Merge remote-tracking branch 'origin/master' into common_base64
commit
125acf9ec8
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@ -246,7 +246,7 @@ IF( UNIX )
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ENDIF()
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# Grouped compiler settings ########################################
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IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
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IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
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IF(NOT ASSIMP_HUNTER_ENABLED)
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SET(CMAKE_CXX_STANDARD 11)
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SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
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@ -283,7 +283,7 @@ ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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ENDIF()
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SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
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SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
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ELSEIF( CMAKE_COMPILER_IS_MINGW )
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ELSEIF( MINGW )
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IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
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message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
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ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
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@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BlenderDNA.h"
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#include "BlenderSceneGen.h"
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using namespace Assimp;
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using namespace Assimp::Blender;
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namespace Assimp {
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namespace Blender {
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//--------------------------------------------------------------------------------
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template <>
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@ -885,4 +885,7 @@ void DNA::RegisterConverters() {
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converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
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}
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} // namespace Blender
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} //namespace Assimp
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#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
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@ -2070,6 +2070,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextur
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TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
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TrySetTextureProperties(out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
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TrySetTextureProperties(out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
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TrySetTextureProperties(out_mat, layeredTextures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
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}
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aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable &props, const std::string &colorName,
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@ -133,6 +133,10 @@ struct Material {
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aiString textureSpecularity;
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aiString textureOpacity;
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aiString textureDisp;
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aiString textureRoughness;
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aiString textureMetallic;
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aiString textureSheen;
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aiString textureRMA;
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enum TextureType {
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TextureDiffuseType = 0,
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@ -151,6 +155,10 @@ struct Material {
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TextureSpecularityType,
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TextureOpacityType,
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TextureDispType,
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TextureRoughnessType,
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TextureMetallicType,
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TextureSheenType,
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TextureRMAType,
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TextureTypeCount
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};
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bool clamp[TextureTypeCount];
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@ -174,6 +182,19 @@ struct Material {
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//! Transparency color
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aiColor3D transparent;
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//! PBR Roughness
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ai_real roughness;
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//! PBR Metallic
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ai_real metallic;
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//! PBR Metallic
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aiColor3D sheen;
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//! PBR Clearcoat Thickness
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ai_real clearcoat_thickness;
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//! PBR Clearcoat Rougness
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ai_real clearcoat_roughness;
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//! PBR Anisotropy
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ai_real anisotropy;
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//! Constructor
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Material() :
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diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
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@ -181,7 +202,13 @@ struct Material {
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shineness(ai_real(0.0)),
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illumination_model(1),
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ior(ai_real(1.0)),
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transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
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transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
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roughness(ai_real(1.0)),
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metallic(ai_real(0.0)),
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sheen(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
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clearcoat_thickness(ai_real(0.0)),
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clearcoat_roughness(ai_real(0.0)),
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anisotropy(ai_real(0.0)) {
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std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
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}
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@ -618,6 +618,12 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
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mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
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mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
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mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
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mat->AddProperty(&pCurrentMaterial->roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
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mat->AddProperty(&pCurrentMaterial->metallic, 1, AI_MATKEY_METALLIC_FACTOR);
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mat->AddProperty(&pCurrentMaterial->sheen, 1, AI_MATKEY_SHEEN_COLOR_FACTOR);
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mat->AddProperty(&pCurrentMaterial->clearcoat_thickness, 1, AI_MATKEY_CLEARCOAT_FACTOR);
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mat->AddProperty(&pCurrentMaterial->clearcoat_roughness, 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR);
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mat->AddProperty(&pCurrentMaterial->anisotropy, 1, AI_MATKEY_ANISOTROPY_FACTOR);
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// Adding refraction index
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mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
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@ -709,6 +715,39 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
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}
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}
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if (0 != pCurrentMaterial->textureRoughness.length) {
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mat->AddProperty(&pCurrentMaterial->textureRoughness, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0);
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mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_DIFFUSE_ROUGHNESS, 0 );
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureRoughnessType]) {
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addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE_ROUGHNESS);
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}
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}
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if (0 != pCurrentMaterial->textureMetallic.length) {
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mat->AddProperty(&pCurrentMaterial->textureMetallic, _AI_MATKEY_TEXTURE_BASE, aiTextureType_METALNESS, 0);
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mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_METALNESS, 0 );
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureMetallicType]) {
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addTextureMappingModeProperty(mat, aiTextureType_METALNESS);
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}
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}
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if (0 != pCurrentMaterial->textureSheen.length) {
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mat->AddProperty(&pCurrentMaterial->textureSheen, _AI_MATKEY_TEXTURE_BASE, aiTextureType_SHEEN, 0);
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mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_SHEEN, 0 );
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureSheenType]) {
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addTextureMappingModeProperty(mat, aiTextureType_SHEEN);
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}
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}
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if (0 != pCurrentMaterial->textureRMA.length) {
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// NOTE: glTF importer places Rough/Metal/AO texture in Unknown so doing the same here for consistency.
