Merge branch 'master' into kimkulling/use_float_for_material_parameters_issue-4685
commit
06c1f60e2c
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@ -209,9 +209,7 @@ Discreet3DSExporter::Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, con
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}
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// ------------------------------------------------------------------------------------------------
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Discreet3DSExporter::~Discreet3DSExporter() {
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// empty
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}
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Discreet3DSExporter::~Discreet3DSExporter() = default;
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// ------------------------------------------------------------------------------------------------
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int Discreet3DSExporter::WriteHierarchy(const aiNode &node, int seq, int sibling_level) {
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@ -105,9 +105,7 @@ Discreet3DSImporter::Discreet3DSImporter() :
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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Discreet3DSImporter::~Discreet3DSImporter() {
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// empty
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}
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Discreet3DSImporter::~Discreet3DSImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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@ -319,7 +317,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
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case Discreet3DS::CHUNK_MAT_MATERIAL:
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// Add a new material to the list
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mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size()))));
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mScene->mMaterials.emplace_back(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size())));
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ParseMaterialChunk();
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break;
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@ -370,7 +368,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
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switch (chunk.Flag) {
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case Discreet3DS::CHUNK_TRIMESH: {
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// this starts a new triangle mesh
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mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
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mScene->mMeshes.emplace_back(std::string(name, num));
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// Read mesh chunks
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ParseMeshChunk();
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@ -999,7 +997,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
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mMesh.mFaces.reserve(num);
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while (num-- > 0) {
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// 3DS faces are ALWAYS triangles
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mMesh.mFaces.push_back(D3DS::Face());
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mMesh.mFaces.emplace_back();
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D3DS::Face &sFace = mMesh.mFaces.back();
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sFace.mIndices[0] = (uint16_t)stream->GetI2();
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@ -81,14 +81,9 @@ static const aiImporterDesc desc = {
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"3mf"
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};
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D3MFImporter::D3MFImporter() :
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BaseImporter() {
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// empty
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}
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D3MFImporter::D3MFImporter() = default;
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D3MFImporter::~D3MFImporter() {
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// empty
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}
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D3MFImporter::~D3MFImporter() = default;
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bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
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if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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@ -146,9 +146,7 @@ AC3DImporter::AC3DImporter() :
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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AC3DImporter::~AC3DImporter() {
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// nothing to be done here
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}
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AC3DImporter::~AC3DImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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@ -180,7 +178,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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++mNumMeshes;
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objects.push_back(Object());
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objects.emplace_back();
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Object &obj = objects.back();
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aiLight *light = nullptr;
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@ -267,7 +265,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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--buffer; // make sure the line is processed a second time
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break;
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}
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obj.vertices.push_back(aiVector3D());
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obj.vertices.emplace_back();
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aiVector3D &v = obj.vertices.back();
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buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
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}
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@ -293,7 +291,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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Q3DWorkAround = true;
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}
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SkipSpaces(&buffer);
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obj.surfaces.push_back(Surface());
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obj.surfaces.emplace_back();
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Surface &surf = obj.surfaces.back();
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surf.flags = strtoul_cppstyle(buffer);
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@ -324,7 +322,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
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break;
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}
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surf.entries.push_back(Surface::SurfaceEntry());
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surf.entries.emplace_back();
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Surface::SurfaceEntry &entry = surf.entries.back();
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entry.first = strtoul10(buffer, &buffer);
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@ -786,7 +784,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
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while (GetNextLine()) {
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if (TokenMatch(buffer, "MATERIAL", 8)) {
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materials.push_back(Material());
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materials.emplace_back();
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Material &mat = materials.back();
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// manually parse the material ... sscanf would use the buldin atof ...
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@ -813,7 +811,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
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}
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if (materials.empty()) {
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ASSIMP_LOG_WARN("AC3D: No material has been found");
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materials.push_back(Material());
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materials.emplace_back();
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}
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mNumMeshes += (mNumMeshes >> 2u) + 1;
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@ -89,9 +89,7 @@ ASEImporter::ASEImporter() :
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ASEImporter::~ASEImporter() {
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// empty
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}
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ASEImporter::~ASEImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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@ -265,7 +263,7 @@ void ASEImporter::GenerateDefaultMaterial() {
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}
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if (bHas || mParser->m_vMaterials.empty()) {
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// add a simple material without submaterials to the parser's list
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mParser->m_vMaterials.push_back(ASE::Material(AI_DEFAULT_MATERIAL_NAME));
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mParser->m_vMaterials.emplace_back(AI_DEFAULT_MATERIAL_NAME);
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ASE::Material &mat = mParser->m_vMaterials.back();
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mat.mDiffuse = aiColor3D(0.6f, 0.6f, 0.6f);
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@ -1005,8 +1003,8 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
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blubb != mesh.mBoneVertices[iIndex2].mBoneWeights.end(); ++blubb) {
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// NOTE: illegal cases have already been filtered out
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avOutputBones[(*blubb).first].push_back(std::pair<unsigned int, float>(
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iBase, (*blubb).second));
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avOutputBones[(*blubb).first].emplace_back(
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iBase, (*blubb).second);
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}
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}
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}
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@ -264,7 +264,7 @@ void Parser::Parse() {
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if (TokenMatch(filePtr, "GEOMOBJECT", 10))
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{
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m_vMeshes.push_back(Mesh("UNNAMED"));
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m_vMeshes.emplace_back("UNNAMED");
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ParseLV1ObjectBlock(m_vMeshes.back());
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continue;
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}
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@ -272,7 +272,7 @@ void Parser::Parse() {
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if (TokenMatch(filePtr, "HELPEROBJECT", 12))
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{
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m_vDummies.push_back(Dummy());
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m_vDummies.emplace_back();
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ParseLV1ObjectBlock(m_vDummies.back());
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continue;
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}
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@ -280,13 +280,13 @@ void Parser::Parse() {
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if (TokenMatch(filePtr, "LIGHTOBJECT", 11))
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{
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m_vLights.push_back(Light("UNNAMED"));
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m_vLights.emplace_back("UNNAMED");
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ParseLV1ObjectBlock(m_vLights.back());
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continue;
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}
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// camera object
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if (TokenMatch(filePtr, "CAMERAOBJECT", 12)) {
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m_vCameras.push_back(Camera("UNNAMED"));
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m_vCameras.emplace_back("UNNAMED");
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ParseLV1ObjectBlock(m_vCameras.back());
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continue;
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}
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@ -385,7 +385,7 @@ void Parser::ParseLV1SoftSkinBlock() {
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unsigned int numWeights;
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ParseLV4MeshLong(numWeights);
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curMesh->mBoneVertices.push_back(ASE::BoneVertex());
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curMesh->mBoneVertices.emplace_back();
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ASE::BoneVertex &vert = curMesh->mBoneVertices.back();
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// Reserve enough storage
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@ -409,7 +409,7 @@ void Parser::ParseLV1SoftSkinBlock() {
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if (-1 == me.first) {
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// We don't have this bone yet, so add it to the list
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me.first = static_cast<int>(curMesh->mBones.size());
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curMesh->mBones.push_back(ASE::Bone(bone));
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curMesh->mBones.emplace_back(bone);
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}
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ParseLV4MeshFloat(me.second);
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@ -1011,7 +1011,7 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation &anim) {
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anim.mScalingType = ASE::Animation::TCB;
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}
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if (b) {
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anim.akeyScaling.push_back(aiVectorKey());
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anim.akeyScaling.emplace_back();
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aiVectorKey &key = anim.akeyScaling.back();
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ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
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key.mTime = (double)iIndex;
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@ -1050,7 +1050,7 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation &anim) {
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anim.mPositionType = ASE::Animation::TCB;
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}
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if (b) {
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anim.akeyPositions.push_back(aiVectorKey());
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anim.akeyPositions.emplace_back();
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aiVectorKey &key = anim.akeyPositions.back();
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ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
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key.mTime = (double)iIndex;
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@ -1089,7 +1089,7 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation &anim) {
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anim.mRotationType = ASE::Animation::TCB;
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}
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if (b) {
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anim.akeyRotations.push_back(aiQuatKey());
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anim.akeyRotations.emplace_back();
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aiQuatKey &key = anim.akeyRotations.back();
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aiVector3D v;
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ai_real f;
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@ -116,7 +116,7 @@ struct Material : public D3DS::Material {
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return *this;
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}
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~Material() {}
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~Material() = default;
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//! Contains all sub materials of this material
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std::vector<Material> avSubMaterials;
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@ -130,7 +130,7 @@ inline size_t Write<double>(IOStream *stream, const double &f) {
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// Serialize a vec3
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template <>
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inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
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size_t t = Write<float>(stream, v.x);
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size_t t = Write<ai_real>(stream, v.x);
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t += Write<float>(stream, v.y);
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t += Write<float>(stream, v.z);
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@ -141,7 +141,7 @@ inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
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// Serialize a color value
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template <>
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inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
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size_t t = Write<float>(stream, v.r);
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size_t t = Write<ai_real>(stream, v.r);
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t += Write<float>(stream, v.g);
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t += Write<float>(stream, v.b);
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@ -152,7 +152,7 @@ inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
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// Serialize a color value
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template <>
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inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
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size_t t = Write<float>(stream, v.r);
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size_t t = Write<ai_real>(stream, v.r);
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t += Write<float>(stream, v.g);
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t += Write<float>(stream, v.b);
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t += Write<float>(stream, v.a);
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@ -164,7 +164,7 @@ inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
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// Serialize a quaternion
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template <>
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inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
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size_t t = Write<float>(stream, v.w);
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size_t t = Write<ai_real>(stream, v.w);
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t += Write<float>(stream, v.x);
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t += Write<float>(stream, v.y);
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t += Write<float>(stream, v.z);
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@ -190,7 +190,7 @@ template <>
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inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
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for (unsigned int i = 0; i < 4; ++i) {
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for (unsigned int i2 = 0; i2 < 4; ++i2) {
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Write<float>(stream, m[i][i2]);
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Write<ai_real>(stream, m[i][i2]);
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}
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}
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@ -642,6 +642,10 @@ protected:
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Write<aiString>(&chunk, l->mName);
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Write<unsigned int>(&chunk, l->mType);
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Write<aiVector3D>(&chunk, l->mPosition);
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Write<aiVector3D>(&chunk, l->mDirection);
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Write<aiVector3D>(&chunk, l->mUp);
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if (l->mType != aiLightSource_DIRECTIONAL) {
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Write<float>(&chunk, l->mAttenuationConstant);
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Write<float>(&chunk, l->mAttenuationLinear);
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@ -556,6 +556,10 @@ void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
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l->mName = Read<aiString>(stream);
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l->mType = (aiLightSourceType)Read<unsigned int>(stream);
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l->mPosition = Read<aiVector3D>(stream);
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l->mDirection = Read<aiVector3D>(stream);
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l->mUp = Read<aiVector3D>(stream);
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if (l->mType != aiLightSource_DIRECTIONAL) {
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l->mAttenuationConstant = Read<float>(stream);
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l->mAttenuationLinear = Read<float>(stream);
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|
|
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@ -304,7 +304,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
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}
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// add the newly created mesh to the list
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source_mesh_map.push_back(std::make_pair(out_mesh,a));
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source_mesh_map.emplace_back(out_mesh,a);
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if (base == in_mesh->mNumFaces) {
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break;
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|
|
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@ -88,9 +88,7 @@ void DeleteAllBarePointers(std::vector<T> &x) {
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}
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}
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B3DImporter::~B3DImporter() {
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// empty
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}
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B3DImporter::~B3DImporter() = default;
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// ------------------------------------------------------------------------------------------------
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bool B3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
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@ -479,13 +477,13 @@ void B3DImporter::ReadKEYS(aiNodeAnim *nodeAnim) {
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while (ChunkSize()) {
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int frame = ReadInt();
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if (flags & 1) {
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trans.push_back(aiVectorKey(frame, ReadVec3()));
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trans.emplace_back(frame, ReadVec3());
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}
|
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if (flags & 2) {
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scale.push_back(aiVectorKey(frame, ReadVec3()));
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scale.emplace_back(frame, ReadVec3());
|
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}
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if (flags & 4) {
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rot.push_back(aiQuatKey(frame, ReadQuat()));
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rot.emplace_back(frame, ReadQuat());
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}
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}
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|
@ -673,7 +671,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
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int bone = v.bones[k];
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float weight = v.weights[k];
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vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
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vweights[bone].emplace_back(vertIdx + faceIndex, weight);
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}
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}
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++face;
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|
|
|
@ -88,7 +88,7 @@ BVHLoader::BVHLoader() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
// Destructor, private as well
|
||||
BVHLoader::~BVHLoader() {}
|
||||
BVHLoader::~BVHLoader() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
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||||
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@ -186,7 +186,7 @@ aiNode *BVHLoader::ReadNode() {
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std::vector<aiNode *> childNodes;
|
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// and create an bone entry for it
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mNodes.push_back(Node(node));
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mNodes.emplace_back(node);
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Node &internNode = mNodes.back();
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||||
// now read the node's contents
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||||
|
|
|
@ -416,10 +416,10 @@ template <>
|
|||
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T & /*out*/, const char * = "") {
|
||||
void operator()(T & /*out*/, const char *message = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
// only from within a catch clause.
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||||
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
|
||||
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error: ", message);
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||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -65,8 +65,7 @@ namespace Blender {
|
|||
struct TempArray {
|
||||
typedef TCLASS< T*,std::allocator<T*> > mywrap;
|
||||
|
||||
TempArray() {
|
||||
}
|
||||
TempArray() = default;
|
||||
|
||||
~TempArray () {
|
||||
for(T* elem : arr) {
|
||||
|
|
|
@ -71,10 +71,6 @@ static const fpCreateModifier creators[] = {
|
|||
nullptr // sentinel
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
|
||||
|
@ -157,6 +153,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
|
|||
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
|
||||
const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
|
||||
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
|
||||
std::shared_ptr<Object> mirror_ob = mir.mirror_ob.lock();
|
||||
|
||||
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
|
||||
|
||||
|
@ -171,8 +168,8 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
|
|||
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
|
||||
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
|
||||
|
||||
if (mir.mirror_ob) {
|
||||
const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
|
||||
if (mirror_ob) {
|
||||
const aiVector3D center(mirror_ob->obmat[3][0], mirror_ob->obmat[3][1], mirror_ob->obmat[3][2]);
|
||||
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
|
||||
aiVector3D &v = mesh->mVertices[j];
|
||||
|
||||
|
|
|
@ -624,7 +624,9 @@ void Structure ::Convert<ListBase>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.first, "*first", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.last, "*last", db);
|
||||
std::shared_ptr<ElemBase> last;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(last, "*last", db);
|
||||
dest.last = last;
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
@ -648,7 +650,9 @@ void Structure ::Convert<ModifierData>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.next, "*next", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.prev, "*prev", db);
|
||||
std::shared_ptr<ElemBase> prev;
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(prev, "*prev", db);
|
||||
dest.prev = prev;
|
||||
ReadField<ErrorPolicy_Igno>(dest.type, "type", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
|
||||
ReadFieldArray<ErrorPolicy_Igno>(dest.name, "name", db);
|
||||
|
@ -772,7 +776,9 @@ void Structure ::Convert<MirrorModifierData>(
|
|||
ReadField<ErrorPolicy_Igno>(dest.axis, "axis", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.tolerance, "tolerance", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.mirror_ob, "*mirror_ob", db);
|
||||
std::shared_ptr<Object> mirror_ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(mirror_ob, "*mirror_ob", db);
|
||||
dest.mirror_ob = mirror_ob;
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
@ -833,9 +839,9 @@ void Structure::Convert<CustomDataLayer>(
|
|||
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.uid, "uid", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
|
||||
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
|
||||
|
||||
|
|
|
@ -124,7 +124,7 @@ struct ID : ElemBase {
|
|||
// -------------------------------------------------------------------------------
|
||||
struct ListBase : ElemBase {
|
||||
std::shared_ptr<ElemBase> first;
|
||||
std::shared_ptr<ElemBase> last;
|
||||
std::weak_ptr<ElemBase> last;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -642,14 +642,21 @@ struct ModifierData : ElemBase {
|
|||
};
|
||||
|
||||
std::shared_ptr<ElemBase> next WARN;
|
||||
std::shared_ptr<ElemBase> prev WARN;
|
||||
std::weak_ptr<ElemBase> prev WARN;
|
||||
|
||||
int type, mode;
|
||||
char name[32];
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct SubsurfModifierData : ElemBase {
|
||||
struct SubsurfModifierData : SharedModifierData {
|
||||
|
||||
enum Type {
|
||||
|
||||
|
@ -662,7 +669,6 @@ struct SubsurfModifierData : ElemBase {
|
|||
FLAGS_SubsurfUV = 1 << 3
|
||||
};
|
||||
|
||||
ModifierData modifier FAIL;
|
||||
short subdivType WARN;
|
||||
short levels FAIL;
|
||||
short renderLevels;
|
||||
|
@ -670,7 +676,7 @@ struct SubsurfModifierData : ElemBase {
|
|||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MirrorModifierData : ElemBase {
|
||||
struct MirrorModifierData : SharedModifierData {
|
||||
|
||||
enum Flags {
|
||||
Flags_CLIPPING = 1 << 0,
|
||||
|
@ -682,11 +688,9 @@ struct MirrorModifierData : ElemBase {
|
|||
Flags_VGROUP = 1 << 6
|
||||
};
|
||||
|
||||
ModifierData modifier FAIL;
|
||||
|
||||
short axis, flag;
|
||||
float tolerance;
|
||||
std::shared_ptr<Object> mirror_ob;
|
||||
std::weak_ptr<Object> mirror_ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
|
|
@ -274,9 +274,7 @@ BlenderTessellatorP2T::BlenderTessellatorP2T( BlenderBMeshConverter& converter )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlenderTessellatorP2T::~BlenderTessellatorP2T( )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderTessellatorP2T::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
|
||||
|
|
|
@ -186,7 +186,7 @@ namespace Assimp
|
|||
{
|
||||
public:
|
||||
BlenderTessellatorP2T( BlenderBMeshConverter& converter );
|
||||
~BlenderTessellatorP2T( );
|
||||
~BlenderTessellatorP2T( ) = default;
|
||||
|
||||
void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
|
||||
|
||||
|
|
|
@ -91,15 +91,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
COBImporter::COBImporter() {
|
||||
// empty
|
||||
}
|
||||
COBImporter::COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
COBImporter::~COBImporter() {
|
||||
// empty
|
||||
}
|
||||
COBImporter::~COBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -522,7 +518,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
return;
|
||||
}
|
||||
|
||||
out.materials.push_back(Material());
|
||||
out.materials.emplace_back();
|
||||
Material &mat = out.materials.back();
|
||||
mat = nfo;
|
||||
|
||||
|
@ -753,7 +749,7 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
ThrowException("Expected Face line");
|
||||
}
|
||||
|
||||
msh.faces.push_back(Face());
|
||||
msh.faces.emplace_back();
|
||||
Face &face = msh.faces.back();
|
||||
|
||||
face.indices.resize(strtoul10(splitter[2]));
|
||||
|
@ -956,7 +952,7 @@ void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
|
||||
}
|
||||
} else
|
||||
msh.faces.push_back(Face());
|
||||
msh.faces.emplace_back();
|
||||
Face &f = msh.faces.back();
|
||||
|
||||
const size_t num = reader.GetI2();
|
||||
|
@ -968,7 +964,7 @@ void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
}
|
||||
|
||||
for (size_t x = 0; x < num; ++x) {
|
||||
f.indices.push_back(VertexIndex());
|
||||
f.indices.emplace_back();
|
||||
|
||||
VertexIndex &v = f.indices.back();
|
||||
v.pos_idx = reader.GetI4();
|
||||
|
@ -1008,7 +1004,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
|
||||
const chunk_guard cn(nfo, reader);
|
||||
|
||||
out.materials.push_back(Material());
|
||||
out.materials.emplace_back();
|
||||
Material &mat = out.materials.back();
|
||||
mat = nfo;
|
||||
|
||||
|
|
|
@ -107,7 +107,7 @@ struct Node : public ChunkInfo
|
|||
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
|
||||
};
|
||||
|
||||
virtual ~Node() {}
|
||||
virtual ~Node() = default;
|
||||
Node(Type type) : type(type), unit_scale(1.f){}
|
||||
|
||||
Type type;
|
||||
|
|
|
@ -85,8 +85,7 @@ CSMImporter::CSMImporter()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CSMImporter::~CSMImporter()
|
||||
{}
|
||||
CSMImporter::~CSMImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -154,8 +154,7 @@ ColladaExporter::ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, con
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
ColladaExporter::~ColladaExporter() {
|
||||
}
|
||||
ColladaExporter::~ColladaExporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
|
@ -1330,9 +1329,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex) {
|
|||
std::vector<std::string> names;
|
||||
for (size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
||||
if (nodeAnim->mPreState == aiAnimBehaviour_DEFAULT || nodeAnim->mPreState == aiAnimBehaviour_LINEAR || nodeAnim->mPreState == aiAnimBehaviour_REPEAT) {
|
||||
names.push_back("LINEAR");
|
||||
names.emplace_back("LINEAR");
|
||||
} else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) {
|
||||
names.push_back("STEP");
|
||||
names.emplace_back("STEP");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -233,7 +233,7 @@ public:
|
|||
Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
|
||||
Property shininess, transparency, index_refraction;
|
||||
|
||||
Material() {}
|
||||
Material() = default;
|
||||
};
|
||||
|
||||
std::map<unsigned int, std::string> textures;
|
||||
|
|
|
@ -111,9 +111,7 @@ ColladaLoader::ColladaLoader() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaLoader::~ColladaLoader() {
|
||||
// empty
|
||||
}
|
||||
ColladaLoader::~ColladaLoader() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -1929,7 +1929,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
switch (pInput.mType) {
|
||||
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mPositions.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
}
|
||||
|
@ -1941,7 +1941,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
|
||||
// ignore all normal streams except 0 - there can be only one normal
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mNormals.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
}
|
||||
|
@ -1953,7 +1953,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
|
||||
// ignore all tangent streams except 0 - there can be only one tangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mTangents.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
}
|
||||
|
@ -1966,7 +1966,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
|
||||
// ignore all bitangent streams except 0 - there can be only one bitangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mBitangents.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
}
|
||||
|
@ -1979,7 +1979,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
|
||||
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
|
||||
|
||||
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mTexCoords[pInput.mIndex].emplace_back(obj[0], obj[1], obj[2]);
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
|
||||
pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
||||
}
|
||||
|
@ -2113,7 +2113,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
if (s[0] != '#') {
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
|
||||
} else {
|
||||
pNode->mNodeInstances.push_back(NodeInstance());
|
||||
pNode->mNodeInstances.emplace_back();
|
||||
pNode->mNodeInstances.back().mNode = s.c_str() + 1;
|
||||
}
|
||||
}
|
||||
|
@ -2129,7 +2129,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
throw DeadlyImportError("Unknown reference format in <instance_light> element");
|
||||
}
|
||||
|
||||
pNode->mLights.push_back(LightInstance());
|
||||
pNode->mLights.emplace_back();
|
||||
pNode->mLights.back().mLight = url.c_str() + 1;
|
||||
}
|
||||
} else if (currentName == "instance_camera") {
|
||||
|
@ -2140,7 +2140,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unknown reference format in <instance_camera> element");
|
||||
}
|
||||
pNode->mCameras.push_back(CameraInstance());
|
||||
pNode->mCameras.emplace_back();
|
||||
pNode->mCameras.back().mCamera = url.c_str() + 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -110,16 +110,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DXFImporter::DXFImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
DXFImporter::DXFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DXFImporter::~DXFImporter() {
|
||||
// empty
|
||||
}
|
||||
DXFImporter::~DXFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -475,7 +470,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// push a new block onto the stack.
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
output.blocks.emplace_back();
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
|
||||
|
@ -520,7 +515,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// Push a new block onto the stack.
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
output.blocks.emplace_back();
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
|
||||
|
@ -550,7 +545,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
|||
}
|
||||
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
|
||||
output.blocks.back().insertions.emplace_back();
|
||||
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0)) {
|
||||
|
|
|
@ -242,7 +242,7 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
ai_assert(nodes_chain.size());
|
||||
|
||||
if (need_additional_node) {
|
||||
nodes_chain.emplace_back(PotentialNode(node_name));
|
||||
nodes_chain.emplace_back(node_name);
|
||||
}
|
||||
|
||||
//setup metadata on newest node
|
||||
|
@ -3319,7 +3319,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
|
|||
}
|
||||
}
|
||||
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
inputs.emplace_back(Keys, Values, mapto);
|
||||
}
|
||||
}
|
||||
return inputs; // pray for NRVO :-)
|
||||
|
@ -3396,7 +3396,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::
|
|||
}
|
||||
}
|
||||
}
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
inputs.emplace_back(Keys, Values, mapto);
|
||||
}
|
||||
}
|
||||
return inputs;
|
||||
|
|
|
@ -66,11 +66,7 @@ Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, con
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Deformer::~Deformer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Deformer::~Deformer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
|
@ -119,11 +115,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Cluster::~Cluster()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Cluster::~Cluster() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
|
@ -152,10 +144,7 @@ Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Skin::~Skin()
|
||||
{
|
||||
|
||||
}
|
||||
Skin::~Skin() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Deformer(id, element, doc, name)
|
||||
|
@ -171,10 +160,7 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
|
|||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShape::~BlendShape()
|
||||
{
|
||||
|
||||
}
|
||||
BlendShape::~BlendShape() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Deformer(id, element, doc, name)
|
||||
|
@ -199,10 +185,7 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
|
|||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlendShapeChannel::~BlendShapeChannel()
|
||||
{
|
||||
|
||||
}
|
||||
BlendShapeChannel::~BlendShapeChannel() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,9 +136,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Material::~Material() {
|
||||
// empty
|
||||
}
|
||||
Material::~Material() = default;
|
||||
|
||||
aiVector2D uvTrans;
|
||||
aiVector2D uvScaling;
|
||||
|
@ -255,9 +253,7 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
|||
}
|
||||
|
||||
|
||||
Texture::~Texture() {
|
||||
// empty
|
||||
}
|
||||
Texture::~Texture() = default;
|
||||
|
||||
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name) :
|
||||
Object(id,element,name),
|
||||
|
@ -276,9 +272,7 @@ LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Docume
|
|||
}
|
||||
}
|
||||
|
||||
LayeredTexture::~LayeredTexture() {
|
||||
// empty
|
||||
}
|
||||
LayeredTexture::~LayeredTexture() = default;
|
||||
|
||||
void LayeredTexture::fillTexture(const Document& doc) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
|
|
|
@ -665,9 +665,7 @@ ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::str
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ShapeGeometry::~ShapeGeometry() {
|
||||
// empty
|
||||
}
|
||||
ShapeGeometry::~ShapeGeometry() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& ShapeGeometry::GetVertices() const {
|
||||
return m_vertices;
|
||||
|
@ -695,9 +693,7 @@ LineGeometry::LineGeometry(uint64_t id, const Element& element, const std::strin
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LineGeometry::~LineGeometry() {
|
||||
// empty
|
||||
}
|
||||
LineGeometry::~LineGeometry() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& LineGeometry::GetVertices() const {
|
||||
return m_vertices;
|
||||
|
|
|
@ -619,9 +619,9 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
|
|||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count3; ++i, d += 3) {
|
||||
out.push_back(aiVector3D(static_cast<ai_real>(d[0]),
|
||||
out.emplace_back(static_cast<ai_real>(d[0]),
|
||||
static_cast<ai_real>(d[1]),
|
||||
static_cast<ai_real>(d[2])));
|
||||
static_cast<ai_real>(d[2]));
|
||||
}
|
||||
// for debugging
|
||||
/*for ( size_t i = 0; i < out.size(); i++ ) {
|
||||
|
@ -634,7 +634,7 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
|
|||
else if (type == 'f') {
|
||||
const float* f = reinterpret_cast<const float*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count3; ++i, f += 3) {
|
||||
out.push_back(aiVector3D(f[0],f[1],f[2]));
|
||||
out.emplace_back(f[0],f[1],f[2]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -708,16 +708,16 @@ void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
|
|||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count4; ++i, d += 4) {
|
||||
out.push_back(aiColor4D(static_cast<float>(d[0]),
|
||||
out.emplace_back(static_cast<float>(d[0]),
|
||||
static_cast<float>(d[1]),
|
||||
static_cast<float>(d[2]),
|
||||
static_cast<float>(d[3])));
|
||||
static_cast<float>(d[3]));
|
||||
}
|
||||
}
|
||||
else if (type == 'f') {
|
||||
const float* f = reinterpret_cast<const float*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count4; ++i, f += 4) {
|
||||
out.push_back(aiColor4D(f[0],f[1],f[2],f[3]));
|
||||
out.emplace_back(f[0],f[1],f[2],f[3]);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -789,13 +789,13 @@ void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el) {
|
|||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count2; ++i, d += 2) {
|
||||
out.push_back(aiVector2D(static_cast<float>(d[0]),
|
||||
static_cast<float>(d[1])));
|
||||
out.emplace_back(static_cast<float>(d[0]),
|
||||
static_cast<float>(d[1]));
|
||||
}
|
||||
} else if (type == 'f') {
|
||||
const float* f = reinterpret_cast<const float*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count2; ++i, f += 2) {
|
||||
out.push_back(aiVector2D(f[0],f[1]));
|
||||
out.emplace_back(f[0],f[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -60,26 +60,20 @@ namespace FBX {
|
|||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Property::Property()
|
||||
{
|
||||
}
|
||||
Property::Property() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Property::~Property()
|
||||
{
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Property::~Property() = default;
|
||||
|
||||
namespace {
|
||||
namespace {
|
||||
|
||||
void checkTokenCount(const TokenList& tok, unsigned int expectedCount)
|
||||
{
|
||||
void checkTokenCount(const TokenList &tok, unsigned int expectedCount) {
|
||||
ai_assert(expectedCount >= 2);
|
||||
if (tok.size() < expectedCount) {
|
||||
const std::string& s = ParseTokenAsString(*tok[1]);
|
||||
const std::string &s = ParseTokenAsString(*tok[1]);
|
||||
if (tok[1]->IsBinary()) {
|
||||
throw DeadlyImportError("Not enough tokens for property of type ", s, " at offset ", tok[1]->Offset());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
throw DeadlyImportError("Not enough tokens for property of type ", s, " at line ", tok[1]->Line());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,9 +79,7 @@ Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Token::~Token()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ public:
|
|||
/** construct a binary token */
|
||||
Token(const char* sbegin, const char* send, TokenType type, size_t offset);
|
||||
|
||||
~Token();
|
||||
~Token() = default;
|
||||
|
||||
public:
|
||||
std::string StringContents() const {
|
||||
|
|
|
@ -72,15 +72,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
HMPImporter::HMPImporter() {
|
||||
// nothing to do here
|
||||
}
|
||||
HMPImporter::HMPImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
HMPImporter::~HMPImporter() {
|
||||
// nothing to do here
|
||||
}
|
||||
HMPImporter::~HMPImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -310,7 +310,7 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10)
|
||||
continue;
|
||||
}
|
||||
intersect_results.push_back(std::make_pair(i, e0));
|
||||
intersect_results.emplace_back(i, e0);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -324,7 +324,7 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10)
|
||||
continue;
|
||||
}
|
||||
intersect_results.push_back(std::make_pair(i, p));
|
||||
intersect_results.emplace_back(i, p);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -504,7 +504,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
|
|||
}
|
||||
// now add them to the list of intersections
|
||||
for (size_t b = 0; b < intersected_boundary.size(); ++b)
|
||||
intersections.push_back(std::make_tuple(a, proj_inv * intersected_boundary[b].second, intersected_boundary[b].first));
|
||||
intersections.emplace_back(a, proj_inv * intersected_boundary[b].second, intersected_boundary[b].first);
|
||||
|
||||
// and calculate our new inside/outside state
|
||||
if (intersected_boundary.size() & 1)
|
||||
|
|
|
@ -224,7 +224,7 @@ public:
|
|||
IFCImporter::LogVerboseDebug("ignoring transition code on composite curve segment, only continuous transitions are supported");
|
||||
}
|
||||
|
||||
curves.push_back( CurveEntry(bc,IsTrue(curveSegment.SameSense)) );
|
||||
curves.emplace_back(bc,IsTrue(curveSegment.SameSense) );
|
||||
total += bc->GetParametricRangeDelta();
|
||||
}
|
||||
|
||||
|
|
|
@ -170,7 +170,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
continue;
|
||||
}
|
||||
|
||||
fake_openings.push_back(TempOpening());
|
||||
fake_openings.emplace_back();
|
||||
TempOpening& opening = fake_openings.back();
|
||||
|
||||
opening.extrusionDir = master_normal;
|
||||
|
@ -612,7 +612,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
TempMesh& bounds = *t.profileMesh.get();
|
||||
|
||||
if( bounds.mVerts.size() <= 2 ) {
|
||||
nors.push_back(IfcVector3());
|
||||
nors.emplace_back();
|
||||
continue;
|
||||
}
|
||||
auto nor = ((bounds.mVerts[2] - bounds.mVerts[0]) ^ (bounds.mVerts[1] - bounds.mVerts[0])).Normalize();
|
||||
|
|
|
@ -120,12 +120,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
IFCImporter::IFCImporter() {}
|
||||
IFCImporter::IFCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
IFCImporter::~IFCImporter() {
|
||||
}
|
||||
IFCImporter::~IFCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -114,9 +114,9 @@ void QuadrifyPart(const IfcVector2& pmin, const IfcVector2& pmax, XYSortedField&
|
|||
if (!found) {
|
||||
// the rectangle [pmin,pend] is opaque, fill it
|
||||
out.push_back(pmin);
|
||||
out.push_back(IfcVector2(pmin.x,pmax.y));
|
||||
out.emplace_back(pmin.x,pmax.y);
|
||||
out.push_back(pmax);
|
||||
out.push_back(IfcVector2(pmax.x,pmin.y));
|
||||
out.emplace_back(pmax.x,pmin.y);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -126,9 +126,9 @@ void QuadrifyPart(const IfcVector2& pmin, const IfcVector2& pmax, XYSortedField&
|
|||
// see if there's an offset to fill at the top of our quad
|
||||
if (xs - pmin.x) {
|
||||
out.push_back(pmin);
|
||||
out.push_back(IfcVector2(pmin.x,pmax.y));
|
||||
out.push_back(IfcVector2(xs,pmax.y));
|
||||
out.push_back(IfcVector2(xs,pmin.y));
|
||||
out.emplace_back(pmin.x,pmax.y);
|
||||
out.emplace_back(xs,pmax.y);
|
||||
out.emplace_back(xs,pmin.y);
|
||||
}
|
||||
|
||||
// search along the y-axis for all openings that overlap xs and our quad
|
||||
|
@ -159,10 +159,10 @@ void QuadrifyPart(const IfcVector2& pmin, const IfcVector2& pmax, XYSortedField&
|
|||
}
|
||||
if (!found) {
|
||||
// the rectangle [pmin,pend] is opaque, fill it
|
||||
out.push_back(IfcVector2(xs,pmin.y));
|
||||
out.push_back(IfcVector2(xs,pmax.y));
|
||||
out.push_back(IfcVector2(xe,pmax.y));
|
||||
out.push_back(IfcVector2(xe,pmin.y));
|
||||
out.emplace_back(xs,pmin.y);
|
||||
out.emplace_back(xs,pmax.y);
|
||||
out.emplace_back(xe,pmax.y);
|
||||
out.emplace_back(xe,pmin.y);
|
||||
return;
|
||||
}
|
||||
if (ylast < pmax.y) {
|
||||
|
@ -342,7 +342,7 @@ void InsertWindowContours(const ContourVector& contours,
|
|||
if ((contour[a] - edge).SquareLength() > diag*diag*0.7) {
|
||||
continue;
|
||||
}
|
||||
curmesh.mVerts.push_back(IfcVector3(contour[a].x, contour[a].y, 0.0f));
|
||||
curmesh.mVerts.emplace_back(contour[a].x, contour[a].y, 0.0f);
|
||||
}
|
||||
|
||||
if (edge != contour[last_hit]) {
|
||||
|
@ -363,7 +363,7 @@ void InsertWindowContours(const ContourVector& contours,
|
|||
corner.y = bb.second.y;
|
||||
}
|
||||
|
||||
curmesh.mVerts.push_back(IfcVector3(corner.x, corner.y, 0.0f));
|
||||
curmesh.mVerts.emplace_back(corner.x, corner.y, 0.0f);
|
||||
}
|
||||
else if (cnt == 1) {
|
||||
// avoid degenerate polygons (also known as lines or points)
|
||||
|
@ -399,7 +399,7 @@ void MergeWindowContours (const std::vector<IfcVector2>& a,
|
|||
ClipperLib::Polygon clip;
|
||||
|
||||
for(const IfcVector2& pip : a) {
|
||||
clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
if (ClipperLib::Orientation(clip)) {
|
||||
|
@ -410,7 +410,7 @@ void MergeWindowContours (const std::vector<IfcVector2>& a,
|
|||
clip.clear();
|
||||
|
||||
for(const IfcVector2& pip : b) {
|
||||
clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
if (ClipperLib::Orientation(clip)) {
|
||||
|
@ -433,7 +433,7 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
|
|||
ClipperLib::Polygon clip;
|
||||
|
||||
for(const IfcVector2& pip : a) {
|
||||
clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
if (ClipperLib::Orientation(clip)) {
|
||||
|
@ -444,7 +444,7 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
|
|||
clip.clear();
|
||||
|
||||
for(const IfcVector2& pip : b) {
|
||||
clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
if (ClipperLib::Orientation(clip)) {
|
||||
|
@ -466,7 +466,7 @@ void CleanupWindowContour(ProjectedWindowContour& window)
|
|||
ClipperLib::ExPolygons clipped;
|
||||
|
||||
for(const IfcVector2& pip : contour) {
|
||||
subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
subject.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
clipper.AddPolygon(subject,ClipperLib::ptSubject);
|
||||
|
@ -524,7 +524,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
|
|||
ClipperLib::Polygon clip;
|
||||
clip.reserve(contour_flat.size());
|
||||
for(const IfcVector2& pip : contour_flat) {
|
||||
clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
if (!ClipperLib::Orientation(clip)) {
|
||||
|
@ -544,7 +544,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
|
|||
continue;
|
||||
}
|
||||
}
|
||||
subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
subject.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
if (--countdown == 0) {
|
||||
if (!ClipperLib::Orientation(subject)) {
|
||||
std::reverse(subject.begin(), subject.end());
|
||||
|
@ -558,10 +558,10 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
|
|||
for(const ClipperLib::ExPolygon& ex : clipped) {
|
||||
iold.push_back(static_cast<unsigned int>(ex.outer.size()));
|
||||
for(const ClipperLib::IntPoint& point : ex.outer) {
|
||||
vold.push_back(IfcVector3(
|
||||
vold.emplace_back(
|
||||
from_int64(point.X),
|
||||
from_int64(point.Y),
|
||||
0.0f));
|
||||
0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1039,7 +1039,7 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
|
|||
curmesh.mVertcnt.resize(quads.size()/4,4);
|
||||
curmesh.mVerts.reserve(quads.size());
|
||||
for(const IfcVector2& v2 : quads) {
|
||||
curmesh.mVerts.push_back(IfcVector3(v2.x, v2.y, static_cast<IfcFloat>(0.0)));
|
||||
curmesh.mVerts.emplace_back(v2.x, v2.y, static_cast<IfcFloat>(0.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1095,7 +1095,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
|
|||
vmin = std::min(vv, vmin);
|
||||
vmax = std::max(vv, vmax);
|
||||
|
||||
out_contour.push_back(IfcVector2(vv.x,vv.y));
|
||||
out_contour.emplace_back(vv.x,vv.y);
|
||||
}
|
||||
|
||||
zcoord /= in_verts.size();
|
||||
|
@ -1128,7 +1128,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
|
|||
for(const IfcVector3& x : in_verts) {
|
||||
const IfcVector3& vv = m * x;
|
||||
|
||||
out_contour2.push_back(IfcVector2(vv.x,vv.y));
|
||||
out_contour2.emplace_back(vv.x,vv.y);
|
||||
ai_assert(std::fabs(vv.z) < vmax.z + 1e-8);
|
||||
}
|
||||
|
||||
|
@ -1378,12 +1378,12 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
|
|||
|
||||
if(!temp_contour.empty()) {
|
||||
if (generate_connection_geometry) {
|
||||
contours_to_openings.push_back(std::vector<TempOpening*>(
|
||||
contours_to_openings.emplace_back(
|
||||
joined_openings.begin(),
|
||||
joined_openings.end()));
|
||||
joined_openings.end());
|
||||
}
|
||||
|
||||
contours.push_back(ProjectedWindowContour(temp_contour, bb, is_rectangle));
|
||||
contours.emplace_back(temp_contour, bb, is_rectangle);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1469,7 +1469,7 @@ std::vector<IfcVector2> GetContourInPlane2D(const std::shared_ptr<TempMesh>& mes
|
|||
|
||||
// XXX should not be necessary - but it is. Why? For precision reasons?
|
||||
vv = is_extruded_side ? vv_extr : vv;
|
||||
contour.push_back(IfcVector2(vv.x,vv.y));
|
||||
contour.emplace_back(vv.x,vv.y);
|
||||
}
|
||||
ok = true;
|
||||
|
||||
|
@ -1758,7 +1758,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
|
|||
vmin = std::min(IfcVector2(vv.x, vv.y), vmin);
|
||||
vmax = std::max(IfcVector2(vv.x, vv.y), vmax);
|
||||
|
||||
contour_flat.push_back(IfcVector2(vv.x,vv.y));
|
||||
contour_flat.emplace_back(vv.x,vv.y);
|
||||
}
|
||||
|
||||
// With the current code in DerivePlaneCoordinateSpace,
|
||||
|
@ -1791,7 +1791,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
|
|||
pip.x = (pip.x - vmin.x) / vmax.x;
|
||||
pip.y = (pip.y - vmin.y) / vmax.y;
|
||||
|
||||
hole.push_back(ClipperLib::IntPoint(to_int64(pip.x),to_int64(pip.y)));
|
||||
hole.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
if(!ClipperLib::Orientation(hole)) {
|
||||
|
@ -1833,7 +1833,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
|
|||
pip.x = (pip.x - vmin.x) / vmax.x;
|
||||
pip.y = (pip.y - vmin.y) / vmax.y;
|
||||
|
||||
poly.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
||||
poly.emplace_back(to_int64(pip.x), to_int64(pip.y));
|
||||
}
|
||||
|
||||
if (ClipperLib::Orientation(poly)) {
|
||||
|
@ -1891,7 +1891,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
|
|||
// Build the poly2tri inner contours for all holes we got from ClipperLib
|
||||
for(ClipperLib::Polygon& opening : clip.holes) {
|
||||
|
||||
contours.push_back(std::vector<p2t::Point*>());
|
||||
contours.emplace_back();
|
||||
std::vector<p2t::Point*>& contour = contours.back();
|
||||
|
||||
for(ClipperLib::IntPoint& point : opening) {
|
||||
|
|
|
@ -108,10 +108,10 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
|
||||
|
||||
meshout.mVerts.reserve(meshout.mVerts.size()+4);
|
||||
meshout.mVerts.push_back( IfcVector3( x, y, 0.f ));
|
||||
meshout.mVerts.push_back( IfcVector3(-x, y, 0.f ));
|
||||
meshout.mVerts.push_back( IfcVector3(-x,-y, 0.f ));
|
||||
meshout.mVerts.push_back( IfcVector3( x,-y, 0.f ));
|
||||
meshout.mVerts.emplace_back( x, y, 0.f );
|
||||
meshout.mVerts.emplace_back(-x, y, 0.f );
|
||||
meshout.mVerts.emplace_back(-x,-y, 0.f );
|
||||
meshout.mVerts.emplace_back( x,-y, 0.f );
|
||||
meshout.mVertcnt.push_back(4);
|
||||
}
|
||||
else if( const Schema_2x3::IfcCircleProfileDef* const circle = def.ToPtr<Schema_2x3::IfcCircleProfileDef>()) {
|
||||
|
@ -125,7 +125,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
|
||||
IfcFloat angle = 0.f;
|
||||
for(size_t i = 0; i < segments; ++i, angle += delta) {
|
||||
meshout.mVerts.push_back( IfcVector3( std::cos(angle)*radius, std::sin(angle)*radius, 0.f ));
|
||||
meshout.mVerts.emplace_back( std::cos(angle)*radius, std::sin(angle)*radius, 0.f );
|
||||
}
|
||||
|
||||
meshout.mVertcnt.push_back(static_cast<unsigned int>(segments));
|
||||
|
@ -136,18 +136,18 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
const IfcFloat inner_height = ishape->OverallDepth - ishape->FlangeThickness * 2;
|
||||
|
||||
meshout.mVerts.reserve(12);
|
||||
meshout.mVerts.push_back(IfcVector3(0,0,0));
|
||||
meshout.mVerts.push_back(IfcVector3(0,ishape->FlangeThickness,0));
|
||||
meshout.mVerts.push_back(IfcVector3(offset,ishape->FlangeThickness,0));
|
||||
meshout.mVerts.push_back(IfcVector3(offset,ishape->FlangeThickness + inner_height,0));
|
||||
meshout.mVerts.push_back(IfcVector3(0,ishape->FlangeThickness + inner_height,0));
|
||||
meshout.mVerts.push_back(IfcVector3(0,ishape->OverallDepth,0));
|
||||
meshout.mVerts.push_back(IfcVector3(ishape->OverallWidth,ishape->OverallDepth,0));
|
||||
meshout.mVerts.push_back(IfcVector3(ishape->OverallWidth,ishape->FlangeThickness + inner_height,0));
|
||||
meshout.mVerts.push_back(IfcVector3(offset+ishape->WebThickness,ishape->FlangeThickness + inner_height,0));
|
||||
meshout.mVerts.push_back(IfcVector3(offset+ishape->WebThickness,ishape->FlangeThickness,0));
|
||||
meshout.mVerts.push_back(IfcVector3(ishape->OverallWidth,ishape->FlangeThickness,0));
|
||||
meshout.mVerts.push_back(IfcVector3(ishape->OverallWidth,0,0));
|
||||
meshout.mVerts.emplace_back(0,0,0);
|
||||
meshout.mVerts.emplace_back(0,ishape->FlangeThickness,0);
|
||||
meshout.mVerts.emplace_back(offset,ishape->FlangeThickness,0);
|
||||
meshout.mVerts.emplace_back(offset,ishape->FlangeThickness + inner_height,0);
|
||||
meshout.mVerts.emplace_back(0,ishape->FlangeThickness + inner_height,0);
|
||||
meshout.mVerts.emplace_back(0,ishape->OverallDepth,0);
|
||||
meshout.mVerts.emplace_back(ishape->OverallWidth,ishape->OverallDepth,0);
|
||||
meshout.mVerts.emplace_back(ishape->OverallWidth,ishape->FlangeThickness + inner_height,0);
|
||||
meshout.mVerts.emplace_back(offset+ishape->WebThickness,ishape->FlangeThickness + inner_height,0);
|
||||
meshout.mVerts.emplace_back(offset+ishape->WebThickness,ishape->FlangeThickness,0);
|
||||
meshout.mVerts.emplace_back(ishape->OverallWidth,ishape->FlangeThickness,0);
|
||||
meshout.mVerts.emplace_back(ishape->OverallWidth,0,0);
|
||||
|
||||
meshout.mVertcnt.push_back(12);
|
||||
}
|
||||
|
|
|
@ -201,7 +201,7 @@ void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
|
|||
size_t vidx = std::accumulate(mVertcnt.begin(),begin,0);
|
||||
for(iit = begin; iit != end; vidx += *iit++) {
|
||||
if (!*iit) {
|
||||
normals.push_back(IfcVector3());
|
||||
normals.emplace_back();
|
||||
continue;
|
||||
}
|
||||
for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) {
|
||||
|
@ -215,7 +215,7 @@ void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
|
|||
++cnt;
|
||||
}
|
||||
|
||||
normals.push_back(IfcVector3());
|
||||
normals.emplace_back();
|
||||
NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]);
|
||||
}
|
||||
|
||||
|
|
|
@ -344,8 +344,7 @@ protected:
|
|||
public:
|
||||
typedef std::pair<IfcFloat, IfcFloat> ParamRange;
|
||||
|
||||
virtual ~Curve() {}
|
||||
|
||||
virtual ~Curve() = default;
|
||||
|
||||
// check if a curve is closed
|
||||
virtual bool IsClosed() const = 0;
|
||||
|
|
|
@ -56,7 +56,7 @@ class IQMImporter : public BaseImporter {
|
|||
public:
|
||||
/// \brief Default constructor
|
||||
IQMImporter();
|
||||
~IQMImporter() override {}
|
||||
~IQMImporter() override = default;
|
||||
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
|
|
|
@ -88,9 +88,7 @@ IRRImporter::IRRImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
IRRImporter::~IRRImporter() {
|
||||
// empty
|
||||
}
|
||||
IRRImporter::~IRRImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -628,7 +626,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
|
|||
ASSIMP_LOG_ERROR("IRR: Unable to load external file: ", root->meshPath);
|
||||
break;
|
||||
}
|
||||
attach.push_back(AttachmentInfo(localScene, rootOut));
|
||||
attach.emplace_back(localScene, rootOut);
|
||||
|
||||
// Now combine the material we've loaded for this mesh
|
||||
// with the real materials we got from the file. As we
|
||||
|
@ -979,7 +977,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// Materials can occur for nearly any type of node
|
||||
if (inMaterials && curNode->type != Node::DUMMY) {
|
||||
// This is a material description - parse it!
|
||||
curNode->materials.push_back(std::pair<aiMaterial *, unsigned int>());
|
||||
curNode->materials.emplace_back();
|
||||
std::pair<aiMaterial *, unsigned int> &p = curNode->materials.back();
|
||||
|
||||
p.first = ParseMaterial(p.second);
|
||||
|
@ -988,7 +986,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
} else if (inAnimator) {
|
||||
// This is an animation path - add a new animator
|
||||
// to the list.
|
||||
curNode->animators.push_back(Animator());
|
||||
curNode->animators.emplace_back();
|
||||
curAnim = &curNode->animators.back();
|
||||
|
||||
++guessedAnimCnt;
|
||||
|
@ -1015,7 +1013,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// here N is the ONE-based index of the point
|
||||
if (prop.name.length() >= 6 && prop.name.substr(0, 5) == "Point") {
|
||||
// Add a new key to the list
|
||||
curAnim->splineKeys.push_back(aiVectorKey());
|
||||
curAnim->splineKeys.emplace_back();
|
||||
aiVectorKey &key = curAnim->splineKeys.back();
|
||||
|
||||
// and parse its properties
|
||||
|
|
|
@ -206,8 +206,7 @@ private:
|
|||
*/
|
||||
struct SkyboxVertex
|
||||
{
|
||||
SkyboxVertex()
|
||||
{}
|
||||
SkyboxVertex() = default;
|
||||
|
||||
//! Construction from single vertex components
|
||||
SkyboxVertex(ai_real px, ai_real py, ai_real pz,
|
||||
|
|
|
@ -79,7 +79,7 @@ IRRMeshImporter::IRRMeshImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
IRRMeshImporter::~IRRMeshImporter() {}
|
||||
IRRMeshImporter::~IRRMeshImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -218,7 +218,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
|
||||
{
|
||||
list.push_back(LWO::Texture());
|
||||
list.emplace_back();
|
||||
LWO::Texture* tex = &list.back();
|
||||
|
||||
std::string type;
|
||||
|
|
|
@ -338,13 +338,7 @@ struct Face : public aiFace {
|
|||
uint32_t type;
|
||||
|
||||
//! Assignment operator
|
||||
Face &operator=(const LWO::Face &f) {
|
||||
aiFace::operator=(f);
|
||||
surfaceIndex = f.surfaceIndex;
|
||||
smoothGroup = f.smoothGroup;
|
||||
type = f.type;
|
||||
return *this;
|
||||
}
|
||||
Face &operator=(const LWO::Face &f) = default;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -354,7 +348,7 @@ struct VMapEntry {
|
|||
explicit VMapEntry(unsigned int _dims) :
|
||||
dims(_dims) {}
|
||||
|
||||
virtual ~VMapEntry() {}
|
||||
virtual ~VMapEntry() = default;
|
||||
|
||||
//! allocates memory for the vertex map
|
||||
virtual void Allocate(unsigned int num) {
|
||||
|
|
|
@ -100,9 +100,7 @@ LWOImporter::LWOImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LWOImporter::~LWOImporter() {
|
||||
// empty
|
||||
}
|
||||
LWOImporter::~LWOImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -1097,7 +1095,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
|
|||
void LWOImporter::LoadLWO2Clip(unsigned int length) {
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 10);
|
||||
|
||||
mClips.push_back(LWO::Clip());
|
||||
mClips.emplace_back();
|
||||
LWO::Clip &clip = mClips.back();
|
||||
|
||||
// first - get the index of the clip
|
||||
|
@ -1167,7 +1165,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length) {
|
|||
void LWOImporter::LoadLWO3Clip(unsigned int length) {
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 12);
|
||||
|
||||
mClips.push_back(LWO::Clip());
|
||||
mClips.emplace_back();
|
||||
LWO::Clip &clip = mClips.back();
|
||||
|
||||
// first - get the index of the clip
|
||||
|
@ -1240,7 +1238,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length) {
|
|||
LE_NCONST uint8_t *const end = mFileBuffer + length;
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
|
||||
|
||||
mEnvelopes.push_back(LWO::Envelope());
|
||||
mEnvelopes.emplace_back();
|
||||
LWO::Envelope &envelope = mEnvelopes.back();
|
||||
|
||||
// Get the index of the envelope
|
||||
|
@ -1292,7 +1290,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length) {
|
|||
case AI_LWO_KEY: {
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, KEY, 8);
|
||||
|
||||
envelope.keys.push_back(LWO::Key());
|
||||
envelope.keys.emplace_back();
|
||||
LWO::Key &key = envelope.keys.back();
|
||||
|
||||
key.time = GetF4();
|
||||
|
@ -1348,7 +1346,7 @@ void LWOImporter::LoadLWO3Envelope(unsigned int length) {
|
|||
LE_NCONST uint8_t *const end = mFileBuffer + length;
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
|
||||
|
||||
mEnvelopes.push_back(LWO::Envelope());
|
||||
mEnvelopes.emplace_back();
|
||||
LWO::Envelope &envelope = mEnvelopes.back();
|
||||
|
||||
// Get the index of the envelope
|
||||
|
@ -1390,7 +1388,7 @@ void LWOImporter::LoadLWO3Envelope(unsigned int length) {
|
|||
case AI_LWO_KEY: {
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, KEY, 10);
|
||||
|
||||
envelope.keys.push_back(LWO::Key());
|
||||
envelope.keys.emplace_back();
|
||||
LWO::Key &key = envelope.keys.back();
|
||||
|
||||
key.time = GetF4();
|
||||
|
|
|
@ -707,12 +707,10 @@ void LWOImporter::LoadNodalBlocks(unsigned int size) {
|
|||
if (mFileBuffer + head.length > end) {
|
||||
throw DeadlyImportError("LWO3: cannot read length; LoadNodalBlocks");
|
||||
}
|
||||
int node_idx = 0;
|
||||
uint8_t *const next = mFileBuffer + head.length;
|
||||
mFileBuffer += bufOffset;
|
||||
switch (head.type) {
|
||||
case AI_LWO_NNDS:
|
||||
node_idx++;
|
||||
LoadNodes(head.length);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ void LWS::Element::Parse(const char *&buffer) {
|
|||
} else if (*buffer == '}')
|
||||
return;
|
||||
|
||||
children.push_back(Element());
|
||||
children.emplace_back();
|
||||
|
||||
// copy data line - read token per token
|
||||
|
||||
|
@ -141,9 +141,7 @@ LWSImporter::LWSImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
LWSImporter::~LWSImporter() {
|
||||
// nothing to do here
|
||||
}
|
||||
LWSImporter::~LWSImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -199,7 +197,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
|
|||
const char *c = (*it).tokens[1].c_str();
|
||||
|
||||
if ((*it).tokens[0] == "Key") {
|
||||
fill.keys.push_back(LWO::Key());
|
||||
fill.keys.emplace_back();
|
||||
LWO::Key &key = fill.keys.back();
|
||||
|
||||
float f;
|
||||
|
@ -262,7 +260,7 @@ void LWSImporter::ReadEnvelope_Old(
|
|||
num = strtoul10((*it).tokens[0].c_str());
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
|
||||
nodes.channels.push_back(LWO::Envelope());
|
||||
nodes.channels.emplace_back();
|
||||
LWO::Envelope &envl = nodes.channels.back();
|
||||
|
||||
envl.index = i;
|
||||
|
@ -384,7 +382,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
|
|||
|
||||
//Push attachment, if the object came from an external file
|
||||
if (obj) {
|
||||
attach.push_back(AttachmentInfo(obj, nd));
|
||||
attach.emplace_back(obj, nd);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -516,7 +514,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
std::list<LWS::NodeDesc> nodes;
|
||||
|
||||
unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
|
||||
unsigned int num_light = 0, num_camera = 0, num_object = 0;
|
||||
unsigned int num_light = 0, num_camera = 0;
|
||||
|
||||
// check magic identifier, 'LWSC'
|
||||
bool motion_file = false;
|
||||
|
@ -586,7 +584,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
d.id = batch.AddLoadRequest(path, 0, &props);
|
||||
|
||||
nodes.push_back(d);
|
||||
++num_object;
|
||||
} else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
|
||||
|
||||
// add node to list
|
||||
|
@ -604,7 +601,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
d.path = path;
|
||||
nodes.push_back(d);
|
||||
++num_object;
|
||||
} else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
|
||||
|
||||
// add node to list
|
||||
|
@ -618,8 +614,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
}
|
||||
d.name = c;
|
||||
nodes.push_back(d);
|
||||
|
||||
num_object++;
|
||||
}
|
||||
// 'NumChannels': Number of envelope channels assigned to last layer
|
||||
else if ((*it).tokens[0] == "NumChannels") {
|
||||
|
@ -641,7 +635,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
}
|
||||
|
||||
// important: index of channel
|
||||
nodes.back().channels.push_back(LWO::Envelope());
|
||||
nodes.back().channels.emplace_back();
|
||||
LWO::Envelope &env = nodes.back().channels.back();
|
||||
|
||||
env.index = strtoul10(c);
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace LWS {
|
|||
*/
|
||||
class Element {
|
||||
public:
|
||||
Element() {}
|
||||
Element() = default;
|
||||
|
||||
// first: name, second: rest
|
||||
std::string tokens[2];
|
||||
|
|
|
@ -102,8 +102,7 @@ MD2Importer::MD2Importer()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD2Importer::~MD2Importer()
|
||||
{}
|
||||
MD2Importer::~MD2Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -144,7 +144,7 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
|
|||
if (*buff == '{') {
|
||||
++buff;
|
||||
// add new map section
|
||||
curData->maps.push_back(Q3Shader::ShaderMapBlock());
|
||||
curData->maps.emplace_back();
|
||||
curMap = &curData->maps.back();
|
||||
|
||||
for (; SkipSpacesAndLineEnd(&buff); SkipLine(&buff)) {
|
||||
|
@ -209,7 +209,7 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
|
|||
}
|
||||
} else {
|
||||
// add new section
|
||||
fill.blocks.push_back(Q3Shader::ShaderDataBlock());
|
||||
fill.blocks.emplace_back();
|
||||
curData = &fill.blocks.back();
|
||||
|
||||
// get the name of this section
|
||||
|
@ -249,7 +249,7 @@ bool Q3Shader::LoadSkin(SkinData &fill, const std::string &pFile, IOSystem *io)
|
|||
if (!::strncmp(&ss[0], "tag_", std::min((size_t)4, ss.length())))
|
||||
continue;
|
||||
|
||||
fill.textures.push_back(SkinData::TextureEntry());
|
||||
fill.textures.emplace_back();
|
||||
SkinData::TextureEntry &entry = fill.textures.back();
|
||||
|
||||
entry.first = ss;
|
||||
|
@ -345,7 +345,7 @@ MD3Importer::MD3Importer() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD3Importer::~MD3Importer() {}
|
||||
MD3Importer::~MD3Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -584,7 +584,7 @@ bool MD3Importer::ReadMultipartFile() {
|
|||
|
||||
// original root
|
||||
scene_lower->mRootNode->mName.Set("lower");
|
||||
attach.push_back(AttachmentInfo(scene_lower, nd));
|
||||
attach.emplace_back(scene_lower, nd);
|
||||
|
||||
// tag_torso
|
||||
tag_torso = scene_lower->mRootNode->FindNode("tag_torso");
|
||||
|
@ -593,7 +593,7 @@ bool MD3Importer::ReadMultipartFile() {
|
|||
goto error_cleanup;
|
||||
}
|
||||
scene_upper->mRootNode->mName.Set("upper");
|
||||
attach.push_back(AttachmentInfo(scene_upper, tag_torso));
|
||||
attach.emplace_back(scene_upper, tag_torso);
|
||||
|
||||
// tag_head
|
||||
tag_head = scene_upper->mRootNode->FindNode("tag_head");
|
||||
|
@ -602,7 +602,7 @@ bool MD3Importer::ReadMultipartFile() {
|
|||
goto error_cleanup;
|
||||
}
|
||||
scene_head->mRootNode->mName.Set("head");
|
||||
attach.push_back(AttachmentInfo(scene_head, tag_head));
|
||||
attach.emplace_back(scene_head, tag_head);
|
||||
|
||||
// Remove tag_head and tag_torso from all other model parts ...
|
||||
// this ensures (together with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY)
|
||||
|
|
|
@ -94,9 +94,7 @@ MD5Importer::MD5Importer() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MD5Importer::~MD5Importer() {
|
||||
// empty
|
||||
}
|
||||
MD5Importer::~MD5Importer() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -76,7 +76,7 @@ MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) {
|
|||
// and read all sections until we're finished
|
||||
bool running = true;
|
||||
while (running) {
|
||||
mSections.push_back(Section());
|
||||
mSections.emplace_back();
|
||||
Section &sec = mSections.back();
|
||||
if (!ParseSection(sec)) {
|
||||
break;
|
||||
|
@ -158,7 +158,7 @@ bool MD5Parser::ParseSection(Section &out) {
|
|||
break;
|
||||
}
|
||||
|
||||
out.mElements.push_back(Element());
|
||||
out.mElements.emplace_back();
|
||||
Element &elem = out.mElements.back();
|
||||
|
||||
elem.iLineNumber = lineNumber;
|
||||
|
@ -253,7 +253,7 @@ MD5MeshParser::MD5MeshParser(SectionList &mSections) {
|
|||
} else if ((*iter).mName == "joints") {
|
||||
// "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
|
||||
for (const auto &elem : (*iter).mElements) {
|
||||
mJoints.push_back(BoneDesc());
|
||||
mJoints.emplace_back();
|
||||
BoneDesc &desc = mJoints.back();
|
||||
|
||||
const char *sz = elem.szStart;
|
||||
|
@ -267,7 +267,7 @@ MD5MeshParser::MD5MeshParser(SectionList &mSections) {
|
|||
AI_MD5_READ_TRIPLE(desc.mRotationQuat); // normalized quaternion, so w is not there
|
||||
}
|
||||
} else if ((*iter).mName == "mesh") {
|
||||
mMeshes.push_back(MeshDesc());
|
||||
mMeshes.emplace_back();
|
||||
MeshDesc &desc = mMeshes.back();
|
||||
|
||||
for (const auto &elem : (*iter).mElements) {
|
||||
|
@ -364,7 +364,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
|
|||
if ((*iter).mName == "hierarchy") {
|
||||
// "sheath" 0 63 6
|
||||
for (const auto &elem : (*iter).mElements) {
|
||||
mAnimatedBones.push_back(AnimBoneDesc());
|
||||
mAnimatedBones.emplace_back();
|
||||
AnimBoneDesc &desc = mAnimatedBones.back();
|
||||
|
||||
const char *sz = elem.szStart;
|
||||
|
@ -389,7 +389,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
|
|||
for (const auto &elem : (*iter).mElements) {
|
||||
const char *sz = elem.szStart;
|
||||
|
||||
mBaseFrames.push_back(BaseFrameDesc());
|
||||
mBaseFrames.emplace_back();
|
||||
BaseFrameDesc &desc = mBaseFrames.back();
|
||||
|
||||
AI_MD5_READ_TRIPLE(desc.vPositionXYZ);
|
||||
|
@ -401,7 +401,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
|
|||
continue;
|
||||
}
|
||||
|
||||
mFrames.push_back(FrameDesc());
|
||||
mFrames.emplace_back();
|
||||
FrameDesc &desc = mFrames.back();
|
||||
desc.iIndex = strtoul10((*iter).mGlobalValue.c_str());
|
||||
|
||||
|
@ -459,7 +459,7 @@ MD5CameraParser::MD5CameraParser(SectionList &mSections) {
|
|||
for (const auto &elem : (*iter).mElements) {
|
||||
const char *sz = elem.szStart;
|
||||
|
||||
frames.push_back(CameraAnimFrameDesc());
|
||||
frames.emplace_back();
|
||||
CameraAnimFrameDesc &cur = frames.back();
|
||||
AI_MD5_READ_TRIPLE(cur.vPositionXYZ);
|
||||
AI_MD5_READ_TRIPLE(cur.vRotationQuat);
|
||||
|
|
|
@ -105,9 +105,7 @@ MDCImporter::MDCImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDCImporter::~MDCImporter() {
|
||||
// empty
|
||||
}
|
||||
MDCImporter::~MDCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -271,13 +269,13 @@ void MDCImporter::InternReadFile(
|
|||
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
|
||||
|
||||
// create a new shader
|
||||
aszShaders.push_back(std::string(pcShader->ucName,
|
||||
::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
|
||||
aszShaders.emplace_back(pcShader->ucName,
|
||||
::strnlen(pcShader->ucName, sizeof(pcShader->ucName)));
|
||||
}
|
||||
// need to create a default material
|
||||
else if (UINT_MAX == iDefaultMatIndex) {
|
||||
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
|
||||
aszShaders.push_back(std::string());
|
||||
aszShaders.emplace_back();
|
||||
}
|
||||
// otherwise assign a reference to the default material
|
||||
else
|
||||
|
|
|
@ -68,8 +68,7 @@ UniqueNameGenerator::UniqueNameGenerator(const char *template_name, const char *
|
|||
separator_(separator) {
|
||||
}
|
||||
|
||||
UniqueNameGenerator::~UniqueNameGenerator() {
|
||||
}
|
||||
UniqueNameGenerator::~UniqueNameGenerator() = default;
|
||||
|
||||
void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
|
||||
struct DuplicateInfo {
|
||||
|
|
|
@ -98,9 +98,7 @@ MDLImporter::MDLImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MDLImporter::~MDLImporter() {
|
||||
// empty
|
||||
}
|
||||
MDLImporter::~MDLImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -83,9 +83,7 @@ MMDImporter::MMDImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
MMDImporter::~MMDImporter() {
|
||||
// empty
|
||||
}
|
||||
MMDImporter::~MMDImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if file is an pmx file.
|
||||
|
@ -271,43 +269,30 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
|
|||
dynamic_cast<pmx::PmxVertexSkinningSDEF *>(v->skinning.get());
|
||||
switch (v->skinning_type) {
|
||||
case pmx::PmxVertexSkinningType::BDEF1:
|
||||
bone_vertex_map[vsBDEF1_ptr->bone_index].push_back(
|
||||
aiVertexWeight(index, 1.0));
|
||||
bone_vertex_map[vsBDEF1_ptr->bone_index].emplace_back(index, 1.0);
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::BDEF2:
|
||||
bone_vertex_map[vsBDEF2_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsBDEF2_ptr->bone_weight));
|
||||
bone_vertex_map[vsBDEF2_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, 1.0f - vsBDEF2_ptr->bone_weight));
|
||||
bone_vertex_map[vsBDEF2_ptr->bone_index1].emplace_back(index, vsBDEF2_ptr->bone_weight);
|
||||
bone_vertex_map[vsBDEF2_ptr->bone_index2].emplace_back(index, 1.0f - vsBDEF2_ptr->bone_weight);
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::BDEF4:
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight1));
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight2));
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index3].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight3));
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index4].push_back(
|
||||
aiVertexWeight(index, vsBDEF4_ptr->bone_weight4));
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index1].emplace_back(index, vsBDEF4_ptr->bone_weight1);
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index2].emplace_back(index, vsBDEF4_ptr->bone_weight2);
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index3].emplace_back(index, vsBDEF4_ptr->bone_weight3);
|
||||
bone_vertex_map[vsBDEF4_ptr->bone_index4].emplace_back(index, vsBDEF4_ptr->bone_weight4);
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::SDEF: // TODO: how to use sdef_c, sdef_r0,
|
||||
// sdef_r1?
|
||||
bone_vertex_map[vsSDEF_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsSDEF_ptr->bone_weight));
|
||||
bone_vertex_map[vsSDEF_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, 1.0f - vsSDEF_ptr->bone_weight));
|
||||
bone_vertex_map[vsSDEF_ptr->bone_index1].emplace_back(index, vsSDEF_ptr->bone_weight);
|
||||
bone_vertex_map[vsSDEF_ptr->bone_index2].emplace_back(index, 1.0f - vsSDEF_ptr->bone_weight);
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::QDEF:
|
||||
const auto vsQDEF_ptr =
|
||||
dynamic_cast<pmx::PmxVertexSkinningQDEF *>(v->skinning.get());
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index1].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight1));
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index2].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight2));
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index3].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight3));
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index4].push_back(
|
||||
aiVertexWeight(index, vsQDEF_ptr->bone_weight4));
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index1].emplace_back(index, vsQDEF_ptr->bone_weight1);
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index2].emplace_back(index, vsQDEF_ptr->bone_weight2);
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index3].emplace_back(index, vsQDEF_ptr->bone_weight3);
|
||||
bone_vertex_map[vsQDEF_ptr->bone_index4].emplace_back(index, vsQDEF_ptr->bone_weight4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -48,19 +47,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <fstream>
|
||||
#include "MMDCpp14.h"
|
||||
|
||||
namespace pmd
|
||||
{
|
||||
class PmdHeader
|
||||
{
|
||||
public:
|
||||
namespace pmd {
|
||||
|
||||
struct PmdHeader {
|
||||
std::string name;
|
||||
std::string name_english;
|
||||
std::string comment;
|
||||
std::string comment_english;
|
||||
|
||||
bool Read(std::ifstream* stream)
|
||||
{
|
||||
char buffer[256];
|
||||
PmdHeader() = default;
|
||||
~PmdHeader() = default;
|
||||
|
||||
bool Read(std::ifstream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return false;
|
||||
}
|
||||
char buffer[256] = {};
|
||||
stream->read(buffer, 20);
|
||||
name = std::string(buffer);
|
||||
stream->read(buffer, 256);
|
||||
|
@ -68,47 +70,50 @@ namespace pmd
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ReadExtension(std::ifstream* stream)
|
||||
{
|
||||
char buffer[256];
|
||||
bool ReadExtension(std::ifstream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char buffer[256] = {};
|
||||
stream->read(buffer, 20);
|
||||
name_english = std::string(buffer);
|
||||
stream->read(buffer, 256);
|
||||
comment_english = std::string(buffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class PmdVertex
|
||||
{
|
||||
public:
|
||||
struct PmdVertex {
|
||||
float position[3];
|
||||
|
||||
float normal[3];
|
||||
|
||||
float uv[2];
|
||||
|
||||
uint16_t bone_index[2];
|
||||
|
||||
uint8_t bone_weight;
|
||||
|
||||
bool edge_invisible;
|
||||
|
||||
bool Read(std::ifstream* stream)
|
||||
{
|
||||
stream->read((char*) position, sizeof(float) * 3);
|
||||
stream->read((char*) normal, sizeof(float) * 3);
|
||||
stream->read((char*) uv, sizeof(float) * 2);
|
||||
stream->read((char*) bone_index, sizeof(uint16_t) * 2);
|
||||
stream->read((char*) &bone_weight, sizeof(uint8_t));
|
||||
stream->read((char*) &edge_invisible, sizeof(uint8_t));
|
||||
PmdVertex() :
|
||||
position{ 0.0f }, normal{ 0.0f }, uv{ 0.0f }, bone_index{ 0 }, bone_weight(0), edge_invisible(false) {}
|
||||
|
||||
~PmdVertex() = default;
|
||||
|
||||
bool Read(std::ifstream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
stream->read((char *)position, sizeof(float) * 3);
|
||||
stream->read((char *)normal, sizeof(float) * 3);
|
||||
stream->read((char *)uv, sizeof(float) * 2);
|
||||
stream->read((char *)bone_index, sizeof(uint16_t) * 2);
|
||||
stream->read((char *)&bone_weight, sizeof(uint8_t));
|
||||
stream->read((char *)&edge_invisible, sizeof(uint8_t));
|
||||
return true;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class PmdMaterial
|
||||
{
|
||||
public:
|
||||
struct PmdMaterial {
|
||||
float diffuse[4];
|
||||
float power;
|
||||
float specular[3];
|
||||
|
@ -119,34 +124,41 @@ namespace pmd
|
|||
std::string texture_filename;
|
||||
std::string sphere_filename;
|
||||
|
||||
bool Read(std::ifstream* stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read((char*) &diffuse, sizeof(float) * 4);
|
||||
stream->read((char*) &power, sizeof(float));
|
||||
stream->read((char*) &specular, sizeof(float) * 3);
|
||||
stream->read((char*) &ambient, sizeof(float) * 3);
|
||||
stream->read((char*) &toon_index, sizeof(uint8_t));
|
||||
stream->read((char*) &edge_flag, sizeof(uint8_t));
|
||||
stream->read((char*) &index_count, sizeof(uint32_t));
|
||||
stream->read((char*) &buffer, sizeof(char) * 20);
|
||||
char* pstar = strchr(buffer, '*');
|
||||
if (nullptr == pstar)
|
||||
{
|
||||
PmdMaterial() :
|
||||
diffuse{ 0.0f }, power(0.0f), specular{ 0.0f }, ambient{ 0.0f }, toon_index(0), edge_flag(0), index_count(0), texture_filename(), sphere_filename() {}
|
||||
|
||||
~PmdMaterial() = default;
|
||||
|
||||
bool Read(std::ifstream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return false;
|
||||
}
|
||||
constexpr size_t BufferSize = 20;
|
||||
|
||||
char buffer[BufferSize] = {};
|
||||
stream->read((char *)&diffuse, sizeof(float) * 4);
|
||||
stream->read((char *)&power, sizeof(float));
|
||||
stream->read((char *)&specular, sizeof(float) * 3);
|
||||
stream->read((char *)&ambient, sizeof(float) * 3);
|
||||
stream->read((char *)&toon_index, sizeof(uint8_t));
|
||||
stream->read((char *)&edge_flag, sizeof(uint8_t));
|
||||
stream->read((char *)&index_count, sizeof(uint32_t));
|
||||
stream->read((char *)&buffer, sizeof(char) * BufferSize);
|
||||
char *pstar = strchr(buffer, '*');
|
||||
if (nullptr == pstar) {
|
||||
texture_filename = std::string(buffer);
|
||||
sphere_filename.clear();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
*pstar = 0;
|
||||
texture_filename = std::string(buffer);
|
||||
sphere_filename = std::string(pstar+1);
|
||||
sphere_filename = std::string(pstar + 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
enum class BoneType : uint8_t
|
||||
{
|
||||
enum class BoneType : uint8_t {
|
||||
Rotation,
|
||||
RotationAndMove,
|
||||
IkEffector,
|
||||
|
@ -157,11 +169,10 @@ namespace pmd
|
|||
Invisible,
|
||||
Twist,
|
||||
RotationMovement
|
||||
};
|
||||
|
||||
class PmdBone
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
struct PmdBone {
|
||||
std::string name;
|
||||
std::string name_english;
|
||||
uint16_t parent_bone_index;
|
||||
|
@ -170,155 +181,191 @@ namespace pmd
|
|||
uint16_t ik_parent_bone_index;
|
||||
float bone_head_pos[3];
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
PmdBone() :
|
||||
name(), name_english(), parent_bone_index(0), tail_pos_bone_index(0), bone_type(BoneType::Unknown), ik_parent_bone_index(0), bone_head_pos{ 0.0f } {}
|
||||
|
||||
~PmdBone() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
constexpr size_t BufferSize = 20;
|
||||
char buffer[BufferSize] = {};
|
||||
stream->read(buffer, BufferSize);
|
||||
name = std::string(buffer);
|
||||
stream->read((char*) &parent_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &tail_pos_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &bone_type, sizeof(uint8_t));
|
||||
stream->read((char*) &ik_parent_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &bone_head_pos, sizeof(float) * 3);
|
||||
stream->read((char *)&parent_bone_index, sizeof(uint16_t));
|
||||
stream->read((char *)&tail_pos_bone_index, sizeof(uint16_t));
|
||||
stream->read((char *)&bone_type, sizeof(uint8_t));
|
||||
stream->read((char *)&ik_parent_bone_index, sizeof(uint16_t));
|
||||
stream->read((char *)&bone_head_pos, sizeof(float) * 3);
|
||||
}
|
||||
|
||||
void ReadExpantion(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
void ReadExpantion(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
constexpr size_t BufferSize = 20;
|
||||
char buffer[BufferSize] = {};
|
||||
stream->read(buffer, BufferSize);
|
||||
name_english = std::string(buffer);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class PmdIk
|
||||
{
|
||||
public:
|
||||
struct PmdIk {
|
||||
uint16_t ik_bone_index;
|
||||
uint16_t target_bone_index;
|
||||
uint16_t iterations;
|
||||
float angle_limit;
|
||||
std::vector<uint16_t> ik_child_bone_index;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
stream->read((char *) &ik_bone_index, sizeof(uint16_t));
|
||||
stream->read((char *) &target_bone_index, sizeof(uint16_t));
|
||||
uint8_t ik_chain_length;
|
||||
stream->read((char*) &ik_chain_length, sizeof(uint8_t));
|
||||
stream->read((char *) &iterations, sizeof(uint16_t));
|
||||
stream->read((char *) &angle_limit, sizeof(float));
|
||||
ik_child_bone_index.resize(ik_chain_length);
|
||||
for (int i = 0; i < ik_chain_length; i++)
|
||||
{
|
||||
stream->read((char *) &ik_child_bone_index[i], sizeof(uint16_t));
|
||||
}
|
||||
}
|
||||
};
|
||||
PmdIk() : ik_bone_index(0), target_bone_index(0), iterations(0), angle_limit(0.0f) {}
|
||||
|
||||
class PmdFaceVertex
|
||||
{
|
||||
public:
|
||||
~PmdIk() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
stream->read((char *)&ik_bone_index, sizeof(uint16_t));
|
||||
stream->read((char *)&target_bone_index, sizeof(uint16_t));
|
||||
uint8_t ik_chain_length;
|
||||
stream->read((char *)&ik_chain_length, sizeof(uint8_t));
|
||||
stream->read((char *)&iterations, sizeof(uint16_t));
|
||||
stream->read((char *)&angle_limit, sizeof(float));
|
||||
ik_child_bone_index.resize(ik_chain_length);
|
||||
for (int i = 0; i < ik_chain_length; i++) {
|
||||
stream->read((char *)&ik_child_bone_index[i], sizeof(uint16_t));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct PmdFaceVertex {
|
||||
int vertex_index;
|
||||
float position[3];
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
stream->read((char *) &vertex_index, sizeof(int));
|
||||
stream->read((char *) position, sizeof(float) * 3);
|
||||
}
|
||||
};
|
||||
PmdFaceVertex() :
|
||||
vertex_index(0), position{ 0.0f } {}
|
||||
|
||||
enum class FaceCategory : uint8_t
|
||||
{
|
||||
~PmdFaceVertex() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
stream->read((char *)&vertex_index, sizeof(int));
|
||||
stream->read((char *)position, sizeof(float) * 3);
|
||||
}
|
||||
};
|
||||
|
||||
enum class FaceCategory : uint8_t {
|
||||
Base,
|
||||
Eyebrow,
|
||||
Eye,
|
||||
Mouth,
|
||||
Other
|
||||
};
|
||||
};
|
||||
|
||||
class PmdFace
|
||||
{
|
||||
public:
|
||||
struct PmdFace {
|
||||
std::string name;
|
||||
FaceCategory type;
|
||||
std::vector<PmdFaceVertex> vertices;
|
||||
std::string name_english;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
PmdFace() :
|
||||
name(), type(FaceCategory::Other), vertices(), name_english() {}
|
||||
|
||||
~PmdFace() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
constexpr size_t BufferSize = 20;
|
||||
char buffer[BufferSize];
|
||||
stream->read(buffer, BufferSize);
|
||||
name = std::string(buffer);
|
||||
int vertex_count;
|
||||
stream->read((char*) &vertex_count, sizeof(int));
|
||||
stream->read((char*) &type, sizeof(uint8_t));
|
||||
stream->read((char *)&vertex_count, sizeof(int));
|
||||
stream->read((char *)&type, sizeof(uint8_t));
|
||||
vertices.resize(vertex_count);
|
||||
for (int i = 0; i < vertex_count; i++)
|
||||
{
|
||||
for (int i = 0; i < vertex_count; i++) {
|
||||
vertices[i].Read(stream);
|
||||
}
|
||||
}
|
||||
|
||||
void ReadExpantion(std::istream *stream)
|
||||
{
|
||||
void ReadExpantion(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
name_english = std::string(buffer);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class PmdBoneDispName
|
||||
{
|
||||
public:
|
||||
struct PmdBoneDispName {
|
||||
std::string bone_disp_name;
|
||||
std::string bone_disp_name_english;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
PmdBoneDispName() = default;
|
||||
|
||||
~PmdBoneDispName() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
char buffer[50];
|
||||
stream->read(buffer, 50);
|
||||
bone_disp_name = std::string(buffer);
|
||||
bone_disp_name_english.clear();
|
||||
}
|
||||
void ReadExpantion(std::istream *stream)
|
||||
{
|
||||
|
||||
void ReadExpantion(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
char buffer[50];
|
||||
stream->read(buffer, 50);
|
||||
bone_disp_name_english = std::string(buffer);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class PmdBoneDisp
|
||||
{
|
||||
public:
|
||||
struct PmdBoneDisp {
|
||||
uint16_t bone_index;
|
||||
uint8_t bone_disp_index;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
stream->read((char*) &bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &bone_disp_index, sizeof(uint8_t));
|
||||
}
|
||||
};
|
||||
PmdBoneDisp() :
|
||||
bone_index(0), bone_disp_index(0) {}
|
||||
|
||||
enum class RigidBodyShape : uint8_t
|
||||
{
|
||||
~PmdBoneDisp() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
stream->read((char *)&bone_index, sizeof(uint16_t));
|
||||
stream->read((char *)&bone_disp_index, sizeof(uint8_t));
|
||||
}
|
||||
};
|
||||
|
||||
enum class RigidBodyShape : uint8_t {
|
||||
Sphere = 0,
|
||||
Box = 1,
|
||||
Cpusel = 2
|
||||
};
|
||||
};
|
||||
|
||||
enum class RigidBodyType : uint8_t
|
||||
{
|
||||
enum class RigidBodyType : uint8_t {
|
||||
BoneConnected = 0,
|
||||
Physics = 1,
|
||||
ConnectedPhysics = 2
|
||||
};
|
||||
};
|
||||
|
||||
class PmdRigidBody
|
||||
{
|
||||
public:
|
||||
struct PmdRigidBody {
|
||||
std::string name;
|
||||
uint16_t related_bone_index;
|
||||
uint8_t group_index;
|
||||
|
@ -334,30 +381,36 @@ namespace pmd
|
|||
float friction;
|
||||
RigidBodyType rigid_type;
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
PmdRigidBody() :
|
||||
name(), related_bone_index(0), group_index(0), mask(0), shape(RigidBodyShape::Box), size{ 0.0f }, position{ 0.0f }, weight(0.0f), linear_damping(0.0f), anglar_damping(0.0f), restitution(0.0f), friction(0.0f), rigid_type(RigidBodyType::BoneConnected) {}
|
||||
|
||||
~PmdRigidBody() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[20];
|
||||
stream->read(buffer, sizeof(char) * 20);
|
||||
name = (std::string(buffer));
|
||||
stream->read((char*) &related_bone_index, sizeof(uint16_t));
|
||||
stream->read((char*) &group_index, sizeof(uint8_t));
|
||||
stream->read((char*) &mask, sizeof(uint16_t));
|
||||
stream->read((char*) &shape, sizeof(uint8_t));
|
||||
stream->read((char*) size, sizeof(float) * 3);
|
||||
stream->read((char*) position, sizeof(float) * 3);
|
||||
stream->read((char*) orientation, sizeof(float) * 3);
|
||||
stream->read((char*) &weight, sizeof(float));
|
||||
stream->read((char*) &linear_damping, sizeof(float));
|
||||
stream->read((char*) &anglar_damping, sizeof(float));
|
||||
stream->read((char*) &restitution, sizeof(float));
|
||||
stream->read((char*) &friction, sizeof(float));
|
||||
stream->read((char*) &rigid_type, sizeof(char));
|
||||
stream->read((char *)&related_bone_index, sizeof(uint16_t));
|
||||
stream->read((char *)&group_index, sizeof(uint8_t));
|
||||
stream->read((char *)&mask, sizeof(uint16_t));
|
||||
stream->read((char *)&shape, sizeof(uint8_t));
|
||||
stream->read((char *)size, sizeof(float) * 3);
|
||||
stream->read((char *)position, sizeof(float) * 3);
|
||||
stream->read((char *)orientation, sizeof(float) * 3);
|
||||
stream->read((char *)&weight, sizeof(float));
|
||||
stream->read((char *)&linear_damping, sizeof(float));
|
||||
stream->read((char *)&anglar_damping, sizeof(float));
|
||||
stream->read((char *)&restitution, sizeof(float));
|
||||
stream->read((char *)&friction, sizeof(float));
|
||||
stream->read((char *)&rigid_type, sizeof(char));
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class PmdConstraint
|
||||
{
|
||||
public:
|
||||
struct PmdConstraint {
|
||||
std::string name;
|
||||
uint32_t rigid_body_index_a;
|
||||
uint32_t rigid_body_index_b;
|
||||
|
@ -370,27 +423,33 @@ namespace pmd
|
|||
float linear_stiffness[3];
|
||||
float angular_stiffness[3];
|
||||
|
||||
void Read(std::istream *stream)
|
||||
{
|
||||
PmdConstraint() :
|
||||
name(), rigid_body_index_a(0), rigid_body_index_b(0), position{ 0.0f }, orientation{ 0.0f }, linear_lower_limit{ 0.0f }, linear_upper_limit{ 0.0f }, angular_lower_limit{ 0.0f }, angular_upper_limit{ 0.0f }, linear_stiffness{ 0.0f }, angular_stiffness{ 0.0f } {}
|
||||
|
||||
~PmdConstraint() = default;
|
||||
|
||||
void Read(std::istream *stream) {
|
||||
if (stream == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[20];
|
||||
stream->read(buffer, 20);
|
||||
name = std::string(buffer);
|
||||
stream->read((char *) &rigid_body_index_a, sizeof(uint32_t));
|
||||
stream->read((char *) &rigid_body_index_b, sizeof(uint32_t));
|
||||
stream->read((char *) position, sizeof(float) * 3);
|
||||
stream->read((char *) orientation, sizeof(float) * 3);
|
||||
stream->read((char *) linear_lower_limit, sizeof(float) * 3);
|
||||
stream->read((char *) linear_upper_limit, sizeof(float) * 3);
|
||||
stream->read((char *) angular_lower_limit, sizeof(float) * 3);
|
||||
stream->read((char *) angular_upper_limit, sizeof(float) * 3);
|
||||
stream->read((char *) linear_stiffness, sizeof(float) * 3);
|
||||
stream->read((char *) angular_stiffness, sizeof(float) * 3);
|
||||
stream->read((char *)&rigid_body_index_a, sizeof(uint32_t));
|
||||
stream->read((char *)&rigid_body_index_b, sizeof(uint32_t));
|
||||
stream->read((char *)position, sizeof(float) * 3);
|
||||
stream->read((char *)orientation, sizeof(float) * 3);
|
||||
stream->read((char *)linear_lower_limit, sizeof(float) * 3);
|
||||
stream->read((char *)linear_upper_limit, sizeof(float) * 3);
|
||||
stream->read((char *)angular_lower_limit, sizeof(float) * 3);
|
||||
stream->read((char *)angular_upper_limit, sizeof(float) * 3);
|
||||
stream->read((char *)linear_stiffness, sizeof(float) * 3);
|
||||
stream->read((char *)angular_stiffness, sizeof(float) * 3);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class PmdModel
|
||||
{
|
||||
public:
|
||||
struct PmdModel {
|
||||
float version;
|
||||
PmdHeader header;
|
||||
std::vector<PmdVertex> vertices;
|
||||
|
@ -406,11 +465,18 @@ namespace pmd
|
|||
std::vector<PmdRigidBody> rigid_bodies;
|
||||
std::vector<PmdConstraint> constraints;
|
||||
|
||||
static std::unique_ptr<PmdModel> LoadFromFile(const char *filename)
|
||||
{
|
||||
PmdModel() :
|
||||
version(0.0f) {}
|
||||
|
||||
~PmdModel() = default;
|
||||
|
||||
static std::unique_ptr<PmdModel> LoadFromFile(const char *filename) {
|
||||
if (filename == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::ifstream stream(filename, std::ios::binary);
|
||||
if (stream.fail())
|
||||
{
|
||||
if (stream.fail()) {
|
||||
std::cerr << "could not open \"" << filename << "\"" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -419,24 +485,21 @@ namespace pmd
|
|||
return result;
|
||||
}
|
||||
|
||||
static std::unique_ptr<PmdModel> LoadFromStream(std::ifstream *stream)
|
||||
{
|
||||
static std::unique_ptr<PmdModel> LoadFromStream(std::ifstream *stream) {
|
||||
auto result = mmd::make_unique<PmdModel>();
|
||||
char buffer[100];
|
||||
|
||||
// magic
|
||||
char magic[3];
|
||||
stream->read(magic, 3);
|
||||
if (magic[0] != 'P' || magic[1] != 'm' || magic[2] != 'd')
|
||||
{
|
||||
if (magic[0] != 'P' || magic[1] != 'm' || magic[2] != 'd') {
|
||||
std::cerr << "invalid file" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// version
|
||||
stream->read((char*) &(result->version), sizeof(float));
|
||||
if (result ->version != 1.0f)
|
||||
{
|
||||
stream->read((char *)&(result->version), sizeof(float));
|
||||
if (result->version != 1.0f) {
|
||||
std::cerr << "invalid version" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -446,152 +509,132 @@ namespace pmd
|
|||
|
||||
// vertices
|
||||
uint32_t vertex_num;
|
||||
stream->read((char*) &vertex_num, sizeof(uint32_t));
|
||||
stream->read((char *)&vertex_num, sizeof(uint32_t));
|
||||
result->vertices.resize(vertex_num);
|
||||
for (uint32_t i = 0; i < vertex_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < vertex_num; i++) {
|
||||
result->vertices[i].Read(stream);
|
||||
}
|
||||
|
||||
// indices
|
||||
uint32_t index_num;
|
||||
stream->read((char*) &index_num, sizeof(uint32_t));
|
||||
stream->read((char *)&index_num, sizeof(uint32_t));
|
||||
result->indices.resize(index_num);
|
||||
for (uint32_t i = 0; i < index_num; i++)
|
||||
{
|
||||
stream->read((char*) &result->indices[i], sizeof(uint16_t));
|
||||
for (uint32_t i = 0; i < index_num; i++) {
|
||||
stream->read((char *)&result->indices[i], sizeof(uint16_t));
|
||||
}
|
||||
|
||||
// materials
|
||||
uint32_t material_num;
|
||||
stream->read((char*) &material_num, sizeof(uint32_t));
|
||||
stream->read((char *)&material_num, sizeof(uint32_t));
|
||||
result->materials.resize(material_num);
|
||||
for (uint32_t i = 0; i < material_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < material_num; i++) {
|
||||
result->materials[i].Read(stream);
|
||||
}
|
||||
|
||||
// bones
|
||||
uint16_t bone_num;
|
||||
stream->read((char*) &bone_num, sizeof(uint16_t));
|
||||
stream->read((char *)&bone_num, sizeof(uint16_t));
|
||||
result->bones.resize(bone_num);
|
||||
for (uint32_t i = 0; i < bone_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < bone_num; i++) {
|
||||
result->bones[i].Read(stream);
|
||||
}
|
||||
|
||||
// iks
|
||||
uint16_t ik_num;
|
||||
stream->read((char*) &ik_num, sizeof(uint16_t));
|
||||
stream->read((char *)&ik_num, sizeof(uint16_t));
|
||||
result->iks.resize(ik_num);
|
||||
for (uint32_t i = 0; i < ik_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < ik_num; i++) {
|
||||
result->iks[i].Read(stream);
|
||||
}
|
||||
|
||||
// faces
|
||||
uint16_t face_num;
|
||||
stream->read((char*) &face_num, sizeof(uint16_t));
|
||||
stream->read((char *)&face_num, sizeof(uint16_t));
|
||||
result->faces.resize(face_num);
|
||||
for (uint32_t i = 0; i < face_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < face_num; i++) {
|
||||
result->faces[i].Read(stream);
|
||||
}
|
||||
|
||||
// face frames
|
||||
uint8_t face_frame_num;
|
||||
stream->read((char*) &face_frame_num, sizeof(uint8_t));
|
||||
stream->read((char *)&face_frame_num, sizeof(uint8_t));
|
||||
result->faces_indices.resize(face_frame_num);
|
||||
for (uint32_t i = 0; i < face_frame_num; i++)
|
||||
{
|
||||
stream->read((char*) &result->faces_indices[i], sizeof(uint16_t));
|
||||
for (uint32_t i = 0; i < face_frame_num; i++) {
|
||||
stream->read((char *)&result->faces_indices[i], sizeof(uint16_t));
|
||||
}
|
||||
|
||||
// bone names
|
||||
uint8_t bone_disp_num;
|
||||
stream->read((char*) &bone_disp_num, sizeof(uint8_t));
|
||||
stream->read((char *)&bone_disp_num, sizeof(uint8_t));
|
||||
result->bone_disp_name.resize(bone_disp_num);
|
||||
for (uint32_t i = 0; i < bone_disp_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < bone_disp_num; i++) {
|
||||
result->bone_disp_name[i].Read(stream);
|
||||
}
|
||||
|
||||
// bone frame
|
||||
uint32_t bone_frame_num;
|
||||
stream->read((char*) &bone_frame_num, sizeof(uint32_t));
|
||||
stream->read((char *)&bone_frame_num, sizeof(uint32_t));
|
||||
result->bone_disp.resize(bone_frame_num);
|
||||
for (uint32_t i = 0; i < bone_frame_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < bone_frame_num; i++) {
|
||||
result->bone_disp[i].Read(stream);
|
||||
}
|
||||
|
||||
// english name
|
||||
bool english;
|
||||
stream->read((char*) &english, sizeof(char));
|
||||
if (english)
|
||||
{
|
||||
stream->read((char *)&english, sizeof(char));
|
||||
if (english) {
|
||||
result->header.ReadExtension(stream);
|
||||
for (uint32_t i = 0; i < bone_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < bone_num; i++) {
|
||||
result->bones[i].ReadExpantion(stream);
|
||||
}
|
||||
for (uint32_t i = 0; i < face_num; i++)
|
||||
{
|
||||
if (result->faces[i].type == pmd::FaceCategory::Base)
|
||||
{
|
||||
for (uint32_t i = 0; i < face_num; i++) {
|
||||
if (result->faces[i].type == pmd::FaceCategory::Base) {
|
||||
continue;
|
||||
}
|
||||
result->faces[i].ReadExpantion(stream);
|
||||
}
|
||||
for (uint32_t i = 0; i < result->bone_disp_name.size(); i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < result->bone_disp_name.size(); i++) {
|
||||
result->bone_disp_name[i].ReadExpantion(stream);
|
||||
}
|
||||
}
|
||||
|
||||
// toon textures
|
||||
if (stream->peek() == std::ios::traits_type::eof())
|
||||
{
|
||||
if (stream->peek() == std::ios::traits_type::eof()) {
|
||||
result->toon_filenames.clear();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
result->toon_filenames.resize(10);
|
||||
for (uint32_t i = 0; i < 10; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < 10; i++) {
|
||||
stream->read(buffer, 100);
|
||||
result->toon_filenames[i] = std::string(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// physics
|
||||
if (stream->peek() == std::ios::traits_type::eof())
|
||||
{
|
||||
if (stream->peek() == std::ios::traits_type::eof()) {
|
||||
result->rigid_bodies.clear();
|
||||
result->constraints.clear();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
uint32_t rigid_body_num;
|
||||
stream->read((char*) &rigid_body_num, sizeof(uint32_t));
|
||||
stream->read((char *)&rigid_body_num, sizeof(uint32_t));
|
||||
result->rigid_bodies.resize(rigid_body_num);
|
||||
for (uint32_t i = 0; i < rigid_body_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < rigid_body_num; i++) {
|
||||
result->rigid_bodies[i].Read(stream);
|
||||
}
|
||||
uint32_t constraint_num;
|
||||
stream->read((char*) &constraint_num, sizeof(uint32_t));
|
||||
stream->read((char *)&constraint_num, sizeof(uint32_t));
|
||||
result->constraints.resize(constraint_num);
|
||||
for (uint32_t i = 0; i < constraint_num; i++)
|
||||
{
|
||||
for (uint32_t i = 0; i < constraint_num; i++) {
|
||||
result->constraints[i].Read(stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (stream->peek() != std::ios::traits_type::eof())
|
||||
{
|
||||
if (stream->peek() != std::ios::traits_type::eof()) {
|
||||
std::cerr << "there is unknown data" << std::endl;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace pmd
|
||||
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace pmx
|
|||
{
|
||||
public:
|
||||
virtual void Read(std::istream *stream, PmxSetting *setting) = 0;
|
||||
virtual ~PmxVertexSkinning() {}
|
||||
virtual ~PmxVertexSkinning() = default;
|
||||
};
|
||||
|
||||
class PmxVertexSkinningBDEF1 : public PmxVertexSkinning
|
||||
|
|
|
@ -86,8 +86,7 @@ MS3DImporter::MS3DImporter()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
MS3DImporter::~MS3DImporter()
|
||||
{}
|
||||
MS3DImporter::~MS3DImporter() = default;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool MS3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
|
@ -399,7 +398,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
// if one of the groups has no material assigned, but there are other
|
||||
// groups with materials, a default material needs to be added (
|
||||
// scenepreprocessor adds a default material only if nummat==0).
|
||||
materials.push_back(TempMaterial());
|
||||
materials.emplace_back();
|
||||
TempMaterial& m = materials.back();
|
||||
|
||||
strcpy(m.name,"<MS3D_DefaultMat>");
|
||||
|
|
|
@ -70,13 +70,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
NDOImporter::NDOImporter()
|
||||
{}
|
||||
NDOImporter::NDOImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
NDOImporter::~NDOImporter()
|
||||
{}
|
||||
NDOImporter::~NDOImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -171,7 +169,7 @@ void NDOImporter::InternReadFile( const std::string& pFile,
|
|||
obj.edges.reserve(temp);
|
||||
for (unsigned int e = 0; e < temp; ++e) {
|
||||
|
||||
obj.edges.push_back(Edge());
|
||||
obj.edges.emplace_back();
|
||||
Edge& edge = obj.edges.back();
|
||||
|
||||
for (unsigned int i = 0; i< 8; ++i) {
|
||||
|
@ -188,7 +186,7 @@ void NDOImporter::InternReadFile( const std::string& pFile,
|
|||
obj.faces.reserve(temp);
|
||||
for (unsigned int e = 0; e < temp; ++e) {
|
||||
|
||||
obj.faces.push_back(Face());
|
||||
obj.faces.emplace_back();
|
||||
Face& face = obj.faces.back();
|
||||
|
||||
face.elem = file_format >= 12 ? reader.GetU4() : reader.GetU2();
|
||||
|
@ -199,7 +197,7 @@ void NDOImporter::InternReadFile( const std::string& pFile,
|
|||
obj.vertices.reserve(temp);
|
||||
for (unsigned int e = 0; e < temp; ++e) {
|
||||
|
||||
obj.vertices.push_back(Vertex());
|
||||
obj.vertices.emplace_back();
|
||||
Vertex& v = obj.vertices.back();
|
||||
|
||||
v.num = file_format >= 12 ? reader.GetU4() : reader.GetU2();
|
||||
|
|
|
@ -73,11 +73,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
NFFImporter::NFFImporter() {}
|
||||
NFFImporter::NFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
NFFImporter::~NFFImporter() {}
|
||||
NFFImporter::~NFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -167,7 +167,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
|
|||
// 'matdef' starts a new material in the file
|
||||
else if (TokenMatch(sz, "matdef", 6)) {
|
||||
// add a new material to the list
|
||||
output.push_back(ShadingInfo());
|
||||
output.emplace_back();
|
||||
curShader = &output.back();
|
||||
|
||||
// parse the name of the material
|
||||
|
@ -549,7 +549,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
if (!mesh) {
|
||||
meshes.push_back(MeshInfo(PatchType_Simple, false));
|
||||
meshes.emplace_back(PatchType_Simple, false);
|
||||
mesh = &meshes.back();
|
||||
mesh->matIndex = matIdx;
|
||||
|
||||
|
@ -614,7 +614,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
|
||||
if (!currentMeshWithUVCoords) {
|
||||
meshesWithUVCoords.push_back(MeshInfo(PatchType_UVAndNormals));
|
||||
meshesWithUVCoords.emplace_back(PatchType_UVAndNormals);
|
||||
currentMeshWithUVCoords = &meshesWithUVCoords.back();
|
||||
currentMeshWithUVCoords->shader = s;
|
||||
}
|
||||
|
@ -631,7 +631,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
|
||||
if (!currentMeshWithNormals) {
|
||||
meshesWithNormals.push_back(MeshInfo(PatchType_Normals));
|
||||
meshesWithNormals.emplace_back(PatchType_Normals);
|
||||
currentMeshWithNormals = &meshesWithNormals.back();
|
||||
currentMeshWithNormals->shader = s;
|
||||
}
|
||||
|
@ -649,7 +649,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
|
||||
if (!currentMesh) {
|
||||
meshes.push_back(MeshInfo(PatchType_Simple));
|
||||
meshes.emplace_back(PatchType_Simple);
|
||||
currentMesh = &meshes.back();
|
||||
currentMesh->shader = s;
|
||||
}
|
||||
|
@ -749,7 +749,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
// 'l' - light source
|
||||
else if (TokenMatch(sz, "l", 1)) {
|
||||
lights.push_back(Light());
|
||||
lights.emplace_back();
|
||||
Light &light = lights.back();
|
||||
|
||||
AI_NFF_PARSE_TRIPLE(light.position);
|
||||
|
@ -758,7 +758,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
// 's' - sphere
|
||||
else if (TokenMatch(sz, "s", 1)) {
|
||||
meshesLocked.push_back(MeshInfo(PatchType_Simple, true));
|
||||
meshesLocked.emplace_back(PatchType_Simple, true);
|
||||
MeshInfo &curMesh = meshesLocked.back();
|
||||
curMesh.shader = s;
|
||||
curMesh.shader.mapping = aiTextureMapping_SPHERE;
|
||||
|
@ -774,7 +774,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
// 'dod' - dodecahedron
|
||||
else if (TokenMatch(sz, "dod", 3)) {
|
||||
meshesLocked.push_back(MeshInfo(PatchType_Simple, true));
|
||||
meshesLocked.emplace_back(PatchType_Simple, true);
|
||||
MeshInfo &curMesh = meshesLocked.back();
|
||||
curMesh.shader = s;
|
||||
curMesh.shader.mapping = aiTextureMapping_SPHERE;
|
||||
|
@ -791,7 +791,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// 'oct' - octahedron
|
||||
else if (TokenMatch(sz, "oct", 3)) {
|
||||
meshesLocked.push_back(MeshInfo(PatchType_Simple, true));
|
||||
meshesLocked.emplace_back(PatchType_Simple, true);
|
||||
MeshInfo &curMesh = meshesLocked.back();
|
||||
curMesh.shader = s;
|
||||
curMesh.shader.mapping = aiTextureMapping_SPHERE;
|
||||
|
@ -808,7 +808,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// 'tet' - tetrahedron
|
||||
else if (TokenMatch(sz, "tet", 3)) {
|
||||
meshesLocked.push_back(MeshInfo(PatchType_Simple, true));
|
||||
meshesLocked.emplace_back(PatchType_Simple, true);
|
||||
MeshInfo &curMesh = meshesLocked.back();
|
||||
curMesh.shader = s;
|
||||
curMesh.shader.mapping = aiTextureMapping_SPHERE;
|
||||
|
@ -825,7 +825,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// 'hex' - hexahedron
|
||||
else if (TokenMatch(sz, "hex", 3)) {
|
||||
meshesLocked.push_back(MeshInfo(PatchType_Simple, true));
|
||||
meshesLocked.emplace_back(PatchType_Simple, true);
|
||||
MeshInfo &curMesh = meshesLocked.back();
|
||||
curMesh.shader = s;
|
||||
curMesh.shader.mapping = aiTextureMapping_BOX;
|
||||
|
@ -841,7 +841,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
// 'c' - cone
|
||||
else if (TokenMatch(sz, "c", 1)) {
|
||||
meshesLocked.push_back(MeshInfo(PatchType_Simple, true));
|
||||
meshesLocked.emplace_back(PatchType_Simple, true);
|
||||
MeshInfo &curMesh = meshesLocked.back();
|
||||
curMesh.shader = s;
|
||||
curMesh.shader.mapping = aiTextureMapping_CYLINDER;
|
||||
|
|
|
@ -73,13 +73,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OFFImporter::OFFImporter()
|
||||
{}
|
||||
OFFImporter::OFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OFFImporter::~OFFImporter()
|
||||
{}
|
||||
OFFImporter::~OFFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -137,9 +137,7 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ObjExporter::~ObjExporter() {
|
||||
// empty
|
||||
}
|
||||
ObjExporter::~ObjExporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string ObjExporter::GetMaterialLibName() {
|
||||
|
@ -333,7 +331,7 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
|
||||
mMeshes.push_back(MeshInstance() );
|
||||
mMeshes.emplace_back();
|
||||
MeshInstance& mesh = mMeshes.back();
|
||||
|
||||
if ( nullptr != m->mColors[ 0 ] ) {
|
||||
|
|
|
@ -108,9 +108,7 @@ ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
// Destructor
|
||||
ObjFileMtlImporter::~ObjFileMtlImporter() {
|
||||
// empty
|
||||
}
|
||||
ObjFileMtlImporter::~ObjFileMtlImporter() = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Loads the material description
|
||||
|
|
|
@ -90,15 +90,14 @@ ObjFileParser::ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::stri
|
|||
// create default material and store it
|
||||
m_pModel->mDefaultMaterial = new ObjFile::Material;
|
||||
m_pModel->mDefaultMaterial->MaterialName.Set(DEFAULT_MATERIAL);
|
||||
m_pModel->mMaterialLib.push_back(DEFAULT_MATERIAL);
|
||||
m_pModel->mMaterialLib.emplace_back(DEFAULT_MATERIAL);
|
||||
m_pModel->mMaterialMap[DEFAULT_MATERIAL] = m_pModel->mDefaultMaterial;
|
||||
|
||||
// Start parsing the file
|
||||
parseFile(streamBuffer);
|
||||
}
|
||||
|
||||
ObjFileParser::~ObjFileParser() {
|
||||
}
|
||||
ObjFileParser::~ObjFileParser() = default;
|
||||
|
||||
void ObjFileParser::setBuffer(std::vector<char> &buffer) {
|
||||
m_DataIt = buffer.begin();
|
||||
|
@ -112,7 +111,6 @@ ObjFile::Model *ObjFileParser::GetModel() const {
|
|||
void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
||||
// only update every 100KB or it'll be too slow
|
||||
//const unsigned int updateProgressEveryBytes = 100 * 1024;
|
||||
unsigned int progressCounter = 0;
|
||||
const unsigned int bytesToProcess = static_cast<unsigned int>(streamBuffer.size());
|
||||
const unsigned int progressTotal = bytesToProcess;
|
||||
unsigned int processed = 0;
|
||||
|
@ -129,7 +127,6 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
|||
if (lastFilePos < filePos) {
|
||||
processed = static_cast<unsigned int>(filePos);
|
||||
lastFilePos = filePos;
|
||||
progressCounter++;
|
||||
m_progress->UpdateFileRead(processed, progressTotal);
|
||||
}
|
||||
|
||||
|
|
|
@ -256,7 +256,7 @@ AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices) {
|
|||
for (VertexBoneAssignmentList::const_iterator iter = vertexWeights.begin(), end = vertexWeights.end();
|
||||
iter != end; ++iter) {
|
||||
std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
|
||||
boneWeights.push_back(aiVertexWeight(static_cast<unsigned int>(vi), iter->weight));
|
||||
boneWeights.emplace_back(static_cast<unsigned int>(vi), iter->weight);
|
||||
}
|
||||
}
|
||||
return weights;
|
||||
|
@ -272,8 +272,7 @@ std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const {
|
|||
|
||||
// VertexData
|
||||
|
||||
VertexData::VertexData() {
|
||||
}
|
||||
VertexData::VertexData() = default;
|
||||
|
||||
VertexData::~VertexData() {
|
||||
Reset();
|
||||
|
@ -310,8 +309,7 @@ VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, ui
|
|||
|
||||
// VertexDataXml
|
||||
|
||||
VertexDataXml::VertexDataXml() {
|
||||
}
|
||||
VertexDataXml::VertexDataXml() = default;
|
||||
|
||||
bool VertexDataXml::HasPositions() const {
|
||||
return !positions.empty();
|
||||
|
|
|
@ -46,11 +46,9 @@ namespace OpenGEX {
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_OPENGEX_EXPORTER
|
||||
|
||||
OpenGEXExporter::OpenGEXExporter() {
|
||||
}
|
||||
OpenGEXExporter::OpenGEXExporter() = default;
|
||||
|
||||
|
||||
OpenGEXExporter::~OpenGEXExporter() {
|
||||
}
|
||||
|
||||
bool OpenGEXExporter::exportScene( const char * /*filename*/, const aiScene* /*pScene*/ ) {
|
||||
return true;
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenGEX {
|
|||
class OpenGEXExporter {
|
||||
public:
|
||||
OpenGEXExporter();
|
||||
~OpenGEXExporter();
|
||||
~OpenGEXExporter() = default;
|
||||
bool exportScene( const char *filename, const aiScene* pScene );
|
||||
};
|
||||
|
||||
|
|
|
@ -245,9 +245,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PlyExporter::~PlyExporter() {
|
||||
// empty
|
||||
}
|
||||
PlyExporter::~PlyExporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
|
||||
|
|
|
@ -94,9 +94,7 @@ PLYImporter::PLYImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
PLYImporter::~PLYImporter() {
|
||||
// empty
|
||||
}
|
||||
PLYImporter::~PLYImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -560,9 +560,9 @@ bool Q3BSPFileImporter::importTextureFromArchive(const Q3BSP::Q3BSPModel *model,
|
|||
}
|
||||
|
||||
std::vector<std::string> supportedExtensions;
|
||||
supportedExtensions.push_back(".jpg");
|
||||
supportedExtensions.push_back(".png");
|
||||
supportedExtensions.push_back(".tga");
|
||||
supportedExtensions.emplace_back(".jpg");
|
||||
supportedExtensions.emplace_back(".png");
|
||||
supportedExtensions.emplace_back(".tga");
|
||||
std::string textureName, ext;
|
||||
if (expandFile(archive, pTexture->strName, supportedExtensions, textureName, ext)) {
|
||||
IOStream *pTextureStream = archive->Open(textureName.c_str());
|
||||
|
|
|
@ -72,15 +72,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
Q3DImporter::Q3DImporter() {
|
||||
// empty
|
||||
}
|
||||
Q3DImporter::Q3DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
Q3DImporter::~Q3DImporter() {
|
||||
// empty
|
||||
}
|
||||
Q3DImporter::~Q3DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -157,7 +153,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
// Meshes chunk
|
||||
case 'm': {
|
||||
for (unsigned int quak = 0; quak < numMeshes; ++quak) {
|
||||
meshes.push_back(Mesh());
|
||||
meshes.emplace_back();
|
||||
Mesh &mesh = meshes.back();
|
||||
|
||||
// read all vertices
|
||||
|
@ -184,7 +180,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// number of indices
|
||||
for (unsigned int i = 0; i < numVerts; ++i) {
|
||||
faces.push_back(Face(stream.GetI2()));
|
||||
faces.emplace_back(stream.GetI2());
|
||||
if (faces.back().indices.empty())
|
||||
throw DeadlyImportError("Quick3D: Found face with zero indices");
|
||||
}
|
||||
|
@ -248,7 +244,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
case 'c':
|
||||
|
||||
for (unsigned int i = 0; i < numMats; ++i) {
|
||||
materials.push_back(Material());
|
||||
materials.emplace_back();
|
||||
Material &mat = materials.back();
|
||||
|
||||
// read the material name
|
||||
|
@ -402,7 +398,7 @@ outer:
|
|||
// If we have no materials loaded - generate a default mat
|
||||
if (materials.empty()) {
|
||||
ASSIMP_LOG_INFO("Quick3D: No material found, generating one");
|
||||
materials.push_back(Material());
|
||||
materials.emplace_back();
|
||||
materials.back().diffuse = fgColor;
|
||||
}
|
||||
|
||||
|
@ -422,7 +418,7 @@ outer:
|
|||
(*fit).mat = 0;
|
||||
}
|
||||
if (fidx[(*fit).mat].empty()) ++pScene->mNumMeshes;
|
||||
fidx[(*fit).mat].push_back(FaceIdx(p, q));
|
||||
fidx[(*fit).mat].emplace_back(p, q);
|
||||
}
|
||||
}
|
||||
pScene->mNumMaterials = pScene->mNumMeshes;
|
||||
|
|
|
@ -72,15 +72,11 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
RAWImporter::RAWImporter() {
|
||||
// empty
|
||||
}
|
||||
RAWImporter::RAWImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RAWImporter::~RAWImporter() {
|
||||
// empty
|
||||
}
|
||||
RAWImporter::~RAWImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -138,7 +134,7 @@ void RAWImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
if (sz2) {
|
||||
outGroups.push_back(GroupInformation(std::string(sz, length)));
|
||||
outGroups.emplace_back(std::string(sz, length));
|
||||
curGroup = outGroups.end() - 1;
|
||||
}
|
||||
} else {
|
||||
|
@ -179,7 +175,7 @@ void RAWImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
// if we don't have the mesh, create it
|
||||
if (!output) {
|
||||
(*curGroup).meshes.push_back(MeshInformation(std::string(sz, length)));
|
||||
(*curGroup).meshes.emplace_back(std::string(sz, length));
|
||||
output = &((*curGroup).meshes.back());
|
||||
}
|
||||
if (12 == num) {
|
||||
|
@ -188,13 +184,13 @@ void RAWImporter::InternReadFile(const std::string &pFile,
|
|||
output->colors.push_back(v);
|
||||
output->colors.push_back(v);
|
||||
|
||||
output->vertices.push_back(aiVector3D(data[3], data[4], data[5]));
|
||||
output->vertices.push_back(aiVector3D(data[6], data[7], data[8]));
|
||||
output->vertices.push_back(aiVector3D(data[9], data[10], data[11]));
|
||||
output->vertices.emplace_back(data[3], data[4], data[5]);
|
||||
output->vertices.emplace_back(data[6], data[7], data[8]);
|
||||
output->vertices.emplace_back(data[9], data[10], data[11]);
|
||||
} else {
|
||||
output->vertices.push_back(aiVector3D(data[0], data[1], data[2]));
|
||||
output->vertices.push_back(aiVector3D(data[3], data[4], data[5]));
|
||||
output->vertices.push_back(aiVector3D(data[6], data[7], data[8]));
|
||||
output->vertices.emplace_back(data[0], data[1], data[2]);
|
||||
output->vertices.emplace_back(data[3], data[4], data[5]);
|
||||
output->vertices.emplace_back(data[6], data[7], data[8]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -202,15 +202,11 @@ static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
SIBImporter::SIBImporter() {
|
||||
// empty
|
||||
}
|
||||
SIBImporter::SIBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
SIBImporter::~SIBImporter() {
|
||||
// empty
|
||||
}
|
||||
SIBImporter::~SIBImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -95,9 +95,7 @@ SMDImporter::SMDImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
SMDImporter::~SMDImporter() {
|
||||
// empty
|
||||
}
|
||||
SMDImporter::~SMDImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -147,10 +145,8 @@ void SMDImporter::InternReadFile( const std::string& pFile, aiScene* scene, IOSy
|
|||
|
||||
if (!asBones.empty()) {
|
||||
// Check whether all bones have been initialized
|
||||
for (std::vector<SMD::Bone>::const_iterator
|
||||
i = asBones.begin();
|
||||
i != asBones.end();++i) {
|
||||
if (!(*i).mName.length()) {
|
||||
for (const auto &asBone : asBones) {
|
||||
if (!asBone.mName.length()) {
|
||||
ASSIMP_LOG_WARN("SMD: Not all bones have been initialized");
|
||||
break;
|
||||
}
|
||||
|
@ -210,14 +206,10 @@ void SMDImporter::LogWarning(const char* msg) {
|
|||
void SMDImporter::FixTimeValues() {
|
||||
double dDelta = (double)iSmallestFrame;
|
||||
double dMax = 0.0f;
|
||||
for (std::vector<SMD::Bone>::iterator
|
||||
iBone = asBones.begin();
|
||||
iBone != asBones.end();++iBone) {
|
||||
for (std::vector<SMD::Bone::Animation::MatrixKey>::iterator
|
||||
iKey = (*iBone).sAnim.asKeys.begin();
|
||||
iKey != (*iBone).sAnim.asKeys.end();++iKey) {
|
||||
(*iKey).dTime -= dDelta;
|
||||
dMax = std::max(dMax, (*iKey).dTime);
|
||||
for (auto &asBone : asBones) {
|
||||
for (auto &asKey : asBone.sAnim.asKeys) {
|
||||
asKey.dTime -= dDelta;
|
||||
dMax = std::max(dMax, asKey.dTime);
|
||||
}
|
||||
}
|
||||
dLengthOfAnim = dMax;
|
||||
|
@ -227,7 +219,7 @@ void SMDImporter::FixTimeValues() {
|
|||
// create output meshes
|
||||
void SMDImporter::CreateOutputMeshes() {
|
||||
if (aszTextures.empty()) {
|
||||
aszTextures.push_back(std::string());
|
||||
aszTextures.emplace_back();
|
||||
}
|
||||
|
||||
// we need to sort all faces by their material index
|
||||
|
@ -237,7 +229,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
|
||||
typedef std::vector<unsigned int> FaceList;
|
||||
FaceList* aaiFaces = new FaceList[pScene->mNumMeshes];
|
||||
std::unique_ptr<FaceList[]> aaiFaces(new FaceList[pScene->mNumMeshes]);
|
||||
|
||||
// approximate the space that will be required
|
||||
unsigned int iNum = (unsigned int)asTriangles.size() / pScene->mNumMeshes;
|
||||
|
@ -248,17 +240,14 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
|
||||
// collect all faces
|
||||
iNum = 0;
|
||||
for (std::vector<SMD::Face>::const_iterator
|
||||
iFace = asTriangles.begin();
|
||||
iFace != asTriangles.end();++iFace,++iNum) {
|
||||
if (UINT_MAX == (*iFace).iTexture) {
|
||||
aaiFaces[(*iFace).iTexture].push_back( 0 );
|
||||
} else if ((*iFace).iTexture >= aszTextures.size()) {
|
||||
for (const auto &asTriangle : asTriangles) {
|
||||
if (asTriangle.iTexture >= aszTextures.size()) {
|
||||
ASSIMP_LOG_INFO("[SMD/VTA] Material index overflow in face");
|
||||
aaiFaces[(*iFace).iTexture].push_back((unsigned int)aszTextures.size()-1);
|
||||
aaiFaces[asTriangle.iTexture].push_back((unsigned int)aszTextures.size()-1);
|
||||
} else {
|
||||
aaiFaces[(*iFace).iTexture].push_back(iNum);
|
||||
aaiFaces[asTriangle.iTexture].push_back(iNum);
|
||||
}
|
||||
++iNum;
|
||||
}
|
||||
|
||||
// now create the output meshes
|
||||
|
@ -275,7 +264,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
typedef std::pair<unsigned int,float> TempWeightListEntry;
|
||||
typedef std::vector< TempWeightListEntry > TempBoneWeightList;
|
||||
|
||||
TempBoneWeightList* aaiBones = new TempBoneWeightList[asBones.size()]();
|
||||
std::unique_ptr<TempBoneWeightList[]> aaiBones(new TempBoneWeightList[asBones.size()]());
|
||||
|
||||
// try to reserve enough memory without wasting too much
|
||||
for (unsigned int iBone = 0; iBone < asBones.size();++iBone) {
|
||||
|
@ -331,7 +320,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
"to the vertex' parent node");
|
||||
continue;
|
||||
}
|
||||
aaiBones[pairval.first].push_back(TempWeightListEntry(iNum,pairval.second));
|
||||
aaiBones[pairval.first].emplace_back(iNum,pairval.second);
|
||||
fSum += pairval.second;
|
||||
}
|
||||
// ******************************************************************
|
||||
|
@ -351,8 +340,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
|
||||
if (fSum) {
|
||||
fSum = 1 / fSum;
|
||||
for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone) {
|
||||
TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
|
||||
for (auto &pairval : face.avVertices[iVert].aiBoneLinks) {
|
||||
if (pairval.first >= asBones.size()) {
|
||||
continue;
|
||||
}
|
||||
|
@ -360,8 +348,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
aaiBones[face.avVertices[iVert].iParentNode].push_back(
|
||||
TempWeightListEntry(iNum,1.0f-fSum));
|
||||
aaiBones[face.avVertices[iVert].iParentNode].emplace_back(iNum,1.0f-fSum);
|
||||
}
|
||||
}
|
||||
pcMesh->mFaces[iFace].mIndices[iVert] = iNum++;
|
||||
|
@ -398,9 +385,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
++iNum;
|
||||
}
|
||||
}
|
||||
delete[] aaiBones;
|
||||
}
|
||||
delete[] aaiFaces;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -411,8 +396,7 @@ void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent) {
|
|||
ai_assert( nullptr == pcNode->mChildren);
|
||||
|
||||
// first count ...
|
||||
for (unsigned int i = 0; i < asBones.size();++i) {
|
||||
SMD::Bone& bone = asBones[i];
|
||||
for (auto &bone : asBones) {
|
||||
if (bone.iParent == iParent) {
|
||||
++pcNode->mNumChildren;
|
||||
}
|
||||
|
@ -516,27 +500,25 @@ void SMDImporter::CreateOutputAnimation(int index, const std::string &name) {
|
|||
|
||||
// now build valid keys
|
||||
unsigned int a = 0;
|
||||
for (std::vector<SMD::Bone>::const_iterator i = asBones.begin(); i != asBones.end(); ++i) {
|
||||
for (const auto &asBone : asBones) {
|
||||
aiNodeAnim* p = pp[a] = new aiNodeAnim();
|
||||
|
||||
// copy the name of the bone
|
||||
p->mNodeName.Set(i->mName);
|
||||
p->mNodeName.Set(asBone.mName);
|
||||
|
||||
p->mNumRotationKeys = (unsigned int)(*i).sAnim.asKeys.size();
|
||||
p->mNumRotationKeys = (unsigned int)asBone.sAnim.asKeys.size();
|
||||
if (p->mNumRotationKeys){
|
||||
p->mNumPositionKeys = p->mNumRotationKeys;
|
||||
aiVectorKey* pVecKeys = p->mPositionKeys = new aiVectorKey[p->mNumRotationKeys];
|
||||
aiQuatKey* pRotKeys = p->mRotationKeys = new aiQuatKey[p->mNumRotationKeys];
|
||||
|
||||
for (std::vector<SMD::Bone::Animation::MatrixKey>::const_iterator
|
||||
qq = (*i).sAnim.asKeys.begin();
|
||||
qq != (*i).sAnim.asKeys.end(); ++qq) {
|
||||
pRotKeys->mTime = pVecKeys->mTime = (*qq).dTime;
|
||||
for (const auto &asKey : asBone.sAnim.asKeys) {
|
||||
pRotKeys->mTime = pVecKeys->mTime = asKey.dTime;
|
||||
|
||||
// compute the rotation quaternion from the euler angles
|
||||
// aiQuaternion: The order of the parameters is yzx?
|
||||
pRotKeys->mValue = aiQuaternion((*qq).vRot.y, (*qq).vRot.z, (*qq).vRot.x);
|
||||
pVecKeys->mValue = (*qq).vPos;
|
||||
pRotKeys->mValue = aiQuaternion(asKey.vRot.y, asKey.vRot.z, asKey.vRot.x);
|
||||
pVecKeys->mValue = asKey.vPos;
|
||||
|
||||
++pVecKeys; ++pRotKeys;
|
||||
}
|
||||
|
@ -589,7 +571,7 @@ void SMDImporter::GetAnimationFileList(const std::string &pFile, IOSystem* pIOHa
|
|||
animPath = p;
|
||||
animName = DefaultIOSystem::completeBaseName(animPath);
|
||||
}
|
||||
outList.push_back(std::make_tuple(animName, base + "/" + animPath));
|
||||
outList.emplace_back(animName, base + "/" + animPath);
|
||||
}
|
||||
tok1 = strtok_s(nullptr, "\r\n", &context1);
|
||||
}
|
||||
|
@ -799,7 +781,7 @@ void SMDImporter::ParseVASection(const char* szCurrent, const char** szCurrentOu
|
|||
SkipLine(szCurrent,&szCurrent);
|
||||
} else {
|
||||
if(0 == iCurIndex) {
|
||||
asTriangles.push_back(SMD::Face());
|
||||
asTriangles.emplace_back();
|
||||
}
|
||||
if (++iCurIndex == 3) {
|
||||
iCurIndex = 0;
|
||||
|
@ -919,7 +901,7 @@ void SMDImporter::ParseSkeletonElement(const char* szCurrent, const char** szCur
|
|||
}
|
||||
SMD::Bone& bone = asBones[iBone];
|
||||
|
||||
bone.sAnim.asKeys.push_back(SMD::Bone::Animation::MatrixKey());
|
||||
bone.sAnim.asKeys.emplace_back();
|
||||
SMD::Bone::Animation::MatrixKey& key = bone.sAnim.asKeys.back();
|
||||
|
||||
key.dTime = (double)iTime;
|
||||
|
@ -964,7 +946,7 @@ void SMDImporter::ParseSkeletonElement(const char* szCurrent, const char** szCur
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse a triangle
|
||||
void SMDImporter::ParseTriangle(const char* szCurrent, const char** szCurrentOut) {
|
||||
asTriangles.push_back(SMD::Face());
|
||||
asTriangles.emplace_back();
|
||||
SMD::Face& face = asTriangles.back();
|
||||
|
||||
if(!SkipSpaces(szCurrent,&szCurrent)) {
|
||||
|
@ -982,8 +964,8 @@ void SMDImporter::ParseTriangle(const char* szCurrent, const char** szCurrentOut
|
|||
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
||||
|
||||
// load three vertices
|
||||
for (unsigned int iVert = 0; iVert < 3;++iVert) {
|
||||
ParseVertex(szCurrent,&szCurrent, face.avVertices[iVert]);
|
||||
for (auto &avVertex : face.avVertices) {
|
||||
ParseVertex(szCurrent,&szCurrent, avVertex);
|
||||
}
|
||||
*szCurrentOut = szCurrent;
|
||||
}
|
||||
|
@ -1080,13 +1062,11 @@ void SMDImporter::ParseVertex(const char* szCurrent,
|
|||
}
|
||||
vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(0,0.0f));
|
||||
|
||||
for (std::vector<std::pair<unsigned int, float> >::iterator
|
||||
i = vertex.aiBoneLinks.begin();
|
||||
i != vertex.aiBoneLinks.end();++i) {
|
||||
if(!ParseUnsignedInt(szCurrent,&szCurrent,(*i).first)) {
|
||||
for (auto &aiBoneLink : vertex.aiBoneLinks) {
|
||||
if(!ParseUnsignedInt(szCurrent,&szCurrent,aiBoneLink.first)) {
|
||||
SMDI_PARSE_RETURN;
|
||||
}
|
||||
if(!ParseFloat(szCurrent,&szCurrent,(*i).second)) {
|
||||
if(!ParseFloat(szCurrent,&szCurrent,aiBoneLink.second)) {
|
||||
SMDI_PARSE_RETURN;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -134,9 +134,7 @@ STLImporter::STLImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
STLImporter::~STLImporter() {
|
||||
// empty
|
||||
}
|
||||
STLImporter::~STLImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -75,9 +75,7 @@ TerragenImporter::TerragenImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TerragenImporter::~TerragenImporter() {
|
||||
// empty
|
||||
}
|
||||
TerragenImporter::~TerragenImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -174,9 +174,7 @@ UnrealImporter::UnrealImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
UnrealImporter::~UnrealImporter() {
|
||||
// empty
|
||||
}
|
||||
UnrealImporter::~UnrealImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -335,7 +333,7 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
SkipSpacesAndLineEnd(&data);
|
||||
|
||||
if (TokenMatchI(data, "IMPORT", 6)) {
|
||||
tempTextures.push_back(std::pair<std::string, std::string>());
|
||||
tempTextures.emplace_back();
|
||||
std::pair<std::string, std::string> &me = tempTextures.back();
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
|
||||
|
@ -361,7 +359,7 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
if (TokenMatchI(data, "SETTEXTURE", 10)) {
|
||||
|
||||
textures.push_back(std::pair<unsigned int, std::string>());
|
||||
textures.emplace_back();
|
||||
std::pair<unsigned int, std::string> &me = textures.back();
|
||||
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
|
|
|
@ -82,9 +82,7 @@ XFileImporter::XFileImporter()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
XFileImporter::~XFileImporter() {
|
||||
// empty
|
||||
}
|
||||
XFileImporter::~XFileImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -380,7 +378,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
// does the new vertex stem from an old vertex which was influenced by this bone?
|
||||
ai_real w = oldWeights[orgPoints[d]];
|
||||
if ( w > 0.0 ) {
|
||||
newWeights.push_back( aiVertexWeight( d, w ) );
|
||||
newWeights.emplace_back( d, w );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -454,7 +454,7 @@ void XFileParser::ParseDataObjectSkinWeights(Mesh *pMesh) {
|
|||
std::string transformNodeName;
|
||||
GetNextTokenAsString(transformNodeName);
|
||||
|
||||
pMesh->mBones.push_back(Bone());
|
||||
pMesh->mBones.emplace_back();
|
||||
Bone &bone = pMesh->mBones.back();
|
||||
bone.mName = transformNodeName;
|
||||
|
||||
|
@ -640,7 +640,7 @@ void XFileParser::ParseDataObjectMeshMaterialList(Mesh *pMesh) {
|
|||
|
||||
CheckForClosingBrace(); // skip }
|
||||
} else if (objectName == "Material") {
|
||||
pMesh->mMaterials.push_back(Material());
|
||||
pMesh->mMaterials.emplace_back();
|
||||
ParseDataObjectMaterial(&pMesh->mMaterials.back());
|
||||
} else if (objectName == ";") {
|
||||
// ignore
|
||||
|
@ -678,12 +678,12 @@ void XFileParser::ParseDataObjectMaterial(Material *pMaterial) {
|
|||
// some exporters write "TextureFileName" instead.
|
||||
std::string texname;
|
||||
ParseDataObjectTextureFilename(texname);
|
||||
pMaterial->mTextures.push_back(TexEntry(texname));
|
||||
pMaterial->mTextures.emplace_back(texname);
|
||||
} else if (objectName == "NormalmapFilename" || objectName == "NormalmapFileName") {
|
||||
// one exporter writes out the normal map in a separate filename tag
|
||||
std::string texname;
|
||||
ParseDataObjectTextureFilename(texname);
|
||||
pMaterial->mTextures.push_back(TexEntry(texname, true));
|
||||
pMaterial->mTextures.emplace_back(texname, true);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Unknown data object in material in x file");
|
||||
ParseUnknownDataObject();
|
||||
|
|
|
@ -131,7 +131,7 @@ void X3DExporter::AttrHelper_Color3ToAttrList(std::list<SAttribute> &pList, cons
|
|||
if (pValue == pDefaultValue) return;
|
||||
|
||||
AttrHelper_Col3DArrToString(&pValue, 1, tstr);
|
||||
pList.push_back({ pName, tstr });
|
||||
pList.emplace_back( pName, tstr );
|
||||
}
|
||||
|
||||
void X3DExporter::AttrHelper_FloatToAttrList(std::list<SAttribute> &pList, const string &pName, const float pValue, const float pDefaultValue) {
|
||||
|
@ -140,7 +140,7 @@ void X3DExporter::AttrHelper_FloatToAttrList(std::list<SAttribute> &pList, const
|
|||
if (pValue == pDefaultValue) return;
|
||||
|
||||
AttrHelper_FloatToString(pValue, tstr);
|
||||
pList.push_back({ pName, tstr });
|
||||
pList.emplace_back( pName, tstr );
|
||||
}
|
||||
|
||||
void X3DExporter::NodeHelper_OpenNode(const string &pNodeName, const size_t pTabLevel, const bool pEmptyElement, const list<SAttribute> &pAttrList) {
|
||||
|
@ -186,7 +186,7 @@ void X3DExporter::Export_Node(const aiNode *pNode, const size_t pTabLevel) {
|
|||
if (CheckAndExport_Light(*pNode, pTabLevel)) return;
|
||||
|
||||
// Check if need DEF.
|
||||
if (pNode->mName.length) attr_list.push_back({ "DEF", pNode->mName.C_Str() });
|
||||
if (pNode->mName.length) attr_list.emplace_back( "DEF", pNode->mName.C_Str() );
|
||||
|
||||
// Check if need <Transformation> node against <Group>.
|
||||
if (!pNode->mTransformation.IsIdentity()) {
|
||||
|
@ -213,13 +213,13 @@ void X3DExporter::Export_Node(const aiNode *pNode, const size_t pTabLevel) {
|
|||
pNode->mTransformation.Decompose(scale, rotate_axis, rotate_angle, translate);
|
||||
// Check if values different from default
|
||||
if ((rotate_angle != 0) && (rotate_axis.Length() > 0))
|
||||
attr_list.push_back({ "rotation", Rotation2String(rotate_axis, rotate_angle) });
|
||||
attr_list.emplace_back( "rotation", Rotation2String(rotate_axis, rotate_angle) );
|
||||
|
||||
if (!scale.Equal({ 1.0, 1.0, 1.0 })) {
|
||||
attr_list.push_back({ "scale", Vector2String(scale) });
|
||||
attr_list.emplace_back( "scale", Vector2String(scale) );
|
||||
}
|
||||
if (translate.Length() > 0) {
|
||||
attr_list.push_back({ "translation", Vector2String(translate) });
|
||||
attr_list.emplace_back( "translation", Vector2String(translate) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -284,7 +284,7 @@ void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) {
|
|||
// Check if mesh already defined early.
|
||||
if (mDEF_Map_Mesh.find(pIdxMesh) != mDEF_Map_Mesh.end()) {
|
||||
// Mesh already defined, just refer to it
|
||||
attr_list.push_back({ "USE", mDEF_Map_Mesh.at(pIdxMesh) });
|
||||
attr_list.emplace_back( "USE", mDEF_Map_Mesh.at(pIdxMesh) );
|
||||
NodeHelper_OpenNode(NodeName_Shape, pTabLevel, true, attr_list);
|
||||
|
||||
return;
|
||||
|
@ -293,7 +293,7 @@ void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) {
|
|||
string mesh_name(mesh.mName.C_Str() + string("_IDX_") + to_string(pIdxMesh)); // Create mesh name
|
||||
|
||||
// Define mesh name.
|
||||
attr_list.push_back({ "DEF", mesh_name });
|
||||
attr_list.emplace_back( "DEF", mesh_name );
|
||||
mDEF_Map_Mesh[pIdxMesh] = mesh_name;
|
||||
|
||||
//
|
||||
|
@ -327,7 +327,7 @@ void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) {
|
|||
|
||||
// remove last space symbol.
|
||||
coordIndex.resize(coordIndex.length() - 1);
|
||||
attr_list.push_back({ "coordIndex", coordIndex });
|
||||
attr_list.emplace_back( "coordIndex", coordIndex );
|
||||
// create node
|
||||
NodeHelper_OpenNode(NodeName_IFS, pTabLevel + 1, false, attr_list);
|
||||
attr_list.clear();
|
||||
|
@ -336,14 +336,14 @@ void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) {
|
|||
|
||||
// Export <Coordinate>
|
||||
AttrHelper_Vec3DArrToString(mesh.mVertices, mesh.mNumVertices, attr_value);
|
||||
attr_list.push_back({ "point", attr_value });
|
||||
attr_list.emplace_back( "point", attr_value );
|
||||
NodeHelper_OpenNode("Coordinate", pTabLevel + 2, true, attr_list);
|
||||
attr_list.clear();
|
||||
|
||||
// Export <ColorRGBA>
|
||||
if (mesh.HasVertexColors(0)) {
|
||||
AttrHelper_Col4DArrToString(mesh.mColors[0], mesh.mNumVertices, attr_value);
|
||||
attr_list.push_back({ "color", attr_value });
|
||||
attr_list.emplace_back( "color", attr_value );
|
||||
NodeHelper_OpenNode("ColorRGBA", pTabLevel + 2, true, attr_list);
|
||||
attr_list.clear();
|
||||
}
|
||||
|
@ -351,7 +351,7 @@ void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) {
|
|||
// Export <TextureCoordinate>
|
||||
if (mesh.HasTextureCoords(0)) {
|
||||
AttrHelper_Vec3DAsVec2fArrToString(mesh.mTextureCoords[0], mesh.mNumVertices, attr_value);
|
||||
attr_list.push_back({ "point", attr_value });
|
||||
attr_list.emplace_back( "point", attr_value );
|
||||
NodeHelper_OpenNode("TextureCoordinate", pTabLevel + 2, true, attr_list);
|
||||
attr_list.clear();
|
||||
}
|
||||
|
@ -359,7 +359,7 @@ void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) {
|
|||
// Export <Normal>
|
||||
if (mesh.HasNormals()) {
|
||||
AttrHelper_Vec3DArrToString(mesh.mNormals, mesh.mNumVertices, attr_value);
|
||||
attr_list.push_back({ "vector", attr_value });
|
||||
attr_list.emplace_back( "vector", attr_value );
|
||||
NodeHelper_OpenNode("Normal", pTabLevel + 2, true, attr_list);
|
||||
attr_list.clear();
|
||||
}
|
||||
|
@ -380,7 +380,7 @@ void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLe
|
|||
// Check if material already defined early.
|
||||
if (mDEF_Map_Material.find(pIdxMaterial) != mDEF_Map_Material.end()) {
|
||||
// Material already defined, just refer to it
|
||||
attr_list.push_back({ "USE", mDEF_Map_Material.at(pIdxMaterial) });
|
||||
attr_list.emplace_back( "USE", mDEF_Map_Material.at(pIdxMaterial) );
|
||||
NodeHelper_OpenNode(NodeName_A, pTabLevel, true, attr_list);
|
||||
|
||||
return;
|
||||
|
@ -392,7 +392,7 @@ void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLe
|
|||
if (material.Get(AI_MATKEY_NAME, ai_mat_name) == AI_SUCCESS) material_name.insert(0, ai_mat_name.C_Str());
|
||||
|
||||
// Define material name.
|
||||
attr_list.push_back({ "DEF", material_name });
|
||||
attr_list.emplace_back( "DEF", material_name );
|
||||
mDEF_Map_Material[pIdxMaterial] = material_name;
|
||||
|
||||
//
|
||||
|
@ -410,7 +410,7 @@ void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLe
|
|||
|
||||
if (aiColor3D(pAttrValue.r, pAttrValue.g, pAttrValue.b) != pAttrDefaultValue) {
|
||||
AttrHelper_Col4DArrToString(&pAttrValue, 1, tstr);
|
||||
attr_list.push_back({ pAttrName, tstr });
|
||||
attr_list.emplace_back( pAttrName, tstr );
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -462,7 +462,7 @@ void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLe
|
|||
//
|
||||
{
|
||||
auto RepeatToAttrList = [&](const string &pAttrName, const bool pAttrValue) {
|
||||
if (!pAttrValue) attr_list.push_back({ pAttrName, "false" });
|
||||
if (!pAttrValue) attr_list.emplace_back( pAttrName, "false" );
|
||||
};
|
||||
|
||||
bool tvalb;
|
||||
|
@ -473,7 +473,7 @@ void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLe
|
|||
if (strncmp(tstring.C_Str(), AI_EMBEDDED_TEXNAME_PREFIX, strlen(AI_EMBEDDED_TEXNAME_PREFIX)) == 0)
|
||||
LogError("Embedded texture is not supported");
|
||||
else
|
||||
attr_list.push_back({ "url", string("\"") + tstring.C_Str() + "\"" });
|
||||
attr_list.emplace_back( "url", string("\"") + tstring.C_Str() + "\"" );
|
||||
}
|
||||
|
||||
// repeatS="true" SFBool
|
||||
|
@ -495,7 +495,7 @@ void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLe
|
|||
|
||||
if (pAttrValue != pAttrDefaultValue) {
|
||||
AttrHelper_Vec2DArrToString(&pAttrValue, 1, tstr);
|
||||
attr_list.push_back({ pAttrName, tstr });
|
||||
attr_list.emplace_back( pAttrName, tstr );
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -520,40 +520,40 @@ void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLe
|
|||
void X3DExporter::Export_MetadataBoolean(const aiString &pKey, const bool pValue, const size_t pTabLevel) {
|
||||
list<SAttribute> attr_list;
|
||||
|
||||
attr_list.push_back({ "name", pKey.C_Str() });
|
||||
attr_list.push_back({ "value", pValue ? "true" : "false" });
|
||||
attr_list.emplace_back( "name", pKey.C_Str() );
|
||||
attr_list.emplace_back( "value", pValue ? "true" : "false" );
|
||||
NodeHelper_OpenNode("MetadataBoolean", pTabLevel, true, attr_list);
|
||||
}
|
||||
|
||||
void X3DExporter::Export_MetadataDouble(const aiString &pKey, const double pValue, const size_t pTabLevel) {
|
||||
list<SAttribute> attr_list;
|
||||
|
||||
attr_list.push_back({ "name", pKey.C_Str() });
|
||||
attr_list.push_back({ "value", to_string(pValue) });
|
||||
attr_list.emplace_back( "name", pKey.C_Str() );
|
||||
attr_list.emplace_back( "value", to_string(pValue) );
|
||||
NodeHelper_OpenNode("MetadataDouble", pTabLevel, true, attr_list);
|
||||
}
|
||||
|
||||
void X3DExporter::Export_MetadataFloat(const aiString &pKey, const float pValue, const size_t pTabLevel) {
|
||||
list<SAttribute> attr_list;
|
||||
|
||||
attr_list.push_back({ "name", pKey.C_Str() });
|
||||
attr_list.push_back({ "value", to_string(pValue) });
|
||||
attr_list.emplace_back( "name", pKey.C_Str() );
|
||||
attr_list.emplace_back( "value", to_string(pValue) );
|
||||
NodeHelper_OpenNode("MetadataFloat", pTabLevel, true, attr_list);
|
||||
}
|
||||
|
||||
void X3DExporter::Export_MetadataInteger(const aiString &pKey, const int32_t pValue, const size_t pTabLevel) {
|
||||
list<SAttribute> attr_list;
|
||||
|
||||
attr_list.push_back({ "name", pKey.C_Str() });
|
||||
attr_list.push_back({ "value", to_string(pValue) });
|
||||
attr_list.emplace_back( "name", pKey.C_Str() );
|
||||
attr_list.emplace_back( "value", to_string(pValue) );
|
||||
NodeHelper_OpenNode("MetadataInteger", pTabLevel, true, attr_list);
|
||||
}
|
||||
|
||||
void X3DExporter::Export_MetadataString(const aiString &pKey, const aiString &pValue, const size_t pTabLevel) {
|
||||
list<SAttribute> attr_list;
|
||||
|
||||
attr_list.push_back({ "name", pKey.C_Str() });
|
||||
attr_list.push_back({ "value", pValue.C_Str() });
|
||||
attr_list.emplace_back( "name", pKey.C_Str() );
|
||||
attr_list.emplace_back( "value", pValue.C_Str() );
|
||||
NodeHelper_OpenNode("MetadataString", pTabLevel, true, attr_list);
|
||||
}
|
||||
|
||||
|
@ -565,7 +565,7 @@ bool X3DExporter::CheckAndExport_Light(const aiNode &pNode, const size_t pTabLev
|
|||
|
||||
if (pAttrValue != pAttrDefaultValue) {
|
||||
AttrHelper_Vec3DArrToString(&pAttrValue, 1, tstr);
|
||||
attr_list.push_back({ pAttrName, tstr });
|
||||
attr_list.emplace_back( pAttrName, tstr );
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -590,8 +590,8 @@ bool X3DExporter::CheckAndExport_Light(const aiNode &pNode, const size_t pTabLev
|
|||
|
||||
aiMatrix4x4 trafo_mat = Matrix_GlobalToCurrent(pNode).Inverse();
|
||||
|
||||
attr_list.push_back({ "DEF", light.mName.C_Str() });
|
||||
attr_list.push_back({ "global", "true" }); // "false" is not supported.
|
||||
attr_list.emplace_back( "DEF", light.mName.C_Str() );
|
||||
attr_list.emplace_back( "global", "true" ); // "false" is not supported.
|
||||
// ambientIntensity="0" SFFloat [inputOutput]
|
||||
AttrHelper_FloatToAttrList(attr_list, "ambientIntensity", aiVector3D(light.mColorAmbient.r, light.mColorAmbient.g, light.mColorAmbient.b).Length(), 0);
|
||||
// color="1 1 1" SFColor [inputOutput]
|
||||
|
@ -648,10 +648,10 @@ X3DExporter::X3DExporter(const char *pFileName, IOSystem *pIOSystem, const aiSce
|
|||
XML_Write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
|
||||
XML_Write("<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.3//EN\" \"http://www.web3d.org/specifications/x3d-3.3.dtd\">\n");
|
||||
// Root node
|
||||
attr_list.push_back({ "profile", "Interchange" });
|
||||
attr_list.push_back({ "version", "3.3" });
|
||||
attr_list.push_back({ "xmlns:xsd", "http://www.w3.org/2001/XMLSchema-instance" });
|
||||
attr_list.push_back({ "xsd:noNamespaceSchemaLocation", "http://www.web3d.org/specifications/x3d-3.3.xsd" });
|
||||
attr_list.emplace_back( "profile", "Interchange" );
|
||||
attr_list.emplace_back( "version", "3.3" );
|
||||
attr_list.emplace_back( "xmlns:xsd", "http://www.w3.org/2001/XMLSchema-instance" );
|
||||
attr_list.emplace_back( "xsd:noNamespaceSchemaLocation", "http://www.web3d.org/specifications/x3d-3.3.xsd" );
|
||||
NodeHelper_OpenNode("X3D", 0, false, attr_list);
|
||||
attr_list.clear();
|
||||
// <head>: meta data.
|
||||
|
|
|
@ -241,7 +241,7 @@ public:
|
|||
|
||||
/// \fn ~X3DExporter()
|
||||
/// Default destructor.
|
||||
~X3DExporter() {}
|
||||
~X3DExporter() = default;
|
||||
|
||||
}; // class X3DExporter
|
||||
|
||||
|
|
|
@ -193,7 +193,7 @@ void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors,
|
|||
|
||||
// create RGBA array from RGB.
|
||||
for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it)
|
||||
tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||||
tcol.emplace_back((*it).r, (*it).g, (*it).b, 1);
|
||||
|
||||
// call existing function for adding RGBA colors
|
||||
add_color(pMesh, tcol, pColorPerVertex);
|
||||
|
@ -238,7 +238,7 @@ void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordId
|
|||
|
||||
// create RGBA array from RGB.
|
||||
for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
|
||||
tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||||
tcol.emplace_back((*it).r, (*it).g, (*it).b, 1);
|
||||
}
|
||||
|
||||
// call existing function for adding RGBA colors
|
||||
|
@ -440,7 +440,7 @@ void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoo
|
|||
// copy list to array because we are need indexed access to normals.
|
||||
texcoord_arr_copy.reserve(pTexCoords.size());
|
||||
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
||||
texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||||
texcoord_arr_copy.emplace_back((*it).x, (*it).y, 0);
|
||||
}
|
||||
|
||||
if (pTexCoordIdx.size() > 0) {
|
||||
|
@ -480,7 +480,7 @@ void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTe
|
|||
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||
tc_arr_copy.reserve(pTexCoords.size());
|
||||
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
||||
tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||||
tc_arr_copy.emplace_back((*it).x, (*it).y, 0);
|
||||
}
|
||||
|
||||
// copy texture coordinates to mesh
|
||||
|
|
|
@ -477,9 +477,6 @@ void X3DImporter::ParseHelper_Node_Exit() {
|
|||
// check if we can walk up.
|
||||
if (mNodeElementCur != nullptr) {
|
||||
mNodeElementCur = mNodeElementCur->Parent;
|
||||
} else {
|
||||
int i = 0;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -270,7 +270,7 @@ public:
|
|||
void Clear();
|
||||
|
||||
private:
|
||||
X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE);
|
||||
X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, const std::string &pDEF, const std::string &pUSE, X3DElemType pType, X3DNodeElementBase *pNE);
|
||||
bool isNodeEmpty(XmlNode &node);
|
||||
void checkNodeMustBeEmpty(XmlNode &node);
|
||||
void skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node);
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -152,7 +151,7 @@ void X3DImporter::readArcClose2D(XmlNode &node) {
|
|||
std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
|
||||
|
||||
if ((closureType == "PIE") || (closureType == "\"PIE\""))
|
||||
vlist.push_back(aiVector3D(0, 0, 0)); // center point - first radial line
|
||||
vlist.emplace_back(0, 0, 0); // center point - first radial line
|
||||
else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
|
||||
Throw_IncorrectAttrValue("ArcClose2D", "closureType");
|
||||
|
||||
|
@ -262,22 +261,25 @@ void X3DImporter::readDisk2D(XmlNode &node) {
|
|||
//
|
||||
// create quad list from two point lists
|
||||
//
|
||||
if (tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); // tlist_i and tlist_o has equal size.
|
||||
if (tlist_i.size() < 2) {
|
||||
// tlist_i and tlist_o has equal size.
|
||||
throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
|
||||
}
|
||||
|
||||
// add all quads except last
|
||||
for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) {
|
||||
// do not forget - CCW direction
|
||||
vlist.push_back(*it_i++); // 1st point
|
||||
vlist.push_back(*it_o++); // 2nd point
|
||||
vlist.push_back(*it_o); // 3rd point
|
||||
vlist.push_back(*it_i); // 4th point
|
||||
vlist.emplace_back(*it_i++); // 1st point
|
||||
vlist.emplace_back(*it_o++); // 2nd point
|
||||
vlist.emplace_back(*it_o); // 3rd point
|
||||
vlist.emplace_back(*it_i); // 4th point
|
||||
}
|
||||
|
||||
// add last quad
|
||||
vlist.push_back(*tlist_i.end()); // 1st point
|
||||
vlist.push_back(*tlist_o.end()); // 2nd point
|
||||
vlist.push_back(*tlist_o.begin()); // 3rd point
|
||||
vlist.push_back(*tlist_o.begin()); // 4th point
|
||||
vlist.emplace_back(tlist_i.back()); // 1st point
|
||||
vlist.emplace_back(tlist_o.back()); // 2nd point
|
||||
vlist.emplace_back(tlist_o.front()); // 3rd point
|
||||
vlist.emplace_back(tlist_i.front()); // 4th point
|
||||
|
||||
((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
|
||||
}
|
||||
|
@ -321,7 +323,7 @@ void X3DImporter::readPolyline2D(XmlNode &node) {
|
|||
|
||||
// convert vec2 to vec3
|
||||
for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
|
||||
tlist.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
tlist.emplace_back(it2->x, it2->y, 0);
|
||||
|
||||
// convert point set to line set
|
||||
X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
|
||||
|
@ -359,7 +361,7 @@ void X3DImporter::readPolypoint2D(XmlNode &node) {
|
|||
|
||||
// convert vec2 to vec3
|
||||
for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, 0);
|
||||
}
|
||||
|
||||
((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
|
||||
|
@ -403,10 +405,10 @@ void X3DImporter::readRectangle2D(XmlNode &node) {
|
|||
float y2 = size.y / 2.0f;
|
||||
std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
|
||||
|
||||
vlist.push_back(aiVector3D(x2, y1, 0)); // 1st point
|
||||
vlist.push_back(aiVector3D(x2, y2, 0)); // 2nd point
|
||||
vlist.push_back(aiVector3D(x1, y2, 0)); // 3rd point
|
||||
vlist.push_back(aiVector3D(x1, y1, 0)); // 4th point
|
||||
vlist.emplace_back(x2, y1, 0); // 1st point
|
||||
vlist.emplace_back(x2, y2, 0); // 2nd point
|
||||
vlist.emplace_back(x1, y2, 0); // 3rd point
|
||||
vlist.emplace_back(x1, y1, 0); // 4th point
|
||||
((X3DNodeElementGeometry2D *)ne)->Solid = solid;
|
||||
((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
|
||||
// check for X3DMetadataObject childs.
|
||||
|
@ -447,7 +449,7 @@ void X3DImporter::readTriangleSet2D(XmlNode &node) {
|
|||
|
||||
// convert vec2 to vec3
|
||||
for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, 0);
|
||||
}
|
||||
|
||||
((X3DNodeElementGeometry2D *)ne)->Solid = solid;
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace Assimp {
|
|||
/// \param [in] pUSE - string holding "USE" value.
|
||||
/// \param [in] pType - type of element to find.
|
||||
/// \param [out] pNE - pointer to found node element.
|
||||
inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE) {
|
||||
inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, const std::string &pDEF, const std::string &pUSE, X3DElemType pType, X3DNodeElementBase *pNE) {
|
||||
checkNodeMustBeEmpty(node);
|
||||
if (!pDEF.empty())
|
||||
Assimp::Throw_DEF_And_USE(node.name());
|
||||
|
|
|
@ -314,7 +314,7 @@ struct Object {
|
|||
virtual bool IsSpecial() const { return false; }
|
||||
|
||||
Object() = default;
|
||||
virtual ~Object() {}
|
||||
virtual ~Object() = default;
|
||||
|
||||
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
|
||||
static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
|
||||
|
@ -666,7 +666,7 @@ struct Mesh : public Object {
|
|||
std::vector<Primitive> primitives;
|
||||
std::list<SExtension *> Extension; ///< List of extensions used in mesh.
|
||||
|
||||
Mesh() {}
|
||||
Mesh() = default;
|
||||
|
||||
/// Destructor.
|
||||
~Mesh() {
|
||||
|
@ -706,12 +706,12 @@ struct Node : public Object {
|
|||
|
||||
Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
|
||||
|
||||
Node() {}
|
||||
Node() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
struct Program : public Object {
|
||||
Program() {}
|
||||
Program() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -830,7 +830,7 @@ struct Animation : public Object {
|
|||
//! Base class for LazyDict that acts as an interface
|
||||
class LazyDictBase {
|
||||
public:
|
||||
virtual ~LazyDictBase() {}
|
||||
virtual ~LazyDictBase() = default;
|
||||
|
||||
virtual void AttachToDocument(Document &doc) = 0;
|
||||
virtual void DetachFromDocument() = 0;
|
||||
|
@ -903,8 +903,10 @@ struct AssetMetadata {
|
|||
void Read(Document &doc);
|
||||
|
||||
AssetMetadata() :
|
||||
premultipliedAlpha(false), version() {
|
||||
premultipliedAlpha(false) {
|
||||
}
|
||||
|
||||
operator bool() const { return version.size() && version[0] == '1'; }
|
||||
};
|
||||
|
||||
//
|
||||
|
|
|
@ -1114,10 +1114,6 @@ inline void AssetMetadata::Read(Document &doc) {
|
|||
ReadMember(*curProfile, "version", this->profile.version);
|
||||
}
|
||||
}
|
||||
|
||||
if (version.empty() || version[0] != '1') {
|
||||
throw DeadlyImportError("GLTF: Unsupported glTF version: ", version);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1222,6 +1218,10 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
|
|||
|
||||
// Load the metadata
|
||||
asset.Read(doc);
|
||||
if (!asset) {
|
||||
return;
|
||||
}
|
||||
|
||||
ReadExtensionsUsed(doc);
|
||||
|
||||
// Prepare the dictionaries
|
||||
|
|
|
@ -84,9 +84,7 @@ glTFImporter::glTFImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
glTFImporter::~glTFImporter() {
|
||||
// empty
|
||||
}
|
||||
glTFImporter::~glTFImporter() = default;
|
||||
|
||||
const aiImporterDesc *glTFImporter::GetInfo() const {
|
||||
return &desc;
|
||||
|
@ -96,8 +94,7 @@ bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
|
|||
glTF::Asset asset(pIOHandler);
|
||||
try {
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
std::string version = asset.asset.version;
|
||||
return !version.empty() && version[0] == '1';
|
||||
return asset.asset;
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -391,7 +391,7 @@ struct Object {
|
|||
//! Objects marked as special are not exported (used to emulate the binary body buffer)
|
||||
virtual bool IsSpecial() const { return false; }
|
||||
|
||||
virtual ~Object() {}
|
||||
virtual ~Object() = default;
|
||||
|
||||
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
|
||||
static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
|
||||
|
@ -613,7 +613,7 @@ struct Accessor : public Object {
|
|||
return Indexer(*this);
|
||||
}
|
||||
|
||||
Accessor() {}
|
||||
Accessor() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
|
||||
//sparse
|
||||
|
@ -681,7 +681,7 @@ struct Light : public Object {
|
|||
float innerConeAngle;
|
||||
float outerConeAngle;
|
||||
|
||||
Light() {}
|
||||
Light() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -877,7 +877,7 @@ struct Mesh : public Object {
|
|||
std::vector<float> weights;
|
||||
std::vector<std::string> targetNames;
|
||||
|
||||
Mesh() {}
|
||||
Mesh() = default;
|
||||
|
||||
/// Get mesh data from JSON-object and place them to root asset.
|
||||
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
|
||||
|
@ -903,12 +903,12 @@ struct Node : public Object {
|
|||
|
||||
Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
|
||||
|
||||
Node() {}
|
||||
Node() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
struct Program : public Object {
|
||||
Program() {}
|
||||
Program() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -927,12 +927,12 @@ struct Scene : public Object {
|
|||
std::string name;
|
||||
std::vector<Ref<Node>> nodes;
|
||||
|
||||
Scene() {}
|
||||
Scene() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
struct Shader : public Object {
|
||||
Shader() {}
|
||||
Shader() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -942,7 +942,7 @@ struct Skin : public Object {
|
|||
std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
|
||||
std::string name; //!< The user-defined name of this object.
|
||||
|
||||
Skin() {}
|
||||
Skin() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -957,7 +957,7 @@ struct Texture : public Object {
|
|||
//TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
|
||||
//TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
|
||||
|
||||
Texture() {}
|
||||
Texture() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -990,14 +990,14 @@ struct Animation : public Object {
|
|||
std::vector<Sampler> samplers; //!< All the key-frame data for this animation.
|
||||
std::vector<Channel> channels; //!< Data to connect nodes to key-frames.
|
||||
|
||||
Animation() {}
|
||||
Animation() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
//! Base class for LazyDict that acts as an interface
|
||||
class LazyDictBase {
|
||||
public:
|
||||
virtual ~LazyDictBase() {}
|
||||
virtual ~LazyDictBase() = default;
|
||||
|
||||
virtual void AttachToDocument(Document &doc) = 0;
|
||||
virtual void DetachFromDocument() = 0;
|
||||
|
|
|
@ -124,9 +124,7 @@ glTF2Exporter::glTF2Exporter(const char *filename, IOSystem *pIOSystem, const ai
|
|||
}
|
||||
}
|
||||
|
||||
glTF2Exporter::~glTF2Exporter() {
|
||||
// empty
|
||||
}
|
||||
glTF2Exporter::~glTF2Exporter() = default;
|
||||
|
||||
/*
|
||||
* Copy a 4x4 matrix from struct aiMatrix to typedef mat4.
|
||||
|
|
|
@ -103,9 +103,7 @@ glTF2Importer::glTF2Importer() :
|
|||
// empty
|
||||
}
|
||||
|
||||
glTF2Importer::~glTF2Importer() {
|
||||
// empty
|
||||
}
|
||||
glTF2Importer::~glTF2Importer() = default;
|
||||
|
||||
const aiImporterDesc *glTF2Importer::GetInfo() const {
|
||||
return &desc;
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -50,23 +48,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <iostream>
|
||||
#include <cstdlib>
|
||||
|
||||
void Assimp::defaultAiAssertHandler(const char* failedExpression, const char* file, int line)
|
||||
{
|
||||
void Assimp::defaultAiAssertHandler(const char* failedExpression, const char* file, int line) {
|
||||
std::cerr << "ai_assert failure in " << file << "(" << line << "): " << failedExpression << std::endl;
|
||||
std::abort();
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
namespace {
|
||||
Assimp::AiAssertHandler s_handler = Assimp::defaultAiAssertHandler;
|
||||
}
|
||||
|
||||
void Assimp::setAiAssertHandler(AiAssertHandler handler)
|
||||
{
|
||||
void Assimp::setAiAssertHandler(AiAssertHandler handler) {
|
||||
if (handler != nullptr) {
|
||||
s_handler = handler;
|
||||
} else {
|
||||
s_handler = Assimp::defaultAiAssertHandler;
|
||||
}
|
||||
}
|
||||
|
||||
void Assimp::aiAssertViolation(const char* failedExpression, const char* file, int line)
|
||||
{
|
||||
void Assimp::aiAssertViolation(const char* failedExpression, const char* file, int line) {
|
||||
s_handler(failedExpression, file, line);
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue