- Ifc: work on generating proper closing caps for openings generated by doing a boolean difference.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1328 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/6/merge
parent
7484dd379c
commit
1553bd91f6
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@ -67,10 +67,11 @@ namespace Assimp {
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#define one_vec (IfcVector2(static_cast<IfcFloat>(1.0),static_cast<IfcFloat>(1.0)))
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bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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bool GenerateOpenings(std::vector<TempOpening>& openings,
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const std::vector<IfcVector3>& nors,
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TempMesh& curmesh,
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bool check_intersection = true);
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bool check_intersection = true,
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bool generate_connection_geometry = true);
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// ------------------------------------------------------------------------------------------------
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@ -201,7 +202,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
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std::copy(outer_vit, outer_vit+outer_polygon_size,
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std::back_inserter(temp.verts));
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TryAddOpenings_Quadrulate(fake_openings, normals, temp, false);
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GenerateOpenings(fake_openings, normals, temp, false, false);
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result.Append(temp);
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}
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@ -1251,13 +1252,14 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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{
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// For all contour points, check if one of the assigned openings does
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// already have points assigned to it. In this case, assume this is
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// the second side of the wall and generate connections between
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// the two holes in order to close the window margin.
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// the other side of the wall and generate connections between
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// the two holes in order to close the window.
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// All this gets complicated by the fact that contours may pertain to
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// multiple openings. The code is based on the assumption that this
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// relationship is identical on both sides of the wall. If this is
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// not the case, wrong geometry may be generated.
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// multiple openings(due to merging of adjacent or overlapping openings).
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// The code is based on the assumption that this happens symmetrically
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// on both sides of the wall. If it doesn't (which would be a bug anyway)
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// wrong geometry may be generated.
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for (ContourVector::const_iterator it = contours.begin(), end = contours.end(); it != end; ++it) {
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if ((*it).empty()) {
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continue;
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@ -1275,15 +1277,17 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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const ContourVector::value_type::const_iterator cbegin = (*it).begin(), cend = (*it).end();
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if (has_other_side) {
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curmesh.verts.reserve(curmesh.verts.size() + (*it).size() * 4);
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curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).size());
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// XXX this algorithm is really a bit inefficient - both in terms
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// of constant factor and of asymptotic runtime.
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std::vector<IfcVector3>::const_iterator vstart;
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size_t vstart;
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for (ContourVector::value_type::const_iterator cit = cbegin; cit != cend; ++cit) {
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const IfcVector2& proj_point = *cit;
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const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
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unsigned int i = 0;
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IfcFloat best = static_cast<IfcFloat>(1e10);
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IfcVector3 bestv;
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@ -1294,10 +1298,13 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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bestv = other;
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best = sqdist;
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}
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++i;
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}
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}
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if (cit == cbegin) {
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vstart = curmesh.verts.size();
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}
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curmesh.verts.push_back(world_point);
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curmesh.verts.push_back(bestv);
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@ -1305,17 +1312,14 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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if (cit != cbegin) {
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curmesh.verts.push_back(world_point);
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curmesh.verts.push_back(bestv);
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curmesh.verts.push_back(world_point);
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if (cit == cend - 1) {
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curmesh.verts.push_back(*(vstart));
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curmesh.verts.push_back(*(vstart+1));
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curmesh.verts.push_back(curmesh.verts[vstart]);
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curmesh.verts.push_back(curmesh.verts[vstart+1]);
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}
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}
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else {
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vstart = curmesh.verts.end() - 2;
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}
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}
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}
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else {
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@ -1361,10 +1365,11 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
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}
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// ------------------------------------------------------------------------------------------------
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bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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bool GenerateOpenings(std::vector<TempOpening>& openings,
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const std::vector<IfcVector3>& nors,
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TempMesh& curmesh,
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bool check_intersection)
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bool check_intersection,
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bool generate_connection_geometry)
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{
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std::vector<IfcVector3>& out = curmesh.verts;
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OpeningRefVector contours_to_openings;
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@ -1407,7 +1412,8 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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}
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// Further improve the projection by mapping the entire working set into
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// [0,1] range
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// [0,1] range. This gives us a consistent data range so all epsilons
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// used below can be constants.
