diff --git a/code/AssetLib/3DS/3DSExporter.cpp b/code/AssetLib/3DS/3DSExporter.cpp index ab0a5dbd2..ad8e10afe 100644 --- a/code/AssetLib/3DS/3DSExporter.cpp +++ b/code/AssetLib/3DS/3DSExporter.cpp @@ -339,7 +339,6 @@ void Discreet3DSExporter::WriteMaterials() { writer.PutU2(static_cast(shading_mode_out)); } - float f; if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) { ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS); WritePercentChunk(f);