Merge branch 'master' into kimkulling/refactoring_geoutils

pull/5086/head
Kim Kulling 2023-05-04 21:10:00 +02:00 committed by GitHub
commit 1243325f10
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155 changed files with 20577 additions and 369 deletions

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@ -138,7 +138,7 @@ IF (WIN32)
ELSE()
OPTION( ASSIMP_BUILD_ZLIB
"Build your own zlib"
OFF
ON
)
ENDIF()

128
CODE_OF_CONDUCT.md 100644
View File

@ -0,0 +1,128 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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@ -1,6 +1,8 @@
Open Asset Import Library (assimp)
==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
@ -14,7 +16,6 @@ A library to import and export various 3d-model-formats including scene-post-pro
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
<br>
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
@ -23,15 +24,19 @@ Additionally, assimp features various __mesh post processing tools__: normals an
### Latest Doc's ###
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
### Get involved ###
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
<br>
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
<br>
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
### Prebuild binaries ###
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
### Communities ###
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
#### Supported file formats ####
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
@ -66,28 +71,18 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible
use cases for Assimp
/samples A small number of samples to illustrate possible use-cases for Assimp
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical based models
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export for the format
### Where to get help ###
To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
If the docs don't solve your problem, you can:
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.

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@ -266,8 +266,15 @@ void Discreet3DSImporter::ParseMainChunk() {
};
ASSIMP_3DS_END_CHUNK();
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunreachable-code-return"
#endif
// recursively continue processing this hierarchy level
return ParseMainChunk();
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
}
// ------------------------------------------------------------------------------------------------

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@ -68,7 +68,7 @@ using namespace D3DS;
class Discreet3DSImporter : public BaseImporter {
public:
Discreet3DSImporter();
~Discreet3DSImporter();
~Discreet3DSImporter() override;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

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@ -93,7 +93,7 @@ public:
// empty
}
~EmbeddedTexture() = default;
~EmbeddedTexture() override = default;
ResourceType getType() const override {
return ResourceType::RT_EmbeddedTexture2D;
@ -110,7 +110,7 @@ public:
// empty
}
~Texture2DGroup() = default;
~Texture2DGroup() override = default;
ResourceType getType() const override {
return ResourceType::RT_Texture2DGroup;
@ -127,7 +127,7 @@ public:
// empty
}
~BaseMaterials() = default;
~BaseMaterials() override = default;
ResourceType getType() const override {
return ResourceType::RT_BaseMaterials;
@ -152,7 +152,7 @@ public:
// empty
}
~Object() = default;
~Object() override = default;
ResourceType getType() const override {
return ResourceType::RT_Object;

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@ -282,11 +282,11 @@ public:
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
void Throw_CloseNotFound(const std::string &nodeName);
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
void Throw_ID_NotFound(const std::string &pID) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);

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@ -815,6 +815,7 @@ nl_clean_loop:
for (; next_it != nodeArray.end(); ++next_it) {
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
// FIXME: this leaks memory on test models test8.amf and test9.amf
nodeArray.erase(nl_it);
goto nl_clean_loop;

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@ -304,7 +304,6 @@ void Parser::Parse() {
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
return;
}
// ------------------------------------------------------------------------------------------------
@ -734,7 +733,6 @@ void Parser::ParseLV3MapBlock(Texture &map) {
}
AI_ASE_HANDLE_SECTION("3", "*MAP_XXXXXX");
}
return;
}
// ------------------------------------------------------------------------------------------------
@ -859,7 +857,6 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) {
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
return;
}
// ------------------------------------------------------------------------------------------------
@ -883,7 +880,6 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) {
}
AI_ASE_HANDLE_SECTION("2", "CAMERA_SETTINGS");
}
return;
}
// ------------------------------------------------------------------------------------------------
@ -1189,7 +1185,6 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
}
AI_ASE_HANDLE_SECTION("2", "*NODE_TM");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
@ -1310,7 +1305,6 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
}
AI_ASE_HANDLE_SECTION("2", "*MESH");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
@ -1344,7 +1338,6 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
}
AI_ASE_HANDLE_SECTION("3", "*MESH_WEIGHTS");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) {
@ -1414,7 +1407,6 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
}
AI_ASE_HANDLE_SECTION("4", "*MESH_BONE_VERTEX");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshVertexListBlock(
@ -1443,7 +1435,6 @@ void Parser::ParseLV3MeshVertexListBlock(
}
AI_ASE_HANDLE_SECTION("3", "*MESH_VERTEX_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
@ -1470,7 +1461,6 @@ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
}
AI_ASE_HANDLE_SECTION("3", "*MESH_FACE_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
@ -1503,7 +1493,6 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
}
AI_ASE_HANDLE_SECTION("3", "*MESH_TVERT_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
@ -1532,7 +1521,6 @@ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
}
AI_ASE_HANDLE_SECTION("3", "*MESH_TFACE_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
@ -1567,7 +1555,6 @@ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
}
AI_ASE_HANDLE_SECTION("3", "*MESH_MAPPING_CHANNEL");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) {
@ -1595,7 +1582,6 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh)
}
AI_ASE_HANDLE_SECTION("3", "*MESH_CVERTEX_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
@ -1623,7 +1609,6 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
}
AI_ASE_HANDLE_SECTION("3", "*MESH_CFACE_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
@ -1681,7 +1666,6 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
}
AI_ASE_HANDLE_SECTION("3", "*MESH_NORMALS");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFace(ASE::Face &out) {

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@ -7,7 +7,7 @@ For details, see http://sourceforge.net/projects/libb64
#include "cencode.h" // changed from <B64/cencode.h>
const int CHARS_PER_LINE = 72;
static const int CHARS_PER_LINE = 72;
#ifdef _MSC_VER
#pragma warning(push)

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@ -418,7 +418,6 @@ void B3DImporter::ReadTRIS(int v0) {
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
#endif
Fail("Bad triangle index");
continue;
}
face->mNumIndices = 3;
face->mIndices = new unsigned[3];

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@ -96,7 +96,8 @@ struct CustomDataTypeDescription {
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { { DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),

View File

@ -569,7 +569,7 @@ void Structure ::Convert<MVert>(
const FileDatabase &db) const {
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);

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@ -1855,7 +1855,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
default:
// LineStrip is not supported due to expected index unmangling
throw DeadlyImportError("Unsupported primitive type.");
break;
}
// store the face size to later reconstruct the face from

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@ -139,6 +139,7 @@ size_t Offset(const char* begin, const char* cursor) {
}
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void TokenizeError(const std::string& message, const char* begin, const char* cursor) AI_WONT_RETURN_SUFFIX;
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
TokenizeError(message, Offset(begin, cursor));
}

