commit
20350ba5cb
|
@ -122,7 +122,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
|
|||
const aiFace& face = mesh->mFaces[fidx];
|
||||
if (face.mNumIndices < 3) continue; // triangles and polygons only, please
|
||||
|
||||
unsigned int small = face.mNumIndices, large = small;
|
||||
unsigned int smallV = face.mNumIndices, large = smallV;
|
||||
bool zero = false, one = false, round_to_zero = false;
|
||||
|
||||
// Check whether this face lies on a UV seam. We can just guess,
|
||||
|
@ -133,7 +133,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
|
|||
{
|
||||
if (out[face.mIndices[n]].x < LOWER_LIMIT)
|
||||
{
|
||||
small = n;
|
||||
smallV = n;
|
||||
|
||||
// If we have a U value very close to 0 we can't
|
||||
// round the others to 0, too.
|
||||
|
@ -151,7 +151,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
|
|||
one = true;
|
||||
}
|
||||
}
|
||||
if (small != face.mNumIndices && large != face.mNumIndices)
|
||||
if (smallV != face.mNumIndices && large != face.mNumIndices)
|
||||
{
|
||||
for (unsigned int n = 0; n < face.mNumIndices;++n)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue