Merge pull request #2319 from muxanick/topic/large_gltf_files_support
glTF/glTF2 Buffer grow changes and large files supportpull/2322/head^2
commit
ae15228703
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@ -430,9 +430,9 @@ namespace glTF2
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struct Accessor : public Object
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{
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Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
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unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
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size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
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ComponentType componentType; //!< The datatype of components in the attribute. (required)
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unsigned int count; //!< The number of attributes referenced by this accessor. (required)
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size_t count; //!< The number of attributes referenced by this accessor. (required)
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AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
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std::vector<float> max; //!< Maximum value of each component in this attribute.
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std::vector<float> min; //!< Minimum value of each component in this attribute.
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@ -529,6 +529,7 @@ namespace glTF2
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//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
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size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
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//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
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size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
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Type type;
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@ -85,6 +85,14 @@ namespace {
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return val.IsString() ? (out = std::string(val.GetString(), val.GetStringLength()), true) : false;
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}};
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template<> struct ReadHelper<uint64_t> { static bool Read(Value& val, uint64_t& out) {
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return val.IsUint64() ? out = val.GetUint64(), true : false;
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}};
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template<> struct ReadHelper<int64_t> { static bool Read(Value& val, int64_t& out) {
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return val.IsInt64() ? out = val.GetInt64(), true : false;
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}};
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template<class T> struct ReadHelper< Nullable<T> > { static bool Read(Value& val, Nullable<T>& out) {
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return out.isPresent = ReadHelper<T>::Read(val, out.value);
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}};
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@ -520,7 +528,17 @@ inline size_t Buffer::AppendData(uint8_t* data, size_t length)
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inline void Buffer::Grow(size_t amount)
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{
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if (amount <= 0) return;
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uint8_t* b = new uint8_t[byteLength + amount];
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if (capacity >= byteLength + amount)
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{
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byteLength += amount;
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return;
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}
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// Shift operation is standard way to divide integer by 2, it doesn't cast it to float back and forth, also works for odd numbers,
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// originally it would look like: static_cast<size_t>(capacity * 1.5f)
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capacity = std::max(capacity + (capacity >> 1), byteLength + amount);
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uint8_t* b = new uint8_t[capacity];
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if (mData) memcpy(b, mData.get(), byteLength);
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mData.reset(b, std::default_delete<uint8_t[]>());
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byteLength += amount;
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@ -537,8 +555,8 @@ inline void BufferView::Read(Value& obj, Asset& r)
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buffer = r.buffers.Retrieve(bufferVal->GetUint());
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}
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byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
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byteLength = MemberOrDefault(obj, "byteLength", 0u);
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byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0));
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byteLength = MemberOrDefault(obj, "byteLength", size_t(0));
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byteStride = MemberOrDefault(obj, "byteStride", 0u);
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}
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@ -553,9 +571,9 @@ inline void Accessor::Read(Value& obj, Asset& r)
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bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
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}
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byteOffset = MemberOrDefault(obj, "byteOffset", 0u);
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byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0));
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componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
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count = MemberOrDefault(obj, "count", 0u);
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count = MemberOrDefault(obj, "count", size_t(0));
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const char* typestr;
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type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR;
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@ -156,7 +156,7 @@ static void IdentityMatrix4(mat4& o) {
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}
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inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
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unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
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size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
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{
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if (!count || !data) {
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return Ref<Accessor>();
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@ -176,7 +176,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
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// bufferView
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Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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bv->buffer = buffer;
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bv->byteOffset = unsigned(offset);
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bv->byteOffset = offset;
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bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
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bv->byteStride = 0;
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bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
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@ -768,7 +768,7 @@ void glTF2Exporter::ExportMeshes()
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}
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}
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p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, true);
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p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, true);
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}
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switch (aim->mPrimitiveTypes) {
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@ -412,7 +412,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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Mesh::Primitive::Attributes& attr = prim.attributes;
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if (attr.position.size() > 0 && attr.position[0]) {
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aim->mNumVertices = attr.position[0]->count;
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aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
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attr.position[0]->ExtractData(aim->mVertices);
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}
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@ -511,10 +511,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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aiFace* faces = 0;
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unsigned int nFaces = 0;
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size_t nFaces = 0;
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if (prim.indices) {
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unsigned int count = prim.indices->count;
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size_t count = prim.indices->count;
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Accessor::Indexer data = prim.indices->GetIndexer();
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ai_assert(data.IsValid());
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@ -665,8 +665,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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if (faces) {
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aim->mFaces = faces;
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aim->mNumFaces = nFaces;
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ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
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aim->mNumFaces = static_cast<unsigned int>(nFaces);
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ai_assert(CheckValidFacesIndices(faces, static_cast<unsigned>(nFaces), aim->mNumVertices));
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}
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if (prim.material) {
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@ -751,7 +751,7 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
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return;
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}
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const int num_vertices = attr.weight[0]->count;
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size_t num_vertices = attr.weight[0]->count;
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struct Weights { float values[4]; };
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Weights* weights = nullptr;
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@ -773,13 +773,13 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
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return;
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}
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for (int i = 0; i < num_vertices; ++i) {
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for (size_t i = 0; i < num_vertices; ++i) {
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for (int j = 0; j < 4; ++j) {
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const unsigned int bone = (indices8!=nullptr) ? indices8[i].values[j] : indices16[i].values[j];
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const float weight = weights[i].values[j];
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if (weight > 0 && bone < map.size()) {
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map[bone].reserve(8);
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map[bone].emplace_back(i, weight);
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map[bone].emplace_back(static_cast<unsigned int>(i), weight);
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}
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}
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}
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@ -822,7 +822,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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if (node.skin) {
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for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
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aiMesh* mesh = pScene->mMeshes[meshOffsets[mesh_idx]+primitiveNo];
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mesh->mNumBones = node.skin->jointNames.size();
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mesh->mNumBones = static_cast<unsigned int>(node.skin->jointNames.size());
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mesh->mBones = new aiBone*[mesh->mNumBones];
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// GLTF and Assimp choose to store bone weights differently.
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@ -837,7 +837,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
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BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
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for (size_t i = 0; i < mesh->mNumBones; ++i) {
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for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
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aiBone* bone = new aiBone();
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Ref<Node> joint = node.skin->jointNames[i];
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@ -854,7 +854,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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std::vector<aiVertexWeight>& weights = weighting[i];
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bone->mNumWeights = weights.size();
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bone->mNumWeights = static_cast<uint32_t>(weights.size());
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if (bone->mNumWeights > 0) {
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bone->mWeights = new aiVertexWeight[bone->mNumWeights];
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memcpy(bone->mWeights, weights.data(), bone->mNumWeights * sizeof(aiVertexWeight));
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@ -930,7 +930,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
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samplers.translation->input->ExtractData(times);
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aiVector3D* values = nullptr;
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samplers.translation->output->ExtractData(values);
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anim->mNumPositionKeys = samplers.translation->input->count;
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anim->mNumPositionKeys = static_cast<uint32_t>(samplers.translation->input->count);
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anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
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for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
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anim->mPositionKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
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@ -952,7 +952,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
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samplers.rotation->input->ExtractData(times);
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aiQuaternion* values = nullptr;
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samplers.rotation->output->ExtractData(values);
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anim->mNumRotationKeys = samplers.rotation->input->count;
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anim->mNumRotationKeys = static_cast<uint32_t>(samplers.rotation->input->count);
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anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
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for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
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anim->mRotationKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
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@ -978,7 +978,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
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samplers.scale->input->ExtractData(times);
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aiVector3D* values = nullptr;
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samplers.scale->output->ExtractData(values);
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anim->mNumScalingKeys = samplers.scale->input->count;
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anim->mNumScalingKeys = static_cast<uint32_t>(samplers.scale->input->count);
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anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
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for (unsigned int i = 0; i < anim->mNumScalingKeys; ++i) {
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anim->mScalingKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
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@ -1042,7 +1042,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
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std::unordered_map<unsigned int, AnimationSamplers> samplers = GatherSamplers(anim);
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ai_anim->mNumChannels = samplers.size();
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ai_anim->mNumChannels = static_cast<uint32_t>(samplers.size());
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if (ai_anim->mNumChannels > 0) {
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ai_anim->mChannels = new aiNodeAnim*[ai_anim->mNumChannels];
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int j = 0;
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@ -537,7 +537,7 @@ namespace glTF
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shared_ptr<uint8_t> mData; //!< Pointer to the data
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bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
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size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
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/// \var EncodedRegion_List
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/// List of encoded regions.
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std::list<SEncodedRegion*> EncodedRegion_List;
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@ -95,6 +95,14 @@ namespace {
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return out.isPresent = ReadHelper<T>::Read(val, out.value);
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}};
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template<> struct ReadHelper<uint64_t> { static bool Read(Value& val, uint64_t& out) {
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return val.IsUint64() ? out = val.GetUint64(), true : false;
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}};
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template<> struct ReadHelper<int64_t> { static bool Read(Value& val, int64_t& out) {
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return val.IsInt64() ? out = val.GetInt64(), true : false;
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}};
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template<class T>
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inline static bool ReadValue(Value& val, T& out)
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{
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@ -311,7 +319,7 @@ inline void Buffer::Read(Value& obj, Asset& r)
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" bytes, but found " + to_string(dataURI.dataLength));
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}
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this->mData.reset(new uint8_t[dataURI.dataLength]);
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this->mData.reset(new uint8_t[dataURI.dataLength], std::default_delete<uint8_t[]>());
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memcpy( this->mData.get(), dataURI.data, dataURI.dataLength );
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}
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}
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@ -417,7 +425,7 @@ uint8_t* new_data;
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// Copy data which place after replacing part.
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memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], pBufferData_Offset);
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// Apply new data
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mData.reset(new_data);
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mData.reset(new_data, std::default_delete<uint8_t[]>());
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byteLength = new_data_size;
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return true;
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@ -434,9 +442,19 @@ inline size_t Buffer::AppendData(uint8_t* data, size_t length)
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inline void Buffer::Grow(size_t amount)
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{
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if (amount <= 0) return;
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uint8_t* b = new uint8_t[byteLength + amount];
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if (capacity >= byteLength + amount)
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{
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byteLength += amount;
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return;
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}
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// Shift operation is standard way to divide integer by 2, it doesn't cast it to float back and forth, also works for odd numbers,
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// originally it would look like: static_cast<size_t>(capacity * 1.5f)
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capacity = std::max(capacity + (capacity >> 1), byteLength + amount);
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uint8_t* b = new uint8_t[capacity];
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if (mData) memcpy(b, mData.get(), byteLength);
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mData.reset(b);
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mData.reset(b, std::default_delete<uint8_t[]>());
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byteLength += amount;
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}
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@ -1445,7 +1463,7 @@ inline std::string Asset::FindUniqueID(const std::string& str, const char* suffi
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if (it == mUsedIds.end())
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return id;
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char buffer[256];
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char buffer[1024];
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int offset = ai_snprintf(buffer, sizeof(buffer), "%s_", id.c_str());
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for (int i = 0; it != mUsedIds.end(); ++i) {
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ai_snprintf(buffer + offset, sizeof(buffer) - offset, "%d", i);
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