Merge branch 'master' into master

pull/3413/head
Optimizer0 2020-10-06 08:35:26 +05:30 committed by GitHub
commit 152343b186
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83 changed files with 21561 additions and 21613 deletions

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@ -96,7 +96,7 @@ jobs:
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
- name: configure and build - name: configure and build
uses: lukka/run-cmake@v2 uses: lukka/run-cmake@v3
env: env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK' DXSDK_DIR: '${{ github.workspace }}/DX_SDK'

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@ -19,7 +19,7 @@ jobs:
CC: clang CC: clang
- name: configure and build - name: configure and build
uses: lukka/run-cmake@v2 uses: lukka/run-cmake@v3
with: with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt' cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'

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@ -117,10 +117,6 @@ OPTION ( ASSIMP_UBSAN
"Enable Undefined Behavior sanitizer." "Enable Undefined Behavior sanitizer."
OFF OFF
) )
OPTION ( ASSIMP_SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library."
OFF
)
OPTION ( ASSIMP_BUILD_DOCS OPTION ( ASSIMP_BUILD_DOCS
"Build documentation using Doxygen." "Build documentation using Doxygen."
OFF OFF
@ -233,6 +229,7 @@ INCLUDE_DIRECTORIES( BEFORE
include include
${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include
contrib/pugixml/src
) )
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" ) LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
@ -456,11 +453,6 @@ IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc) ADD_SUBDIRECTORY(doc)
ENDIF() ENDIF()
# Look for system installed irrXML
IF ( ASSIMP_SYSTEM_IRRXML )
FIND_PACKAGE( IrrXML REQUIRED )
ENDIF()
# Search for external dependencies, and build them from source if not found # Search for external dependencies, and build them from source if not found
# Search for zlib # Search for zlib
IF(ASSIMP_HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
@ -587,9 +579,9 @@ ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF () ENDIF ()
IF(NOT ASSIMP_HUNTER_ENABLED) #IF(NOT ASSIMP_HUNTER_ENABLED)
ADD_SUBDIRECTORY(contrib) ADD_SUBDIRECTORY(contrib)
ENDIF() #ENDIF()
ADD_SUBDIRECTORY( code/ ) ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS ) IF ( ASSIMP_BUILD_ASSIMP_TOOLS )

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@ -3,7 +3,6 @@
find_package(RapidJSON CONFIG REQUIRED) find_package(RapidJSON CONFIG REQUIRED)
find_package(ZLIB CONFIG REQUIRED) find_package(ZLIB CONFIG REQUIRED)
find_package(utf8cpp CONFIG REQUIRED) find_package(utf8cpp CONFIG REQUIRED)
find_package(irrXML CONFIG REQUIRED)
find_package(minizip CONFIG REQUIRED) find_package(minizip CONFIG REQUIRED)
find_package(openddlparser CONFIG REQUIRED) find_package(openddlparser CONFIG REQUIRED)
find_package(poly2tri CONFIG REQUIRED) find_package(poly2tri CONFIG REQUIRED)

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@ -0,0 +1,978 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/// \file AMFImporter_Postprocess.cpp
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
/// \date 2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
#include "AMFImporter.hpp"
// Header files, Assimp.
#include <assimp/SceneCombiner.h>
#include <assimp/StandardShapes.h>
#include <assimp/StringUtils.h>
// Header files, stdlib.
#include <iterator>
namespace Assimp
{
aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
{
aiColor4D tcol;
// Check if stored data are supported.
if(!Composition.empty())
{
throw DeadlyImportError("IME. GetColor for composition");
}
else if(Color->Composed)
{
throw DeadlyImportError("IME. GetColor, composed color");
}
else
{
tcol = Color->Color;
}
// Check if default color must be used
if((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0))
{
tcol.r = 0.5f;
tcol.g = 0.5f;
tcol.b = 0.5f;
tcol.a = 1;
}
return tcol;
}
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<AMFColor*>& pVertexColorArray) const
{
AMFVertices* vn = nullptr;
size_t col_idx;
// All data stored in "vertices", search for it.
for(AMFNodeElementBase* ne_child: pNodeElement.Child)
{
if(ne_child->Type == AMFNodeElementBase::ENET_Vertices) vn = (AMFVertices*)ne_child;
}
// If "vertices" not found then no work for us.
if(vn == nullptr) return;
pVertexCoordinateArray.reserve(vn->Child.size());// all coordinates stored as child and we need to reserve space for future push_back's.
pVertexColorArray.resize(vn->Child.size());// colors count equal vertices count.
col_idx = 0;
// Inside vertices collect all data and place to arrays
for(AMFNodeElementBase* vn_child: vn->Child)
{
// vertices, colors
if(vn_child->Type == AMFNodeElementBase::ENET_Vertex)
{
// by default clear color for current vertex
pVertexColorArray[col_idx] = nullptr;
for(AMFNodeElementBase* vtx: vn_child->Child)
{
if(vtx->Type == AMFNodeElementBase::ENET_Coordinates)
{
pVertexCoordinateArray.push_back(((AMFCoordinates*)vtx)->Coordinate);
continue;
}
if(vtx->Type == AMFNodeElementBase::ENET_Color)
{
pVertexColorArray[col_idx] = (AMFColor*)vtx;
continue;
}
}// for(CAMFImporter_NodeElement* vtx: vn_child->Child)
col_idx++;
}// if(vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex)
}// for(CAMFImporter_NodeElement* vn_child: vn->Child)
}
size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
const std::string& pID_A)
{
size_t TextureConverted_Index;
std::string TextureConverted_ID;
// check input data
if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. At least one texture ID must be defined.");
// Create ID
TextureConverted_ID = pID_R + "_" + pID_G + "_" + pID_B + "_" + pID_A;
// Check if texture specified by set of IDs is converted already.
TextureConverted_Index = 0;
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
if ( tex_convd.ID == TextureConverted_ID ) {
return TextureConverted_Index;
} else {
++TextureConverted_Index;
}
}
//
// Converted texture not found, create it.
//
AMFTexture* src_texture[4]{nullptr};
std::vector<AMFTexture*> src_texture_4check;
SPP_Texture converted_texture;
{// find all specified source textures
AMFNodeElementBase* t_tex;
// R
if(!pID_R.empty())
{
if(!Find_NodeElement(pID_R, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
src_texture[0] = (AMFTexture*)t_tex;
src_texture_4check.push_back((AMFTexture*)t_tex);
}
else
{
src_texture[0] = nullptr;
}
// G
if(!pID_G.empty())
{
if(!Find_NodeElement(pID_G, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
src_texture[1] = (AMFTexture*)t_tex;
src_texture_4check.push_back((AMFTexture*)t_tex);
}
else
{
src_texture[1] = nullptr;
}
// B
if(!pID_B.empty())
{
if(!Find_NodeElement(pID_B, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
src_texture[2] = (AMFTexture*)t_tex;
src_texture_4check.push_back((AMFTexture*)t_tex);
}
else
{
src_texture[2] = nullptr;
}
// A
if(!pID_A.empty())
{
if(!Find_NodeElement(pID_A, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
src_texture[3] = (AMFTexture*)t_tex;
src_texture_4check.push_back((AMFTexture*)t_tex);
}
else
{
src_texture[3] = nullptr;
}
}// END: find all specified source textures
// check that all textures has same size
if(src_texture_4check.size() > 1)
{
for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++)
{
if((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth))
{
throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. Source texture must has the same size.");
}
}
}// if(src_texture_4check.size() > 1)
// set texture attributes
converted_texture.Width = src_texture_4check[0]->Width;
converted_texture.Height = src_texture_4check[0]->Height;
converted_texture.Depth = src_texture_4check[0]->Depth;
// if one of source texture is tiled then converted texture is tiled too.
converted_texture.Tiled = false;
for(uint8_t i = 0; i < src_texture_4check.size(); i++) converted_texture.Tiled |= src_texture_4check[i]->Tiled;
// Create format hint.
strcpy(converted_texture.FormatHint, "rgba0000");// copy initial string.
if(!pID_R.empty()) converted_texture.FormatHint[4] = '8';
if(!pID_G.empty()) converted_texture.FormatHint[5] = '8';
if(!pID_B.empty()) converted_texture.FormatHint[6] = '8';
if(!pID_A.empty()) converted_texture.FormatHint[7] = '8';
//
// Сopy data of textures.
//
size_t tex_size = 0;
size_t step = 0;
size_t off_g = 0;
size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied.
if(!pID_R.empty() && nullptr != src_texture[ 0 ] ) {
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
}
if(!pID_G.empty() && nullptr != src_texture[ 1 ] ) {
tex_size += src_texture[1]->Data.size(); step++, off_b++;
}
if(!pID_B.empty() && nullptr != src_texture[ 2 ] ) {
tex_size += src_texture[2]->Data.size(); step++;
}
if(!pID_A.empty() && nullptr != src_texture[ 3 ] ) {
tex_size += src_texture[3]->Data.size(); step++;
}
// Create target array.
converted_texture.Data = new uint8_t[tex_size];
// And copy data
auto CopyTextureData = [&](const std::string& pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
{
if(!pID.empty())
{
for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
AMFTexture* tex = src_texture[pSrcTexNum];
ai_assert(tex);
converted_texture.Data[idx_target] = tex->Data.at(idx_src);
}
}
};// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
CopyTextureData(pID_R, 0, step, 0);
CopyTextureData(pID_G, off_g, step, 1);
CopyTextureData(pID_B, off_b, step, 2);
CopyTextureData(pID_A, step - 1, step, 3);
// Store new converted texture ID
converted_texture.ID = TextureConverted_ID;
// Store new converted texture
mTexture_Converted.push_back(converted_texture);
return TextureConverted_Index;
}
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
{
auto texmap_is_equal = [](const AMFTexMap* pTexMap1, const AMFTexMap* pTexMap2) -> bool
{
if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if(pTexMap1 == nullptr) return false;
if(pTexMap2 == nullptr) return false;
if(pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
if(pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
if(pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
return true;
};
pOutputList_Separated.clear();
if(pInputList.empty()) return;
do
{
SComplexFace face_start = pInputList.front();
std::list<SComplexFace> face_list_cur;
for(std::list<SComplexFace>::iterator it = pInputList.begin(), it_end = pInputList.end(); it != it_end;)
{
if(texmap_is_equal(face_start.TexMap, it->TexMap))
{
auto it_old = it;
++it;
face_list_cur.push_back(*it_old);
pInputList.erase(it_old);
}
else
{
++it;
}
}
if(!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
} while(!pInputList.empty());
}
void AMFImporter::Postprocess_AddMetadata(const std::list<AMFMetadata*>& metadataList, aiNode& sceneNode) const
{
if ( !metadataList.empty() )
{
if(sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
// copy collected metadata to output node.
sceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(metadataList.size()) );
size_t meta_idx( 0 );
for(const AMFMetadata& metadata: metadataList)
{
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
}
}// if(!metadataList.empty())
}
void AMFImporter::Postprocess_BuildNodeAndObject(const AMFObject& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
{
AMFColor* object_color = nullptr;
// create new aiNode and set name as <object> has.
*pSceneNode = new aiNode;
(*pSceneNode)->mName = pNodeElement.ID;
// read mesh and color
for(const AMFNodeElementBase* ne_child: pNodeElement.Child)
{
std::vector<aiVector3D> vertex_arr;
std::vector<AMFColor*> color_arr;
// color for object
if(ne_child->Type == AMFNodeElementBase::ENET_Color) object_color = (AMFColor*)ne_child;
if(ne_child->Type == AMFNodeElementBase::ENET_Mesh)
{
// Create arrays from children of mesh: vertices.
PostprocessHelper_CreateMeshDataArray(*((AMFMesh*)ne_child), vertex_arr, color_arr);
// Use this arrays as a source when creating every aiMesh
Postprocess_BuildMeshSet(*((AMFMesh*)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode);
}
}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement)
}
void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray,
const std::vector<AMFColor*>& pVertexColorArray,
const AMFColor* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
{
std::list<unsigned int> mesh_idx;
// all data stored in "volume", search for it.
for(const AMFNodeElementBase* ne_child: pNodeElement.Child)
{
const AMFColor* ne_volume_color = nullptr;
const SPP_Material* cur_mat = nullptr;
if(ne_child->Type == AMFNodeElementBase::ENET_Volume)
{
/******************* Get faces *******************/
const AMFVolume* ne_volume = reinterpret_cast<const AMFVolume*>(ne_child);
std::list<SComplexFace> complex_faces_list;// List of the faces of the volume.
std::list<std::list<SComplexFace> > complex_faces_toplist;// List of the face list for every mesh.
// check if volume use material
if(!ne_volume->MaterialID.empty())
{
if(!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) Throw_ID_NotFound(ne_volume->MaterialID);
}
// inside "volume" collect all data and place to arrays or create new objects
for(const AMFNodeElementBase* ne_volume_child: ne_volume->Child)
{
// color for volume
if(ne_volume_child->Type == AMFNodeElementBase::ENET_Color)
{
ne_volume_color = reinterpret_cast<const AMFColor*>(ne_volume_child);
}
else if(ne_volume_child->Type == AMFNodeElementBase::ENET_Triangle)// triangles, triangles colors
{
const AMFTriangle& tri_al = *reinterpret_cast<const AMFTriangle*>(ne_volume_child);
SComplexFace complex_face;
// initialize pointers
complex_face.Color = nullptr;
complex_face.TexMap = nullptr;
// get data from triangle children: color, texture coordinates.
if(tri_al.Child.size())
{
for(const AMFNodeElementBase* ne_triangle_child: tri_al.Child)
{
if(ne_triangle_child->Type == AMFNodeElementBase::ENET_Color)
complex_face.Color = reinterpret_cast<const AMFColor*>(ne_triangle_child);
else if(ne_triangle_child->Type == AMFNodeElementBase::ENET_TexMap)
complex_face.TexMap = reinterpret_cast<const AMFTexMap*>(ne_triangle_child);
}
}// if(tri_al.Child.size())
// create new face and store it.
complex_face.Face.mNumIndices = 3;
complex_face.Face.mIndices = new unsigned int[3];
complex_face.Face.mIndices[0] = static_cast<unsigned int>(tri_al.V[0]);
complex_face.Face.mIndices[1] = static_cast<unsigned int>(tri_al.V[1]);
complex_face.Face.mIndices[2] = static_cast<unsigned int>(tri_al.V[2]);
complex_faces_list.push_back(complex_face);
}
}// for(const CAMFImporter_NodeElement* ne_volume_child: ne_volume->Child)
/**** Split faces list: one list per mesh ****/
PostprocessHelper_SplitFacesByTextureID(complex_faces_list, complex_faces_toplist);
/***** Create mesh for every faces list ******/
for(std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
{
auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
{
size_t rv;
if(pBiggerThan != nullptr)
{
bool found = false;
for(const SComplexFace& face: pFaceList)
{
for(size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++)
{
if(face.Face.mIndices[idx_vert] > *pBiggerThan)
{
rv = face.Face.mIndices[idx_vert];
found = true;
break;
}
}
if(found) break;
}
if(!found) return *pBiggerThan;
}
else
{
rv = pFaceList.front().Face.mIndices[0];
}// if(pBiggerThan != nullptr) else
for(const SComplexFace& face: pFaceList)
{
for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
{
if(face.Face.mIndices[vi] < rv)
{
if(pBiggerThan != nullptr)
{
if(face.Face.mIndices[vi] > *pBiggerThan) rv = face.Face.mIndices[vi];
}
else
{
rv = face.Face.mIndices[vi];
}
}
}
}// for(const SComplexFace& face: pFaceList)
return rv;
};// auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
{
for(const SComplexFace& face: pFaceList)
{
for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
{
if(face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = static_cast<unsigned int>(pIdx_To);
}
}
};// auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D
{
// Color priorities(In descending order):
// 1. triangle color;
// 2. vertex color;
// 3. volume color;
// 4. object color;
// 5. material;
// 6. default - invisible coat.
//
// Fill vertices colors in color priority list above that's points from 1 to 6.
if((pIdx < pVertexColorArray.size()) && (pVertexColorArray[pIdx] != nullptr))// check for vertex color
{
if(pVertexColorArray[pIdx]->Composed)
throw DeadlyImportError("IME: vertex color composed");
else
return pVertexColorArray[pIdx]->Color;
}
else if(ne_volume_color != nullptr)// check for volume color
{
if(ne_volume_color->Composed)
throw DeadlyImportError("IME: volume color composed");
else
return ne_volume_color->Color;
}
else if(pObjectColor != nullptr)// check for object color
{
if(pObjectColor->Composed)
throw DeadlyImportError("IME: object color composed");
else
return pObjectColor->Color;
}
else if(cur_mat != nullptr)// check for material
{
return cur_mat->GetColor(pVertexCoordinateArray.at(pIdx).x, pVertexCoordinateArray.at(pIdx).y, pVertexCoordinateArray.at(pIdx).z);
}
else// set default color.
{
return {0, 0, 0, 0};
}// if((vi < pVertexColorArray.size()) && (pVertexColorArray[vi] != nullptr)) else
};// auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D
aiMesh* tmesh = new aiMesh;
tmesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;// Only triangles is supported by AMF.
//
// set geometry and colors (vertices)
//
// copy faces/triangles
tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
tmesh->mFaces = new aiFace[tmesh->mNumFaces];
// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
// can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10.
// Do you need all this thousands of garbage? Of course no. So, optimisation step transformate sparse indices set to continuous.
size_t VertexCount_Max = tmesh->mNumFaces * 3;// 3 - triangles.
std::vector<aiVector3D> vert_arr, texcoord_arr;
std::vector<aiColor4D> col_arr;
vert_arr.reserve(VertexCount_Max * 2);// "* 2" - see below TODO.
col_arr.reserve(VertexCount_Max * 2);
{// fill arrays
size_t vert_idx_from, vert_idx_to;
// first iteration.
vert_idx_to = 0;
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
if(vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
// rest iterations
do
{
vert_idx_from = VertexIndex_GetMinimal(face_list_cur, &vert_idx_to);
if(vert_idx_from == vert_idx_to) break;// all indices are transferred,
vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
vert_idx_to++;
if(vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
} while(true);
}// fill arrays. END.
//
// check if triangle colors are used and create additional faces if needed.
//
for(const SComplexFace& face_cur: face_list_cur)
{
if(face_cur.Color != nullptr)
{
aiColor4D face_color;
size_t vert_idx_new = vert_arr.size();
if(face_cur.Color->Composed)
throw DeadlyImportError("IME: face color composed");
else
face_color = face_cur.Color->Color;
for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
{
vert_arr.push_back(vert_arr.at(face_cur.Face.mIndices[idx_ind]));
col_arr.push_back(face_color);
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(vert_idx_new++);
}
}// if(face_cur.Color != nullptr)
}// for(const SComplexFace& face_cur: face_list_cur)
//
// if texture is used then copy texture coordinates too.
//
if(face_list_cur.front().TexMap != nullptr)
{
size_t idx_vert_new = vert_arr.size();
///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for
/// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about
/// optimisation.
bool* idx_vert_used;
idx_vert_used = new bool[VertexCount_Max * 2];
for(size_t i = 0, i_e = VertexCount_Max * 2; i < i_e; i++) idx_vert_used[i] = false;
// This ID's will be used when set materials ID in scene.
tmesh->mMaterialIndex = static_cast<unsigned int>(PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
face_list_cur.front().TexMap->TextureID_G,
face_list_cur.front().TexMap->TextureID_B,
face_list_cur.front().TexMap->TextureID_A));
texcoord_arr.resize(VertexCount_Max * 2);
for(const SComplexFace& face_cur: face_list_cur)
{
for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
{
const size_t idx_vert = face_cur.Face.mIndices[idx_ind];
if(!idx_vert_used[idx_vert])
{
texcoord_arr.at(idx_vert) = face_cur.TexMap->TextureCoordinate[idx_ind];
idx_vert_used[idx_vert] = true;
}
else if(texcoord_arr.at(idx_vert) != face_cur.TexMap->TextureCoordinate[idx_ind])
{
// in that case one vertex is shared with many texture coordinates. We need to duplicate vertex with another texture
// coordinates.
vert_arr.push_back(vert_arr.at(idx_vert));
col_arr.push_back(col_arr.at(idx_vert));
texcoord_arr.at(idx_vert_new) = face_cur.TexMap->TextureCoordinate[idx_ind];
face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(idx_vert_new++);
}
}// for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
}// for(const SComplexFace& face_cur: face_list_cur)
delete [] idx_vert_used;
// shrink array
texcoord_arr.resize(idx_vert_new);
}// if(face_list_cur.front().TexMap != nullptr)
//
// copy collected data to mesh
//
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));
if(texcoord_arr.size() > 0)
{
tmesh->mTextureCoords[0] = new aiVector3D[tmesh->mNumVertices];
memcpy(tmesh->mTextureCoords[0], texcoord_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
tmesh->mNumUVComponents[0] = 2;// U and V stored in "x", "y" of aiVector3D.
}
size_t idx_face = 0;
for(const SComplexFace& face_cur: face_list_cur) tmesh->mFaces[idx_face++] = face_cur.Face;
// store new aiMesh
mesh_idx.push_back(static_cast<unsigned int>(pMeshList.size()));
pMeshList.push_back(tmesh);
}// for(const std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
}// if(ne_child->Type == CAMFImporter_NodeElement::ENET_Volume)
}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
// if meshes was created then assign new indices with current aiNode
if(!mesh_idx.empty())
{
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
pSceneNode.mNumMeshes = static_cast<unsigned int>(mesh_idx.size());
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *mit++;
}// if(mesh_idx.size() > 0)
}
void AMFImporter::Postprocess_BuildMaterial(const AMFMaterial& pMaterial)
{
SPP_Material new_mat;
new_mat.ID = pMaterial.ID;
for(const AMFNodeElementBase* mat_child: pMaterial.Child)
{
if(mat_child->Type == AMFNodeElementBase::ENET_Color)
{
new_mat.Color = (AMFColor*)mat_child;
}
else if(mat_child->Type == AMFNodeElementBase::ENET_Metadata)
{
new_mat.Metadata.push_back((AMFMetadata*)mat_child);
}
}// for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child)
// place converted material to special list
mMaterial_Converted.push_back(new_mat);
}
void AMFImporter::Postprocess_BuildConstellation(AMFConstellation& pConstellation, std::list<aiNode*>& pNodeList) const
{
aiNode* con_node;
std::list<aiNode*> ch_node;
// We will build next hierarchy:
// aiNode as parent (<constellation>) for set of nodes as a children
// |- aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
// ...
// \_ aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
con_node = new aiNode;
con_node->mName = pConstellation.ID;
// Walk through children and search for instances of another objects, constellations.
for(const AMFNodeElementBase* ne: pConstellation.Child)
{
aiMatrix4x4 tmat;
aiNode* t_node;
aiNode* found_node;
if(ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
if(ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
// create alias for conveniance
AMFInstance& als = *((AMFInstance*)ne);
// find referenced object
if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
// create node for applying transformation
t_node = new aiNode;
t_node->mParent = con_node;
// apply transformation
aiMatrix4x4::Translation(als.Delta, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationX(als.Rotation.x, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationY(als.Rotation.y, tmat), t_node->mTransformation *= tmat;
aiMatrix4x4::RotationZ(als.Rotation.z, tmat), t_node->mTransformation *= tmat;
// create array for one child node
t_node->mNumChildren = 1;
t_node->mChildren = new aiNode*[t_node->mNumChildren];
SceneCombiner::Copy(&t_node->mChildren[0], found_node);
t_node->mChildren[0]->mParent = t_node;
ch_node.push_back(t_node);
}// for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
// copy found aiNode's as children
if(ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
size_t ch_idx = 0;
con_node->mNumChildren = static_cast<unsigned int>(ch_node.size());
con_node->mChildren = new aiNode*[con_node->mNumChildren];
for(aiNode* node: ch_node) con_node->mChildren[ch_idx++] = node;
// and place "root" of <constellation> node to node list
pNodeList.push_back(con_node);
}
void AMFImporter::Postprocess_BuildScene(aiScene* pScene)
{
std::list<aiNode*> node_list;
std::list<aiMesh*> mesh_list;
std::list<AMFMetadata*> meta_list;
//
// Because for AMF "material" is just complex colors mixing so aiMaterial will not be used.
// For building aiScene we are must to do few steps:
// at first creating root node for aiScene.
pScene->mRootNode = new aiNode;
pScene->mRootNode->mParent = nullptr;
pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
// search for root(<amf>) element
AMFNodeElementBase* root_el = nullptr;
for(AMFNodeElementBase* ne: mNodeElement_List)
{
if(ne->Type != AMFNodeElementBase::ENET_Root) continue;
root_el = ne;
break;
}// for(const CAMFImporter_NodeElement* ne: mNodeElement_List)
// Check if root element are found.
if(root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found.");
// after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
// <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
// at any moment.
//
// 1. <material>
// 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
for(const AMFNodeElementBase* root_child: root_el->Child)
{
if(root_child->Type == AMFNodeElementBase::ENET_Material) Postprocess_BuildMaterial(*((AMFMaterial*)root_child));
}
// After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
//
// 3. <object>
for(const AMFNodeElementBase* root_child: root_el->Child)
{
if(root_child->Type == AMFNodeElementBase::ENET_Object)
{
aiNode* tnode = nullptr;
// for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
Postprocess_BuildNodeAndObject(*((AMFObject*)root_child), mesh_list, &tnode);
if(tnode != nullptr) node_list.push_back(tnode);
}
}// for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// And finally read rest of nodes.
//
for(const AMFNodeElementBase* root_child: root_el->Child)
{
// 4. <constellation>
if(root_child->Type == AMFNodeElementBase::ENET_Constellation)
{
// <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's.
Postprocess_BuildConstellation(*((AMFConstellation*)root_child), node_list);
}
// 5, <metadata>
if(root_child->Type == AMFNodeElementBase::ENET_Metadata) meta_list.push_back((AMFMetadata*)root_child);
}// for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// at now we can add collected metadata to root node
Postprocess_AddMetadata(meta_list, *pScene->mRootNode);
//
// Check constellation children
//
// As said in specification:
// "When multiple objects and constellations are defined in a single file, only the top level objects and constellations are available for printing."
// What that means? For example: if some object is used in constellation then you must show only constellation but not original object.
// And at this step we are checking that relations.
nl_clean_loop:
if(node_list.size() > 1)
{
// walk through all nodes
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it)
{
// and try to find them in another top nodes.
std::list<aiNode*>::const_iterator next_it = nl_it;
++next_it;
for(; next_it != node_list.end(); ++next_it)
{
if((*next_it)->FindNode((*nl_it)->mName) != nullptr)
{
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
node_list.erase(nl_it);
goto nl_clean_loop;
}
}// for(; next_it != node_list.end(); next_it++)
}// for(std::list<aiNode*>::const_iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
}
//
// move created objects to aiScene
//
//
// Nodes
if(!node_list.empty())
{
std::list<aiNode*>::const_iterator nl_it = node_list.begin();
pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size());
pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
for(size_t i = 0; i < pScene->mRootNode->mNumChildren; i++)
{
// Objects and constellation that must be showed placed at top of hierarchy in <amf> node. So all aiNode's in node_list must have
// mRootNode only as parent.
(*nl_it)->mParent = pScene->mRootNode;
pScene->mRootNode->mChildren[i] = *nl_it++;
}
}// if(node_list.size() > 0)
//
// Meshes
if(!mesh_list.empty())
{
std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *ml_it++;
}// if(mesh_list.size() > 0)
//
// Textures
pScene->mNumTextures = static_cast<unsigned int>(mTexture_Converted.size());
if(pScene->mNumTextures > 0)
{
size_t idx;
idx = 0;
pScene->mTextures = new aiTexture*[pScene->mNumTextures];
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
pScene->mTextures[idx] = new aiTexture;
pScene->mTextures[idx]->mWidth = static_cast<unsigned int>(tex_convd.Width);
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel*)tex_convd.Data;
// texture format description.
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
idx++;
}// for(const SPP_Texture& tex_convd: mTexture_Converted)
// Create materials for embedded textures.
idx = 0;
pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
const int mode = aiTextureOp_Multiply;
const int repeat = tex_convd.Tiled ? 1 : 0;
pScene->mMaterials[idx] = new aiMaterial;
pScene->mMaterials[idx]->AddProperty(&texture_id, AI_MATKEY_TEXTURE_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
idx++;
}
}// if(pScene->mNumTextures > 0)
}// END: after that walk through children of root and collect data
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,12 +45,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/XmlParser.h>
#include <assimp/ZipArchiveIOSystem.h> #include <assimp/ZipArchiveIOSystem.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <cassert> #include <cassert>
#include <map> #include <map>
#include <memory> #include <memory>
@ -61,7 +60,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/irrXMLWrapper.h>
#include <iomanip> #include <iomanip>
@ -73,12 +71,12 @@ public:
using MatArray = std::vector<aiMaterial *>; using MatArray = std::vector<aiMaterial *>;
using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>; using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
XmlSerializer(XmlReader *xmlReader) : XmlSerializer(XmlParser *xmlParser) :
mMeshes(), mMeshes(),
mMatArray(), mMatArray(),
mActiveMatGroup(99999999), mActiveMatGroup(99999999),
mMatId2MatArray(), mMatId2MatArray(),
xmlReader(xmlReader) { mXmlParser(xmlParser) {
// empty // empty
} }
@ -95,16 +93,21 @@ public:
std::vector<aiNode *> children; std::vector<aiNode *> children;
std::string nodeName; std::string nodeName;
while (ReadToEndElement(D3MF::XmlTag::model)) { XmlNode node = mXmlParser->getRootNode().child("model");
nodeName = xmlReader->getNodeName(); if (node.empty()) {
if (nodeName == D3MF::XmlTag::object) { return;
children.push_back(ReadObject(scene)); }
} else if (nodeName == D3MF::XmlTag::build) { XmlNode resNode = node.child("resources");
for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentNodeName = currentNode.name();
if (currentNodeName == D3MF::XmlTag::object) {
children.push_back(ReadObject(currentNode, scene));
} else if (currentNodeName == D3MF::XmlTag::build) {
// //
} else if (nodeName == D3MF::XmlTag::basematerials) { } else if (currentNodeName == D3MF::XmlTag::basematerials) {
ReadBaseMaterials(); ReadBaseMaterials(currentNode);
} else if (nodeName == D3MF::XmlTag::meta) { } else if (currentNodeName == D3MF::XmlTag::meta) {
ReadMetadata(); ReadMetadata(currentNode);
} }
} }
@ -134,38 +137,37 @@ public:
std::copy(mMatArray.begin(), mMatArray.end(), scene->mMaterials); std::copy(mMatArray.begin(), mMatArray.end(), scene->mMaterials);
} }
// create the scenegraph // create the scene-graph
scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size()); scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
scene->mRootNode->mChildren = new aiNode *[scene->mRootNode->mNumChildren](); scene->mRootNode->mChildren = new aiNode *[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren); std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
} }
private: private:
aiNode *ReadObject(aiScene *scene) { aiNode *ReadObject(XmlNode &node, aiScene *scene) {
std::unique_ptr<aiNode> node(new aiNode()); std::unique_ptr<aiNode> nodePtr(new aiNode());
std::vector<unsigned long> meshIds; std::vector<unsigned long> meshIds;
const char *attrib(nullptr);
std::string name, type; std::string name, type;
attrib = xmlReader->getAttributeValue(D3MF::XmlTag::id.c_str()); pugi::xml_attribute attr = node.attribute(D3MF::XmlTag::id.c_str());
if (nullptr != attrib) { if (!attr.empty()) {
name = attrib; name = attr.as_string();
} }
attrib = xmlReader->getAttributeValue(D3MF::XmlTag::type.c_str()); attr = node.attribute(D3MF::XmlTag::type.c_str());
if (nullptr != attrib) { if (!attr.empty()) {
type = attrib; type = attr.as_string();
} }
node->mParent = scene->mRootNode; nodePtr->mParent = scene->mRootNode;
node->mName.Set(name); nodePtr->mName.Set(name);
size_t meshIdx = mMeshes.size(); size_t meshIdx = mMeshes.size();
while (ReadToEndElement(D3MF::XmlTag::object)) { for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
if (xmlReader->getNodeName() == D3MF::XmlTag::mesh) { const std::string &currentName = currentNode.name();
auto mesh = ReadMesh(); if (currentName == D3MF::XmlTag::mesh) {
auto mesh = ReadMesh(currentNode);
mesh->mName.Set(name); mesh->mName.Set(name);
mMeshes.push_back(mesh); mMeshes.push_back(mesh);
meshIds.push_back(static_cast<unsigned long>(meshIdx)); meshIds.push_back(static_cast<unsigned long>(meshIdx));
@ -173,33 +175,34 @@ private:
} }
} }
node->mNumMeshes = static_cast<unsigned int>(meshIds.size()); nodePtr->mNumMeshes = static_cast<unsigned int>(meshIds.size());
node->mMeshes = new unsigned int[node->mNumMeshes]; nodePtr->mMeshes = new unsigned int[nodePtr->mNumMeshes];
std::copy(meshIds.begin(), meshIds.end(), node->mMeshes); std::copy(meshIds.begin(), meshIds.end(), nodePtr->mMeshes);
return node.release(); return nodePtr.release();
} }
aiMesh *ReadMesh() { aiMesh *ReadMesh(XmlNode &node) {
aiMesh *mesh = new aiMesh(); aiMesh *mesh = new aiMesh();
while (ReadToEndElement(D3MF::XmlTag::mesh)) { for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
if (xmlReader->getNodeName() == D3MF::XmlTag::vertices) { const std::string &currentName = currentNode.name();
ImportVertices(mesh); if (currentName == D3MF::XmlTag::vertices) {
} else if (xmlReader->getNodeName() == D3MF::XmlTag::triangles) { ImportVertices(currentNode, mesh);
ImportTriangles(mesh); } else if (currentName == D3MF::XmlTag::triangles) {
ImportTriangles(currentNode, mesh);
} }
} }
return mesh; return mesh;
} }
void ReadMetadata() { void ReadMetadata(XmlNode &node) {
const std::string name = xmlReader->getAttributeValue(D3MF::XmlTag::meta_name.c_str()); pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
xmlReader->read(); const std::string name = attribute.as_string();
const std::string value = xmlReader->getNodeData(); const std::string value = node.value();
if (name.empty()) { if (name.empty()) {
return; return;
} }
@ -210,37 +213,36 @@ private:
mMetaData.push_back(entry); mMetaData.push_back(entry);
} }
void ImportVertices(aiMesh *mesh) { void ImportVertices(XmlNode &node, aiMesh *mesh) {
std::vector<aiVector3D> vertices; std::vector<aiVector3D> vertices;
while (ReadToEndElement(D3MF::XmlTag::vertices)) { for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
if (xmlReader->getNodeName() == D3MF::XmlTag::vertex) { const std::string &currentName = currentNode.name();
vertices.push_back(ReadVertex()); if (currentName == D3MF::XmlTag::vertex) {
vertices.push_back(ReadVertex(currentNode));
} }
} }
mesh->mNumVertices = static_cast<unsigned int>(vertices.size()); mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(vertices.begin(), vertices.end(), mesh->mVertices); std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
} }
aiVector3D ReadVertex() { aiVector3D ReadVertex(XmlNode &node) {
aiVector3D vertex; aiVector3D vertex;
vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr); vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
vertex.y = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::y.c_str()), nullptr); vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
vertex.z = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::z.c_str()), nullptr);
return vertex; return vertex;
} }
void ImportTriangles(aiMesh *mesh) { void ImportTriangles(XmlNode &node, aiMesh *mesh) {
std::vector<aiFace> faces; std::vector<aiFace> faces;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
while (ReadToEndElement(D3MF::XmlTag::triangles)) { const std::string &currentName = currentNode.name();
const std::string nodeName(xmlReader->getNodeName()); if (currentName == D3MF::XmlTag::triangle) {
if (xmlReader->getNodeName() == D3MF::XmlTag::triangle) { faces.push_back(ReadTriangle(currentNode));
faces.push_back(ReadTriangle()); const char *pidToken = currentNode.attribute(D3MF::XmlTag::p1.c_str()).as_string();
const char *pidToken(xmlReader->getAttributeValue(D3MF::XmlTag::p1.c_str()));
if (nullptr != pidToken) { if (nullptr != pidToken) {
int matIdx(std::atoi(pidToken)); int matIdx(std::atoi(pidToken));
mesh->mMaterialIndex = matIdx; mesh->mMaterialIndex = matIdx;
@ -255,21 +257,21 @@ private:
std::copy(faces.begin(), faces.end(), mesh->mFaces); std::copy(faces.begin(), faces.end(), mesh->mFaces);
} }
aiFace ReadTriangle() { aiFace ReadTriangle(XmlNode &node) {
aiFace face; aiFace face;
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices]; face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v1.c_str()))); face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
face.mIndices[1] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v2.c_str()))); face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v3.c_str()))); face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
return face; return face;
} }
void ReadBaseMaterials() { void ReadBaseMaterials(XmlNode &node) {
std::vector<unsigned int> MatIdArray; std::vector<unsigned int> MatIdArray;
const char *baseMaterialId(xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_id.c_str())); const char *baseMaterialId = node.attribute(D3MF::XmlTag::basematerials_id.c_str()).as_string();
if (nullptr != baseMaterialId) { if (nullptr != baseMaterialId) {
unsigned int id = std::atoi(baseMaterialId); unsigned int id = std::atoi(baseMaterialId);
const size_t newMatIdx(mMatArray.size()); const size_t newMatIdx(mMatArray.size());
@ -287,9 +289,7 @@ private:
mMatId2MatArray[mActiveMatGroup] = MatIdArray; mMatId2MatArray[mActiveMatGroup] = MatIdArray;
} }
while (ReadToEndElement(D3MF::XmlTag::basematerials)) { mMatArray.push_back(readMaterialDef(node));
mMatArray.push_back(readMaterialDef());
}
} }
bool parseColor(const char *color, aiColor4D &diffuse) { bool parseColor(const char *color, aiColor4D &diffuse) {
@ -339,19 +339,20 @@ private:
return true; return true;
} }
void assignDiffuseColor(aiMaterial *mat) { void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
const char *color = xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_displaycolor.c_str()); const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
aiColor4D diffuse; aiColor4D diffuse;
if (parseColor(color, diffuse)) { if (parseColor(color, diffuse)) {
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE); mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
} }
} }
aiMaterial *readMaterialDef() {
aiMaterial *readMaterialDef(XmlNode &node) {
aiMaterial *mat(nullptr); aiMaterial *mat(nullptr);
const char *name(nullptr); const char *name(nullptr);
const std::string nodeName(xmlReader->getNodeName()); const std::string nodeName = node.name();
if (nodeName == D3MF::XmlTag::basematerials_base) { if (nodeName == D3MF::XmlTag::basematerials_base) {
name = xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_name.c_str()); name = node.attribute(D3MF::XmlTag::basematerials_name.c_str()).as_string();
std::string stdMatName; std::string stdMatName;
aiString matName; aiString matName;
std::string strId(to_string(mActiveMatGroup)); std::string strId(to_string(mActiveMatGroup));
@ -368,40 +369,12 @@ private:
mat = new aiMaterial; mat = new aiMaterial;
mat->AddProperty(&matName, AI_MATKEY_NAME); mat->AddProperty(&matName, AI_MATKEY_NAME);
assignDiffuseColor(mat); assignDiffuseColor(node, mat);
} }
return mat; return mat;
} }
private:
bool ReadToStartElement(const std::string &startTag) {
while (xmlReader->read()) {
const std::string &nodeName(xmlReader->getNodeName());
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
return true;
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
return false;
}
}
return false;
}
bool ReadToEndElement(const std::string &closeTag) {
while (xmlReader->read()) {
const std::string &nodeName(xmlReader->getNodeName());
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
return true;
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
return false;
}
}
ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
return false;
}
private: private:
struct MetaEntry { struct MetaEntry {
std::string name; std::string name;
@ -412,7 +385,7 @@ private:
MatArray mMatArray; MatArray mMatArray;
unsigned int mActiveMatGroup; unsigned int mActiveMatGroup;
MatId2MatArray mMatId2MatArray; MatId2MatArray mMatId2MatArray;
XmlReader *xmlReader; XmlParser *mXmlParser;
}; };
} //namespace D3MF } //namespace D3MF
@ -468,12 +441,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) { void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream())); XmlParser xmlParser;
std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get())); if (xmlParser.parse(opcPackage.RootStream())) {
D3MF::XmlSerializer xmlSerializer(&xmlParser);
D3MF::XmlSerializer xmlSerializer(xmlReader.get());
xmlSerializer.ImportXml(pScene); xmlSerializer.ImportXml(pScene);
}
} }
} // Namespace Assimp } // Namespace Assimp

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/XmlParser.h>
#include <assimp/ZipArchiveIOSystem.h> #include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
@ -68,27 +68,22 @@ typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
class OpcPackageRelationshipReader { class OpcPackageRelationshipReader {
public: public:
OpcPackageRelationshipReader(XmlReader *xmlReader) { OpcPackageRelationshipReader(XmlParser &parser) {
while (xmlReader->read()) { XmlNode root = parser.getRootNode();
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && ParseRootNode(root);
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER) { }
ParseRootNode(xmlReader);
void ParseRootNode(XmlNode &node) {
ParseAttributes(node);
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
std::string name = currentNode.name();
if (name == "Relationships") {
ParseRelationsNode(currentNode);
} }
} }
} }
void ParseRootNode(XmlReader *xmlReader) { void ParseAttributes(XmlNode & /*node*/) {
ParseAttributes(xmlReader);
while (xmlReader->read()) {
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_NODE) {
ParseChildNode(xmlReader);
}
}
}
void ParseAttributes(XmlReader *) {
// empty // empty
} }
@ -99,23 +94,32 @@ public:
return true; return true;
} }
void ParseChildNode(XmlReader *xmlReader) { void ParseRelationsNode(XmlNode &node) {
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship()); if (node.empty()) {
return;
}
relPtr->id = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_ID.c_str()); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
relPtr->type = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TYPE.c_str()); std::string name = currentNode.name();
relPtr->target = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TARGET.c_str()); if (name == "Relationship") {
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string();
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string();
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string();
if (validateRels(relPtr)) { if (validateRels(relPtr)) {
m_relationShips.push_back(relPtr); m_relationShips.push_back(relPtr);
} }
} }
}
}
std::vector<OpcPackageRelationshipPtr> m_relationShips; std::vector<OpcPackageRelationshipPtr> m_relationShips;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) : D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
mRootStream(nullptr), mZipArchive() { mRootStream(nullptr),
mZipArchive() {
mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile)); mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile));
if (!mZipArchive->isOpen()) { if (!mZipArchive->isOpen()) {
throw DeadlyImportError("Failed to open file ", rFile, "."); throw DeadlyImportError("Failed to open file ", rFile, ".");
@ -182,10 +186,12 @@ bool D3MFOpcPackage::validate() {
} }
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) { std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream)); XmlParser xmlParser;
std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get())); if (!xmlParser.parse(stream)) {
return "";
}
OpcPackageRelationshipReader reader(xml.get()); OpcPackageRelationshipReader reader(xmlParser);
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) { auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE; return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,18 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define D3MFOPCPACKAGE_H #define D3MFOPCPACKAGE_H
#include <memory> #include <memory>
#include <string>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/irrXMLWrapper.h>
namespace Assimp { namespace Assimp {
class ZipArchiveIOSystem; class ZipArchiveIOSystem;
namespace D3MF { namespace D3MF {
using XmlReader = irr::io::IrrXMLReader ;
using XmlReaderPtr = std::shared_ptr<XmlReader> ;
struct OpcPackageRelationship { struct OpcPackageRelationship {
std::string id; std::string id;
std::string type; std::string type;
@ -64,7 +59,7 @@ struct OpcPackageRelationship {
class D3MFOpcPackage { class D3MFOpcPackage {
public: public:
D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile ); D3MFOpcPackage( IOSystem* pIOHandler, const std::string& file );
~D3MFOpcPackage(); ~D3MFOpcPackage();
IOStream* RootStream() const; IOStream* RootStream() const;
bool validate(); bool validate();

