Merge branch 'master' into umw_dev

pull/1863/head
Kim Kulling 2018-09-22 10:24:09 +02:00 committed by GitHub
commit 02c4b7f1bc
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282 changed files with 31640 additions and 16210 deletions

10
.gitignore vendored
View File

@ -12,6 +12,8 @@ build
bin/
lib/
# QtCreator
CMakeLists.txt.user
# Generated
assimp.pc
@ -19,6 +21,7 @@ revision.h
contrib/zlib/zconf.h
contrib/zlib/zlib.pc
include/assimp/config.h
unit.vcxproj.user
# CMake
CMakeCache.txt
@ -38,6 +41,7 @@ tools/assimp_cmd/Makefile
# Tests
test/results
test/readlinetest*
# Python
__pycache__
@ -84,3 +88,9 @@ lib64/assimp-vc120-mt.exp
xcuserdata
cmake-build-debug
install_manifest.txt
tools/assimp_qt_viewer/moc_glview.cpp
tools/assimp_qt_viewer/moc_glview.cpp_parameters
tools/assimp_qt_viewer/moc_mainwindow.cpp
tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
tools/assimp_qt_viewer/ui_mainwindow.h

7
Build.md 100644
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@ -0,0 +1,7 @@
# Build instructions
> cmake CMakeLists.txt
make -j4
##UWP
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app

258
CHANGES
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@ -1,6 +1,264 @@
----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
4.1.0 (2017-12):
- FEATURES:
- Export 3MF ( experimental )
- Import / Export glTF 2
- Introduce new zib-lib to eb able to export zip-archives
- FIXES/HOUSEKEEPING:
- Added missing include to stdlib.h and remove load library call
- Fix install for builds with MSVC compiler and NMake.
- Update list of supported file formats.
- Add TriLib to the official list of supported ports.
- Re-enabling PACK_STRUCT for MDL files.
- Use std.::unique_ptr
- Update D3MFExporter.h
- Update MD3Loader.cpp, using index
- Fix all warnings on MSVC14
- Copy assimp dll to unit folder on windows
- Update jvm port supported formats
- Add support for building Mac OS X Framework bundles
- Check for nullptr dereferencing before copying scene data
- Update ValidateDataStructure.h, typo
- Enable data structure validation in cases where it doesn't cause failures
- Remove some dead assignments
- fast_atof: Silence some uninitialized variable warnings
- Check for area test if the face is a triangle.
- Set mNumUVComponents to 0 when deleting texture coordinate sets
- Only scale the root node because this will rescale all children nodes as well.
- Issue 1514: Fix frame pointer arithmetic
- Prevent failing stringstream to crash the export process
- powf -> pow
- add Defines.h to include folder for install.
- Android:
- Fix android build
- Fix assimp for cross compile for android
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
- FBX:
- Fix handling with embedded textures
- FBX 7500 Binary reading
- Remove dead assignment
- Fix export of deleted meshes; Add LazyDict::Remove method
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
- Replace bad pointer casting with memcpy
- Remove useless const qualifier from return value
- Add explicit instantiation of log_prefix so other FBX source files can see it
- add missing inversion of postrotation matrix for fbx.
- FIReader: Silence uninitialized variable warning
- Update version check in FBX reader to check for version >= 7500
- Use actual min/max of anim keys when start/stop time is missing
- GLTF1:
- Fix output of glTF 1 version string
- Fix delete / delete[] mismatch in glTFAsset
- Don’t ignore rgba(1,1,1,1) color properties
- glTF2 primitives fixes
- Don’t ignore rgba(1,1,1,1) color properties
- Fix delete / delete[] mismatch in glTFAsset
- Remove KHR_binary_glTF code
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
- version in glb header is stored as uint32_t
- GLTF2:
- node name conflict fix
- Fix transform matrices multiplication order
- Preserve node names when importing
- Add support for tangents in import
- Fix typo on gltf2 camera parameters
- Moved byteStride from accessor to bufferView
- Implemented reading binary glTF2 (glb) files
- Fix signed/unsigned warning
- Add postprocess step for scaling
- Fix shininess to roughness conversion
- Prefer “BLEND” over “MASK” as an alphaMode default
- Approximate specularity / glossiness in metallicRoughness materials
- Diffuse color and diffuse texture import and export improvements
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
- Fix delete / delete[] mismatches in glTF2 importer
- use correct name of exporter to gltf2
- Fix possible infinite loop when exporting to gltf2
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
- Fix glTF2 alphaMode storage and reading
- Fix glTF 2.0 multi-primitive support
- Load gltf .bin files from correct directory
- Add support for importing both glTF and glTF2 files
- ampler improvements; Add new LazyDict method
- Changes to GLTF2 materials
- Remove Light, Technique references
- Start removing materials common, and adding pbrSpecularGlossiness
- Use !ObjectEmpty() vs. MemberCount() > 0
- Working read, import, export, and write of gltf2 (pbr) material
- Check in gltf2 models to test directory
- Remove un-needed test models
- Start managing and importing gltf2 pbr materials
- Update glTF2 Asset to use indexes
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
- glTF2: Fix animation export
- use opacity for diffuse alpha + alphaMode
- STL:
- Restore import of multi mesh binary STLs
- Blender:
- Silence warning about uninitialized member
- MDLImporter:
- Don't take address of packed struct member
- assimp_cmd:
- Fix strict-aliasing warnings
- Open3DGC:
- Fix strict-aliasing warnings
- Add assertions to silence static analyzer warnings
- Remove redundant const qualifiers from return types
- Fix some uninitialized variable warnings
- Remove OPEN3DGC and compression references
- unzip:
- Remove dead assignment
- Bail on bad compression method
- Fix possibly uninitialized variables
- clipper:
- Add assertion to silence a static analyzer warning
- OpenDDLExport:
- Reduce scope of a variable
- Remove dead variable
- Remove dead assignment
- Fix another potential memory leak
- X3DImporter:
- Add assertions to silence static analyzer warnings
- Add missing unittest
- Workaround for buggy Android NDK (issue #1361)
- TerragenLoader:
- Remove unused variable
- SIBImporter:
- Add assertions to silence static analyzer warnings
- IFC:
- Remove dead code
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
- PLY:
- Remove dead assignment and reduce scope of a variable
- fix vertex attribute lookup.
- OpenGEX:
- Add assertion to silence a static analyzer warning
- Fix for TextureFile with number in file name
- Return early when element is TextureFile
- NFF:
- Add assertions to silence static analyzer warnings
- Split up some complicated assignments
- Raw: Fix misleading indentation warning
- Reduce scope of a variable
- LWO
- Reduce scope of a variable
- IRRLoader:
- Fix confusing boolean casting
- AssbinExporter:
- Add assertion to silence a static analyzer warning
- ASE:
- Add assertion to silence a static analyzer warning
- AMFImporter:
- Add assertion to silence a static analyzer warning
- Add a block
- OptimizeGraph:
- Fix possible null pointer dereference
- RemoveRedundantMaterials:
- Add assertion to silence a static analyzer warning
- ImproveCacheLocality:
- Add assertion to silence a static analyzer warning
- RemoveRedundantMaterials:
- Set pointer to nullptr after deleting it
- Travis:
- Disable unit tests in scan-build config
- Move slower builds earlier to improve parallelization
- Add static analysis to build
- Remove unused branch rule for travis.
- Add Clang UBSan build configuration
- Treat warnings as errors, without typos this time
- Unittests:
- Add VS-based source groups for the unittests.
- Collada:
- export <library_animations> tag
- Update ColladaExporter.cpp
- Silence uninitialized variable warning
- Add support for line strip primitives
- Obj Wavefront:
- check in exporting against out-of-bounds-access .
- Issue 1351: use correct name for obj-meshname export for groups.
- fix mem-lead: face will be not released in case of an error.
- Anatoscope obj exporter nomtl
- Raise exception when obj file contains invalid face indices
- Added alternative displacement texture token in OBJ MTL material.
- Obj: rename attribute from exporter.
- Fix OBJ discarding all material names if the material library is missing
- Step:
- use correct lookup for utf32
- MD2:
- Fix MD2 frames containing garbage
- STL
- add missing const.
- Fix memory-alignment bug.
- Fix issue 104: deal with more solids in one STL file.
- CMake
- Fix issue 213: use correct include folder for assimp
- Doxygen
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
- PyAssimp:
- Search for libassimp.so in LD_LIBRARY_PATH if available.
- Fix operator precedence issue in header check
- Split setup.py into multiple lines
- Detect if Anaconda and fixed 3d_viewer for Python 3
- created a python3 version of the 3dviewer and fixed the / = float in py3
- Blender:
- Fix invalid access to mesh array when the array is empty.
- Fix short overflow.
- Silence warning about inline function which is declared but not defined
- JAssimp
- Changed license header for IHMC contributions from Apache 2.0 to BSD
- Add Node metadata to the Jassmip Java API
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
- Added a link to pure jvm assimp port
- Clang sanitizer:
- Undefined Behavior sanitizer
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
- B3DImporter:
- Replace bad pointer casting with memcpy
- AppVeyor:
- Cleanup and Addition of VS 2017 and running Tests
- Fixed File Size reported as 0 in tests that use temporary files
- x86 isn't a valid VS platform. Win32 it is, then.
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
- Treat warnings as errors on Appveyor
- Disable warning 4351 on MSVC 2013
- OpenGEXImporter:
- Copy materials to scene
- Store RefInfo in unique_ptr so they get automatically cleaned up
- Fix IOStream leak
- Store ChildInfo in unique_ptr so they get automatically cleaned up
- improve logging to be able to detect error-prone situations.
- AMFImporter:
- Fix memory leak
- UnrealLoader:
- Fix IOStream leak
- Upgrade RapidJSON to get rid of a clang warning
- zlib:
- Update zlib contribution
- Removed unnecessary files from zlib contribution
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
- MakeVerboseFormat:
- Fix delete / delete[] mismatches in MakeVerboseFormat
- MaterialSystem:
- Fix out-of-bounds read in MaterialSystem unit test
- SIB:
- Added support for SIB models from Silo 2.5
- AssbinExporter:
- Fix strict aliasing violation
- Add Write specialization for aiColor3D
- DefaultLogger:
- Whitespace cleanup to fix GCC misleading indentation warning
- MDP:
- Fix encoding issues.
- PreTransformVertices:
- fix name lost in mesh and nodes when load with flag
- C4D:
- Fixes for C4D importer
- Unzip:
- Latest greatest.
4.0.1 (2017-07-28)
- FIXES/HOUSEKEEPING:
- fix version test.

View File

@ -39,10 +39,12 @@ CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
PROJECT( Assimp )
# All supported options ###############################################
OPTION( BUILD_SHARED_LIBS
"Build package with shared libraries."
ON
)
OPTION( BUILD_FRAMEWORK
"Build package as Mac OS X Framework bundle."
OFF
@ -103,6 +105,16 @@ OPTION ( BUILD_DOCS
"Build documentation using Doxygen."
OFF
)
OPTION( INJECT_DEBUG_POSTFIX
"Inject debug postfix in .a/.so lib names"
ON
)
IF (IOS)
IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release")
ENDIF (NOT CMAKE_BUILD_TYPE)
ENDIF (IOS)
# Use subset of Windows.h
if (WIN32)
@ -152,7 +164,7 @@ EXECUTE_PROCESS(
# Get the latest abbreviated commit hash of the working branch
EXECUTE_PROCESS(
COMMAND git log -1 --format=%h
COMMAND git log -1 --format=%h --no-show-signature
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
@ -198,13 +210,13 @@ ENDIF( UNIX )
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
# hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
ADD_COMPILE_OPTIONS(/MP)
IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
ADD_COMPILE_OPTIONS( /bigobj )
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013
@ -212,19 +224,26 @@ ELSEIF(MSVC)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
IF ( IOS )
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
ELSE()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
ENDIF()
ENDIF( IOS )
IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
@ -320,6 +339,8 @@ IF( NOT ZLIB_FOUND )
SET(ZLIB_FOUND 1)
SET(ZLIB_LIBRARIES zlibstatic)
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
# need to ensure we don't link with system zlib or minizip as well.
SET(ASSIMP_BUILD_MINIZIP 1)
ELSE(NOT ZLIB_FOUND)
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
SET(ZLIB_LIBRARIES_LINKED -lz)
@ -327,7 +348,17 @@ ENDIF(NOT ZLIB_FOUND)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
# Search for unzip
IF ( NOT IOS )
IF( NOT ASSIMP_BUILD_MINIZIP )
use_pkgconfig(UNZIP minizip)
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
ELSE ( NOT IOS )
IF(NOT BUILD_SHARED_LIBS)
IF( NOT ASSIMP_BUILD_MINIZIP )
use_pkgconfig(UNZIP minizip)
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
ENDIF (NOT BUILD_SHARED_LIBS)
ENDIF ( NOT IOS )
IF ( ASSIMP_NO_EXPORT )
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
@ -412,32 +443,9 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
# Check dependencies for assimp_qt_viewer.
# Why here? Maybe user do not want Qt viewer and have no Qt.
# Why assimp_qt_viewer/CMakeLists.txt still contain similar check?
# Because viewer can be build independently of Assimp.
FIND_PACKAGE(Qt5Widgets QUIET)
FIND_PACKAGE(DevIL QUIET)
FIND_PACKAGE(OpenGL QUIET)
IF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
IF (NOT IOS)
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
ELSE()
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
IF (NOT Qt5_FOUND)
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
ENDIF (NOT Qt5_FOUND)
IF (NOT IL_FOUND)
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
ENDIF (NOT IL_FOUND)
IF (NOT OPENGL_FOUND)
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
ENDIF (NOT OPENGL_FOUND)
MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
ENDIF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
ENDIF (NOT IOS)
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( ASSIMP_BUILD_SAMPLES)

10
CONTRIBUTING.md 100644
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@ -0,0 +1,10 @@
# How to contribute
If you want to contribute, follow these steps:
- First, create your own clone of assimp.
- When you want to fix a bug or add a new feature, create a branch on your own fork following [these instructions](https://help.github.com/articles/creating-a-pull-request-from-a-fork/).
- Push it to your fork of the repository and open a pull request.
- A pull request will start our continuous integration service, which checks if the build works for Linux and Windows.
It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fail, fix it and the tests will be restarted automatically.
- At the end, we will perform a code review and merge your branch to the master branch.

View File

@ -42,3 +42,6 @@ For Windows:
1. Open a command prompt
2. cmake CMakeLists.txt
2. Open your default IDE and build it
For iOS:
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS

View File

@ -30,6 +30,8 @@ One-off donations via PayPal:
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
#### Supported file formats ####
__Importers__:
@ -140,8 +142,6 @@ Open Asset Import Library is implemented in C++. The directory structure is:
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible
use cases for Assimp
/workspaces Build environments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
### Where to get help ###

View File

@ -32,6 +32,9 @@ install:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
cache:
- code\assimp.dir\%CONFIGURATION%
@ -50,6 +53,7 @@ build:
project: Assimp.sln
after_build:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
test_script:

View File

@ -204,8 +204,9 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
// Setup the texture mapping mode
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
int mapMode = static_cast<int>(texture.mMapMode);
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
// Mirroring - double the scaling values
// FIXME: this is not really correct ...
@ -313,7 +314,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
case D3DS::Discreet3DS::Blinn :
eShading = aiShadingMode_Blinn; break;
}
mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
int eShading_ = static_cast<int>(eShading);
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
// DIFFUSE texture
if( oldMat.sTexDiffuse.mMapName.length() > 0)

View File

@ -66,7 +66,7 @@ namespace D3DS {
*/
class Discreet3DS {
private:
Discreet3DS() {
Discreet3DS() AI_NO_EXCEPT {
// empty
}
@ -328,10 +328,9 @@ struct Face : public FaceWithSmoothingGroup
// ---------------------------------------------------------------------------
/** Helper structure representing a texture */
struct Texture
{
struct Texture {
//! Default constructor
Texture()
Texture() AI_NO_EXCEPT
: mOffsetU (0.0)
, mOffsetV (0.0)
, mScaleU (1.0)
@ -339,8 +338,7 @@ struct Texture
, mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0)
{
, iUVSrc (0) {
mTextureBlend = get_qnan();
}
@ -394,7 +392,7 @@ struct Material
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName))
, mDiffuse(std::move(other.mDiffuse))
, mSpecularExponent(std::move(other.mSpecularExponent))
@ -418,7 +416,7 @@ struct Material
}
Material &operator=(Material &&other) {
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
@ -447,7 +445,7 @@ struct Material
}
~Material() {}
virtual ~Material() {}
//! Name of the material

View File

@ -71,7 +71,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"3ds prj 3DS PRJ"
"3ds prj"
};
@ -127,7 +127,7 @@ Discreet3DSImporter::~Discreet3DSImporter() {
// Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
std::string extension = GetExtension(pFile);
if(extension == "3ds" || extension == "3DS" || extension == "prj"|| extension == "PRJ" ) {
if(extension == "3ds" || extension == "prj") {
return true;
}

View File

@ -63,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Header files, stdlib.
#include <set>
namespace Assimp
{
namespace Assimp {
/// \class AMFImporter
/// Class that holding scene graph which include: geometry, metadata, materials etc.
///
@ -99,34 +99,25 @@ namespace Assimp
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter : public BaseImporter
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
class AMFImporter : public BaseImporter {
private:
struct SPP_Material;// forward declaration
/// \struct SPP_Composite
/// Data type for postprocessing step. More suitable container for part of material's composition.
struct SPP_Composite
{
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
SPP_Material* Material;///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Material
/// Data type for postprocessing step. More suitable container for material.
struct SPP_Material
{
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID;///< Material ID.
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
CAMFImporter_NodeElement_Color* Color;///< Color of material.
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
@ -135,10 +126,8 @@ private:
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// \struct SPP_Texture
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture
{
struct SPP_Texture {
std::string ID;
size_t Width, Height, Depth;
bool Tiled;
@ -146,53 +135,13 @@ private:
uint8_t *Data;
};
/// \struct SComplexFace
/// Data type for post-processing step. Contain face data.
struct SComplexFace
{
struct SComplexFace {
aiFace Face;///< Face vertices.
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/***********************************************/
/****************** Constants ******************/
/***********************************************/
private:
static const aiImporterDesc Description;
/***********************************************/
/****************** Variables ******************/
/***********************************************/
private:
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn AMFImporter(const AMFImporter& pScene)
/// Disabled copy constructor.
AMFImporter(const AMFImporter& pScene);
/// \fn AMFImporter& operator=(const AMFImporter& pScene)
/// Disabled assign operator.
AMFImporter& operator=(const AMFImporter& pScene);
/// \fn void Clear()
/// Clear all temporary data.
void Clear();
@ -200,7 +149,6 @@ private:
/************* Functions: find set *************/
/***********************************************/
/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
/// Find specified node element in node elements list ( \ref mNodeElement_List).
/// \param [in] pID - ID(name) of requested node element.
/// \param [in] pType - type of node element.
@ -208,7 +156,6 @@ private:
/// \return true - if the node element is found, else - false.
bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
/// Find requested aiNode in node list.
/// \param [in] pID - ID(name) of requested node.
/// \param [in] pNodeList - list of nodes where to find the node.
@ -216,14 +163,12 @@ private:
/// \return true - if the node is found, else - false.
bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
/// Find material in list for converted materials. Use at postprocessing step.
/// \param [in] pID - material ID.
/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
/// \return true - if the material is found, else - false.
bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const
/// Find texture in list of converted textures. Use at postprocessing step,
/// \param [in] pID_R - ID of source "red" texture.
/// \param [in] pID_G - ID of source "green" texture.
@ -235,11 +180,7 @@ private:
bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
uint32_t* pConvertedTextureIndex = nullptr) const;
/***********************************************/
/********* Functions: postprocess set **********/
/***********************************************/
/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
/// Get data stored in <vertices> and place it to arrays.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
@ -248,7 +189,6 @@ private:
void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list.
@ -260,27 +200,23 @@ private:
/// \return index of the texture in array of the converted textures.
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
/// processing.
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
/// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pMetadataList - reference to list with collected metadata.
/// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
/// To create aiMesh and aiNode for it from <object>.
/// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
/// Create mesh for every <volume> in <mesh>.
/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
@ -294,27 +230,20 @@ private:
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
/// \param [in] pConstellation - reference to <constellation> node.
/// \param [out] pNodeList - reference to aiNode's list.
void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
/// \fn void Postprocess_BuildScene()
/// Build Assimp scene graph in aiScene from collected data.
/// \param [out] pScene - pointer to aiScene where tree will be built.
void Postprocess_BuildScene(aiScene* pScene);
/***********************************************/
/************* Functions: throw set ************/
/***********************************************/
/// \fn void Throw_CloseNotFound(const std::string& pNode)
/// Call that function when close tag of node not found and exception must be raised.
/// E.g.:
/// <amf>
@ -324,19 +253,16 @@ private:
/// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode);
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
/// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName);
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
/// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName);
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.:
/// <object>
@ -348,204 +274,158 @@ private:
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
/// \fn void Throw_ID_NotFound(const std::string& pID) const
/// Call that function when referenced element ID are not found in graph and exception must be raised.
/// \param [in] pID - ID of of element which not found.
/// \throw DeadlyImportError.
void Throw_ID_NotFound(const std::string& pID) const;
/***********************************************/
/************** Functions: LOG set *************/
/***********************************************/
/***********************************************/
/************** Functions: XML set *************/
/***********************************************/
/// \fn void XML_CheckNode_MustHaveChildren()
/// Check if current node have children: <node>...</node>. If not then exception will throwed.
void XML_CheckNode_MustHaveChildren();
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
/// \fn bool XML_SearchNode(const std::string& pNodeName)
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName);
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
/// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data.
uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
/// \fn float XML_ReadNode_GetVal_AsFloat()
/// Read node value.
/// \return read data.
float XML_ReadNode_GetVal_AsFloat();
/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
/// Read node value.
/// \return read data.
uint32_t XML_ReadNode_GetVal_AsU32();
/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
/// Read node value.
/// \return read data.
void XML_ReadNode_GetVal_AsString(std::string& pValue);
/***********************************************/
/******** Functions: parse set private *********/
/***********************************************/
/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
/// \fn void ParseHelper_Group_End()
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit();
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
/// Decode Base64-encoded data.
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
/// \param [out] pOutputData - reference to output array for decoded data.
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
/// \fn void ParseNode_Root()
/// Parse <AMF> node of the file.
void ParseNode_Root();
/******** Functions: top nodes *********/
/// \fn void ParseNode_Constellation()
/// Parse <constellation> node of the file.
void ParseNode_Constellation();
/// \fn void ParseNode_Constellation()
/// Parse <instance> node of the file.
void ParseNode_Instance();
/// \fn void ParseNode_Material()
/// Parse <material> node of the file.
void ParseNode_Material();
/// \fn void ParseNode_Metadata()
/// Parse <metadata> node.
void ParseNode_Metadata();
/// \fn void ParseNode_Object()
/// Parse <object> node of the file.
void ParseNode_Object();
/// \fn void ParseNode_Texture()
/// Parse <texture> node of the file.
void ParseNode_Texture();
/******** Functions: geometry nodes *********/
/// \fn void ParseNode_Coordinates()
/// Parse <coordinates> node of the file.
void ParseNode_Coordinates();
/// \fn void ParseNode_Edge()
/// Parse <edge> node of the file.
void ParseNode_Edge();
/// \fn void ParseNode_Mesh()
/// Parse <mesh> node of the file.
void ParseNode_Mesh();
/// \fn void ParseNode_Triangle()
/// Parse <triangle> node of the file.
void ParseNode_Triangle();
/// \fn void ParseNode_Vertex()
/// Parse <vertex> node of the file.
void ParseNode_Vertex();
/// \fn void ParseNode_Vertices()
/// Parse <vertices> node of the file.
void ParseNode_Vertices();
/// \fn void ParseNode_Volume()
/// Parse <volume> node of the file.
void ParseNode_Volume();
/******** Functions: material nodes *********/
/// \fn void ParseNode_Color()
/// Parse <color> node of the file.
void ParseNode_Color();
/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
/// Parse <texmap> of <map> node of the file.
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(const bool pUseOldName = false);
public:
/// \fn AMFImporter()
/// Default constructor.
AMFImporter()
: mNodeElement_Cur(nullptr), mReader(nullptr)
{}
AMFImporter() AI_NO_EXCEPT
: mNodeElement_Cur(nullptr)
, mReader(nullptr) {
// empty
}
/// \fn ~AMFImporter()
/// Default destructor.
~AMFImporter();
/***********************************************/
/******** Functions: parse set, public *********/
/***********************************************/
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be throwed if trouble will found.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
/***********************************************/
/********* Functions: BaseImporter set *********/
/***********************************************/
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string>& pExtensionList);
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
const aiImporterDesc* GetInfo ()const;
};// class AMFImporter
AMFImporter(const AMFImporter& pScene) = delete;
AMFImporter& operator=(const AMFImporter& pScene) = delete;
private:
static const aiImporterDesc Description;
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
};
}// namespace Assimp

View File

@ -71,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_ATTRREAD_CHECK_REF
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
@ -84,7 +84,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_ATTRREAD_CHECK_RET
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// If result was read then "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
@ -130,7 +130,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
} while(false)
/// \def MACRO_NODECHECK_READCOMP_F
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "float".
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
/// \param [in] pNodeName - node name.
/// \param [in, out] pReadFlag - read flag.
@ -147,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_NODECHECK_READCOMP_U32
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
/// \param [in] pNodeName - node name.
/// \param [in, out] pReadFlag - read flag.

View File

@ -68,8 +68,7 @@ namespace Assimp
// Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates.
void AMFImporter::ParseNode_Color()
{
void AMFImporter::ParseNode_Color() {
std::string profile;
CAMFImporter_NodeElement* ne;
@ -98,15 +97,19 @@ CAMFImporter_NodeElement* ne;
MACRO_NODECHECK_LOOPEND("color");
ParseHelper_Node_Exit();
// check that all components was defined
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
// check if <a> is absent. Then manualy add "a == 1".
if(!read_flag[3]) als.Color.a = 1;
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
throw DeadlyImportError("Not all color components are defined.");
}
}// if(!mReader->isEmptyElement())
// check if <a> is absent. Then manually add "a == 1".
if (!read_flag[3]) {
als.Color.a = 1;
}
}
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
}
als.Composed = false;
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -119,8 +122,7 @@ CAMFImporter_NodeElement* ne;
// An available material.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter::ParseNode_Material()
{
void AMFImporter::ParseNode_Material() {
std::string id;
CAMFImporter_NodeElement* ne;
@ -131,8 +133,10 @@ CAMFImporter_NodeElement* ne;
// create new object.
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
// and assign read data
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
// Check for child nodes
if(!mReader->isEmptyElement())
{
@ -154,11 +158,11 @@ CAMFImporter_NodeElement* ne;
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("material");
ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement())
}
else
{
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else
}
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
}
@ -188,7 +192,6 @@ uint32_t depth = 1;
std::string type;
bool tiled = false;
std::string enc64_data;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -201,20 +204,34 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND;
// create new texture object.
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
// Check for child nodes
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
if (!mReader->isEmptyElement()) {
XML_ReadNode_GetVal_AsString(enc64_data);
}
// check that all components was defined
if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
if(width < 1) Throw_IncorrectAttrValue("width");
if(height < 1) Throw_IncorrectAttrValue("height");
if(depth < 1) Throw_IncorrectAttrValue("depth");
if(type != "grayscale") Throw_IncorrectAttrValue("type");
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
if (id.empty()) {
throw DeadlyImportError("ID for texture must be defined.");
}
if (width < 1) {
Throw_IncorrectAttrValue("width");
}
if (height < 1) {
Throw_IncorrectAttrValue("height");
}
if (depth < 1) {
Throw_IncorrectAttrValue("depth");
}
if (type != "grayscale") {
Throw_IncorrectAttrValue("type");
}
if (enc64_data.empty()) {
throw DeadlyImportError("Texture data not defined.");
}
// copy data
als.ID = id;
als.Width = width;
@ -222,8 +239,11 @@ CAMFImporter_NodeElement* ne;
als.Depth = depth;
als.Tiled = tiled;
ParseHelper_Decode_Base64(enc64_data, als.Data);
// check data size
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
if ((width * height * depth) != als.Data.size()) {
throw DeadlyImportError("Texture has incorrect data size.");
}
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -243,10 +263,8 @@ CAMFImporter_NodeElement* ne;
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No.
// Texture coordinates for every vertex of triangle.
void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
{
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
std::string rtexid, gtexid, btexid, atexid;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG;
@ -257,7 +275,7 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND;
// create new texture coordinates object.
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
// check data

View File

@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes.
class CAMFImporter_NodeElement {
public:
/// Define what data type contain node element.
enum EType {
@ -96,15 +95,11 @@ public: /// Destructor, virtual..
// empty
}
private:
/// Disabled copy constructor.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
/// Disabled assign operator.
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
/// Disabled default constructor.
CAMFImporter_NodeElement();
/// Disabled copy constructor and co.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
CAMFImporter_NodeElement() = delete;
protected:
/// In constructor inheritor must set element type.
@ -121,9 +116,7 @@ protected:
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations.
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
@ -134,9 +127,7 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation.
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
std::string ObjectID;///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
@ -147,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
aiVector3D Rotation;
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Instance, pParent)
{}
};// struct CAMFImporter_NodeElement_Instance
};
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node.
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
std::string Type;///< Type of "Value".
std::string Value;///< Value.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Metadata, pParent)
{}
};// struct CAMFImporter_NodeElement_Metadata
};
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node.
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
std::string Version;///< Version of format.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Root, pParent)
{}
};// struct CAMFImporter_NodeElement_Root
};
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node.
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA.
std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
aiColor4D Color; ///< Constant color.
std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
/// @brief Constructor.
/// @param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Color, pParent)
{}
};// struct CAMFImporter_NodeElement_Color
, Composed( false )
, Color()
, Profile() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node.
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Material, pParent)
{}
};// struct CAMFImporter_NodeElement_Material
};
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node.
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Object, pParent)
{}
};// struct CAMFImporter_NodeElement_Object
};
/// \struct CAMFImporter_NodeElement_Mesh
/// Structure that define mesh node.
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Mesh, pParent)
{}
};// struct CAMFImporter_NodeElement_Mesh
};
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node.
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertex, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertex
};
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node.
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Edge, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertex
};
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node.
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement
{
/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertices, pParent)
{}
};// struct CAMFImporter_NodeElement_Vertices
};
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node.
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
std::string MaterialID;///< Which material to use.
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Volume, pParent)
{}
};// struct CAMFImporter_NodeElement_Volume
};
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node.
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
aiVector3D Coordinate;///< Coordinate.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
{}
};// struct CAMFImporter_NodeElement_Coordinates
};
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node.
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
aiVector3D TextureCoordinate[3];///< Texture coordinates.
std::string TextureID_R;///< Texture ID for red color component.
std::string TextureID_G;///< Texture ID for green color component.
std::string TextureID_B;///< Texture ID for blue color component.
std::string TextureID_A;///< Texture ID for alpha color component.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
{}
};// struct CAMFImporter_NodeElement_TexMap
, TextureCoordinate{}
, TextureID_R()
, TextureID_G()
, TextureID_B()
, TextureID_A() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node.
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
{
/****************** Variables ******************/
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
size_t V[3];///< Triangle vertices.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Triangle, pParent)
{}
};// struct CAMFImporter_NodeElement_Triangle
: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
// empty
}
};
/// Structure that define texture node.
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
@ -396,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
, Tiled( false ){
// empty
}
};// struct CAMFImporter_NodeElement_Texture
};
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H

View File

@ -770,7 +770,7 @@ std::list<aiNode*> ch_node;
// find referenced object
if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
// create node for apllying transformation
// create node for applying transformation
t_node = new aiNode;
t_node->mParent = con_node;
// apply transformation

View File

@ -71,21 +71,20 @@ struct Material : public D3DS::Material
//! Default constructor has been deleted
Material() = delete;
//! Constructor with explicit name
explicit Material(const std::string &name)
: D3DS::Material(name)
, pcInstance(NULL)
, bNeed (false)
{}
, bNeed (false) {
// empty
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
Material(Material &&other) AI_NO_EXCEPT
: D3DS::Material(std::move(other))
, avSubMaterials(std::move(other.avSubMaterials))
, pcInstance(std::move(other.pcInstance))
@ -95,7 +94,7 @@ struct Material : public D3DS::Material
}
Material &operator=(Material &&other) {
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
@ -127,19 +126,12 @@ struct Material : public D3DS::Material
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file face */
struct Face : public FaceWithSmoothingGroup
{
struct Face : public FaceWithSmoothingGroup {
//! Default constructor. Initializes everything with 0
Face()
{
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
{
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
}
iMaterial = DEFAULT_MATINDEX;
iFace = 0;
Face() AI_NO_EXCEPT
: iMaterial(DEFAULT_MATINDEX)
, iFace(0) {
// empty
}
//! special value to indicate that no material index has
@ -147,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
//! will replace this value later.
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
//! Indices into each list of texture coordinates
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
@ -166,15 +156,15 @@ struct Face : public FaceWithSmoothingGroup
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone */
struct Bone
{
struct Bone {
//! Constructor
Bone() = delete;
//! Construction from an existing name
explicit Bone( const std::string& name)
: mName (name)
{}
: mName(name) {
// empty
}
//! Name of the bone
std::string mName;
@ -182,29 +172,22 @@ struct Bone
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone vertex */
struct BoneVertex
{
struct BoneVertex {
//! Bone and corresponding vertex weight.
//! -1 for unrequired bones ....
std::vector<std::pair<int,float> > mBoneWeights;
//! Position of the bone vertex.
//! MUST be identical to the vertex position
//aiVector3D mPosition;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file animation */
struct Animation
{
enum Type
{
struct Animation {
enum Type {
TRACK = 0x0,
BEZIER = 0x1,
TCB = 0x2
} mRotationType, mScalingType, mPositionType;
Animation()
Animation() AI_NO_EXCEPT
: mRotationType (TRACK)
, mScalingType (TRACK)
, mPositionType (TRACK)
@ -218,20 +201,17 @@ struct Animation
//! List of track scaling keyframes
std::vector< aiVectorKey > akeyScaling;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent the inheritance information of an ASE node */
struct InheritanceInfo
{
struct InheritanceInfo {
//! Default constructor
InheritanceInfo()
{
// set the inheritance flag for all axes by default to true
for (unsigned int i = 0; i < 3;++i)
InheritanceInfo() AI_NO_EXCEPT {
for ( size_t i=0; i<3; ++i ) {
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
}
}
//! Inherit the parent's position?, axis order is x,y,z
bool abInheritPosition[3];
@ -245,17 +225,19 @@ struct InheritanceInfo
// ---------------------------------------------------------------------------
/** Represents an ASE file node. Base class for mesh, light and cameras */
struct BaseNode
{
enum Type {Light, Camera, Mesh, Dummy} mType;
struct BaseNode {
enum Type {
Light,
Camera,
Mesh,
Dummy
} mType;
//! Construction from an existing name
BaseNode(Type _mType, const std::string &name)
: mType (_mType)
, mName (name)
, mProcessed (false)
{
, mProcessed (false) {
// Set mTargetPosition to qnan
const ai_real qnan = get_qnan();
mTargetPosition.x = qnan;
@ -291,23 +273,22 @@ struct BaseNode
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file mesh */
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
{
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
//! Default constructor has been deleted
Mesh() = delete;
//! Construction from an existing name
explicit Mesh(const std::string &name)
: BaseNode( BaseNode::Mesh, name )
, mVertexColors()
, mBoneVertices()
, mBones()
, iMaterialIndex(Face::DEFAULT_MATINDEX)
, bSkip (false)
{
// use 2 texture vertex components by default
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
, bSkip (false) {
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
this->mNumUVComponents[c] = 2;
}
}
//! List of all texture coordinate sets
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@ -396,12 +377,11 @@ struct Camera : public BaseNode
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE helper object (dummy) */
struct Dummy : public BaseNode
{
struct Dummy : public BaseNode {
//! Constructor
Dummy()
: BaseNode (BaseNode::Dummy, "DUMMY")
{
Dummy() AI_NO_EXCEPT
: BaseNode (BaseNode::Dummy, "DUMMY") {
// empty
}
};
@ -416,18 +396,17 @@ struct Dummy : public BaseNode
// -------------------------------------------------------------------------------
/** \brief Class to parse ASE files
*/
class Parser
{
class Parser {
private:
Parser() {}
Parser() AI_NO_EXCEPT {
// empty
}
public:
// -------------------------------------------------------------------
//! Construct a parser from a given input file which is
//! guaranted to be terminated with zero.
//! guaranteed to be terminated with zero.
//! @param szFile Input file
//! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces

View File

@ -62,33 +62,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <time.h>
using namespace Assimp;
namespace Assimp {
template <typename T>
size_t Write(IOStream * stream, const T& v)
{
size_t Write(IOStream * stream, const T& v) {
return stream->Write( &v, sizeof(T), 1 );
}
// -----------------------------------------------------------------------------------
// Serialize an aiString
template <>
inline size_t Write<aiString>(IOStream * stream, const aiString& s)
{
inline
size_t Write<aiString>(IOStream * stream, const aiString& s) {
const size_t s2 = (uint32_t)s.length;
stream->Write(&s,4,1);
stream->Write(s.data,s2,1);
return s2+4;
}
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint32_t
template <>
inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
{
inline
size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
const uint32_t t = (uint32_t)w;
if (w > t) {
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
@ -96,114 +93,123 @@ inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
}
stream->Write(&t,4,1);
return 4;
}
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint16_t
template <>
inline size_t Write<uint16_t>(IOStream * stream, const uint16_t& w)
{
inline
size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
stream->Write(&w,2,1);
return 2;
}
// -----------------------------------------------------------------------------------
// Serialize a float
template <>
inline size_t Write<float>(IOStream * stream, const float& f)
{
inline
size_t Write<float>(IOStream * stream, const float& f) {
static_assert(sizeof(float)==4, "sizeof(float)==4");
stream->Write(&f,4,1);
return 4;
}
// -----------------------------------------------------------------------------------
// Serialize a double
template <>
inline size_t Write<double>(IOStream * stream, const double& f)
{
inline
size_t Write<double>(IOStream * stream, const double& f) {
static_assert(sizeof(double)==8, "sizeof(double)==8");
stream->Write(&f,8,1);
return 8;
}
// -----------------------------------------------------------------------------------
// Serialize a vec3
template <>
inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v)
{
inline
size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
size_t t = Write<float>(stream,v.x);
t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v)
{
inline
size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v)
{
inline
size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
t += Write<float>(stream,v.a);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a quaternion
template <>
inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v)
{
inline
size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
size_t t = Write<float>(stream,v.w);
t += Write<float>(stream,v.x);
t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z);
ai_assert(t == 16);
return 16;
}
// -----------------------------------------------------------------------------------
// Serialize a vertex weight
template <>
inline size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v)
{
inline
size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
size_t t = Write<unsigned int>(stream,v.mVertexId);
return t+Write<float>(stream,v.mWeight);
}
// -----------------------------------------------------------------------------------
// Serialize a mat4x4
template <>
inline size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m)
{
inline
size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) {
Write<float>(stream,m[i][i2]);
}
}
return 64;
}
// -----------------------------------------------------------------------------------
// Serialize an aiVectorKey
template <>
inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
{
inline
size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiVector3D>(stream,v.mValue);
}
@ -211,15 +217,15 @@ inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
// -----------------------------------------------------------------------------------
// Serialize an aiQuatKey
template <>
inline size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v)
{
inline
size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiQuaternion>(stream,v.mValue);
}
template <typename T>
inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
{
inline
size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
T minc, maxc;
ArrayBounds(in,size,minc,maxc);
@ -230,10 +236,11 @@ inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
// We use this to write out non-byte arrays so that we write using the specializations.
// This way we avoid writing out extra bytes that potentially come from struct alignment.
template <typename T>
inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
{
inline
size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
size_t n = 0;
for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
return n;
}
@ -293,19 +300,25 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
void * GetBufferPointer() { return buffer; }
// -------------------------------------------------------------------
virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; }
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; }
virtual size_t Tell() const { return cursor; }
virtual void Flush() { }
virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
return 0;
}
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
return aiReturn_FAILURE;
}
virtual size_t Tell() const {
return cursor;
}
virtual void Flush() {
// not implemented
}
virtual size_t FileSize() const
{
virtual size_t FileSize() const {
return cursor;
}
// -------------------------------------------------------------------
virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
{
virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) {
pSize *= pCount;
if (cursor + pSize > cur_size) {
Grow(cursor + pSize);
@ -332,7 +345,6 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
bool compressed;
protected:
// -----------------------------------------------------------------------------------
void WriteBinaryNode( IOStream * container, const aiNode* node)
{
@ -812,8 +824,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
}
};
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene );
}

View File

@ -46,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_ASSBINEXPORTER_H_INC
#define AI_ASSBINEXPORTER_H_INC
// nothing really needed here - reserved for future use like properties
#include <assimp/defs.h>
#endif
// nothing really needed here - reserved for future use like properties
namespace Assimp {
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
}
#endif // AI_ASSBINEXPORTER_H_INC

View File

@ -79,16 +79,17 @@ static const aiImporterDesc desc = {
"assbin"
};
const aiImporterDesc* AssbinImporter::GetInfo() const
{
// -----------------------------------------------------------------------------------
const aiImporterDesc* AssbinImporter::GetInfo() const {
return &desc;
}
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
{
// -----------------------------------------------------------------------------------
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
IOStream * in = pIOHandler->Open(pFile);
if (!in)
if (nullptr == in) {
return false;
}
char s[32];
in->Read( s, sizeof(char), 32 );
@ -98,17 +99,17 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
}
// -----------------------------------------------------------------------------------
template <typename T>
T Read(IOStream * stream)
{
T Read(IOStream * stream) {
T t;
stream->Read( &t, sizeof(T), 1 );
return t;
}
// -----------------------------------------------------------------------------------
template <>
aiVector3D Read<aiVector3D>(IOStream * stream)
{
aiVector3D Read<aiVector3D>(IOStream * stream) {
aiVector3D v;
v.x = Read<float>(stream);
v.y = Read<float>(stream);
@ -116,9 +117,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiColor4D Read<aiColor4D>(IOStream * stream)
{
aiColor4D Read<aiColor4D>(IOStream * stream) {
aiColor4D c;
c.r = Read<float>(stream);
c.g = Read<float>(stream);
@ -127,9 +128,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
return c;
}
// -----------------------------------------------------------------------------------
template <>
aiQuaternion Read<aiQuaternion>(IOStream * stream)
{
aiQuaternion Read<aiQuaternion>(IOStream * stream) {
aiQuaternion v;
v.w = Read<float>(stream);
v.x = Read<float>(stream);
@ -138,9 +139,9 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiString Read<aiString>(IOStream * stream)
{
aiString Read<aiString>(IOStream * stream) {
aiString s;
stream->Read(&s.length,4,1);
stream->Read(s.data,s.length,1);
@ -148,18 +149,18 @@ aiString Read<aiString>(IOStream * stream)
return s;
}
// -----------------------------------------------------------------------------------
template <>
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
{
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream);
return w;
}
// -----------------------------------------------------------------------------------
template <>
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
{
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
aiMatrix4x4 m;
for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) {
@ -169,36 +170,43 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
return m;
}
// -----------------------------------------------------------------------------------
template <>
aiVectorKey Read<aiVectorKey>(IOStream * stream)
{
aiVectorKey Read<aiVectorKey>(IOStream * stream) {
aiVectorKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiVector3D>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <>
aiQuatKey Read<aiQuatKey>(IOStream * stream)
{
aiQuatKey Read<aiQuatKey>(IOStream * stream) {
aiQuatKey v;
v.mTime = Read<double>(stream);
v.mValue = Read<aiQuaternion>(stream);
return v;
}
// -----------------------------------------------------------------------------------
template <typename T>
void ReadArray(IOStream * stream, T * out, unsigned int size)
{
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
void ReadArray( IOStream *stream, T * out, unsigned int size) {
ai_assert( nullptr != stream );
ai_assert( nullptr != out );
for (unsigned int i=0; i<size; i++) {
out[i] = Read<T>(stream);
}
}
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
{
// -----------------------------------------------------------------------------------
template <typename T>
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
// not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
@ -273,8 +281,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
@ -286,20 +293,22 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
// for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later
if (shortened)
{
if (shortened) {
ReadBounds(stream,b->mWeights,b->mNumWeights);
} // else write as usual
else
{
} else {
// else write as usual
b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
}
}
// -----------------------------------------------------------------------------------
static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) );
}
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
@ -314,70 +323,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
// first of all, write bits for all existent vertex components
unsigned int c = Read<unsigned int>(stream);
if (c & ASSBIN_MESH_HAS_POSITIONS)
{
if (c & ASSBIN_MESH_HAS_POSITIONS) {
if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_NORMALS)
{
if (c & ASSBIN_MESH_HAS_NORMALS) {
if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
{
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
{
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
break;
}
if (shortened)
{
if (shortened) {
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
{
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
break;
}
// write number of UV components
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
} // else write as usual
else
{
} else {
// else write as usual
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
}
@ -389,9 +389,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
// using Assimp's standard hashing function.
if (shortened) {
Read<unsigned int>(stream);
}
else // else write as usual
{
} else {
// else write as usual
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
@ -402,12 +401,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) {
if (mesh->mNumVertices < (1u<<16))
{
// Check if unsigned short ( 16 bit ) are big enought for the indices
if ( fitsIntoUI16( mesh->mNumVertices ) ) {
f.mIndices[a] = Read<uint16_t>(stream);
}
else
{
} else {
f.mIndices[a] = Read<unsigned int>(stream);
}
}
@ -424,8 +421,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
}
}
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
@ -442,8 +439,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
@ -465,8 +461,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
@ -493,9 +488,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
if (shortened) {
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
} // else write as usual
else
{
} else {
// else write as usual
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
}
@ -504,19 +498,16 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
if (shortened) {
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
} // else write as usual
else
{
} else {
// else write as usual
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
@ -527,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
anim->mTicksPerSecond = Read<double> (stream);
anim->mNumChannels = Read<unsigned int>(stream);
if (anim->mNumChannels)
{
if (anim->mNumChannels) {
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
anim->mChannels[a] = new aiNodeAnim();
@ -537,8 +527,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
}
}
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
@ -552,18 +542,15 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
if (!tex->mHeight) {
tex->pcData = new aiTexel[ tex->mWidth ];
stream->Read(tex->pcData,1,tex->mWidth);
}
else {
} else {
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
}
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
@ -586,12 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
l->mAngleInnerCone = Read<float>(stream);
l->mAngleOuterCone = Read<float>(stream);
}
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
@ -607,8 +592,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
cam->mAspect = Read<float>(stream);
}
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
@ -623,12 +608,11 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
scene->mNumCameras = Read<unsigned int>(stream);
// Read node graph
scene->mRootNode = new aiNode[1];
//scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
// Read all meshes
if (scene->mNumMeshes)
{
if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
scene->mMeshes[i] = new aiMesh();
@ -637,8 +621,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read materials
if (scene->mNumMaterials)
{
if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial();
@ -647,8 +630,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read all animations
if (scene->mNumAnimations)
{
if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
scene->mAnimations[i] = new aiAnimation();
@ -657,8 +639,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read all textures
if (scene->mNumTextures)
{
if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures];
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
scene->mTextures[i] = new aiTexture();
@ -667,8 +648,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read lights
if (scene->mNumLights)
{
if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights];
for (unsigned int i = 0; i < scene->mNumLights;++i) {
scene->mLights[i] = new aiLight();
@ -677,8 +657,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
// Read cameras
if (scene->mNumCameras)
{
if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras];
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
scene->mCameras[i] = new aiCamera();
@ -688,16 +667,22 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
}
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
{
// -----------------------------------------------------------------------------------
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
IOStream * stream = pIOHandler->Open(pFile,"rb");
if (!stream)
if (nullptr == stream) {
return;
}
stream->Seek( 44, aiOrigin_CUR ); // signature
// signature
stream->Seek( 44, aiOrigin_CUR );
unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream);
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
throw DeadlyImportError( "Invalid version, data format not compatible!" );
}
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
@ -711,8 +696,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
stream->Seek( 128, aiOrigin_CUR ); // options
stream->Seek( 64, aiOrigin_CUR ); // padding
if (compressed)
{
if (compressed) {
uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
@ -729,9 +713,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
delete[] uncompressedData;
delete[] compressedData;
}
else
{
} else {
ReadBinaryScene(stream,pScene);
}

View File

@ -85,6 +85,7 @@ public:
aiScene* pScene,
IOSystem* pIOHandler
);
void ReadHeader();
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );

View File

@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <map>
using namespace Assimp;
using namespace Assimp::Formatter;
@ -461,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
aiNodeAnim* nodeAnim = new aiNodeAnim;
anim->mChannels[a] = nodeAnim;
nodeAnim->mNodeName.Set( nodeName);
std::map<BVHLoader::ChannelType, int> channelMap;
//Build map of channels
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
{
channelMap[node.mChannels[channel]] = channel;
}
// translational part, if given
if( node.mChannels.size() == 6)
@ -472,15 +480,31 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
{
poskey->mTime = double( fr);
// Now compute all translations in the right order
for( unsigned int channel = 0; channel < 3; ++channel)
// Now compute all translations
for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
{
switch( node.mChannels[channel])
{
case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
//Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
if (mapIter == channelMap.end())
throw DeadlyImportError("Missing position channel in node " + nodeName);
else {
int channelIdx = mapIter->second;
switch (channel) {
case Channel_PositionX:
poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
case Channel_PositionY:
poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
case Channel_PositionZ:
poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
break;
default:
break;
}
}
}
++poskey;
@ -497,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
// rotation part. Always present. First find value offsets
{
unsigned int rotOffset = 0;
if( node.mChannels.size() == 6)
{
// Offset all further calculations
rotOffset = 3;
}
// Then create the number of rotation keys
nodeAnim->mNumRotationKeys = mAnimNumFrames;
@ -512,19 +530,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
{
aiMatrix4x4 temp;
aiMatrix3x3 rotMatrix;
for( unsigned int channel = 0; channel < 3; ++channel)
for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
{
//Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
if (mapIter == channelMap.end())
throw DeadlyImportError("Missing rotation channel in node " + nodeName);
else {
int channelIdx = mapIter->second;
// translate ZXY euler angels into a quaternion
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
// Compute rotation transformations in the right order
switch (node.mChannels[rotOffset+channel])
switch (channel)
{
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
case Channel_RotationX:
aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp);
break;
case Channel_RotationY:
aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);
break;
case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp);
break;
default:
break;
}
}
}

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <assimp/BaseImporter.h>
#include <assimp/ParsingUtils.h>
#include "FileSystemFilter.h"
#include "Importer.h"
#include <assimp/ByteSwapper.h>
@ -53,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios>
#include <list>
#include <memory>
@ -63,7 +65,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter()
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
// nothing to do here
}
@ -143,7 +145,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
const char** tokens,
unsigned int numTokens,
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */)
bool tokensSol /* false */,
bool noAlphaBeforeTokens /* false */)
{
ai_assert( nullptr != tokens );
ai_assert( 0 != numTokens );
@ -157,15 +160,14 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
if (pStream.get() ) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char* buffer = _buffer.get();
const size_t read = pStream->Read(buffer,1,searchBytes);
if( !read ) {
char *buffer( _buffer.get() );
const size_t read( pStream->Read(buffer,1,searchBytes) );
if( 0 == read ) {
return false;
}
for( size_t i = 0; i < read; ++i ) {
buffer[ i ] = ::tolower( buffer[ i ] );
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
}
// It is not a proper handling of unicode files here ...
@ -186,13 +188,18 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
token.clear();
const char *ptr( tokens[ i ] );
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
token.push_back( tolower( *ptr ) );
token.push_back( static_cast<char>( tolower( *ptr ) ) );
++ptr;
}
const char* r = strstr( buffer, token.c_str() );
if( !r ) {
continue;
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
@ -234,16 +241,19 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
// ------------------------------------------------------------------------------------------------
// Get file extension from path
/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
{
std::string::size_type pos = pFile.find_last_of('.');
std::string BaseImporter::GetExtension( const std::string& file ) {
std::string::size_type pos = file.find_last_of('.');
// no file extension at all
if( pos == std::string::npos)
if (pos == std::string::npos) {
return "";
}
// thanks to Andy Maloney for the hint
std::string ret = file.substr( pos + 1 );
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
std::string ret = pFile.substr(pos+1);
std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
return ret;
}

View File

@ -53,7 +53,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseProcess::BaseProcess()
BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared()
, progress()
{

View File

@ -211,20 +211,16 @@ private:
* should be executed. If the function returns true, the class' Execute()
* function is called subsequently.
*/
class ASSIMP_API_WINONLY BaseProcess
{
class ASSIMP_API_WINONLY BaseProcess {
friend class Importer;
public:
/** Constructor to be privately used by Importer */
BaseProcess();
BaseProcess() AI_NO_EXCEPT;
/** Destructor, private as well */
virtual ~BaseProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A

View File

@ -0,0 +1,185 @@
#include "BlenderCustomData.h"
#include "BlenderDNA.h"
#include <array>
#include <functional>
namespace Assimp {
namespace Blender {
/**
* @brief read/convert of Structure array to memory
*/
template<typename T>
bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
for (size_t i = 0; i < cnt; ++i) {
T read;
s.Convert(read, db);
*p = read;
p++;
}
return true;
}
/**
* @brief pointer to function read memory for n CustomData types
*/
typedef bool (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
typedef ElemBase * (*PCreate)(const size_t cnt);
typedef void(*PDestroy)(ElemBase *);
#define IMPL_STRUCT_READ(ty) \
bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) { \
return read<ty>(db.dna[#ty], dynamic_cast<ty *>(v), cnt, db); \
}
#define IMPL_STRUCT_CREATE(ty) \
ElemBase *create##ty(const size_t cnt) { \
return new ty[cnt]; \
}
#define IMPL_STRUCT_DESTROY(ty) \
void destroy##ty(ElemBase *pE) { \
ty *p = dynamic_cast<ty *>(pE); \
delete[]p; \
}
/**
* @brief helper macro to define Structure functions
*/
#define IMPL_STRUCT(ty) \
IMPL_STRUCT_READ(ty) \
IMPL_STRUCT_CREATE(ty) \
IMPL_STRUCT_DESTROY(ty)
// supported structures for CustomData
IMPL_STRUCT(MVert)
IMPL_STRUCT(MEdge)
IMPL_STRUCT(MFace)
IMPL_STRUCT(MTFace)
IMPL_STRUCT(MTexPoly)
IMPL_STRUCT(MLoopUV)
IMPL_STRUCT(MLoopCol)
IMPL_STRUCT(MPoly)
IMPL_STRUCT(MLoop)
/**
* @brief describes the size of data and the read function to be used for single CustomerData.type
*/
struct CustomDataTypeDescription {
PRead Read; ///< function to read one CustomData type element
PCreate Create; ///< function to allocate n type elements
PDestroy Destroy;
CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
: Read(read)
, Create(create)
, Destroy(destroy)
{}
};
/**
* @brief helper macro to define Structure type specific CustomDataTypeDescription
* @note IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
*/
#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty) \
CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
/**
* @brief helper macro to define CustomDataTypeDescription for UNSUPPORTED type
*/
#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION \
CustomDataTypeDescription{nullptr, nullptr, nullptr}
/**
* @brief descriptors for data pointed to from CustomDataLayer.data
* @note some of the CustomData uses already well defined Structures
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
}};
bool isValidCustomDataType(const int cdtype) {
return cdtype >= 0 && cdtype < CD_NUMTYPES;
}
bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
if (!isValidCustomDataType(cdtype)) {
throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
}
const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
// allocate cnt elements and parse them from file
out.reset(cdtd.Create(cnt), cdtd.Destroy);
return cdtd.Read(out.get(), cnt, db);
}
return false;
}
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
if (it->get()->type == cdtype && name == it->get()->name) {
return *it;
}
}
return nullptr;
}
const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
{
const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
if (pLayer && pLayer->data) {
return pLayer->data.get();
}
return nullptr;
}
}
}

