- fbx: formatting.
parent
826b97a4fa
commit
1cd04a2671
|
@ -547,7 +547,9 @@ private:
|
||||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||||
|
|
||||||
if(comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation) {
|
if(comp == TransformationComp_Rotation || comp == TransformationComp_Scaling ||
|
||||||
|
comp == TransformationComp_Translation) {
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1355,7 +1357,9 @@ private:
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures, const std::string& propName, aiTextureType target)
|
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
|
||||||
|
const std::string& propName,
|
||||||
|
aiTextureType target)
|
||||||
{
|
{
|
||||||
TextureMap::const_iterator it = textures.find(propName);
|
TextureMap::const_iterator it = textures.find(propName);
|
||||||
if(it == textures.end()) {
|
if(it == textures.end()) {
|
||||||
|
@ -1464,7 +1468,8 @@ private:
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
aiColor3D GetColorPropertyFromMaterial(const PropertyTable& props,const std::string& baseName, bool& result)
|
aiColor3D GetColorPropertyFromMaterial(const PropertyTable& props, const std::string& baseName,
|
||||||
|
bool& result)
|
||||||
{
|
{
|
||||||
result = true;
|
result = true;
|
||||||
|
|
||||||
|
@ -1743,7 +1748,9 @@ private:
|
||||||
|
|
||||||
// check if this curves contains redundant information by looking
|
// check if this curves contains redundant information by looking
|
||||||
// up the corresponding node's transformation chain.
|
// up the corresponding node's transformation chain.
|
||||||
if (doc.Settings().optimizeEmptyAnimationCurves && IsRedundantAnimationData(target, comp, (*chain[i]).second)) {
|
if (doc.Settings().optimizeEmptyAnimationCurves &&
|
||||||
|
IsRedundantAnimationData(target, comp, (*chain[i]).second)) {
|
||||||
|
|
||||||
FBXImporter::LogDebug("dropping redundant animation channel for node " + target.Name());
|
FBXImporter::LogDebug("dropping redundant animation channel for node " + target.Name());
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -1827,7 +1834,9 @@ private:
|
||||||
|
|
||||||
// pivoting requires us to generate an implicit inverse channel to undo the pivot translation
|
// pivoting requires us to generate an implicit inverse channel to undo the pivot translation
|
||||||
if (comp == TransformationComp_RotationPivot) {
|
if (comp == TransformationComp_RotationPivot) {
|
||||||
const std::string& invName = NameTransformationChainNode(fixed_name, TransformationComp_RotationPivotInverse);
|
const std::string& invName = NameTransformationChainNode(fixed_name,
|
||||||
|
TransformationComp_RotationPivotInverse);
|
||||||
|
|
||||||
aiNodeAnim* const inv = GenerateTranslationNodeAnim(invName,
|
aiNodeAnim* const inv = GenerateTranslationNodeAnim(invName,
|
||||||
target,
|
target,
|
||||||
(*chain[i]).second,
|
(*chain[i]).second,
|
||||||
|
@ -1843,7 +1852,9 @@ private:
|
||||||
flags |= bit << (TransformationComp_RotationPivotInverse - i);
|
flags |= bit << (TransformationComp_RotationPivotInverse - i);
|
||||||
}
|
}
|
||||||
else if (comp == TransformationComp_ScalingPivot) {
|
else if (comp == TransformationComp_ScalingPivot) {
|
||||||
const std::string& invName = NameTransformationChainNode(fixed_name, TransformationComp_ScalingPivotInverse);
|
const std::string& invName = NameTransformationChainNode(fixed_name,
|
||||||
|
TransformationComp_ScalingPivotInverse);
|
||||||
|
|
||||||
aiNodeAnim* const inv = GenerateTranslationNodeAnim(invName,
|
aiNodeAnim* const inv = GenerateTranslationNodeAnim(invName,
|
||||||
target,
|
target,
|
||||||
(*chain[i]).second,
|
(*chain[i]).second,
|
||||||
|
@ -2199,7 +2210,8 @@ private:
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom,
|
void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||||
|
const bool geom,
|
||||||
double& maxTime,
|
double& maxTime,
|
||||||
double& minTime)
|
double& minTime)
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue