diff --git a/test/unit/utglTF2ImportExport.cpp b/test/unit/utglTF2ImportExport.cpp index 4c90a7591..1104b37c9 100644 --- a/test/unit/utglTF2ImportExport.cpp +++ b/test/unit/utglTF2ImportExport.cpp @@ -524,7 +524,7 @@ bool checkSkinnedScene(const aiScene *scene){ EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].y - 1), eps); EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].z - 0), eps); - uint numWeights[] = {4u, 4u, 4u, 4u, 2u , 1u, 1u, 2u, 1u, 1u}; + unsigned int numWeights[] = {4u, 4u, 4u, 4u, 2u , 1u, 1u, 2u, 1u, 1u}; float weights[10][4] = {{0.207f, 0.291f, 0.057f, 0.303f}, {0.113f, 0.243f, 0.499f, 0.251f}, {0.005f, 0.010f, 0.041f, 0.093f}, @@ -571,7 +571,7 @@ void checkSkinnedSceneLimited(const aiScene *scene){ EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].y - 1), eps); EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].z - 0), eps); - uint numWeights[] = {4u, 4u, 1u, 4u, 1u , 1u, 1u, 1u, 1u, 1u}; + unsigned int numWeights[] = {4u, 4u, 1u, 4u, 1u , 1u, 1u, 1u, 1u, 1u}; float weights[10][4] = {{0.207f, 0.291f, 0.057f, 0.303f}, {0.113f, 0.243f, 0.499f, 0.251f}, {0.000f, 0.000f, 0.041f, 0.000f},