View File

@ -0,0 +1,89 @@
#pragma once
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include <memory>
namespace Assimp {
namespace Blender {
/* CustomData.type from Blender (2.79b) */
enum CustomDataType {
CD_AUTO_FROM_NAME = -1,
CD_MVERT = 0,
#ifdef DNA_DEPRECATED
CD_MSTICKY = 1, /* DEPRECATED */
#endif
CD_MDEFORMVERT = 2,
CD_MEDGE = 3,
CD_MFACE = 4,
CD_MTFACE = 5,
CD_MCOL = 6,
CD_ORIGINDEX = 7,
CD_NORMAL = 8,
/* CD_POLYINDEX = 9, */
CD_PROP_FLT = 10,
CD_PROP_INT = 11,
CD_PROP_STR = 12,
CD_ORIGSPACE = 13, /* for modifier stack face location mapping */
CD_ORCO = 14,
CD_MTEXPOLY = 15,
CD_MLOOPUV = 16,
CD_MLOOPCOL = 17,
CD_TANGENT = 18,
CD_MDISPS = 19,
CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
/* CD_ID_MCOL = 21, */
CD_TEXTURE_MLOOPCOL = 22,
CD_CLOTH_ORCO = 23,
CD_RECAST = 24,
/* BMESH ONLY START */
CD_MPOLY = 25,
CD_MLOOP = 26,
CD_SHAPE_KEYINDEX = 27,
CD_SHAPEKEY = 28,
CD_BWEIGHT = 29,
CD_CREASE = 30,
CD_ORIGSPACE_MLOOP = 31,
CD_PREVIEW_MLOOPCOL = 32,
CD_BM_ELEM_PYPTR = 33,
/* BMESH ONLY END */
CD_PAINT_MASK = 34,
CD_GRID_PAINT_MASK = 35,
CD_MVERT_SKIN = 36,
CD_FREESTYLE_EDGE = 37,
CD_FREESTYLE_FACE = 38,
CD_MLOOPTANGENT = 39,
CD_TESSLOOPNORMAL = 40,
CD_CUSTOMLOOPNORMAL = 41,
CD_NUMTYPES = 42
};
/**
* @brief check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
* @param[in] cdtype to check
* @return true when valid
*/
bool isValidCustomDataType(const int cdtype);
/**
* @brief returns CustomDataLayer ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return CustomDataLayer * or nullptr if not found
*/
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
/**
* @brief returns CustomDataLayer data ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return * to struct data or nullptr if not found
*/
const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
}
}

View File

@ -227,7 +227,7 @@ void DNAParser::Parse ()
// ------------------------------------------------------------------------------------------------
void DNA :: DumpToFile()
{
// we dont't bother using the VFS here for this is only for debugging.
// we don't bother using the VFS here for this is only for debugging.
// (and all your bases are belong to us).
std::ofstream f("dna.txt");

View File

@ -309,6 +309,28 @@ public:
void ReadField(T& out, const char* name,
const FileDatabase& db) const;
// --------------------------------------------------------
/**
* @brief field parsing for dynamic vectors
* @param[in] out vector of struct to be filled
* @param[in] name of field
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy, template <typename> class TOUT, typename T>
bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
/**
* @brief parses raw customdata
* @param[in] out shared_ptr to be filled
* @param[in] cdtype customdata type to read
* @param[in] name of field ptr
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy>
bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
private:
// --------------------------------------------------------
@ -663,7 +685,7 @@ public:
/** Check whether a specific item is in the cache.
* @param s Data type of the item
* @param out Output pointer. Unchanged if the
* cache doens't know the item yet.
* cache doesn't know the item yet.
* @param ptr Item address to look for. */
template <typename T> void get (
const Structure& s,
@ -803,6 +825,17 @@ private:
FileDatabase& db;
};
/**
* @brief read CustomData's data to ptr to mem
* @param[out] out memory ptr to set
* @param[in] cdtype to read
* @param[in] cnt cnt of elements to read
* @param[in] db to read elements from
* @return true when ok
*/
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
} // end Blend
} // end Assimp

View File

@ -307,6 +307,108 @@ void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) co
}
//--------------------------------------------------------------------------------
// field parsing for raw untyped data (like CustomDataLayer.data)
template <int error_policy>
bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.reset();
}
bool readOk = true;
if (ptrval.val) {
// get block for ptr
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// read block->num instances of given type to out
readOk = readCustomData(out, cdtype, block->num, db);
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return readOk;
}
//--------------------------------------------------------------------------------
template <int error_policy, template <typename> class TOUT, typename T>
bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
out.clear();
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.clear();
return false;
}
if (ptrval.val) {
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
const Structure& s = db.dna[f->type];
for (size_t i = 0; i < block->num; ++i) {
TOUT<T> p(new T);
s.Convert(*p, db);
out.push_back(p);
}
}
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return false;
}
//--------------------------------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,

View File

@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderIntermediate.h"
#include "BlenderModifier.h"
#include "BlenderBMesh.h"
#include "BlenderCustomData.h"
#include <assimp/StringUtils.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
@ -1021,6 +1022,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
}
// TODO should we create the TextureUVMapping map in Convert<Material> to prevent redundant processing?
// create texture <-> uvname mapping for all materials
// key is texture number, value is data *
typedef std::map<uint32_t, const MLoopUV *> TextureUVMapping;
// key is material number, value is the TextureUVMapping for the material
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
MaterialTextureUVMappings matTexUvMappings;
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
for (uint32_t m = 0; m < maxMat; ++m) {
// get material by index
const std::shared_ptr<Material> pMat = mesh->mat[m];
TextureUVMapping texuv;
const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
for (uint32_t t = 0; t < maxTex; ++t) {
if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
// get the CustomData layer for given uvname and correct type
const ElemBase *pLoop = getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname);
if (pLoop) {
texuv.insert(std::make_pair(t, dynamic_cast<const MLoopUV *>(pLoop)));
}
}
}
if (texuv.size()) {
matTexUvMappings.insert(std::make_pair(m, texuv));
}
}
// collect texture coordinates, they're stored in a separate per-face buffer
if (mesh->mtface || mesh->mloopuv) {
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
@ -1028,8 +1057,17 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
if (itMatTexUvMapping == matTexUvMappings.end()) {
// default behaviour like before
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
}
else {
// create texture coords for every mapped tex
for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
(*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
}
}
(*it)->mNumFaces = (*it)->mNumVertices = 0;
}
@ -1051,13 +1089,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
const aiFace& f = out->mFaces[out->mNumFaces++];
const auto itMatTexUvMapping = matTexUvMappings.find(v.mat_nr);
if (itMatTexUvMapping == matTexUvMappings.end()) {
// old behavior
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int j = 0; j < f.mNumIndices; ++j, ++vo, ++out->mNumVertices) {
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
}
else {
// create textureCoords for every mapped tex
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
const MLoopUV *tm = itMatTexUvMapping->second[m];
aiVector3D* vo = &out->mTextureCoords[m][out->mNumVertices];
uint32_t j = 0;
for (; j < f.mNumIndices; ++j, ++vo) {
const MLoopUV& uv = tm[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
// only update written mNumVertices in last loop
// TODO why must the numVertices be incremented here?
if (m == itMatTexUvMapping->second.size() - 1) {
out->mNumVertices += j;
}
}
}
}
}

View File

@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include "BlenderDNA.h"
#include "BlenderCustomData.h"
using namespace Assimp;
using namespace Assimp::Blender;
@ -481,6 +482,12 @@ template <> void Structure :: Convert<Mesh> (
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
db.reader->IncPtr(size);
}
@ -786,6 +793,41 @@ template <> void Structure :: Convert<Image> (
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
void DNA::RegisterConverters() {
@ -822,6 +864,8 @@ void DNA::RegisterConverters() {
converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -157,10 +157,16 @@ struct World : ElemBase {
// -------------------------------------------------------------------------------
struct MVert : ElemBase {
float co[3] FAIL;
float no[3] FAIL;
float no[3] FAIL; // readed as short and divided through / 32767.f
char flag;
int mat_nr WARN;
int bweight;
MVert() : ElemBase()
, flag(0)
, mat_nr(0)
, bweight(0)
{}
};
// -------------------------------------------------------------------------------
@ -369,6 +375,72 @@ struct Material : ElemBase {
std::shared_ptr<MTex> mtex[18];
};
/*
CustomDataLayer 104
int type 0 4
int offset 4 4
int flag 8 4
int active 12 4
int active_rnd 16 4
int active_clone 20 4
int active_mask 24 4
int uid 28 4
char name 32 64
void *data 96 8
*/
struct CustomDataLayer : ElemBase {
int type;
int offset;
int flag;
int active;
int active_rnd;
int active_clone;
int active_mask;
int uid;
char name[64];
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
CustomDataLayer()
: ElemBase()
, type(0)
, offset(0)
, flag(0)
, active(0)
, active_rnd(0)
, active_clone(0)
, active_mask(0)
, uid(0)
, data(nullptr)
{
memset(name, 0, sizeof name);
}
};
/*
CustomData 208
CustomDataLayer *layers 0 8
int typemap 8 168
int pad_i1 176 4
int totlayer 180 4
int maxlayer 184 4
int totsize 188 4
BLI_mempool *pool 192 8
CustomDataExternal *external 200 8
*/
struct CustomData : ElemBase {
vector<std::shared_ptr<struct CustomDataLayer> > layers;
int typemap[42]; // CD_NUMTYPES
int totlayer;
int maxlayer;
int totsize;
/*
std::shared_ptr<BLI_mempool> pool;
std::shared_ptr<CustomDataExternal> external;
*/
};
// -------------------------------------------------------------------------------
struct Mesh : ElemBase {
ID id FAIL;
@ -398,6 +470,12 @@ struct Mesh : ElemBase {
vector<MCol> mcol;
vector< std::shared_ptr<Material> > mat FAIL;
struct CustomData vdata;
struct CustomData edata;
struct CustomData fdata;
struct CustomData pdata;
struct CustomData ldata;
};
// -------------------------------------------------------------------------------

View File

@ -248,6 +248,17 @@ template <> void Structure :: Convert<Image> (
) const
;
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
;
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
;
}
}

View File

@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_TESSELLATOR_H
// Use these to toggle between GLU Tessellate or poly2tri
// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
// assimp needs to be linked against GLU, which is currently not yet
// made configurable in CMake and potentially not wanted by most users
// as it requires a Gl environment.

View File

@ -469,6 +469,8 @@ ADD_ASSIMP_IMPORTER( BLEND
BlenderBMesh.cpp
BlenderTessellator.h
BlenderTessellator.cpp
BlenderCustomData.h
BlenderCustomData.cpp
)
ADD_ASSIMP_IMPORTER( IFC
@ -909,6 +911,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} )
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
)
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)

View File

@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void COBImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
COB::Scene scene;
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );

View File

@ -189,7 +189,7 @@ protected:
{}
};
// summarize a material in an convinient way.
// summarize a material in an convenient way.
struct Material
{
std::string name;

View File

@ -272,12 +272,13 @@ struct Node
/** Node instances at this node */
std::vector<NodeInstance> mNodeInstances;
/** Rootnodes: Name of primary camera, if any */
/** Root-nodes: Name of primary camera, if any */
std::string mPrimaryCamera;
//! Constructor. Begin with a zero parent
Node() {
mParent = NULL;
Node()
: mParent( nullptr ){
// empty
}
//! Destructor: delete all children subsequently

View File

@ -201,6 +201,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
0, -1, 0, 0,
0, 0, 0, 1);
}
// store all meshes
StoreSceneMeshes( pScene);
@ -740,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// create bones if given
if( pSrcController && pSrcController->mType == Collada::Skin)
{
// refuse if the vertex count does not match
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
// resolve references - joint names
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
@ -956,7 +953,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
// Stores all animations
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
{
// recursivly collect all animations from the collada scene
// recursively collect all animations from the collada scene
StoreAnimations( pScene, pParser, &pParser.mAnims, "");
// catch special case: many animations with the same length, each affecting only a single node.
@ -971,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
for( size_t b = a+1; b < mAnims.size(); ++b)
{
aiAnimation* other = mAnims[b];
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
other->mTicksPerSecond == templateAnim->mTicksPerSecond )
collectedAnimIndices.push_back( b);
}
@ -1784,7 +1782,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// Now Assimp can lookup through the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
// setup texture reference string
@ -1819,9 +1817,12 @@ void ColladaLoader::ConvertPath (aiString& ss)
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
{
ss.length--;
#if defined( _MSC_VER )
if( ss.data[0] == '/' && isalpha( (unsigned char) ss.data[1]) && ss.data[2] == ':' ) {
#else
if (ss.data[ 0 ] == '/' && isalpha( ss.data[ 1 ] ) && ss.data[ 2 ] == ':') {
#endif
--ss.length;
::memmove( ss.data, ss.data+1, ss.length);
ss.data[ss.length] = 0;
}

View File

@ -68,7 +68,7 @@ using namespace Assimp::Formatter;
// Constructor to be privately used by Importer
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
: mFileName( pFile )
, mReader( NULL )
, mReader( nullptr )
, mDataLibrary()
, mAccessorLibrary()
, mMeshLibrary()
@ -79,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
, mLightLibrary()
, mCameraLibrary()
, mControllerLibrary()
, mRootNode( NULL )
, mRootNode( nullptr )
, mAnims()
, mUnitSize( 1.0f )
, mUpDirection( UP_Y )
, mFormat(FV_1_5_n ) // We assume the newest file format by default
{
// validate io-handler instance
if ( NULL == pIOHandler ) {
if (nullptr == pIOHandler ) {
throw DeadlyImportError("IOSystem is NULL." );
}
// open the file
std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
if (file.get() == NULL) {
if (file.get() == nullptr) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}
@ -363,9 +363,9 @@ void ColladaParser::ReadAnimationClipLibrary()
void ColladaParser::PostProcessControllers()
{
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it)
{
std::string meshId = it->second.mMeshId;
std::string meshId;
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
meshId = it->second.mMeshId;
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
while(findItr != mControllerLibrary.end()) {
meshId = findItr->second.mMeshId;

View File

@ -59,6 +59,25 @@ using namespace Assimp;
#ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
namespace {
template <typename aiMeshType>
void flipUVs(aiMeshType* pMesh) {
if (pMesh == nullptr) { return; }
// mirror texture y coordinate
for (unsigned int tcIdx = 0; tcIdx < AI_MAX_NUMBER_OF_TEXTURECOORDS; tcIdx++) {
if (!pMesh->HasTextureCoords(tcIdx)) {
break;
}
for (unsigned int vIdx = 0; vIdx < pMesh->mNumVertices; vIdx++) {
pMesh->mTextureCoords[tcIdx][vIdx].y = 1.0f - pMesh->mTextureCoords[tcIdx][vIdx].y;
}
}
}
} // namespace
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MakeLeftHandedProcess::MakeLeftHandedProcess()
@ -282,15 +301,9 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
// Converts a single mesh
void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
{
// mirror texture y coordinate
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
if( !pMesh->HasTextureCoords( a ) ) {
break;
}
for( unsigned int b = 0; b < pMesh->mNumVertices; b++ ) {
pMesh->mTextureCoords[ a ][ b ].y = 1.0f - pMesh->mTextureCoords[ a ][ b ].y;
}
flipUVs(pMesh);
for (unsigned int idx = 0; idx < pMesh->mNumAnimMeshes; idx++) {
flipUVs(pMesh->mAnimMeshes[idx]);
}
}

View File

@ -222,7 +222,7 @@ void D3MFExporter::writeMetaData() {
return;
}
const aiString *key;
const aiString *key = nullptr;
const aiMetadataEntry *entry(nullptr);
for ( size_t i = 0; i < numMetaEntries; ++i ) {
mScene->mMetaData->Get( i, key, entry );

View File

@ -297,8 +297,9 @@ private:
return false;
}
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
const size_t len( strlen( color ) );
if ( 9 != len ) {
if ( 9 != len && 7 != len) {
return false;
}
@ -313,26 +314,28 @@ private:
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / 255.0;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
if(7 == len)
return true;
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
return true;
}

View File

@ -119,7 +119,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
}
}
aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)];
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(imageContent), imageSize);

View File

@ -150,14 +150,14 @@ Exporter::ExportFormatEntry gExporters[] =
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER

View File

@ -448,8 +448,8 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
/*Result ignored*/ ReadByte(input, cursor, input + length);
const uint32_t version = ReadWord(input, cursor, input + length);
const bool is64bits = version >= 7500;
while (cursor < input + length)
{
const char *end = input + length;
while (cursor < end ) {
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
break;
}

View File

@ -73,11 +73,7 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
// XXX vc9's debugger won't step into anonymous namespaces
//namespace {
Converter::Converter( aiScene* out, const Document& doc )
FBXConverter::FBXConverter( aiScene* out, const Document& doc )
: defaultMaterialIndex()
, out( out )
, doc( doc ) {
@ -118,7 +114,7 @@ Converter::Converter( aiScene* out, const Document& doc )
}
Converter::~Converter() {
FBXConverter::~FBXConverter() {
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
@ -127,7 +123,7 @@ Converter::~Converter() {
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
}
void Converter::ConvertRootNode() {
void FBXConverter::ConvertRootNode() {
out->mRootNode = new aiNode();
out->mRootNode->mName.Set( "RootNode" );
@ -135,7 +131,7 @@ void Converter::ConvertRootNode() {
ConvertNodes( 0L, *out->mRootNode );
}
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
std::vector<aiNode*> nodes;
@ -189,12 +185,8 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
}
if ( !name_carrier ) {
NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
if ( it != mNodeNames.end() ) {
original_name = original_name + std::string( "001" );
}
mNodeNames.push_back( original_name );
std::string old_original_name = original_name;
GetUniqueName(old_original_name, original_name);
nodes_chain.push_back( new aiNode( original_name ) );
} else {
original_name = nodes_chain.back()->mName.C_Str();
@ -286,7 +278,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
}
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
void FBXConverter::ConvertLights( const Model& model, const std::string &orig_name ) {
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
for( const NodeAttribute* attr : node_attrs ) {
const Light* const light = dynamic_cast<const Light*>( attr );
@ -296,7 +288,7 @@ void Converter::ConvertLights( const Model& model, const std::string &orig_name
}
}
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
void FBXConverter::ConvertCameras( const Model& model, const std::string &orig_name ) {
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
for( const NodeAttribute* attr : node_attrs ) {
const Camera* const cam = dynamic_cast<const Camera*>( attr );
@ -306,7 +298,7 @@ void Converter::ConvertCameras( const Model& model, const std::string &orig_name
}
}
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
void FBXConverter::ConvertLight( const Light& light, const std::string &orig_name ) {
lights.push_back( new aiLight() );
aiLight* const out_light = lights.back();
@ -383,7 +375,7 @@ void Converter::ConvertLight( const Light& light, const std::string &orig_name )
}
}
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
void FBXConverter::ConvertCamera( const Camera& cam, const std::string &orig_name )
{
cameras.push_back( new aiCamera() );
aiCamera* const out_camera = cameras.back();
@ -402,36 +394,23 @@ void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
out_camera->mClipPlaneFar = cam.FarPlane();
}
static bool HasName( NodeNameCache &cache, const std::string &name ) {
NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
return it != cache.end();
}
void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) {
if ( !HasName( mNodeNames, name ) ) {
void FBXConverter::GetUniqueName( const std::string &name, std::string &uniqueName )
{
int i = 0;
uniqueName = name;
return;
}
int i( 0 );
std::string newName;
while ( HasName( mNodeNames, newName ) ) {
while (mNodeNames.find(uniqueName) != mNodeNames.end())
{
++i;
newName.clear();
newName += name;
std::stringstream ext;
ext << std::setfill( '0' ) << std::setw( 3 ) << i;
newName += ext.str();
ext << name << std::setfill('0') << std::setw(3) << i;
uniqueName = ext.str();
}
uniqueName = newName;
mNodeNames.push_back( uniqueName );
mNodeNames.insert(uniqueName);
}
const char* Converter::NameTransformationComp( TransformationComp comp )
{
switch ( comp )
{
const char* FBXConverter::NameTransformationComp( TransformationComp comp ) {
switch ( comp ) {
case TransformationComp_Translation:
return "Translation";
case TransformationComp_RotationOffset:
@ -472,13 +451,12 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
}
ai_assert( false );
return NULL;
return nullptr;
}
const char* Converter::NameTransformationCompProperty( TransformationComp comp )
{
switch ( comp )
{
const char* FBXConverter::NameTransformationCompProperty( TransformationComp comp ) {
switch ( comp ) {
case TransformationComp_Translation:
return "Lcl Translation";
case TransformationComp_RotationOffset:
@ -518,17 +496,18 @@ const char* Converter::NameTransformationCompProperty( TransformationComp comp )
}
ai_assert( false );
return NULL;
return nullptr;
}
aiVector3D Converter::TransformationCompDefaultValue( TransformationComp comp )
aiVector3D FBXConverter::TransformationCompDefaultValue( TransformationComp comp )
{
// XXX a neat way to solve the never-ending special cases for scaling
// would be to do everything in log space!
return comp == TransformationComp_Scaling ? aiVector3D( 1.f, 1.f, 1.f ) : aiVector3D();
}
void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
void FBXConverter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
{
if ( mode == Model::RotOrder_SphericXYZ ) {
FBXImporter::LogError( "Unsupported RotationMode: SphericXYZ" );
@ -599,11 +578,15 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
default:
ai_assert( false );
break;
}
ai_assert( ( order[ 0 ] >= 0 ) && ( order[ 0 ] <= 2 ) );
ai_assert( ( order[ 1 ] >= 0 ) && ( order[ 1 ] <= 2 ) );
ai_assert( ( order[ 2 ] >= 0 ) && ( order[ 2 ] <= 2 ) );
ai_assert( order[ 0 ] >= 0 );
ai_assert( order[ 0 ] <= 2 );
ai_assert( order[ 1 ] >= 0 );
ai_assert( order[ 1 ] <= 2 );
ai_assert( order[ 2 ] >= 0 );
ai_assert( order[ 2 ] <= 2 );
if ( !is_id[ order[ 0 ] ] ) {
out = temp[ order[ 0 ] ];
@ -618,7 +601,7 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
}
}
bool Converter::NeedsComplexTransformationChain( const Model& model )
bool FBXConverter::NeedsComplexTransformationChain( const Model& model )
{
const PropertyTable& props = model.Props();
bool ok;
@ -649,13 +632,13 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
return false;
}
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
std::string FBXConverter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
{
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
}
void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
{
void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes,
std::vector<aiNode*>& post_output_nodes ) {
const PropertyTable& props = model.Props();
const Model::RotOrder rot = model.RotationOrder();
@ -826,7 +809,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
}
}
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
void FBXConverter::SetupNodeMetadata( const Model& model, aiNode& nd )
{
const PropertyTable& props = model.Props();
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
@ -863,7 +846,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
}
}
void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
void FBXConverter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
{
const std::vector<const Geometry*>& geos = model.GetGeometry();
@ -890,7 +873,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
}
}
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
std::vector<unsigned int> FBXConverter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform, aiNode& nd)
{
std::vector<unsigned int> temp;
@ -925,7 +908,7 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
return temp;
}
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
aiMesh* FBXConverter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
{
aiMesh* const out_mesh = new aiMesh();
meshes.push_back( out_mesh );
@ -948,7 +931,7 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
return out_mesh;
}
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
unsigned int FBXConverter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform, aiNode& nd)
{
const MatIndexArray& mindices = mesh.GetMaterialIndices();
@ -1075,7 +1058,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
return static_cast<unsigned int>( meshes.size() - 1 );
}
std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
const aiMatrix4x4& node_global_transform, aiNode& nd)
{
const MatIndexArray& mindices = mesh.GetMaterialIndices();
@ -1095,7 +1078,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
return indices;
}
unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
unsigned int FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
MatIndexArray::value_type index,
const aiMatrix4x4& node_global_transform,
aiNode& nd)
@ -1271,7 +1254,7 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
return static_cast<unsigned int>( meshes.size() - 1 );
}
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
void FBXConverter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
const aiMatrix4x4& node_global_transform ,
unsigned int materialIndex,
std::vector<unsigned int>* outputVertStartIndices )
@ -1376,7 +1359,7 @@ void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeome
std::swap_ranges( bones.begin(), bones.end(), out->mBones );
}
void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
void FBXConverter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
std::vector<size_t>& out_indices,
std::vector<size_t>& index_out_indices,
std::vector<size_t>& count_out_indices,
@ -1417,7 +1400,7 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
}
}
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
void FBXConverter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
MatIndexArray::value_type materialIndex )
{
// locate source materials for this mesh
@ -1439,7 +1422,7 @@ void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const M
materials_converted[ mat ] = out->mMaterialIndex;
}
unsigned int Converter::GetDefaultMaterial()
unsigned int FBXConverter::GetDefaultMaterial()
{
if ( defaultMaterialIndex ) {
return defaultMaterialIndex - 1;
@ -1461,7 +1444,7 @@ unsigned int Converter::GetDefaultMaterial()
}
unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
unsigned int FBXConverter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
{
const PropertyTable& props = material.Props();
@ -1496,7 +1479,7 @@ unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeo
return static_cast<unsigned int>( materials.size() - 1 );
}
unsigned int Converter::ConvertVideo( const Video& video )
unsigned int FBXConverter::ConvertVideo( const Video& video )
{
// generate empty output texture
aiTexture* out_tex = new aiTexture();
@ -1526,23 +1509,13 @@ unsigned int Converter::ConvertVideo( const Video& video )
return static_cast<unsigned int>( textures.size() - 1 );
}
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh )
{
TextureMap::const_iterator it = textures.find( propName );
if ( it == textures.end() ) {
return;
}
const Texture* const tex = ( *it ).second;
if ( tex != 0 )
aiString FBXConverter::GetTexturePath(const Texture* tex)
{
aiString path;
path.Set(tex->RelativeFilename());
const Video* media = tex->Media();
if (media != 0) {
if (media != nullptr) {
bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
unsigned int index;
@ -1564,7 +1537,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
if (textureReady) {
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// Now Assimp can lookup through the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*';
@ -1573,6 +1546,22 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
}
}
return path;
}
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh )
{
TextureMap::const_iterator it = textures.find( propName );
if ( it == textures.end() ) {
return;
}
const Texture* const tex = ( *it ).second;
if ( tex != 0 )
{
aiString path = GetTexturePath(tex);
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
aiUVTransform uvTrafo;
@ -1678,7 +1667,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
}
}
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh ) {
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
@ -1696,9 +1685,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
const Texture* const tex = ( *it ).second->getTexture(texIndex);
aiString path;
path.Set( tex->RelativeFilename() );
aiString path = GetTexturePath(tex);
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, texIndex );
aiUVTransform uvTrafo;
@ -1803,7 +1790,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
}
}
void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
{
TrySetTextureProperties( out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
TrySetTextureProperties( out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh );
@ -1818,7 +1805,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& tex
TrySetTextureProperties( out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh );
}
void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
{
TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh );
@ -1833,7 +1820,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureM
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
}
aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
aiColor3D FBXConverter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
const std::string& factorName, bool& result, bool useTemplate )
{
result = true;
@ -1858,13 +1845,13 @@ aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
}
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
aiColor3D FBXConverter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
bool& result )
{
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
}
aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
aiColor3D FBXConverter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
bool& result, bool useTemplate )
{
result = true;
@ -1877,7 +1864,7 @@ aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::st
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
}
void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
void FBXConverter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
{
// Set shading properties.
// Modern FBX Files have two separate systems for defining these,
@ -1976,8 +1963,7 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
}
double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal )
{
double FBXConverter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal ) {
switch ( fp ) {
case FileGlobalSettings::FrameRate_DEFAULT:
return 1.0;
@ -2025,11 +2011,12 @@ double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double cu
}
ai_assert( false );
return -1.0f;
}
void Converter::ConvertAnimations()
void FBXConverter::ConvertAnimations()
{
// first of all determine framerate
const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
@ -2042,7 +2029,7 @@ void Converter::ConvertAnimations()
}
}
std::string Converter::FixNodeName( const std::string& name ) {
std::string FBXConverter::FixNodeName( const std::string& name ) {
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
// this causes ambiguities, well possible between empty identifiers,
// such as "Model::" and ""). Make sure the behaviour is consistent
@ -2055,7 +2042,7 @@ std::string Converter::FixNodeName( const std::string& name ) {
return name;
}
void Converter::ConvertAnimationStack( const AnimationStack& st )
void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
{
const AnimationLayerList& layers = st.Layers();
if ( layers.empty() ) {
@ -2197,7 +2184,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
#endif // ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
void FBXConverter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
const std::string& fixed_name,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
@ -2431,10 +2418,9 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
node_anim_chain_bits[ fixed_name ] = flags;
}
bool Converter::IsRedundantAnimationData( const Model& target,
bool FBXConverter::IsRedundantAnimationData( const Model& target,
TransformationComp comp,
const std::vector<const AnimationCurveNode*>& curves )
{
const std::vector<const AnimationCurveNode*>& curves ) {
ai_assert( curves.size() );
// look for animation nodes with
@ -2477,7 +2463,7 @@ bool Converter::IsRedundantAnimationData( const Model& target,
}
aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
aiNodeAnim* FBXConverter::GenerateRotationNodeAnim( const std::string& name,
const Model& target,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
@ -2507,7 +2493,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
return na.release();
}
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
aiNodeAnim* FBXConverter::GenerateScalingNodeAnim( const std::string& name,
const Model& /*target*/,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
@ -2537,16 +2523,14 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
return na.release();
}
aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
aiNodeAnim* FBXConverter::GenerateTranslationNodeAnim( const std::string& name,
const Model& /*target*/,
const std::vector<const AnimationCurveNode*>& curves,
const LayerMap& layer_map,
int64_t start, int64_t stop,
double& max_time,
double& min_time,
bool inverse )
{
bool inverse ) {
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name );
@ -2575,7 +2559,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
return na.release();
}
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim( const std::string& name,
const Model& target,
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
NodeMap::const_iterator iter_end,
@ -2711,7 +2695,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
return na.release();
}
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
{
KeyFrameListList inputs;
inputs.reserve( nodes.size() * 3 );
@ -2767,12 +2751,11 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
}
KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
{
ai_assert( inputs.size() );
KeyTimeList FBXConverter::GetKeyTimeList( const KeyFrameListList& inputs ) {
ai_assert( !inputs.empty() );
// reserve some space upfront - it is likely that the keyframe lists
// have matching time values, so max(of all keyframe lists) should
// reserve some space upfront - it is likely that the key-frame lists
// have matching time values, so max(of all key-frame lists) should
// be a good estimate.
KeyTimeList keys;
@ -2816,17 +2799,15 @@ KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
return keys;
}
void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
void FBXConverter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
const aiVector3D& def_value,
double& max_time,
double& min_time )
{
ai_assert( keys.size() );
ai_assert( valOut );
double& min_time ) {
ai_assert( !keys.empty() );
ai_assert( nullptr != valOut );
std::vector<unsigned int> next_pos;
const size_t count = inputs.size();
const size_t count( inputs.size() );
next_pos.resize( inputs.size(), 0 );
@ -2837,6 +2818,9 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
const KeyFrameList& kfl = inputs[ i ];
const size_t ksize = std::get<0>(kfl)->size();
if (ksize == 0) {
continue;
}
if ( ksize > next_pos[ i ] && std::get<0>(kfl)->at( next_pos[ i ] ) == time ) {
++next_pos[ i ];
}
@ -2871,14 +2855,14 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
}
}
void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
void FBXConverter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
const aiVector3D& def_value,
double& maxTime,
double& minTime,
Model::RotOrder order )
{
ai_assert( keys.size() );
ai_assert( valOut );
ai_assert( !keys.empty() );
ai_assert( nullptr != valOut );
std::unique_ptr<aiVectorKey[]> temp( new aiVectorKey[ keys.size() ] );
InterpolateKeys( temp.get(), keys, inputs, def_value, maxTime, minTime );
@ -2909,7 +2893,7 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
}
}
void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
void FBXConverter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
aiVectorKey* out_translation,
const KeyFrameListList& scaling,
const KeyFrameListList& translation,
@ -2967,7 +2951,7 @@ void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey
}
}
aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
aiQuaternion FBXConverter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
{
aiMatrix4x4 m;
GetRotationMatrix( order, rot, m );
@ -2975,7 +2959,7 @@ aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrde
return aiQuaternion( aiMatrix3x3( m ) );
}
void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
void FBXConverter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
int64_t start, int64_t stop,
double& maxTime,
double& minTime )
@ -2995,7 +2979,7 @@ void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const Animat
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
}
void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
void FBXConverter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& /*layers*/,
int64_t start, int64_t stop,
double& maxTime,
@ -3013,7 +2997,7 @@ void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
}
void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
void FBXConverter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& /*layers*/,
int64_t start, int64_t stop,
double& maxTime,
@ -3033,7 +3017,7 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
}
}
void Converter::ConvertGlobalSettings() {
void FBXConverter::ConvertGlobalSettings() {
if (nullptr == out) {
return;
}
@ -3044,7 +3028,7 @@ void Converter::ConvertGlobalSettings() {
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
}
void Converter::TransferDataToScene()
void FBXConverter::TransferDataToScene()
{
ai_assert( !out->mMeshes );
ai_assert( !out->mNumMeshes );
@ -3096,12 +3080,10 @@ void Converter::TransferDataToScene()
}
}
//} // !anon
// ------------------------------------------------------------------------------------------------
void ConvertToAssimpScene(aiScene* out, const Document& doc)
{
Converter converter(out,doc);
FBXConverter converter(out,doc);
}
} // !FBX

View File

@ -68,7 +68,7 @@ namespace FBX {
class Document;
using NodeNameCache = std::vector<std::string>;
using NodeNameCache = std::set<std::string>;
/**
* Convert a FBX #Document to #aiScene
@ -78,7 +78,7 @@ using NodeNameCache = std::vector<std::string>;
void ConvertToAssimpScene(aiScene* out, const Document& doc);
/** Dummy class to encapsulate the conversion process */
class Converter {
class FBXConverter {
public:
/**
* The different parts that make up the final local transformation of a fbx-node
@ -106,8 +106,8 @@ public:
};
public:
Converter(aiScene* out, const Document& doc);
~Converter();
FBXConverter(aiScene* out, const Document& doc);
~FBXConverter();
private:
// ------------------------------------------------------------------------------------------------
@ -131,7 +131,7 @@ private:
void ConvertCamera( const Camera& cam, const std::string &orig_name );
// ------------------------------------------------------------------------------------------------
void GetUniqueName( const std::string &name, std::string uniqueName );
void GetUniqueName( const std::string &name, std::string& uniqueName );
// ------------------------------------------------------------------------------------------------
// this returns unified names usable within assimp identifiers (i.e. no space characters -
@ -228,6 +228,10 @@ private:
// Video -> aiTexture
unsigned int ConvertVideo(const Video& video);
// ------------------------------------------------------------------------------------------------
// convert embedded texture if necessary and return actual texture path
aiString GetTexturePath(const Texture* tex);
// ------------------------------------------------------------------------------------------------
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
const std::string& propName,

View File

@ -575,11 +575,11 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
ai_assert( count != 0 );
ai_assert( count <= MAX_CLASSNAMES);
size_t lenghts[MAX_CLASSNAMES];
size_t lengths[MAX_CLASSNAMES];
const size_t c = count;
for (size_t i = 0; i < c; ++i) {
lenghts[ i ] = strlen(classnames[i]);
lengths[ i ] = strlen(classnames[i]);
}
std::vector<const Connection*> temp;
@ -597,7 +597,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
for (size_t i = 0; i < c; ++i) {
ai_assert(classnames[i]);
if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lenghts[i] && !strncmp(classnames[i],obtype,lenghts[i])) {
if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
obtype = NULL;
break;
}

View File

@ -115,7 +115,7 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
}
}
if(!Properties70) {
if(!Properties70 || !Properties70->Compound()) {
if(!no_warn) {
DOMWarning("property table (Properties70) not found",&element);
}

View File

@ -450,7 +450,7 @@ void FBXExporter::WriteDocuments ()
p.AddP70string("ActiveAnimStackName", ""); // should do this properly?
doc.AddChild(p);
// UID for root node in scene heirarchy.
// UID for root node in scene hierarchy.
// always set to 0 in the case of a single document.
// not sure what happens if more than one document exists,
// but that won't matter to us as we're exporting a single scene.
@ -650,7 +650,7 @@ void FBXExporter::WriteDefinitions ()
}
// Model / FbxNode
// <~~ node heirarchy
// <~~ node hierarchy
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
if (count) {
n = FBX::Node("ObjectType", "Model");
@ -985,6 +985,10 @@ int64_t to_ktime(double ticks, const aiAnimation* anim) {
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
}
int64_t to_ktime(double time) {
return (static_cast<int64_t>(time * FBX::SECOND));
}
void FBXExporter::WriteObjects ()
{
if (!binary) {
@ -1223,7 +1227,7 @@ void FBXExporter::WriteObjects ()
// it's all about this material
aiMaterial* m = mScene->mMaterials[i];
// these are used to recieve material data
// these are used to receive material data
float f; aiColor3D c;
// start the node record
@ -1311,7 +1315,7 @@ void FBXExporter::WriteObjects ()
// Now the legacy system.
// For safety let's include it.
// thrse values don't exist in the property template,
// and usualy are completely ignored when loading.
// and usually are completely ignored when loading.
// One notable exception is the "Opacity" property,
// which Blender uses as (1.0 - alpha).
c.r = 0.0f; c.g = 0.0f; c.b = 0.0f;
@ -1532,7 +1536,7 @@ void FBXExporter::WriteObjects ()
// bones.
//
// output structure:
// subset of node heirarchy that are "skeleton",
// subset of node hierarchy that are "skeleton",
// i.e. do not have meshes but only bones.
// but.. i'm not sure how anyone could guarantee that...
//
@ -1544,7 +1548,7 @@ void FBXExporter::WriteObjects ()
//
// well. we can assume a sane input, i suppose.
//
// so input is the bone node heirarchy,
// so input is the bone node hierarchy,
// with an extra thing for the transformation of the MESH in BONE space.
//
// output is a set of bone nodes,
@ -1556,7 +1560,7 @@ void FBXExporter::WriteObjects ()
// and represents the influence of that bone on the grandparent mesh.
// the subdeformer has a list of indices, and weights,
// with indices specifying vertex indices,
// and weights specifying the correspoding influence of this bone.
// and weights specifying the corresponding influence of this bone.
// it also has Transform and TransformLink elements,
// specifying the transform of the MESH in BONE space,
// and the transformation of the BONE in WORLD space,
@ -1806,7 +1810,7 @@ void FBXExporter::WriteObjects ()
// and a correct skeleton would still be output.
// transformlink should be the position of the bone in world space.
// if the bone is in the bind pose (or nonexistant),
// if the bone is in the bind pose (or nonexistent),
// we can just use the matrix we already calculated
if (bone_xform_okay) {
sdnode.AddChild("TransformLink", bone_xform);
@ -1945,7 +1949,7 @@ void FBXExporter::WriteObjects ()
// TODO: cameras, lights
// write nodes (i.e. model heirarchy)
// write nodes (i.e. model hierarchy)
// start at root node
WriteModelNodes(
outstream, mScene->mRootNode, 0, limbnodes
@ -2089,7 +2093,7 @@ void FBXExporter::WriteObjects ()
// position/translation
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
const aiVectorKey& k = na->mPositionKeys[ki];
times.push_back(to_ktime(k.mTime, anim));
times.push_back(to_ktime(k.mTime));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);
@ -2103,7 +2107,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
const aiQuatKey& k = na->mRotationKeys[ki];
times.push_back(to_ktime(k.mTime, anim));
times.push_back(to_ktime(k.mTime));
// TODO: aiQuaternion method to convert to Euler...
aiMatrix4x4 m(k.mValue.GetMatrix());
aiVector3D qs, qr, qt;
@ -2121,7 +2125,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
const aiVectorKey& k = na->mScalingKeys[ki];
times.push_back(to_ktime(k.mTime, anim));
times.push_back(to_ktime(k.mTime));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);
@ -2203,8 +2207,8 @@ void FBXExporter::WriteModelNode(
} else {
// apply the transformation chain.
// these transformation elements are created when importing FBX,
// which has a complex transformation heirarchy for each node.
// as such we can bake the heirarchy back into the node on export.
// which has a complex transformation hierarchy for each node.
// as such we can bake the hierarchy back into the node on export.
for (auto &item : transform_chain) {
auto elem = transform_types.find(item.first);
if (elem == transform_types.end()) {

View File

@ -90,7 +90,7 @@ namespace Assimp
const ExportProperties* mProperties; // currently unused
std::shared_ptr<IOStream> outfile; // file to write to
std::vector<FBX::Node> connections; // conection storage
std::vector<FBX::Node> connections; // connection storage
std::vector<int64_t> mesh_uids;
std::vector<int64_t> material_uids;

View File

@ -302,7 +302,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
}
if(Content) {
//this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
try {
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();

View File

@ -437,6 +437,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && isDirect) {
if (!HasElement(source, dataElementName)) {
return;
}
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));

View File

@ -67,7 +67,7 @@ public:
FileSystemFilter(const std::string& file, IOSystem* old)
: mWrapped (old)
, mSrc_file(file)
, sep(mWrapped->getOsSeparator()) {
, mSep(mWrapped->getOsSeparator()) {
ai_assert(nullptr != mWrapped);
// Determine base directory
@ -116,7 +116,7 @@ public:
// -------------------------------------------------------------------
/** Returns the directory separator. */
char getOsSeparator() const {
return sep;
return mSep;
}
// -------------------------------------------------------------------
@ -256,7 +256,7 @@ private:
while(true) {
tmp = mBase;
tmp += sep;
tmp += mSep;
std::string::size_type dirsep = in.rfind('/', last_dirsep);
if (std::string::npos == dirsep) {
@ -298,7 +298,7 @@ private:
in.erase(in.begin(),it+1);
}
const char sep = getOsSeparator();
const char separator = getOsSeparator();
for (it = in.begin(); it != in.end(); ++it) {
// Exclude :// and \\, which remain untouched.
// https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
@ -313,7 +313,7 @@ private:
// Cleanup path delimiters
if (*it == '/' || (*it) == '\\') {
*it = sep;
*it = separator;
// And we're removing double delimiters, frequent issue with
// incorrectly composited paths ...
@ -337,7 +337,7 @@ private:
private:
IOSystem *mWrapped;
std::string mSrc_file, mBase;
char sep;
char mSep;
};
} //!ns Assimp

View File

@ -54,6 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
//remove mesh at position 'index' from the scene
static void removeMesh(aiScene* pScene, unsigned const index);
//correct node indices to meshes and remove references to deleted mesh
static void updateSceneGraph(aiNode* pNode, unsigned const index);
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess()
@ -87,11 +92,50 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
void FindDegeneratesProcess::Execute( aiScene* pScene) {
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
ExecuteOnMesh( pScene->mMeshes[ i ] );
if (ExecuteOnMesh(pScene->mMeshes[i])) {
removeMesh(pScene, i);
--i; //the current i is removed, do not skip the next one
}
}
ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
}
static void removeMesh(aiScene* pScene, unsigned const index) {
//we start at index and copy the pointers one position forward
//save the mesh pointer to delete it later
auto delete_me = pScene->mMeshes[index];
for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
pScene->mMeshes[i] = pScene->mMeshes[i+1];
}
pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
--(pScene->mNumMeshes);
delete delete_me;
//removing a mesh also requires updating all references to it in the scene graph
updateSceneGraph(pScene->mRootNode, index);
}
static void updateSceneGraph(aiNode* pNode, unsigned const index) {
for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
if (pNode->mMeshes[i] > index) {
--(pNode->mMeshes[i]);
continue;
}
if (pNode->mMeshes[i] == index) {
for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
pNode->mMeshes[j] = pNode->mMeshes[j+1];
}
--(pNode->mNumMeshes);
--i;
continue;
}
}
//recurse to all children
for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
updateSceneGraph(pNode->mChildren[i], index);
}
}
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
@ -125,7 +169,7 @@ static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
mesh->mPrimitiveTypes = 0;
std::vector<bool> remove_me;
@ -161,7 +205,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
// NOTE: we set the removed vertex index to an unique value
// to make sure the developer gets notified when his
// application attemps to access this data.
// application attempts to access this data.
face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
if(first) {
@ -227,30 +271,28 @@ evil_jump_outside:
if (&face_src != &face_dest) {
// clear source
face_src.mNumIndices = 0;
face_src.mIndices = NULL;
face_src.mIndices = nullptr;
}
}
else {
// Otherwise delete it if we don't need this face
delete[] face_src.mIndices;
face_src.mIndices = NULL;
face_src.mIndices = nullptr;
face_src.mNumIndices = 0;
}
}
// Just leave the rest of the array unreferenced, we don't care for now
mesh->mNumFaces = n;
if (!mesh->mNumFaces) {
// WTF!?
// OK ... for completeness and because I'm not yet tired,
// let's write code that will hopefully never be called
// (famous last words)
// OK ... bad idea.
throw DeadlyImportError("Mesh is empty after removal of degenerated primitives ... WTF!?");
//The whole mesh consists of degenerated faces
//signal upward, that this mesh should be deleted.
ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
return true;
}
}
if (deg && !DefaultLogger::isNullLogger()) {
ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
}
return false;
}

View File

@ -74,7 +74,8 @@ public:
// -------------------------------------------------------------------
// Execute step on a given mesh
void ExecuteOnMesh( aiMesh* mesh);
///@returns true if the current mesh should be deleted, false otherwise
bool ExecuteOnMesh( aiMesh* mesh);
// -------------------------------------------------------------------
/// @brief Enable the instant removal of degenerated primitives

View File

@ -73,6 +73,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
return (pFlags & aiProcess_GenNormals) != 0;
}
@ -105,7 +106,8 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene) {
bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
{
if (NULL != pMesh->mNormals) {
return false;
if (force_) delete[] pMesh->mNormals;
else return false;
}
// If the mesh consists of lines and/or points but not of
@ -134,7 +136,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0;i < face.mNumIndices;++i) {
pMesh->mNormals[face.mIndices[i]] = vNor;

View File

@ -79,6 +79,7 @@ public:
private:
bool GenMeshFaceNormals(aiMesh* pcMesh);
mutable bool force_ = false;
};
} // end of namespace Assimp

View File

@ -72,6 +72,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
// Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
{
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
return (pFlags & aiProcess_GenSmoothNormals) != 0;
}
@ -113,8 +114,10 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
// Executes the post processing step on the given imported data.
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
{
if (NULL != pMesh->mNormals)
return false;
if (NULL != pMesh->mNormals) {
if (force_) delete[] pMesh->mNormals;
else return false;
}
// If the mesh consists of lines and/or points but not of
// triangles or higher-order polygons the normal vectors
@ -146,7 +149,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0;i < face.mNumIndices;++i) {
pMesh->mNormals[face.mIndices[i]] = vNor;
@ -214,17 +217,15 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
aiVector3D vr = pMesh->mNormals[i];
ai_real vrlen = vr.Length();
aiVector3D pcNor;
for (unsigned int a = 0; a < verticesFound.size(); ++a) {
aiVector3D v = pMesh->mNormals[verticesFound[a]];
// check whether the angle between the two normals is not too large
// HACK: if v.x is qnan the dot product will become qnan, too
// therefore the comparison against fLimit should be false
// in every case.
if (v * vr >= fLimit * vrlen * v.Length())
// Check whether the angle between the two normals is not too large.
// Skip the angle check on our own normal to avoid false negatives
// (v*v is not guaranteed to be 1.0 for all unit vectors v)
if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit)))
pcNor += v;
}
pcNew[i] = pcNor.NormalizeSafe();

View File

@ -107,6 +107,7 @@ private:
/** Configuration option: maximum smoothing angle, in radians*/
ai_real configMaxAngle;
mutable bool force_ = false;
};
} // end of namespace Assimp

View File

@ -91,7 +91,7 @@ protected:
// -------------------------------------------------------------------
/** Read a property of the specified type from the current XML element.
* @param out Recives output data
* @param out Receives output data
*/
void ReadHexProperty (HexProperty& out);
void ReadStringProperty (StringProperty& out);

View File

@ -383,6 +383,7 @@ bool _ValidateFlags(unsigned int pFlags)
void Importer::FreeScene( )
{
ASSIMP_BEGIN_EXCEPTION_REGION();
delete pimpl->mScene;
pimpl->mScene = NULL;
@ -490,9 +491,9 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength));
// read the file and recover the previous IOSystem
static const size_t BufferSize(Importer::MaxLenHint + 28);
char fbuff[ BufferSize ];
ai_snprintf(fbuff, BufferSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
static const size_t BufSize(Importer::MaxLenHint + 28);
char fbuff[BufSize];
ai_snprintf(fbuff, BufSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
ReadFile(fbuff,pFlags);
SetIOHandler(io);
@ -930,9 +931,8 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
// ------------------------------------------------------------------------------------------------
// Find a loader plugin for a given file extension
size_t Importer::GetImporterIndex (const char* szExtension) const
{
ai_assert(szExtension);
size_t Importer::GetImporterIndex (const char* szExtension) const {
ai_assert(nullptr != szExtension);
ASSIMP_BEGIN_EXCEPTION_REGION();
@ -943,7 +943,7 @@ size_t Importer::GetImporterIndex (const char* szExtension) const
if (ext.empty()) {
return static_cast<size_t>(-1);
}
std::transform(ext.begin(),ext.end(), ext.begin(), tolower);
std::transform( ext.begin(), ext.end(), ext.begin(), ToLower<char> );
std::set<std::string> str;
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
@ -970,6 +970,8 @@ void Importer::GetExtensionList(aiString& szOut) const
(*i)->GetExtensionList(str);
}
// List can be empty
if( !str.empty() ) {
for (std::set<std::string>::const_iterator it = str.begin();; ) {
szOut.Append("*.");
szOut.Append((*it).c_str());
@ -979,6 +981,7 @@ void Importer::GetExtensionList(aiString& szOut) const
}
szOut.Append(";");
}
}
ASSIMP_END_EXCEPTION_REGION(void);
}
@ -997,33 +1000,33 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue)
// Set a configuration property
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
{
bool exising;
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
exising = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
ASSIMP_END_EXCEPTION_REGION(bool);
return exising;
return existing;
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyString(const char* szName, const std::string& value)
{
bool exising;
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
exising = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
ASSIMP_END_EXCEPTION_REGION(bool);
return exising;
return existing;
}
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
{
bool exising;
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
exising = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
ASSIMP_END_EXCEPTION_REGION(bool);
return exising;
return existing;
}
// ------------------------------------------------------------------------------------------------

View File

@ -120,11 +120,11 @@ public:
SharedPostProcessInfo* mPPShared;
/// The default class constructor.
ImporterPimpl();
ImporterPimpl() AI_NO_EXCEPT;
};
inline
ImporterPimpl::ImporterPimpl()
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
: mIOHandler( nullptr )
, mIsDefaultHandler( false )
, mProgressHandler( nullptr )

View File

@ -317,7 +317,7 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
}
// ------------------------------------------------------------------------------------------------
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid solid, TempMesh& result, ConversionData& conv)
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& result, ConversionData& conv)
{
const Curve* const curve = Curve::Convert(*solid.Directrix, conv);
if(!curve) {

View File

@ -317,7 +317,7 @@ void TempMesh::FixupFaceOrientation()
IfcVector3 farthestCenter = std::accumulate(mVerts.begin() + faceStartIndices[farthestIndex],
mVerts.begin() + faceStartIndices[farthestIndex] + mVertcnt[farthestIndex], IfcVector3(0.0))
/ IfcFloat(mVertcnt[farthestIndex]);
// We accapt a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
// We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
// the file.
if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 )
{

View File

@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Vertex.h>
#include <assimp/TinyFormatter.h>
#include <stdio.h>
#include <unordered_set>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
@ -118,7 +119,7 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex)
// Squared because we check against squared length of the vector difference
static const float squareEpsilon = epsilon * epsilon;
// Square compare is useful for animeshes vertexes compare
// Square compare is useful for animeshes vertices compare
if ((lhs.position - rhs.position).SquareLength() > squareEpsilon) {
return false;
}
@ -239,6 +240,19 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
return 0;
}
// We should care only about used vertices, not all of them
// (this can happen due to original file vertices buffer being used by
// multiple meshes)
std::unordered_set<unsigned int> usedVertexIndices;
usedVertexIndices.reserve(pMesh->mNumVertices);
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
{
aiFace& face = pMesh->mFaces[a];
for( unsigned int b = 0; b < face.mNumIndices; b++) {
usedVertexIndices.insert(face.mIndices[b]);
}
}
// We'll never have more vertices afterwards.
std::vector<Vertex> uniqueVertices;
uniqueVertices.reserve( pMesh->mNumVertices);
@ -292,6 +306,10 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
// Now check each vertex if it brings something new to the table
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
continue;
}
// collect the vertex data
Vertex v(pMesh,a);

View File

@ -113,14 +113,14 @@ enum PrePostBehaviour
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation keyframe
*/
struct Key
{
Key()
: time(),
value(),
inter (IT_LINE),
params()
{}
struct Key {
Key() AI_NO_EXCEPT
: time()
, value()
, inter(IT_LINE)
, params() {
// empty
}
//! Current time
double time;
@ -144,17 +144,16 @@ struct Key
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation envelope
*/
struct Envelope
{
Envelope()
struct Envelope {
Envelope() AI_NO_EXCEPT
: index()
, type(EnvelopeType_Unknown)
, pre(PrePostBehaviour_Constant)
, post(PrePostBehaviour_Constant)
, old_first(0)
, old_last (0)
{}
, old_last(0) {
// empty
}
//! Index of this envelope
unsigned int index;
@ -162,7 +161,7 @@ struct Envelope
//! Type of envelope
EnvelopeType type;
//! Pre and post-behaviour
//! Pre- and post-behavior
PrePostBehaviour pre,post;
//! Keyframes for this envelope

View File

@ -261,14 +261,14 @@ namespace LWO {
* \note We can't use the code in SmoothingGroups.inl here - the mesh
* structures of 3DS/ASE and LWO are too different.
*/
struct Face : public aiFace
{
struct Face : public aiFace {
//! Default construction
Face()
Face() AI_NO_EXCEPT
: surfaceIndex( 0 )
, smoothGroup( 0 )
, type (AI_LWO_FACE)
{}
, type( AI_LWO_FACE ) {
// empty
}
//! Construction from given type
explicit Face(uint32_t _type)

View File

@ -253,7 +253,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
// setup the mapping mode
pcMat->AddProperty<int>((int*)&mapping,1,AI_MATKEY_MAPPING(type,cur));
int mapping_ = static_cast<int>(mapping);
pcMat->AddProperty<int>(&mapping_, 1, AI_MATKEY_MAPPING(type, cur));
// add the u-wrapping
temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
@ -365,7 +366,8 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
}
if (surf.mMaximumSmoothAngle <= 0.0)
m = aiShadingMode_Flat;
pcMat->AddProperty((int*)&m,1,AI_MATKEY_SHADING_MODEL);
int m_ = static_cast<int>(m);
pcMat->AddProperty(&m_, 1, AI_MATKEY_SHADING_MODEL);
// (the diffuse value is just a scaling factor)
// If a diffuse texture is set, we set this value to 1.0

View File

@ -410,7 +410,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// name to attach light to node -> unique due to LWs indexing system
lit->mName = nd->mName;
// detemine light type and setup additional members
// determine light type and setup additional members
if (src.lightType == 2) { /* spot light */
lit->mType = aiLightSource_SPOT;

View File

@ -120,7 +120,7 @@ public:
{
unsigned int mBone; ///< Index of the bone
float mWeight; ///< Weight of that bone on this vertex
Weight()
Weight() AI_NO_EXCEPT
: mBone(0)
, mWeight(0.0f)
{ }

View File

@ -125,7 +125,7 @@ enum AlphaTestFunc
*/
struct ShaderMapBlock
{
ShaderMapBlock()
ShaderMapBlock() AI_NO_EXCEPT
: blend_src (BLEND_NONE)
, blend_dest (BLEND_NONE)
, alpha_test (AT_NONE)
@ -150,7 +150,7 @@ struct ShaderMapBlock
*/
struct ShaderDataBlock
{
ShaderDataBlock()
ShaderDataBlock() AI_NO_EXCEPT
: cull (CULL_CW)
{}

View File

@ -192,14 +192,14 @@ typedef std::vector< FrameDesc > FrameList;
// ---------------------------------------------------------------------------
/** Represents a vertex descriptor in a MD5 file
*/
struct VertexDesc
{
VertexDesc()
struct VertexDesc {
VertexDesc() AI_NO_EXCEPT
: mFirstWeight(0)
, mNumWeights (0)
{}
, mNumWeights(0) {
// empty
}
//! UV cordinate of the vertex
//! UV coordinate of the vertex
aiVector2D mUV;
//! Index of the first weight of the vertex in

View File

@ -61,7 +61,6 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
namespace Assimp {
namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses"
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
@ -79,8 +78,7 @@ namespace MDC {
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's main header
*/
struct Header
{
struct Header {
uint32_t ulIdent ;
uint32_t ulVersion ;
char ucName [ AI_MDC_MAXQPATH ] ;
@ -100,8 +98,7 @@ struct Header
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's surface header
*/
struct Surface
{
struct Surface {
uint32_t ulIdent ;
char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulFlags ;
@ -118,23 +115,22 @@ struct Surface
uint32_t ulOffsetFrameBaseFrames ;
uint32_t ulOffsetFrameCompFrames ;
uint32_t ulOffsetEnd;
Surface()
: ulIdent(),
ulFlags(),
ulNumCompFrames(),
ulNumBaseFrames(),
ulNumShaders(),
ulNumVertices(),
ulNumTriangles(),
ulOffsetTriangles(),
ulOffsetShaders(),
ulOffsetTexCoords(),
ulOffsetBaseVerts(),
ulOffsetCompVerts(),
ulOffsetFrameBaseFrames(),
ulOffsetFrameCompFrames(),
ulOffsetEnd()
{
Surface() AI_NO_EXCEPT
: ulIdent()
, ulFlags()
, ulNumCompFrames()
, ulNumBaseFrames()
, ulNumShaders()
, ulNumVertices()
, ulNumTriangles()
, ulOffsetTriangles()
, ulOffsetShaders()
, ulOffsetTexCoords()
, ulOffsetBaseVerts()
, ulOffsetCompVerts()
, ulOffsetFrameBaseFrames()
, ulOffsetFrameCompFrames()
, ulOffsetEnd() {
ucName[AI_MDC_MAXQPATH-1] = '\0';
}
} PACK_STRUCT;
@ -142,8 +138,7 @@ struct Surface
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC frame
*/
struct Frame
{
struct Frame {
//! bounding box minimum coords
aiVector3D bboxMin ;
@ -163,24 +158,21 @@ struct Frame
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC triangle
*/
struct Triangle
{
struct Triangle {
uint32_t aiIndices[3];
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC texture coordinate
*/
struct TexturCoord
{
struct TexturCoord {
float u,v;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC base vertex
*/
struct BaseVertex
{
struct BaseVertex {
int16_t x,y,z;
uint16_t normal;
} PACK_STRUCT;
@ -188,25 +180,20 @@ struct BaseVertex
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC compressed vertex
*/
struct CompressedVertex
{
struct CompressedVertex {
uint8_t xd,yd,zd,nd;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a MDC shader
*/
struct Shader
{
struct Shader {
char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulPath;
} PACK_STRUCT;
#include <assimp/Compiler/poppack1.h>
// ---------------------------------------------------------------------------
/** Build a floating point vertex from the compressed data in MDC files
*/
@ -215,6 +202,7 @@ void BuildVertex(const Frame& frame,
const CompressedVertex& cvert,
aiVector3D& vXYZOut,
aiVector3D& vNorOut);
}}
}
}
#endif // !! AI_MDCFILEHELPER_H_INC

View File

@ -434,11 +434,13 @@ void MDCImporter::InternReadFile(
else if (1 == pScene->mNumMeshes)
{
pScene->mRootNode = new aiNode();
if ( nullptr != pScene->mMeshes[0] ) {
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
}
}
else
{
pScene->mRootNode = new aiNode();

View File

@ -717,11 +717,9 @@ struct GroupFrame
*/
struct IntFace_MDL7 {
// provide a constructor for our own convenience
IntFace_MDL7()
{
// set everything to zero
mIndices[0] = mIndices[1] = mIndices[2] = 0;
iMatIndex[0] = iMatIndex[1] = 0;
IntFace_MDL7() AI_NO_EXCEPT {
::memset( mIndices, 0, sizeof(uint32_t) *3);
::memset( iMatIndex, 0, sizeof( unsigned int) *2);
}
//! Vertex indices
@ -737,13 +735,11 @@ struct IntFace_MDL7 {
* which has been created from two single materials along with the
* original material indices.
*/
struct IntMaterial_MDL7
{
struct IntMaterial_MDL7 {
// provide a constructor for our own convenience
IntMaterial_MDL7()
{
pcMat = NULL;
iOldMatIndices[0] = iOldMatIndices[1] = 0;
IntMaterial_MDL7() AI_NO_EXCEPT
: pcMat( nullptr ) {
::memset( iOldMatIndices, 0, sizeof(unsigned int) *2);
}
//! Material instance
@ -761,7 +757,7 @@ struct IntMaterial_MDL7
struct IntBone_MDL7 : aiBone
{
//! Default constructor
IntBone_MDL7() : iParent (0xffff)
IntBone_MDL7() AI_NO_EXCEPT : iParent (0xffff)
{
pkeyPositions.reserve(30);
pkeyScalings.reserve(30);
@ -806,12 +802,12 @@ struct IntFrameInfo_MDL7
struct IntGroupInfo_MDL7
{
//! Default constructor
IntGroupInfo_MDL7()
IntGroupInfo_MDL7() AI_NO_EXCEPT
: iIndex(0)
, pcGroup(NULL)
, pcGroupUVs(NULL)
, pcGroupTris(NULL)
, pcGroupVerts(NULL)
, pcGroup(nullptr)
, pcGroupUVs(nullptr)
, pcGroupTris(nullptr)
, pcGroupVerts(nullptr)
{}
//! Construction from an existing group header
@ -843,7 +839,7 @@ struct IntGroupInfo_MDL7
//! Holds the data that belongs to a MDL7 mesh group
struct IntGroupData_MDL7
{
IntGroupData_MDL7()
IntGroupData_MDL7() AI_NO_EXCEPT
: bNeed2UV(false)
{}
@ -872,10 +868,9 @@ struct IntGroupData_MDL7
// -------------------------------------------------------------------------------------
//! Holds data from an MDL7 file that is shared by all mesh groups
struct IntSharedData_MDL7
{
struct IntSharedData_MDL7 {
//! Default constructor
IntSharedData_MDL7()
IntSharedData_MDL7() AI_NO_EXCEPT
: apcOutBones(),
iNum()
{

View File

@ -141,7 +141,7 @@ void MDLImporter::SetupProperties(const Importer* pImp)
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
}
// AI_CONFIG_IMPORT_MDL_COLORMAP - pallette file
// AI_CONFIG_IMPORT_MDL_COLORMAP - palette file
configPalette = pImp->GetPropertyString(AI_CONFIG_IMPORT_MDL_COLORMAP,"colormap.lmp");
}
@ -1496,7 +1496,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
groupData.vTextureCoords1.resize(iNumVertices,aiVector3D());
// check whether the triangle data structure is large enough
// to contain a second UV coodinate set
// to contain a second UV coordinate set
if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) {
groupData.vTextureCoords2.resize(iNumVertices,aiVector3D());
groupData.bNeed2UV = true;

View File

@ -217,7 +217,7 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
pMesh->mNumFaces = indexCount / 3;
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
const int numIndices = 3; // trianglular face
const int numIndices = 3; // triangular face
for (unsigned int index = 0; index < pMesh->mNumFaces; index++) {
pMesh->mFaces[index].mNumIndices = numIndices;
unsigned int *indices = new unsigned int[numIndices];

View File

@ -41,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <utility>
#include "MMDPmxParser.h"
#include <assimp/StringUtils.h>
#include "../contrib/utf8cpp/source/utf8.h"
#include <assimp/Exceptional.h>
@ -116,7 +117,7 @@ namespace pmx
stream->read((char*) &count, sizeof(uint8_t));
if (count < 8)
{
throw;
throw DeadlyImportError("MMD: invalid size");
}
stream->read((char*) &encoding, sizeof(uint8_t));
stream->read((char*) &uv, sizeof(uint8_t));
@ -393,7 +394,7 @@ namespace pmx
}
break;
default:
throw;
throw DeadlyImportError("MMD: unknown morth type");
}
}
@ -473,7 +474,7 @@ namespace pmx
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
{
std::cerr << "Not Implemented Exception" << std::endl;
throw;
throw DeadlyImportError("MMD: Not Implemented Exception");
}
void PmxModel::Init()
@ -512,13 +513,13 @@ namespace pmx
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
{
std::cerr << "invalid magic number." << std::endl;
throw;
throw DeadlyImportError("MMD: invalid magic number.");
}
stream->read((char*) &version, sizeof(float));
if (version != 2.0f && version != 2.1f)
{
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
throw;
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
}
this->setting.Read(stream);
@ -598,34 +599,5 @@ namespace pmx
{
this->joints[i].Read(stream, &setting);
}
//if (this->version == 2.1f)
//{
// stream->read((char*) &this->soft_body_count, sizeof(int));
// this->soft_bodies = mmd::make_unique<PmxSoftBody []>(this->soft_body_count);
// for (int i = 0; i < this->soft_body_count; i++)
// {
// this->soft_bodies[i].Read(stream, &setting);
// }
//}
}
//std::unique_ptr<PmxModel> ReadFromFile(const char *filename)
//{
// auto stream = std::ifstream(filename, std::ios_base::binary);
// auto pmx = PmxModel::ReadFromStream(&stream);
// if (!stream.eof())
// {
// std::cerr << "don't reach the end of file." << std::endl;
// }
// stream.close();
// return pmx;
//}
//std::unique_ptr<PmxModel> ReadFromStream(std::istream *stream)
//{
// auto pmx = mmd::make_unique<PmxModel>();
// pmx->Read(stream);
// return pmx;
//}
}

View File

@ -76,7 +76,7 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
if (prop /* just for safety ... */
&& 0 == strcmp( prop->mKey.data, pKey )
&& (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wildcard, but this is undocumented :-) */
&& (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wild-card, but this is undocumented :-) */
&& (UINT_MAX == index || prop->mIndex == index))
{
*pPropOut = pMat->mProperties[i];
@ -314,7 +314,7 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
// ------------------------------------------------------------------------------------------------
// Get the number of textures on a particular texture stack
ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
C_ENUM aiTextureType type)
{
ai_assert (pMat != NULL);
@ -347,15 +347,18 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
unsigned int* flags /*= NULL*/
)
{
ai_assert(NULL != mat && NULL != path);
ai_assert( NULL != mat );
ai_assert( NULL != path );
// Get the path to the texture
if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path)) {
return AI_FAILURE;
}
// Determine mapping type
aiTextureMapping mapping = aiTextureMapping_UV;
aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index),(int*)&mapping);
int mapping_ = static_cast<int>(aiTextureMapping_UV);
aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index), &mapping_);
aiTextureMapping mapping = static_cast<aiTextureMapping>(mapping_);
if (_mapping)
*_mapping = mapping;
@ -380,15 +383,17 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
if (flags){
aiGetMaterialInteger(mat,AI_MATKEY_TEXFLAGS(type,index),(int*)flags);
}
return AI_SUCCESS;
}
static const unsigned int DefaultNumAllocated = 5;
// ------------------------------------------------------------------------------------------------
// Construction. Actually the one and only way to get an aiMaterial instance
aiMaterial::aiMaterial()
: mProperties( NULL )
: mProperties( nullptr )
, mNumProperties( 0 )
, mNumAllocated( DefaultNumAllocated ) {
// Allocate 5 entries by default
@ -403,6 +408,14 @@ aiMaterial::~aiMaterial()
delete[] mProperties;
}
// ------------------------------------------------------------------------------------------------
aiString aiMaterial::GetName() {
aiString name;
Get(AI_MATKEY_NAME, name);
return name;
}
// ------------------------------------------------------------------------------------------------
void aiMaterial::Clear()
{
@ -417,11 +430,9 @@ void aiMaterial::Clear()
}
// ------------------------------------------------------------------------------------------------
aiReturn aiMaterial::RemoveProperty (const char* pKey,unsigned int type,
unsigned int index
)
aiReturn aiMaterial::RemoveProperty ( const char* pKey,unsigned int type, unsigned int index )
{
ai_assert(NULL != pKey);
ai_assert( nullptr != pKey );
for (unsigned int i = 0; i < mNumProperties;++i) {
aiMaterialProperty* prop = mProperties[i];
@ -460,10 +471,11 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
if ( 0 == pSizeInBytes ) {
}
// first search the list whether there is already an entry with this key
unsigned int iOutIndex = UINT_MAX;
unsigned int iOutIndex( UINT_MAX );
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
aiMaterialProperty* prop = mProperties[i];
aiMaterialProperty *prop( mProperties[ i ] );
if (prop /* just for safety */ && !strcmp( prop->mKey.data, pKey ) &&
prop->mSemantic == type && prop->mIndex == index){
@ -515,6 +527,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
}
// push back ...
mProperties[mNumProperties++] = pcNew;
return AI_SUCCESS;
}

View File

@ -271,7 +271,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
ShadingInfo s; // current material info
// degree of tesselation
// degree of tessellation
unsigned int iTesselation = 4;
// some temporary variables we need to parse the file
@ -988,7 +988,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
::ai_snprintf(currentMesh.name,128,"cone_%i",cone++);
else ::ai_snprintf(currentMesh.name,128,"cylinder_%i",cylinder++);
}
// 'tess' - tesselation
// 'tess' - tessellation
else if (TokenMatch(sz,"tess",4))
{
SkipSpaces(&sz);

View File

@ -76,41 +76,36 @@ using namespace std;
// ------------------------------------------------------------------------------------------------
// Default constructor
ObjFileImporter::ObjFileImporter() :
m_Buffer(),
m_pRootObject( NULL ),
m_strAbsPath( "" )
{
ObjFileImporter::ObjFileImporter()
: m_Buffer()
, m_pRootObject( nullptr )
, m_strAbsPath( "" ) {
DefaultIOSystem io;
m_strAbsPath = io.getOsSeparator();
}
// ------------------------------------------------------------------------------------------------
// Destructor.
ObjFileImporter::~ObjFileImporter()
{
ObjFileImporter::~ObjFileImporter() {
delete m_pRootObject;
m_pRootObject = NULL;
m_pRootObject = nullptr;
}
// ------------------------------------------------------------------------------------------------
// Returns true, if file is an obj file.
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
{
if(!checkSig) //Check File Extension
{
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const {
if(!checkSig) {
//Check File Extension
return SimpleExtensionCheck(pFile,"obj");
}
else //Check file Header
{
} else {
// Check file Header
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true );
}
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* ObjFileImporter::GetInfo () const
{
const aiImporterDesc* ObjFileImporter::GetInfo () const {
return &desc;
}
@ -215,12 +210,30 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
ai_assert(false);
}
if (pModel->m_Objects.size() > 0) {
unsigned int meshCount = 0;
unsigned int childCount = 0;
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
if(pModel->m_Objects[index]) {
++childCount;
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
}
}
// Allocate space for the child nodes on the root node
pScene->mRootNode->mChildren = new aiNode*[ childCount ];
// Create nodes for the whole scene
std::vector<aiMesh*> MeshArray;
MeshArray.reserve(meshCount);
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
}
ai_assert(pScene->mRootNode->mNumChildren == childCount);
// Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[MeshArray.size()];
@ -231,6 +244,46 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create all materials
createMaterials(pModel, pScene);
}else {
if (pModel->m_Vertices.empty()){
return;
}
std::unique_ptr<aiMesh> mesh( new aiMesh );
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
unsigned int n = pModel->m_Vertices.size();
mesh->mNumVertices = n;
mesh->mVertices = new aiVector3D[n];
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
if ( !pModel->m_Normals.empty() ) {
mesh->mNormals = new aiVector3D[n];
if (pModel->m_Normals.size() < n) {
throw DeadlyImportError("OBJ: vertex normal index out of range");
}
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
}
if ( !pModel->m_VertexColors.empty() ){
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
for (unsigned int i = 0; i < n; ++i) {
if (i < pModel->m_VertexColors.size() ) {
const aiVector3D& color = pModel->m_VertexColors[i];
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
}else {
throw DeadlyImportError("OBJ: vertex color index out of range");
}
}
}
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
pScene->mMeshes = new aiMesh*[1];
pScene->mNumMeshes = 1;
pScene->mMeshes[0] = mesh.release();
}
}
// ------------------------------------------------------------------------------------------------
@ -251,9 +304,8 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
if( pParent != NULL ) {
ai_assert( NULL != pParent );
appendChildToParentNode( pParent, pNode );
}
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
unsigned int meshId = pObject->m_Meshes[ i ];
@ -406,8 +458,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" );
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
throw DeadlyImportError( "OBJ: Too many vertices" );
}
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
@ -457,7 +509,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy all vertex colors
if ( !pModel->m_VertexColors.empty())
{
const aiVector3D color = pModel->m_VertexColors[ vertex ];
const aiVector3D& color = pModel->m_VertexColors[ vertex ];
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
}
@ -734,25 +786,8 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
// Assign parent to child
pChild->mParent = pParent;
// If already children was assigned to the parent node, store them in a
std::vector<aiNode*> temp;
if (pParent->mChildren != NULL)
{
ai_assert( 0 != pParent->mNumChildren );
for (size_t index = 0; index < pParent->mNumChildren; index++)
{
temp.push_back(pParent->mChildren [ index ] );
}
delete [] pParent->mChildren;
}
// Copy node instances into parent node
pParent->mNumChildren++;
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
{
pParent->mChildren[ index ] = temp [ index ];
}
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
}

View File

@ -84,8 +84,6 @@ static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type";
// -------------------------------------------------------------------
// Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
@ -334,6 +332,11 @@ void ObjFileMtlImporter::getTexture() {
// Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
// Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
@ -356,11 +359,6 @@ void ObjFileMtlImporter::getTexture() {
// Reflection texture(s)
//Do nothing here
return;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
// Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;

View File

@ -691,7 +691,7 @@ void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *
void OpenGEXImporter::handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
m_currentMesh = new aiMesh;
const size_t meshidx( m_meshCache.size() );
// ownership is transfered but a reference remains in m_currentMesh
// ownership is transferred but a reference remains in m_currentMesh
m_meshCache.emplace_back( m_currentMesh );
Property *prop = node->getProperties();

View File

@ -102,7 +102,7 @@ public:
}
// -------------------------------------------------------------------
/** @brief Rmeove a node from the list of locked nodes.
/** @brief Remove a node from the list of locked nodes.
* @param name Name to be unlocked
*/
inline void RemoveLockedNode(std::string& name)

View File

@ -67,20 +67,22 @@ namespace Assimp {
class OptimizeMeshesProcess : public BaseProcess
{
public:
/// @brief The class constructor.
OptimizeMeshesProcess();
/// @brief The class destcructor,
~OptimizeMeshesProcess();
/** @brief Internal utility to store additional mesh info
*/
struct MeshInfo
{
MeshInfo()
struct MeshInfo {
MeshInfo() AI_NO_EXCEPT
: instance_cnt(0)
, vertex_format(0)
, output_id (0xffffffff)
{}
, output_id(0xffffffff) {
// empty
}
//! Number of times this mesh is referenced
unsigned int instance_cnt;

View File

@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp;
using namespace ::Assimp;
static const aiImporterDesc desc = {
"Stanford Polygon Library (PLY) Importer",
@ -73,13 +73,12 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Internal stuff
namespace
{
namespace {
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
const T &GetProperty(const std::vector<T> &props, int idx)
{
inline
const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
@ -88,7 +87,6 @@ namespace
}
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
PLYImporter::PLYImporter()
@ -129,7 +127,7 @@ const aiImporterDesc* PLYImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char* szMe) {
ai_assert(NULL != szMe);
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
@ -150,7 +148,7 @@ static bool isBigEndian(const char* szMe) {
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
static const std::string mode = "rb";
const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
if (!fileStream.get()) {
throw DeadlyImportError("Failed to open file " + pFile + ".");
@ -184,7 +182,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
char* szMe = (char*)&this->mBuffer[0];
SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
// determine the format of the file data and construct the aimesh
// determine the format of the file data and construct the aiMesh
PLY::DOM sPlyDom;
this->pcDOM = &sPlyDom;
@ -192,7 +190,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
if (TokenMatch(szMe, "ascii", 5)) {
SkipLine(szMe, (const char**)&szMe);
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@ -206,7 +204,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
// skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@ -215,7 +213,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
}
} else {
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@ -225,7 +223,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
}
} else {
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
if (mGeneratedMesh != NULL) {
if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
@ -237,13 +235,13 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
//free the file buffer
streamedBuffer.close();
if (mGeneratedMesh == NULL) {
if (mGeneratedMesh == nullptr) {
throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
}
// if no face list is existing we assume that the vertex
// list is containing a list of points
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
if (pointsOnly) {
mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
}
@ -277,8 +275,8 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
}
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
ai_assert(NULL != pcElement);
ai_assert(NULL != instElement);
ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement);
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
@ -481,13 +479,11 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
// ------------------------------------------------------------------------------------------------
// Convert a color component to [0...1]
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
switch (eType)
{
switch (eType) {
case EDT_Float:
return val.fFloat;
case EDT_Double:
return (ai_real)val.fDouble;
case EDT_UChar:
return (ai_real)val.iUInt / (ai_real)0xFF;
case EDT_Char:
@ -500,20 +496,23 @@ ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val,
return (ai_real)val.iUInt / (ai_real)0xFFFF;
case EDT_Int:
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
default:;
};
default:
break;
}
return 0.0f;
}
// ------------------------------------------------------------------------------------------------
// Try to extract proper faces from the PLY DOM
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos)
{
ai_assert(NULL != pcElement);
ai_assert(NULL != instElement);
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement,
unsigned int pos) {
ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement);
if (mGeneratedMesh == NULL)
if (mGeneratedMesh == nullptr) {
throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
}
bool bOne = false;
@ -531,35 +530,24 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
PLY::EDataType eType3 = EDT_Char;
// face = unique number of vertex indices
if (PLY::EEST_Face == pcElement->eSemantic)
{
if (PLY::EEST_Face == pcElement->eSemantic) {
unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a)
{
if (PLY::EST_VertexIndex == (*a).Semantic)
{
a != pcElement->alProperties.end(); ++a, ++_a) {
if (PLY::EST_VertexIndex == (*a).Semantic) {
// must be a dynamic list!
if (!(*a).bIsList)
if (!(*a).bIsList) {
continue;
}
iProperty = _a;
bOne = true;
eType = (*a).eType;
}
/*else if (PLY::EST_MaterialIndex == (*a).Semantic)
{
if ((*a).bIsList)
continue;
iMaterialIndex = _a;
bOne = true;
eType2 = (*a).eType;
}*/
else if (PLY::EST_TextureCoordinates == (*a).Semantic)
{
} else if (PLY::EST_TextureCoordinates == (*a).Semantic) {
// must be a dynamic list!
if (!(*a).bIsList)
if (!(*a).bIsList) {
continue;
}
iTextureCoord = _a;
bOne = true;
eType3 = (*a).eType;
@ -568,15 +556,14 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
}
// triangle strip
// TODO: triangle strip and material index support???
else if (PLY::EEST_TriStrip == pcElement->eSemantic)
{
else if (PLY::EEST_TriStrip == pcElement->eSemantic) {
unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a)
{
a != pcElement->alProperties.end(); ++a, ++_a) {
// must be a dynamic list!
if (!(*a).bIsList)
if (!(*a).bIsList) {
continue;
}
iProperty = _a;
bOne = true;
bIsTriStrip = true;
@ -586,19 +573,15 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
}
// check whether we have at least one per-face information set
if (bOne)
{
if (mGeneratedMesh->mFaces == NULL)
{
if (bOne) {
if (mGeneratedMesh->mFaces == nullptr) {
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
}
if (!bIsTriStrip)
{
if (!bIsTriStrip) {
// parse the list of vertex indices
if (0xFFFFFFFF != iProperty)
{
if (0xFFFFFFFF != iProperty) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
@ -606,8 +589,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iProperty).avList.begin();
for (unsigned int a = 0; a < iNum; ++a, ++p)
{
for (unsigned int a = 0; a < iNum; ++a, ++p) {
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
}
}
@ -620,8 +602,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
}*/
if (0xFFFFFFFF != iTextureCoord)
{
if (0xFFFFFFFF != iTextureCoord) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
//should be 6 coords
@ -630,30 +611,26 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
if ((iNum / 3) == 2) // X Y coord
{
for (unsigned int a = 0; a < iNum; ++a, ++p)
{
for (unsigned int a = 0; a < iNum; ++a, ++p) {
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
if (vindex < mGeneratedMesh->mNumVertices)
{
if (mGeneratedMesh->mTextureCoords[0] == NULL)
{
if (vindex < mGeneratedMesh->mNumVertices) {
if (mGeneratedMesh->mTextureCoords[0] == nullptr ) {
mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
}
if (a % 2 == 0)
if (a % 2 == 0) {
mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
else
} else {
mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
}
mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
}
}
}
}
}
else // triangle strips
{
} else { // triangle strips
// normally we have only one triangle strip instance where
// a value of -1 indicates a restart of the strip
bool flip = false;
@ -679,8 +656,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
continue;
}
if (mGeneratedMesh->mFaces == NULL)
{
if (mGeneratedMesh->mFaces == nullptr) {
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
}
@ -691,7 +667,9 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
mGeneratedMesh->mFaces[pos].mIndices[2] = p;
if ((flip = !flip)) {
// every second pass swap the indices.
flip = !flip;
if ( flip ) {
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
}

View File

@ -209,7 +209,7 @@ enum EElementSemantic {
class Property {
public:
//! Default constructor
Property()
Property() AI_NO_EXCEPT
: eType (EDT_Int)
, Semantic()
, bIsList(false)
@ -257,7 +257,7 @@ public:
class Element {
public:
//! Default constructor
Element()
Element() AI_NO_EXCEPT
: eSemantic (EEST_INVALID)
, NumOccur(0) {
// empty
@ -297,8 +297,9 @@ class PropertyInstance
public:
//! Default constructor
PropertyInstance ()
{}
PropertyInstance() AI_NO_EXCEPT {
// empty
}
union ValueUnion
{
@ -356,13 +357,13 @@ public:
// ---------------------------------------------------------------------------------
/** \brief Class for an element instance in a PLY file
*/
class ElementInstance
{
class ElementInstance {
public:
//! Default constructor
ElementInstance ()
{}
ElementInstance() AI_NO_EXCEPT
: alProperties() {
// empty
}
//! List of all parsed properties
std::vector< PropertyInstance > alProperties;
@ -386,8 +387,10 @@ class ElementInstanceList
public:
//! Default constructor
ElementInstanceList ()
{}
ElementInstanceList() AI_NO_EXCEPT
: alInstances() {
// empty
}
//! List of all element instances
std::vector< ElementInstance > alInstances;
@ -411,8 +414,11 @@ class DOM
public:
//! Default constructor
DOM()
{}
DOM() AI_NO_EXCEPT
: alElements()
, alElementData() {
}
//! Contains all elements of the file format

View File

@ -164,9 +164,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
out.push_back( new OptimizeGraphProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
out.push_back( new FindDegeneratesProcess());
#endif
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
out.push_back( new ComputeUVMappingProcess());
#endif
@ -179,6 +176,12 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
out.push_back( new TriangulateProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
//find degenerates should run after triangulation (to sort out small
//generated triangles) but before sort by p types (in case there are lines
//and points generated and inserted into a mesh)
out.push_back( new FindDegeneratesProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
out.push_back( new SortByPTypeProcess());
#endif

View File

@ -212,7 +212,7 @@ template <> struct MinMaxChooser<aiVertexWeight> {
// -------------------------------------------------------------------------------
/** @brief Find the min/max values of an array of Ts
* @param in Input array
* @param size Numebr of elements to process
* @param size Number of elements to process
* @param[out] min minimum value
* @param[out] max maximum value
*/

View File

@ -63,16 +63,16 @@ struct aiNode;
#include <vector>
namespace Assimp {
namespace SMD {
// ---------------------------------------------------------------------------
/** Data structure for a vertex in a SMD file
*/
struct Vertex
{
Vertex() : iParentNode(UINT_MAX)
{}
struct Vertex {
Vertex() AI_NO_EXCEPT
: iParentNode(UINT_MAX) {
// empty
}
//! Vertex position, normal and texture coordinate
aiVector3D pos,nor,uv;
@ -90,10 +90,12 @@ struct Vertex
// ---------------------------------------------------------------------------
/** Data structure for a face in a SMD file
*/
struct Face
{
Face() : iTexture(0x0)
{}
struct Face {
Face() AI_NO_EXCEPT
: iTexture(0x0)
, avVertices{} {
// empty
}
//! Texture index for the face
unsigned int iTexture;
@ -105,11 +107,12 @@ struct Face
// ---------------------------------------------------------------------------
/** Data structure for a bone in a SMD file
*/
struct Bone
{
struct Bone {
//! Default constructor
Bone() : iParent(UINT_MAX), bIsUsed(false)
{
Bone() AI_NO_EXCEPT
: iParent(UINT_MAX)
, bIsUsed(false) {
// empty
}
//! Destructor
@ -124,12 +127,10 @@ struct Bone
uint32_t iParent;
//! Animation of the bone
struct Animation
{
struct Animation {
//! Public default constructor
Animation()
: iFirstTimeKey()
{
Animation() AI_NO_EXCEPT
: iFirstTimeKey() {
asKeys.reserve(20);
}

View File

@ -90,6 +90,9 @@ static bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
return expectedBinaryFileSize == fileSize;
}
static const size_t BufferSize = 500;
static const char UnicodeBoundary = 127;
// An ascii STL buffer will begin with "solid NAME", where NAME is optional.
// Note: The "solid NAME" check is necessary, but not sufficient, to determine
// if the buffer is ASCII; a binary header could also begin with "solid NAME".
@ -108,10 +111,10 @@ static bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
bool isASCII( strncmp( buffer, "solid", 5 ) == 0 );
if( isASCII ) {
// A lot of importers are write solid even if the file is binary. So we have to check for ASCII-characters.
if( fileSize >= 500 ) {
if( fileSize >= BufferSize) {
isASCII = true;
for( unsigned int i = 0; i < 500; i++ ) {
if( buffer[ i ] > 127 ) {
for( unsigned int i = 0; i < BufferSize; i++ ) {
if( buffer[ i ] > UnicodeBoundary) {
isASCII = false;
break;
}
@ -352,7 +355,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
if (positionBuffer.empty()) {
pMesh->mNumFaces = 0;
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
ASSIMP_LOG_WARN("STL: mesh is empty or invalid; no data loaded");
}
if (positionBuffer.size() % 3 != 0) {
pMesh->mNumFaces = 0;
@ -362,14 +365,23 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
pMesh->mNumFaces = 0;
throw DeadlyImportError("Normal buffer size does not match position buffer size");
}
// only process positionbuffer when filled, else exception when accessing with index operator
// see line 353: only warning is triggered
// see line 373(now): access to empty positionbuffer with index operator forced exception
if (!positionBuffer.empty()) {
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
positionBuffer.clear();
}
// also only process normalBuffer when filled, else exception when accessing with index operator
if (!normalBuffer.empty()) {
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
normalBuffer.clear();
}
// now copy faces
addFacesToMesh(pMesh);
@ -526,11 +538,21 @@ bool STLImporter::LoadBinaryFile()
// now copy faces
addFacesToMesh(pMesh);
aiNode* root = pScene->mRootNode;
// allocate one node
aiNode* node = new aiNode();
node->mParent = root;
root->mNumChildren = 1u;
root->mChildren = new aiNode*[root->mNumChildren];
root->mChildren[0] = node;
// add all created meshes to the single node
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
node->mNumMeshes = pScene->mNumMeshes;
node->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
pScene->mRootNode->mMeshes[i] = i;
node->mMeshes[i] = i;
if (bIsMaterialise && !pMesh->mColors[0])
{

View File

@ -713,24 +713,24 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
out->mNumBones = 0;
out->mBones = new aiBone*[asBones.size()];
for (std::list<BoneWithHash>::const_iterator it = asBones.begin(),end = asBones.end(); it != end;++it) {
for (std::list<BoneWithHash>::const_iterator boneIt = asBones.begin(),boneEnd = asBones.end(); boneIt != boneEnd; ++boneIt ) {
// Allocate a bone and setup it's name
aiBone* pc = out->mBones[out->mNumBones++] = new aiBone();
pc->mName = aiString( *((*it).second ));
pc->mName = aiString( *( boneIt->second ));
std::vector< BoneSrcIndex >::const_iterator wend = (*it).pSrcBones.end();
std::vector< BoneSrcIndex >::const_iterator wend = boneIt->pSrcBones.end();
// Loop through all bones to be joined for this bone
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
for (std::vector< BoneSrcIndex >::const_iterator wmit = boneIt->pSrcBones.begin(); wmit != wend; ++wmit) {
pc->mNumWeights += (*wmit).first->mNumWeights;
// NOTE: different offset matrices for bones with equal names
// are - at the moment - not handled correctly.
if (wmit != (*it).pSrcBones.begin() && pc->mOffsetMatrix != (*wmit).first->mOffsetMatrix) {
if (wmit != boneIt->pSrcBones.begin() && pc->mOffsetMatrix != wmit->first->mOffsetMatrix) {
ASSIMP_LOG_WARN("Bones with equal names but different offset matrices can't be joined at the moment");
continue;
}
pc->mOffsetMatrix = (*wmit).first->mOffsetMatrix;
pc->mOffsetMatrix = wmit->first->mOffsetMatrix;
}
// Allocate the vertex weight array
@ -738,7 +738,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
// And copy the final weights - adjust the vertex IDs by the
// face index offset of the corresponding mesh.
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*boneIt).pSrcBones.begin(); wmit != wend; ++wmit) {
aiBone* pip = (*wmit).first;
for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {
const aiVertexWeight& vfi = pip->mWeights[mp];
@ -849,14 +849,14 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
// copy vertex colors
n = 0;
while ((**begin).HasVertexColors(n)) {
aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
aiColor4D *pVec2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
for ( std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it ) {
if ((*it)->mColors[n]) {
::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
::memcpy( pVec2, (*it)->mColors[ n ], (*it)->mNumVertices * sizeof( aiColor4D ) ) ;
} else {
ASSIMP_LOG_WARN( "JoinMeshes: VCs expected but input mesh contains no VCs" );
}
pv2 += (*it)->mNumVertices;
pVec2 += (*it)->mNumVertices;
}
++n;
}

View File

@ -104,7 +104,7 @@ void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
aiVector3D* p = mesh->mTextureCoords[i], *end = p+mesh->mNumVertices;
// Ensure unsued components are zeroed. This will make 1D texture channels work
// Ensure unused components are zeroed. This will make 1D texture channels work
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {

View File

@ -55,12 +55,8 @@ namespace Assimp {
class Importer;
struct ScenePrivateData {
ScenePrivateData()
: mOrigImporter( nullptr )
, mPPStepsApplied( 0 )
, mIsCopy( false ) {
// empty
}
// The struct constructor.
ScenePrivateData() AI_NO_EXCEPT;
// Importer that originally loaded the scene though the C-API
// If set, this object is owned by this private data instance.
@ -77,6 +73,14 @@ struct ScenePrivateData {
bool mIsCopy;
};
inline
ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
: mOrigImporter( nullptr )
, mPPStepsApplied( 0 )
, mIsCopy( false ) {
// empty
}
// Access private data stored in the scene
inline
ScenePrivateData* ScenePriv(aiScene* in) {

View File

@ -393,7 +393,7 @@ void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
}
delete pNode->mMeshes;
delete [] pNode->mMeshes;
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);

View File

@ -377,7 +377,7 @@ void StandardShapes::MakeSphere(unsigned int tess,
MakeIcosahedron(positions);
// ... and subdivide it until the requested output
// tesselation is reached
// tessellation is reached
for (unsigned int i = 0; i<tess;++i)
Subdivide(positions);
}

View File

@ -162,7 +162,7 @@ void StepExporter::WriteFile()
// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
// note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed);
// precission for double
// precision for double
// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
mOutput.precision(16);

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