Merge branch 'master' into umw_dev
commit
c160d1f7df
|
@ -311,7 +311,7 @@ IF ( NOT ASSIMP_BUILD_ZLIB )
|
|||
ENDIF( NOT ASSIMP_BUILD_ZLIB )
|
||||
|
||||
IF( NOT ZLIB_FOUND )
|
||||
MESSAGE(STATUS "compiling zlib from souces")
|
||||
MESSAGE(STATUS "compiling zlib from sources")
|
||||
INCLUDE(CheckIncludeFile)
|
||||
INCLUDE(CheckTypeSize)
|
||||
INCLUDE(CheckFunctionExists)
|
||||
|
@ -457,7 +457,7 @@ INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTAL
|
|||
|
||||
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
||||
# Packing information
|
||||
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}")
|
||||
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}.{ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
|
||||
SET(CPACK_PACKAGE_VENDOR "https://github.com/assimp")
|
||||
SET(CPACK_PACKAGE_DISPLAY_NAME "Assimp ${ASSIMP_VERSION}")
|
||||
|
@ -487,8 +487,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
|||
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
|
||||
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/cppunit-1.12.1 contrib/cppunit_note.txt contrib/zlib workspaces test doc obj samples packaging)
|
||||
set(cPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
|
||||
SET(CPACK_DEBIAN_CHANGELOG)
|
||||
execute_process(COMMAND lsb_release -is
|
||||
|
|
|
@ -10,10 +10,7 @@
|
|||
# ASSIMP_LIBRARY_DIRS - link directories
|
||||
# ASSIMP_LIBRARIES - libraries to link plugins with
|
||||
# ASSIMP_Boost_VERSION - the boost version assimp was compiled with
|
||||
get_filename_component(_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_PREFIX "${_PREFIX}" PATH)
|
||||
get_filename_component(_PREFIX "${_PREFIX}" PATH)
|
||||
get_filename_component(ASSIMP_ROOT_DIR "${_PREFIX}" PATH)
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
|
|
|
@ -120,7 +120,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
|
|||
else if ( (*a) >= mScene->mMaterials.size())
|
||||
{
|
||||
(*a) = idx;
|
||||
DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
|
||||
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
|
@ -132,7 +132,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
|
|||
sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
|
||||
mScene->mMaterials.push_back(sMat);
|
||||
|
||||
DefaultLogger::get()->info("3DS: Generating default material");
|
||||
ASSIMP_LOG_INFO("3DS: Generating default material");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -147,12 +147,12 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
|
|||
{
|
||||
if ((*i).mIndices[a] >= sMesh.mPositions.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Vertex index overflow)");
|
||||
ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
|
||||
}
|
||||
if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
|
||||
ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
|
||||
}
|
||||
}
|
||||
|
@ -497,7 +497,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
|||
pvCurrent->x *= -1.f;
|
||||
t2->x *= -1.f;
|
||||
}
|
||||
DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
|
||||
ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
|
||||
}
|
||||
|
||||
// Handle pivot point
|
||||
|
@ -573,11 +573,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
|||
pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
aiAnimation* anim = pcSOut->mAnimations[0];
|
||||
ai_assert(NULL != anim);
|
||||
ai_assert(nullptr != anim);
|
||||
|
||||
if (pcIn->aCameraRollKeys.size() > 1)
|
||||
{
|
||||
DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
|
||||
ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
|
||||
|
||||
// Camera roll keys - in fact they're just rotations
|
||||
// around the camera's z axis. The angles are given
|
||||
|
@ -597,7 +597,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
|||
#if 0
|
||||
if (pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
DefaultLogger::get()->debug("3DS: Converting target track ...");
|
||||
ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
|
||||
|
||||
// Camera or spot light - need to convert the separate
|
||||
// target position channel to our representation
|
||||
|
@ -743,7 +743,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
|
|||
// | | | | |
|
||||
// MESH_0 MESH_1 MESH_2 ... MESH_N CAMERA_0 ....
|
||||
//
|
||||
DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
|
||||
ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
|
||||
|
||||
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
|
||||
static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
|
||||
|
|
|
@ -381,7 +381,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
|
|||
|
||||
// TODO: handle embedded textures properly
|
||||
if (path.data[0] == '*') {
|
||||
DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
|
||||
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -258,8 +258,9 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
|
|||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
|
||||
throw DeadlyImportError("Chunk is too large");
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
|
||||
DefaultLogger::get()->error("3DS: Chunk overflow");
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
|
||||
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -320,7 +321,7 @@ void Discreet3DSImporter::ParseEditorChunk()
|
|||
// print the version number
|
||||
char buff[10];
|
||||
ASSIMP_itoa10(buff,stream->GetI2());
|
||||
DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
|
||||
ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
|
||||
}
|
||||
break;
|
||||
};
|
||||
|
@ -361,7 +362,7 @@ void Discreet3DSImporter::ParseObjectChunk()
|
|||
if (is_qnan(mClrAmbient.r))
|
||||
{
|
||||
// We failed to read the ambient base color.
|
||||
DefaultLogger::get()->error("3DS: Failed to read ambient base color");
|
||||
ASSIMP_LOG_ERROR("3DS: Failed to read ambient base color");
|
||||
mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
|
||||
}
|
||||
break;
|
||||
|
@ -463,7 +464,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
|
|||
if (len < 1e-5) {
|
||||
|
||||
// There are some files with lookat == position. Don't know why or whether it's ok or not.
|
||||
DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read proper camera look-at vector");
|
||||
camera->mLookAt = aiVector3D(0.0,1.0,0.0);
|
||||
|
||||
}
|
||||
|
@ -629,9 +630,9 @@ void Discreet3DSImporter::SkipTCBInfo()
|
|||
if (!flags) {
|
||||
// Currently we can't do anything with these values. They occur
|
||||
// quite rare, so it wouldn't be worth the effort implementing
|
||||
// them. 3DS ist not really suitable for complex animations,
|
||||
// them. 3DS is not really suitable for complex animations,
|
||||
// so full support is not required.
|
||||
DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
|
||||
ASSIMP_LOG_WARN("3DS: Skipping TCB animation info");
|
||||
}
|
||||
|
||||
if (flags & Discreet3DS::KEY_USE_TENS) {
|
||||
|
@ -732,7 +733,6 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
|
||||
// If object name is DUMMY, take this one instead
|
||||
if (mCurrentNode->mName == "$$$DUMMY") {
|
||||
//DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
|
||||
mCurrentNode->mName = std::string(sz);
|
||||
break;
|
||||
}
|
||||
|
@ -743,7 +743,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
|
||||
if ( Discreet3DS::CHUNK_TRACKINFO != parent)
|
||||
{
|
||||
DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
|
||||
ASSIMP_LOG_WARN("3DS: Skipping pivot subchunk for non usual object");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -805,7 +805,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
{
|
||||
// roll keys are accepted for cameras only
|
||||
if (parent != Discreet3DS::CHUNK_TRACKCAMERA) {
|
||||
DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
|
||||
ASSIMP_LOG_WARN("3DS: Ignoring roll track for non-camera object");
|
||||
break;
|
||||
}
|
||||
bool sortKeys = false;
|
||||
|
@ -845,7 +845,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
|
|||
// CAMERA FOV KEYFRAME
|
||||
case Discreet3DS::CHUNK_TRACKFOV:
|
||||
{
|
||||
DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
|
||||
ASSIMP_LOG_ERROR("3DS: Skipping FOV animation track. "
|
||||
"This is not supported");
|
||||
}
|
||||
break;
|
||||
|
@ -985,7 +985,7 @@ void Discreet3DSImporter::ParseFaceChunk()
|
|||
}
|
||||
}
|
||||
if (0xcdcdcdcd == idx) {
|
||||
DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
|
||||
ASSIMP_LOG_ERROR_F( "3DS: Unknown material: ", sz);
|
||||
}
|
||||
|
||||
// Now continue and read all material indices
|
||||
|
@ -995,7 +995,7 @@ void Discreet3DSImporter::ParseFaceChunk()
|
|||
|
||||
// check range
|
||||
if (fidx >= mMesh.mFaceMaterials.size()) {
|
||||
DefaultLogger::get()->error("3DS: Invalid face index in face material list");
|
||||
ASSIMP_LOG_ERROR("3DS: Invalid face index in face material list");
|
||||
}
|
||||
else mMesh.mFaceMaterials[fidx] = idx;
|
||||
}}
|
||||
|
@ -1110,7 +1110,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
|
||||
if (!cnt) {
|
||||
// This may not be, we use the default name instead
|
||||
DefaultLogger::get()->error("3DS: Empty material name");
|
||||
ASSIMP_LOG_ERROR("3DS: Empty material name");
|
||||
}
|
||||
else mScene->mMaterials.back().mName = std::string(sz,cnt);
|
||||
}
|
||||
|
@ -1123,7 +1123,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read DIFFUSE chunk");
|
||||
pc->r = pc->g = pc->b = 1.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1135,7 +1135,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read SPECULAR chunk");
|
||||
pc->r = pc->g = pc->b = 1.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1147,7 +1147,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read AMBIENT chunk");
|
||||
pc->r = pc->g = pc->b = 0.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1159,7 +1159,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
|
|||
ParseColorChunk(pc);
|
||||
if (is_qnan(pc->r)) {
|
||||
// color chunk is invalid. Simply ignore it
|
||||
DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
|
||||
ASSIMP_LOG_ERROR("3DS: Unable to read EMISSIVE chunk");
|
||||
pc->r = pc->g = pc->b = 0.0f;
|
||||
}}
|
||||
break;
|
||||
|
@ -1293,7 +1293,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
|
|||
pcOut->mScaleU = stream->GetF4();
|
||||
if (0.0f == pcOut->mScaleU)
|
||||
{
|
||||
DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
|
||||
pcOut->mScaleU = 1.0f;
|
||||
}
|
||||
break;
|
||||
|
@ -1302,7 +1302,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
|
|||
pcOut->mScaleV = stream->GetF4();
|
||||
if (0.0f == pcOut->mScaleV)
|
||||
{
|
||||
DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
|
||||
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
|
||||
pcOut->mScaleV = 1.0f;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -85,7 +85,7 @@ static const aiImporterDesc desc = {
|
|||
#define AI_AC_SKIP_TO_NEXT_TOKEN() \
|
||||
if (!SkipSpaces(&buffer)) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
|
||||
continue; \
|
||||
}
|
||||
|
||||
|
@ -101,7 +101,7 @@ static const aiImporterDesc desc = {
|
|||
{ \
|
||||
if (IsLineEnd( *buffer )) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
|
||||
out = "ERROR"; \
|
||||
break; \
|
||||
} \
|
||||
|
@ -120,7 +120,7 @@ static const aiImporterDesc desc = {
|
|||
{ \
|
||||
if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
|
||||
{ \
|
||||
DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
|
||||
continue; \
|
||||
} \
|
||||
buffer += name_length+1; \
|
||||
|
@ -217,7 +217,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
|
||||
obj.name = std::string( light->mName.data );
|
||||
|
||||
DefaultLogger::get()->debug("AC3D: Light source encountered");
|
||||
ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
|
||||
obj.type = Object::Light;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(buffer,"group",5))
|
||||
|
@ -307,12 +307,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
{
|
||||
if (!GetNextLine())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||
break;
|
||||
}
|
||||
else if (!IsNumeric(*buffer))
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||
--buffer; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
|
@ -338,8 +338,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
// example writes no surf chunks
|
||||
if (!Q3DWorkAround)
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: SURF token was expected");
|
||||
DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
|
||||
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
|
||||
ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
|
||||
}
|
||||
--buffer; // make sure the line is processed a second time
|
||||
// break; --- see fix notes above
|
||||
|
@ -384,7 +384,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
{
|
||||
if(!GetNextLine())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
|
||||
break;
|
||||
}
|
||||
surf.entries.push_back(Surface::SurfaceEntry());
|
||||
|
@ -405,7 +405,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
|
|||
}
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -478,7 +478,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
therefore: if no surfaces are defined return point data only
|
||||
*/
|
||||
|
||||
DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
|
||||
ASSIMP_LOG_INFO("AC3D: No surfaces defined in object definition, "
|
||||
"a point list is returned");
|
||||
|
||||
meshes.push_back(new aiMesh());
|
||||
|
@ -519,12 +519,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
unsigned int idx = (*it).mat;
|
||||
if (idx >= needMat.size())
|
||||
{
|
||||
DefaultLogger::get()->error("AC3D: material index is out of range");
|
||||
ASSIMP_LOG_ERROR("AC3D: material index is out of range");
|
||||
idx = 0;
|
||||
}
|
||||
if ((*it).entries.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
|
||||
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
|
||||
}
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
|
@ -533,7 +533,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
{
|
||||
if ((*it2).first >= object.vertices.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
|
||||
ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
|
||||
(*it2).first = 0;
|
||||
}
|
||||
}
|
||||
|
@ -561,7 +561,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
|
||||
if ((*it).flags & 0xf)
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
|
||||
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
|
||||
(*it).flags &= ~(0xf);
|
||||
}
|
||||
|
||||
|
@ -712,7 +712,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
if (object.subDiv) {
|
||||
if (configEvalSubdivision) {
|
||||
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
|
||||
DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
|
||||
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: "+object.name);
|
||||
|
||||
std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
|
||||
div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
|
||||
|
@ -721,7 +721,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
|
|||
// previous meshes are deleted vy Subdivide().
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
|
||||
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
|
||||
+object.name);
|
||||
}
|
||||
}
|
||||
|
@ -813,7 +813,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int version = HexDigitToDecimal( buffer[4] );
|
||||
char msg[3];
|
||||
ASSIMP_itoa10(msg,3,version);
|
||||
DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
|
||||
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
|
||||
|
||||
std::vector<Material> materials;
|
||||
materials.reserve(5);
|
||||
|
@ -857,7 +857,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
if (materials.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: No material has been found");
|
||||
ASSIMP_LOG_WARN("AC3D: No material has been found");
|
||||
materials.push_back(Material());
|
||||
}
|
||||
|
||||
|
|
|
@ -230,7 +230,7 @@ casu_cres:
|
|||
if(!skipped_before[sk_idx])
|
||||
{
|
||||
skipped_before[sk_idx] = true;
|
||||
LogWarning("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
|
||||
ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -358,18 +358,6 @@ private:
|
|||
/************** Functions: LOG set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void LogInfo(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->info()
|
||||
void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
|
||||
|
||||
/// \fn void LogWarning(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->warn()
|
||||
void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
|
||||
|
||||
/// \fn void LogError(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->error()
|
||||
void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
|
||||
|
||||
/***********************************************/
|
||||
/************** Functions: XML set *************/
|
||||
/***********************************************/
|
||||
|
|
|
@ -200,7 +200,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
|
|||
ConvertMeshes(*i,avOutMeshes);
|
||||
}
|
||||
if (tookNormals) {
|
||||
DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
|
||||
ASSIMP_LOG_DEBUG("ASE: Taking normals from the file. Use "
|
||||
"the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
|
||||
"experience problems");
|
||||
}
|
||||
|
@ -297,15 +297,15 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
|
|||
|
||||
// TODO: Implement Bezier & TCB support
|
||||
if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Rotation controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
|
||||
|
@ -624,7 +624,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
|
|||
node->mNumChildren++;
|
||||
|
||||
// What we did is so great, it is at least worth a debug message
|
||||
DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
|
||||
ASSIMP_LOG_DEBUG("ASE: Generating separate target node ("+snode->mName+")");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -947,7 +947,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|||
// validate the material index of the mesh
|
||||
if (mesh.iMaterialIndex >= mParser->m_vMaterials.size()) {
|
||||
mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
|
||||
DefaultLogger::get()->warn("Material index is out of range");
|
||||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
|
@ -957,11 +957,11 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|||
|
||||
std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
|
||||
|
||||
// build a list of all faces per submaterial
|
||||
// build a list of all faces per sub-material
|
||||
for (unsigned int i = 0; i < mesh.mFaces.size();++i) {
|
||||
// check range
|
||||
if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
|
||||
DefaultLogger::get()->warn("Submaterial index is out of range");
|
||||
ASSIMP_LOG_WARN("Submaterial index is out of range");
|
||||
|
||||
// use the last material instead
|
||||
aiSplit[vSubMaterials.size()-1].push_back(i);
|
||||
|
|
|
@ -151,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
|
|||
#endif
|
||||
|
||||
// output the warning to the logger ...
|
||||
DefaultLogger::get()->warn(szTemp);
|
||||
ASSIMP_LOG_WARN(szTemp);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -167,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
|
|||
#endif
|
||||
|
||||
// output the information to the logger ...
|
||||
DefaultLogger::get()->info(szTemp);
|
||||
ASSIMP_LOG_INFO(szTemp);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -758,7 +758,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
|
|||
SkipToNextToken();
|
||||
if (temp != "Bitmap" && temp != "Normal Bump")
|
||||
{
|
||||
DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
|
||||
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
|
||||
parsePath = false;
|
||||
}
|
||||
continue;
|
||||
|
@ -773,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
|
|||
{
|
||||
// Files with 'None' as map name are produced by
|
||||
// an Maja to ASE exporter which name I forgot ..
|
||||
DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
|
||||
ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
|
||||
map.mMapName = "";
|
||||
}
|
||||
|
||||
|
@ -1072,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
|
||||
{
|
||||
|
||||
DefaultLogger::get()->error("ASE: Found target animation channel "
|
||||
ASSIMP_LOG_ERROR("ASE: Found target animation channel "
|
||||
"but the node is neither a camera nor a spot light");
|
||||
anim = NULL;
|
||||
}
|
||||
|
@ -1098,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
if (!anim || anim == &mesh.mTargetAnim)
|
||||
{
|
||||
// Target animation channels may have no rotation channels
|
||||
DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
|
||||
SkipSection();
|
||||
}
|
||||
else ParseLV3ScaleAnimationBlock(*anim);
|
||||
|
@ -1112,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
if (!anim || anim == &mesh.mTargetAnim)
|
||||
{
|
||||
// Target animation channels may have no rotation channels
|
||||
DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
|
||||
SkipSection();
|
||||
}
|
||||
else ParseLV3RotAnimationBlock(*anim);
|
||||
|
@ -1295,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
|
|||
{
|
||||
mode = 2;
|
||||
}
|
||||
else DefaultLogger::get()->error("ASE: Ignoring target transform, "
|
||||
"this is no spot light or target camera");
|
||||
else {
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
|
||||
"this is no spot light or target camera");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
|
||||
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
|
||||
// mode = 0
|
||||
}
|
||||
continue;
|
||||
|
@ -1916,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
|||
else if (index == face.mIndices[2])
|
||||
index = 2;
|
||||
else {
|
||||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
|
||||
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
|
||||
continue;
|
||||
}
|
||||
// We'll renormalize later
|
||||
|
@ -1928,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
|||
ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
|
||||
|
||||
if (faceIdx >= sMesh.mFaces.size()) {
|
||||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||||
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -146,7 +146,7 @@ private:
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ReportSceneNotFoundError() {
|
||||
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
|
||||
ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
|
||||
"The C-API does not accept scenes produced by the C++ API and vice versa");
|
||||
|
||||
ai_assert(false);
|
||||
|
|
|
@ -614,7 +614,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
if (!DefaultLogger::isNullLogger()) {
|
||||
char dmp[128];
|
||||
ai_snprintf(dmp, 128, "B3D file format version: %i",version);
|
||||
DefaultLogger::get()->info(dmp);
|
||||
ASSIMP_LOG_INFO(dmp);
|
||||
}
|
||||
|
||||
while( ChunkSize() ){
|
||||
|
|
|
@ -64,23 +64,24 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter()
|
||||
: m_progress()
|
||||
{
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseImporter::~BaseImporter()
|
||||
{
|
||||
BaseImporter::~BaseImporter() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
|
||||
{
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
if (nullptr == m_progress) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ai_assert(m_progress);
|
||||
|
||||
// Gather configuration properties for this run
|
||||
|
@ -100,8 +101,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
|
|||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
DefaultLogger::get()->error(m_ErrorText);
|
||||
return NULL;
|
||||
ASSIMP_LOG_ERROR(m_ErrorText);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// return what we gathered from the import.
|
||||
|
@ -195,7 +196,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
// We got a match, either we don't care where it is, or it happens to
|
||||
// be in the beginning of the file / line
|
||||
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
|
||||
DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
|
||||
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -322,7 +323,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 8 with BOM
|
||||
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
|
||||
DefaultLogger::get()->debug("Found UTF-8 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
|
||||
|
||||
std::copy(data.begin()+3,data.end(),data.begin());
|
||||
data.resize(data.size()-3);
|
||||
|
@ -341,7 +342,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 32 LE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
|
||||
DefaultLogger::get()->debug("Found UTF-32 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
|
||||
|
||||
std::vector<char> output;
|
||||
int *ptr = (int*)&data[ 0 ];
|
||||
|
@ -361,7 +362,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 16 LE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFEFF) {
|
||||
DefaultLogger::get()->debug("Found UTF-16 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
|
||||
|
||||
std::vector<unsigned char> output;
|
||||
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
|
||||
|
@ -386,16 +387,14 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
|||
data[j] = ((unsigned char) data[++i] + 0x40);
|
||||
} else {
|
||||
std::stringstream stream;
|
||||
|
||||
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
|
||||
|
||||
DefaultLogger::get()->error(stream.str());
|
||||
ASSIMP_LOG_ERROR( stream.str() );
|
||||
|
||||
data[j++] = data[i++];
|
||||
data[j] = data[i];
|
||||
}
|
||||
} else {
|
||||
DefaultLogger::get()->error("UTF8 code but only one character remaining");
|
||||
ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
|
||||
|
||||
data[j] = data[i];
|
||||
}
|
||||
|
@ -411,7 +410,7 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
|
|||
std::vector<char>& data,
|
||||
TextFileMode mode)
|
||||
{
|
||||
ai_assert(NULL != stream);
|
||||
ai_assert(nullptr != stream);
|
||||
|
||||
const size_t fileSize = stream->FileSize();
|
||||
if (mode == FORBID_EMPTY) {
|
||||
|
@ -472,14 +471,14 @@ struct Assimp::BatchData {
|
|||
, pImporter( nullptr )
|
||||
, next_id(0xffff)
|
||||
, validate( validate ) {
|
||||
ai_assert( NULL != pIO );
|
||||
ai_assert( nullptr != pIO );
|
||||
|
||||
pImporter = new Importer();
|
||||
pImporter->SetIOHandler( pIO );
|
||||
}
|
||||
|
||||
~BatchData() {
|
||||
pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
|
||||
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
|
||||
delete pImporter;
|
||||
}
|
||||
|
||||
|
@ -505,9 +504,8 @@ struct Assimp::BatchData {
|
|||
typedef std::list<LoadRequest>::iterator LoadReqIt;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
|
||||
{
|
||||
ai_assert(NULL != pIO);
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
|
||||
ai_assert(nullptr != pIO);
|
||||
|
||||
m_data = new BatchData( pIO, validate );
|
||||
}
|
||||
|
@ -573,7 +571,7 @@ aiScene* BatchLoader::GetImport( unsigned int which )
|
|||
return sc;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -596,13 +594,13 @@ void BatchLoader::LoadAll()
|
|||
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
|
||||
DefaultLogger::get()->info("File: " + (*it).file);
|
||||
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO_F("File: ", (*it).file);
|
||||
}
|
||||
m_data->pImporter->ReadFile((*it).file,pp);
|
||||
(*it).scene = m_data->pImporter->GetOrphanedScene();
|
||||
(*it).loaded = true;
|
||||
|
||||
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
|
|||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
|
||||
|
||||
// and kill the partially imported data
|
||||
delete pImp->Pimpl()->mScene;
|
||||
|
|
|
@ -210,8 +210,7 @@ void DNAParser::Parse ()
|
|||
s.size = offset;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
|
||||
" structures with totally ",fields," fields"));
|
||||
ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
dna.DumpToFile();
|
||||
|
@ -233,7 +232,7 @@ void DNA :: DumpToFile()
|
|||
|
||||
std::ofstream f("dna.txt");
|
||||
if (f.fail()) {
|
||||
DefaultLogger::get()->error("Could not dump dna to dna.txt");
|
||||
ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
|
||||
return;
|
||||
}
|
||||
f << "Field format: type name offset size" << "\n";
|
||||
|
@ -248,7 +247,7 @@ void DNA :: DumpToFile()
|
|||
}
|
||||
f << std::flush;
|
||||
|
||||
DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
|
||||
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -367,7 +366,7 @@ void SectionParser :: Next()
|
|||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
DefaultLogger::get()->debug(current.id);
|
||||
ASSIMP_LOG_DEBUG(current.id);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -381,7 +381,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
|
|||
|
||||
template <typename T>
|
||||
void operator ()(T& out, const char* reason = "<add reason>") {
|
||||
DefaultLogger::get()->warn(reason);
|
||||
ASSIMP_LOG_WARN(reason);
|
||||
|
||||
// ... and let the show go on
|
||||
_defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
|
||||
|
|
|
@ -468,9 +468,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
|
|||
// this might happen if DNA::RegisterConverters hasn't been called so far
|
||||
// or if the target type is not contained in `our` DNA.
|
||||
out.reset();
|
||||
DefaultLogger::get()->warn((Formatter::format(),
|
||||
"Failed to find a converter for the `",s.name,"` structure"
|
||||
));
|
||||
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -327,12 +327,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
|
|||
ss.Convert(out,file);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
DefaultLogger::get()->info((format(),
|
||||
ASSIMP_LOG_INFO_F(
|
||||
"(Stats) Fields read: " ,file.stats().fields_read,
|
||||
", pointers resolved: " ,file.stats().pointers_resolved,
|
||||
", cache hits: " ,file.stats().cache_hits,
|
||||
", cached objects: " ,file.stats().cached_objects
|
||||
));
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -70,34 +70,6 @@ static const fpCreateModifier creators[] = {
|
|||
NULL // sentinel
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// just testing out some new macros to simplify logging
|
||||
#define ASSIMP_LOG_WARN_F(string,...)\
|
||||
DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_ERROR_F(string,...)\
|
||||
DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_DEBUG_F(string,...)\
|
||||
DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
#define ASSIMP_LOG_INFO_F(string,...)\
|
||||
DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
|
||||
|
||||
|
||||
#define ASSIMP_LOG_WARN(string)\
|
||||
DefaultLogger::get()->warn(string)
|
||||
|
||||
#define ASSIMP_LOG_ERROR(string)\
|
||||
DefaultLogger::get()->error(string)
|
||||
|
||||
#define ASSIMP_LOG_DEBUG(string)\
|
||||
DefaultLogger::get()->debug(string)
|
||||
|
||||
#define ASSIMP_LOG_INFO(string)\
|
||||
DefaultLogger::get()->info(string)
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase
|
||||
{
|
||||
|
|
|
@ -47,53 +47,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_BLEND_MODIFIER_H
|
||||
|
||||
#include "BlenderIntermediate.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
|
||||
* they should be stateless and not try to cache model data. */
|
||||
/**
|
||||
* Dummy base class for all blender modifiers. Modifiers are reused between imports, so
|
||||
* they should be stateless and not try to cache model data.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier
|
||||
{
|
||||
class BlenderModifier {
|
||||
public:
|
||||
/**
|
||||
* The class destructor, virtual.
|
||||
*/
|
||||
virtual ~BlenderModifier() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
/** Check if *this* modifier is active, given a ModifierData& block.*/
|
||||
/**
|
||||
* Check if *this* modifier is active, given a ModifierData& block.
|
||||
*/
|
||||
virtual bool IsActive( const ModifierData& /*modin*/) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// --------------------
|
||||
/** Apply the modifier to a given output node. The original data used
|
||||
/**
|
||||
* Apply the modifier to a given output node. The original data used
|
||||
* to construct the node is given as well. Not called unless IsActive()
|
||||
* was called and gave positive response. */
|
||||
* was called and gave positive response.
|
||||
*/
|
||||
virtual void DoIt(aiNode& /*out*/,
|
||||
ConversionData& /*conv_data*/,
|
||||
const ElemBase& orig_modifier,
|
||||
const Scene& /*in*/,
|
||||
const Object& /*orig_object*/
|
||||
) {
|
||||
DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
|
||||
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Manage all known modifiers and instance and apply them if necessary */
|
||||
/**
|
||||
* Manage all known modifiers and instance and apply them if necessary
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifierShowcase
|
||||
{
|
||||
class BlenderModifierShowcase {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
/** Apply all requested modifiers provided we support them. */
|
||||
void ApplyModifiers(aiNode& out,
|
||||
|
@ -103,25 +107,18 @@ public:
|
|||
);
|
||||
|
||||
private:
|
||||
|
||||
TempArray< std::vector,BlenderModifier > cached_modifiers;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// MODIFIERS
|
||||
|
||||
|
||||
// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Mirror modifier. Status: implemented. */
|
||||
/**
|
||||
* Mirror modifier. Status: implemented.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Mirror : public BlenderModifier
|
||||
{
|
||||
class BlenderModifier_Mirror : public BlenderModifier {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
virtual bool IsActive( const ModifierData& modin);
|
||||
|
||||
|
@ -137,8 +134,7 @@ public:
|
|||
// -------------------------------------------------------------------------------------------
|
||||
/** Subdivision modifier. Status: dummy. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Subdivision : public BlenderModifier
|
||||
{
|
||||
class BlenderModifier_Subdivision : public BlenderModifier {
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
|
@ -153,6 +149,7 @@ public:
|
|||
) ;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}}
|
||||
#endif // !INCLUDED_AI_BLEND_MODIFIER_H
|
||||
|
|
|
@ -208,8 +208,15 @@ OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_
|
|||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
MACRO(ADD_ASSIMP_IMPORTER name)
|
||||
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
|
||||
IF(ASSIMP_BUILD_${name}_IMPORTER)
|
||||
IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
|
||||
set(ASSIMP_IMPORTER_ENABLED TRUE)
|
||||
IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
|
||||
set(ASSIMP_IMPORTER_ENABLED FALSE)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
|
||||
ENDIF ()
|
||||
IF (ASSIMP_IMPORTER_ENABLED)
|
||||
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
|
||||
SET(${name}_SRCS ${ARGN})
|
||||
|
|
|
@ -150,7 +150,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
|
|||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
|
||||
ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
|
||||
if (head[16]!='L') {
|
||||
ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
@ -303,7 +303,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
|
|||
}
|
||||
std::unique_ptr<const Material> defmat;
|
||||
if(!min) {
|
||||
DefaultLogger::get()->debug(format()<<"Could not resolve material index "
|
||||
ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
|
||||
<<reflist.first<<" - creating default material for this slot");
|
||||
|
||||
defmat.reset(min=new Material());
|
||||
|
@ -475,7 +475,7 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
|
|||
|
||||
// we can recover if the chunk size was specified.
|
||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||
DefaultLogger::get()->error(error);
|
||||
ASSIMP_LOG_ERROR(error);
|
||||
|
||||
// (HACK) - our current position in the stream is the beginning of the
|
||||
// head line of the next chunk. That's fine, but the caller is going
|
||||
|
@ -487,46 +487,6 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
|
|||
else ThrowException(error);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message) {
|
||||
LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogWarn_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->warn(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogError_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->error(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogInfo_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->info(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::LogDebug_Ascii(const Formatter::format& message) {
|
||||
DefaultLogger::get()->debug(std::string("COB: ")+=message);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
|
||||
{
|
||||
|
@ -576,8 +536,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
++splitter;
|
||||
if (!splitter.match_start("mat# ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -589,8 +548,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
++splitter;
|
||||
|
||||
if (!splitter.match_start("shader: ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id);
|
||||
return;
|
||||
}
|
||||
std::string shader = std::string(splitter[1]);
|
||||
|
@ -603,14 +561,12 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
mat.shader = Material::PHONG;
|
||||
}
|
||||
else if (shader != "flat") {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Unknown value for `shader` in `Mat1` chunk ", nfo.id );
|
||||
}
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("rgb ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `rgb` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `rgb` line in `Mat1` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
const char* rgb = splitter[1];
|
||||
|
@ -618,8 +574,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
++splitter;
|
||||
if (!splitter.match_start("alpha ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `alpha` line in `Mat1` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `alpha` line in `Mat1` chunk ", nfo.id);
|
||||
}
|
||||
|
||||
const char* tokens[10];
|
||||
|
@ -640,8 +595,7 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
}
|
||||
++splitter;
|
||||
if (!splitter.match_start("Units ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `Units` line in `Unit` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `Units` line in `Unit` chunk ", nfo.id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -652,13 +606,12 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
const unsigned int t=strtoul10(splitter[1]);
|
||||
|
||||
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
|
||||
LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
|
||||
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
|
||||
,1.f):units[t];
|
||||
return;
|
||||
}
|
||||
}
|
||||
LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
|
||||
<<nfo.parent_id<<" which does not exist");
|
||||
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -692,15 +645,13 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
msh.ltype = Light::SPOT;
|
||||
}
|
||||
else {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
|
||||
ASSIMP_LOG_WARN_F( "Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter );
|
||||
msh.ltype = Light::SPOT;
|
||||
}
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("color ")) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `color` line in `Lght` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `color` line in `Lght` chunk ", nfo.id );
|
||||
}
|
||||
|
||||
const char* rgb = splitter[1];
|
||||
|
@ -708,16 +659,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb,"cone angle",10)) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
|
||||
}
|
||||
SkipSpaces(rgb+10,&rgb);
|
||||
msh.angle = fast_atof(&rgb);
|
||||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb,"inner angle",11)) {
|
||||
LogWarn_Ascii(splitter,format()<<
|
||||
"Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
|
||||
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb+11,&rgb);
|
||||
msh.inner_angle = fast_atof(&rgb);
|
||||
|
@ -828,7 +777,7 @@ void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
|||
|
||||
for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
|
||||
if (splitter.match_start("Hole")) {
|
||||
LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
|
||||
ASSIMP_LOG_WARN( "Skipping unsupported `Hole` line" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -888,7 +837,7 @@ void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const C
|
|||
|
||||
const unsigned int head = strtoul10((++splitter)[1]);
|
||||
if (head != sizeof(Bitmap::BitmapHeader)) {
|
||||
LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
|
||||
ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -935,7 +884,7 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
|
|||
|
||||
// we can recover if the chunk size was specified.
