObjFile::Model *pModel);
//! \brief DEstructor
//! \brief The class destructor
~ObjFileMtlImporter();
ObjFileMtlImporter(const ObjFileMtlImporter &rOther) = delete;
ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther) = delete;
private:
/// Copy constructor, empty.
ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
/// \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
/// Load the whole material description
void load();
/// Get color data.
void getColorRGBA( aiColor3D *pColor);
void getColorRGBA(aiColor3D *pColor);
/// Get illumination model from loaded data
void getIlluminationModel( int &illum_model );
void getIlluminationModel(int &illum_model);
/// Gets a float value from data.
void getFloatValue( ai_real &value );
void getFloatValue(ai_real &value);
/// Creates a new material from loaded data.
void createMaterial();
/// Get texture name from loaded data.
@ -107,7 +103,7 @@ private:
//! Current line in file
unsigned int m_uiLine;
//! Helper buffer
char m_buffer[BUFFERSIZE];
std::vector<char> m_buffer;
};
// ------------------------------------------------------------------------------------------------

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,24 +41,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_FILEPARSER_H_INC
#define OBJ_FILEPARSER_H_INC
#include <vector>
#include <string>
#include <map>
#include <memory>
#include <assimp/IOStreamBuffer.h>
#include <assimp/mesh.h>
#include <assimp/vector2.h>
#include <assimp/vector3.h>
#include <assimp/mesh.h>
#include <assimp/IOStreamBuffer.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
namespace Assimp {
namespace ObjFile {
struct Model;
struct Object;
struct Material;
struct Point3;
struct Point2;
}
struct Model;
struct Object;
struct Material;
struct Point3;
struct Point2;
} // namespace ObjFile
class ObjFileImporter;
class IOSystem;
@ -78,31 +77,34 @@ public:
/// @brief The default constructor.
ObjFileParser();
/// @brief Constructor with data array.
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, std::string originalObjFileName);
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem *io, ProgressHandler *progress, const std::string &originalObjFileName);
/// @brief Destructor
~ObjFileParser();
/// @brief If you want to load in-core data.
void setBuffer( std::vector<char> &buffer );
void setBuffer(std::vector<char> &buffer);
/// @brief Model getter.
ObjFile::Model *GetModel() const;
ObjFileParser(const ObjFileParser&) = delete;
ObjFileParser &operator=(const ObjFileParser& ) = delete;
protected:
/// Parse the loaded file
void parseFile( IOStreamBuffer<char> &streamBuffer );
void parseFile(IOStreamBuffer<char> &streamBuffer);
/// Method to copy the new delimited word in the current line.
void copyNextWord(char *pBuffer, size_t length);
/// Method to copy the new line.
// void copyNextLine(char *pBuffer, size_t length);
// void copyNextLine(char *pBuffer, size_t length);
/// Get the number of components in a line.
size_t getNumComponentsInDataDefinition();
/// Stores the vector
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
size_t getTexCoordVector(std::vector<aiVector3D> &point3d_array);
/// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array );
void getVector3(std::vector<aiVector3D> &point3d_array);
/// Stores the following homogeneous vector as a 3D vector
void getHomogeneousVector3( std::vector<aiVector3D> &point3d_array );
void getHomogeneousVector3(std::vector<aiVector3D> &point3d_array);
/// Stores the following two 3d vectors on the line.
void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b );
void getTwoVectors3(std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b);
/// Stores the following 3d vector.
void getVector2(std::vector<aiVector2D> &point2d_array);
/// Stores the following face.
@ -122,23 +124,21 @@ protected:
/// Gets the group number and resolution from file.
void getGroupNumberAndResolution();
/// Returns the index of the material. Is -1 if not material was found.
int getMaterialIndex( const std::string &strMaterialName );
int getMaterialIndex(const std::string &strMaterialName);
/// Parse object name
void getObjectName();
/// Creates a new object.
void createObject( const std::string &strObjectName );
void createObject(const std::string &strObjectName);
/// Creates a new mesh.
void createMesh( const std::string &meshName );
void createMesh(const std::string &meshName);
/// Returns true, if a new mesh instance must be created.
bool needsNewMesh( const std::string &rMaterialName );
bool needsNewMesh(const std::string &rMaterialName);
/// Error report in token
void reportErrorTokenInFace();
private:
// Copy and assignment constructor should be private
// because the class contains pointer to allocated memory
ObjFileParser(const ObjFileParser& rhs);
ObjFileParser& operator=(const ObjFileParser& rhs);
/// Default material name
static const std::string DEFAULT_MATERIAL;
@ -155,11 +155,11 @@ private:
/// Pointer to IO system instance.
