diff --git a/code/PostProcessing/LimitBoneWeightsProcess.cpp b/code/PostProcessing/LimitBoneWeightsProcess.cpp index 24899761d..8d43c948e 100644 --- a/code/PostProcessing/LimitBoneWeightsProcess.cpp +++ b/code/PostProcessing/LimitBoneWeightsProcess.cpp @@ -73,7 +73,7 @@ bool LimitBoneWeightsProcess::IsActive(unsigned int pFlags) const { // ------------------------------------------------------------------------------------------------ // Executes the post processing step on the given imported data. -void LimitBoneWeightsProcess::Execute( aiScene *pScene) +void LimitBoneWeightsProcess::Execute( aiScene* pScene) { ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin"); @@ -99,14 +99,14 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) return; // collect all bone weights per vertex - typedef SmallVector VertexWeightArray; + typedef SmallVector VertexWeightArray; typedef std::vector WeightsPerVertex; WeightsPerVertex vertexWeights(pMesh->mNumVertices); size_t maxVertexWeights = 0; for (unsigned int b = 0; b < pMesh->mNumBones; ++b) { - const aiBone *bone = pMesh->mBones[b]; + const aiBone* bone = pMesh->mBones[b]; for (unsigned int w = 0; w < bone->mNumWeights; ++w) { const aiVertexWeight &vw = bone->mWeights[w]; @@ -121,7 +121,8 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) unsigned int removed = 0, old_bones = pMesh->mNumBones; // now cut the weight count if it exceeds the maximum - for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) { + for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) + { if (vit->size() <= mMaxWeights) continue; @@ -155,9 +156,11 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) } // rebuild the vertex weight array for all bones - for (unsigned int a = 0; a < vertexWeights.size(); ++a) { + for (unsigned int a = 0; a < vertexWeights.size(); ++a) + { const VertexWeightArray &vw = vertexWeights[a]; - for (const Weight *it = vw.begin(); it != vw.end(); ++it) { + for (const Weight *it = vw.begin(); it != vw.end(); ++it) + { aiBone *bone = pMesh->mBones[it->mBone]; bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight); } @@ -166,11 +169,15 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) // remove empty bones unsigned int writeBone = 0; - for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone) { + for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone) + { aiBone *bone = pMesh->mBones[readBone]; - if (bone->mNumWeights > 0) { + if (bone->mNumWeights > 0) + { pMesh->mBones[writeBone++] = bone; - } else { + } + else + { delete bone; } }