View File

@ -421,6 +421,8 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
// NOTE: Camera mPosition, mLookAt and mUp must be set to default here.
// All transformations to the camera will be handled by its node in the scenegraph.
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
@ -640,7 +642,7 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
const PropertyTable &props = model.Props();
const auto zero_epsilon = ai_epsilon;
const auto zero_epsilon = Math::getEpsilon<ai_real>();
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i);
@ -1180,15 +1182,23 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
std::vector<aiAnimMesh *> animMeshes;
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (size_t i = 0; i < shapeGeometries.size(); i++) {
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
const auto &curVertices = shapeGeometry->GetVertices();
const auto &curNormals = shapeGeometry->GetNormals();
const auto &curIndices = shapeGeometry->GetIndices();
//losing channel name if using shapeGeometry->Name()
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
if (aniName.empty()) {
aniName = geoMetryName;
}
else if (aniName.find('.') == aniName.npos) {
aniName += "." + geoMetryName;
}
animMesh->mName.Set(aniName);
for (size_t j = 0; j < curIndices.size(); j++) {
const unsigned int curIndex = curIndices.at(j);
aiVector3D vertex = curVertices.at(j);
@ -1410,13 +1420,12 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
std::vector<aiAnimMesh *> animMeshes;
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (size_t i = 0; i < shapeGeometries.size(); i++) {
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
const auto& curVertices = shapeGeometry->GetVertices();
const auto& curNormals = shapeGeometry->GetNormals();
const auto& curIndices = shapeGeometry->GetIndices();
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
for (size_t j = 0; j < curIndices.size(); j++) {
unsigned int curIndex = curIndices.at(j);

View File

@ -154,8 +154,10 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
for (const Connection* con : conns) {
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
if (bspc) {
blendShapeChannels.push_back(bspc);
continue;
auto pr = blendShapeChannels.insert(bspc);
if (!pr.second) {
FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
}
}
}
}
@ -179,8 +181,10 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
for (const Connection* con : conns) {
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
if (sg) {
shapeGeometries.push_back(sg);
continue;
auto pr = shapeGeometries.insert(sg);
if (!pr.second) {
FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
}
}
}
}

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_FBX_DOCUMENT_H
#include <numeric>
#include <unordered_set>
#include <stdint.h>
#include <assimp/mesh.h>
#include "FBXProperties.h"
@ -855,14 +856,14 @@ public:
return fullWeights;
}
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
return shapeGeometries;
}
private:
float percent;
WeightArray fullWeights;
std::vector<const ShapeGeometry*> shapeGeometries;
std::unordered_set<const ShapeGeometry*> shapeGeometries;
};
/** DOM class for BlendShape deformers */
@ -872,12 +873,12 @@ public:
virtual ~BlendShape();
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
return blendShapeChannels;
}
private:
std::vector<const BlendShapeChannel*> blendShapeChannels;
std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
};
/** DOM class for skin deformer clusters (aka sub-deformers) */

View File

@ -138,20 +138,6 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
// ------------------------------------------------------------------------------------------------
Material::~Material() = default;
aiVector2D uvTrans;
aiVector2D uvScaling;
ai_real uvRotation;
std::string type;
std::string relativeFileName;
std::string fileName;
std::string alphaSource;
std::shared_ptr<const PropertyTable> props;
unsigned int crop[4]{};
const Video* media;
// ------------------------------------------------------------------------------------------------
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
Object(id,element,name),

View File

@ -69,13 +69,16 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
}
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
if (bsp) {
blendShapes.push_back(bsp);
auto pr = blendShapes.insert(bsp);
if (!pr.second) {
FBXImporter::LogWarn("there is the same blendShape id ", bsp->ID());
}
}
}
}
// ------------------------------------------------------------------------------------------------
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const {
const std::unordered_set<const BlendShape*>& Geometry::GetBlendShapes() const {
return blendShapes;
}

View File

@ -72,11 +72,12 @@ public:
/// @brief Get the BlendShape attached to this geometry or nullptr
/// @return The blendshape arrays.
const std::vector<const BlendShape*>& GetBlendShapes() const;
const std::unordered_set<const BlendShape*>& GetBlendShapes() const;
private:
const Skin* skin;
std::vector<const BlendShape*> blendShapes;
std::unordered_set<const BlendShape*> blendShapes;
};
typedef std::vector<int> MatIndexArray;

View File

@ -88,6 +88,7 @@ namespace {
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void ParseError(const std::string& message, TokenPtr token) AI_WONT_RETURN_SUFFIX;
void ParseError(const std::string& message, TokenPtr token)
{
if(token) {
@ -188,15 +189,19 @@ Scope::Scope(Parser& parser,bool topLevel)
ParseError("unexpected content: empty string.");
}
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
auto *element = new_Element(*n, parser);
// Element() should stop at the next Key token (or right after a Close token)
n = parser.CurrentToken();
if (n == nullptr) {
if (topLevel) {
elements.insert(ElementMap::value_type(str, element));
return;
}
delete element;
ParseError("unexpected end of file",parser.LastToken());
} else {
elements.insert(ElementMap::value_type(str, element));
}
}
}

View File

@ -86,7 +86,7 @@ protected:
// -------------------------------------------------------------------
/** Import a HMP4 file
*/
void InternReadFile_HMP4();
AI_WONT_RETURN void InternReadFile_HMP4() AI_WONT_RETURN_SUFFIX;
// -------------------------------------------------------------------
/** Import a HMP5 file

View File

@ -65,7 +65,6 @@ void LWOImporter::LoadLWOBFile()
if (mFileBuffer + head.length > end)
{
throw DeadlyImportError("LWOB: Invalid chunk length");
break;
}
uint8_t* const next = mFileBuffer+head.length;
switch (head.type)

View File

@ -1484,7 +1484,6 @@ void LWOImporter::LoadLWO2File() {
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO2: Chunk length points behind the file");
break;
}
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;

View File

@ -345,7 +345,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
// (the diffuse value is just a scaling factor)
// If a diffuse texture is set, we set this value to 1.0
clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
clr = (b ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
clr.r *= surf.mDiffuseValue;
clr.g *= surf.mDiffuseValue;
clr.b *= surf.mDiffuseValue;

View File

@ -365,9 +365,7 @@ public:
static void ReportWarning (const char* warn, unsigned int line);
void ReportError (const char* error) {
return ReportError(error, lineNumber);
}
AI_WONT_RETURN void ReportError (const char* error) AI_WONT_RETURN_SUFFIX;
void ReportWarning (const char* warn) {
return ReportWarning(warn, lineNumber);
@ -404,6 +402,9 @@ private:
unsigned int lineNumber;
};
inline void MD5Parser::ReportError(const char* error) {
ReportError(error, lineNumber);
}
// -------------------------------------------------------------------
inline bool MD5Parser::SkipLine(const char* in, const char** out) {
++lineNumber;

View File

@ -470,14 +470,16 @@ void HL1MDLLoader::read_bones() {
temp_bones_.resize(header_->numbones);
// Create the main 'bones' node that will contain all MDL root bones.
aiNode *bones_node = new aiNode(AI_MDL_HL1_NODE_BONES);
rootnode_children_.push_back(bones_node);
bones_node->mNumChildren = static_cast<unsigned int>(header_->numbones);
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
// Store roots bones IDs temporarily.
std::vector<int> roots;
// Create bone matrices in local space.
for (int i = 0; i < header_->numbones; ++i) {
aiNode *bone_node = temp_bones_[i].node = bones_node->mChildren[i] = new aiNode(unique_bones_names[i]);
aiNode *bone_node = temp_bones_[i].node = new aiNode(unique_bones_names[i]);
aiVector3D angles(pbone[i].value[3], pbone[i].value[4], pbone[i].value[5]);
temp_bones_[i].absolute_transform = bone_node->mTransformation =
@ -485,9 +487,11 @@ void HL1MDLLoader::read_bones() {
aiVector3D(pbone[i].value[0], pbone[i].value[1], pbone[i].value[2]));
if (pbone[i].parent == -1) {
bone_node->mParent = scene_->mRootNode;
bone_node->mParent = bones_node;
roots.push_back(i); // This bone has no parent. Add it to the roots list.
} else {
bone_node->mParent = bones_node->mChildren[pbone[i].parent];
bone_node->mParent = temp_bones_[pbone[i].parent].node;
temp_bones_[pbone[i].parent].children.push_back(i); // Add this bone to the parent bone's children list.
temp_bones_[i].absolute_transform =
temp_bones_[pbone[i].parent].absolute_transform * bone_node->mTransformation;
@ -496,6 +500,36 @@ void HL1MDLLoader::read_bones() {
temp_bones_[i].offset_matrix = temp_bones_[i].absolute_transform;
temp_bones_[i].offset_matrix.Inverse();
}
// Allocate memory for each MDL root bone.
bones_node->mNumChildren = static_cast<unsigned int>(roots.size());
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
// Build all bones children hierarchy starting from each MDL root bone.
for (size_t i = 0; i < roots.size(); ++i)
{
const TempBone &root_bone = temp_bones_[roots[i]];
bones_node->mChildren[i] = root_bone.node;
build_bone_children_hierarchy(root_bone);
}
}
void HL1MDLLoader::build_bone_children_hierarchy(const TempBone &bone)
{
if (bone.children.empty())
return;
aiNode* bone_node = bone.node;
bone_node->mNumChildren = static_cast<unsigned int>(bone.children.size());
bone_node->mChildren = new aiNode *[bone_node->mNumChildren];
// Build each child bone's hierarchy recursively.
for (size_t i = 0; i < bone.children.size(); ++i)
{
const TempBone &child_bone = temp_bones_[bone.children[i]];
bone_node->mChildren[i] = child_bone.node;
build_bone_children_hierarchy(child_bone);
}
}
// ------------------------------------------------------------------------------------------------

View File

@ -143,6 +143,14 @@ private:
*/
static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers);
/**
* \brief Build a bone's node children hierarchy.
*
* \param[in] bone The bone for which we must build all children hierarchy.
*/
struct TempBone;
void build_bone_children_hierarchy(const TempBone& bone);
/** Output scene to be filled */
aiScene *scene_;
@ -198,11 +206,13 @@ private:
TempBone() :
node(nullptr),
absolute_transform(),
offset_matrix() {}
offset_matrix(),
children() {}
aiNode *node;
aiMatrix4x4 absolute_transform;
aiMatrix4x4 offset_matrix;
std::vector<int> children; // Bone children
};
std::vector<TempBone> temp_bones_;

View File

@ -139,7 +139,7 @@ protected:
// -------------------------------------------------------------------
/** Import a CS:S/HL2 MDL file (not fully implemented)
*/
void InternReadFile_HL2( );
AI_WONT_RETURN void InternReadFile_HL2( ) AI_WONT_RETURN_SUFFIX;
// -------------------------------------------------------------------
/** Check whether a given position is inside the valid range

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iostream>
#include <fstream>
#include <memory>
#include <assimp/types.h>
#include "MMDCpp14.h"
namespace pmx
@ -730,7 +731,7 @@ namespace pmx
std::unique_ptr<PmxAncherRigidBody []> anchers;
int pin_vertex_count;
std::unique_ptr<int []> pin_vertices;
void Read(std::istream *stream, PmxSetting *setting);
AI_WONT_RETURN void Read(std::istream *stream, PmxSetting *setting) AI_WONT_RETURN_SUFFIX;
};
class PmxModel

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -84,7 +84,6 @@ ObjFileImporter::ObjFileImporter() :
// Destructor.
ObjFileImporter::~ObjFileImporter() {
delete m_pRootObject;
m_pRootObject = nullptr;
}
// ------------------------------------------------------------------------------------------------
@ -270,7 +269,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile
for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
unsigned int meshId = pObject->m_Meshes[i];
aiMesh *pMesh = createTopology(pModel, pObject, meshId);
if (pMesh) {
if (pMesh != nullptr) {
if (pMesh->mNumFaces > 0) {
MeshArray.push_back(pMesh);
} else {
@ -324,14 +323,13 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
return nullptr;
}
std::unique_ptr<aiMesh> pMesh(new aiMesh);
aiMesh *pMesh = new aiMesh;
if (!pObjMesh->m_name.empty()) {
pMesh->mName.Set(pObjMesh->m_name);
}
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
const ObjFile::Face *inp = pObjMesh->m_Faces[index];
//ai_assert(nullptr != inp);
if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
@ -387,9 +385,9 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
}
// Create mesh vertices
createVertexArray(pModel, pData, meshIndex, pMesh.get(), uiIdxCount);
createVertexArray(pModel, pData, meshIndex, pMesh, uiIdxCount);
return pMesh.release();
return pMesh;
}
// ------------------------------------------------------------------------------------------------

View File

@ -236,7 +236,7 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
getNameNoSpace(m_DataIt, m_DataItEnd, name);
insideCstype = name == "cstype";
goto pf_skip_line;
} break;
}
default: {
pf_skip_line:

View File

@ -57,7 +57,7 @@ namespace Assimp {
namespace Ogre {
//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
if (!error.empty()) {
throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'");
@ -128,7 +128,6 @@ bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name)
}
ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
return false;
}
// Mesh XML constants

View File

@ -460,14 +460,12 @@ void OpenGEXImporter::handleMetricNode(DDLNode *node, aiScene * /*pScene*/) {
void OpenGEXImporter::handleNameNode(DDLNode *node, aiScene * /*pScene*/) {
if (nullptr == m_currentNode) {
throw DeadlyImportError("No current node for name.");
return;
}
Value *val(node->getValue());
if (nullptr != val) {
if (Value::ValueType::ddl_string != val->m_type) {
throw DeadlyImportError("OpenGEX: invalid data type for value in node name.");
return;
}
const std::string name(val->getString());
@ -508,7 +506,6 @@ static void getRefNames(DDLNode *node, std::vector<std::string> &names) {
void OpenGEXImporter::handleObjectRefNode(DDLNode *node, aiScene * /*pScene*/) {
if (nullptr == m_currentNode) {
throw DeadlyImportError("No parent node for name.");
return;
}
std::vector<std::string> objRefNames;
@ -532,7 +529,6 @@ void OpenGEXImporter::handleObjectRefNode(DDLNode *node, aiScene * /*pScene*/) {
void OpenGEXImporter::handleMaterialRefNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
if (nullptr == m_currentNode) {
throw DeadlyImportError("No parent node for name.");
return;
}
std::vector<std::string> matRefNames;
@ -672,14 +668,12 @@ static void setMatrix(aiNode *node, DataArrayList *transformData) {
void OpenGEXImporter::handleTransformNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
if (nullptr == m_currentNode) {
throw DeadlyImportError("No parent node for name.");
return;
}
DataArrayList *transformData(node->getDataArrayList());
if (nullptr != transformData) {
if (transformData->m_numItems != 16) {
throw DeadlyImportError("Invalid number of data for transform matrix.");
return;
}
setMatrix(m_currentNode, transformData);
}
@ -835,7 +829,6 @@ static void copyColor4DArray(size_t numItems, DataArrayList *vaList, aiColor4D *
void OpenGEXImporter::handleVertexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
if (nullptr == node) {
throw DeadlyImportError("No parent node for name.");
return;
}
Property *prop = node->getProperties();
@ -876,12 +869,10 @@ void OpenGEXImporter::handleVertexArrayNode(ODDLParser::DDLNode *node, aiScene *
void OpenGEXImporter::handleIndexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
if (nullptr == node) {
throw DeadlyImportError("No parent node for name.");
return;
}
if (nullptr == m_currentMesh) {
throw DeadlyImportError("No current mesh for index data found.");
return;
}
DataArrayList *vaList = node->getDataArrayList();

View File

@ -382,11 +382,10 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
// TODO
goto outer;
} break;
}
default:
throw DeadlyImportError("Quick3D: Unknown chunk");
break;
};
}
outer:

View File

@ -58,7 +58,7 @@ namespace Assimp {
class RAWImporter : public BaseImporter {
public:
RAWImporter();
~RAWImporter();
~RAWImporter() override;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -85,7 +85,7 @@ static const aiImporterDesc desc = {
struct SIBChunk {
uint32_t Tag;
uint32_t Size;
} PACK_STRUCT;
};
enum {
POS,

View File

@ -56,7 +56,7 @@ namespace Assimp {
class UnrealImporter : public BaseImporter {
public:
UnrealImporter();
~UnrealImporter();
~UnrealImporter() override;
// -------------------------------------------------------------------
/** @brief Returns whether we can handle the format of the given file

View File

@ -839,7 +839,6 @@ void XFileParser::ParseDataObjectAnimationKey(AnimBone *pAnimBone) {
default:
ThrowException("Unknown key type ", keyType, " in animation.");
break;
} // end switch
// key separator

View File

@ -55,6 +55,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
namespace Assimp {
AI_WONT_RETURN inline void Throw_ArgOutOfRange(const std::string &argument) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_CloseNotFound(const std::string &node) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrD(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrB(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrI(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_DEF_And_USE(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_TagCountIncorrect(const std::string &pNode) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
inline void Throw_ArgOutOfRange(const std::string &argument) {
throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");

View File

@ -12,7 +12,6 @@ bool X3DXmlHelper::getColor3DAttribute(XmlNode &node, const char *attributeName,
tokenize<std::string>(val, values, " ");
if (values.size() != 3) {
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
return false;
}
auto it = values.begin();
color.r = stof(*it++);
@ -30,7 +29,6 @@ bool X3DXmlHelper::getVector2DAttribute(XmlNode &node, const char *attributeName
tokenize<std::string>(val, values, " ");
if (values.size() != 2) {
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
return false;
}
auto it = values.begin();
color.x = stof(*it++);
@ -47,7 +45,6 @@ bool X3DXmlHelper::getVector3DAttribute(XmlNode &node, const char *attributeName
tokenize<std::string>(val, values, " ");
if (values.size() != 3) {
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
return false;
}
auto it = values.begin();
color.x = stof(*it++);

View File

@ -513,21 +513,22 @@ struct Camera : public Object {
};
Type type;
struct Perspective {
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
float yfov; //!<The floating - point vertical field of view in radians. (required)
float zfar; //!<The floating - point distance to the far clipping plane. (required)
float znear; //!< The floating - point distance to the near clipping plane. (required)
};
struct Ortographic {
float xmag; //! The floating-point horizontal magnification of the view. (required)
float ymag; //! The floating-point vertical magnification of the view. (required)
float zfar; //! The floating-point distance to the far clipping plane. (required)
float znear; //! The floating-point distance to the near clipping plane. (required)
};
union {
struct {
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
float yfov; //!<The floating - point vertical field of view in radians. (required)
float zfar; //!<The floating - point distance to the far clipping plane. (required)
float znear; //!< The floating - point distance to the near clipping plane. (required)
} perspective;
struct {
float xmag; //! The floating-point horizontal magnification of the view. (required)
float ymag; //! The floating-point vertical magnification of the view. (required)
float zfar; //! The floating-point distance to the far clipping plane. (required)
float znear; //! The floating-point distance to the near clipping plane. (required)
} ortographic;
struct Perspective perspective;
struct Ortographic ortographic;
};
Camera() = default;

View File

@ -483,7 +483,7 @@ private:
public:
Buffer();
~Buffer();
~Buffer() override;
void Read(Value &obj, Asset &r);
@ -565,7 +565,7 @@ struct Accessor : public Object {
inline size_t GetMaxByteSize();
template <class T>
void ExtractData(T *&outData);
size_t ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices = nullptr);
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);

View File

@ -962,14 +962,15 @@ inline size_t Accessor::GetMaxByteSize() {
}
template <class T>
void Accessor::ExtractData(T *&outData) {
size_t Accessor::ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices) {
uint8_t *data = GetPointer();
if (!data) {
throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name));
}
const size_t usedCount = (remappingIndices != nullptr) ? remappingIndices->size() : count;
const size_t elemSize = GetElementSize();
const size_t totalSize = elemSize * count;
const size_t totalSize = elemSize * usedCount;
const size_t stride = GetStride();
@ -980,18 +981,31 @@ void Accessor::ExtractData(T *&outData) {
}
const size_t maxSize = GetMaxByteSize();
if (count * stride > maxSize) {
throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
}
outData = new T[count];
if (stride == elemSize && targetElemSize == elemSize) {
memcpy(outData, data, totalSize);
} else {
for (size_t i = 0; i < count; ++i) {
memcpy(outData + i, data + i * stride, elemSize);
outData = new T[usedCount];
if (remappingIndices != nullptr) {
const unsigned int maxIndex = static_cast<unsigned int>(maxSize / stride - 1);
for (size_t i = 0; i < usedCount; ++i) {
size_t srcIdx = (*remappingIndices)[i];
if (srcIdx > maxIndex) {
throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
}
memcpy(outData + i, data + srcIdx * stride, elemSize);
}
} else { // non-indexed cases
if (usedCount * stride > maxSize) {
throw DeadlyImportError("GLTF: count*stride ", (usedCount * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
}
if (stride == elemSize && targetElemSize == elemSize) {
memcpy(outData, data, totalSize);
} else {
for (size_t i = 0; i < usedCount; ++i) {
memcpy(outData + i, data + i * stride, elemSize);
}
}
}
return usedCount;
}
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {

View File

@ -453,6 +453,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
unsigned int k = 0;
meshOffsets.clear();
std::vector<unsigned int> usedVertexIndices;
std::vector<unsigned int> reverseMappingIndices;
std::vector<unsigned int> indexBuffer;
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
Mesh &mesh = r.meshes[m];
@ -462,6 +467,50 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
Mesh::Primitive &prim = mesh.primitives[p];
Mesh::Primitive::Attributes &attr = prim.attributes;
// Find out the maximum number of vertices:
size_t numAllVertices = 0;
if (!attr.position.empty() && attr.position[0]) {
numAllVertices = attr.position[0]->count;
}
// Extract used vertices:
bool useIndexBuffer = prim.indices;
std::vector<unsigned int>* vertexRemappingTable = nullptr;
if (useIndexBuffer) {
size_t count = prim.indices->count;
indexBuffer.resize(count);
usedVertexIndices.clear();
reverseMappingIndices.clear();
usedVertexIndices.reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
vertexRemappingTable = &usedVertexIndices;
Accessor::Indexer data = prim.indices->GetIndexer();
if (!data.IsValid()) {
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
}
// Build the vertex remapping table and the modified index buffer (used later instead of the original one)
// In case no index buffer is used, the original vertex arrays are being used so no remapping is required in the first place.
const unsigned int unusedIndex = ~0u;
for (unsigned int i = 0; i < count; ++i) {
unsigned int index = data.GetUInt(i);
if (index >= numAllVertices) {
// Out-of-range indices will be filtered out when adding the faces and then lead to a warning. At this stage, we just keep them.
indexBuffer[i] = index;
continue;
}
if (index >= reverseMappingIndices.size()) {
reverseMappingIndices.resize(index + 1, unusedIndex);
}
if (reverseMappingIndices[index] == unusedIndex) {
reverseMappingIndices[index] = static_cast<unsigned int>(usedVertexIndices.size());
usedVertexIndices.push_back(index);
}
indexBuffer[i] = reverseMappingIndices[index];
}
}
aiMesh *aim = new aiMesh();
meshes.push_back(std::unique_ptr<aiMesh>(aim));
@ -491,28 +540,25 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
break;
}
Mesh::Primitive::Attributes &attr = prim.attributes;
if (!attr.position.empty() && attr.position[0]) {
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
attr.position[0]->ExtractData(aim->mVertices);
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->ExtractData(aim->mVertices, vertexRemappingTable));
}
if (!attr.normal.empty() && attr.normal[0]) {
if (attr.normal[0]->count != aim->mNumVertices) {
if (attr.normal[0]->count != numAllVertices) {
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
} else {
attr.normal[0]->ExtractData(aim->mNormals);
attr.normal[0]->ExtractData(aim->mNormals, vertexRemappingTable);
// only extract tangents if normals are present
if (!attr.tangent.empty() && attr.tangent[0]) {
if (attr.tangent[0]->count != aim->mNumVertices) {
if (attr.tangent[0]->count != numAllVertices) {
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
} else {
// generate bitangents from normals and tangents according to spec
Tangent *tangents = nullptr;
attr.tangent[0]->ExtractData(tangents);
attr.tangent[0]->ExtractData(tangents, vertexRemappingTable);
aim->mTangents = new aiVector3D[aim->mNumVertices];
aim->mBitangents = new aiVector3D[aim->mNumVertices];
@ -529,7 +575,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
if (attr.color[c]->count != aim->mNumVertices) {
if (attr.color[c]->count != numAllVertices) {
DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
"\" does not match the vertex count");
continue;
@ -537,7 +583,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
auto componentType = attr.color[c]->componentType;
if (componentType == glTF2::ComponentType_FLOAT) {
attr.color[c]->ExtractData(aim->mColors[c]);
attr.color[c]->ExtractData(aim->mColors[c], vertexRemappingTable);
} else {
if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
@ -552,13 +598,13 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
continue;
}
if (attr.texcoord[tc]->count != aim->mNumVertices) {
if (attr.texcoord[tc]->count != numAllVertices) {
DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
"\" does not match the vertex count");
continue;
}
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc], vertexRemappingTable);
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
aiVector3D *values = aim->mTextureCoords[tc];
@ -583,11 +629,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
Mesh::Primitive::Target &target = targets[i];
if (needPositions) {
if (target.position[0]->count != aim->mNumVertices) {
if (target.position[0]->count != numAllVertices) {
ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
aiVector3D *positionDiff = nullptr;
target.position[0]->ExtractData(positionDiff);
target.position[0]->ExtractData(positionDiff, vertexRemappingTable);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
}
@ -595,11 +641,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
}
if (needNormals) {
if (target.normal[0]->count != aim->mNumVertices) {
if (target.normal[0]->count != numAllVertices) {
ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
aiVector3D *normalDiff = nullptr;
target.normal[0]->ExtractData(normalDiff);
target.normal[0]->ExtractData(normalDiff, vertexRemappingTable);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
}
@ -610,14 +656,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (!aiAnimMesh.HasNormals()) {
// prevent nullptr access to aiAnimMesh.mNormals below when no normals are available
ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals.");
} else if (target.tangent[0]->count != aim->mNumVertices) {
} else if (target.tangent[0]->count != numAllVertices) {
ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
} else {
Tangent *tangent = nullptr;
attr.tangent[0]->ExtractData(tangent);
attr.tangent[0]->ExtractData(tangent, vertexRemappingTable);
aiVector3D *tangentDiff = nullptr;
target.tangent[0]->ExtractData(tangentDiff);
target.tangent[0]->ExtractData(tangentDiff, vertexRemappingTable);
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
tangent[vertexId].xyz += tangentDiff[vertexId];
@ -641,20 +687,15 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
aiFace *facePtr = nullptr;
size_t nFaces = 0;
if (prim.indices) {
size_t count = prim.indices->count;
Accessor::Indexer data = prim.indices->GetIndexer();
if (!data.IsValid()) {
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
}
if (useIndexBuffer) {
size_t count = indexBuffer.size();
switch (prim.mode) {
case PrimitiveMode_POINTS: {
nFaces = count;
facePtr = faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; ++i) {
SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i));
SetFaceAndAdvance1(facePtr, aim->mNumVertices, indexBuffer[i]);
}
break;
}
@ -667,7 +708,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
facePtr = faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 2) {
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1));
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1]);
}
break;
}
@ -676,12 +717,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
case PrimitiveMode_LINE_STRIP: {
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
facePtr = faces = new aiFace[nFaces];
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1]);
for (unsigned int i = 2; i < count; ++i) {
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i - 1], indexBuffer[i]);
}
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[static_cast<int>(count) - 1], faces[0].mIndices[0]);
}
break;
}
@ -694,7 +735,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
}
facePtr = faces = new aiFace[nFaces];
for (unsigned int i = 0; i < count; i += 3) {
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
}
break;
}
@ -705,10 +746,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
// The ordering is to ensure that the triangles are all drawn with the same orientation
if ((i + 1) % 2 == 0) {
// For even n, vertices n + 1, n, and n + 2 define triangle n
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i + 1], indexBuffer[i], indexBuffer[i + 2]);
} else {
// For odd n, vertices n, n+1, and n+2 define triangle n
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
}
}
break;
@ -716,9 +757,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
case PrimitiveMode_TRIANGLE_FAN:
nFaces = count - 2;
facePtr = faces = new aiFace[nFaces];
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1], indexBuffer[2]);
for (unsigned int i = 1; i < nFaces; ++i) {
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[i + 1], indexBuffer[i + 2]);
}
break;
}
@ -1172,11 +1213,6 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
if (node.camera) {
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
if (node.translation.isPresent) {
aiVector3D trans;
CopyValue(node.translation.value, trans);
pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
}
}
if (node.light) {

View File

@ -1195,7 +1195,61 @@ TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
IF (ASSIMP_WARNINGS_AS_ERRORS)
MESSAGE(STATUS "Treating all warnings as errors (for assimp library only)")
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
-Wno-unused-function
-Wno-microsoft-enum-value
-Wno-switch-enum
-Wno-covered-switch-default
-Wno-reserved-identifier
-Wno-c++98-compat-pedantic
-Wno-c++98-compat
-Wno-documentation
-Wno-documentation-unknown-command
-Wno-deprecated-dynamic-exception-spec
-Wno-undef
-Wno-suggest-destructor-override
-Wno-suggest-override
-Wno-zero-as-null-pointer-constant
-Wno-global-constructors
-Wno-exit-time-destructors
-Wno-extra-semi-stmt
-Wno-missing-prototypes
-Wno-old-style-cast
-Wno-cast-align
-Wno-cast-qual
-Wno-float-equal
-Wno-implicit-int-float-conversion
-Wno-sign-conversion
-Wno-implicit-float-conversion
-Wno-implicit-int-conversion
-Wno-float-conversion
-Wno-double-promotion
-Wno-unused-macros
-Wno-disabled-macro-expansion
-Wno-shadow-field
-Wno-shadow
-Wno-language-extension-token
-Wno-header-hygiene
-Wno-tautological-value-range-compare
-Wno-tautological-type-limit-compare
-Wno-missing-variable-declarations
-Wno-extra-semi
-Wno-nonportable-system-include-path
-Wno-undefined-reinterpret-cast
-Wno-shift-sign-overflow
-Wno-deprecated
-Wno-format-nonliteral
-Wno-comma
-Wno-implicit-fallthrough
-Wno-unused-template
-Wno-undefined-func-template
-Wno-declaration-after-statement
)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
ENDIF()
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror)
ENDIF()

View File

@ -214,7 +214,12 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
// Some importers may be unimplemented or otherwise unsuitable for general use
// in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
// local environment to enable them, otherwise they're left out of the registry.
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
// not supported under uwp
const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
#else
const char *envStr = { "0" };
#endif
bool devImportersEnabled = envStr && strcmp(envStr, "0");
// Ensure no unused var warnings if all uses are #ifndef'd away below:
@ -377,9 +382,6 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
out.push_back(new IQMImporter());
#endif
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
// out.push_back(new StepFile::StepFileImporter());
//#endif
}
/** will delete all registered importers. */

View File

@ -74,26 +74,8 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
// Point in triangle test using baryzentric coordinates
const aiVector2D v0 = p1 - p0;
const aiVector2D v1 = p2 - p0;
const aiVector2D v2 = pp - p0;
double dot00 = v0 * v0;
double dot11 = v1 * v1;
const double dot01 = v0 * v1;
const double dot02 = v0 * v2;
const double dot12 = v1 * v2;
const double denom = dot00 * dot11 - dot01 * dot01;
if (denom == 0.0) {
return false;
}
const double invDenom = 1.0 / denom;
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
// pp should be left side of the three triangle side, by ccw arrow
return OnLeftSideOfLine2D(p0, p1, pp) && OnLeftSideOfLine2D(p1, p2, pp) && OnLeftSideOfLine2D(p2, p0, pp);
}

View File

@ -68,7 +68,7 @@ class ZipFile : public IOStream {
public:
std::string m_Filename;
virtual ~ZipFile();
virtual ~ZipFile() override;
// IOStream interface
size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;

View File

@ -111,6 +111,12 @@ void MakeLeftHandedProcess::Execute(aiScene *pScene) {
ProcessAnimation(nodeAnim);
}
}
// process the cameras accordingly
for( unsigned int a = 0; a < pScene->mNumCameras; ++a)
{
ProcessCamera(pScene->mCameras[a]);
}
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
}
@ -222,6 +228,13 @@ void MakeLeftHandedProcess::ProcessAnimation(aiNodeAnim *pAnim) {
}
}
// ------------------------------------------------------------------------------------------------
// Converts a single camera to left handed coordinates.
void MakeLeftHandedProcess::ProcessCamera( aiCamera* pCam)
{
pCam->mLookAt = ai_real(2.0f) * pCam->mPosition - pCam->mLookAt;
}
#endif // !! ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
#ifndef ASSIMP_BUILD_NO_FLIPUVS_PROCESS
// # FlipUVsProcess

View File

@ -58,6 +58,7 @@ struct aiMesh;
struct aiNodeAnim;
struct aiNode;
struct aiMaterial;
struct aiCamera;
namespace Assimp {
@ -109,6 +110,14 @@ protected:
* @param pAnim The bone animation to transform
*/
void ProcessAnimation( aiNodeAnim* pAnim);
// -------------------------------------------------------------------
/** Converts a single camera to left handed coordinates.
* The camera viewing direction is inverted by reflecting mLookAt
* across mPosition.
* @param pCam The camera to convert
*/
void ProcessCamera( aiCamera* pCam);
};

View File

@ -588,7 +588,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
// multiply all properties of the camera with the absolute
// transformation of the corresponding node
cam->mPosition = nd->mTransformation * cam->mPosition;
cam->mLookAt = aiMatrix3x3(nd->mTransformation) * cam->mLookAt;
cam->mLookAt = nd->mTransformation * cam->mLookAt;
cam->mUp = aiMatrix3x3(nd->mTransformation) * cam->mUp;
}

View File

@ -286,7 +286,6 @@ void ValidateDSProcess::Validate(const aiMesh *pMesh) {
switch (face.mNumIndices) {
case 0:
ReportError("aiMesh::mFaces[%i].mNumIndices is 0", i);
break;
case 1:
if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT)) {
ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes "
@ -898,7 +897,12 @@ void ValidateDSProcess::Validate(const aiNode *pNode) {
nodeName, pNode->mNumChildren);
}
for (unsigned int i = 0; i < pNode->mNumChildren; ++i) {
Validate(pNode->mChildren[i]);
const aiNode *pChild = pNode->mChildren[i];
Validate(pChild);
if (pChild->mParent != pNode) {
const char *parentName = (pChild->mParent != nullptr) ? pChild->mParent->mName.C_Str() : "null";
ReportError("aiNode \"%s\" child %i \"%s\" parent is someone else: \"%s\"", pNode->mName.C_Str(), i, pChild->mName.C_Str(), parentName);
}
}
}
}

View File

@ -92,6 +92,7 @@ namespace o3dgc
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// - - Static functions - - - - - - - - - - - - - - - - - - - - - - - - - - -
AI_WONT_RETURN static void AC_Error(const char * msg) AI_WONT_RETURN_SUFFIX;
static void AC_Error(const char * msg)
{
fprintf(stderr, "\n\n -> Arithmetic coding error: ");

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@ -118,8 +118,8 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
Point* p1 = triangle->PointCCW(point);
Orientation o1 = Orient2d(eq, *p1, ep);
if (o1 == COLLINEAR) {
// ASSIMP_CHANGE (aramis_acg)
throw std::runtime_error("EdgeEvent - collinear points not supported");
if( triangle->Contains(&eq, p1)) {
triangle->MarkConstrainedEdge(&eq, p1 );
// We are modifying the constraint maybe it would be better to
@ -137,8 +137,8 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
Point* p2 = triangle->PointCW(point);
Orientation o2 = Orient2d(eq, *p2, ep);
if (o2 == COLLINEAR) {
// ASSIMP_CHANGE (aramis_acg)
throw std::runtime_error("EdgeEvent - collinear points not supported");
if( triangle->Contains(&eq, p2)) {
triangle->MarkConstrainedEdge(&eq, p2 );

View File

@ -103,7 +103,7 @@ int cryptrand(unsigned char *buf, unsigned int len)
unsigned __int64 pentium_tsc[1];
int result = 0;
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
if (CryptAcquireContext(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT | CRYPT_SILENT))
{
result = CryptGenRandom(provider, len, buf);
@ -111,6 +111,7 @@ int cryptrand(unsigned char *buf, unsigned int len)
if (result)
return len;
}
#endif
for (rlen = 0; rlen < (int)len; ++rlen)
{

View File

@ -78,7 +78,7 @@
# pragma warning(disable : 4131 4244 4189 4245)
#endif // _MSC_VER
const char unz_copyright[] =
static const char unz_copyright[] =
" unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll";
/* unz_file_info_internal contain internal info about a file in zipfile*/

View File

@ -76,7 +76,15 @@ if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-deprecated-non-prototype")
endif()
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
else()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-deprecated-non-prototype")
endif()
endif()
if(NOT CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
@ -88,7 +96,7 @@ if(NOT CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
message(STATUS "to 'zconf.h.included' because this file is included with zlib")
message(STATUS "but CMake generates it automatically in the build directory.")
file(RENAME ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h.included)
endif()
endif()
endif()
set(ZLIB_PC ${CMAKE_CURRENT_BINARY_DIR}/zlib.pc)

View File

@ -66,7 +66,7 @@ ASSIMP_API void setAiAssertHandler(AiAssertHandler handler);
*
* @brief This issues a message to stderr and calls abort.
*/
ASSIMP_API void defaultAiAssertHandler(const char* failedExpression, const char* file, int line);
AI_WONT_RETURN ASSIMP_API void defaultAiAssertHandler(const char* failedExpression, const char* file, int line) AI_WONT_RETURN_SUFFIX;
// ---------------------------------------------------------------------------
/**

View File

@ -84,7 +84,7 @@ protected:
public:
/** Destructor public to allow simple deletion to close the file. */
~DefaultIOStream ();
~DefaultIOStream () override;
// -------------------------------------------------------------------
/// Read from stream

View File

@ -145,7 +145,7 @@ public:
}
/// @brief Destructor.
~MemoryIOSystem() = default;
~MemoryIOSystem() override = default;
// -------------------------------------------------------------------
/// @brief Tests for the existence of a file at the given path.

View File

@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <iomanip>
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(__clang__)
#define AI_SIZEFMT "%Iu"
#else
#define AI_SIZEFMT "%zu"

View File

@ -63,7 +63,7 @@ public:
//! Open a Zip using the proffered IOSystem
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
virtual ~ZipArchiveIOSystem();
virtual ~ZipArchiveIOSystem() override;
bool Exists(const char* pFilename) const override;
char getOsSeparator() const override;
IOStream* Open(const char* pFilename, const char* pMode = "rb") override;

View File

@ -184,6 +184,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef __GNUC__
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
#elif _MSC_VER
#if defined(__clang__)
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
#else
# define AI_WONT_RETURN_SUFFIX
#endif
#else
# define AI_WONT_RETURN_SUFFIX
#endif // (defined __clang__)

View File

@ -39,7 +39,9 @@
namespace Assimp {
const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug
static constexpr size_t NumItems = 16;
constexpr double fast_atof_table[NumItems] = { // we write [16] here instead of [] to work around a swig bug
0.0,
0.1,
0.01,
@ -58,12 +60,10 @@ const double fast_atof_table[16] = { // we write [16] here instead of [] to wo
0.000000000000001
};
// ------------------------------------------------------------------------------------
// Convert a string in decimal format to a number
// ------------------------------------------------------------------------------------
inline
unsigned int strtoul10( const char* in, const char** out=0) {
inline unsigned int strtoul10( const char* in, const char** out=0) {
unsigned int value = 0;
for ( ;; ) {
@ -83,8 +83,7 @@ unsigned int strtoul10( const char* in, const char** out=0) {
// ------------------------------------------------------------------------------------
// Convert a string in octal format to a number
// ------------------------------------------------------------------------------------
inline
unsigned int strtoul8( const char* in, const char** out=0) {
inline unsigned int strtoul8( const char* in, const char** out=0) {
unsigned int value( 0 );
for ( ;; ) {
if ( *in < '0' || *in > '7' ) {
@ -103,8 +102,7 @@ unsigned int strtoul8( const char* in, const char** out=0) {
// ------------------------------------------------------------------------------------
// Convert a string in hex format to a number
// ------------------------------------------------------------------------------------
inline
unsigned int strtoul16( const char* in, const char** out=0) {
inline unsigned int strtoul16( const char* in, const char** out=0) {
unsigned int value( 0 );
for ( ;; ) {
if ( *in >= '0' && *in <= '9' ) {
@ -128,8 +126,7 @@ unsigned int strtoul16( const char* in, const char** out=0) {
// Convert just one hex digit
// Return value is UINT_MAX if the input character is not a hex digit.
// ------------------------------------------------------------------------------------
inline
unsigned int HexDigitToDecimal(char in) {
inline unsigned int HexDigitToDecimal(char in) {
unsigned int out( UINT_MAX );
if ( in >= '0' && in <= '9' ) {
out = in - '0';
@ -146,16 +143,14 @@ unsigned int HexDigitToDecimal(char in) {
// ------------------------------------------------------------------------------------
// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
// ------------------------------------------------------------------------------------
inline
uint8_t HexOctetToDecimal(const char* in) {
inline uint8_t HexOctetToDecimal(const char* in) {
return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
}
// ------------------------------------------------------------------------------------
// signed variant of strtoul10
// ------------------------------------------------------------------------------------
inline
int strtol10( const char* in, const char** out=0) {
inline int strtol10( const char* in, const char** out=0) {
bool inv = (*in=='-');
if ( inv || *in == '+' ) {
++in;
@ -163,7 +158,11 @@ int strtol10( const char* in, const char** out=0) {
int value = strtoul10(in,out);
if (inv) {
value = -value;
if (value < INT_MAX) {
value = -value;
} else {
ASSIMP_LOG_WARN( "Converting the string \"", in, "\" into an inverted value resulted in overflow." );
}
}
return value;
}
@ -174,8 +173,7 @@ int strtol10( const char* in, const char** out=0) {
// 0NNN - oct
// NNN - dec
// ------------------------------------------------------------------------------------
inline
unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
inline unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
if ('0' == in[0]) {
return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
}
@ -187,8 +185,7 @@ unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
// ------------------------------------------------------------------------------------
template<typename ExceptionType = DeadlyImportError>
inline
uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
unsigned int cur = 0;
uint64_t value = 0;
@ -241,8 +238,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
// signed variant of strtoul10_64
// ------------------------------------------------------------------------------------
template<typename ExceptionType = DeadlyImportError>
inline
int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
bool inv = (*in == '-');
if ( inv || *in == '+' ) {
++in;
@ -264,8 +260,7 @@ int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inou
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
// ------------------------------------------------------------------------------------
template<typename Real, typename ExceptionType = DeadlyImportError>
inline
const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
Real f = 0;
bool inv = (*c == '-');
@ -354,8 +349,7 @@ const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true)
// ------------------------------------------------------------------------------------
// The same but more human.
template<typename ExceptionType = DeadlyImportError>
inline
ai_real fast_atof(const char* c) {
inline ai_real fast_atof(const char* c) {
ai_real ret(0.0);
fast_atoreal_move<ai_real, ExceptionType>(c, ret);
@ -372,8 +366,7 @@ ai_real fast_atof( const char* c, const char** cout) {
}
template<typename ExceptionType = DeadlyImportError>
inline
ai_real fast_atof( const char** inout) {
inline ai_real fast_atof( const char** inout) {
ai_real ret(0.0);
*inout = fast_atoreal_move<ai_real, ExceptionType>(*inout, ret);

View File

@ -115,6 +115,10 @@ def _init(self, target = None, parent = None):
if m.startswith("_"):
continue
# We should not be accessing `mPrivate` according to structs.Scene.
if m == 'mPrivate':
continue
if m.startswith('mNum'):
if 'm' + m[4:] in dirself:
continue # will be processed later on
@ -211,7 +215,7 @@ def _init(self, target = None, parent = None):
else: # starts with 'm' but not iterable
setattr(target, m, obj)
setattr(target, name, obj)
logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")")
if _is_init_type(obj):

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@ -1,6 +1,6 @@
class mar expands Actor;
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_rifle_a.3d DATAFILE=MODELS\mar_rifle_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
@ -9,7 +9,7 @@ class mar expands Actor;
#exec MESHMAP NEW MESHMAP=mar MESH=mar
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=m_rifl.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1

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@ -32,7 +32,7 @@
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "../3DS/MP5SIL.BMP"
*BITMAP "mp5sil.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.000000
*UVW_V_OFFSET 0.000000

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@ -32,7 +32,7 @@
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "../3DS/m_rifl.bmp"
*BITMAP "m_rifl.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.000000
*UVW_V_OFFSET 0.000000

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@ -4,4 +4,4 @@ Ka 0.588235 0.588235 0.588235
Ks 0.898039 0.898039 0.898039
Ns 128
Tr 0
map_Kd ./../3DS/m_rifl.bmp
map_Kd m_rifl.bmp

View File

@ -10,7 +10,7 @@ OBJECT poly
name "sphere"
subdiv 3
loc -0.0624103 -0.012381 0.0558408
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
texture "earthSpherical.jpg"
crease 45.000000
numvert 134
-0.00202139 0.0563461 0

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@ -10,7 +10,7 @@ OBJECT poly
name "sphere"
subdiv 4
loc -0.0624103 -0.012381 0.0558408
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
texture "earthSpherical.jpg"
texrep 1.9 2.5
texoff 0.019 0.5
crease 45.000000

View File

@ -9,7 +9,7 @@ kids 0
OBJECT poly
name "中国菜"
loc -0.0624103 -0.012381 0.0558408
texture "./../LWO/LWO2/MappingModes/earthSpherical.jpg"
texture "earthSpherical.jpg"
crease 45.000000
numvert 134
-0.00202139 0.0563461 0

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