Merge branch 'master' into master

pull/2568/head
Kim Kulling 2019-08-10 10:08:15 +02:00 committed by GitHub
commit 02812f22af
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22 changed files with 227 additions and 115 deletions

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@ -34,15 +34,6 @@ namespace Assimp {
void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*); void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*);
Exporter::ExportFormatEntry Assimp2Json_desc = Assimp::Exporter::ExportFormatEntry(
"json",
"Plain JSON representation of the Assimp scene data structure",
"json",
&ExportAssimp2Json,
0u
);
// small utility class to simplify serializing the aiScene to Json // small utility class to simplify serializing the aiScene to Json
class JSONWriter { class JSONWriter {
public: public:

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@ -810,7 +810,7 @@ ADD_ASSIMP_IMPORTER( MMD
MMD/MMDVmdParser.h MMD/MMDVmdParser.h
) )
ADD_ASSIMP_EXPORTER( Assjson ADD_ASSIMP_EXPORTER( ASSJSON
Assjson/cencode.c Assjson/cencode.c
Assjson/cencode.h Assjson/cencode.h
Assjson/json_exporter.cpp Assjson/json_exporter.cpp

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@ -163,11 +163,11 @@ Exporter::ExportFormatEntry gExporters[] =
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ), Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ), Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER #ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
@ -183,8 +183,8 @@ Exporter::ExportFormatEntry gExporters[] =
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ), Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_Assjson_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
Exporter::ExportFormatEntry("json", "Plain JSON representation of the Assimp scene data structure", "json", &ExportAssimp2Json, 0) Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
#endif #endif
}; };

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@ -90,7 +90,6 @@ namespace Assimp {
, anim_fps() , anim_fps()
, out(out) , out(out)
, doc(doc) , doc(doc)
, mRemoveEmptyBones( removeEmptyBones )
, mCurrentUnit(FbxUnit::cm) { , mCurrentUnit(FbxUnit::cm) {
// animations need to be converted first since this will // animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed // populate the node_anim_chain_bits map, which is needed
@ -1462,14 +1461,8 @@ namespace Assimp {
const WeightIndexArray& indices = cluster->GetIndices(); const WeightIndexArray& indices = cluster->GetIndices();
if (indices.empty() && mRemoveEmptyBones ) {
continue;
}
const MatIndexArray& mats = geo.GetMaterialIndices(); const MatIndexArray& mats = geo.GetMaterialIndices();
bool ok = false;
const size_t no_index_sentinel = std::numeric_limits<size_t>::max(); const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
count_out_indices.clear(); count_out_indices.clear();
@ -1510,7 +1503,6 @@ namespace Assimp {
} }
++count_out_indices.back(); ++count_out_indices.back();
ok = true;
} }
} }
} }
@ -1518,12 +1510,10 @@ namespace Assimp {
// if we found at least one, generate the output bones // if we found at least one, generate the output bones
// XXX this could be heavily simplified by collecting the bone // XXX this could be heavily simplified by collecting the bone
// data in a single step. // data in a single step.
if (ok && mRemoveEmptyBones) {
ConvertCluster(bones, model, *cluster, out_indices, index_out_indices, ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
count_out_indices, node_global_transform); count_out_indices, node_global_transform);
} }
} }
}
catch (std::exception&) { catch (std::exception&) {
std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>()); std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>());
throw; throw;

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@ -470,9 +470,6 @@ private:
aiScene* const out; aiScene* const out;
const FBX::Document& doc; const FBX::Document& doc;
bool mRemoveEmptyBones;
FbxUnit mCurrentUnit; FbxUnit mCurrentUnit;
}; };

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@ -90,14 +90,6 @@ const Object* LazyObject::Get(bool dieOnError)
return object.get(); return object.get();
} }
// if this is the root object, we return a dummy since there
// is no root object int he fbx file - it is just referenced
// with id 0.
if(id == 0L) {
object.reset(new Object(id, element, "Model::RootNode"));
return object.get();
}
const Token& key = element.KeyToken(); const Token& key = element.KeyToken();
const TokenList& tokens = element.Tokens(); const TokenList& tokens = element.Tokens();

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@ -1219,6 +1219,16 @@ void FBXExporter::WriteObjects ()
layer.AddChild(le); layer.AddChild(le);
layer.Dump(outstream, binary, indent); layer.Dump(outstream, binary, indent);
for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
{
FBX::Node layerExtra("Layer", int32_t(1));
layerExtra.AddChild("Version", int32_t(100));
FBX::Node leExtra("LayerElement");
leExtra.AddChild("Type", "LayerElementUV");
leExtra.AddChild("TypedIndex", int32_t(lr));
layerExtra.AddChild(leExtra);
layerExtra.Dump(outstream, binary, indent);
}
// finish the node record // finish the node record
indent = 1; indent = 1;
n.End(outstream, binary, indent, true); n.End(outstream, binary, indent, true);
@ -1696,8 +1706,7 @@ void FBXExporter::WriteObjects ()
} }
if (end) { break; } if (end) { break; }
} }
limbnodes.insert(parent);
skeleton.insert(parent);
// if it was the skeleton root we can finish here // if it was the skeleton root we can finish here
if (end) { break; } if (end) { break; }
} }
@ -1838,44 +1847,10 @@ void FBXExporter::WriteObjects ()
inverse_bone_xform.Inverse(); inverse_bone_xform.Inverse();
aiMatrix4x4 tr = inverse_bone_xform * mesh_xform; aiMatrix4x4 tr = inverse_bone_xform * mesh_xform;
// this should be the same as the bone's mOffsetMatrix.
// if it's not the same, the skeleton isn't in the bind pose.
float epsilon = 1e-4f; // some error is to be expected
float epsilon_custom = mProperties->GetPropertyFloat("BINDPOSE_EPSILON", -1);
if(epsilon_custom > 0)
epsilon = epsilon_custom;
bool bone_xform_okay = true;
if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
not_in_bind_pose.insert(b);
bone_xform_okay = false;
}
// if we have a bone we should use the mOffsetMatrix,
// otherwise try to just use the calculated transform.
if (b) {
sdnode.AddChild("Transform", b->mOffsetMatrix);
} else {
sdnode.AddChild("Transform", tr); sdnode.AddChild("Transform", tr);
}
// note: it doesn't matter if we mix these,
// because if they disagree we'll throw an exception later.
// it could be that the skeleton is not in the bone pose
// but all bones are still defined,
// in which case this would use the mOffsetMatrix for everything
// and a correct skeleton would still be output.
// transformlink should be the position of the bone in world space.
// if the bone is in the bind pose (or nonexistent),
// we can just use the matrix we already calculated
if (bone_xform_okay) {
sdnode.AddChild("TransformLink", bone_xform); sdnode.AddChild("TransformLink", bone_xform);
// otherwise we can only work it out using the mesh position.
} else {
aiMatrix4x4 trl = b->mOffsetMatrix;
trl.Inverse();
trl *= mesh_xform;
sdnode.AddChild("TransformLink", trl);
}
// note: this means we ALWAYS rely on the mesh node transform // note: this means we ALWAYS rely on the mesh node transform
// being unchanged from the time the skeleton was bound. // being unchanged from the time the skeleton was bound.
// there's not really any way around this at the moment. // there's not really any way around this at the moment.

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@ -115,7 +115,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
if(tempVerts.empty()) { if(tempVerts.empty()) {
FBXImporter::LogWarn("encountered mesh with no vertices"); FBXImporter::LogWarn("encountered mesh with no vertices");
return;
} }
std::vector<int> tempFaces; std::vector<int> tempFaces;
@ -123,7 +122,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
if(tempFaces.empty()) { if(tempFaces.empty()) {
FBXImporter::LogWarn("encountered mesh with no faces"); FBXImporter::LogWarn("encountered mesh with no faces");
return;
} }
m_vertices.reserve(tempFaces.size()); m_vertices.reserve(tempFaces.size());

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@ -225,7 +225,7 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
} }
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
clrDiffuse = aiColor4D( ai_real(1.0), ai_real(1.0), ai_real(1.0), ai_real(1.0)); clrDiffuse = aiColor4D( ai_real(0.05), ai_real(0.05), ai_real(0.05), ai_real(1.0));
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
pScene->mNumMaterials = 1; pScene->mNumMaterials = 1;

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@ -80,7 +80,13 @@ const aiImporterDesc X3DImporter::Description = {
//const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)"); //const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
//const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase); //const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
struct WordIterator: public std::iterator<std::input_iterator_tag, const char*> { struct WordIterator {
using iterator_category = std::input_iterator_tag;
using value_type = const char*;
using difference_type = ptrdiff_t;
using pointer = value_type*;
using reference = value_type&;
static const char *whitespace; static const char *whitespace;
const char *start_, *end_; const char *start_, *end_;
WordIterator(const char *start, const char *end): start_(start), end_(end) { WordIterator(const char *start, const char *end): start_(start), end_(end) {

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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* glTF Extensions Support: * glTF Extensions Support:
* KHR_materials_pbrSpecularGlossiness full * KHR_materials_pbrSpecularGlossiness full
* KHR_materials_unlit full * KHR_materials_unlit full
* KHR_lights_punctual full
*/ */
#ifndef GLTF2ASSET_H_INC #ifndef GLTF2ASSET_H_INC
#define GLTF2ASSET_H_INC #define GLTF2ASSET_H_INC
@ -668,6 +669,28 @@ namespace glTF2
void Read(Value& obj, Asset& r); void Read(Value& obj, Asset& r);
}; };
//! A light (from KHR_lights_punctual extension)
struct Light : public Object
{
enum Type
{
Directional,
Point,
Spot
};
Type type;
vec3 color;
float intensity;
Nullable<float> range;
float innerConeAngle;
float outerConeAngle;
Light() {}
void Read(Value& obj, Asset& r);
};
//! Image data used to create a texture. //! Image data used to create a texture.
struct Image : public Object struct Image : public Object
@ -819,6 +842,7 @@ namespace glTF2
Nullable<vec3> scale; Nullable<vec3> scale;
Ref<Camera> camera; Ref<Camera> camera;
Ref<Light> light;
std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy. std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
Ref<Skin> skin; //!< The ID of the skin referenced by this node. Ref<Skin> skin; //!< The ID of the skin referenced by this node.
@ -1050,6 +1074,7 @@ namespace glTF2
{ {
bool KHR_materials_pbrSpecularGlossiness; bool KHR_materials_pbrSpecularGlossiness;
bool KHR_materials_unlit; bool KHR_materials_unlit;
bool KHR_lights_punctual;
} extensionsUsed; } extensionsUsed;
@ -1063,6 +1088,7 @@ namespace glTF2
LazyDict<Buffer> buffers; LazyDict<Buffer> buffers;
LazyDict<BufferView> bufferViews; LazyDict<BufferView> bufferViews;
LazyDict<Camera> cameras; LazyDict<Camera> cameras;
LazyDict<Light> lights;
LazyDict<Image> images; LazyDict<Image> images;
LazyDict<Material> materials; LazyDict<Material> materials;
LazyDict<Mesh> meshes; LazyDict<Mesh> meshes;
@ -1083,6 +1109,7 @@ namespace glTF2
, buffers (*this, "buffers") , buffers (*this, "buffers")
, bufferViews (*this, "bufferViews") , bufferViews (*this, "bufferViews")
, cameras (*this, "cameras") , cameras (*this, "cameras")
, lights (*this, "lights", "KHR_lights_punctual")
, images (*this, "images") , images (*this, "images")
, materials (*this, "materials") , materials (*this, "materials")
, meshes (*this, "meshes") , meshes (*this, "meshes")

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@ -1067,6 +1067,39 @@ inline void Camera::Read(Value& obj, Asset& /*r*/)
} }
} }
inline void Light::Read(Value& obj, Asset& /*r*/)
{
#ifndef M_PI
const float M_PI = 3.14159265358979323846f;
#endif
std::string type_string;
ReadMember(obj, "type", type_string);
if (type_string == "directional")
type = Light::Directional;
else if (type_string == "point")
type = Light::Point;
else
type = Light::Spot;
name = MemberOrDefault(obj, "name", "");
SetVector(color, vec3{ 1.0f, 1.0f, 1.0f });
ReadMember(obj, "color", color);
intensity = MemberOrDefault(obj, "intensity", 1.0f);
ReadMember(obj, "range", range);
if (type == Light::Spot)
{
Value* spot = FindObject(obj, "spot");
if (!spot) throw DeadlyImportError("GLTF: Light missing its spot parameters");
innerConeAngle = MemberOrDefault(*spot, "innerConeAngle", 0.0f);
outerConeAngle = MemberOrDefault(*spot, "outerConeAngle", M_PI / 4.0f);
}
}
inline void Node::Read(Value& obj, Asset& r) inline void Node::Read(Value& obj, Asset& r)
{ {
@ -1110,6 +1143,19 @@ inline void Node::Read(Value& obj, Asset& r)
if (this->camera) if (this->camera)
this->camera->id = this->id; this->camera->id = this->id;
} }
if (Value* extensions = FindObject(obj, "extensions")) {
if (r.extensionsUsed.KHR_lights_punctual) {
if (Value* ext = FindObject(*extensions, "KHR_lights_punctual")) {
if (Value* light = FindUInt(*ext, "light")) {
this->light = r.lights.Retrieve(light->GetUint());
if (this->light)
this->light->id = this->id;
}
}
}
}
} }
inline void Scene::Read(Value& obj, Asset& r) inline void Scene::Read(Value& obj, Asset& r)
@ -1421,6 +1467,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
CHECK_EXT(KHR_materials_pbrSpecularGlossiness); CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
CHECK_EXT(KHR_materials_unlit); CHECK_EXT(KHR_materials_unlit);
CHECK_EXT(KHR_lights_punctual);
#undef CHECK_EXT #undef CHECK_EXT
} }

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@ -202,6 +202,11 @@ namespace glTF2 {
} }
inline void Write(Value& /*obj*/, Light& /*c*/, AssetWriter& /*w*/)
{
}
inline void Write(Value& obj, Image& img, AssetWriter& w) inline void Write(Value& obj, Image& img, AssetWriter& w)
{ {
if (img.bufferView) { if (img.bufferView) {

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@ -140,10 +140,10 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
} }
} }
//static void CopyValue(const glTF2::vec3& v, aiColor3D& out) static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
//{ {
// out.r = v[0]; out.g = v[1]; out.b = v[2]; out.r = v[0]; out.g = v[1]; out.b = v[2];
//} }
static void CopyValue(const glTF2::vec4& v, aiColor4D& out) static void CopyValue(const glTF2::vec4& v, aiColor4D& out)
{ {
@ -710,6 +710,69 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
} }
} }
void glTF2Importer::ImportLights(glTF2::Asset& r)
{
if (!r.lights.Size())
return;
mScene->mNumLights = r.lights.Size();
mScene->mLights = new aiLight*[r.lights.Size()];
for (size_t i = 0; i < r.lights.Size(); ++i) {
Light& light = r.lights[i];
aiLight* ail = mScene->mLights[i] = new aiLight();
switch (light.type)
{
case Light::Directional:
ail->mType = aiLightSource_DIRECTIONAL; break;
case Light::Point:
ail->mType = aiLightSource_POINT; break;
case Light::Spot:
ail->mType = aiLightSource_SPOT; break;
}
if (ail->mType != aiLightSource_POINT)
{
ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
}
vec3 colorWithIntensity = { light.color[0] * light.intensity, light.color[1] * light.intensity, light.color[2] * light.intensity };
CopyValue(colorWithIntensity, ail->mColorAmbient);
CopyValue(colorWithIntensity, ail->mColorDiffuse);
CopyValue(colorWithIntensity, ail->mColorSpecular);
if (ail->mType == aiLightSource_DIRECTIONAL)
{
ail->mAttenuationConstant = 1.0;
ail->mAttenuationLinear = 0.0;
ail->mAttenuationQuadratic = 0.0;
}
else
{
//in PBR attenuation is calculated using inverse square law which can be expressed
//using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
//this is correct equation for the case when range (see
//https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
//is not present. When range is not present it is assumed that it is infinite and so numerator is 1.
//When range is present then numerator might be any value in range [0,1] and then assimps equation
//will not suffice. In this case range is added into metadata in ImportNode function
//and its up to implementation to read it when it wants to
ail->mAttenuationConstant = 0.0;
ail->mAttenuationLinear = 0.0;
ail->mAttenuationQuadratic = 1.0;
}
if (ail->mType == aiLightSource_SPOT)
{
ail->mAngleInnerCone = light.innerConeAngle;
ail->mAngleOuterCone = light.outerConeAngle;
}
}
}
static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) { static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
if (node.matrix.isPresent) { if (node.matrix.isPresent) {
CopyValue(node.matrix.value, matrix); CopyValue(node.matrix.value, matrix);
@ -881,6 +944,18 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName; pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
} }
if (node.light) {
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
//range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
//it is added to meta data of parent node, because there is no other place to put it
if (node.light->range.isPresent)
{
ainode->mMetaData = aiMetadata::Alloc(1);
ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
}
}
return ainode; return ainode;
} }
@ -1150,6 +1225,7 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
ImportMeshes(asset); ImportMeshes(asset);
ImportCameras(asset); ImportCameras(asset);
ImportLights(asset);
ImportNodes(asset); ImportNodes(asset);

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@ -142,7 +142,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @brief Specifies the maximum angle that may be between two vertex tangents /** @brief Specifies the maximum angle that may be between two vertex tangents
* that their tangents and bi-tangents are smoothed. * that their tangents and bi-tangents are smoothed.
* *
* This applies to the CalcTangentSpace-Step. TFvhe angle is specified * This applies to the CalcTangentSpace-Step. The angle is specified
* in degrees. The maximum value is 175. * in degrees. The maximum value is 175.
* Property type: float. Default value: 45 degrees * Property type: float. Default value: 45 degrees
*/ */

3
test/.gitignore vendored 100644
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@ -0,0 +1,3 @@
# Ignore Unit Test Output files
*_out.*

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@ -1,24 +0,0 @@
ply
format ascii 1.0
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.993695325)
element vertex 8
property float x
property float y
property float z
element face 6
property list uchar int vertex_index
end_header
0 0 0
0 0 1
0 1 1
0 1 0
1 0 0
1 0 1
1 1 1
1 1 0
4 0 1 2 3
4 7 6 5 4
4 0 4 5 1
4 1 5 6 2
4 2 6 7 3
4 3 7 4 0

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@ -57,7 +57,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
Exporter exporter; Exporter exporter;
aiReturn res = exporter.Export(scene, "json", "./spider_test.json"); aiReturn res = exporter.Export(scene, "assjson", "./spider_test.json");
return aiReturn_SUCCESS == res; return aiReturn_SUCCESS == res;
} }
}; };

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@ -71,3 +71,32 @@ TEST_F(ExporterTest, ProgressHandlerTest) {
TestProgressHandler *ph(new TestProgressHandler); TestProgressHandler *ph(new TestProgressHandler);
exporter.SetProgressHandler(ph); exporter.SetProgressHandler(ph);
} }
// Make sure all the registered exporters have useful descriptions
TEST_F(ExporterTest, ExporterIdTest) {
Exporter exporter;
size_t exportFormatCount = exporter.GetExportFormatCount();
EXPECT_NE(0u, exportFormatCount) << "No registered exporters";
typedef std::map<std::string, const aiExportFormatDesc*> ExportIdMap;
ExportIdMap exporterMap;
for (size_t i = 0; i < exportFormatCount; ++i)
{
// Check that the exporter description exists and makes sense
const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(i);
ASSERT_NE(nullptr, desc) << "Missing aiExportFormatDesc at index " << i;
EXPECT_NE(nullptr, desc->id) << "Null exporter ID at index " << i;
EXPECT_STRNE("", desc->id) << "Empty exporter ID at index " << i;
EXPECT_NE(nullptr, desc->description) << "Null exporter description at index " << i;
EXPECT_STRNE("", desc->description) << "Empty exporter description at index " << i;
EXPECT_NE(nullptr, desc->fileExtension) << "Null exporter file extension at index " << i;
EXPECT_STRNE("", desc->fileExtension) << "Empty exporter file extension at index " << i;
// Check the ID is unique
std::string key(desc->id);
std::pair<ExportIdMap::iterator, bool> result = exporterMap.emplace(key, desc);
EXPECT_TRUE(result.second) << "Duplicate exported id: '" << key << "' " << desc->description << " *." << desc->fileExtension << " at index " << i;
}
const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(exportFormatCount);
EXPECT_EQ(nullptr, desc) << "More exporters than claimed";
}

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@ -56,8 +56,8 @@ public:
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
Exporter exporter; Exporter exporter;
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin" ) );
const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin", aiProcess_ValidateDataStructure ); const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin", aiProcess_ValidateDataStructure );
return newScene != nullptr; return newScene != nullptr;
} }

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@ -205,8 +205,8 @@ protected:
::Assimp::Exporter exporter; ::Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.obj" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj" ) );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_test.obj" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj" ) );
return true; return true;
} }
@ -263,7 +263,7 @@ TEST_F( utObjImportExport, issue809_vertex_color_Test ) {
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
::Assimp::Exporter exporter; ::Assimp::Exporter exporter;
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test.obj" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj" ) );
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT
} }

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@ -71,7 +71,7 @@ public:
Exporter exporter; Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply")); EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_out.ply"));
return true; return true;
} }