fix the whitespaces
parent
f8024188f0
commit
1450b5b29c
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@ -73,7 +73,7 @@ bool LimitBoneWeightsProcess::IsActive(unsigned int pFlags) const {
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void LimitBoneWeightsProcess::Execute( aiScene *pScene)
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void LimitBoneWeightsProcess::Execute( aiScene* pScene)
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{
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ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
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@ -99,14 +99,14 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
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return;
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// collect all bone weights per vertex
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typedef SmallVector<Weight, 8> VertexWeightArray;
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typedef SmallVector<Weight,8> VertexWeightArray;
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typedef std::vector <VertexWeightArray> WeightsPerVertex;
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WeightsPerVertex vertexWeights(pMesh->mNumVertices);
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size_t maxVertexWeights = 0;
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for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
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{
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const aiBone *bone = pMesh->mBones[b];
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const aiBone* bone = pMesh->mBones[b];
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for (unsigned int w = 0; w < bone->mNumWeights; ++w)
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{
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const aiVertexWeight &vw = bone->mWeights[w];
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@ -121,7 +121,8 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
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unsigned int removed = 0, old_bones = pMesh->mNumBones;
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// now cut the weight count if it exceeds the maximum
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for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) {
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for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
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{
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if (vit->size() <= mMaxWeights)
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continue;
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@ -155,9 +156,11 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
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}
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// rebuild the vertex weight array for all bones
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for (unsigned int a = 0; a < vertexWeights.size(); ++a) {
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for (unsigned int a = 0; a < vertexWeights.size(); ++a)
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{
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const VertexWeightArray &vw = vertexWeights[a];
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for (const Weight *it = vw.begin(); it != vw.end(); ++it) {
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for (const Weight *it = vw.begin(); it != vw.end(); ++it)
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{
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aiBone *bone = pMesh->mBones[it->mBone];
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bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
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}
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@ -166,11 +169,15 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
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// remove empty bones
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unsigned int writeBone = 0;
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for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone) {
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for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone)
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{
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aiBone *bone = pMesh->mBones[readBone];
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if (bone->mNumWeights > 0) {
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if (bone->mNumWeights > 0)
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{
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pMesh->mBones[writeBone++] = bone;
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} else {
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}
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else
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{
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delete bone;
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}
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}
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