diff --git a/Readme.md b/Readme.md
index 9a8ac7c33..a740be772 100644
--- a/Readme.md
+++ b/Readme.md
@@ -6,20 +6,14 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
-
-
-
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
-
-[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
-Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
+Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
### Latest Doc's ###
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
@@ -58,20 +52,21 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
+[Assimp-Viewer(]https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure ####
-Open Asset Import Library is implemented in C++. The directory structure looks like:
+Open Asset Import Library is implemented in C++. The directory structure looks like this:
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
- /fuzz Contains the test-code for the Google-Fuzzer project
+ /fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files
- /scripts Scripts used to generate the loading code for some formats
+ /scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
- /samples A small number of samples to illustrate possible use-cases for Assimp
+ /samples A small number of samples to illustrate possible use cases for Assimp
The source code is organized in the following way:
@@ -79,9 +74,9 @@ The source code is organized in the following way:
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
- code/PBR An exporter for physical based models
+ code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps
- code/AssetLib/ Implementation for import and export for the format
+ code/AssetLib/ Implementation for import and export of the format
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
@@ -118,4 +113,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
For the legal details, see the `LICENSE` file.
### Why this name ###
-Sorry, we're germans :-), no english native speakers ...
+Sorry, we're germans :-), no English native speakers ...