From 1b53f4178768bec5d5ac2174ce35abf8ffb9bc20 Mon Sep 17 00:00:00 2001 From: Onur Berk Tore Date: Mon, 20 Jun 2022 23:46:29 +0300 Subject: [PATCH] Feature: Utilizes removeEmptyBones flag for Collada --- code/AssetLib/Collada/ColladaLoader.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/code/AssetLib/Collada/ColladaLoader.cpp b/code/AssetLib/Collada/ColladaLoader.cpp index 775ba44d2..3c06c8c37 100644 --- a/code/AssetLib/Collada/ColladaLoader.cpp +++ b/code/AssetLib/Collada/ColladaLoader.cpp @@ -59,6 +59,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include +#include + namespace Assimp { using namespace Assimp::Formatter; @@ -102,6 +104,7 @@ ColladaLoader::ColladaLoader() : mTextures(), mAnims(), noSkeletonMesh(false), + removeEmptyBones(false), ignoreUpDirection(false), useColladaName(false), mNodeNameCounter(0) { @@ -130,6 +133,7 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool // ------------------------------------------------------------------------------------------------ void ColladaLoader::SetupProperties(const Importer *pImp) { noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0; + removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0; ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0; useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0; } @@ -798,9 +802,11 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc // count the number of bones which influence vertices of the current submesh size_t numRemainingBones = 0; for (const auto & dstBone : dstBones) { - if (!dstBone.empty()) { - ++numRemainingBones; + if (dstBone.empty() && removeEmptyBones) { + continue; } + ++numRemainingBones; + } // create bone array and copy bone weights one by one @@ -809,7 +815,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc size_t boneCount = 0; for (size_t a = 0; a < numBones; ++a) { // omit bones without weights - if (dstBones[a].empty()) { + if (dstBones[a].empty() && removeEmptyBones) { continue; } @@ -828,6 +834,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc bone->mOffsetMatrix.c2 = ReadFloat(jointMatrixAcc, jointMatrices, a, 9); bone->mOffsetMatrix.c3 = ReadFloat(jointMatrixAcc, jointMatrices, a, 10); bone->mOffsetMatrix.c4 = ReadFloat(jointMatrixAcc, jointMatrices, a, 11); + bone->mNumWeights = static_cast(dstBones[a].size()); bone->mWeights = new aiVertexWeight[bone->mNumWeights]; std::copy(dstBones[a].begin(), dstBones[a].end(), bone->mWeights); @@ -1826,3 +1833,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) { } // Namespace Assimp #endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER +