fix the whitespaces

pull/3042/head
iamAdrianIusca 2020-04-23 22:35:55 +03:00
parent f8024188f0
commit 1450b5b29c
1 changed files with 16 additions and 9 deletions

View File

@ -73,7 +73,7 @@ bool LimitBoneWeightsProcess::IsActive(unsigned int pFlags) const {
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::Execute( aiScene *pScene)
void LimitBoneWeightsProcess::Execute( aiScene* pScene)
{
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
@ -99,14 +99,14 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
return;
// collect all bone weights per vertex
typedef SmallVector<Weight, 8> VertexWeightArray;
typedef SmallVector<Weight,8> VertexWeightArray;
typedef std::vector <VertexWeightArray> WeightsPerVertex;
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
size_t maxVertexWeights = 0;
for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
{
const aiBone *bone = pMesh->mBones[b];
const aiBone* bone = pMesh->mBones[b];
for (unsigned int w = 0; w < bone->mNumWeights; ++w)
{
const aiVertexWeight &vw = bone->mWeights[w];
@ -121,7 +121,8 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
unsigned int removed = 0, old_bones = pMesh->mNumBones;
// now cut the weight count if it exceeds the maximum
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) {
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
{
if (vit->size() <= mMaxWeights)
continue;
@ -155,9 +156,11 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
}
// rebuild the vertex weight array for all bones
for (unsigned int a = 0; a < vertexWeights.size(); ++a) {
for (unsigned int a = 0; a < vertexWeights.size(); ++a)
{
const VertexWeightArray &vw = vertexWeights[a];
for (const Weight *it = vw.begin(); it != vw.end(); ++it) {
for (const Weight *it = vw.begin(); it != vw.end(); ++it)
{
aiBone *bone = pMesh->mBones[it->mBone];
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
}
@ -166,11 +169,15 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
// remove empty bones
unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone) {
for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone)
{
aiBone *bone = pMesh->mBones[readBone];
if (bone->mNumWeights > 0) {
if (bone->mNumWeights > 0)
{
pMesh->mBones[writeBone++] = bone;
} else {
}
else
{
delete bone;
}
}