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mat->AddProperty(&pCurrentMaterial->textureRMA, _AI_MATKEY_TEXTURE_BASE, aiTextureType_UNKNOWN, 0);
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mat->AddProperty(&uvwIndex, 1, _AI_MATKEY_UVWSRC_BASE, aiTextureType_UNKNOWN, 0 );
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureRMAType]) {
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addTextureMappingModeProperty(mat, aiTextureType_UNKNOWN);
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}
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}
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// Store material property info in material array in scene
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pScene->mMaterials[pScene->mNumMaterials] = mat;
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pScene->mNumMaterials++;
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@ -67,6 +67,10 @@ static const std::string ReflectionTexture = "refl";
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static const std::string DisplacementTexture1 = "map_disp";
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static const std::string DisplacementTexture2 = "disp";
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static const std::string SpecularityTexture = "map_ns";
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static const std::string RoughnessTexture = "map_Pr";
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static const std::string MetallicTexture = "map_Pm";
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static const std::string SheenTexture = "map_Ps";
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static const std::string RMATexture = "map_Ps";
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// texture option specific token
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static const std::string BlendUOption = "-blendu";
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@ -178,10 +182,45 @@ void ObjFileMtlImporter::load() {
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case 'e': // New material
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createMaterial();
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break;
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case 'o': // Norm texture
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--m_DataIt;
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getTexture();
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break;
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'P':
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{
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++m_DataIt;
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switch(*m_DataIt)
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{
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case 'r':
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->roughness);
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break;
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case 'm':
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->metallic);
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break;
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case 's':
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++m_DataIt;
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getColorRGBA(&m_pModel->m_pCurrentMaterial->sheen);
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break;
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case 'c':
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++m_DataIt;
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if (*m_DataIt == 'r') {
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_roughness);
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} else {
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getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_thickness);
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}
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break;
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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}
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break;
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case 'm': // Texture
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case 'b': // quick'n'dirty - for 'bump' sections
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case 'r': // quick'n'dirty - for 'refl' sections
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@ -197,6 +236,12 @@ void ObjFileMtlImporter::load() {
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'a': // Anisotropy
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{
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getFloatValue(m_pModel->m_pCurrentMaterial->anisotropy);
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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default: {
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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@ -334,6 +379,22 @@ void ObjFileMtlImporter::getTexture() {
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// Specularity scaling (glossiness)
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out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
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clampIndex = ObjFile::Material::TextureSpecularityType;
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} else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture.c_str(), static_cast<unsigned int>(RoughnessTexture.size()))) {
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// PBR Roughness texture
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out = & m_pModel->m_pCurrentMaterial->textureRoughness;
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clampIndex = ObjFile::Material::TextureRoughnessType;
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} else if ( !ASSIMP_strincmp( pPtr, MetallicTexture.c_str(), static_cast<unsigned int>(MetallicTexture.size()))) {
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// PBR Metallic texture
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out = & m_pModel->m_pCurrentMaterial->textureMetallic;
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clampIndex = ObjFile::Material::TextureMetallicType;
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} else if (!ASSIMP_strincmp( pPtr, SheenTexture.c_str(), static_cast<unsigned int>(SheenTexture.size()))) {
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// PBR Sheen (reflectance) texture
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out = & m_pModel->m_pCurrentMaterial->textureSheen;
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clampIndex = ObjFile::Material::TextureSheenType;
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} else if (!ASSIMP_strincmp( pPtr, RMATexture.c_str(), static_cast<unsigned int>(RMATexture.size()))) {
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// PBR Rough/Metal/AO texture
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out = & m_pModel->m_pCurrentMaterial->textureRMA;
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clampIndex = ObjFile::Material::TextureRMAType;
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} else {
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ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
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return;
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@ -559,7 +559,7 @@ ADD_ASSIMP_IMPORTER( IFC
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if (ASSIMP_BUILD_IFC_IMPORTER)
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if (MSVC)
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set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
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elseif(CMAKE_COMPILER_IS_MINGW)
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elseif(MINGW)
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set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
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endif()
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endif ()
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@ -864,7 +864,7 @@ ADD_ASSIMP_IMPORTER( MMD
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# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
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# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
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# recur for edge cases such as static builds.
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if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
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if ((MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
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message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
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SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
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SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
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@ -1616,6 +1616,7 @@ endif()
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if( CMAKE_GENERATOR MATCHES "Ninja" AND CMAKE_HOST_WIN32 )
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# it is a bad hack after all
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# CMake generates Ninja makefiles with UNIX paths only if it thinks that we are going to build with MinGW
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set( MINGW TRUE ) # tell CMake that we are MinGW
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set( CMAKE_COMPILER_IS_MINGW TRUE ) # tell CMake that we are MinGW
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set( CMAKE_CROSSCOMPILING TRUE ) # stop recursion
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enable_language( C )
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@ -989,6 +989,9 @@ extern "C" {
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// Roughness factor. 0.0 = Perfectly Smooth, 1.0 = Completely Rough
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#define AI_MATKEY_ROUGHNESS_FACTOR "$mat.roughnessFactor", 0, 0
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#define AI_MATKEY_ROUGHNESS_TEXTURE aiTextureType_DIFFUSE_ROUGHNESS, 0
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// Anisotropy factor. 0.0 = isotropic, 1.0 = anisotropy along tangent direction,
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// -1.0 = anisotropy along bitangent direction
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#define AI_MATKEY_ANISOTROPY_FACTOR "$mat.anisotropyFactor", 0, 0
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// Specular/Glossiness Workflow
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||||
// ---------------------------
|
||||
|
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Loading…
Reference in New Issue