IOSystem *m_pIO;
//! Pointer to progress handler
ProgressHandler* m_progress;
ProgressHandler *m_progress;
/// Path to the current model, name of the obj file where the buffer comes from
const std::string m_originalObjFileName;
};
} // Namespace Assimp
} // Namespace Assimp
#endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -46,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_TOOLS_H_INC
#define OBJ_TOOLS_H_INC
#include <assimp/fast_atof.h>
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <vector>
namespace Assimp {
@ -57,17 +56,14 @@ namespace Assimp {
* @param end Iterator with end of buffer.
* @return true, if the end of the buffer is reached.
*/
template<class char_t>
inline bool isEndOfBuffer( char_t it, char_t end ) {
if ( it == end )
{
template <class char_t>
inline bool isEndOfBuffer(char_t it, char_t end) {
if (it == end) {
return true;
}
else
{
} else {
--end;
}
return ( it == end );
return (it == end);
}
/** @brief Returns next word separated by a space
@ -75,14 +71,12 @@ inline bool isEndOfBuffer( char_t it, char_t end ) {
* @param pEnd Pointer to end of buffer
* @return Pointer to next space
*/
template<class Char_T>
inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
{
while ( !isEndOfBuffer( pBuffer, pEnd ) )
{
if ( !IsSpaceOrNewLine( *pBuffer ) || IsLineEnd( *pBuffer ) ) {
template <class Char_T>
inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
while (!isEndOfBuffer(pBuffer, pEnd)) {
if (!IsSpaceOrNewLine(*pBuffer) || IsLineEnd(*pBuffer)) {
//if ( *pBuffer != '\\' )
break;
break;
}
pBuffer++;
}
@ -94,16 +88,14 @@ inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
* @param pEnd Pointer to end of buffer
* @return Pointer to next token
*/
template<class Char_T>
inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
{
while ( !isEndOfBuffer( pBuffer, pEnd ) )
{
if( IsSpaceOrNewLine( *pBuffer ) )
template <class Char_T>
inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
while (!isEndOfBuffer(pBuffer, pEnd)) {
if (IsSpaceOrNewLine(*pBuffer))
break;
pBuffer++;
}
return getNextWord( pBuffer, pEnd );
return getNextWord(pBuffer, pEnd);
}
/** @brief Skips a line
@ -112,18 +104,18 @@ inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
* @param uiLine Current line number in format
* @return Current-iterator with new position
*/
template<class char_t>
inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) {
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) ) {
template <class char_t>
inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
++it;
}
if ( it != end ) {
if (it != end) {
++it;
++uiLine;
}
// fix .. from time to time there are spaces at the beginning of a material line
while ( it != end && ( *it == '\t' || *it == ' ' ) ) {
while (it != end && (*it == '\t' || *it == ' ')) {
++it;
}
@ -137,20 +129,19 @@ inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) {
* @param name Separated name
* @return Current-iterator with new position
*/
template<class char_t>
inline char_t getName( char_t it, char_t end, std::string &name )
{
template <class char_t>
inline char_t getName(char_t it, char_t end, std::string &name) {
name = "";
if( isEndOfBuffer( it, end ) ) {
if (isEndOfBuffer(it, end)) {
return end;
}
char *pStart = &( *it );
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it )) {
char *pStart = &(*it);
while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
++it;
}
while(IsSpace( *it ) ) {
while (IsSpace(*it)) {
--it;
}
// Get name
@ -158,8 +149,8 @@ inline char_t getName( char_t it, char_t end, std::string &name )
while (&(*it) < pStart) {
++it;
}
std::string strName( pStart, &(*it) );
if ( strName.empty() )
std::string strName(pStart, &(*it));
if (strName.empty())
return it;
else
name = strName;
@ -174,22 +165,19 @@ inline char_t getName( char_t it, char_t end, std::string &name )
* @param name Separated name
* @return Current-iterator with new position
*/
template<class char_t>
inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
{
template <class char_t>
inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
name = "";
if( isEndOfBuffer( it, end ) ) {
if (isEndOfBuffer(it, end)) {
return end;
}
char *pStart = &( *it );
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it )
&& !IsSpaceOrNewLine( *it ) ) {
char *pStart = &(*it);
while (!isEndOfBuffer(it, end) && !IsLineEnd(*it) && !IsSpaceOrNewLine(*it)) {
++it;
}
while( isEndOfBuffer( it, end ) || IsLineEnd( *it )
|| IsSpaceOrNewLine( *it ) ) {
while (isEndOfBuffer(it, end) || IsLineEnd(*it) || IsSpaceOrNewLine(*it)) {
--it;
}
++it;
@ -199,8 +187,8 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
while (&(*it) < pStart) {
++it;
}
std::string strName( pStart, &(*it) );
if ( strName.empty() )
std::string strName(pStart, &(*it));
if (strName.empty())
return it;
else
name = strName;
@ -215,20 +203,18 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
* @param length Buffer length
* @return Current-iterator with new position
*/
template<class char_t>
inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length )
{
template <class char_t>
inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length) {
size_t index = 0;
it = getNextWord<char_t>( it, end );
while( !IsSpaceOrNewLine( *it ) && !isEndOfBuffer( it, end ) )
{
pBuffer[index] = *it ;
it = getNextWord<char_t>(it, end);
while (!IsSpaceOrNewLine(*it) && !isEndOfBuffer(it, end)) {
pBuffer[index] = *it;
index++;
if (index == length-1)
if (index == length - 1)
break;
++it;
}
pBuffer[ index ] = '\0';
pBuffer[index] = '\0';
return it;
}
@ -238,13 +224,12 @@ inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length
* @param value Separated float value.
* @return Current-iterator with new position
*/
template<class char_t>
inline char_t getFloat( char_t it, char_t end, ai_real &value )
{
template <class char_t>
inline char_t getFloat(char_t it, char_t end, ai_real &value) {
static const size_t BUFFERSIZE = 1024;
char buffer[ BUFFERSIZE ];
it = CopyNextWord<char_t>( it, end, buffer, BUFFERSIZE );
value = (ai_real) fast_atof( buffer );
char buffer[BUFFERSIZE];
it = CopyNextWord<char_t>(it, end, buffer, BUFFERSIZE);
value = (ai_real)fast_atof(buffer);
return it;
}
@ -255,46 +240,45 @@ inline char_t getFloat( char_t it, char_t end, ai_real &value )
* @param delimiters Delimiter for tokenize.
* @return Number of found token.
*/
template<class string_type>
unsigned int tokenize( const string_type& str, std::vector<string_type>& tokens,
const string_type& delimiters )
{
template <class string_type>
unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
const string_type &delimiters) {
// Skip delimiters at beginning.
typename string_type::size_type lastPos = str.find_first_not_of( delimiters, 0 );
typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
// Find first "non-delimiter".
typename string_type::size_type pos = str.find_first_of( delimiters, lastPos );
while ( string_type::npos != pos || string_type::npos != lastPos )
{
typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
while (string_type::npos != pos || string_type::npos != lastPos) {
// Found a token, add it to the vector.
string_type tmp = str.substr(lastPos, pos - lastPos);
if ( !tmp.empty() && ' ' != tmp[ 0 ] )
tokens.push_back( tmp );
if (!tmp.empty() && ' ' != tmp[0])
tokens.push_back(tmp);
// Skip delimiters. Note the "not_of"
lastPos = str.find_first_not_of( delimiters, pos );
lastPos = str.find_first_not_of(delimiters, pos);
// Find next "non-delimiter"
pos = str.find_first_of( delimiters, lastPos );
pos = str.find_first_of(delimiters, lastPos);
}
return static_cast<unsigned int>( tokens.size() );
return static_cast<unsigned int>(tokens.size());
}
template <class string_type>
string_type trim_whitespaces(string_type str)
{
while (!str.empty() && IsSpace(str[0])) str.erase(0);
while (!str.empty() && IsSpace(str[str.length() - 1])) str.erase(str.length() - 1);
string_type trim_whitespaces(string_type str) {
while (!str.empty() && IsSpace(str[0]))
str.erase(0);
while (!str.empty() && IsSpace(str[str.length() - 1]))
str.erase(str.length() - 1);
return str;
}
template<class T>
bool hasLineEnd( T it, T end ) {
bool hasLineEnd( false );
while ( !isEndOfBuffer( it, end ) ) {
template <class T>
bool hasLineEnd(T it, T end) {
bool hasLineEnd(false);
while (!isEndOfBuffer(it, end)) {
it++;
if ( IsLineEnd( it ) ) {
if (IsLineEnd(it)) {
hasLineEnd = true;
break;
}

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -206,8 +206,8 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
aiMaterial *material = new aiMaterial();
m_textures.clear();
aiString ts(materialName);
material->AddProperty(&ts, AI_MATKEY_NAME);
aiString matName(materialName);
material->AddProperty(&matName, AI_MATKEY_NAME);
// The stringstream will push words from a line until newline.
// It will also trim whitespace from line start and between words.
@ -279,14 +279,14 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
else if (linePart=="$colormap")
{
ss >> linePart;
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
aiString cm(linePart);
material->AddProperty(&cm, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
}
else if (linePart=="$normalmap")
{
ss >> linePart;
aiString ts(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
aiString nm(linePart);
material->AddProperty(&nm, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
}
else if (linePart=="$shininess_strength")
{

View File

@ -46,26 +46,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
#include <assimp/ParsingUtils.h>
#include <functional>
#include <algorithm>
#include <stdint.h>
#include <sstream>
#include <algorithm>
#include <cctype>
#include <functional>
#include <sstream>
namespace Assimp {
namespace Ogre {
/// Returns a lower cased copy of @s.
static AI_FORCE_INLINE
std::string ToLower(std::string s)
{
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
return s;
static AI_FORCE_INLINE std::string ToLower(const std::string &s) {
std::string lower(s);
std::transform(lower.begin(), lower.end(), lower.begin(), Assimp::ToLower<char>);
return lower;
}
/// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
static AI_FORCE_INLINE
bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true) {
static AI_FORCE_INLINE bool EndsWith( const std::string &s, const std::string &suffix, bool caseSensitive = true) {
if (s.empty() || suffix.empty()) {
return false;
} else if (s.length() < suffix.length()) {
@ -77,7 +76,7 @@ bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitiv
}
size_t len = suffix.length();
std::string sSuffix = s.substr(s.length()-len, len);
std::string sSuffix = s.substr(s.length() - len, len);
return (ASSIMP_stricmp(sSuffix, suffix) == 0);
}
@ -86,7 +85,8 @@ bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitiv
/// Trim from start
static AI_FORCE_INLINE
std::string &TrimLeft(std::string &s, bool newlines = true) {
std::string &
TrimLeft(std::string &s, bool newlines = true) {
if (!newlines) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpace<char>(c); }));
} else {
@ -97,9 +97,10 @@ std::string &TrimLeft(std::string &s, bool newlines = true) {
/// Trim from end
static AI_FORCE_INLINE
std::string &TrimRight(std::string &s, bool newlines = true) {
std::string &
TrimRight(std::string &s, bool newlines = true) {
if (!newlines) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(),s.end());
s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(), s.end());
} else {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
}
@ -108,13 +109,15 @@ std::string &TrimRight(std::string &s, bool newlines = true) {
/// Trim from both ends
static AI_FORCE_INLINE
std::string &Trim(std::string &s, bool newlines = true) {
std::string &
Trim(std::string &s, bool newlines = true) {
return TrimLeft(TrimRight(s, newlines), newlines);
}
/// Skips a line from current @ss position until a newline. Returns the skipped part.
static AI_FORCE_INLINE
std::string SkipLine(std::stringstream &ss) {
std::string
SkipLine(std::stringstream &ss) {
std::string skipped;
getline(ss, skipped);
return skipped;
@ -123,14 +126,15 @@ std::string SkipLine(std::stringstream &ss) {
/// Skips a line and reads next element from @c ss to @c nextElement.
/** @return Skipped line content until newline. */
static AI_FORCE_INLINE
std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement) {
std::string
NextAfterNewLine(std::stringstream &ss, std::string &nextElement) {
std::string skipped = SkipLine(ss);
ss >> nextElement;
return skipped;
}
} // Ogre
} // Assimp
} // namespace Ogre
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
#endif // AI_OGREPARSINGUTILS_H_INC

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