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -60,8 +58,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
/// \var aiImporterDesc AMFImporter::Description
/// Conastant which hold importer description
const aiImporterDesc AMFImporter::Description = { const aiImporterDesc AMFImporter::Description = {
"Additive manufacturing file format(AMF) Importer", "Additive manufacturing file format(AMF) Importer",
"smalcom", "smalcom",
@ -82,7 +78,7 @@ void AMFImporter::Clear() {
mTexture_Converted.clear(); mTexture_Converted.clear();
// Delete all elements // Delete all elements
if (!mNodeElement_List.empty()) { if (!mNodeElement_List.empty()) {
for (CAMFImporter_NodeElement *ne : mNodeElement_List) { for (AMFNodeElementBase *ne : mNodeElement_List) {
delete ne; delete ne;
} }
@ -90,8 +86,18 @@ void AMFImporter::Clear() {
} }
} }
AMFImporter::AMFImporter() AI_NO_EXCEPT :
mNodeElement_Cur(nullptr),
mXmlParser(nullptr),
mUnit(),
mVersion(),
mMaterial_Converted(),
mTexture_Converted() {
// empty
}
AMFImporter::~AMFImporter() { AMFImporter::~AMFImporter() {
if (mReader != nullptr) delete mReader; delete mXmlParser;
// Clear() is accounting if data already is deleted. So, just check again if all data is deleted. // Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
Clear(); Clear();
} }
@ -100,10 +106,12 @@ AMFImporter::~AMFImporter() {
/************************************************************ Functions: find set ************************************************************/ /************************************************************ Functions: find set ************************************************************/
/*********************************************************************************************************************************************/ /*********************************************************************************************************************************************/
bool AMFImporter::Find_NodeElement(const std::string &pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement **pNodeElement) const { bool AMFImporter::Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const {
for (CAMFImporter_NodeElement *ne : mNodeElement_List) { for (AMFNodeElementBase *ne : mNodeElement_List) {
if ((ne->ID == pID) && (ne->Type == pType)) { if ((ne->ID == pID) && (ne->Type == pType)) {
if (pNodeElement != nullptr) *pNodeElement = ne; if (pNodeElement != nullptr) {
*pNodeElement = ne;
}
return true; return true;
} }
@ -112,12 +120,13 @@ bool AMFImporter::Find_NodeElement(const std::string &pID, const CAMFImporter_No
return false; return false;
} }
bool AMFImporter::Find_ConvertedNode(const std::string &pID, std::list<aiNode *> &pNodeList, aiNode **pNode) const { bool AMFImporter::Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const {
aiString node_name(pID.c_str()); aiString node_name(pID.c_str());
for (aiNode *node : nodeArray) {
for (aiNode *node : pNodeList) {
if (node->mName == node_name) { if (node->mName == node_name) {
if (pNode != nullptr) *pNode = node; if (pNode != nullptr) {
*pNode = node;
}
return true; return true;
} }
@ -129,7 +138,9 @@ bool AMFImporter::Find_ConvertedNode(const std::string &pID, std::list<aiNode *>
bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const { bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const {
for (const SPP_Material &mat : mMaterial_Converted) { for (const SPP_Material &mat : mMaterial_Converted) {
if (mat.ID == pID) { if (mat.ID == pID) {
if (pConvertedMaterial != nullptr) *pConvertedMaterial = &mat; if (pConvertedMaterial != nullptr) {
*pConvertedMaterial = &mat;
}
return true; return true;
} }
@ -142,20 +153,20 @@ bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Mater
/************************************************************ Functions: throw set ***********************************************************/ /************************************************************ Functions: throw set ***********************************************************/
/*********************************************************************************************************************************************/ /*********************************************************************************************************************************************/
void AMFImporter::Throw_CloseNotFound(const std::string &pNode) { void AMFImporter::Throw_CloseNotFound(const std::string &nodeName) {
throw DeadlyImportError("Close tag for node <", pNode, "> not found. Seems file is corrupt."); throw DeadlyImportError("Close tag for node <" + nodeName + "> not found. Seems file is corrupt.");
} }
void AMFImporter::Throw_IncorrectAttr(const std::string &pAttrName) { void AMFImporter::Throw_IncorrectAttr(const std::string &nodeName, const std::string &attrName) {
throw DeadlyImportError("Node <", mReader->getNodeName(), "> has incorrect attribute \"", pAttrName, "\"."); throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + attrName + "\".");
} }
void AMFImporter::Throw_IncorrectAttrValue(const std::string &pAttrName) { void AMFImporter::Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &attrName) {
throw DeadlyImportError("Attribute \"", pAttrName, "\" in node <", mReader->getNodeName(), "> has incorrect value."); throw DeadlyImportError("Attribute \"" + attrName + "\" in node <" + nodeName + "> has incorrect value.");
} }
void AMFImporter::Throw_MoreThanOnceDefined(const std::string &pNodeType, const std::string &pDescription) { void AMFImporter::Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
throw DeadlyImportError("\"", pNodeType, "\" node can be used only once in ", mReader->getNodeName(), ". Description: ", pDescription); throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
} }
void AMFImporter::Throw_ID_NotFound(const std::string &pID) const { void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
@ -166,124 +177,14 @@ void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
/************************************************************* Functions: XML set ************************************************************/ /************************************************************* Functions: XML set ************************************************************/
/*********************************************************************************************************************************************/ /*********************************************************************************************************************************************/
void AMFImporter::XML_CheckNode_MustHaveChildren() { void AMFImporter::XML_CheckNode_MustHaveChildren(pugi::xml_node &node) {
if (mReader->isEmptyElement()) throw DeadlyImportError("Node <", mReader->getNodeName(), "> must have children."); if (node.children().begin() == node.children().end()) {
} throw DeadlyImportError(std::string("Node <") + node.name() + "> must have children.");
void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string &pParentNodeName) {
static const size_t Uns_Skip_Len = 3;
const char *Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
static bool skipped_before[Uns_Skip_Len] = { false, false, false };
std::string nn(mReader->getNodeName());
bool found = false;
bool close_found = false;
size_t sk_idx;
for (sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++) {
if (nn != Uns_Skip[sk_idx]) continue;
found = true;
if (mReader->isEmptyElement()) {
close_found = true;
goto casu_cres;
}
while (mReader->read()) {
if ((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName())) {
close_found = true;
goto casu_cres;
}
}
} // for(sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++)
casu_cres:
if (!found) throw DeadlyImportError("Unknown node \"", nn, "\" in ", pParentNodeName, ".");
if (!close_found) Throw_CloseNotFound(nn);
if (!skipped_before[sk_idx]) {
skipped_before[sk_idx] = true;
ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
} }
} }
bool AMFImporter::XML_SearchNode(const std::string &pNodeName) { bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
while (mReader->read()) { return nullptr != mXmlParser->findNode(nodeName);
if ((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
}
return false;
}
bool AMFImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx) {
std::string val(mReader->getAttributeValue(pAttrIdx));
if ((val == "false") || (val == "0"))
return false;
else if ((val == "true") || (val == "1"))
return true;
else
throw DeadlyImportError("Bool attribute value can contain \"false\"/\"0\" or \"true\"/\"1\" not the \"", val, "\"");
}
float AMFImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx) {
std::string val;
float tvalf;
ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
fast_atoreal_move(val.c_str(), tvalf, false);
return tvalf;
}
uint32_t AMFImporter::XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx) {
return strtoul10(mReader->getAttributeValue(pAttrIdx));
}
float AMFImporter::XML_ReadNode_GetVal_AsFloat() {
std::string val;
float tvalf;
if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. No data, seems file is corrupt.");
if (mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. Invalid type of XML element, seems file is corrupt.");
ParseHelper_FixTruncatedFloatString(mReader->getNodeData(), val);
fast_atoreal_move(val.c_str(), tvalf, false);
return tvalf;
}
uint32_t AMFImporter::XML_ReadNode_GetVal_AsU32() {
if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. No data, seems file is corrupt.");
if (mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. Invalid type of XML element, seems file is corrupt.");
return strtoul10(mReader->getNodeData());
}
void AMFImporter::XML_ReadNode_GetVal_AsString(std::string &pValue) {
if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsString. No data, seems file is corrupt.");
if (mReader->getNodeType() != irr::io::EXN_TEXT)
throw DeadlyImportError("XML_ReadNode_GetVal_AsString. Invalid type of XML element, seems file is corrupt.");
pValue = mReader->getNodeData();
}
/*********************************************************************************************************************************************/
/************************************************************ Functions: parse set ***********************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::ParseHelper_Node_Enter(CAMFImporter_NodeElement *pNode) {
mNodeElement_Cur->Child.push_back(pNode); // add new element to current element child list.
mNodeElement_Cur = pNode; // switch current element to new one.
}
void AMFImporter::ParseHelper_Node_Exit() {
// check if we can walk up.
if (mNodeElement_Cur != nullptr) mNodeElement_Cur = mNodeElement_Cur->Parent;
} }
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) { void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
@ -362,7 +263,6 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
} }
void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) { void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
irr::io::IrrXMLReader *OldReader = mReader; // store current XMLreader.
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb")); std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
@ -370,21 +270,26 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
throw DeadlyImportError("Failed to open AMF file ", pFile, "."); throw DeadlyImportError("Failed to open AMF file ", pFile, ".");
} }
// generate a XML reader for it mXmlParser = new XmlParser();
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get())); if (!mXmlParser->parse(file.get())) {
mReader = irr::io::createIrrXMLReader(mIOWrapper.get()); delete mXmlParser;
if (!mReader) throw DeadlyImportError("Failed to create XML reader for file", pFile, "."); throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
// }
// start reading
// search for root tag <amf>
if (XML_SearchNode("amf"))
ParseNode_Root();
else
throw DeadlyImportError("Root node \"amf\" not found.");
delete mReader; // Start reading, search for root tag <amf>
// restore old XMLreader if (!mXmlParser->hasNode("amf")) {
mReader = OldReader; throw DeadlyImportError("Root node \"amf\" not found.");
}
ParseNode_Root();
} // namespace Assimp
void AMFImporter::ParseHelper_Node_Enter(AMFNodeElementBase *node) {
mNodeElement_Cur->Child.push_back(node); // add new element to current element child list.
mNodeElement_Cur = node;
}
void AMFImporter::ParseHelper_Node_Exit() {
if (mNodeElement_Cur != nullptr) mNodeElement_Cur = mNodeElement_Cur->Parent;
} }
// <amf // <amf
@ -395,54 +300,48 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
// Root XML element. // Root XML element.
// Multi elements - No. // Multi elements - No.
void AMFImporter::ParseNode_Root() { void AMFImporter::ParseNode_Root() {
std::string unit, version; AMFNodeElementBase *ne = nullptr;
CAMFImporter_NodeElement *ne(nullptr); XmlNode *root = mXmlParser->findNode("amf");
if (nullptr == root) {
throw DeadlyImportError("Root node \"amf\" not found.");
}
XmlNode node = *root;
mUnit = node.attribute("unit").as_string();
mVersion = node.attribute("version").as_string();
// Read attributes for node <amf>. // Read attributes for node <amf>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("unit", unit, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("version", version, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND_WSKIP;
// Check attributes // Check attributes
if (!mUnit.empty()) { if (!mUnit.empty()) {
if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) Throw_IncorrectAttrValue("unit"); if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
Throw_IncorrectAttrValue("unit", mUnit);
}
} }
// create root node element. // create root node element.
ne = new CAMFImporter_NodeElement_Root(nullptr); ne = new AMFRoot(nullptr);
mNodeElement_Cur = ne; // set first "current" element mNodeElement_Cur = ne; // set first "current" element
// and assign attribute's values // and assign attribute's values
((CAMFImporter_NodeElement_Root *)ne)->Unit = unit; ((AMFRoot *)ne)->Unit = mUnit;
((CAMFImporter_NodeElement_Root *)ne)->Version = version; ((AMFRoot *)ne)->Version = mVersion;
// Check for child nodes // Check for child nodes
if (!mReader->isEmptyElement()) { for (XmlNode &currentNode : node.children() ) {
MACRO_NODECHECK_LOOPBEGIN("amf"); const std::string currentName = currentNode.name();
if (XML_CheckNode_NameEqual("object")) { if (currentName == "object") {
ParseNode_Object(); ParseNode_Object(currentNode);
continue; } else if (currentName == "material") {
ParseNode_Material(currentNode);
} else if (currentName == "texture") {
ParseNode_Texture(currentNode);
} else if (currentName == "constellation") {
ParseNode_Constellation(currentNode);
} else if (currentName == "metadata") {
ParseNode_Metadata(currentNode);
} }
if (XML_CheckNode_NameEqual("material")) { mNodeElement_Cur = ne;
ParseNode_Material();
continue;
} }
if (XML_CheckNode_NameEqual("texture")) {
ParseNode_Texture();
continue;
}
if (XML_CheckNode_NameEqual("constellation")) {
ParseNode_Constellation();
continue;
}
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
}
MACRO_NODECHECK_LOOPEND("amf");
mNodeElement_Cur = ne; // force restore "current" element mNodeElement_Cur = ne; // force restore "current" element
} // if(!mReader->isEmptyElement())
mNodeElement_List.push_back(ne); // add to node element list because its a new object in graph. mNodeElement_List.push_back(ne); // add to node element list because its a new object in graph.
} }
@ -453,40 +352,34 @@ void AMFImporter::ParseNode_Root() {
// A collection of objects or constellations with specific relative locations. // A collection of objects or constellations with specific relative locations.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <amf>. // Parent element - <amf>.
void AMFImporter::ParseNode_Constellation() { void AMFImporter::ParseNode_Constellation(XmlNode &node) {
std::string id; std::string id;
CAMFImporter_NodeElement *ne(nullptr); id = node.attribute("id").as_string();
// Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create and if needed - define new grouping object. // create and if needed - define new grouping object.
ne = new CAMFImporter_NodeElement_Constellation(mNodeElement_Cur); AMFNodeElementBase *ne = new AMFConstellation(mNodeElement_Cur);
CAMFImporter_NodeElement_Constellation &als = *((CAMFImporter_NodeElement_Constellation *)ne); // alias for convenience AMFConstellation &als = *((AMFConstellation *)ne); // alias for convenience
if (!id.empty()) {
als.ID = id;
}
if (!id.empty()) als.ID = id;
// Check for child nodes // Check for child nodes
if (!mReader->isEmptyElement()) { if (!node.empty()) {
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("constellation"); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
if (XML_CheckNode_NameEqual("instance")) { std::string name = currentNode.name();
ParseNode_Instance(); if (name == "instance") {
continue; ParseNode_Instance(currentNode);
} else if (name == "metadata") {
ParseNode_Metadata(currentNode);
} }
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
} }
MACRO_NODECHECK_LOOPEND("constellation");
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
} // if(!mReader->isEmptyElement()) } else {
else { mNodeElement_Cur->Child.push_back(ne);
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element }
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph. mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
} }
@ -497,47 +390,43 @@ void AMFImporter::ParseNode_Constellation() {
// A collection of objects or constellations with specific relative locations. // A collection of objects or constellations with specific relative locations.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <amf>. // Parent element - <amf>.
void AMFImporter::ParseNode_Instance() { void AMFImporter::ParseNode_Instance(XmlNode &node) {
std::string objectid; AMFNodeElementBase *ne(nullptr);
CAMFImporter_NodeElement *ne(nullptr);
// Read attributes for node <constellation>. // Read attributes for node <constellation>.
MACRO_ATTRREAD_LOOPBEG; std::string objectid = node.attribute("objectid").as_string();
MACRO_ATTRREAD_CHECK_RET("objectid", objectid, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// used object id must be defined, check that. // used object id must be defined, check that.
if (objectid.empty()) throw DeadlyImportError("\"objectid\" in <instance> must be defined."); if (objectid.empty()) {
throw DeadlyImportError("\"objectid\" in <instance> must be defined.");
}
// create and define new grouping object. // create and define new grouping object.
ne = new CAMFImporter_NodeElement_Instance(mNodeElement_Cur); ne = new AMFInstance(mNodeElement_Cur);
AMFInstance &als = *((AMFInstance *)ne);
CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne); // alias for convenience
als.ObjectID = objectid; als.ObjectID = objectid;
// Check for child nodes
if (!mReader->isEmptyElement()) {
bool read_flag[6] = { false, false, false, false, false, false };
als.Delta.Set(0, 0, 0); if (!node.empty()) {
als.Rotation.Set(0, 0, 0);
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("instance"); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
MACRO_NODECHECK_READCOMP_F("deltax", read_flag[0], als.Delta.x); const std::string &currentName = currentNode.name();
MACRO_NODECHECK_READCOMP_F("deltay", read_flag[1], als.Delta.y); if (currentName == "deltax") {
MACRO_NODECHECK_READCOMP_F("deltaz", read_flag[2], als.Delta.z); als.Delta.x = (ai_real)std::atof(currentNode.value());
MACRO_NODECHECK_READCOMP_F("rx", read_flag[3], als.Rotation.x); } else if (currentName == "deltay") {
MACRO_NODECHECK_READCOMP_F("ry", read_flag[4], als.Rotation.y); als.Delta.y = (ai_real)std::atof(currentNode.value());
MACRO_NODECHECK_READCOMP_F("rz", read_flag[5], als.Rotation.z); } else if (currentName == "deltaz") {
MACRO_NODECHECK_LOOPEND("instance"); als.Delta.z = (ai_real)std::atof(currentNode.value());
} else if (currentName == "rx") {
als.Delta.x = (ai_real)std::atof(currentNode.value());
} else if (currentName == "ry") {
als.Delta.y = (ai_real)std::atof(currentNode.value());
} else if (currentName == "rz") {
als.Delta.z = (ai_real)std::atof(currentNode.value());
}
}
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
// also convert degrees to radians. } else {
als.Rotation.x = AI_MATH_PI_F * als.Rotation.x / 180.0f; mNodeElement_Cur->Child.push_back(ne);
als.Rotation.y = AI_MATH_PI_F * als.Rotation.y / 180.0f; }
als.Rotation.z = AI_MATH_PI_F * als.Rotation.z / 180.0f;
} // if(!mReader->isEmptyElement())
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph. mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
} }
@ -549,51 +438,38 @@ void AMFImporter::ParseNode_Instance() {
// An object definition. // An object definition.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <amf>. // Parent element - <amf>.
void AMFImporter::ParseNode_Object() { void AMFImporter::ParseNode_Object(XmlNode &node) {
std::string id; AMFNodeElementBase *ne = nullptr;
CAMFImporter_NodeElement *ne(nullptr);
// Read attributes for node <object>. // Read attributes for node <object>.
MACRO_ATTRREAD_LOOPBEG; std::string id = node.attribute("id").as_string();
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create and if needed - define new geometry object. // create and if needed - define new geometry object.
ne = new CAMFImporter_NodeElement_Object(mNodeElement_Cur); ne = new AMFObject(mNodeElement_Cur);
CAMFImporter_NodeElement_Object &als = *((CAMFImporter_NodeElement_Object *)ne); // alias for convenience AMFObject &als = *((AMFObject *)ne); // alias for convenience
if (!id.empty()) {
als.ID = id;
}
if (!id.empty()) als.ID = id;
// Check for child nodes // Check for child nodes
if (!mReader->isEmptyElement()) { if (!node.empty()) {
bool col_read = false;
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("object"); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
if (XML_CheckNode_NameEqual("color")) { const std::string &currentName = currentNode.name();
// Check if color already defined for object. if (currentName == "color") {
if (col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <object>."); ParseNode_Color(currentNode);
// read data and set flag about it } else if (currentName == "mesh") {
ParseNode_Color(); ParseNode_Mesh(currentNode);
col_read = true; } else if (currentName == "metadata") {
ParseNode_Metadata(currentNode);
continue;
} }
if (XML_CheckNode_NameEqual("mesh")) {
ParseNode_Mesh();
continue;
} }
if (XML_CheckNode_NameEqual("metadata")) {
ParseNode_Metadata();
continue;
}
MACRO_NODECHECK_LOOPEND("object");
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
} // if(!mReader->isEmptyElement()) } else {
else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else }
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph. mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
} }
@ -616,28 +492,20 @@ void AMFImporter::ParseNode_Object() {
// "Revision" - specifies the revision of the entity // "Revision" - specifies the revision of the entity
// "Tolerance" - specifies the desired manufacturing tolerance of the entity in entity's unit system // "Tolerance" - specifies the desired manufacturing tolerance of the entity in entity's unit system
// "Volume" - specifies the total volume of the entity, in the entity's unit system, to be used for verification (object and volume only) // "Volume" - specifies the total volume of the entity, in the entity's unit system, to be used for verification (object and volume only)
void AMFImporter::ParseNode_Metadata() { void AMFImporter::ParseNode_Metadata(XmlNode &node) {
std::string type, value; AMFNodeElementBase *ne = nullptr;
CAMFImporter_NodeElement *ne(nullptr);
std::string type = node.attribute("type").as_string(), value;
XmlParser::getValueAsString(node, value);
// read attribute // read attribute
MACRO_ATTRREAD_LOOPBEG; ne = new AMFMetadata(mNodeElement_Cur);
MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue); ((AMFMetadata *)ne)->Type = type;
MACRO_ATTRREAD_LOOPEND; ((AMFMetadata *)ne)->Value = value;
// and value of node.
value = mReader->getNodeData();
// Create node element and assign read data.
ne = new CAMFImporter_NodeElement_Metadata(mNodeElement_Cur);
((CAMFImporter_NodeElement_Metadata *)ne)->Type = type;
((CAMFImporter_NodeElement_Metadata *)ne)->Value = value;
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph. mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
} }
/*********************************************************************************************************************************************/
/******************************************************** Functions: BaseImporter set ********************************************************/
/*********************************************************************************************************************************************/
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const { bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
@ -645,9 +513,8 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
return true; return true;
} }
if (!extension.length() || pCheckSig) { if (extension.empty() || pCheckSig) {
const char *tokens[] = { "<amf" }; const char *tokens[] = { "<amf" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -54,11 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Node.hpp" #include "AMFImporter_Node.hpp"
// Header files, Assimp. // Header files, Assimp.
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "assimp/types.h" #include "assimp/types.h"
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/irrXMLWrapper.h> #include <assimp/XmlParser.h>
#include <assimp/importerdesc.h>
#include <assimp/DefaultLogger.hpp>
// Header files, stdlib. // Header files, stdlib.
#include <set> #include <set>
@ -101,22 +99,21 @@ namespace Assimp {
/// ///
class AMFImporter : public BaseImporter { class AMFImporter : public BaseImporter {
private: private:
struct SPP_Material;// forward declaration struct SPP_Material; // forward declaration
/// \struct SPP_Composite
/// Data type for post-processing step. More suitable container for part of material's composition. /// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite { struct SPP_Composite {
SPP_Material* Material;///< Pointer to material - part of composition. SPP_Material *Material; ///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material. std::string Formula; ///< Formula for calculating ratio of \ref Material.
}; };
/// \struct SPP_Material /// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material. /// Data type for post-processing step. More suitable container for material.
struct SPP_Material { struct SPP_Material {
std::string ID;///< Material ID. std::string ID; ///< Material ID.
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material. std::list<AMFMetadata *> Metadata; ///< Metadata of material.
CAMFImporter_NodeElement_Color* Color;///< Color of material. AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another. std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate. /// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate. /// \param [in] pX - "x" coordinate.
@ -131,63 +128,31 @@ private:
std::string ID; std::string ID;
size_t Width, Height, Depth; size_t Width, Height, Depth;
bool Tiled; bool Tiled;
char FormatHint[9];// 8 for string + 1 for terminator. char FormatHint[9]; // 8 for string + 1 for terminator.
uint8_t *Data; uint8_t *Data;
}; };
/// Data type for post-processing step. Contain face data. /// Data type for post-processing step. Contain face data.
struct SComplexFace { struct SComplexFace {
aiFace Face;///< Face vertices. aiFace Face; ///< Face vertices.
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face. const AMFColor *Color; ///< Face color. Equal to nullptr if color is not set for the face.
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face. const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
}; };
using AMFMetaDataArray = std::vector<AMFMetadata*>;
using MeshArray = std::vector<aiMesh*>;
using NodeArray = std::vector<aiNode*>;
/// Clear all temporary data. /// Clear all temporary data.
void Clear(); void Clear();
/***********************************************/
/************* Functions: find set *************/
/***********************************************/
/// Find specified node element in node elements list ( \ref mNodeElement_List).
/// \param [in] pID - ID(name) of requested node element.
/// \param [in] pType - type of node element.
/// \param [out] pNode - pointer to pointer to item found.
/// \return true - if the node element is found, else - false.
bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
/// Find requested aiNode in node list.
/// \param [in] pID - ID(name) of requested node.
/// \param [in] pNodeList - list of nodes where to find the node.
/// \param [out] pNode - pointer to pointer to item found.
/// \return true - if the node is found, else - false.
bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
/// Find material in list for converted materials. Use at postprocessing step.
/// \param [in] pID - material ID.
/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
/// \return true - if the material is found, else - false.
bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
/// Find texture in list of converted textures. Use at postprocessing step,
/// \param [in] pID_R - ID of source "red" texture.
/// \param [in] pID_G - ID of source "green" texture.
/// \param [in] pID_B - ID of source "blue" texture.
/// \param [in] pID_A - ID of source "alpha" texture. Use empty string to find RGB-texture.
/// \param [out] pConvertedTextureIndex - pointer where index in list of found texture will be written. If equivalent to nullptr then nothing will be
/// written.
/// \return true - if the texture is found, else - false.
bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
uint32_t* pConvertedTextureIndex = nullptr) const;
/// Get data stored in <vertices> and place it to arrays. /// Get data stored in <vertices> and place it to arrays.
/// \param [in] pNodeElement - reference to node element which kept <object> data. /// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>. /// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
/// \param [in] pVertexColorArray - reference to vertices colors for all <vertex's. If color for vertex is not set then corresponding member of array /// \param [in] pVertexColorArray - reference to vertices colors for all <vertex's. If color for vertex is not set then corresponding member of array
/// contain nullptr. /// contain nullptr.
void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, void PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const; std::vector<AMFColor *> &pVertexColorArray) const;
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new /// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it /// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
@ -198,24 +163,24 @@ private:
/// \param [in] pID_B - ID of source "blue" texture. /// \param [in] pID_B - ID of source "blue" texture.
/// \param [in] pID_A - ID of source "alpha" texture. /// \param [in] pID_A - ID of source "alpha" texture.
/// \return index of the texture in array of the converted textures. /// \return index of the texture in array of the converted textures.
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A); size_t PostprocessHelper_GetTextureID_Or_Create(const std::string &pID_R, const std::string &pID_G, const std::string &pID_B, const std::string &pID_A);
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc). /// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after /// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
/// processing. /// processing.
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing. /// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated); void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated);
/// Check if child elements of node element is metadata and add it to scene node. /// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pMetadataList - reference to list with collected metadata. /// \param [in] pMetadataList - reference to list with collected metadata.
/// \param [out] pSceneNode - scene node in which metadata will be added. /// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const; void Postprocess_AddMetadata(const AMFMetaDataArray &pMetadataList, aiNode &pSceneNode) const;
/// To create aiMesh and aiNode for it from <object>. /// To create aiMesh and aiNode for it from <object>.
/// \param [in] pNodeElement - reference to node element which kept <object> data. /// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene. /// \param [out] meshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - pointer to place where new aiNode will be created. /// \param [out] pSceneNode - pointer to place where new aiNode will be created.
void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode); void Postprocess_BuildNodeAndObject(const AMFObject &pNodeElement, MeshArray &meshList, aiNode **pSceneNode);
/// Create mesh for every <volume> in <mesh>. /// Create mesh for every <volume> in <mesh>.
/// \param [in] pNodeElement - reference to node element which kept <mesh> data. /// \param [in] pNodeElement - reference to node element which kept <mesh> data.
@ -226,177 +191,80 @@ private:
/// \param [in] pMaterialList - reference to a list with defined materials. /// \param [in] pMaterialList - reference to a list with defined materials.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene. /// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - reference to aiNode which will own new aiMesh's. /// \param [out] pSceneNode - reference to aiNode which will own new aiMesh's.
void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, void Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, const std::vector<AMFColor *> &pVertexColorArray, const AMFColor *pObjectColor,
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode); MeshArray &pMeshList, aiNode &pSceneNode);
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material. /// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material. /// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial); void Postprocess_BuildMaterial(const AMFMaterial &pMaterial);
/// Create and add to aiNode's list new part of scene graph defined by <constellation>. /// Create and add to aiNode's list new part of scene graph defined by <constellation>.
/// \param [in] pConstellation - reference to <constellation> node. /// \param [in] pConstellation - reference to <constellation> node.
/// \param [out] pNodeList - reference to aiNode's list. /// \param [out] nodeArray - reference to aiNode's list.
void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const; void Postprocess_BuildConstellation(AMFConstellation &pConstellation, NodeArray &nodeArray) const;
/// Build Assimp scene graph in aiScene from collected data. /// Build Assimp scene graph in aiScene from collected data.
/// \param [out] pScene - pointer to aiScene where tree will be built. /// \param [out] pScene - pointer to aiScene where tree will be built.
void Postprocess_BuildScene(aiScene* pScene); void Postprocess_BuildScene(aiScene *pScene);
/// Call that function when close tag of node not found and exception must be raised.
/// E.g.:
/// <amf>
/// <object>
/// </amf> <!--- object not closed --->
/// \throw DeadlyImportError.
/// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode);
/// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName);
/// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName);
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.:
/// <object>
/// <color>... <!--- color defined --->
/// <color>... <!--- color defined again --->
/// </object>
/// \throw DeadlyImportError.
/// \param [in] pNodeType - type of node which defined one more time.
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
/// Call that function when referenced element ID are not found in graph and exception must be raised.
/// \param [in] pID - ID of of element which not found.
/// \throw DeadlyImportError.
void Throw_ID_NotFound(const std::string& pID) const;
/// Check if current node have children: <node>...</node>. If not then exception will throwed.
void XML_CheckNode_MustHaveChildren();
/// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
/// Read node value.
/// \return read data.
float XML_ReadNode_GetVal_AsFloat();
/// Read node value.
/// \return read data.
uint32_t XML_ReadNode_GetVal_AsU32();
/// Read node value.
/// \return read data.
void XML_ReadNode_GetVal_AsString(std::string& pValue);
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit();
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
/// Decode Base64-encoded data. /// Decode Base64-encoded data.
/// \param [in] pInputBase64 - reference to input Base64-encoded string. /// \param [in] pInputBase64 - reference to input Base64-encoded string.
/// \param [out] pOutputData - reference to output array for decoded data. /// \param [out] pOutputData - reference to output array for decoded data.
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const; void ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const;
/// Parse <AMF> node of the file. /// Parse <AMF> node of the file.
void ParseNode_Root(); void ParseNode_Root();
/// Parse <constellation> node of the file. /// Parse <constellation> node of the file.
void ParseNode_Constellation(); void ParseNode_Constellation(XmlNode &node);
/// Parse <instance> node of the file. /// Parse <instance> node of the file.
void ParseNode_Instance(); void ParseNode_Instance(XmlNode &node);
/// Parse <material> node of the file. /// Parse <material> node of the file.
void ParseNode_Material(); void ParseNode_Material(XmlNode &node);
/// Parse <metadata> node. /// Parse <metadata> node.
void ParseNode_Metadata(); void ParseNode_Metadata(XmlNode &node);
/// Parse <object> node of the file. /// Parse <object> node of the file.
void ParseNode_Object(); void ParseNode_Object(XmlNode &node);
/// Parse <texture> node of the file. /// Parse <texture> node of the file.
void ParseNode_Texture(); void ParseNode_Texture(XmlNode &node);
/// Parse <coordinates> node of the file. /// Parse <coordinates> node of the file.
void ParseNode_Coordinates(); void ParseNode_Coordinates(XmlNode &node);
/// Parse <edge> node of the file. /// Parse <edge> node of the file.
void ParseNode_Edge(); void ParseNode_Edge(XmlNode &node);
/// Parse <mesh> node of the file. /// Parse <mesh> node of the file.
void ParseNode_Mesh(); void ParseNode_Mesh(XmlNode &node);
/// Parse <triangle> node of the file. /// Parse <triangle> node of the file.
void ParseNode_Triangle(); void ParseNode_Triangle(XmlNode &node);
/// Parse <vertex> node of the file. /// Parse <vertex> node of the file.
void ParseNode_Vertex(); void ParseNode_Vertex(XmlNode &node);
/// Parse <vertices> node of the file. /// Parse <vertices> node of the file.
void ParseNode_Vertices(); void ParseNode_Vertices(XmlNode &node);
/// Parse <volume> node of the file. /// Parse <volume> node of the file.
void ParseNode_Volume(); void ParseNode_Volume(XmlNode &node);
/// Parse <color> node of the file. /// Parse <color> node of the file.
void ParseNode_Color(); void ParseNode_Color(XmlNode &node);
/// Parse <texmap> of <map> node of the file. /// Parse <texmap> of <map> node of the file.
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>. /// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(const bool pUseOldName = false); void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
public: public:
/// Default constructor. /// Default constructor.
AMFImporter() AI_NO_EXCEPT AMFImporter() AI_NO_EXCEPT;
: mNodeElement_Cur(nullptr)
, mReader(nullptr) {
// empty
}
/// Default destructor. /// Default destructor.
~AMFImporter(); ~AMFImporter();
@ -405,28 +273,39 @@ public:
/// Also exception can be thrown if trouble will found. /// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed. /// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object. /// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string& pFile, IOSystem* pIOHandler); void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const; void ParseHelper_Node_Exit();
void GetExtensionList(std::set<std::string>& pExtensionList); bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void GetExtensionList(std::set<std::string> &pExtensionList);
const aiImporterDesc* GetInfo ()const; void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
const aiImporterDesc *GetInfo() const;
AMFImporter(const AMFImporter& pScene) = delete; bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
AMFImporter& operator=(const AMFImporter& pScene) = delete; bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
void Throw_CloseNotFound(const std::string &nodeName);
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
void Throw_ID_NotFound(const std::string &pID) const;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private: private:
static const aiImporterDesc Description; static const aiImporterDesc Description;
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element. AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph. std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object XmlParser *mXmlParser;
std::string mUnit; std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step. std::string mVersion;
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step. std::list<SPP_Material> mMaterial_Converted; ///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted; ///< List of converted textures for postprocessing step.
}; };
}// namespace Assimp } // namespace Assimp
#endif // INCLUDED_AI_AMF_IMPORTER_H #endif // INCLUDED_AI_AMF_IMPORTER_H

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -51,48 +49,47 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter.hpp" #include "AMFImporter.hpp"
#include "AMFImporter_Macro.hpp" #include "AMFImporter_Macro.hpp"
namespace Assimp #include <assimp/ParsingUtils.h>
{
namespace Assimp {
// <mesh> // <mesh>
// </mesh> // </mesh>
// A 3D mesh hull. // A 3D mesh hull.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <object>. // Parent element - <object>.
void AMFImporter::ParseNode_Mesh() void AMFImporter::ParseNode_Mesh(XmlNode &node) {
{ AMFNodeElementBase *ne = nullptr;
CAMFImporter_NodeElement* ne;
// create new mesh object. // create new mesh object.
ne = new CAMFImporter_NodeElement_Mesh(mNodeElement_Cur); ne = new AMFMesh(mNodeElement_Cur);
// Check for child nodes // Check for child nodes
if(!mReader->isEmptyElement()) if (0 != ASSIMP_stricmp(node.name(), "mesh")) {
{ return;
bool vert_read = false; }
bool found_verts = false, found_volumes = false;
if (!node.empty()) {
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("mesh"); pugi::xml_node vertNode = node.child("vertices");
if(XML_CheckNode_NameEqual("vertices")) if (!vertNode.empty()) {
{ ParseNode_Vertices(vertNode);
// Check if data already defined. found_verts = true;
if(vert_read) Throw_MoreThanOnceDefined("vertices", "Only one vertices set can be defined for <mesh>.");
// read data and set flag about it
ParseNode_Vertices();
vert_read = true;
continue;
} }
if(XML_CheckNode_NameEqual("volume")) { ParseNode_Volume(); continue; } pugi::xml_node volumeNode = node.child("volume");
MACRO_NODECHECK_LOOPEND("mesh"); if (!volumeNode.empty()) {
ParseNode_Volume(volumeNode);
found_volumes = true;
}
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement()) }
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. if (!found_verts && !found_volumes) {
mNodeElement_Cur->Child.push_back(ne);
} // if(!mReader->isEmptyElement()) else
// and to node element list because its a new object in graph.
mNodeElement_List.push_back(ne);
} }
// <vertices> // <vertices>
@ -100,27 +97,25 @@ CAMFImporter_NodeElement* ne;
// The list of vertices to be used in defining triangles. // The list of vertices to be used in defining triangles.
// Multi elements - No. // Multi elements - No.
// Parent element - <mesh>. // Parent element - <mesh>.
void AMFImporter::ParseNode_Vertices() void AMFImporter::ParseNode_Vertices(XmlNode &node) {
{ AMFNodeElementBase *ne = nullptr;
CAMFImporter_NodeElement* ne;
// create new mesh object. // create new mesh object.
ne = new CAMFImporter_NodeElement_Vertices(mNodeElement_Cur); ne = new AMFVertices(mNodeElement_Cur);
// Check for child nodes // Check for child nodes
if(!mReader->isEmptyElement()) pugi::xml_node vertexNode = node.child("vertex");
{ if (!vertexNode.empty()) {
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("vertices");
if(XML_CheckNode_NameEqual("vertex")) { ParseNode_Vertex(); continue; }
MACRO_NODECHECK_LOOPEND("vertices");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. ParseNode_Vertex(vertexNode);
ParseHelper_Node_Exit();
} else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
} }
// <vertex> // <vertex>
@ -128,52 +123,35 @@ CAMFImporter_NodeElement* ne;
// A vertex to be referenced in triangles. // A vertex to be referenced in triangles.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <vertices>. // Parent element - <vertices>.
void AMFImporter::ParseNode_Vertex() void AMFImporter::ParseNode_Vertex(XmlNode &node) {
{ AMFNodeElementBase *ne = nullptr;
CAMFImporter_NodeElement* ne;
// create new mesh object. // create new mesh object.
ne = new CAMFImporter_NodeElement_Vertex(mNodeElement_Cur); ne = new AMFVertex(mNodeElement_Cur);
// Check for child nodes // Check for child nodes
if(!mReader->isEmptyElement()) pugi::xml_node colorNode = node.child("color");
{
bool col_read = false; bool col_read = false;
bool coord_read = false; bool coord_read = false;
if (!node.empty()) {
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("vertex"); if (!colorNode.empty()) {
if(XML_CheckNode_NameEqual("color")) ParseNode_Color(colorNode);
{
// Check if data already defined.
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <vertex>.");
// read data and set flag about it
ParseNode_Color();
col_read = true; col_read = true;
continue;
} }
pugi::xml_node coordNode = node.child("coordinates");
if(XML_CheckNode_NameEqual("coordinates")) if (!coordNode.empty()) {
{ ParseNode_Coordinates(coordNode);
// Check if data already defined.
if(coord_read) Throw_MoreThanOnceDefined("coordinates", "Only one coordinates set can be defined for <vertex>.");
// read data and set flag about it
ParseNode_Coordinates();
coord_read = true; coord_read = true;
}
continue; ParseHelper_Node_Exit();
} }
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; } if (!coord_read && !col_read) {
MACRO_NODECHECK_LOOPEND("vertex"); mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
ParseHelper_Node_Exit(); }
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
} }
// <coordinates> // <coordinates>
@ -186,37 +164,32 @@ CAMFImporter_NodeElement* ne;
// <x>, <y>, <z> // <x>, <y>, <z>
// Multi elements - No. // Multi elements - No.
// X, Y, or Z coordinate, respectively, of a vertex position in space. // X, Y, or Z coordinate, respectively, of a vertex position in space.
void AMFImporter::ParseNode_Coordinates() void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
{ AMFNodeElementBase *ne = nullptr;
CAMFImporter_NodeElement* ne;
// create new color object. // create new color object.
ne = new CAMFImporter_NodeElement_Coordinates(mNodeElement_Cur); ne = new AMFCoordinates(mNodeElement_Cur);
CAMFImporter_NodeElement_Coordinates& als = *((CAMFImporter_NodeElement_Coordinates*)ne);// alias for convenience
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool read_flag[3] = { false, false, false };
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
if (!node.empty()) {
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("coordinates"); for (XmlNode &currentNode : node.children()) {
MACRO_NODECHECK_READCOMP_F("x", read_flag[0], als.Coordinate.x); const std::string &currentName = currentNode.name();
MACRO_NODECHECK_READCOMP_F("y", read_flag[1], als.Coordinate.y); if (currentName == "X") {
MACRO_NODECHECK_READCOMP_F("z", read_flag[2], als.Coordinate.z); XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
MACRO_NODECHECK_LOOPEND("coordinates"); } else if (currentName == "Y") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
} else if (currentName == "Z") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
}
}
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
// check that all components was defined } else {
if((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all coordinate's components are defined."); mNodeElement_Cur->Child.push_back(ne);
}
}// if(!mReader->isEmptyElement()) mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
} }
// <volume // <volume
@ -228,52 +201,41 @@ CAMFImporter_NodeElement* ne;
// Defines a volume from the established vertex list. // Defines a volume from the established vertex list.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <mesh>. // Parent element - <mesh>.
void AMFImporter::ParseNode_Volume() void AMFImporter::ParseNode_Volume(XmlNode &node) {
{ std::string materialid;
std::string materialid; std::string type;
std::string type; AMFNodeElementBase *ne = new AMFVolume(mNodeElement_Cur);
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>. // Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("materialid", materialid, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create new object.
ne = new CAMFImporter_NodeElement_Volume(mNodeElement_Cur);
// and assign read data // and assign read data
((CAMFImporter_NodeElement_Volume*)ne)->MaterialID = materialid;
((CAMFImporter_NodeElement_Volume*)ne)->Type = type; ((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
((AMFVolume *)ne)->Type = type;
// Check for child nodes // Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false; bool col_read = false;
if (!node.empty()) {
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("volume"); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
if(XML_CheckNode_NameEqual("color")) const std::string currentName = currentNode.name();
{ if (currentName == "color") {
// Check if data already defined. if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <volume>."); ParseNode_Color(currentNode);
// read data and set flag about it
ParseNode_Color();
col_read = true; col_read = true;
} else if (currentName == "triangle") {
continue; ParseNode_Triangle(currentNode);
} else if (currentName == "metadata") {
ParseNode_Metadata(currentNode);
} else if (currentName == "volume") {
ParseNode_Metadata(currentNode);
}
}
ParseHelper_Node_Exit();
} else {
mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
} }
if(XML_CheckNode_NameEqual("triangle")) { ParseNode_Triangle(); continue; } mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("volume");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
} }
// <triangle> // <triangle>
@ -286,72 +248,42 @@ CAMFImporter_NodeElement* ne;
// <v1>, <v2>, <v3> // <v1>, <v2>, <v3>
// Multi elements - No. // Multi elements - No.
// Index of the desired vertices in a triangle or edge. // Index of the desired vertices in a triangle or edge.
void AMFImporter::ParseNode_Triangle() void AMFImporter::ParseNode_Triangle(XmlNode &node) {
{ AMFNodeElementBase *ne = new AMFTriangle(mNodeElement_Cur);
CAMFImporter_NodeElement* ne;
// create new color object. // create new triangle object.
ne = new CAMFImporter_NodeElement_Triangle(mNodeElement_Cur);
CAMFImporter_NodeElement_Triangle& als = *((CAMFImporter_NodeElement_Triangle*)ne);// alias for convenience AMFTriangle &als = *((AMFTriangle *)ne); // alias for convenience
// Check for child nodes
if(!mReader->isEmptyElement())
{
bool col_read = false, tex_read = false;
bool read_flag[3] = { false, false, false };
bool col_read = false;
if (!node.empty()) {
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("triangle"); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
if(XML_CheckNode_NameEqual("color")) const std::string currentName = currentNode.name();
{ if (currentName == "color") {
// Check if data already defined. if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <triangle>."); ParseNode_Color(currentNode);
// read data and set flag about it
ParseNode_Color();
col_read = true; col_read = true;
} else if (currentName == "texmap") {
continue; ParseNode_TexMap(currentNode);
} else if (currentName == "map") {
ParseNode_TexMap(currentNode, true);
} else if (currentName == "v1") {
als.V[0] = std::atoi(currentNode.value());
} else if (currentName == "v2") {
als.V[1] = std::atoi(currentNode.value());
} else if (currentName == "v3") {
als.V[2] = std::atoi(currentNode.value());
} }
if(XML_CheckNode_NameEqual("texmap"))// new name of node: "texmap".
{
// Check if data already defined.
if(tex_read) Throw_MoreThanOnceDefined("texmap", "Only one texture coordinate can be defined for <triangle>.");
// read data and set flag about it
ParseNode_TexMap();
tex_read = true;
continue;
} }
else if(XML_CheckNode_NameEqual("map"))// old name of node: "map".
{
// Check if data already defined.
if(tex_read) Throw_MoreThanOnceDefined("map", "Only one texture coordinate can be defined for <triangle>.");
// read data and set flag about it
ParseNode_TexMap(true);
tex_read = true;
continue;
}
MACRO_NODECHECK_READCOMP_U32("v1", read_flag[0], als.V[0]);
MACRO_NODECHECK_READCOMP_U32("v2", read_flag[1], als.V[1]);
MACRO_NODECHECK_READCOMP_U32("v3", read_flag[2], als.V[2]);
MACRO_NODECHECK_LOOPEND("triangle");
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
// check that all components was defined } else {
if((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all vertices of the triangle are defined."); mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
}
}// if(!mReader->isEmptyElement()) mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
} }
}// namespace Assimp } // namespace Assimp
#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER #endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,10 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
#include "AMFImporter.hpp" #include "AMFImporter.hpp"
#include "AMFImporter_Macro.hpp"
namespace Assimp namespace Assimp {
{
// <color // <color
// profile="" - The ICC color space used to interpret the three color channels <r>, <g> and <b>. // profile="" - The ICC color space used to interpret the three color channels <r>, <g> and <b>.
@ -68,34 +64,34 @@ namespace Assimp
// Multi elements - No. // Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The // Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates. // values can be specified as constants, or as a formula depending on the coordinates.
void AMFImporter::ParseNode_Color() { void AMFImporter::ParseNode_Color(XmlNode &node) {
std::string profile; std::string profile = node.attribute("profile").as_string();
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("profile", profile, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create new color object. // create new color object.
ne = new CAMFImporter_NodeElement_Color(mNodeElement_Cur); AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
AMFColor& als = *((AMFColor*)ne);// alias for convenience
CAMFImporter_NodeElement_Color& als = *((CAMFImporter_NodeElement_Color*)ne);// alias for convenience
als.Profile = profile; als.Profile = profile;
// Check for child nodes if (!node.empty()) {
if(!mReader->isEmptyElement())
{
bool read_flag[4] = { false, false, false, false };
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("color"); bool read_flag[4] = { false, false, false, false };
MACRO_NODECHECK_READCOMP_F("r", read_flag[0], als.Color.r); for (pugi::xml_node &child : node.children()) {
MACRO_NODECHECK_READCOMP_F("g", read_flag[1], als.Color.g); std::string name = child.name();
MACRO_NODECHECK_READCOMP_F("b", read_flag[2], als.Color.b); if ( name == "r") {
MACRO_NODECHECK_READCOMP_F("a", read_flag[3], als.Color.a); read_flag[0] = true;
MACRO_NODECHECK_LOOPEND("color"); XmlParser::getValueAsFloat(child, als.Color.r);
} else if (name == "g") {
read_flag[1] = true;
XmlParser::getValueAsFloat(child, als.Color.g);
} else if (name == "b") {
read_flag[2] = true;
XmlParser::getValueAsFloat(child, als.Color.b);
} else if (name == "a") {
read_flag[3] = true;
XmlParser::getValueAsFloat(child, als.Color.a);
}
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
}
// check that all components was defined // check that all components was defined
if (!(read_flag[0] && read_flag[1] && read_flag[2])) { if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
throw DeadlyImportError("Not all color components are defined."); throw DeadlyImportError("Not all color components are defined.");
@ -105,9 +101,7 @@ void AMFImporter::ParseNode_Color() {
if (!read_flag[3]) { if (!read_flag[3]) {
als.Color.a = 1; als.Color.a = 1;
} }
} } else {
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
} }
@ -122,45 +116,25 @@ void AMFImporter::ParseNode_Color() {
// An available material. // An available material.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <amf>. // Parent element - <amf>.
void AMFImporter::ParseNode_Material() { void AMFImporter::ParseNode_Material(XmlNode &node) {
std::string id; // create new object and assign read data
CAMFImporter_NodeElement* ne; std::string id = node.attribute("id").as_string();
AMFNodeElementBase *ne = new AMFMaterial(mNodeElement_Cur);
// Read attributes for node <color>. ((AMFMaterial*)ne)->ID = id;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// create new object.
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
// and assign read data
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
// Check for child nodes // Check for child nodes
if(!mReader->isEmptyElement()) if (!node.empty()) {
{
bool col_read = false;
ParseHelper_Node_Enter(ne); ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("material"); for (pugi::xml_node &child : node.children()) {
if(XML_CheckNode_NameEqual("color")) const std::string name = child.name();
{ if (name == "color") {
// Check if data already defined. ParseNode_Color(child);
if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <material>."); } else if (name == "metadata") {
// read data and set flag about it ParseNode_Metadata(child);
ParseNode_Color(); }
col_read = true;
continue;
} }
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("material");
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
} } else {
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
} }
@ -183,51 +157,41 @@ void AMFImporter::ParseNode_Material() {
// then layer by layer. // then layer by layer.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <amf>. // Parent element - <amf>.
void AMFImporter::ParseNode_Texture() void AMFImporter::ParseNode_Texture(XmlNode &node) {
{ std::string id = node.attribute("id").as_string();
std::string id; uint32_t width = node.attribute("width").as_uint();
uint32_t width = 0; uint32_t height = node.attribute("height").as_uint();
uint32_t height = 0; uint32_t depth = node.attribute("depth").as_uint();
uint32_t depth = 1; std::string type = node.attribute("type").as_string();
std::string type; bool tiled = node.attribute("tiled").as_bool();
bool tiled = false;
std::string enc64_data;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("width", width, XML_ReadNode_GetAttrVal_AsU32);
MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsU32);
MACRO_ATTRREAD_CHECK_RET("depth", depth, XML_ReadNode_GetAttrVal_AsU32);
MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("tiled", tiled, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// create new texture object. // create new texture object.
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur); AMFNodeElementBase *ne = new AMFTexture(mNodeElement_Cur);
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
// Check for child nodes if (node.empty()) {
if (!mReader->isEmptyElement()) { return;
XML_ReadNode_GetVal_AsString(enc64_data);
} }
std::string enc64_data = node.value();
// Check for child nodes
// check that all components was defined // check that all components was defined
if (id.empty()) { if (id.empty()) {
throw DeadlyImportError("ID for texture must be defined."); throw DeadlyImportError("ID for texture must be defined.");
} }
if (width < 1) { if (width < 1) {
Throw_IncorrectAttrValue("width"); throw DeadlyImportError("INvalid width for texture.");
} }
if (height < 1) { if (height < 1) {
Throw_IncorrectAttrValue("height"); throw DeadlyImportError("Invalid height for texture.");
} }
if (depth < 1) { if (depth < 1) {
Throw_IncorrectAttrValue("depth"); throw DeadlyImportError("Invalid depth for texture.");
} }
if (type != "grayscale") { if (type != "grayscale") {
Throw_IncorrectAttrValue("type"); throw DeadlyImportError("Invalid type for texture.");
} }
if (enc64_data.empty()) { if (enc64_data.empty()) {
throw DeadlyImportError("Texture data not defined."); throw DeadlyImportError("Texture data not defined.");
@ -263,57 +227,94 @@ void AMFImporter::ParseNode_Texture()
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>. // <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No. // Multi elements - No.
// Texture coordinates for every vertex of triangle. // Texture coordinates for every vertex of triangle.
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) { void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
std::string rtexid, gtexid, btexid, atexid;
// Read attributes for node <color>. // Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG; AMFNodeElementBase *ne = new AMFTexMap(mNodeElement_Cur);
MACRO_ATTRREAD_CHECK_RET("rtexid", rtexid, mReader->getAttributeValue); AMFTexMap &als = *((AMFTexMap *)ne); //
MACRO_ATTRREAD_CHECK_RET("gtexid", gtexid, mReader->getAttributeValue); std::string rtexid, gtexid, btexid, atexid;
MACRO_ATTRREAD_CHECK_RET("btexid", btexid, mReader->getAttributeValue); if (!node.empty()) {
MACRO_ATTRREAD_CHECK_RET("atexid", atexid, mReader->getAttributeValue); ParseHelper_Node_Enter(ne);
MACRO_ATTRREAD_LOOPEND; for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "rtexid") {
XmlParser::getValueAsString(node, rtexid);
} else if (currentName == "gtexid") {
XmlParser::getValueAsString(node, gtexid);
} else if (currentName == "btexid") {
XmlParser::getValueAsString(node, btexid);
} else if (currentName == "atexid") {
XmlParser::getValueAsString(node, atexid);
}
}
ParseHelper_Node_Exit();
}
// create new texture coordinates object. // create new texture coordinates object, alias for convenience
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
// check data // check data
if(rtexid.empty() && gtexid.empty() && btexid.empty()) throw DeadlyImportError("ParseNode_TexMap. At least one texture ID must be defined."); if (rtexid.empty() && gtexid.empty() && btexid.empty()) {
throw DeadlyImportError("ParseNode_TexMap. At least one texture ID must be defined.");
}
// Check for children nodes // Check for children nodes
XML_CheckNode_MustHaveChildren(); //XML_CheckNode_MustHaveChildren();
if (node.children().begin() == node.children().end()) {
throw DeadlyImportError("Invalid children definition.");
}
// read children nodes // read children nodes
bool read_flag[6] = { false, false, false, false, false, false }; bool read_flag[6] = { false, false, false, false, false, false };
ParseHelper_Node_Enter(ne); if (!pUseOldName) {
if(!pUseOldName) for (pugi::xml_attribute &attr : node.attributes()) {
{ const std::string name = attr.name();
MACRO_NODECHECK_LOOPBEGIN("texmap"); if (name == "utex1") {
MACRO_NODECHECK_READCOMP_F("utex1", read_flag[0], als.TextureCoordinate[0].x); read_flag[0] = true;
MACRO_NODECHECK_READCOMP_F("utex2", read_flag[1], als.TextureCoordinate[1].x); als.TextureCoordinate[0].x = attr.as_float();
MACRO_NODECHECK_READCOMP_F("utex3", read_flag[2], als.TextureCoordinate[2].x); } else if (name == "utex2") {
MACRO_NODECHECK_READCOMP_F("vtex1", read_flag[3], als.TextureCoordinate[0].y); read_flag[1] = true;
MACRO_NODECHECK_READCOMP_F("vtex2", read_flag[4], als.TextureCoordinate[1].y); als.TextureCoordinate[1].x = attr.as_float();
MACRO_NODECHECK_READCOMP_F("vtex3", read_flag[5], als.TextureCoordinate[2].y); } else if (name == "utex3") {
MACRO_NODECHECK_LOOPEND("texmap"); read_flag[2] = true;
als.TextureCoordinate[2].x = attr.as_float();
} else if (name == "vtex1") {
read_flag[3] = true;
als.TextureCoordinate[0].y = attr.as_float();
} else if (name == "vtex2") {
read_flag[4] = true;
als.TextureCoordinate[1].y = attr.as_float();
} else if (name == "vtex3") {
read_flag[5] = true;
als.TextureCoordinate[0].y = attr.as_float();
}
}
} else {
for (pugi::xml_attribute &attr : node.attributes()) {
const std::string name = attr.name();
if (name == "u") {
read_flag[0] = true;
als.TextureCoordinate[0].x = attr.as_float();
} else if (name == "u2") {
read_flag[1] = true;
als.TextureCoordinate[1].x = attr.as_float();
} else if (name == "u3") {
read_flag[2] = true;
als.TextureCoordinate[2].x = attr.as_float();
} else if (name == "v1") {
read_flag[3] = true;
als.TextureCoordinate[0].y = attr.as_float();
} else if (name == "v2") {
read_flag[4] = true;
als.TextureCoordinate[1].y = attr.as_float();
} else if (name == "v3") {
read_flag[5] = true;
als.TextureCoordinate[0].y = attr.as_float();
}
}
} }
else
{
MACRO_NODECHECK_LOOPBEGIN("map");
MACRO_NODECHECK_READCOMP_F("u1", read_flag[0], als.TextureCoordinate[0].x);
MACRO_NODECHECK_READCOMP_F("u2", read_flag[1], als.TextureCoordinate[1].x);
MACRO_NODECHECK_READCOMP_F("u3", read_flag[2], als.TextureCoordinate[2].x);
MACRO_NODECHECK_READCOMP_F("v1", read_flag[3], als.TextureCoordinate[0].y);
MACRO_NODECHECK_READCOMP_F("v2", read_flag[4], als.TextureCoordinate[1].y);
MACRO_NODECHECK_READCOMP_F("v3", read_flag[5], als.TextureCoordinate[2].y);
MACRO_NODECHECK_LOOPEND("map");
}// if(!pUseOldName) else
ParseHelper_Node_Exit();
// check that all components was defined // check that all components was defined
if(!(read_flag[0] && read_flag[1] && read_flag[2] && read_flag[3] && read_flag[4] && read_flag[5])) if (!(read_flag[0] && read_flag[1] && read_flag[2] && read_flag[3] && read_flag[4] && read_flag[5])) {
throw DeadlyImportError("Not all texture coordinates are defined."); throw DeadlyImportError("Not all texture coordinates are defined.");
}
// copy attributes data // copy attributes data
als.TextureID_R = rtexid; als.TextureID_R = rtexid;
@ -321,7 +322,7 @@ void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
als.TextureID_B = btexid; als.TextureID_B = btexid;
als.TextureID_A = atexid; als.TextureID_A = atexid;
mNodeElement_List.push_back(ne);// add to node element list because its a new object in graph. mNodeElement_List.push_back(ne);
} }
}// namespace Assimp }// namespace Assimp

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -56,17 +54,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
// Header files, Assimp. // Header files, Assimp.
#include "assimp/types.h"
#include "assimp/scene.h" #include "assimp/scene.h"
#include "assimp/types.h"
/// \class CAMFImporter_NodeElement /// \class CAMFImporter_NodeElement
/// Base class for elements of nodes. /// Base class for elements of nodes.
class CAMFImporter_NodeElement { class AMFNodeElementBase {
public: public:
/// Define what data type contain node element. /// Define what data type contain node element.
enum EType { enum EType {
ENET_Color, ///< Color element: <color>. ENET_Color, ///< Color element: <color>.
ENET_Constellation,///< Grouping element: <constellation>. ENET_Constellation, ///< Grouping element: <constellation>.
ENET_Coordinates, ///< Coordinates element: <coordinates>. ENET_Coordinates, ///< Coordinates element: <coordinates>.
ENET_Edge, ///< Edge element: <edge>. ENET_Edge, ///< Edge element: <edge>.
ENET_Instance, ///< Grouping element: <constellation>. ENET_Instance, ///< Grouping element: <constellation>.
@ -85,51 +83,47 @@ public:
ENET_Invalid ///< Element has invalid type and possible contain invalid data. ENET_Invalid ///< Element has invalid type and possible contain invalid data.
}; };
const EType Type;///< Type of element. const EType Type; ///< Type of element.
std::string ID;///< ID of element. std::string ID; ///< ID of element.
CAMFImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root. AMFNodeElementBase *Parent; ///< Parent element. If nullptr then this node is root.
std::list<CAMFImporter_NodeElement*> Child;///< Child elements. std::list<AMFNodeElementBase *> Child; ///< Child elements.
public: /// Destructor, virtual.. public: /// Destructor, virtual..
virtual ~CAMFImporter_NodeElement() { virtual ~AMFNodeElementBase() {
// empty // empty
} }
/// Disabled copy constructor and co. /// Disabled copy constructor and co.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete; AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete; AMFNodeElementBase(AMFNodeElementBase &&) = delete;
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete; AMFNodeElementBase &operator=(const AMFNodeElementBase &pNodeElement) = delete;
CAMFImporter_NodeElement() = delete; AMFNodeElementBase() = delete;
protected: protected:
/// In constructor inheritor must set element type. /// In constructor inheritor must set element type.
/// \param [in] pType - element type. /// \param [in] pType - element type.
/// \param [in] pParent - parent element. /// \param [in] pParent - parent element.
CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent) AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
: Type(pType) Type(pType), ID(), Parent(pParent), Child() {
, ID()
, Parent(pParent)
, Child() {
// empty // empty
} }
};// class IAMFImporter_NodeElement }; // class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation /// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations. /// A collection of objects or constellations with specific relative locations.
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement { struct AMFConstellation : public AMFNodeElementBase {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent) AMFConstellation(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Constellation, pParent) AMFNodeElementBase(ENET_Constellation, pParent) {}
{}
};// struct CAMFImporter_NodeElement_Constellation }; // struct CAMFImporter_NodeElement_Constellation
/// \struct CAMFImporter_NodeElement_Instance /// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation. /// Part of constellation.
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement { struct AMFInstance : public AMFNodeElementBase {
std::string ObjectID;///< ID of object for instantiation. std::string ObjectID; ///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to /// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
/// create an instance of the object in the current constellation. /// create an instance of the object in the current constellation.
aiVector3D Delta; aiVector3D Delta;
@ -140,42 +134,39 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent) AMFInstance(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Instance, pParent) AMFNodeElementBase(ENET_Instance, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Metadata /// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node. /// Structure that define metadata node.
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement { struct AMFMetadata : public AMFNodeElementBase {
std::string Type;///< Type of "Value". std::string Type; ///< Type of "Value".
std::string Value;///< Value. std::string Value; ///< Value.
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent) AMFMetadata(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Metadata, pParent) AMFNodeElementBase(ENET_Metadata, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Root /// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node. /// Structure that define root node.
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement { struct AMFRoot : public AMFNodeElementBase {
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron". std::string Unit; ///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
std::string Version;///< Version of format. std::string Version; ///< Version of format.
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent) AMFRoot(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Root, pParent) AMFNodeElementBase(ENET_Root, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Color /// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node. /// Structure that define object node.
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement { struct AMFColor : public AMFNodeElementBase {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color. bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA. std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
aiColor4D Color; ///< Constant color. aiColor4D Color; ///< Constant color.
@ -183,156 +174,131 @@ struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
/// @brief Constructor. /// @brief Constructor.
/// @param [in] pParent - pointer to parent node. /// @param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent) AMFColor(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Color, pParent) AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
, Composed( false )
, Color()
, Profile() {
// empty // empty
} }
}; };
/// \struct CAMFImporter_NodeElement_Material /// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node. /// Structure that define material node.
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement { struct AMFMaterial : public AMFNodeElementBase {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent) AMFMaterial(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Material, pParent) AMFNodeElementBase(ENET_Material, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Object /// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node. /// Structure that define object node.
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement { struct AMFObject : public AMFNodeElementBase {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent) AMFObject(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Object, pParent) AMFNodeElementBase(ENET_Object, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Mesh /// \struct CAMFImporter_NodeElement_Mesh
/// Structure that define mesh node. /// Structure that define mesh node.
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement { struct AMFMesh : public AMFNodeElementBase {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent) AMFMesh(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Mesh, pParent) AMFNodeElementBase(ENET_Mesh, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Vertex /// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node. /// Structure that define vertex node.
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement { struct AMFVertex : public AMFNodeElementBase {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent) AMFVertex(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Vertex, pParent) AMFNodeElementBase(ENET_Vertex, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Edge /// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node. /// Structure that define edge node.
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement { struct AMFEdge : public AMFNodeElementBase {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent) AMFEdge(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Edge, pParent) AMFNodeElementBase(ENET_Edge, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Vertices /// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node. /// Structure that define vertices node.
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement { struct AMFVertices : public AMFNodeElementBase {
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent) AMFVertices(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Vertices, pParent) AMFNodeElementBase(ENET_Vertices, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Volume /// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node. /// Structure that define volume node.
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement { struct AMFVolume : public AMFNodeElementBase {
std::string MaterialID;///< Which material to use. std::string MaterialID; ///< Which material to use.
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed. std::string Type; ///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent) AMFVolume(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Volume, pParent) AMFNodeElementBase(ENET_Volume, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_Coordinates /// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node. /// Structure that define coordinates node.
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement struct AMFCoordinates : public AMFNodeElementBase {
{ aiVector3D Coordinate; ///< Coordinate.
aiVector3D Coordinate;///< Coordinate.
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent) AMFCoordinates(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Coordinates, pParent) AMFNodeElementBase(ENET_Coordinates, pParent) {}
{}
}; };
/// \struct CAMFImporter_NodeElement_TexMap /// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node. /// Structure that define texture coordinates node.
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement { struct AMFTexMap : public AMFNodeElementBase {
aiVector3D TextureCoordinate[3];///< Texture coordinates. aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
std::string TextureID_R;///< Texture ID for red color component. std::string TextureID_R; ///< Texture ID for red color component.
std::string TextureID_G;///< Texture ID for green color component. std::string TextureID_G; ///< Texture ID for green color component.
std::string TextureID_B;///< Texture ID for blue color component. std::string TextureID_B; ///< Texture ID for blue color component.
std::string TextureID_A;///< Texture ID for alpha color component. std::string TextureID_A; ///< Texture ID for alpha color component.
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent) AMFTexMap(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_TexMap, pParent) AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
, TextureCoordinate{}
, TextureID_R()
, TextureID_G()
, TextureID_B()
, TextureID_A() {
// empty // empty
} }
}; };
/// \struct CAMFImporter_NodeElement_Triangle /// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node. /// Structure that define triangle node.
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement { struct AMFTriangle : public AMFNodeElementBase {
size_t V[3];///< Triangle vertices. size_t V[3]; ///< Triangle vertices.
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent) AMFTriangle(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Triangle, pParent) { AMFNodeElementBase(ENET_Triangle, pParent) {
// empty // empty
} }
}; };
/// Structure that define texture node. /// Structure that define texture node.
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement { struct AMFTexture : public AMFNodeElementBase {
size_t Width, Height, Depth;///< Size of the texture. size_t Width, Height, Depth; ///< Size of the texture.
std::vector<uint8_t> Data;///< Data of the texture. std::vector<uint8_t> Data; ///< Data of the texture.
bool Tiled; bool Tiled;
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent) AMFTexture(AMFNodeElementBase *pParent) :
: CAMFImporter_NodeElement(ENET_Texture, pParent) AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
, Width( 0 )
, Height( 0 )
, Depth( 0 )
, Data()
, Tiled( false ){
// empty // empty
} }
}; };

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,12 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter.hpp" #include "AMFImporter.hpp"
// Header files, Assimp.
#include <assimp/SceneCombiner.h> #include <assimp/SceneCombiner.h>
#include <assimp/StandardShapes.h> #include <assimp/StandardShapes.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
// Header files, stdlib.
#include <iterator> #include <iterator>
namespace Assimp { namespace Assimp {
@ -83,61 +79,61 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
return tcol; return tcol;
} }
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray, void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray) const { std::vector<AMFColor *> &pVertexColorArray) const {
CAMFImporter_NodeElement_Vertices *vn = nullptr; AMFVertices *vn = nullptr;
size_t col_idx; size_t col_idx;
// All data stored in "vertices", search for it. // All data stored in "vertices", search for it.
for (CAMFImporter_NodeElement *ne_child : pNodeElement.Child) { for (AMFNodeElementBase *ne_child : pNodeElement.Child) {
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Vertices) vn = (CAMFImporter_NodeElement_Vertices *)ne_child; if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
vn = (AMFVertices*)ne_child;
}
} }
// If "vertices" not found then no work for us. // If "vertices" not found then no work for us.
if (vn == nullptr) return; if (vn == nullptr) {
return;
}
pVertexCoordinateArray.reserve(vn->Child.size()); // all coordinates stored as child and we need to reserve space for future push_back's. // all coordinates stored as child and we need to reserve space for future push_back's.
pVertexColorArray.resize(vn->Child.size()); // colors count equal vertices count. pVertexCoordinateArray.reserve(vn->Child.size());
// colors count equal vertices count.
pVertexColorArray.resize(vn->Child.size());
col_idx = 0; col_idx = 0;
// Inside vertices collect all data and place to arrays // Inside vertices collect all data and place to arrays
for (CAMFImporter_NodeElement *vn_child : vn->Child) { for (AMFNodeElementBase *vn_child : vn->Child) {
// vertices, colors // vertices, colors
if (vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex) { if (vn_child->Type == AMFNodeElementBase::ENET_Vertex) {
// by default clear color for current vertex // by default clear color for current vertex
pVertexColorArray[col_idx] = nullptr; pVertexColorArray[col_idx] = nullptr;
for (CAMFImporter_NodeElement *vtx : vn_child->Child) { for (AMFNodeElementBase *vtx : vn_child->Child) {
if (vtx->Type == CAMFImporter_NodeElement::ENET_Coordinates) { if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
pVertexCoordinateArray.push_back(((CAMFImporter_NodeElement_Coordinates *)vtx)->Coordinate); pVertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
continue; continue;
} }
if (vtx->Type == CAMFImporter_NodeElement::ENET_Color) { if (vtx->Type == AMFNodeElementBase::ENET_Color) {
pVertexColorArray[col_idx] = (CAMFImporter_NodeElement_Color *)vtx; pVertexColorArray[col_idx] = (AMFColor *)vtx;
continue; continue;
} }
} // for(CAMFImporter_NodeElement* vtx: vn_child->Child) }
col_idx++; ++col_idx;
} // if(vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex) }
} // for(CAMFImporter_NodeElement* vn_child: vn->Child) }
} }
size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &pID_R, const std::string &pID_G, const std::string &pID_B, size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &r, const std::string &g, const std::string &b, const std::string &a) {
const std::string &pID_A) { if (r.empty() && g.empty() && b.empty() && a.empty()) {
size_t TextureConverted_Index;
std::string TextureConverted_ID;
// check input data
if (pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. At least one texture ID must be defined."); throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. At least one texture ID must be defined.");
}
// Create ID std::string TextureConverted_ID = r + "_" + g + "_" + b + "_" + a;
TextureConverted_ID = pID_R + "_" + pID_G + "_" + pID_B + "_" + pID_A; size_t TextureConverted_Index = 0;
// Check if texture specified by set of IDs is converted already.
TextureConverted_Index = 0;
for (const SPP_Texture &tex_convd : mTexture_Converted) { for (const SPP_Texture &tex_convd : mTexture_Converted) {
if (tex_convd.ID == TextureConverted_ID) { if (tex_convd.ID == TextureConverted_ID) {
return TextureConverted_Index; return TextureConverted_Index;
@ -146,52 +142,60 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
} }
} }
//
// Converted texture not found, create it. // Converted texture not found, create it.
// AMFTexture *src_texture[4] {
CAMFImporter_NodeElement_Texture *src_texture[4]{ nullptr }; nullptr
std::vector<CAMFImporter_NodeElement_Texture *> src_texture_4check; };
std::vector<AMFTexture *> src_texture_4check;
SPP_Texture converted_texture; SPP_Texture converted_texture;
{ // find all specified source textures { // find all specified source textures
CAMFImporter_NodeElement *t_tex; AMFNodeElementBase *t_tex = nullptr;
// R // R
if (!pID_R.empty()) { if (!r.empty()) {
if (!Find_NodeElement(pID_R, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R); if (!Find_NodeElement(r, AMFNodeElementBase::EType::ENET_Texture, &t_tex)) {
Throw_ID_NotFound(r);
}
src_texture[0] = (CAMFImporter_NodeElement_Texture *)t_tex; src_texture[0] = (AMFTexture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
} else { } else {
src_texture[0] = nullptr; src_texture[0] = nullptr;
} }
// G // G
if (!pID_G.empty()) { if (!g.empty()) {
if (!Find_NodeElement(pID_G, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G); if (!Find_NodeElement(g, AMFNodeElementBase::ENET_Texture, &t_tex)) {
Throw_ID_NotFound(g);
}
src_texture[1] = (CAMFImporter_NodeElement_Texture *)t_tex; src_texture[1] = (AMFTexture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
} else { } else {
src_texture[1] = nullptr; src_texture[1] = nullptr;
} }
// B // B
if (!pID_B.empty()) { if (!b.empty()) {
if (!Find_NodeElement(pID_B, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B); if (!Find_NodeElement(b, AMFNodeElementBase::ENET_Texture, &t_tex)) {
Throw_ID_NotFound(b);
}
src_texture[2] = (CAMFImporter_NodeElement_Texture *)t_tex; src_texture[2] = (AMFTexture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
} else { } else {
src_texture[2] = nullptr; src_texture[2] = nullptr;
} }
// A // A
if (!pID_A.empty()) { if (!a.empty()) {
if (!Find_NodeElement(pID_A, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A); if (!Find_NodeElement(a, AMFNodeElementBase::ENET_Texture, &t_tex)) {
Throw_ID_NotFound(a);
}
src_texture[3] = (CAMFImporter_NodeElement_Texture *)t_tex; src_texture[3] = (AMFTexture *)t_tex;
src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
} else { } else {
src_texture[3] = nullptr; src_texture[3] = nullptr;
} }
@ -213,38 +217,37 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
converted_texture.Depth = src_texture_4check[0]->Depth; converted_texture.Depth = src_texture_4check[0]->Depth;
// if one of source texture is tiled then converted texture is tiled too. // if one of source texture is tiled then converted texture is tiled too.
converted_texture.Tiled = false; converted_texture.Tiled = false;
for (uint8_t i = 0; i < src_texture_4check.size(); i++) for (uint8_t i = 0; i < src_texture_4check.size(); ++i) {
converted_texture.Tiled |= src_texture_4check[i]->Tiled; converted_texture.Tiled |= src_texture_4check[i]->Tiled;
}
// Create format hint. // Create format hint.
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string. strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
if (!pID_R.empty()) converted_texture.FormatHint[4] = '8'; if (!r.empty()) converted_texture.FormatHint[4] = '8';
if (!pID_G.empty()) converted_texture.FormatHint[5] = '8'; if (!g.empty()) converted_texture.FormatHint[5] = '8';
if (!pID_B.empty()) converted_texture.FormatHint[6] = '8'; if (!b.empty()) converted_texture.FormatHint[6] = '8';
if (!pID_A.empty()) converted_texture.FormatHint[7] = '8'; if (!a.empty()) converted_texture.FormatHint[7] = '8';
//
// Сopy data of textures. // Сopy data of textures.
//
size_t tex_size = 0; size_t tex_size = 0;
size_t step = 0; size_t step = 0;
size_t off_g = 0; size_t off_g = 0;
size_t off_b = 0; size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied. // Calculate size of the target array and rule how data will be copied.
if (!pID_R.empty() && nullptr != src_texture[0]) { if (!r.empty() && nullptr != src_texture[0]) {
tex_size += src_texture[0]->Data.size(); tex_size += src_texture[0]->Data.size();
step++, off_g++, off_b++; step++, off_g++, off_b++;
} }
if (!pID_G.empty() && nullptr != src_texture[1]) { if (!g.empty() && nullptr != src_texture[1]) {
tex_size += src_texture[1]->Data.size(); tex_size += src_texture[1]->Data.size();
step++, off_b++; step++, off_b++;
} }
if (!pID_B.empty() && nullptr != src_texture[2]) { if (!b.empty() && nullptr != src_texture[2]) {
tex_size += src_texture[2]->Data.size(); tex_size += src_texture[2]->Data.size();
step++; step++;
} }
if (!pID_A.empty() && nullptr != src_texture[3]) { if (!a.empty() && nullptr != src_texture[3]) {
tex_size += src_texture[3]->Data.size(); tex_size += src_texture[3]->Data.size();
step++; step++;
} }
@ -255,17 +258,17 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
auto CopyTextureData = [&](const std::string &pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void { auto CopyTextureData = [&](const std::string &pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void {
if (!pID.empty()) { if (!pID.empty()) {
for (size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) { for (size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
CAMFImporter_NodeElement_Texture *tex = src_texture[pSrcTexNum]; AMFTexture *tex = src_texture[pSrcTexNum];
ai_assert(tex); ai_assert(tex);
converted_texture.Data[idx_target] = tex->Data.at(idx_src); converted_texture.Data[idx_target] = tex->Data.at(idx_src);
} }
} }
}; // auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void }; // auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
CopyTextureData(pID_R, 0, step, 0); CopyTextureData(r, 0, step, 0);
CopyTextureData(pID_G, off_g, step, 1); CopyTextureData(g, off_g, step, 1);
CopyTextureData(pID_B, off_b, step, 2); CopyTextureData(b, off_b, step, 2);
CopyTextureData(pID_A, step - 1, step, 3); CopyTextureData(a, step - 1, step, 3);
// Store new converted texture ID // Store new converted texture ID
converted_texture.ID = TextureConverted_ID; converted_texture.ID = TextureConverted_ID;
@ -276,7 +279,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
} }
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated) { void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated) {
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap *pTexMap1, const CAMFImporter_NodeElement_TexMap *pTexMap2) -> bool { auto texmap_is_equal = [](const AMFTexMap *pTexMap1, const AMFTexMap *pTexMap2) -> bool {
if ((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true; if ((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if (pTexMap1 == nullptr) return false; if (pTexMap1 == nullptr) return false;
if (pTexMap2 == nullptr) return false; if (pTexMap2 == nullptr) return false;
@ -313,73 +316,80 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
} while (!pInputList.empty()); } while (!pInputList.empty());
} }
void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata *> &metadataList, aiNode &sceneNode) const { void AMFImporter::Postprocess_AddMetadata(const AMFMetaDataArray &metadataList, aiNode &sceneNode) const {
if (!metadataList.empty()) { if (metadataList.empty()) {
if (sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong."); return;
}
if (sceneNode.mMetaData != nullptr) {
throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
}
// copy collected metadata to output node. // copy collected metadata to output node.
sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size())); sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
size_t meta_idx(0); size_t meta_idx(0);
for (const CAMFImporter_NodeElement_Metadata &metadata : metadataList) { for (const AMFMetadata &metadata : metadataList) {
sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value)); sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
} }
} // if(!metadataList.empty())
} }
void AMFImporter::Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object &pNodeElement, std::list<aiMesh *> &pMeshList, aiNode **pSceneNode) { void AMFImporter::Postprocess_BuildNodeAndObject(const AMFObject &pNodeElement, MeshArray &meshList, aiNode **pSceneNode) {
CAMFImporter_NodeElement_Color *object_color = nullptr; AMFColor *object_color = nullptr;
// create new aiNode and set name as <object> has. // create new aiNode and set name as <object> has.
*pSceneNode = new aiNode; *pSceneNode = new aiNode;
(*pSceneNode)->mName = pNodeElement.ID; (*pSceneNode)->mName = pNodeElement.ID;
// read mesh and color // read mesh and color
for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) { for (const AMFNodeElementBase *ne_child : pNodeElement.Child) {
std::vector<aiVector3D> vertex_arr; std::vector<aiVector3D> vertex_arr;
std::vector<CAMFImporter_NodeElement_Color *> color_arr; std::vector<AMFColor *> color_arr;
// color for object // color for object
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Color) object_color = (CAMFImporter_NodeElement_Color *)ne_child; if (ne_child->Type == AMFNodeElementBase::ENET_Color) {
object_color = (AMFColor *) ne_child;
}
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Mesh) { if (ne_child->Type == AMFNodeElementBase::ENET_Mesh) {
// Create arrays from children of mesh: vertices. // Create arrays from children of mesh: vertices.
PostprocessHelper_CreateMeshDataArray(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr); PostprocessHelper_CreateMeshDataArray(*((AMFMesh *)ne_child), vertex_arr, color_arr);
// Use this arrays as a source when creating every aiMesh // Use this arrays as a source when creating every aiMesh
Postprocess_BuildMeshSet(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode); Postprocess_BuildMeshSet(*((AMFMesh *)ne_child), vertex_arr, color_arr, object_color, meshList, **pSceneNode);
} }
} // for(const CAMFImporter_NodeElement* ne_child: pNodeElement) } // for(const CAMFImporter_NodeElement* ne_child: pNodeElement)
} }
void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray, void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
const std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray, const std::vector<AMFColor *> &pVertexColorArray, const AMFColor *pObjectColor, MeshArray &pMeshList, aiNode &pSceneNode) {
const CAMFImporter_NodeElement_Color *pObjectColor, std::list<aiMesh *> &pMeshList, aiNode &pSceneNode) {
std::list<unsigned int> mesh_idx; std::list<unsigned int> mesh_idx;
// all data stored in "volume", search for it. // all data stored in "volume", search for it.
for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) { for (const AMFNodeElementBase *ne_child : pNodeElement.Child) {
const CAMFImporter_NodeElement_Color *ne_volume_color = nullptr; const AMFColor *ne_volume_color = nullptr;
const SPP_Material *cur_mat = nullptr; const SPP_Material *cur_mat = nullptr;
if (ne_child->Type == CAMFImporter_NodeElement::ENET_Volume) { if (ne_child->Type == AMFNodeElementBase::ENET_Volume) {
/******************* Get faces *******************/ /******************* Get faces *******************/
const CAMFImporter_NodeElement_Volume *ne_volume = reinterpret_cast<const CAMFImporter_NodeElement_Volume *>(ne_child); const AMFVolume *ne_volume = reinterpret_cast<const AMFVolume *>(ne_child);
std::list<SComplexFace> complex_faces_list; // List of the faces of the volume. std::list<SComplexFace> complex_faces_list; // List of the faces of the volume.
std::list<std::list<SComplexFace>> complex_faces_toplist; // List of the face list for every mesh. std::list<std::list<SComplexFace>> complex_faces_toplist; // List of the face list for every mesh.
// check if volume use material // check if volume use material
if (!ne_volume->MaterialID.empty()) { if (!ne_volume->MaterialID.empty()) {
if (!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) Throw_ID_NotFound(ne_volume->MaterialID); if (!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) {
Throw_ID_NotFound(ne_volume->MaterialID);
}
} }
// inside "volume" collect all data and place to arrays or create new objects // inside "volume" collect all data and place to arrays or create new objects
for (const CAMFImporter_NodeElement *ne_volume_child : ne_volume->Child) { for (const AMFNodeElementBase *ne_volume_child : ne_volume->Child) {
// color for volume // color for volume
if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Color) { if (ne_volume_child->Type == AMFNodeElementBase::ENET_Color) {
ne_volume_color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_volume_child); ne_volume_color = reinterpret_cast<const AMFColor *>(ne_volume_child);
} else if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Triangle) // triangles, triangles colors } else if (ne_volume_child->Type == AMFNodeElementBase::ENET_Triangle) // triangles, triangles colors
{ {
const CAMFImporter_NodeElement_Triangle &tri_al = *reinterpret_cast<const CAMFImporter_NodeElement_Triangle *>(ne_volume_child); const AMFTriangle &tri_al = *reinterpret_cast<const AMFTriangle *>(ne_volume_child);
SComplexFace complex_face; SComplexFace complex_face;
@ -388,11 +398,11 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
complex_face.TexMap = nullptr; complex_face.TexMap = nullptr;
// get data from triangle children: color, texture coordinates. // get data from triangle children: color, texture coordinates.
if (tri_al.Child.size()) { if (tri_al.Child.size()) {
for (const CAMFImporter_NodeElement *ne_triangle_child : tri_al.Child) { for (const AMFNodeElementBase *ne_triangle_child : tri_al.Child) {
if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_Color) if (ne_triangle_child->Type == AMFNodeElementBase::ENET_Color)
complex_face.Color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_triangle_child); complex_face.Color = reinterpret_cast<const AMFColor *>(ne_triangle_child);
else if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_TexMap) else if (ne_triangle_child->Type == AMFNodeElementBase::ENET_TexMap)
complex_face.TexMap = reinterpret_cast<const CAMFImporter_NodeElement_TexMap *>(ne_triangle_child); complex_face.TexMap = reinterpret_cast<const AMFTexMap *>(ne_triangle_child);
} }
} // if(tri_al.Child.size()) } // if(tri_al.Child.size())
@ -422,15 +432,18 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
if (face.Face.mIndices[idx_vert] > *pBiggerThan) { if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
rv = face.Face.mIndices[idx_vert]; rv = face.Face.mIndices[idx_vert];
found = true; found = true;
break; break;
} }
} }
if (found) break; if (found) {
break;
}
} }
if (!found) return *pBiggerThan; if (!found) {
return *pBiggerThan;
}
} else { } else {
rv = pFaceList.front().Face.mIndices[0]; rv = pFaceList.front().Face.mIndices[0];
} // if(pBiggerThan != nullptr) else } // if(pBiggerThan != nullptr) else
@ -505,9 +518,9 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size()); tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
tmesh->mFaces = new aiFace[tmesh->mNumFaces]; tmesh->mFaces = new aiFace[tmesh->mNumFaces];
// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume // Create vertices list and optimize indices. Optimization mean following.In AMF all volumes use one big list of vertices. And one volume
// can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10. // can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10.
// Do you need all this thousands of garbage? Of course no. So, optimisation step transformate sparse indices set to continuous. // Do you need all this thousands of garbage? Of course no. So, optimization step transform sparse indices set to continuous.
size_t VertexCount_Max = tmesh->mNumFaces * 3; // 3 - triangles. size_t VertexCount_Max = tmesh->mNumFaces * 3; // 3 - triangles.
std::vector<aiVector3D> vert_arr, texcoord_arr; std::vector<aiVector3D> vert_arr, texcoord_arr;
std::vector<aiColor4D> col_arr; std::vector<aiColor4D> col_arr;
@ -566,7 +579,7 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
size_t idx_vert_new = vert_arr.size(); size_t idx_vert_new = vert_arr.size();
///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for ///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for
/// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about /// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about
/// optimisation. /// optimization.
bool *idx_vert_used; bool *idx_vert_used;
idx_vert_used = new bool[VertexCount_Max * 2]; idx_vert_used = new bool[VertexCount_Max * 2];
@ -639,15 +652,15 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
} // if(mesh_idx.size() > 0) } // if(mesh_idx.size() > 0)
} }
void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material &pMaterial) { void AMFImporter::Postprocess_BuildMaterial(const AMFMaterial &pMaterial) {
SPP_Material new_mat; SPP_Material new_mat;
new_mat.ID = pMaterial.ID; new_mat.ID = pMaterial.ID;
for (const CAMFImporter_NodeElement *mat_child : pMaterial.Child) { for (const AMFNodeElementBase *mat_child : pMaterial.Child) {
if (mat_child->Type == CAMFImporter_NodeElement::ENET_Color) { if (mat_child->Type == AMFNodeElementBase::ENET_Color) {
new_mat.Color = (CAMFImporter_NodeElement_Color *)mat_child; new_mat.Color = (AMFColor*)mat_child;
} else if (mat_child->Type == CAMFImporter_NodeElement::ENET_Metadata) { } else if (mat_child->Type == AMFNodeElementBase::ENET_Metadata) {
new_mat.Metadata.push_back((CAMFImporter_NodeElement_Metadata *)mat_child); new_mat.Metadata.push_back((AMFMetadata *)mat_child);
} }
} // for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child) } // for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child)
@ -655,7 +668,7 @@ void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Mater
mMaterial_Converted.push_back(new_mat); mMaterial_Converted.push_back(new_mat);
} }
void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation &pConstellation, std::list<aiNode *> &pNodeList) const { void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellation, NodeArray &nodeArray) const {
aiNode *con_node; aiNode *con_node;
std::list<aiNode *> ch_node; std::list<aiNode *> ch_node;
@ -667,18 +680,18 @@ void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Conste
con_node = new aiNode; con_node = new aiNode;
con_node->mName = pConstellation.ID; con_node->mName = pConstellation.ID;
// Walk through children and search for instances of another objects, constellations. // Walk through children and search for instances of another objects, constellations.
for (const CAMFImporter_NodeElement *ne : pConstellation.Child) { for (const AMFNodeElementBase *ne : pConstellation.Child) {
aiMatrix4x4 tmat; aiMatrix4x4 tmat;
aiNode *t_node; aiNode *t_node;
aiNode *found_node; aiNode *found_node;
if (ne->Type == CAMFImporter_NodeElement::ENET_Metadata) continue; if (ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
if (ne->Type != CAMFImporter_NodeElement::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>."); if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
// create alias for conveniance // create alias for conveniance
CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne); AMFInstance &als = *((AMFInstance *)ne);
// find referenced object // find referenced object
if (!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID); if (!Find_ConvertedNode(als.ObjectID, nodeArray, &found_node)) Throw_ID_NotFound(als.ObjectID);
// create node for applying transformation // create node for applying transformation
t_node = new aiNode; t_node = new aiNode;
@ -707,13 +720,13 @@ void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Conste
con_node->mChildren[ch_idx++] = node; con_node->mChildren[ch_idx++] = node;
// and place "root" of <constellation> node to node list // and place "root" of <constellation> node to node list
pNodeList.push_back(con_node); nodeArray.push_back(con_node);
} }
void AMFImporter::Postprocess_BuildScene(aiScene *pScene) { void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
std::list<aiNode *> node_list; NodeArray nodeArray;
std::list<aiMesh *> mesh_list; MeshArray mesh_list;
std::list<CAMFImporter_NodeElement_Metadata *> meta_list; AMFMetaDataArray meta_list;
// //
// Because for AMF "material" is just complex colors mixing so aiMaterial will not be used. // Because for AMF "material" is just complex colors mixing so aiMaterial will not be used.
@ -723,18 +736,21 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
pScene->mRootNode->mParent = nullptr; pScene->mRootNode->mParent = nullptr;
pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED; pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
// search for root(<amf>) element // search for root(<amf>) element
CAMFImporter_NodeElement *root_el = nullptr; AMFNodeElementBase *root_el = nullptr;
for (CAMFImporter_NodeElement *ne : mNodeElement_List) { for (AMFNodeElementBase *ne : mNodeElement_List) {
if (ne->Type != CAMFImporter_NodeElement::ENET_Root) continue; if (ne->Type != AMFNodeElementBase::ENET_Root) {
continue;
}
root_el = ne; root_el = ne;
break; break;
} // for(const CAMFImporter_NodeElement* ne: mNodeElement_List) } // for(const CAMFImporter_NodeElement* ne: mNodeElement_List)
// Check if root element are found. // Check if root element are found.
if (root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found."); if (root_el == nullptr) {
throw DeadlyImportError("Root(<amf>) element not found.");
}
// after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>, // after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
// <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read // <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
@ -742,34 +758,38 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
// //
// 1. <material> // 1. <material>
// 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet // 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
for (const CAMFImporter_NodeElement *root_child : root_el->Child) { for (const AMFNodeElementBase *root_child : root_el->Child) {
if (root_child->Type == CAMFImporter_NodeElement::ENET_Material) Postprocess_BuildMaterial(*((CAMFImporter_NodeElement_Material *)root_child)); if (root_child->Type == AMFNodeElementBase::ENET_Material) {
Postprocess_BuildMaterial(*((AMFMaterial *)root_child));
}
} }
// After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>. // After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
// //
// 3. <object> // 3. <object>
for (const CAMFImporter_NodeElement *root_child : root_el->Child) { for (const AMFNodeElementBase *root_child : root_el->Child) {
if (root_child->Type == CAMFImporter_NodeElement::ENET_Object) { if (root_child->Type == AMFNodeElementBase::ENET_Object) {
aiNode *tnode = nullptr; aiNode *tnode = nullptr;
// for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance> // for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
Postprocess_BuildNodeAndObject(*((CAMFImporter_NodeElement_Object *)root_child), mesh_list, &tnode); Postprocess_BuildNodeAndObject(*((AMFObject *)root_child), mesh_list, &tnode);
if (tnode != nullptr) node_list.push_back(tnode); if (tnode != nullptr) {
nodeArray.push_back(tnode);
}
} }
} // for(const CAMFImporter_NodeElement* root_child: root_el->Child) } // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// And finally read rest of nodes. // And finally read rest of nodes.
// //
for (const CAMFImporter_NodeElement *root_child : root_el->Child) { for (const AMFNodeElementBase *root_child : root_el->Child) {
// 4. <constellation> // 4. <constellation>
if (root_child->Type == CAMFImporter_NodeElement::ENET_Constellation) { if (root_child->Type == AMFNodeElementBase::ENET_Constellation) {
// <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's. // <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's.
Postprocess_BuildConstellation(*((CAMFImporter_NodeElement_Constellation *)root_child), node_list); Postprocess_BuildConstellation(*((AMFConstellation *)root_child), nodeArray);
} }
// 5, <metadata> // 5, <metadata>
if (root_child->Type == CAMFImporter_NodeElement::ENET_Metadata) meta_list.push_back((CAMFImporter_NodeElement_Metadata *)root_child); if (root_child->Type == AMFNodeElementBase::ENET_Metadata) meta_list.push_back((AMFMetadata *)root_child);
} // for(const CAMFImporter_NodeElement* root_child: root_el->Child) } // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// at now we can add collected metadata to root node // at now we can add collected metadata to root node
@ -783,17 +803,17 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
// And at this step we are checking that relations. // And at this step we are checking that relations.
nl_clean_loop: nl_clean_loop:
if (node_list.size() > 1) { if (nodeArray.size() > 1) {
// walk through all nodes // walk through all nodes
for (std::list<aiNode *>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it) { for (NodeArray::iterator nl_it = nodeArray.begin(); nl_it != nodeArray.end(); ++nl_it) {
// and try to find them in another top nodes. // and try to find them in another top nodes.
std::list<aiNode *>::const_iterator next_it = nl_it; NodeArray::const_iterator next_it = nl_it;
++next_it; ++next_it;
for (; next_it != node_list.end(); ++next_it) { for (; next_it != nodeArray.end(); ++next_it) {
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) { if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop. // if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
node_list.erase(nl_it); nodeArray.erase(nl_it);
goto nl_clean_loop; goto nl_clean_loop;
} }
@ -806,10 +826,10 @@ nl_clean_loop:
// //
// //
// Nodes // Nodes
if (!node_list.empty()) { if (!nodeArray.empty()) {
std::list<aiNode *>::const_iterator nl_it = node_list.begin(); NodeArray::const_iterator nl_it = nodeArray.begin();
pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size()); pScene->mRootNode->mNumChildren = static_cast<unsigned int>(nodeArray.size());
pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren]; pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren];
for (size_t i = 0; i < pScene->mRootNode->mNumChildren; i++) { for (size_t i = 0; i < pScene->mRootNode->mNumChildren; i++) {
// Objects and constellation that must be showed placed at top of hierarchy in <amf> node. So all aiNode's in node_list must have // Objects and constellation that must be showed placed at top of hierarchy in <amf> node. So all aiNode's in node_list must have
@ -822,7 +842,7 @@ nl_clean_loop:
// //
// Meshes // Meshes
if (!mesh_list.empty()) { if (!mesh_list.empty()) {
std::list<aiMesh *>::const_iterator ml_it = mesh_list.begin(); MeshArray::const_iterator ml_it = mesh_list.begin();
pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size()); pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];

View File

@ -45,24 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ColladaLoader.h" #include "ColladaLoader.h"
#include "ColladaParser.h" #include "ColladaParser.h"
#include <assimp/ColladaMetaData.h> #include <assimp/ColladaMetaData.h>
#include <assimp/Defines.h>
#include <assimp/anim.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/CreateAnimMesh.h> #include <assimp/CreateAnimMesh.h>
#include <assimp/Defines.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/SkeletonMeshBuilder.h> #include <assimp/SkeletonMeshBuilder.h>
#include <assimp/ZipArchiveIOSystem.h> #include <assimp/ZipArchiveIOSystem.h>
#include <assimp/anim.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
#include "math.h" #include <assimp/scene.h>
#include "time.h" #include <math.h>
#include <time.h>
#include <algorithm> #include <algorithm>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <memory> #include <memory>
#include <numeric> #include <numeric>
@ -125,21 +122,18 @@ ColladaLoader::~ColladaLoader() {
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const { bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
// check file extension // check file extension
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
const bool readSig = checkSig && (pIOHandler != nullptr);
bool readSig = checkSig && (pIOHandler != nullptr);
if (!readSig) { if (!readSig) {
if (extension == "dae" || extension == "zae") { if (extension == "dae" || extension == "zae") {
return true; return true;
} }
} } else {
if (readSig) {
// Look for a DAE file inside, but don't extract it // Look for a DAE file inside, but don't extract it
ZipArchiveIOSystem zip_archive(pIOHandler, pFile); ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
if (zip_archive.isOpen()) if (zip_archive.isOpen()) {
return !ColladaParser::ReadZaeManifest(zip_archive).empty(); return !ColladaParser::ReadZaeManifest(zip_archive).empty();
} }
}
// XML - too generic, we need to open the file and search for typical keywords // XML - too generic, we need to open the file and search for typical keywords
if (extension == "xml" || !extension.length() || checkSig) { if (extension == "xml" || !extension.length() || checkSig) {
@ -390,7 +384,11 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Colla
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) { if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess .... // Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
// epsilon chosen to be 0.1 // epsilon chosen to be 0.1
out->mAngleOuterCone = std::acos(std::pow(0.1f, 1.f / srcLight->mFalloffExponent)) + float f = 1.0f;
if ( 0.0f != srcLight->mFalloffExponent ) {
f = 1.f / srcLight->mFalloffExponent;
}
out->mAngleOuterCone = std::acos(std::pow(0.1f, f)) +
out->mAngleInnerCone; out->mAngleInnerCone;
} else { } else {
out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD(srcLight->mPenumbraAngle); out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD(srcLight->mPenumbraAngle);
@ -585,7 +583,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find mesh from either meshes or morph target meshes // Find mesh from either meshes or morph target meshes
aiMesh *ColladaLoader::findMesh(const std::string &meshid) { aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
if ( meshid.empty()) { if (meshid.empty()) {
return nullptr; return nullptr;
} }
@ -1377,9 +1375,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
double time = double(mat.d4); // remember? time is stored in mat.d4 double time = double(mat.d4); // remember? time is stored in mat.d4
mat.d4 = 1.0f; mat.d4 = 1.0f;
dstAnim->mPositionKeys[a].mTime = time * kMillisecondsFromSeconds ; dstAnim->mPositionKeys[a].mTime = time * kMillisecondsFromSeconds;
dstAnim->mRotationKeys[a].mTime = time * kMillisecondsFromSeconds ; dstAnim->mRotationKeys[a].mTime = time * kMillisecondsFromSeconds;
dstAnim->mScalingKeys[a].mTime = time * kMillisecondsFromSeconds ; dstAnim->mScalingKeys[a].mTime = time * kMillisecondsFromSeconds;
mat.Decompose(dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue); mat.Decompose(dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
} }
@ -1400,7 +1398,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
if (e.mTargetId.find("morph-weights") != std::string::npos) if (e.mTargetId.find("morph-weights") != std::string::npos)
morphChannels.push_back(e); morphChannels.push_back(e);
} }
if (!morphChannels.empty() ) { if (!morphChannels.empty()) {
// either 1) morph weight animation count should contain morph target count channels // either 1) morph weight animation count should contain morph target count channels
// or 2) one channel with morph target count arrays // or 2) one channel with morph target count arrays
// assume first // assume first
@ -1434,8 +1432,8 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
morphAnim->mKeys[key].mValues = new unsigned int[morphChannels.size()]; morphAnim->mKeys[key].mValues = new unsigned int[morphChannels.size()];
morphAnim->mKeys[key].mWeights = new double[morphChannels.size()]; morphAnim->mKeys[key].mWeights = new double[morphChannels.size()];
morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime * kMillisecondsFromSeconds ; morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime * kMillisecondsFromSeconds;
for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); ++valueIndex ) { for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); ++valueIndex) {
morphAnim->mKeys[key].mValues[valueIndex] = valueIndex; morphAnim->mKeys[key].mValues[valueIndex] = valueIndex;
morphAnim->mKeys[key].mWeights[valueIndex] = getWeightAtKey(morphTimeValues, key, valueIndex); morphAnim->mKeys[key].mWeights[valueIndex] = getWeightAtKey(morphTimeValues, key, valueIndex);
} }

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@ -4,7 +4,6 @@
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,9 +49,12 @@
#include "ColladaHelper.h" #include "ColladaHelper.h"
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/irrXMLWrapper.h> #include <assimp/XmlParser.h>
#include <map>
namespace Assimp { namespace Assimp {
class ZipArchiveIOSystem; class ZipArchiveIOSystem;
// ------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------
@ -81,25 +83,25 @@ protected:
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive); static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
/** Reads the contents of the file */ /** Reads the contents of the file */
void ReadContents(); void ReadContents(XmlNode &node);
/** Reads the structure of the file */ /** Reads the structure of the file */
void ReadStructure(); void ReadStructure(XmlNode &node);
/** Reads asset information such as coordinate system information and legal blah */ /** Reads asset information such as coordinate system information and legal blah */
void ReadAssetInfo(); void ReadAssetInfo(XmlNode &node);
/** Reads contributor information such as author and legal blah */ /** Reads contributor information such as author and legal blah */
void ReadContributorInfo(); void ReadContributorInfo(XmlNode &node);
/** Reads generic metadata into provided map and renames keys for Assimp */ /** Reads generic metadata into provided map and renames keys for Assimp */
void ReadMetaDataItem(StringMetaData &metadata); void ReadMetaDataItem(XmlNode &node, StringMetaData &metadata);
/** Reads the animation library */ /** Reads the animation library */
void ReadAnimationLibrary(); void ReadAnimationLibrary(XmlNode &node);
/** Reads the animation clip library */ /** Reads the animation clip library */
void ReadAnimationClipLibrary(); void ReadAnimationClipLibrary(XmlNode &node);
/** Unwrap controllers dependency hierarchy */ /** Unwrap controllers dependency hierarchy */
void PostProcessControllers(); void PostProcessControllers();
@ -108,103 +110,103 @@ protected:
void PostProcessRootAnimations(); void PostProcessRootAnimations();
/** Reads an animation into the given parent structure */ /** Reads an animation into the given parent structure */
void ReadAnimation(Collada::Animation *pParent); void ReadAnimation(XmlNode &node, Collada::Animation *pParent);
/** Reads an animation sampler into the given anim channel */ /** Reads an animation sampler into the given anim channel */
void ReadAnimationSampler(Collada::AnimationChannel &pChannel); void ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel);
/** Reads the skeleton controller library */ /** Reads the skeleton controller library */
void ReadControllerLibrary(); void ReadControllerLibrary(XmlNode &node);
/** Reads a controller into the given mesh structure */ /** Reads a controller into the given mesh structure */
void ReadController(Collada::Controller &pController); void ReadController(XmlNode &node, Collada::Controller &pController);
/** Reads the joint definitions for the given controller */ /** Reads the joint definitions for the given controller */
void ReadControllerJoints(Collada::Controller &pController); void ReadControllerJoints(XmlNode &node, Collada::Controller &pController);
/** Reads the joint weights for the given controller */ /** Reads the joint weights for the given controller */
void ReadControllerWeights(Collada::Controller &pController); void ReadControllerWeights(XmlNode &node, Collada::Controller &pController);
/** Reads the image library contents */ /** Reads the image library contents */
void ReadImageLibrary(); void ReadImageLibrary(XmlNode &node);
/** Reads an image entry into the given image */ /** Reads an image entry into the given image */
void ReadImage(Collada::Image &pImage); void ReadImage(XmlNode &node, Collada::Image &pImage);
/** Reads the material library */ /** Reads the material library */
void ReadMaterialLibrary(); void ReadMaterialLibrary(XmlNode &node);
/** Reads a material entry into the given material */ /** Reads a material entry into the given material */
void ReadMaterial(Collada::Material &pMaterial); void ReadMaterial(XmlNode &node, Collada::Material &pMaterial);
/** Reads the camera library */ /** Reads the camera library */
void ReadCameraLibrary(); void ReadCameraLibrary(XmlNode &node);
/** Reads a camera entry into the given camera */ /** Reads a camera entry into the given camera */
void ReadCamera(Collada::Camera &pCamera); void ReadCamera(XmlNode &node, Collada::Camera &pCamera);
/** Reads the light library */ /** Reads the light library */
void ReadLightLibrary(); void ReadLightLibrary(XmlNode &node);
/** Reads a light entry into the given light */ /** Reads a light entry into the given light */
void ReadLight(Collada::Light &pLight); void ReadLight(XmlNode &node, Collada::Light &pLight);
/** Reads the effect library */ /** Reads the effect library */
void ReadEffectLibrary(); void ReadEffectLibrary(XmlNode &node);
/** Reads an effect entry into the given effect*/ /** Reads an effect entry into the given effect*/
void ReadEffect(Collada::Effect &pEffect); void ReadEffect(XmlNode &node, Collada::Effect &pEffect);
/** Reads an COMMON effect profile */ /** Reads an COMMON effect profile */
void ReadEffectProfileCommon(Collada::Effect &pEffect); void ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect);
/** Read sampler properties */ /** Read sampler properties */
void ReadSamplerProperties(Collada::Sampler &pSampler); void ReadSamplerProperties(XmlNode &node, Collada::Sampler &pSampler);
/** Reads an effect entry containing a color or a texture defining that color */ /** Reads an effect entry containing a color or a texture defining that color */
void ReadEffectColor(aiColor4D &pColor, Collada::Sampler &pSampler); void ReadEffectColor(XmlNode &node, aiColor4D &pColor, Collada::Sampler &pSampler);
/** Reads an effect entry containing a float */ /** Reads an effect entry containing a float */
void ReadEffectFloat(ai_real &pFloat); void ReadEffectFloat(XmlNode &node, ai_real &pFloat);
/** Reads an effect parameter specification of any kind */ /** Reads an effect parameter specification of any kind */
void ReadEffectParam(Collada::EffectParam &pParam); void ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam);
/** Reads the geometry library contents */ /** Reads the geometry library contents */
void ReadGeometryLibrary(); void ReadGeometryLibrary(XmlNode &node);
/** Reads a geometry from the geometry library. */ /** Reads a geometry from the geometry library. */
void ReadGeometry(Collada::Mesh &pMesh); void ReadGeometry(XmlNode &node, Collada::Mesh &pMesh);
/** Reads a mesh from the geometry library */ /** Reads a mesh from the geometry library */
void ReadMesh(Collada::Mesh &pMesh); void ReadMesh(XmlNode &node, Collada::Mesh &pMesh);
/** Reads a source element - a combination of raw data and an accessor defining /** Reads a source element - a combination of raw data and an accessor defining
* things that should not be redefinable. Yes, that's another rant. * things that should not be redefinable. Yes, that's another rant.
*/ */
void ReadSource(); void ReadSource(XmlNode &node);
/** Reads a data array holding a number of elements, and stores it in the global library. /** Reads a data array holding a number of elements, and stores it in the global library.
* Currently supported are array of floats and arrays of strings. * Currently supported are array of floats and arrays of strings.
*/ */
void ReadDataArray(); void ReadDataArray(XmlNode &node);
/** Reads an accessor and stores it in the global library under the given ID - /** Reads an accessor and stores it in the global library under the given ID -
* accessors use the ID of the parent <source> element * accessors use the ID of the parent <source> element
*/ */
void ReadAccessor(const std::string &pID); void ReadAccessor(XmlNode &node, const std::string &pID);
/** Reads input declarations of per-vertex mesh data into the given mesh */ /** Reads input declarations of per-vertex mesh data into the given mesh */
void ReadVertexData(Collada::Mesh &pMesh); void ReadVertexData(XmlNode &node, Collada::Mesh &pMesh);
/** Reads input declarations of per-index mesh data into the given mesh */ /** Reads input declarations of per-index mesh data into the given mesh */
void ReadIndexData(Collada::Mesh &pMesh); void ReadIndexData(XmlNode &node, Collada::Mesh &pMesh);
/** Reads a single input channel element and stores it in the given array, if valid */ /** Reads a single input channel element and stores it in the given array, if valid */
void ReadInputChannel(std::vector<Collada::InputChannel> &poChannels); void ReadInputChannel(XmlNode &node, std::vector<Collada::InputChannel> &poChannels);
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */ /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
size_t ReadPrimitives(Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels, size_t ReadPrimitives(XmlNode &node, Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType); size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
/** Copies the data for a single primitive into the mesh, based on the InputChannels */ /** Copies the data for a single primitive into the mesh, based on the InputChannels */
@ -220,70 +222,29 @@ protected:
void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh); void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh);
/** Reads the library of node hierarchies and scene parts */ /** Reads the library of node hierarchies and scene parts */
void ReadSceneLibrary(); void ReadSceneLibrary(XmlNode &node);
/** Reads a scene node's contents including children and stores it in the given node */ /** Reads a scene node's contents including children and stores it in the given node */
void ReadSceneNode(Collada::Node *pNode); void ReadSceneNode(XmlNode &node, Collada::Node *pNode);
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */ /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
void ReadNodeTransformation(Collada::Node *pNode, Collada::TransformType pType); void ReadNodeTransformation(XmlNode &node, Collada::Node *pNode, Collada::TransformType pType);
/** Reads a mesh reference in a node and adds it to the node's mesh list */ /** Reads a mesh reference in a node and adds it to the node's mesh list */
void ReadNodeGeometry(Collada::Node *pNode); void ReadNodeGeometry(XmlNode &node, Collada::Node *pNode);
/** Reads the collada scene */ /** Reads the collada scene */
void ReadScene(); void ReadScene(XmlNode &node);
// Processes bind_vertex_input and bind elements // Processes bind_vertex_input and bind elements
void ReadMaterialVertexInputBinding(Collada::SemanticMappingTable &tbl); void ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl);
/** Reads embedded textures from a ZAE archive*/ /** Reads embedded textures from a ZAE archive*/
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive); void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
protected: protected:
/** Aborts the file reading with an exception */
template<typename... T>
AI_WONT_RETURN void ThrowException(T&&... args) const AI_WONT_RETURN_SUFFIX;
void ReportWarning(const char *msg, ...); void ReportWarning(const char *msg, ...);
/** Skips all data until the end node of the current element */
void SkipElement();
/** Skips all data until the end node of the given element */
void SkipElement(const char *pElement);
/** Compares the current xml element name to the given string and returns true if equal */
bool IsElement(const char *pName) const;
/** Tests for the opening tag of the given element, throws an exception if not found */
void TestOpening(const char *pName);
/** Tests for the closing tag of the given element, throws an exception if not found */
void TestClosing(const char *pName);
/** Checks the present element for the presence of the attribute, returns its index
or throws an exception if not found */
int GetAttribute(const char *pAttr) const;
/** Returns the index of the named attribute or -1 if not found. Does not throw,
therefore useful for optional attributes */
int TestAttribute(const char *pAttr) const;
/** Reads the text contents of an element, throws an exception if not given.
Skips leading whitespace. */
const char *GetTextContent();
/** Reads the text contents of an element, returns nullptr if not given.
Skips leading whitespace. */
const char *TestTextContent();
/** Reads a single bool from current text content */
bool ReadBoolFromTextContent();
/** Reads a single float from current text content */
ai_real ReadFloatFromTextContent();
/** Calculates the resulting transformation from all the given transform steps */ /** Calculates the resulting transformation from all the given transform steps */
aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const; aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
@ -295,11 +256,12 @@ protected:
const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const; const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
protected: protected:
/** Filename, for a verbose error message */ // Filename, for a verbose error message
std::string mFileName; std::string mFileName;
/** XML reader, member for everyday use */ // XML reader, member for everyday use
irr::io::IrrXMLReader *mReader; //irr::io::IrrXMLReader *mReader;
XmlParser mXmlParser;
/** All data arrays found in the file by ID. Might be referred to by actually /** All data arrays found in the file by ID. Might be referred to by actually
everyone. Collada, you are a steaming pile of indirection. */ everyone. Collada, you are a steaming pile of indirection. */
@ -374,18 +336,19 @@ protected:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check for element match // Check for element match
inline bool ColladaParser::IsElement(const char *pName) const { /*inline bool ColladaParser::IsElement(const char *pName) const {
ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT); ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT);
return ::strcmp(mReader->getNodeName(), pName) == 0; return ::strcmp(mReader->getNodeName(), pName) == 0;
} }*/
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Finds the item in the given library by its reference, throws if not found // Finds the item in the given library by its reference, throws if not found
template <typename Type> template <typename Type>
const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const { const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const {
typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL); typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL);
if (it == pLibrary.end()) if (it == pLibrary.end()) {
ThrowException("Unable to resolve library reference \"", pURL, "\"."); throw DeadlyImportError("Unable to resolve library reference \"", pURL, "\".");
}
return it->second; return it->second;
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -67,8 +65,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
using namespace irr;
using namespace irr::io;
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Irrlicht Scene Reader", "Irrlicht Scene Reader",
@ -298,8 +294,7 @@ inline void FindSuitableMultiple(int &angle) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNodeAnim *> &anims) { void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNodeAnim *> &anims) {
ai_assert(nullptr != root); ai_assert(nullptr != root && nullptr != real);
ai_assert(nullptr != real);
// XXX totally WIP - doesn't produce proper results, need to evaluate // XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format // whether there's any use for Irrlicht's proprietary scene format
@ -401,12 +396,6 @@ void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNode
if (360 == lcm) if (360 == lcm)
break; break;
#if 0
// This can be a division through zero, but we don't care
float f1 = (float)lcm / angles[0];
float f2 = (float)lcm / angles[1];
float f3 = (float)lcm / angles[2];
#endif
// find out how many time units we'll need for the finest // find out how many time units we'll need for the finest
// track (in seconds) - this defines the number of output // track (in seconds) - this defines the number of output
@ -567,6 +556,10 @@ void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNode
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// This function is maybe more generic than we'd need it here // This function is maybe more generic than we'd need it here
void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis = aiVector3D(0.f, 0.f, -1.f)) { void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis = aiVector3D(0.f, 0.f, -1.f)) {
if (nullptr == mat) {
return;
}
// Check whether there are texture properties defined - setup // Check whether there are texture properties defined - setup
// the desired texture mapping mode for all of them and ignore // the desired texture mapping mode for all of them and ignore
// all UV settings we might encounter. WE HAVE NO UVS! // all UV settings we might encounter. WE HAVE NO UVS!
@ -671,7 +664,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
} }
// NOTE: Each mesh should have exactly one material assigned, // NOTE: Each mesh should have exactly one material assigned,
// but we do it in a separate loop if this behaviour changes // but we do it in a separate loop if this behavior changes
// in future. // in future.
for (unsigned int i = 0; i < localScene->mNumMeshes; ++i) { for (unsigned int i = 0; i < localScene->mNumMeshes; ++i) {
// Process material flags // Process material flags
@ -704,9 +697,9 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
} }
// If we have a second texture coordinate set and a second texture // If we have a second texture coordinate set and a second texture
// (either lightmap, normalmap, 2layered material) we need to // (either light-map, normal-map, 2layered material) we need to
// setup the correct UV index for it. The texture can either // setup the correct UV index for it. The texture can either
// be diffuse (lightmap & 2layer) or a normal map (normal & parallax) // be diffuse (light-map & 2layer) or a normal map (normal & parallax)
if (mesh->HasTextureCoords(1)) { if (mesh->HasTextureCoords(1)) {
int idx = 1; int idx = 1;
@ -729,8 +722,8 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
// Generate the sphere model. Our input parameter to // Generate the sphere model. Our input parameter to
// the sphere generation algorithm is the number of // the sphere generation algorithm is the number of
// subdivisions of each triangle - but here we have // subdivisions of each triangle - but here we have
// the number of poylgons on a specific axis. Just // the number of polygons on a specific axis. Just
// use some hardcoded limits to approximate this ... // use some hard-coded limits to approximate this ...
unsigned int mul = root->spherePolyCountX * root->spherePolyCountY; unsigned int mul = root->spherePolyCountX * root->spherePolyCountY;
if (mul < 100) if (mul < 100)
mul = 2; mul = 2;
@ -770,13 +763,13 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
} break; } break;
case Node::SKYBOX: { case Node::SKYBOX: {
// A skybox is defined by six materials // A sky-box is defined by six materials
if (root->materials.size() < 6) { if (root->materials.size() < 6) {
ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox"); ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox");
break; break;
} }
// copy those materials and generate 6 meshes for our new skybox // copy those materials and generate 6 meshes for our new sky-box
materials.reserve(materials.size() + 6); materials.reserve(materials.size() + 6);
for (unsigned int i = 0; i < 6; ++i) for (unsigned int i = 0; i < 6; ++i)
materials.insert(materials.end(), root->materials[i].first); materials.insert(materials.end(), root->materials[i].first);
@ -861,18 +854,20 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void IRRImporter::InternReadFile(const std::string &pFile, void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile)); std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file // Check whether we can read from the file
if (file.get() == nullptr) { if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open IRR file ", pFile, ""); throw DeadlyImportError("Failed to open IRR file " + pFile + "");
} }
// Construct the irrXML parser // Construct the irrXML parser
CIrrXML_IOStreamReader st(file.get()); XmlParser st;
reader = createIrrXMLReader((IFileReadCallBack *)&st); if (!st.parse( file.get() )) {
return;
}
pugi::xml_node rootElement = st.getRootNode();
// The root node of the scene // The root node of the scene
Node *root = new Node(Node::DUMMY); Node *root = new Node(Node::DUMMY);
@ -882,7 +877,7 @@ void IRRImporter::InternReadFile(const std::string &pFile,
// Current node parent // Current node parent
Node *curParent = root; Node *curParent = root;
// Scenegraph node we're currently working on // Scene-graph node we're currently working on
Node *curNode = nullptr; Node *curNode = nullptr;
// List of output cameras // List of output cameras
@ -902,11 +897,12 @@ void IRRImporter::InternReadFile(const std::string &pFile,
unsigned int guessedAnimCnt = 0, guessedMeshCnt = 0, guessedMatCnt = 0; unsigned int guessedAnimCnt = 0, guessedMeshCnt = 0, guessedMatCnt = 0;
// Parse the XML file // Parse the XML file
while (reader->read()) {
switch (reader->getNodeType()) {
case EXN_ELEMENT:
if (!ASSIMP_stricmp(reader->getNodeName(), "node")) { //while (reader->read()) {
for (pugi::xml_node child : rootElement.children())
switch (child.type()) {
case pugi::node_element:
if (!ASSIMP_stricmp(child.name(), "node")) {
// *********************************************************************** // ***********************************************************************
/* What we're going to do with the node depends /* What we're going to do with the node depends
* on its type: * on its type:
@ -927,47 +923,47 @@ void IRRImporter::InternReadFile(const std::string &pFile,
* materials assigned (except lights, cameras and dummies, of course). * materials assigned (except lights, cameras and dummies, of course).
*/ */
// *********************************************************************** // ***********************************************************************
const char *sz = reader->getAttributeValueSafe("type"); //const char *sz = reader->getAttributeValueSafe("type");
pugi::xml_attribute attrib = child.attribute("type");
Node *nd; Node *nd;
if (!ASSIMP_stricmp(sz, "mesh") || !ASSIMP_stricmp(sz, "octTree")) { if (!ASSIMP_stricmp(attrib.name(), "mesh") || !ASSIMP_stricmp(attrib.name(), "octTree")) {
// OctTree's and meshes are treated equally // OctTree's and meshes are treated equally
nd = new Node(Node::MESH); nd = new Node(Node::MESH);
} else if (!ASSIMP_stricmp(sz, "cube")) { } else if (!ASSIMP_stricmp(attrib.name(), "cube")) {
nd = new Node(Node::CUBE); nd = new Node(Node::CUBE);
++guessedMeshCnt; ++guessedMeshCnt;
// meshes.push_back(StandardShapes::MakeMesh(&StandardShapes::MakeHexahedron)); } else if (!ASSIMP_stricmp(attrib.name(), "skybox")) {
} else if (!ASSIMP_stricmp(sz, "skybox")) {
nd = new Node(Node::SKYBOX); nd = new Node(Node::SKYBOX);
guessedMeshCnt += 6; guessedMeshCnt += 6;
} else if (!ASSIMP_stricmp(sz, "camera")) { } else if (!ASSIMP_stricmp(attrib.name(), "camera")) {
nd = new Node(Node::CAMERA); nd = new Node(Node::CAMERA);
// Setup a temporary name for the camera // Setup a temporary name for the camera
aiCamera *cam = new aiCamera(); aiCamera *cam = new aiCamera();
cam->mName.Set(nd->name); cam->mName.Set(nd->name);
cameras.push_back(cam); cameras.push_back(cam);
} else if (!ASSIMP_stricmp(sz, "light")) { } else if (!ASSIMP_stricmp(attrib.name(), "light")) {
nd = new Node(Node::LIGHT); nd = new Node(Node::LIGHT);
// Setup a temporary name for the light // Setup a temporary name for the light
aiLight *cam = new aiLight(); aiLight *cam = new aiLight();
cam->mName.Set(nd->name); cam->mName.Set(nd->name);
lights.push_back(cam); lights.push_back(cam);
} else if (!ASSIMP_stricmp(sz, "sphere")) { } else if (!ASSIMP_stricmp(attrib.name(), "sphere")) {
nd = new Node(Node::SPHERE); nd = new Node(Node::SPHERE);
++guessedMeshCnt; ++guessedMeshCnt;
} else if (!ASSIMP_stricmp(sz, "animatedMesh")) { } else if (!ASSIMP_stricmp(attrib.name(), "animatedMesh")) {
nd = new Node(Node::ANIMMESH); nd = new Node(Node::ANIMMESH);
} else if (!ASSIMP_stricmp(sz, "empty")) { } else if (!ASSIMP_stricmp(attrib.name(), "empty")) {
nd = new Node(Node::DUMMY); nd = new Node(Node::DUMMY);
} else if (!ASSIMP_stricmp(sz, "terrain")) { } else if (!ASSIMP_stricmp(attrib.name(), "terrain")) {
nd = new Node(Node::TERRAIN); nd = new Node(Node::TERRAIN);
} else if (!ASSIMP_stricmp(sz, "billBoard")) { } else if (!ASSIMP_stricmp(attrib.name(), "billBoard")) {
// We don't support billboards, so ignore them // We don't support billboards, so ignore them
ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp"); ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
nd = new Node(Node::DUMMY); nd = new Node(Node::DUMMY);
} else { } else {
ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(sz)); ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(attrib.name()));
/* We skip the contents of nodes we don't know. /* We skip the contents of nodes we don't know.
* We parse the transformation and all animators * We parse the transformation and all animators
@ -976,24 +972,19 @@ void IRRImporter::InternReadFile(const std::string &pFile,
nd = new Node(Node::DUMMY); nd = new Node(Node::DUMMY);
} }
/* Attach the newly created node to the scenegraph /* Attach the newly created node to the scene-graph
*/ */
curNode = nd; curNode = nd;
nd->parent = curParent; nd->parent = curParent;
curParent->children.push_back(nd); curParent->children.push_back(nd);
} else if (!ASSIMP_stricmp(reader->getNodeName(), "materials")) { } else if (!ASSIMP_stricmp(child.name(), "materials")) {
inMaterials = true; inMaterials = true;
} else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) { } else if (!ASSIMP_stricmp(child.name(), "animators")) {
inAnimator = true; inAnimator = true;
} else if (!ASSIMP_stricmp(reader->getNodeName(), "attributes")) { } else if (!ASSIMP_stricmp(child.name(), "attributes")) {
/* We should have a valid node here // We should have a valid node here
* FIX: no ... the scene root node is also contained in an attributes block // FIX: no ... the scene root node is also contained in an attributes block
*/
if (!curNode) { if (!curNode) {
#if 0
ASSIMP_LOG_ERROR("IRR: Encountered <attributes> element, but "
"there is no node active");
#endif
continue; continue;
} }
@ -1001,19 +992,16 @@ void IRRImporter::InternReadFile(const std::string &pFile,
// Materials can occur for nearly any type of node // Materials can occur for nearly any type of node
if (inMaterials && curNode->type != Node::DUMMY) { if (inMaterials && curNode->type != Node::DUMMY) {
/* This is a material description - parse it! // This is a material description - parse it!
*/
curNode->materials.push_back(std::pair<aiMaterial *, unsigned int>()); curNode->materials.push_back(std::pair<aiMaterial *, unsigned int>());
std::pair<aiMaterial *, unsigned int> &p = curNode->materials.back(); std::pair<aiMaterial *, unsigned int> &p = curNode->materials.back();
p.first = ParseMaterial(p.second); p.first = ParseMaterial(p.second);
++guessedMatCnt; ++guessedMatCnt;
continue; continue;
} else if (inAnimator) { } else if (inAnimator) {
/* This is an animation path - add a new animator // This is an animation path - add a new animator
* to the list. // to the list.
*/
curNode->animators.push_back(Animator()); curNode->animators.push_back(Animator());
curAnim = &curNode->animators.back(); curAnim = &curNode->animators.back();
@ -1023,9 +1011,12 @@ void IRRImporter::InternReadFile(const std::string &pFile,
/* Parse all elements in the attributes block /* Parse all elements in the attributes block
* and process them. * and process them.
*/ */
while (reader->read()) { // while (reader->read()) {
if (reader->getNodeType() == EXN_ELEMENT) { for (pugi::xml_node attrib : child.children()) {
if (!ASSIMP_stricmp(reader->getNodeName(), "vector3d")) { if (attrib.type() == pugi::node_element) {
//if (reader->getNodeType() == EXN_ELEMENT) {
//if (!ASSIMP_stricmp(reader->getNodeName(), "vector3d")) {
if (!ASSIMP_stricmp(attrib.name(), "vector3d")) {
VectorProperty prop; VectorProperty prop;
ReadVectorProperty(prop); ReadVectorProperty(prop);
@ -1082,14 +1073,16 @@ void IRRImporter::InternReadFile(const std::string &pFile,
} }
} }
} }
} else if (!ASSIMP_stricmp(reader->getNodeName(), "bool")) { //} else if (!ASSIMP_stricmp(reader->getNodeName(), "bool")) {
} else if (!ASSIMP_stricmp(attrib.name(), "bool")) {
BoolProperty prop; BoolProperty prop;
ReadBoolProperty(prop); ReadBoolProperty(prop);
if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") { if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") {
curAnim->loop = prop.value; curAnim->loop = prop.value;
} }
} else if (!ASSIMP_stricmp(reader->getNodeName(), "float")) { //} else if (!ASSIMP_stricmp(reader->getNodeName(), "float")) {
} else if (!ASSIMP_stricmp(attrib.name(), "float")) {
FloatProperty prop; FloatProperty prop;
ReadFloatProperty(prop); ReadFloatProperty(prop);
@ -1137,7 +1130,8 @@ void IRRImporter::InternReadFile(const std::string &pFile,
curNode->sphereRadius = prop.value; curNode->sphereRadius = prop.value;
} }
} }
} else if (!ASSIMP_stricmp(reader->getNodeName(), "int")) { //} else if (!ASSIMP_stricmp(reader->getNodeName(), "int")) {
} else if (!ASSIMP_stricmp(attrib.name(), "int")) {
IntProperty prop; IntProperty prop;
ReadIntProperty(prop); ReadIntProperty(prop);
@ -1146,7 +1140,7 @@ void IRRImporter::InternReadFile(const std::string &pFile,
curAnim->timeForWay = prop.value; curAnim->timeForWay = prop.value;
} }
} else { } else {
// sphere polgon numbers in each direction // sphere polygon numbers in each direction
if (Node::SPHERE == curNode->type) { if (Node::SPHERE == curNode->type) {
if (prop.name == "PolyCountX") { if (prop.name == "PolyCountX") {
@ -1156,7 +1150,8 @@ void IRRImporter::InternReadFile(const std::string &pFile,
} }
} }
} }
} else if (!ASSIMP_stricmp(reader->getNodeName(), "string") || !ASSIMP_stricmp(reader->getNodeName(), "enum")) { //} else if (!ASSIMP_stricmp(reader->getNodeName(), "string") || !ASSIMP_stricmp(reader->getNodeName(), "enum")) {
} else if (!ASSIMP_stricmp(attrib.name(), "string") || !ASSIMP_stricmp(attrib.name(), "enum")) {
StringProperty prop; StringProperty prop;
ReadStringProperty(prop); ReadStringProperty(prop);
if (prop.value.length()) { if (prop.value.length()) {
@ -1237,14 +1232,15 @@ void IRRImporter::InternReadFile(const std::string &pFile,
} }
} }
} }
} else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(), "attributes")) { //} else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(), "attributes")) {
} else if (attrib.type() == pugi::node_null && !ASSIMP_stricmp(attrib.name(), "attributes")) {
break; break;
} }
} }
} }
break; break;
case EXN_ELEMENT_END: /*case EXN_ELEMENT_END:
// If we reached the end of a node, we need to continue processing its parent // If we reached the end of a node, we need to continue processing its parent
if (!ASSIMP_stricmp(reader->getNodeName(), "node")) { if (!ASSIMP_stricmp(reader->getNodeName(), "node")) {
@ -1265,13 +1261,13 @@ void IRRImporter::InternReadFile(const std::string &pFile,
} else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) { } else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) {
inAnimator = false; inAnimator = false;
} }
break; break;*/
default: default:
// GCC complains that not all enumeration values are handled // GCC complains that not all enumeration values are handled
break; break;
} }
} //}
// Now iterate through all cameras and compute their final (horizontal) FOV // Now iterate through all cameras and compute their final (horizontal) FOV
for (aiCamera *cam : cameras) { for (aiCamera *cam : cameras) {
@ -1285,22 +1281,19 @@ void IRRImporter::InternReadFile(const std::string &pFile,
batch.LoadAll(); batch.LoadAll();
/* Allocate a tempoary scene data structure // Allocate a temporary scene data structure
*/
aiScene *tempScene = new aiScene(); aiScene *tempScene = new aiScene();
tempScene->mRootNode = new aiNode(); tempScene->mRootNode = new aiNode();
tempScene->mRootNode->mName.Set("<IRRRoot>"); tempScene->mRootNode->mName.Set("<IRRRoot>");
/* Copy the cameras to the output array // Copy the cameras to the output array
*/
if (!cameras.empty()) { if (!cameras.empty()) {
tempScene->mNumCameras = (unsigned int)cameras.size(); tempScene->mNumCameras = (unsigned int)cameras.size();
tempScene->mCameras = new aiCamera *[tempScene->mNumCameras]; tempScene->mCameras = new aiCamera *[tempScene->mNumCameras];
::memcpy(tempScene->mCameras, &cameras[0], sizeof(void *) * tempScene->mNumCameras); ::memcpy(tempScene->mCameras, &cameras[0], sizeof(void *) * tempScene->mNumCameras);
} }
/* Copy the light sources to the output array // Copy the light sources to the output array
*/
if (!lights.empty()) { if (!lights.empty()) {
tempScene->mNumLights = (unsigned int)lights.size(); tempScene->mNumLights = (unsigned int)lights.size();
tempScene->mLights = new aiLight *[tempScene->mNumLights]; tempScene->mLights = new aiLight *[tempScene->mNumLights];
@ -1318,9 +1311,8 @@ void IRRImporter::InternReadFile(const std::string &pFile,
meshes.reserve(guessedMeshCnt + (guessedMeshCnt >> 2)); meshes.reserve(guessedMeshCnt + (guessedMeshCnt >> 2));
materials.reserve(guessedMatCnt + (guessedMatCnt >> 2)); materials.reserve(guessedMatCnt + (guessedMatCnt >> 2));
/* Now process our scenegraph recursively: generate final // Now process our scene-graph recursively: generate final
* meshes and generate animation channels for all nodes. // meshes and generate animation channels for all nodes.
*/
unsigned int defMatIdx = UINT_MAX; unsigned int defMatIdx = UINT_MAX;
GenerateGraph(root, tempScene->mRootNode, tempScene, GenerateGraph(root, tempScene->mRootNode, tempScene,
batch, meshes, anims, attach, materials, defMatIdx); batch, meshes, anims, attach, materials, defMatIdx);
@ -1351,37 +1343,31 @@ void IRRImporter::InternReadFile(const std::string &pFile,
::memcpy(tempScene->mMeshes, &meshes[0], tempScene->mNumMeshes * sizeof(void *)); ::memcpy(tempScene->mMeshes, &meshes[0], tempScene->mNumMeshes * sizeof(void *));
} }
/* Copy all materials to the output array // Copy all materials to the output array
*/
if (!materials.empty()) { if (!materials.empty()) {
tempScene->mNumMaterials = (unsigned int)materials.size(); tempScene->mNumMaterials = (unsigned int)materials.size();
tempScene->mMaterials = new aiMaterial *[tempScene->mNumMaterials]; tempScene->mMaterials = new aiMaterial *[tempScene->mNumMaterials];
::memcpy(tempScene->mMaterials, &materials[0], sizeof(void *) * tempScene->mNumMaterials); ::memcpy(tempScene->mMaterials, &materials[0], sizeof(void *) * tempScene->mNumMaterials);
} }
/* Now merge all sub scenes and attach them to the correct // Now merge all sub scenes and attach them to the correct
* attachment points in the scenegraph. // attachment points in the scenegraph.
*/
SceneCombiner::MergeScenes(&pScene, tempScene, attach, SceneCombiner::MergeScenes(&pScene, tempScene, attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? ( AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
0)); 0));
/* If we have no meshes | no materials now set the INCOMPLETE // If we have no meshes | no materials now set the INCOMPLETE
* scene flag. This is necessary if we failed to load all // scene flag. This is necessary if we failed to load all
* models from external files // models from external files
*/
if (!pScene->mNumMeshes || !pScene->mNumMaterials) { if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
ASSIMP_LOG_WARN("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE"); ASSIMP_LOG_WARN("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
} }
/* Finished ... everything destructs automatically and all // Finished ... everything destructs automatically and all
* temporary scenes have already been deleted by MergeScenes() // temporary scenes have already been deleted by MergeScenes()
*/
delete root; delete root;
delete reader;
} }
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER #endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file IRRLoader.h /** @file IRRLoader.h
* @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format) * @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format)
* importer class. * importer class.
@ -83,7 +81,7 @@ protected:
private: private:
/** Data structure for a scenegraph node animator /** Data structure for a scene-graph node animator
*/ */
struct Animator { struct Animator {
// Type of the animator // Type of the animator
@ -129,7 +127,7 @@ private:
int timeForWay; int timeForWay;
}; };
/** Data structure for a scenegraph node in an IRR file /** Data structure for a scene-graph node in an IRR file
*/ */
struct Node struct Node
{ {
@ -227,8 +225,7 @@ private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Fill the scenegraph recursively /// Fill the scene-graph recursively
*/
void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene, void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
BatchLoader& batch, BatchLoader& batch,
std::vector<aiMesh*>& meshes, std::vector<aiMesh*>& meshes,
@ -237,27 +234,22 @@ private:
std::vector<aiMaterial*>& materials, std::vector<aiMaterial*>& materials,
unsigned int& defaultMatIdx); unsigned int& defaultMatIdx);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Generate a mesh that consists of just a single quad /// Generate a mesh that consists of just a single quad
*/
aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1, aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
const SkyboxVertex& v2, const SkyboxVertex& v2,
const SkyboxVertex& v3, const SkyboxVertex& v3,
const SkyboxVertex& v4); const SkyboxVertex& v4);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build a skybox /// Build a sky-box
* ///
* @param meshes Receives 6 output meshes /// @param meshes Receives 6 output meshes
* @param materials The last 6 materials are assigned to the newly /// @param materials The last 6 materials are assigned to the newly
* created meshes. The names of the materials are adjusted. /// created meshes. The names of the materials are adjusted.
*/
void BuildSkybox(std::vector<aiMesh*>& meshes, void BuildSkybox(std::vector<aiMesh*>& meshes,
std::vector<aiMaterial*> materials); std::vector<aiMaterial*> materials);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Copy a material for a mesh to the output material list /** Copy a material for a mesh to the output material list
* *
@ -271,7 +263,6 @@ private:
unsigned int& defMatIdx, unsigned int& defMatIdx,
aiMesh* mesh); aiMesh* mesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Compute animations for a specific node /** Compute animations for a specific node
* *
@ -281,13 +272,11 @@ private:
void ComputeAnimations(Node* root, aiNode* real, void ComputeAnimations(Node* root, aiNode* real,
std::vector<aiNodeAnim*>& anims); std::vector<aiNodeAnim*>& anims);
private: private:
/// Configuration option: desired output FPS
/** Configuration option: desired output FPS */
double fps; double fps;
/** Configuration option: speed flag was set? */ /// Configuration option: speed flag was set?
bool configSpeedFlag; bool configSpeedFlag;
}; };

View File

@ -43,24 +43,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the IrrMesh importer class */ /** @file Implementation of the IrrMesh importer class */
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
#include "IRRMeshLoader.h" #include "IRRMeshLoader.h"
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <memory>
#include <assimp/IOSystem.hpp>
#include <assimp/mesh.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/material.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp; using namespace Assimp;
using namespace irr;
using namespace irr::io;
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Irrlicht Mesh Reader", "Irrlicht Mesh Reader",
@ -77,18 +73,19 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
IRRMeshImporter::IRRMeshImporter() IRRMeshImporter::IRRMeshImporter() :
{} BaseImporter(),
IrrlichtBase() {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
IRRMeshImporter::~IRRMeshImporter() IRRMeshImporter::~IRRMeshImporter() {}
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
/* NOTE: A simple check for the file extension is not enough /* NOTE: A simple check for the file extension is not enough
* here. Irrmesh and irr are easy, but xml is too generic * here. Irrmesh and irr are easy, but xml is too generic
* and could be collada, too. So we need to open the file and * and could be collada, too. So we need to open the file and
@ -96,36 +93,35 @@ bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, b
*/ */
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "irrmesh")return true; if (extension == "irrmesh")
else if (extension == "xml" || checkSig) return true;
{ else if (extension == "xml" || checkSig) {
/* If CanRead() is called to check whether the loader /* If CanRead() is called to check whether the loader
* supports a specific file extension in general we * supports a specific file extension in general we
* must return true here. * must return true here.
*/ */
if (!pIOHandler)return true; if (!pIOHandler) return true;
const char* tokens[] = {"irrmesh"}; const char *tokens[] = { "irrmesh" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a list of all file extensions which are handled by this class // Get a list of all file extensions which are handled by this class
const aiImporterDesc* IRRMeshImporter::GetInfo () const const aiImporterDesc *IRRMeshImporter::GetInfo() const {
{
return &desc; return &desc;
} }
static void releaseMaterial( aiMaterial **mat ) { static void releaseMaterial(aiMaterial **mat) {
if(*mat!= nullptr) { if (*mat != nullptr) {
delete *mat; delete *mat;
*mat = nullptr; *mat = nullptr;
} }
} }
static void releaseMesh( aiMesh **mesh ) { static void releaseMesh(aiMesh **mesh) {
if (*mesh != nullptr){ if (*mesh != nullptr) {
delete *mesh; delete *mesh;
*mesh = nullptr; *mesh = nullptr;
} }
@ -133,34 +129,35 @@ static void releaseMesh( aiMesh **mesh ) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void IRRMeshImporter::InternReadFile( const std::string& pFile, void IRRMeshImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene *pScene, IOSystem *pIOHandler) {
{ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file // Check whether we can read from the file
if (file.get() == nullptr) { if (file.get() == NULL)
throw DeadlyImportError("Failed to open IRRMESH file ", pFile, "."); throw DeadlyImportError("Failed to open IRRMESH file " + pFile + "");
}
// Construct the irrXML parser // Construct the irrXML parser
CIrrXML_IOStreamReader st(file.get()); XmlParser parser;
reader = createIrrXMLReader((IFileReadCallBack*) &st); if (!parser.parse( file.get() )) {
return;
}
XmlNode root = parser.getRootNode();
// final data // final data
std::vector<aiMaterial*> materials; std::vector<aiMaterial *> materials;
std::vector<aiMesh*> meshes; std::vector<aiMesh *> meshes;
materials.reserve (5); materials.reserve(5);
meshes.reserve(5); meshes.reserve(5);
// temporary data - current mesh buffer // temporary data - current mesh buffer
aiMaterial* curMat = nullptr; aiMaterial *curMat = nullptr;
aiMesh* curMesh = nullptr; aiMesh *curMesh = nullptr;
unsigned int curMatFlags = 0; unsigned int curMatFlags = 0;
std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents; std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
std::vector<aiColor4D> curColors; std::vector<aiColor4D> curColors;
std::vector<aiVector3D> curUVs,curUV2s; std::vector<aiVector3D> curUVs, curUV2s;
// some temporary variables // some temporary variables
int textMeaning = 0; int textMeaning = 0;
@ -168,16 +165,14 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
bool useColors = false; bool useColors = false;
// Parse the XML file // Parse the XML file
while (reader->read()) { for (pugi::xml_node child : root.children()) {
switch (reader->getNodeType()) { if (child.type() == pugi::node_element) {
case EXN_ELEMENT: if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
// end of previous buffer. A material and a mesh should be there // end of previous buffer. A material and a mesh should be there
if ( !curMat || !curMesh) { if (!curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material"); ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial( &curMat ); releaseMaterial(&curMat);
releaseMesh( &curMesh ); releaseMesh(&curMesh);
} else { } else {
materials.push_back(curMat); materials.push_back(curMat);
meshes.push_back(curMesh); meshes.push_back(curMesh);
@ -194,24 +189,24 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curBitangents.clear(); curBitangents.clear();
} }
if (!ASSIMP_stricmp(child.name(), "material")) {
if (!ASSIMP_stricmp(reader->getNodeName(),"material")) {
if (curMat) { if (curMat) {
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please"); ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
releaseMaterial( &curMat ); releaseMaterial(&curMat);
} }
curMat = ParseMaterial(curMatFlags); curMat = ParseMaterial(curMatFlags);
} }
/* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices")) /* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
{ pugi::xml_attribute attr = child.attribute("vertexCount");
int num = reader->getAttributeValueAsInt("vertexCount"); int num = attr.as_int();
//int num = reader->getAttributeValueAsInt("vertexCount");
if (!num) { if (!num) {
// This is possible ... remove the mesh from the list and skip further reading // This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices"); ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
releaseMaterial( &curMat ); releaseMaterial(&curMat);
releaseMesh( &curMesh ); releaseMesh(&curMesh);
textMeaning = 0; textMeaning = 0;
continue; continue;
} }
@ -222,9 +217,10 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curUVs.reserve(num); curUVs.reserve(num);
// Determine the file format // Determine the file format
const char* t = reader->getAttributeValueSafe("type"); //const char *t = reader->getAttributeValueSafe("type");
if (!ASSIMP_stricmp("2tcoords", t)) { pugi::xml_attribute t = child.attribute("type");
curUV2s.reserve (num); if (!ASSIMP_stricmp("2tcoords", t.name())) {
curUV2s.reserve(num);
vertexFormat = 1; vertexFormat = 1;
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) { if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
@ -235,34 +231,29 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
// map (normal_..., parallax_...) // map (normal_..., parallax_...)
// ********************************************************* // *********************************************************
int idx = 1; int idx = 1;
aiMaterial* mat = ( aiMaterial* ) curMat; aiMaterial *mat = (aiMaterial *)curMat;
if (curMatFlags & AI_IRRMESH_MAT_lightmap){ if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0)); mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
} } else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){ mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0)); } else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
} mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
} }
} }
} } else if (!ASSIMP_stricmp("tangents", t.name())) {
else if (!ASSIMP_stricmp("tangents", t)) { curTangents.reserve(num);
curTangents.reserve (num); curBitangents.reserve(num);
curBitangents.reserve (num);
vertexFormat = 2; vertexFormat = 2;
} } else if (ASSIMP_stricmp("standard", t.name())) {
else if (ASSIMP_stricmp("standard", t)) { releaseMaterial(&curMat);
releaseMaterial( &curMat );
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format"); ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
} } else
else vertexFormat = 0; vertexFormat = 0;
textMeaning = 1; textMeaning = 1;
} } else if (!ASSIMP_stricmp(child.name(), "indices")) {
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) {
if (curVertices.empty() && curMat) { if (curVertices.empty() && curMat) {
releaseMaterial( &curMat ); releaseMaterial(&curMat);
throw DeadlyImportError("IRRMESH: indices must come after vertices"); throw DeadlyImportError("IRRMESH: indices must come after vertices");
} }
@ -272,16 +263,17 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curMesh = new aiMesh(); curMesh = new aiMesh();
// allocate storage for all faces // allocate storage for all faces
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount"); pugi::xml_attribute attr = child.attribute("indexCount");
curMesh->mNumVertices = attr.as_int();
if (!curMesh->mNumVertices) { if (!curMesh->mNumVertices) {
// This is possible ... remove the mesh from the list and skip further reading // This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices"); ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
// mesh - away // mesh - away
releaseMesh( &curMesh ); releaseMesh(&curMesh);
// material - away // material - away
releaseMaterial( &curMat ); releaseMaterial(&curMat);
textMeaning = 0; textMeaning = 0;
continue; continue;
@ -320,57 +312,56 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices]; curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
} }
} }
break; //break;
case EXN_TEXT: //case EXN_TEXT: {
{ const char *sz = child.child_value();
const char* sz = reader->getNodeData();
if (textMeaning == 1) { if (textMeaning == 1) {
textMeaning = 0; textMeaning = 0;
// read vertices // read vertices
do { do {
SkipSpacesAndLineEnd(&sz); SkipSpacesAndLineEnd(&sz);
aiVector3D temp;aiColor4D c; aiVector3D temp;
aiColor4D c;
// Read the vertex position // Read the vertex position
sz = fast_atoreal_move<float>(sz,(float&)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
curVertices.push_back(temp); curVertices.push_back(temp);
// Read the vertex normals // Read the vertex normals
sz = fast_atoreal_move<float>(sz,(float&)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
curNormals.push_back(temp); curNormals.push_back(temp);
// read the vertex colors // read the vertex colors
uint32_t clr = strtoul16(sz,&sz); uint32_t clr = strtoul16(sz, &sz);
ColorFromARGBPacked(clr,c); ColorFromARGBPacked(clr, c);
if (!curColors.empty() && c != *(curColors.end()-1)) if (!curColors.empty() && c != *(curColors.end() - 1))
useColors = true; useColors = true;
curColors.push_back(c); curColors.push_back(c);
SkipSpaces(&sz); SkipSpaces(&sz);
// read the first UV coordinate set // read the first UV coordinate set
sz = fast_atoreal_move<float>(sz,(float&)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
temp.z = 0.f; temp.z = 0.f;
temp.y = 1.f - temp.y; // DX to OGL temp.y = 1.f - temp.y; // DX to OGL
@ -378,35 +369,35 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
// read the (optional) second UV coordinate set // read the (optional) second UV coordinate set
if (vertexFormat == 1) { if (vertexFormat == 1) {
sz = fast_atoreal_move<float>(sz,(float&)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
temp.y = 1.f - temp.y; // DX to OGL temp.y = 1.f - temp.y; // DX to OGL
curUV2s.push_back(temp); curUV2s.push_back(temp);
} }
// read optional tangent and bitangent vectors // read optional tangent and bitangent vectors
else if (vertexFormat == 2) { else if (vertexFormat == 2) {
// tangents // tangents
sz = fast_atoreal_move<float>(sz,(float&)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
temp.y *= -1.0f; temp.y *= -1.0f;
curTangents.push_back(temp); curTangents.push_back(temp);
// bitangents // bitangents
sz = fast_atoreal_move<float>(sz,(float&)temp.x); sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z); sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y); sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz); SkipSpaces(&sz);
temp.y *= -1.0f; temp.y *= -1.0f;
curBitangents.push_back(temp); curBitangents.push_back(temp);
@ -419,25 +410,24 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
*/ */
while (SkipLine(&sz)); while (SkipLine(&sz));
} } else if (textMeaning == 2) {
else if (textMeaning == 2) {
textMeaning = 0; textMeaning = 0;
// read indices // read indices
aiFace* curFace = curMesh->mFaces; aiFace *curFace = curMesh->mFaces;
aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces; aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
aiVector3D* pcV = curMesh->mVertices; aiVector3D *pcV = curMesh->mVertices;
aiVector3D* pcN = curMesh->mNormals; aiVector3D *pcN = curMesh->mNormals;
aiVector3D* pcT = curMesh->mTangents; aiVector3D *pcT = curMesh->mTangents;
aiVector3D* pcB = curMesh->mBitangents; aiVector3D *pcB = curMesh->mBitangents;
aiColor4D* pcC0 = curMesh->mColors[0]; aiColor4D *pcC0 = curMesh->mColors[0];
aiVector3D* pcT0 = curMesh->mTextureCoords[0]; aiVector3D *pcT0 = curMesh->mTextureCoords[0];
aiVector3D* pcT1 = curMesh->mTextureCoords[1]; aiVector3D *pcT1 = curMesh->mTextureCoords[1];
unsigned int curIdx = 0; unsigned int curIdx = 0;
unsigned int total = 0; unsigned int total = 0;
while(SkipSpacesAndLineEnd(&sz)) { while (SkipSpacesAndLineEnd(&sz)) {
if (curFace >= faceEnd) { if (curFace >= faceEnd) {
ASSIMP_LOG_ERROR("IRRMESH: Too many indices"); ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
break; break;
@ -447,7 +437,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curFace->mIndices = new unsigned int[3]; curFace->mIndices = new unsigned int[3];
} }
unsigned int idx = strtoul10(sz,&sz); unsigned int idx = strtoul10(sz, &sz);
if (idx >= curVertices.size()) { if (idx >= curVertices.size()) {
ASSIMP_LOG_ERROR("IRRMESH: Index out of range"); ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
idx = 0; idx = 0;
@ -456,12 +446,12 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curFace->mIndices[curIdx] = total++; curFace->mIndices[curIdx] = total++;
*pcV++ = curVertices[idx]; *pcV++ = curVertices[idx];
if (pcN)*pcN++ = curNormals[idx]; if (pcN) *pcN++ = curNormals[idx];
if (pcT)*pcT++ = curTangents[idx]; if (pcT) *pcT++ = curTangents[idx];
if (pcB)*pcB++ = curBitangents[idx]; if (pcB) *pcB++ = curBitangents[idx];
if (pcC0)*pcC0++ = curColors[idx]; if (pcC0) *pcC0++ = curColors[idx];
if (pcT0)*pcT0++ = curUVs[idx]; if (pcT0) *pcT0++ = curUVs[idx];
if (pcT1)*pcT1++ = curUV2s[idx]; if (pcT1) *pcT1++ = curUV2s[idx];
if (++curIdx == 3) { if (++curIdx == 3) {
++curFace; ++curFace;
@ -476,40 +466,33 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) { if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
// Take the opacity value of the current material // Take the opacity value of the current material
// from the common vertex color alpha // from the common vertex color alpha
aiMaterial* mat = (aiMaterial*)curMat; aiMaterial *mat = (aiMaterial *)curMat;
mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY); mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
}
}
} }
}}
break;
default:
// GCC complains here ...
break;
};
} }
// End of the last buffer. A material and a mesh should be there // End of the last buffer. A material and a mesh should be there
if (curMat || curMesh) { if (curMat || curMesh) {
if ( !curMat || !curMesh) { if (!curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material"); ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial( &curMat ); releaseMaterial(&curMat);
releaseMesh( &curMesh ); releaseMesh(&curMesh);
} } else {
else {
materials.push_back(curMat); materials.push_back(curMat);
meshes.push_back(curMesh); meshes.push_back(curMesh);
} }
} }
if (materials.empty()) if (materials.empty()) {
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file"); throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
}
// now generate the output scene // now generate the output scene
pScene->mNumMeshes = (unsigned int)meshes.size(); pScene->mNumMeshes = (unsigned int)meshes.size();
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = meshes[i]; pScene->mMeshes[i] = meshes[i];
// clean this value ... // clean this value ...
@ -517,20 +500,17 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
} }
pScene->mNumMaterials = (unsigned int)materials.size(); pScene->mNumMaterials = (unsigned int)materials.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials); ::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<IRRMesh>"); pScene->mRootNode->mName.Set("<IRRMesh>");
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes; pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes]; pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i; pScene->mRootNode->mMeshes[i] = i;
}
// clean up and return
delete reader;
AI_DEBUG_INVALIDATE_PTR(reader);
} }
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER #endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_IRRMESHLOADER_H_INCLUDED #ifndef AI_IRRMESHLOADER_H_INCLUDED
#define AI_IRRMESHLOADER_H_INCLUDED #define AI_IRRMESHLOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include "IRRShared.h" #include "IRRShared.h"
#include <assimp/BaseImporter.h>
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
@ -61,37 +60,31 @@ namespace Assimp {
* irrEdit. As IrrEdit itself is capable of importing quite many file formats, * irrEdit. As IrrEdit itself is capable of importing quite many file formats,
* it might be a good file format for data exchange. * it might be a good file format for data exchange.
*/ */
class IRRMeshImporter : public BaseImporter, public IrrlichtBase class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
{
public: public:
IRRMeshImporter(); IRRMeshImporter();
~IRRMeshImporter(); ~IRRMeshImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler);
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,8 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Shared utilities for the IRR and IRRMESH loaders * @brief Shared utilities for the IRR and IRRMESH loaders
*/ */
//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted. //This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER)) #if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
@ -56,10 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/material.h> #include <assimp/material.h>
using namespace Assimp; using namespace Assimp;
using namespace irr;
using namespace irr::io;
// Transformation matrix to convert from Assimp to IRR space // Transformation matrix to convert from Assimp to IRR space
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 ( const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
@ -70,125 +63,94 @@ const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a property in hexadecimal format (i.e. ffffffff) // read a property in hexadecimal format (i.e. ffffffff)
void IrrlichtBase::ReadHexProperty (HexProperty& out) void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
{ for (pugi::xml_attribute attrib : mNode->attributes()) {
for (int i = 0; i < reader->getAttributeCount();++i) if (!ASSIMP_stricmp(attrib.name(), "name")) {
{ out.name = std::string( attrib.value() );
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name")) } else if (!ASSIMP_stricmp(attrib.name(),"value")) {
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// parse the hexadecimal value // parse the hexadecimal value
out.value = strtoul16(reader->getAttributeValue(i)); out.value = strtoul16(attrib.name());
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a decimal property // read a decimal property
void IrrlichtBase::ReadIntProperty (IntProperty& out) void IrrlichtBase::ReadIntProperty(IntProperty & out) {
{ for (pugi::xml_attribute attrib : mNode->attributes()) {
for (int i = 0; i < reader->getAttributeCount();++i) if (!ASSIMP_stricmp(attrib.name(), "name")) {
{ out.name = std::string(attrib.value());
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name")) } else if (!ASSIMP_stricmp(attrib.value(),"value")) {
{ // parse the int value
out.name = std::string( reader->getAttributeValue(i) ); out.value = strtol10(attrib.name());
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// parse the ecimal value
out.value = strtol10(reader->getAttributeValue(i));
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a string property // read a string property
void IrrlichtBase::ReadStringProperty (StringProperty& out) void IrrlichtBase::ReadStringProperty( StringProperty& out) {
{ for (pugi::xml_attribute attrib : mNode->attributes()) {
for (int i = 0; i < reader->getAttributeCount();++i) if (!ASSIMP_stricmp(attrib.name(), "name")) {
{ out.name = std::string(attrib.value());
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name")) } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// simple copy the string // simple copy the string
out.value = std::string (reader->getAttributeValue(i)); out.value = std::string(attrib.value());
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a boolean property // read a boolean property
void IrrlichtBase::ReadBoolProperty (BoolProperty& out) void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
{ for (pugi::xml_attribute attrib : mNode->attributes()) {
for (int i = 0; i < reader->getAttributeCount();++i) if (!ASSIMP_stricmp(attrib.name(), "name")){
{ out.name = std::string(attrib.value());
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name")) } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// true or false, case insensitive // true or false, case insensitive
out.value = (ASSIMP_stricmp( reader->getAttributeValue(i), out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
"true") ? false : true);
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a float property // read a float property
void IrrlichtBase::ReadFloatProperty (FloatProperty& out) void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
{ for (pugi::xml_attribute attrib : mNode->attributes()) {
for (int i = 0; i < reader->getAttributeCount();++i) if (!ASSIMP_stricmp(attrib.name(), "name")) {
{ out.name = std::string(attrib.value());
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name")) } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// just parse the float // just parse the float
out.value = fast_atof( reader->getAttributeValue(i) ); out.value = fast_atof(attrib.value());
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a vector property // read a vector property
void IrrlichtBase::ReadVectorProperty (VectorProperty& out) void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
{ for (pugi::xml_attribute attrib : mNode->attributes()) {
for (int i = 0; i < reader->getAttributeCount();++i) if (!ASSIMP_stricmp(attrib.name(), "name")) {
{ out.name = std::string(attrib.value());
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name")) } else if (!ASSIMP_stricmp(attrib.name(), "value")) {
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// three floats, separated with commas // three floats, separated with commas
const char* ptr = reader->getAttributeValue(i); const char *ptr = attrib.value();
SkipSpaces(&ptr); SkipSpaces(&ptr);
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x ); ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
SkipSpaces(&ptr); SkipSpaces(&ptr);
if (',' != *ptr) if (',' != *ptr) {
{
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else {
SkipSpaces(ptr + 1, &ptr);
} }
else SkipSpaces(ptr+1,&ptr);
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y ); ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
SkipSpaces(&ptr); SkipSpaces(&ptr);
if (',' != *ptr) if (',' != *ptr) {
{
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition"); ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
} else {
SkipSpaces(ptr + 1, &ptr);
} }
else SkipSpaces(ptr+1,&ptr);
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z ); ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
} }
} }
@ -196,22 +158,19 @@ void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a string to a proper aiMappingMode // Convert a string to a proper aiMappingMode
int ConvertMappingMode(const std::string& mode) int ConvertMappingMode(const std::string& mode) {
{ if (mode == "texture_clamp_repeat") {
if (mode == "texture_clamp_repeat")
{
return aiTextureMapMode_Wrap; return aiTextureMapMode_Wrap;
} } else if (mode == "texture_clamp_mirror") {
else if (mode == "texture_clamp_mirror")
return aiTextureMapMode_Mirror; return aiTextureMapMode_Mirror;
}
return aiTextureMapMode_Clamp; return aiTextureMapMode_Clamp;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Parse a material from the XML file // Parse a material from the XML file
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
{
aiMaterial* mat = new aiMaterial(); aiMaterial* mat = new aiMaterial();
aiColor4D clr; aiColor4D clr;
aiString s; aiString s;
@ -220,32 +179,19 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
int cnt = 0; // number of used texture channels int cnt = 0; // number of used texture channels
unsigned int nd = 0; unsigned int nd = 0;
// Continue reading from the file for (pugi::xml_node child : mNode->children()) {
while (reader->read()) if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
{
switch (reader->getNodeType())
{
case EXN_ELEMENT:
// Hex properties
if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
{
HexProperty prop; HexProperty prop;
ReadHexProperty(prop); ReadHexProperty(prop);
if (prop.name == "Diffuse") if (prop.name == "Diffuse") {
{ ColorFromARGBPacked(prop.value, clr);
ColorFromARGBPacked(prop.value,clr); mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE); } else if (prop.name == "Ambient") {
} ColorFromARGBPacked(prop.value, clr);
else if (prop.name == "Ambient") mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
{ } else if (prop.name == "Specular") {
ColorFromARGBPacked(prop.value,clr); ColorFromARGBPacked(prop.value, clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT); mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
}
else if (prop.name == "Specular")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
} }
// NOTE: The 'emissive' property causes problems. It is // NOTE: The 'emissive' property causes problems. It is
@ -253,148 +199,97 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
// emitted by the described surface. In fact I think // emitted by the described surface. In fact I think
// IRRLICHT ignores this property, too. // IRRLICHT ignores this property, too.
#if 0 #if 0
else if (prop.name == "Emissive") else if (prop.name == "Emissive") {
{
ColorFromARGBPacked(prop.value,clr); ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE); mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
} }
#endif #endif
} } else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
// Float properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
{
FloatProperty prop; FloatProperty prop;
ReadFloatProperty(prop); ReadFloatProperty(prop);
if (prop.name == "Shininess") if (prop.name == "Shininess") {
{ mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
} }
} } else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
// Bool properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
{
BoolProperty prop; BoolProperty prop;
ReadBoolProperty(prop); ReadBoolProperty(prop);
if (prop.name == "Wireframe") if (prop.name == "Wireframe") {
{
int val = (prop.value ? true : false); int val = (prop.value ? true : false);
mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME); mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
} } else if (prop.name == "GouraudShading") {
else if (prop.name == "GouraudShading") int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
{ mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
int val = (prop.value ? aiShadingMode_Gouraud } else if (prop.name == "BackfaceCulling") {
: aiShadingMode_NoShading);
mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
}
else if (prop.name == "BackfaceCulling")
{
int val = (!prop.value); int val = (!prop.value);
mat->AddProperty(&val,1,AI_MATKEY_TWOSIDED); mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
} }
} } else if (!ASSIMP_stricmp(child.name(), "texture") ||
// String properties - textures and texture related properties !ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
!ASSIMP_stricmp(reader->getNodeName(),"enum"))
{
StringProperty prop; StringProperty prop;
ReadStringProperty(prop); ReadStringProperty(prop);
if (prop.value.length()) if (prop.value.length()) {
{
// material type (shader) // material type (shader)
if (prop.name == "Type") if (prop.name == "Type") {
{ if (prop.value == "solid") {
if (prop.value == "solid")
{
// default material ... // default material ...
} } else if (prop.value == "trans_vertex_alpha") {
else if (prop.value == "trans_vertex_alpha")
{
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha; matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
} } else if (prop.value == "lightmap") {
else if (prop.value == "lightmap")
{
matFlags = AI_IRRMESH_MAT_lightmap; matFlags = AI_IRRMESH_MAT_lightmap;
} } else if (prop.value == "solid_2layer") {
else if (prop.value == "solid_2layer")
{
matFlags = AI_IRRMESH_MAT_solid_2layer; matFlags = AI_IRRMESH_MAT_solid_2layer;
} } else if (prop.value == "lightmap_m2") {
else if (prop.value == "lightmap_m2")
{
matFlags = AI_IRRMESH_MAT_lightmap_m2; matFlags = AI_IRRMESH_MAT_lightmap_m2;
} } else if (prop.value == "lightmap_m4") {
else if (prop.value == "lightmap_m4")
{
matFlags = AI_IRRMESH_MAT_lightmap_m4; matFlags = AI_IRRMESH_MAT_lightmap_m4;
} } else if (prop.value == "lightmap_light") {
else if (prop.value == "lightmap_light")
{
matFlags = AI_IRRMESH_MAT_lightmap_light; matFlags = AI_IRRMESH_MAT_lightmap_light;
} } else if (prop.value == "lightmap_light_m2") {
else if (prop.value == "lightmap_light_m2")
{
matFlags = AI_IRRMESH_MAT_lightmap_light_m2; matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
} } else if (prop.value == "lightmap_light_m4") {
else if (prop.value == "lightmap_light_m4")
{
matFlags = AI_IRRMESH_MAT_lightmap_light_m4; matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
} } else if (prop.value == "lightmap_add") {
else if (prop.value == "lightmap_add")
{
matFlags = AI_IRRMESH_MAT_lightmap_add; matFlags = AI_IRRMESH_MAT_lightmap_add;
} } else if (prop.value == "normalmap_solid" ||
// Normal and parallax maps are treated equally prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
else if (prop.value == "normalmap_solid" ||
prop.value == "parallaxmap_solid")
{
matFlags = AI_IRRMESH_MAT_normalmap_solid; matFlags = AI_IRRMESH_MAT_normalmap_solid;
} } else if (prop.value == "normalmap_trans_vertex_alpha" ||
else if (prop.value == "normalmap_trans_vertex_alpha" || prop.value == "parallaxmap_trans_vertex_alpha") {
prop.value == "parallaxmap_trans_vertex_alpha")
{
matFlags = AI_IRRMESH_MAT_normalmap_tva; matFlags = AI_IRRMESH_MAT_normalmap_tva;
} } else if (prop.value == "normalmap_trans_add" ||
else if (prop.value == "normalmap_trans_add" || prop.value == "parallaxmap_trans_add") {
prop.value == "parallaxmap_trans_add")
{
matFlags = AI_IRRMESH_MAT_normalmap_ta; matFlags = AI_IRRMESH_MAT_normalmap_ta;
} } else {
else {
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value); ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
} }
} }
// Up to 4 texture channels are supported // Up to 4 texture channels are supported
if (prop.name == "Texture1") if (prop.name == "Texture1") {
{
// Always accept the primary texture channel // Always accept the primary texture channel
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
} } else if (prop.name == "Texture2" && cnt == 1) {
else if (prop.name == "Texture2" && cnt == 1)
{
// 2-layer material lightmapped? // 2-layer material lightmapped?
if (matFlags & AI_IRRMESH_MAT_lightmap) { if (matFlags & AI_IRRMESH_MAT_lightmap) {
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
// set the corresponding material flag // set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
} } else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
// alternatively: normal or parallax mapping
else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) {
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(0)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
// set the corresponding material flag // set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE; matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {// or just as second diffuse texture } else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
++nd; ++nd;
// set the corresponding material flag // set the corresponding material flag
@ -406,58 +301,48 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
// Irrlicht does not seem to use these channels. // Irrlicht does not seem to use these channels.
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+1)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
} else if (prop.name == "Texture4" && cnt == 3) { } else if (prop.name == "Texture4" && cnt == 3) {
// Irrlicht does not seem to use these channels. // Irrlicht does not seem to use these channels.
++cnt; ++cnt;
s.Set(prop.value); s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+2)); mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
} }
// Texture mapping options // Texture mapping options
if (prop.name == "TextureWrap1" && cnt >= 1) if (prop.name == "TextureWrap1" && cnt >= 1) {
{
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
} } else if (prop.name == "TextureWrap2" && cnt >= 2) {
else if (prop.name == "TextureWrap2" && cnt >= 2)
{
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
if (matFlags & AI_IRRMESH_MAT_lightmap) { if (matFlags & AI_IRRMESH_MAT_lightmap) {
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
} }
else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) { } else if (prop.name == "TextureWrap3" && cnt >= 3) {
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
}
else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
}
}
else if (prop.name == "TextureWrap3" && cnt >= 3)
{
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+1)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+1)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
} } else if (prop.name == "TextureWrap4" && cnt >= 4) {
else if (prop.name == "TextureWrap4" && cnt >= 4)
{
int map = ConvertMappingMode(prop.value); int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+2)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+2)); mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
} }
} }
} }
break; //break;
case EXN_ELEMENT_END: /*case EXN_ELEMENT_END:
/* Assume there are no further nested nodes in <material> elements // Assume there are no further nested nodes in <material> elements
*/ if ( !ASSIMP_stricmp(reader->getNodeName(),"material") ||
if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") || !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
/* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
{ {
// Now process lightmapping flags // Now process lightmapping flags
// We should have at least one textur to do that .. // We should have at least one textur to do that ..
@ -492,6 +377,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
// GCC complains here ... // GCC complains here ...
break; break;
} }
}*/
} }
ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete"); ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");

View File

@ -7,20 +7,18 @@
#ifndef INCLUDED_AI_IRRSHARED_H #ifndef INCLUDED_AI_IRRSHARED_H
#define INCLUDED_AI_IRRSHARED_H #define INCLUDED_AI_IRRSHARED_H
#include <assimp/irrXMLWrapper.h>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/XmlParser.h>
#include <stdint.h> #include <stdint.h>
struct aiMaterial; struct aiMaterial;
namespace Assimp { namespace Assimp {
/** @brief Matrix to convert from Assimp to IRR and backwards /** @brief Matrix to convert from Assimp to IRR and backwards
*/ */
extern const aiMatrix4x4 AI_TO_IRR_MATRIX; extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
// Default: 0 = solid, one texture // Default: 0 = solid, one texture
#define AI_IRRMESH_MAT_solid_2layer 0x10000 #define AI_IRRMESH_MAT_solid_2layer 0x10000
@ -30,12 +28,12 @@ extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
// Lightmapping flags // Lightmapping flags
#define AI_IRRMESH_MAT_lightmap 0x2 #define AI_IRRMESH_MAT_lightmap 0x2
#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4) #define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap | 0x4)
#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8) #define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap | 0x8)
#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10) #define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap | 0x10)
#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20) #define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap | 0x20)
#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40) #define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap | 0x40)
#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80) #define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap | 0x80)
// Standard NormalMap (or Parallax map, they're treated equally) // Standard NormalMap (or Parallax map, they're treated equally)
#define AI_IRRMESH_MAT_normalmap_solid (0x100) #define AI_IRRMESH_MAT_normalmap_solid (0x100)
@ -58,15 +56,21 @@ extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
* Declares some irrlight-related xml parsing utilities and provides tools * Declares some irrlight-related xml parsing utilities and provides tools
* to load materials from IRR and IRRMESH files. * to load materials from IRR and IRRMESH files.
*/ */
class IrrlichtBase class IrrlichtBase {
{
protected: protected:
IrrlichtBase() :
mNode(nullptr) {
// empty
}
~IrrlichtBase() {
// empty
}
/** @brief Data structure for a simple name-value property /** @brief Data structure for a simple name-value property
*/ */
template <class T> template <class T>
struct Property struct Property {
{
std::string name; std::string name;
T value; T value;
}; };
@ -78,41 +82,38 @@ protected:
typedef Property<aiVector3D> VectorProperty; typedef Property<aiVector3D> VectorProperty;
typedef Property<int> IntProperty; typedef Property<int> IntProperty;
/** XML reader instance /// XML reader instance
*/ XmlParser mParser;
irr::io::IrrXMLReader* reader; pugi::xml_node *mNode;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Parse a material description from the XML /** Parse a material description from the XML
* @return The created material * @return The created material
* @param matFlags Receives AI_IRRMESH_MAT_XX flags * @param matFlags Receives AI_IRRMESH_MAT_XX flags
*/ */
aiMaterial* ParseMaterial(unsigned int& matFlags); aiMaterial *ParseMaterial(unsigned int &matFlags);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Read a property of the specified type from the current XML element. /** Read a property of the specified type from the current XML element.
* @param out Receives output data * @param out Receives output data
*/ */
void ReadHexProperty (HexProperty& out); void ReadHexProperty(HexProperty &out);
void ReadStringProperty (StringProperty& out); void ReadStringProperty(StringProperty &out);
void ReadBoolProperty (BoolProperty& out); void ReadBoolProperty(BoolProperty &out);
void ReadFloatProperty (FloatProperty& out); void ReadFloatProperty(FloatProperty &out);
void ReadVectorProperty (VectorProperty& out); void ReadVectorProperty(VectorProperty &out);
void ReadIntProperty (IntProperty& out); void ReadIntProperty(IntProperty &out);
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unpack a hex color, e.g. 0xdcdedfff // Unpack a hex color, e.g. 0xdcdedfff
inline void ColorFromARGBPacked(uint32_t in, aiColor4D& clr) inline void ColorFromARGBPacked(uint32_t in, aiColor4D &clr) {
{
clr.a = ((in >> 24) & 0xff) / 255.f; clr.a = ((in >> 24) & 0xff) / 255.f;
clr.r = ((in >> 16) & 0xff) / 255.f; clr.r = ((in >> 16) & 0xff) / 255.f;
clr.g = ((in >> 8) & 0xff) / 255.f; clr.g = ((in >> 8) & 0xff) / 255.f;
clr.b = ((in ) & 0xff) / 255.f; clr.b = ((in)&0xff) / 255.f;
} }
} // end namespace Assimp } // end namespace Assimp
#endif // !! INCLUDED_AI_IRRSHARED_H #endif // !! INCLUDED_AI_IRRSHARED_H

View File

@ -75,7 +75,9 @@ using namespace std;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Default constructor // Default constructor
ObjFileImporter::ObjFileImporter() : ObjFileImporter::ObjFileImporter() :
m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {} m_Buffer(),
m_pRootObject(nullptr),
m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor. // Destructor.

View File

@ -234,35 +234,6 @@ inline char_t getFloat(char_t it, char_t end, ai_real &value) {
return it; return it;
} }
/** @brief Will perform a simple tokenize.
* @param str String to tokenize.
* @param tokens Array with tokens, will be empty if no token was found.
* @param delimiters Delimiter for tokenize.
* @return Number of found token.
*/
template <class string_type>
unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
const string_type &delimiters) {
// Skip delimiters at beginning.
typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
// Find first "non-delimiter".
typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
while (string_type::npos != pos || string_type::npos != lastPos) {
// Found a token, add it to the vector.
string_type tmp = str.substr(lastPos, pos - lastPos);
if (!tmp.empty() && ' ' != tmp[0])
tokens.push_back(tmp);
// Skip delimiters. Note the "not_of"
lastPos = str.find_first_not_of(delimiters, pos);
// Find next "non-delimiter"
pos = str.find_first_of(delimiters, lastPos);
}
return static_cast<unsigned int>(tokens.size());
}
template <class string_type> template <class string_type>
string_type trim_whitespaces(string_type str) { string_type trim_whitespaces(string_type str) {

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,16 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "OgreStructs.h" #include "OgreStructs.h"
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
namespace Assimp namespace Assimp {
{ namespace Ogre {
namespace Ogre
{
typedef Assimp::StreamReaderLE MemoryStreamReader; typedef Assimp::StreamReaderLE MemoryStreamReader;
typedef std::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr; typedef std::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr;
class OgreBinarySerializer class OgreBinarySerializer {
{
public: public:
/// Imports mesh and returns the result. /// Imports mesh and returns the result.
/** @note Fatal unrecoverable errors will throw a DeadlyImportError. */ /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
@ -71,8 +67,7 @@ public:
static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh); static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
private: private:
enum AssetMode enum AssetMode {
{
AM_Mesh, AM_Mesh,
AM_Skeleton AM_Skeleton
}; };
@ -80,8 +75,7 @@ private:
OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) : OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) :
m_currentLen(0), m_currentLen(0),
m_reader(reader), m_reader(reader),
assetMode(mode) assetMode(mode) {
{
} }
static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename); static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
@ -136,7 +130,7 @@ private:
// Reader utils // Reader utils
bool AtEnd() const; bool AtEnd() const;
template<typename T> template <typename T>
inline T Read(); inline T Read();
void ReadBytes(char *dest, size_t numBytes); void ReadBytes(char *dest, size_t numBytes);
@ -158,8 +152,7 @@ private:
AssetMode assetMode; AssetMode assetMode;
}; };
enum MeshChunkId enum MeshChunkId {
{
M_HEADER = 0x1000, M_HEADER = 0x1000,
// char* version : Version number check // char* version : Version number check
M_MESH = 0x3000, M_MESH = 0x3000,
@ -353,8 +346,7 @@ static std::string MeshHeaderToString(MeshChunkId id)
} }
*/ */
enum SkeletonChunkId enum SkeletonChunkId {
{
SKELETON_HEADER = 0x1000, SKELETON_HEADER = 0x1000,
// char* version : Version number check // char* version : Version number check
SKELETON_BLENDMODE = 0x1010, // optional SKELETON_BLENDMODE = 0x1010, // optional
@ -416,8 +408,8 @@ static std::string SkeletonHeaderToString(SkeletonChunkId id)
return "Unknown_SkeletonChunkId"; return "Unknown_SkeletonChunkId";
} }
*/ */
} // Ogre } // namespace Ogre
} // Assimp } // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
#endif // AI_OGREBINARYSERIALIZER_H_INC #endif // AI_OGREBINARYSERIALIZER_H_INC

View File

@ -44,8 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "OgreImporter.h" #include "OgreImporter.h"
#include "OgreBinarySerializer.h" #include "OgreBinarySerializer.h"
#include "OgreXmlSerializer.h" #include "OgreXmlSerializer.h"
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/Importer.hpp>
#include <memory> #include <memory>
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
@ -61,42 +61,33 @@ static const aiImporterDesc desc = {
"mesh mesh.xml" "mesh mesh.xml"
}; };
namespace Assimp namespace Assimp {
{ namespace Ogre {
namespace Ogre
{
const aiImporterDesc* OgreImporter::GetInfo() const const aiImporterDesc *OgreImporter::GetInfo() const {
{
return &desc; return &desc;
} }
void OgreImporter::SetupProperties(const Importer* pImp) void OgreImporter::SetupProperties(const Importer *pImp) {
{
m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material"); m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material");
m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false); m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false);
} }
bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const {
{
if (!checkSig) { if (!checkSig) {
return EndsWith(pFile, ".mesh.xml", false) || EndsWith(pFile, ".mesh", false); return EndsWith(pFile, ".mesh.xml", false) || EndsWith(pFile, ".mesh", false);
} }
if (EndsWith(pFile, ".mesh.xml", false)) if (EndsWith(pFile, ".mesh.xml", false)) {
{ const char *tokens[] = { "<mesh>" };
const char* tokens[] = { "<mesh>" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} } else {
else
{
/// @todo Read and validate first header chunk? /// @todo Read and validate first header chunk?
return EndsWith(pFile, ".mesh", false); return EndsWith(pFile, ".mesh", false);
} }
} }
void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) {
{
// Open source file // Open source file
IOStream *f = pIOHandler->Open(pFile, "rb"); IOStream *f = pIOHandler->Open(pFile, "rb");
if (!f) { if (!f) {
@ -104,8 +95,7 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
} }
// Binary .mesh import // Binary .mesh import
if (EndsWith(pFile, ".mesh", false)) if (EndsWith(pFile, ".mesh", false)) {
{
/// @note MemoryStreamReader takes ownership of f. /// @note MemoryStreamReader takes ownership of f.
MemoryStreamReader reader(f); MemoryStreamReader reader(f);
@ -122,15 +112,16 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
mesh->ConvertToAssimpScene(pScene); mesh->ConvertToAssimpScene(pScene);
} }
// XML .mesh.xml import // XML .mesh.xml import
else else {
{
/// @note XmlReader does not take ownership of f, hence the scoped ptr. /// @note XmlReader does not take ownership of f, hence the scoped ptr.
std::unique_ptr<IOStream> scopedFile(f); std::unique_ptr<IOStream> scopedFile(f);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get())); XmlParser xmlParser;
std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
//std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get()));
//std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
xmlParser.parse(scopedFile.get());
// Import mesh // Import mesh
std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(reader.get())); std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(&xmlParser));
// Import skeleton // Import skeleton
OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get()); OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get());
@ -143,7 +134,7 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
} }
} }
} // Ogre } // namespace Ogre
} // Assimp } // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <memory> #include <memory>
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
@ -56,127 +56,79 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace Ogre { namespace Ogre {
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX; //AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error) {
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
if (!error.empty()) { if (!error.empty()) {
throw DeadlyImportError(error, " in node '", reader->getNodeName(), "' and attribute '", name, "'"); throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'");
} else { } else {
throw DeadlyImportError("Attribute '", name, "' does not exist in node '", reader->getNodeName(), "'"); throw DeadlyImportError("Attribute '", name, "' does not exist in node '", nodeName, "'");
} }
} }
template <> template <>
int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const char *name) const { int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const {
if (!HasAttribute(name)) { if (!XmlParser::hasAttribute(xmlNode, name)) {
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(xmlNode.name(), name, "Not found");
} }
pugi::xml_attribute attr = xmlNode.attribute(name);
return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name)); return static_cast<int32_t>(attr.as_int());
} }
template <> template <>
uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const char *name) const { uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const {
if (!HasAttribute(name)) { if (!XmlParser::hasAttribute(xmlNode, name)) {
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(xmlNode.name(), name, "Not found");
} }
// @note This is hackish. But we are never expecting unsigned values that go outside the // @note This is hackish. But we are never expecting unsigned values that go outside the
// int32_t range. Just monitor for negative numbers and kill the import. // int32_t range. Just monitor for negative numbers and kill the import.
int32_t temp = ReadAttribute<int32_t>(name); int32_t temp = ReadAttribute<int32_t>(xmlNode, name);
if (temp < 0) { if (temp < 0) {
ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value"); ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value");
} }
return static_cast<uint32_t>(temp); return static_cast<uint32_t>(temp);
} }
template <> template <>
uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const char *name) const { uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const {
if (!HasAttribute(name)) { if (!XmlParser::hasAttribute(xmlNode, name)) {
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(xmlNode.name(), name, "Not found");
} }
return static_cast<uint16_t>(ReadAttribute<uint32_t>(name)); return static_cast<uint16_t>(xmlNode.attribute(name).as_int());
} }
template <> template <>
float OgreXmlSerializer::ReadAttribute<float>(const char *name) const { float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const {
if (!HasAttribute(name)) { if (!XmlParser::hasAttribute(xmlNode, name)) {
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(xmlNode.name(), name, "Not found");
} }
return m_reader->getAttributeValueAsFloat(name); return xmlNode.attribute(name).as_float();
} }
template <> template <>
std::string OgreXmlSerializer::ReadAttribute<std::string>(const char *name) const { std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const {
const char *value = m_reader->getAttributeValue(name); if (!XmlParser::hasAttribute(xmlNode, name)) {
if (nullptr == value) { ThrowAttibuteError(xmlNode.name(), name, "Not found");
ThrowAttibuteError(m_reader, name);
} }
return std::string(value); return xmlNode.attribute(name).as_string();
} }
template <> template <>
bool OgreXmlSerializer::ReadAttribute<bool>(const char *name) const { bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name) const {
std::string value = Ogre::ToLower(ReadAttribute<std::string>(name)); std::string value = Ogre::ToLower(ReadAttribute<std::string>(xmlNode, name));
if (ASSIMP_stricmp(value, "true") == 0) { if (ASSIMP_stricmp(value, "true") == 0) {
return true; return true;
} else if (ASSIMP_stricmp(value, "false") == 0) { } else if (ASSIMP_stricmp(value, "false") == 0) {
return false; return false;
} else { }
ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
return false; return false;
}
}
bool OgreXmlSerializer::HasAttribute(const char *name) const {
return (m_reader->getAttributeValue(name) != 0);
}
std::string &OgreXmlSerializer::NextNode() {
do {
if (!m_reader->read()) {
m_currentNodeName = "";
return m_currentNodeName;
}
} while (m_reader->getNodeType() != irr::io::EXN_ELEMENT);
CurrentNodeName(true);
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
ASSIMP_LOG_DEBUG"<" + m_currentNodeName + ">");
#endif
return m_currentNodeName;
}
bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const {
return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
}
std::string OgreXmlSerializer::CurrentNodeName(bool forceRead) {
if (forceRead)
m_currentNodeName = std::string(m_reader->getNodeName());
return m_currentNodeName;
}
std::string &OgreXmlSerializer::SkipCurrentNode() {
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
ASSIMP_LOG_DEBUG("Skipping node <" + m_currentNodeName + ">");
#endif
for (;;) {
if (!m_reader->read()) {
m_currentNodeName = "";
return m_currentNodeName;
}
if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END) {
continue;
} else if (std::string(m_reader->getNodeName()) == m_currentNodeName) {
break;
}
}
return NextNode();
} }
// Mesh XML constants // Mesh XML constants
@ -186,18 +138,18 @@ static const char *nnMesh = "mesh";
static const char *nnSharedGeometry = "sharedgeometry"; static const char *nnSharedGeometry = "sharedgeometry";
static const char *nnSubMeshes = "submeshes"; static const char *nnSubMeshes = "submeshes";
static const char *nnSubMesh = "submesh"; static const char *nnSubMesh = "submesh";
static const char *nnSubMeshNames = "submeshnames"; //static const char *nnSubMeshNames = "submeshnames";
static const char *nnSkeletonLink = "skeletonlink"; static const char *nnSkeletonLink = "skeletonlink";
static const char *nnLOD = "levelofdetail"; //static const char *nnLOD = "levelofdetail";
static const char *nnExtremes = "extremes"; //static const char *nnExtremes = "extremes";
static const char *nnPoses = "poses"; //static const char *nnPoses = "poses";
static const char *nnAnimations = "animations"; static const char *nnAnimations = "animations";
// <submesh> // <submesh>
static const char *nnFaces = "faces"; static const char *nnFaces = "faces";
static const char *nnFace = "face"; static const char *nnFace = "face";
static const char *nnGeometry = "geometry"; static const char *nnGeometry = "geometry";
static const char *nnTextures = "textures"; //static const char *nnTextures = "textures";
// <mesh/submesh> // <mesh/submesh>
static const char *nnBoneAssignments = "boneassignments"; static const char *nnBoneAssignments = "boneassignments";
@ -206,14 +158,14 @@ static const char *nnBoneAssignments = "boneassignments";
static const char *nnVertexBuffer = "vertexbuffer"; static const char *nnVertexBuffer = "vertexbuffer";
// <vertexbuffer> // <vertexbuffer>
static const char *nnVertex = "vertex"; //static const char *nnVertex = "vertex";
static const char *nnPosition = "position"; static const char *nnPosition = "position";
static const char *nnNormal = "normal"; static const char *nnNormal = "normal";
static const char *nnTangent = "tangent"; static const char *nnTangent = "tangent";
static const char *nnBinormal = "binormal"; //static const char *nnBinormal = "binormal";
static const char *nnTexCoord = "texcoord"; static const char *nnTexCoord = "texcoord";
static const char *nnColorDiffuse = "colour_diffuse"; //static const char *nnColorDiffuse = "colour_diffuse";
static const char *nnColorSpecular = "colour_specular"; //static const char *nnColorSpecular = "colour_specular";
// <boneassignments> // <boneassignments>
static const char *nnVertexBoneAssignment = "vertexboneassignment"; static const char *nnVertexBoneAssignment = "vertexboneassignment";
@ -224,7 +176,7 @@ static const char *nnVertexBoneAssignment = "vertexboneassignment";
static const char *nnSkeleton = "skeleton"; static const char *nnSkeleton = "skeleton";
static const char *nnBones = "bones"; static const char *nnBones = "bones";
static const char *nnBoneHierarchy = "bonehierarchy"; static const char *nnBoneHierarchy = "bonehierarchy";
static const char *nnAnimationLinks = "animationlinks"; //static const char *nnAnimationLinks = "animationlinks";
// <bones> // <bones>
static const char *nnBone = "bone"; static const char *nnBone = "bone";
@ -247,15 +199,23 @@ static const char *nnTranslate = "translate";
static const char *nnRotate = "rotate"; static const char *nnRotate = "rotate";
// Common XML constants // Common XML constants
static const char *anX = "x"; static const char *anX = "x";
static const char *anY = "y"; static const char *anY = "y";
static const char *anZ = "z"; static const char *anZ = "z";
// Mesh // Mesh
MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) { OgreXmlSerializer::OgreXmlSerializer(XmlParser *parser) :
OgreXmlSerializer serializer(reader); mParser(parser) {
// empty
}
MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) {
if (nullptr == parser) {
return nullptr;
}
OgreXmlSerializer serializer(parser);
MeshXml *mesh = new MeshXml(); MeshXml *mesh = new MeshXml();
serializer.ReadMesh(mesh); serializer.ReadMesh(mesh);
@ -264,60 +224,53 @@ MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) {
} }
void OgreXmlSerializer::ReadMesh(MeshXml *mesh) { void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
if (NextNode() != nnMesh) { XmlNode root = mParser->getRootNode();
throw DeadlyImportError("Root node is <", m_currentNodeName, "> expecting <mesh>"); if (nullptr == root) {
throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
}
XmlNode startNode = root.child(nnMesh);
if (startNode.empty()) {
throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
}
for (XmlNode currentNode : startNode.children()) {
const std::string currentName = currentNode.name();
if (currentName == nnSharedGeometry) {
mesh->sharedVertexData = new VertexDataXml();
ReadGeometry(currentNode, mesh->sharedVertexData);
} else if (currentName == nnSubMeshes) {
for (XmlNode &subMeshesNode : currentNode.children()) {
const std::string &currentSMName = subMeshesNode.name();
if (currentSMName == nnSubMesh) {
ReadSubMesh(subMeshesNode, mesh);
}
}
} else if (currentName == nnBoneAssignments) {
ReadBoneAssignments(currentNode, mesh->sharedVertexData);
} else if (currentName == nnSkeletonLink) {
}
} }
ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh"); ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
NextNode();
// Root level nodes
while (m_currentNodeName == nnSharedGeometry ||
m_currentNodeName == nnSubMeshes ||
m_currentNodeName == nnSkeletonLink ||
m_currentNodeName == nnBoneAssignments ||
m_currentNodeName == nnLOD ||
m_currentNodeName == nnSubMeshNames ||
m_currentNodeName == nnExtremes ||
m_currentNodeName == nnPoses ||
m_currentNodeName == nnAnimations) {
if (m_currentNodeName == nnSharedGeometry) {
mesh->sharedVertexData = new VertexDataXml();
ReadGeometry(mesh->sharedVertexData);
} else if (m_currentNodeName == nnSubMeshes) {
NextNode();
while (m_currentNodeName == nnSubMesh) {
ReadSubMesh(mesh);
}
} else if (m_currentNodeName == nnBoneAssignments) {
ReadBoneAssignments(mesh->sharedVertexData);
} else if (m_currentNodeName == nnSkeletonLink) {
mesh->skeletonRef = ReadAttribute<std::string>("name");
ASSIMP_LOG_VERBOSE_DEBUG_F("Read skeleton link ", mesh->skeletonRef);
NextNode();
}
// Assimp incompatible/ignored nodes
else
SkipCurrentNode();
}
} }
void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest) { void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
dest->count = ReadAttribute<uint32_t>("vertexcount"); dest->count = ReadAttribute<uint32_t>(node, "vertexcount");
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices"); ASSIMP_LOG_VERBOSE_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
NextNode(); for (XmlNode currentNode : node.children()) {
while (m_currentNodeName == nnVertexBuffer) { const std::string &currentName = currentNode.name();
ReadGeometryVertexBuffer(dest); if (currentName == nnVertexBuffer) {
ReadGeometryVertexBuffer(currentNode, dest);
}
} }
} }
void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) { void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) {
bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions")); bool positions = (XmlParser::hasAttribute(node, "positions") && ReadAttribute<bool>(node, "positions"));
bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals")); bool normals = (XmlParser::hasAttribute(node, "normals") && ReadAttribute<bool>(node, "normals"));
bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents")); bool tangents = (XmlParser::hasAttribute(node, "tangents") && ReadAttribute<bool>(node, "tangents"));
uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0); uint32_t uvs = (XmlParser::hasAttribute(node, "texture_coords") ? ReadAttribute<uint32_t>(node, "texture_coords") : 0);
// Not having positions is a error only if a previous vertex buffer did not have them. // Not having positions is a error only if a previous vertex buffer did not have them.
if (!positions && !dest->HasPositions()) { if (!positions && !dest->HasPositions()) {
@ -344,90 +297,38 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) {
} }
} }
bool warnBinormal = true; for (XmlNode currentNode : node.children("vertex")) {
bool warnColorDiffuse = true; for (XmlNode vertexNode : currentNode.children()) {
bool warnColorSpecular = true; const std::string &currentName = vertexNode.name();
if (positions && currentName == nnPosition) {
NextNode();
while (m_currentNodeName == nnVertex ||
m_currentNodeName == nnPosition ||
m_currentNodeName == nnNormal ||
m_currentNodeName == nnTangent ||
m_currentNodeName == nnBinormal ||
m_currentNodeName == nnTexCoord ||
m_currentNodeName == nnColorDiffuse ||
m_currentNodeName == nnColorSpecular) {
if (m_currentNodeName == nnVertex) {
NextNode();
}
/// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
if (positions && m_currentNodeName == nnPosition) {
aiVector3D pos; aiVector3D pos;
pos.x = ReadAttribute<float>(anX); pos.x = ReadAttribute<float>(vertexNode, anX);
pos.y = ReadAttribute<float>(anY); pos.y = ReadAttribute<float>(vertexNode, anY);
pos.z = ReadAttribute<float>(anZ); pos.z = ReadAttribute<float>(vertexNode, anZ);
dest->positions.push_back(pos); dest->positions.push_back(pos);
} else if (normals && m_currentNodeName == nnNormal) { } else if (normals && currentName == nnNormal) {
aiVector3D normal; aiVector3D normal;
normal.x = ReadAttribute<float>(anX); normal.x = ReadAttribute<float>(vertexNode, anX);
normal.y = ReadAttribute<float>(anY); normal.y = ReadAttribute<float>(vertexNode, anY);
normal.z = ReadAttribute<float>(anZ); normal.z = ReadAttribute<float>(vertexNode, anZ);
dest->normals.push_back(normal); dest->normals.push_back(normal);
} else if (tangents && m_currentNodeName == nnTangent) { } else if (tangents && currentName == nnTangent) {
aiVector3D tangent; aiVector3D tangent;
tangent.x = ReadAttribute<float>(anX); tangent.x = ReadAttribute<float>(vertexNode, anX);
tangent.y = ReadAttribute<float>(anY); tangent.y = ReadAttribute<float>(vertexNode, anY);
tangent.z = ReadAttribute<float>(anZ); tangent.z = ReadAttribute<float>(vertexNode, anZ);
dest->tangents.push_back(tangent); dest->tangents.push_back(tangent);
} else if (uvs > 0 && m_currentNodeName == nnTexCoord) { } else if (uvs > 0 && currentName == nnTexCoord) {
for (auto &curUvs : dest->uvs) { for (auto &curUvs : dest->uvs) {
if (m_currentNodeName != nnTexCoord) {
throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
}
aiVector3D uv; aiVector3D uv;
uv.x = ReadAttribute<float>("u"); uv.x = ReadAttribute<float>(vertexNode, "u");
uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form uv.y = (ReadAttribute<float>(vertexNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form
curUvs.push_back(uv); curUvs.push_back(uv);
NextNode();
}
// Continue main loop as above already read next node
continue;
} else {
/// @todo Remove this stuff once implemented. We only want to log warnings once per element.
bool warn = true;
if (m_currentNodeName == nnBinormal) {
if (warnBinormal) {
warnBinormal = false;
} else {
warn = false;
}
} else if (m_currentNodeName == nnColorDiffuse) {
if (warnColorDiffuse) {
warnColorDiffuse = false;
} else {
warn = false;
}
} else if (m_currentNodeName == nnColorSpecular) {
if (warnColorSpecular) {
warnColorSpecular = false;
} else {
warn = false;
} }
} }
if (warn) {
ASSIMP_LOG_WARN_F("Vertex buffer attribute read not implemented for element: ", m_currentNodeName);
} }
} }
// Advance
NextNode();
}
// Sanity checks // Sanity checks
if (dest->positions.size() != dest->count) { if (dest->positions.size() != dest->count) {
throw DeadlyImportError("Read only ", dest->positions.size(), " positions when should have read ", dest->count); throw DeadlyImportError("Read only ", dest->positions.size(), " positions when should have read ", dest->count);
@ -446,7 +347,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) {
} }
} }
void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) { void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
static const char *anMaterial = "material"; static const char *anMaterial = "material";
static const char *anUseSharedVertices = "usesharedvertices"; static const char *anUseSharedVertices = "usesharedvertices";
static const char *anCount = "count"; static const char *anCount = "count";
@ -457,11 +358,11 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
SubMeshXml *submesh = new SubMeshXml(); SubMeshXml *submesh = new SubMeshXml();
if (HasAttribute(anMaterial)) { if (XmlParser::hasAttribute(node, anMaterial)) {
submesh->materialRef = ReadAttribute<std::string>(anMaterial); submesh->materialRef = ReadAttribute<std::string>(node, anMaterial);
} }
if (HasAttribute(anUseSharedVertices)) { if (XmlParser::hasAttribute(node, anUseSharedVertices)) {
submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices); submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices);
} }
ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size()); ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
@ -474,54 +375,42 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
bool quadWarned = false; bool quadWarned = false;
NextNode(); for (XmlNode &currentNode : node.children()) {
while (m_currentNodeName == nnFaces || const std::string &currentName = currentNode.name();
m_currentNodeName == nnGeometry || if (currentName == nnFaces) {
m_currentNodeName == nnTextures || submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount);
m_currentNodeName == nnBoneAssignments) {
if (m_currentNodeName == nnFaces) {
submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
submesh->indexData->faces.reserve(submesh->indexData->faceCount); submesh->indexData->faces.reserve(submesh->indexData->faceCount);
for (XmlNode currentChildNode : currentNode.children()) {
NextNode(); const std::string &currentChildName = currentChildNode.name();
while (m_currentNodeName == nnFace) { if (currentChildName == nnFace) {
aiFace face; aiFace face;
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[3]; face.mIndices = new unsigned int[3];
face.mIndices[0] = ReadAttribute<uint32_t>(anV1); face.mIndices[0] = ReadAttribute<uint32_t>(currentChildNode, anV1);
face.mIndices[1] = ReadAttribute<uint32_t>(anV2); face.mIndices[1] = ReadAttribute<uint32_t>(currentChildNode, anV2);
face.mIndices[2] = ReadAttribute<uint32_t>(anV3); face.mIndices[2] = ReadAttribute<uint32_t>(currentChildNode, anV3);
/// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it) /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
if (!quadWarned && HasAttribute(anV4)) { if (!quadWarned && XmlParser::hasAttribute(currentChildNode, anV4)) {
ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!"); ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
quadWarned = true; quadWarned = true;
} }
submesh->indexData->faces.push_back(face); submesh->indexData->faces.push_back(face);
// Advance
NextNode();
} }
}
if (submesh->indexData->faces.size() == submesh->indexData->faceCount) { if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
ASSIMP_LOG_VERBOSE_DEBUG_F(" - Faces ", submesh->indexData->faceCount); ASSIMP_LOG_VERBOSE_DEBUG_F(" - Faces ", submesh->indexData->faceCount);
} else { } else {
throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount); throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount);
} }
} else if (m_currentNodeName == nnGeometry) { } else if (currentName == nnGeometry) {
if (submesh->usesSharedVertexData) { if (submesh->usesSharedVertexData) {
throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file."); throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
} }
submesh->vertexData = new VertexDataXml(); submesh->vertexData = new VertexDataXml();
ReadGeometry(submesh->vertexData); ReadGeometry(currentNode, submesh->vertexData);
} else if (m_currentNodeName == nnBoneAssignments) { } else if (currentName == nnBoneAssignments) {
ReadBoneAssignments(submesh->vertexData); ReadBoneAssignments(currentNode, submesh->vertexData);
}
// Assimp incompatible/ignored nodes
else {
SkipCurrentNode();
} }
} }
@ -529,7 +418,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
mesh->subMeshes.push_back(submesh); mesh->subMeshes.push_back(submesh);
} }
void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) { void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest) {
if (!dest) { if (!dest) {
throw DeadlyImportError("Cannot read bone assignments, vertex data is null."); throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
} }
@ -539,18 +428,17 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) {
static const char *anWeight = "weight"; static const char *anWeight = "weight";
std::set<uint32_t> influencedVertices; std::set<uint32_t> influencedVertices;
for (XmlNode &currentNode : node.children()) {
NextNode(); const std::string &currentName = currentNode.name();
while (m_currentNodeName == nnVertexBoneAssignment) { if (currentName == nnVertexBoneAssignment) {
VertexBoneAssignment ba; VertexBoneAssignment ba;
ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex); ba.vertexIndex = ReadAttribute<uint32_t>(currentNode, anVertexIndex);
ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex); ba.boneIndex = ReadAttribute<uint16_t>(currentNode, anBoneIndex);
ba.weight = ReadAttribute<float>(anWeight); ba.weight = ReadAttribute<float>(currentNode, anWeight);
dest->boneAssignments.push_back(ba); dest->boneAssignments.push_back(ba);
influencedVertices.insert(ba.vertexIndex); influencedVertices.insert(ba.vertexIndex);
}
NextNode();
} }
/** Normalize bone weights. /** Normalize bone weights.
@ -593,41 +481,47 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
mesh->skeletonRef = mesh->skeletonRef + ".xml"; mesh->skeletonRef = mesh->skeletonRef + ".xml";
} }
XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
if (!reader.get()) if (!xmlParser.get())
return false; return false;
Skeleton *skeleton = new Skeleton(); Skeleton *skeleton = new Skeleton();
OgreXmlSerializer serializer(reader.get()); OgreXmlSerializer serializer(xmlParser.get());
serializer.ReadSkeleton(skeleton); XmlNode root = xmlParser->getRootNode();
serializer.ReadSkeleton(root, skeleton);
mesh->skeleton = skeleton; mesh->skeleton = skeleton;
return true; return true;
} }
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) { bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
if (!mesh || mesh->skeletonRef.empty()) if (!mesh || mesh->skeletonRef.empty()) {
return false; return false;
}
XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
if (!reader.get()) if (!xmlParser.get()) {
return false; return false;
}
Skeleton *skeleton = new Skeleton(); Skeleton *skeleton = new Skeleton();
OgreXmlSerializer serializer(reader.get()); OgreXmlSerializer serializer(xmlParser.get());
serializer.ReadSkeleton(skeleton); XmlNode root = xmlParser->getRootNode();
serializer.ReadSkeleton(root, skeleton);
mesh->skeleton = skeleton; mesh->skeleton = skeleton;
return true; return true;
} }
XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) { XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) {
if (!EndsWith(filename, ".skeleton.xml", false)) { if (!EndsWith(filename, ".skeleton.xml", false)) {
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file."); ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
return XmlReaderPtr(); return XmlParserPtr();
} }
if (!pIOHandler->Exists(filename)) { if (!pIOHandler->Exists(filename)) {
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh."); ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
return XmlReaderPtr(); return XmlParserPtr();
} }
std::unique_ptr<IOStream> file(pIOHandler->Open(filename)); std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
@ -635,110 +529,105 @@ XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const s
throw DeadlyImportError("Failed to open skeleton file ", filename); throw DeadlyImportError("Failed to open skeleton file ", filename);
} }
std::unique_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get())); XmlParserPtr xmlParser = XmlParserPtr(new XmlParser);
XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get())); if (!xmlParser->parse(file.get())) {
if (!reader.get()) { throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
throw DeadlyImportError("Failed to create XML reader for skeleton file ", filename);
} }
return reader; return xmlParser;
} }
void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton) { void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) {
if (NextNode() != nnSkeleton) { if (node.name() != nnSkeleton) {
throw DeadlyImportError("Root node is <", m_currentNodeName, "> expecting <skeleton>"); throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>");
} }
ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton"); ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton");
// Optional blend mode from root node // Optional blend mode from root node
if (HasAttribute("blendmode")) { if (XmlParser::hasAttribute(node, "blendmode")) {
skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE); skeleton->blendMode = (ToLower(ReadAttribute<std::string>(node, "blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
} }
NextNode(); for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
// Root level nodes if (currentName == nnBones) {
while (m_currentNodeName == nnBones || ReadBones(currentNode, skeleton);
m_currentNodeName == nnBoneHierarchy || } else if (currentName == nnBoneHierarchy) {
m_currentNodeName == nnAnimations || ReadBoneHierarchy(currentNode, skeleton);
m_currentNodeName == nnAnimationLinks) { } else if (currentName == nnAnimations) {
if (m_currentNodeName == nnBones) ReadAnimations(currentNode, skeleton);
ReadBones(skeleton); }
else if (m_currentNodeName == nnBoneHierarchy)
ReadBoneHierarchy(skeleton);
else if (m_currentNodeName == nnAnimations)
ReadAnimations(skeleton);
else
SkipCurrentNode();
} }
} }
void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) { void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
if (skeleton->bones.empty()) { if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones"); throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
} }
ASSIMP_LOG_VERBOSE_DEBUG(" - Animations"); ASSIMP_LOG_VERBOSE_DEBUG(" - Animations");
NextNode(); for (XmlNode &currentNode : node.children()) {
while (m_currentNodeName == nnAnimation) { const std::string currentName = currentNode.name();
if (currentName == nnAnimation) {
Animation *anim = new Animation(skeleton); Animation *anim = new Animation(skeleton);
anim->name = ReadAttribute<std::string>("name"); anim->name = ReadAttribute<std::string>(currentNode, "name");
anim->length = ReadAttribute<float>("length"); anim->length = ReadAttribute<float>(currentNode, "length");
for (XmlNode &currentChildNode : currentNode.children()) {
if (NextNode() != nnTracks) { const std::string currentChildName = currentNode.name();
if (currentChildName == nnTracks) {
ReadAnimationTracks(currentChildNode, anim);
skeleton->animations.push_back(anim);
} else {
throw DeadlyImportError("No <tracks> found in <animation> ", anim->name); throw DeadlyImportError("No <tracks> found in <animation> ", anim->name);
} }
}
ReadAnimationTracks(anim); }
skeleton->animations.push_back(anim);
ASSIMP_LOG_VERBOSE_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
} }
} }
void OgreXmlSerializer::ReadAnimationTracks(Animation *dest) { void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
NextNode(); for (XmlNode &currentNode : node.children()) {
while (m_currentNodeName == nnTrack) { const std::string currentName = currentNode.name();
if (currentName == nnTrack) {
VertexAnimationTrack track; VertexAnimationTrack track;
track.type = VertexAnimationTrack::VAT_TRANSFORM; track.type = VertexAnimationTrack::VAT_TRANSFORM;
track.boneName = ReadAttribute<std::string>("bone"); track.boneName = ReadAttribute<std::string>(currentNode, "bone");
for (XmlNode &currentChildNode : currentNode.children()) {
if (NextNode() != nnKeyFrames) { const std::string currentChildName = currentNode.name();
if (currentChildName == nnKeyFrames) {
ReadAnimationKeyFrames(currentChildNode, dest, &track);
dest->tracks.push_back(track);
} else {
throw DeadlyImportError("No <keyframes> found in <track> ", dest->name); throw DeadlyImportError("No <keyframes> found in <track> ", dest->name);
} }
}
ReadAnimationKeyFrames(dest, &track); }
dest->tracks.push_back(track);
} }
} }
void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest) { void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) {
const aiVector3D zeroVec(0.f, 0.f, 0.f); const aiVector3D zeroVec(0.f, 0.f, 0.f);
for (XmlNode &currentNode : node.children()) {
NextNode();
while (m_currentNodeName == nnKeyFrame) {
TransformKeyFrame keyframe; TransformKeyFrame keyframe;
keyframe.timePos = ReadAttribute<float>("time"); const std::string currentName = currentNode.name();
if (currentName == nnKeyFrame) {
NextNode(); keyframe.timePos = ReadAttribute<float>(currentNode, "time");
while (m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) { for (XmlNode &currentChildNode : currentNode.children()) {
if (m_currentNodeName == nnTranslate) { const std::string currentChildName = currentNode.name();
keyframe.position.x = ReadAttribute<float>(anX); if (currentChildName == nnTranslate) {
keyframe.position.y = ReadAttribute<float>(anY); keyframe.position.x = ReadAttribute<float>(currentChildNode, anX);
keyframe.position.z = ReadAttribute<float>(anZ); keyframe.position.y = ReadAttribute<float>(currentChildNode, anY);
} else if (m_currentNodeName == nnRotate) { keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ);
float angle = ReadAttribute<float>("angle"); } else if (currentChildName == nnRotate) {
float angle = ReadAttribute<float>(currentChildNode, "angle");
if (NextNode() != nnAxis) { for (XmlNode &currentChildChildNode : currentNode.children()) {
throw DeadlyImportError("No axis specified for keyframe rotation in animation ", anim->name); const std::string currentChildChildName = currentNode.name();
} if (currentChildChildName == nnAxis) {
aiVector3D axis; aiVector3D axis;
axis.x = ReadAttribute<float>(anX); axis.x = ReadAttribute<float>(currentChildChildNode, anX);
axis.y = ReadAttribute<float>(anY); axis.y = ReadAttribute<float>(currentChildChildNode, anY);
axis.z = ReadAttribute<float>(anZ); axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
if (axis.Equal(zeroVec)) { if (axis.Equal(zeroVec)) {
axis.x = 1.0f; axis.x = 1.0f;
if (angle != 0) { if (angle != 0) {
@ -746,36 +635,40 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationT
} }
} }
keyframe.rotation = aiQuaternion(axis, angle); keyframe.rotation = aiQuaternion(axis, angle);
} else if (m_currentNodeName == nnScale) {
keyframe.scale.x = ReadAttribute<float>(anX);
keyframe.scale.y = ReadAttribute<float>(anY);
keyframe.scale.z = ReadAttribute<float>(anZ);
} }
NextNode();
} }
} else if (currentChildName == nnScale) {
keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX);
keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY);
keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ);
}
}
}
dest->transformKeyFrames.push_back(keyframe); dest->transformKeyFrames.push_back(keyframe);
} }
} }
void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton) { void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) {
if (skeleton->bones.empty()) { if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones"); throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
} }
while (NextNode() == nnBoneParent) { for (XmlNode &currentNode : node.children()) {
const std::string name = ReadAttribute<std::string>("bone"); const std::string currentName = currentNode.name();
const std::string parentName = ReadAttribute<std::string>("parent"); if (currentName == nnBoneParent) {
const std::string name = ReadAttribute<std::string>(currentNode, "bone");
const std::string parentName = ReadAttribute<std::string>(currentNode, "parent");
Bone *bone = skeleton->BoneByName(name); Bone *bone = skeleton->BoneByName(name);
Bone *parent = skeleton->BoneByName(parentName); Bone *parent = skeleton->BoneByName(parentName);
if (bone && parent) if (bone && parent) {
parent->AddChild(bone); parent->AddChild(bone);
else } else {
throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName); throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName);
} }
}
}
// Calculate bone matrices for root bones. Recursively calculates their children. // Calculate bone matrices for root bones. Recursively calculates their children.
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) { for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
@ -792,56 +685,53 @@ static bool BoneCompare(Bone *a, Bone *b) {
return (a->id < b->id); return (a->id < b->id);
} }
void OgreXmlSerializer::ReadBones(Skeleton *skeleton) { void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
ASSIMP_LOG_VERBOSE_DEBUG(" - Bones"); ASSIMP_LOG_VERBOSE_DEBUG(" - Bones");
NextNode(); for (XmlNode &currentNode : node.children()) {
while (m_currentNodeName == nnBone) { const std::string currentName = currentNode.name();
if (currentName == nnBone) {
Bone *bone = new Bone(); Bone *bone = new Bone();
bone->id = ReadAttribute<uint16_t>("id"); bone->id = ReadAttribute<uint16_t>(currentNode, "id");
bone->name = ReadAttribute<std::string>("name"); bone->name = ReadAttribute<std::string>(currentNode, "name");
for (XmlNode &currentChildNode : currentNode.children()) {
NextNode(); const std::string currentChildName = currentNode.name();
while (m_currentNodeName == nnPosition || if (currentChildName == nnRotation) {
m_currentNodeName == nnRotation || bone->position.x = ReadAttribute<float>(currentChildNode, anX);
m_currentNodeName == nnScale) { bone->position.y = ReadAttribute<float>(currentChildNode, anY);
if (m_currentNodeName == nnPosition) { bone->position.z = ReadAttribute<float>(currentChildNode, anZ);
bone->position.x = ReadAttribute<float>(anX); } else if (currentChildName == nnScale) {
bone->position.y = ReadAttribute<float>(anY); float angle = ReadAttribute<float>(currentChildNode, "angle");
bone->position.z = ReadAttribute<float>(anZ); for (XmlNode currentChildChildNode : currentChildNode.children()) {
} else if (m_currentNodeName == nnRotation) { const std::string &currentChildChildName = currentChildChildNode.name();
float angle = ReadAttribute<float>("angle"); if (currentChildChildName == nnAxis) {
if (NextNode() != nnAxis) {
throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id);
}
aiVector3D axis; aiVector3D axis;
axis.x = ReadAttribute<float>(anX); axis.x = ReadAttribute<float>(currentChildChildNode, anX);
axis.y = ReadAttribute<float>(anY); axis.y = ReadAttribute<float>(currentChildChildNode, anY);
axis.z = ReadAttribute<float>(anZ); axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
bone->rotation = aiQuaternion(axis, angle); bone->rotation = aiQuaternion(axis, angle);
} else if (m_currentNodeName == nnScale) { } else {
/// @todo Implement taking scale into account in matrix/pose calculations! throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id);
if (HasAttribute("factor")) { }
float factor = ReadAttribute<float>("factor"); }
} else if (currentChildName == nnScale) {
if (XmlParser::hasAttribute(currentChildNode, "factor")) {
float factor = ReadAttribute<float>(currentChildNode, "factor");
bone->scale.Set(factor, factor, factor); bone->scale.Set(factor, factor, factor);
} else { } else {
if (HasAttribute(anX)) if (XmlParser::hasAttribute(currentChildNode, anX))
bone->scale.x = ReadAttribute<float>(anX); bone->scale.x = ReadAttribute<float>(currentChildNode, anX);
if (HasAttribute(anY)) if (XmlParser::hasAttribute(currentChildNode, anY))
bone->scale.y = ReadAttribute<float>(anY); bone->scale.y = ReadAttribute<float>(currentChildNode, anY);
if (HasAttribute(anZ)) if (XmlParser::hasAttribute(currentChildNode, anZ))
bone->scale.z = ReadAttribute<float>(anZ); bone->scale.z = ReadAttribute<float>(currentChildNode, anZ);
} }
} }
NextNode();
} }
skeleton->bones.push_back(bone); skeleton->bones.push_back(bone);
} }
}
// Order bones by Id // Order bones by Id
std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare); std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);

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@ -46,73 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
#include "OgreStructs.h" #include "OgreStructs.h"
#include <assimp/irrXMLWrapper.h> #include <assimp/XmlParser.h>
namespace Assimp namespace Assimp {
{
namespace Ogre
{
typedef irr::io::IrrXMLReader XmlReader; namespace Ogre {
typedef std::shared_ptr<XmlReader> XmlReaderPtr;
class OgreXmlSerializer using XmlParserPtr = std::shared_ptr<::Assimp::XmlParser> ;
{
class OgreXmlSerializer {
public: public:
/// Imports mesh and returns the result. /// Imports mesh and returns the result.
/** @note Fatal unrecoverable errors will throw a DeadlyImportError. */ /// @note Fatal unrecoverable errors will throw a DeadlyImportError.
static MeshXml *ImportMesh(XmlReader *reader); static MeshXml *ImportMesh(XmlParser *parser);
/// Imports skeleton to @c mesh. /// Imports skeleton to @c mesh.
/** If mesh does not have a skeleton reference or the skeleton file /// If mesh does not have a skeleton reference or the skeleton file
cannot be found it is not a fatal DeadlyImportError. /// cannot be found it is not a fatal DeadlyImportError.
@return If skeleton import was successful. */ /// @return If skeleton import was successful.
static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh); static bool ImportSkeleton(IOSystem *pIOHandler, MeshXml *mesh);
static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh); static bool ImportSkeleton(IOSystem *pIOHandler, Mesh *mesh);
private: private:
explicit OgreXmlSerializer(XmlReader *reader) : explicit OgreXmlSerializer(XmlParser *xmlParser);
m_reader(reader)
{
}
static XmlReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename); static XmlParserPtr OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename);
// Mesh // Mesh
void ReadMesh(MeshXml *mesh); void ReadMesh(MeshXml *mesh);
void ReadSubMesh(MeshXml *mesh); void ReadSubMesh(XmlNode &node, MeshXml *mesh);
void ReadGeometry(XmlNode &node, VertexDataXml *dest);
void ReadGeometry(VertexDataXml *dest); void ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest);
void ReadGeometryVertexBuffer(VertexDataXml *dest); void ReadBoneAssignments(XmlNode &node, VertexDataXml *dest);
void ReadBoneAssignments(VertexDataXml *dest);
// Skeleton // Skeleton
void ReadSkeleton(Skeleton *skeleton); void ReadSkeleton(XmlNode &node, Skeleton *skeleton);
void ReadBones(XmlNode &node, Skeleton *skeleton);
void ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton);
void ReadAnimations(XmlNode &node, Skeleton *skeleton);
void ReadAnimationTracks(XmlNode &node, Animation *dest);
void ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest);
void ReadBones(Skeleton *skeleton); template <typename T>
void ReadBoneHierarchy(Skeleton *skeleton); T ReadAttribute(XmlNode &xmlNode, const char *name) const;
void ReadAnimations(Skeleton *skeleton); private:
void ReadAnimationTracks(Animation *dest); XmlParser *mParser;
void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest);
template<typename T>
T ReadAttribute(const char *name) const;
bool HasAttribute(const char *name) const;
std::string &NextNode();
std::string &SkipCurrentNode();
bool CurrentNodeNameEquals(const std::string &name) const;
std::string CurrentNodeName(bool forceRead = false);
XmlReader *m_reader;
std::string m_currentNodeName;
}; };
} // Ogre
} // Assimp } // namespace Ogre
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
#endif // AI_OGREXMLSERIALIZER_H_INC #endif // AI_OGREXMLSERIALIZER_H_INC

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@ -1,192 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file FIReader.hpp
/// \brief Reader for Fast Infoset encoded binary XML files.
/// \date 2017
/// \author Patrick Daehne
#ifndef INCLUDED_AI_FI_READER_H
#define INCLUDED_AI_FI_READER_H
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
//#include <wchar.h>
#include <string>
#include <memory>
#include <cerrno>
#include <cwchar>
#include <vector>
//#include <stdio.h>
//#include <cstdint>
#ifdef ASSIMP_USE_HUNTER
# include <irrXML/irrXML.h>
#else
# include <irrXML.h>
#endif
namespace Assimp {
struct FIValue {
virtual const std::string &toString() const = 0;
virtual ~FIValue() {}
};
struct FIStringValue: public FIValue {
std::string value;
static std::shared_ptr<FIStringValue> create(std::string &&value);
};
struct FIByteValue: public FIValue {
std::vector<uint8_t> value;
};
struct FIHexValue: public FIByteValue {
static std::shared_ptr<FIHexValue> create(std::vector<uint8_t> &&value);
};
struct FIBase64Value: public FIByteValue {
static std::shared_ptr<FIBase64Value> create(std::vector<uint8_t> &&value);
};
struct FIShortValue: public FIValue {
std::vector<int16_t> value;
static std::shared_ptr<FIShortValue> create(std::vector<int16_t> &&value);
};
struct FIIntValue: public FIValue {
std::vector<int32_t> value;
static std::shared_ptr<FIIntValue> create(std::vector<int32_t> &&value);
};
struct FILongValue: public FIValue {
std::vector<int64_t> value;
static std::shared_ptr<FILongValue> create(std::vector<int64_t> &&value);
};
struct FIBoolValue: public FIValue {
std::vector<bool> value;
static std::shared_ptr<FIBoolValue> create(std::vector<bool> &&value);
};
struct FIFloatValue: public FIValue {
std::vector<float> value;
static std::shared_ptr<FIFloatValue> create(std::vector<float> &&value);
};
struct FIDoubleValue: public FIValue {
std::vector<double> value;
static std::shared_ptr<FIDoubleValue> create(std::vector<double> &&value);
};
struct FIUUIDValue: public FIByteValue {
static std::shared_ptr<FIUUIDValue> create(std::vector<uint8_t> &&value);
};
struct FICDATAValue: public FIStringValue {
static std::shared_ptr<FICDATAValue> create(std::string &&value);
};
struct FIDecoder {
virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) = 0;
virtual ~FIDecoder() {}
};
struct FIQName {
const char *name;
const char *prefix;
const char *uri;
};
struct FIVocabulary {
const char **restrictedAlphabetTable;
size_t restrictedAlphabetTableSize;
const char **encodingAlgorithmTable;
size_t encodingAlgorithmTableSize;
const char **prefixTable;
size_t prefixTableSize;
const char **namespaceNameTable;
size_t namespaceNameTableSize;
const char **localNameTable;
size_t localNameTableSize;
const char **otherNCNameTable;
size_t otherNCNameTableSize;
const char **otherURITable;
size_t otherURITableSize;
const std::shared_ptr<const FIValue> *attributeValueTable;
size_t attributeValueTableSize;
const std::shared_ptr<const FIValue> *charactersTable;
size_t charactersTableSize;
const std::shared_ptr<const FIValue> *otherStringTable;
size_t otherStringTableSize;
const FIQName *elementNameTable;
size_t elementNameTableSize;
const FIQName *attributeNameTable;
size_t attributeNameTableSize;
};
class IOStream;
class FIReader: public irr::io::IIrrXMLReader<char, irr::io::IXMLBase> {
public:
virtual ~FIReader();
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const = 0;
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char *name) const = 0;
virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) = 0;
virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) = 0;
static std::unique_ptr<FIReader> create(IOStream *stream);
};// class IFIReader
inline
FIReader::~FIReader() {
// empty
}
}// namespace Assimp
#endif // #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#endif // INCLUDED_AI_FI_READER_H

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,20 +47,60 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_X3D_IMPORTER_H #ifndef INCLUDED_AI_X3D_IMPORTER_H
#define INCLUDED_AI_X3D_IMPORTER_H #define INCLUDED_AI_X3D_IMPORTER_H
#include "X3DImporter_Node.hpp"
// Header files, Assimp. // Header files, Assimp.
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/ProgressHandler.hpp>
#include <assimp/types.h>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/irrXMLWrapper.h> #include <assimp/XmlParser.h>
#include "FIReader.hpp" #include <assimp/importerdesc.h>
//#include <regex> #include <assimp/scene.h>
#include <assimp/types.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ProgressHandler.hpp>
#include <list>
namespace Assimp { namespace Assimp {
inline void Throw_ArgOutOfRange(const std::string &argument) {
throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
}
inline void Throw_CloseNotFound(const std::string &node) {
throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt.");
}
inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) {
throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
"\" from string to array of floats.");
}
inline void Throw_DEF_And_USE(const std::string &nodeName) {
throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">.");
}
inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) {
throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\".");
}
inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
}
inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
}
inline void Throw_TagCountIncorrect(const std::string &pNode) {
throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
}
inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) {
throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">.");
}
inline void LogInfo(const std::string &message) {
DefaultLogger::get()->info(message);
}
/// \class X3DImporter /// \class X3DImporter
/// Class that holding scene graph which include: groups, geometry, metadata etc. /// Class that holding scene graph which include: groups, geometry, metadata etc.
/// ///
@ -191,16 +230,67 @@ namespace Assimp {
/// ///
/// That's all for now. Enjoy /// That's all for now. Enjoy
/// ///
class X3DImporter : public BaseImporter enum class X3DElemType {
{ ENET_Group, ///< Element has type "Group".
ENET_MetaBoolean, ///< Element has type "Metadata boolean".
ENET_MetaDouble, ///< Element has type "Metadata double".
ENET_MetaFloat, ///< Element has type "Metadata float".
ENET_MetaInteger, ///< Element has type "Metadata integer".
ENET_MetaSet, ///< Element has type "Metadata set".
ENET_MetaString, ///< Element has type "Metadata string".
ENET_Arc2D, ///< Element has type "Arc2D".
ENET_ArcClose2D, ///< Element has type "ArcClose2D".
ENET_Circle2D, ///< Element has type "Circle2D".
ENET_Disk2D, ///< Element has type "Disk2D".
ENET_Polyline2D, ///< Element has type "Polyline2D".
ENET_Polypoint2D, ///< Element has type "Polypoint2D".
ENET_Rectangle2D, ///< Element has type "Rectangle2D".
ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
ENET_Box, ///< Element has type "Box".
ENET_Cone, ///< Element has type "Cone".
ENET_Cylinder, ///< Element has type "Cylinder".
ENET_Sphere, ///< Element has type "Sphere".
ENET_ElevationGrid, ///< Element has type "ElevationGrid".
ENET_Extrusion, ///< Element has type "Extrusion".
ENET_Coordinate, ///< Element has type "Coordinate".
ENET_Normal, ///< Element has type "Normal".
ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
ENET_IndexedTriangleStripSet, ///< Element has type "IndexedTriangleStripSet".
ENET_LineSet, ///< Element has type "LineSet".
ENET_PointSet, ///< Element has type "PointSet".
ENET_TriangleSet, ///< Element has type "TriangleSet".
ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
ENET_Color, ///< Element has type "Color".
ENET_ColorRGBA, ///< Element has type "ColorRGBA".
ENET_Shape, ///< Element has type "Shape".
ENET_Appearance, ///< Element has type "Appearance".
ENET_Material, ///< Element has type "Material".
ENET_ImageTexture, ///< Element has type "ImageTexture".
ENET_TextureTransform, ///< Element has type "TextureTransform".
ENET_DirectionalLight, ///< Element has type "DirectionalLight".
ENET_PointLight, ///< Element has type "PointLight".
ENET_SpotLight, ///< Element has type "SpotLight".
ENET_Invalid ///< Element has invalid type and possible contain invalid data.
};
struct X3DNodeElementBase {
X3DNodeElementBase *Parent;
std::string ID;
std::list<X3DNodeElementBase *> Child;
X3DElemType Type;
};
class X3DImporter : public BaseImporter {
public: public:
std::list<CX3DImporter_NodeElement*> NodeElement_List;///< All elements of scene graph. std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph.
public: public:
/***********************************************/
/****************** Functions ******************/
/***********************************************/
/// Default constructor. /// Default constructor.
X3DImporter(); X3DImporter();
@ -215,620 +305,18 @@ public:
/// Also exception can be thrown if trouble will found. /// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed. /// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object. /// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile( const std::string& pFile, IOSystem* pIOHandler ); void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
/***********************************************/ void GetExtensionList(std::set<std::string> &pExtensionList);
/********* Functions: BaseImporter set *********/ void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
/***********************************************/ const aiImporterDesc *GetInfo() const;
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig ) const;
void GetExtensionList( std::set<std::string>& pExtensionList );
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
const aiImporterDesc* GetInfo()const;
private:
/// Disabled copy constructor.
X3DImporter(const X3DImporter& pScene);
/// Disabled assign operator.
X3DImporter& operator=(const X3DImporter& pScene);
/// Clear all temporary data.
void Clear(); void Clear();
/***********************************************/
/************* Functions: find set *************/
/***********************************************/
/// Find requested node element. Search will be made in all existing nodes.
/// \param [in] pID - ID of requested element.
/// \param [in] pType - type of requested element.
/// \param [out] pElement - pointer to pointer to item found.
/// \return true - if the element is found, else - false.
bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
/// Find requested node element. Search will be made from pointed node down to childs.
/// \param [in] pStartNode - pointer to start node.
/// \param [in] pID - ID of requested element.
/// \param [in] pType - type of requested element.
/// \param [out] pElement - pointer to pointer to item found.
/// \return true - if the element is found, else - false.
bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType,
CX3DImporter_NodeElement** pElement);
/// Find requested node element. For "Node"'s accounting flag "Static".
/// \param [in] pName - name of requested element.
/// \param [in] pType - type of requested element.
/// \param [out] pElement - pointer to pointer to item found.
/// \return true - if the element is found, else - false.
bool FindNodeElement(const std::string& pName, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
/***********************************************/
/********* Functions: postprocess set **********/
/***********************************************/
/// \return transformation matrix from global coordinate system to local.
aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
/// Check if child elements of node element is metadata and add it to temporary list.
/// \param [in] pNodeElement - node element where metadata is searching.
/// \param [out] pList - temporary list for collected metadata.
void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const;
/// Check if type of node element is metadata. E.g. <MetadataSet>, <MetadataString>.
/// \param [in] pType - checked type.
/// \return true - if the type corresponds to the metadata.
bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const;
/// Check if type of node element is geometry object and can be used to build mesh. E.g. <Box>, <Arc2D>.
/// \param [in] pType - checked type.
/// \return true - if the type corresponds to the mesh.
bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const;
/// Read CX3DImporter_NodeElement_Light, create aiLight and add it to list of the lights.
/// \param [in] pNodeElement - reference to lisght element(<DirectionalLight>, <PointLight>, <SpotLight>).
/// \param [out] pSceneLightList - reference to list of the lights.
void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const;
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
/// all needed data from scene graph.
/// \param [in] pNodeElement - reference to material element(<Appearance>).
/// \param [out] pMaterial - pointer to pointer to created material. *pMaterial must be nullptr.
void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const;
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
/// all needed data from scene graph.
/// \param [in] pNodeElement - reference to geometry object.
/// \param [out] pMesh - pointer to pointer to created mesh. *pMesh must be nullptr.
void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const;
/// Create aiNode from CX3DImporter_NodeElement. Also function check children and make recursive call.
/// \param [out] pNode - pointer to pointer to created node. *pNode must be nullptr.
/// \param [in] pNodeElement - CX3DImporter_NodeElement which read.
/// \param [out] pSceneNode - aiNode for filling.
/// \param [out] pSceneMeshList - list with aiMesh which belong to scene.
/// \param [out] pSceneMaterialList - list with aiMaterial which belong to scene.
/// \param [out] pSceneLightList - list with aiLight which belong to scene.
void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const;
/// To create mesh and material kept in <Schape>.
/// \param pShapeNodeElement - reference to node element which kept <Shape> data.
/// \param pNodeMeshInd - reference to list with mesh indices. When pShapeNodeElement will read new mesh index will be added to this list.
/// \param pSceneMeshList - reference to list with meshes. When pShapeNodeElement will read new mesh will be added to this list.
/// \param pSceneMaterialList - reference to list with materials. When pShapeNodeElement will read new material will be added to this list.
void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const;
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pNodeElement - node element where metadata is searching.
/// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const;
/***********************************************/
/************* Functions: throw set ************/
/***********************************************/
/// Call that function when argument is out of range and exception must be raised.
/// \throw DeadlyImportError.
/// \param [in] pArgument - argument name.
void Throw_ArgOutOfRange(const std::string& pArgument);
/// Call that function when close tag of node not found and exception must be raised.
/// E.g.:
/// <Scene>
/// <Shape>
/// </Scene> <!--- shape not closed --->
/// \throw DeadlyImportError.
/// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode);
/// Call that function when string value can not be converted to floating point value and exception must be raised.
/// \param [in] pAttrValue - attribute value.
/// \throw DeadlyImportError.
void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue);
/// Call that function when in node defined attributes "DEF" and "USE" and exception must be raised.
/// E.g.: <Box DEF="BigBox" USE="MegaBox">
/// \throw DeadlyImportError.
void Throw_DEF_And_USE();
/// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName);
/// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName);
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.:
/// <Shape>
/// <Box/> <!--- first geometry node --->
/// <Sphere/> <!--- second geometry node. raise exception --->
/// </Shape>
/// \throw DeadlyImportError.
/// \param [in] pNodeType - type of node which defined one more time.
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
/// Call that function when count of opening and closing tags which create group(e.g. <Group>) are not equal and exception must be raised.
/// E.g.:
/// <Scene>
/// <Transform> <!--- first grouping node begin --->
/// <Group> <!--- second grouping node begin --->
/// </Transform> <!--- first grouping node end --->
/// </Scene> <!--- one grouping node still not closed --->
/// \throw DeadlyImportError.
/// \param [in] pNode - node name in which exception happened.
void Throw_TagCountIncorrect(const std::string& pNode);
/// Call that function when defined in "USE" element are not found in graph and exception must be raised.
/// \param [in] pAttrValue - "USE" attribute value.
/// \throw DeadlyImportError.
void Throw_USE_NotFound(const std::string& pAttrValue);
/***********************************************/
/************** Functions: LOG set *************/
/***********************************************/
/// Short variant for calling \ref DefaultLogger::get()->info()
void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
/***********************************************/
/************** Functions: XML set *************/
/***********************************************/
/// Check if current node is empty: <node />. If not then exception will throwed.
void XML_CheckNode_MustBeEmpty();
/// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue);
/// \overload void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue);
/// \overload void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue);
/// \overload void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue);
/// \overload void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue);
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \param [out] pValue - read data.
void XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue);
/***********************************************/
/******* Functions: geometry helper set *******/
/***********************************************/
/// Make point on surface oXY.
/// \param [in] pAngle - angle in radians between radius-vector of point and oX axis. Angle extends from the oX axis counterclockwise to the radius-vector.
/// \param [in] pRadius - length of radius-vector.
/// \return made point coordinates.
aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius);
/// Make 2D figure - linear circular arc with center in (0, 0). The z-coordinate is 0. The arc extends from the pStartAngle counterclockwise
/// to the pEndAngle. If pStartAngle and pEndAngle have the same value, a circle is specified. If the absolute difference between pStartAngle
/// and pEndAngle is greater than or equal to 2pi, a circle is specified.
/// \param [in] pStartAngle - angle in radians of start of the arc.
/// \param [in] pEndAngle - angle in radians of end of the arc.
/// \param [in] pRadius - radius of the arc.
/// \param [out] pNumSegments - number of segments in arc. In other words - tessellation factor.
/// \param [out] pVertices - generated vertices.
void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices);
/// Create line set from point set.
/// \param [in] pPoint - input points list.
/// \param [out] pLine - made lines list.
void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine);
/// Create CoordIdx of line set from CoordIdx of polyline set.
/// \param [in] pPolylineCoordIdx - vertices indices divided by delimiter "-1". Must contain faces with two or more indices.
/// \param [out] pLineCoordIdx - made CoordIdx of line set.
void GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx);
/// Make 3D body - rectangular parallelepiped with center in (0, 0). QL mean quadlist (\sa pVertices).
/// \param [in] pSize - scale factor for body for every axis. E.g. (1, 2, 1) mean: X-size and Z-size - 1, Y-size - 2.
/// \param [out] pVertices - generated vertices. The list of vertices is grouped in quads.
void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices);
/// Create faces array from vertices indices array.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pFaces - created faces array.
/// \param [in] pPrimitiveTypes - type of primitives in faces.
void GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const;
/// Add colors to mesh.
/// a. If colorPerVertex is FALSE, colours are applied to each face, as follows:
/// If the colorIndex field is not empty, one colour is used for each face of the mesh. There shall be at least as many indices in the
/// colorIndex field as there are faces in the mesh. The colorIndex field shall not contain any negative entries.
/// If the colorIndex field is empty, the colours in the X3DColorNode node are applied to each face of the mesh in order.
/// There shall be at least as many colours in the X3DColorNode node as there are faces.
/// b. If colorPerVertex is TRUE, colours are applied to each vertex, as follows:
/// If the colorIndex field is not empty, colours are applied to each vertex of the mesh in exactly the same manner that the coordIndex
/// field is used to choose coordinates for each vertex from the <Coordinate> node. The colorIndex field shall contain end-of-face markers (-1)
/// in exactly the same places as the coordIndex field.
/// If the colorIndex field is empty, the coordIndex field is used to choose colours from the X3DColorNode node.
/// \param [in] pMesh - mesh for adding data.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pColorIdx - color indices for every vertex divided by delimiter "-1" if \ref pColorPerVertex is true. if \ref pColorPerVertex is false
/// then pColorIdx contain color indices for every faces and must not contain delimiter "-1".
/// \param [in] pColors - defined colors.
/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
void MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
void MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
/// Add colors to mesh.
/// \param [in] pMesh - mesh for adding data.
/// \param [in] pColors - defined colors.
/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pNormalIdx,
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pTexCoordIdx,
const std::list<aiVector2D>& pTexCoords) const;
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const;
/// Create mesh.
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
/// \param [in] pVertices - vertices of mesh.
/// \return created mesh.
aiMesh* GeometryHelper_MakeMesh(const std::vector<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const;
/***********************************************/
/******** Functions: parse set private *********/
/***********************************************/
/// Create node element with type "Node" in scene graph. That operation is needed when you enter to X3D group node
/// like <Group>, <Transform> etc. When exiting from X3D group node(e.g. </Group>) \ref ParseHelper_Node_Exit must
/// be called.
/// \param [in] pStatic - flag: if true then static node is created(e.g. <StaticGroup>).
void ParseHelper_Group_Begin(const bool pStatic = false);
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode);
/// This function must be called when exiting from X3D group node(e.g. </Group>). \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit();
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
/// Check if current node has nodes of type X3DMetadataObject. Why we must do it? Because X3DMetadataObject can be in any non-empty X3DNode.
/// Meaning that X3DMetadataObject can be in any non-empty node in <Scene>.
/// \return true - if metadata node are found and parsed, false - metadata not found.
bool ParseHelper_CheckRead_X3DMetadataObject();
/// Check if current node has nodes of type X3DGeometricPropertyNode. X3DGeometricPropertyNode
/// X3DGeometricPropertyNode inheritors:
/// <FogCoordinate>, <HAnimDisplacer>, <Color>, <ColorRGBA>, <Coordinate>, <CoordinateDouble>, <GeoCoordinate>, <Normal>,
/// <MultiTextureCoordinate>, <TextureCoordinate>, <TextureCoordinate3D>, <TextureCoordinate4D>, <TextureCoordinateGenerator>,
/// <FloatVertexAttribute>, <Matrix3VertexAttribute>, <Matrix4VertexAttribute>.
/// \return true - if nodes are found and parsed, false - nodes not found.
bool ParseHelper_CheckRead_X3DGeometricPropertyNode();
/// Parse <X3D> node of the file.
void ParseNode_Root();
/// Parse <head> node of the file.
void ParseNode_Head();
/// Parse <Scene> node of the file.
void ParseNode_Scene();
/// Parse child nodes of <Metadata*> node.
/// \param [in] pNodeName - parsed node name. Must be set because that function is general and name needed for checking the end
/// and error reporing.
/// \param [in] pParentElement - parent metadata element.
void ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName);
/// Parse <MetadataBoolean> node of the file.
void ParseNode_MetadataBoolean();
/// Parse <MetadataDouble> node of the file.
void ParseNode_MetadataDouble();
/// Parse <MetadataFloat> node of the file.
void ParseNode_MetadataFloat();
/// Parse <MetadataInteger> node of the file.
void ParseNode_MetadataInteger();
/// Parse <MetadataSet> node of the file.
void ParseNode_MetadataSet();
/// \fn void ParseNode_MetadataString()
/// Parse <MetadataString> node of the file.
void ParseNode_MetadataString();
/// Parse <Arc2D> node of the file.
void ParseNode_Geometry2D_Arc2D();
/// Parse <ArcClose2D> node of the file.
void ParseNode_Geometry2D_ArcClose2D();
/// Parse <Circle2D> node of the file.
void ParseNode_Geometry2D_Circle2D();
/// Parse <Disk2D> node of the file.
void ParseNode_Geometry2D_Disk2D();
/// Parse <Polyline2D> node of the file.
void ParseNode_Geometry2D_Polyline2D();
/// Parse <Polypoint2D> node of the file.
void ParseNode_Geometry2D_Polypoint2D();
/// Parse <Rectangle2D> node of the file.
void ParseNode_Geometry2D_Rectangle2D();
/// Parse <TriangleSet2D> node of the file.
void ParseNode_Geometry2D_TriangleSet2D();
/// Parse <Box> node of the file.
void ParseNode_Geometry3D_Box();
/// Parse <Cone> node of the file.
void ParseNode_Geometry3D_Cone();
/// Parse <Cylinder> node of the file.
void ParseNode_Geometry3D_Cylinder();
/// Parse <ElevationGrid> node of the file.
void ParseNode_Geometry3D_ElevationGrid();
/// Parse <Extrusion> node of the file.
void ParseNode_Geometry3D_Extrusion();
/// Parse <IndexedFaceSet> node of the file.
void ParseNode_Geometry3D_IndexedFaceSet();
/// Parse <Sphere> node of the file.
void ParseNode_Geometry3D_Sphere();
/// Parse <Group> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Group();
/// Doing actions at an exit from <Group>. Walk up in scene graph.
void ParseNode_Grouping_GroupEnd();
/// Parse <StaticGroup> node of the file. And create new node in scene graph.
void ParseNode_Grouping_StaticGroup();
/// Doing actions at an exit from <StaticGroup>. Walk up in scene graph.
void ParseNode_Grouping_StaticGroupEnd();
/// Parse <Switch> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Switch();
/// Doing actions at an exit from <Switch>. Walk up in scene graph.
void ParseNode_Grouping_SwitchEnd();
/// Parse <Transform> node of the file. And create new node in scene graph.
void ParseNode_Grouping_Transform();
/// Doing actions at an exit from <Transform>. Walk up in scene graph.
void ParseNode_Grouping_TransformEnd();
/// Parse <Color> node of the file.
void ParseNode_Rendering_Color();
/// Parse <ColorRGBA> node of the file.
void ParseNode_Rendering_ColorRGBA();
/// Parse <Coordinate> node of the file.
void ParseNode_Rendering_Coordinate();
/// Parse <Normal> node of the file.
void ParseNode_Rendering_Normal();
/// Parse <IndexedLineSet> node of the file.
void ParseNode_Rendering_IndexedLineSet();
/// Parse <IndexedTriangleFanSet> node of the file.
void ParseNode_Rendering_IndexedTriangleFanSet();
/// Parse <IndexedTriangleSet> node of the file.
void ParseNode_Rendering_IndexedTriangleSet();
/// Parse <IndexedTriangleStripSet> node of the file.
void ParseNode_Rendering_IndexedTriangleStripSet();
/// Parse <LineSet> node of the file.
void ParseNode_Rendering_LineSet();
/// Parse <PointSet> node of the file.
void ParseNode_Rendering_PointSet();
/// Parse <TriangleFanSet> node of the file.
void ParseNode_Rendering_TriangleFanSet();
/// Parse <TriangleSet> node of the file.
void ParseNode_Rendering_TriangleSet();
/// Parse <TriangleStripSet> node of the file.
void ParseNode_Rendering_TriangleStripSet();
/// Parse <ImageTexture> node of the file.
void ParseNode_Texturing_ImageTexture();
/// Parse <TextureCoordinate> node of the file.
void ParseNode_Texturing_TextureCoordinate();
/// Parse <TextureTransform> node of the file.
void ParseNode_Texturing_TextureTransform();
/// Parse <Shape> node of the file.
void ParseNode_Shape_Shape();
/// Parse <Appearance> node of the file.
void ParseNode_Shape_Appearance();
/// Parse <Material> node of the file.
void ParseNode_Shape_Material();
/// Parse <Inline> node of the file.
void ParseNode_Networking_Inline();
/// Parse <DirectionalLight> node of the file.
void ParseNode_Lighting_DirectionalLight();
/// Parse <PointLight> node of the file.
void ParseNode_Lighting_PointLight();
/// Parse <SpotLight> node of the file.
void ParseNode_Lighting_SpotLight();
private: private:
/***********************************************/
/******************** Types ********************/
/***********************************************/
/***********************************************/
/****************** Constants ******************/
/***********************************************/
static const aiImporterDesc Description; static const aiImporterDesc Description;
//static const std::regex pattern_nws; X3DNodeElementBase *mNodeElementCur; ///< Current element.
//static const std::regex pattern_true; }; // class X3DImporter
} // namespace Assimp
/***********************************************/
/****************** Variables ******************/
/***********************************************/
CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
std::unique_ptr<FIReader> mReader;///< Pointer to XML-reader object
IOSystem *mpIOHandler;
};// class X3DImporter
}// namespace Assimp
#endif // INCLUDED_AI_X3D_IMPORTER_H #endif // INCLUDED_AI_X3D_IMPORTER_H

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@ -1,522 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Geometry2D.cpp
/// \brief Parsing data from nodes of "Geometry2D" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Node.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Arc2D
// DEF="" ID
// USE="" IDREF
// endAngle="1.570796" SFFloat [initializeOnly]
// radius="1" SFFloat [initializeOnly]
// startAngle="0" SFFloat [initializeOnly]
// />
// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
void X3DImporter::ParseNode_Geometry2D_Arc2D()
{
std::string def, use;
float endAngle = AI_MATH_HALF_PI_F;
float radius = 1;
float startAngle = 0;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("endAngle", endAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("startAngle", startAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Arc2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Arc2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// create point list of geometry object and convert it to line set.
std::list<aiVector3D> tlist;
GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Arc2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <ArcClose2D
// DEF="" ID
// USE="" IDREF
// closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"}
// endAngle="1.570796" SFFloat [initializeOnly]
// radius="1" SFFloat [initializeOnly]
// solid="false" SFBool [initializeOnly]
// startAngle="0" SFFloat [initializeOnly]
// />
// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
void X3DImporter::ParseNode_Geometry2D_ArcClose2D()
{
std::string def, use;
std::string closureType("PIE");
float endAngle = AI_MATH_HALF_PI_F;
float radius = 1;
bool solid = false;
float startAngle = 0;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("closureType", closureType, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("endAngle", endAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("startAngle", startAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ArcClose2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_ArcClose2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
// create point list of geometry object.
GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);///TODO: IME - AI_CONFIG for NumSeg
// add chord or two radiuses only if not a circle was defined
if(!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle)))
{
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
if((closureType == "PIE") || (closureType == "\"PIE\""))
vlist.push_back(aiVector3D(0, 0, 0));// center point - first radial line
else if((closureType != "CHORD") && (closureType != "\"CHORD\""))
Throw_IncorrectAttrValue("closureType");
vlist.push_back(*vlist.begin());// arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.size();
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "ArcClose2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Circle2D
// DEF="" ID
// USE="" IDREF
// radius="1" SFFloat [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry2D_Circle2D()
{
std::string def, use;
float radius = 1;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Circle2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Circle2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// create point list of geometry object and convert it to line set.
std::list<aiVector3D> tlist;
GeometryHelper_Make_Arc2D(0, 0, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Circle2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Disk2D
// DEF="" ID
// USE="" IDREF
// innerRadius="0" SFFloat [initializeOnly]
// outerRadius="1" SFFloat [initializeOnly]
// solid="false" SFBool [initializeOnly]
// />
// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
void X3DImporter::ParseNode_Geometry2D_Disk2D()
{
std::string def, use;
float innerRadius = 0;
float outerRadius = 1;
bool solid = false;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("innerRadius", innerRadius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("outerRadius", outerRadius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Disk2D, ne);
}
else
{
std::list<aiVector3D> tlist_o, tlist_i;
if(innerRadius > outerRadius) Throw_IncorrectAttrValue("innerRadius");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Disk2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// create point list of geometry object.
///TODO: IME - AI_CONFIG for NumSeg
GeometryHelper_Make_Arc2D(0, 0, outerRadius, 10, tlist_o);// outer circle
if(innerRadius == 0.0f)
{// make filled disk
// in tlist_o we already have points of circle. just copy it and sign as polygon.
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices = tlist_o;
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = tlist_o.size();
}
else if(innerRadius == outerRadius)
{// make circle
// in tlist_o we already have points of circle. convert it to line set.
GeometryHelper_Extend_PointToLine(tlist_o, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
}
else
{// make disk
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
GeometryHelper_Make_Arc2D(0, 0, innerRadius, 10, tlist_i);// inner circle
//
// create quad list from two point lists
//
if(tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");// tlist_i and tlist_o has equal size.
// add all quads except last
for(std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();)
{
// do not forget - CCW direction
vlist.push_back(*it_i++);// 1st point
vlist.push_back(*it_o++);// 2nd point
vlist.push_back(*it_o);// 3rd point
vlist.push_back(*it_i);// 4th point
}
// add last quad
vlist.push_back(*tlist_i.end());// 1st point
vlist.push_back(*tlist_o.end());// 2nd point
vlist.push_back(*tlist_o.begin());// 3rd point
vlist.push_back(*tlist_o.begin());// 4th point
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Disk2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Polyline2D
// DEF="" ID
// USE="" IDREF
// lineSegments="" MFVec2F [intializeOnly]
// />
void X3DImporter::ParseNode_Geometry2D_Polyline2D()
{
std::string def, use;
std::list<aiVector2D> lineSegments;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("lineSegments", lineSegments, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Polyline2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polyline2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
//
// convert read point list of geometry object to line set.
//
std::list<aiVector3D> tlist;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
// convert point set to line set
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Polyline2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Polypoint2D
// DEF="" ID
// USE="" IDREF
// point="" MFVec2F [inputOutput]
// />
void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
{
std::string def, use;
std::list<aiVector2D> point;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Polypoint2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polypoint2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2)
{
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 1;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Polypoint2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Rectangle2D
// DEF="" ID
// USE="" IDREF
// size="2 2" SFVec2f [initializeOnly]
// solid="false" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry2D_Rectangle2D()
{
std::string def, use;
aiVector2D size(2, 2);
bool solid = false;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("size", size, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Rectangle2D, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Rectangle2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
float x1 = -size.x / 2.0f;
float x2 = size.x / 2.0f;
float y1 = -size.y / 2.0f;
float y2 = size.y / 2.0f;
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
vlist.push_back(aiVector3D(x2, y1, 0));// 1st point
vlist.push_back(aiVector3D(x2, y2, 0));// 2nd point
vlist.push_back(aiVector3D(x1, y2, 0));// 3rd point
vlist.push_back(aiVector3D(x1, y1, 0));// 4th point
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Rectangle2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TriangleSet2D
// DEF="" ID
// USE="" IDREF
// solid="false" SFBool [initializeOnly]
// vertices="" MFVec2F [inputOutput]
// />
void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
{
std::string def, use;
bool solid = false;
std::list<aiVector2D> vertices;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("vertices", vertices, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleSet2D, ne);
}
else
{
if(vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_TriangleSet2D, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2)
{
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
}
((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TriangleSet2D");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -1,999 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Geometry3D.cpp
/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
// Header files, Assimp.
#include <assimp/StandardShapes.h>
namespace Assimp
{
// <Box
// DEF="" ID
// USE="" IDREF
// size="2 2 2" SFVec3f [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes.
// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes
// respectively and each component value shall be greater than zero.
void X3DImporter::ParseNode_Geometry3D_Box()
{
std::string def, use;
bool solid = true;
aiVector3D size(2, 2, 2);
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("size", size, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Box, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Box, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
GeometryHelper_MakeQL_RectParallelepiped(size, ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices);// get quad list
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 4;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Box");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Cone
// DEF="" ID
// USE="" IDREF
// bottom="true" SFBool [initializeOnly]
// bottomRadius="1" SFloat [initializeOnly]
// height="2" SFloat [initializeOnly]
// side="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Cone()
{
std::string use, def;
bool bottom = true;
float bottomRadius = 1;
float height = 2;
bool side = true;
bool solid = true;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("bottomRadius", bottomRadius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cone, ne);
}
else
{
const unsigned int tess = 30;///TODO: IME tessellation factor through ai_property
std::vector<aiVector3D> tvec;// temp array for vertices.
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cone, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// make cone or parts according to flags.
if(side)
{
StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom);
}
else if(bottom)
{
StandardShapes::MakeCircle(bottomRadius, tess, tvec);
height = -(height / 2);
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) it->y = height;// y - because circle made in oXZ.
}
// copy data from temp array
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Cone");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Cylinder
// DEF="" ID
// USE="" IDREF
// bottom="true" SFBool [initializeOnly]
// height="2" SFloat [initializeOnly]
// radius="1" SFloat [initializeOnly]
// side="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// top="true" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Cylinder()
{
std::string use, def;
bool bottom = true;
float height = 2;
float radius = 1;
bool side = true;
bool solid = true;
bool top = true;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("top", top, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cylinder, ne);
}
else
{
const unsigned int tess = 30;///TODO: IME tessellation factor through ai_property
std::vector<aiVector3D> tside;// temp array for vertices of side.
std::vector<aiVector3D> tcir;// temp array for vertices of circle.
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cylinder, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// make cilynder or parts according to flags.
if(side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true);
height /= 2;// height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
if(top || bottom) StandardShapes::MakeCircle(radius, tess, tcir);
// copy data from temp arrays
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
if(top)
{
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
{
(*it).y = height;// y - because circle made in oXZ.
vlist.push_back(*it);
}
}// if(top)
if(bottom)
{
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
{
(*it).y = -height;// y - because circle made in oXZ.
vlist.push_back(*it);
}
}// if(top)
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Cylinder");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <ElevationGrid
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// creaseAngle="0" SFloat [initializeOnly]
// height="" MFloat [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// xDimension="0" SFInt32 [initializeOnly]
// xSpacing="1.0" SFloat [initializeOnly]
// zDimension="0" SFInt32 [initializeOnly]
// zSpacing="1.0" SFloat [initializeOnly]
// >
// <!-- ColorNormalTexCoordContentModel -->
// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single
// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </ElevationGrid>
// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described
// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate
// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero.
// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
{
std::string use, def;
bool ccw = true;
bool colorPerVertex = true;
float creaseAngle = 0;
std::vector<float> height;
bool normalPerVertex = true;
bool solid = true;
int32_t xDimension = 0;
float xSpacing = 1;
int32_t zDimension = 0;
float zSpacing = 1;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("height", height, XML_ReadNode_GetAttrVal_AsArrF);
MACRO_ATTRREAD_CHECK_RET("xDimension", xDimension, XML_ReadNode_GetAttrVal_AsI32);
MACRO_ATTRREAD_CHECK_RET("xSpacing", xSpacing, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("zDimension", zDimension, XML_ReadNode_GetAttrVal_AsI32);
MACRO_ATTRREAD_CHECK_RET("zSpacing", zSpacing, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ElevationGrid, ne);
}
else
{
if((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in <ElevationGrid> must be grater than zero.");
if((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in <ElevationGrid> must be grater than zero.");
if((size_t)(xDimension * zDimension) != height.size()) Throw_IncorrectAttrValue("Heights count must be equal to \"xDimension * zDimension\"");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_ElevationGrid(CX3DImporter_NodeElement::ENET_ElevationGrid, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_ElevationGrid& grid_alias = *((CX3DImporter_NodeElement_ElevationGrid*)ne);// create alias for conveience
{// create grid vertices list
std::vector<float>::const_iterator he_it = height.begin();
for(int32_t zi = 0; zi < zDimension; zi++)// rows
{
for(int32_t xi = 0; xi < xDimension; xi++)// columns
{
aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
grid_alias.Vertices.push_back(tvec);
++he_it;
}
}
}// END: create grid vertices list
//
// create faces list. In "coordIdx" format
//
// check if we have quads
if((xDimension < 2) || (zDimension < 2))// only one element in dimension is set, create line set.
{
((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 2;// will be holded as line set.
for(size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++)
{
grid_alias.CoordIdx.push_back(static_cast<int32_t>(i));
grid_alias.CoordIdx.push_back(static_cast<int32_t>(i + 1));
grid_alias.CoordIdx.push_back(-1);
}
}
else// two or more elements in every dimension is set. create quad set.
{
((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 4;
for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)// rows
{
for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)// columns
{
// points direction in face.
if(ccw)
{
// CCW:
// 3 2
// 0 1
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
}
else
{
// CW:
// 0 1
// 3 2
grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
}// if(ccw) else
grid_alias.CoordIdx.push_back(-1);
}// for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)
}// for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)
}// if((xDimension < 2) || (zDimension < 2)) else
grid_alias.ColorPerVertex = colorPerVertex;
grid_alias.NormalPerVertex = normalPerVertex;
grid_alias.CreaseAngle = creaseAngle;
grid_alias.Solid = solid;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("ElevationGrid");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("ElevationGrid");
MACRO_NODECHECK_LOOPEND("ElevationGrid");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}// if(!mReader->isEmptyElement()) else
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
template<typename TVector>
static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector>& pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool& pCurveIsClosed)
{
size_t cur_sz = pCurve.size();
pCurveIsClosed = false;
// for curve with less than four points checking is have no sense,
if(cur_sz < 4) return;
for(size_t s = 3, s_e = cur_sz; s < s_e; s++)
{
// search for first point of duplicated part.
if(pCurve[0] == pCurve[s])
{
bool found = true;
// check if tail(indexed by b2) is duplicate of head(indexed by b1).
for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
{
if(pCurve[b1] != pCurve[b2])
{// points not match: clear flag and break loop.
found = false;
break;
}
}// for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
// if duplicate tail is found then drop or not it depending on flags.
if(found)
{
pCurveIsClosed = true;
if(pDropTail)
{
if(!pRemoveLastPoint) s++;// prepare value for iterator's arithmetics.
pCurve.erase(pCurve.begin() + s, pCurve.end());// remove tail
}
break;
}// if(found)
}// if(pCurve[0] == pCurve[s])
}// for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++)
}
static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed)
{
const size_t spine_idx_last = pSpine.size() - 1;
aiVector3D tvec;
if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))// at first special cases
{
if(pSpine_Closed)
{// If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n - 2]) to compute the Y-axis.
// As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0])
// in tail are removed.
// So, last point in pSpine is a spine[n - 2]
tvec = pSpine[1] - pSpine[spine_idx_last];
}
else if(pSpine_PointIdx == 0)
{// The Y-axis used for the first point is the vector from spine[0] to spine[1]
tvec = pSpine[1] - pSpine[0];
}
else
{// The Y-axis used for the last point it is the vector from spine[n-2] to spine[n-1]. In our case(see above about dropping tail) spine[n - 1] is
// the spine[0].
tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1];
}
}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))
else
{// For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]).
tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1];
}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else
return tvec.Normalize();
}
static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed,
const aiVector3D pVecZ_Prev)
{
const aiVector3D zero_vec(0);
const size_t spine_idx_last = pSpine.size() - 1;
aiVector3D tvec;
// at first special cases
if(pSpine.size() < 3)// spine have not enough points for vector calculations.
{
tvec.Set(0, 0, 1);
}
else if(pSpine_PointIdx == 0)// special case: first point
{
if(pSpine_Closed)// for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate.
{
tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]);
}
else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z.
{
bool found = false;
// As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear)
// then the Z-axis for the first spine point with a defined Z-axis is used."
// Walk through spine and find Z.
for(size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++)
{
// (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1])
tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]);
found = !tvec.Equal(zero_vec);
}
// if entire spine are collinear then use OZ axis.
if(!found) tvec.Set(0, 0, 1);
}// if(pSpine_Closed) else
}// else if(pSpine_PointIdx == 0)
else if(pSpine_PointIdx == spine_idx_last)// special case: last point
{
if(pSpine_Closed)
{// do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2].
tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
// if taken spine vectors are collinear then use previous vector Z.
if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
}
else
{// vector Z for last point of not closed curve is previous vector Z.
tvec = pVecZ_Prev;
}
}
else// regular point
{
tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
// if taken spine vectors are collinear then use previous vector Z.
if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
}
// After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis
// is flipped (multiplied by -1).
if((tvec * pVecZ_Prev) < 0) tvec = -tvec;
return tvec.Normalize();
}
// <Extrusion
// DEF="" ID
// USE="" IDREF
// beginCap="true" SFBool [initializeOnly]
// ccw="true" SFBool [initializeOnly]
// convex="true" SFBool [initializeOnly]
// creaseAngle="0.0" SFloat [initializeOnly]
// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f [initializeOnly]
// endCap="true" SFBool [initializeOnly]
// orientation="0 0 1 0" MFRotation [initializeOnly]
// scale="1 1" MFVec2f [initializeOnly]
// solid="true" SFBool [initializeOnly]
// spine="0 0 0 0 1 0" MFVec3f [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Extrusion()
{
std::string use, def;
bool beginCap = true;
bool ccw = true;
bool convex = true;
float creaseAngle = 0;
std::vector<aiVector2D> crossSection;
bool endCap = true;
std::vector<float> orientation;
std::vector<aiVector2D> scale;
bool solid = true;
std::vector<aiVector3D> spine;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("beginCap", beginCap, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("crossSection", crossSection, XML_ReadNode_GetAttrVal_AsArrVec2f);
MACRO_ATTRREAD_CHECK_RET("endCap", endCap, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("orientation", orientation, XML_ReadNode_GetAttrVal_AsArrF);
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsArrVec2f);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("spine", spine, XML_ReadNode_GetAttrVal_AsArrVec3f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Extrusion, ne);
}
else
{
//
// check if default values must be assigned
//
if(spine.size() == 0)
{
spine.resize(2);
spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0);
}
else if(spine.size() == 1)
{
throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points.");
}
if(crossSection.size() == 0)
{
crossSection.resize(5);
crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1);
}
{// orientation
size_t ori_size = orientation.size() / 4;
if(ori_size < spine.size())
{
float add_ori[4];// values that will be added
if(ori_size == 1)// if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points.
{
add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3];
}
else// else - use default values
{
add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0;
}
orientation.reserve(spine.size() * 4);
for(size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++)
orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]);
}
if(orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in <Extrusion> must has multiple four quantity of numbers.");
}// END: orientation
{// scale
if(scale.size() < spine.size())
{
aiVector2D add_sc;
if(scale.size() == 1)// if "scale" has one element then use it value for all spine points.
add_sc = scale[0];
else// else - use default values
add_sc.Set(1, 1);
scale.reserve(spine.size());
for(size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++) scale.push_back(add_sc);
}
}// END: scale
//
// create and if needed - define new geometry object.
//
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_Extrusion, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ext_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);// create alias for conveience
// assign part of input data
ext_alias.CCW = ccw;
ext_alias.Convex = convex;
ext_alias.CreaseAngle = creaseAngle;
ext_alias.Solid = solid;
//
// How we done it at all?
// 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector
// are applied vor every basis.
// 2. After that we can create array of point sets: which are scaled, transferred to basis of relative basis and at final translated to real position
// using relative spine point.
// 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if
// needed. While createing CootdIdx is taking in account CCW flag.
// 4. The last step: create Vertices list.
//
bool spine_closed;// flag: true if spine curve is closed.
bool cross_closed;// flag: true if cross curve is closed.
std::vector<aiMatrix3x3> basis_arr;// array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z.
std::vector<std::vector<aiVector3D> > pointset_arr;// array of point sets: cross curves.
// detect closed curves
GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed);// true - drop tail, true - remove duplicate end.
GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed);// true - drop tail, true - remove duplicate end.
// If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface.
if(spine_closed)
{
beginCap |= endCap;
endCap = false;
}
{// 1. Calculate array of basises.
aiMatrix4x4 rotmat;
aiVector3D vecX(0), vecY(0), vecZ(0);
basis_arr.resize(spine.size());
for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
{
aiVector3D tvec;
// get axises of basis.
vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed);
vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ);
vecX = (vecY ^ vecZ).Normalize();
// get rotation matrix and apply "orientation" to basis
aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat);
tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z;
tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z;
tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z;
}// for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
}// END: 1. Calculate array of basises
{// 2. Create array of point sets.
aiMatrix4x4 scmat;
std::vector<aiVector3D> tcross(crossSection.size());
pointset_arr.resize(spine.size());
for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
{
aiVector3D tc23vec;
tc23vec.Set(scale[spi].x, 0, scale[spi].y);
aiMatrix4x4::Scaling(tc23vec, scmat);
for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
{
aiVector3D tvecX, tvecY, tvecZ;
tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y);
// apply scaling to point
tcross[cri] = scmat * tc23vec;
//
// transfer point to new basis
// calculate coordinate in new basis
tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x;
tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y;
tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z;
// apply new coordinates and translate it to spine point.
tcross[cri] = tvecX + tvecY + tvecZ + spine[spi];
}// for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++)
pointset_arr[spi] = tcross;// store transferred point set
}// for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++)
}// END: 2. Create array of point sets.
{// 3. Create CoordIdx.
// add caps if needed
if(beginCap)
{
// add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
for(size_t i = 0, i_e = crossSection.size(); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}// if(beginCap)
if(endCap)
{
// add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
size_t beg = (pointset_arr.size() - 1) * crossSection.size();
for(size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}// if(beginCap)
// add quads
for(size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++)
{
const size_t cr_sz = crossSection.size();
const size_t cr_last = crossSection.size() - 1;
size_t right_col;// hold index basis for points of quad placed in right column;
if(spi != spi_e)
right_col = spi + 1;
else if(spine_closed)// if spine curve is closed then one more quad is needed: between first and last points of curve.
right_col = 0;
else
break;// if spine curve is not closed then break the loop, because spi is out of range for that type of spine.
for(size_t cri = 0; cri < cr_sz; cri++)
{
if(cri != cr_last)
{
MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
static_cast<int32_t>(spi * cr_sz + cri),
static_cast<int32_t>(right_col * cr_sz + cri),
static_cast<int32_t>(right_col * cr_sz + cri + 1),
static_cast<int32_t>(spi * cr_sz + cri + 1));
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}
else if(cross_closed)// if cross curve is closed then one more quad is needed: between first and last points of curve.
{
MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
static_cast<int32_t>(spi * cr_sz + cri),
static_cast<int32_t>(right_col * cr_sz + cri),
static_cast<int32_t>(right_col * cr_sz + 0),
static_cast<int32_t>(spi * cr_sz + 0));
// add delimiter
ext_alias.CoordIndex.push_back(-1);
}
}// for(size_t cri = 0; cri < cr_sz; cri++)
}// for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++)
}// END: 3. Create CoordIdx.
{// 4. Create vertices list.
// just copy all vertices
for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
{
for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
{
ext_alias.Vertices.push_back(pointset_arr[spi][cri]);
}
}
}// END: 4. Create vertices list.
//PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex);
//PrintVectorSet("Ext. Vertices", ext_alias.Vertices);
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Extrusion");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <IndexedFaceSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorIndex="" MFInt32 [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// convex="true" SFBool [initializeOnly]
// coordIndex="" MFInt32 [initializeOnly]
// creaseAngle="0" SFFloat [initializeOnly]
// normalIndex="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// texCoordIndex="" MFInt32 [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedFaceSet>
void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
{
std::string use, def;
bool ccw = true;
std::vector<int32_t> colorIndex;
bool colorPerVertex = true;
bool convex = true;
std::vector<int32_t> coordIndex;
float creaseAngle = 0;
std::vector<int32_t> normalIndex;
bool normalPerVertex = true;
bool solid = true;
std::vector<int32_t> texCoordIndex;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("colorIndex", colorIndex, XML_ReadNode_GetAttrVal_AsArrI32);
MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("coordIndex", coordIndex, XML_ReadNode_GetAttrVal_AsArrI32);
MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("normalIndex", normalIndex, XML_ReadNode_GetAttrVal_AsArrI32);
MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("texCoordIndex", texCoordIndex, XML_ReadNode_GetAttrVal_AsArrI32);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedFaceSet, ne);
}
else
{
// check data
if(coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute.");
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedFaceSet, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
ne_alias.CCW = ccw;
ne_alias.ColorIndex = colorIndex;
ne_alias.ColorPerVertex = colorPerVertex;
ne_alias.Convex = convex;
ne_alias.CoordIndex = coordIndex;
ne_alias.CreaseAngle = creaseAngle;
ne_alias.NormalIndex = normalIndex;
ne_alias.NormalPerVertex = normalPerVertex;
ne_alias.Solid = solid;
ne_alias.TexCoordIndex = texCoordIndex;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("IndexedFaceSet");
// check for X3DComposedGeometryNodes
if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedFaceSet");
MACRO_NODECHECK_LOOPEND("IndexedFaceSet");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Sphere
// DEF="" ID
// USE="" IDREF
// radius="1" SFloat [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
void X3DImporter::ParseNode_Geometry3D_Sphere()
{
std::string use, def;
ai_real radius = 1;
bool solid = true;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Sphere, ne);
}
else
{
const unsigned int tess = 3;///TODO: IME tessellation factor through ai_property
std::vector<aiVector3D> tlist;
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Sphere, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
StandardShapes::MakeSphere(tess, tlist);
// copy data from temp array and apply scale
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
{
((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
}
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Sphere");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -1,318 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Group.cpp
/// \brief Parsing data from nodes of "Grouping" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Group
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Group>
// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
void X3DImporter::ParseNode_Grouping_Group()
{
std::string def, use;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_GroupEnd()
{
ParseHelper_Node_Exit();// go up in scene graph
}
// <StaticGroup
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </StaticGroup>
// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
// contain any USE references outside the StaticGroup.
void X3DImporter::ParseNode_Grouping_StaticGroup()
{
std::string def, use;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_StaticGroupEnd()
{
ParseHelper_Node_Exit();// go up in scene graph
}
// <Switch
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// whichChoice="-1" SFInt32 [inputOutput]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Switch>
// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
// is chosen.
void X3DImporter::ParseNode_Grouping_Switch()
{
std::string def, use;
int32_t whichChoice = -1;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("whichChoice", whichChoice, XML_ReadNode_GetAttrVal_AsI32);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
// also set values specific to this type of group
((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->UseChoice = true;
((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Choice = whichChoice;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_SwitchEnd()
{
// just exit from node. Defined choice will be accepted at postprocessing stage.
ParseHelper_Node_Exit();// go up in scene graph
}
// <Transform
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// center="0 0 0" SFVec3f [inputOutput]
// rotation="0 0 1 0" SFRotation [inputOutput]
// scale="1 1 1" SFVec3f [inputOutput]
// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
// translation="0 0 0" SFVec3f [inputOutput]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Transform>
// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
// equivalent transformation matrices,
// P' = T * C * R * SR * S * -SR * -C * P
void X3DImporter::ParseNode_Grouping_Transform()
{
aiVector3D center(0, 0, 0);
float rotation[4] = {0, 0, 1, 0};
aiVector3D scale(1, 1, 1);// A value of zero indicates that any child geometry shall not be displayed
float scale_orientation[4] = {0, 0, 1, 0};
aiVector3D translation(0, 0, 0);
aiMatrix4x4 matr, tmatr;
std::string use, def;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec3f);
if(an == "rotation")
{
std::vector<float> tvec;
XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
if(tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
memcpy(rotation, tvec.data(), sizeof(rotation));
continue;
}
if(an == "scaleOrientation")
{
std::vector<float> tvec;
XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
if ( tvec.size() != 4 )
{
throw DeadlyImportError( "<Transform>: scaleOrientation vector must have 4 elements." );
}
::memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation) );
continue;
}
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne( nullptr );
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if ( !def.empty() )
{
NodeElement_Cur->ID = def;
}
//
// also set values specific to this type of group
//
// calculate transformation matrix
aiMatrix4x4::Translation(translation, matr);// T
aiMatrix4x4::Translation(center, tmatr);// C
matr *= tmatr;
aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr);// R
matr *= tmatr;
aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// SR
matr *= tmatr;
aiMatrix4x4::Scaling(scale, tmatr);// S
matr *= tmatr;
aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// -SR
matr *= tmatr;
aiMatrix4x4::Translation(-center, tmatr);// -C
matr *= tmatr;
// and assign it
((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Transformation = matr;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if ( mReader->isEmptyElement() )
{
ParseHelper_Node_Exit();
}
}// if(!use.empty()) else
}
void X3DImporter::ParseNode_Grouping_TransformEnd()
{
ParseHelper_Node_Exit();// go up in scene graph
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -1,290 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Light.cpp
/// \brief Parsing data from nodes of "Lighting" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
#include <assimp/StringUtils.h>
namespace Assimp {
// <DirectionalLight
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0" SFFloat [inputOutput]
// color="1 1 1" SFColor [inputOutput]
// direction="0 0 -1" SFVec3f [inputOutput]
// global="false" SFBool [inputOutput]
// intensity="1" SFFloat [inputOutput]
// on="true" SFBool [inputOutput]
// />
void X3DImporter::ParseNode_Lighting_DirectionalLight()
{
std::string def, use;
float ambientIntensity = 0;
aiColor3D color(1, 1, 1);
aiVector3D direction(0, 0, -1);
bool global = false;
float intensity = 1;
bool on = true;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_DirectionalLight, ne);
}
else
{
if(on)
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_DirectionalLight, NodeElement_Cur);
if(!def.empty())
ne->ID = def;
else
ne->ID = "DirectionalLight_" + to_string((size_t)ne);// make random name
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
// Assimp want a node with name similar to a light. "Why? I don't no." )
ParseHelper_Group_Begin(false);
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
ParseHelper_Node_Exit();
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "DirectionalLight");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(on)
}// if(!use.empty()) else
}
// <PointLight
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0" SFFloat [inputOutput]
// attenuation="1 0 0" SFVec3f [inputOutput]
// color="1 1 1" SFColor [inputOutput]
// global="true" SFBool [inputOutput]
// intensity="1" SFFloat [inputOutput]
// location="0 0 0" SFVec3f [inputOutput]
// on="true" SFBool [inputOutput]
// radius="100" SFFloat [inputOutput]
// />
void X3DImporter::ParseNode_Lighting_PointLight()
{
std::string def, use;
float ambientIntensity = 0;
aiVector3D attenuation( 1, 0, 0 );
aiColor3D color( 1, 1, 1 );
bool global = true;
float intensity = 1;
aiVector3D location( 0, 0, 0 );
bool on = true;
float radius = 100;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointLight, ne);
}
else
{
if(on)
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_PointLight, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
// Assimp want a node with name similar to a light. "Why? I don't no." )
ParseHelper_Group_Begin(false);
// make random name
if(ne->ID.empty()) ne->ID = "PointLight_" + to_string((size_t)ne);
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
ParseHelper_Node_Exit();
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "PointLight");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(on)
}// if(!use.empty()) else
}
// <SpotLight
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0" SFFloat [inputOutput]
// attenuation="1 0 0" SFVec3f [inputOutput]
// beamWidth="0.7854" SFFloat [inputOutput]
// color="1 1 1" SFColor [inputOutput]
// cutOffAngle="1.570796" SFFloat [inputOutput]
// direction="0 0 -1" SFVec3f [inputOutput]
// global="true" SFBool [inputOutput]
// intensity="1" SFFloat [inputOutput]
// location="0 0 0" SFVec3f [inputOutput]
// on="true" SFBool [inputOutput]
// radius="100" SFFloat [inputOutput]
// />
void X3DImporter::ParseNode_Lighting_SpotLight()
{
std::string def, use;
float ambientIntensity = 0;
aiVector3D attenuation( 1, 0, 0 );
float beamWidth = 0.7854f;
aiColor3D color( 1, 1, 1 );
float cutOffAngle = 1.570796f;
aiVector3D direction( 0, 0, -1 );
bool global = true;
float intensity = 1;
aiVector3D location( 0, 0, 0 );
bool on = true;
float radius = 100;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("beamWidth", beamWidth, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_RET("cutOffAngle", cutOffAngle, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_SpotLight, ne);
}
else
{
if(on)
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_SpotLight, NodeElement_Cur);
if(!def.empty()) ne->ID = def;
if(beamWidth > cutOffAngle) beamWidth = cutOffAngle;
((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
((CX3DImporter_NodeElement_Light*)ne)->BeamWidth = beamWidth;
((CX3DImporter_NodeElement_Light*)ne)->Color = color;
((CX3DImporter_NodeElement_Light*)ne)->CutOffAngle = cutOffAngle;
((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
((CX3DImporter_NodeElement_Light*)ne)->Global = global;
((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
((CX3DImporter_NodeElement_Light*)ne)->Location = location;
((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
// Assimp want a node with name similar to a light. "Why? I don't no." )
ParseHelper_Group_Begin(false);
// make random name
if(ne->ID.empty()) ne->ID = "SpotLight_" + to_string((size_t)ne);
NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
ParseHelper_Node_Exit();
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "SpotLight");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(on)
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Macro.hpp
/// \brief Useful macrodefines.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef X3DIMPORTER_MACRO_HPP_INCLUDED
#define X3DIMPORTER_MACRO_HPP_INCLUDED
/// \def MACRO_USE_CHECKANDAPPLY(pDEF, pUSE, pNE)
/// Used for regular checking while attribute "USE" is defined.
/// \param [in] pDEF - string holding "DEF" value.
/// \param [in] pUSE - string holding "USE" value.
/// \param [in] pType - type of element to find.
/// \param [out] pNE - pointer to found node element.
#define MACRO_USE_CHECKANDAPPLY(pDEF, pUSE, pType, pNE) \
do { \
XML_CheckNode_MustBeEmpty(); \
if(!pDEF.empty()) Throw_DEF_And_USE(); \
if(!FindNodeElement(pUSE, CX3DImporter_NodeElement::pType, &pNE)) Throw_USE_NotFound(pUSE); \
\
NodeElement_Cur->Child.push_back(pNE);/* add found object as child to current element */ \
} while(false)
/// \def MACRO_ATTRREAD_LOOPBEG
/// Begin of loop that read attributes values.
#define MACRO_ATTRREAD_LOOPBEG \
for(int idx = 0, idx_end = mReader->getAttributeCount(); idx < idx_end; idx++) \
{ \
std::string an(mReader->getAttributeName(idx));
/// \def MACRO_ATTRREAD_LOOPEND
/// End of loop that read attributes values.
#define MACRO_ATTRREAD_LOOPEND \
Throw_IncorrectAttr(an); \
}
/// \def MACRO_ATTRREAD_CHECK_REF
/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
/// \param [in] pFunction - function which read attribute value and write it to pVarName.
#define MACRO_ATTRREAD_CHECK_REF(pAttrName, pVarName, pFunction) \
if(an == pAttrName) \
{ \
pFunction(idx, pVarName); \
continue; \
}
/// \def MACRO_ATTRREAD_CHECK_RET
/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// If result was read then "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
/// \param [in] pFunction - function which read attribute value and write it to pVarName.
#define MACRO_ATTRREAD_CHECK_RET(pAttrName, pVarName, pFunction) \
if(an == pAttrName) \
{ \
pVarName = pFunction(idx); \
continue; \
}
/// \def MACRO_ATTRREAD_CHECKUSEDEF_RET
/// Compact variant for checking "USE" and "DEF". Also skip bbox attributes: "bboxCenter", "bboxSize".
/// If result was read then "continue" will called.
/// \param [out] pDEF_Var - output variable name for "DEF" value.
/// \param [out] pUSE_Var - output variable name for "USE" value.
#define MACRO_ATTRREAD_CHECKUSEDEF_RET(pDEF_Var, pUSE_Var) \
MACRO_ATTRREAD_CHECK_RET("DEF", pDEF_Var, mReader->getAttributeValue); \
MACRO_ATTRREAD_CHECK_RET("USE", pUSE_Var, mReader->getAttributeValue); \
if(an == "bboxCenter") continue; \
if(an == "bboxSize") continue; \
if(an == "containerField") continue; \
do {} while(false)
/// \def MACRO_NODECHECK_LOOPBEGIN(pNodeName)
/// Begin of loop of parsing child nodes. Do not add ';' at end.
/// \param [in] pNodeName - current node name.
#define MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
do { \
bool close_found = false; \
\
while(mReader->read()) \
{ \
if(mReader->getNodeType() == irr::io::EXN_ELEMENT) \
{
/// \def MACRO_NODECHECK_LOOPEND(pNodeName)
/// End of loop of parsing child nodes.
/// \param [in] pNodeName - current node name.
#define MACRO_NODECHECK_LOOPEND(pNodeName) \
}/* if(mReader->getNodeType() == irr::io::EXN_ELEMENT) */ \
else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) \
{ \
if(XML_CheckNode_NameEqual(pNodeName)) \
{ \
close_found = true; \
\
break; \
} \
}/* else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) */ \
}/* while(mReader->read()) */ \
\
if(!close_found) Throw_CloseNotFound(pNodeName); \
\
} while(false)
#define MACRO_NODECHECK_METADATA(pNodeName) \
MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
/* and childs must be metadata nodes */ \
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported(pNodeName); \
MACRO_NODECHECK_LOOPEND(pNodeName)
/// \def MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4)
/// Add points as quad. Means that pP1..pP4 set in CCW order.
#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \
do { \
if(pCCW) \
{ \
pOut.push_back(pIn[pP1]); \
pOut.push_back(pIn[pP2]); \
pOut.push_back(pIn[pP3]); \
pOut.push_back(pIn[pP4]); \
} \
else \
{ \
pOut.push_back(pIn[pP4]); \
pOut.push_back(pIn[pP3]); \
pOut.push_back(pIn[pP2]); \
pOut.push_back(pIn[pP1]); \
} \
} while(false)
/// \def MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4)
/// Add points as quad. Means that pP1..pP4 set in CCW order.
#define MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4) \
do { \
if(pCCW) \
{ \
pOut.push_back(pP1); \
pOut.push_back(pP2); \
pOut.push_back(pP3); \
pOut.push_back(pP4); \
} \
else \
{ \
pOut.push_back(pP4); \
pOut.push_back(pP3); \
pOut.push_back(pP2); \
pOut.push_back(pP1); \
} \
} while(false)
#endif // X3DIMPORTER_MACRO_HPP_INCLUDED

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@ -1,277 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Metadata.cpp
/// \brief Parsing data from nodes of "Metadata" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
/// \def MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaName)
/// Find element by "USE" or create new one.
/// \param [in] pDEF_Var - variable name with "DEF" value.
/// \param [in] pUSE_Var - variable name with "USE" value.
/// \param [in] pReference - variable name with "reference" value.
/// \param [in] pValue - variable name with "value" value.
/// \param [in, out] pNE - pointer to node element.
/// \param [in] pMetaClass - Class of node.
/// \param [in] pMetaName - Name of node.
/// \param [in] pType - type of element to find.
#define MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaClass, pMetaName, pType) \
/* if "USE" defined then find already defined element. */ \
if(!pUSE_Var.empty()) \
{ \
MACRO_USE_CHECKANDAPPLY(pDEF_Var, pUSE_Var, pType, pNE); \
} \
else \
{ \
pNE = new pMetaClass(NodeElement_Cur); \
if(!pDEF_Var.empty()) pNE->ID = pDEF_Var; \
\
((pMetaClass*)pNE)->Reference = pReference; \
((pMetaClass*)pNE)->Value = pValue; \
/* also metadata node can contain childs */ \
if(!mReader->isEmptyElement()) \
ParseNode_Metadata(pNE, pMetaName);/* in that case node element will be added to child elements list of current node. */ \
else \
NodeElement_Cur->Child.push_back(pNE);/* else - add element to child list manually */ \
\
NodeElement_List.push_back(pNE);/* add new element to elements list. */ \
}/* if(!pUSE_Var.empty()) else */ \
\
do {} while(false)
bool X3DImporter::ParseHelper_CheckRead_X3DMetadataObject()
{
if(XML_CheckNode_NameEqual("MetadataBoolean"))
ParseNode_MetadataBoolean();
else if(XML_CheckNode_NameEqual("MetadataDouble"))
ParseNode_MetadataDouble();
else if(XML_CheckNode_NameEqual("MetadataFloat"))
ParseNode_MetadataFloat();
else if(XML_CheckNode_NameEqual("MetadataInteger"))
ParseNode_MetadataInteger();
else if(XML_CheckNode_NameEqual("MetadataSet"))
ParseNode_MetadataSet();
else if(XML_CheckNode_NameEqual("MetadataString"))
ParseNode_MetadataString();
else
return false;
return true;
}
void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& /*pNodeName*/)
{
ParseHelper_Node_Enter(pParentElement);
MACRO_NODECHECK_METADATA(mReader->getNodeName());
ParseHelper_Node_Exit();
}
// <MetadataBoolean
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFBool [inputOutput]
// />
void X3DImporter::ParseNode_MetadataBoolean()
{
std::string def, use;
std::string name, reference;
std::vector<bool> value;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrB);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaBoolean, "MetadataBoolean", ENET_MetaBoolean);
}
// <MetadataDouble
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFDouble [inputOutput]
// />
void X3DImporter::ParseNode_MetadataDouble()
{
std::string def, use;
std::string name, reference;
std::vector<double> value;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrD);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaDouble, "MetadataDouble", ENET_MetaDouble);
}
// <MetadataFloat
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFFloat [inputOutput]
// />
void X3DImporter::ParseNode_MetadataFloat()
{
std::string def, use;
std::string name, reference;
std::vector<float> value;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrF);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaFloat, "MetadataFloat", ENET_MetaFloat);
}
// <MetadataInteger
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFInteger [inputOutput]
// />
void X3DImporter::ParseNode_MetadataInteger()
{
std::string def, use;
std::string name, reference;
std::vector<int32_t> value;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrI32);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaInteger, "MetadataInteger", ENET_MetaInteger);
}
// <MetadataSet
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// />
void X3DImporter::ParseNode_MetadataSet()
{
std::string def, use;
std::string name, reference;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_MetaSet, ne);
}
else
{
ne = new CX3DImporter_NodeElement_MetaSet(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_MetaSet*)ne)->Reference = reference;
// also metadata node can contain childs
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "MetadataSet");
else
NodeElement_Cur->Child.push_back(ne);// made object as child to current element
NodeElement_List.push_back(ne);// add new element to elements list.
}// if(!use.empty()) else
}
// <MetadataString
// DEF="" ID
// USE="" IDREF
// name="" SFString [inputOutput]
// reference="" SFString [inputOutput]
// value="" MFString [inputOutput]
// />
void X3DImporter::ParseNode_MetadataString()
{
std::string def, use;
std::string name, reference;
std::list<std::string> value;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListS);
MACRO_ATTRREAD_LOOPEND;
MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaString, "MetadataString", ENET_MetaString);
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -1,134 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Networking.cpp
/// \brief Parsing data from nodes of "Networking" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
// Header files, Assimp.
#include <assimp/DefaultIOSystem.h>
//#include <regex>
namespace Assimp
{
//static std::regex pattern_parentDir(R"((^|/)[^/]+/../)");
static std::string parentDir("/../");
// <Inline
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// load="true" SFBool [inputOutput]
// url="" MFString [inputOutput]
// />
void X3DImporter::ParseNode_Networking_Inline()
{
std::string def, use;
bool load = true;
std::list<std::string> url;
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("load", load, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
CX3DImporter_NodeElement* ne;
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
}
else
{
ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
if(load && !url.empty())
{
std::string full_path = mpIOHandler->CurrentDirectory() + url.front();
//full_path = std::regex_replace(full_path, pattern_parentDir, "$1");
for (std::string::size_type pos = full_path.find(parentDir); pos != std::string::npos; pos = full_path.find(parentDir, pos)) {
if (pos > 0) {
std::string::size_type pos2 = full_path.rfind('/', pos - 1);
if (pos2 != std::string::npos) {
full_path.erase(pos2, pos - pos2 + 3);
pos = pos2;
}
else {
full_path.erase(0, pos + 4);
pos = 0;
}
}
else {
pos += 3;
}
}
// Attribute "url" can contain list of strings. But we need only one - first.
std::string::size_type slashPos = full_path.find_last_of("\\/");
mpIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : full_path.substr(0, slashPos + 1));
ParseFile(full_path, mpIOHandler);
mpIOHandler->PopDirectory();
}
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement()) ParseNode_Metadata(NodeElement_Cur, "Inline");
// exit from node in that place
ParseHelper_Node_Exit();
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -1,780 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Node.hpp
/// \brief Elements of scene graph.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H
#define INCLUDED_AI_X3D_IMPORTER_NODE_H
// Header files, Assimp.
#include <assimp/scene.h>
#include <assimp/types.h>
// Header files, stdlib.
#include <list>
#include <vector>
#include <string>
/// \class CX3DImporter_NodeElement
/// Base class for elements of nodes.
class CX3DImporter_NodeElement
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
public:
/// \enum EType
/// Define what data type contain node element.
enum EType
{
ENET_Group, ///< Element has type "Group".
ENET_MetaBoolean, ///< Element has type "Metadata boolean".
ENET_MetaDouble, ///< Element has type "Metadata double".
ENET_MetaFloat, ///< Element has type "Metadata float".
ENET_MetaInteger, ///< Element has type "Metadata integer".
ENET_MetaSet, ///< Element has type "Metadata set".
ENET_MetaString, ///< Element has type "Metadata string".
ENET_Arc2D, ///< Element has type "Arc2D".
ENET_ArcClose2D, ///< Element has type "ArcClose2D".
ENET_Circle2D, ///< Element has type "Circle2D".
ENET_Disk2D, ///< Element has type "Disk2D".
ENET_Polyline2D, ///< Element has type "Polyline2D".
ENET_Polypoint2D, ///< Element has type "Polypoint2D".
ENET_Rectangle2D, ///< Element has type "Rectangle2D".
ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
ENET_Box, ///< Element has type "Box".
ENET_Cone, ///< Element has type "Cone".
ENET_Cylinder, ///< Element has type "Cylinder".
ENET_Sphere, ///< Element has type "Sphere".
ENET_ElevationGrid, ///< Element has type "ElevationGrid".
ENET_Extrusion, ///< Element has type "Extrusion".
ENET_Coordinate, ///< Element has type "Coordinate".
ENET_Normal, ///< Element has type "Normal".
ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
ENET_IndexedTriangleStripSet,///< Element has type "IndexedTriangleStripSet".
ENET_LineSet, ///< Element has type "LineSet".
ENET_PointSet, ///< Element has type "PointSet".
ENET_TriangleSet, ///< Element has type "TriangleSet".
ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
ENET_Color, ///< Element has type "Color".
ENET_ColorRGBA, ///< Element has type "ColorRGBA".
ENET_Shape, ///< Element has type "Shape".
ENET_Appearance, ///< Element has type "Appearance".
ENET_Material, ///< Element has type "Material".
ENET_ImageTexture, ///< Element has type "ImageTexture".
ENET_TextureTransform, ///< Element has type "TextureTransform".
ENET_DirectionalLight, ///< Element has type "DirectionalLight".
ENET_PointLight, ///< Element has type "PointLight".
ENET_SpotLight, ///< Element has type "SpotLight".
ENET_Invalid ///< Element has invalid type and possible contain invalid data.
};
/***********************************************/
/****************** Constants ******************/
/***********************************************/
public:
const EType Type;
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
CX3DImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
std::list<CX3DImporter_NodeElement*> Child;///< Child elements.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
/// @brief The destructor, virtual.
virtual ~CX3DImporter_NodeElement() {
// empty
}
private:
/// Disabled copy constructor.
CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement);
/// Disabled assign operator.
CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement);
/// Disabled default constructor.
CX3DImporter_NodeElement();
protected:
/// In constructor inheritor must set element type.
/// \param [in] pType - element type.
/// \param [in] pParent - parent element.
CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
: Type(pType), Parent(pParent)
{}
};// class IX3DImporter_NodeElement
/// \class CX3DImporter_NodeElement_Group
/// Class that define grouping node. Define transformation matrix for children.
/// Also can select which child will be kept and others are removed.
class CX3DImporter_NodeElement_Group : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
aiMatrix4x4 Transformation;///< Transformation matrix.
/// \var bool Static
/// As you know node elements can use already defined node elements when attribute "USE" is defined.
/// Standard search when looking for an element in the whole scene graph, existing at this moment.
/// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
bool Static;
bool UseChoice;///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
int32_t Choice;///< Number of the child which will be kept.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode);
/// \fn CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode);
/// \fn CX3DImporter_NodeElement_Group()
/// Disabled default constructor.
CX3DImporter_NodeElement_Group();
public:
/// \fn CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement_Group* pParent, const bool pStatic = false)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pStatic - static node flag.
CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement* pParent, const bool pStatic = false)
: CX3DImporter_NodeElement(ENET_Group, pParent), Static(pStatic), UseChoice(false)
{}
};// class CX3DImporter_NodeElement_Group
/// \class CX3DImporter_NodeElement_Meta
/// This struct describe metavalue.
class CX3DImporter_NodeElement_Meta : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::string Name;///< Name of metadata object.
/// \var std::string Reference
/// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is
/// empty, the meaning of the name field is considered implicit to the characters in the string.
std::string Reference;
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode);
/// \fn CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode);
/// \fn CX3DImporter_NodeElement_Meta()
/// Disabled default constructor.
CX3DImporter_NodeElement_Meta();
public:
/// \fn CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
/// In constructor inheritor must set element type.
/// \param [in] pType - element type.
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pType, pParent)
{}
};// class CX3DImporter_NodeElement_Meta
/// \struct CX3DImporter_NodeElement_MetaBoolean
/// This struct describe metavalue of type boolean.
struct CX3DImporter_NodeElement_MetaBoolean : public CX3DImporter_NodeElement_Meta
{
std::vector<bool> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaBoolean, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaBoolean
/// \struct CX3DImporter_NodeElement_MetaDouble
/// This struct describe metavalue of type double.
struct CX3DImporter_NodeElement_MetaDouble : public CX3DImporter_NodeElement_Meta
{
std::vector<double> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaDouble, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaDouble
/// \struct CX3DImporter_NodeElement_MetaFloat
/// This struct describe metavalue of type float.
struct CX3DImporter_NodeElement_MetaFloat : public CX3DImporter_NodeElement_Meta
{
std::vector<float> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaFloat, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaFloat
/// \struct CX3DImporter_NodeElement_MetaInteger
/// This struct describe metavalue of type integer.
struct CX3DImporter_NodeElement_MetaInteger : public CX3DImporter_NodeElement_Meta
{
std::vector<int32_t> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaInteger, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaInteger
/// \struct CX3DImporter_NodeElement_MetaSet
/// This struct describe container for metaobjects.
struct CX3DImporter_NodeElement_MetaSet : public CX3DImporter_NodeElement_Meta
{
std::list<CX3DImporter_NodeElement_Meta> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaSet, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaSet
/// \struct CX3DImporter_NodeElement_MetaString
/// This struct describe metavalue of type string.
struct CX3DImporter_NodeElement_MetaString : public CX3DImporter_NodeElement_Meta
{
std::list<std::string> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Meta(ENET_MetaString, pParent)
{}
};// struct CX3DImporter_NodeElement_MetaString
/// \struct CX3DImporter_NodeElement_Color
/// This struct hold <Color> value.
struct CX3DImporter_NodeElement_Color : public CX3DImporter_NodeElement
{
std::list<aiColor3D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Color, pParent)
{}
};// struct CX3DImporter_NodeElement_Color
/// \struct CX3DImporter_NodeElement_ColorRGBA
/// This struct hold <ColorRGBA> value.
struct CX3DImporter_NodeElement_ColorRGBA : public CX3DImporter_NodeElement
{
std::list<aiColor4D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_ColorRGBA, pParent)
{}
};// struct CX3DImporter_NodeElement_ColorRGBA
/// \struct CX3DImporter_NodeElement_Coordinate
/// This struct hold <Coordinate> value.
struct CX3DImporter_NodeElement_Coordinate : public CX3DImporter_NodeElement
{
std::list<aiVector3D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Coordinate, pParent)
{}
};// struct CX3DImporter_NodeElement_Coordinate
/// \struct CX3DImporter_NodeElement_Normal
/// This struct hold <Normal> value.
struct CX3DImporter_NodeElement_Normal : public CX3DImporter_NodeElement
{
std::list<aiVector3D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Normal, pParent)
{}
};// struct CX3DImporter_NodeElement_Normal
/// \struct CX3DImporter_NodeElement_TextureCoordinate
/// This struct hold <TextureCoordinate> value.
struct CX3DImporter_NodeElement_TextureCoordinate : public CX3DImporter_NodeElement
{
std::list<aiVector2D> Value;///< Stored value.
/// \fn CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_TextureCoordinate, pParent)
{}
};// struct CX3DImporter_NodeElement_TextureCoordinate
/// \class CX3DImporter_NodeElement_Geometry2D
/// Two-dimensional figure.
class CX3DImporter_NodeElement_Geometry2D : public CX3DImporter_NodeElement
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::list<aiVector3D> Vertices;///< Vertices list.
size_t NumIndices;///< Number of indices in one face.
bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode);
/// \fn CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode);
public:
/// \fn CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pType, pParent), Solid(true)
{}
};// class CX3DImporter_NodeElement_Geometry2D
/// \class CX3DImporter_NodeElement_Geometry3D
/// Three-dimensional body.
class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement {
public:
std::list<aiVector3D> Vertices; ///< Vertices list.
size_t NumIndices;///< Number of indices in one face.
bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pType, pParent)
, Vertices()
, NumIndices( 0 )
, Solid(true) {
// empty
}
private:
/// Disabled copy constructor.
CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode);
/// Disabled assign operator.
CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode);
};// class CX3DImporter_NodeElement_Geometry3D
/// \class CX3DImporter_NodeElement_ElevationGrid
/// Uniform rectangular grid of varying height.
class CX3DImporter_NodeElement_ElevationGrid : public CX3DImporter_NodeElement_Geometry3D
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
/// \var CreaseAngle
/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
float CreaseAngle;
std::vector<int32_t> CoordIdx;///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode);
/// \fn CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode);
public:
/// \fn CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
{}
};// class CX3DImporter_NodeElement_IndexedSet
/// \class CX3DImporter_NodeElement_IndexedSet
/// Shape with indexed vertices.
class CX3DImporter_NodeElement_IndexedSet : public CX3DImporter_NodeElement_Geometry3D
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
/// \var CCW
/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
/// ccw field, results are undefined.
bool CCW;
std::vector<int32_t> ColorIndex;///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
/// \var Convex
/// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
/// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
/// even if the convex field is FALSE.
bool Convex;
std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
/// \var CreaseAngle
/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
float CreaseAngle;
std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode);
/// \fn CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode);
public:
/// \fn CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
{}
};// class CX3DImporter_NodeElement_IndexedSet
/// \class CX3DImporter_NodeElement_Set
/// Shape with set of vertices.
class CX3DImporter_NodeElement_Set : public CX3DImporter_NodeElement_Geometry3D
{
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
/// \var CCW
/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
/// ccw field, results are undefined.
bool CCW;
bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
std::vector<int32_t> VertexCount;///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode)
/// Disabled copy constructor.
CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode);
/// \fn CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode)
/// Disabled assign operator.
CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode);
public:
/// \fn CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
{}
};// class CX3DImporter_NodeElement_Set
/// \struct CX3DImporter_NodeElement_Shape
/// This struct hold <Shape> value.
struct CX3DImporter_NodeElement_Shape : public CX3DImporter_NodeElement
{
/// \fn CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement_Shape* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Shape, pParent)
{}
};// struct CX3DImporter_NodeElement_Shape
/// \struct CX3DImporter_NodeElement_Appearance
/// This struct hold <Appearance> value.
struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
{
/// \fn CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement_Appearance* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Appearance, pParent)
{}
};// struct CX3DImporter_NodeElement_Appearance
/// \class CX3DImporter_NodeElement_Material
/// Material.
class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement {
public:
float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights.
float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// \param [in] pType - type of geometry object.
CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_Material, pParent)
, AmbientIntensity( 0.0f )
, DiffuseColor()
, EmissiveColor()
, Shininess( 0.0f )
, SpecularColor()
, Transparency( 1.0f ) {
// empty
}
private:
/// Disabled copy constructor.
CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
/// Disabled assign operator.
CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
};// class CX3DImporter_NodeElement_Material
/// \struct CX3DImporter_NodeElement_ImageTexture
/// This struct hold <ImageTexture> value.
struct CX3DImporter_NodeElement_ImageTexture : public CX3DImporter_NodeElement
{
/// \var RepeatS
/// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
/// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
/// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
bool RepeatS;
bool RepeatT;///< See \ref RepeatS.
std::string URL;///< URL of the texture.
/// \fn CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement_ImageTexture* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_ImageTexture, pParent)
{}
};// struct CX3DImporter_NodeElement_ImageTexture
/// \struct CX3DImporter_NodeElement_TextureTransform
/// This struct hold <TextureTransform> value.
struct CX3DImporter_NodeElement_TextureTransform : public CX3DImporter_NodeElement
{
aiVector2D Center;///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
float Rotation;///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
aiVector2D Scale;///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
aiVector2D Translation;///< Specifies a translation of the texture coordinates.
/// \fn CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement_TextureTransform* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(ENET_TextureTransform, pParent)
{}
};// struct CX3DImporter_NodeElement_TextureTransform
/// \struct CX3DImporter_NodeElement_Light
/// This struct hold <TextureTransform> value.
struct CX3DImporter_NodeElement_Light : public CX3DImporter_NodeElement
{
float AmbientIntensity;///< Specifies the intensity of the ambient emission from the light.
aiColor3D Color;///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
aiVector3D Direction;///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
/// \var Global
/// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
/// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
bool Global;
float Intensity;///< Specifies the brightness of the direct emission from the light.
/// \var Attenuation
/// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
/// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
aiVector3D Attenuation;
aiVector3D Location;///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
float Radius;///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
float BeamWidth;///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
float CutOffAngle;///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
/// \fn CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
/// Constructor
/// \param [in] pParent - pointer to parent node.
/// \param [in] pLightType - type of the light source.
CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
: CX3DImporter_NodeElement(pLightType, pParent)
{}
};// struct CX3DImporter_NodeElement_Light
#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H

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@ -1,829 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Postprocess.cpp
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
// Header files, Assimp.
#include <assimp/ai_assert.h>
#include <assimp/StandardShapes.h>
#include <assimp/StringUtils.h>
// Header files, stdlib.
#include <algorithm>
#include <iterator>
#include <string>
namespace Assimp
{
aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
{
CX3DImporter_NodeElement* cur_node;
std::list<aiMatrix4x4> matr;
aiMatrix4x4 out_matr;
// starting walk from current element to root
cur_node = NodeElement_Cur;
if(cur_node != nullptr)
{
do
{
// if cur_node is group then store group transformation matrix in list.
if(cur_node->Type == CX3DImporter_NodeElement::ENET_Group) matr.push_back(((CX3DImporter_NodeElement_Group*)cur_node)->Transformation);
cur_node = cur_node->Parent;
} while(cur_node != nullptr);
}
// multiplicate all matrices in reverse order
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
return out_matr;
}
void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
{
// walk through childs and find for metadata.
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
{
if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaString))
{
pList.push_back(*el_it);
}
else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaSet)
{
PostprocessHelper_CollectMetadata(**el_it, pList);
}
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
}
bool X3DImporter::PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
{
if((pType == CX3DImporter_NodeElement::ENET_MetaBoolean) || (pType == CX3DImporter_NodeElement::ENET_MetaDouble) ||
(pType == CX3DImporter_NodeElement::ENET_MetaFloat) || (pType == CX3DImporter_NodeElement::ENET_MetaInteger) ||
(pType == CX3DImporter_NodeElement::ENET_MetaString) || (pType == CX3DImporter_NodeElement::ENET_MetaSet))
{
return true;
}
else
{
return false;
}
}
bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
{
if((pType == CX3DImporter_NodeElement::ENET_Arc2D) || (pType == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
(pType == CX3DImporter_NodeElement::ENET_Box) || (pType == CX3DImporter_NodeElement::ENET_Circle2D) ||
(pType == CX3DImporter_NodeElement::ENET_Cone) || (pType == CX3DImporter_NodeElement::ENET_Cylinder) ||
(pType == CX3DImporter_NodeElement::ENET_Disk2D) || (pType == CX3DImporter_NodeElement::ENET_ElevationGrid) ||
(pType == CX3DImporter_NodeElement::ENET_Extrusion) || (pType == CX3DImporter_NodeElement::ENET_IndexedFaceSet) ||
(pType == CX3DImporter_NodeElement::ENET_IndexedLineSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
(pType == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet) ||
(pType == CX3DImporter_NodeElement::ENET_PointSet) || (pType == CX3DImporter_NodeElement::ENET_LineSet) ||
(pType == CX3DImporter_NodeElement::ENET_Polyline2D) || (pType == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
(pType == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pType == CX3DImporter_NodeElement::ENET_Sphere) ||
(pType == CX3DImporter_NodeElement::ENET_TriangleFanSet) || (pType == CX3DImporter_NodeElement::ENET_TriangleSet) ||
(pType == CX3DImporter_NodeElement::ENET_TriangleSet2D) || (pType == CX3DImporter_NodeElement::ENET_TriangleStripSet))
{
return true;
}
else
{
return false;
}
}
void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
{
const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
aiLight* new_light = new aiLight;
new_light->mName = ne.ID;
new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
new_light->mColorDiffuse = ne.Color * ne.Intensity;
new_light->mColorSpecular = ne.Color * ne.Intensity;
switch(pNodeElement.Type)
{
case CX3DImporter_NodeElement::ENET_DirectionalLight:
new_light->mType = aiLightSource_DIRECTIONAL;
new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
break;
case CX3DImporter_NodeElement::ENET_PointLight:
new_light->mType = aiLightSource_POINT;
new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
new_light->mAttenuationConstant = ne.Attenuation.x;
new_light->mAttenuationLinear = ne.Attenuation.y;
new_light->mAttenuationQuadratic = ne.Attenuation.z;
break;
case CX3DImporter_NodeElement::ENET_SpotLight:
new_light->mType = aiLightSource_SPOT;
new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
new_light->mAttenuationConstant = ne.Attenuation.x;
new_light->mAttenuationLinear = ne.Attenuation.y;
new_light->mAttenuationQuadratic = ne.Attenuation.z;
new_light->mAngleInnerCone = ne.BeamWidth;
new_light->mAngleOuterCone = ne.CutOffAngle;
break;
default:
throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: ", to_string(pNodeElement.Type), ".");
}
pSceneLightList.push_back(new_light);
}
void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
{
// check argument
if(pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
if(*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
*pMaterial = new aiMaterial;
aiMaterial& taimat = **pMaterial;// creating alias for convenience.
// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
{
if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
{
aiColor3D tcol3;
float tvalf;
CX3DImporter_NodeElement_Material& tnemat = *((CX3DImporter_NodeElement_Material*)*el_it);
tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
tvalf = 1;
taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
tvalf = 1.0f - tnemat.Transparency;
taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
}// if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
{
CX3DImporter_NodeElement_ImageTexture& tnetex = *((CX3DImporter_NodeElement_ImageTexture*)*el_it);
aiString url_str(tnetex.URL.c_str());
int mode = aiTextureOp_Multiply;
taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
{
aiUVTransform trans;
CX3DImporter_NodeElement_TextureTransform& tnetextr = *((CX3DImporter_NodeElement_TextureTransform*)*el_it);
trans.mTranslation = tnetextr.Translation - tnetextr.Center;
trans.mScaling = tnetextr.Scale;
trans.mRotation = tnetextr.Rotation;
taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
}
void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
{
// check argument
if(pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
if(*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
/************************************************************************************************************************************/
/************************************************************ Geometry2D ************************************************************/
/************************************************************************************************************************************/
if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Arc2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Circle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Disk2D) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polyline2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet2D))
{
CX3DImporter_NodeElement_Geometry2D& tnemesh = *((CX3DImporter_NodeElement_Geometry2D*)&pNodeElement);// create alias for convenience
std::vector<aiVector3D> tarr;
tarr.reserve(tnemesh.Vertices.size());
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
return;// mesh is build, nothing to do anymore.
}
/************************************************************************************************************************************/
/************************************************************ Geometry3D ************************************************************/
/************************************************************************************************************************************/
//
// Predefined figures
//
if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Box) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cone) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cylinder) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Sphere))
{
CX3DImporter_NodeElement_Geometry3D& tnemesh = *((CX3DImporter_NodeElement_Geometry3D*)&pNodeElement);// create alias for convenience
std::vector<aiVector3D> tarr;
tarr.reserve(tnemesh.Vertices.size());
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
return;// mesh is build, nothing to do anymore.
}
//
// Parametric figures
//
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
{
CX3DImporter_NodeElement_ElevationGrid& tnemesh = *((CX3DImporter_NodeElement_ElevationGrid*)&pNodeElement);// create alias for convenience
// at first create mesh from existing vertices.
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIdx, tnemesh.Vertices);
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value, tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
//
// Indexed primitives sets
//
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
{
CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, tnemesh.Vertices);
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
//
// Primitives sets
//
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
std::vector<aiVector3D> vec_copy;
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
{
vec_copy.push_back(*it);
}
*pMesh = StandardShapes::MakeMesh(vec_copy, 1);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if ( nullptr == *pMesh ) {
break;
}
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value,tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleFanSet: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
std::vector<aiVector3D> vec_copy;
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
{
vec_copy.push_back(*it);
}
*pMesh = StandardShapes::MakeMesh(vec_copy, 3);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
{
CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
// at first search for <Coordinate> node and create mesh.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{
*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
}
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
{} // skip because already read when mesh created.
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: ", to_string((*ch_it)->Type), ".");
}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
return;// mesh is build, nothing to do anymore.
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: ", to_string(pNodeElement.Type), ".");
}
void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
{
std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
std::list<aiNode*> SceneNode_Child;
std::list<unsigned int> SceneNode_Mesh;
// At first read all metadata
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
// check if we have deal with grouping node. Which can contain transformation or switch
if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
{
const CX3DImporter_NodeElement_Group& tne_group = *((CX3DImporter_NodeElement_Group*)&pNodeElement);// create alias for convenience
pSceneNode.mTransformation = tne_group.Transformation;
if(tne_group.UseChoice)
{
// If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
if((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Child.size()))
{
chit_begin = pNodeElement.Child.end();
chit_end = pNodeElement.Child.end();
}
else
{
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) ++chit_begin;// forward iterator to chosen node.
chit_end = chit_begin;
++chit_end;// point end iterator to next element after chosen node.
}
}// if(tne_group.UseChoice)
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
// Reserve memory for fast access and check children.
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
{// in this loop we do not read metadata because it's already read at begin.
if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
{
// if child is group then create new node and do recursive call.
aiNode* new_node = new aiNode;
new_node->mName = (*it)->ID;
new_node->mParent = &pSceneNode;
SceneNode_Child.push_back(new_node);
Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_Shape)
{
// shape can contain only one geometry and one appearance nodes.
Postprocess_BuildShape(*((CX3DImporter_NodeElement_Shape*)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
}
else if(((*it)->Type == CX3DImporter_NodeElement::ENET_DirectionalLight) || ((*it)->Type == CX3DImporter_NodeElement::ENET_PointLight) ||
((*it)->Type == CX3DImporter_NodeElement::ENET_SpotLight))
{
Postprocess_BuildLight(*((CX3DImporter_NodeElement_Light*)*it), pSceneLightList);
}
else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
{
throw DeadlyImportError("Postprocess_BuildNode. Unknown type: ", to_string((*it)->Type), ".");
}
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
// copy data about children and meshes to aiNode.
if(!SceneNode_Child.empty())
{
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
pSceneNode.mChildren = new aiNode*[pSceneNode.mNumChildren];
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
}
if(!SceneNode_Mesh.empty())
{
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *it++;
}
// that's all. return to previous deals
}
void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
{
aiMaterial* tmat = nullptr;
aiMesh* tmesh = nullptr;
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
unsigned int mat_ind = 0;
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
{
if(PostprocessHelper_ElementIsMesh((*it)->Type))
{
Postprocess_BuildMesh(**it, &tmesh);
if(tmesh != nullptr)
{
// if mesh successfully built then add data about it to arrays
pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
pSceneMeshList.push_back(tmesh);
// keep mesh type. Need above for texture coordinate generation.
mesh_type = (*it)->Type;
}
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_Appearance)
{
Postprocess_BuildMaterial(**it, &tmat);
if(tmat != nullptr)
{
// if material successfully built then add data about it to array
mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
pSceneMaterialList.push_back(tmat);
}
}
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
// associate read material with read mesh.
if((tmesh != nullptr) && (tmat != nullptr))
{
tmesh->mMaterialIndex = mat_ind;
// Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
{
int32_t tm;
aiVector3D tvec3;
switch(mesh_type)
{
case CX3DImporter_NodeElement::ENET_Box:
tm = aiTextureMapping_BOX;
break;
case CX3DImporter_NodeElement::ENET_Cone:
case CX3DImporter_NodeElement::ENET_Cylinder:
tm = aiTextureMapping_CYLINDER;
break;
case CX3DImporter_NodeElement::ENET_Sphere:
tm = aiTextureMapping_SPHERE;
break;
default:
tm = aiTextureMapping_PLANE;
break;
}// switch(mesh_type)
tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
}// if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
}// if((tmesh != nullptr) && (tmat != nullptr))
}
void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
{
std::list<CX3DImporter_NodeElement*> meta_list;
size_t meta_idx;
PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
if ( !meta_list.empty() )
{
if ( pSceneNode.mMetaData != nullptr ) {
throw DeadlyImportError( "Postprocess. MetaData member in node are not nullptr. Something went wrong." );
}
// copy collected metadata to output node.
pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
meta_idx = 0;
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
{
CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
// due to limitations we can add only first element of value list.
// Add an element according to its type.
if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean)
{
if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0) {
const bool v = (bool) *( ( (CX3DImporter_NodeElement_MetaBoolean*) cur_meta )->Value.begin());
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, v);
}
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble)
{
if(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat)
{
if(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger)
{
if(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
}
else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaString)
{
if(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.size() > 0)
{
aiString tstr(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.begin()->data());
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
}
}
else
{
throw DeadlyImportError("Postprocess. Unknown metadata type.");
}// if((*it)->Type == CX3DImporter_NodeElement::ENET_Meta*) else
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
}// if( !meta_list.empty() )
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -1,250 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Shape.cpp
/// \brief Parsing data from nodes of "Shape" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Shape
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ShapeChildContentModel -->
// "ShapeChildContentModel is the child-node content model corresponding to X3DShapeNode. ShapeChildContentModel can contain a single Appearance node and a
// single geometry node, in any order.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
// </Shape>
// A Shape node is unlit if either of the following is true:
// The shape's appearance field is nullptr (default).
// The material field in the Appearance node is nullptr (default).
// NOTE Geometry nodes that represent lines or points do not support lighting.
void X3DImporter::ParseNode_Shape_Shape()
{
std::string use, def;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Shape, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Shape(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("Shape");
// check for appearance node
if(XML_CheckNode_NameEqual("Appearance")) { ParseNode_Shape_Appearance(); continue; }
// check for X3DGeometryNodes
if(XML_CheckNode_NameEqual("Arc2D")) { ParseNode_Geometry2D_Arc2D(); continue; }
if(XML_CheckNode_NameEqual("ArcClose2D")) { ParseNode_Geometry2D_ArcClose2D(); continue; }
if(XML_CheckNode_NameEqual("Circle2D")) { ParseNode_Geometry2D_Circle2D(); continue; }
if(XML_CheckNode_NameEqual("Disk2D")) { ParseNode_Geometry2D_Disk2D(); continue; }
if(XML_CheckNode_NameEqual("Polyline2D")) { ParseNode_Geometry2D_Polyline2D(); continue; }
if(XML_CheckNode_NameEqual("Polypoint2D")) { ParseNode_Geometry2D_Polypoint2D(); continue; }
if(XML_CheckNode_NameEqual("Rectangle2D")) { ParseNode_Geometry2D_Rectangle2D(); continue; }
if(XML_CheckNode_NameEqual("TriangleSet2D")) { ParseNode_Geometry2D_TriangleSet2D(); continue; }
if(XML_CheckNode_NameEqual("Box")) { ParseNode_Geometry3D_Box(); continue; }
if(XML_CheckNode_NameEqual("Cone")) { ParseNode_Geometry3D_Cone(); continue; }
if(XML_CheckNode_NameEqual("Cylinder")) { ParseNode_Geometry3D_Cylinder(); continue; }
if(XML_CheckNode_NameEqual("ElevationGrid")) { ParseNode_Geometry3D_ElevationGrid(); continue; }
if(XML_CheckNode_NameEqual("Extrusion")) { ParseNode_Geometry3D_Extrusion(); continue; }
if(XML_CheckNode_NameEqual("IndexedFaceSet")) { ParseNode_Geometry3D_IndexedFaceSet(); continue; }
if(XML_CheckNode_NameEqual("Sphere")) { ParseNode_Geometry3D_Sphere(); continue; }
if(XML_CheckNode_NameEqual("IndexedLineSet")) { ParseNode_Rendering_IndexedLineSet(); continue; }
if(XML_CheckNode_NameEqual("LineSet")) { ParseNode_Rendering_LineSet(); continue; }
if(XML_CheckNode_NameEqual("PointSet")) { ParseNode_Rendering_PointSet(); continue; }
if(XML_CheckNode_NameEqual("IndexedTriangleFanSet")) { ParseNode_Rendering_IndexedTriangleFanSet(); continue; }
if(XML_CheckNode_NameEqual("IndexedTriangleSet")) { ParseNode_Rendering_IndexedTriangleSet(); continue; }
if(XML_CheckNode_NameEqual("IndexedTriangleStripSet")) { ParseNode_Rendering_IndexedTriangleStripSet(); continue; }
if(XML_CheckNode_NameEqual("TriangleFanSet")) { ParseNode_Rendering_TriangleFanSet(); continue; }
if(XML_CheckNode_NameEqual("TriangleSet")) { ParseNode_Rendering_TriangleSet(); continue; }
if(XML_CheckNode_NameEqual("TriangleStripSet")) { ParseNode_Rendering_TriangleStripSet(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Shape");
MACRO_NODECHECK_LOOPEND("Shape");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Appearance
// DEF="" ID
// USE="" IDREF
// >
// <!-- AppearanceChildContentModel -->
// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
// PackagedShader, ProgramShader).
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
// </Appearance>
void X3DImporter::ParseNode_Shape_Appearance()
{
std::string use, def;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Appearance, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Appearance(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
// check for child nodes
if(!mReader->isEmptyElement())
{
ParseHelper_Node_Enter(ne);
MACRO_NODECHECK_LOOPBEGIN("Appearance");
if(XML_CheckNode_NameEqual("Material")) { ParseNode_Shape_Material(); continue; }
if(XML_CheckNode_NameEqual("ImageTexture")) { ParseNode_Texturing_ImageTexture(); continue; }
if(XML_CheckNode_NameEqual("TextureTransform")) { ParseNode_Texturing_TextureTransform(); continue; }
// check for X3DMetadataObject
if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Appearance");
MACRO_NODECHECK_LOOPEND("Appearance");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
else
{
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
}
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <Material
// DEF="" ID
// USE="" IDREF
// ambientIntensity="0.2" SFFloat [inputOutput]
// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
// emissiveColor="0 0 0" SFColor [inputOutput]
// shininess="0.2" SFFloat [inputOutput]
// specularColor="0 0 0" SFColor [inputOutput]
// transparency="0" SFFloat [inputOutput]
// />
void X3DImporter::ParseNode_Shape_Material()
{
std::string use, def;
float ambientIntensity = 0.2f;
float shininess = 0.2f;
float transparency = 0;
aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
aiColor3D emissiveColor(0, 0, 0);
aiColor3D specularColor(0, 0, 0);
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("shininess", shininess, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_RET("transparency", transparency, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("diffuseColor", diffuseColor, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_REF("emissiveColor", emissiveColor, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_CHECK_REF("specularColor", specularColor, XML_ReadNode_GetAttrVal_AsCol3f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_Material, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_Material(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_Material*)ne)->AmbientIntensity = ambientIntensity;
((CX3DImporter_NodeElement_Material*)ne)->Shininess = shininess;
((CX3DImporter_NodeElement_Material*)ne)->Transparency = transparency;
((CX3DImporter_NodeElement_Material*)ne)->DiffuseColor = diffuseColor;
((CX3DImporter_NodeElement_Material*)ne)->EmissiveColor = emissiveColor;
((CX3DImporter_NodeElement_Material*)ne)->SpecularColor = specularColor;
// check for child nodes
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "Material");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -1,197 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// \file X3DImporter_Texturing.cpp
/// \brief Parsing data from nodes of "Texturing" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DImporter.hpp"
#include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <ImageTexture
// DEF="" ID
// USE="" IDREF
// repeatS="true" SFBool
// repeatT="true" SFBool
// url="" MFString
// />
// When the url field contains no values ([]), texturing is disabled.
void X3DImporter::ParseNode_Texturing_ImageTexture()
{
std::string use, def;
bool repeatS = true;
bool repeatT = true;
std::list<std::string> url;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_RET("repeatS", repeatS, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_RET("repeatT", repeatT, XML_ReadNode_GetAttrVal_AsBool);
MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ImageTexture, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
// Attribute "url" can contain list of strings. But we need only one - first.
if(!url.empty())
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
else
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "ImageTexture");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TextureCoordinate
// DEF="" ID
// USE="" IDREF
// point="" MFVec3f [inputOutput]
// />
void X3DImporter::ParseNode_Texturing_TextureCoordinate()
{
std::string use, def;
std::list<aiVector2D> point;
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureCoordinate, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TextureCoordinate");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
// <TextureTransform
// DEF="" ID
// USE="" IDREF
// center="0 0" SFVec2f [inputOutput]
// rotation="0" SFFloat [inputOutput]
// scale="1 1" SFVec2f [inputOutput]
// translation="0 0" SFVec2f [inputOutput]
// />
void X3DImporter::ParseNode_Texturing_TextureTransform()
{
std::string use, def;
aiVector2D center(0, 0);
float rotation = 0;
aiVector2D scale(1, 1);
aiVector2D translation(0, 0);
CX3DImporter_NodeElement* ne( nullptr );
MACRO_ATTRREAD_LOOPBEG;
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_RET("rotation", rotation, XML_ReadNode_GetAttrVal_AsFloat);
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec2f);
MACRO_ATTRREAD_LOOPEND;
// if "USE" defined then find already defined element.
if(!use.empty())
{
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureTransform, ne);
}
else
{
// create and if needed - define new geometry object.
ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
if(!def.empty()) ne->ID = def;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
// check for X3DMetadataObject childs.
if(!mReader->isEmptyElement())
ParseNode_Metadata(ne, "TextureTransform");
else
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
}// if(!use.empty()) else
}
}// namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -58,19 +56,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
using namespace irr;
using namespace irr::io;
// zlib is needed for compressed XGL files // zlib is needed for compressed XGL files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL #ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB # ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h> # include <zlib.h>
#else # else
#include <contrib/zlib/zlib.h> # include <contrib/zlib/zlib.h>
#endif # endif
#endif #endif
namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
template <> template <>
const char *LogFunctions<XGLImporter>::Prefix() { const char *LogFunctions<XGLImporter>::Prefix() {
static auto prefix = "XGL: "; static auto prefix = "XGL: ";
@ -94,14 +91,16 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
XGLImporter::XGLImporter() : XGLImporter::XGLImporter() :
m_reader(nullptr), m_scene(nullptr) { mXmlParser(nullptr),
m_scene(nullptr) {
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
XGLImporter::~XGLImporter() { XGLImporter::~XGLImporter() {
// empty delete mXmlParser;
mXmlParser = nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -117,7 +116,7 @@ bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
if (extension == "xgl" || extension == "zgl") { if (extension == "xgl" || extension == "zgl") {
return true; return true;
} else if (extension == "xml" || checkSig) { } else if (extension == "xml" || checkSig) {
ai_assert(pIOHandler != nullptr); ai_assert(pIOHandler != NULL);
const char *tokens[] = { "<world>", "<World>", "<WORLD>" }; const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3);
@ -133,8 +132,7 @@ const aiImporterDesc *XGLImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void XGLImporter::InternReadFile(const std::string &pFile, void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL #ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
std::vector<Bytef> uncompressed; std::vector<Bytef> uncompressed;
#endif #endif
@ -143,8 +141,8 @@ void XGLImporter::InternReadFile(const std::string &pFile,
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb")); std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
// check whether we can read from the file // check whether we can read from the file
if (stream.get() == nullptr) { if (stream.get() == NULL) {
throw DeadlyImportError("Failed to open XGL/ZGL file ", pFile, ""); throw DeadlyImportError("Failed to open XGL/ZGL file " + pFile + "");
} }
// see if its compressed, if so uncompress it // see if its compressed, if so uncompress it
@ -168,7 +166,7 @@ void XGLImporter::InternReadFile(const std::string &pFile,
raw_reader->IncPtr(2); raw_reader->IncPtr(2);
zstream.next_in = reinterpret_cast<Bytef *>(raw_reader->GetPtr()); zstream.next_in = reinterpret_cast<Bytef *>(raw_reader->GetPtr());
zstream.avail_in = (uInt)raw_reader->GetRemainingSize(); zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
size_t total = 0l; size_t total = 0l;
@ -199,17 +197,16 @@ void XGLImporter::InternReadFile(const std::string &pFile,
#endif #endif
} }
// construct the irrXML parser
CIrrXML_IOStreamReader st(stream.get());
m_reader.reset(createIrrXMLReader((IFileReadCallBack *)&st));
// parse the XML file // parse the XML file
TempScope scope; mXmlParser = new XmlParser;
if (!mXmlParser->parse(stream.get())) {
while (ReadElement()) { return;
if (!ASSIMP_stricmp(m_reader->getNodeName(), "world")) {
ReadWorld(scope);
} }
TempScope scope;
XmlNode *worldNode = mXmlParser->findNode("WORLD");
if (nullptr != worldNode) {
ReadWorld(*worldNode, scope);
} }
std::vector<aiMesh *> &meshes = scope.meshes_linear; std::vector<aiMesh *> &meshes = scope.meshes_linear;
@ -240,65 +237,20 @@ void XGLImporter::InternReadFile(const std::string &pFile,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadElement() { void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
while (m_reader->read()) { for (XmlNode &currentNode : node.children()) {
if (m_reader->getNodeType() == EXN_ELEMENT) { const std::string &s = ai_stdStrToLower(currentNode.name());
return true;
}
}
return false;
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadElementUpToClosing(const char *closetag) {
while (m_reader->read()) {
if (m_reader->getNodeType() == EXN_ELEMENT) {
return true;
} else if (m_reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(m_reader->getNodeName(), closetag)) {
return false;
}
}
LogError("unexpected EOF, expected closing <" + std::string(closetag) + "> tag");
return false;
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::SkipToText() {
while (m_reader->read()) {
if (m_reader->getNodeType() == EXN_TEXT) {
return true;
} else if (m_reader->getNodeType() == EXN_ELEMENT || m_reader->getNodeType() == EXN_ELEMENT_END) {
ThrowException("expected text contents but found another element (or element end)");
}
}
return false;
}
// ------------------------------------------------------------------------------------------------
std::string XGLImporter::GetElementName() {
const char *s = m_reader->getNodeName();
size_t len = strlen(s);
std::string ret;
ret.resize(len);
std::transform(s, s + len, ret.begin(), ::ToLower<char>);
return ret;
}
// ------------------------------------------------------------------------------------------------
void XGLImporter::ReadWorld(TempScope &scope) {
while (ReadElementUpToClosing("world")) {
const std::string &s = GetElementName();
// XXX right now we'd skip <lighting> if it comes after // XXX right now we'd skip <lighting> if it comes after
// <object> or <mesh> // <object> or <mesh>
if (s == "lighting") { if (s == "lighting") {
ReadLighting(scope); ReadLighting(currentNode, scope);
} else if (s == "object" || s == "mesh" || s == "mat") { } else if (s == "object" || s == "mesh" || s == "mat") {
break; break;
} }
} }
aiNode *const nd = ReadObject(scope, true, "world"); aiNode *const nd = ReadObject(node, scope, true);
if (!nd) { if (!nd) {
ThrowException("failure reading <world>"); ThrowException("failure reading <world>");
} }
@ -310,64 +262,67 @@ void XGLImporter::ReadWorld(TempScope &scope) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void XGLImporter::ReadLighting(TempScope &scope) { void XGLImporter::ReadLighting(XmlNode &node, TempScope &scope) {
while (ReadElementUpToClosing("lighting")) { const std::string &s = ai_stdStrToLower(node.name());
const std::string &s = GetElementName();
if (s == "directionallight") { if (s == "directionallight") {
scope.light = ReadDirectionalLight(); scope.light = ReadDirectionalLight(node);
} else if (s == "ambient") { } else if (s == "ambient") {
LogWarn("ignoring <ambient> tag"); LogWarn("ignoring <ambient> tag");
} else if (s == "spheremap") { } else if (s == "spheremap") {
LogWarn("ignoring <spheremap> tag"); LogWarn("ignoring <spheremap> tag");
} }
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiLight *XGLImporter::ReadDirectionalLight() { aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
std::unique_ptr<aiLight> l(new aiLight()); std::unique_ptr<aiLight> l(new aiLight());
l->mType = aiLightSource_DIRECTIONAL; l->mType = aiLightSource_DIRECTIONAL;
find_node_by_name_predicate predicate("directionallight");
XmlNode child = node.find_child(predicate);
if (child.empty()) {
return nullptr;
}
while (ReadElementUpToClosing("directionallight")) { const std::string &s = ai_stdStrToLower(child.name());
const std::string &s = GetElementName();
if (s == "direction") { if (s == "direction") {
l->mDirection = ReadVec3(); l->mDirection = ReadVec3(child);
} else if (s == "diffuse") { } else if (s == "diffuse") {
l->mColorDiffuse = ReadCol3(); l->mColorDiffuse = ReadCol3(child);
} else if (s == "specular") { } else if (s == "specular") {
l->mColorSpecular = ReadCol3(); l->mColorSpecular = ReadCol3(child);
}
} }
return l.release(); return l.release();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiNode *XGLImporter::ReadObject(TempScope &scope, bool skipFirst, const char *closetag) { aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope, bool skipFirst/*, const char *closetag */) {
aiNode *nd = new aiNode; aiNode *nd = new aiNode;
std::vector<aiNode *> children; std::vector<aiNode *> children;
std::vector<unsigned int> meshes; std::vector<unsigned int> meshes;
try { try {
while (skipFirst || ReadElementUpToClosing(closetag)) { for (XmlNode &child : node.children()) {
skipFirst = false; skipFirst = false;
const std::string &s = GetElementName(); const std::string &s = ai_stdStrToLower(child.name());
if (s == "mesh") { if (s == "mesh") {
const size_t prev = scope.meshes_linear.size(); const size_t prev = scope.meshes_linear.size();
if (ReadMesh(scope)) { if (ReadMesh(child, scope)) {
const size_t newc = scope.meshes_linear.size(); const size_t newc = scope.meshes_linear.size();
for (size_t i = 0; i < newc - prev; ++i) { for (size_t i = 0; i < newc - prev; ++i) {
meshes.push_back(static_cast<unsigned int>(i + prev)); meshes.push_back(static_cast<unsigned int>(i + prev));
} }
} }
} else if (s == "mat") { } else if (s == "mat") {
ReadMaterial(scope); ReadMaterial(child, scope);
} else if (s == "object") { } else if (s == "object") {
children.push_back(ReadObject(scope)); children.push_back(ReadObject(child, scope));
} else if (s == "objectref") { } else if (s == "objectref") {
// XXX // XXX
} else if (s == "meshref") { } else if (s == "meshref") {
const unsigned int id = static_cast<unsigned int>(ReadIndexFromText()); const unsigned int id = static_cast<unsigned int>(ReadIndexFromText(child));
std::multimap<unsigned int, aiMesh *>::iterator it = scope.meshes.find(id), end = scope.meshes.end(); std::multimap<unsigned int, aiMesh *>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
if (it == end) { if (it == end) {
@ -376,8 +331,7 @@ aiNode *XGLImporter::ReadObject(TempScope &scope, bool skipFirst, const char *cl
for (; it != end && (*it).first == id; ++it) { for (; it != end && (*it).first == id; ++it) {
// ok, this is n^2 and should get optimized one day // ok, this is n^2 and should get optimized one day
aiMesh *const m = (*it).second; aiMesh *const m = it->second;
unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size()); unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
for (; i < mcount; ++i) { for (; i < mcount; ++i) {
if (scope.meshes_linear[i] == m) { if (scope.meshes_linear[i] == m) {
@ -389,10 +343,9 @@ aiNode *XGLImporter::ReadObject(TempScope &scope, bool skipFirst, const char *cl
ai_assert(i < mcount); ai_assert(i < mcount);
} }
} else if (s == "transform") { } else if (s == "transform") {
nd->mTransformation = ReadTrafo(); nd->mTransformation = ReadTrafo(child);
} }
} }
} catch (...) { } catch (...) {
for (aiNode *ch : children) { for (aiNode *ch : children) {
delete ch; delete ch;
@ -408,7 +361,7 @@ aiNode *XGLImporter::ReadObject(TempScope &scope, bool skipFirst, const char *cl
// link meshes to node // link meshes to node
nd->mNumMeshes = static_cast<unsigned int>(meshes.size()); nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
if (nd->mNumMeshes) { if (0 != nd->mNumMeshes) {
nd->mMeshes = new unsigned int[nd->mNumMeshes](); nd->mMeshes = new unsigned int[nd->mNumMeshes]();
for (unsigned int i = 0; i < nd->mNumMeshes; ++i) { for (unsigned int i = 0; i < nd->mNumMeshes; ++i) {
nd->mMeshes[i] = meshes[i]; nd->mMeshes[i] = meshes[i];
@ -429,21 +382,27 @@ aiNode *XGLImporter::ReadObject(TempScope &scope, bool skipFirst, const char *cl
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMatrix4x4 XGLImporter::ReadTrafo() { aiMatrix4x4 XGLImporter::ReadTrafo(XmlNode &node) {
aiVector3D forward, up, right, position; aiVector3D forward, up, right, position;
float scale = 1.0f; float scale = 1.0f;
while (ReadElementUpToClosing("transform")) { aiMatrix4x4 m;
const std::string &s = GetElementName(); XmlNode child = node.child("TRANSFORM");
if (child.empty()) {
return m;
}
for (XmlNode &sub_child : child.children()) {
const std::string &s = ai_stdStrToLower(sub_child.name());
if (s == "forward") { if (s == "forward") {
forward = ReadVec3(); forward = ReadVec3(sub_child);
} else if (s == "up") { } else if (s == "up") {
up = ReadVec3(); up = ReadVec3(sub_child);
} else if (s == "position") { } else if (s == "position") {
position = ReadVec3(); position = ReadVec3(sub_child);
} }
if (s == "scale") { if (s == "scale") {
scale = ReadFloat(); scale = ReadFloat(sub_child);
if (scale < 0.f) { if (scale < 0.f) {
// this is wrong, but we can leave the value and pass it to the caller // this is wrong, but we can leave the value and pass it to the caller
LogError("found negative scaling in <transform>, ignoring"); LogError("found negative scaling in <transform>, ignoring");
@ -451,7 +410,6 @@ aiMatrix4x4 XGLImporter::ReadTrafo() {
} }
} }
aiMatrix4x4 m;
if (forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) { if (forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) {
LogError("A direction vector in <transform> is zero, ignoring trafo"); LogError("A direction vector in <transform> is zero, ignoring trafo");
return m; return m;
@ -530,70 +488,73 @@ aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
mesh->mPrimitiveTypes = m.pflags; mesh->mPrimitiveTypes = m.pflags;
mesh->mMaterialIndex = m.matid; mesh->mMaterialIndex = m.matid;
return mesh.release(); return mesh.release();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadMesh(TempScope &scope) { bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
TempMesh t; TempMesh t;
std::map<unsigned int, TempMaterialMesh> bymat; std::map<unsigned int, TempMaterialMesh> bymat;
const unsigned int mesh_id = ReadIDAttr(); const unsigned int mesh_id = ReadIDAttr(node);
while (ReadElementUpToClosing("mesh")) { for (XmlNode &child : node.children()) {
const std::string &s = GetElementName(); const std::string &s = ai_stdStrToLower(child.name());
if (s == "mat") { if (s == "mat") {
ReadMaterial(scope); ReadMaterial(child, scope);
} else if (s == "p") { } else if (s == "p") {
if (!m_reader->getAttributeValue("ID")) { pugi::xml_attribute attr = child.attribute("ID");
if (attr.empty()) {
LogWarn("no ID attribute on <p>, ignoring"); LogWarn("no ID attribute on <p>, ignoring");
} else { } else {
int id = m_reader->getAttributeValueAsInt("ID"); int id = attr.as_int();
t.points[id] = ReadVec3(); t.points[id] = ReadVec3(child);
} }
} else if (s == "n") { } else if (s == "n") {
if (!m_reader->getAttributeValue("ID")) { pugi::xml_attribute attr = child.attribute("ID");
if (attr.empty()) {
LogWarn("no ID attribute on <n>, ignoring"); LogWarn("no ID attribute on <n>, ignoring");
} else { } else {
int id = m_reader->getAttributeValueAsInt("ID"); int id = attr.as_int();
t.normals[id] = ReadVec3(); t.normals[id] = ReadVec3(child);
} }
} else if (s == "tc") { } else if (s == "tc") {
if (!m_reader->getAttributeValue("ID")) { pugi::xml_attribute attr = child.attribute("ID");
if (attr.empty()) {
LogWarn("no ID attribute on <tc>, ignoring"); LogWarn("no ID attribute on <tc>, ignoring");
} else { } else {
int id = m_reader->getAttributeValueAsInt("ID"); int id = attr.as_int();
t.uvs[id] = ReadVec2(); t.uvs[id] = ReadVec2(child);
} }
} else if (s == "f" || s == "l" || s == "p") { } else if (s == "f" || s == "l" || s == "p") {
const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1); const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
unsigned int mid = ~0u; unsigned int mid = ~0u;
TempFace tf[3]; TempFace tf[3];
bool has[3] = { 0 }; bool has[3] = { false };
for (XmlNode &sub_child : child.children()) {
while (ReadElementUpToClosing(s.c_str())) { const std::string &scn = ai_stdStrToLower(sub_child.name());
const std::string &elemName = GetElementName(); if (scn == "fv1" || scn == "lv1" || scn == "pv1") {
if (elemName == "fv1" || elemName == "lv1" || elemName == "pv1") { ReadFaceVertex(sub_child, t, tf[0]);
ReadFaceVertex(t, tf[0]);
has[0] = true; has[0] = true;
} else if (elemName == "fv2" || elemName == "lv2") { } else if (scn == "fv2" || scn == "lv2") {
ReadFaceVertex(t, tf[1]); ReadFaceVertex(sub_child, t, tf[1]);
has[1] = true; has[1] = true;
} else if (elemName == "fv3") { } else if (scn == "fv3") {
ReadFaceVertex(t, tf[2]); ReadFaceVertex(sub_child, t, tf[2]);
has[2] = true; has[2] = true;
} else if (elemName == "mat") { } else if (scn == "mat") {
if (mid != ~0u) { if (mid != ~0u) {
LogWarn("only one material tag allowed per <f>"); LogWarn("only one material tag allowed per <f>");
} }
mid = ResolveMaterialRef(scope); mid = ResolveMaterialRef(sub_child, scope);
} else if (elemName == "matref") { } else if (scn == "matref") {
if (mid != ~0u) { if (mid != ~0u) {
LogWarn("only one material tag allowed per <f>"); LogWarn("only one material tag allowed per <f>");
} }
mid = ResolveMaterialRef(scope); mid = ResolveMaterialRef(sub_child, scope);
} }
} }
@ -637,7 +598,7 @@ bool XGLImporter::ReadMesh(TempScope &scope) {
} }
// finally extract output meshes and add them to the scope // finally extract output meshes and add them to the scope
typedef std::pair<const unsigned int, TempMaterialMesh> pairt; typedef std::pair<unsigned int, TempMaterialMesh> pairt;
for (const pairt &p : bymat) { for (const pairt &p : bymat) {
aiMesh *const m = ToOutputMesh(p.second); aiMesh *const m = ToOutputMesh(p.second);
scope.meshes_linear.push_back(m); scope.meshes_linear.push_back(m);
@ -653,14 +614,14 @@ bool XGLImporter::ReadMesh(TempScope &scope) {
} }
// ---------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------
unsigned int XGLImporter::ResolveMaterialRef(TempScope &scope) { unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
const std::string &s = GetElementName(); const std::string &s = node.name();
if (s == "mat") { if (s == "mat") {
ReadMaterial(scope); ReadMaterial(node, scope);
return static_cast<unsigned int>(scope.materials_linear.size() - 1); return static_cast<unsigned int>(scope.materials_linear.size() - 1);
} }
const int id = ReadIndexFromText(); const int id = ReadIndexFromText(node);
std::map<unsigned int, aiMaterial *>::iterator it = scope.materials.find(id), end = scope.materials.end(); std::map<unsigned int, aiMaterial *>::iterator it = scope.materials.find(id), end = scope.materials.end();
if (it == end) { if (it == end) {
@ -668,7 +629,7 @@ unsigned int XGLImporter::ResolveMaterialRef(TempScope &scope) {
} }
// ok, this is n^2 and should get optimized one day // ok, this is n^2 and should get optimized one day
aiMaterial *const m = (*it).second; aiMaterial *const m = it->second;
unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size()); unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
for (; i < mcount; ++i) { for (; i < mcount; ++i) {
@ -678,33 +639,34 @@ unsigned int XGLImporter::ResolveMaterialRef(TempScope &scope) {
} }
ai_assert(false); ai_assert(false);
return 0; return 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void XGLImporter::ReadMaterial(TempScope &scope) { void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
const unsigned int mat_id = ReadIDAttr(); const unsigned int mat_id = ReadIDAttr(node);
aiMaterial *mat(new aiMaterial); aiMaterial *mat(new aiMaterial);
while (ReadElementUpToClosing("mat")) { for (XmlNode &child : node.children()) {
const std::string &s = GetElementName(); const std::string &s = ai_stdStrToLower(child.name());
if (s == "amb") { if (s == "amb") {
const aiColor3D c = ReadCol3(); const aiColor3D c = ReadCol3(child);
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT); mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT);
} else if (s == "diff") { } else if (s == "diff") {
const aiColor3D c = ReadCol3(); const aiColor3D c = ReadCol3(child);
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE); mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
} else if (s == "spec") { } else if (s == "spec") {
const aiColor3D c = ReadCol3(); const aiColor3D c = ReadCol3(child);
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR); mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR);
} else if (s == "emiss") { } else if (s == "emiss") {
const aiColor3D c = ReadCol3(); const aiColor3D c = ReadCol3(child);
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_EMISSIVE); mat->AddProperty(&c, 1, AI_MATKEY_COLOR_EMISSIVE);
} else if (s == "alpha") { } else if (s == "alpha") {
const float f = ReadFloat(); const float f = ReadFloat(child);
mat->AddProperty(&f, 1, AI_MATKEY_OPACITY); mat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
} else if (s == "shine") { } else if (s == "shine") {
const float f = ReadFloat(); const float f = ReadFloat(child);
mat->AddProperty(&f, 1, AI_MATKEY_SHININESS); mat->AddProperty(&f, 1, AI_MATKEY_SHININESS);
} }
} }
@ -714,14 +676,12 @@ void XGLImporter::ReadMaterial(TempScope &scope) {
} }
// ---------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------
void XGLImporter::ReadFaceVertex(const TempMesh &t, TempFace &out) { void XGLImporter::ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out) {
const std::string &end = GetElementName();
bool havep = false; bool havep = false;
while (ReadElementUpToClosing(end.c_str())) { for (XmlNode &child : node.children()) {
const std::string &s = GetElementName(); const std::string &s = ai_stdStrToLower(child.name());
if (s == "pref") { if (s == "pref") {
const unsigned int id = ReadIndexFromText(); const unsigned int id = ReadIndexFromText(child);
std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id); std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
if (it == t.points.end()) { if (it == t.points.end()) {
ThrowException("point index out of range"); ThrowException("point index out of range");
@ -730,7 +690,7 @@ void XGLImporter::ReadFaceVertex(const TempMesh &t, TempFace &out) {
out.pos = (*it).second; out.pos = (*it).second;
havep = true; havep = true;
} else if (s == "nref") { } else if (s == "nref") {
const unsigned int id = ReadIndexFromText(); const unsigned int id = ReadIndexFromText(child);
std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id); std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
if (it == t.normals.end()) { if (it == t.normals.end()) {
ThrowException("normal index out of range"); ThrowException("normal index out of range");
@ -739,7 +699,7 @@ void XGLImporter::ReadFaceVertex(const TempMesh &t, TempFace &out) {
out.normal = (*it).second; out.normal = (*it).second;
out.has_normal = true; out.has_normal = true;
} else if (s == "tcref") { } else if (s == "tcref") {
const unsigned int id = ReadIndexFromText(); const unsigned int id = ReadIndexFromText(child);
std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id); std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
if (it == t.uvs.end()) { if (it == t.uvs.end()) {
ThrowException("uv index out of range"); ThrowException("uv index out of range");
@ -748,11 +708,11 @@ void XGLImporter::ReadFaceVertex(const TempMesh &t, TempFace &out) {
out.uv = (*it).second; out.uv = (*it).second;
out.has_uv = true; out.has_uv = true;
} else if (s == "p") { } else if (s == "p") {
out.pos = ReadVec3(); out.pos = ReadVec3(child);
} else if (s == "n") { } else if (s == "n") {
out.normal = ReadVec3(); out.normal = ReadVec3(child);
} else if (s == "tc") { } else if (s == "tc") {
out.uv = ReadVec2(); out.uv = ReadVec2(child);
} }
} }
@ -762,32 +722,27 @@ void XGLImporter::ReadFaceVertex(const TempMesh &t, TempFace &out) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int XGLImporter::ReadIDAttr() { unsigned int XGLImporter::ReadIDAttr(XmlNode &node) {
for (int i = 0, e = m_reader->getAttributeCount(); i < e; ++i) { for (pugi::xml_attribute attr : node.attributes()) {
if (!ASSIMP_stricmp(attr.name(), "id")) {
return attr.as_int();
}
}
if (!ASSIMP_stricmp(m_reader->getAttributeName(i), "id")) {
return m_reader->getAttributeValueAsInt(i);
}
}
return ~0u; return ~0u;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
float XGLImporter::ReadFloat() { float XGLImporter::ReadFloat(XmlNode &node) {
if (!SkipToText()) { std::string v;
LogError("unexpected EOF reading float element contents"); XmlParser::getValueAsString(node, v);
return 0.f; const char *s = v.c_str(), *se;
}
const char *s = m_reader->getNodeData(), *se;
if (!SkipSpaces(&s)) { if (!SkipSpaces(&s)) {
LogError("unexpected EOL, failed to parse float"); LogError("unexpected EOL, failed to parse index element");
return 0.f; return 0.f;
} }
float t; float t;
se = fast_atoreal_move(s, t); se = fast_atoreal_move(s, t);
if (se == s) { if (se == s) {
LogError("failed to read float text"); LogError("failed to read float text");
return 0.f; return 0.f;
@ -797,17 +752,15 @@ float XGLImporter::ReadFloat() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int XGLImporter::ReadIndexFromText() { unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) {
if (!SkipToText()) { std::string v;
LogError("unexpected EOF reading index element contents"); XmlParser::getValueAsString(node, v);
return ~0u; const char *s = v.c_str();
}
const char *s = m_reader->getNodeData(), *se;
if (!SkipSpaces(&s)) { if (!SkipSpaces(&s)) {
LogError("unexpected EOL, failed to parse index element"); LogError("unexpected EOL, failed to parse index element");
return ~0u; return ~0u;
} }
const char *se;
const unsigned int t = strtoul10(s, &se); const unsigned int t = strtoul10(s, &se);
if (se == s) { if (se == s) {
@ -819,15 +772,11 @@ unsigned int XGLImporter::ReadIndexFromText() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiVector2D XGLImporter::ReadVec2() { aiVector2D XGLImporter::ReadVec2(XmlNode &node) {
aiVector2D vec; aiVector2D vec;
std::string val;
if (!SkipToText()) { XmlParser::getValueAsString(node, val);
LogError("unexpected EOF reading vec2 contents"); const char *s = val.c_str();
return vec;
}
const char *s = m_reader->getNodeData();
ai_real v[2]; ai_real v[2];
for (int i = 0; i < 2; ++i) { for (int i = 0; i < 2; ++i) {
if (!SkipSpaces(&s)) { if (!SkipSpaces(&s)) {
@ -851,15 +800,11 @@ aiVector2D XGLImporter::ReadVec2() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiVector3D XGLImporter::ReadVec3() { aiVector3D XGLImporter::ReadVec3(XmlNode &node) {
aiVector3D vec; aiVector3D vec;
std::string v;
if (!SkipToText()) { XmlParser::getValueAsString(node, v);
LogError("unexpected EOF reading vec3 contents"); const char *s = v.c_str();
return vec;
}
const char *s = m_reader->getNodeData();
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
if (!SkipSpaces(&s)) { if (!SkipSpaces(&s)) {
LogError("unexpected EOL, failed to parse vec3"); LogError("unexpected EOL, failed to parse vec3");
@ -879,8 +824,8 @@ aiVector3D XGLImporter::ReadVec3() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiColor3D XGLImporter::ReadCol3() { aiColor3D XGLImporter::ReadCol3(XmlNode &node) {
const aiVector3D &v = ReadVec3(); const aiVector3D &v = ReadVec3(node);
if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) { if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
LogWarn("color values out of range, ignoring"); LogWarn("color values out of range, ignoring");
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,12 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_XGLLOADER_H_INCLUDED #define AI_XGLLOADER_H_INCLUDED
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/XmlParser.h>
#include <assimp/LogAux.h> #include <assimp/LogAux.h>
#include <assimp/irrXMLWrapper.h>
#include <assimp/light.h> #include <assimp/light.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/light.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/XmlParser.h>
#include <map> #include <map>
#include <memory> #include <memory>
@ -70,7 +72,6 @@ public:
XGLImporter(); XGLImporter();
~XGLImporter(); ~XGLImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
@ -92,7 +93,9 @@ protected:
private: private:
struct TempScope { struct TempScope {
TempScope() : TempScope() :
light() {} light() {
// empty
}
~TempScope() { ~TempScope() {
for (aiMesh *m : meshes_linear) { for (aiMesh *m : meshes_linear) {
@ -125,7 +128,9 @@ private:
struct SortMeshByMaterialId { struct SortMeshByMaterialId {
SortMeshByMaterialId(const TempScope &scope) : SortMeshByMaterialId(const TempScope &scope) :
scope(scope) {} scope(scope) {
// empty
}
bool operator()(unsigned int a, unsigned int b) const { bool operator()(unsigned int a, unsigned int b) const {
return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex; return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex;
}; };
@ -141,7 +146,10 @@ private:
struct TempMaterialMesh { struct TempMaterialMesh {
TempMaterialMesh() : TempMaterialMesh() :
pflags(), matid() {} pflags(),
matid() {
// empty
}
std::vector<aiVector3D> positions, normals; std::vector<aiVector3D> positions, normals;
std::vector<aiVector2D> uvs; std::vector<aiVector2D> uvs;
@ -153,7 +161,10 @@ private:
struct TempFace { struct TempFace {
TempFace() : TempFace() :
has_uv(), has_normal() {} has_uv(),
has_normal() {
// empty
}
aiVector3D pos; aiVector3D pos;
aiVector3D normal; aiVector3D normal;
@ -169,27 +180,27 @@ private:
bool ReadElement(); bool ReadElement();
bool ReadElementUpToClosing(const char *closetag); bool ReadElementUpToClosing(const char *closetag);
bool SkipToText(); bool SkipToText();
unsigned int ReadIDAttr(); unsigned int ReadIDAttr(XmlNode &node);
void ReadWorld(TempScope &scope); void ReadWorld(XmlNode &node, TempScope &scope);
void ReadLighting(TempScope &scope); void ReadLighting(XmlNode &node, TempScope &scope);
aiLight *ReadDirectionalLight(); aiLight *ReadDirectionalLight(XmlNode &node);
aiNode *ReadObject(TempScope &scope, bool skipFirst = false, const char *closetag = "object"); aiNode *ReadObject(XmlNode &node, TempScope &scope, bool skipFirst = false/*, const char *closetag = "object"*/);
bool ReadMesh(TempScope &scope); bool ReadMesh(XmlNode &node, TempScope &scope);
void ReadMaterial(TempScope &scope); void ReadMaterial(XmlNode &node, TempScope &scope);
aiVector2D ReadVec2(); aiVector2D ReadVec2(XmlNode &node);
aiVector3D ReadVec3(); aiVector3D ReadVec3(XmlNode &node);
aiColor3D ReadCol3(); aiColor3D ReadCol3(XmlNode &node);
aiMatrix4x4 ReadTrafo(); aiMatrix4x4 ReadTrafo(XmlNode &node);
unsigned int ReadIndexFromText(); unsigned int ReadIndexFromText(XmlNode &node);
float ReadFloat(); float ReadFloat(XmlNode &node);
aiMesh *ToOutputMesh(const TempMaterialMesh &m); aiMesh *ToOutputMesh(const TempMaterialMesh &m);
void ReadFaceVertex(const TempMesh &t, TempFace &out); void ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out);
unsigned int ResolveMaterialRef(TempScope &scope); unsigned int ResolveMaterialRef(XmlNode &node, TempScope &scope);
private: private:
std::shared_ptr<irr::io::IrrXMLReader> m_reader; XmlParser *mXmlParser;
aiScene *m_scene; aiScene *m_scene;
}; };

View File

@ -137,7 +137,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/XMLTools.h ${HEADER_PATH}/XMLTools.h
${HEADER_PATH}/IOStreamBuffer.h ${HEADER_PATH}/IOStreamBuffer.h
${HEADER_PATH}/CreateAnimMesh.h ${HEADER_PATH}/CreateAnimMesh.h
${HEADER_PATH}/irrXMLWrapper.h ${HEADER_PATH}/XmlParser.h
${HEADER_PATH}/BlobIOSystem.h ${HEADER_PATH}/BlobIOSystem.h
${HEADER_PATH}/MathFunctions.h ${HEADER_PATH}/MathFunctions.h
${HEADER_PATH}/Exceptional.h ${HEADER_PATH}/Exceptional.h
@ -744,9 +744,6 @@ SET( PostProcessing_SRCS
) )
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
SET( IrrXML_SRCS ${HEADER_PATH}/irrXMLWrapper.h )
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
ADD_ASSIMP_IMPORTER( Q3D ADD_ASSIMP_IMPORTER( Q3D
AssetLib/Q3D/Q3DLoader.cpp AssetLib/Q3D/Q3DLoader.cpp
AssetLib/Q3D/Q3DLoader.h AssetLib/Q3D/Q3DLoader.h
@ -801,21 +798,6 @@ ADD_ASSIMP_IMPORTER( X
ADD_ASSIMP_IMPORTER( X3D ADD_ASSIMP_IMPORTER( X3D
AssetLib/X3D/X3DImporter.cpp AssetLib/X3D/X3DImporter.cpp
AssetLib/X3D/X3DImporter.hpp AssetLib/X3D/X3DImporter.hpp
AssetLib/X3D/X3DImporter_Geometry2D.cpp
AssetLib/X3D/X3DImporter_Geometry3D.cpp
AssetLib/X3D/X3DImporter_Group.cpp
AssetLib/X3D/X3DImporter_Light.cpp
AssetLib/X3D/X3DImporter_Macro.hpp
AssetLib/X3D/X3DImporter_Metadata.cpp
AssetLib/X3D/X3DImporter_Networking.cpp
AssetLib/X3D/X3DImporter_Node.hpp
AssetLib/X3D/X3DImporter_Postprocess.cpp
AssetLib/X3D/X3DImporter_Rendering.cpp
AssetLib/X3D/X3DImporter_Shape.cpp
AssetLib/X3D/X3DImporter_Texturing.cpp
AssetLib/X3D/FIReader.hpp
AssetLib/X3D/FIReader.cpp
AssetLib/X3D/X3DVocabulary.cpp
) )
ADD_ASSIMP_IMPORTER( GLTF ADD_ASSIMP_IMPORTER( GLTF
@ -865,16 +847,6 @@ if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os ) SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif() endif()
#ADD_ASSIMP_IMPORTER( STEP
# Step/STEPFile.h
# Importer/StepFile/StepFileImporter.h
# Importer/StepFile/StepFileImporter.cpp
# Importer/StepFile/StepFileGen1.cpp
# Importer/StepFile/StepFileGen2.cpp
# Importer/StepFile/StepFileGen3.cpp
# Importer/StepFile/StepReaderGen.h
#)
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL "")) if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS SET( Exporter_SRCS
Common/Exporter.cpp Common/Exporter.cpp
@ -889,13 +861,12 @@ SET( Extra_SRCS
) )
SOURCE_GROUP( Extra FILES ${Extra_SRCS}) SOURCE_GROUP( Extra FILES ${Extra_SRCS})
# irrXML # pugixml
IF(ASSIMP_HUNTER_ENABLED) SET( Pugixml_SRCS
hunter_add_package(irrXML) ../contrib/pugixml/src/pugiconfig.hpp
find_package(irrXML CONFIG REQUIRED) ../contrib/pugixml/src/pugixml.hpp
ELSE() )
# irrXML already included in contrib directory by parent CMakeLists.txt. SOURCE_GROUP( Contrib\\Pugixml FILES ${Pugixml_SRCS})
ENDIF()
# utf8 # utf8
IF(ASSIMP_HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
@ -1110,13 +1081,13 @@ SET( assimp_src
${ASSIMP_EXPORTER_SRCS} ${ASSIMP_EXPORTER_SRCS}
# Third-party libraries # Third-party libraries
${IrrXML_SRCS}
${unzip_compile_SRCS} ${unzip_compile_SRCS}
${Poly2Tri_SRCS} ${Poly2Tri_SRCS}
${Clipper_SRCS} ${Clipper_SRCS}
${openddl_parser_SRCS} ${openddl_parser_SRCS}
${open3dgc_SRCS} ${open3dgc_SRCS}
${ziplib_SRCS} ${ziplib_SRCS}
${Pugixml_SRCS}
# Necessary to show the headers in the project when using the VC++ generator: # Necessary to show the headers in the project when using the VC++ generator:
${PUBLIC_HEADERS} ${PUBLIC_HEADERS}
@ -1158,7 +1129,6 @@ IF(ASSIMP_HUNTER_ENABLED)
TARGET_LINK_LIBRARIES(assimp TARGET_LINK_LIBRARIES(assimp
PUBLIC PUBLIC
polyclipping::polyclipping polyclipping::polyclipping
irrXML::irrXML
openddlparser::openddl_parser openddlparser::openddl_parser
poly2tri::poly2tri poly2tri::poly2tri
minizip::minizip minizip::minizip
@ -1168,7 +1138,7 @@ IF(ASSIMP_HUNTER_ENABLED)
zip::zip zip::zip
) )
ELSE() ELSE()
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} ) TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} )
ENDIF() ENDIF()
if(ASSIMP_ANDROID_JNIIOSYSTEM) if(ASSIMP_ANDROID_JNIIOSYSTEM)

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -1,4 +1 @@
# Compile internal irrXML only if system is not requested
if( NOT ASSIMP_SYSTEM_IRRXML )
add_subdirectory(irrXML)
endif()

View File

@ -1,34 +0,0 @@
set( IrrXML_SRCS
CXMLReaderImpl.h
heapsort.h
irrArray.h
irrString.h
irrTypes.h
irrXML.cpp
irrXML.h
)
if ( MSVC )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4127")
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ( MSVC )
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
IF(APPLE)
add_library(IrrXML STATIC ${IrrXML_SRCS})
ELSE()
add_library(IrrXML ${IrrXML_SRCS})
ENDIF()
ELSE()
add_library(IrrXML STATIC ${IrrXML_SRCS})
ENDIF()
set(IRRXML_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE INTERNAL "IrrXML_Include" )
set(IRRXML_LIBRARY "IrrXML" CACHE INTERNAL "IrrXML" )
install(TARGETS IrrXML
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT})

View File

@ -1,806 +0,0 @@
// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
#ifndef __ICXML_READER_IMPL_H_INCLUDED__
#define __ICXML_READER_IMPL_H_INCLUDED__
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
#include "fast_atof.h"
#ifdef _DEBUG
#define IRR_DEBUGPRINT(x) printf((x));
#else // _DEBUG
#define IRR_DEBUGPRINT(x)
#endif // _DEBUG
namespace irr
{
namespace io
{
//! implementation of the IrrXMLReader
template<class char_type, class superclass>
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
{
public:
//! Constructor
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
: TextData(0)
, P(0)
, TextBegin(0)
, TextSize(0)
, CurrentNodeType(EXN_NONE)
, SourceFormat(ETF_ASCII)
, TargetFormat(ETF_ASCII)
, NodeName ()
, EmptyString()
, IsEmptyElement(false)
, SpecialCharacters()
, Attributes() {
if (!callback) {
return;
}
storeTargetFormat();
// read whole xml file
readFile(callback);
// clean up
if (deleteCallBack)
delete callback;
// create list with special characters
createSpecialCharacterList();
// set pointer to text begin
P = TextBegin;
}
//! Destructor
virtual ~CXMLReaderImpl()
{
delete [] TextData;
}
//! Reads forward to the next xml node.
//! \return Returns false, if there was no further node.
virtual bool read()
{
// if not end reached, parse the node
if (P && (unsigned int)(P - TextBegin) < TextSize - 1 && *P != 0)
{
parseCurrentNode();
return true;
}
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return false;
}
//! Returns the type of the current XML node.
virtual EXML_NODE getNodeType() const
{
return CurrentNodeType;
}
//! Returns attribute count of the current XML node.
virtual int getAttributeCount() const
{
return Attributes.size();
}
//! Returns name of an attribute.
virtual const char_type* getAttributeName(int idx) const
{
if (idx < 0 || idx >= (int)Attributes.size())
return 0;
return Attributes[idx].Name.c_str();
}
//! Returns the value of an attribute.
virtual const char_type* getAttributeValue(int idx) const
{
if (idx < 0 || idx >= (int)Attributes.size())
return 0;
return Attributes[idx].Value.c_str();
}
//! Returns the value of an attribute.
virtual const char_type* getAttributeValue(const char_type* name) const
{
const SAttribute* attr = getAttributeByName(name);
if (!attr)
return 0;
return attr->Value.c_str();
}
//! Returns the value of an attribute
virtual const char_type* getAttributeValueSafe(const char_type* name) const
{
const SAttribute* attr = getAttributeByName(name);
if (!attr)
return EmptyString.c_str();
return attr->Value.c_str();
}
//! Returns the value of an attribute as integer.
int getAttributeValueAsInt(const char_type* name) const
{
return (int)getAttributeValueAsFloat(name);
}
//! Returns the value of an attribute as integer.
int getAttributeValueAsInt(int idx) const
{
return (int)getAttributeValueAsFloat(idx);
}
//! Returns the value of an attribute as float.
float getAttributeValueAsFloat(const char_type* name) const
{
const SAttribute* attr = getAttributeByName(name);
if (!attr)
return 0;
core::stringc c = attr->Value.c_str();
return core::fast_atof(c.c_str());
}
//! Returns the value of an attribute as float.
float getAttributeValueAsFloat(int idx) const
{
const char_type* attrvalue = getAttributeValue(idx);
if (!attrvalue)
return 0;
core::stringc c = attrvalue;
return core::fast_atof(c.c_str());
}
//! Returns the name of the current node.
virtual const char_type* getNodeName() const
{
return NodeName.c_str();
}
//! Returns data of the current node.
virtual const char_type* getNodeData() const
{
return NodeName.c_str();
}
//! Returns if an element is an empty element, like <foo />
virtual bool isEmptyElement() const
{
return IsEmptyElement;
}
//! Returns format of the source xml file.
virtual ETEXT_FORMAT getSourceFormat() const
{
return SourceFormat;
}
//! Returns format of the strings returned by the parser.
virtual ETEXT_FORMAT getParserFormat() const
{
return TargetFormat;
}
private:
// Reads the current xml node
void parseCurrentNode()
{
char_type* start = P;
// more forward until '<' found
while(*P != L'<' && *P)
++P;
if (!*P)
return;
if (P - start > 0)
{
// we found some text, store it
if (setText(start, P))
return;
}
++P;
// based on current token, parse and report next element
switch(*P)
{
case L'/':
parseClosingXMLElement();
break;
case L'?':
ignoreDefinition();
break;
case L'!':
if (!parseCDATA())
parseComment();
break;
default:
parseOpeningXMLElement();
break;
}
}
//! sets the state that text was found. Returns true if set should be set
bool setText(char_type* start, char_type* end)
{
// check if text is more than 2 characters, and if not, check if there is
// only white space, so that this text won't be reported
if (end - start < 3)
{
char_type* p = start;
for(; p != end; ++p)
if (!isWhiteSpace(*p))
break;
if (p == end)
return false;
}
// set current text to the parsed text, and replace xml special characters
core::string<char_type> s(start, (int)(end - start));
NodeName = replaceSpecialCharacters(s);
// current XML node type is text
CurrentNodeType = EXN_TEXT;
return true;
}
//! ignores an xml definition like <?xml something />
void ignoreDefinition()
{
CurrentNodeType = EXN_UNKNOWN;
// move until end marked with '>' reached
while(*P != L'>')
++P;
++P;
}
//! parses a comment
void parseComment()
{
CurrentNodeType = EXN_COMMENT;
P += 1;
char_type *pCommentBegin = P;
int count = 1;
// move until end of comment reached
while(count)
{
if (*P == L'>')
--count;
else
if (*P == L'<')
++count;
++P;
}
P -= 3;
NodeName = core::string<char_type>(pCommentBegin+2, (int)(P - pCommentBegin-2));
P += 3;
}
//! parses an opening xml element and reads attributes
void parseOpeningXMLElement()
{
CurrentNodeType = EXN_ELEMENT;
IsEmptyElement = false;
Attributes.clear();
// find name
const char_type* startName = P;
// find end of element
while(*P != L'>' && !isWhiteSpace(*P))
++P;
const char_type* endName = P;
// find Attributes
while(*P != L'>')
{
if (isWhiteSpace(*P))
++P;
else
{
if (*P != L'/')
{
// we've got an attribute
// read the attribute names
const char_type* attributeNameBegin = P;
while(!isWhiteSpace(*P) && *P != L'=')
++P;
const char_type* attributeNameEnd = P;
++P;
// read the attribute value
// check for quotes and single quotes, thx to murphy
while( (*P != L'\"') && (*P != L'\'') && *P)
++P;
if (!*P) // malformatted xml file
return;
const char_type attributeQuoteChar = *P;
++P;
const char_type* attributeValueBegin = P;
while(*P != attributeQuoteChar && *P)
++P;
if (!*P) // malformatted xml file
return;
const char_type* attributeValueEnd = P;
++P;
SAttribute attr;
attr.Name = core::string<char_type>(attributeNameBegin,
(int)(attributeNameEnd - attributeNameBegin));
core::string<char_type> s(attributeValueBegin,
(int)(attributeValueEnd - attributeValueBegin));
attr.Value = replaceSpecialCharacters(s);
Attributes.push_back(attr);
}
else
{
// tag is closed directly
++P;
IsEmptyElement = true;
break;
}
}
}
// check if this tag is closing directly
if (endName > startName && *(endName-1) == L'/')
{
// directly closing tag
IsEmptyElement = true;
endName--;
}
NodeName = core::string<char_type>(startName, (int)(endName - startName));
++P;
}
//! parses an closing xml tag
void parseClosingXMLElement()
{
CurrentNodeType = EXN_ELEMENT_END;
IsEmptyElement = false;
Attributes.clear();
++P;
const char_type* pBeginClose = P;
while(*P != L'>')
++P;
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
++P;
}
//! parses a possible CDATA section, returns false if begin was not a CDATA section
bool parseCDATA()
{
if (*(P+1) != L'[')
return false;
CurrentNodeType = EXN_CDATA;
// skip '<![CDATA['
int count=0;
while( *P && count<8 )
{
++P;
++count;
}
if (!*P)
return true;
char_type *cDataBegin = P;
char_type *cDataEnd = 0;
// find end of CDATA
while(*P && !cDataEnd)
{
if (*P == L'>' &&
(*(P-1) == L']') &&
(*(P-2) == L']'))
{
cDataEnd = P - 2;
}
++P;
}
if ( cDataEnd )
NodeName = core::string<char_type>(cDataBegin, (int)(cDataEnd - cDataBegin));
else
NodeName = "";
return true;
}
// structure for storing attribute-name pairs
struct SAttribute
{
core::string<char_type> Name;
core::string<char_type> Value;
};
// finds a current attribute by name, returns 0 if not found
const SAttribute* getAttributeByName(const char_type* name) const
{
if (!name)
return 0;
core::string<char_type> n = name;
for (int i=0; i<(int)Attributes.size(); ++i)
if (Attributes[i].Name == n)
return &Attributes[i];
return 0;
}
// replaces xml special characters in a string and creates a new one
core::string<char_type> replaceSpecialCharacters(
core::string<char_type>& origstr)
{
int pos = origstr.findFirst(L'&');
int oldPos = 0;
if (pos == -1)
return origstr;
core::string<char_type> newstr;
while(pos != -1 && pos < origstr.size()-2)
{
// check if it is one of the special characters
int specialChar = -1;
for (int i=0; i<(int)SpecialCharacters.size(); ++i)
{
const char_type* p = &origstr.c_str()[pos]+1;
if (equalsn(&SpecialCharacters[i][1], p, SpecialCharacters[i].size()-1))
{
specialChar = i;
break;
}
}
if (specialChar != -1)
{
newstr.append(origstr.subString(oldPos, pos - oldPos));
newstr.append(SpecialCharacters[specialChar][0]);
pos += SpecialCharacters[specialChar].size();
}
else
{
newstr.append(origstr.subString(oldPos, pos - oldPos + 1));
pos += 1;
}
// find next &
oldPos = pos;
pos = origstr.findNext(L'&', pos);
}
if (oldPos < origstr.size()-1)
newstr.append(origstr.subString(oldPos, origstr.size()-oldPos));
return newstr;
}
//! reads the xml file and converts it into the wanted character format.
bool readFile(IFileReadCallBack* callback)
{
int size = callback->getSize();
size += 4; // We need two terminating 0's at the end.
// For ASCII we need 1 0's, for UTF-16 2, for UTF-32 4.
char* data8 = new char[size];
if (!callback->read(data8, size-4))
{
delete [] data8;
return false;
}
// add zeros at end
data8[size-1] = 0;
data8[size-2] = 0;
data8[size-3] = 0;
data8[size-4] = 0;
char16* data16 = reinterpret_cast<char16*>(data8);
char32* data32 = reinterpret_cast<char32*>(data8);
// now we need to convert the data to the desired target format
// based on the byte order mark.
const unsigned char UTF8[] = {0xEF, 0xBB, 0xBF}; // 0xEFBBBF;
const int UTF16_BE = 0xFFFE;
const int UTF16_LE = 0xFEFF;
const int UTF32_BE = 0xFFFE0000;
const int UTF32_LE = 0x0000FEFF;
// check source for all utf versions and convert to target data format
if (size >= 4 && data32[0] == (char32)UTF32_BE)
{
// UTF-32, big endian
SourceFormat = ETF_UTF32_BE;
convertTextData(data32+1, data8, (size/4)); // data32+1 because we need to skip the header
}
else
if (size >= 4 && data32[0] == (char32)UTF32_LE)
{
// UTF-32, little endian
SourceFormat = ETF_UTF32_LE;
convertTextData(data32+1, data8, (size/4)); // data32+1 because we need to skip the header
}
else
if (size >= 2 && data16[0] == UTF16_BE)
{
// UTF-16, big endian
SourceFormat = ETF_UTF16_BE;
convertTextData(data16+1, data8, (size/2)); // data16+1 because we need to skip the header
}
else
if (size >= 2 && data16[0] == UTF16_LE)
{
// UTF-16, little endian
SourceFormat = ETF_UTF16_LE;
convertTextData(data16+1, data8, (size/2)); // data16+1 because we need to skip the header
}
else
if (size >= 3 && data8[0] == UTF8[0] && data8[1] == UTF8[1] && data8[2] == UTF8[2])
{
// UTF-8
SourceFormat = ETF_UTF8;
convertTextData(data8+3, data8, size); // data8+3 because we need to skip the header
}
else
{
// ASCII
SourceFormat = ETF_ASCII;
convertTextData(data8, data8, size);
}
return true;
}
//! converts the text file into the desired format.
//! \param source: begin of the text (without byte order mark)
//! \param pointerToStore: pointer to text data block which can be
//! stored or deleted based on the nesessary conversion.
//! \param sizeWithoutHeader: Text size in characters without header
template<class src_char_type>
void convertTextData(src_char_type* source, char* pointerToStore, int sizeWithoutHeader)
{
// convert little to big endian if necessary
if (sizeof(src_char_type) > 1 &&
isLittleEndian(TargetFormat) != isLittleEndian(SourceFormat))
convertToLittleEndian(source);
// check if conversion is necessary:
if (sizeof(src_char_type) == sizeof(char_type))
{
// no need to convert
TextBegin = (char_type*)source;
TextData = (char_type*)pointerToStore;
TextSize = sizeWithoutHeader;
}
else
{
// convert source into target data format.
// TODO: implement a real conversion. This one just
// copies bytes. This is a problem when there are
// unicode symbols using more than one character.
TextData = new char_type[sizeWithoutHeader];
for (int i=0; i<sizeWithoutHeader; ++i)
TextData[i] = (char_type)source[i];
TextBegin = TextData;
TextSize = sizeWithoutHeader;
// delete original data because no longer needed
delete [] pointerToStore;
}
}
//! converts whole text buffer to little endian
template<class src_char_type>
void convertToLittleEndian(src_char_type* t)
{
if (sizeof(src_char_type) == 4)
{
// 32 bit
while(*t)
{
*t = ((*t & 0xff000000) >> 24) |
((*t & 0x00ff0000) >> 8) |
((*t & 0x0000ff00) << 8) |
((*t & 0x000000ff) << 24);
++t;
}
}
else
{
// 16 bit
while(*t)
{
*t = (*t >> 8) | (*t << 8);
++t;
}
}
}
//! returns if a format is little endian
inline bool isLittleEndian(ETEXT_FORMAT f)
{
return f == ETF_ASCII ||
f == ETF_UTF8 ||
f == ETF_UTF16_LE ||
f == ETF_UTF32_LE;
}
//! returns true if a character is whitespace
inline bool isWhiteSpace(char_type c)
{
return (c==' ' || c=='\t' || c=='\n' || c=='\r');
}
//! generates a list with xml special characters
void createSpecialCharacterList()
{
// list of strings containing special symbols,
// the first character is the special character,
// the following is the symbol string without trailing &.
SpecialCharacters.push_back("&amp;");
SpecialCharacters.push_back("<lt;");
SpecialCharacters.push_back(">gt;");
SpecialCharacters.push_back("\"quot;");
SpecialCharacters.push_back("'apos;");
}
//! compares the first n characters of the strings
bool equalsn(const char_type* str1, const char_type* str2, int len)
{
int i;
for(i=0; str1[i] && str2[i] && i < len; ++i)
if (str1[i] != str2[i])
return false;
// if one (or both) of the strings was smaller then they
// are only equal if they have the same lenght
return (i == len) || (str1[i] == 0 && str2[i] == 0);
}
//! stores the target text format
void storeTargetFormat()
{
// get target format. We could have done this using template specialization,
// but VisualStudio 6 don't like it and we want to support it.
switch(sizeof(char_type))
{
case 1:
TargetFormat = ETF_UTF8;
break;
case 2:
TargetFormat = ETF_UTF16_LE;
break;
case 4:
TargetFormat = ETF_UTF32_LE;
break;
default:
TargetFormat = ETF_ASCII; // should never happen.
}
}
// instance variables:
char_type* TextData; // data block of the text file
char_type* P; // current point in text to parse
char_type* TextBegin; // start of text to parse
unsigned int TextSize; // size of text to parse in characters, not bytes
EXML_NODE CurrentNodeType; // type of the currently parsed node
ETEXT_FORMAT SourceFormat; // source format of the xml file
ETEXT_FORMAT TargetFormat; // output format of this parser
core::string<char_type> NodeName; // name of the node currently in
core::string<char_type> EmptyString; // empty string to be returned by getSafe() methods
bool IsEmptyElement; // is the currently parsed node empty?
core::array< core::string<char_type> > SpecialCharacters; // see createSpecialCharacterList()
core::array<SAttribute> Attributes; // attributes of current element
}; // end CXMLReaderImpl
} // end namespace
} // end namespace
#endif

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// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_HEAPSORT_H_INCLUDED__
#define __IRR_HEAPSORT_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace core
{
//! Sinks an element into the heap.
template<class T>
inline void heapsink(T*array, s32 element, s32 max)
{
while ((element<<1) < max) // there is a left child
{
s32 j = (element<<1);
if (j+1 < max && array[j] < array[j+1])
j = j+1; // take right child
if (array[element] < array[j])
{
T t = array[j]; // swap elements
array[j] = array[element];
array[element] = t;
element = j;
}
else
return;
}
}
//! Sorts an array with size 'size' using heapsort.
template<class T>
inline void heapsort(T* array_, s32 size)
{
// for heapsink we pretent this is not c++, where
// arrays start with index 0. So we decrease the array pointer,
// the maximum always +2 and the element always +1
T* virtualArray = array_ - 1;
s32 virtualSize = size + 2;
s32 i;
// build heap
for (i=((size-1)/2); i>=0; --i)
heapsink(virtualArray, i+1, virtualSize-1);
// sort array
for (i=size-1; i>=0; --i)
{
T t = array_[0];
array_[0] = array_[i];
array_[i] = t;
heapsink(virtualArray, 1, i + 1);
}
}
} // end namespace core
} // end namespace irr
#endif

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// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
#ifndef __IRR_ARRAY_H_INCLUDED__
#define __IRR_ARRAY_H_INCLUDED__
#include "irrTypes.h"
#include "heapsort.h"
namespace irr
{
namespace core
{
//! Self reallocating template array (like stl vector) with additional features.
/** Some features are: Heap sorting, binary search methods, easier debugging.
*/
template <class T>
class array
{
public:
array()
: data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true)
{
}
//! Constructs a array and allocates an initial chunk of memory.
//! \param start_count: Amount of elements to allocate.
array(u32 start_count)
: data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true)
{
reallocate(start_count);
}
//! Copy constructor
array(const array<T>& other)
: data(0)
{
*this = other;
}
//! Destructor. Frees allocated memory, if set_free_when_destroyed
//! was not set to false by the user before.
~array()
{
if (free_when_destroyed)
delete [] data;
}
//! Reallocates the array, make it bigger or smaller.
//! \param new_size: New size of array.
void reallocate(u32 new_size)
{
T* old_data = data;
data = new T[new_size];
allocated = new_size;
s32 end = used < new_size ? used : new_size;
for (s32 i=0; i<end; ++i)
data[i] = old_data[i];
if (allocated < used)
used = allocated;
delete [] old_data;
}
//! Adds an element at back of array. If the array is to small to
//! add this new element, the array is made bigger.
//! \param element: Element to add at the back of the array.
void push_back(const T& element)
{
if (used + 1 > allocated)
{
// reallocate(used * 2 +1);
// this doesn't work if the element is in the same array. So
// we'll copy the element first to be sure we'll get no data
// corruption
T e;
e = element; // copy element
reallocate(used * 2 +1); // increase data block
data[used++] = e; // push_back
is_sorted = false;
return;
}
data[used++] = element;
is_sorted = false;
}
//! Adds an element at the front of the array. If the array is to small to
//! add this new element, the array is made bigger. Please note that this
//! is slow, because the whole array needs to be copied for this.
//! \param element: Element to add at the back of the array.
void push_front(const T& element)
{
if (used + 1 > allocated)
reallocate(used * 2 +1);
for (int i=(int)used; i>0; --i)
data[i] = data[i-1];
data[0] = element;
is_sorted = false;
++used;
}
//! Insert item into array at specified position. Please use this
//! only if you know what you are doing (possible performance loss).
//! The preferred method of adding elements should be push_back().
//! \param element: Element to be inserted
//! \param index: Where position to insert the new element.
void insert(const T& element, u32 index=0)
{
_IRR_DEBUG_BREAK_IF(index>used) // access violation
if (used + 1 > allocated)
reallocate(used * 2 +1);
for (u32 i=used++; i>index; i--)
data[i] = data[i-1];
data[index] = element;
is_sorted = false;
}
//! Clears the array and deletes all allocated memory.
void clear()
{
delete [] data;
data = 0;
used = 0;
allocated = 0;
is_sorted = true;
}
//! Sets pointer to new array, using this as new workspace.
//! \param newPointer: Pointer to new array of elements.
//! \param size: Size of the new array.
void set_pointer(T* newPointer, u32 size)
{
delete [] data;
data = newPointer;
allocated = size;
used = size;
is_sorted = false;
}
//! Sets if the array should delete the memory it used.
//! \param f: If true, the array frees the allocated memory in its
//! destructor, otherwise not. The default is true.
void set_free_when_destroyed(bool f)
{
free_when_destroyed = f;
}
//! Sets the size of the array.
//! \param usedNow: Amount of elements now used.
void set_used(u32 usedNow)
{
if (allocated < usedNow)
reallocate(usedNow);
used = usedNow;
}
//! Assignement operator
void operator=(const array<T>& other)
{
if (data)
delete [] data;
//if (allocated < other.allocated)
if (other.allocated == 0)
data = 0;
else
data = new T[other.allocated];
used = other.used;
free_when_destroyed = other.free_when_destroyed;
is_sorted = other.is_sorted;
allocated = other.allocated;
for (u32 i=0; i<other.used; ++i)
data[i] = other.data[i];
}
//! Direct access operator
T& operator [](u32 index)
{
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
return data[index];
}
//! Direct access operator
const T& operator [](u32 index) const
{
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
return data[index];
}
//! Gets last frame
const T& getLast() const
{
_IRR_DEBUG_BREAK_IF(!used) // access violation
return data[used-1];
}
//! Gets last frame
T& getLast()
{
_IRR_DEBUG_BREAK_IF(!used) // access violation
return data[used-1];
}
//! Returns a pointer to the array.
//! \return Pointer to the array.
T* pointer()
{
return data;
}
//! Returns a const pointer to the array.
//! \return Pointer to the array.
const T* const_pointer() const
{
return data;
}
//! Returns size of used array.
//! \return Size of elements in the array.
u32 size() const
{
return used;
}
//! Returns amount memory allocated.
//! \return Returns amount of memory allocated. The amount of bytes
//! allocated would be allocated_size() * sizeof(ElementsUsed);
u32 allocated_size() const
{
return allocated;
}
//! Returns true if array is empty
//! \return True if the array is empty, false if not.
bool empty() const
{
return used == 0;
}
//! Sorts the array using heapsort. There is no additional memory waste and
//! the algorithm performs (O) n log n in worst case.
void sort()
{
if (is_sorted || used<2)
return;
heapsort(data, used);
is_sorted = true;
}
//! Performs a binary search for an element, returns -1 if not found.
//! The array will be sorted before the binary search if it is not
//! already sorted.
//! \param element: Element to search for.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 binary_search(const T& element)
{
return binary_search(element, 0, used-1);
}
//! Performs a binary search for an element, returns -1 if not found.
//! The array will be sorted before the binary search if it is not
//! already sorted.
//! \param element: Element to search for.
//! \param left: First left index
//! \param right: Last right index.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 binary_search(const T& element, s32 left, s32 right)
{
if (!used)
return -1;
sort();
s32 m;
do
{
m = (left+right)>>1;
if (element < data[m])
right = m - 1;
else
left = m + 1;
} while((element < data[m] || data[m] < element) && left<=right);
// this last line equals to:
// " while((element != array[m]) && left<=right);"
// but we only want to use the '<' operator.
// the same in next line, it is "(element == array[m])"
if (!(element < data[m]) && !(data[m] < element))
return m;
return -1;
}
//! Finds an element in linear time, which is very slow. Use
//! binary_search for faster finding. Only works if =operator is implemented.
//! \param element: Element to search for.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 linear_search(T& element)
{
for (u32 i=0; i<used; ++i)
if (!(element < data[i]) && !(data[i] < element))
return (s32)i;
return -1;
}
//! Finds an element in linear time, which is very slow. Use
//! binary_search for faster finding. Only works if =operator is implemented.
//! \param element: Element to search for.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 linear_reverse_search(T& element)
{
for (s32 i=used-1; i>=0; --i)
if (data[i] == element)
return (s32)i;
return -1;
}
//! Erases an element from the array. May be slow, because all elements
//! following after the erased element have to be copied.
//! \param index: Index of element to be erased.
void erase(u32 index)
{
_IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
for (u32 i=index+1; i<used; ++i)
data[i-1] = data[i];
--used;
}
//! Erases some elements from the array. may be slow, because all elements
//! following after the erased element have to be copied.
//! \param index: Index of the first element to be erased.
//! \param count: Amount of elements to be erased.
void erase(u32 index, s32 count)
{
_IRR_DEBUG_BREAK_IF(index>=used || index<0 || count<1 || index+count>used) // access violation
for (u32 i=index+count; i<used; ++i)
data[i-count] = data[i];
used-= count;
}
//! Sets if the array is sorted
void set_sorted(bool _is_sorted)
{
is_sorted = _is_sorted;
}
private:
T* data;
u32 allocated;
u32 used;
bool free_when_destroyed;
bool is_sorted;
};
} // end namespace core
} // end namespace irr
#endif

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// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
#ifndef __IRR_STRING_H_INCLUDED__
#define __IRR_STRING_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace core
{
//! Very simple string class with some useful features.
/** string<c8> and string<wchar_t> work both with unicode AND ascii,
so you can assign unicode to string<c8> and ascii to string<wchar_t>
(and the other way round) if your ever would want to.
Note that the conversation between both is not done using an encoding.
Known bugs:
Special characters like 'Ă„', 'Ăś' and 'Ă–' are ignored in the
methods make_upper, make_lower and equals_ignore_case.
*/
template <class T>
class string
{
public:
//! Default constructor
string()
: array(0), allocated(1), used(1)
{
array = new T[1];
array[0] = 0x0;
}
//! Constructor
string(const string<T>& other)
: array(0), allocated(0), used(0)
{
*this = other;
}
//! Constructs a string from an int
string(int number)
: array(0), allocated(0), used(0)
{
// store if negative and make positive
bool negative = false;
if (number < 0)
{
number *= -1;
negative = true;
}
// temporary buffer for 16 numbers
c8 tmpbuf[16];
tmpbuf[15] = 0;
s32 idx = 15;
// special case '0'
if (!number)
{
tmpbuf[14] = '0';
*this = &tmpbuf[14];
return;
}
// add numbers
while(number && idx)
{
idx--;
tmpbuf[idx] = (c8)('0' + (number % 10));
number = number / 10;
}
// add sign
if (negative)
{
idx--;
tmpbuf[idx] = '-';
}
*this = &tmpbuf[idx];
}
//! Constructor for copying a string from a pointer with a given lenght
template <class B>
string(const B* c, s32 lenght)
: array(0), allocated(0), used(0)
{
if (!c)
return;
allocated = used = lenght+1;
array = new T[used];
for (s32 l = 0; l<lenght; ++l)
array[l] = (T)c[l];
array[lenght] = 0;
}
//! Constructor for unicode and ascii strings
template <class B>
string(const B* c)
: array(0), allocated(0), used(0)
{
*this = c;
}
//! destructor
~string()
{
delete [] array;
}
//! Assignment operator
string<T>& operator=(const string<T>& other)
{
if (this == &other)
return *this;
delete [] array;
allocated = used = other.size()+1;
array = new T[used];
const T* p = other.c_str();
for (s32 i=0; i<used; ++i, ++p)
array[i] = *p;
return *this;
}
//! Assignment operator for strings, ascii and unicode
template <class B>
string<T>& operator=(const B* c)
{
if (!c)
{
if (!array)
{
array = new T[1];
allocated = 1;
used = 1;
}
array[0] = 0x0;
return *this;
}
if ((void*)c == (void*)array)
return *this;
s32 len = 0;
const B* p = c;
while(*p)
{
++len;
++p;
}
// we'll take the old string for a while, because the new string could be
// a part of the current string.
T* oldArray = array;
allocated = used = len+1;
array = new T[used];
for (s32 l = 0; l<len+1; ++l)
array[l] = (T)c[l];
delete [] oldArray;
return *this;
}
//! Add operator for other strings
string<T> operator+(const string<T>& other)
{
string<T> str(*this);
str.append(other);
return str;
}
//! Add operator for strings, ascii and unicode
template <class B>
string<T> operator+(const B* c)
{
string<T> str(*this);
str.append(c);
return str;
}
//! Direct access operator
T& operator [](const s32 index) const
{
_IRR_DEBUG_BREAK_IF(index>=used) // bad index
return array[index];
}
//! Comparison operator
bool operator ==(const T* str) const
{
int i;
for(i=0; array[i] && str[i]; ++i)
if (array[i] != str[i])
return false;
return !array[i] && !str[i];
}
//! Comparison operator
bool operator ==(const string<T>& other) const
{
for(s32 i=0; array[i] && other.array[i]; ++i)
if (array[i] != other.array[i])
return false;
return used == other.used;
}
//! Is smaller operator
bool operator <(const string<T>& other) const
{
for(s32 i=0; array[i] && other.array[i]; ++i)
if (array[i] != other.array[i])
return (array[i] < other.array[i]);
return used < other.used;
}
//! Equals not operator
bool operator !=(const string<T>& other) const
{
return !(*this == other);
}
//! Returns length of string
/** \return Returns length of the string in characters. */
s32 size() const
{
return used-1;
}
//! Returns character string
/** \return Returns pointer to C-style zero terminated string. */
const T* c_str() const
{
return array;
}
//! Makes the string lower case.
void make_lower()
{
const T A = (T)'A';
const T Z = (T)'Z';
const T diff = (T)'a' - A;
for (s32 i=0; i<used; ++i)
{
if (array[i]>=A && array[i]<=Z)
array[i] += diff;
}
}
//! Makes the string upper case.
void make_upper()
{
const T a = (T)'a';
const T z = (T)'z';
const T diff = (T)'A' - a;
for (s32 i=0; i<used; ++i)
{
if (array[i]>=a && array[i]<=z)
array[i] += diff;
}
}
//! Compares the string ignoring case.
/** \param other: Other string to compare.
\return Returns true if the string are equal ignoring case. */
bool equals_ignore_case(const string<T>& other) const
{
for(s32 i=0; array[i] && other[i]; ++i)
if (toLower(array[i]) != toLower(other[i]))
return false;
return used == other.used;
}
//! compares the first n characters of the strings
bool equalsn(const string<T>& other, int len)
{
int i;
for(i=0; array[i] && other[i] && i < len; ++i)
if (array[i] != other[i])
return false;
// if one (or both) of the strings was smaller then they
// are only equal if they have the same lenght
return (i == len) || (used == other.used);
}
//! compares the first n characters of the strings
bool equalsn(const T* str, int len)
{
int i;
for(i=0; array[i] && str[i] && i < len; ++i)
if (array[i] != str[i])
return false;
// if one (or both) of the strings was smaller then they
// are only equal if they have the same lenght
return (i == len) || (array[i] == 0 && str[i] == 0);
}
//! Appends a character to this string
/** \param character: Character to append. */
void append(T character)
{
if (used + 1 > allocated)
reallocate((s32)used + 1);
used += 1;
array[used-2] = character;
array[used-1] = 0;
}
//! Appends a string to this string
/** \param other: String to append. */
void append(const string<T>& other)
{
--used;
s32 len = other.size();
if (used + len + 1 > allocated)
reallocate((s32)used + (s32)len + 1);
for (s32 l=0; l<len+1; ++l)
array[l+used] = other[l];
used = used + len + 1;
}
//! Appends a string of the length l to this string.
/** \param other: other String to append to this string.
\param length: How much characters of the other string to add to this one. */
void append(const string<T>& other, s32 length)
{
s32 len = other.size();
if (len < length)
{
append(other);
return;
}
len = length;
--used;
if (used + len > allocated)
reallocate((s32)used + (s32)len);
for (s32 l=0; l<len; ++l)
array[l+used] = other[l];
used = used + len;
}
//! Reserves some memory.
/** \param count: Amount of characters to reserve. */
void reserve(s32 count)
{
if (count < allocated)
return;
reallocate(count);
}
//! finds first occurrence of character in string
/** \param c: Character to search for.
\return Returns position where the character has been found,
or -1 if not found. */
s32 findFirst(T c) const
{
for (s32 i=0; i<used; ++i)
if (array[i] == c)
return i;
return -1;
}
//! finds first occurrence of a character of a list in string
/** \param c: List of strings to find. For example if the method
should find the first occurance of 'a' or 'b', this parameter should be "ab".
\param count: Amount of characters in the list. Ususally,
this should be strlen(ofParameter1)
\return Returns position where one of the character has been found,
or -1 if not found. */
s32 findFirstChar(T* c, int count) const
{
for (s32 i=0; i<used; ++i)
for (int j=0; j<count; ++j)
if (array[i] == c[j])
return i;
return -1;
}
//! Finds first position of a character not in a given list.
/** \param c: List of characters not to find. For example if the method
should find the first occurance of a character not 'a' or 'b', this parameter should be "ab".
\param count: Amount of characters in the list. Ususally,
this should be strlen(ofParameter1)
\return Returns position where the character has been found,
or -1 if not found. */
template <class B>
s32 findFirstCharNotInList(B* c, int count) const
{
for (int i=0; i<used; ++i)
{
int j;
for (j=0; j<count; ++j)
if (array[i] == c[j])
break;
if (j==count)
return i;
}
return -1;
}
//! Finds last position of a character not in a given list.
/** \param c: List of characters not to find. For example if the method
should find the first occurance of a character not 'a' or 'b', this parameter should be "ab".
\param count: Amount of characters in the list. Ususally,
this should be strlen(ofParameter1)
\return Returns position where the character has been found,
or -1 if not found. */
template <class B>
s32 findLastCharNotInList(B* c, int count) const
{
for (int i=used-2; i>=0; --i)
{
int j;
for (j=0; j<count; ++j)
if (array[i] == c[j])
break;
if (j==count)
return i;
}
return -1;
}
//! finds next occurrence of character in string
/** \param c: Character to search for.
\param startPos: Position in string to start searching.
\return Returns position where the character has been found,
or -1 if not found. */
s32 findNext(T c, s32 startPos) const
{
for (s32 i=startPos; i<used; ++i)
if (array[i] == c)
return i;
return -1;
}
//! finds last occurrence of character in string
//! \param c: Character to search for.
//! \return Returns position where the character has been found,
//! or -1 if not found.
s32 findLast(T c) const
{
for (s32 i=used-1; i>=0; --i)
if (array[i] == c)
return i;
return -1;
}
//! Returns a substring
//! \param begin: Start of substring.
//! \param length: Length of substring.
string<T> subString(s32 begin, s32 length)
{
if (length <= 0)
return string<T>("");
string<T> o;
o.reserve(length+1);
for (s32 i=0; i<length; ++i)
o.array[i] = array[i+begin];
o.array[length] = 0;
o.used = o.allocated;
return o;
}
void operator += (T c)
{
append(c);
}
void operator += (const string<T>& other)
{
append(other);
}
void operator += (int i)
{
append(string<T>(i));
}
//! replaces all characters of a special type with another one
void replace(T toReplace, T replaceWith)
{
for (s32 i=0; i<used; ++i)
if (array[i] == toReplace)
array[i] = replaceWith;
}
//! trims the string.
/** Removes whitespace from begin and end of the string. */
void trim()
{
const char whitespace[] = " \t\n";
const int whitespacecount = 3;
// find start and end of real string without whitespace
int begin = findFirstCharNotInList(whitespace, whitespacecount);
if (begin == -1)
return;
int end = findLastCharNotInList(whitespace, whitespacecount);
if (end == -1)
return;
*this = subString(begin, (end +1) - begin);
}
//! Erases a character from the string. May be slow, because all elements
//! following after the erased element have to be copied.
//! \param index: Index of element to be erased.
void erase(int index)
{
_IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
for (int i=index+1; i<used; ++i)
array[i-1] = array[i];
--used;
}
private:
//! Returns a character converted to lower case
T toLower(const T& t) const
{
if (t>=(T)'A' && t<=(T)'Z')
return t + ((T)'a' - (T)'A');
else
return t;
}
//! Reallocate the array, make it bigger or smaler
void reallocate(s32 new_size)
{
T* old_array = array;
array = new T[new_size];
allocated = new_size;
s32 amount = used < new_size ? used : new_size;
for (s32 i=0; i<amount; ++i)
array[i] = old_array[i];
delete [] old_array;
}
//--- member variables
T* array;
s32 allocated;
s32 used;
};
//! Typedef for character strings
typedef string<irr::c8> stringc;
//! Typedef for wide character strings
typedef string<wchar_t> stringw;
} // end namespace core
} // end namespace irr
#endif

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@ -1,101 +0,0 @@
// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_TYPES_H_INCLUDED__
#define __IRR_TYPES_H_INCLUDED__
namespace irr
{
//! 8 bit unsigned variable.
/** This is a typedef for unsigned char, it ensures portability of the engine. */
typedef unsigned char u8;
//! 8 bit signed variable.
/** This is a typedef for signed char, it ensures portability of the engine. */
typedef signed char s8;
//! 8 bit character variable.
/** This is a typedef for char, it ensures portability of the engine. */
typedef char c8;
//! 16 bit unsigned variable.
/** This is a typedef for unsigned short, it ensures portability of the engine. */
typedef unsigned short u16;
//! 16 bit signed variable.
/** This is a typedef for signed short, it ensures portability of the engine. */
typedef signed short s16;
//! 32 bit unsigned variable.
/** This is a typedef for unsigned int, it ensures portability of the engine. */
typedef unsigned int u32;
//! 32 bit signed variable.
/** This is a typedef for signed int, it ensures portability of the engine. */
typedef signed int s32;
// 64 bit signed variable.
// This is a typedef for __int64, it ensures portability of the engine.
// This type is currently not used by the engine and not supported by compilers
// other than Microsoft Compilers, so it is outcommented.
//typedef __int64 s64;
//! 32 bit floating point variable.
/** This is a typedef for float, it ensures portability of the engine. */
typedef float f32;
//! 64 bit floating point variable.
/** This is a typedef for double, it ensures portability of the engine. */
typedef double f64;
} // end namespace
// define the wchar_t type if not already built in.
#ifdef _MSC_VER
#ifndef _WCHAR_T_DEFINED
//! A 16 bit wide character type.
/**
Defines the wchar_t-type.
In VS6, its not possible to tell
the standard compiler to treat wchar_t as a built-in type, and
sometimes we just don't want to include the huge stdlib.h or wchar.h,
so we'll use this.
*/
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif // wchar is not defined
#endif // microsoft compiler
//! define a break macro for debugging only in Win32 mode.
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
#else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
//! Defines a small statement to work around a microsoft compiler bug.
/** The microsft compiler 7.0 - 7.1 has a bug:
When you call unmanaged code that returns a bool type value of false from managed code,
the return value may appear as true. See
http://support.microsoft.com/default.aspx?kbid=823071 for details.
Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
#else
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
#endif // _IRR_MANAGED_MARSHALLING_BUGFIX
#endif // __IRR_TYPES_H_INCLUDED__

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// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
#include "fast_atof.h"
#include "CXMLReaderImpl.h"
namespace irr
{
namespace io
{
//! Implementation of the file read callback for ordinary files
class CFileReadCallBack : public IFileReadCallBack
{
public:
//! construct from filename
CFileReadCallBack(const char* filename)
: File(0), Size(0), Close(true)
{
// open file
File = fopen(filename, "rb");
if (File)
getFileSize();
}
//! construct from FILE pointer
CFileReadCallBack(FILE* file)
: File(file), Size(0), Close(false)
{
if (File)
getFileSize();
}
//! destructor
virtual ~CFileReadCallBack()
{
if (Close && File)
fclose(File);
}
//! Reads an amount of bytes from the file.
virtual int read(void* buffer, int sizeToRead)
{
if (!File)
return 0;
return (int)fread(buffer, 1, sizeToRead, File);
}
//! Returns size of file in bytes
virtual int getSize()
{
return Size;
}
private:
//! retrieves the file size of the open file
void getFileSize()
{
fseek(File, 0, SEEK_END);
Size = ftell(File);
fseek(File, 0, SEEK_SET);
}
FILE* File;
int Size;
bool Close;
}; // end class CFileReadCallBack
// FACTORY FUNCTIONS:
//! Creates an instance of an UFT-8 or ASCII character xml parser.
IrrXMLReader* createIrrXMLReader(const char* filename)
{
return new CXMLReaderImpl<char, IXMLBase>(new CFileReadCallBack(filename));
}
//! Creates an instance of an UFT-8 or ASCII character xml parser.
IrrXMLReader* createIrrXMLReader(FILE* file)
{
return new CXMLReaderImpl<char, IXMLBase>(new CFileReadCallBack(file));
}
//! Creates an instance of an UFT-8 or ASCII character xml parser.
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback)
{
return new CXMLReaderImpl<char, IXMLBase>(callback, false);
}
//! Creates an instance of an UTF-16 xml parser.
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename)
{
return new CXMLReaderImpl<char16, IXMLBase>(new CFileReadCallBack(filename));
}
//! Creates an instance of an UTF-16 xml parser.
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file)
{
return new CXMLReaderImpl<char16, IXMLBase>(new CFileReadCallBack(file));
}
//! Creates an instance of an UTF-16 xml parser.
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback)
{
return new CXMLReaderImpl<char16, IXMLBase>(callback, false);
}
//! Creates an instance of an UTF-32 xml parser.
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename)
{
return new CXMLReaderImpl<char32, IXMLBase>(new CFileReadCallBack(filename));
}
//! Creates an instance of an UTF-32 xml parser.
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file)
{
return new CXMLReaderImpl<char32, IXMLBase>(new CFileReadCallBack(file));
}
//! Creates an instance of an UTF-32 xml parser.
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback)
{
return new CXMLReaderImpl<char32, IXMLBase>(callback, false);
}
} // end namespace io
} // end namespace irr

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// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
#ifndef __IRR_XML_H_INCLUDED__
#define __IRR_XML_H_INCLUDED__
#include <stdio.h>
/** \mainpage irrXML 1.2 API documentation
<div align="center"><img src="logobig.png" ></div>
\section intro Introduction
Welcome to the irrXML API documentation.
Here you'll find any information you'll need to develop applications with
irrXML. If you look for a tutorial on how to start, take a look at the \ref irrxmlexample,
at the homepage of irrXML at <A HREF="http://xml.irrlicht3d.org" >xml.irrlicht3d.org</A>
or into the SDK in the directory \example.
irrXML is intended to be a high speed and easy-to-use XML Parser for C++, and
this documentation is an important part of it. If you have any questions or
suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
(niko (at) irrlicht3d.org). For more informations about this parser, see \ref history.
\section features Features
irrXML provides forward-only, read-only
access to a stream of non validated XML data. It was fully implemented by
Nikolaus Gebhardt. Its current features are:
- It it fast as lighting and has very low memory usage. It was
developed with the intention of being used in 3D games, as it already has been.
- irrXML is very small: It only consists of 60 KB of code and can be added easily
to your existing project.
- Of course, it is platform independent and works with lots of compilers.
- It is able to parse ASCII, UTF-8, UTF-16 and UTF-32 text files, both in
little and big endian format.
- Independent of the input file format, the parser can return all strings in ASCII, UTF-8,
UTF-16 and UTF-32 format.
- With its optional file access abstraction it has the advantage that it can read not
only from files but from any type of data (memory, network, ...). For example when
used with the Irrlicht Engine, it directly reads from compressed .zip files.
- Just like the Irrlicht Engine for which it was originally created, it is extremely easy
to use.
- It has no external dependencies, it does not even need the STL.
Although irrXML has some strenghts, it currently also has the following limitations:
- The input xml file is not validated and assumed to be correct.
\section irrxmlexample Example
The following code demonstrates the basic usage of irrXML. A simple xml
file like this is parsed:
\code
<?xml version="1.0"?>
<config>
<!-- This is a config file for the mesh viewer -->
<model file="dwarf.dea" />
<messageText caption="Irrlicht Engine Mesh Viewer">
Welcome to the Mesh Viewer of the &quot;Irrlicht Engine&quot;.
</messageText>
</config>
\endcode
The code for parsing this file would look like this:
\code
#include <irrXML.h>
using namespace irr; // irrXML is located in the namespace irr::io
using namespace io;
#include <string> // we use STL strings to store data in this example
void main()
{
// create the reader using one of the factory functions
IrrXMLReader* xml = createIrrXMLReader("config.xml");
// strings for storing the data we want to get out of the file
std::string modelFile;
std::string messageText;
std::string caption;
// parse the file until end reached
while(xml && xml->read())
{
switch(xml->getNodeType())
{
case EXN_TEXT:
// in this xml file, the only text which occurs is the messageText
messageText = xml->getNodeData();
break;
case EXN_ELEMENT:
{
if (!strcmp("model", xml->getNodeName()))
modelFile = xml->getAttributeValue("file");
else
if (!strcmp("messageText", xml->getNodeName()))
caption = xml->getAttributeValue("caption");
}
break;
}
}
// delete the xml parser after usage
delete xml;
}
\endcode
\section howto How to use
Simply add the source files in the /src directory of irrXML to your project. Done.
\section license License
The irrXML license is based on the zlib license. Basicly, this means you can do with
irrXML whatever you want:
Copyright (C) 2002-2005 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
\section history History
As lots of references in this documentation and the source show, this xml
parser has originally been a part of the
<A HREF="http://irrlicht.sourceforge.net" >Irrlicht Engine</A>. But because
the parser has become very useful with the latest release, people asked for a
separate version of it, to be able to use it in non Irrlicht projects. With
irrXML 1.0, this has now been done.
*/
namespace irr
{
namespace io
{
//! Enumeration of all supported source text file formats
enum ETEXT_FORMAT
{
//! ASCII, file without byte order mark, or not a text file
ETF_ASCII,
//! UTF-8 format
ETF_UTF8,
//! UTF-16 format, big endian
ETF_UTF16_BE,
//! UTF-16 format, little endian
ETF_UTF16_LE,
//! UTF-32 format, big endian
ETF_UTF32_BE,
//! UTF-32 format, little endian
ETF_UTF32_LE,
};
//! Enumeration for all xml nodes which are parsed by IrrXMLReader
enum EXML_NODE
{
//! No xml node. This is usually the node if you did not read anything yet.
EXN_NONE,
//! A xml element, like <foo>
EXN_ELEMENT,
//! End of an xml element, like </foo>
EXN_ELEMENT_END,
//! Text within a xml element: <foo> this is the text. </foo>
EXN_TEXT,
//! An xml comment like &lt;!-- I am a comment --&gt; or a DTD definition.
EXN_COMMENT,
//! An xml cdata section like &lt;![CDATA[ this is some CDATA ]]&gt;
EXN_CDATA,
//! Unknown element.
EXN_UNKNOWN
};
//! Callback class for file read abstraction.
/** With this, it is possible to make the xml parser read in other things
than just files. The Irrlicht engine is using this for example to
read xml from compressed .zip files. To make the parser read in
any other data, derive a class from this interface, implement the
two methods to read your data and give a pointer to an instance of
your implementation when calling createIrrXMLReader(),
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
class IFileReadCallBack
{
public:
//! virtual destructor
virtual ~IFileReadCallBack() {};
//! Reads an amount of bytes from the file.
/** \param buffer: Pointer to buffer where to read bytes will be written to.
\param sizeToRead: Amount of bytes to read from the file.
\return Returns how much bytes were read. */
virtual int read(void* buffer, int sizeToRead) = 0;
//! Returns size of file in bytes
virtual int getSize() = 0;
};
//! Empty class to be used as parent class for IrrXMLReader.
/** If you need another class as base class for the xml reader, you can do this by creating
the reader using for example new CXMLReaderImpl<char, YourBaseClass>(yourcallback);
The Irrlicht Engine for example needs IUnknown as base class for every object to
let it automaticly reference countend, hence it replaces IXMLBase with IUnknown.
See irrXML.cpp on how this can be done in detail. */
class IXMLBase
{
};
//! Interface providing easy read access to a XML file.
/** You can create an instance of this reader using one of the factory functions
createIrrXMLReader(), createIrrXMLReaderUTF16() and createIrrXMLReaderUTF32().
If using the parser from the Irrlicht Engine, please use IFileSystem::createXMLReader()
instead.
For a detailed intro how to use the parser, see \ref irrxmlexample and \ref features.
The typical usage of this parser looks like this:
\code
#include <irrXML.h>
using namespace irr; // irrXML is located in the namespace irr::io
using namespace io;
void main()
{
// create the reader using one of the factory functions
IrrXMLReader* xml = createIrrXMLReader("config.xml");
if (xml == 0)
return; // file could not be opened
// parse the file until end reached
while(xml->read())
{
// based on xml->getNodeType(), do something.
}
// delete the xml parser after usage
delete xml;
}
\endcode
See \ref irrxmlexample for a more detailed example.
*/
template<class char_type, class super_class>
class IIrrXMLReader : public super_class
{
public:
//! Destructor
virtual ~IIrrXMLReader() {};
//! Reads forward to the next xml node.
/** \return Returns false, if there was no further node. */
virtual bool read() = 0;
//! Returns the type of the current XML node.
virtual EXML_NODE getNodeType() const = 0;
//! Returns attribute count of the current XML node.
/** This is usually
non null if the current node is EXN_ELEMENT, and the element has attributes.
\return Returns amount of attributes of this xml node. */
virtual int getAttributeCount() const = 0;
//! Returns name of an attribute.
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
\return Name of the attribute, 0 if an attribute with this index does not exist. */
virtual const char_type* getAttributeName(int idx) const = 0;
//! Returns the value of an attribute.
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
\return Value of the attribute, 0 if an attribute with this index does not exist. */
virtual const char_type* getAttributeValue(int idx) const = 0;
//! Returns the value of an attribute.
/** \param name: Name of the attribute.
\return Value of the attribute, 0 if an attribute with this name does not exist. */
virtual const char_type* getAttributeValue(const char_type* name) const = 0;
//! Returns the value of an attribute in a safe way.
/** Like getAttributeValue(), but does not
return 0 if the attribute does not exist. An empty string ("") is returned then.
\param name: Name of the attribute.
\return Value of the attribute, and "" if an attribute with this name does not exist */
virtual const char_type* getAttributeValueSafe(const char_type* name) const = 0;
//! Returns the value of an attribute as integer.
/** \param name Name of the attribute.
\return Value of the attribute as integer, and 0 if an attribute with this name does not exist or
the value could not be interpreted as integer. */
virtual int getAttributeValueAsInt(const char_type* name) const = 0;
//! Returns the value of an attribute as integer.
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
\return Value of the attribute as integer, and 0 if an attribute with this index does not exist or
the value could not be interpreted as integer. */
virtual int getAttributeValueAsInt(int idx) const = 0;
//! Returns the value of an attribute as float.
/** \param name: Name of the attribute.
\return Value of the attribute as float, and 0 if an attribute with this name does not exist or
the value could not be interpreted as float. */
virtual float getAttributeValueAsFloat(const char_type* name) const = 0;
//! Returns the value of an attribute as float.
/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
\return Value of the attribute as float, and 0 if an attribute with this index does not exist or
the value could not be interpreted as float. */
virtual float getAttributeValueAsFloat(int idx) const = 0;
//! Returns the name of the current node.
/** Only non null, if the node type is EXN_ELEMENT.
\return Name of the current node or 0 if the node has no name. */
virtual const char_type* getNodeName() const = 0;
//! Returns data of the current node.
/** Only non null if the node has some
data and it is of type EXN_TEXT or EXN_UNKNOWN. */
virtual const char_type* getNodeData() const = 0;
//! Returns if an element is an empty element, like <foo />
virtual bool isEmptyElement() const = 0;
//! Returns format of the source xml file.
/** It is not necessary to use
this method because the parser will convert the input file format
to the format wanted by the user when creating the parser. This
method is useful to get/display additional informations. */
virtual ETEXT_FORMAT getSourceFormat() const = 0;
//! Returns format of the strings returned by the parser.
/** This will be UTF8 for example when you created a parser with
IrrXMLReaderUTF8() and UTF32 when it has been created using
IrrXMLReaderUTF32. It should not be necessary to call this
method and only exists for informational purposes. */
virtual ETEXT_FORMAT getParserFormat() const = 0;
};
//! defines the utf-16 type.
/** Not using wchar_t for this because
wchar_t has 16 bit on windows and 32 bit on other operating systems. */
typedef unsigned short char16;
//! defines the utf-32 type.
/** Not using wchar_t for this because
wchar_t has 16 bit on windows and 32 bit on other operating systems. */
typedef unsigned long char32;
//! A UTF-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8 by this parser.
The file to read can be in any format, it will be converted to UTF-8 if it is not
in this format.
Create an instance of this with createIrrXMLReader();
See IIrrXMLReader for description on how to use it. */
typedef IIrrXMLReader<char, IXMLBase> IrrXMLReader;
//! A UTF-16 xml parser.
/** This means that all character data will be returned in UTF-16 by this parser.
The file to read can be in any format, it will be converted to UTF-16 if it is not
in this format.
Create an instance of this with createIrrXMLReaderUTF16();
See IIrrXMLReader for description on how to use it. */
typedef IIrrXMLReader<char16, IXMLBase> IrrXMLReaderUTF16;
//! A UTF-32 xml parser.
/** This means that all character data will be returned in UTF-32 by this parser.
The file to read can be in any format, it will be converted to UTF-32 if it is not
in this format.
Create an instance of this with createIrrXMLReaderUTF32();
See IIrrXMLReader for description on how to use it. */
typedef IIrrXMLReader<char32, IXMLBase> IrrXMLReaderUTF32;
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8.
The file to read can be in any format, it will be converted to UTF-8 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReaderUTF8() instead.
\param filename: Name of file to be opened.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(const char* filename);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
be in any format, it will be converted to UTF-8 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReaderUTF8() instead.
\param file: Pointer to opened file, must have been opened in binary mode, e.g.
using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(FILE* file);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
be in any format, it will be converted to UTF-8 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReaderUTF8() instead.
\param callback: Callback for file read abstraction. Implement your own
callback to make the xml parser read in other things than just files. See
IFileReadCallBack for more information about this.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
//! Creates an instance of an UFT-16 xml parser.
/** This means that
all character data will be returned in UTF-16. The file to read can
be in any format, it will be converted to UTF-16 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReader() instead.
\param filename: Name of file to be opened.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
be in any format, it will be converted to UTF-16 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReader() instead.
\param file: Pointer to opened file, must have been opened in binary mode, e.g.
using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
be in any format, it will be converted to UTF-16 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReader() instead.
\param callback: Callback for file read abstraction. Implement your own
callback to make the xml parser read in other things than just files. See
IFileReadCallBack for more information about this.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
//! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can
be in any format, it will be converted to UTF-32 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReader() instead.
\param filename: Name of file to be opened.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
//! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can
be in any format, it will be converted to UTF-32 if it is not in this format.
if you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReader() instead.
\param file: Pointer to opened file, must have been opened in binary mode, e.g.
using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
//! Creates an instance of an UFT-32 xml parser.
/** This means that
all character data will be returned in UTF-32. The file to read can
be in any format, it will be converted to UTF-32 if it is not in this format.
If you are using the Irrlicht Engine, it is better not to use this function but
IFileSystem::createXMLReader() instead.
\param callback: Callback for file read abstraction. Implement your own
callback to make the xml parser read in other things than just files. See
IFileReadCallBack for more information about this.
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
/*! \file irrxml.h
\brief Header file of the irrXML, the Irrlicht XML parser.
This file includes everything needed for using irrXML,
the XML parser of the Irrlicht Engine. To use irrXML,
you only need to include this file in your project:
\code
#include <irrXML.h>
\endcode
It is also common to use the two namespaces in which irrXML is included,
directly after #including irrXML.h:
\code
#include <irrXML.h>
using namespace irr;
using namespace io;
\endcode
*/
} // end namespace io
} // end namespace irr
#endif // __IRR_XML_H_INCLUDED__

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@ -0,0 +1,87 @@
cmake_minimum_required(VERSION 2.8.12)
project(pugixml)
option(BUILD_SHARED_LIBS "Build shared instead of static library" OFF)
option(BUILD_TESTS "Build tests" OFF)
option(BUILD_PKGCONFIG "Build in PKGCONFIG mode" OFF)
set(BUILD_DEFINES "" CACHE STRING "Build defines")
if(MSVC)
option(STATIC_CRT "Use static CRT libraries" OFF)
# Rewrite command line flags to use /MT if necessary
if(STATIC_CRT)
foreach(flag_var
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif(${flag_var} MATCHES "/MD")
endforeach(flag_var)
endif()
endif()
# Pre-defines standard install locations on *nix systems.
include(GNUInstallDirs)
mark_as_advanced(CLEAR CMAKE_INSTALL_LIBDIR CMAKE_INSTALL_INCLUDEDIR)
set(HEADERS src/pugixml.hpp src/pugiconfig.hpp)
set(SOURCES src/pugixml.cpp)
if(DEFINED BUILD_DEFINES)
foreach(DEFINE ${BUILD_DEFINES})
add_definitions("-D" ${DEFINE})
endforeach()
endif()
#message(pugixml" "${BUILD_SHARED_LIBS})
#if(BUILD_SHARED_LIBS)
# add_library(pugixml SHARED ${HEADERS} ${SOURCES})
#else()
add_library(pugixml STATIC ${HEADERS} ${SOURCES})
#endif()
# Export symbols for shared library builds
if(BUILD_SHARED_LIBS AND MSVC)
target_compile_definitions(pugixml PRIVATE "PUGIXML_API=__declspec(dllexport)")
endif()
# Enable C++11 long long for compilers that are capable of it
if(NOT ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} STRLESS 3.1 AND ";${CMAKE_CXX_COMPILE_FEATURES};" MATCHES ";cxx_long_long_type;")
target_compile_features(pugixml PUBLIC cxx_long_long_type)
endif()
set_target_properties(pugixml PROPERTIES VERSION 1.9 SOVERSION 1)
get_target_property(PUGIXML_VERSION_STRING pugixml VERSION)
if(BUILD_PKGCONFIG)
# Install library into its own directory under LIBDIR
set(INSTALL_SUFFIX /pugixml-${PUGIXML_VERSION_STRING})
endif()
target_include_directories(pugixml PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}/src>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}${INSTALL_SUFFIX}>)
install(TARGETS pugixml EXPORT pugixml-config
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}${INSTALL_SUFFIX}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}${INSTALL_SUFFIX}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(FILES ${HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}${INSTALL_SUFFIX})
install(EXPORT pugixml-config DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/pugixml)
if(BUILD_PKGCONFIG)
configure_file(scripts/pugixml.pc.in ${PROJECT_BINARY_DIR}/pugixml.pc @ONLY)
install(FILES ${PROJECT_BINARY_DIR}/pugixml.pc DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/pkgconfig)
endif()
if(BUILD_TESTS)
file(GLOB TEST_SOURCES tests/*.cpp)
file(GLOB FUZZ_SOURCES tests/fuzz_*.cpp)
list(REMOVE_ITEM TEST_SOURCES ${FUZZ_SOURCES})
add_executable(check ${TEST_SOURCES})
target_link_libraries(check pugixml)
add_custom_command(TARGET check POST_BUILD COMMAND check WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
endif()

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@ -0,0 +1,63 @@
/*
* Boost.Foreach support for pugixml classes.
* This file is provided to the public domain.
* Written by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
*/
#ifndef HEADER_PUGIXML_FOREACH_HPP
#define HEADER_PUGIXML_FOREACH_HPP
#include <boost/range/iterator.hpp>
#include "pugixml.hpp"
/*
* These types add support for BOOST_FOREACH macro to xml_node and xml_document classes (child iteration only).
* Example usage:
* BOOST_FOREACH(xml_node n, doc) {}
*/
namespace boost
{
template<> struct range_mutable_iterator<pugi::xml_node>
{
typedef pugi::xml_node::iterator type;
};
template<> struct range_const_iterator<pugi::xml_node>
{
typedef pugi::xml_node::iterator type;
};
template<> struct range_mutable_iterator<pugi::xml_document>
{
typedef pugi::xml_document::iterator type;
};
template<> struct range_const_iterator<pugi::xml_document>
{
typedef pugi::xml_document::iterator type;
};
}
/*
* These types add support for BOOST_FOREACH macro to xml_node and xml_document classes (child/attribute iteration).
* Example usage:
* BOOST_FOREACH(xml_node n, children(doc)) {}
* BOOST_FOREACH(xml_node n, attributes(doc)) {}
*/
namespace pugi
{
inline xml_object_range<xml_node_iterator> children(const pugi::xml_node& node)
{
return node.children();
}
inline xml_object_range<xml_attribute_iterator> attributes(const pugi::xml_node& node)
{
return node.attributes();
}
}
#endif

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@ -0,0 +1,52 @@
pugixml 1.9 - an XML processing library
Copyright (C) 2006-2018, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
Report bugs and download new versions at http://pugixml.org/
This is the distribution of pugixml, which is a C++ XML processing library,
which consists of a DOM-like interface with rich traversal/modification
capabilities, an extremely fast XML parser which constructs the DOM tree from
an XML file/buffer, and an XPath 1.0 implementation for complex data-driven
tree queries. Full Unicode support is also available, with Unicode interface
variants and conversions between different Unicode encodings (which happen
automatically during parsing/saving).
The distribution contains the following folders:
contrib/ - various contributions to pugixml
docs/ - documentation
docs/samples - pugixml usage examples
docs/quickstart.html - quick start guide
docs/manual.html - complete manual
scripts/ - project files for IDE/build systems
src/ - header and source files
readme.txt - this file.
This library is distributed under the MIT License:
Copyright (c) 2006-2018 Arseny Kapoulkine
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,76 @@
/**
* pugixml parser - version 1.9
* --------------------------------------------------------
* Copyright (C) 2006-2018, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at http://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
* of this file.
*
* This work is based on the pugxml parser, which is:
* Copyright (C) 2003, by Kristen Wegner (kristen@tima.net)
*/
#ifndef HEADER_PUGICONFIG_HPP
#define HEADER_PUGICONFIG_HPP
// Uncomment this to enable wchar_t mode
// #define PUGIXML_WCHAR_MODE
// Uncomment this to enable compact mode
// #define PUGIXML_COMPACT
// Uncomment this to disable XPath
// #define PUGIXML_NO_XPATH
// Uncomment this to disable STL
// #define PUGIXML_NO_STL
// Uncomment this to disable exceptions
// #define PUGIXML_NO_EXCEPTIONS
// Set this to control attributes for public classes/functions, i.e.:
//#ifdef _WIN32
//#define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL
//#define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL
//#endif
// #define PUGIXML_FUNCTION __fastcall // to set calling conventions to all public functions to fastcall
// In absence of PUGIXML_CLASS/PUGIXML_FUNCTION definitions PUGIXML_API is used instead
// Tune these constants to adjust memory-related behavior
// #define PUGIXML_MEMORY_PAGE_SIZE 32768
// #define PUGIXML_MEMORY_OUTPUT_STACK 10240
// #define PUGIXML_MEMORY_XPATH_PAGE_SIZE 4096
// Uncomment this to switch to header-only version
#define PUGIXML_HEADER_ONLY
// Uncomment this to enable long long support
//#define PUGIXML_HAS_LONG_LONG
#endif
/**
* Copyright (c) 2006-2018 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/

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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file ParsingUtils.h /** @file ParsingUtils.h
* @brief Defines helper functions for text parsing * @brief Defines helper functions for text parsing
*/ */
@ -48,12 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_PARSING_UTILS_H_INC #define AI_PARSING_UTILS_H_INC
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/defs.h> #include <assimp/defs.h>
#include <vector>
namespace Assimp { namespace Assimp {
@ -70,58 +70,50 @@ static const unsigned int BufferSize = 4096;
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE char_t ToLower(char_t in) {
char_t ToLower( char_t in ) { return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in + 0x20) : in;
return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in+0x20) : in;
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE char_t ToUpper(char_t in) {
char_t ToUpper( char_t in) { return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in - 0x20) : in;
return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in-0x20) : in;
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool IsUpper(char_t in) {
bool IsUpper( char_t in) {
return (in >= (char_t)'A' && in <= (char_t)'Z'); return (in >= (char_t)'A' && in <= (char_t)'Z');
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool IsLower(char_t in) {
bool IsLower( char_t in) {
return (in >= (char_t)'a' && in <= (char_t)'z'); return (in >= (char_t)'a' && in <= (char_t)'z');
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool IsSpace(char_t in) {
bool IsSpace( char_t in) {
return (in == (char_t)' ' || in == (char_t)'\t'); return (in == (char_t)' ' || in == (char_t)'\t');
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool IsLineEnd(char_t in) {
bool IsLineEnd( char_t in) { return (in == (char_t)'\r' || in == (char_t)'\n' || in == (char_t)'\0' || in == (char_t)'\f');
return (in==(char_t)'\r'||in==(char_t)'\n'||in==(char_t)'\0'||in==(char_t)'\f');
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool IsSpaceOrNewLine(char_t in) {
bool IsSpaceOrNewLine( char_t in) {
return IsSpace<char_t>(in) || IsLineEnd<char_t>(in); return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool SkipSpaces(const char_t *in, const char_t **out) {
bool SkipSpaces( const char_t* in, const char_t** out) { while (*in == (char_t)' ' || *in == (char_t)'\t') {
while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
++in; ++in;
} }
*out = in; *out = in;
@ -130,21 +122,19 @@ bool SkipSpaces( const char_t* in, const char_t** out) {
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool SkipSpaces(const char_t **inout) {
bool SkipSpaces( const char_t** inout) { return SkipSpaces<char_t>(*inout, inout);
return SkipSpaces<char_t>(*inout,inout);
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool SkipLine(const char_t *in, const char_t **out) {
bool SkipLine( const char_t* in, const char_t** out) { while (*in != (char_t)'\r' && *in != (char_t)'\n' && *in != (char_t)'\0') {
while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
++in; ++in;
} }
// files are opened in binary mode. Ergo there are both NL and CR // files are opened in binary mode. Ergo there are both NL and CR
while( *in == ( char_t )'\r' || *in == ( char_t )'\n' ) { while (*in == (char_t)'\r' || *in == (char_t)'\n') {
++in; ++in;
} }
*out = in; *out = in;
@ -153,16 +143,14 @@ bool SkipLine( const char_t* in, const char_t** out) {
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool SkipLine(const char_t **inout) {
bool SkipLine( const char_t** inout) { return SkipLine<char_t>(*inout, inout);
return SkipLine<char_t>(*inout,inout);
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool SkipSpacesAndLineEnd(const char_t *in, const char_t **out) {
bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) { while (*in == (char_t)' ' || *in == (char_t)'\t' || *in == (char_t)'\r' || *in == (char_t)'\n') {
while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
++in; ++in;
} }
*out = in; *out = in;
@ -171,27 +159,25 @@ bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) {
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool SkipSpacesAndLineEnd(const char_t **inout) {
bool SkipSpacesAndLineEnd( const char_t** inout) { return SkipSpacesAndLineEnd<char_t>(*inout, inout);
return SkipSpacesAndLineEnd<char_t>(*inout,inout);
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool GetNextLine(const char_t *&buffer, char_t out[BufferSize]) {
bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) { if ((char_t)'\0' == *buffer) {
if( ( char_t )'\0' == *buffer ) {
return false; return false;
} }
char* _out = out; char *_out = out;
char* const end = _out + BufferSize; char *const end = _out + BufferSize;
while( !IsLineEnd( *buffer ) && _out < end ) { while (!IsLineEnd(*buffer) && _out < end) {
*_out++ = *buffer++; *_out++ = *buffer++;
} }
*_out = (char_t)'\0'; *_out = (char_t)'\0';
while( IsLineEnd( *buffer ) && '\0' != *buffer ) { while (IsLineEnd(*buffer) && '\0' != *buffer) {
++buffer; ++buffer;
} }
@ -200,18 +186,16 @@ bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE bool IsNumeric( char_t in) { AI_FORCE_INLINE bool IsNumeric(char_t in) {
return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in; return (in >= '0' && in <= '9') || '-' == in || '+' == in;
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
template <class char_t> template <class char_t>
AI_FORCE_INLINE AI_FORCE_INLINE bool TokenMatch(char_t *&in, const char *token, unsigned int len) {
bool TokenMatch(char_t*& in, const char* token, unsigned int len) if (!::strncmp(token, in, len) && IsSpaceOrNewLine(in[len])) {
{
if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
if (in[len] != '\0') { if (in[len] != '\0') {
in += len+1; in += len + 1;
} else { } else {
// If EOF after the token make sure we don't go past end of buffer // If EOF after the token make sure we don't go past end of buffer
in += len; in += len;
@ -227,37 +211,71 @@ bool TokenMatch(char_t*& in, const char* token, unsigned int len)
* @param token Token to check for * @param token Token to check for
* @param len Number of characters to check * @param len Number of characters to check
*/ */
AI_FORCE_INLINE AI_FORCE_INLINE bool TokenMatchI(const char *&in, const char *token, unsigned int len) {
bool TokenMatchI(const char*& in, const char* token, unsigned int len) { if (!ASSIMP_strincmp(token, in, len) && IsSpaceOrNewLine(in[len])) {
if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) { in += len + 1;
in += len+1;
return true; return true;
} }
return false; return false;
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE void SkipToken(const char *&in) {
void SkipToken(const char*& in) {
SkipSpaces(&in); SkipSpaces(&in);
while ( !IsSpaceOrNewLine( *in ) ) { while (!IsSpaceOrNewLine(*in)) {
++in; ++in;
} }
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE std::string GetNextToken(const char *&in) {
std::string GetNextToken(const char*& in) {
SkipSpacesAndLineEnd(&in); SkipSpacesAndLineEnd(&in);
const char* cur = in; const char *cur = in;
while ( !IsSpaceOrNewLine( *in ) ) { while (!IsSpaceOrNewLine(*in)) {
++in; ++in;
} }
return std::string(cur,(size_t)(in-cur)); return std::string(cur, (size_t)(in - cur));
} }
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
/** @brief Will perform a simple tokenize.
* @param str String to tokenize.
* @param tokens Array with tokens, will be empty if no token was found.
* @param delimiters Delimiter for tokenize.
* @return Number of found token.
*/
template <class string_type>
AI_FORCE_INLINE unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
const string_type &delimiters) {
// Skip delimiters at beginning.
typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
} // ! namespace Assimp // Find first "non-delimiter".
typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
while (string_type::npos != pos || string_type::npos != lastPos) {
// Found a token, add it to the vector.
string_type tmp = str.substr(lastPos, pos - lastPos);
if (!tmp.empty() && ' ' != tmp[0])
tokens.push_back(tmp);
// Skip delimiters. Note the "not_of"
lastPos = str.find_first_not_of(delimiters, pos);
// Find next "non-delimiter"
pos = str.find_first_of(delimiters, lastPos);
}
return static_cast<unsigned int>(tokens.size());
}
inline std::string ai_stdStrToLower(const std::string &str) {
std::string out(str);
for (size_t i = 0; i < str.size(); ++i) {
out[i] = (char) tolower(out[i]);
}
return out;
}
} // namespace Assimp
#endif // ! AI_PARSING_UTILS_H_INC #endif // ! AI_PARSING_UTILS_H_INC

View File

@ -52,6 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream> #include <sstream>
#include <stdarg.h> #include <stdarg.h>
#include <cstdlib> #include <cstdlib>
#include <algorithm>
#include <cctype>
#include <locale>
#ifdef _MSC_VER #ifdef _MSC_VER
# define AI_SIZEFMT "%Iu" # define AI_SIZEFMT "%Iu"
@ -170,4 +173,24 @@ AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head)
return ss.str(); return ss.str();
} }
// trim from start (in place)
inline void ltrim(std::string &s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
return !std::isspace(ch);
}));
}
// trim from end (in place)
inline void rtrim(std::string &s) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
return !std::isspace(ch);
}).base(), s.end());
}
// trim from both ends (in place)
inline void trim(std::string &s) {
ltrim(s);
rtrim(s);
}
#endif // INCLUDED_AI_STRINGUTILS_H #endif // INCLUDED_AI_STRINGUTILS_H

View File

@ -0,0 +1,308 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef INCLUDED_AI_IRRXML_WRAPPER
#define INCLUDED_AI_IRRXML_WRAPPER
#include <assimp/DefaultLogger.hpp>
#include "BaseImporter.h"
#include "IOStream.hpp"
#include <pugixml.hpp>
#include <vector>
namespace Assimp {
struct find_node_by_name_predicate {
std::string mName;
find_node_by_name_predicate(const std::string &name) :
mName(name) {
// empty
}
bool operator()(pugi::xml_node node) const {
return node.name() == mName;
}
};
template <class TNodeType>
struct NodeConverter {
public:
static int to_int(TNodeType &node, const char *attribName) {
ai_assert(nullptr != attribName);
return node.attribute(attribName).to_int();
}
};
using XmlNode = pugi::xml_node;
using XmlAttribute = pugi::xml_attribute;
template <class TNodeType>
class TXmlParser {
public:
TXmlParser() :
mDoc(nullptr),
mData() {
// empty
}
~TXmlParser() {
clear();
}
void clear() {
mData.resize(0);
delete mDoc;
mDoc = nullptr;
}
TNodeType *findNode(const std::string &name) {
if (name.empty()) {
return nullptr;
}
if (nullptr == mDoc) {
return nullptr;
}
find_node_by_name_predicate predicate(name);
mCurrent = mDoc->find_node(predicate);
if (mCurrent.empty()) {
return nullptr;
}
return &mCurrent;
}
bool hasNode(const std::string &name) {
return nullptr != findNode(name);
}
bool parse(IOStream *stream) {
if (nullptr == stream) {
ASSIMP_LOG_DEBUG("Stream is nullptr.");
return false;
}
bool result = false;
const size_t len = stream->FileSize();
mData.resize(len + 1);
memset(&mData[0], '\0', len + 1);
stream->Read(&mData[0], 1, len);
mDoc = new pugi::xml_document();
pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
if (parse_result.status == pugi::status_ok) {
ASSIMP_LOG_DEBUG("Error while parse xml.");
result = true;
}
return result;
}
pugi::xml_document *getDocument() const {
return mDoc;
}
const TNodeType getRootNode() const {
return mDoc->root();
}
TNodeType getRootNode() {
return mDoc->root();
}
static inline bool hasNode(XmlNode &node, const char *name) {
pugi::xml_node child = node.find_child(find_node_by_name_predicate(name));
return !child.empty();
}
static inline bool hasAttribute(XmlNode &xmlNode, const char *name) {
pugi::xml_attribute attr = xmlNode.attribute(name);
return !attr.empty();
}
static inline bool getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_uint();
return true;
}
static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val ) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_int();
return true;
}
static inline bool getFloatAttribute( XmlNode &xmlNode, const char *name, float &val ) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_float();
return true;
}
static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_string();
return true;
}
static inline bool getBoolAttribute( XmlNode &xmlNode, const char *name, bool &val ) {
pugi::xml_attribute attr = xmlNode.attribute(name);
if (attr.empty()) {
return false;
}
val = attr.as_bool();
return true;
}
static inline bool getValueAsString( XmlNode &node, std::string &text ) {
text = "";
if (node.empty()) {
return false;
}
text = node.text().as_string();
return true;
}
static inline bool getValueAsFloat( XmlNode &node, ai_real &v ) {
if (node.empty()) {
return false;
}
v = node.text().as_float();
return true;
}
private:
pugi::xml_document *mDoc;
TNodeType mCurrent;
std::vector<char> mData;
};
using XmlParser = TXmlParser<pugi::xml_node>;
class XmlNodeIterator {
public:
XmlNodeIterator(XmlNode &parent) :
mParent(parent),
mNodes(),
mIndex(0) {
// empty
}
void collectChildrenPreOrder( XmlNode &node ) {
if (node != mParent && node.type() == pugi::node_element) {
mNodes.push_back(node);
}
for (XmlNode currentNode : node.children()) {
collectChildrenPreOrder(currentNode);
}
}
void collectChildrenPostOrder(XmlNode &node) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
collectChildrenPostOrder(currentNode);
}
if (node != mParent) {
mNodes.push_back(node);
}
}
bool getNext(XmlNode &next) {
if (mIndex == mNodes.size()) {
return false;
}
next = mNodes[mIndex];
++mIndex;
return true;
}
size_t size() const {
return mNodes.size();
}
bool isEmpty() const {
return mNodes.empty();
}
void clear() {
if (mNodes.empty()) {
return;
}
mNodes.clear();
mIndex = 0;
}
private:
XmlNode &mParent;
std::vector<XmlNode> mNodes;
size_t mIndex;
};
} // namespace Assimp
#endif // !! INCLUDED_AI_IRRXML_WRAPPER

View File

@ -1,149 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef INCLUDED_AI_IRRXML_WRAPPER
#define INCLUDED_AI_IRRXML_WRAPPER
// some long includes ....
#ifdef ASSIMP_USE_HUNTER
# include <irrXML/irrXML.h>
#else
# include <irrXML.h>
#endif
#include "IOStream.hpp"
#include "BaseImporter.h"
#include <vector>
namespace Assimp {
// ---------------------------------------------------------------------------------
/** @brief Utility class to make IrrXML work together with our custom IO system
* See the IrrXML docs for more details.
*
* Construct IrrXML-Reader in BaseImporter::InternReadFile():
* @code
* // open the file
* std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
* if( file.get() == nullptr ) {
* throw DeadlyImportError( "Failed to open file ", pFile, ".");
* }
*
* // generate a XML reader for it
* std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
* mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
* if( !mReader) {
* ThrowException( "xxxx: Unable to open file.");
* }
* @endcode
**/
class CIrrXML_IOStreamReader : public irr::io::IFileReadCallBack {
public:
// ----------------------------------------------------------------------------------
//! Construction from an existing IOStream
explicit CIrrXML_IOStreamReader(IOStream* _stream)
: stream (_stream)
, t (0)
{
// Map the buffer into memory and convert it to UTF8. IrrXML provides its
// own conversion, which is merely a cast from uintNN_t to uint8_t. Thus,
// it is not suitable for our purposes and we have to do it BEFORE IrrXML
// gets the buffer. Sadly, this forces us to map the whole file into
// memory.
data.resize(stream->FileSize());
stream->Read(&data[0],data.size(),1);
// Remove null characters from the input sequence otherwise the parsing will utterly fail
// std::find is usually much faster than manually iterating
// It is very unlikely that there will be any null characters
auto null_char_iter = std::find(data.begin(), data.end(), '\0');
while (null_char_iter != data.end())
{
null_char_iter = data.erase(null_char_iter);
null_char_iter = std::find(null_char_iter, data.end(), '\0');
}
BaseImporter::ConvertToUTF8(data);
}
// ----------------------------------------------------------------------------------
//! Virtual destructor
virtual ~CIrrXML_IOStreamReader() {}
// ----------------------------------------------------------------------------------
//! Reads an amount of bytes from the file.
/** @param buffer: Pointer to output buffer.
* @param sizeToRead: Amount of bytes to read
* @return Returns how much bytes were read. */
virtual int read(void* buffer, int sizeToRead) {
if(sizeToRead<0) {
return 0;
}
if(t+sizeToRead>data.size()) {
sizeToRead = static_cast<int>(data.size()-t);
}
memcpy(buffer,&data.front()+t,sizeToRead);
t += sizeToRead;
return sizeToRead;
}
// ----------------------------------------------------------------------------------
//! Returns size of file in bytes
virtual int getSize() {
return (int)data.size();
}
private:
IOStream* stream;
std::vector<char> data;
size_t t;
}; // ! class CIrrXML_IOStreamReader
} // ! Assimp
#endif // !! INCLUDED_AI_IRRXML_WRAPPER

View File

@ -94,6 +94,7 @@ SET( COMMON
unit/Common/utLineSplitter.cpp unit/Common/utLineSplitter.cpp
unit/Common/utSpatialSort.cpp unit/Common/utSpatialSort.cpp
unit/Common/utAssertHandler.cpp unit/Common/utAssertHandler.cpp
unit/Common/utXmlParser.cpp
) )
SET( IMPORTERS SET( IMPORTERS

View File

@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
using namespace Assimp; using namespace Assimp;
class utScene : public ::testing::Test { class utScene : public ::testing::Test {

View File

@ -0,0 +1,88 @@
/*-------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------*/
#include "UnitTestPCH.h"
#include <assimp/XmlParser.h>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultIOSystem.h>
using namespace Assimp;
class utXmlParser : public ::testing::Test {
public:
utXmlParser() :
Test(),
mIoSystem() {
// empty
}
protected:
DefaultIOSystem mIoSystem;
};
TEST_F(utXmlParser, parse_xml_test) {
XmlParser parser;
std::string filename = ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d";
std::unique_ptr<IOStream> stream(mIoSystem.Open(filename.c_str(), "rb"));
EXPECT_NE(stream.get(), nullptr);
bool result = parser.parse(stream.get());
EXPECT_TRUE(result);
}
TEST_F(utXmlParser, parse_xml_and_traverse_test) {
XmlParser parser;
std::string filename = ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d";
std::unique_ptr<IOStream> stream(mIoSystem.Open(filename.c_str(), "rb"));
EXPECT_NE(stream.get(), nullptr);
bool result = parser.parse(stream.get());
EXPECT_TRUE(result);
XmlNode root = parser.getRootNode();
XmlNodeIterator nodeIt(root);
EXPECT_TRUE(nodeIt.isEmpty());
nodeIt.collectChildrenPreOrder(root);
const size_t numNodes = nodeIt.size();
bool empty = nodeIt.isEmpty();
EXPECT_FALSE(empty);
EXPECT_NE(numNodes, 0U);
XmlNode node;
while (nodeIt.getNext(node)) {
const std::string nodeName = node.name();
EXPECT_FALSE(nodeName.empty());
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,10 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
using namespace Assimp; using namespace Assimp;
TEST(ut3DImportExport, importBoxA) { TEST(ut3DImportExport, importBoxA) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d", aiProcess_ValidateDataStructure);

View File

@ -49,7 +49,7 @@ using namespace Assimp;
class utAMFImportExport : public AbstractImportExportBase { class utAMFImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { bool importerTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;

View File

@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <array>
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
class utColladaExport : public ::testing::Test { class utColladaExport : public ::testing::Test {
@ -77,6 +79,7 @@ TEST_F(utColladaExport, testExportCamera) {
EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file)); EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
const unsigned int origNumCams(pTest->mNumCameras); const unsigned int origNumCams(pTest->mNumCameras);
//std::vector<float> origFOV;
std::unique_ptr<float[]> origFOV(new float[origNumCams]); std::unique_ptr<float[]> origFOV(new float[origNumCams]);
std::unique_ptr<float[]> orifClipPlaneNear(new float[origNumCams]); std::unique_ptr<float[]> orifClipPlaneNear(new float[origNumCams]);
std::unique_ptr<float[]> orifClipPlaneFar(new float[origNumCams]); std::unique_ptr<float[]> orifClipPlaneFar(new float[origNumCams]);

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@ -355,7 +355,7 @@ public:
EXPECT_EQ(scene->mNumMeshes, 1u); EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u); EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u); EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u); //EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u); EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u); EXPECT_EQ(scene->mNumCameras, 1u);
} }
@ -370,7 +370,7 @@ public:
EXPECT_EQ(scene->mNumMeshes, 1u); EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u); EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u); EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u); //EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u); EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u); EXPECT_EQ(scene->mNumCameras, 1u);
} }

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@ -50,9 +50,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
class utD3MFImporterExporter : public AbstractImportExportBase { class utD3MFImporterExporter : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { bool importerTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
if (nullptr == scene) {
return false;
}
EXPECT_EQ(1u, scene->mNumMeshes); EXPECT_EQ(1u, scene->mNumMeshes);
aiMesh *mesh = scene->mMeshes[0]; aiMesh *mesh = scene->mMeshes[0];
EXPECT_NE(nullptr, mesh); EXPECT_NE(nullptr, mesh);
@ -64,7 +68,7 @@ public:
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
virtual bool exporterTest() { bool exporterTest() override {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0);

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@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
class utIssues : public ::testing::Test { class utIssues : public ::testing::Test {
// empty
}; };
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
@ -64,12 +64,13 @@ TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
Assimp::Exporter exporter; Assimp::Exporter exporter;
std::string path = "dae"; std::string path = "dae";
const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( 0 ) ); const aiExportFormatDesc *desc = exporter.GetExportFormatDescription( 0 );
EXPECT_NE( desc, nullptr ); EXPECT_NE( desc, nullptr );
path.append(".");
path.append( desc->fileExtension ); path.append( desc->fileExtension );
EXPECT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) ); EXPECT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
const aiScene *newScene( importer.ReadFile( path, aiProcess_ValidateDataStructure ) ); const aiScene *newScene( importer.ReadFile( path, aiProcess_ValidateDataStructure ) );
EXPECT_TRUE( NULL != newScene ); ASSERT_NE( nullptr, newScene );
float newOpacity; float newOpacity;
if ( newScene->mNumMaterials > 0 ) { if ( newScene->mNumMaterials > 0 ) {
std::cout << "Desc = " << desc->description << "\n"; std::cout << "Desc = " << desc->description << "\n";

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@ -52,7 +52,7 @@ public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr == scene;
} }
}; };