|
||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||
DefaultLogger::get()->error(error);
|
||||
ASSIMP_LOG_ERROR(error);
|
||||
reader.IncPtr(nfo.size);
|
||||
}
|
||||
else ThrowException(error);
|
||||
|
@ -1142,7 +1091,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
|||
mat.type = Material::METAL;
|
||||
break;
|
||||
default:
|
||||
LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
|
||||
ASSIMP_LOG_ERROR_F( "Unrecognized shader type in `Mat1` chunk with id ", nfo.id );
|
||||
mat.type = Material::FLAT;
|
||||
}
|
||||
|
||||
|
@ -1157,7 +1106,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
|||
mat.autofacet = Material::SMOOTH;
|
||||
break;
|
||||
default:
|
||||
LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
|
||||
ASSIMP_LOG_ERROR_F( "Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id );
|
||||
mat.autofacet = Material::FACETED;
|
||||
}
|
||||
mat.autofacet_angle = static_cast<float>(reader.GetI1());
|
||||
|
@ -1289,16 +1238,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
|||
if (nd->id == nfo.parent_id) {
|
||||
const unsigned int t=reader.GetI2();
|
||||
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
|
||||
LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
|
||||
ASSIMP_LOG_WARN_F(t," is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
|
||||
,1.f):units[t];
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
|
||||
<<nfo.parent_id<<" which does not exist");
|
||||
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
|
|
@ -77,10 +77,7 @@ class COBImporter : public BaseImporter
|
|||
public:
|
||||
COBImporter();
|
||||
~COBImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
@ -115,15 +112,11 @@ private:
|
|||
* @param stream Stream to read from. */
|
||||
void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// Conversion to Assimp output format
|
||||
|
||||
aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
|
||||
|
||||
private:
|
||||
|
||||
// ASCII file support
|
||||
|
||||
void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
|
||||
|
@ -142,19 +135,6 @@ private:
|
|||
void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
|
||||
|
||||
// ASCII file logging stuff to add proper line numbers to messages
|
||||
|
||||
static void LogWarn_Ascii (const LineSplitter& splitter, const Formatter::format& message);
|
||||
static void LogError_Ascii(const LineSplitter& splitter, const Formatter::format& message);
|
||||
static void LogInfo_Ascii (const LineSplitter& splitter, const Formatter::format& message);
|
||||
static void LogDebug_Ascii(const LineSplitter& splitter, const Formatter::format& message);
|
||||
|
||||
static void LogWarn_Ascii (const Formatter::format& message);
|
||||
static void LogError_Ascii (const Formatter::format& message);
|
||||
static void LogInfo_Ascii (const Formatter::format& message);
|
||||
static void LogDebug_Ascii (const Formatter::format& message);
|
||||
|
||||
|
||||
// Binary file support
|
||||
|
||||
void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);
|
||||
|
|
|
@ -233,7 +233,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
||||
// seems this is invalid marker data; at least the doc says it's possible
|
||||
DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
|
||||
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
|
||||
}
|
||||
else {
|
||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||
|
|
|
@ -95,7 +95,7 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
|
|||
{
|
||||
ai_assert( NULL != pScene );
|
||||
|
||||
DefaultLogger::get()->debug("CalcTangentsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("CalcTangentsProcess begin");
|
||||
|
||||
bool bHas = false;
|
||||
for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
|
||||
|
@ -103,9 +103,9 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
|
||||
if ( bHas ) {
|
||||
DefaultLogger::get()->info("CalcTangentsProcess finished. Tangents have been calculated");
|
||||
ASSIMP_LOG_INFO("CalcTangentsProcess finished. Tangents have been calculated");
|
||||
} else {
|
||||
DefaultLogger::get()->debug("CalcTangentsProcess finished");
|
||||
ASSIMP_LOG_DEBUG("CalcTangentsProcess finished");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -126,19 +126,19 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// are undefined.
|
||||
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
|
||||
{
|
||||
DefaultLogger::get()->info("Tangents are undefined for line and point meshes");
|
||||
ASSIMP_LOG_INFO("Tangents are undefined for line and point meshes");
|
||||
return false;
|
||||
}
|
||||
|
||||
// what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
|
||||
if( pMesh->mNormals == NULL)
|
||||
{
|
||||
DefaultLogger::get()->error("Failed to compute tangents; need normals");
|
||||
ASSIMP_LOG_ERROR("Failed to compute tangents; need normals");
|
||||
return false;
|
||||
}
|
||||
if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
|
||||
{
|
||||
DefaultLogger::get()->error((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
|
||||
ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -47,13 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
|
||||
|
||||
#include "ColladaLoader.h"
|
||||
#include "ColladaParser.h"
|
||||
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include "ColladaParser.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
|
@ -63,7 +65,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "math.h"
|
||||
#include <algorithm>
|
||||
#include <numeric>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -293,7 +294,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
|
|||
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
|
||||
}
|
||||
if (!nd)
|
||||
DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
|
||||
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
|
||||
|
||||
else {
|
||||
// attach this node to the list of children
|
||||
|
@ -310,7 +311,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler
|
|||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it != table.mMap.end()) {
|
||||
if (it->second.mType != Collada::IT_Texcoord)
|
||||
DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
|
||||
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
|
||||
|
||||
sampler.mUVId = it->second.mSet;
|
||||
}
|
||||
|
@ -326,7 +327,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
|
|||
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
|
||||
if( srcLightIt == pParser.mLightLibrary.end())
|
||||
{
|
||||
DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"" , lid.mLight , "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Light* srcLight = &srcLightIt->second;
|
||||
|
@ -394,14 +395,14 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
|
|||
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
|
||||
if( srcCameraIt == pParser.mCameraLibrary.end())
|
||||
{
|
||||
DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"" , cid.mCamera , "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Camera* srcCamera = &srcCameraIt->second;
|
||||
|
||||
// orthographic cameras not yet supported in Assimp
|
||||
if (srcCamera->mOrtho) {
|
||||
DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
|
||||
ASSIMP_LOG_WARN("Collada: Orthographic cameras are not supported.");
|
||||
}
|
||||
|
||||
// now fill our ai data structure
|
||||
|
@ -471,7 +472,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
|
||||
if( !srcMesh)
|
||||
{
|
||||
DefaultLogger::get()->warn( format() << "Collada: Unable to find geometry for ID \"" << mid.mMeshOrController << "\". Skipping." );
|
||||
ASSIMP_LOG_WARN_F( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
|
||||
continue;
|
||||
}
|
||||
} else
|
||||
|
@ -500,7 +501,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->warn( format() << "Collada: No material specified for subgroup <" << submesh.mMaterial << "> in geometry <" << mid.mMeshOrController << ">." );
|
||||
ASSIMP_LOG_WARN_F( "Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
|
||||
mid.mMeshOrController, ">." );
|
||||
if( !mid.mMaterials.empty() )
|
||||
meshMaterial = mid.mMaterials.begin()->second.mMatName;
|
||||
}
|
||||
|
@ -873,7 +875,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
if( bnode)
|
||||
bone->mName.Set( FindNameForNode( bnode));
|
||||
else
|
||||
DefaultLogger::get()->warn( format() << "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"" << bone->mName.data << "\"." );
|
||||
ASSIMP_LOG_WARN_F( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"." );
|
||||
|
||||
// and insert bone
|
||||
dstMesh->mBones[boneCount++] = bone;
|
||||
|
@ -1174,9 +1176,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
else if( subElement == "Z")
|
||||
entry.mSubElement = 2;
|
||||
else
|
||||
DefaultLogger::get()->warn( format() << "Unknown anim subelement <" << subElement << ">. Ignoring" );
|
||||
} else
|
||||
{
|
||||
ASSIMP_LOG_WARN_F( "Unknown anim subelement <", subElement, ">. Ignoring" );
|
||||
} else {
|
||||
// no subelement following, transformId is remaining string
|
||||
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
|
||||
}
|
||||
|
@ -1405,7 +1406,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
anims.push_back( dstAnim);
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
ASSIMP_LOG_WARN( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
}
|
||||
|
||||
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
|
||||
|
@ -1560,7 +1561,7 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
|
|||
}
|
||||
}
|
||||
if (-1 == map) {
|
||||
DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
|
||||
ASSIMP_LOG_WARN("Collada: unable to determine UV channel for texture");
|
||||
map = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1597,7 +1598,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
|||
break;
|
||||
|
||||
default:
|
||||
DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
|
||||
ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
|
||||
shadeMode = aiShadingMode_Gouraud;
|
||||
break;
|
||||
}
|
||||
|
@ -1656,9 +1657,10 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
|||
}
|
||||
|
||||
// add textures, if given
|
||||
if( !effect.mTexAmbient.mName.empty())
|
||||
/* It is merely a lightmap */
|
||||
AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
|
||||
if (!effect.mTexAmbient.mName.empty()) {
|
||||
// It is merely a light-map
|
||||
AddTexture(mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
|
||||
}
|
||||
|
||||
if( !effect.mTexEmissive.mName.empty())
|
||||
AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
|
||||
|
@ -1686,8 +1688,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
|
|||
{
|
||||
newMats.reserve(pParser.mMaterialLibrary.size());
|
||||
|
||||
for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt)
|
||||
{
|
||||
for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
|
||||
matIt != pParser.mMaterialLibrary.end(); ++matIt) {
|
||||
const Collada::Material& material = matIt->second;
|
||||
// a material is only a reference to an effect
|
||||
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find( material.mEffect);
|
||||
|
@ -1751,11 +1753,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
|
||||
if( imIt == pParser.mImageLibrary.end())
|
||||
{
|
||||
//missing texture should not stop the conversion
|
||||
//throw DeadlyImportError( format() <<
|
||||
// "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
|
||||
|
||||
DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
|
||||
|
||||
//set default texture file name
|
||||
result.Set(name + ".jpg");
|
||||
|
@ -1774,7 +1772,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
|
||||
// setup format hint
|
||||
if (imIt->second.mEmbeddedFormat.length() > 3) {
|
||||
DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
}
|
||||
strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
|
||||
|
||||
|
@ -1810,7 +1808,7 @@ void ColladaLoader::ConvertPath (aiString& ss)
|
|||
{
|
||||
// TODO: collada spec, p 22. Handle URI correctly.
|
||||
// For the moment we're just stripping the file:// away to make it work.
|
||||
// Windoes doesn't seem to be able to find stuff like
|
||||
// Windows doesn't seem to be able to find stuff like
|
||||
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
|
||||
if (0 == strncmp(ss.data,"file://",7))
|
||||
{
|
||||
|
@ -1824,7 +1822,7 @@ void ColladaLoader::ConvertPath (aiString& ss)
|
|||
if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
|
||||
{
|
||||
ss.length--;
|
||||
memmove( ss.data, ss.data+1, ss.length);
|
||||
::memmove( ss.data, ss.data+1, ss.length);
|
||||
ss.data[ss.length] = 0;
|
||||
}
|
||||
|
||||
|
@ -1874,9 +1872,9 @@ const std::string& ColladaLoader::ReadString( const Collada::Accessor& pAccessor
|
|||
void ColladaLoader::CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const
|
||||
{
|
||||
poNodes.push_back( pNode);
|
||||
|
||||
for( size_t a = 0; a < pNode->mNumChildren; ++a)
|
||||
CollectNodes( pNode->mChildren[a], poNodes);
|
||||
for (size_t a = 0; a < pNode->mNumChildren; ++a) {
|
||||
CollectNodes(pNode->mChildren[a], poNodes);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -152,22 +152,22 @@ void ColladaParser::ReadContents()
|
|||
|
||||
if (!::strncmp(version,"1.5",3)) {
|
||||
mFormat = FV_1_5_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.5.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
|
||||
}
|
||||
else if (!::strncmp(version,"1.4",3)) {
|
||||
mFormat = FV_1_4_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.4.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
|
||||
}
|
||||
else if (!::strncmp(version,"1.3",3)) {
|
||||
mFormat = FV_1_3_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.3.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
|
||||
}
|
||||
}
|
||||
|
||||
ReadStructure();
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
|
||||
ASSIMP_LOG_DEBUG_F( "Ignoring global element <", mReader->getNodeName(), ">." );
|
||||
SkipElement();
|
||||
}
|
||||
} else
|
||||
|
@ -984,13 +984,13 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
// they're not skipped.
|
||||
int attrib = TestAttribute("array_index");
|
||||
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
|
||||
DefaultLogger::get()->warn("Collada: Ignoring texture array index");
|
||||
ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
|
||||
continue;
|
||||
}
|
||||
|
||||
attrib = TestAttribute("mip_index");
|
||||
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
|
||||
DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
|
||||
ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1011,7 +1011,7 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
// embedded image. get format
|
||||
const int attrib = TestAttribute("format");
|
||||
if (-1 == attrib)
|
||||
DefaultLogger::get()->warn("Collada: Unknown image file format");
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
|
||||
|
||||
const char* data = GetTextContent();
|
||||
|
@ -1590,7 +1590,7 @@ void ColladaParser::ReadSamplerProperties( Sampler& out )
|
|||
out.mOp = aiTextureOp_Multiply;
|
||||
|
||||
else {
|
||||
DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
|
||||
ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
|
||||
}
|
||||
TestClosing( "blend_mode");
|
||||
}
|
||||
|
@ -2541,7 +2541,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex position stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
break;
|
||||
case IT_Normal:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2552,7 +2552,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
break;
|
||||
case IT_Tangent:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2563,7 +2563,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
break;
|
||||
case IT_Bitangent:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2574,7 +2574,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
break;
|
||||
case IT_Texcoord:
|
||||
// up to 4 texture coord sets are fine, ignore the others
|
||||
|
@ -2590,7 +2590,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
pMesh->mNumUVComponents[pInput.mIndex]=3;
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
|
||||
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
break;
|
||||
case IT_Color:
|
||||
|
@ -2610,7 +2610,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
pMesh->mColors[pInput.mIndex].push_back(result);
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
|
||||
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -2739,7 +2739,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
{
|
||||
const char* s = mReader->getAttributeValue(attrId);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
|
||||
else
|
||||
pNode->mPrimaryCamera = s+1;
|
||||
}
|
||||
|
@ -2752,7 +2752,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
{
|
||||
const char* s = mReader->getAttributeValue(attrID);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of node");
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
|
||||
else
|
||||
{
|
||||
pNode->mNodeInstances.push_back(NodeInstance());
|
||||
|
@ -2770,7 +2770,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
// Reference to a light, name given in 'url' attribute
|
||||
int attrID = TestAttribute("url");
|
||||
if (-1 == attrID)
|
||||
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
|
||||
ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_light> element");
|
||||
else
|
||||
{
|
||||
const char* url = mReader->getAttributeValue( attrID);
|
||||
|
@ -2786,7 +2786,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
// Reference to a camera, name given in 'url' attribute
|
||||
int attrID = TestAttribute("url");
|
||||
if (-1 == attrID)
|
||||
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
|
||||
ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_camera> element");
|
||||
else
|
||||
{
|
||||
const char* url = mReader->getAttributeValue( attrID);
|
||||
|
@ -2873,7 +2873,7 @@ void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTabl
|
|||
tbl.mMap[s] = vn;
|
||||
}
|
||||
else if( IsElement( "bind")) {
|
||||
DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
|
||||
ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
|
@ -2992,10 +2992,9 @@ void ColladaParser::ReportWarning(const char* msg,...)
|
|||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
|
||||
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer,iLen));
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skips all data until the end node of the current element
|
||||
void ColladaParser::SkipElement()
|
||||
|
@ -3106,7 +3105,7 @@ const char* ColladaParser::TestTextContent()
|
|||
// read contents of the element
|
||||
if( !mReader->read() )
|
||||
return NULL;
|
||||
if( mReader->getNodeType() != irr::io::EXN_TEXT)
|
||||
if( mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA)
|
||||
return NULL;
|
||||
|
||||
// skip leading whitespace
|
||||
|
@ -3190,7 +3189,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
|
|||
Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic)
|
||||
{
|
||||
if ( semantic.empty() ) {
|
||||
DefaultLogger::get()->warn( format() << "Vertex input type is empty." );
|
||||
ASSIMP_LOG_WARN("Vertex input type is empty." );
|
||||
return IT_Invalid;
|
||||
}
|
||||
|
||||
|
@ -3209,7 +3208,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semanti
|
|||
else if( semantic == "TANGENT" || semantic == "TEXTANGENT")
|
||||
return IT_Tangent;
|
||||
|
||||
DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." );
|
||||
ASSIMP_LOG_WARN_F( "Unknown vertex input type \"", semantic, "\". Ignoring." );
|
||||
return IT_Invalid;
|
||||
}
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
|
|||
for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
|
||||
if (!mesh->mTextureCoords[m])return m;
|
||||
|
||||
DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
|
||||
ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
|
||||
return UINT_MAX;
|
||||
}
|
||||
|
||||
|
@ -384,13 +384,13 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
|
||||
{
|
||||
DefaultLogger::get()->error("Mapping type currently not implemented");
|
||||
ASSIMP_LOG_ERROR("Mapping type currently not implemented");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("GenUVCoordsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
|
||||
char buffer[1024];
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
|
||||
|
@ -418,7 +418,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
|
||||
MappingTypeToString(mapping));
|
||||
|
||||
DefaultLogger::get()->info(buffer);
|
||||
ASSIMP_LOG_INFO(buffer);
|
||||
}
|
||||
|
||||
if (aiTextureMapping_OTHER == mapping)
|
||||
|
@ -485,7 +485,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
if (m && idx != outIdx)
|
||||
{
|
||||
DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
|
||||
ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
|
||||
"this material have equal numbers of UV channels. The UV index stored in "
|
||||
"the material structure does therefore not apply for all meshes. ");
|
||||
}
|
||||
|
@ -502,5 +502,5 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->debug("GenUVCoordsProcess finished");
|
||||
ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
|
|||
{
|
||||
// Check for an existent root node to proceed
|
||||
ai_assert(pScene->mRootNode != NULL);
|
||||
DefaultLogger::get()->debug("MakeLeftHandedProcess begin");
|
||||
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess begin");
|
||||
|
||||
// recursively convert all the nodes
|
||||
ProcessNode( pScene->mRootNode, aiMatrix4x4());
|
||||
|
@ -110,7 +110,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
|
|||
ProcessAnimation( nodeAnim);
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
|
||||
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -140,7 +140,7 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
|
|||
// Converts a single mesh to left handed coordinates.
|
||||
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
|
||||
if ( nullptr == pMesh ) {
|
||||
DefaultLogger::get()->error( "Nullptr to mesh found." );
|
||||
ASSIMP_LOG_ERROR( "Nullptr to mesh found." );
|
||||
return;
|
||||
}
|
||||
// mirror positions, normals and stuff along the Z axis
|
||||
|
@ -180,7 +180,7 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
|
|||
// Converts a single material to left handed coordinates.
|
||||
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
|
||||
if ( nullptr == _mat ) {
|
||||
DefaultLogger::get()->error( "Nullptr to aiMaterial found." );
|
||||
ASSIMP_LOG_ERROR( "Nullptr to aiMaterial found." );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -245,13 +245,13 @@ bool FlipUVsProcess::IsActive( unsigned int pFlags) const
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FlipUVsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("FlipUVsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FlipUVsProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
ProcessMesh(pScene->mMeshes[i]);
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
|
||||
ProcessMaterial(pScene->mMaterials[i]);
|
||||
DefaultLogger::get()->debug("FlipUVsProcess finished");
|
||||
ASSIMP_LOG_DEBUG("FlipUVsProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -262,7 +262,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
|
|||
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
|
||||
aiMaterialProperty* prop = mat->mProperties[a];
|
||||
if( !prop ) {
|
||||
DefaultLogger::get()->debug( "Property is null" );
|
||||
ASSIMP_LOG_DEBUG( "Property is null" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -319,10 +319,10 @@ bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FlipWindingOrderProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("FlipWindingOrderProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
ProcessMesh(pScene->mMeshes[i]);
|
||||
DefaultLogger::get()->debug("FlipWindingOrderProcess finished");
|
||||
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess finished");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -115,10 +115,10 @@ public:
|
|||
// import the metadata
|
||||
if ( !mMetaData.empty() ) {
|
||||
const size_t numMeta( mMetaData.size() );
|
||||
scene->mMetaData = aiMetadata::Alloc( numMeta );
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) );
|
||||
for ( size_t i = 0; i < numMeta; ++i ) {
|
||||
aiString val( mMetaData[ i ].value );
|
||||
scene->mMetaData->Set( i, mMetaData[ i ].name, val );
|
||||
scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -396,7 +396,7 @@ private:
|
|||
return false;
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
|
||||
ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -465,7 +465,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
|
|||
}
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(rootFile);
|
||||
ASSIMP_LOG_DEBUG(rootFile);
|
||||
|
||||
mRootStream = mZipArchive->Open(rootFile.c_str());
|
||||
ai_assert( mRootStream != nullptr );
|
||||
|
|
|
@ -146,7 +146,7 @@ public:
|
|||
for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
|
||||
|
||||
splitter++;
|
||||
DefaultLogger::get()->debug((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
|
||||
ASSIMP_LOG_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
|
||||
}
|
||||
} catch(std::logic_error&) {
|
||||
ai_assert(!splitter);
|
||||
|
|
|
@ -119,9 +119,18 @@ DXFImporter::~DXFImporter()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
|
||||
{
|
||||
return SimpleExtensionCheck(pFile,"dxf");
|
||||
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const {
|
||||
const std::string& extension = GetExtension( pFile );
|
||||
if ( extension == "dxf" ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( extension.empty() || checkSig ) {
|
||||
static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 4, 32 );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -191,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// comments
|
||||
else if (reader.Is(999)) {
|
||||
DefaultLogger::get()->info("DXF Comment: " + reader.Value());
|
||||
ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
|
||||
}
|
||||
|
||||
// don't read past the official EOF sign
|
||||
|
@ -203,7 +212,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
++reader;
|
||||
}
|
||||
if (!eof) {
|
||||
DefaultLogger::get()->warn("DXF: EOF reached, but did not encounter DXF EOF marker");
|
||||
ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
|
||||
}
|
||||
|
||||
ConvertMeshes(pScene,output);
|
||||
|
@ -220,7 +229,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
||||
{
|
||||
// the process of resolving all the INSERT statements can grow the
|
||||
// polycount excessively, so log the original number.
|
||||
// poly-count excessively, so log the original number.
|
||||
// XXX Option to import blocks as separate nodes?
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
|
@ -232,16 +241,14 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((Formatter::format("DXF: Unexpanded polycount is "),
|
||||
icount,", vertex count is ",vcount
|
||||
));
|
||||
ASSIMP_LOG_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
}
|
||||
|
||||
if (! output.blocks.size() ) {
|
||||
throw DeadlyImportError("DXF: no data blocks loaded");
|
||||
}
|
||||
|
||||
DXF::Block* entities = 0;
|
||||
DXF::Block* entities( nullptr );
|
||||
|
||||
// index blocks by name
|
||||
DXF::BlockMap blocks_by_name;
|
||||
|
@ -366,9 +373,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
// first check if the referenced blocks exists ...
|
||||
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
|
||||
if (it == blocks_by_name.end()) {
|
||||
DefaultLogger::get()->error((Formatter::format("DXF: Failed to resolve block reference: "),
|
||||
insert.name,"; skipping"
|
||||
));
|
||||
ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -388,7 +393,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
|
||||
// XXX rotation currently ignored - I didn't find an appropriate sample model.
|
||||
if (insert.angle != 0.f) {
|
||||
DefaultLogger::get()->warn("DXF: BLOCK rotation not currently implemented");
|
||||
ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
|
||||
}
|
||||
|
||||
for (aiVector3D& v : pl_out->positions) {
|
||||
|
@ -401,7 +406,6 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
|
||||
{
|
||||
|
@ -428,7 +432,6 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
|
|||
pScene->mMaterials[0] = pcMat;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
|
||||
{
|
||||
|
@ -439,9 +442,7 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
|
|||
if (1 == pScene->mNumMeshes) {
|
||||
pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
|
||||
for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) {
|
||||
aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
|
||||
|
@ -456,22 +457,17 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::SkipSection(DXF::LineReader& reader)
|
||||
{
|
||||
void DXFImporter::SkipSection(DXF::LineReader& reader) {
|
||||
for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& /*output*/)
|
||||
{
|
||||
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
|
||||
for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
while( !reader.End() && !reader.Is(0,"ENDSEC")) {
|
||||
if (reader.Is(0,"BLOCK")) {
|
||||
ParseBlock(++reader,output);
|
||||
|
@ -480,15 +476,11 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
|
|||
++reader;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((Formatter::format("DXF: got "),
|
||||
output.blocks.size()," entries in BLOCKS"
|
||||
));
|
||||
ASSIMP_LOG_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// push a new block onto the stack.
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
@ -518,7 +510,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
|
|||
|
||||
// XXX is this a valid case?
|
||||
if (reader.Is(0,"INSERT")) {
|
||||
DefaultLogger::get()->warn("DXF: INSERT within a BLOCK not currently supported; skipping");
|
||||
ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
|
||||
for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
|
||||
break;
|
||||
}
|
||||
|
@ -532,7 +524,6 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
|
@ -562,19 +553,16 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
|||
++reader;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((Formatter::format("DXF: got "),
|
||||
block.lines.size()," polylines and ", block.insertions.size() ," inserted blocks in ENTITIES"
|
||||
));
|
||||
ASSIMP_LOG_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
|
||||
" inserted blocks in ENTITIES" );
|
||||
}
|
||||
|
||||
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
|
||||
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0)) {
|
||||
|
||||
switch(reader.GroupCode())
|
||||
{
|
||||
// name of referenced block
|
||||
|
@ -619,8 +607,7 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
|||
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
|
||||
DXF::PolyLine& line = *output.blocks.back().lines.back();
|
||||
|
||||
|
@ -673,16 +660,15 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
//}
|
||||
|
||||
if (vguess && line.positions.size() != vguess) {
|
||||
DefaultLogger::get()->warn((Formatter::format("DXF: unexpected vertex count in polymesh: "),
|
||||
line.positions.size(),", expected ", vguess
|
||||
));
|
||||
ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
|
||||
line.positions.size(),", expected ", vguess );
|
||||
}
|
||||
|
||||
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
|
||||
if (line.positions.size() < 3 || line.indices.size() < 3) {
|
||||
DefaultLogger::get()->warn("DXF: not enough vertices for polymesh; ignoring");
|
||||
output.blocks.back().lines.pop_back();
|
||||
return;
|
||||
ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
|
||||
output.blocks.back().lines.pop_back();
|
||||
return;
|
||||
}
|
||||
|
||||
// if these numbers are wrong, parsing might have gone wild.
|
||||
|
@ -690,13 +676,11 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
// to set the 71 and 72 fields, respectively, to valid values.
|
||||
// So just fire a warning.
|
||||
if (iguess && line.counts.size() != iguess) {
|
||||
DefaultLogger::get()->warn((Formatter::format("DXF: unexpected face count in polymesh: "),
|
||||
line.counts.size(),", expected ", iguess
|
||||
));
|
||||
ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
|
||||
}
|
||||
}
|
||||
else if (!line.indices.size() && !line.counts.size()) {
|
||||
// a polyline - so there are no indices yet.
|
||||
// a poly-line - so there are no indices yet.
|
||||
size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
|
||||
line.indices.reserve(guess);
|
||||
|
||||
|
@ -738,10 +722,10 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
{
|
||||
case 8:
|
||||
// layer to which the vertex belongs to - assume that
|
||||
// this is always the layer the top-level polyline
|
||||
// this is always the layer the top-level poly-line
|
||||
// entity resides on as well.
|
||||
if(reader.Value() != line.layer) {
|
||||
DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
|
||||
ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -760,7 +744,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
case 73:
|
||||
case 74:
|
||||
if (cnti == 4) {
|
||||
DefaultLogger::get()->warn("DXF: more than 4 indices per face not supported; ignoring");
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
}
|
||||
indices[cnti++] = reader.ValueAsUnsignedInt();
|
||||
|
@ -776,7 +760,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
}
|
||||
|
||||
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
|
||||
DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
|
||||
ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
|
||||
}
|
||||
|
||||
if (cnti) {
|
||||
|
@ -784,14 +768,13 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
for (unsigned int i = 0; i < cnti; ++i) {
|
||||
// IMPORTANT NOTE: POLYMESH indices are ONE-BASED
|
||||
if (indices[i] == 0) {
|
||||
DefaultLogger::get()->warn("DXF: invalid vertex index, indices are one-based.");
|
||||
ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
|
||||
--line.counts.back();
|
||||
continue;
|
||||
}
|
||||
line.indices.push_back(indices[i]-1);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
line.positions.push_back(out);
|
||||
line.colors.push_back(clr);
|
||||
}
|
||||
|
@ -901,7 +884,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
|
||||
// sanity checks to see if we got something meaningful
|
||||
if ((b[1] && !b[0]) || !b[2] || !b[3]) {
|
||||
DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
|
||||
ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
|
||||
output.blocks.back().lines.pop_back();
|
||||
return;
|
||||
}
|
||||
|
@ -917,4 +900,3 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
|
||||
|
|
|
@ -91,7 +91,7 @@ void DeboneProcess::SetupProperties(const Importer* pImp)
|
|||
// Executes the post processing step on the given imported data.
|
||||
void DeboneProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("DeboneProcess begin");
|
||||
ASSIMP_LOG_DEBUG("DeboneProcess begin");
|
||||
|
||||
if(!pScene->mNumMeshes) {
|
||||
return;
|
||||
|
@ -148,9 +148,7 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
|
||||
if(!DefaultLogger::isNullLogger()) {
|
||||
char buffer[1024];
|
||||
::ai_snprintf(buffer,1024,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
ASSIMP_LOG_INFO_F("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
|
||||
}
|
||||
|
||||
// and destroy the source mesh. It should be completely contained inside the new submeshes
|
||||
|
@ -173,7 +171,7 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
UpdateNode( pScene->mRootNode);
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("DeboneProcess end");
|
||||
ASSIMP_LOG_DEBUG("DeboneProcess end");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -209,7 +207,7 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
|
|||
if(vertexBones[vid]!=cUnowned) {
|
||||
if(vertexBones[vid]==i) //double entry
|
||||
{
|
||||
DefaultLogger::get()->warn("Encountered double entry in bone weights");
|
||||
ASSIMP_LOG_WARN("Encountered double entry in bone weights");
|
||||
}
|
||||
else //TODO: track attraction in order to break tie
|
||||
{
|
||||
|
@ -281,7 +279,7 @@ void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMe
|
|||
if(vertexBones[vid]!=cUnowned) {
|
||||
if(vertexBones[vid]==i) //double entry
|
||||
{
|
||||
//DefaultLogger::get()->warn("Encountered double entry in bone weights");
|
||||
ASSIMP_LOG_WARN("Encountered double entry in bone weights");
|
||||
}
|
||||
else //TODO: track attraction in order to break tie
|
||||
{
|
||||
|
|
|
@ -76,11 +76,11 @@ bool DefaultIOSystem::Exists( const char* pFile) const
|
|||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
|
||||
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL);
|
||||
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
|
||||
struct _stat64 filestat;
|
||||
struct __stat64 filestat;
|
||||
if (0 != _wstat64(fileName16, &filestat)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
|
|||
FILE* file;
|
||||
#ifdef _WIN32
|
||||
wchar_t fileName16[PATHLIMIT];
|
||||
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL );
|
||||
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
|
||||
std::string mode8(strMode);
|
||||
|
@ -158,7 +158,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
|
|||
{
|
||||
ai_assert(in && _out);
|
||||
#if defined( _MSC_VER ) || defined( __MINGW32__ )
|
||||
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL);
|
||||
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
|
||||
if (isUnicode) {
|
||||
wchar_t out16[PATHLIMIT];
|
||||
wchar_t in16[PATHLIMIT];
|
||||
|
@ -170,7 +170,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
|
|||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
|
||||
|
@ -179,7 +179,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
|
|||
if (!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out, in);
|
||||
}
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
|
|||
if(!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
// the path before it is accessed (e.g. our file system filter)
|
||||
DefaultLogger::get()->warn("Invalid path: "+std::string(in));
|
||||
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
|
||||
strcpy(_out,in);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -93,9 +93,7 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
|
|||
}
|
||||
}
|
||||
|
||||
char stringBuffer[128];
|
||||
::ai_snprintf(stringBuffer, 128, "EmbedTexturesProcess finished. Embedded %u textures.", embeddedTexturesCount);
|
||||
DefaultLogger::get()->info(stringBuffer);
|
||||
ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
|
||||
}
|
||||
|
||||
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
||||
|
@ -105,7 +103,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
|||
// Test path directly
|
||||
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == std::streampos(-1)) {
|
||||
DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
|
||||
ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
|
||||
|
||||
// Test path in root path
|
||||
imagePath = mRootPath + path;
|
||||
|
@ -115,7 +113,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
|||
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
|
||||
file.open(imagePath, std::ios::binary | std::ios::ate);
|
||||
if ((imageSize = file.tellg()) == std::streampos(-1)) {
|
||||
DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
|
||||
ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,6 +62,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
#include "JoinVerticesProcess.h"
|
||||
#include "MakeVerboseFormat.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "PretransformVertices.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include "ScenePrivate.h"
|
||||
#include <memory>
|
||||
|
@ -153,9 +154,9 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
|
||||
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
#endif
|
||||
|
||||
|
@ -363,7 +364,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
}
|
||||
|
||||
if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
|
||||
DefaultLogger::get()->debug("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
|
||||
ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
|
||||
|
||||
MakeVerboseFormatProcess proc;
|
||||
proc.Execute(scenecopy.get());
|
||||
|
@ -397,6 +398,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
}
|
||||
}
|
||||
|
||||
bool exportPointCloud(false);
|
||||
if (nullptr != pProperties) {
|
||||
exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
|
||||
}
|
||||
|
||||
// dispatch other processes
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
|
||||
|
@ -405,7 +411,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
&& !dynamic_cast<FlipUVsProcess*>(p)
|
||||
&& !dynamic_cast<FlipWindingOrderProcess*>(p)
|
||||
&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
|
||||
|
||||
if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
|
||||
continue;
|
||||
}
|
||||
p->Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
@ -441,7 +449,6 @@ const char* Exporter::GetErrorString() const {
|
|||
return pimpl->mError.c_str();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::FreeBlob() {
|
||||
delete pimpl->blob;
|
||||
|
@ -470,7 +477,7 @@ size_t Exporter::GetExportFormatCount() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
|
||||
if (index >= GetExportFormatCount()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Return from static storage if the requested index is built-in.
