Merge pull request #3938 from BaldricS/Fix_SceneCombiner_Texture_Reindexing
SceneCombiner memory issues when re-indexing textures.pull/3958/head
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@ -406,11 +406,25 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
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// Check whether this texture is an embedded texture.
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// In this case the property looks like this: *<n>,
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// where n is the index of the texture.
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aiString &s = *((aiString *)prop->mData);
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// Copy here because we overwrite the string data in-place and the buffer inside of aiString
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// will be a lie if we just reinterpret from prop->mData. The size of mData is not guaranteed to be
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// MAXLEN in size.
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aiString s(*(aiString *)prop->mData);
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if ('*' == s.data[0]) {
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// Offset the index and write it back ..
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const unsigned int idx = strtoul10(&s.data[1]) + offset[n];
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ASSIMP_itoa10(&s.data[1], sizeof(s.data) - 1, idx);
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const unsigned int oldLen = s.length;
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s.length = 1 + ASSIMP_itoa10(&s.data[1], sizeof(s.data) - 1, idx);
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// The string changed in size so we need to reallocate the buffer for the property.
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if (oldLen < s.length) {
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prop->mDataLength += s.length - oldLen;
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delete[] prop->mData;
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prop->mData = new char[prop->mDataLength];
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}
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memcpy(prop->mData, static_cast<void*>(&s), prop->mDataLength);
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}
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}
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