Merge pull request #2578 from petrmohelnik/glTF-2.0-Lights-import

glTF 2.0 Lights import
pull/2568/head^2
Kim Kulling 2019-08-10 10:07:20 +02:00 committed by GitHub
commit 563ec1662c
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4 changed files with 159 additions and 4 deletions

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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* glTF Extensions Support:
* KHR_materials_pbrSpecularGlossiness full
* KHR_materials_unlit full
* KHR_lights_punctual full
*/
#ifndef GLTF2ASSET_H_INC
#define GLTF2ASSET_H_INC
@ -668,6 +669,28 @@ namespace glTF2
void Read(Value& obj, Asset& r);
};
//! A light (from KHR_lights_punctual extension)
struct Light : public Object
{
enum Type
{
Directional,
Point,
Spot
};
Type type;
vec3 color;
float intensity;
Nullable<float> range;
float innerConeAngle;
float outerConeAngle;
Light() {}
void Read(Value& obj, Asset& r);
};
//! Image data used to create a texture.
struct Image : public Object
@ -819,6 +842,7 @@ namespace glTF2
Nullable<vec3> scale;
Ref<Camera> camera;
Ref<Light> light;
std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
Ref<Skin> skin; //!< The ID of the skin referenced by this node.
@ -1050,6 +1074,7 @@ namespace glTF2
{
bool KHR_materials_pbrSpecularGlossiness;
bool KHR_materials_unlit;
bool KHR_lights_punctual;
} extensionsUsed;
@ -1063,6 +1088,7 @@ namespace glTF2
LazyDict<Buffer> buffers;
LazyDict<BufferView> bufferViews;
LazyDict<Camera> cameras;
LazyDict<Light> lights;
LazyDict<Image> images;
LazyDict<Material> materials;
LazyDict<Mesh> meshes;
@ -1083,6 +1109,7 @@ namespace glTF2
, buffers (*this, "buffers")
, bufferViews (*this, "bufferViews")
, cameras (*this, "cameras")
, lights (*this, "lights", "KHR_lights_punctual")
, images (*this, "images")
, materials (*this, "materials")
, meshes (*this, "meshes")

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@ -1067,6 +1067,39 @@ inline void Camera::Read(Value& obj, Asset& /*r*/)
}
}
inline void Light::Read(Value& obj, Asset& /*r*/)
{
#ifndef M_PI
const float M_PI = 3.14159265358979323846f;
#endif
std::string type_string;
ReadMember(obj, "type", type_string);
if (type_string == "directional")
type = Light::Directional;
else if (type_string == "point")
type = Light::Point;
else
type = Light::Spot;
name = MemberOrDefault(obj, "name", "");
SetVector(color, vec3{ 1.0f, 1.0f, 1.0f });
ReadMember(obj, "color", color);
intensity = MemberOrDefault(obj, "intensity", 1.0f);
ReadMember(obj, "range", range);
if (type == Light::Spot)
{
Value* spot = FindObject(obj, "spot");
if (!spot) throw DeadlyImportError("GLTF: Light missing its spot parameters");
innerConeAngle = MemberOrDefault(*spot, "innerConeAngle", 0.0f);
outerConeAngle = MemberOrDefault(*spot, "outerConeAngle", M_PI / 4.0f);
}
}
inline void Node::Read(Value& obj, Asset& r)
{
@ -1110,6 +1143,19 @@ inline void Node::Read(Value& obj, Asset& r)
if (this->camera)
this->camera->id = this->id;
}
if (Value* extensions = FindObject(obj, "extensions")) {
if (r.extensionsUsed.KHR_lights_punctual) {
if (Value* ext = FindObject(*extensions, "KHR_lights_punctual")) {
if (Value* light = FindUInt(*ext, "light")) {
this->light = r.lights.Retrieve(light->GetUint());
if (this->light)
this->light->id = this->id;
}
}
}
}
}
inline void Scene::Read(Value& obj, Asset& r)
@ -1421,6 +1467,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
CHECK_EXT(KHR_materials_unlit);
CHECK_EXT(KHR_lights_punctual);
#undef CHECK_EXT
}

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@ -202,6 +202,11 @@ namespace glTF2 {
}
inline void Write(Value& /*obj*/, Light& /*c*/, AssetWriter& /*w*/)
{
}
inline void Write(Value& obj, Image& img, AssetWriter& w)
{
if (img.bufferView) {

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@ -140,10 +140,10 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
}
}
//static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
//{
// out.r = v[0]; out.g = v[1]; out.b = v[2];
//}
static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
{
out.r = v[0]; out.g = v[1]; out.b = v[2];
}
static void CopyValue(const glTF2::vec4& v, aiColor4D& out)
{
@ -710,6 +710,69 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
}
}
void glTF2Importer::ImportLights(glTF2::Asset& r)
{
if (!r.lights.Size())
return;
mScene->mNumLights = r.lights.Size();
mScene->mLights = new aiLight*[r.lights.Size()];
for (size_t i = 0; i < r.lights.Size(); ++i) {
Light& light = r.lights[i];
aiLight* ail = mScene->mLights[i] = new aiLight();
switch (light.type)
{
case Light::Directional:
ail->mType = aiLightSource_DIRECTIONAL; break;
case Light::Point:
ail->mType = aiLightSource_POINT; break;
case Light::Spot:
ail->mType = aiLightSource_SPOT; break;
}
if (ail->mType != aiLightSource_POINT)
{
ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
}
vec3 colorWithIntensity = { light.color[0] * light.intensity, light.color[1] * light.intensity, light.color[2] * light.intensity };
CopyValue(colorWithIntensity, ail->mColorAmbient);
CopyValue(colorWithIntensity, ail->mColorDiffuse);
CopyValue(colorWithIntensity, ail->mColorSpecular);
if (ail->mType == aiLightSource_DIRECTIONAL)
{
ail->mAttenuationConstant = 1.0;
ail->mAttenuationLinear = 0.0;
ail->mAttenuationQuadratic = 0.0;
}
else
{
//in PBR attenuation is calculated using inverse square law which can be expressed
//using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
//this is correct equation for the case when range (see
//https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
//is not present. When range is not present it is assumed that it is infinite and so numerator is 1.
//When range is present then numerator might be any value in range [0,1] and then assimps equation
//will not suffice. In this case range is added into metadata in ImportNode function
//and its up to implementation to read it when it wants to
ail->mAttenuationConstant = 0.0;
ail->mAttenuationLinear = 0.0;
ail->mAttenuationQuadratic = 1.0;
}
if (ail->mType == aiLightSource_SPOT)
{
ail->mAngleInnerCone = light.innerConeAngle;
ail->mAngleOuterCone = light.outerConeAngle;
}
}
}
static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
if (node.matrix.isPresent) {
CopyValue(node.matrix.value, matrix);
@ -881,6 +944,18 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
}
if (node.light) {
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
//range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
//it is added to meta data of parent node, because there is no other place to put it
if (node.light->range.isPresent)
{
ainode->mMetaData = aiMetadata::Alloc(1);
ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
}
}
return ainode;
}
@ -1150,6 +1225,7 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
ImportMeshes(asset);
ImportCameras(asset);
ImportLights(asset);
ImportNodes(asset);