commit
0f8f1449a1
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@ -102,17 +102,16 @@ void GetNodeCount(aiNode* pcNode, unsigned int* piCnt)
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}
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}
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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int CDisplay::EnableAnimTools(BOOL hm)
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int CDisplay::EnableAnimTools(BOOL hm) {
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{
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EnableWindow(GetDlgItem(g_hDlg,IDC_PLAY),hm);
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EnableWindow(GetDlgItem(g_hDlg,IDC_PLAY),hm);
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EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),hm);
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EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),hm);
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return 1;
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return 1;
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}
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}
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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// Fill animation combo box
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// Fill animation combo box
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int CDisplay::FillAnimList(void)
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int CDisplay::FillAnimList(void) {
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{
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if (0 != g_pcAsset->pcScene->mNumAnimations)
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if (0 != g_pcAsset->pcScene->mNumAnimations)
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{
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{
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// now fill in all animation names
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// now fill in all animation names
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@ -194,7 +194,7 @@ void HandleMouseInputSkyBox( void )
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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void HandleMouseInputLightIntensityAndColor( void )
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void HandleMouseInputLightIntensityAndColor()
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{
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{
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POINT mousePos;
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POINT mousePos;
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GetCursorPos( &mousePos );
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GetCursorPos( &mousePos );
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@ -333,8 +333,7 @@ void ToggleWireFrame() {
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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// Toggle the "MultiSample" state
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// Toggle the "MultiSample" state
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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void ToggleMS()
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void ToggleMS() {
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{
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g_sOptions.bMultiSample = !g_sOptions.bMultiSample;
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g_sOptions.bMultiSample = !g_sOptions.bMultiSample;
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DeleteAssetData();
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DeleteAssetData();
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ShutdownDevice();
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ShutdownDevice();
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@ -389,7 +388,7 @@ void ToggleUIState() {
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}
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}
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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// Load the background texture for the cviewer
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// Load the background texture for the viewer
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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void LoadBGTexture() {
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void LoadBGTexture() {
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char szFileName[MAX_PATH];
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char szFileName[MAX_PATH];
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@ -853,14 +852,53 @@ void OpenAsset() {
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strcpy(szCur,"*.*");
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strcpy(szCur,"*.*");
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szCur[4] = 0;
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szCur[4] = 0;
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OPENFILENAME sFilename1 = {
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/*DWORD lStructSize;
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HWND hwndOwner;
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HINSTANCE hInstance;
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LPCWSTR lpstrFilter;
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LPWSTR lpstrCustomFilter;
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DWORD nMaxCustFilter;
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DWORD nFilterIndex;
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LPWSTR lpstrFile;
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DWORD nMaxFile;
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LPWSTR lpstrFileTitle;
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DWORD nMaxFileTitle;
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LPCWSTR lpstrInitialDir;
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LPCWSTR lpstrTitle;
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DWORD Flags;
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WORD nFileOffset;
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WORD nFileExtension;
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LPCWSTR lpstrDefExt;
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LPARAM lCustData;
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LPOFNHOOKPROC lpfnHook;
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LPCWSTR lpTemplateName;
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#ifdef _MAC
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LPEDITMENU lpEditInfo;
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LPCSTR lpstrPrompt;*/
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OPENFILENAME sFilename1;
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ZeroMemory(&sFilename1, sizeof(sFilename1));
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sFilename1.lStructSize = sizeof(sFilename1);
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sFilename1.hwndOwner = g_hDlg;
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sFilename1.hInstance = GetModuleHandle(NULL);
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sFilename1.lpstrFile = szFileName;
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sFilename1.lpstrFile[0] = '\0';
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sFilename1.nMaxFile = sizeof(szList);
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sFilename1.lpstrFilter = szList;
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sFilename1.nFilterIndex = 1;
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sFilename1.lpstrFileTitle = NULL;
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sFilename1.nMaxFileTitle = 0;
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sFilename1.lpstrInitialDir = NULL;
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sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
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/*OPENFILENAME sFilename1 = {
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sizeof(OPENFILENAME),
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sizeof(OPENFILENAME),
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g_hDlg, GetModuleHandle(NULL), szList, NULL, 0, 1,
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g_hDlg, GetModuleHandle(NULL), szList, NULL, 0, 1,
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szFileName, MAX_PATH, NULL, 0, NULL,
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szFileName, MAX_PATH, NULL, 0, NULL,
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"Import Asset into ASSIMP",
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"Import Asset into ASSIMP",
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OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
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OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
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0, 1, ".x", 0, NULL, NULL
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0, 1, ".x", 0, NULL, NULL
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};
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};*/
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if (GetOpenFileName(&sFilename1) == 0) {
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if (GetOpenFileName(&sFilename1) == 0) {
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return;
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return;
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}
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}
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@ -310,9 +310,10 @@ int LoadAsset()
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// Delete the loaded asset
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// Delete the loaded asset
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// The function does nothing is no asset is loaded
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// The function does nothing is no asset is loaded
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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int DeleteAsset(void)
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int DeleteAsset(void) {
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{
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if (!g_pcAsset) {
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if (!g_pcAsset)return 0;
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return 0;
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}
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// don't anymore know why this was necessary ...
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// don't anymore know why this was necessary ...
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CDisplay::Instance().OnRender();
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CDisplay::Instance().OnRender();
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@ -349,9 +350,7 @@ int DeleteAsset(void)
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// p_avOut Receives the min/max boundaries. Must point to 2 vec3s
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// p_avOut Receives the min/max boundaries. Must point to 2 vec3s
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// piMatrix Transformation matrix of the graph at this position
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// piMatrix Transformation matrix of the graph at this position
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut,
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int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) {
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const aiMatrix4x4& piMatrix)
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{
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ai_assert(NULL != piNode);
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ai_assert(NULL != piNode);
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ai_assert(NULL != p_avOut);
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ai_assert(NULL != p_avOut);
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@ -739,7 +738,7 @@ int DeleteAssetData(bool bNoMaterials)
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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// Switch beetween zoom/rotate view and the standatd FPS view
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// Switch between zoom/rotate view and the standard FPS view
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// g_bFPSView specifies the view mode to setup
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// g_bFPSView specifies the view mode to setup
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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int SetupFPSView()
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int SetupFPSView()
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@ -982,7 +981,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
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sParams.MultiSampleType = sMSOut;
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sParams.MultiSampleType = sMSOut;
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}
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}
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// preget the device capabilities. If the hardware vertex shader is too old, we prefer software vertex processing
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// get the device capabilities. If the hardware vertex shader is too old, we prefer software vertex processing
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g_piD3D->GetDeviceCaps( 0, D3DDEVTYPE_HAL, &g_sCaps);
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g_piD3D->GetDeviceCaps( 0, D3DDEVTYPE_HAL, &g_sCaps);
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DWORD creationFlags = D3DCREATE_MULTITHREADED;
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DWORD creationFlags = D3DCREATE_MULTITHREADED;
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if( g_sCaps.VertexShaderVersion >= D3DVS_VERSION( 2, 0))
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if( g_sCaps.VertexShaderVersion >= D3DVS_VERSION( 2, 0))
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@ -1099,17 +1098,13 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
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return 1;
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return 1;
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}
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}
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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int CreateDevice()
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int CreateDevice (void)
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{
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{
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return CreateDevice(g_sOptions.bMultiSample,
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return CreateDevice(g_sOptions.bMultiSample,
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g_sOptions.bSuperSample);
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g_sOptions.bSuperSample);
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}
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}
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------
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int GetProjectionMatrix (aiMatrix4x4& p_mOut)
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int GetProjectionMatrix (aiMatrix4x4& p_mOut)
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{
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{
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Reference in New Issue