|
||||
|
@ -495,7 +502,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::UnregisterExporter(const char* id) {
|
||||
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
|
||||
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
it != pimpl->mExporters.end(); ++it) {
|
||||
if (!strcmp((*it).mDescription.id,id)) {
|
||||
pimpl->mExporters.erase(it);
|
||||
break;
|
||||
|
@ -531,8 +539,7 @@ bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties :: SetPropertyString(const char* szName, const std::string& value)
|
||||
{
|
||||
bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
|
||||
return SetGenericProperty<std::string>(mStringProperties, szName,value);
|
||||
}
|
||||
|
||||
|
|
|
@ -874,7 +874,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
|
|||
|
||||
const MeshGeometry* const mesh = dynamic_cast< const MeshGeometry* >( geo );
|
||||
if ( mesh ) {
|
||||
const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform );
|
||||
const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform, nd);
|
||||
std::copy( indices.begin(), indices.end(), std::back_inserter( meshes ) );
|
||||
}
|
||||
else {
|
||||
|
@ -891,7 +891,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
|
|||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform )
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
std::vector<unsigned int> temp;
|
||||
|
||||
|
@ -915,17 +915,17 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
|
|||
const MatIndexArray::value_type base = mindices[ 0 ];
|
||||
for( MatIndexArray::value_type index : mindices ) {
|
||||
if ( index != base ) {
|
||||
return ConvertMeshMultiMaterial( mesh, model, node_global_transform );
|
||||
return ConvertMeshMultiMaterial( mesh, model, node_global_transform, nd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// faster code-path, just copy the data
|
||||
temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform ) );
|
||||
temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform, nd) );
|
||||
return temp;
|
||||
}
|
||||
|
||||
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
|
||||
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||
{
|
||||
aiMesh* const out_mesh = new aiMesh();
|
||||
meshes.push_back( out_mesh );
|
||||
|
@ -940,15 +940,19 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
|
|||
if ( name.length() ) {
|
||||
out_mesh->mName.Set( name );
|
||||
}
|
||||
else
|
||||
{
|
||||
out_mesh->mName = nd.mName;
|
||||
}
|
||||
|
||||
return out_mesh;
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform )
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
aiMesh* const out_mesh = SetupEmptyMesh( mesh );
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
|
||||
|
||||
const std::vector<aiVector3D>& vertices = mesh.GetVertices();
|
||||
const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
|
||||
|
@ -1072,7 +1076,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
|
|||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform )
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
ai_assert( mindices.size() );
|
||||
|
@ -1083,7 +1087,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
|
|||
for( MatIndexArray::value_type index : mindices ) {
|
||||
if ( had.find( index ) == had.end() ) {
|
||||
|
||||
indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform ) );
|
||||
indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform, nd) );
|
||||
had.insert( index );
|
||||
}
|
||||
}
|
||||
|
@ -1093,9 +1097,10 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
|
|||
|
||||
unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform )
|
||||
const aiMatrix4x4& node_global_transform,
|
||||
aiNode& nd)
|
||||
{
|
||||
aiMesh* const out_mesh = SetupEmptyMesh( mesh );
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
|
||||
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
const std::vector<aiVector3D>& vertices = mesh.GetVertices();
|
||||
|
|
|
@ -172,23 +172,23 @@ private:
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||
std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* SetupEmptyMesh(const MeshGeometry& mesh);
|
||||
aiMesh* SetupEmptyMesh(const MeshGeometry& mesh, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
|
||||
|
|
|
@ -214,7 +214,7 @@ const Object* LazyObject::Get(bool dieOnError)
|
|||
|
||||
// note: the error message is already formatted, so raw logging is ok
|
||||
if(!DefaultLogger::isNullLogger()) {
|
||||
DefaultLogger::get()->error(ex.what());
|
||||
ASSIMP_LOG_ERROR(ex.what());
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= NULL*/)
|
|||
void DOMWarning(const std::string& message, const Token& token)
|
||||
{
|
||||
if(DefaultLogger::get()) {
|
||||
DefaultLogger::get()->warn(Util::AddTokenText("FBX-DOM",message,&token));
|
||||
ASSIMP_LOG_WARN(Util::AddTokenText("FBX-DOM",message,&token));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
|
|||
return;
|
||||
}
|
||||
if(DefaultLogger::get()) {
|
||||
DefaultLogger::get()->warn("FBX-DOM: " + message);
|
||||
ASSIMP_LOG_WARN("FBX-DOM: " + message);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||
// https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
|
||||
|
||||
const double DEG = 57.29577951308232087679815481; // degrees per radian
|
||||
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
|
||||
|
||||
// some constants that we'll use for writing metadata
|
||||
namespace FBX {
|
||||
|
@ -980,9 +980,9 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
|
|||
|
||||
int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
if (anim->mTicksPerSecond <= 0) {
|
||||
return ticks * FBX::SECOND;
|
||||
return static_cast<int64_t>(ticks) * FBX::SECOND;
|
||||
}
|
||||
return (ticks / anim->mTicksPerSecond) * FBX::SECOND;
|
||||
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
}
|
||||
|
||||
void FBXExporter::WriteObjects ()
|
||||
|
@ -1124,7 +1124,7 @@ void FBXExporter::WriteObjects ()
|
|||
err << " has " << m->mNumUVComponents[uvi];
|
||||
err << " components! Data will be preserved,";
|
||||
err << " but may be incorrectly interpreted on load.";
|
||||
DefaultLogger::get()->warn(err.str());
|
||||
ASSIMP_LOG_WARN(err.str());
|
||||
}
|
||||
FBX::Node uv("LayerElementUV", int32_t(uvi));
|
||||
uv.Begin(outstream, binary, indent);
|
||||
|
@ -1449,7 +1449,7 @@ void FBXExporter::WriteObjects ()
|
|||
err << "Multilayer textures not supported (for now),";
|
||||
err << " skipping texture type " << j;
|
||||
err << " of material " << i;
|
||||
DefaultLogger::get()->warn(err.str());
|
||||
ASSIMP_LOG_WARN(err.str());
|
||||
}
|
||||
|
||||
// get image path for this (single-image) texture
|
||||
|
@ -1484,7 +1484,7 @@ void FBXExporter::WriteObjects ()
|
|||
err << "Not sure how to handle texture of type " << j;
|
||||
err << " on material " << i;
|
||||
err << ", skipping...";
|
||||
DefaultLogger::get()->warn(err.str());
|
||||
ASSIMP_LOG_WARN(err.str());
|
||||
continue;
|
||||
}
|
||||
const std::string& prop_name = elem2->second;
|
||||
|
@ -2440,7 +2440,7 @@ void FBXExporter::WriteAnimationCurve(
|
|||
// TODO: keyattr flags and data (STUB for now)
|
||||
n.AddChild("KeyAttrFlags", std::vector<int32_t>{0});
|
||||
n.AddChild("KeyAttrDataFloat", std::vector<float>{0,0,0,0});
|
||||
ai_assert(times.size() <= std::numeric_limits<int32_t>::max());
|
||||
ai_assert(static_cast<int32_t>(times.size()) <= std::numeric_limits<int32_t>::max());
|
||||
n.AddChild(
|
||||
"KeyAttrRefCount",
|
||||
std::vector<int32_t>{static_cast<int32_t>(times.size())}
|
||||
|
|
|
@ -85,11 +85,11 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void FindDegeneratesProcess::Execute( aiScene* pScene) {
|
||||
DefaultLogger::get()->debug("FindDegeneratesProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
|
||||
ExecuteOnMesh( pScene->mMeshes[ i ] );
|
||||
}
|
||||
DefaultLogger::get()->debug("FindDegeneratesProcess finished");
|
||||
ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
|
||||
}
|
||||
|
||||
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
|
||||
|
@ -242,7 +242,7 @@ evil_jump_outside:
|
|||
if (!mesh->mNumFaces) {
|
||||
// WTF!?
|
||||
// OK ... for completeness and because I'm not yet tired,
|
||||
// let's write code that willl hopefully never be called
|
||||
// let's write code that will hopefully never be called
|
||||
// (famous last words)
|
||||
|
||||
// OK ... bad idea.
|
||||
|
@ -250,10 +250,7 @@ evil_jump_outside:
|
|||
}
|
||||
}
|
||||
|
||||
if (deg && !DefaultLogger::isNullLogger())
|
||||
{
|
||||
char s[64];
|
||||
ASSIMP_itoa10(s,deg);
|
||||
DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
|
||||
if (deg && !DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -119,7 +119,7 @@ void UpdateMeshIndices(aiNode* node, unsigned int* lookup)
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FindInstancesProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("FindInstancesProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FindInstancesProcess begin");
|
||||
if (pScene->mNumMeshes) {
|
||||
|
||||
// use a pseudo hash for all meshes in the scene to quickly find
|
||||
|
@ -267,13 +267,11 @@ void FindInstancesProcess::Execute( aiScene* pScene)
|
|||
|
||||
// write to log
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
char buffer[512];
|
||||
::ai_snprintf(buffer,512,"FindInstancesProcess finished. Found %i instances",pScene->mNumMeshes-numMeshesOut);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
ASSIMP_LOG_INFO_F( "FindInstancesProcess finished. Found ", (pScene->mNumMeshes - numMeshesOut), " instances" );
|
||||
}
|
||||
pScene->mNumMeshes = numMeshesOut;
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("FindInstancesProcess finished. No instanced meshes found");
|
||||
}
|
||||
else DefaultLogger::get()->debug("FindInstancesProcess finished. No instanced meshes found");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -118,7 +118,7 @@ void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMap
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FindInvalidDataProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("FindInvalidDataProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
|
||||
|
||||
bool out = false;
|
||||
std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
|
||||
|
@ -163,9 +163,10 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
|
|||
pScene->mNumMeshes = real;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ...");
|
||||
ASSIMP_LOG_INFO("FindInvalidDataProcess finished. Found issues ...");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("FindInvalidDataProcess finished. Everything seems to be OK.");
|
||||
}
|
||||
else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK.");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -212,8 +213,7 @@ inline bool ProcessArray(T*& in, unsigned int num,const char* name,
|
|||
{
|
||||
const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
|
||||
if (err) {
|
||||
DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err);
|
||||
|
||||
ASSIMP_LOG_ERROR_F( "FindInvalidDataProcess fails on mesh ", name, ": ", err);
|
||||
delete[] in;
|
||||
in = NULL;
|
||||
return true;
|
||||
|
@ -332,7 +332,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
|
|||
i = 1;
|
||||
}
|
||||
if (1 == i)
|
||||
DefaultLogger::get()->warn("Simplified dummy tracks with just one key");
|
||||
ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -354,7 +354,7 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
|||
|
||||
// Process vertex positions
|
||||
if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
|
||||
DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
|
||||
ASSIMP_LOG_ERROR("Deleting mesh: Unable to continue without vertex positions");
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
|
|
@ -82,28 +82,35 @@ bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FixInfacingNormalsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("FixInfacingNormalsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin");
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
if(ProcessMesh( pScene->mMeshes[a],a))bHas = true;
|
||||
bool bHas( false );
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
if (ProcessMesh(pScene->mMeshes[a], a)) {
|
||||
bHas = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (bHas)
|
||||
DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. Found issues.");
|
||||
else DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. No changes to the scene.");
|
||||
if (bHas) {
|
||||
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. Found issues.");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. No changes to the scene.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply the step to the mesh
|
||||
bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
|
||||
// Nothing to do if there are no model normals
|
||||
if (!pcMesh->HasNormals())return false;
|
||||
if (!pcMesh->HasNormals()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compute the bounding box of both the model vertices + normals and
|
||||
// the umodified model vertices. Then check whether the first BB
|
||||
// the unmodified model vertices. Then check whether the first BB
|
||||
// is smaller than the second. In this case we can assume that the
|
||||
// normals need to be flipped, although there are a few special cases ..
|
||||
// convex, concave, planar models ...
|
||||
|
@ -155,14 +162,9 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
|
|||
if (fDelta1_z < 0.05f * std::sqrt( fDelta1_y * fDelta1_x ))return false;
|
||||
|
||||
// now compare the volumes of the bounding boxes
|
||||
if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) <
|
||||
std::fabs(fDelta1_x * fDelta1_yz))
|
||||
{
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
char buffer[128]; // should be sufficiently large
|
||||
ai_snprintf(buffer,128,"Mesh %u: Normals are facing inwards (or the mesh is planar)",index);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) < std::fabs(fDelta1_x * fDelta1_yz)) {
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO_F("Mesh ", index, ": Normals are facing inwards (or the mesh is planar)", index);
|
||||
}
|
||||
|
||||
// Invert normals
|
||||
|
|
|
@ -72,16 +72,14 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_GenNormals) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void GenFaceNormalsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("GenFaceNormalsProcess begin");
|
||||
void GenFaceNormalsProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("GenFaceNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
|
@ -94,11 +92,12 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
}
|
||||
if (bHas) {
|
||||
DefaultLogger::get()->info("GenFaceNormalsProcess finished. "
|
||||
ASSIMP_LOG_INFO("GenFaceNormalsProcess finished. "
|
||||
"Face normals have been calculated");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("GenFaceNormalsProcess finished. "
|
||||
"Normals are already there");
|
||||
}
|
||||
else DefaultLogger::get()->debug("GenFaceNormalsProcess finished. "
|
||||
"Normals are already there");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -113,7 +112,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
|
|||
// triangles or higher-order polygons the normal vectors
|
||||
// are undefined.
|
||||
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON))) {
|
||||
DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
|
||||
ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -88,24 +88,25 @@ void GenVertexNormalsProcess::SetupProperties(const Importer* pImp)
|
|||
// Executes the post processing step on the given imported data.
|
||||
void GenVertexNormalsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("GenVertexNormalsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("GenVertexNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
}
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
{
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
if(GenMeshVertexNormals( pScene->mMeshes[a],a))
|
||||
bHas = true;
|
||||
}
|
||||
|
||||
if (bHas) {
|
||||
DefaultLogger::get()->info("GenVertexNormalsProcess finished. "
|
||||
ASSIMP_LOG_INFO("GenVertexNormalsProcess finished. "
|
||||
"Vertex normals have been calculated");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("GenVertexNormalsProcess finished. "
|
||||
"Normals are already there");
|
||||
}
|
||||
else DefaultLogger::get()->debug("GenVertexNormalsProcess finished. "
|
||||
"Normals are already there");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -120,7 +121,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
// are undefined.
|
||||
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
|
||||
{
|
||||
DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
|
||||
ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -141,21 +141,21 @@ void HMPImporter::InternReadFile( const std::string& pFile,
|
|||
if (AI_HMP_MAGIC_NUMBER_LE_4 == iMagic ||
|
||||
AI_HMP_MAGIC_NUMBER_BE_4 == iMagic)
|
||||
{
|
||||
DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A4, magic word is HMP4");
|
||||
ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A4, magic word is HMP4");
|
||||
InternReadFile_HMP4();
|
||||
}
|
||||
// HMP5 format
|
||||
else if (AI_HMP_MAGIC_NUMBER_LE_5 == iMagic ||
|
||||
AI_HMP_MAGIC_NUMBER_BE_5 == iMagic)
|
||||
{
|
||||
DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A5, magic word is HMP5");
|
||||
ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A5, magic word is HMP5");
|
||||
InternReadFile_HMP5();
|
||||
}
|
||||
// HMP7 format
|
||||
else if (AI_HMP_MAGIC_NUMBER_LE_7 == iMagic ||
|
||||
AI_HMP_MAGIC_NUMBER_BE_7 == iMagic)
|
||||
{
|
||||
DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A7, magic word is HMP7");
|
||||
ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A7, magic word is HMP7");
|
||||
InternReadFile_HMP7();
|
||||
}
|
||||
else
|
||||
|
|
|
@ -131,7 +131,7 @@ void IRRImporter::SetupProperties(const Importer* pImp)
|
|||
// read the output frame rate of all node animation channels
|
||||
fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS,100);
|
||||
if (fps < 10.) {
|
||||
DefaultLogger::get()->error("IRR: Invalid FPS configuration");
|
||||
ASSIMP_LOG_ERROR("IRR: Invalid FPS configuration");
|
||||
fps = 100;
|
||||
}
|
||||
|
||||
|
@ -281,7 +281,7 @@ void IRRImporter::CopyMaterial(std::vector<aiMaterial*>& materials,
|
|||
return;
|
||||
}
|
||||
else if (inmaterials.size() > 1) {
|
||||
DefaultLogger::get()->info("IRR: Skipping additional materials");
|
||||
ASSIMP_LOG_INFO("IRR: Skipping additional materials");
|
||||
}
|
||||
|
||||
mesh->mMaterialIndex = (unsigned int)materials.size();
|
||||
|
@ -319,17 +319,18 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
|
|||
if (root->animators.empty()) {
|
||||
return;
|
||||
}
|
||||
unsigned int total = 0;
|
||||
unsigned int total( 0 );
|
||||
for (std::list<Animator>::iterator it = root->animators.begin();it != root->animators.end(); ++it) {
|
||||
if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER) {
|
||||
DefaultLogger::get()->warn("IRR: Skipping unknown or unsupported animator");
|
||||
ASSIMP_LOG_WARN("IRR: Skipping unknown or unsupported animator");
|
||||
continue;
|
||||
}
|
||||
++total;
|
||||
}
|
||||
if (!total)return;
|
||||
else if (1 == total) {
|
||||
DefaultLogger::get()->warn("IRR: Adding dummy nodes to simulate multiple animators");
|
||||
if (!total) {
|
||||
return;
|
||||
} else if (1 == total) {
|
||||
ASSIMP_LOG_WARN("IRR: Adding dummy nodes to simulate multiple animators");
|
||||
}
|
||||
|
||||
// NOTE: 1 tick == i millisecond
|
||||
|
@ -518,9 +519,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
|
|||
const int size = (int)in.splineKeys.size();
|
||||
if (!size) {
|
||||
// We have no point in the spline. That's bad. Really bad.
|
||||
DefaultLogger::get()->warn("IRR: Spline animators with no points defined");
|
||||
ASSIMP_LOG_WARN("IRR: Spline animators with no points defined");
|
||||
|
||||
delete anim;anim = NULL;
|
||||
delete anim;anim = nullptr;
|
||||
break;
|
||||
}
|
||||
else if (size == 1) {
|
||||
|
@ -672,7 +673,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
|||
// graph we're currently building
|
||||
aiScene* scene = batch.GetImport(root->id);
|
||||
if (!scene) {
|
||||
DefaultLogger::get()->error("IRR: Unable to load external file: " + root->meshPath);
|
||||
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
|
||||
break;
|
||||
}
|
||||
attach.push_back(AttachmentInfo(scene,rootOut));
|
||||
|
@ -683,7 +684,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
|||
// should be equal. If they are not, we can impossibly
|
||||
// do this ...
|
||||
if (root->materials.size() != (unsigned int)scene->mNumMaterials) {
|
||||
DefaultLogger::get()->warn("IRR: Failed to match imported materials "
|
||||
ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
|
||||
"with the materials found in the IRR scene file");
|
||||
|
||||
break;
|
||||
|
@ -722,7 +723,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
|||
}
|
||||
}
|
||||
if (bdo) {
|
||||
DefaultLogger::get()->info("IRR: Replacing mesh vertex alpha with common opacity");
|
||||
ASSIMP_LOG_INFO("IRR: Replacing mesh vertex alpha with common opacity");
|
||||
|
||||
for (unsigned int a = 0; a < mesh->mNumVertices;++a)
|
||||
mesh->mColors[0][a].a = 1.f;
|
||||
|
@ -806,7 +807,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
|||
{
|
||||
// A skybox is defined by six materials
|
||||
if (root->materials.size() < 6) {
|
||||
DefaultLogger::get()->error("IRR: There should be six materials for a skybox");
|
||||
ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -823,7 +824,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
|||
// for IRR skyboxes. We add a 'IRR.SkyBox_' prefix to the node.
|
||||
// *************************************************************
|
||||
root->name = "IRR.SkyBox_" + root->name;
|
||||
DefaultLogger::get()->info("IRR: Loading skybox, this will "
|
||||
ASSIMP_LOG_INFO("IRR: Loading skybox, this will "
|
||||
"require special handling to be displayed correctly");
|
||||
}
|
||||
break;
|
||||
|
@ -831,7 +832,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
|||
case Node::TERRAIN:
|
||||
{
|
||||
// to support terrains, we'd need to have a texture decoder
|
||||
DefaultLogger::get()->error("IRR: Unsupported node - TERRAIN");
|
||||
ASSIMP_LOG_ERROR("IRR: Unsupported node - TERRAIN");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -1010,11 +1011,11 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
else if (!ASSIMP_stricmp(sz,"billBoard")) {
|
||||
// We don't support billboards, so ignore them
|
||||
DefaultLogger::get()->error("IRR: Billboards are not supported by Assimp");
|
||||
ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
|
||||
nd = new Node(Node::DUMMY);
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->warn("IRR: Found unknown node: " + std::string(sz));
|
||||
ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(sz));
|
||||
|
||||
/* We skip the contents of nodes we don't know.
|
||||
* We parse the transformation and all animators
|
||||
|
@ -1041,7 +1042,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
*/
|
||||
if (!curNode) {
|
||||
#if 0
|
||||
DefaultLogger::get()->error("IRR: Encountered <attributes> element, but "
|
||||
ASSIMP_LOG_ERROR("IRR: Encountered <attributes> element, but "
|
||||
"there is no node active");
|
||||
#endif
|
||||
continue;
|
||||
|
@ -1269,7 +1270,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
lights.pop_back();
|
||||
curNode->type = Node::DUMMY;
|
||||
|
||||
DefaultLogger::get()->error("Ignoring light of unknown type: " + prop.value);
|
||||
ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
|
||||
}
|
||||
}
|
||||
else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
|
||||
|
@ -1277,7 +1278,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
{
|
||||
/* This is the file name of the mesh - either
|
||||
* animated or not. We need to make sure we setup
|
||||
* the correct postprocessing settings here.
|
||||
* the correct post-processing settings here.
|
||||
*/
|
||||
unsigned int pp = 0;
|
||||
BatchLoader::PropertyMap map;
|
||||
|
@ -1299,7 +1300,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
const std::string extension = GetExtension(prop.value);
|
||||
if ("irr" == extension) {
|
||||
DefaultLogger::get()->error("IRR: Can't load another IRR file recursively");
|
||||
ASSIMP_LOG_ERROR("IRR: Can't load another IRR file recursively");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1323,7 +1324,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
curAnim->type = Animator::FOLLOW_SPLINE;
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->warn("IRR: Ignoring unknown animator: "
|
||||
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: "
|
||||
+ prop.value);
|
||||
|
||||
curAnim->type = Animator::UNKNOWN;
|
||||
|
@ -1348,7 +1349,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
// back in the node hierarchy
|
||||
if (!curParent) {
|
||||
curParent = root;
|
||||
DefaultLogger::get()->error("IRR: Too many closing <node> elements");
|
||||
ASSIMP_LOG_ERROR("IRR: Too many closing <node> elements");
|
||||
}
|
||||
else curParent = curParent->parent;
|
||||
}
|
||||
|
@ -1369,15 +1370,14 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
|
||||
/* Now iterate through all cameras and compute their final (horizontal) FOV
|
||||
*/
|
||||
// Now iterate through all cameras and compute their final (horizontal) FOV
|
||||
for (aiCamera *cam : cameras) {
|
||||
|
||||
// screen aspect could be missing
|
||||
if (cam->mAspect) {
|
||||
cam->mHorizontalFOV *= cam->mAspect;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRR: Camera aspect is not given, can't compute horizontal FOV");
|
||||
}
|
||||
else DefaultLogger::get()->warn("IRR: Camera aspect is not given, can't compute horizontal FOV");
|
||||
}
|
||||
|
||||
batch.LoadAll();
|
||||
|
@ -1472,7 +1472,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
* models from external files
|
||||
*/
|
||||
if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
|
||||
DefaultLogger::get()->warn("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
|
||||
ASSIMP_LOG_WARN("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
|
||||
|
|
|
@ -175,7 +175,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
|
||||
// end of previous buffer. A material and a mesh should be there
|
||||
if ( !curMat || !curMesh) {
|
||||
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial( &curMat );
|
||||
releaseMesh( &curMesh );
|
||||
} else {
|
||||
|
@ -197,7 +197,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
if (!ASSIMP_stricmp(reader->getNodeName(),"material")) {
|
||||
if (curMat) {
|
||||
DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
|
||||
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
||||
releaseMaterial( &curMat );
|
||||
}
|
||||
curMat = ParseMaterial(curMatFlags);
|
||||
|
@ -208,7 +208,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
if (!num) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
DefaultLogger::get()->warn("IRRMESH: Found mesh with zero vertices");
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
||||
|
||||
releaseMaterial( &curMat );
|
||||
releaseMesh( &curMesh );
|
||||
|
@ -255,7 +255,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
else if (ASSIMP_stricmp("standard", t)) {
|
||||
releaseMaterial( &curMat );
|
||||
DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
|
||||
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
|
||||
}
|
||||
else vertexFormat = 0;
|
||||
textMeaning = 1;
|
||||
|
@ -275,7 +275,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
|
||||
if (!curMesh->mNumVertices) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
DefaultLogger::get()->warn("IRRMESH: Found mesh with zero indices");
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
||||
|
||||
// mesh - away
|
||||
releaseMesh( &curMesh );
|
||||
|
@ -288,7 +288,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
if (curMesh->mNumVertices % 3) {
|
||||
DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
|
||||
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
||||
}
|
||||
|
||||
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
||||
|
@ -439,7 +439,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int total = 0;
|
||||
while(SkipSpacesAndLineEnd(&sz)) {
|
||||
if (curFace >= faceEnd) {
|
||||
DefaultLogger::get()->error("IRRMESH: Too many indices");
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
||||
break;
|
||||
}
|
||||
if (!curIdx) {
|
||||
|
@ -449,7 +449,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
unsigned int idx = strtoul10(sz,&sz);
|
||||
if (idx >= curVertices.size()) {
|
||||
DefaultLogger::get()->error("IRRMESH: Index out of range");
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
||||
idx = 0;
|
||||
}
|
||||
|
||||
|
@ -470,7 +470,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
if (curFace != faceEnd)
|
||||
DefaultLogger::get()->error("IRRMESH: Not enough indices");
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
||||
|
||||
// Finish processing the mesh - do some small material workarounds
|
||||
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
||||
|
@ -492,7 +492,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
// End of the last buffer. A material and a mesh should be there
|
||||
if (curMat || curMesh) {
|
||||
if ( !curMat || !curMesh) {
|
||||
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial( &curMat );
|
||||
releaseMesh( &curMesh );
|
||||
}
|
||||
|
|
|
@ -179,14 +179,14 @@ void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
|
|||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr)
|
||||
{
|
||||
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
}
|
||||
else SkipSpaces(ptr+1,&ptr);
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
|
||||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr)
|
||||
{
|
||||
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
}
|
||||
else SkipSpaces(ptr+1,&ptr);
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
|
||||
|
@ -360,7 +360,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
|
|||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->warn("IRRMat: Unrecognized material type: " + prop.value);
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -391,9 +391,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
|
|||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
}
|
||||
// or just as second diffuse texture
|
||||
else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {// or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
|
@ -401,19 +399,15 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
|
|||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
else DefaultLogger::get()->warn("IRRmat: Skipping second texture");
|
||||
}
|
||||
|
||||
else if (prop.name == "Texture3" && cnt == 2)
|
||||
{
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+1));
|
||||
}
|
||||
else if (prop.name == "Texture4" && cnt == 3)
|
||||
{
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
|
@ -499,7 +493,8 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
|
|||
break;
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
|
|
|
@ -147,10 +147,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer constructor.
|
||||
Importer::Importer()
|
||||
: pimpl( NULL ) {
|
||||
// allocate the pimpl first
|
||||
pimpl = new ImporterPimpl();
|
||||
|
||||
: pimpl( new ImporterPimpl ) {
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mErrorString = "";
|
||||
|
||||
|
@ -208,7 +205,7 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
|||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
pimpl->mPostProcessingSteps.push_back(pImp);
|
||||
DefaultLogger::get()->info("Registering custom post-processing step");
|
||||
ASSIMP_LOG_INFO("Registering custom post-processing step");
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_SUCCESS;
|
||||
|
@ -235,7 +232,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
if (IsExtensionSupported(*it)) {
|
||||
DefaultLogger::get()->warn("The file extension " + *it + " is already in use");
|
||||
ASSIMP_LOG_WARN_F("The file extension ", *it, " is already in use");
|
||||
}
|
||||
#endif
|
||||
baked += *it;
|
||||
|
@ -243,7 +240,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
|
||||
// add the loader
|
||||
pimpl->mImporter.push_back(pImp);
|
||||
DefaultLogger::get()->info("Registering custom importer for these file extensions: " + baked);
|
||||
ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
@ -263,10 +260,10 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
|||
|
||||
if (it != pimpl->mImporter.end()) {
|
||||
pimpl->mImporter.erase(it);
|
||||
DefaultLogger::get()->info("Unregistering custom importer: ");
|
||||
ASSIMP_LOG_INFO("Unregistering custom importer: ");
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
DefaultLogger::get()->warn("Unable to remove custom importer: I can't find you ...");
|
||||
ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
@ -286,10 +283,10 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
|||
|
||||
if (it != pimpl->mPostProcessingSteps.end()) {
|
||||
pimpl->mPostProcessingSteps.erase(it);
|
||||
DefaultLogger::get()->info("Unregistering custom post-processing step");
|
||||
ASSIMP_LOG_INFO("Unregistering custom post-processing step");
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
DefaultLogger::get()->warn("Unable to remove custom post-processing step: I can't find you ..");
|
||||
ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
@ -371,11 +368,11 @@ bool Importer::IsDefaultProgressHandler() const
|
|||
bool _ValidateFlags(unsigned int pFlags)
|
||||
{
|
||||
if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
|
||||
DefaultLogger::get()->error("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
|
||||
ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
|
||||
return false;
|
||||
}
|
||||
if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices) {
|
||||
DefaultLogger::get()->error("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
|
||||
ASSIMP_LOG_ERROR("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -507,26 +504,15 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void WriteLogOpening(const std::string& file)
|
||||
{
|
||||
Logger* l = DefaultLogger::get();
|
||||
if (!l) {
|
||||
return;
|
||||
}
|
||||
l->info("Load " + file);
|
||||
ASSIMP_LOG_INFO_F("Load ", file);
|
||||
|
||||
// print a full version dump. This is nice because we don't
|
||||
// need to ask the authors of incoming bug reports for
|
||||
// the library version they're using - a log dump is
|
||||
// sufficient.
|
||||
const unsigned int flags = aiGetCompileFlags();
|
||||
l->debug(format()
|
||||
<< "Assimp "
|
||||
<< aiGetVersionMajor()
|
||||
<< "."
|
||||
<< aiGetVersionMinor()
|
||||
<< "."
|
||||
<< aiGetVersionRevision()
|
||||
|
||||
<< " "
|
||||
const unsigned int flags( aiGetCompileFlags() );
|
||||
std::stringstream stream;
|
||||
stream << "Assimp " << aiGetVersionMajor() << "." << aiGetVersionMinor() << "." << aiGetVersionRevision() << " "
|
||||
#if defined(ASSIMP_BUILD_ARCHITECTURE)
|
||||
<< ASSIMP_BUILD_ARCHITECTURE
|
||||
#elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__)
|
||||
|
@ -542,12 +528,11 @@ void WriteLogOpening(const std::string& file)
|
|||
#elif defined(__arm__)
|
||||
<< "arm"
|
||||
#else
|
||||
<< "<unknown architecture>"
|
||||
<< "<unknown architecture>"
|
||||
#endif
|
||||
|
||||
<< " "
|
||||
#if defined(ASSIMP_BUILD_COMPILER)
|
||||
<< ASSIMP_BUILD_COMPILER
|
||||
<< ( ASSIMP_BUILD_COMPILER )
|
||||
#elif defined(_MSC_VER)
|
||||
<< "msvc"
|
||||
#elif defined(__GNUC__)
|
||||
|
@ -562,8 +547,9 @@ void WriteLogOpening(const std::string& file)
|
|||
|
||||
<< (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
|
||||
<< (flags & ASSIMP_CFLAGS_SHARED ? " shared" : "")
|
||||
<< (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "")
|
||||
);
|
||||
<< (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "");
|
||||
|
||||
ASSIMP_LOG_DEBUG(stream.str());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -589,7 +575,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// a scene. In this case we need to delete the old one
|
||||
if (pimpl->mScene) {
|
||||
|
||||
DefaultLogger::get()->debug("(Deleting previous scene)");
|
||||
ASSIMP_LOG_DEBUG("(Deleting previous scene)");
|
||||
FreeScene();
|
||||
}
|
||||
|
||||
|
@ -597,7 +583,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
if( !pimpl->mIOHandler->Exists( pFile)) {
|
||||
|
||||
pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
|
||||
DefaultLogger::get()->error(pimpl->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -620,7 +606,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// not so bad yet ... try format auto detection.