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vmax -= vmin;
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BOOST_FOREACH(IfcVector2& vv, contour_flat) {
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vv.x = (vv.x - vmin.x) / vmax.x;
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@ -1430,7 +1436,7 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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// Obtain inverse transform for getting back to world space later on
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const IfcMatrix4& minv = IfcMatrix4(m).Inverse();
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// Compute bounding boxes for all 2D openings in projection space
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// Compute bounding boxes for all 2D openings in projection space:
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std::vector< BoundingBox > bbs;
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ContourVector contours;
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@ -1487,7 +1493,7 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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vpmin = std::min(vpmin,vv);
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vpmax = std::max(vpmax,vv);
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// usually there won't be too many elements so the linear time check is ok
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// sanity check for duplicate vertices
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bool found = false;
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BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
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if ((cp-vv).SquareLength() < 1e-5f) {
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@ -1525,8 +1531,8 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
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const BoundingBox& ibb = *it;
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if (ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
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ibb.first.y < bb.second.y && ibb.second.y > bb.second.x) {
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if (ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x &&
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ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) {
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// Take these two contours and try to merge them. If they overlap (which
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// should not happen, but in fact happens-in-the-real-world [tm] ),
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@ -1557,19 +1563,35 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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temp_contour.push_back( vv );
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// sanity check for duplicate vertices
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bool found = false;
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BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
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if ((cp-vv).SquareLength() < 1e-5f) {
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found = true;
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break;
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}
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}
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if(!found) {
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temp_contour.push_back(vv);
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}
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}
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bb.first = std::min(bb.first, ibb.first);
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bb.second = std::max(bb.second, ibb.second);
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std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
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joined_openings.insert(joined_openings.end(), t.begin(), t.end());
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if (generate_connection_geometry) {
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std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
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joined_openings.insert(joined_openings.end(), t.begin(), t.end());
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contours_to_openings.erase(contours_to_openings.begin() + std::distance(bbs.begin(),it));
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}
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contours_to_openings.erase(contours_to_openings.begin() + std::distance(bbs.begin(),it));
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contours.erase(contours.begin() + std::distance(bbs.begin(),it));
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bbs.erase(it);
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// restart from scratch because the newly formed BB might now
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// overlap any other BB which its constituent BBs didn't
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// previously overlap.
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it = bbs.begin();
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continue;
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}
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@ -1578,9 +1600,11 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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}
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if(!temp_contour.empty()) {
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contours_to_openings.push_back(std::vector<TempOpening*>(
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joined_openings.begin(),
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joined_openings.end()));
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if (generate_connection_geometry) {
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contours_to_openings.push_back(std::vector<TempOpening*>(
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joined_openings.begin(),
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joined_openings.end()));
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}
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contours.push_back(temp_contour);
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bbs.push_back(bb);
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@ -1625,8 +1649,9 @@ bool TryAddOpenings_Quadrulate(std::vector<TempOpening>& openings,
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// but it produces lots of artifacts which are not resolved yet.
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// Most of all, it makes all cases in which adjacent openings are
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// not correctly merged together glaringly obvious.
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//CloseWindows(contours, minv, contours_to_openings, curmesh);
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if (generate_connection_geometry) {
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CloseWindows(contours, minv, contours_to_openings, curmesh);
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}
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return true;
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}
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@ -1721,7 +1746,7 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul
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out.push_back(in[next]);
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if(openings) {
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if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) {
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if(GenerateOpenings(*conv.apply_openings,nors,temp)) {
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++sides_with_openings;
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}
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@ -1740,7 +1765,7 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul
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curmesh.vertcnt.push_back(size);
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if(openings && size > 2) {
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if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) {
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if(GenerateOpenings(*conv.apply_openings,nors,temp)) {
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++sides_with_v_openings;
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}
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@ -1750,7 +1775,7 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul
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}
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}
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if(openings && ((sides_with_openings != 2 && sides_with_openings) || (sides_with_v_openings != 2 && sides_with_v_openings))) {
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if(openings && ((sides_with_openings == 1 && sides_with_openings) || (sides_with_v_openings == 2 && sides_with_v_openings))) {
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IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
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}
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@ -1940,7 +1965,7 @@ void ProcessBooleanExtrudedAreaSolidDifference(const IfcExtrudedAreaSolid* as, T
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continue;
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}
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TryAddOpenings_Quadrulate(openings, std::vector<IfcVector3>(1,IfcVector3(1,0,0)), temp);
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GenerateOpenings(openings, std::vector<IfcVector3>(1,IfcVector3(1,0,0)), temp);
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result.Append(temp);
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vit += pcount;
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