diff --git a/code/PostProcessing/ComputeUVMappingProcess.cpp b/code/PostProcessing/ComputeUVMappingProcess.cpp index b722e44f1..8ce3e41c4 100644 --- a/code/PostProcessing/ComputeUVMappingProcess.cpp +++ b/code/PostProcessing/ComputeUVMappingProcess.cpp @@ -122,7 +122,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out) const aiFace& face = mesh->mFaces[fidx]; if (face.mNumIndices < 3) continue; // triangles and polygons only, please - unsigned int small = face.mNumIndices, large = small; + unsigned int smallV = face.mNumIndices, large = smallV; bool zero = false, one = false, round_to_zero = false; // Check whether this face lies on a UV seam. We can just guess, @@ -133,7 +133,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out) { if (out[face.mIndices[n]].x < LOWER_LIMIT) { - small = n; + smallV = n; // If we have a U value very close to 0 we can't // round the others to 0, too. @@ -151,7 +151,7 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out) one = true; } } - if (small != face.mNumIndices && large != face.mNumIndices) + if (smallV != face.mNumIndices && large != face.mNumIndices) { for (unsigned int n = 0; n < face.mNumIndices;++n) {