|
||||
const std::string::size_type s = pFile.find_last_of('.');
|
||||
if (s != std::string::npos) {
|
||||
DefaultLogger::get()->info("File extension not known, trying signature-based detection");
|
||||
ASSIMP_LOG_INFO("File extension not known, trying signature-based detection");
|
||||
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
|
||||
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
|
||||
imp = pimpl->mImporter[a];
|
||||
|
@ -631,7 +617,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// Put a proper error message if no suitable importer was found
|
||||
if( !imp) {
|
||||
pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
|
||||
DefaultLogger::get()->error(pimpl->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
@ -651,7 +637,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
if ( NULL != desc ) {
|
||||
ext = desc->mName;
|
||||
}
|
||||
DefaultLogger::get()->info("Found a matching importer for this file format: " + ext + "." );
|
||||
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
|
||||
pimpl->mProgressHandler->UpdateFileRead( 0, fileSize );
|
||||
|
||||
if (profiler) {
|
||||
|
@ -719,7 +705,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
pimpl->mErrorString = std::string("std::exception: ") + e.what();
|
||||
#endif
|
||||
|
||||
DefaultLogger::get()->error(pimpl->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
delete pimpl->mScene; pimpl->mScene = NULL;
|
||||
}
|
||||
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
|
@ -747,7 +733,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
|
||||
// In debug builds: run basic flag validation
|
||||
ai_assert(_ValidateFlags(pFlags));
|
||||
DefaultLogger::get()->info("Entering post processing pipeline");
|
||||
ASSIMP_LOG_INFO("Entering post processing pipeline");
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process plays an exceptional role. It isn't contained in the global
|
||||
|
@ -765,13 +751,13 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
if (pimpl->bExtraVerbose)
|
||||
{
|
||||
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
DefaultLogger::get()->error("Verbose Import is not available due to build settings");
|
||||
ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings");
|
||||
#endif // no validation
|
||||
pFlags |= aiProcess_ValidateDataStructure;
|
||||
}
|
||||
#else
|
||||
if (pimpl->bExtraVerbose) {
|
||||
DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
|
||||
ASSIMP_LOG_WARN("Not a debug build, ignoring extra verbose setting");
|
||||
}
|
||||
#endif // ! DEBUG
|
||||
|
||||
|
@ -803,18 +789,19 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
|
||||
// If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
|
||||
if (pimpl->bExtraVerbose) {
|
||||
DefaultLogger::get()->debug("Verbose Import: revalidating data structures");
|
||||
ASSIMP_LOG_DEBUG("Verbose Import: re-validating data structures");
|
||||
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if( !pimpl->mScene) {
|
||||
DefaultLogger::get()->error("Verbose Import: failed to revalidate data structures");
|
||||
ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures");
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif // ! DEBUG
|
||||
}
|
||||
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()),
|
||||
static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
|
||||
// update private scene flags
|
||||
if( pimpl->mScene )
|
||||
|
@ -822,7 +809,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
|
||||
// clear any data allocated by post-process steps
|
||||
pimpl->mPPShared->Clean();
|
||||
DefaultLogger::get()->info("Leaving post processing pipeline");
|
||||
ASSIMP_LOG_INFO("Leaving post processing pipeline");
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return pimpl->mScene;
|
||||
|
@ -843,7 +830,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
}
|
||||
|
||||
// In debug builds: run basic flag validation
|
||||
DefaultLogger::get()->info( "Entering customized post processing pipeline" );
|
||||
ASSIMP_LOG_INFO( "Entering customized post processing pipeline" );
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process plays an exceptional role. It isn't contained in the global
|
||||
|
@ -861,12 +848,12 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
if ( pimpl->bExtraVerbose )
|
||||
{
|
||||
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
DefaultLogger::get()->error( "Verbose Import is not available due to build settings" );
|
||||
ASSIMP_LOG_ERROR( "Verbose Import is not available due to build settings" );
|
||||
#endif // no validation
|
||||
}
|
||||
#else
|
||||
if ( pimpl->bExtraVerbose ) {
|
||||
DefaultLogger::get()->warn( "Not a debug build, ignoring extra verbose setting" );
|
||||
ASSIMP_LOG_WARN( "Not a debug build, ignoring extra verbose setting" );
|
||||
}
|
||||
#endif // ! DEBUG
|
||||
|
||||
|
@ -884,18 +871,18 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
|
||||
// If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
|
||||
if ( pimpl->bExtraVerbose || requestValidation ) {
|
||||
DefaultLogger::get()->debug( "Verbose Import: revalidating data structures" );
|
||||
ASSIMP_LOG_DEBUG( "Verbose Import: revalidating data structures" );
|
||||
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene( this );
|
||||
if ( !pimpl->mScene ) {
|
||||
DefaultLogger::get()->error( "Verbose Import: failed to revalidate data structures" );
|
||||
ASSIMP_LOG_ERROR( "Verbose Import: failed to revalidate data structures" );
|
||||
}
|
||||
}
|
||||
|
||||
// clear any data allocated by post-process steps
|
||||
pimpl->mPPShared->Clean();
|
||||
DefaultLogger::get()->info( "Leaving customized post processing pipeline" );
|
||||
ASSIMP_LOG_INFO( "Leaving customized post processing pipeline" );
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION( const aiScene* );
|
||||
|
||||
|
@ -906,7 +893,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
// Helper function to check whether an extension is supported by ASSIMP
|
||||
bool Importer::IsExtensionSupported(const char* szExtension) const
|
||||
{
|
||||
return NULL != GetImporter(szExtension);
|
||||
return nullptr != GetImporter(szExtension);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -68,10 +68,8 @@ namespace Assimp {
|
|||
* std::vector and std::map in the public headers. Furthermore we are dropping
|
||||
* any STL interface problems caused by mismatching STL settings. All
|
||||
* size calculation are now done by us, not the app heap. */
|
||||
class ImporterPimpl
|
||||
{
|
||||
class ImporterPimpl {
|
||||
public:
|
||||
|
||||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
|
@ -82,8 +80,6 @@ public:
|
|||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
/** IO handler to use for all file accesses. */
|
||||
IOSystem* mIOHandler;
|
||||
bool mIsDefaultHandler;
|
||||
|
@ -117,12 +113,34 @@ public:
|
|||
MatrixPropertyMap mMatrixProperties;
|
||||
|
||||
/** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
|
||||
* to be executed before and after every single postprocess step */
|
||||
* to be executed before and after every single post-process step */
|
||||
bool bExtraVerbose;
|
||||
|
||||
/** Used by post-process steps to share data */
|
||||
SharedPostProcessInfo* mPPShared;
|
||||
|
||||
/// The default class constructor.
|
||||
ImporterPimpl();
|
||||
};
|
||||
|
||||
inline
|
||||
ImporterPimpl::ImporterPimpl()
|
||||
: mIOHandler( nullptr )
|
||||
, mIsDefaultHandler( false )
|
||||
, mProgressHandler( nullptr )
|
||||
, mIsDefaultProgressHandler( false )
|
||||
, mImporter()
|
||||
, mPostProcessingSteps()
|
||||
, mScene( nullptr )
|
||||
, mErrorString()
|
||||
, mIntProperties()
|
||||
, mFloatProperties()
|
||||
, mStringProperties()
|
||||
, mMatrixProperties()
|
||||
, bExtraVerbose( false )
|
||||
, mPPShared( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
//! @endcond
|
||||
|
||||
|
||||
|
|
|
@ -728,7 +728,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::vector<unsigned int>& mesh_indices,
|
||||
bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv)
|
||||
{
|
||||
bool fix_orientation = false;
|
||||
|
@ -810,7 +810,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
aiMesh* const mesh = meshtmp->ToMesh();
|
||||
if(mesh) {
|
||||
mesh->mMaterialIndex = matid;
|
||||
mesh_indices.push_back(static_cast<unsigned int>(conv.meshes.size()));
|
||||
mesh_indices.insert(static_cast<unsigned int>(conv.meshes.size()));
|
||||
conv.meshes.push_back(mesh);
|
||||
return true;
|
||||
}
|
||||
|
@ -818,33 +818,31 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,
|
||||
void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
|
||||
ConversionData& /*conv*/)
|
||||
{
|
||||
if (!mesh_indices.empty()) {
|
||||
std::set<unsigned int>::const_iterator it = mesh_indices.cbegin();
|
||||
std::set<unsigned int>::const_iterator end = mesh_indices.cend();
|
||||
|
||||
// make unique
|
||||
std::sort(mesh_indices.begin(),mesh_indices.end());
|
||||
std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
|
||||
|
||||
nd->mNumMeshes = static_cast<unsigned int>(std::distance(mesh_indices.begin(),it_end));
|
||||
nd->mNumMeshes = static_cast<unsigned int>(mesh_indices.size());
|
||||
|
||||
nd->mMeshes = new unsigned int[nd->mNumMeshes];
|
||||
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
|
||||
nd->mMeshes[i] = mesh_indices[i];
|
||||
for(unsigned int i = 0; it != end && i < nd->mNumMeshes; ++i, ++it) {
|
||||
nd->mMeshes[i] = *it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
||||
std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
std::set<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
ConversionData& conv)
|
||||
{
|
||||
ConversionData::MeshCacheIndex idx(&item, mat_index);
|
||||
ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx);
|
||||
if (it != conv.cached_meshes.end()) {
|
||||
std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices));
|
||||
std::copy((*it).second.begin(),(*it).second.end(),std::inserter(mesh_indices, mesh_indices.end()));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -852,7 +850,7 @@ bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
||||
const std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
const std::set<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
ConversionData& conv)
|
||||
{
|
||||
ConversionData::MeshCacheIndex idx(&item, mat_index);
|
||||
|
@ -861,7 +859,7 @@ void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid,
|
||||
std::vector<unsigned int>& mesh_indices,
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv)
|
||||
{
|
||||
// determine material
|
||||
|
|
|
@ -435,7 +435,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem& mapped, aiNode* nd_src,
|
|||
|
||||
msrc = m*msrc;
|
||||
|
||||
std::vector<unsigned int> meshes;
|
||||
std::set<unsigned int> meshes;
|
||||
const size_t old_openings = conv.collect_openings ? conv.collect_openings->size() : 0;
|
||||
if (conv.apply_openings) {
|
||||
IfcMatrix4 minv = msrc;
|
||||
|
@ -550,7 +550,7 @@ void ProcessProductRepresentation(const Schema_2x3::IfcProduct& el, aiNode* nd,
|
|||
|
||||
// extract Color from metadata, if present
|
||||
unsigned int matid = ProcessMaterials( el.GetID(), std::numeric_limits<uint32_t>::max(), conv, false);
|
||||
std::vector<unsigned int> meshes;
|
||||
std::set<unsigned int> meshes;
|
||||
|
||||
// we want only one representation type, so bring them in a suitable order (i.e try those
|
||||
// that look as if we could read them quickly at first). This way of reading
|
||||
|
|
|
@ -205,7 +205,7 @@ struct ConversionData
|
|||
bool operator == (const MeshCacheIndex& o) const { return item == o.item && matindex == o.matindex; }
|
||||
bool operator < (const MeshCacheIndex& o) const { return item < o.item || (item == o.item && matindex < o.matindex); }
|
||||
};
|
||||
typedef std::map<MeshCacheIndex, std::vector<unsigned int> > MeshCache;
|
||||
typedef std::map<MeshCacheIndex, std::set<unsigned int> > MeshCache;
|
||||
MeshCache cached_meshes;
|
||||
|
||||
typedef std::map<const IFC::Schema_2x3::IfcSurfaceStyle*, unsigned int> MaterialCache;
|
||||
|
@ -281,8 +281,8 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
|
|||
|
||||
// IFCGeometry.cpp
|
||||
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut);
|
||||
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::vector<unsigned int>& mesh_indices, ConversionData& conv);
|
||||
void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
|
||||
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::set<unsigned int>& mesh_indices, ConversionData& conv);
|
||||
void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
|
||||
|
||||
void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh& meshout,
|
||||
ConversionData& conv);
|
||||
|
|
|
@ -126,7 +126,7 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream)
|
|||
|
||||
// XXX need support for multiple schemas?
|
||||
if (list->GetSize() > 1) {
|
||||
DefaultLogger::get()->warn(AddLineNumber("multiple schemas currently not supported",line));
|
||||
ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line));
|
||||
}
|
||||
const EXPRESS::STRING* string( nullptr );
|
||||
if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) {
|
||||
|
@ -192,7 +192,7 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
// LineSplitter already ignores empty lines
|
||||
ai_assert(s.length());
|
||||
if (s[0] != '#') {
|
||||
DefaultLogger::get()->warn(AddLineNumber("expected token \'#\'",line));
|
||||
ASSIMP_LOG_WARN(AddLineNumber("expected token \'#\'",line));
|
||||
++splitter;
|
||||
continue;
|
||||
}
|
||||
|
@ -202,14 +202,14 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
// ---
|
||||
const std::string::size_type n0 = s.find_first_of('=');
|
||||
if (n0 == std::string::npos) {
|
||||
DefaultLogger::get()->warn(AddLineNumber("expected token \'=\'",line));
|
||||
ASSIMP_LOG_WARN(AddLineNumber("expected token \'=\'",line));
|
||||
++splitter;
|
||||
continue;
|
||||
}
|
||||
|
||||
const uint64_t id = strtoul10_64(s.substr(1,n0-1).c_str());
|
||||
if (!id) {
|
||||
DefaultLogger::get()->warn(AddLineNumber("expected positive, numeric entity id",line));
|
||||
ASSIMP_LOG_WARN(AddLineNumber("expected positive, numeric entity id",line));
|
||||
++splitter;
|
||||
continue;
|
||||
}
|
||||
|
@ -236,7 +236,7 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
}
|
||||
|
||||
if(!ok) {
|
||||
DefaultLogger::get()->warn(AddLineNumber("expected token \'(\'",line));
|
||||
ASSIMP_LOG_WARN(AddLineNumber("expected token \'(\'",line));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -263,13 +263,13 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
}
|
||||
}
|
||||
if(!ok) {
|
||||
DefaultLogger::get()->warn(AddLineNumber("expected token \')\'",line));
|
||||
ASSIMP_LOG_WARN(AddLineNumber("expected token \')\'",line));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (map.find(id) != map.end()) {
|
||||
DefaultLogger::get()->warn(AddLineNumber((Formatter::format(),"an object with the id #",id," already exists"),line));
|
||||
ASSIMP_LOG_WARN(AddLineNumber((Formatter::format(),"an object with the id #",id," already exists"),line));
|
||||
}
|
||||
|
||||
std::string::size_type ns = n0;
|
||||
|
@ -292,11 +292,11 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
|||
}
|
||||
|
||||
if (!splitter) {
|
||||
DefaultLogger::get()->warn("STEP: ignoring unexpected EOF");
|
||||
ASSIMP_LOG_WARN("STEP: ignoring unexpected EOF");
|
||||
}
|
||||
|
||||
if ( !DefaultLogger::isNullLogger()){
|
||||
DefaultLogger::get()->debug((Formatter::format(),"STEP: got ",map.size()," object records with ",
|
||||
ASSIMP_LOG_DEBUG((Formatter::format(),"STEP: got ",map.size()," object records with ",
|
||||
db.GetRefs().size()," inverse index entries"));
|
||||
}
|
||||
}
|
||||
|
@ -392,7 +392,7 @@ std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& i
|
|||
std::string stemp = std::string(start, static_cast<size_t>(cur - start));
|
||||
if(!StringToUTF8(stemp)) {
|
||||
// TODO: route this to a correct logger with line numbers etc., better error messages
|
||||
DefaultLogger::get()->error("an error occurred reading escape sequences in ASCII text");
|
||||
ASSIMP_LOG_ERROR("an error occurred reading escape sequences in ASCII text");
|
||||
}
|
||||
|
||||
return std::make_shared<EXPRESS::STRING>(stemp);
|
||||
|
@ -492,10 +492,17 @@ STEP::LazyObject::LazyObject(DB& db, uint64_t id,uint64_t /*line*/, const char*
|
|||
--skip_depth;
|
||||
}
|
||||
|
||||
if (skip_depth >= 1 && *a=='#') {
|
||||
const char* tmp;
|
||||
const int64_t num = static_cast<int64_t>( strtoul10_64(a+1,&tmp) );
|
||||
db.MarkRef(num,id);
|
||||
if (skip_depth >= 1 && *a=='#') {
|
||||
if (*(a + 1) != '#')
|
||||
{
|
||||
const char* tmp;
|
||||
const int64_t num = static_cast<int64_t>(strtoul10_64(a + 1, &tmp));
|
||||
db.MarkRef(num, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
++a;
|
||||
}
|
||||
}
|
||||
++a;
|
||||
}
|
||||
|
|
|
@ -95,11 +95,11 @@ void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
|
|||
void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
if (!pScene->mNumMeshes) {
|
||||
DefaultLogger::get()->debug("ImproveCacheLocalityProcess skipped; there are no meshes");
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess skipped; there are no meshes");
|
||||
return;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("ImproveCacheLocalityProcess begin");
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess begin");
|
||||
|
||||
float out = 0.f;
|
||||
unsigned int numf = 0, numm = 0;
|
||||
|
@ -112,12 +112,8 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
}
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
ai_snprintf(szBuff,128,"Cache relevant are %u meshes (%u faces). Average output ACMR is %f",
|
||||
numm,numf,out/numf);
|
||||
|
||||
DefaultLogger::get()->info(szBuff);
|
||||
DefaultLogger::get()->debug("ImproveCacheLocalityProcess finished. ");
|
||||
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf," faces). Average output ACMR is ", out / numf );
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,7 +131,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
return 0.f;
|
||||
|
||||
if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
|
||||
DefaultLogger::get()->error("This algorithm works on triangle meshes only");
|
||||
ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
@ -186,7 +182,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
// mesh, otherwise this value would normally be at least minimally
|
||||
// smaller than 3.0 ...
|
||||
ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
|
||||
DefaultLogger::get()->warn(szBuff);
|
||||
ASSIMP_LOG_WARN(szBuff);
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
@ -276,8 +272,9 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
|
||||
// so iterate through all vertices of the current triangle
|
||||
const aiFace* pcFace = &pMesh->mFaces[ fidx ];
|
||||
for (unsigned int* p = pcFace->mIndices, *p2 = pcFace->mIndices+3;p != p2;++p) {
|
||||
const unsigned int dp = *p;
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
for (unsigned ind = 0; ind < nind; ind++) {
|
||||
unsigned dp = pcFace->mIndices[ind];
|
||||
|
||||
// the current vertex won't have any free triangles after this step
|
||||
if (ivdx != (int)dp) {
|
||||
|
@ -363,11 +360,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
|
||||
// very intense verbose logging ... prepare for much text if there are many meshes
|
||||
if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
|
||||
ai_snprintf(szBuff,128,"Mesh %u | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
|
||||
((fACMR - fACMR2) / fACMR) * 100.f);
|
||||
DefaultLogger::get()->debug(szBuff);
|
||||
ASSIMP_LOG_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
|
||||
}
|
||||
|
||||
fACMR2 *= pMesh->mNumFaces;
|
||||
|
@ -375,9 +368,11 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
// sort the output index buffer back to the input array
|
||||
piCSIter = piIBOutput;
|
||||
for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
|
||||
pcFace->mIndices[0] = *piCSIter++;
|
||||
pcFace->mIndices[1] = *piCSIter++;
|
||||
pcFace->mIndices[2] = *piCSIter++;
|
||||
unsigned nind = pcFace->mNumIndices;
|
||||
unsigned * ind = pcFace->mIndices;
|
||||
if (nind > 0) ind[0] = *piCSIter++;
|
||||
if (nind > 1) ind[1] = *piCSIter++;
|
||||
if (nind > 2) ind[2] = *piCSIter++;
|
||||
}
|
||||
|
||||
// delete temporary storage
|
||||
|
|
|
@ -79,7 +79,7 @@ bool JoinVerticesProcess::IsActive( unsigned int pFlags) const
|
|||
// Executes the post processing step on the given imported data.
|
||||
void JoinVerticesProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("JoinVerticesProcess begin");
|
||||
ASSIMP_LOG_DEBUG("JoinVerticesProcess begin");
|
||||
|
||||
// get the total number of vertices BEFORE the step is executed
|
||||
int iNumOldVertices = 0;
|
||||
|
@ -95,25 +95,138 @@ void JoinVerticesProcess::Execute( aiScene* pScene)
|
|||
iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
|
||||
|
||||
// if logging is active, print detailed statistics
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
if (iNumOldVertices == iNumVertices)
|
||||
{
|
||||
DefaultLogger::get()->debug("JoinVerticesProcess finished ");
|
||||
} else
|
||||
{
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
::ai_snprintf(szBuff,128,"JoinVerticesProcess finished | Verts in: %i out: %i | ~%.1f%%",
|
||||
iNumOldVertices,
|
||||
iNumVertices,
|
||||
((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f);
|
||||
DefaultLogger::get()->info(szBuff);
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
if (iNumOldVertices == iNumVertices) {
|
||||
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
|
||||
} else {
|
||||
ASSIMP_LOG_INFO_F("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
|
||||
" out: ", iNumVertices, " | ~",
|
||||
((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f );
|
||||
}
|
||||
}
|
||||
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex)
|
||||
{
|
||||
// A little helper to find locally close vertices faster.
|
||||
// Try to reuse the lookup table from the last step.
|
||||
const static float epsilon = 1e-5f;
|
||||
// Squared because we check against squared length of the vector difference
|
||||
static const float squareEpsilon = epsilon * epsilon;
|
||||
|
||||
// Square compare is useful for animeshes vertexes compare
|
||||
if ((lhs.position - rhs.position).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We just test the other attributes even if they're not present in the mesh.
|
||||
// In this case they're initialized to 0 so the comparison succeeds.
|
||||
// By this method the non-present attributes are effectively ignored in the comparison.
|
||||
if ((lhs.normal - rhs.normal).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((lhs.texcoords[0] - rhs.texcoords[0]).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((lhs.bitangent - rhs.bitangent).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Usually we won't have vertex colors or multiple UVs, so we can skip from here
|
||||
// Actually this increases runtime performance slightly, at least if branch
|
||||
// prediction is on our side.
|
||||
if (complex) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (i > 0 && (lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class XMesh>
|
||||
void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
||||
// replace vertex data with the unique data sets
|
||||
pMesh->mNumVertices = (unsigned int)uniqueVertices.size();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// NOTE - we're *not* calling Vertex::SortBack() because it would check for
|
||||
// presence of every single vertex component once PER VERTEX. And our CPU
|
||||
// dislikes branches, even if they're easily predictable.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Position, if present (check made for aiAnimMesh)
|
||||
if (pMesh->mVertices)
|
||||
{
|
||||
delete [] pMesh->mVertices;
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mVertices[a] = uniqueVertices[a].position;
|
||||
}
|
||||
}
|
||||
|
||||
// Normals, if present
|
||||
if (pMesh->mNormals)
|
||||
{
|
||||
delete [] pMesh->mNormals;
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mNormals[a] = uniqueVertices[a].normal;
|
||||
}
|
||||
}
|
||||
// Tangents, if present
|
||||
if (pMesh->mTangents)
|
||||
{
|
||||
delete [] pMesh->mTangents;
|
||||
pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mTangents[a] = uniqueVertices[a].tangent;
|
||||
}
|
||||
}
|
||||
// Bitangents as well
|
||||
if (pMesh->mBitangents)
|
||||
{
|
||||
delete [] pMesh->mBitangents;
|
||||
pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mBitangents[a] = uniqueVertices[a].bitangent;
|
||||
}
|
||||
}
|
||||
// Vertex colors
|
||||
for (unsigned int a = 0; pMesh->HasVertexColors(a); a++)
|
||||
{
|
||||
delete [] pMesh->mColors[a];
|
||||
pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
pMesh->mColors[a][b] = uniqueVertices[b].colors[a];
|
||||
}
|
||||
}
|
||||
// Texture coords
|
||||
for (unsigned int a = 0; pMesh->HasTextureCoords(a); a++)
|
||||
{
|
||||
delete [] pMesh->mTextureCoords[a];
|
||||
pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
|
||||
for (unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
pMesh->mTextureCoords[a][b] = uniqueVertices[b].texcoords[a];
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unites identical vertices in the given mesh
|
||||
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
||||
|
@ -138,9 +251,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
static_assert(AI_MAX_VERTICES == 0x7fffffff, "AI_MAX_VERTICES == 0x7fffffff");
|
||||
std::vector<unsigned int> replaceIndex( pMesh->mNumVertices, 0xffffffff);
|
||||
|
||||
// A little helper to find locally close vertices faster.
|
||||
// Try to reuse the lookup table from the last step.
|
||||
const static float epsilon = 1e-5f;
|
||||
// float posEpsilonSqr;
|
||||
SpatialSort* vertexFinder = NULL;
|
||||
SpatialSort _vertexFinder;
|
||||
|
@ -162,9 +272,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// posEpsilonSqr = ComputePositionEpsilon(pMesh);
|
||||
}
|
||||
|
||||
// Squared because we check against squared length of the vector difference
|
||||
static const float squareEpsilon = epsilon * epsilon;
|
||||
|
||||
// Again, better waste some bytes than a realloc ...
|
||||
std::vector<unsigned int> verticesFound;
|
||||
verticesFound.reserve(10);
|
||||
|
@ -172,6 +279,16 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// Run an optimized code path if we don't have multiple UVs or vertex colors.
|
||||
// This should yield false in more than 99% of all imports ...
|
||||
const bool complex = ( pMesh->GetNumColorChannels() > 0 || pMesh->GetNumUVChannels() > 1);
|
||||
const bool hasAnimMeshes = pMesh->mNumAnimMeshes > 0;
|
||||
|
||||
// We'll never have more vertices afterwards.
|
||||
std::vector<std::vector<Vertex>> uniqueAnimatedVertices;
|
||||
if (hasAnimMeshes) {
|
||||
uniqueAnimatedVertices.resize(pMesh->mNumAnimMeshes);
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
|
||||
// Now check each vertex if it brings something new to the table
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
|
@ -184,74 +301,32 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
|
||||
// check all unique vertices close to the position if this vertex is already present among them
|
||||
for( unsigned int b = 0; b < verticesFound.size(); b++) {
|
||||
|
||||
const unsigned int vidx = verticesFound[b];
|
||||
const unsigned int uidx = replaceIndex[ vidx];
|
||||
if( uidx & 0x80000000)
|
||||
continue;
|
||||
|
||||
const Vertex& uv = uniqueVertices[ uidx];
|
||||
// Position mismatch is impossible - the vertex finder already discarded all non-matching positions
|
||||
|
||||
// We just test the other attributes even if they're not present in the mesh.
|
||||
// In this case they're initialized to 0 so the comparison succeeds.
|
||||
// By this method the non-present attributes are effectively ignored in the comparison.
|
||||
if( (uv.normal - v.normal).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( (uv.texcoords[0] - v.texcoords[0]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( (uv.tangent - v.tangent).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( (uv.bitangent - v.bitangent).SquareLength() > squareEpsilon)
|
||||
if (!areVerticesEqual(v, uv, complex)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Usually we won't have vertex colors or multiple UVs, so we can skip from here
|
||||
// Actually this increases runtime performance slightly, at least if branch
|
||||
// prediction is on our side.
|
||||
if (complex){
|
||||
// manually unrolled because continue wouldn't work as desired in an inner loop,
|
||||
// also because some compilers seem to fail the task. Colors and UV coords
|
||||
// are interleaved since the higher entries are most likely to be
|
||||
// zero and thus useless. By interleaving the arrays, vertices are,
|
||||
// on average, rejected earlier.
|
||||
|
||||
if( (uv.texcoords[1] - v.texcoords[1]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.colors[0], v.colors[0]) > squareEpsilon)
|
||||
continue;
|
||||
|
||||
if( (uv.texcoords[2] - v.texcoords[2]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.colors[1], v.colors[1]) > squareEpsilon)
|
||||
continue;
|
||||
|
||||
if( (uv.texcoords[3] - v.texcoords[3]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.colors[2], v.colors[2]) > squareEpsilon)
|
||||
continue;
|
||||
|
||||
if( (uv.texcoords[4] - v.texcoords[4]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.colors[3], v.colors[3]) > squareEpsilon)
|
||||
continue;
|
||||
|
||||
if( (uv.texcoords[5] - v.texcoords[5]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.colors[4], v.colors[4]) > squareEpsilon)
|
||||
continue;
|
||||
|
||||
if( (uv.texcoords[6] - v.texcoords[6]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.colors[5], v.colors[5]) > squareEpsilon)
|
||||
continue;
|
||||
|
||||
if( (uv.texcoords[7] - v.texcoords[7]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.colors[6], v.colors[6]) > squareEpsilon)
|
||||
continue;
|
||||
|
||||
if( GetColorDifference( uv.colors[7], v.colors[7]) > squareEpsilon)
|
||||
if (hasAnimMeshes) {
|
||||
// If given vertex is animated, then it has to be preserver 1 to 1 (base mesh and animated mesh require same topology)
|
||||
// NOTE: not doing this totaly breaks anim meshes as they don't have their own faces (they use pMesh->mFaces)
|
||||
bool breaksAnimMesh = false;
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
const Vertex& animatedUV = uniqueAnimatedVertices[animMeshIndex][ uidx];
|
||||
Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
|
||||
if (!areVerticesEqual(aniMeshVertex, animatedUV, complex)) {
|
||||
breaksAnimMesh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (breaksAnimMesh) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// we're still here -> this vertex perfectly matches our given vertex
|
||||
|
@ -270,11 +345,17 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
// no unique vertex matches it up to now -> so add it
|
||||
replaceIndex[a] = (unsigned int)uniqueVertices.size();
|
||||
uniqueVertices.push_back( v);
|
||||
if (hasAnimMeshes) {
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
|
||||
uniqueAnimatedVertices[animMeshIndex].push_back(aniMeshVertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
|
||||
DefaultLogger::get()->debug((Formatter::format(),
|
||||
ASSIMP_LOG_DEBUG_F(
|
||||
"Mesh ",meshIndex,
|
||||
" (",
|
||||
(pMesh->mName.length ? pMesh->mName.data : "unnamed"),
|
||||
|
@ -284,67 +365,13 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
" | ~",
|
||||
((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f,
|
||||
"%"
|
||||
));
|
||||
);
|
||||
}
|
||||
|
||||
// replace vertex data with the unique data sets
|
||||
pMesh->mNumVertices = (unsigned int)uniqueVertices.size();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// NOTE - we're *not* calling Vertex::SortBack() because it would check for
|
||||
// presence of every single vertex component once PER VERTEX. And our CPU
|
||||
// dislikes branches, even if they're easily predictable.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Position
|
||||
delete [] pMesh->mVertices;
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
|
||||
pMesh->mVertices[a] = uniqueVertices[a].position;
|
||||
|
||||
// Normals, if present
|
||||
if( pMesh->mNormals)
|
||||
{
|
||||
delete [] pMesh->mNormals;
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mNormals[a] = uniqueVertices[a].normal;
|
||||
}
|
||||
}
|
||||
// Tangents, if present
|
||||
if( pMesh->mTangents)
|
||||
{
|
||||
delete [] pMesh->mTangents;
|
||||
pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mTangents[a] = uniqueVertices[a].tangent;
|
||||
}
|
||||
}
|
||||
// Bitangents as well
|
||||
if( pMesh->mBitangents)
|
||||
{
|
||||
delete [] pMesh->mBitangents;
|
||||
pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
pMesh->mBitangents[a] = uniqueVertices[a].bitangent;
|
||||
}
|
||||
}
|
||||
// Vertex colors
|
||||
for( unsigned int a = 0; pMesh->HasVertexColors(a); a++)
|
||||
{
|
||||
delete [] pMesh->mColors[a];
|
||||
pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
pMesh->mColors[a][b] = uniqueVertices[b].colors[a];
|
||||
}
|
||||
}
|
||||
// Texture coords
|
||||
for( unsigned int a = 0; pMesh->HasTextureCoords(a); a++)
|
||||
{
|
||||
delete [] pMesh->mTextureCoords[a];
|
||||
pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
|
||||
pMesh->mTextureCoords[a][b] = uniqueVertices[b].texcoords[a];
|
||||
updateXMeshVertices(pMesh, uniqueVertices);
|
||||
if (hasAnimMeshes) {
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
updateXMeshVertices(pMesh->mAnimMeshes[animMeshIndex], uniqueAnimatedVertices[animMeshIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -375,7 +402,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
}
|
||||
}
|
||||
} else {
|
||||
DefaultLogger::get()->error( "X-Export: aiBone shall contain weights, but pointer to them is NULL." );
|
||||
ASSIMP_LOG_ERROR( "X-Export: aiBone shall contain weights, but pointer to them is NULL." );
|
||||
}
|
||||
|
||||
if (newWeights.size() > 0) {
|
||||
|
@ -409,7 +436,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
}
|
||||
|
||||
--a;
|
||||
DefaultLogger::get()->warn("Removing bone -> no weights remaining");
|
||||
ASSIMP_LOG_WARN("Removing bone -> no weights remaining");
|
||||
}
|
||||
}
|
||||
return pMesh->mNumVertices;
|
||||
|
|
|
@ -74,7 +74,7 @@ void LWOImporter::LoadLWOBFile()
|
|||
case AI_LWO_PNTS:
|
||||
{
|
||||
if (!mCurLayer->mTempPoints.empty())
|
||||
DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
|
||||
ASSIMP_LOG_WARN("LWO: PNTS chunk encountered twice");
|
||||
else LoadLWOPoints(head.length);
|
||||
break;
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ void LWOImporter::LoadLWOBFile()
|
|||
{
|
||||
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
|
||||
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
|
||||
else LoadLWOBPolygons(head.length);
|
||||
break;
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ void LWOImporter::LoadLWOBFile()
|
|||
case AI_LWO_SRFS:
|
||||
{
|
||||
if (!mTags->empty())
|
||||
DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
|
||||
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
|
||||
else LoadLWOTags(head.length);
|
||||
break;
|
||||
}
|
||||
|
@ -183,20 +183,20 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
|
|||
break;
|
||||
}
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
for (unsigned int i = 0; i < face.mNumIndices;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < face.mNumIndices;++i) {
|
||||
unsigned int & mi = face.mIndices[i];
|
||||
uint16_t index;
|
||||
::memcpy(&index, cursor++, 2);
|
||||
mi = index;
|
||||
if (mi > mCurLayer->mTempPoints.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("LWOB: face index is out of range");
|
||||
ASSIMP_LOG_WARN("LWOB: face index is out of range");
|
||||
mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("LWOB: Face has 0 indices");
|
||||
}
|
||||
else DefaultLogger::get()->warn("LWOB: Face has 0 indices");
|
||||
int16_t surface;
|
||||
::memcpy(&surface, cursor++, 2);
|
||||
if (surface < 0)
|
||||
|
@ -242,7 +242,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
|
|||
else
|
||||
{
|
||||
// procedural or gradient, not supported
|
||||
DefaultLogger::get()->error("LWOB: Unsupported legacy texture: " + type);
|
||||
ASSIMP_LOG_ERROR_F("LWOB: Unsupported legacy texture: ", type);
|
||||
}
|
||||
|
||||
return tex;
|
||||
|
@ -273,7 +273,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
* how much storage is actually left and work with this value from now on.
|
||||
*/
|
||||
if (mFileBuffer + head.length > end) {
|
||||
DefaultLogger::get()->error("LWOB: Invalid surface chunk length. Trying to continue.");
|
||||
ASSIMP_LOG_ERROR("LWOB: Invalid surface chunk length. Trying to continue.");
|
||||
head.length = (uint16_t) (end - mFileBuffer);
|
||||
}
|
||||
|
||||
|
@ -381,8 +381,9 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
{
|
||||
if (pTex) {
|
||||
GetS0(pTex->mFileName,head.length);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
|
||||
}
|
||||
else DefaultLogger::get()->warn("LWOB: Unexpected TIMG chunk");
|
||||
break;
|
||||
}
|
||||
// texture strength
|
||||
|
@ -391,8 +392,9 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
|
||||
if (pTex) {
|
||||
pTex->mStrength = (float)GetU1()/ 255.f;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
|
||||
}
|
||||
else DefaultLogger::get()->warn("LWOB: Unexpected TVAL chunk");
|
||||
break;
|
||||
}
|
||||
// texture flags
|
||||
|
@ -400,8 +402,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
|
||||
|
||||
if (pTex)
|
||||
{
|
||||
if (nullptr != pTex) {
|
||||
const uint16_t s = GetU2();
|
||||
if (s & 1)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_X;
|
||||
|
@ -410,10 +411,13 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
else if (s & 4)
|
||||
pTex->majorAxis = LWO::Texture::AXIS_Z;
|
||||
|
||||
if (s & 16)
|
||||
DefaultLogger::get()->warn("LWOB: Ignoring \'negate\' flag on texture");
|
||||
if (s & 16) {
|
||||
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
|
||||
}
|
||||
}
|
||||
else {
|
||||
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
|
||||
}
|
||||
else DefaultLogger::get()->warn("LWOB: Unexpected TFLG chunk");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -188,7 +188,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// old lightwave file format (prior to v6)
|
||||
if (AI_LWO_FOURCC_LWOB == fileType) {
|
||||
DefaultLogger::get()->info("LWO file format: LWOB (<= LightWave 5.5)");
|
||||
ASSIMP_LOG_INFO("LWO file format: LWOB (<= LightWave 5.5)");
|
||||
|
||||
mIsLWO2 = false;
|
||||
mIsLXOB = false;
|
||||
|
@ -197,12 +197,12 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
// New lightwave format
|
||||
else if (AI_LWO_FOURCC_LWO2 == fileType) {
|
||||
mIsLXOB = false;
|
||||
DefaultLogger::get()->info("LWO file format: LWO2 (>= LightWave 6)");
|
||||
ASSIMP_LOG_INFO("LWO file format: LWO2 (>= LightWave 6)");
|
||||
}
|
||||
// MODO file format
|
||||
else if (AI_LWO_FOURCC_LXOB == fileType) {
|
||||
mIsLXOB = true;
|
||||
DefaultLogger::get()->info("LWO file format: LXOB (Modo)");
|
||||
ASSIMP_LOG_INFO("LWO file format: LXOB (Modo)");
|
||||
}
|
||||
// we don't know this format
|
||||
else
|
||||
|
@ -271,7 +271,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int idx = (*it).surfaceIndex;
|
||||
if (idx >= mTags->size())
|
||||
{
|
||||
DefaultLogger::get()->warn("LWO: Invalid face surface index");
|
||||
ASSIMP_LOG_WARN("LWO: Invalid face surface index");
|
||||
idx = UINT_MAX;
|
||||
}
|
||||
if(UINT_MAX == idx || UINT_MAX == (idx = _mMapping[idx])) {
|
||||
|
@ -423,7 +423,9 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
// So we use a separate implementation.
|
||||
ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
|
||||
}
|
||||
else DefaultLogger::get()->debug("LWO2: No need to compute normals, they're already there");
|
||||
else {
|
||||
ASSIMP_LOG_DEBUG("LWO2: No need to compute normals, they're already there");
|
||||
}
|
||||
++p;
|
||||
}
|
||||
}
|
||||
|
@ -686,13 +688,13 @@ void LWOImporter::ResolveClips()
|
|||
if (Clip::REF == clip.type) {
|
||||
|
||||
if (clip.clipRef >= mClips.size()) {
|
||||
DefaultLogger::get()->error("LWO2: Clip referrer index is out of range");
|
||||
ASSIMP_LOG_ERROR("LWO2: Clip referrer index is out of range");
|
||||
clip.clipRef = 0;
|
||||
}
|
||||
|
||||
Clip& dest = mClips[clip.clipRef];
|
||||
if (Clip::REF == dest.type) {
|
||||
DefaultLogger::get()->error("LWO2: Clip references another clip reference");
|
||||
ASSIMP_LOG_ERROR("LWO2: Clip references another clip reference");
|
||||
clip.type = Clip::UNSUPPORTED;
|
||||
}
|
||||
|
||||
|
@ -711,7 +713,7 @@ void LWOImporter::AdjustTexturePath(std::string& out)
|
|||
if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)")) {
|
||||
|
||||
// remove the (sequence) and append 000
|
||||
DefaultLogger::get()->info("LWOB: Sequence of animated texture found. It will be ignored");
|
||||
ASSIMP_LOG_INFO("LWOB: Sequence of animated texture found. It will be ignored");
|
||||
out = out.substr(0,out.length()-10) + "000";
|
||||
}
|
||||
|
||||
|
@ -786,10 +788,10 @@ void LWOImporter::LoadLWO2Polygons(unsigned int length)
|
|||
{
|
||||
// read unsupported stuff too (although we won't process it)
|
||||
case AI_LWO_MBAL:
|
||||
DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (METABALL)");
|
||||
ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (METABALL)");
|
||||
break;
|
||||
case AI_LWO_CURV:
|
||||
DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (SPLINE)");;
|
||||
ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (SPLINE)");;
|
||||
break;
|
||||
|
||||
// These are ok with no restrictions
|
||||
|
@ -801,7 +803,7 @@ void LWOImporter::LoadLWO2Polygons(unsigned int length)
|
|||
default:
|
||||
|
||||
// hm!? wtf is this? ok ...
|
||||
DefaultLogger::get()->error("LWO2: Ignoring unknown polygon type.");
|
||||
ASSIMP_LOG_ERROR("LWO2: Ignoring unknown polygon type.");
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -864,7 +866,7 @@ void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
|
|||
face.mIndices[i] = ReadVSizedIntLWO2((uint8_t*&)cursor) + mCurLayer->mPointIDXOfs;
|
||||
if(face.mIndices[i] > mCurLayer->mTempPoints.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("LWO2: Failure evaluating face record, index is out of range");
|
||||
ASSIMP_LOG_WARN("LWO2: Failure evaluating face record, index is out of range");
|
||||
face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size()-1;
|
||||
}
|
||||
}
|
||||
|
@ -891,7 +893,7 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
|
|||
unsigned int j = GetU2();
|
||||
|
||||
if (i >= mCurLayer->mFaces.size()) {
|
||||
DefaultLogger::get()->warn("LWO2: face index in PTAG is out of range");
|
||||
ASSIMP_LOG_WARN("LWO2: face index in PTAG is out of range");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -914,7 +916,7 @@ VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPol
|
|||
for (auto & elem : list) {
|
||||
if (elem.name == name) {
|
||||
if (!perPoly) {
|
||||
DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
|
||||
ASSIMP_LOG_WARN("LWO2: Found two VMAP sections with equal names");
|
||||
}
|
||||
return &elem;
|
||||
}
|
||||
|
@ -999,7 +1001,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
{
|
||||
case AI_LWO_TXUV:
|
||||
if (dims != 2) {
|
||||
DefaultLogger::get()->warn("LWO2: Skipping UV channel \'"
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'"
|
||||
+ name + "\' with !2 components");
|
||||
return;
|
||||
}
|
||||
|
@ -1008,7 +1010,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
case AI_LWO_WGHT:
|
||||
case AI_LWO_MNVW:
|
||||
if (dims != 1) {
|
||||
DefaultLogger::get()->warn("LWO2: Skipping Weight Channel \'"
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'"
|
||||
+ name + "\' with !1 components");
|
||||
return;
|
||||
}
|
||||
|
@ -1018,7 +1020,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
case AI_LWO_RGB:
|
||||
case AI_LWO_RGBA:
|
||||
if (dims != 3 && dims != 4) {
|
||||
DefaultLogger::get()->warn("LWO2: Skipping Color Map \'"
|
||||
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'"
|
||||
+ name + "\' with a dimension > 4 or < 3");
|
||||
return;
|
||||
}
|
||||
|
@ -1033,7 +1035,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
if (name != "vert_normals" || dims != 3 || mCurLayer->mNormals.name.length())
|
||||
return;
|
||||
|
||||
DefaultLogger::get()->info("Processing non-standard extension: MODO VMAP.NORM.vert_normals");
|
||||
ASSIMP_LOG_INFO("Processing non-standard extension: MODO VMAP.NORM.vert_normals");
|
||||
|
||||
mCurLayer->mNormals.name = name;
|
||||
base = & mCurLayer->mNormals;
|
||||
|
@ -1048,7 +1050,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
if (name == "APS.Level") {
|
||||
// XXX handle this (seems to be subdivision-related).
|
||||
}
|
||||
DefaultLogger::get()->warn("LWO2: Skipping unknown VMAP/VMAD channel \'" + name + "\'");
|
||||
ASSIMP_LOG_WARN_F("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
|
||||
return;
|
||||
};
|
||||
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
|
||||
|
@ -1068,7 +1070,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
|
||||
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
|
||||
if (idx >= numPoints) {
|
||||
DefaultLogger::get()->warn("LWO2: Failure evaluating VMAP/VMAD entry \'" + name + "\', vertex index is out of range");
|
||||
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
|
||||
mFileBuffer += base->dims<<2u;
|
||||
continue;
|
||||
}
|
||||
|
@ -1078,7 +1080,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
// we have already a VMAP entry for this vertex - thus
|
||||
// we need to duplicate the corresponding polygon.
|
||||
if (polyIdx >= numFaces) {
|
||||
DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', polygon index is out of range");
|
||||
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
|
||||
mFileBuffer += base->dims<<2u;
|
||||
continue;
|
||||
}
|
||||
|
@ -1119,7 +1121,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
|
|||
CreateNewEntry(mCurLayer->mNormals, srcIdx );
|
||||
}
|
||||
if (!had) {
|
||||
DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', vertex index wasn't found in that polygon");
|
||||
ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
|
||||
ai_assert(had);
|
||||
}
|
||||
}
|
||||
|
@ -1180,11 +1182,11 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
|
|||
break;
|
||||
|
||||
case AI_LWO_STCC:
|
||||
DefaultLogger::get()->warn("LWO2: Color shifted images are not supported");
|
||||
ASSIMP_LOG_WARN("LWO2: Color shifted images are not supported");
|
||||
break;
|
||||
|
||||
case AI_LWO_ANIM:
|
||||
DefaultLogger::get()->warn("LWO2: Animated textures are not supported");
|
||||
ASSIMP_LOG_WARN("LWO2: Animated textures are not supported");
|
||||
break;
|
||||
|
||||
case AI_LWO_XREF:
|
||||
|
@ -1201,7 +1203,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
|
|||
break;
|
||||
|
||||
default:
|
||||
DefaultLogger::get()->warn("LWO2: Encountered unknown CLIP subchunk");
|
||||
ASSIMP_LOG_WARN("LWO2: Encountered unknown CLIP sub-chunk");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1282,7 +1284,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
|
|||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPAN,4);
|
||||
if (envelope.keys.size()<2)
|
||||
DefaultLogger::get()->warn("LWO2: Unexpected SPAN chunk");
|
||||
ASSIMP_LOG_WARN("LWO2: Unexpected SPAN chunk");
|
||||
else {
|
||||
LWO::Key& key = envelope.keys.back();
|
||||
switch (GetU4())
|
||||
|
@ -1300,7 +1302,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
|
|||
case AI_LWO_BEZ2:
|
||||
key.inter = LWO::IT_BEZ2;break;
|
||||
default:
|
||||
DefaultLogger::get()->warn("LWO2: Unknown interval interpolation mode");
|
||||
ASSIMP_LOG_WARN("LWO2: Unknown interval interpolation mode");
|
||||
};
|
||||
|
||||
// todo ... read params
|
||||
|
@ -1309,7 +1311,8 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
|
|||
}
|
||||
|
||||
default:
|
||||
DefaultLogger::get()->warn("LWO2: Encountered unknown ENVL subchunk");
|
||||
ASSIMP_LOG_WARN("LWO2: Encountered unknown ENVL subchunk");
|
||||
break;
|
||||
}
|
||||
// regardless how much we did actually read, go to the next chunk
|
||||
mFileBuffer = next;
|
||||
|
@ -1408,7 +1411,7 @@ void LWOImporter::LoadLWO2File()
|
|||
case AI_LWO_VMAD:
|
||||
if (mCurLayer->mFaces.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("LWO2: Unexpected VMAD chunk");
|
||||
ASSIMP_LOG_WARN("LWO2: Unexpected VMAD chunk");
|
||||
break;
|
||||
}
|
||||
// --- intentionally no break here
|
||||
|
@ -1418,7 +1421,7 @@ void LWOImporter::LoadLWO2File()
|
|||
break;
|
||||
|
||||
if (mCurLayer->mTempPoints.empty())
|
||||
DefaultLogger::get()->warn("LWO2: Unexpected VMAP chunk");
|
||||
ASSIMP_LOG_WARN("LWO2: Unexpected VMAP chunk");
|
||||
else LoadLWO2VertexMap(head.length,head.type == AI_LWO_VMAD);
|
||||
break;
|
||||
}
|
||||
|
@ -1439,17 +1442,21 @@ void LWOImporter::LoadLWO2File()
|
|||
if (skip)
|
||||
break;
|
||||
|
||||
if (mCurLayer->mFaces.empty())
|
||||
DefaultLogger::get()->warn("LWO2: Unexpected PTAG");
|
||||
else LoadLWO2PolygonTags(head.length);
|
||||
if (mCurLayer->mFaces.empty()) {
|
||||
ASSIMP_LOG_WARN("LWO2: Unexpected PTAG");
|
||||
} else {
|
||||
LoadLWO2PolygonTags(head.length);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// list of tags
|
||||
case AI_LWO_TAGS:
|
||||
{
|
||||
if (!mTags->empty())
|
||||
DefaultLogger::get()->warn("LWO2: SRFS chunk encountered twice");
|
||||
else LoadLWOTags(head.length);
|
||||
if (!mTags->empty()) {
|
||||
ASSIMP_LOG_WARN("LWO2: SRFS chunk encountered twice");
|
||||
} else {
|
||||
LoadLWOTags(head.length);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -473,7 +473,7 @@ inline void LWOImporter::GetS0(std::string& out,unsigned int max)
|
|||
{
|
||||
if (++iCursor > max)
|
||||
{
|
||||
DefaultLogger::get()->warn("LWO: Invalid file, string is is too long");
|
||||
ASSIMP_LOG_WARN("LWO: Invalid file, string is is too long");
|
||||
break;
|
||||
}
|
||||
++mFileBuffer;
|
||||
|
|
|
@ -74,7 +74,7 @@ inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
|
|||
return aiTextureMapMode_Mirror;
|
||||
|
||||
case LWO::Texture::RESET:
|
||||
DefaultLogger::get()->warn("LWO2: Unsupported texture map mode: RESET");
|
||||
ASSIMP_LOG_WARN("LWO2: Unsupported texture map mode: RESET");
|
||||
|
||||
// fall though here
|
||||
case LWO::Texture::EDGE:
|
||||
|
@ -117,7 +117,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
|
|||
mapping = aiTextureMapping_BOX;
|
||||
break;
|
||||
case LWO::Texture::FrontProjection:
|
||||
DefaultLogger::get()->error("LWO2: Unsupported texture mapping: FrontProjection");
|
||||
ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection");
|
||||
mapping = aiTextureMapping_OTHER;
|
||||
break;
|
||||
case LWO::Texture::UV:
|
||||
|
@ -164,7 +164,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
|
|||
static_assert(sizeof(aiUVTransform)/sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
|
||||
pcMat->AddProperty(&trafo,1,AI_MATKEY_UVTRANSFORM(type,cur));
|
||||
}
|
||||
DefaultLogger::get()->debug("LWO2: Setting up non-UV mapping");
|
||||
ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping");
|
||||
}
|
||||
|
||||
// The older LWOB format does not use indirect references to clips.
|
||||
|
@ -181,7 +181,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
|
|||
|
||||
}
|
||||
if (candidate == end) {
|
||||
DefaultLogger::get()->error("LWO2: Clip index is out of bounds");
|
||||
ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds");
|
||||
temp = 0;
|
||||
|
||||
// fixme: apparently some LWO files shipping with Doom3 don't
|
||||
|
@ -194,7 +194,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
|
|||
}
|
||||
else {
|
||||
if (Clip::UNSUPPORTED == (*candidate).type) {
|
||||
DefaultLogger::get()->error("LWO2: Clip type is not supported");
|
||||
ASSIMP_LOG_ERROR("LWO2: Clip type is not supported");
|
||||
continue;
|
||||
}
|
||||
AdjustTexturePath((*candidate).path);
|
||||
|
@ -212,7 +212,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
|
|||
{
|
||||
std::string ss = texture.mFileName;
|
||||
if (!ss.length()) {
|
||||
DefaultLogger::get()->error("LWOB: Empty file name");
|
||||
ASSIMP_LOG_WARN("LWOB: Empty file name");
|
||||
continue;
|
||||
}
|
||||
AdjustTexturePath(ss);
|
||||
|
@ -246,7 +246,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
|
|||
|
||||
default:
|
||||
temp = (unsigned int)aiTextureOp_Multiply;
|
||||
DefaultLogger::get()->warn("LWO2: Unsupported texture blend mode: alpha or displacement");
|
||||
ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement");
|
||||
|
||||
}
|
||||
// Setup texture operation
|
||||
|
@ -347,20 +347,20 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
|
|||
// the surface and search for a name which we know ...
|
||||
for (const auto &shader : surf.mShaders) {
|
||||
if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader") {
|
||||
DefaultLogger::get()->info("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
|
||||
ASSIMP_LOG_INFO("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
|
||||
|
||||
m = aiShadingMode_Toon;
|
||||
break;
|
||||
}
|
||||
else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
|
||||
DefaultLogger::get()->info("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
|
||||
ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
|
||||
|
||||
m = aiShadingMode_Fresnel;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->warn("LWO2: Unknown surface shader: " + shader.functionName);
|
||||
ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
|
||||
}
|
||||
}
|
||||
if (surf.mMaximumSmoothAngle <= 0.0)
|
||||
|
@ -398,7 +398,7 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
|
|||
}
|
||||
else {
|
||||
// channel mismatch. need to duplicate the material.
|
||||
DefaultLogger::get()->warn("LWO: Channel mismatch, would need to duplicate surface [design bug]");
|
||||
ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]");
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
@ -429,7 +429,7 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
|
|||
|
||||
if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
|
||||
DefaultLogger::get()->error("LWO: Maximum number of UV channels for "
|
||||
ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for "
|
||||
"this mesh reached. Skipping channel \'" + uv.name + "\'");
|
||||
|
||||
}
|
||||
|
@ -502,7 +502,7 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
|
|||
if (vc.abAssigned[idx] && ((aiColor4D*)&vc.rawData[0])[idx] != aiColor4D(0.0,0.0,0.0,1.0)) {
|
||||
if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
|
||||
DefaultLogger::get()->error("LWO: Maximum number of vertex color channels for "
|
||||
ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for "
|
||||
"this mesh reached. Skipping channel \'" + vc.name + "\'");
|
||||
|
||||
}
|
||||
|
@ -567,7 +567,7 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
|
|||
void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
|
||||
{
|
||||
// --- not supported at the moment
|
||||
DefaultLogger::get()->error("LWO2: Found procedural texture, this is not supported");
|
||||
ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported");
|
||||
tex.bCanUse = false;
|
||||
}
|
||||
|
||||
|
@ -575,7 +575,7 @@ void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
|
|||
void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex )
|
||||
{
|
||||
// --- not supported at the moment
|
||||
DefaultLogger::get()->error("LWO2: Found gradient texture, this is not supported");
|
||||
ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported");
|
||||
tex.bCanUse = false;
|
||||
}
|
||||
|
||||
|
@ -590,7 +590,7 @@ void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
|
|||
// we could crash later if this is an empty string ...
|
||||
if (!tex.ordinal.length())
|
||||
{
|
||||
DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||||
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||||
tex.ordinal = "\x00";
|
||||
}
|
||||
while (true)
|
||||
|
@ -662,7 +662,7 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
|
|||
case AI_LWO_REFL:
|
||||
listRef = &surf.mReflectionTextures;break;
|
||||
default:
|
||||
DefaultLogger::get()->warn("LWO2: Encountered unknown texture type");
|
||||
ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -691,7 +691,7 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
|
|||
// we could crash later if this is an empty string ...
|
||||
if (!shader.ordinal.length())
|
||||
{
|
||||
DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||||
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||||
shader.ordinal = "\x00";
|
||||
}
|
||||
|
||||
|
@ -750,7 +750,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
|
|||
}
|
||||
}
|
||||
if (derived.size())
|
||||
DefaultLogger::get()->warn("LWO2: Unable to find source surface: " + derived);
|
||||
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
|
||||
}
|
||||
|
||||
while (true)
|
||||
|
@ -886,7 +886,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
|
|||
break;
|
||||
|
||||
default:
|
||||
DefaultLogger::get()->warn("LWO2: Found an unsupported surface BLOK");
|
||||
ASSIMP_LOG_WARN("LWO2: Found an unsupported surface BLOK");
|
||||
};
|
||||
|
||||
break;
|
||||
|
|
|
@ -105,7 +105,7 @@ void LWS::Element::Parse (const char*& buffer)
|
|||
|
||||
if (children.back().tokens[0] == "Plugin")
|
||||
{
|
||||
DefaultLogger::get()->debug("LWS: Skipping over plugin-specific data");
|
||||
ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
|
||||
|
||||
// strange stuff inside Plugin/Endplugin blocks. Needn't
|
||||
// follow LWS syntax, so we skip over it
|
||||
|
@ -200,7 +200,7 @@ void LWSImporter::SetupProperties(const Importer* pImp)
|
|||
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
|
||||
{
|
||||
if (dad.children.empty()) {
|
||||
DefaultLogger::get()->error("LWS: Envelope descriptions must not be empty");
|
||||
ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -248,7 +248,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
|
|||
num = 4;
|
||||
break;
|
||||
default:
|
||||
DefaultLogger::get()->error("LWS: Unknown span type");
|
||||
ASSIMP_LOG_ERROR("LWS: Unknown span type");
|
||||
}
|
||||
for (unsigned int i = 0; i < num;++i) {
|
||||
SkipSpaces(&c);
|
||||
|
@ -305,7 +305,7 @@ void LWSImporter::ReadEnvelope_Old(
|
|||
return;
|
||||
|
||||
unexpected_end:
|
||||
DefaultLogger::get()->error("LWS: Encountered unexpected end of file while parsing object motion");
|
||||
ASSIMP_LOG_ERROR("LWS: Encountered unexpected end of file while parsing object motion");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -352,7 +352,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
|
|||
if (src.path.length() ) {
|
||||
obj = batch.GetImport(src.id);
|
||||
if (!obj) {
|
||||
DefaultLogger::get()->error("LWS: Failed to read external file " + src.path);
|
||||
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
|
||||
}
|
||||
else {
|
||||
if (obj->mRootNode->mNumChildren == 1) {
|
||||
|
@ -551,7 +551,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// get file format version and print to log
|
||||
++it;
|
||||
unsigned int version = strtoul10((*it).tokens[0].c_str());
|
||||
DefaultLogger::get()->info("LWS file format version is " + (*it).tokens[0]);
|
||||
ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
|
||||
first = 0.;
|
||||
last = 60.;
|
||||
fps = 25.; /* seems to be a good default frame rate */
|
||||
|
@ -656,7 +656,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
d.number = cur_object++;
|
||||
nodes.push_back(d);
|
||||
}
|
||||
else DefaultLogger::get()->error("LWS: Unexpected keyword: \'Channel\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Channel\'");
|
||||
}
|
||||
|
||||
// important: index of channel
|
||||
|
@ -673,7 +673,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'Envelope': a single animation channel
|
||||
else if ((*it).tokens[0] == "Envelope") {
|
||||
if (nodes.empty() || nodes.back().channels.empty())
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'Envelope\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
|
||||
else {
|
||||
ReadEnvelope((*it),nodes.back().channels.back());
|
||||
}
|
||||
|
@ -684,7 +684,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
(*it).tokens[0] == "LightMotion")) {
|
||||
|
||||
if (nodes.empty())
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
|
||||
else {
|
||||
ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
|
||||
}
|
||||
|
@ -692,7 +692,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
|
||||
else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
|
||||
if (nodes.empty())
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'Pre/PostBehavior'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
|
||||
else {
|
||||
for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
|
||||
// two ints per envelope
|
||||
|
@ -705,14 +705,14 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'ParentItem': specifies the parent of the current element
|
||||
else if ((*it).tokens[0] == "ParentItem") {
|
||||
if (nodes.empty())
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentItem\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
|
||||
|
||||
else nodes.back().parent = strtoul16(c,&c);
|
||||
}
|
||||
// 'ParentObject': deprecated one for older formats
|
||||
else if (version < 3 && (*it).tokens[0] == "ParentObject") {
|
||||
if (nodes.empty())
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentObject\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
|
||||
|
||||
else {
|
||||
nodes.back().parent = strtoul10(c,&c) | (1u << 28u);
|
||||
|
@ -736,7 +736,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'CameraName': set name of currently active camera
|
||||
else if ((*it).tokens[0] == "CameraName") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'CameraName\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
|
||||
|
||||
else nodes.back().name = c;
|
||||
}
|
||||
|
@ -758,14 +758,14 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'LightName': set name of currently active light
|
||||
else if ((*it).tokens[0] == "LightName") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightName\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
|
||||
|
||||
else nodes.back().name = c;
|
||||
}
|
||||
// 'LightIntensity': set intensity of currently active light
|
||||
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightIntensity\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
|
||||
|
||||
else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
|
||||
|
||||
|
@ -773,7 +773,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'LightType': set type of currently active light
|
||||
else if ((*it).tokens[0] == "LightType") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightType\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
|
||||
|
||||
else nodes.back().lightType = strtoul10(c);
|
||||
|
||||
|
@ -781,7 +781,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'LightFalloffType': set falloff type of currently active light
|
||||
else if ((*it).tokens[0] == "LightFalloffType") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightFalloffType\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
|
||||
|
||||
else nodes.back().lightFalloffType = strtoul10(c);
|
||||
|
||||
|
@ -789,7 +789,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'LightConeAngle': set cone angle of currently active light
|
||||
else if ((*it).tokens[0] == "LightConeAngle") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightConeAngle\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
|
||||
|
||||
else nodes.back().lightConeAngle = fast_atof(c);
|
||||
|
||||
|
@ -797,7 +797,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'LightEdgeAngle': set area where we're smoothing from min to max intensity
|
||||
else if ((*it).tokens[0] == "LightEdgeAngle") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightEdgeAngle\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
|
||||
|
||||
else nodes.back().lightEdgeAngle = fast_atof(c);
|
||||
|
||||
|
@ -805,7 +805,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'LightColor': set color of currently active light
|
||||
else if ((*it).tokens[0] == "LightColor") {
|
||||
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightColor\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
|
||||
|
||||
else {
|
||||
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r );
|
||||
|
@ -819,7 +819,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// 'PivotPosition': position of local transformation origin
|
||||
else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
|
||||
if (nodes.empty())
|
||||
DefaultLogger::get()->error("LWS: Unexpected keyword: \'PivotPosition\'");
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
|
||||
else {
|
||||
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x );
|
||||
SkipSpaces(&c);
|
||||
|
@ -840,7 +840,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
if (dit != it && *it == (*dit).parent) {
|
||||
if ((*dit).parent_resolved) {
|
||||
// fixme: it's still possible to produce an overflow due to cross references ..
|
||||
DefaultLogger::get()->error("LWS: Found cross reference in scenegraph");
|
||||
ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -76,13 +76,13 @@ bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void LimitBoneWeightsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("LimitBoneWeightsProcess begin");
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
ProcessMesh( pScene->mMeshes[a]);
|
||||
void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
|
||||
ProcessMesh(pScene->mMeshes[a]);
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("LimitBoneWeightsProcess end");
|
||||
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -195,9 +195,7 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
|||
}
|
||||
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
char buffer[1024];
|
||||
ai_snprintf(buffer,1024,"Removed %u weights. Input bones: %u. Output bones: %u",removed,old_bones,pMesh->mNumBones);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
|
|||
{
|
||||
// make sure the normal index has a valid value
|
||||
if (iNormalIndex >= ARRAYSIZE(g_avNormals)) {
|
||||
DefaultLogger::get()->warn("Index overflow in Quake II normal vector list");
|
||||
ASSIMP_LOG_WARN("Index overflow in Quake II normal vector list");
|
||||
iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
|
||||
}
|
||||
vOut = *((const aiVector3D*)(&g_avNormals[iNormalIndex]));
|
||||
|
@ -161,7 +161,7 @@ void MD2Importer::ValidateHeader( )
|
|||
|
||||
// check file format version
|
||||
if (m_pcHeader->version != 8)
|
||||
DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
|
||||
ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
|
||||
|
||||
// check some values whether they are valid
|
||||
if (0 == m_pcHeader->numFrames)
|
||||
|
@ -203,11 +203,11 @@ void MD2Importer::ValidateHeader( )
|
|||
}
|
||||
|
||||
if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
|
||||
DefaultLogger::get()->warn("The model contains more skins than Quake 2 supports");
|
||||
ASSIMP_LOG_WARN("The model contains more skins than Quake 2 supports");
|
||||
if ( m_pcHeader->numFrames > AI_MD2_MAX_FRAMES)
|
||||
DefaultLogger::get()->warn("The model contains more frames than Quake 2 supports");
|
||||
ASSIMP_LOG_WARN("The model contains more frames than Quake 2 supports");
|
||||
if (m_pcHeader->numVertices > AI_MD2_MAX_VERTS)
|
||||
DefaultLogger::get()->warn("The model contains more vertices than Quake 2 supports");
|
||||
ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
|
||||
|
||||
if (m_pcHeader->numFrames <= configFrameID )
|
||||
throw DeadlyImportError("The requested frame is not existing the file");
|
||||
|
@ -352,7 +352,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
else{
|
||||
DefaultLogger::get()->warn("Texture file name has zero length. It will be skipped.");
|
||||
ASSIMP_LOG_WARN("Texture file name has zero length. It will be skipped.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -390,11 +390,11 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
// check whether the skin width or height are zero (this would
|
||||
// cause a division through zero)
|
||||
if (!m_pcHeader->skinWidth) {
|
||||
DefaultLogger::get()->error("MD2: No valid skin width given");
|
||||
ASSIMP_LOG_ERROR("MD2: No valid skin width given");
|
||||
}
|
||||
else fDivisorU = (float)m_pcHeader->skinWidth;
|
||||
if (!m_pcHeader->skinHeight){
|
||||
DefaultLogger::get()->error("MD2: No valid skin height given");
|
||||
ASSIMP_LOG_ERROR("MD2: No valid skin height given");
|
||||
}
|
||||
else fDivisorV = (float)m_pcHeader->skinHeight;
|
||||
}
|
||||
|
@ -412,7 +412,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
// validate vertex indices
|
||||
unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c];
|
||||
if (iIndex >= m_pcHeader->numVertices) {
|
||||
DefaultLogger::get()->error("MD2: Vertex index is outside the allowed range");
|
||||
ASSIMP_LOG_ERROR("MD2: Vertex index is outside the allowed range");
|
||||
iIndex = m_pcHeader->numVertices-1;
|
||||
}
|
||||
|
||||
|
@ -440,7 +440,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
// validate texture coordinates
|
||||
iIndex = pcTriangles[i].textureIndices[c];
|
||||
if (iIndex >= m_pcHeader->numTexCoords) {
|
||||
DefaultLogger::get()->error("MD2: UV index is outside the allowed range");
|
||||
ASSIMP_LOG_ERROR("MD2: UV index is outside the allowed range");
|
||||
iIndex = m_pcHeader->numTexCoords-1;
|
||||
}
|
||||
|
||||
|
|
|
@ -101,7 +101,7 @@ Q3Shader::BlendFunc StringToBlendFunc(const std::string& m)
|
|||
if (m == "GL_ONE_MINUS_DST_COLOR") {
|
||||
return Q3Shader::BLEND_GL_ONE_MINUS_DST_COLOR;
|
||||
}
|
||||
DefaultLogger::get()->error("Q3Shader: Unknown blend function: " + m);
|
||||
ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: " + m);
|
||||
return Q3Shader::BLEND_NONE;
|
||||
}
|
||||
|
||||
|
@ -113,7 +113,7 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
|
|||
if (!file.get())
|
||||
return false; // if we can't access the file, don't worry and return
|
||||
|
||||
DefaultLogger::get()->info("Loading Quake3 shader file " + pFile);
|
||||
ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile);
|
||||
|
||||
// read file in memory
|
||||
const size_t s = file->FileSize();
|
||||
|
@ -136,7 +136,7 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
|
|||
|
||||
// append to last section, if any
|
||||
if (!curData) {
|
||||
DefaultLogger::get()->error("Q3Shader: Unexpected shader section token \'{\'");
|
||||
ASSIMP_LOG_ERROR("Q3Shader: Unexpected shader section token \'{\'");
|
||||
return true; // still no failure, the file is there
|
||||
}
|
||||
|
||||
|
@ -206,19 +206,16 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
|
|||
SkipSpaces(&buff);
|
||||
if (!ASSIMP_strincmp(buff,"back",4)) {
|
||||
curData->cull = Q3Shader::CULL_CCW;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(buff,"front",5)) {
|
||||
} else if (!ASSIMP_strincmp(buff,"front",5)) {
|
||||
curData->cull = Q3Shader::CULL_CW;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(buff,"none",4) || !ASSIMP_strincmp(buff,"disable",7)) {
|
||||
} else if (!ASSIMP_strincmp(buff,"none",4) || !ASSIMP_strincmp(buff,"disable",7)) {
|
||||
curData->cull = Q3Shader::CULL_NONE;
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Q3Shader: Unrecognized cull mode");
|
||||
}
|
||||
else DefaultLogger::get()->error("Q3Shader: Unrecognized cull mode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else {
|
||||
} else {
|
||||
// add new section
|
||||
fill.blocks.push_back(Q3Shader::ShaderDataBlock());
|
||||
curData = &fill.blocks.back();
|
||||
|
@ -238,7 +235,7 @@ bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
|
|||
if (!file.get())
|
||||
return false; // if we can't access the file, don't worry and return
|
||||
|
||||
DefaultLogger::get()->info("Loading Quake3 skin file " + pFile);
|
||||
ASSIMP_LOG_INFO("Loading Quake3 skin file " + pFile);
|
||||
|
||||
// read file in memory
|
||||
const size_t s = file->FileSize();
|
||||
|
@ -397,7 +394,7 @@ void MD3Importer::ValidateHeaderOffsets()
|
|||
|
||||
// Check file format version
|
||||
if (pcHeader->VERSION > 15)
|
||||
DefaultLogger::get()->warn( "Unsupported MD3 file version. Continuing happily ...");
|
||||
ASSIMP_LOG_WARN( "Unsupported MD3 file version. Continuing happily ...");
|
||||
|
||||
// Check some offset values whether they are valid
|
||||
if (!pcHeader->NUM_SURFACES)
|
||||
|
@ -438,25 +435,24 @@ void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurf)
|
|||
// Check whether all requirements for Q3 files are met. We don't
|
||||
// care, but probably someone does.
|
||||
if (pcSurf->NUM_TRIANGLES > AI_MD3_MAX_TRIANGLES) {
|
||||
DefaultLogger::get()->warn("MD3: Quake III triangle limit exceeded");
|
||||
ASSIMP_LOG_WARN("MD3: Quake III triangle limit exceeded");
|
||||
}
|
||||
|
||||
if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) {
|
||||
DefaultLogger::get()->warn("MD3: Quake III shader limit exceeded");
|
||||
ASSIMP_LOG_WARN("MD3: Quake III shader limit exceeded");
|
||||
}
|
||||
|
||||
if (pcSurf->NUM_VERTICES > AI_MD3_MAX_VERTS) {
|
||||
DefaultLogger::get()->warn("MD3: Quake III vertex limit exceeded");
|
||||
ASSIMP_LOG_WARN("MD3: Quake III vertex limit exceeded");
|
||||
}
|
||||
|
||||
if (pcSurf->NUM_FRAMES > AI_MD3_MAX_FRAMES) {
|
||||
DefaultLogger::get()->warn("MD3: Quake III frame limit exceeded");
|
||||
ASSIMP_LOG_WARN("MD3: Quake III frame limit exceeded");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* MD3Importer::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* MD3Importer::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
|
@ -579,7 +575,7 @@ bool MD3Importer::ReadMultipartFile()
|
|||
aiNode* tag_torso, *tag_head;
|
||||
std::vector<AttachmentInfo> attach;
|
||||
|
||||
DefaultLogger::get()->info("Multi part MD3 player model: lower, upper and head parts are joined");
|
||||
ASSIMP_LOG_INFO("Multi part MD3 player model: lower, upper and head parts are joined");
|
||||
|
||||
// ensure we won't try to load ourselves recursively
|
||||
BatchLoader::PropertyMap props;
|
||||
|
@ -600,21 +596,21 @@ bool MD3Importer::ReadMultipartFile()
|
|||
// ... and get them. We need all of them.
|
||||
scene_lower = batch.GetImport(_lower);
|
||||
if (!scene_lower) {
|
||||
DefaultLogger::get()->error("M3D: Failed to read multi part model, lower.md3 fails to load");
|
||||
ASSIMP_LOG_ERROR("M3D: Failed to read multi part model, lower.md3 fails to load");
|
||||
failure = "lower";
|
||||
goto error_cleanup;
|
||||
}
|
||||
|
||||
scene_upper = batch.GetImport(_upper);
|
||||
if (!scene_upper) {
|
||||
DefaultLogger::get()->error("M3D: Failed to read multi part model, upper.md3 fails to load");
|
||||
ASSIMP_LOG_ERROR("M3D: Failed to read multi part model, upper.md3 fails to load");
|
||||
failure = "upper";
|
||||
goto error_cleanup;
|
||||
}
|
||||
|
||||
scene_head = batch.GetImport(_head);
|
||||
if (!scene_head) {
|
||||
DefaultLogger::get()->error("M3D: Failed to read multi part model, head.md3 fails to load");
|
||||
ASSIMP_LOG_ERROR("M3D: Failed to read multi part model, head.md3 fails to load");
|
||||
failure = "head";
|
||||
goto error_cleanup;
|
||||
}
|
||||
|
@ -628,7 +624,7 @@ bool MD3Importer::ReadMultipartFile()
|
|||
// tag_torso
|
||||
tag_torso = scene_lower->mRootNode->FindNode("tag_torso");
|
||||
if (!tag_torso) {
|
||||
DefaultLogger::get()->error("M3D: Failed to find attachment tag for multi part model: tag_torso expected");
|
||||
ASSIMP_LOG_ERROR("M3D: Failed to find attachment tag for multi part model: tag_torso expected");
|
||||
goto error_cleanup;
|
||||
}
|
||||
scene_upper->mRootNode->mName.Set("upper");
|
||||
|
@ -637,7 +633,7 @@ bool MD3Importer::ReadMultipartFile()
|
|||
// tag_head
|
||||
tag_head = scene_upper->mRootNode->FindNode("tag_head");
|
||||
if (!tag_head) {
|
||||
DefaultLogger::get()->error("M3D: Failed to find attachment tag for multi part model: tag_head expected");
|
||||
ASSIMP_LOG_ERROR( "M3D: Failed to find attachment tag for multi part model: tag_head expected");
|
||||
goto error_cleanup;
|
||||
}
|
||||
scene_head->mRootNode->mName.Set("head");
|
||||
|
@ -890,7 +886,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
|
||||
if (it != skins.textures.end()) {
|
||||
texture_name = &*( _texture_name = (*it).second).begin();
|
||||
DefaultLogger::get()->debug("MD3: Assigning skin texture " + (*it).second + " to surface " + pcSurfaces->NAME);
|
||||
ASSIMP_LOG_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
|
||||
(*it).resolved = true; // mark entry as resolved
|
||||
}
|
||||
|
||||
|
@ -919,9 +915,10 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
if (dit != shaders.blocks.end()) {
|
||||
// Hurra, wir haben einen. Tolle Sache.
|
||||
shader = &*dit;
|
||||
DefaultLogger::get()->info("Found shader record for " +without_ext );
|
||||
ASSIMP_LOG_INFO("Found shader record for " +without_ext );
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Unable to find shader record for " + without_ext);
|
||||
}
|
||||
else DefaultLogger::get()->warn("Unable to find shader record for " +without_ext );
|
||||
}
|
||||
|
||||
aiMaterial* pcHelper = new aiMaterial();
|
||||
|
@ -950,7 +947,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
szString.Set(convertedPath);
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->warn("Texture file name has zero length. Using default name");
|
||||
ASSIMP_LOG_WARN("Texture file name has zero length. Using default name");
|
||||
szString.Set("dummy_texture.bmp");
|
||||
}
|
||||
pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
@ -1040,7 +1037,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
if (!DefaultLogger::isNullLogger()) {
|
||||
for (std::list< Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin();it != skins.textures.end(); ++it) {
|
||||
if (!(*it).resolved) {
|
||||
DefaultLogger::get()->error("MD3: Failed to match skin " + (*it).first + " to surface " + (*it).second);
|
||||
ASSIMP_LOG_ERROR_F("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -359,7 +359,7 @@ void MD5Importer::LoadMD5MeshFile ()
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL || !file->FileSize()) {
|
||||
DefaultLogger::get()->warn("Failed to access MD5MESH file: " + pFile);
|
||||
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
|
||||
return;
|
||||
}
|
||||
bHadMD5Mesh = true;
|
||||
|
@ -482,7 +482,7 @@ void MD5Importer::LoadMD5MeshFile ()
|
|||
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
|
||||
fSum += meshSrc.mWeights[w].mWeight;
|
||||
if (!fSum) {
|
||||
DefaultLogger::get()->error("MD5MESH: The sum of all vertex bone weights is 0");
|
||||
ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -574,7 +574,7 @@ void MD5Importer::LoadMD5AnimFile ()
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( !file.get() || !file->FileSize()) {
|
||||
DefaultLogger::get()->warn("Failed to read MD5ANIM file: " + pFile);
|
||||
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
|
||||
return;
|
||||
}
|
||||
LoadFileIntoMemory(file.get());
|
||||
|
@ -588,8 +588,7 @@ void MD5Importer::LoadMD5AnimFile ()
|
|||
// generate and fill the output animation
|
||||
if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
|
||||
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
|
||||
|
||||
DefaultLogger::get()->error("MD5ANIM: No frames or animated bones loaded");
|
||||
ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
|
||||
}
|
||||
else {
|
||||
bHadMD5Anim = true;
|
||||
|
|
|
@ -70,7 +70,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
|
|||
fileSize = _fileSize;
|
||||
lineNumber = 0;
|
||||
|
||||
DefaultLogger::get()->debug("MD5Parser begin");
|
||||
ASSIMP_LOG_DEBUG("MD5Parser begin");
|
||||
|
||||
// parse the file header
|
||||
ParseHeader();
|
||||
|
@ -88,7 +88,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
|
|||
if ( !DefaultLogger::isNullLogger()) {
|
||||
char szBuffer[128]; // should be sufficiently large
|
||||
::ai_snprintf(szBuffer,128,"MD5Parser end. Parsed %i sections",(int)mSections.size());
|
||||
DefaultLogger::get()->debug(szBuffer);
|
||||
ASSIMP_LOG_DEBUG(szBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,7 +107,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
|
|||
{
|
||||
char szBuffer[1024];
|
||||
::sprintf(szBuffer,"[MD5] Line %u: %s",line,warn);
|
||||
DefaultLogger::get()->warn(szBuffer);
|
||||
ASSIMP_LOG_WARN(szBuffer);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -130,7 +130,7 @@ void MD5Parser::ParseHeader()
|
|||
// FIX: can break the log length limit, so we need to be careful
|
||||
char* sz = buffer;
|
||||
while (!IsLineEnd( *buffer++));
|
||||
DefaultLogger::get()->info(std::string(sz,std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer-sz))));
|
||||
ASSIMP_LOG_INFO(std::string(sz,std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer-sz))));
|
||||
SkipSpacesAndLineEnd();
|
||||
}
|
||||
|
||||
|
@ -243,7 +243,7 @@ bool MD5Parser::ParseSection(Section& out)
|
|||
// .MD5MESH parsing function
|
||||
MD5MeshParser::MD5MeshParser(SectionList& mSections)
|
||||
{
|
||||
DefaultLogger::get()->debug("MD5MeshParser begin");
|
||||
ASSIMP_LOG_DEBUG("MD5MeshParser begin");
|
||||
|
||||
// now parse all sections
|
||||
for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter){
|
||||
|
@ -354,14 +354,14 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
|
|||
}
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->debug("MD5MeshParser end");
|
||||
ASSIMP_LOG_DEBUG("MD5MeshParser end");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// .MD5ANIM parsing function
|
||||
MD5AnimParser::MD5AnimParser(SectionList& mSections)
|
||||
{
|
||||
DefaultLogger::get()->debug("MD5AnimParser begin");
|
||||
ASSIMP_LOG_DEBUG("MD5AnimParser begin");
|
||||
|
||||
fFrameRate = 24.0f;
|
||||
mNumAnimatedComponents = UINT_MAX;
|
||||
|
@ -445,14 +445,14 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
|
|||
fast_atoreal_move<float>((*iter).mGlobalValue.c_str(),fFrameRate);
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->debug("MD5AnimParser end");
|
||||
ASSIMP_LOG_DEBUG("MD5AnimParser end");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// .MD5CAMERA parsing function
|
||||
MD5CameraParser::MD5CameraParser(SectionList& mSections)
|
||||
{
|
||||
DefaultLogger::get()->debug("MD5CameraParser begin");
|
||||
ASSIMP_LOG_DEBUG("MD5CameraParser begin");
|
||||
fFrameRate = 24.0f;
|
||||
|
||||
for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
|
||||
|
@ -483,6 +483,6 @@ MD5CameraParser::MD5CameraParser(SectionList& mSections)
|
|||
}
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->debug("MD5CameraParser end");
|
||||
ASSIMP_LOG_DEBUG("MD5CameraParser end");
|
||||
}
|
||||
|
||||
|
|
|
@ -159,8 +159,9 @@ void MDCImporter::ValidateHeader()
|
|||
"magic word found is " + std::string( szBuffer ));
|
||||
}
|
||||
|
||||
if (pcHeader->ulVersion != AI_MDC_VERSION)
|
||||
DefaultLogger::get()->warn("Unsupported MDC file version (2 (AI_MDC_VERSION) was expected)");
|
||||
if (pcHeader->ulVersion != AI_MDC_VERSION) {
|
||||
ASSIMP_LOG_WARN("Unsupported MDC file version (2 (AI_MDC_VERSION) was expected)");
|
||||
}
|
||||
|
||||
if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
|
||||
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
|
||||
|
@ -169,8 +170,9 @@ void MDCImporter::ValidateHeader()
|
|||
"and point to something behind the file.");
|
||||
}
|
||||
|
||||
if (this->configFrameID >= this->pcHeader->ulNumFrames)
|
||||
if (this->configFrameID >= this->pcHeader->ulNumFrames) {
|
||||
throw DeadlyImportError("The requested frame is not available");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -388,7 +390,7 @@ void MDCImporter::InternReadFile(
|
|||
uint32_t quak = pcTriangle->aiIndices[iIndex];
|
||||
if (quak >= pcSurface->ulNumVertices)
|
||||
{
|
||||
DefaultLogger::get()->error("MDC vertex index is out of range");
|
||||
ASSIMP_LOG_ERROR("MDC vertex index is out of range");
|
||||
quak = pcSurface->ulNumVertices-1;
|
||||
}
|
||||
|
||||
|
|
|
@ -187,37 +187,37 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Original Quake1 format
|
||||
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
|
||||
DefaultLogger::get()->debug("MDL subtype: Quake 1, magic word is IDPO");
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Quake 1, magic word is IDPO");
|
||||
iGSFileVersion = 0;
|
||||
InternReadFile_Quake1();
|
||||
}
|
||||
// GameStudio A<old> MDL2 format - used by some test models that come with 3DGS
|
||||
else if (AI_MDL_MAGIC_NUMBER_BE_GS3 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS3 == iMagicWord) {
|
||||
DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A2, magic word is MDL2");
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A2, magic word is MDL2");
|
||||
iGSFileVersion = 2;
|
||||
InternReadFile_Quake1();
|
||||
}
|
||||
// GameStudio A4 MDL3 format
|
||||
else if (AI_MDL_MAGIC_NUMBER_BE_GS4 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS4 == iMagicWord) {
|
||||
DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A4, magic word is MDL3");
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL3");
|
||||
iGSFileVersion = 3;
|
||||
InternReadFile_3DGS_MDL345();
|
||||
}
|
||||
// GameStudio A5+ MDL4 format
|
||||
else if (AI_MDL_MAGIC_NUMBER_BE_GS5a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5a == iMagicWord) {
|
||||
DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A4, magic word is MDL4");
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL4");
|
||||
iGSFileVersion = 4;
|
||||
InternReadFile_3DGS_MDL345();
|
||||
}
|
||||
// GameStudio A5+ MDL5 format
|
||||
else if (AI_MDL_MAGIC_NUMBER_BE_GS5b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5b == iMagicWord) {
|
||||
DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A5, magic word is MDL5");
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A5, magic word is MDL5");
|
||||
iGSFileVersion = 5;
|
||||
InternReadFile_3DGS_MDL345();
|
||||
}
|
||||
// GameStudio A7 MDL7 format
|
||||
else if (AI_MDL_MAGIC_NUMBER_BE_GS7 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS7 == iMagicWord) {
|
||||
DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A7, magic word is MDL7");
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A7, magic word is MDL7");
|
||||
iGSFileVersion = 7;
|
||||
InternReadFile_3DGS_MDL7();
|
||||
}
|
||||
|
@ -225,7 +225,7 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
|
||||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
|
||||
{
|
||||
DefaultLogger::get()->debug("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
|
||||
iGSFileVersion = 0;
|
||||
InternReadFile_HL2();
|
||||
}
|
||||
|
@ -258,7 +258,7 @@ void MDLImporter::SizeCheck(const void* szPos)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Just for debgging purposes
|
||||
// Just for debugging purposes
|
||||
void MDLImporter::SizeCheck(const void* szPos, const char* szFile, unsigned int iLine)
|
||||
{
|
||||
ai_assert(NULL != szFile);
|
||||
|
@ -298,20 +298,20 @@ void MDLImporter::ValidateHeader_Quake1(const MDL::Header* pcHeader)
|
|||
if (!this->iGSFileVersion)
|
||||
{
|
||||
if (pcHeader->num_verts > AI_MDL_MAX_VERTS)
|
||||
DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_VERTS vertices");
|
||||
ASSIMP_LOG_WARN("Quake 1 MDL model has more than AI_MDL_MAX_VERTS vertices");
|
||||
|
||||
if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES)
|
||||
DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_TRIANGLES triangles");
|
||||
ASSIMP_LOG_WARN("Quake 1 MDL model has more than AI_MDL_MAX_TRIANGLES triangles");
|
||||
|
||||
if (pcHeader->num_frames > AI_MDL_MAX_FRAMES)
|
||||
DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_FRAMES frames");
|
||||
ASSIMP_LOG_WARN("Quake 1 MDL model has more than AI_MDL_MAX_FRAMES frames");
|
||||
|
||||
// (this does not apply for 3DGS MDLs)
|
||||
if (!this->iGSFileVersion && pcHeader->version != AI_MDL_VERSION)
|
||||
DefaultLogger::get()->warn("Quake 1 MDL model has an unknown version: AI_MDL_VERSION (=6) is "
|
||||
ASSIMP_LOG_WARN("Quake 1 MDL model has an unknown version: AI_MDL_VERSION (=6) is "
|
||||
"the expected file format version");
|
||||
if(pcHeader->num_skins && (!pcHeader->skinwidth || !pcHeader->skinheight))
|
||||
DefaultLogger::get()->warn("Skin width or height are 0");
|
||||
ASSIMP_LOG_WARN("Skin width or height are 0");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -481,7 +481,7 @@ void MDLImporter::InternReadFile_Quake1() {
|
|||
if (iIndex >= (unsigned int)pcHeader->num_verts)
|
||||
{
|
||||
iIndex = pcHeader->num_verts-1;
|
||||
DefaultLogger::get()->warn("Index overflow in Q1-MDL vertex list.");
|
||||
ASSIMP_LOG_WARN("Index overflow in Q1-MDL vertex list.");
|
||||
}
|
||||
|
||||
aiVector3D& vec = pcMesh->mVertices[iCurrent];
|
||||
|
@ -692,7 +692,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345( )
|
|||
unsigned int iIndex = pcTriangles->index_xyz[c];
|
||||
if (iIndex >= (unsigned int)pcHeader->num_verts) {
|
||||
iIndex = pcHeader->num_verts-1;
|
||||
DefaultLogger::get()->warn("Index overflow in MDLn vertex list");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDLn vertex list");
|
||||
}
|
||||
|
||||
aiVector3D& vec = pcMesh->mVertices[iCurrent];
|
||||
|
@ -747,7 +747,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345( )
|
|||
unsigned int iIndex = pcTriangles->index_xyz[c];
|
||||
if (iIndex >= (unsigned int)pcHeader->num_verts) {
|
||||
iIndex = pcHeader->num_verts-1;
|
||||
DefaultLogger::get()->warn("Index overflow in MDLn vertex list");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDLn vertex list");
|
||||
}
|
||||
|
||||
aiVector3D& vec = pcMesh->mVertices[iCurrent];
|
||||
|
@ -798,7 +798,7 @@ void MDLImporter::ImportUVCoordinate_3DGS_MDL345(
|
|||
// validate UV indices
|
||||
if (iIndex >= (unsigned int) pcHeader->synctype) {
|
||||
iIndex = pcHeader->synctype-1;
|
||||
DefaultLogger::get()->warn("Index overflow in MDLn UV coord list");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDLn UV coord list");
|
||||
}
|
||||
|
||||
float s = (float)pcSrc[iIndex].u;
|
||||
|
@ -835,7 +835,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5()
|
|||
iWidth = (unsigned int)*piPtr;
|
||||
if (!iHeight || !iWidth)
|
||||
{
|
||||
DefaultLogger::get()->warn("Either the width or the height of the "
|
||||
ASSIMP_LOG_WARN("Either the width or the height of the "
|
||||
"embedded DDS texture is zero. Unable to compute final texture "
|
||||
"coordinates. The texture coordinates remain in their original "
|
||||
"0-x/0-y (x,y = texture size) range.");
|
||||
|
@ -988,7 +988,7 @@ MDL::IntBone_MDL7** MDLImporter::LoadBones_3DGS_MDL7()
|
|||
AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size &&
|
||||
AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE != pcHeader->bone_stc_size)
|
||||
{
|
||||
DefaultLogger::get()->warn("Unknown size of bone data structure");
|
||||
ASSIMP_LOG_WARN("Unknown size of bone data structure");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1026,7 +1026,7 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
|
|||
if(iIndex > (unsigned int)groupInfo.pcGroup->numverts) {
|
||||
// (we might need to read this section a second time - to process frame vertices correctly)
|
||||
pcGroupTris->v_index[c] = iIndex = groupInfo.pcGroup->numverts-1;
|
||||
DefaultLogger::get()->warn("Index overflow in MDL7 vertex list");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDL7 vertex list");
|
||||
}
|
||||
|
||||
// write the output face index
|
||||
|
@ -1071,7 +1071,7 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
|
|||
iIndex = pcGroupTris->skinsets[0].st_index[c];
|
||||
if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) {
|
||||
iIndex = groupInfo.pcGroup->num_stpts-1;
|
||||
DefaultLogger::get()->warn("Index overflow in MDL7 UV coordinate list (#1)");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDL7 UV coordinate list (#1)");
|
||||
}
|
||||
|
||||
float u = groupInfo.pcGroupUVs[iIndex].u;
|
||||
|
@ -1098,7 +1098,7 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
|
|||
iIndex = pcGroupTris->skinsets[1].st_index[c];
|
||||
if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) {
|
||||
iIndex = groupInfo.pcGroup->num_stpts-1;
|
||||
DefaultLogger::get()->warn("Index overflow in MDL7 UV coordinate list (#2)");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDL7 UV coordinate list (#2)");
|
||||
}
|
||||
|
||||
float u = groupInfo.pcGroupUVs[ iIndex ].u;
|
||||
|
@ -1153,7 +1153,7 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
|
|||
frame.pcFrame->transmatrix_count * pcHeader->bonetrans_stc_size;
|
||||
|
||||
if (((const char*)szCurrent - (const char*)pcHeader) + iAdd > (unsigned int)pcHeader->data_size) {
|
||||
DefaultLogger::get()->warn("Index overflow in frame area. "
|
||||
ASSIMP_LOG_WARN("Index overflow in frame area. "
|
||||
"Ignoring all frames and all further mesh groups, too.");
|
||||
|
||||
// don't parse more groups if we can't even read one
|
||||
|
@ -1171,7 +1171,7 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
|
|||
uint16_t iIndex = _AI_MDL7_ACCESS(pcFrameVertices,qq,pcHeader->framevertex_stc_size,MDL::Vertex_MDL7).vertindex;
|
||||
AI_SWAP2(iIndex);
|
||||
if (iIndex >= groupInfo.pcGroup->numverts) {
|
||||
DefaultLogger::get()->warn("Invalid vertex index in frame vertex section");
|
||||
ASSIMP_LOG_WARN("Invalid vertex index in frame vertex section");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1257,7 +1257,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
|
|||
// sometimes MED writes -1, but normally only if there is only
|
||||
// one skin assigned. No warning in this case
|
||||
if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0])
|
||||
DefaultLogger::get()->warn("Index overflow in MDL7 material list [#0]");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDL7 material list [#0]");
|
||||
}
|
||||
else splitGroupData.aiSplit[groupData.pcFaces[iFace].
|
||||
iMatIndex[0]]->push_back(iFace);
|
||||
|
@ -1282,7 +1282,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
|
|||
// sometimes MED writes -1, but normally only if there is only
|
||||
// one skin assigned. No warning in this case
|
||||
if(UINT_MAX != iMatIndex)
|
||||
DefaultLogger::get()->warn("Index overflow in MDL7 material list [#1]");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDL7 material list [#1]");
|
||||
iMatIndex = iNumMaterials-1;
|
||||
}
|
||||
unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1];
|
||||
|
@ -1292,7 +1292,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
|
|||
if (iMatIndex2 >= iNumMaterials) {
|
||||
// sometimes MED writes -1, but normally only if there is only
|
||||
// one skin assigned. No warning in this case
|
||||
DefaultLogger::get()->warn("Index overflow in MDL7 material list [#2]");
|
||||
ASSIMP_LOG_WARN("Index overflow in MDL7 material list [#2]");
|
||||
iMatIndex2 = iNumMaterials-1;
|
||||
}
|
||||
|
||||
|
@ -1414,7 +1414,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
|
|||
|
||||
if (1 != groupInfo.pcGroup->typ) {
|
||||
// Not a triangle-based mesh
|
||||
DefaultLogger::get()->warn("[3DGS MDL7] Not a triangle mesh group. Continuing happily");
|
||||
ASSIMP_LOG_WARN("[3DGS MDL7] Not a triangle mesh group. Continuing happily");
|
||||
}
|
||||
|
||||
// store the name of the group
|
||||
|
@ -1516,7 +1516,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
|
|||
sharedData.abNeedMaterials[qq] = true;
|
||||
}
|
||||
}
|
||||
else DefaultLogger::get()->warn("[3DGS MDL7] Mesh group consists of 0 "
|
||||
else ASSIMP_LOG_WARN("[3DGS MDL7] Mesh group consists of 0 "
|
||||
"vertices or faces. It will be skipped.");
|
||||
|
||||
// process all frames and generate output meshes
|
||||
|
@ -1664,7 +1664,7 @@ void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
|
|||
// read all transformation matrices
|
||||
for (unsigned int iTrafo = 0; iTrafo < frame.pcFrame->transmatrix_count;++iTrafo) {
|
||||
if(pcBoneTransforms->bone_index >= pcHeader->bones_num) {
|
||||
DefaultLogger::get()->warn("Index overflow in frame area. "
|
||||
ASSIMP_LOG_WARN("Index overflow in frame area. "
|
||||
"Unable to parse this bone transformation");
|
||||
}
|
||||
else {
|
||||
|
@ -1676,7 +1676,7 @@ void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
|
|||
}
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->warn("Ignoring animation keyframes in groups != 0");
|
||||
ASSIMP_LOG_WARN("Ignoring animation keyframes in groups != 0");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1894,7 +1894,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
|
|||
unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ];
|
||||
if (UINT_MAX != iBone) {
|
||||
if (iBone >= iNumOutBones) {
|
||||
DefaultLogger::get()->error("Bone index overflow. "
|
||||
ASSIMP_LOG_ERROR("Bone index overflow. "
|
||||
"The bone index of a vertex exceeds the allowed range. ");
|
||||
iBone = iNumOutBones-1;
|
||||
}
|
||||
|
|
|
@ -64,7 +64,7 @@ using namespace Assimp;
|
|||
static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a suitable pallette file or take the default one
|
||||
// Find a suitable palette file or take the default one
|
||||
void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
|
||||
{
|
||||
// now try to find the color map in the current directory
|
||||
|
@ -75,10 +75,11 @@ void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
|
|||
{
|
||||
if (pcStream->FileSize() >= 768)
|
||||
{
|
||||
unsigned char* colorMap = new unsigned char[256*3];
|
||||
size_t len = 256 * 3;
|
||||
unsigned char* colorMap = new unsigned char[len];
|
||||
szColorMap = colorMap;
|
||||
pcStream->Read(colorMap,256*3,1);
|
||||
DefaultLogger::get()->info("Found valid colormap.lmp in directory. "
|
||||
pcStream->Read(colorMap, len,1);
|
||||
ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
|
||||
"It will be used to decode embedded textures in palletized formats.");
|
||||
}
|
||||
delete pcStream;
|
||||
|
@ -186,7 +187,7 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
|
|||
|
||||
if (iType == 1 || iType > 3)
|
||||
{
|
||||
DefaultLogger::get()->error("Unsupported texture file format");
|
||||
ASSIMP_LOG_ERROR("Unsupported texture file format");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -508,7 +509,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
// ***** EMBEDDED DDS FILE *****
|
||||
if (1 != iHeight)
|
||||
{
|
||||
DefaultLogger::get()->warn("Found a reference to an embedded DDS texture, "
|
||||
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
|
||||
"but texture height is not equal to 1, which is not supported by MED");
|
||||
}
|
||||
|
||||
|
@ -531,7 +532,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
// ***** REFERENCE TO EXTERNAL FILE *****
|
||||
if (1 != iHeight)
|
||||
{
|
||||
DefaultLogger::get()->warn("Found a reference to an external texture, "
|
||||
ASSIMP_LOG_WARN("Found a reference to an external texture, "
|
||||
"but texture height is not equal to 1, which is not supported by MED");
|
||||
}
|
||||
|
||||
|
@ -552,7 +553,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
pcNew.reset(new aiTexture());
|
||||
if (!iHeight || !iWidth)
|
||||
{
|
||||
DefaultLogger::get()->warn("Found embedded texture, but its width "
|
||||
ASSIMP_LOG_WARN("Found embedded texture, but its width "
|
||||
"an height are both 0. Is this a joke?");
|
||||
|
||||
// generate an empty chess pattern
|
||||
|
|
|
@ -142,7 +142,7 @@ void MS3DImporter :: ReadComments(StreamReaderLE& stream, std::vector<T>& outp)
|
|||
stream >> index >> clength;
|
||||
|
||||
if(index >= outp.size()) {
|
||||
DefaultLogger::get()->warn("MS3D: Invalid index in comment section");
|
||||
ASSIMP_LOG_WARN("MS3D: Invalid index in comment section");
|
||||
}
|
||||
else if (clength > stream.GetRemainingSize()) {
|
||||
throw DeadlyImportError("MS3D: Failure reading comment, length field is out of range");
|
||||
|
@ -349,9 +349,6 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
stream.CopyAndAdvance(j.parentName,32);
|
||||
j.parentName[32] = '\0';
|
||||
|
||||
// DefaultLogger::get()->debug(j.name);
|
||||
// DefaultLogger::get()->debug(j.parentName);
|
||||
|
||||
ReadVector(stream,j.rotation);
|
||||
ReadVector(stream,j.position);
|
||||
|
||||
|
@ -386,7 +383,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
|
||||
DefaultLogger::get()->debug("MS3D: Model comment: " + s);
|
||||
ASSIMP_LOG_DEBUG_F("MS3D: Model comment: ", s);
|
||||
}
|
||||
|
||||
if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {
|
||||
|
@ -408,7 +405,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
// 2 ------------ convert to proper aiXX data structures -----------------------------------
|
||||
|
||||
if (need_default && materials.size()) {
|
||||
DefaultLogger::get()->warn("MS3D: Found group with no material assigned, spawning default material");
|
||||
ASSIMP_LOG_WARN("MS3D: Found group with no material assigned, spawning default material");
|
||||
// if one of the groups has no material assigned, but there are other
|
||||
// groups with materials, a default material needs to be added (
|
||||
// scenepreprocessor adds a default material only if nummat==0).
|
||||
|
|
|
@ -65,7 +65,7 @@ MakeVerboseFormatProcess::~MakeVerboseFormatProcess()
|
|||
void MakeVerboseFormatProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ai_assert(NULL != pScene);
|
||||
DefaultLogger::get()->debug("MakeVerboseFormatProcess begin");
|
||||
ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess begin");
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
|
@ -73,12 +73,15 @@ void MakeVerboseFormatProcess::Execute( aiScene* pScene)
|
|||
if( MakeVerboseFormat( pScene->mMeshes[a]))
|
||||
bHas = true;
|
||||
}
|
||||
if (bHas) DefaultLogger::get()->info("MakeVerboseFormatProcess finished. There was much work to do ...");
|
||||
else DefaultLogger::get()->debug("MakeVerboseFormatProcess. There was nothing to do.");
|
||||
if (bHas) {
|
||||
ASSIMP_LOG_INFO("MakeVerboseFormatProcess finished. There was much work to do ...");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess. There was nothing to do.");
|
||||
}
|
||||
|
||||
pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
|
||||
|
|
|
@ -160,7 +160,7 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
|
|||
break;
|
||||
}
|
||||
if ( !IsSpace(*cur) ) {
|
||||
DefaultLogger::get()->error("Material property" + std::string(pKey) +
|
||||
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
|
||||
" is a string; failed to parse a float array out of it.");
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
@ -233,7 +233,7 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
|
|||
break;
|
||||
}
|
||||
if(!IsSpace(*cur)) {
|
||||
DefaultLogger::get()->error("Material property" + std::string(pKey) +
|
||||
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
|
||||
" is a string; failed to parse an integer array out of it.");
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
@ -305,7 +305,7 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
|
|||
}
|
||||
else {
|
||||
// TODO - implement lexical cast as well
|
||||
DefaultLogger::get()->error("Material property" + std::string(pKey) +
|
||||
ASSIMP_LOG_ERROR("Material property" + std::string(pKey) +
|
||||
" was found, but is no string" );
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
|
|
@ -130,18 +130,18 @@ void NDOImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int file_format = 12;
|
||||
if (!strncmp("1.0",head+6,3)) {
|
||||
file_format = 10;
|
||||
DefaultLogger::get()->info("NDO file format is 1.0");
|
||||
ASSIMP_LOG_INFO("NDO file format is 1.0");
|
||||
}
|
||||
else if (!strncmp("1.1",head+6,3)) {
|
||||
file_format = 11;
|
||||
DefaultLogger::get()->info("NDO file format is 1.1");
|
||||
ASSIMP_LOG_INFO("NDO file format is 1.1");
|
||||
}
|
||||
else if (!strncmp("1.2",head+6,3)) {
|
||||
file_format = 12;
|
||||
DefaultLogger::get()->info("NDO file format is 1.2");
|
||||
ASSIMP_LOG_INFO("NDO file format is 1.2");
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->warn(std::string("Unrecognized nendo file format version, continuing happily ... :") + (head+6));
|
||||
ASSIMP_LOG_WARN_F( "Unrecognized nendo file format version, continuing happily ... :", (head+6));
|
||||
}
|
||||
|
||||
reader.IncPtr(2); /* skip flags */
|
||||
|
|
|
@ -125,14 +125,14 @@ const aiImporterDesc* NFFImporter::GetInfo () const
|
|||
do \
|
||||
{ \
|
||||
if (!GetNextLine(buffer,line)) \
|
||||
{DefaultLogger::get()->warn("NFF2: Unexpected EOF, can't read next token");break;} \
|
||||
{ASSIMP_LOG_WARN("NFF2: Unexpected EOF, can't read next token");break;} \
|
||||
SkipSpaces(line,&sz); \
|
||||
} \
|
||||
while(IsLineEnd(*sz))
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Loads the materail table for the NFF2 file format from an external file
|
||||
// Loads the material table for the NFF2 file format from an external file
|
||||
void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
||||
const std::string& path, IOSystem* pIOHandler)
|
||||
{
|
||||
|
@ -140,7 +140,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( !file.get()) {
|
||||
DefaultLogger::get()->error("NFF2: Unable to open material library " + path + ".");
|
||||
ASSIMP_LOG_ERROR("NFF2: Unable to open material library " + path + ".");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -158,7 +158,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
|||
|
||||
// The file should start with the magic sequence "mat"
|
||||
if (!TokenMatch(buffer,"mat",3)) {
|
||||
DefaultLogger::get()->error("NFF2: Not a valid material library " + path + ".");
|
||||
ASSIMP_LOG_ERROR_F("NFF2: Not a valid material library ", path, ".");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -174,7 +174,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
|||
// 'version' defines the version of the file format
|
||||
if (TokenMatch(sz,"version",7))
|
||||
{
|
||||
DefaultLogger::get()->info("NFF (Sense8) material library file format: " + std::string(sz));
|
||||
ASSIMP_LOG_INFO_F("NFF (Sense8) material library file format: ", std::string(sz));
|
||||
}
|
||||
// 'matdef' starts a new material in the file
|
||||
else if (TokenMatch(sz,"matdef",6))
|
||||
|
@ -192,8 +192,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
|||
{
|
||||
if (!curShader)
|
||||
{
|
||||
DefaultLogger::get()->error(std::string("NFF2 material library: Found element ") +
|
||||
sz + "but there is no active material");
|
||||
ASSIMP_LOG_ERROR_F("NFF2 material library: Found element ", sz, "but there is no active material");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -308,7 +307,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
SkipSpaces(line,&sz);
|
||||
if (TokenMatch(sz,"version",7))
|
||||
{
|
||||
DefaultLogger::get()->info("NFF (Sense8) file format: " + std::string(sz));
|
||||
ASSIMP_LOG_INFO_F("NFF (Sense8) file format: ", sz );
|
||||
}
|
||||
else if (TokenMatch(sz,"viewpos",7))
|
||||
{
|
||||
|
@ -346,7 +345,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
sz3 = sz;
|
||||
while (!IsSpaceOrNewLine(*sz))++sz;
|
||||
const unsigned int diff = (unsigned int)(sz-sz3);
|
||||
if (!diff)DefaultLogger::get()->warn("NFF2: Found empty mtable token");
|
||||
if (!diff)ASSIMP_LOG_WARN("NFF2: Found empty mtable token");
|
||||
else
|
||||
{
|
||||
// The material table has the file extension .mat.
|
||||
|
@ -471,7 +470,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int m = ::strtoul10(sz,&sz);
|
||||
if (m >= (unsigned int)tempPositions.size())
|
||||
{
|
||||
DefaultLogger::get()->error("NFF2: Vertex index overflow");
|
||||
ASSIMP_LOG_ERROR("NFF2: Vertex index overflow");
|
||||
m= 0;
|
||||
}
|
||||
// mesh.vertices.push_back (tempPositions[idx]);
|
||||
|
@ -551,11 +550,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
case 'u':
|
||||
case 'U':
|
||||
|
||||
DefaultLogger::get()->warn("Unsupported NFF2 texture attribute: trans");
|
||||
ASSIMP_LOG_WARN("Unsupported NFF2 texture attribute: trans");
|
||||
};
|
||||
if (!sz[1] || '_' != sz[2])
|
||||
{
|
||||
DefaultLogger::get()->warn("NFF2: Expected underscore after texture attributes");
|
||||
ASSIMP_LOG_WARN("NFF2: Expected underscore after texture attributes");
|
||||
continue;
|
||||
}
|
||||
const char* sz2 = sz+3;
|
||||
|
@ -577,7 +576,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
matIdx = ::strtoul10(sz,&sz);
|
||||
if (matIdx >= materialTable.size())
|
||||
{
|
||||
DefaultLogger::get()->error("NFF2: Material index overflow.");
|
||||
ASSIMP_LOG_ERROR("NFF2: Material index overflow.");
|
||||
matIdx = 0;
|
||||
}
|
||||
|
||||
|
@ -750,7 +749,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
{
|
||||
if(!GetNextLine(buffer,line))
|
||||
{
|
||||
DefaultLogger::get()->error("NFF: Unexpected EOF was encountered. Patch definition incomplete");
|
||||
ASSIMP_LOG_ERROR("NFF: Unexpected EOF was encountered. Patch definition incomplete");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -943,7 +942,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
if(!GetNextLine(buffer,line))
|
||||
{
|
||||
DefaultLogger::get()->error("NFF: Unexpected end of file (cone definition not complete)");
|
||||
ASSIMP_LOG_ERROR("NFF: Unexpected end of file (cone definition not complete)");
|
||||
break;
|
||||
}
|
||||
sz = line;
|
||||
|
@ -955,7 +954,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
if(!GetNextLine(buffer,line))
|
||||
{
|
||||
DefaultLogger::get()->error("NFF: Unexpected end of file (cone definition not complete)");
|
||||
ASSIMP_LOG_ERROR("NFF: Unexpected end of file (cone definition not complete)");
|
||||
break;
|
||||
}
|
||||
sz = line;
|
||||
|
@ -971,7 +970,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
float f;
|
||||
if (( f = currentMesh.dir.Length()) < 10e-3f )
|
||||
{
|
||||
DefaultLogger::get()->error("NFF: Cone height is close to zero");
|
||||
ASSIMP_LOG_ERROR("NFF: Cone height is close to zero");
|
||||
continue;
|
||||
}
|
||||
currentMesh.dir /= f; // normalize
|
||||
|
@ -1029,18 +1028,20 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
// 'pb' - bezier patch. Not supported yet
|
||||
else if (TokenMatch(sz,"pb",2))
|
||||
{
|
||||
DefaultLogger::get()->error("NFF: Encountered unsupported ID: bezier patch");
|
||||
ASSIMP_LOG_ERROR("NFF: Encountered unsupported ID: bezier patch");
|
||||
}
|
||||
// 'pn' - NURBS. Not supported yet
|
||||
else if (TokenMatch(sz,"pn",2) || TokenMatch(sz,"pnn",3))
|
||||
{
|
||||
DefaultLogger::get()->error("NFF: Encountered unsupported ID: NURBS");
|
||||
ASSIMP_LOG_ERROR("NFF: Encountered unsupported ID: NURBS");
|
||||
}
|
||||
// '' - comment
|
||||
else if ('#' == line[0])
|
||||
{
|
||||
const char* sz;SkipSpaces(&line[1],&sz);
|
||||
if (!IsLineEnd(*sz))DefaultLogger::get()->info(sz);
|
||||
if (!IsLineEnd(*sz)) {
|
||||
ASSIMP_LOG_INFO(sz);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -157,7 +157,7 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
{
|
||||
if(!GetNextLine(buffer,line))
|
||||
{
|
||||
DefaultLogger::get()->error("OFF: The number of verts in the header is incorrect");
|
||||
ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
|
||||
break;
|
||||
}
|
||||
aiVector3D& v = tempPositions[i];
|
||||
|
@ -175,14 +175,14 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
{
|
||||
if(!GetNextLine(buffer,line))
|
||||
{
|
||||
DefaultLogger::get()->error("OFF: The number of faces in the header is incorrect");
|
||||
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
|
||||
break;
|
||||
}
|
||||
sz = line;SkipSpaces(&sz);
|
||||
faces->mNumIndices = strtoul10(sz,&sz);
|
||||
if(!(faces->mNumIndices) || faces->mNumIndices > 9)
|
||||
{
|
||||
DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed");
|
||||
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
||||
--mesh->mNumFaces;
|
||||
continue;
|
||||
}
|
||||
|
@ -217,7 +217,7 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
idx = strtoul10(sz,&sz);
|
||||
if ((idx) >= numVertices)
|
||||
{
|
||||
DefaultLogger::get()->error("OFF: Vertex index is out of range");
|
||||
ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
|
||||
idx = numVertices-1;
|
||||
}
|
||||
faces->mIndices[m] = p++;
|
||||
|
|
|
@ -114,14 +114,13 @@ static const std::string MaterialExt = ".mtl";
|
|||
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMtl)
|
||||
: filename(_filename)
|
||||
, pScene(pScene)
|
||||
, vp()
|
||||
, vn()
|
||||
, vt()
|
||||
, vc()
|
||||
, mVpMap()
|
||||
, vp()
|
||||
, useVc(false)
|
||||
, mVnMap()
|
||||
, mVtMap()
|
||||
, mVcMap()
|
||||
, mVpMap()
|
||||
, mMeshes()
|
||||
, endl("\n") {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
|
@ -268,27 +267,22 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
|
|||
AddNode(pScene->mRootNode, mBase);
|
||||
|
||||
// write vertex positions with colors, if any
|
||||
mVpMap.getVectors( vp );
|
||||
mVcMap.getColors( vc );
|
||||
if ( vc.empty() ) {
|
||||
mVpMap.getKeys( vp );
|
||||
if ( !useVc ) {
|
||||
mOutput << "# " << vp.size() << " vertex positions" << endl;
|
||||
for ( const aiVector3D& v : vp ) {
|
||||
mOutput << "v " << v.x << " " << v.y << " " << v.z << endl;
|
||||
for ( const vertexData& v : vp ) {
|
||||
mOutput << "v " << v.vp.x << " " << v.vp.y << " " << v.vp.z << endl;
|
||||
}
|
||||
} else {
|
||||
mOutput << "# " << vp.size() << " vertex positions and colors" << endl;
|
||||
size_t colIdx = 0;
|
||||
for ( const aiVector3D& v : vp ) {
|
||||
if ( colIdx < vc.size() ) {
|
||||
mOutput << "v " << v.x << " " << v.y << " " << v.z << " " << vc[ colIdx ].r << " " << vc[ colIdx ].g << " " << vc[ colIdx ].b << endl;
|
||||
}
|
||||
++colIdx;
|
||||
for ( const vertexData& v : vp ) {
|
||||
mOutput << "v " << v.vp.x << " " << v.vp.y << " " << v.vp.z << " " << v.vc.r << " " << v.vc.g << " " << v.vc.b << endl;
|
||||
}
|
||||
}
|
||||
mOutput << endl;
|
||||
|
||||
// write uv coordinates
|
||||
mVtMap.getVectors(vt);
|
||||
mVtMap.getKeys(vt);
|
||||
mOutput << "# " << vt.size() << " UV coordinates" << endl;
|
||||
for(const aiVector3D& v : vt) {
|
||||
mOutput << "vt " << v.x << " " << v.y << " " << v.z << endl;
|
||||
|
@ -296,7 +290,7 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
|
|||
mOutput << endl;
|
||||
|
||||
// write vertex normals
|
||||
mVnMap.getVectors(vn);
|
||||
mVnMap.getKeys(vn);
|
||||
mOutput << "# " << vn.size() << " vertex normals" << endl;
|
||||
for(const aiVector3D& v : vn) {
|
||||
mOutput << "vn " << v.x << " " << v.y << " " << v.z << endl;
|
||||
|
@ -337,54 +331,15 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec) {
|
||||
vecIndexMap::dataType::iterator vertIt = vecMap.find(vec);
|
||||
// vertex already exists, so reference it
|
||||
if(vertIt != vecMap.end()){
|
||||
return vertIt->second;
|
||||
}
|
||||
vecMap[vec] = mNextIndex;
|
||||
int ret = mNextIndex;
|
||||
mNextIndex++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs ) {
|
||||
vecs.resize(vecMap.size());
|
||||
for(vecIndexMap::dataType::iterator it = vecMap.begin(); it != vecMap.end(); ++it){
|
||||
vecs[it->second-1] = it->first;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
|
||||
colIndexMap::dataType::iterator vertIt = colMap.find( col );
|
||||
// vertex already exists, so reference it
|
||||
if ( vertIt != colMap.end() ) {
|
||||
return vertIt->second;
|
||||
}
|
||||
colMap[ col ] = mNextIndex;
|
||||
int ret = mNextIndex;
|
||||
mNextIndex++;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::colIndexMap::getColors( std::vector<aiColor4D> &colors ) {
|
||||
colors.resize( colMap.size() );
|
||||
for ( colIndexMap::dataType::iterator it = colMap.begin(); it != colMap.end(); ++it ) {
|
||||
colors[ it->second - 1 ] = it->first;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
|
||||
mMeshes.push_back(MeshInstance() );
|
||||
MeshInstance& mesh = mMeshes.back();
|
||||
|
||||
if ( nullptr != m->mColors[ 0 ] ) {
|
||||
useVc = true;
|
||||
}
|
||||
|
||||
mesh.name = std::string( name.data, name.length );
|
||||
mesh.matname = GetMaterialName(m->mMaterialIndex);
|
||||
|
||||
|
@ -410,7 +365,13 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
|
|||
const unsigned int idx = f.mIndices[a];
|
||||
|
||||
aiVector3D vert = mat * m->mVertices[idx];
|
||||
face.indices[a].vp = mVpMap.getIndex(vert);
|
||||
|
||||
if ( nullptr != m->mColors[ 0 ] ) {
|
||||
aiColor4D col4 = m->mColors[ 0 ][ idx ];
|
||||
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(col4.r, col4.g, col4.b)});
|
||||
} else {
|
||||
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(0,0,0)});
|
||||
}
|
||||
|
||||
if (m->mNormals) {
|
||||
aiVector3D norm = aiMatrix3x3(mat) * m->mNormals[idx];
|
||||
|
@ -419,13 +380,6 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
|
|||
face.indices[a].vn = 0;
|
||||
}
|
||||
|
||||
if ( nullptr != m->mColors[ 0 ] ) {
|
||||
aiColor4D col4 = m->mColors[ 0 ][ idx ];
|
||||
face.indices[ a ].vc = mVcMap.getIndex( col4 );
|
||||
} else {
|
||||
face.indices[ a ].vc = 0;
|
||||
}
|
||||
|
||||
if ( m->mTextureCoords[ 0 ] ) {
|
||||
face.indices[a].vt = mVtMap.getIndex(m->mTextureCoords[0][idx]);
|
||||
} else {
|
||||
|
@ -439,8 +393,14 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
|
|||
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent) {
|
||||
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
|
||||
|
||||
aiMesh *cm( nullptr );
|
||||
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
|
||||
AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
|
||||
cm = pScene->mMeshes[nd->mMeshes[i]];
|
||||
if (nullptr != cm) {
|
||||
AddMesh(cm->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
|
||||
} else {
|
||||
AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
||||
|
|
|
@ -77,13 +77,12 @@ private:
|
|||
FaceVertex()
|
||||
: vp()
|
||||
, vn()
|
||||
, vt()
|
||||
, vc() {
|
||||
, vt() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// one-based, 0 means: 'does not exist'
|
||||
unsigned int vp, vn, vt, vc;
|
||||
unsigned int vp, vn, vt;
|
||||
};
|
||||
|
||||
struct Face {
|
||||
|
@ -106,66 +105,80 @@ private:
|
|||
private:
|
||||
std::string filename;
|
||||
const aiScene* const pScene;
|
||||
std::vector<aiVector3D> vp, vn, vt;
|
||||
|
||||
struct vertexData {
|
||||
aiVector3D vp;
|
||||
aiColor3D vc; // OBJ does not support 4D color
|
||||
};
|
||||
|
||||
std::vector<aiVector3D> vn, vt;
|
||||
std::vector<aiColor4D> vc;
|
||||
std::vector<vertexData> vp;
|
||||
bool useVc;
|
||||
|
||||
struct aiVectorCompare {
|
||||
bool operator() (const aiVector3D& a, const aiVector3D& b) const {
|
||||
if(a.x < b.x) return true;
|
||||
if(a.x > b.x) return false;
|
||||
if(a.y < b.y) return true;
|
||||
if(a.y > b.y) return false;
|
||||
if(a.z < b.z) return true;
|
||||
struct vertexDataCompare {
|
||||
bool operator() ( const vertexData& a, const vertexData& b ) const {
|
||||
// position
|
||||
if (a.vp.x < b.vp.x) return true;
|
||||
if (a.vp.x > b.vp.x) return false;
|
||||
if (a.vp.y < b.vp.y) return true;
|
||||
if (a.vp.y > b.vp.y) return false;
|
||||
if (a.vp.z < b.vp.z) return true;
|
||||
if (a.vp.z > b.vp.z) return false;
|
||||
|
||||
// color
|
||||
if (a.vc.r < b.vc.r) return true;
|
||||
if (a.vc.r > b.vc.r) return false;
|
||||
if (a.vc.g < b.vc.g) return true;
|
||||
if (a.vc.g > b.vc.g) return false;
|
||||
if (a.vc.b < b.vc.b) return true;
|
||||
if (a.vc.b > b.vc.b) return false;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
struct aiColor4Compare {
|
||||
bool operator() ( const aiColor4D& a, const aiColor4D& b ) const {
|
||||
if ( a.r < b.r ) return true;
|
||||
if ( a.r > b.r ) return false;
|
||||
if ( a.g < b.g ) return true;
|
||||
if ( a.g > b.g ) return false;
|
||||
if ( a.b < b.b ) return true;
|
||||
if ( a.b > b.b ) return false;
|
||||
if ( a.a < b.a ) return true;
|
||||
if ( a.a > b.a ) return false;
|
||||
struct aiVectorCompare {
|
||||
bool operator() (const aiVector3D& a, const aiVector3D& b) const {
|
||||
if(a.x < b.x) return true;
|
||||
if(a.x > b.x) return false;
|
||||
if(a.y < b.y) return true;
|
||||
if(a.y > b.y) return false;
|
||||
if(a.z < b.z) return true;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class vecIndexMap {
|
||||
template <class T, class Compare = std::less<T>>
|
||||
class indexMap {
|
||||
int mNextIndex;
|
||||
typedef std::map<aiVector3D, int, aiVectorCompare> dataType;
|
||||
typedef std::map<T, int, Compare> dataType;
|
||||
dataType vecMap;
|
||||
|
||||
public:
|
||||
vecIndexMap()
|
||||
indexMap()
|
||||
: mNextIndex(1) {
|
||||
// empty
|
||||
}
|
||||
|
||||
int getIndex(const aiVector3D& vec);
|
||||
void getVectors( std::vector<aiVector3D>& vecs );
|
||||
int getIndex(const T& key) {
|
||||
typename dataType::iterator vertIt = vecMap.find(key);
|
||||
// vertex already exists, so reference it
|
||||
if(vertIt != vecMap.end()){
|
||||
return vertIt->second;
|
||||
}
|
||||
return vecMap[key] = mNextIndex++;
|
||||
};
|
||||
|
||||
void getKeys( std::vector<T>& keys ) {
|
||||
keys.resize(vecMap.size());
|
||||
for(typename dataType::iterator it = vecMap.begin(); it != vecMap.end(); ++it){
|
||||
keys[it->second-1] = it->first;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class colIndexMap {
|
||||
int mNextIndex;
|
||||
typedef std::map<aiColor4D, int, aiColor4Compare> dataType;
|
||||
dataType colMap;
|
||||
|
||||
public:
|
||||
colIndexMap()
|
||||
: mNextIndex( 1 ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
int getIndex( const aiColor4D& col );
|
||||
void getColors( std::vector<aiColor4D> &colors );
|
||||
};
|
||||
|
||||
vecIndexMap mVpMap, mVnMap, mVtMap;
|
||||
colIndexMap mVcMap;
|
||||
indexMap<aiVector3D, aiVectorCompare> mVnMap, mVtMap;
|
||||
indexMap<vertexData, vertexDataCompare> mVpMap;
|
||||
std::vector<MeshInstance> mMeshes;
|
||||
|
||||
// this endl() doesn't flush() the stream
|
||||
|
|
|
@ -557,7 +557,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
|
|||
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
|
||||
pScene->mNumMaterials = 0;
|
||||
if ( pModel->m_MaterialLib.empty() ) {
|
||||
DefaultLogger::get()->debug("OBJ: no materials specified");
|
||||
ASSIMP_LOG_DEBUG("OBJ: no materials specified");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -591,7 +591,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
|
|||
break;
|
||||
default:
|
||||
sm = aiShadingMode_Gouraud;
|
||||
DefaultLogger::get()->error("OBJ: unexpected illumination model (0-2 recognized)");
|
||||
ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
|
||||
}
|
||||
|
||||
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
|
|
@ -366,7 +366,7 @@ void ObjFileMtlImporter::getTexture() {
|
|||
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
|
||||
clampIndex = ObjFile::Material::TextureSpecularityType;
|
||||
} else {
|
||||
DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
|
||||
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -426,7 +426,7 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
|||
|
||||
if ( *m_DataIt =='/' ) {
|
||||
if (type == aiPrimitiveType_POINT) {
|
||||
DefaultLogger::get()->error("Obj: Separator unexpected in point statement");
|
||||
ASSIMP_LOG_ERROR("Obj: Separator unexpected in point statement");
|
||||
}
|
||||
if (iPos == 0) {
|
||||
//if there are no texture coordinates in the file, but normals
|
||||
|
@ -486,7 +486,7 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
|||
}
|
||||
|
||||
if ( face->m_vertices.empty() ) {
|
||||
DefaultLogger::get()->error("Obj: Ignoring empty face");
|
||||
ASSIMP_LOG_ERROR("Obj: Ignoring empty face");
|
||||
// skip line and clean up
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
delete face;
|
||||
|
@ -556,7 +556,7 @@ void ObjFileParser::getMaterialDesc() {
|
|||
// This may be the case if the material library is missing. We don't want to lose all
|
||||
// materials if that happens, so create a new named material instead of discarding it
|
||||
// completely.
|
||||
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", creating new material");
|
||||
ASSIMP_LOG_ERROR("OBJ: failed to locate material " + strName + ", creating new material");
|
||||
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
|
||||
m_pModel->m_pCurrentMaterial->MaterialName.Set(strName);
|
||||
m_pModel->m_MaterialLib.push_back(strName);
|
||||
|
@ -603,7 +603,7 @@ void ObjFileParser::getMaterialLib() {
|
|||
|
||||
// Check if directive is valid.
|
||||
if ( 0 == strMatName.length() ) {
|
||||
DefaultLogger::get()->warn( "OBJ: no name for material library specified." );
|
||||
ASSIMP_LOG_WARN( "OBJ: no name for material library specified." );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -620,12 +620,12 @@ void ObjFileParser::getMaterialLib() {
|
|||
|
||||
IOStream *pFile = m_pIO->Open( absName );
|
||||
if ( nullptr == pFile ) {
|
||||
DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
|
||||
ASSIMP_LOG_ERROR("OBJ: Unable to locate material file " + strMatName);
|
||||
std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
|
||||
DefaultLogger::get()->info("OBJ: Opening fallback material file " + strMatFallbackName);
|
||||
ASSIMP_LOG_INFO("OBJ: Opening fallback material file " + strMatFallbackName);
|
||||
pFile = m_pIO->Open(strMatFallbackName);
|
||||
if (!pFile) {
|
||||
DefaultLogger::get()->error("OBJ: Unable to locate fallback material file " + strMatFallbackName);
|
||||
ASSIMP_LOG_ERROR("OBJ: Unable to locate fallback material file " + strMatFallbackName);
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
return;
|
||||
}
|
||||
|
@ -660,7 +660,7 @@ void ObjFileParser::getNewMaterial() {
|
|||
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
|
||||
if ( it == m_pModel->m_MaterialMap.end() ) {
|
||||
// Show a warning, if material was not found
|
||||
DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat);
|
||||
ASSIMP_LOG_WARN("OBJ: Unsupported material requested: " + strMat);
|
||||
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
||||
} else {
|
||||
// Set new material
|
||||
|
@ -817,7 +817,7 @@ void ObjFileParser::createMesh( const std::string &meshName )
|
|||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance.");
|
||||
ASSIMP_LOG_ERROR("OBJ: No object detected to attach a new mesh instance.");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -851,7 +851,7 @@ bool ObjFileParser::needsNewMesh( const std::string &materialName )
|
|||
void ObjFileParser::reportErrorTokenInFace()
|
||||
{
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
|
||||
ASSIMP_LOG_ERROR("OBJ: Not supported token in face description detected");
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -176,7 +176,7 @@ uint16_t OgreBinarySerializer::ReadHeader(bool readLen)
|
|||
#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
|
||||
if (id != HEADER_CHUNK_ID)
|
||||
{
|
||||
DefaultLogger::get()->debug(Formatter::format() << (assetMode == AM_Mesh
|
||||
ASSIMP_LOG_DEBUG(Formatter::format() << (assetMode == AM_Mesh
|
||||
? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id))));
|
||||
}
|
||||
#endif
|
||||
|
@ -192,7 +192,7 @@ void OgreBinarySerializer::RollbackHeader()
|
|||
void OgreBinarySerializer::SkipBytes(size_t numBytes)
|
||||
{
|
||||
#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
|
||||
DefaultLogger::get()->debug(Formatter::format() << "Skipping " << numBytes << " bytes");
|
||||
ASSIMP_LOG_DEBUG_F( "Skipping ", numBytes, " bytes");
|
||||
#endif
|
||||
|
||||
m_reader->IncPtr(numBytes);
|
||||
|
@ -237,8 +237,8 @@ void OgreBinarySerializer::ReadMesh(Mesh *mesh)
|
|||
{
|
||||
mesh->hasSkeletalAnimations = Read<bool>();
|
||||
|
||||
DefaultLogger::get()->debug("Reading Mesh");
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Skeletal animations: " << (mesh->hasSkeletalAnimations ? "true" : "false"));
|
||||
ASSIMP_LOG_DEBUG("Reading Mesh");
|
||||
ASSIMP_LOG_DEBUG_F( " - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false" );
|
||||
|
||||
if (!AtEnd())
|
||||
{
|
||||
|
@ -420,9 +420,9 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh)
|
|||
submesh->indexData->faceCount = static_cast<uint32_t>(submesh->indexData->count / 3);
|
||||
submesh->indexData->is32bit = Read<bool>();
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size());
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'");
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false"));
|
||||
ASSIMP_LOG_DEBUG_F( "Reading SubMesh ", mesh->subMeshes.size());
|
||||
ASSIMP_LOG_DEBUG_F( " - Material: '", submesh->materialRef, "'");
|
||||
ASSIMP_LOG_DEBUG_F( " - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false" );
|
||||
|
||||
// Index buffer
|
||||
if (submesh->indexData->count > 0)
|
||||
|
@ -431,9 +431,9 @@ void OgreBinarySerializer::ReadSubMesh(Mesh *mesh)
|
|||
uint8_t *indexBuffer = ReadBytes(numBytes);
|
||||
submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true));
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - " << submesh->indexData->faceCount
|
||||
<< " faces from " << submesh->indexData->count << (submesh->indexData->is32bit ? " 32bit" : " 16bit")
|
||||
<< " indexes of " << numBytes << " bytes");
|
||||
ASSIMP_LOG_DEBUG_F( " - ", submesh->indexData->faceCount,
|
||||
" faces from ", submesh->indexData->count, (submesh->indexData->is32bit ? " 32bit" : " 16bit"),
|
||||
" indexes of ", numBytes, " bytes");
|
||||
}
|
||||
|
||||
// Vertex buffer if not referencing the shared geometry
|
||||
|
@ -549,7 +549,7 @@ void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh)
|
|||
}
|
||||
|
||||
submesh->name = ReadLine();
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - SubMesh " << submesh->index << " name '" << submesh->name << "'");
|
||||
ASSIMP_LOG_DEBUG_F( " - SubMesh ", submesh->index, " name '", submesh->name, "'");
|
||||
|
||||
if (!AtEnd())
|
||||
id = ReadHeader();
|
||||
|
@ -563,7 +563,7 @@ void OgreBinarySerializer::ReadGeometry(VertexData *dest)
|
|||
{
|
||||
dest->count = Read<uint32_t>();
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices");
|
||||
ASSIMP_LOG_DEBUG_F( " - Reading geometry of ", dest->count, " vertices");
|
||||
|
||||
if (!AtEnd())
|
||||
{
|
||||
|
@ -620,8 +620,8 @@ void OgreBinarySerializer::ReadGeometryVertexElement(VertexData *dest)
|
|||
element.offset = Read<uint16_t>();
|
||||
element.index = Read<uint16_t>();
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Vertex element " << element.SemanticToString() << " of type "
|
||||
<< element.TypeToString() << " index=" << element.index << " source=" << element.source);
|
||||
ASSIMP_LOG_DEBUG_F( " - Vertex element ", element.SemanticToString(), " of type ",
|
||||
element.TypeToString(), " index=", element.index, " source=", element.source);
|
||||
|
||||
dest->vertexElements.push_back(element);
|
||||
}
|
||||
|
@ -642,7 +642,7 @@ void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest)
|
|||
uint8_t *vertexBuffer = ReadBytes(numBytes);
|
||||
dest->vertexBindings[bindIndex] = MemoryStreamPtr(new Assimp::MemoryIOStream(vertexBuffer, numBytes, true));
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Read vertex buffer for source " << bindIndex << " of " << numBytes << " bytes");
|
||||
ASSIMP_LOG_DEBUG_F( " - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes");
|
||||
}
|
||||
|
||||
void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/)
|
||||
|
@ -892,13 +892,13 @@ MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHand
|
|||
{
|
||||
if (!EndsWith(filename, ".skeleton", false))
|
||||
{
|
||||
DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file.");
|
||||
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
|
||||
return MemoryStreamReaderPtr();
|
||||
}
|
||||
|
||||
if (!pIOHandler->Exists(filename))
|
||||
{
|
||||
DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
|
||||
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
|
||||
return MemoryStreamReaderPtr();
|
||||
}
|
||||
|
||||
|
@ -925,7 +925,7 @@ void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton)
|
|||
<< " Supported versions: " << SKELETON_VERSION_1_8 << " and " << SKELETON_VERSION_1_1);
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("Reading Skeleton");
|
||||
ASSIMP_LOG_DEBUG("Reading Skeleton");
|
||||
|
||||
bool firstBone = true;
|
||||
bool firstAnim = true;
|
||||
|
@ -944,7 +944,7 @@ void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton)
|
|||
{
|
||||
if (firstBone)
|
||||
{
|
||||
DefaultLogger::get()->debug(" - Bones");
|
||||
ASSIMP_LOG_DEBUG(" - Bones");
|
||||
firstBone = false;
|
||||
}
|
||||
|
||||
|
@ -960,7 +960,7 @@ void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton)
|
|||
{
|
||||
if (firstAnim)
|
||||
{
|
||||
DefaultLogger::get()->debug(" - Animations");
|
||||
ASSIMP_LOG_DEBUG(" - Animations");
|
||||
firstAnim = false;
|
||||
}
|
||||
|
||||
|
@ -1003,7 +1003,7 @@ void OgreBinarySerializer::ReadBone(Skeleton *skeleton)
|
|||
throw DeadlyImportError(Formatter::format() << "Ogre Skeleton bone indexes not contiguous. Error at bone index " << bone->id);
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " " << bone->id << " " << bone->name);
|
||||
ASSIMP_LOG_DEBUG_F( " ", bone->id, " ", bone->name);
|
||||
|
||||
skeleton->bones.push_back(bone);
|
||||
}
|
||||
|
@ -1053,7 +1053,7 @@ void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton)
|
|||
|
||||
skeleton->animations.push_back(anim);
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
|
||||
ASSIMP_LOG_DEBUG_F( " ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
|
||||
}
|
||||
|
||||
void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest)
|
||||
|
|
|
@ -175,18 +175,18 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
|
|||
if (materialFile) {
|
||||
break;
|
||||
}
|
||||
DefaultLogger::get()->debug(Formatter::format() << "Source file for material '" << materialName << "' " << potentialFiles[i] << " does not exist");
|
||||
ASSIMP_LOG_DEBUG_F( "Source file for material '", materialName, "' ", potentialFiles[i], " does not exist");
|
||||
}
|
||||
if (!materialFile)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Failed to find source file for material '" << materialName << "'");
|
||||
ASSIMP_LOG_ERROR_F( "Failed to find source file for material '", materialName, "'");
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::unique_ptr<IOStream> stream(materialFile);
|
||||
if (stream->FileSize() == 0)
|
||||
{
|
||||
DefaultLogger::get()->warn(Formatter::format() << "Source file for material '" << materialName << "' is empty (size is 0 bytes)");
|
||||
ASSIMP_LOG_WARN_F( "Source file for material '", materialName, "' is empty (size is 0 bytes)");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -201,7 +201,7 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
|
|||
ss << &data[0];
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("Reading material '" + materialName + "'");
|
||||
ASSIMP_LOG_DEBUG_F("Reading material '", materialName, "'");
|
||||
|
||||
aiMaterial *material = new aiMaterial();
|
||||
m_textures.clear();
|
||||
|
@ -234,7 +234,6 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
|
|||
ss >> linePart;
|
||||
if (linePart != materialName)
|
||||
{
|
||||
//DefaultLogger::get()->debug(Formatter::format() << "Found material '" << linePart << "' that does not match at index " << ss.tellg());
|
||||
ss >> linePart;
|
||||
continue;
|
||||
}
|
||||
|
@ -242,11 +241,11 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
|
|||
NextAfterNewLine(ss, linePart);
|
||||
if (linePart != partBlockStart)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Invalid material: block start missing near index " << ss.tellg());
|
||||
ASSIMP_LOG_ERROR_F( "Invalid material: block start missing near index ", ss.tellg());
|
||||
return material;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("material '" + materialName + "'");
|
||||
ASSIMP_LOG_DEBUG_F("material '", materialName, "'");
|
||||
|
||||
while(linePart != partBlockEnd)
|
||||
{
|
||||
|
@ -350,11 +349,11 @@ bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream
|
|||
|
||||
if (linePart != partBlockStart)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Technique block start missing near index " << ss.tellg());
|
||||
ASSIMP_LOG_ERROR_F( "Invalid material: Technique block start missing near index ", ss.tellg());
|
||||
return false;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(" technique '" + techniqueName + "'");
|
||||
ASSIMP_LOG_DEBUG_F(" technique '", techniqueName, "'");
|
||||
|
||||
const string partPass = "pass";
|
||||
|
||||
|
@ -386,11 +385,11 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
|
|||
|
||||
if (linePart != partBlockStart)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Pass block start missing near index " << ss.tellg());
|
||||
ASSIMP_LOG_ERROR_F( "Invalid material: Pass block start missing near index ", ss.tellg());
|
||||
return false;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(" pass '" + passName + "'");
|
||||
ASSIMP_LOG_DEBUG_F(" pass '", passName, "'");
|
||||
|
||||
const string partAmbient = "ambient";
|
||||
const string partDiffuse = "diffuse";
|
||||
|
@ -417,7 +416,7 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
|
|||
ss >> r >> g >> b;
|
||||
const aiColor3D color(r, g, b);
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " " << linePart << " " << r << " " << g << " " << b);
|
||||
ASSIMP_LOG_DEBUG_F( " ", linePart, " ", r, " ", g, " ", b);
|
||||
|
||||
if (linePart == partAmbient)
|
||||
{
|
||||
|
@ -452,11 +451,11 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
|
|||
|
||||
if (linePart != partBlockStart)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Texture unit block start missing near index " << ss.tellg());
|
||||
ASSIMP_LOG_ERROR_F( "Invalid material: Texture unit block start missing near index ", ss.tellg());
|
||||
return false;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(" texture_unit '" + textureUnitName + "'");
|
||||
ASSIMP_LOG_DEBUG_F(" texture_unit '", textureUnitName, "'");
|
||||
|
||||
const string partTexture = "texture";
|
||||
const string partTextCoordSet = "tex_coord_set";
|
||||
|
@ -491,7 +490,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
|
|||
if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore)
|
||||
{
|
||||
string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
|
||||
DefaultLogger::get()->debug(Formatter::format() << "Detecting texture type from filename postfix '" << identifier << "'");
|
||||
ASSIMP_LOG_DEBUG_F( "Detecting texture type from filename postfix '", identifier, "'");
|
||||
|
||||
if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap")
|
||||
{
|
||||
|
@ -569,20 +568,20 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
|
|||
|
||||
if (textureRef.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("Texture reference is empty, ignoring texture_unit.");
|
||||
ASSIMP_LOG_WARN("Texture reference is empty, ignoring texture_unit.");
|
||||
return false;
|
||||
}
|
||||
if (textureType == aiTextureType_NONE)
|
||||
{
|
||||
DefaultLogger::get()->warn("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
|
||||
ASSIMP_LOG_WARN("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int textureTypeIndex = m_textures[textureType];
|
||||
m_textures[textureType]++;
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " texture '" << textureRef << "' type " << textureType
|
||||
<< " index " << textureTypeIndex << " UV " << uvCoord);
|
||||
ASSIMP_LOG_DEBUG_F( " texture '", textureRef, "' type ", textureType,
|
||||
" index ", textureTypeIndex, " UV ", uvCoord);
|
||||
|
||||
aiString assimpTextureRef(textureRef);
|
||||
material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
|
||||
|
|
|
@ -611,7 +611,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
|
|||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
|
||||
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
|
||||
uv1 = 0;
|
||||
}
|
||||
}
|
||||
|
@ -624,7 +624,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
|
|||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->warn(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
|
||||
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
|
||||
uv2 = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -190,7 +190,7 @@ std::string &OgreXmlSerializer::NextNode()
|
|||
|
||||
CurrentNodeName(true);
|
||||
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
|
||||
DefaultLogger::get()->debug("<" + m_currentNodeName + ">");
|
||||
ASSIMP_LOG_DEBUG"<" + m_currentNodeName + ">");
|
||||
#endif
|
||||
return m_currentNodeName;
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ std::string OgreXmlSerializer::CurrentNodeName(bool forceRead)
|
|||
std::string &OgreXmlSerializer::SkipCurrentNode()
|
||||
{
|
||||
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
|
||||
DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
|
||||
ASSIMP_LOG_DEBUG("Skipping node <" + m_currentNodeName + ">");
|
||||
#endif
|
||||
|
||||
for(;;) {
|
||||
|
@ -317,7 +317,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
|
|||
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("Reading Mesh");
|
||||
ASSIMP_LOG_DEBUG("Reading Mesh");
|
||||
|
||||
NextNode();
|
||||
|
||||
|
@ -351,7 +351,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
|
|||
else if (m_currentNodeName == nnSkeletonLink)
|
||||
{
|
||||
mesh->skeletonRef = ReadAttribute<std::string>("name");
|
||||
DefaultLogger::get()->debug("Read skeleton link " + mesh->skeletonRef);
|
||||
ASSIMP_LOG_DEBUG_F("Read skeleton link ", mesh->skeletonRef);
|
||||
NextNode();
|
||||
}
|
||||
// Assimp incompatible/ignored nodes
|
||||
|
@ -363,7 +363,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
|
|||
void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest)
|
||||
{
|
||||
dest->count = ReadAttribute<uint32_t>("vertexcount");
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices");
|
||||
ASSIMP_LOG_DEBUG_F( " - Reading geometry of ", dest->count, " vertices");
|
||||
|
||||
NextNode();
|
||||
while(m_currentNodeName == nnVertexBuffer) {
|
||||
|
@ -385,22 +385,22 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
|
|||
|
||||
if (positions)
|
||||
{
|
||||
DefaultLogger::get()->debug(" - Contains positions");
|
||||
ASSIMP_LOG_DEBUG(" - Contains positions");
|
||||
dest->positions.reserve(dest->count);
|
||||
}
|
||||
if (normals)
|
||||
{
|
||||
DefaultLogger::get()->debug(" - Contains normals");
|
||||
ASSIMP_LOG_DEBUG(" - Contains normals");
|
||||
dest->normals.reserve(dest->count);
|
||||
}
|
||||
if (tangents)
|
||||
{
|
||||
DefaultLogger::get()->debug(" - Contains tangents");
|
||||
ASSIMP_LOG_DEBUG(" - Contains tangents");
|
||||
dest->tangents.reserve(dest->count);
|
||||
}
|
||||
if (uvs > 0)
|
||||
{
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Contains " << uvs << " texture coords");
|
||||
ASSIMP_LOG_DEBUG_F( " - Contains ", uvs, " texture coords");
|
||||
dest->uvs.resize(uvs);
|
||||
for(size_t i=0, len=dest->uvs.size(); i<len; ++i) {
|
||||
dest->uvs[i].reserve(dest->count);
|
||||
|
@ -508,7 +508,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
|
|||
}
|
||||
}
|
||||
if (warn) {
|
||||
DefaultLogger::get()->warn("Vertex buffer attribute read not implemented for element: " + m_currentNodeName);
|
||||
ASSIMP_LOG_WARN_F("Vertex buffer attribute read not implemented for element: ", m_currentNodeName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -554,9 +554,9 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
|
|||
submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size());
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'");
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false"));
|
||||
ASSIMP_LOG_DEBUG_F( "Reading SubMesh ", mesh->subMeshes.size());
|
||||
ASSIMP_LOG_DEBUG_F( " - Material: '", submesh->materialRef, "'");
|
||||
ASSIMP_LOG_DEBUG_F( " - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
|
||||
|
||||
// TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
|
||||
// of faces and geometry changed, and not if we have more than one of one
|
||||
|
@ -587,7 +587,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
|
|||
|
||||
/// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
|
||||
if (!quadWarned && HasAttribute(anV4)) {
|
||||
DefaultLogger::get()->warn("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
|
||||
ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
|
||||
quadWarned = true;
|
||||
}
|
||||
|
||||
|
@ -597,31 +597,25 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
|
|||
NextNode();
|
||||
}
|
||||
|
||||
if (submesh->indexData->faces.size() == submesh->indexData->faceCount)
|
||||
{
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - Faces " << submesh->indexData->faceCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
|
||||
ASSIMP_LOG_DEBUG_F( " - Faces ", submesh->indexData->faceCount);
|
||||
} else {
|
||||
throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
|
||||
}
|
||||
}
|
||||
else if (m_currentNodeName == nnGeometry)
|
||||
{
|
||||
} else if (m_currentNodeName == nnGeometry) {
|
||||
if (submesh->usesSharedVertexData) {
|
||||
throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
|
||||
}
|
||||
|
||||
submesh->vertexData = new VertexDataXml();
|
||||
ReadGeometry(submesh->vertexData);
|
||||
}
|
||||
else if (m_currentNodeName == nnBoneAssignments)
|
||||
{
|
||||
} else if (m_currentNodeName == nnBoneAssignments) {
|
||||
ReadBoneAssignments(submesh->vertexData);
|
||||
}
|
||||
// Assimp incompatible/ignored nodes
|
||||
else
|
||||
else {
|
||||
SkipCurrentNode();
|
||||
}
|
||||
}
|
||||
|
||||
submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
|
||||
|
@ -676,7 +670,7 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
|
|||
}
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments");
|
||||
ASSIMP_LOG_DEBUG_F( " - ", dest->boneAssignments.size(), " bone assignments");
|
||||
}
|
||||
|
||||
// Skeleton
|
||||
|
@ -731,13 +725,13 @@ XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const s
|
|||
{
|
||||
if (!EndsWith(filename, ".skeleton.xml", false))
|
||||
{
|
||||
DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file.");
|
||||
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
|
||||
return XmlReaderPtr();
|
||||
}
|
||||
|
||||
if (!pIOHandler->Exists(filename))
|
||||
{
|
||||
DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
|
||||
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
|
||||
return XmlReaderPtr();
|
||||
}
|
||||
|
||||
|
@ -760,7 +754,7 @@ void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
|
|||
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("Reading Skeleton");
|
||||
ASSIMP_LOG_DEBUG("Reading Skeleton");
|
||||
|
||||
// Optional blend mode from root node
|
||||
if (HasAttribute("blendmode")) {
|
||||
|
@ -793,7 +787,7 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
|
|||
throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(" - Animations");
|
||||
ASSIMP_LOG_DEBUG(" - Animations");
|
||||
|
||||
NextNode();
|
||||
while(m_currentNodeName == nnAnimation)
|
||||
|
@ -809,7 +803,7 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
|
|||
ReadAnimationTracks(anim);
|
||||
skeleton->animations.push_back(anim);
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
|
||||
ASSIMP_LOG_DEBUG_F( " ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -867,7 +861,7 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationT
|
|||
{
|
||||
axis.x = 1.0f;
|
||||
if (angle != 0) {
|
||||
DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name);
|
||||
ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
|
||||
}
|
||||
}
|
||||
keyframe.rotation = aiQuaternion(axis, angle);
|
||||
|
@ -925,7 +919,7 @@ static bool BoneCompare(Bone *a, Bone *b)
|
|||
|
||||
void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
|
||||
{
|
||||
DefaultLogger::get()->debug(" - Bones");
|
||||
ASSIMP_LOG_DEBUG(" - Bones");
|
||||
|
||||
NextNode();
|
||||
while(m_currentNodeName == nnBone)
|
||||
|
@ -994,7 +988,7 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
|
|||
for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
|
||||
{
|
||||
Bone *b = skeleton->bones[i];
|
||||
DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name);
|
||||
ASSIMP_LOG_DEBUG_F( " ", b->id, " ", b->name);
|
||||
|
||||
if (b->id != static_cast<uint16_t>(i)) {
|
||||
throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
|
||||
|
|
|
@ -708,7 +708,7 @@ void OpenGEXImporter::handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene
|
|||
} else if ( "quads" == propKey ) {
|
||||
m_currentMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
|
||||
} else {
|
||||
DefaultLogger::get()->warn( propKey + " is not supported primitive type." );
|
||||
ASSIMP_LOG_WARN_F( propKey, " is not supported primitive type." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1213,12 +1213,11 @@ void OpenGEXImporter::resolveReferences() {
|
|||
if ( nullptr != m_currentMesh ) {
|
||||
unsigned int matIdx = static_cast< unsigned int >( m_material2refMap[ name ] );
|
||||
if ( m_currentMesh->mMaterialIndex != 0 ) {
|
||||
DefaultLogger::get()->warn( "Override of material reference in current mesh by material reference." );
|
||||
ASSIMP_LOG_WARN( "Override of material reference in current mesh by material reference." );
|
||||
}
|
||||
m_currentMesh->mMaterialIndex = matIdx;
|
||||
} else {
|
||||
DefaultLogger::get()->warn( "Cannot resolve material reference, because no current mesh is there." );
|
||||
|
||||
ASSIMP_LOG_WARN( "Cannot resolve material reference, because no current mesh is there." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,28 +73,28 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OptimizeGraphProcess::OptimizeGraphProcess()
|
||||
: mScene()
|
||||
, nodes_in()
|
||||
, nodes_out()
|
||||
, count_merged()
|
||||
{}
|
||||
: mScene()
|
||||
, nodes_in()
|
||||
, nodes_out()
|
||||
, count_merged() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
OptimizeGraphProcess::~OptimizeGraphProcess()
|
||||
{}
|
||||
OptimizeGraphProcess::~OptimizeGraphProcess() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const {
|
||||
return (0 != (pFlags & aiProcess_OptimizeGraph));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties for the postprocessing step
|
||||
void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// Setup properties for the post-processing step
|
||||
void OptimizeGraphProcess::SetupProperties(const Importer* pImp) {
|
||||
// Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST
|
||||
std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,"");
|
||||
AddLockedNodeList(tmp);
|
||||
|
@ -102,16 +102,14 @@ void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Collect new children
|
||||
void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes)
|
||||
{
|
||||
void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) {
|
||||
nodes_in += nd->mNumChildren;
|
||||
|
||||
// Process children
|
||||
std::list<aiNode*> child_nodes;
|
||||
for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
||||
|
||||
CollectNewChildren(nd->mChildren[i],child_nodes);
|
||||
nd->mChildren[i] = NULL;
|
||||
nd->mChildren[i] = nullptr;
|
||||
}
|
||||
|
||||
// Check whether we need this node; if not we can replace it by our own children (warn, danger of incest).
|
||||
|
@ -130,13 +128,11 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
|
||||
if (nd->mNumMeshes || !child_nodes.empty()) {
|
||||
nodes.push_back(nd);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
delete nd; /* bye, node */
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
|
||||
// Retain our current position in the hierarchy
|
||||
nodes.push_back(nd);
|
||||
|
@ -160,14 +156,11 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
}
|
||||
}
|
||||
if (n == child->mNumMeshes) {
|
||||
|
||||
if (!join_master) {
|
||||
join_master = child;
|
||||
inv = join_master->mTransformation;
|
||||
inv.Inverse();
|
||||
}
|
||||
else {
|
||||
|
||||
} else {
|
||||
child->mTransformation = inv * child->mTransformation ;
|
||||
|
||||
join.push_back(child);
|
||||
|
@ -227,9 +220,10 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
|
||||
delete[] nd->mChildren;
|
||||
|
||||
if (!child_nodes.empty())
|
||||
if (!child_nodes.empty()) {
|
||||
nd->mChildren = new aiNode*[child_nodes.size()];
|
||||
else nd->mChildren = NULL;
|
||||
}
|
||||
else nd->mChildren = nullptr;
|
||||
}
|
||||
|
||||
nd->mNumChildren = static_cast<unsigned int>(child_nodes.size());
|
||||
|
@ -246,10 +240,9 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Execute the postprocessing step on the given scene
|
||||
void OptimizeGraphProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("OptimizeGraphProcess begin");
|
||||
// Execute the post-processing step on the given scene
|
||||
void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin");
|
||||
nodes_in = nodes_out = count_merged = 0;
|
||||
mScene = pScene;
|
||||
|
||||
|
@ -268,7 +261,6 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
|
|||
|
||||
for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
|
||||
for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) {
|
||||
|
||||
aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a];
|
||||
locked.insert(AI_OG_GETKEY(anim->mNodeName));
|
||||
}
|
||||
|
@ -337,19 +329,17 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
|
|||
pScene->mRootNode->mParent = NULL;
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
if ( nodes_in != nodes_out) {
|
||||
|
||||
char buf[512];
|
||||
::ai_snprintf(buf,512,"OptimizeGraphProcess finished; Input nodes: %u, Output nodes: %u",nodes_in,nodes_out);
|
||||
DefaultLogger::get()->info(buf);
|
||||
ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out);
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished");
|
||||
}
|
||||
else DefaultLogger::get()->debug("OptimizeGraphProcess finished");
|
||||
}
|
||||
meshes.clear();
|
||||
locked.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Buidl a LUT of all instanced meshes
|
||||
// Build a LUT of all instanced meshes
|
||||
void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
|
||||
{
|
||||
for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
|
||||
|
|
|
@ -107,11 +107,11 @@ void OptimizeMeshesProcess::Execute( aiScene* pScene)
|
|||
{
|
||||
const unsigned int num_old = pScene->mNumMeshes;
|
||||
if (num_old <= 1) {
|
||||
DefaultLogger::get()->debug("Skipping OptimizeMeshesProcess");
|
||||
ASSIMP_LOG_DEBUG("Skipping OptimizeMeshesProcess");
|
||||
return;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("OptimizeMeshesProcess begin");
|
||||
ASSIMP_LOG_DEBUG("OptimizeMeshesProcess begin");
|
||||
mScene = pScene;
|
||||
|
||||
// need to clear persistent members from previous runs
|
||||
|
@ -151,11 +151,9 @@ void OptimizeMeshesProcess::Execute( aiScene* pScene)
|
|||
std::copy(output.begin(),output.end(),mScene->mMeshes);
|
||||
|
||||
if (output.size() != num_old) {
|
||||
char tmp[512];
|
||||
::ai_snprintf(tmp,512,"OptimizeMeshesProcess finished. Input meshes: %u, Output meshes: %u",num_old,pScene->mNumMeshes);
|
||||
DefaultLogger::get()->info(tmp);
|
||||
ASSIMP_LOG_DEBUG_F("OptimizeMeshesProcess finished. Input meshes: ", num_old, ", Output meshes: ", pScene->mNumMeshes);
|
||||
} else {
|
||||
DefaultLogger::get()->debug( "OptimizeMeshesProcess finished" );
|
||||
ASSIMP_LOG_DEBUG( "OptimizeMeshesProcess finished" );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -194,16 +194,16 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
|
|||
|
||||
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
|
||||
if (!c) {
|
||||
mOutput << "property " << typeName << " r" << endl;
|
||||
mOutput << "property " << typeName << " g" << endl;
|
||||
mOutput << "property " << typeName << " b" << endl;
|
||||
mOutput << "property " << typeName << " a" << endl;
|
||||
mOutput << "property " << "uchar" << " red" << endl;
|
||||
mOutput << "property " << "uchar" << " green" << endl;
|
||||
mOutput << "property " << "uchar" << " blue" << endl;
|
||||
mOutput << "property " << "uchar" << " alpha" << endl;
|
||||
}
|
||||
else {
|
||||
mOutput << "property " << typeName << " r" << c << endl;
|
||||
mOutput << "property " << typeName << " g" << c << endl;
|
||||
mOutput << "property " << typeName << " b" << c << endl;
|
||||
mOutput << "property " << typeName << " a" << c << endl;
|
||||
mOutput << "property " << "uchar" << " red" << c << endl;
|
||||
mOutput << "property " << "uchar" << " green" << c << endl;
|
||||
mOutput << "property " << "uchar" << " blue" << c << endl;
|
||||
mOutput << "property " << "uchar" << " alpha" << c << endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -288,13 +288,13 @@ void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
|
|||
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
|
||||
if (m->HasVertexColors(c)) {
|
||||
mOutput <<
|
||||
" " << m->mColors[c][i].r <<
|
||||
" " << m->mColors[c][i].g <<
|
||||
" " << m->mColors[c][i].b <<
|
||||
" " << m->mColors[c][i].a;
|
||||
" " << (int)(m->mColors[c][i].r * 255) <<
|
||||
" " << (int)(m->mColors[c][i].g * 255) <<
|
||||
" " << (int)(m->mColors[c][i].b * 255) <<
|
||||
" " << (int)(m->mColors[c][i].a * 255);
|
||||
}
|
||||
else {
|
||||
mOutput << " -1.0 -1.0 -1.0 -1.0";
|
||||
mOutput << " 0 0 0";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -97,7 +97,7 @@ PLY::EDataType PLY::Property::ParseDataType(std::vector<char> &buffer) {
|
|||
}
|
||||
if (PLY::EDT_INVALID == eOut)
|
||||
{
|
||||
DefaultLogger::get()->info("Found unknown data type in PLY file. This is OK");
|
||||
ASSIMP_LOG_INFO("Found unknown data type in PLY file. This is OK");
|
||||
}
|
||||
|
||||
return eOut;
|
||||
|
@ -229,7 +229,7 @@ PLY::ESemantic PLY::Property::ParseSemantic(std::vector<char> &buffer) {
|
|||
eOut = PLY::EST_ZNormal;
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->info("Found unknown property semantic in file. This is ok");
|
||||
ASSIMP_LOG_INFO("Found unknown property semantic in file. This is ok");
|
||||
PLY::DOM::SkipLine(buffer);
|
||||
}
|
||||
return eOut;
|
||||
|
@ -295,7 +295,7 @@ bool PLY::Property::ParseProperty(std::vector<char> &buffer, PLY::Property* pOut
|
|||
|
||||
if (PLY::EST_INVALID == pOut->Semantic)
|
||||
{
|
||||
DefaultLogger::get()->info("Found unknown semantic in PLY file. This is OK");
|
||||
ASSIMP_LOG_INFO("Found unknown semantic in PLY file. This is OK");
|
||||
std::string(&buffer[0], &buffer[0] + strlen(&buffer[0]));
|
||||
}
|
||||
|
||||
|
@ -514,7 +514,7 @@ bool PLY::DOM::SkipComments(std::vector<char> &buffer)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool isBinary) {
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseHeader() begin");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseHeader() begin");
|
||||
|
||||
// parse all elements
|
||||
while (!buffer.empty())
|
||||
|
@ -543,14 +543,14 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
|
|||
if (!isBinary) // it would occur an error, if binary data start with values as space or line end.
|
||||
SkipSpacesAndLineEnd(buffer);
|
||||
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseHeader() succeeded");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseHeader() succeeded");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool PLY::DOM::ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter* loader)
|
||||
{
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceLists() begin");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceLists() begin");
|
||||
alElementData.resize(alElements.size());
|
||||
|
||||
std::vector<PLY::Element>::const_iterator i = alElements.begin();
|
||||
|
@ -571,7 +571,7 @@ bool PLY::DOM::ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std
|
|||
}
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceLists() succeeded");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceLists() succeeded");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -582,7 +582,7 @@ bool PLY::DOM::ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffe
|
|||
PLYImporter* loader,
|
||||
bool p_bBE)
|
||||
{
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceListsBinary() begin");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() begin");
|
||||
alElementData.resize(alElements.size());
|
||||
|
||||
std::vector<PLY::Element>::const_iterator i = alElements.begin();
|
||||
|
@ -602,7 +602,7 @@ bool PLY::DOM::ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffe
|
|||
}
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseElementInstanceListsBinary() succeeded");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseElementInstanceListsBinary() succeeded");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -615,11 +615,11 @@ bool PLY::DOM::ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pc
|
|||
std::vector<char> buffer;
|
||||
streamBuffer.getNextLine(buffer);
|
||||
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() begin");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() begin");
|
||||
|
||||
if (!p_pcOut->ParseHeader(streamBuffer, buffer, true))
|
||||
{
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() failure");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() failure");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -628,10 +628,10 @@ bool PLY::DOM::ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pc
|
|||
const char* pCur = (char*)&buffer[0];
|
||||
if (!p_pcOut->ParseElementInstanceListsBinary(streamBuffer, buffer, pCur, bufferSize, loader, p_bBE))
|
||||
{
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() failure");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() failure");
|
||||
return false;
|
||||
}
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() succeeded");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstanceBinary() succeeded");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -644,11 +644,11 @@ bool PLY::DOM::ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, P
|
|||
std::vector<char> buffer;
|
||||
streamBuffer.getNextLine(buffer);
|
||||
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstance() begin");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() begin");
|
||||
|
||||
if (!p_pcOut->ParseHeader(streamBuffer, buffer, false))
|
||||
{
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstance() failure");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() failure");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -656,10 +656,10 @@ bool PLY::DOM::ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, P
|
|||
streamBuffer.getNextLine(buffer);
|
||||
if (!p_pcOut->ParseElementInstanceLists(streamBuffer, buffer, loader))
|
||||
{
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstance() failure");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() failure");
|
||||
return false;
|
||||
}
|
||||
DefaultLogger::get()->debug("PLY::DOM::ParseInstance() succeeded");
|
||||
ASSIMP_LOG_DEBUG("PLY::DOM::ParseInstance() succeeded");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -787,7 +787,7 @@ bool PLY::ElementInstance::ParseInstance(const char* &pCur,
|
|||
{
|
||||
if (!(PLY::PropertyInstance::ParseInstance(pCur, &(*a), &(*i))))
|
||||
{
|
||||
DefaultLogger::get()->warn("Unable to parse property instance. "
|
||||
ASSIMP_LOG_WARN("Unable to parse property instance. "
|
||||
"Skipping this element instance");
|
||||
|
||||
PLY::PropertyInstance::ValueUnion v = PLY::PropertyInstance::DefaultValue((*a).eType);
|
||||
|
@ -819,7 +819,7 @@ bool PLY::ElementInstance::ParseInstanceBinary(
|
|||
{
|
||||
if (!(PLY::PropertyInstance::ParseInstanceBinary(streamBuffer, buffer, pCur, bufferSize, &(*a), &(*i), p_bBE)))
|
||||
{
|
||||
DefaultLogger::get()->warn("Unable to parse binary property instance. "
|
||||
ASSIMP_LOG_WARN("Unable to parse binary property instance. "
|
||||
"Skipping this element instance");
|
||||
|
||||
(*i).avList.push_back(PLY::PropertyInstance::DefaultValue((*a).eType));
|
||||
|
|
|
@ -60,14 +60,17 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
PretransformVertices::PretransformVertices()
|
||||
: configKeepHierarchy (false), configNormalize(false), configTransform(false), configTransformation()
|
||||
{
|
||||
: configKeepHierarchy (false)
|
||||
, configNormalize(false)
|
||||
, configTransform(false)
|
||||
, configTransformation()
|
||||
, mConfigPointCloud( false ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
PretransformVertices::~PretransformVertices()
|
||||
{
|
||||
PretransformVertices::~PretransformVertices() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
|
@ -89,6 +92,8 @@ void PretransformVertices::SetupProperties(const Importer* pImp)
|
|||
configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
|
||||
|
||||
configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
|
||||
|
||||
mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -391,7 +396,7 @@ void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in
|
|||
}
|
||||
if (node->mMeshes[i] < numIn) {
|
||||
// Worst case. Need to operate on a full copy of the mesh
|
||||
DefaultLogger::get()->info("PretransformVertices: Copying mesh due to mismatching transforms");
|
||||
ASSIMP_LOG_INFO("PretransformVertices: Copying mesh due to mismatching transforms");
|
||||
aiMesh* ntz;
|
||||
|
||||
const unsigned int tmp = mesh->mNumBones; //
|
||||
|
@ -441,7 +446,7 @@ void PretransformVertices::BuildMeshRefCountArray(aiNode* nd, unsigned int * ref
|
|||
// Executes the post processing step on the given imported data.
|
||||
void PretransformVertices::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("PretransformVerticesProcess begin");
|
||||
ASSIMP_LOG_DEBUG("PretransformVerticesProcess begin");
|
||||
|
||||
// Return immediately if we have no meshes
|
||||
if (!pScene->mNumMeshes)
|
||||
|
@ -502,9 +507,7 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
pScene->mMeshes[i]->mBones = NULL;
|
||||
pScene->mMeshes[i]->mNumBones = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
} else {
|
||||
apcOutMeshes.reserve(pScene->mNumMaterials<<1u);
|
||||
std::list<unsigned int> aiVFormats;
|
||||
|
||||
|
@ -556,7 +559,8 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
}
|
||||
|
||||
// If no meshes are referenced in the node graph it is possible that we get no output meshes.
|
||||
if (apcOutMeshes.empty()) {
|
||||
if (apcOutMeshes.empty()) {
|
||||
|
||||
throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes");
|
||||
}
|
||||
else
|
||||
|
@ -713,22 +717,12 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
}
|
||||
|
||||
// print statistics
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
char buffer[4096];
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_DEBUG("PretransformVerticesProcess finished");
|
||||
|
||||
DefaultLogger::get()->debug("PretransformVerticesProcess finished");
|
||||
|
||||
::ai_snprintf(buffer,4096,"Removed %u nodes and %u animation channels (%u output nodes)",
|
||||
iOldNodes,iOldAnimationChannels,CountNodes(pScene->mRootNode));
|
||||
DefaultLogger::get()->info(buffer);
|
||||
|
||||
ai_snprintf(buffer, 4096,"Kept %u lights and %u cameras",
|
||||
pScene->mNumLights,pScene->mNumCameras);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
|
||||
ai_snprintf(buffer, 4096,"Moved %u meshes to WCS (number of output meshes: %u)",
|
||||
iOldMeshes,pScene->mNumMeshes);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
ASSIMP_LOG_INFO_F("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (",
|
||||
CountNodes(pScene->mRootNode) ," output nodes)" );
|
||||
ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras." );
|
||||
ASSIMP_LOG_INFO_F("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,15 +61,11 @@ namespace Assimp {
|
|||
* and removes the whole graph. The output is a list of meshes, one for
|
||||
* each material.
|
||||
*/
|
||||
class ASSIMP_API PretransformVertices : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API PretransformVertices : public BaseProcess {
|
||||
public:
|
||||
|
||||
PretransformVertices ();
|
||||
~PretransformVertices ();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
@ -82,7 +78,6 @@ public:
|
|||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Toggle the 'keep hierarchy' option
|
||||
* @param d hm ... difficult to guess what this means, hu!?
|
||||
|
@ -100,7 +95,6 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Count the number of nodes
|
||||
unsigned int CountNodes( aiNode* pcNode );
|
||||
|
@ -161,6 +155,7 @@ private:
|
|||
bool configNormalize;
|
||||
bool configTransform;
|
||||
aiMatrix4x4 configTransformation;
|
||||
bool mConfigPointCloud;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -62,7 +62,7 @@ void ConvertListToStrings(const std::string& in, std::list<std::string>& out)
|
|||
while (*s != '\'') {
|
||||
++s;
|
||||
if (*s == '\0') {
|
||||
DefaultLogger::get()->error("ConvertListToString: String list is ill-formatted");
|
||||
ASSIMP_LOG_ERROR("ConvertListToString: String list is ill-formatted");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -348,7 +348,7 @@ class ComputeSpatialSortProcess : public BaseProcess
|
|||
void Execute( aiScene* pScene)
|
||||
{
|
||||
typedef std::pair<SpatialSort, ai_real> _Type;
|
||||
DefaultLogger::get()->debug("Generate spatially-sorted vertex cache");
|
||||
ASSIMP_LOG_DEBUG("Generate spatially-sorted vertex cache");
|
||||
|
||||
std::vector<_Type>* p = new std::vector<_Type>(pScene->mNumMeshes);
|
||||
std::vector<_Type>::iterator it = p->begin();
|
||||
|
|
|
@ -125,7 +125,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// Print the file format version
|
||||
DefaultLogger::get()->info("Quick3D File format version: " +
|
||||
ASSIMP_LOG_INFO_F("Quick3D File format version: ",
|
||||
std::string(&((const char*)stream.GetPtr())[8],2));
|
||||
|
||||
// ... an store it
|
||||
|
@ -413,7 +413,7 @@ outer:
|
|||
// If we have no materials loaded - generate a default mat
|
||||
if (materials.empty())
|
||||
{
|
||||
DefaultLogger::get()->info("Quick3D: No material found, generating one");
|
||||
ASSIMP_LOG_INFO("Quick3D: No material found, generating one");
|
||||
materials.push_back(Material());
|
||||
materials.back().diffuse = fgColor ;
|
||||
}
|
||||
|
@ -433,7 +433,7 @@ outer:
|
|||
{
|
||||
if ((*fit).mat >= materials.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("Quick3D: Material index overflow");
|
||||
ASSIMP_LOG_WARN("Quick3D: Material index overflow");
|
||||
(*fit).mat = 0;
|
||||
}
|
||||
if (fidx[(*fit).mat].empty())++pScene->mNumMeshes;
|
||||
|
@ -528,7 +528,7 @@ outer:
|
|||
{
|
||||
if (face.indices[n] >= m.verts.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("Quick3D: Vertex index overflow");
|
||||
ASSIMP_LOG_WARN("Quick3D: Vertex index overflow");
|
||||
face.indices[n] = 0;
|
||||
}
|
||||
|
||||
|
@ -561,7 +561,7 @@ outer:
|
|||
{
|
||||
if (face.uvindices[n] >= m.uv.size())
|
||||
{
|
||||
DefaultLogger::get()->warn("Quick3D: Texture coordinate index overflow");
|
||||
ASSIMP_LOG_WARN("Quick3D: Texture coordinate index overflow");
|
||||
face.uvindices[n] = 0;
|
||||
}
|
||||
*uv = m.uv[face.uvindices[n]];
|
||||
|
|
|
@ -160,7 +160,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
if (num != 12 && num != 9)
|
||||
{
|
||||
DefaultLogger::get()->error("A line may have either 9 or 12 floats and an optional texture");
|
||||
ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -87,7 +87,7 @@ void RemoveRedundantMatsProcess::SetupProperties(const Importer* pImp)
|
|||
// Executes the post processing step on the given imported data.
|
||||
void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin");
|
||||
ASSIMP_LOG_DEBUG("RemoveRedundantMatsProcess begin");
|
||||
|
||||
unsigned int redundantRemoved = 0, unreferencedRemoved = 0;
|
||||
if (pScene->mNumMaterials)
|
||||
|
@ -122,7 +122,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|||
|
||||
// Keep this material even if no mesh references it
|
||||
abReferenced[i] = true;
|
||||
DefaultLogger::get()->debug(std::string("Found positive match in exclusion list: \'") + name.data + "\'");
|
||||
ASSIMP_LOG_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -211,13 +211,11 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
if (redundantRemoved == 0 && unreferencedRemoved == 0)
|
||||
{
|
||||
DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished ");
|
||||
ASSIMP_LOG_DEBUG("RemoveRedundantMatsProcess finished ");
|
||||
}
|
||||
else
|
||||
{
|
||||
char szBuffer[128]; // should be sufficiently large
|
||||
::ai_snprintf(szBuffer,128,"RemoveRedundantMatsProcess finished. Removed %u redundant and %u unused materials.",
|
||||
redundantRemoved,unreferencedRemoved);
|
||||
DefaultLogger::get()->info(szBuffer);
|
||||
ASSIMP_LOG_INFO_F("RemoveRedundantMatsProcess finished. Removed ", redundantRemoved, " redundant and ",
|
||||
unreferencedRemoved, " unused materials.");
|
||||
}
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue