assimp/code/AssetLib/Collada/ColladaParser.cpp

2420 lines
101 KiB
C++

/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
All rights reserved.
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with or without modification, are permitted provided that the following
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* Redistributions of source code must retain the above
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following disclaimer.
* Redistributions in binary form must reproduce the above
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following disclaimer in the documentation and/or other
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contributors may be used to endorse or promote products
derived from this software without specific prior
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
/** @file ColladaParser.cpp
* @brief Implementation of the Collada parser helper
*/
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
#include "ColladaParser.h"
#include <assimp/ParsingUtils.h>
#include <assimp/StringUtils.h>
#include <assimp/TinyFormatter.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/commonMetaData.h>
#include <assimp/fast_atof.h>
#include <assimp/light.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <stdarg.h>
#include <memory>
#include <sstream>
using namespace Assimp;
using namespace Assimp::Collada;
using namespace Assimp::Formatter;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
mFileName(pFile),
mXmlParser(),
mDataLibrary(),
mAccessorLibrary(),
mMeshLibrary(),
mNodeLibrary(),
mImageLibrary(),
mEffectLibrary(),
mMaterialLibrary(),
mLightLibrary(),
mCameraLibrary(),
mControllerLibrary(),
mRootNode(nullptr),
mAnims(),
mUnitSize(1.0f),
mUpDirection(UP_Y),
mFormat(FV_1_5_n) {
if (nullptr == pIOHandler) {
throw DeadlyImportError("IOSystem is nullptr.");
}
std::unique_ptr<IOStream> daefile;
std::unique_ptr<ZipArchiveIOSystem> zip_archive;
// Determine type
std::string extension = BaseImporter::GetExtension(pFile);
if (extension != "dae") {
zip_archive.reset(new ZipArchiveIOSystem(pIOHandler, pFile));
}
if (zip_archive && zip_archive->isOpen()) {
std::string dae_filename = ReadZaeManifest(*zip_archive);
if (dae_filename.empty()) {
throw DeadlyImportError("Invalid ZAE");
}
daefile.reset(zip_archive->Open(dae_filename.c_str()));
if (daefile == nullptr) {
throw DeadlyImportError("Invalid ZAE manifest: '", dae_filename, "' is missing");
}
} else {
// attempt to open the file directly
daefile.reset(pIOHandler->Open(pFile));
if (daefile.get() == nullptr) {
throw DeadlyImportError("Failed to open file '", pFile, "'.");
}
}
// generate a XML reader for it
if (!mXmlParser.parse(daefile.get())) {
throw DeadlyImportError("Unable to read file, malformed XML");
}
// start reading
XmlNode node = mXmlParser.getRootNode();
XmlNode colladaNode = node.child("COLLADA");
if (colladaNode.empty()) {
return;
}
ReadContents(colladaNode);
// read embedded textures
if (zip_archive && zip_archive->isOpen()) {
ReadEmbeddedTextures(*zip_archive);
}
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaParser::~ColladaParser() {
for (NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
delete it->second;
for (MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it)
delete it->second;
}
// ------------------------------------------------------------------------------------------------
// Read a ZAE manifest and return the filename to attempt to open
std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
// Open the manifest
std::unique_ptr<IOStream> manifestfile(zip_archive.Open("manifest.xml"));
if (manifestfile == nullptr) {
// No manifest, hope there is only one .DAE inside
std::vector<std::string> file_list;
zip_archive.getFileListExtension(file_list, "dae");
if (file_list.empty()) {
return std::string();
}
return file_list.front();
}
XmlParser manifestParser;
if (!manifestParser.parse(manifestfile.get())) {
return std::string();
}
XmlNode root = manifestParser.getRootNode();
const std::string &name = root.name();
if (name != "dae_root") {
root = *manifestParser.findNode("dae_root");
if (nullptr == root) {
return std::string();
}
std::string v;
XmlParser::getValueAsString(root, v);
aiString ai_str(v);
UriDecodePath(ai_str);
return std::string(ai_str.C_Str());
}
return std::string();
}
// ------------------------------------------------------------------------------------------------
// Convert a path read from a collada file to the usual representation
void ColladaParser::UriDecodePath(aiString &ss) {
// TODO: collada spec, p 22. Handle URI correctly.
// For the moment we're just stripping the file:// away to make it work.
// Windows doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == strncmp(ss.data, "file://", 7)) {
ss.length -= 7;
memmove(ss.data, ss.data + 7, ss.length);
ss.data[ss.length] = '\0';
}
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
#if defined(_MSC_VER)
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);
ss.data[ss.length] = 0;
}
// find and convert all %xy special chars
char *out = ss.data;
for (const char *it = ss.data; it != ss.data + ss.length; /**/) {
if (*it == '%' && (it + 3) < ss.data + ss.length) {
// separate the number to avoid dragging in chars from behind into the parsing
char mychar[3] = { it[1], it[2], 0 };
size_t nbr = strtoul16(mychar);
it += 3;
*out++ = (char)(nbr & 0xFF);
} else {
*out++ = *it++;
}
}
// adjust length and terminator of the shortened string
*out = 0;
ai_assert(out > ss.data);
ss.length = static_cast<ai_uint32>(out - ss.data);
}
// ------------------------------------------------------------------------------------------------
// Reads the contents of the file
void ColladaParser::ReadContents(XmlNode &node) {
const std::string name = node.name();
if (name == "COLLADA") {
std::string version;
if (XmlParser::getStdStrAttribute(node, "version", version)) {
aiString v;
v.Set(version.c_str());
mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v);
if (!::strncmp(version.c_str(), "1.5", 3)) {
mFormat = FV_1_5_n;
ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
} else if (!::strncmp(version.c_str(), "1.4", 3)) {
mFormat = FV_1_4_n;
ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
} else if (!::strncmp(version.c_str(), "1.3", 3)) {
mFormat = FV_1_3_n;
ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
}
}
ReadStructure(node);
}
}
// ------------------------------------------------------------------------------------------------
// Reads the structure of the file
void ColladaParser::ReadStructure(XmlNode &node) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = std::string(currentNode.name());
ASSIMP_LOG_DEBUG("last name" + name);
if (name == "asset")
ReadAssetInfo(currentNode);
else if (name == "library_animations")
ReadAnimationLibrary(currentNode);
else if (name == "library_animation_clips")
ReadAnimationClipLibrary(currentNode);
else if (name == "library_controllers")
ReadControllerLibrary(currentNode);
else if (name == "library_images")
ReadImageLibrary(currentNode);
else if (name == "library_materials")
ReadMaterialLibrary(currentNode);
else if (name == "library_effects")
ReadEffectLibrary(currentNode);
else if (name == "library_geometries")
ReadGeometryLibrary(currentNode);
else if (name == "library_visual_scenes")
ReadSceneLibrary(currentNode);
else if (name == "library_lights")
ReadLightLibrary(currentNode);
else if (name == "library_cameras")
ReadCameraLibrary(currentNode);
else if (name == "library_nodes")
ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */
else if (name == "scene")
ReadScene(currentNode);
}
PostProcessRootAnimations();
PostProcessControllers();
}
// ------------------------------------------------------------------------------------------------
// Reads asset information such as coordinate system information and legal blah
void ColladaParser::ReadAssetInfo(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = currentNode.name();
if (name == "unit") {
pugi::xml_attribute attr = currentNode.attribute("meter");
mUnitSize = 1.f;
if (attr) {
mUnitSize = static_cast<ai_real>(attr.as_double());
}
} else if (name == "up_axis") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
if (v == "X_UP") {
mUpDirection = UP_X;
} else if (v == "Z_UP") {
mUpDirection = UP_Z;
} else {
mUpDirection = UP_Y;
}
} else if (name == "contributor") {
for (XmlNode currentChldNode : currentNode.children()) {
ReadMetaDataItem(currentChldNode, mAssetMetaData);
}
} else {
ReadMetaDataItem(currentNode, mAssetMetaData);
}
}
}
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
for (size_t i = 0; i < key_renaming.size(); ++i) {
if (key_renaming[i].first == collada_key) {
found_index = i;
return true;
}
}
found_index = std::numeric_limits<size_t>::max();
return false;
}
// ------------------------------------------------------------------------------------------------
// Reads a single string metadata item
void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
const Collada::MetaKeyPairVector &key_renaming = GetColladaAssimpMetaKeysCamelCase();
const std::string name = node.name();
if (name.empty()) {
return;
}
std::string v;
if (XmlParser::getValueAsString(node, v)) {
trim(v);
aiString aistr;
aistr.Set(v);
std::string camel_key_str(name);
ToCamelCase(camel_key_str);
size_t found_index;
if (FindCommonKey(camel_key_str, key_renaming, found_index)) {
metadata.emplace(key_renaming[found_index].second, aistr);
} else {
metadata.emplace(camel_key_str, aistr);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the animation clips
void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
std::string animName;
pugi::xml_attribute nameAttr = node.attribute("name");
if (nameAttr) {
animName = nameAttr.as_string();
} else {
pugi::xml_attribute idAttr = node.attribute("id");
if (idAttr) {
animName = idAttr.as_string();
} else {
animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
}
}
std::pair<std::string, std::vector<std::string>> clip;
clip.first = animName;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "instance_animation") {
pugi::xml_attribute url = currentNode.attribute("url");
if (url) {
const std::string urlName = url.as_string();
if (urlName[0] != '#') {
throw DeadlyImportError("Unknown reference format");
}
clip.second.push_back(url.as_string());
}
}
if (clip.second.size() > 0) {
mAnimationClipLibrary.push_back(clip);
}
}
}
void ColladaParser::PostProcessControllers() {
std::string meshId;
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
meshId = it->second.mMeshId;
if (meshId.empty()) {
continue;
}
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
while (findItr != mControllerLibrary.end()) {
meshId = findItr->second.mMeshId;
findItr = mControllerLibrary.find(meshId);
}
it->second.mMeshId = meshId;
}
}
// ------------------------------------------------------------------------------------------------
// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
void ColladaParser::PostProcessRootAnimations() {
if (mAnimationClipLibrary.empty()) {
mAnims.CombineSingleChannelAnimations();
return;
}
Animation temp;
for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it) {
std::string clipName = it->first;
Animation *clip = new Animation();
clip->mName = clipName;
temp.mSubAnims.push_back(clip);
for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a) {
std::string animationID = *a;
AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
if (animation != mAnimationLibrary.end()) {
Animation *pSourceAnimation = animation->second;
pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
}
}
}
mAnims = temp;
// Ensure no double deletes.
temp.mSubAnims.clear();
}
// ------------------------------------------------------------------------------------------------
// Reads the animation library
void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "animation") {
ReadAnimation(currentNode, &mAnims);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an animation into the given parent structure
void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
if (node.empty()) {
return;
}
// an <animation> element may be a container for grouping sub-elements or an animation channel
// this is the channel collection by ID, in case it has channels
typedef std::map<std::string, AnimationChannel> ChannelMap;
ChannelMap channels;
// this is the anim container in case we're a container
Animation *anim = nullptr;
// optional name given as an attribute
std::string animName;
pugi::xml_attribute nameAttr = node.attribute("name");
if (nameAttr) {
animName = nameAttr.as_string();
} else {
animName = "animation";
}
std::string animID;
pugi::xml_attribute idAttr = node.attribute("id");
if (idAttr) {
animID = idAttr.as_string();
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "animation") {
if (!anim) {
anim = new Animation;
anim->mName = animName;
pParent->mSubAnims.push_back(anim);
}
// recurse into the sub-element
ReadAnimation(currentNode, anim);
} else if (currentName == "source") {
ReadSource(currentNode);
} else if (currentName == "sampler") {
pugi::xml_attribute sampler_id = currentNode.attribute("id");
if (sampler_id) {
std::string id = sampler_id.as_string();
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
// have it read into a channel
ReadAnimationSampler(currentNode, newChannel->second);
} else if (currentName == "channel") {
pugi::xml_attribute target = currentNode.attribute("target");
pugi::xml_attribute source = currentNode.attribute("source");
std::string source_name = source.as_string();
if (source_name[0] == '#') {
source_name = source_name.substr(1, source_name.size() - 1);
}
ChannelMap::iterator cit = channels.find(source_name);
if (cit != channels.end()) {
cit->second.mTarget = target.as_string();
}
}
}
}
// it turned out to have channels - add them
if (!channels.empty()) {
if (nullptr == anim) {
anim = new Animation;
anim->mName = animName;
pParent->mSubAnims.push_back(anim);
}
for (ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) {
anim->mChannels.push_back(it->second);
}
if (idAttr) {
mAnimationLibrary[animID] = anim;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an animation sampler into the given anim channel
void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "input") {
if (XmlParser::hasAttribute(currentNode, "semantic")) {
std::string semantic, sourceAttr;
XmlParser::getStdStrAttribute(currentNode, "semantic", semantic);
if (XmlParser::hasAttribute(currentNode, "source")) {
XmlParser::getStdStrAttribute(currentNode, "source", sourceAttr);
const char *source = sourceAttr.c_str();
if (source[0] != '#') {
throw DeadlyImportError("Unsupported URL format");
}
source++;
if (semantic == "INPUT")
pChannel.mSourceTimes = source;
else if (semantic == "OUTPUT")
pChannel.mSourceValues = source;
else if (semantic == "IN_TANGENT")
pChannel.mInTanValues = source;
else if (semantic == "OUT_TANGENT")
pChannel.mOutTanValues = source;
else if (semantic == "INTERPOLATION")
pChannel.mInterpolationValues = source;
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the skeleton controller library
void ColladaParser::ReadControllerLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName != "controller") {
continue;
;
}
std::string id = node.attribute("id").as_string();
mControllerLibrary[id] = Controller();
ReadController(node, mControllerLibrary[id]);
}
}
// ------------------------------------------------------------------------------------------------
// Reads a controller into the given mesh structure
void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pController) {
// initial values
pController.mType = Skin;
pController.mMethod = Normalized;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "morph") {
pController.mType = Morph;
pController.mMeshId = currentNode.attribute("source").as_string();
int methodIndex = currentNode.attribute("method").as_int();
if (methodIndex > 0) {
std::string method;
XmlParser::getValueAsString(currentNode, method);
if (method == "RELATIVE") {
pController.mMethod = Relative;
}
}
} else if (currentName == "skin") {
pController.mMeshId = currentNode.attribute("source").as_string();
} else if (currentName == "bind_shape_matrix") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
for (unsigned int a = 0; a < 16; a++) {
// read a number
content = fast_atoreal_move<ai_real>(content, pController.mBindShapeMatrix[a]);
// skip whitespace after it
SkipSpacesAndLineEnd(&content);
}
} else if (currentName == "source") {
ReadSource(currentNode);
} else if (currentName == "joints") {
ReadControllerJoints(currentNode, pController);
} else if (currentName == "vertex_weights") {
ReadControllerWeights(currentNode, pController);
} else if (currentName == "targets") {
for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentChildName = currentChildNode.name();
if (currentChildName == "input") {
const char *semantics = currentChildNode.attribute("semantic").as_string();
const char *source = currentChildNode.attribute("source").as_string();
if (strcmp(semantics, "MORPH_TARGET") == 0) {
pController.mMorphTarget = source + 1;
} else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
pController.mMorphWeight = source + 1;
}
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the joint definitions for the given controller
void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "input") {
const char *attrSemantic = currentNode.attribute("semantic").as_string();
const char *attrSource = currentNode.attribute("source").as_string();
if (attrSource[0] != '#') {
throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <joints> data <input> element");
}
++attrSource;
// parse source URL to corresponding source
if (strcmp(attrSemantic, "JOINT") == 0) {
pController.mJointNameSource = attrSource;
} else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
pController.mJointOffsetMatrixSource = attrSource;
} else {
throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element");
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the joint weights for the given controller
void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
// Read vertex count from attributes and resize the array accordingly
int vertexCount=0;
XmlParser::getIntAttribute(node, "count", vertexCount);
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
std::string currentName = currentNode.name();
if (currentName == "input") {
InputChannel channel;
const char *attrSemantic = currentNode.attribute("semantic").as_string();
const char *attrSource = currentNode.attribute("source").as_string();
channel.mOffset = currentNode.attribute("offset").as_int();
// local URLS always start with a '#'. We don't support global URLs
if (attrSource[0] != '#') {
throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
}
channel.mAccessor = attrSource + 1;
// parse source URL to corresponding source
if (strcmp(attrSemantic, "JOINT") == 0) {
pController.mWeightInputJoints = channel;
} else if (strcmp(attrSemantic, "WEIGHT") == 0) {
pController.mWeightInputWeights = channel;
} else {
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
}
} else if (currentName == "vcount" && vertexCount > 0) {
const char *text = currentNode.value();
size_t numWeights = 0;
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
if (*text == 0) {
throw DeadlyImportError("Out of data while reading <vcount>");
}
*it = strtoul10(text, &text);
numWeights += *it;
SkipSpacesAndLineEnd(&text);
}
// reserve weight count
pController.mWeights.resize(numWeights);
} else if (currentName == "v" && vertexCount > 0) {
// read JointIndex - WeightIndex pairs
std::string stdText;
XmlParser::getValueAsString(currentNode, stdText);
const char *text = stdText.c_str();
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
if (text == 0) {
throw DeadlyImportError("Out of data while reading <vertex_weights>");
}
it->first = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text);
if (*text == 0) {
throw DeadlyImportError("Out of data while reading <vertex_weights>");
}
it->second = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text);
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the image library contents
void ColladaParser::ReadImageLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string name = currentNode.name();
if (name == "image") {
std::string id = currentNode.attribute("id").as_string();
mImageLibrary[id] = Image();
// read on from there
ReadImage(currentNode, mImageLibrary[id]);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an image entry into the given image
void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "image") {
// Ignore
continue;
} else if (currentName == "init_from") {
if (mFormat == FV_1_4_n) {
// FIX: C4D exporter writes empty <init_from/> tags
if (!currentNode.empty()) {
// element content is filename - hopefully
const char *sz = currentNode.text().as_string();
if (sz) {
aiString filepath(sz);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
}
if (!pImage.mFileName.length()) {
pImage.mFileName = "unknown_texture";
}
} else if (mFormat == FV_1_5_n) {
// make sure we skip over mip and array initializations, which
// we don't support, but which could confuse the loader if
// they're not skipped.
//int v = currentNode.attribute("ref").as_int();
/* if (v y) {
ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
continue;
}*/
//v = currentNode.attribute("mip_index").as_int();
/*if (attrib != -1 && v > 0) {
ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
continue;
}*/
// TODO: correctly jump over cube and volume maps?
}
} else if (mFormat == FV_1_5_n) {
std::string value;
XmlNode refChild = currentNode.child("ref");
XmlNode hexChild = currentNode.child("hex");
if (refChild) {
// element content is filename - hopefully
if (XmlParser::getValueAsString(refChild, value)) {
aiString filepath(value);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
} else if (hexChild && !pImage.mFileName.length()) {
// embedded image. get format
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
if (pImage.mEmbeddedFormat.empty()) {
ASSIMP_LOG_WARN("Collada: Unknown image file format");
}
XmlParser::getValueAsString(hexChild, value);
const char *data = value.c_str();
// hexadecimal-encoded binary octets. First of all, find the
// required buffer size to reserve enough storage.
const char *cur = data;
while (!IsSpaceOrNewLine(*cur)) {
++cur;
}
const unsigned int size = (unsigned int)(cur - data) * 2;
pImage.mImageData.resize(size);
for (unsigned int i = 0; i < size; ++i) {
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the material library
void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
std::map<std::string, int> names;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
std::string id = currentNode.attribute("id").as_string();
std::string name = currentNode.attribute("name").as_string();
mMaterialLibrary[id] = Material();
if (!name.empty()) {
std::map<std::string, int>::iterator it = names.find(name);
if (it != names.end()) {
std::ostringstream strStream;
strStream << ++it->second;
name.append(" " + strStream.str());
} else {
names[name] = 0;
}
mMaterialLibrary[id].mName = name;
}
ReadMaterial(currentNode, mMaterialLibrary[id]);
}
}
// ------------------------------------------------------------------------------------------------
// Reads the light library
void ColladaParser::ReadLightLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "light") {
std::string id = currentNode.attribute("id").as_string();
ReadLight(currentNode, mLightLibrary[id] = Light());
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the camera library
void ColladaParser::ReadCameraLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "camera") {
std::string id = currentNode.attribute("id").as_string();
// create an entry and store it in the library under its ID
Camera &cam = mCameraLibrary[id];
std::string name = currentNode.attribute("name").as_string();
if (!name.empty()) {
cam.mName = name;
}
ReadCamera(currentNode, cam);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a material entry into the given material
void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
for (XmlNode currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "instance_effect") {
const char *url = currentNode.attribute("url").as_string();
if (url[0] != '#') {
throw DeadlyImportError("Unknown reference format");
}
pMaterial.mEffect = url + 1;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a light entry into the given light
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "spot") {
pLight.mType = aiLightSource_SPOT;
} else if (currentName == "ambient") {
pLight.mType = aiLightSource_AMBIENT;
} else if (currentName == "directional") {
pLight.mType = aiLightSource_DIRECTIONAL;
} else if (currentName == "point") {
pLight.mType = aiLightSource_POINT;
} else if (currentName == "color") {
// text content contains 3 floats
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content);
} else if (currentName == "constant_attenuation") {
XmlParser::getFloatAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
} else if (currentName == "linear_attenuation") {
XmlParser::getFloatAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
} else if (currentName == "quadratic_attenuation") {
XmlParser::getFloatAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
} else if (currentName == "falloff_angle") {
XmlParser::getFloatAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
} else if (currentName == "falloff_exponent") {
XmlParser::getFloatAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
}
// FCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "outer_cone") {
XmlParser::getFloatAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
XmlParser::getFloatAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
} else if (currentName == "intensity") {
XmlParser::getFloatAttribute(currentNode, "intensity", pLight.mIntensity);
} else if (currentName == "falloff") {
XmlParser::getFloatAttribute(currentNode, "falloff", pLight.mOuterAngle);
} else if (currentName == "hotspot_beam") {
XmlParser::getFloatAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
}
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "decay_falloff") {
XmlParser::getFloatAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a camera entry into the given light
void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "orthographic") {
camera.mOrtho = true;
} else if (currentName == "xfov" || currentName == "xmag") {
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
} else if (currentName == "yfov" || currentName == "ymag") {
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
} else if (currentName == "aspect_ratio") {
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
} else if (currentName == "znear") {
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
} else if (currentName == "zfar") {
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the effect library
void ColladaParser::ReadEffectLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "effect") {
// read ID. Do I have to repeat my ranting about "optional" attributes?
std::string id;
XmlParser::getStdStrAttribute(currentNode, "id", id);
// create an entry and store it in the library under its ID
mEffectLibrary[id] = Effect();
// read on from there
ReadEffect(currentNode, mEffectLibrary[id]);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an effect entry into the given effect
void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "profile_COMMON") {
ReadEffectProfileCommon(currentNode, pEffect);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an COMMON effect profile
void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "newparam") {
// save ID
std::string sid = currentNode.attribute("sid").as_string();
pEffect.mParams[sid] = EffectParam();
ReadEffectParam(currentNode, pEffect.mParams[sid]);
} else if (currentName == "technique" || currentName == "extra") {
// just syntactic sugar
} else if (mFormat == FV_1_4_n && currentName == "image") {
// read ID. Another entry which is "optional" by design but obligatory in reality
std::string id = currentNode.attribute("id").as_string();
// create an entry and store it in the library under its ID
mImageLibrary[id] = Image();
// read on from there
ReadImage(currentNode, mImageLibrary[id]);
} else if (currentName == "phong")
pEffect.mShadeType = Shade_Phong;
else if (currentName == "constant")
pEffect.mShadeType = Shade_Constant;
else if (currentName == "lambert")
pEffect.mShadeType = Shade_Lambert;
else if (currentName == "blinn")
pEffect.mShadeType = Shade_Blinn;
/* Color + texture properties */
else if (currentName == "emission")
ReadEffectColor(currentNode, pEffect.mEmissive, pEffect.mTexEmissive);
else if (currentName == "ambient")
ReadEffectColor(currentNode, pEffect.mAmbient, pEffect.mTexAmbient);
else if (currentName == "diffuse")
ReadEffectColor(currentNode, pEffect.mDiffuse, pEffect.mTexDiffuse);
else if (currentName == "specular")
ReadEffectColor(currentNode, pEffect.mSpecular, pEffect.mTexSpecular);
else if (currentName == "reflective") {
ReadEffectColor(currentNode, pEffect.mReflective, pEffect.mTexReflective);
} else if (currentName == "transparent") {
pEffect.mHasTransparency = true;
const char *opaque = currentNode.attribute("opaque").as_string();
//const char *opaque = mReader->getAttributeValueSafe("opaque");
if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) {
pEffect.mRGBTransparency = true;
}
// In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) {
pEffect.mInvertTransparency = true;
}
ReadEffectColor(currentNode, pEffect.mTransparent, pEffect.mTexTransparent);
} else if (currentName == "shininess")
ReadEffectFloat(currentNode, pEffect.mShininess);
else if (currentName == "reflectivity")
ReadEffectFloat(currentNode, pEffect.mReflectivity);
/* Single scalar properties */
else if (currentName == "transparency")
ReadEffectFloat(currentNode, pEffect.mTransparency);
else if (currentName == "index_of_refraction")
ReadEffectFloat(currentNode, pEffect.mRefractIndex);
// GOOGLEEARTH/OKINO extensions
// -------------------------------------------------------
else if (currentName == "double_sided")
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mDoubleSided);
// FCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "bump") {
aiColor4D dummy;
ReadEffectColor(currentNode, dummy, pEffect.mTexBump);
}
// MAX3D extensions
// -------------------------------------------------------
else if (currentName == "wireframe") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mWireframe);
} else if (currentName == "faceted") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mFaceted);
}
}
}
// ------------------------------------------------------------------------------------------------
// Read texture wrapping + UV transform settings from a profile==Maya chunk
void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
// MAYA extensions
// -------------------------------------------------------
if (currentName == "wrapU") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapU);
} else if (currentName == "wrapV") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapV);
} else if (currentName == "mirrorU") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorU);
} else if (currentName == "mirrorV") {
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
} else if (currentName == "repeatU") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
} else if (currentName == "repeatV") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
} else if (currentName == "offsetU") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
} else if (currentName == "offsetV") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
} else if (currentName == "rotateUV") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
} else if (currentName == "blend_mode") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *sz = v.c_str();
// http://www.feelingsoftware.com/content/view/55/72/lang,en/
// NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
if (0 == ASSIMP_strincmp(sz, "ADD", 3))
out.mOp = aiTextureOp_Add;
else if (0 == ASSIMP_strincmp(sz, "SUBTRACT", 8))
out.mOp = aiTextureOp_Subtract;
else if (0 == ASSIMP_strincmp(sz, "MULTIPLY", 8))
out.mOp = aiTextureOp_Multiply;
else {
ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
}
}
// OKINO extensions
// -------------------------------------------------------
else if (currentName == "weighting") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
} else if (currentName == "mix_with_previous_layer") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
}
// MAX3D extensions
// -------------------------------------------------------
else if (currentName == "amount") {
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an effect entry containing a color or a texture defining that color
void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &pSampler) {
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "color") {
// text content contains 4 floats
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
SkipSpacesAndLineEnd(&content);
} else if (currentName == "texture") {
// get name of source texture/sampler
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
// get name of UV source channel. Specification demands it to be there, but some exporters
// don't write it. It will be the default UV channel in case it's missing.
XmlParser::getStdStrAttribute(currentNode, "texcoord", pSampler.mUVChannel);
// as we've read texture, the color needs to be 1,1,1,1
pColor = aiColor4D(1.f, 1.f, 1.f, 1.f);
} else if (currentName == "technique") {
std::string profile;
XmlParser::getStdStrAttribute(currentNode, "profile", profile);
//const int _profile = GetAttribute("profile");
//const char *profile = mReader->getAttributeValue(_profile);
// Some extensions are quite useful ... ReadSamplerProperties processes
// several extensions in MAYA, OKINO and MAX3D profiles.
if (!::strcmp(profile.c_str(), "MAYA") || !::strcmp(profile.c_str(), "MAX3D") || !::strcmp(profile.c_str(), "OKINO")) {
// get more information on this sampler
ReadSamplerProperties(currentNode, pSampler);
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an effect entry containing a float
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
pFloat = 0.f;
XmlNode floatNode = node.child("float");
if (floatNode.empty()) {
return;
}
XmlParser::getValueAsFloat(floatNode, pFloat);
}
// ------------------------------------------------------------------------------------------------
// Reads an effect parameter specification of any kind
void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam) {
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "surface") {
// image ID given inside <init_from> tags
XmlNode initNode = currentNode.child("init_from");
if (initNode) {
std::string v;
XmlParser::getValueAsString(initNode, v);
pParam.mType = Param_Surface;
pParam.mReference = v.c_str();
}
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
// surface ID is given inside <source> tags
const char *content = currentNode.value();
pParam.mType = Param_Sampler;
pParam.mReference = content;
} else if (currentName == "sampler2D") {
// surface ID is given inside <instance_image> tags
std::string url;
XmlParser::getStdStrAttribute(currentNode, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unsupported URL format in instance_image");
}
pParam.mType = Param_Sampler;
pParam.mReference = url.c_str() + 1;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the geometry library contents
void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "geometry") {
// read ID. Another entry which is "optional" by design but obligatory in reality
std::string id;
XmlParser::getStdStrAttribute(currentNode, "id", id);
// create a mesh and store it in the library under its (resolved) ID
// Skip and warn if ID is not unique
if (mMeshLibrary.find(id) == mMeshLibrary.cend()) {
std::unique_ptr<Mesh> mesh(new Mesh(id));
XmlParser::getStdStrAttribute(currentNode, "name", mesh->mName);
// read on from there
ReadGeometry(currentNode, *mesh);
// Read successfully, add to library
mMeshLibrary.insert({ id, mesh.release() });
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a geometry from the geometry library.
void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "mesh") {
ReadMesh(currentNode, pMesh);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a mesh from the geometry library
void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
if (node.empty()) {
return;
}
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "source") {
ReadSource(currentNode);
} else if (currentName == "vertices") {
ReadVertexData(currentNode, pMesh);
} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" || currentName == "polygons" || currentName == "polylist" || currentName == "trifans" || currentName == "tristrips") {
ReadIndexData(currentNode, pMesh);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a source element
void ColladaParser::ReadSource(XmlNode &node) {
if (node.empty()) {
return;
}
std::string sourceID;
XmlParser::getStdStrAttribute(node, "id", sourceID);
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "float_array" || currentName == "IDREF_array" || currentName == "Name_array") {
ReadDataArray(currentNode);
} else if (currentName == "technique_common") {
XmlNode technique = currentNode.child("accessor");
if (!technique.empty()) {
ReadAccessor(technique, sourceID);
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a data array holding a number of floats, and stores it in the global library
void ColladaParser::ReadDataArray(XmlNode &node) {
std::string name = node.name();
bool isStringArray = (name == "IDREF_array" || name == "Name_array");
// read attributes
std::string id;
XmlParser::getStdStrAttribute(node, "id", id);
unsigned int count = 0;
XmlParser::getUIntAttribute(node, "count", count);
std::string v;
XmlParser::getValueAsString(node, v);
trim(v);
const char *content = v.c_str();
// read values and store inside an array in the data library
mDataLibrary[id] = Data();
Data &data = mDataLibrary[id];
data.mIsStringArray = isStringArray;
// some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
if (content) {
if (isStringArray) {
data.mStrings.reserve(count);
std::string s;
for (unsigned int a = 0; a < count; a++) {
if (*content == 0) {
throw DeadlyImportError("Expected more values while reading IDREF_array contents.");
}
s.clear();
while (!IsSpaceOrNewLine(*content))
s += *content++;
data.mStrings.push_back(s);
SkipSpacesAndLineEnd(&content);
}
} else {
data.mValues.reserve(count);
for (unsigned int a = 0; a < count; a++) {
if (*content == 0) {
throw DeadlyImportError("Expected more values while reading float_array contents.");
}
ai_real value;
// read a number
//SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, value);
data.mValues.push_back(value);
// skip whitespace after it
SkipSpacesAndLineEnd(&content);
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads an accessor and stores it in the global library
void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
// read accessor attributes
std::string source;
XmlParser::getStdStrAttribute(node, "source", source);
if (source[0] != '#') {
throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <accessor> element.");
}
int count = 0;
XmlParser::getIntAttribute(node, "count", count);
unsigned int offset = 0;
if (XmlParser::hasAttribute(node, "offset")) {
XmlParser::getUIntAttribute(node, "offset", offset);
}
unsigned int stride = 1;
if (XmlParser::hasAttribute(node, "stride")) {
XmlParser::getUIntAttribute(node, "stride", stride);
}
// store in the library under the given ID
mAccessorLibrary[pID] = Accessor();
Accessor &acc = mAccessorLibrary[pID];
acc.mCount = count;
acc.mOffset = offset;
acc.mStride = stride;
acc.mSource = source.c_str() + 1; // ignore the leading '#'
acc.mSize = 0; // gets incremented with every param
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "param") {
// read data param
std::string name;
if (XmlParser::hasAttribute(currentNode, "name")) {
XmlParser::getStdStrAttribute(currentNode, "name", name);
//name = mReader->getAttributeValue(attrName);
// analyse for common type components and store it's sub-offset in the corresponding field
/* Cartesian coordinates */
if (name == "X")
acc.mSubOffset[0] = acc.mParams.size();
else if (name == "Y")
acc.mSubOffset[1] = acc.mParams.size();
else if (name == "Z")
acc.mSubOffset[2] = acc.mParams.size();
/* RGBA colors */
else if (name == "R")
acc.mSubOffset[0] = acc.mParams.size();
else if (name == "G")
acc.mSubOffset[1] = acc.mParams.size();
else if (name == "B")
acc.mSubOffset[2] = acc.mParams.size();
else if (name == "A")
acc.mSubOffset[3] = acc.mParams.size();
/* UVWQ (STPQ) texture coordinates */
else if (name == "S")
acc.mSubOffset[0] = acc.mParams.size();
else if (name == "T")
acc.mSubOffset[1] = acc.mParams.size();
else if (name == "P")
acc.mSubOffset[2] = acc.mParams.size();
// else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size();
/* 4D uv coordinates are not supported in Assimp */
/* Generic extra data, interpreted as UV data, too*/
else if (name == "U")
acc.mSubOffset[0] = acc.mParams.size();
else if (name == "V")
acc.mSubOffset[1] = acc.mParams.size();
//else
// DefaultLogger::get()->warn( format() << "Unknown accessor parameter \"" << name << "\". Ignoring data channel." );
}
if (XmlParser::hasAttribute(currentNode, "type")) {
// read data type
// TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
// which should be tested for here.
std::string type;
XmlParser::getStdStrAttribute(currentNode, "type", type);
if (type == "float4x4")
acc.mSize += 16;
else
acc.mSize += 1;
}
acc.mParams.push_back(name);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads input declarations of per-vertex mesh data into the given mesh
void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
ReadInputChannel(currentNode, pMesh.mPerVertexData);
} else {
throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <vertices>");
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads input declarations of per-index mesh data into the given mesh
void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
std::vector<size_t> vcount;
std::vector<InputChannel> perIndexData;
unsigned int numPrimitives = 0;
XmlParser::getUIntAttribute(node, "count", numPrimitives);
// read primitive count from the attribute
//int attrCount = GetAttribute("count");
//size_t numPrimitives = (size_t)mReader->getAttributeValueAsInt(attrCount);
// some mesh types (e.g. tristrips) don't specify primitive count upfront,
// so we need to sum up the actual number of primitives while we read the <p>-tags
size_t actualPrimitives = 0;
SubMesh subgroup;
if (XmlParser::hasAttribute(node, "material")) {
XmlParser::getStdStrAttribute(node, "material", subgroup.mMaterial);
}
// distinguish between polys and triangles
std::string elementName = node.name();
PrimitiveType primType = Prim_Invalid;
if (elementName == "lines")
primType = Prim_Lines;
else if (elementName == "linestrips")
primType = Prim_LineStrip;
else if (elementName == "polygons")
primType = Prim_Polygon;
else if (elementName == "polylist")
primType = Prim_Polylist;
else if (elementName == "triangles")
primType = Prim_Triangles;
else if (elementName == "trifans")
primType = Prim_TriFans;
else if (elementName == "tristrips")
primType = Prim_TriStrips;
ai_assert(primType != Prim_Invalid);
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "input") {
ReadInputChannel(currentNode, perIndexData);
} else if (currentName == "vcount") {
if (!currentNode.empty()) {
if (numPrimitives) // It is possible to define a mesh without any primitives
{
// case <polylist> - specifies the number of indices for each polygon
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
vcount.reserve(numPrimitives);
for (unsigned int a = 0; a < numPrimitives; a++) {
if (*content == 0) {
throw DeadlyImportError("Expected more values while reading <vcount> contents.");
}
// read a number
vcount.push_back((size_t)strtoul10(content, &content));
// skip whitespace after it
SkipSpacesAndLineEnd(&content);
}
}
}
} else if (currentName == "p") {
if (!currentNode.empty()) {
// now here the actual fun starts - these are the indices to construct the mesh data from
actualPrimitives += ReadPrimitives(currentNode, pMesh, perIndexData, numPrimitives, vcount, primType);
}
} else if (currentName == "extra") {
// skip
} else if (currentName == "ph") {
// skip
} else {
throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <", elementName, ">");
}
}
#ifdef ASSIMP_BUILD_DEBUG
if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
ai_assert(actualPrimitives == numPrimitives);
}
#endif
// only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
subgroup.mNumFaces = actualPrimitives;
pMesh.mSubMeshes.push_back(subgroup);
}
// ------------------------------------------------------------------------------------------------
// Reads a single input channel element and stores it in the given array, if valid
void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &poChannels) {
InputChannel channel;
// read semantic
std::string semantic;
XmlParser::getStdStrAttribute(node, "semantic", semantic);
channel.mType = GetTypeForSemantic(semantic);
// read source
std::string source;
XmlParser::getStdStrAttribute(node, "source", source);
if (source[0] != '#') {
throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <input> element.");
}
channel.mAccessor = source.c_str() + 1; // skipping the leading #, hopefully the remaining text is the accessor ID only
// read index offset, if per-index <input>
if (XmlParser::hasAttribute(node, "offset")) {
XmlParser::getUIntAttribute(node, "offset", (unsigned int &)channel.mOffset);
}
// read set if texture coordinates
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
int attrSet = -1;
if (XmlParser::hasAttribute(node, "set")) {
XmlParser::getIntAttribute(node, "set", attrSet);
}
channel.mIndex = attrSet;
}
// store, if valid type
if (channel.mType != IT_Invalid)
poChannels.push_back(channel);
}
// ------------------------------------------------------------------------------------------------
// Reads a <p> primitive index list and assembles the mesh data into the given mesh
size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
size_t pNumPrimitives, const std::vector<size_t> &pVCount, PrimitiveType pPrimType) {
// determine number of indices coming per vertex
// find the offset index for all per-vertex channels
size_t numOffsets = 1;
size_t perVertexOffset = SIZE_MAX; // invalid value
for (const InputChannel &channel : pPerIndexChannels) {
numOffsets = std::max(numOffsets, channel.mOffset + 1);
if (channel.mType == IT_Vertex)
perVertexOffset = channel.mOffset;
}
// determine the expected number of indices
size_t expectedPointCount = 0;
switch (pPrimType) {
case Prim_Polylist: {
for (size_t i : pVCount)
expectedPointCount += i;
break;
}
case Prim_Lines:
expectedPointCount = 2 * pNumPrimitives;
break;
case Prim_Triangles:
expectedPointCount = 3 * pNumPrimitives;
break;
default:
// other primitive types don't state the index count upfront... we need to guess
break;
}
// and read all indices into a temporary array
std::vector<size_t> indices;
if (expectedPointCount > 0)
indices.reserve(expectedPointCount * numOffsets);
if (pNumPrimitives > 0) // It is possible to not contain any indices
{
std::string v;
XmlParser::getValueAsString(node, v);
const char *content = v.c_str();
while (*content != 0) {
// read a value.
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
int value = std::max(0, strtol10(content, &content));
indices.push_back(size_t(value));
// skip whitespace after it
SkipSpacesAndLineEnd(&content);
}
}
// complain if the index count doesn't fit
if (expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
if (pPrimType == Prim_Lines) {
// HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
ReportWarning("Expected different index count in <p> element, %zu instead of %zu.", indices.size(), expectedPointCount * numOffsets);
pNumPrimitives = (indices.size() / numOffsets) / 2;
} else {
throw DeadlyImportError("Expected different index count in <p> element.");
}
} else if (expectedPointCount == 0 && (indices.size() % numOffsets) != 0) {
throw DeadlyImportError("Expected different index count in <p> element.");
}
// find the data for all sources
for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
InputChannel &input = *it;
if (input.mResolved)
continue;
// find accessor
input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
// resolve accessor's data pointer as well, if necessary
const Accessor *acc = input.mResolved;
if (!acc->mData)
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
}
// and the same for the per-index channels
for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
InputChannel &input = *it;
if (input.mResolved)
continue;
// ignore vertex pointer, it doesn't refer to an accessor
if (input.mType == IT_Vertex) {
// warn if the vertex channel does not refer to the <vertices> element in the same mesh
if (input.mAccessor != pMesh.mVertexID) {
throw DeadlyImportError("Unsupported vertex referencing scheme.");
}
continue;
}
// find accessor
input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
// resolve accessor's data pointer as well, if necessary
const Accessor *acc = input.mResolved;
if (!acc->mData)
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
}
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
size_t numPrimitives = pNumPrimitives;
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
numPrimitives = 1;
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
if (pPrimType == Prim_TriStrips) {
size_t numberOfVertices = indices.size() / numOffsets;
numPrimitives = numberOfVertices - 2;
}
if (pPrimType == Prim_LineStrip) {
size_t numberOfVertices = indices.size() / numOffsets;
numPrimitives = numberOfVertices - 1;
}
pMesh.mFaceSize.reserve(numPrimitives);
pMesh.mFacePosIndices.reserve(indices.size() / numOffsets);
size_t polylistStartVertex = 0;
for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++) {
// determine number of points for this primitive
size_t numPoints = 0;
switch (pPrimType) {
case Prim_Lines:
numPoints = 2;
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
break;
case Prim_LineStrip:
numPoints = 2;
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
break;
case Prim_Triangles:
numPoints = 3;
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
break;
case Prim_TriStrips:
numPoints = 3;
ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
break;
case Prim_Polylist:
numPoints = pVCount[currentPrimitive];
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
polylistStartVertex += numPoints;
break;
case Prim_TriFans:
case Prim_Polygon:
numPoints = indices.size() / numOffsets;
for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
break;
default:
// LineStrip is not supported due to expected index unmangling
throw DeadlyImportError("Unsupported primitive type.");
break;
}
// store the face size to later reconstruct the face from
pMesh.mFaceSize.push_back(numPoints);
}
// if I ever get my hands on that guy who invented this steaming pile of indirection...
return numPrimitives;
}
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
// calculate the base offset of the vertex whose attributes we ant to copy
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
// don't overrun the boundaries of the index list
ai_assert((baseOffset + numOffsets - 1) < indices.size());
// extract per-vertex channels using the global per-vertex offset
for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it)
ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
// and extract per-index channels using there specified offset
for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
// store the vertex-data index for later assignment of bone vertex weights
pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
}
void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
size_t currentPrimitive, const std::vector<size_t> &indices) {
if (currentPrimitive % 2 != 0) {
//odd tristrip triangles need their indices mangled, to preserve winding direction
CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
} else { //for non tristrips or even tristrip triangles
CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
}
}
// ------------------------------------------------------------------------------------------------
// Extracts a single object from an input channel and stores it in the appropriate mesh data array
void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
// ignore vertex referrer - we handle them that separate
if (pInput.mType == IT_Vertex)
return;
const Accessor &acc = *pInput.mResolved;
if (pLocalIndex >= acc.mCount) {
throw DeadlyImportError("Invalid data index (", pLocalIndex, "/", acc.mCount, ") in primitive specification");
}
// get a pointer to the start of the data object referred to by the accessor and the local index
const ai_real *dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex * acc.mStride;
// assemble according to the accessors component sub-offset list. We don't care, yet,
// what kind of object exactly we're extracting here
ai_real obj[4];
for (size_t c = 0; c < 4; ++c)
obj[c] = dataObject[acc.mSubOffset[c]];
// now we reinterpret it according to the type we're reading here
switch (pInput.mType) {
case IT_Position: // ignore all position streams except 0 - there can be only one position
if (pInput.mIndex == 0)
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
else
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
break;
case IT_Normal:
// pad to current vertex count if necessary
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
// ignore all normal streams except 0 - there can be only one normal
if (pInput.mIndex == 0)
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
else
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
break;
case IT_Tangent:
// pad to current vertex count if necessary
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
// ignore all tangent streams except 0 - there can be only one tangent
if (pInput.mIndex == 0)
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
else
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
break;
case IT_Bitangent:
// pad to current vertex count if necessary
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1)
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
// ignore all bitangent streams except 0 - there can be only one bitangent
if (pInput.mIndex == 0)
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
else
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
break;
case IT_Texcoord:
// up to 4 texture coord sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
// pad to current vertex count if necessary
if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
pMesh.mNumUVComponents[pInput.mIndex] = 3;
} else {
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
}
break;
case IT_Color:
// up to 4 color sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
// pad to current vertex count if necessary
if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
aiColor4D result(0, 0, 0, 1);
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
}
pMesh.mColors[pInput.mIndex].push_back(result);
} else {
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
}
break;
default:
// IT_Invalid and IT_Vertex
ai_assert(false && "shouldn't ever get here");
}
}
// ------------------------------------------------------------------------------------------------
// Reads the library of node hierarchies and scene parts
void ColladaParser::ReadSceneLibrary(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "visual_scene") {
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
std::string id;
XmlParser::getStdStrAttribute(currentNode, "id", id);
// read name if given.
std::string attrName = "Scene";
if (XmlParser::hasAttribute(currentNode, "name")) {
XmlParser::getStdStrAttribute(currentNode, "name", attrName);
}
// create a node and store it in the library under its ID
Node *sceneNode = new Node;
sceneNode->mID = id;
sceneNode->mName = attrName;
mNodeLibrary[sceneNode->mID] = sceneNode;
ReadSceneNode(currentNode, sceneNode);
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a scene node's contents including children and stores it in the given node
void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
// quit immediately on <bla/> elements
if (node.empty()) {
return;
}
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "node") {
Node *child = new Node;
if (XmlParser::hasAttribute(currentNode, "id")) {
XmlParser::getStdStrAttribute(currentNode, "id", child->mID);
}
if (XmlParser::hasAttribute(currentNode, "sid")) {
XmlParser::getStdStrAttribute(currentNode, "id", child->mSID);
}
if (XmlParser::hasAttribute(currentNode, "name")) {
XmlParser::getStdStrAttribute(currentNode, "name", child->mName);
}
if (pNode) {
pNode->mChildren.push_back(child);
child->mParent = pNode;
} else {
// no parent node given, probably called from <library_nodes> element.
// create new node in node library
mNodeLibrary[child->mID] = child;
}
// read on recursively from there
ReadSceneNode(currentNode, child);
continue;
} else if (!pNode) {
// For any further stuff we need a valid node to work on
continue;
}
if (currentName == "lookat") {
ReadNodeTransformation(currentNode, pNode, TF_LOOKAT);
} else if (currentName == "matrix") {
ReadNodeTransformation(currentNode, pNode, TF_MATRIX);
} else if (currentName == "rotate") {
ReadNodeTransformation(currentNode, pNode, TF_ROTATE);
} else if (currentName == "scale") {
ReadNodeTransformation(currentNode, pNode, TF_SCALE);
} else if (currentName == "skew") {
ReadNodeTransformation(currentNode, pNode, TF_SKEW);
} else if (currentName == "translate") {
ReadNodeTransformation(currentNode, pNode, TF_TRANSLATE);
} else if (currentName == "render" && pNode->mParent == nullptr && 0 == pNode->mPrimaryCamera.length()) {
// ... scene evaluation or, in other words, postprocessing pipeline,
// or, again in other words, a turing-complete description how to
// render a Collada scene. The only thing that is interesting for
// us is the primary camera.
if (XmlParser::hasAttribute(currentNode, "camera_node")) {
std::string s;
XmlParser::getStdStrAttribute(currentNode, "camera_node", s);
if (s[0] != '#') {
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
} else {
pNode->mPrimaryCamera = s.c_str() + 1;
}
}
} else if (currentName == "instance_node") {
// find the node in the library
if (XmlParser::hasAttribute(currentNode, "url")) {
std::string s;
XmlParser::getStdStrAttribute(currentNode, "url", s);
if (s[0] != '#') {
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
} else {
pNode->mNodeInstances.push_back(NodeInstance());
pNode->mNodeInstances.back().mNode = s.c_str() + 1;
}
}
} else if (currentName == "instance_geometry" || currentName == "instance_controller") {
// Reference to a mesh or controller, with possible material associations
ReadNodeGeometry(currentNode, pNode);
} else if (currentName == "instance_light") {
// Reference to a light, name given in 'url' attribute
if (XmlParser::hasAttribute(currentNode, "url")) {
std::string url;
XmlParser::getStdStrAttribute(currentNode, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unknown reference format in <instance_light> element");
}
pNode->mLights.push_back(LightInstance());
pNode->mLights.back().mLight = url.c_str() + 1;
}
} else if (currentName == "instance_camera") {
// Reference to a camera, name given in 'url' attribute
if (XmlParser::hasAttribute(currentNode, "url")) {
std::string url;
XmlParser::getStdStrAttribute(currentNode, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unknown reference format in <instance_camera> element");
}
pNode->mCameras.push_back(CameraInstance());
pNode->mCameras.back().mCamera = url.c_str() + 1;
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pType) {
if (node.empty()) {
return;
}
std::string tagName = node.name();
Transform tf;
tf.mType = pType;
// read SID
if (XmlParser::hasAttribute(node, "sid")) {
XmlParser::getStdStrAttribute(node, "sid", tf.mID);
}
// how many parameters to read per transformation type
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
std::string value;
XmlParser::getValueAsString(node, value);
const char *content = value.c_str();
// read as many parameters and store in the transformation
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
// read a number
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
// skip whitespace after it
SkipSpacesAndLineEnd(&content);
}
// place the transformation at the queue of the node
pNode->mTransforms.push_back(tf);
}
// ------------------------------------------------------------------------------------------------
// Processes bind_vertex_input and bind elements
void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
//XmlNodeIterator xmlIt(node);
//xmlIt.collectChildrenPreOrder(node);
//XmlNode currentNode;
std::string name = node.name();
for (XmlNode currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "bind_vertex_input") {
Collada::InputSemanticMapEntry vn;
// effect semantic
if (XmlParser::hasAttribute(currentNode, "semantic")) {
std::string s;
XmlParser::getStdStrAttribute(currentNode, "semantic", s);
XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
}
std::string s;
XmlParser::getStdStrAttribute(currentNode, "semantic", s);
// input semantic
XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
// index of input set
if (XmlParser::hasAttribute(currentNode, "input_set")) {
XmlParser::getUIntAttribute(currentNode, "input_set", vn.mSet);
}
tbl.mMap[s] = vn;
} else if (currentName == "bind") {
ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
}
}
}
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
// Attempt to load any undefined Collada::Image in ImageLibrary
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
Collada::Image &image = (*it).second;
if (image.mImageData.empty()) {
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
if (image_file) {
image.mImageData.resize(image_file->FileSize());
image_file->Read(image.mImageData.data(), image_file->FileSize(), 1);
image.mEmbeddedFormat = BaseImporter::GetExtension(image.mFileName);
if (image.mEmbeddedFormat == "jpeg") {
image.mEmbeddedFormat = "jpg";
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a mesh reference in a node and adds it to the node's mesh list
void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
// referred mesh is given as an attribute of the <instance_geometry> element
std::string url;
XmlParser::getStdStrAttribute(node, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unknown reference format");
}
Collada::MeshInstance instance;
instance.mMeshOrController = url.c_str() + 1; // skipping the leading #
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == "bind_material") {
XmlNode techNode = currentNode.child("technique_common");
if (techNode) {
XmlNode instanceMatNode = techNode.child("instance_material");
// read ID of the geometry subgroup and the target material
std::string group;
XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
const char *urlMat = url.c_str();
Collada::SemanticMappingTable s;
if (urlMat[0] == '#')
urlMat++;
s.mMatName = urlMat;
// store the association
instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
}
}
}
// store it
pNode->mMeshes.push_back(instance);
}
// ------------------------------------------------------------------------------------------------
// Reads the collada scene
void ColladaParser::ReadScene(XmlNode &node) {
if (node.empty()) {
return;
}
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string currentName = currentNode.name();
if (currentName == "instance_visual_scene") {
// should be the first and only occurrence
if (mRootNode) {
throw DeadlyImportError("Invalid scene containing multiple root nodes in <instance_visual_scene> element");
}
// read the url of the scene to instance. Should be of format "#some_name"
std::string url;
XmlParser::getStdStrAttribute(currentNode, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unknown reference format in <instance_visual_scene> element");
}
// find the referred scene, skip the leading #
NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
if (sit == mNodeLibrary.end()) {
throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element.");
}
mRootNode = sit->second;
}
}
}
void ColladaParser::ReportWarning(const char *msg, ...) {
ai_assert(nullptr != msg);
va_list args;
va_start(args, msg);
char szBuffer[3000];
const int iLen = vsprintf(szBuffer, msg, args);
ai_assert(iLen > 0);
va_end(args);
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen));
}
// ------------------------------------------------------------------------------------------------
// Calculates the resulting transformation from all the given transform steps
aiMatrix4x4 ColladaParser::CalculateResultTransform(const std::vector<Transform> &pTransforms) const {
aiMatrix4x4 res;
for (std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) {
const Transform &tf = *it;
switch (tf.mType) {
case TF_LOOKAT: {
aiVector3D pos(tf.f[0], tf.f[1], tf.f[2]);
aiVector3D dstPos(tf.f[3], tf.f[4], tf.f[5]);
aiVector3D up = aiVector3D(tf.f[6], tf.f[7], tf.f[8]).Normalize();
aiVector3D dir = aiVector3D(dstPos - pos).Normalize();
aiVector3D right = (dir ^ up).Normalize();
res *= aiMatrix4x4(
right.x, up.x, -dir.x, pos.x,
right.y, up.y, -dir.y, pos.y,
right.z, up.z, -dir.z, pos.z,
0, 0, 0, 1);
break;
}
case TF_ROTATE: {
aiMatrix4x4 rot;
ai_real angle = tf.f[3] * ai_real(AI_MATH_PI) / ai_real(180.0);
aiVector3D axis(tf.f[0], tf.f[1], tf.f[2]);
aiMatrix4x4::Rotation(angle, axis, rot);
res *= rot;
break;
}
case TF_TRANSLATE: {
aiMatrix4x4 trans;
aiMatrix4x4::Translation(aiVector3D(tf.f[0], tf.f[1], tf.f[2]), trans);
res *= trans;
break;
}
case TF_SCALE: {
aiMatrix4x4 scale(tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
res *= scale;
break;
}
case TF_SKEW:
// TODO: (thom)
ai_assert(false);
break;
case TF_MATRIX: {
aiMatrix4x4 mat(tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
res *= mat;
break;
}
default:
ai_assert(false);
break;
}
}
return res;
}
// ------------------------------------------------------------------------------------------------
// Determines the input data type for the given semantic string
Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
if (semantic.empty()) {
ASSIMP_LOG_WARN("Vertex input type is empty.");
return IT_Invalid;
}
if (semantic == "POSITION")
return IT_Position;
else if (semantic == "TEXCOORD")
return IT_Texcoord;
else if (semantic == "NORMAL")
return IT_Normal;
else if (semantic == "COLOR")
return IT_Color;
else if (semantic == "VERTEX")
return IT_Vertex;
else if (semantic == "BINORMAL" || semantic == "TEXBINORMAL")
return IT_Bitangent;
else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
return IT_Tangent;
ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring.");
return IT_Invalid;
}
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER