Feature: Utilizes removeEmptyBones flag for Collada
parent
67fe6643c3
commit
1b53f41787
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@ -59,6 +59,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <numeric>
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#include <iostream>
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namespace Assimp {
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using namespace Assimp::Formatter;
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@ -102,6 +104,7 @@ ColladaLoader::ColladaLoader() :
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mTextures(),
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mAnims(),
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noSkeletonMesh(false),
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removeEmptyBones(false),
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ignoreUpDirection(false),
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useColladaName(false),
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mNodeNameCounter(0) {
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@ -130,6 +133,7 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
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// ------------------------------------------------------------------------------------------------
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void ColladaLoader::SetupProperties(const Importer *pImp) {
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noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
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removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
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ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
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useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
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}
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@ -798,9 +802,11 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
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// count the number of bones which influence vertices of the current submesh
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size_t numRemainingBones = 0;
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for (const auto & dstBone : dstBones) {
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if (!dstBone.empty()) {
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++numRemainingBones;
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if (dstBone.empty() && removeEmptyBones) {
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continue;
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}
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++numRemainingBones;
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}
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// create bone array and copy bone weights one by one
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@ -809,7 +815,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
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size_t boneCount = 0;
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for (size_t a = 0; a < numBones; ++a) {
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// omit bones without weights
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if (dstBones[a].empty()) {
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if (dstBones[a].empty() && removeEmptyBones) {
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continue;
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}
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@ -828,6 +834,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
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bone->mOffsetMatrix.c2 = ReadFloat(jointMatrixAcc, jointMatrices, a, 9);
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bone->mOffsetMatrix.c3 = ReadFloat(jointMatrixAcc, jointMatrices, a, 10);
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bone->mOffsetMatrix.c4 = ReadFloat(jointMatrixAcc, jointMatrices, a, 11);
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bone->mNumWeights = static_cast<unsigned int>(dstBones[a].size());
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bone->mWeights = new aiVertexWeight[bone->mNumWeights];
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std::copy(dstBones[a].begin(), dstBones[a].end(), bone->mWeights);
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@ -1826,3 +1833,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) {
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} // Namespace Assimp
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#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
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