Remove redundant float f

pull/3357/head
Kim Kulling 2020-08-04 20:55:29 +02:00 committed by GitHub
parent aabf12827b
commit 1f348c5fc0
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1 changed files with 0 additions and 1 deletions

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@ -339,7 +339,6 @@ void Discreet3DSExporter::WriteMaterials() {
writer.PutU2(static_cast<uint16_t>(shading_mode_out)); writer.PutU2(static_cast<uint16_t>(shading_mode_out));
} }
float f;
if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
WritePercentChunk(f); WritePercentChunk(f);