Merge branch 'master' into issue_1650

pull/2378/head
Kim Kulling 2019-04-04 12:42:21 +02:00 committed by GitHub
commit 010afeb1d8
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61 changed files with 6904 additions and 4050 deletions

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@ -70,6 +70,6 @@ addons:
project:
name: "assimp/assimp"
notification_email: kim.kulling@googlemail.com
build_command_prepend: "cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES"
build_command_prepend: "cmake ./"
build_command: "make -j4"
branch_pattern: coverity_scan

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@ -351,6 +351,15 @@ IF( NOT ZLIB_FOUND )
INCLUDE(CheckIncludeFile)
INCLUDE(CheckTypeSize)
INCLUDE(CheckFunctionExists)
# Explicitly turn off ASM686 and AMD64 cmake options.
# The AMD64 option causes a build failure on MSVC and the ASM builds seem to have problems:
# https://github.com/madler/zlib/issues/41#issuecomment-125848075
# Also prevents these options from "polluting" the cmake options if assimp is being
# included as a submodule.
set( ASM686 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
set( AMD64 FALSE CACHE INTERNAL "Override ZLIB flag to turn off assembly" FORCE )
# compile from sources
ADD_SUBDIRECTORY(contrib/zlib)
SET(ZLIB_FOUND 1)

11
INSTALL
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@ -35,13 +35,16 @@ http://www.cmake.org/.
For Unix:
1. cmake CMakeLists.txt -G 'Unix Makefiles'
2. make
1. mkdir build && cd build
2. cmake .. -G 'Unix Makefiles'
3. make -j4
For Windows:
1. Open a command prompt
2. cmake CMakeLists.txt
2. Open your default IDE and build it
2. mkdir build
3. cd build
4. cmake ..
5. cmake --build .
For iOS:
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS

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@ -128,6 +128,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.

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@ -708,7 +708,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len );
if(res != Z_OK)
{
delete [] uncompressedData;

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@ -555,8 +555,6 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
mesh->mNormals[n].z);
}
}
else {
}
ioprintf(io,"\t\t</Normals>\n");
}

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@ -416,7 +416,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
void operator ()(T& /*out*/,const char* = "") {
// obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause.
throw;
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
}
};

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -68,8 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace melange;
// overload this function and fill in your own unique data
void GetWriterInfo(int &id, String &appname)
{
void GetWriterInfo(int &id, String &appname) {
id = 2424226;
appname = "Open Asset Import Library";
}
@ -78,7 +77,10 @@ using namespace Assimp;
using namespace Assimp::Formatter;
namespace Assimp {
template<> const std::string LogFunctions<C4DImporter>::log_prefix = "C4D: ";
template<> const char* LogFunctions<C4DImporter>::Prefix() {
static auto prefix = "C4D: ";
return prefix;
}
}
static const aiImporterDesc desc = {
@ -97,47 +99,44 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
C4DImporter::C4DImporter()
{}
: BaseImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter()
{}
C4DImporter::~C4DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string& extension = GetExtension(pFile);
if (extension == "c4d") {
return true;
}
else if ((!extension.length() || checkSig) && pIOHandler) {
} else if ((!extension.length() || checkSig) && pIOHandler) {
// TODO
}
return false;
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* C4DImporter::GetInfo () const
{
const aiImporterDesc* C4DImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::SetupProperties(const Importer* /*pImp*/)
{
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void C4DImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
if( file.get() == NULL) {
if( file.get() == nullptr ) {
ThrowException("failed to open file " + pFile);
}
@ -151,7 +150,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// open document first
BaseDocument* doc = LoadDocument(f, SCENEFILTER_OBJECTS | SCENEFILTER_MATERIALS);
if(doc == NULL) {
if(doc == nullptr ) {
ThrowException("failed to read document " + pFile);
}
@ -160,11 +159,10 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// first convert all materials
ReadMaterials(doc->GetFirstMaterial());
// process C4D scenegraph recursively
// process C4D scene-graph recursively
try {
RecurseHierarchy(doc->GetFirstObject(), pScene->mRootNode);
}
catch(...) {
} catch(...) {
for(aiMesh* mesh : meshes) {
delete mesh;
}
@ -201,8 +199,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
{
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
// based on Melange sample code (C4DImportExport.cpp)
while(shader) {
if(shader->GetType() == Xlayer) {
@ -220,15 +217,12 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
// Ignore the actual layer blending - models for real-time rendering should not
// use them in a non-trivial way. Just try to find textures that we can apply
// to the model.
while (lsl)
{
if (lsl->GetType() == TypeFolder)
{
while (lsl) {
if (lsl->GetType() == TypeFolder) {
BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
LayerShaderLayer *subLsl = dynamic_cast<LayerShaderLayer*>(folder->m_Children.GetObject(0));
while (subLsl)
{
while (subLsl) {
if (subLsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
@ -238,8 +232,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
subLsl = subLsl->GetNext();
}
}
else if (lsl->GetType() == TypeShader) {
} else if (lsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
return true;
@ -248,33 +241,27 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
lsl = lsl->GetNext();
}
}
else if ( shader->GetType() == Xbitmap )
{
} else if ( shader->GetType() == Xbitmap ) {
aiString path;
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
path.length = ::strlen(path.data);
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
return true;
}
else {
} else {
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
}
shader = shader->GetNext();
}
return false;
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
{
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
// based on Melange sample code
while (mat)
{
while (mat) {
const String& name = mat->GetName();
if (mat->GetType() == Mmaterial)
{
if (mat->GetType() == Mmaterial) {
aiMaterial* out = new aiMaterial();
material_mapping[mat] = static_cast<unsigned int>(materials.size());
materials.push_back(out);
@ -286,8 +273,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
Material& m = dynamic_cast<Material&>(*mat);
if (m.GetChannelState(CHANNEL_COLOR))
{
if (m.GetChannelState(CHANNEL_COLOR)) {
GeData data;
mat->GetParameter(MATERIAL_COLOR_COLOR, data);
Vector color = data.GetVector();
@ -307,9 +293,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
if(shader) {
ReadShader(out, shader);
}
}
else
{
} else {
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
}
mat = mat->GetNext();
@ -317,14 +301,12 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
}
// ------------------------------------------------------------------------------------------------
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
{
ai_assert(parent != NULL);
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
ai_assert(parent != nullptr );
std::vector<aiNode*> nodes;
// based on Melange sample code
while (object)
{
while (object) {
const String& name = object->GetName();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
@ -356,26 +338,20 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
nodes.push_back(nd);
GeData data;
if (type == Ocamera)
{
if (type == Ocamera) {
object->GetParameter(CAMERAOBJECT_FOV, data);
// TODO: read camera
}
else if (type == Olight)
{
} else if (type == Olight) {
// TODO: read light
}
else if (type == Opolygon)
{
} else if (type == Opolygon) {
aiMesh* const mesh = ReadMesh(object);
if(mesh != NULL) {
if(mesh != nullptr) {
nd->mNumMeshes = 1;
nd->mMeshes = new unsigned int[1];
nd->mMeshes[0] = static_cast<unsigned int>(meshes.size());
meshes.push_back(mesh);
}
}
else {
} else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
}
@ -389,28 +365,27 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
std::copy(nodes.begin(), nodes.end(), parent->mChildren);
}
// ------------------------------------------------------------------------------------------------
aiMesh* C4DImporter::ReadMesh(BaseObject* object)
{
ai_assert(object != NULL && object->GetType() == Opolygon);
aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
ai_assert(object != nullptr);
ai_assert( object->GetType() == Opolygon );
// based on Melange sample code
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != NULL);
ai_assert(polyObject != nullptr);
const LONG pointCount = polyObject->GetPointCount();
const LONG polyCount = polyObject->GetPolygonCount();
if(!polyObject || !pointCount) {
LogWarn("ignoring mesh with zero vertices or faces");
return NULL;
return nullptr;
}
const Vector* points = polyObject->GetPointR();
ai_assert(points != NULL);
ai_assert(points != nullptr);
const CPolygon* polys = polyObject->GetPolygonR();
ai_assert(polys != NULL);
ai_assert(polys != nullptr);
std::unique_ptr<aiMesh> mesh(new aiMesh());
mesh->mNumFaces = static_cast<unsigned int>(polyCount);
@ -443,14 +418,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
// check if there are normals, tangents or UVW coordinates
BaseTag* tag = object->GetTag(Tnormal);
NormalTag* normals_src = NULL;
NormalTag* normals_src = nullptr;
if(tag) {
normals_src = dynamic_cast<NormalTag*>(tag);
normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices]();
}
tag = object->GetTag(Ttangent);
TangentTag* tangents_src = NULL;
TangentTag* tangents_src = nullptr;
if(tag) {
tangents_src = dynamic_cast<TangentTag*>(tag);
tangents = mesh->mTangents = new aiVector3D[mesh->mNumVertices]();
@ -458,15 +433,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
}
tag = object->GetTag(Tuvw);
UVWTag* uvs_src = NULL;
UVWTag* uvs_src = nullptr;
if(tag) {
uvs_src = dynamic_cast<UVWTag*>(tag);
uvs = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]();
}
// copy vertices and extra channels over and populate faces
for (LONG i = 0; i < polyCount; ++i, ++face)
{
for (LONG i = 0; i < polyCount; ++i, ++face) {
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
const Vector& pointA = points[polys[i].a];
verts->x = pointA.x;
@ -489,8 +463,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
++verts;
// TODO: do we also need to handle lines or points with similar checks?
if (polys[i].c != polys[i].d)
{
if (polys[i].c != polys[i].d) {
ai_assert(polys[i].d < pointCount && polys[i].d >= 0);
face->mNumIndices = 4;
@ -500,8 +473,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
verts->y = pointD.y;
verts->z = pointD.z;
++verts;
}
else {
} else {
face->mNumIndices = 3;
}
face->mIndices = new unsigned int[face->mNumIndices];
@ -513,8 +485,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
if (normals_src) {
if(i >= normals_src->GetDataCount()) {
LogError("unexpected number of normals, ignoring");
}
else {
} else {
ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
NormalStruct nor;
NormalTag::Get(normal_handle, i, nor);
@ -616,26 +587,25 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
}
mesh->mMaterialIndex = ResolveMaterial(polyObject);
return mesh.release();
}
// ------------------------------------------------------------------------------------------------
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
{
ai_assert(obj != NULL);
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
ai_assert(obj != nullptr);
const unsigned int mat_count = static_cast<unsigned int>(materials.size());
BaseTag* tag = obj->GetTag(Ttexture);
if(tag == NULL) {
if(tag == nullptr) {
return mat_count;
}
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
BaseMaterial* const mat = ttag.GetMaterial();
ai_assert(mat != NULL);
ai_assert(mat != nullptr);
const MaterialMap::const_iterator it = material_mapping.find(mat);
if(it == material_mapping.end()) {
@ -643,6 +613,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
}
ai_assert((*it).second < mat_count);
return (*it).second;
}

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/LogAux.h>
#include <map>
// Forward declarations
struct aiNode;
struct aiMesh;
struct aiMaterial;
@ -61,8 +63,7 @@ namespace melange {
class BaseShader;
}
namespace Assimp {
namespace Assimp {
// TinyFormatter.h
namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
@ -75,17 +76,10 @@ namespace Assimp {
*
* Note that Melange is not free software. */
// -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
{
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public:
C4DImporter();
~C4DImporter();
public:
// --------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
@ -119,5 +113,5 @@ private:
}; // !class C4DImporter
} // end of namespace Assimp
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H

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@ -216,7 +216,7 @@ ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
@ -232,19 +232,51 @@ MACRO(ADD_ASSIMP_IMPORTER name)
IF (ASSIMP_IMPORTER_ENABLED)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
SET(${name}_SRCS ${ARGN})
SOURCE_GROUP(${name} FILES ${ARGN})
ELSE()
SET(${name}_SRC "")
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
ENDIF()
ENDMACRO()
# if this variable is set to TRUE, the user can manually disable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
# if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_EXPORTER name)
IF (ASSIMP_NO_EXPORT)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
set(ASSIMP_EXPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
ENDIF ()
IF (ASSIMP_EXPORTER_ENABLED)
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN})
ELSE()
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled list (used to print)
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print)
SET(ASSIMP_EXPORTER_SRCS "")
SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters
SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print)
ADD_ASSIMP_IMPORTER( AMF
AMFImporter.hpp
@ -261,6 +293,9 @@ ADD_ASSIMP_IMPORTER( 3DS
3DSHelper.h
3DSLoader.cpp
3DSLoader.h
)
ADD_ASSIMP_EXPORTER( 3DS
3DSExporter.h
3DSExporter.cpp
)
@ -278,12 +313,15 @@ ADD_ASSIMP_IMPORTER( ASE
)
ADD_ASSIMP_IMPORTER( ASSBIN
AssbinExporter.h
AssbinExporter.cpp
AssbinLoader.h
AssbinLoader.cpp
)
ADD_ASSIMP_EXPORTER( ASSBIN
AssbinExporter.h
AssbinExporter.cpp
)
ADD_ASSIMP_IMPORTER( ASSXML
AssxmlExporter.h
AssxmlExporter.cpp
@ -305,6 +343,9 @@ ADD_ASSIMP_IMPORTER( COLLADA
ColladaLoader.h
ColladaParser.cpp
ColladaParser.h
)
ADD_ASSIMP_EXPORTER( COLLADA
ColladaExporter.h
ColladaExporter.cpp
)
@ -421,6 +462,9 @@ ADD_ASSIMP_IMPORTER( OBJ
ObjFileParser.cpp
ObjFileParser.h
ObjTools.h
)
ADD_ASSIMP_EXPORTER( OBJ
ObjExporter.h
ObjExporter.cpp
)
@ -439,18 +483,24 @@ ADD_ASSIMP_IMPORTER( OGRE
)
ADD_ASSIMP_IMPORTER( OPENGEX
OpenGEXExporter.cpp
OpenGEXExporter.h
OpenGEXImporter.cpp
OpenGEXImporter.h
OpenGEXStructs.h
)
ADD_ASSIMP_EXPORTER( OPENGEX
OpenGEXExporter.cpp
OpenGEXExporter.h
)
ADD_ASSIMP_IMPORTER( PLY
PlyLoader.cpp
PlyLoader.h
PlyParser.cpp
PlyParser.h
)
ADD_ASSIMP_EXPORTER( PLY
PlyExporter.cpp
PlyExporter.h
)
@ -541,13 +591,16 @@ ADD_ASSIMP_IMPORTER( FBX
FBXDeformer.cpp
FBXBinaryTokenizer.cpp
FBXDocumentUtil.cpp
FBXCommon.h
)
ADD_ASSIMP_EXPORTER( FBX
FBXExporter.h
FBXExporter.cpp
FBXExportNode.h
FBXExportNode.cpp
FBXExportProperty.h
FBXExportProperty.cpp
FBXCommon.h
)
SET( PostProcessing_SRCS
@ -647,6 +700,9 @@ ADD_ASSIMP_IMPORTER( SMD
ADD_ASSIMP_IMPORTER( STL
STLLoader.cpp
STLLoader.h
)
ADD_ASSIMP_EXPORTER( STL
STLExporter.h
STLExporter.cpp
)
@ -667,13 +723,14 @@ ADD_ASSIMP_IMPORTER( X
XFileImporter.h
XFileParser.cpp
XFileParser.h
)
ADD_ASSIMP_EXPORTER( X
XFileExporter.h
XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER( X3D
X3DExporter.cpp
X3DExporter.hpp
X3DImporter.cpp
X3DImporter.hpp
X3DImporter_Geometry2D.cpp
@ -693,6 +750,11 @@ ADD_ASSIMP_IMPORTER( X3D
X3DVocabulary.cpp
)
ADD_ASSIMP_EXPORTER( X3D
X3DExporter.cpp
X3DExporter.hpp
)
ADD_ASSIMP_IMPORTER( GLTF
glTFAsset.h
glTFAsset.inl
@ -700,28 +762,34 @@ ADD_ASSIMP_IMPORTER( GLTF
glTFAssetWriter.inl
glTFImporter.cpp
glTFImporter.h
glTFExporter.h
glTFExporter.cpp
glTF2Asset.h
glTF2Asset.inl
glTF2AssetWriter.h
glTF2AssetWriter.inl
glTF2Importer.cpp
glTF2Importer.h
)
ADD_ASSIMP_EXPORTER( GLTF
glTFExporter.h
glTFExporter.cpp
glTF2Exporter.h
glTF2Exporter.cpp
)
ADD_ASSIMP_IMPORTER( 3MF
D3MFImporter.h
D3MFImporter.h
D3MFImporter.cpp
D3MFExporter.h
D3MFExporter.cpp
D3MFOpcPackage.h
D3MFOpcPackage.h
D3MFOpcPackage.cpp
3MFXmlTags.h
)
ADD_ASSIMP_EXPORTER( 3MF
D3MFExporter.h
D3MFExporter.cpp
)
ADD_ASSIMP_IMPORTER( MMD
MMDCpp14.h
MMDImporter.cpp
@ -740,16 +808,21 @@ ADD_ASSIMP_IMPORTER( STEP
Importer/StepFile/StepFileGen2.cpp
Importer/StepFile/StepFileGen3.cpp
Importer/StepFile/StepReaderGen.h
)
ADD_ASSIMP_EXPORTER( STEP
StepExporter.h
StepExporter.cpp
)
SET( Exporter_SRCS
Exporter.cpp
AssimpCExport.cpp
${HEADER_PATH}/BlobIOSystem.h
)
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS
Exporter.cpp
AssimpCExport.cpp
${HEADER_PATH}/BlobIOSystem.h
)
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
endif()
SET( Extra_SRCS
MD4FileData.h
@ -792,7 +865,14 @@ SET( ziplib_SRCS
../contrib/zip/src/zip.h
)
SOURCE_GROUP( Contrib\\ziplib FILES ${ziplib_SRCS} )
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
else()
add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
endif()
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
@ -882,8 +962,11 @@ else (UNZIP_FOUND)
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
endif (UNZIP_FOUND)
MESSAGE(STATUS "Enabled formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled formats:${ASSIMP_IMPORTERS_DISABLED}")
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
SET( assimp_src
# Assimp Files
@ -898,6 +981,7 @@ SET( assimp_src
# Model Support
${ASSIMP_LOADER_SRCS}
${ASSIMP_EXPORTER_SRCS}
# Third-party libraries
${IrrXML_SRCS}
@ -911,7 +995,6 @@ SET( assimp_src
${PUBLIC_HEADERS}
${COMPILER_HEADERS}
)
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )

View File

@ -144,7 +144,7 @@ void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// check header
char head[32];
stream->CopyAndAdvance(head,32);
if (strncmp(head,"Caligari ",9)) {
if (strncmp(head,"Caligari ",9) != 0) {
ThrowException("Could not found magic id: `Caligari`");
}
@ -656,14 +656,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
ReadFloat3Tuple_Ascii(msh.color ,&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"cone angle",10)) {
if (strncmp(rgb,"cone angle",10) != 0) {
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
}
SkipSpaces(rgb+10,&rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"inner angle",11)) {
if (strncmp(rgb,"inner angle",11) != 0) {
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb+11,&rgb);
@ -903,7 +903,7 @@ public:
if(nfo.size != static_cast<unsigned int>(-1)) {
try {
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
} catch ( DeadlyImportError e ) {
} catch (const DeadlyImportError& e ) {
// out of limit so correct the value
reader.IncPtr( reader.GetReadLimit() );
}
@ -1214,7 +1214,7 @@ void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const
const chunk_guard cn(nfo,reader);
out.nodes.push_back(std::shared_ptr<Group>(new Group()));
out.nodes.push_back(std::make_shared<Group>());
Group& msh = (Group&)(*out.nodes.back().get());
msh = nfo;

View File

@ -476,8 +476,11 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ",file);
}
}
}

View File

@ -1712,22 +1712,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -1835,22 +1835,22 @@ namespace Assimp {
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;
@ -2041,6 +2041,12 @@ namespace Assimp {
CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
}
// try to get the transparency factor
const float TransparencyFactor = PropertyGet<float>(props, "TransparencyFactor", ok);
if (ok) {
out_mat->AddProperty(&TransparencyFactor, 1, AI_MATKEY_TRANSPARENCYFACTOR);
}
// use of TransparencyFactor is inconsistent.
// Maya always stores it as 1.0,
// so we can't use it to set AI_MATKEY_OPACITY.
@ -2191,22 +2197,22 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
if (!mesh)
{
for (const MeshMap::value_type& v : meshes_converted) {
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(v.first);
if (!mesh) {
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*>(v.first);
if (!meshGeom) {
continue;
}
const MatIndexArray& mats = mesh->GetMaterialIndices();
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
continue;
}
int index = -1;
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
if (mesh->GetTextureCoords(i).empty()) {
if (meshGeom->GetTextureCoords(i).empty()) {
break;
}
const std::string& name = mesh->GetTextureCoordChannelName(i);
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
if (name == uvSet) {
index = static_cast<int>(i);
break;

View File

@ -432,7 +432,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1
@ -468,7 +468,7 @@ void FBX::Node::WritePropertyNodeAscii(
char buffer[32];
FBX::Node node(name);
node.Begin(s, false, indent);
std::string vsize = std::to_string(v.size());
std::string vsize = to_string(v.size());
// *<size> {
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
// indent + 1

View File

@ -326,8 +326,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
content = new uint8_t[len];
::memcpy(content, data + 5, len);
}
} catch (runtime_error runtimeError) {
} catch (const runtime_error& runtimeError)
{
//we don't need the content data for contents that has already been loaded
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what());
}
}

View File

@ -178,30 +178,30 @@ void FindInstancesProcess::Execute( aiScene* pScene)
// use a constant epsilon for colors and UV coordinates
static const float uvEpsilon = 10e-4f;
{
unsigned int i, end = orig->GetNumUVChannels();
for(i = 0; i < end; ++i) {
if (!orig->mTextureCoords[i]) {
unsigned int j, end = orig->GetNumUVChannels();
for(j = 0; j < end; ++j) {
if (!orig->mTextureCoords[j]) {
continue;
}
if(!CompareArrays(orig->mTextureCoords[i],inst->mTextureCoords[i],orig->mNumVertices,uvEpsilon)) {
if(!CompareArrays(orig->mTextureCoords[j],inst->mTextureCoords[j],orig->mNumVertices,uvEpsilon)) {
break;
}
}
if (i != end) {
if (j != end) {
continue;
}
}
{
unsigned int i, end = orig->GetNumColorChannels();
for(i = 0; i < end; ++i) {
if (!orig->mColors[i]) {
unsigned int j, end = orig->GetNumColorChannels();
for(j = 0; j < end; ++j) {
if (!orig->mColors[j]) {
continue;
}
if(!CompareArrays(orig->mColors[i],inst->mColors[i],orig->mNumVertices,uvEpsilon)) {
if(!CompareArrays(orig->mColors[j],inst->mColors[j],orig->mNumVertices,uvEpsilon)) {
break;
}
}
if (i != end) {
if (j != end) {
continue;
}
}

View File

@ -300,13 +300,10 @@ int ClampSpline(int idx, int size) {
// ------------------------------------------------------------------------------------------------
inline void FindSuitableMultiple(int& angle)
{
if (angle < 3)angle = 3;
if (angle < 3) angle = 3;
else if (angle < 10) angle = 10;
else if (angle < 20) angle = 20;
else if (angle < 30) angle = 30;
else
{
}
}
// ------------------------------------------------------------------------------------------------
@ -317,6 +314,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format
// outside Irrlicht ...
// This also applies to the above function of FindSuitableMultiple and ClampSpline which are
// solely used in this function
if (root->animators.empty()) {
return;
@ -674,38 +673,38 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Get the loaded mesh from the scene and add it to
// the list of all scenes to be attached to the
// graph we're currently building
aiScene* scene = batch.GetImport(root->id);
if (!scene) {
aiScene* localScene = batch.GetImport(root->id);
if (!localScene) {
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
break;
}
attach.push_back(AttachmentInfo(scene,rootOut));
attach.push_back(AttachmentInfo(localScene,rootOut));
// Now combine the material we've loaded for this mesh
// with the real materials we got from the file. As we
// don't execute any pp-steps on the file, the numbers
// should be equal. If they are not, we can impossibly
// do this ...
if (root->materials.size() != (unsigned int)scene->mNumMaterials) {
if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
"with the materials found in the IRR scene file");
break;
}
for (unsigned int i = 0; i < scene->mNumMaterials;++i) {
for (unsigned int i = 0; i < localScene->mNumMaterials;++i) {
// Delete the old material, we don't need it anymore
delete scene->mMaterials[i];
delete localScene->mMaterials[i];
std::pair<aiMaterial*, unsigned int>& src = root->materials[i];
scene->mMaterials[i] = src.first;
localScene->mMaterials[i] = src.first;
}
// NOTE: Each mesh should have exactly one material assigned,
// but we do it in a separate loop if this behaviour changes
// in future.
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
for (unsigned int i = 0; i < localScene->mNumMeshes;++i) {
// Process material flags
aiMesh* mesh = scene->mMeshes[i];
aiMesh* mesh = localScene->mMeshes[i];
// If "trans_vertex_alpha" mode is enabled, search all vertex colors

View File

@ -278,10 +278,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
const char* sz = scheme.GetStaticStringForToken(type);
if(sz) {
const std::string::size_type len = n2-n1+1;
char* const copysz = new char[len+1];
const std::string::size_type szLen = n2-n1+1;
char* const copysz = new char[szLen+1];
std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
copysz[len] = '\0';
copysz[szLen] = '\0';
db.InternInsert(new LazyObject(db,id,line,sz,copysz));
}
if(!has_next) {

View File

@ -112,7 +112,9 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
}
}
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf," faces). Average output ACMR is ", out / numf );
if (numf > 0) {
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf, " faces). Average output ACMR is ", out / numf);
}
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
}
}

View File

@ -59,7 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Compiler/pushpack1.h>
namespace Assimp {
namespace Assimp {
namespace MD3 {
// to make it easier for us, we test the magic word against both "endianesses"
@ -303,12 +303,12 @@ inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut )
b = int(57.2957795f * ( std::acos( p_vIn[2] ) ) * ( 255.0f / 360.0f ));
b &= 0xff;
((unsigned char*)&p_iOut)[0] = b; // longitude
((unsigned char*)&p_iOut)[1] = a; // latitude
((unsigned char*)&p_iOut)[0] = (unsigned char) b; // longitude
((unsigned char*)&p_iOut)[1] = (unsigned char) a; // latitude
}
}
}
}
} // Namespace MD3
} // Namespace Assimp
#endif // !! AI_MD3FILEHELPER_H_INC

View File

@ -258,10 +258,10 @@ bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
continue;
fill.textures.push_back(SkinData::TextureEntry());
SkinData::TextureEntry& s = fill.textures.back();
SkinData::TextureEntry &entry = fill.textures.back();
s.first = ss;
s.second = GetNextToken(buff);
entry.first = ss;
entry.second = GetNextToken(buff);
}
return true;
}
@ -718,9 +718,7 @@ void MD3Importer::ConvertPath(const char* texture_name, const char* header_name,
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MD3Importer::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
mFile = pFile;
mScene = pScene;
mIOHandler = pIOHandler;
@ -730,11 +728,13 @@ void MD3Importer::InternReadFile( const std::string& pFile,
std::string::size_type s = mFile.find_last_of("/\\");
if (s == std::string::npos) {
s = 0;
} else {
++s;
}
filename = mFile.substr(s), path = mFile.substr(0, s);
for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
*it = static_cast<char>( tolower(*it) );
}
else ++s;
filename = mFile.substr(s), path = mFile.substr(0,s);
for( std::string::iterator it = filename .begin(); it != filename.end(); ++it)
*it = tolower( *it);
// Load multi-part model file, if necessary
if (configHandleMP) {
@ -905,15 +905,15 @@ void MD3Importer::InternReadFile( const std::string& pFile,
// Now search the current shader for a record with this name (
// excluding texture file extension)
if (!shaders.blocks.empty()) {
std::string::size_type sh = convertedPath.find_last_of('.');
if (sh == std::string::npos) {
sh = convertedPath.length();
}
std::string::size_type s = convertedPath.find_last_of('.');
if (s == std::string::npos)
s = convertedPath.length();
const std::string without_ext = convertedPath.substr(0,s);
const std::string without_ext = convertedPath.substr(0,sh);
std::list< Q3Shader::ShaderDataBlock >::const_iterator dit = std::find(shaders.blocks.begin(),shaders.blocks.end(),without_ext);
if (dit != shaders.blocks.end()) {
// Hurra, wir haben einen. Tolle Sache.
// We made it!
shader = &*dit;
ASSIMP_LOG_INFO("Found shader record for " +without_ext );
} else {
@ -945,8 +945,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
aiString szString;
if (convertedPath.length()) {
szString.Set(convertedPath);
}
else {
} else {
ASSIMP_LOG_WARN("Texture file name has zero length. Using default name");
szString.Set("dummy_texture.bmp");
}
@ -955,8 +954,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
// prevent transparency by default
int no_alpha = aiTextureFlags_IgnoreAlpha;
pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0));
}
else {
} else {
Q3Shader::ConvertShaderToMaterial(pcHelper,*shader);
}
@ -1026,7 +1024,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
if (!shader || shader->cull == Q3Shader::CULL_CW) {
std::swap(pcMesh->mFaces[i].mIndices[2],pcMesh->mFaces[i].mIndices[1]);
}
pcTriangles++;
++pcTriangles;
}
// Go to the next surface
@ -1042,8 +1040,9 @@ void MD3Importer::InternReadFile( const std::string& pFile,
}
}
if (!pScene->mNumMeshes)
if (!pScene->mNumMeshes) {
throw DeadlyImportError( "MD3: File contains no valid mesh");
}
pScene->mNumMaterials = iNumMaterials;
// Now we need to generate an empty node graph
@ -1057,7 +1056,6 @@ void MD3Importer::InternReadFile( const std::string& pFile,
pScene->mRootNode->mChildren = new aiNode*[pcHeader->NUM_TAGS];
for (unsigned int i = 0; i < pcHeader->NUM_TAGS; ++i, ++pcTags) {
aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
nd->mName.Set((const char*)pcTags->NAME);
nd->mParent = pScene->mRootNode;
@ -1085,8 +1083,12 @@ void MD3Importer::InternReadFile( const std::string& pFile,
pScene->mRootNode->mMeshes[i] = i;
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
pScene->mRootNode->mTransformation = aiMatrix4x4(
1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,
0.f,-1.f,0.f,0.f,
0.f,0.f,0.f,1.f
);
}
#endif // !! ASSIMP_BUILD_NO_MD3_IMPORTER

View File

@ -443,10 +443,10 @@ void MD5Importer::LoadMD5MeshFile ()
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
{
MD5::WeightDesc& desc = meshSrc.mWeights[w];
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[desc.mBone];
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[weightDesc.mBone];
}
}
@ -493,20 +493,20 @@ void MD5Importer::LoadMD5MeshFile ()
if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& desc = meshSrc.mWeights[w];
if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue;
}
const ai_real fNewWeight = desc.mWeight / fSum;
const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (desc.vOffsetPosition);
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)desc.mWeight);
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);

View File

@ -486,7 +486,7 @@ void SMDImporter::CreateOutputAnimations(const std::string &pFile, IOSystem* pIO
if (bLoadAnimationList) {
GetAnimationFileList(pFile, pIOHandler, animFileList);
}
int animCount = static_cast<int>( animFileList.size() ) + 1;
int animCount = static_cast<int>( animFileList.size() + 1u );
pScene->mNumAnimations = 1;
pScene->mAnimations = new aiAnimation*[animCount];
memset(pScene->mAnimations, 0, sizeof(aiAnimation*)*animCount);

View File

@ -127,7 +127,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
mOutput.write((char *)&meshnum, 4);
if (exportPointClouds) {
throw DeadlyExportError("This functionality is not yet implemented for binary output.");
}
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {

View File

@ -228,36 +228,37 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
out->mNumVertices = (3 == real ? numPolyVerts : out->mNumFaces * (real+1));
aiVector3D *vert(NULL), *nor(NULL), *tan(NULL), *bit(NULL);
aiVector3D *vert(nullptr), *nor(nullptr), *tan(nullptr), *bit(nullptr);
aiVector3D *uv [AI_MAX_NUMBER_OF_TEXTURECOORDS];
aiColor4D *cols [AI_MAX_NUMBER_OF_COLOR_SETS];
if (mesh->mVertices)
if (mesh->mVertices) {
vert = out->mVertices = new aiVector3D[out->mNumVertices];
}
if (mesh->mNormals)
nor = out->mNormals = new aiVector3D[out->mNumVertices];
if (mesh->mNormals) {
nor = out->mNormals = new aiVector3D[out->mNumVertices];
}
if (mesh->mTangents)
{
if (mesh->mTangents) {
tan = out->mTangents = new aiVector3D[out->mNumVertices];
bit = out->mBitangents = new aiVector3D[out->mNumVertices];
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
{
if (mesh->mTextureCoords[i])
uv[i] = out->mTextureCoords[i] = new aiVector3D[out->mNumVertices];
else uv[i] = NULL;
for (unsigned int j = 0; j < AI_MAX_NUMBER_OF_TEXTURECOORDS;++j) {
uv[j] = nullptr;
if (mesh->mTextureCoords[j]) {
uv[j] = out->mTextureCoords[j] = new aiVector3D[out->mNumVertices];
}
out->mNumUVComponents[i] = mesh->mNumUVComponents[i];
out->mNumUVComponents[j] = mesh->mNumUVComponents[j];
}
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS;++i)
{
if (mesh->mColors[i])
cols[i] = out->mColors[i] = new aiColor4D[out->mNumVertices];
else cols[i] = NULL;
for (unsigned int j = 0; j < AI_MAX_NUMBER_OF_COLOR_SETS;++j) {
cols[j] = nullptr;
if (mesh->mColors[j]) {
cols[j] = out->mColors[j] = new aiColor4D[out->mNumVertices];
}
}
typedef std::vector< aiVertexWeight > TempBoneInfo;
@ -323,7 +324,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
in.mIndices[q] = outIdx++;
}
in.mIndices = NULL;
in.mIndices = nullptr;
++outFaces;
}
ai_assert(outFaces == out->mFaces + out->mNumFaces);

View File

@ -127,35 +127,35 @@ aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
// Determine which kinds of primitives the mesh consists of
aiMesh* out = new aiMesh();
switch (numIndices)
{
case 1:
out->mPrimitiveTypes = aiPrimitiveType_POINT;
break;
case 2:
out->mPrimitiveTypes = aiPrimitiveType_LINE;
break;
case 3:
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
break;
default:
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
break;
switch (numIndices) {
case 1:
out->mPrimitiveTypes = aiPrimitiveType_POINT;
break;
case 2:
out->mPrimitiveTypes = aiPrimitiveType_LINE;
break;
case 3:
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
break;
default:
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
break;
};
out->mNumFaces = (unsigned int)positions.size() / numIndices;
out->mFaces = new aiFace[out->mNumFaces];
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i)
{
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i) {
aiFace& f = out->mFaces[i];
f.mNumIndices = numIndices;
f.mIndices = new unsigned int[numIndices];
for (unsigned int i = 0; i < numIndices;++i,++a)
f.mIndices[i] = a;
for (unsigned int j = 0; i < numIndices; ++i, ++a) {
f.mIndices[j] = a;
}
}
out->mNumVertices = (unsigned int)positions.size();
out->mVertices = new aiVector3D[out->mNumVertices];
::memcpy(out->mVertices,&positions[0],out->mNumVertices*sizeof(aiVector3D));
return out;
}
@ -466,8 +466,8 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
// Need to flip face order?
if ( SIZE_MAX != old ) {
for (size_t s = old; s < positions.size();s += 3) {
std::swap(positions[s],positions[s+1]);
for (size_t p = old; p < positions.size();p += 3) {
std::swap(positions[p],positions[p+1]);
}
}
}

View File

@ -582,15 +582,16 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
int iNumIndices = 0;
int iIndex = -1;
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
{
aiMaterialProperty* prop = pMaterial->mProperties[i];
if (!::strcmp(prop->mKey.data,"$tex.file") && prop->mSemantic == type) {
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) {
aiMaterialProperty* prop = pMaterial->mProperties[ i ];
ai_assert(nullptr != prop);
if ( !::strcmp(prop->mKey.data,"$tex.file") && prop->mSemantic == static_cast<unsigned int>(type)) {
iIndex = std::max(iIndex, (int) prop->mIndex);
++iNumIndices;
if (aiPTI_String != prop->mType)
ReportError("Material property %s is expected to be a string",prop->mKey.data);
if (aiPTI_String != prop->mType) {
ReportError("Material property %s is expected to be a string", prop->mKey.data);
}
}
}
if (iIndex +1 != iNumIndices) {

View File

@ -294,17 +294,17 @@ namespace glTF {
// filling object "compressedData"
json_comp_data.SetObject();
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
json_comp_data.AddMember("componentType", 5121, w.mAl);
json_comp_data.AddMember("type", "SCALAR", w.mAl);
json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
if(ptr_ext_comp->Binary)
json_comp_data.AddMember("mode", "binary", w.mAl);
else
json_comp_data.AddMember("mode", "ascii", w.mAl);
json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
// filling object "Open3DGC-compression"
Value json_o3dgc;

View File

@ -245,7 +245,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
namespace {
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
}
}

View File

@ -36,3 +36,21 @@
# Temporary
*.swp
.DS_Store
# CMake
CMakeScripts
*.cmake
# Xcode
*.build
*.xcodeproj
zip.sln
zip.vcxproj.filters
zip.vcxproj
ALL_BUILD.vcxproj.filters
ALL_BUILD.vcxproj
CMakeFiles/
zip.dir/
test/test.exe.vcxproj.filters
test/test.exe.vcxproj
test/test.exe.dir/

View File

@ -0,0 +1,18 @@
#!/bin/bash
#
# Build script for travis-ci.org builds.
#
if [ $ANALYZE = "true" ] && [ "$CC" = "clang" ]; then
# scan-build -h
scan-build cmake -G "Unix Makefiles"
scan-build -enable-checker security.FloatLoopCounter \
-enable-checker security.insecureAPI.UncheckedReturn \
--status-bugs -v \
make -j 8 \
make -j 8 test
else
cmake -DCMAKE_BUILD_TYPE=Debug -DSANITIZE_ADDRESS=On -DCMAKE_INSTALL_PREFIX=_install
make -j 8
make install
ASAN_OPTIONS=detect_leaks=0 LSAN_OPTIONS=verbosity=1:log_threads=1 ctest -V
fi

View File

@ -1,10 +1,22 @@
language: c
addons:
apt:
packages: &1
- lcov
# Compiler selection
compiler:
- clang
- gcc
env:
- ANALYZE=false
- ANALYZE=true
# Build steps
script:
- mkdir build
- cd build
- cmake -DCMAKE_BUILD_TYPE=Debug .. && make && make test
- ./.travis.sh
after_success:
# Creating report
- cmake -DENABLE_COVERAGE=ON
- make
- make test
# Uploading report to CodeCov
- bash <(curl -s https://codecov.io/bash)

View File

@ -1,18 +1,47 @@
cmake_minimum_required(VERSION 2.8)
project(zip)
enable_language(C)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
if (MSVC)
# Use secure functions by defaualt and suppress warnings about "deprecated" functions
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_NONSTDC_NO_WARNINGS=1 /D _CRT_SECURE_NO_WARNINGS=1")
# Use secure functions by defaualt and suppress warnings about "deprecated" functions
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_NONSTDC_NO_WARNINGS=1 /D _CRT_SECURE_NO_WARNINGS=1")
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall -Wextra -Werror -pedantic")
endif (MSVC)
# zip
set(SRC src/miniz.h src/zip.h src/zip.c)
add_library(${CMAKE_PROJECT_NAME} ${SRC})
add_library(${PROJECT_NAME} ${SRC})
target_include_directories(${PROJECT_NAME} INTERFACE src)
# test
enable_testing()
add_subdirectory(test)
if (NOT CMAKE_DISABLE_TESTING)
enable_testing()
add_subdirectory(test)
find_package(Sanitizers)
add_sanitizers(${PROJECT_NAME} test.exe)
add_sanitizers(${PROJECT_NAME} test_miniz.exe)
endif()
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
COMPONENT library)
install(FILES ${PROJECT_SOURCE_DIR}/src/zip.h DESTINATION include)
# uninstall target (https://gitlab.kitware.com/cmake/community/wikis/FAQ#can-i-do-make-uninstall-with-cmake)
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake)
endif()

View File

@ -1,12 +1,11 @@
### A portable (OSX/Linux/Windows), simple zip library written in C
This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API.
[![Windows][win-badge]][win-link] [![OS X][osx-linux-badge]][osx-linux-link]
[![Windows](https://ci.appveyor.com/api/projects/status/bph8dr3jacgmjv32/branch/master?svg=true&label=windows)](https://ci.appveyor.com/project/kuba--/zip)
[![Linux](https://travis-ci.org/kuba--/zip.svg?branch=master&label=linux%2fosx)](https://travis-ci.org/kuba--/zip)
[![Version](https://badge.fury.io/gh/kuba--%2Fzip.svg)](https://github.com/kuba--/zip/releases)
[![Codecov](https://codecov.io/gh/kuba--/zip/branch/master/graph/badge.svg)](https://codecov.io/gh/kuba--/zip)
[win-badge]: https://img.shields.io/appveyor/ci/kuba--/zip/master.svg?label=windows "AppVeyor build status"
[win-link]: https://ci.appveyor.com/project/kuba--/zip "AppVeyor build status"
[osx-linux-badge]: https://img.shields.io/travis/kuba--/zip/master.svg?label=linux/osx "Travis CI build status"
[osx-linux-link]: https://travis-ci.org/kuba--/zip "Travis CI build status"
# The Idea
<img src="zip.png" name="zip" />
@ -23,117 +22,288 @@ It was the reason, why I decided to write zip module on top of the miniz. It req
* Create a new zip archive with default compression level.
```c
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-1.txt");
{
char *buf = "Some data here...";
zip_entry_write(zip, buf, strlen(buf));
}
zip_entry_close(zip);
zip_entry_open(zip, "foo-2.txt");
{
// merge 3 files into one entry and compress them on-the-fly.
zip_entry_fwrite(zip, "foo-2.1.txt");
zip_entry_fwrite(zip, "foo-2.2.txt");
zip_entry_fwrite(zip, "foo-2.3.txt");
}
zip_entry_close(zip);
const char *buf = "Some data here...\0";
zip_entry_write(zip, buf, strlen(buf));
}
zip_close(zip);
zip_entry_close(zip);
zip_entry_open(zip, "foo-2.txt");
{
// merge 3 files into one entry and compress them on-the-fly.
zip_entry_fwrite(zip, "foo-2.1.txt");
zip_entry_fwrite(zip, "foo-2.2.txt");
zip_entry_fwrite(zip, "foo-2.3.txt");
}
zip_entry_close(zip);
}
zip_close(zip);
```
* Append to the existing zip archive.
```c
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'a');
struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'a');
{
zip_entry_open(zip, "foo-3.txt");
{
zip_entry_open(zip, "foo-3.txt");
{
char *buf = "Append some data here...";
zip_entry_write(zip, buf, strlen(buf));
}
zip_entry_close(zip);
const char *buf = "Append some data here...\0";
zip_entry_write(zip, buf, strlen(buf));
}
zip_close(zip);
zip_entry_close(zip);
}
zip_close(zip);
```
* Extract a zip archive into a folder.
```c
int on_extract_entry(const char *filename, void *arg) {
static int i = 0;
int n = *(int *)arg;
printf("Extracted: %s (%d of %d)\n", filename, ++i, n);
int on_extract_entry(const char *filename, void *arg) {
static int i = 0;
int n = *(int *)arg;
printf("Extracted: %s (%d of %d)\n", filename, ++i, n);
return 0;
}
return 0;
}
int arg = 2;
zip_extract("foo.zip", "/tmp", on_extract_entry, &arg);
int arg = 2;
zip_extract("foo.zip", "/tmp", on_extract_entry, &arg);
```
* Extract a zip entry into memory.
* Extract a zip entry into memory.
```c
void *buf = NULL;
size_t bufsize;
void *buf = NULL;
size_t bufsize;
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_read(zip, &buf, &bufsize);
}
zip_entry_close(zip);
zip_entry_read(zip, &buf, &bufsize);
}
zip_close(zip);
zip_entry_close(zip);
}
zip_close(zip);
free(buf);
free(buf);
```
* Extract a zip entry into memory using callback.
* Extract a zip entry into memory (no internal allocation).
```c
struct buffer_t {
char *data;
size_t size;
};
unsigned char *buf;
size_t bufsize;
static size_t on_extract(void *arg, unsigned long long offset, const void *data, size_t size) {
struct buffer_t *buf = (struct buffer_t *)arg;
buf->data = realloc(buf->data, buf->size + size + 1);
assert(NULL != buf->data);
memcpy(&(buf->data[buf->size]), data, size);
buf->size += size;
buf->data[buf->size] = 0;
return size;
}
struct buffer_t buf = {0};
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_extract(zip, on_extract, &buf);
}
zip_entry_close(zip);
}
zip_close(zip);
bufsize = zip_entry_size(zip);
buf = calloc(sizeof(unsigned char), bufsize);
free(buf.data);
zip_entry_noallocread(zip, (void *)buf, bufsize);
}
zip_entry_close(zip);
}
zip_close(zip);
free(buf);
```
* Extract a zip entry into a file.
* Extract a zip entry into memory using callback.
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
struct buffer_t {
char *data;
size_t size;
};
static size_t on_extract(void *arg, unsigned long long offset, const void *data, size_t size) {
struct buffer_t *buf = (struct buffer_t *)arg;
buf->data = realloc(buf->data, buf->size + size + 1);
assert(NULL != buf->data);
memcpy(&(buf->data[buf->size]), data, size);
buf->size += size;
buf->data[buf->size] = 0;
return size;
}
struct buffer_t buf = {0};
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-1.txt");
{
zip_entry_open(zip, "foo-2.txt");
{
zip_entry_fread(zip, "foo-2.txt");
}
zip_entry_close(zip);
zip_entry_extract(zip, on_extract, &buf);
}
zip_close(zip);
zip_entry_close(zip);
}
zip_close(zip);
free(buf.data);
```
* Extract a zip entry into a file.
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
{
zip_entry_open(zip, "foo-2.txt");
{
zip_entry_fread(zip, "foo-2.txt");
}
zip_entry_close(zip);
}
zip_close(zip);
```
* List of all zip entries
```c
struct zip_t *zip = zip_open("foo.zip", 0, 'r');
int i, n = zip_total_entries(zip);
for (i = 0; i < n; ++i) {
zip_entry_openbyindex(zip, i);
{
const char *name = zip_entry_name(zip);
int isdir = zip_entry_isdir(zip);
unsigned long long size = zip_entry_size(zip);
unsigned int crc32 = zip_entry_crc32(zip);
}
zip_entry_close(zip);
}
zip_close(zip);
```
## Bindings
Compile zip library as a dynamic library.
```shell
$ mkdir build
$ cd build
$ cmake -DBUILD_SHARED_LIBS=true ..
$ make
```
### Go (cgo)
```go
package main
/*
#cgo CFLAGS: -I../src
#cgo LDFLAGS: -L. -lzip
#include <zip.h>
*/
import "C"
import "unsafe"
func main() {
path := C.CString("/tmp/go.zip")
zip := C.zip_open(path, 6, 'w')
entryname := C.CString("test")
C.zip_entry_open(zip, entryname)
content := "test content"
buf := unsafe.Pointer(C.CString(content))
bufsize := C.size_t(len(content))
C.zip_entry_write(zip, buf, bufsize)
C.zip_entry_close(zip)
C.zip_close(zip)
}
```
### Ruby (ffi)
Install _ffi_ gem.
```shell
$ gem install ffi
```
Bind in your module.
```ruby
require 'ffi'
module Zip
extend FFI::Library
ffi_lib "./libzip.#{::FFI::Platform::LIBSUFFIX}"
attach_function :zip_open, [:string, :int, :char], :pointer
attach_function :zip_close, [:pointer], :void
attach_function :zip_entry_open, [:pointer, :string], :int
attach_function :zip_entry_close, [:pointer], :void
attach_function :zip_entry_write, [:pointer, :string, :int], :int
end
ptr = Zip.zip_open("/tmp/ruby.zip", 6, "w".bytes()[0])
status = Zip.zip_entry_open(ptr, "test")
content = "test content"
status = Zip.zip_entry_write(ptr, content, content.size())
Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### Python (cffi)
Install _cffi_ package
```shell
$ pip install cffi
```
Bind in your package.
```python
import ctypes.util
from cffi import FFI
ffi = FFI()
ffi.cdef("""
struct zip_t *zip_open(const char *zipname, int level, char mode);
void zip_close(struct zip_t *zip);
int zip_entry_open(struct zip_t *zip, const char *entryname);
int zip_entry_close(struct zip_t *zip);
int zip_entry_write(struct zip_t *zip, const void *buf, size_t bufsize);
""")
Zip = ffi.dlopen(ctypes.util.find_library("zip"))
ptr = Zip.zip_open("/tmp/python.zip", 6, 'w')
status = Zip.zip_entry_open(ptr, "test")
content = "test content"
status = Zip.zip_entry_write(ptr, content, len(content))
Zip.zip_entry_close(ptr)
Zip.zip_close(ptr)
```
### Ring
The language comes with RingZip based on this library
```ring
load "ziplib.ring"
new Zip {
setFileName("myfile.zip")
open("w")
newEntry() {
open("test.c")
writefile("test.c")
close()
}
close()
}
```
# Contribution Rules/Coding Standards
No need to throw away your coding style, just do your best to follow default clang-format style.
Apply `clang-format` to the source files before commit:
```sh
for file in $(git ls-files | \grep -E '\.(c|h)$' | \grep -v -- '#')
do
clang-format -i $file
done
```

View File

@ -1,4 +1,4 @@
version: 1.0.{build}
version: zip-0.1.9.{build}
build_script:
- cmd: >-
cd c:\projects\zip

View File

@ -0,0 +1,55 @@
#!/bin/sh
# The MIT License (MIT)
#
# Copyright (c)
# 2013 Matthew Arsenault
# 2015-2016 RWTH Aachen University, Federal Republic of Germany
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# This script is a wrapper for AddressSanitizer. In some special cases you need
# to preload AddressSanitizer to avoid error messages - e.g. if you're
# preloading another library to your application. At the moment this script will
# only do something, if we're running on a Linux platform. OSX might not be
# affected.
# Exit immediately, if platform is not Linux.
if [ "$(uname)" != "Linux" ]
then
exec $@
fi
# Get the used libasan of the application ($1). If a libasan was found, it will
# be prepended to LD_PRELOAD.
libasan=$(ldd $1 | grep libasan | sed "s/^[[:space:]]//" | cut -d' ' -f1)
if [ -n "$libasan" ]
then
if [ -n "$LD_PRELOAD" ]
then
export LD_PRELOAD="$libasan:$LD_PRELOAD"
else
export LD_PRELOAD="$libasan"
fi
fi
# Execute the application.
exec $@

View File

@ -0,0 +1,23 @@
# copied from https://gitlab.kitware.com/cmake/community/wikis/FAQ#can-i-do-make-uninstall-with-cmake
if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt")
endif(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt")
file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach(file ${files})
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
exec_program(
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
if(NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
endif(NOT "${rm_retval}" STREQUAL 0)
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
endforeach(file)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -13,11 +13,24 @@
#define ZIP_H
#include <string.h>
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
#if !defined(_SSIZE_T_DEFINED) && !defined(_SSIZE_T_DEFINED_) && \
!defined(_SSIZE_T) && !defined(_SSIZE_T_) && !defined(__ssize_t_defined)
#define _SSIZE_T
// 64-bit Windows is the only mainstream platform
// where sizeof(long) != sizeof(void*)
#ifdef _WIN64
typedef long long ssize_t; /* byte count or error */
#else
typedef long ssize_t; /* byte count or error */
#endif
#endif
#ifndef MAX_PATH
#define MAX_PATH 32767 /* # chars in a path name including NULL */
#endif
@ -47,7 +60,7 @@ struct zip_t;
extern struct zip_t *zip_open(const char *zipname, int level, char mode);
/*
Closes zip archive, releases resources - always finalize.
Closes the zip archive, releases resources - always finalize.
Args:
zip: zip archive handler.
@ -55,7 +68,10 @@ extern struct zip_t *zip_open(const char *zipname, int level, char mode);
extern void zip_close(struct zip_t *zip);
/*
Opens a new entry for writing in a zip archive.
Opens an entry by name in the zip archive.
For zip archive opened in 'w' or 'a' mode the function will append
a new entry. In readonly mode the function tries to locate the entry
in global dictionary.
Args:
zip: zip archive handler.
@ -66,6 +82,19 @@ extern void zip_close(struct zip_t *zip);
*/
extern int zip_entry_open(struct zip_t *zip, const char *entryname);
/*
Opens a new entry by index in the zip archive.
This function is only valid if zip archive was opened in 'r' (readonly) mode.
Args:
zip: zip archive handler.
index: index in local dictionary.
Returns:
The return code - 0 on success, negative number (< 0) on error.
*/
extern int zip_entry_openbyindex(struct zip_t *zip, int index);
/*
Closes a zip entry, flushes buffer and releases resources.
@ -77,6 +106,67 @@ extern int zip_entry_open(struct zip_t *zip, const char *entryname);
*/
extern int zip_entry_close(struct zip_t *zip);
/*
Returns a local name of the current zip entry.
The main difference between user's entry name and local entry name
is optional relative path.
Following .ZIP File Format Specification - the path stored MUST not contain
a drive or device letter, or a leading slash.
All slashes MUST be forward slashes '/' as opposed to backwards slashes '\'
for compatibility with Amiga and UNIX file systems etc.
Args:
zip: zip archive handler.
Returns:
The pointer to the current zip entry name, or NULL on error.
*/
extern const char *zip_entry_name(struct zip_t *zip);
/*
Returns an index of the current zip entry.
Args:
zip: zip archive handler.
Returns:
The index on success, negative number (< 0) on error.
*/
extern int zip_entry_index(struct zip_t *zip);
/*
Determines if the current zip entry is a directory entry.
Args:
zip: zip archive handler.
Returns:
The return code - 1 (true), 0 (false), negative number (< 0) on error.
*/
extern int zip_entry_isdir(struct zip_t *zip);
/*
Returns an uncompressed size of the current zip entry.
Args:
zip: zip archive handler.
Returns:
The uncompressed size in bytes.
*/
extern unsigned long long zip_entry_size(struct zip_t *zip);
/*
Returns CRC-32 checksum of the current zip entry.
Args:
zip: zip archive handler.
Returns:
The CRC-32 checksum.
*/
extern unsigned int zip_entry_crc32(struct zip_t *zip);
/*
Compresses an input buffer for the current zip entry.
@ -116,9 +206,31 @@ extern int zip_entry_fwrite(struct zip_t *zip, const char *filename);
- for large entries, please take a look at zip_entry_extract function.
Returns:
The return code - 0 on success, negative number (< 0) on error.
The return code - the number of bytes actually read on success.
Otherwise a -1 on error.
*/
extern int zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
extern ssize_t zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
/*
Extracts the current zip entry into a memory buffer using no memory
allocation.
Args:
zip: zip archive handler.
buf: preallocated output buffer.
bufsize: output buffer size (in bytes).
Note:
- ensure supplied output buffer is large enough.
- zip_entry_size function (returns uncompressed size for the current entry)
can be handy to estimate how big buffer is needed.
- for large entries, please take a look at zip_entry_extract function.
Returns:
The return code - the number of bytes actually read on success.
Otherwise a -1 on error (e.g. bufsize is not large enough).
*/
extern ssize_t zip_entry_noallocread(struct zip_t *zip, void *buf, size_t bufsize);
/*
Extracts the current zip entry into output file.
@ -133,9 +245,9 @@ extern int zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
extern int zip_entry_fread(struct zip_t *zip, const char *filename);
/*
Extract the current zip entry using a callback function (on_extract).
Extracts the current zip entry using a callback function (on_extract).
Args:
Args:
zip: zip archive handler.
on_extract: callback function.
arg: opaque pointer (optional argument,
@ -144,12 +256,23 @@ extern int zip_entry_fread(struct zip_t *zip, const char *filename);
Returns:
The return code - 0 on success, negative number (< 0) on error.
*/
extern int zip_entry_extract(struct zip_t *zip,
size_t (*on_extract)(void *arg,
unsigned long long offset,
const void *data,
size_t size),
void *arg);
extern int
zip_entry_extract(struct zip_t *zip,
size_t (*on_extract)(void *arg, unsigned long long offset,
const void *data, size_t size),
void *arg);
/*
Returns the number of all entries (files and directories) in the zip archive.
Args:
zip: zip archive handler.
Returns:
The return code - the number of entries on success,
negative number (< 0) on error.
*/
extern int zip_total_entries(struct zip_t *zip);
/*
Creates a new archive and puts files into a single zip archive.

View File

@ -1,7 +1,19 @@
cmake_minimum_required(VERSION 2.8)
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
if(ENABLE_COVERAGE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g ")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O0")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fprofile-arcs")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ftest-coverage")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --coverage")
endif()
endif ()
# test
include_directories(../src)
add_executable(test.exe test.c ../src/zip.c)
add_executable(test_miniz.exe test_miniz.c)
add_test(NAME test COMMAND test.exe)
add_test(NAME test_miniz COMMAND test_miniz.exe)

View File

@ -4,102 +4,456 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#define ZIPNAME "test.zip"
#if defined(_MSC_VER) || defined(__MINGW64__) || defined(__MINGW32__)
#define MZ_FILE_STAT_STRUCT _stat
#define MZ_FILE_STAT _stat
#else
#define MZ_FILE_STAT_STRUCT stat
#define MZ_FILE_STAT stat
#endif
#define ZIPNAME "test.zip\0"
#define TESTDATA1 "Some test data 1...\0"
#define CRC32DATA1 2220805626
#define TESTDATA2 "Some test data 2...\0"
#define CRC32DATA2 2532008468
#define RFILE "4.txt\0"
#define RMODE 0100444
#define WFILE "6.txt\0"
#define WMODE 0100666
#define XFILE "7.txt\0"
#define XMODE 0100777
#define UNUSED(x) (void)x
static int total_entries = 0;
static void test_write(void) {
struct zip_t *zip = zip_open(ZIPNAME, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
assert(zip != NULL);
struct zip_t *zip = zip_open(ZIPNAME, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
assert(zip != NULL);
assert(0 == zip_entry_open(zip, "test/test-1.txt"));
assert(0 == zip_entry_write(zip, TESTDATA1, strlen(TESTDATA1)));
assert(0 == zip_entry_close(zip));
assert(0 == zip_entry_open(zip, "test/test-1.txt"));
assert(0 == zip_entry_write(zip, TESTDATA1, strlen(TESTDATA1)));
assert(0 == strcmp(zip_entry_name(zip), "test/test-1.txt"));
assert(total_entries == zip_entry_index(zip));
assert(strlen(TESTDATA1) == zip_entry_size(zip));
assert(CRC32DATA1 == zip_entry_crc32(zip));
++total_entries;
assert(0 == zip_entry_close(zip));
zip_close(zip);
zip_close(zip);
}
static void test_append(void) {
struct zip_t *zip = zip_open(ZIPNAME, ZIP_DEFAULT_COMPRESSION_LEVEL, 'a');
assert(zip != NULL);
struct zip_t *zip = zip_open(ZIPNAME, ZIP_DEFAULT_COMPRESSION_LEVEL, 'a');
assert(zip != NULL);
assert(0 == zip_entry_open(zip, "test\\test-2.txt"));
assert(0 == zip_entry_write(zip, TESTDATA2, strlen(TESTDATA2)));
assert(0 == zip_entry_close(zip));
assert(0 == zip_entry_open(zip, "test\\test-2.txt"));
assert(0 == strcmp(zip_entry_name(zip), "test/test-2.txt"));
assert(total_entries == zip_entry_index(zip));
assert(0 == zip_entry_write(zip, TESTDATA2, strlen(TESTDATA2)));
assert(strlen(TESTDATA2) == zip_entry_size(zip));
assert(CRC32DATA2 == zip_entry_crc32(zip));
zip_close(zip);
++total_entries;
assert(0 == zip_entry_close(zip));
assert(0 == zip_entry_open(zip, "test\\empty/"));
assert(0 == strcmp(zip_entry_name(zip), "test/empty/"));
assert(0 == zip_entry_size(zip));
assert(0 == zip_entry_crc32(zip));
assert(total_entries == zip_entry_index(zip));
++total_entries;
assert(0 == zip_entry_close(zip));
assert(0 == zip_entry_open(zip, "empty/"));
assert(0 == strcmp(zip_entry_name(zip), "empty/"));
assert(0 == zip_entry_size(zip));
assert(0 == zip_entry_crc32(zip));
assert(total_entries == zip_entry_index(zip));
++total_entries;
assert(0 == zip_entry_close(zip));
zip_close(zip);
}
static void test_read(void) {
char *buf = NULL;
size_t bufsize;
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
char *buf = NULL;
ssize_t bufsize;
size_t buftmp;
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
assert(0 == zip_entry_open(zip, "test\\test-1.txt"));
assert(0 == zip_entry_read(zip, (void **)&buf, &bufsize));
assert(bufsize == strlen(TESTDATA1));
assert(0 == strncmp(buf, TESTDATA1, bufsize));
assert(0 == zip_entry_close(zip));
free(buf);
buf = NULL;
bufsize = 0;
assert(0 == zip_entry_open(zip, "test\\test-1.txt"));
assert(strlen(TESTDATA1) == zip_entry_size(zip));
assert(CRC32DATA1 == zip_entry_crc32(zip));
assert(0 == zip_entry_open(zip, "test/test-2.txt"));
assert(0 == zip_entry_read(zip, (void **)&buf, &bufsize));
assert(bufsize == strlen(TESTDATA2));
assert(0 == strncmp(buf, TESTDATA2, bufsize));
assert(0 == zip_entry_close(zip));
free(buf);
buf = NULL;
bufsize = 0;
bufsize = zip_entry_read(zip, (void **)&buf, &buftmp);
assert(bufsize == strlen(TESTDATA1));
assert((size_t)bufsize == buftmp);
assert(0 == strncmp(buf, TESTDATA1, bufsize));
assert(0 == zip_entry_close(zip));
free(buf);
buf = NULL;
assert(0 == zip_entry_open(zip, "test/test-2.txt"));
assert(strlen(TESTDATA2) == zip_entry_size(zip));
assert(CRC32DATA2 == zip_entry_crc32(zip));
zip_close(zip);
bufsize = zip_entry_read(zip, (void **)&buf, NULL);
assert((size_t)bufsize == strlen(TESTDATA2));
assert(0 == strncmp(buf, TESTDATA2, (size_t)bufsize));
assert(0 == zip_entry_close(zip));
free(buf);
buf = NULL;
bufsize = 0;
assert(0 == zip_entry_open(zip, "test\\empty/"));
assert(0 == strcmp(zip_entry_name(zip), "test/empty/"));
assert(0 == zip_entry_size(zip));
assert(0 == zip_entry_crc32(zip));
assert(0 == zip_entry_close(zip));
buftmp = strlen(TESTDATA2);
buf = calloc(buftmp, sizeof(char));
assert(0 == zip_entry_open(zip, "test/test-2.txt"));
bufsize = zip_entry_noallocread(zip, (void *)buf, buftmp);
assert(buftmp == (size_t)bufsize);
assert(0 == strncmp(buf, TESTDATA2, buftmp));
assert(0 == zip_entry_close(zip));
free(buf);
buf = NULL;
buftmp = strlen(TESTDATA1);
buf = calloc(buftmp, sizeof(char));
assert(0 == zip_entry_open(zip, "test/test-1.txt"));
bufsize = zip_entry_noallocread(zip, (void *)buf, buftmp);
assert(buftmp == (size_t)bufsize);
assert(0 == strncmp(buf, TESTDATA1, buftmp));
assert(0 == zip_entry_close(zip));
free(buf);
buf = NULL;
bufsize = 0;
zip_close(zip);
}
struct buffer_t {
char *data;
size_t size;
char *data;
size_t size;
};
static size_t on_extract(void *arg, unsigned long long offset, const void *data,
size_t size) {
struct buffer_t *buf = (struct buffer_t *)arg;
buf->data = realloc(buf->data, buf->size + size + 1);
assert(NULL != buf->data);
UNUSED(offset);
memcpy(&(buf->data[buf->size]), data, size);
buf->size += size;
buf->data[buf->size] = 0;
struct buffer_t *buf = (struct buffer_t *)arg;
buf->data = realloc(buf->data, buf->size + size + 1);
assert(NULL != buf->data);
return size;
memcpy(&(buf->data[buf->size]), data, size);
buf->size += size;
buf->data[buf->size] = 0;
return size;
}
static void test_extract(void) {
struct buffer_t buf = {0};
struct buffer_t buf;
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
memset((void *)&buf, 0, sizeof(struct buffer_t));
assert(0 == zip_entry_open(zip, "test/test-1.txt"));
assert(0 == zip_entry_extract(zip, on_extract, &buf));
assert(0 == zip_entry_open(zip, "test/test-1.txt"));
assert(0 == zip_entry_extract(zip, on_extract, &buf));
assert(buf.size == strlen(TESTDATA1));
assert(0 == strncmp(buf.data, TESTDATA1, buf.size));
assert(buf.size == strlen(TESTDATA1));
assert(0 == strncmp(buf.data, TESTDATA1, buf.size));
assert(0 == zip_entry_close(zip));
free(buf.data);
buf.data = NULL;
buf.size = 0;
zip_close(zip);
}
static void test_total_entries(void) {
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
int n = zip_total_entries(zip);
zip_close(zip);
assert(n == total_entries);
}
static void test_entry_name(void) {
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
assert(zip_entry_name(zip) == NULL);
assert(0 == zip_entry_open(zip, "test\\test-1.txt"));
assert(NULL != zip_entry_name(zip));
assert(0 == strcmp(zip_entry_name(zip), "test/test-1.txt"));
assert(strlen(TESTDATA1) == zip_entry_size(zip));
assert(CRC32DATA1 == zip_entry_crc32(zip));
assert(0 == zip_entry_index(zip));
assert(0 == zip_entry_close(zip));
assert(0 == zip_entry_open(zip, "test/test-2.txt"));
assert(NULL != zip_entry_name(zip));
assert(0 == strcmp(zip_entry_name(zip), "test/test-2.txt"));
assert(strlen(TESTDATA2) == zip_entry_size(zip));
assert(CRC32DATA2 == zip_entry_crc32(zip));
assert(1 == zip_entry_index(zip));
assert(0 == zip_entry_close(zip));
zip_close(zip);
}
static void test_entry_index(void) {
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
assert(0 == zip_entry_open(zip, "test\\test-1.txt"));
assert(0 == zip_entry_index(zip));
assert(0 == strcmp(zip_entry_name(zip), "test/test-1.txt"));
assert(strlen(TESTDATA1) == zip_entry_size(zip));
assert(CRC32DATA1 == zip_entry_crc32(zip));
assert(0 == zip_entry_close(zip));
assert(0 == zip_entry_open(zip, "test/test-2.txt"));
assert(1 == zip_entry_index(zip));
assert(0 == strcmp(zip_entry_name(zip), "test/test-2.txt"));
assert(strlen(TESTDATA2) == zip_entry_size(zip));
assert(CRC32DATA2 == zip_entry_crc32(zip));
assert(0 == zip_entry_close(zip));
zip_close(zip);
}
static void test_entry_openbyindex(void) {
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
assert(0 == zip_entry_openbyindex(zip, 1));
assert(1 == zip_entry_index(zip));
assert(strlen(TESTDATA2) == zip_entry_size(zip));
assert(CRC32DATA2 == zip_entry_crc32(zip));
assert(0 == strcmp(zip_entry_name(zip), "test/test-2.txt"));
assert(0 == zip_entry_close(zip));
assert(0 == zip_entry_openbyindex(zip, 0));
assert(0 == zip_entry_index(zip));
assert(strlen(TESTDATA1) == zip_entry_size(zip));
assert(CRC32DATA1 == zip_entry_crc32(zip));
assert(0 == strcmp(zip_entry_name(zip), "test/test-1.txt"));
assert(0 == zip_entry_close(zip));
zip_close(zip);
}
static void test_list_entries(void) {
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
int i = 0, n = zip_total_entries(zip);
for (; i < n; ++i) {
assert(0 == zip_entry_openbyindex(zip, i));
fprintf(stdout, "[%d]: %s", i, zip_entry_name(zip));
if (zip_entry_isdir(zip)) {
fprintf(stdout, " (DIR)");
}
fprintf(stdout, "\n");
assert(0 == zip_entry_close(zip));
free(buf.data);
buf.data = NULL;
buf.size = 0;
}
zip_close(zip);
zip_close(zip);
}
static void test_fwrite(void) {
const char *filename = WFILE;
FILE *stream = NULL;
struct zip_t *zip = NULL;
#if defined(_MSC_VER)
if (0 != fopen_s(&stream, filename, "w+"))
#else
if (!(stream = fopen(filename, "w+")))
#endif
{
// Cannot open filename
fprintf(stdout, "Cannot open filename\n");
assert(0 == -1);
}
fwrite(TESTDATA1, sizeof(char), strlen(TESTDATA1), stream);
assert(0 == fclose(stream));
zip = zip_open(ZIPNAME, 9, 'w');
assert(zip != NULL);
assert(0 == zip_entry_open(zip, WFILE));
assert(0 == zip_entry_fwrite(zip, WFILE));
assert(0 == zip_entry_close(zip));
zip_close(zip);
remove(WFILE);
remove(ZIPNAME);
}
static void test_exe_permissions(void) {
#if defined(_WIN32) || defined(__WIN32__)
#else
struct MZ_FILE_STAT_STRUCT file_stats;
const char *filenames[] = {XFILE};
FILE *f = fopen(XFILE, "w");
fclose(f);
chmod(XFILE, XMODE);
remove(ZIPNAME);
assert(0 == zip_create(ZIPNAME, filenames, 1));
remove(XFILE);
assert(0 == zip_extract(ZIPNAME, ".", NULL, NULL));
assert(0 == MZ_FILE_STAT(XFILE, &file_stats));
assert(XMODE == file_stats.st_mode);
remove(XFILE);
remove(ZIPNAME);
#endif
}
static void test_read_permissions(void) {
#if defined(_MSC_VER)
#else
struct MZ_FILE_STAT_STRUCT file_stats;
const char *filenames[] = {RFILE};
FILE *f = fopen(RFILE, "w");
fclose(f);
chmod(RFILE, RMODE);
remove(ZIPNAME);
assert(0 == zip_create(ZIPNAME, filenames, 1));
// chmod from 444 to 666 to be able delete the file on windows
chmod(RFILE, WMODE);
remove(RFILE);
assert(0 == zip_extract(ZIPNAME, ".", NULL, NULL));
assert(0 == MZ_FILE_STAT(RFILE, &file_stats));
assert(RMODE == file_stats.st_mode);
chmod(RFILE, WMODE);
remove(RFILE);
remove(ZIPNAME);
#endif
}
static void test_write_permissions(void) {
#if defined(_MSC_VER)
#else
struct MZ_FILE_STAT_STRUCT file_stats;
const char *filenames[] = {WFILE};
FILE *f = fopen(WFILE, "w");
fclose(f);
chmod(WFILE, WMODE);
remove(ZIPNAME);
assert(0 == zip_create(ZIPNAME, filenames, 1));
remove(WFILE);
assert(0 == zip_extract(ZIPNAME, ".", NULL, NULL));
assert(0 == MZ_FILE_STAT(WFILE, &file_stats));
assert(WMODE == file_stats.st_mode);
remove(WFILE);
remove(ZIPNAME);
#endif
}
static void test_mtime(void) {
struct MZ_FILE_STAT_STRUCT file_stat1, file_stat2;
const char *filename = WFILE;
FILE *stream = NULL;
struct zip_t *zip = NULL;
#if defined(_MSC_VER)
if (0 != fopen_s(&stream, filename, "w+"))
#else
if (!(stream = fopen(filename, "w+")))
#endif
{
// Cannot open filename
fprintf(stdout, "Cannot open filename\n");
assert(0 == -1);
}
fwrite(TESTDATA1, sizeof(char), strlen(TESTDATA1), stream);
assert(0 == fclose(stream));
memset(&file_stat1, 0, sizeof(file_stat1));
memset(&file_stat2, 0, sizeof(file_stat2));
zip = zip_open(ZIPNAME, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
assert(zip != NULL);
assert(0 == zip_entry_open(zip, filename));
assert(0 == zip_entry_fwrite(zip, filename));
assert(0 == zip_entry_close(zip));
zip_close(zip);
assert(0 == MZ_FILE_STAT(filename, &file_stat1));
remove(filename);
assert(0 == zip_extract(ZIPNAME, ".", NULL, NULL));
assert(0 == MZ_FILE_STAT(filename, &file_stat2));
fprintf(stdout, "file_stat1.st_mtime: %lu\n", file_stat1.st_mtime);
fprintf(stdout, "file_stat2.st_mtime: %lu\n", file_stat2.st_mtime);
assert(labs(file_stat1.st_mtime - file_stat2.st_mtime) <= 1);
remove(filename);
remove(ZIPNAME);
}
int main(int argc, char *argv[]) {
test_write();
test_append();
test_read();
test_extract();
UNUSED(argc);
UNUSED(argv);
return remove(ZIPNAME);
remove(ZIPNAME);
test_write();
test_append();
test_read();
test_extract();
test_total_entries();
test_entry_name();
test_entry_index();
test_entry_openbyindex();
test_list_entries();
test_fwrite();
test_read_permissions();
test_write_permissions();
test_exe_permissions();
test_mtime();
remove(ZIPNAME);
return 0;
}

View File

@ -0,0 +1,104 @@
// Demonstrates miniz.c's compress() and uncompress() functions
// (same as zlib's). Public domain, May 15 2011, Rich Geldreich,
// richgel99@gmail.com. See "unlicense" statement at the end of tinfl.c.
#include <miniz.h>
#include <stdio.h>
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint;
// The string to compress.
static const char *s_pStr =
"Good morning Dr. Chandra. This is Hal. I am ready for my first lesson."
"Good morning Dr. Chandra. This is Hal. I am ready for my first lesson."
"Good morning Dr. Chandra. This is Hal. I am ready for my first lesson."
"Good morning Dr. Chandra. This is Hal. I am ready for my first lesson."
"Good morning Dr. Chandra. This is Hal. I am ready for my first lesson."
"Good morning Dr. Chandra. This is Hal. I am ready for my first lesson."
"Good morning Dr. Chandra. This is Hal. I am ready for my first lesson.";
int main(int argc, char *argv[]) {
uint step = 0;
int cmp_status;
uLong src_len = (uLong)strlen(s_pStr);
uLong cmp_len = compressBound(src_len);
uLong uncomp_len = src_len;
uint8 *pCmp, *pUncomp;
uint total_succeeded = 0;
(void)argc, (void)argv;
printf("miniz.c version: %s\n", MZ_VERSION);
do {
// Allocate buffers to hold compressed and uncompressed data.
pCmp = (mz_uint8 *)malloc((size_t)cmp_len);
pUncomp = (mz_uint8 *)malloc((size_t)src_len);
if ((!pCmp) || (!pUncomp)) {
printf("Out of memory!\n");
return EXIT_FAILURE;
}
// Compress the string.
cmp_status =
compress(pCmp, &cmp_len, (const unsigned char *)s_pStr, src_len);
if (cmp_status != Z_OK) {
printf("compress() failed!\n");
free(pCmp);
free(pUncomp);
return EXIT_FAILURE;
}
printf("Compressed from %u to %u bytes\n", (mz_uint32)src_len,
(mz_uint32)cmp_len);
if (step) {
// Purposely corrupt the compressed data if fuzzy testing (this is a
// very crude fuzzy test).
uint n = 1 + (rand() % 3);
while (n--) {
uint i = rand() % cmp_len;
pCmp[i] ^= (rand() & 0xFF);
}
}
// Decompress.
cmp_status = uncompress(pUncomp, &uncomp_len, pCmp, cmp_len);
total_succeeded += (cmp_status == Z_OK);
if (step) {
printf("Simple fuzzy test: step %u total_succeeded: %u\n", step,
total_succeeded);
} else {
if (cmp_status != Z_OK) {
printf("uncompress failed!\n");
free(pCmp);
free(pUncomp);
return EXIT_FAILURE;
}
printf("Decompressed from %u to %u bytes\n", (mz_uint32)cmp_len,
(mz_uint32)uncomp_len);
// Ensure uncompress() returned the expected data.
if ((uncomp_len != src_len) ||
(memcmp(pUncomp, s_pStr, (size_t)src_len))) {
printf("Decompression failed!\n");
free(pCmp);
free(pUncomp);
return EXIT_FAILURE;
}
}
free(pCmp);
free(pUncomp);
step++;
// Keep on fuzzy testing if there's a non-empty command line.
} while (argc >= 2);
printf("Success.\n");
return EXIT_SUCCESS;
}

View File

@ -900,6 +900,7 @@ extern "C" {
#define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe",0,0
#define AI_MATKEY_BLEND_FUNC "$mat.blend",0,0
#define AI_MATKEY_OPACITY "$mat.opacity",0,0
#define AI_MATKEY_TRANSPARENCYFACTOR "$mat.transparencyfactor",0,0
#define AI_MATKEY_BUMPSCALING "$mat.bumpscaling",0,0
#define AI_MATKEY_SHININESS "$mat.shininess",0,0
#define AI_MATKEY_REFLECTIVITY "$mat.reflectivity",0,0

File diff suppressed because it is too large Load Diff

View File

@ -21,7 +21,7 @@ FORMATS = ["CSM",
"STL",
"IRR",
"Q3O",
"Q3D"
"Q3D",
"MS3D",
"Q3S",
"ZGL",

View File

@ -1,280 +1,279 @@
#-*- coding: UTF-8 -*-
"""
Some fancy helper functions.
"""
import os
import ctypes
from ctypes import POINTER
import operator
from distutils.sysconfig import get_python_lib
import re
import sys
try: import numpy
except: numpy = None
import logging;logger = logging.getLogger("pyassimp")
from .errors import AssimpError
additional_dirs, ext_whitelist = [],[]
# populate search directories and lists of allowed file extensions
# depending on the platform we're running on.
if os.name=='posix':
additional_dirs.append('./')
additional_dirs.append('/usr/lib/')
additional_dirs.append('/usr/lib/x86_64-linux-gnu/')
additional_dirs.append('/usr/local/lib/')
if 'LD_LIBRARY_PATH' in os.environ:
additional_dirs.extend([item for item in os.environ['LD_LIBRARY_PATH'].split(':') if item])
# check if running from anaconda.
if "conda" or "continuum" in sys.version.lower():
cur_path = get_python_lib()
pattern = re.compile('.*\/lib\/')
conda_lib = pattern.match(cur_path).group()
logger.info("Adding Anaconda lib path:"+ conda_lib)
additional_dirs.append(conda_lib)
# note - this won't catch libassimp.so.N.n, but
# currently there's always a symlink called
# libassimp.so in /usr/local/lib.
ext_whitelist.append('.so')
# libassimp.dylib in /usr/local/lib
ext_whitelist.append('.dylib')
elif os.name=='nt':
ext_whitelist.append('.dll')
path_dirs = os.environ['PATH'].split(';')
additional_dirs.extend(path_dirs)
def vec2tuple(x):
""" Converts a VECTOR3D to a Tuple """
return (x.x, x.y, x.z)
def transform(vector3, matrix4x4):
""" Apply a transformation matrix on a 3D vector.
:param vector3: array with 3 elements
:param matrix4x4: 4x4 matrix
"""
if numpy:
return numpy.dot(matrix4x4, numpy.append(vector3, 1.))
else:
m0,m1,m2,m3 = matrix4x4; x,y,z = vector3
return [
m0[0]*x + m0[1]*y + m0[2]*z + m0[3],
m1[0]*x + m1[1]*y + m1[2]*z + m1[3],
m2[0]*x + m2[1]*y + m2[2]*z + m2[3],
m3[0]*x + m3[1]*y + m3[2]*z + m3[3]
]
def _inv(matrix4x4):
m0,m1,m2,m3 = matrix4x4
det = m0[3]*m1[2]*m2[1]*m3[0] - m0[2]*m1[3]*m2[1]*m3[0] - \
m0[3]*m1[1]*m2[2]*m3[0] + m0[1]*m1[3]*m2[2]*m3[0] + \
m0[2]*m1[1]*m2[3]*m3[0] - m0[1]*m1[2]*m2[3]*m3[0] - \
m0[3]*m1[2]*m2[0]*m3[1] + m0[2]*m1[3]*m2[0]*m3[1] + \
m0[3]*m1[0]*m2[2]*m3[1] - m0[0]*m1[3]*m2[2]*m3[1] - \
m0[2]*m1[0]*m2[3]*m3[1] + m0[0]*m1[2]*m2[3]*m3[1] + \
m0[3]*m1[1]*m2[0]*m3[2] - m0[1]*m1[3]*m2[0]*m3[2] - \
m0[3]*m1[0]*m2[1]*m3[2] + m0[0]*m1[3]*m2[1]*m3[2] + \
m0[1]*m1[0]*m2[3]*m3[2] - m0[0]*m1[1]*m2[3]*m3[2] - \
m0[2]*m1[1]*m2[0]*m3[3] + m0[1]*m1[2]*m2[0]*m3[3] + \
m0[2]*m1[0]*m2[1]*m3[3] - m0[0]*m1[2]*m2[1]*m3[3] - \
m0[1]*m1[0]*m2[2]*m3[3] + m0[0]*m1[1]*m2[2]*m3[3]
return[[( m1[2]*m2[3]*m3[1] - m1[3]*m2[2]*m3[1] + m1[3]*m2[1]*m3[2] - m1[1]*m2[3]*m3[2] - m1[2]*m2[1]*m3[3] + m1[1]*m2[2]*m3[3]) /det,
( m0[3]*m2[2]*m3[1] - m0[2]*m2[3]*m3[1] - m0[3]*m2[1]*m3[2] + m0[1]*m2[3]*m3[2] + m0[2]*m2[1]*m3[3] - m0[1]*m2[2]*m3[3]) /det,
( m0[2]*m1[3]*m3[1] - m0[3]*m1[2]*m3[1] + m0[3]*m1[1]*m3[2] - m0[1]*m1[3]*m3[2] - m0[2]*m1[1]*m3[3] + m0[1]*m1[2]*m3[3]) /det,
( m0[3]*m1[2]*m2[1] - m0[2]*m1[3]*m2[1] - m0[3]*m1[1]*m2[2] + m0[1]*m1[3]*m2[2] + m0[2]*m1[1]*m2[3] - m0[1]*m1[2]*m2[3]) /det],
[( m1[3]*m2[2]*m3[0] - m1[2]*m2[3]*m3[0] - m1[3]*m2[0]*m3[2] + m1[0]*m2[3]*m3[2] + m1[2]*m2[0]*m3[3] - m1[0]*m2[2]*m3[3]) /det,
( m0[2]*m2[3]*m3[0] - m0[3]*m2[2]*m3[0] + m0[3]*m2[0]*m3[2] - m0[0]*m2[3]*m3[2] - m0[2]*m2[0]*m3[3] + m0[0]*m2[2]*m3[3]) /det,
( m0[3]*m1[2]*m3[0] - m0[2]*m1[3]*m3[0] - m0[3]*m1[0]*m3[2] + m0[0]*m1[3]*m3[2] + m0[2]*m1[0]*m3[3] - m0[0]*m1[2]*m3[3]) /det,
( m0[2]*m1[3]*m2[0] - m0[3]*m1[2]*m2[0] + m0[3]*m1[0]*m2[2] - m0[0]*m1[3]*m2[2] - m0[2]*m1[0]*m2[3] + m0[0]*m1[2]*m2[3]) /det],
[( m1[1]*m2[3]*m3[0] - m1[3]*m2[1]*m3[0] + m1[3]*m2[0]*m3[1] - m1[0]*m2[3]*m3[1] - m1[1]*m2[0]*m3[3] + m1[0]*m2[1]*m3[3]) /det,
( m0[3]*m2[1]*m3[0] - m0[1]*m2[3]*m3[0] - m0[3]*m2[0]*m3[1] + m0[0]*m2[3]*m3[1] + m0[1]*m2[0]*m3[3] - m0[0]*m2[1]*m3[3]) /det,
( m0[1]*m1[3]*m3[0] - m0[3]*m1[1]*m3[0] + m0[3]*m1[0]*m3[1] - m0[0]*m1[3]*m3[1] - m0[1]*m1[0]*m3[3] + m0[0]*m1[1]*m3[3]) /det,
( m0[3]*m1[1]*m2[0] - m0[1]*m1[3]*m2[0] - m0[3]*m1[0]*m2[1] + m0[0]*m1[3]*m2[1] + m0[1]*m1[0]*m2[3] - m0[0]*m1[1]*m2[3]) /det],
[( m1[2]*m2[1]*m3[0] - m1[1]*m2[2]*m3[0] - m1[2]*m2[0]*m3[1] + m1[0]*m2[2]*m3[1] + m1[1]*m2[0]*m3[2] - m1[0]*m2[1]*m3[2]) /det,
( m0[1]*m2[2]*m3[0] - m0[2]*m2[1]*m3[0] + m0[2]*m2[0]*m3[1] - m0[0]*m2[2]*m3[1] - m0[1]*m2[0]*m3[2] + m0[0]*m2[1]*m3[2]) /det,
( m0[2]*m1[1]*m3[0] - m0[1]*m1[2]*m3[0] - m0[2]*m1[0]*m3[1] + m0[0]*m1[2]*m3[1] + m0[1]*m1[0]*m3[2] - m0[0]*m1[1]*m3[2]) /det,
( m0[1]*m1[2]*m2[0] - m0[2]*m1[1]*m2[0] + m0[2]*m1[0]*m2[1] - m0[0]*m1[2]*m2[1] - m0[1]*m1[0]*m2[2] + m0[0]*m1[1]*m2[2]) /det]]
def get_bounding_box(scene):
bb_min = [1e10, 1e10, 1e10] # x,y,z
bb_max = [-1e10, -1e10, -1e10] # x,y,z
inv = numpy.linalg.inv if numpy else _inv
return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, inv(scene.rootnode.transformation))
def get_bounding_box_for_node(node, bb_min, bb_max, transformation):
if numpy:
transformation = numpy.dot(transformation, node.transformation)
else:
t0,t1,t2,t3 = transformation
T0,T1,T2,T3 = node.transformation
transformation = [ [
t0[0]*T0[0] + t0[1]*T1[0] + t0[2]*T2[0] + t0[3]*T3[0],
t0[0]*T0[1] + t0[1]*T1[1] + t0[2]*T2[1] + t0[3]*T3[1],
t0[0]*T0[2] + t0[1]*T1[2] + t0[2]*T2[2] + t0[3]*T3[2],
t0[0]*T0[3] + t0[1]*T1[3] + t0[2]*T2[3] + t0[3]*T3[3]
],[
t1[0]*T0[0] + t1[1]*T1[0] + t1[2]*T2[0] + t1[3]*T3[0],
t1[0]*T0[1] + t1[1]*T1[1] + t1[2]*T2[1] + t1[3]*T3[1],
t1[0]*T0[2] + t1[1]*T1[2] + t1[2]*T2[2] + t1[3]*T3[2],
t1[0]*T0[3] + t1[1]*T1[3] + t1[2]*T2[3] + t1[3]*T3[3]
],[
t2[0]*T0[0] + t2[1]*T1[0] + t2[2]*T2[0] + t2[3]*T3[0],
t2[0]*T0[1] + t2[1]*T1[1] + t2[2]*T2[1] + t2[3]*T3[1],
t2[0]*T0[2] + t2[1]*T1[2] + t2[2]*T2[2] + t2[3]*T3[2],
t2[0]*T0[3] + t2[1]*T1[3] + t2[2]*T2[3] + t2[3]*T3[3]
],[
t3[0]*T0[0] + t3[1]*T1[0] + t3[2]*T2[0] + t3[3]*T3[0],
t3[0]*T0[1] + t3[1]*T1[1] + t3[2]*T2[1] + t3[3]*T3[1],
t3[0]*T0[2] + t3[1]*T1[2] + t3[2]*T2[2] + t3[3]*T3[2],
t3[0]*T0[3] + t3[1]*T1[3] + t3[2]*T2[3] + t3[3]*T3[3]
] ]
for mesh in node.meshes:
for v in mesh.vertices:
v = transform(v, transformation)
bb_min[0] = min(bb_min[0], v[0])
bb_min[1] = min(bb_min[1], v[1])
bb_min[2] = min(bb_min[2], v[2])
bb_max[0] = max(bb_max[0], v[0])
bb_max[1] = max(bb_max[1], v[1])
bb_max[2] = max(bb_max[2], v[2])
for child in node.children:
bb_min, bb_max = get_bounding_box_for_node(child, bb_min, bb_max, transformation)
return bb_min, bb_max
def try_load_functions(library_path, dll):
'''
Try to bind to aiImportFile and aiReleaseImport
Arguments
---------
library_path: path to current lib
dll: ctypes handle to library
Returns
---------
If unsuccessful:
None
If successful:
Tuple containing (library_path,
load from filename function,
load from memory function,
export to filename function,
export to blob function,
release function,
ctypes handle to assimp library)
'''
try:
load = dll.aiImportFile
release = dll.aiReleaseImport
load_mem = dll.aiImportFileFromMemory
export = dll.aiExportScene
export2blob = dll.aiExportSceneToBlob
except AttributeError:
#OK, this is a library, but it doesn't have the functions we need
return None
# library found!
from .structs import Scene, ExportDataBlob
load.restype = POINTER(Scene)
load_mem.restype = POINTER(Scene)
export2blob.restype = POINTER(ExportDataBlob)
return (library_path, load, load_mem, export, export2blob, release, dll)
def search_library():
'''
Loads the assimp library.
Throws exception AssimpError if no library_path is found
Returns: tuple, (load from filename function,
load from memory function,
export to filename function,
export to blob function,
release function,
dll)
'''
#this path
folder = os.path.dirname(__file__)
# silence 'DLL not found' message boxes on win
try:
ctypes.windll.kernel32.SetErrorMode(0x8007)
except AttributeError:
pass
candidates = []
# test every file
for curfolder in [folder]+additional_dirs:
if os.path.isdir(curfolder):
for filename in os.listdir(curfolder):
# our minimum requirement for candidates is that
# they should contain 'assimp' somewhere in
# their name
if filename.lower().find('assimp')==-1 :
continue
is_out=1
for et in ext_whitelist:
if et in filename.lower():
is_out=0
break
if is_out:
continue
library_path = os.path.join(curfolder, filename)
logger.debug('Try ' + library_path)
try:
dll = ctypes.cdll.LoadLibrary(library_path)
except Exception as e:
logger.warning(str(e))
# OK, this except is evil. But different OSs will throw different
# errors. So just ignore any errors.
continue
# see if the functions we need are in the dll
loaded = try_load_functions(library_path, dll)
if loaded: candidates.append(loaded)
if not candidates:
# no library found
raise AssimpError("assimp library not found")
else:
# get the newest library_path
candidates = map(lambda x: (os.lstat(x[0])[-2], x), candidates)
res = max(candidates, key=operator.itemgetter(0))[1]
logger.debug('Using assimp library located at ' + res[0])
# XXX: if there are 1000 dll/so files containing 'assimp'
# in their name, do we have all of them in our address
# space now until gc kicks in?
# XXX: take version postfix of the .so on linux?
return res[1:]
def hasattr_silent(object, name):
"""
Calls hasttr() with the given parameters and preserves the legacy (pre-Python 3.2)
functionality of silently catching exceptions.
Returns the result of hasatter() or False if an exception was raised.
"""
try:
return hasattr(object, name)
except:
return False
#-*- coding: UTF-8 -*-
"""
Some fancy helper functions.
"""
import os
import ctypes
import operator
from distutils.sysconfig import get_python_lib
import re
import sys
try: import numpy
except ImportError: numpy = None
import logging;logger = logging.getLogger("pyassimp")
from .errors import AssimpError
additional_dirs, ext_whitelist = [],[]
# populate search directories and lists of allowed file extensions
# depending on the platform we're running on.
if os.name=='posix':
additional_dirs.append('./')
additional_dirs.append('/usr/lib/')
additional_dirs.append('/usr/lib/x86_64-linux-gnu/')
additional_dirs.append('/usr/local/lib/')
if 'LD_LIBRARY_PATH' in os.environ:
additional_dirs.extend([item for item in os.environ['LD_LIBRARY_PATH'].split(':') if item])
# check if running from anaconda.
if "conda" or "continuum" in sys.version.lower():
cur_path = get_python_lib()
pattern = re.compile('.*\/lib\/')
conda_lib = pattern.match(cur_path).group()
logger.info("Adding Anaconda lib path:"+ conda_lib)
additional_dirs.append(conda_lib)
# note - this won't catch libassimp.so.N.n, but
# currently there's always a symlink called
# libassimp.so in /usr/local/lib.
ext_whitelist.append('.so')
# libassimp.dylib in /usr/local/lib
ext_whitelist.append('.dylib')
elif os.name=='nt':
ext_whitelist.append('.dll')
path_dirs = os.environ['PATH'].split(';')
additional_dirs.extend(path_dirs)
def vec2tuple(x):
""" Converts a VECTOR3D to a Tuple """
return (x.x, x.y, x.z)
def transform(vector3, matrix4x4):
""" Apply a transformation matrix on a 3D vector.
:param vector3: array with 3 elements
:param matrix4x4: 4x4 matrix
"""
if numpy:
return numpy.dot(matrix4x4, numpy.append(vector3, 1.))
else:
m0,m1,m2,m3 = matrix4x4; x,y,z = vector3
return [
m0[0]*x + m0[1]*y + m0[2]*z + m0[3],
m1[0]*x + m1[1]*y + m1[2]*z + m1[3],
m2[0]*x + m2[1]*y + m2[2]*z + m2[3],
m3[0]*x + m3[1]*y + m3[2]*z + m3[3]
]
def _inv(matrix4x4):
m0,m1,m2,m3 = matrix4x4
det = m0[3]*m1[2]*m2[1]*m3[0] - m0[2]*m1[3]*m2[1]*m3[0] - \
m0[3]*m1[1]*m2[2]*m3[0] + m0[1]*m1[3]*m2[2]*m3[0] + \
m0[2]*m1[1]*m2[3]*m3[0] - m0[1]*m1[2]*m2[3]*m3[0] - \
m0[3]*m1[2]*m2[0]*m3[1] + m0[2]*m1[3]*m2[0]*m3[1] + \
m0[3]*m1[0]*m2[2]*m3[1] - m0[0]*m1[3]*m2[2]*m3[1] - \
m0[2]*m1[0]*m2[3]*m3[1] + m0[0]*m1[2]*m2[3]*m3[1] + \
m0[3]*m1[1]*m2[0]*m3[2] - m0[1]*m1[3]*m2[0]*m3[2] - \
m0[3]*m1[0]*m2[1]*m3[2] + m0[0]*m1[3]*m2[1]*m3[2] + \
m0[1]*m1[0]*m2[3]*m3[2] - m0[0]*m1[1]*m2[3]*m3[2] - \
m0[2]*m1[1]*m2[0]*m3[3] + m0[1]*m1[2]*m2[0]*m3[3] + \
m0[2]*m1[0]*m2[1]*m3[3] - m0[0]*m1[2]*m2[1]*m3[3] - \
m0[1]*m1[0]*m2[2]*m3[3] + m0[0]*m1[1]*m2[2]*m3[3]
return[[( m1[2]*m2[3]*m3[1] - m1[3]*m2[2]*m3[1] + m1[3]*m2[1]*m3[2] - m1[1]*m2[3]*m3[2] - m1[2]*m2[1]*m3[3] + m1[1]*m2[2]*m3[3]) /det,
( m0[3]*m2[2]*m3[1] - m0[2]*m2[3]*m3[1] - m0[3]*m2[1]*m3[2] + m0[1]*m2[3]*m3[2] + m0[2]*m2[1]*m3[3] - m0[1]*m2[2]*m3[3]) /det,
( m0[2]*m1[3]*m3[1] - m0[3]*m1[2]*m3[1] + m0[3]*m1[1]*m3[2] - m0[1]*m1[3]*m3[2] - m0[2]*m1[1]*m3[3] + m0[1]*m1[2]*m3[3]) /det,
( m0[3]*m1[2]*m2[1] - m0[2]*m1[3]*m2[1] - m0[3]*m1[1]*m2[2] + m0[1]*m1[3]*m2[2] + m0[2]*m1[1]*m2[3] - m0[1]*m1[2]*m2[3]) /det],
[( m1[3]*m2[2]*m3[0] - m1[2]*m2[3]*m3[0] - m1[3]*m2[0]*m3[2] + m1[0]*m2[3]*m3[2] + m1[2]*m2[0]*m3[3] - m1[0]*m2[2]*m3[3]) /det,
( m0[2]*m2[3]*m3[0] - m0[3]*m2[2]*m3[0] + m0[3]*m2[0]*m3[2] - m0[0]*m2[3]*m3[2] - m0[2]*m2[0]*m3[3] + m0[0]*m2[2]*m3[3]) /det,
( m0[3]*m1[2]*m3[0] - m0[2]*m1[3]*m3[0] - m0[3]*m1[0]*m3[2] + m0[0]*m1[3]*m3[2] + m0[2]*m1[0]*m3[3] - m0[0]*m1[2]*m3[3]) /det,
( m0[2]*m1[3]*m2[0] - m0[3]*m1[2]*m2[0] + m0[3]*m1[0]*m2[2] - m0[0]*m1[3]*m2[2] - m0[2]*m1[0]*m2[3] + m0[0]*m1[2]*m2[3]) /det],
[( m1[1]*m2[3]*m3[0] - m1[3]*m2[1]*m3[0] + m1[3]*m2[0]*m3[1] - m1[0]*m2[3]*m3[1] - m1[1]*m2[0]*m3[3] + m1[0]*m2[1]*m3[3]) /det,
( m0[3]*m2[1]*m3[0] - m0[1]*m2[3]*m3[0] - m0[3]*m2[0]*m3[1] + m0[0]*m2[3]*m3[1] + m0[1]*m2[0]*m3[3] - m0[0]*m2[1]*m3[3]) /det,
( m0[1]*m1[3]*m3[0] - m0[3]*m1[1]*m3[0] + m0[3]*m1[0]*m3[1] - m0[0]*m1[3]*m3[1] - m0[1]*m1[0]*m3[3] + m0[0]*m1[1]*m3[3]) /det,
( m0[3]*m1[1]*m2[0] - m0[1]*m1[3]*m2[0] - m0[3]*m1[0]*m2[1] + m0[0]*m1[3]*m2[1] + m0[1]*m1[0]*m2[3] - m0[0]*m1[1]*m2[3]) /det],
[( m1[2]*m2[1]*m3[0] - m1[1]*m2[2]*m3[0] - m1[2]*m2[0]*m3[1] + m1[0]*m2[2]*m3[1] + m1[1]*m2[0]*m3[2] - m1[0]*m2[1]*m3[2]) /det,
( m0[1]*m2[2]*m3[0] - m0[2]*m2[1]*m3[0] + m0[2]*m2[0]*m3[1] - m0[0]*m2[2]*m3[1] - m0[1]*m2[0]*m3[2] + m0[0]*m2[1]*m3[2]) /det,
( m0[2]*m1[1]*m3[0] - m0[1]*m1[2]*m3[0] - m0[2]*m1[0]*m3[1] + m0[0]*m1[2]*m3[1] + m0[1]*m1[0]*m3[2] - m0[0]*m1[1]*m3[2]) /det,
( m0[1]*m1[2]*m2[0] - m0[2]*m1[1]*m2[0] + m0[2]*m1[0]*m2[1] - m0[0]*m1[2]*m2[1] - m0[1]*m1[0]*m2[2] + m0[0]*m1[1]*m2[2]) /det]]
def get_bounding_box(scene):
bb_min = [1e10, 1e10, 1e10] # x,y,z
bb_max = [-1e10, -1e10, -1e10] # x,y,z
inv = numpy.linalg.inv if numpy else _inv
return get_bounding_box_for_node(scene.rootnode, bb_min, bb_max, inv(scene.rootnode.transformation))
def get_bounding_box_for_node(node, bb_min, bb_max, transformation):
if numpy:
transformation = numpy.dot(transformation, node.transformation)
else:
t0,t1,t2,t3 = transformation
T0,T1,T2,T3 = node.transformation
transformation = [ [
t0[0]*T0[0] + t0[1]*T1[0] + t0[2]*T2[0] + t0[3]*T3[0],
t0[0]*T0[1] + t0[1]*T1[1] + t0[2]*T2[1] + t0[3]*T3[1],
t0[0]*T0[2] + t0[1]*T1[2] + t0[2]*T2[2] + t0[3]*T3[2],
t0[0]*T0[3] + t0[1]*T1[3] + t0[2]*T2[3] + t0[3]*T3[3]
],[
t1[0]*T0[0] + t1[1]*T1[0] + t1[2]*T2[0] + t1[3]*T3[0],
t1[0]*T0[1] + t1[1]*T1[1] + t1[2]*T2[1] + t1[3]*T3[1],
t1[0]*T0[2] + t1[1]*T1[2] + t1[2]*T2[2] + t1[3]*T3[2],
t1[0]*T0[3] + t1[1]*T1[3] + t1[2]*T2[3] + t1[3]*T3[3]
],[
t2[0]*T0[0] + t2[1]*T1[0] + t2[2]*T2[0] + t2[3]*T3[0],
t2[0]*T0[1] + t2[1]*T1[1] + t2[2]*T2[1] + t2[3]*T3[1],
t2[0]*T0[2] + t2[1]*T1[2] + t2[2]*T2[2] + t2[3]*T3[2],
t2[0]*T0[3] + t2[1]*T1[3] + t2[2]*T2[3] + t2[3]*T3[3]
],[
t3[0]*T0[0] + t3[1]*T1[0] + t3[2]*T2[0] + t3[3]*T3[0],
t3[0]*T0[1] + t3[1]*T1[1] + t3[2]*T2[1] + t3[3]*T3[1],
t3[0]*T0[2] + t3[1]*T1[2] + t3[2]*T2[2] + t3[3]*T3[2],
t3[0]*T0[3] + t3[1]*T1[3] + t3[2]*T2[3] + t3[3]*T3[3]
] ]
for mesh in node.meshes:
for v in mesh.vertices:
v = transform(v, transformation)
bb_min[0] = min(bb_min[0], v[0])
bb_min[1] = min(bb_min[1], v[1])
bb_min[2] = min(bb_min[2], v[2])
bb_max[0] = max(bb_max[0], v[0])
bb_max[1] = max(bb_max[1], v[1])
bb_max[2] = max(bb_max[2], v[2])
for child in node.children:
bb_min, bb_max = get_bounding_box_for_node(child, bb_min, bb_max, transformation)
return bb_min, bb_max
def try_load_functions(library_path, dll):
'''
Try to bind to aiImportFile and aiReleaseImport
Arguments
---------
library_path: path to current lib
dll: ctypes handle to library
Returns
---------
If unsuccessful:
None
If successful:
Tuple containing (library_path,
load from filename function,
load from memory function,
export to filename function,
export to blob function,
release function,
ctypes handle to assimp library)
'''
try:
load = dll.aiImportFile
release = dll.aiReleaseImport
load_mem = dll.aiImportFileFromMemory
export = dll.aiExportScene
export2blob = dll.aiExportSceneToBlob
except AttributeError:
#OK, this is a library, but it doesn't have the functions we need
return None
# library found!
from .structs import Scene, ExportDataBlob
load.restype = ctype.POINTER(Scene)
load_mem.restype = ctype.POINTER(Scene)
export2blob.restype = ctype.POINTER(ExportDataBlob)
return (library_path, load, load_mem, export, export2blob, release, dll)
def search_library():
'''
Loads the assimp library.
Throws exception AssimpError if no library_path is found
Returns: tuple, (load from filename function,
load from memory function,
export to filename function,
export to blob function,
release function,
dll)
'''
#this path
folder = os.path.dirname(__file__)
# silence 'DLL not found' message boxes on win
try:
ctypes.windll.kernel32.SetErrorMode(0x8007)
except AttributeError:
pass
candidates = []
# test every file
for curfolder in [folder]+additional_dirs:
if os.path.isdir(curfolder):
for filename in os.listdir(curfolder):
# our minimum requirement for candidates is that
# they should contain 'assimp' somewhere in
# their name
if filename.lower().find('assimp')==-1 :
continue
is_out=1
for et in ext_whitelist:
if et in filename.lower():
is_out=0
break
if is_out:
continue
library_path = os.path.join(curfolder, filename)
logger.debug('Try ' + library_path)
try:
dll = ctypes.cdll.LoadLibrary(library_path)
except Exception as e:
logger.warning(str(e))
# OK, this except is evil. But different OSs will throw different
# errors. So just ignore any errors.
continue
# see if the functions we need are in the dll
loaded = try_load_functions(library_path, dll)
if loaded: candidates.append(loaded)
if not candidates:
# no library found
raise AssimpError("assimp library not found")
else:
# get the newest library_path
candidates = map(lambda x: (os.lstat(x[0])[-2], x), candidates)
res = max(candidates, key=operator.itemgetter(0))[1]
logger.debug('Using assimp library located at ' + res[0])
# XXX: if there are 1000 dll/so files containing 'assimp'
# in their name, do we have all of them in our address
# space now until gc kicks in?
# XXX: take version postfix of the .so on linux?
return res[1:]
def hasattr_silent(object, name):
"""
Calls hasttr() with the given parameters and preserves the legacy (pre-Python 3.2)
functionality of silently catching exceptions.
Returns the result of hasatter() or False if an exception was raised.
"""
try:
return hasattr(object, name)
except AttributeError:
return False

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@ -435,6 +435,7 @@ aiProcess_Debone = 0x4000000
aiProcess_GenEntityMeshes = 0x100000
aiProcess_OptimizeAnimations = 0x200000
aiProcess_FixTexturePaths = 0x200000
aiProcess_EmbedTextures = 0x10000000,
## @def aiProcess_ConvertToLeftHanded
# @brief Shortcut flag for Direct3D-based applications.

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@ -1,6 +1,6 @@
#-*- coding: UTF-8 -*-
from ctypes import POINTER, c_void_p, c_int, c_uint, c_char, c_float, Structure, c_char_p, c_double, c_ubyte, c_size_t, c_uint32
from ctypes import POINTER, c_void_p, c_uint, c_char, c_float, Structure, c_char_p, c_double, c_ubyte, c_size_t, c_uint32
class Vector2D(Structure):
@ -70,7 +70,7 @@ class String(Structure):
See 'types.h' for details.
"""
MAXLEN = 1024
MAXLEN = 1024
_fields_ = [
# Binary length of the string excluding the terminal 0. This is NOT the

View File

@ -24,12 +24,13 @@ This sample is based on several sources, including:
- ASSIMP's C++ SimpleOpenGL viewer
"""
import os, sys
import sys
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
import logging;logger = logging.getLogger("pyassimp_opengl")
import logging
logger = logging.getLogger("pyassimp_opengl")
logging.basicConfig(level=logging.INFO)
import math

View File

@ -5,7 +5,7 @@
This module demonstrates the functionality of PyAssimp.
"""
import os, sys
import sys
import logging
logging.basicConfig(level=logging.INFO)
@ -50,8 +50,8 @@ def main(filename=None):
print(" colors:" + str(len(mesh.colors)))
tcs = mesh.texturecoords
if tcs.any():
for index, tc in enumerate(tcs):
print(" texture-coords "+ str(index) + ":" + str(len(tcs[index])) + "first3:" + str(tcs[index][:3]))
for tc_index, tc in enumerate(tcs):
print(" texture-coords "+ str(tc_index) + ":" + str(len(tcs[tc_index])) + "first3:" + str(tcs[tc_index][:3]))
else:
print(" no texture coordinates")

View File

@ -291,7 +291,9 @@ def main():
#s += "#endif\n"
output.write(templt.replace("<HERE>",s))
# we got here, so no error
return 0
if __name__ == "__main__":
sys.exit(main())

View File

@ -52,8 +52,8 @@ use_ifc_template = False
input_step_template_h = 'StepReaderGen.h.template'
input_step_template_cpp = 'StepReaderGen.cpp.template'
input_ifc_template_h = 'IFCReaderGen.h.template'
input_ifc_template_cpp = 'IFCReaderGen.cpp.template'
input_ifc_template_h = 'IFCReaderGen.h.template'
input_ifc_template_cpp = 'IFCReaderGen.cpp.template'
cpp_keywords = "class"
@ -87,7 +87,7 @@ template_type = r"""
template_stub_decl = '\tDECL_CONV_STUB({type});\n'
template_schema = '\t\tSchemaEntry("{normalized_name}",&STEP::ObjectHelper<{type},{argcnt}>::Construct )\n'
template_schema_type = '\t\tSchemaEntry("{normalized_name}",NULL )\n'
template_schema_type = '\t\tSchemaEntry("{normalized_name}",nullptr )\n'
template_converter = r"""
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<{type}>(const DB& db, const LIST& params, {type}* in)
@ -99,7 +99,7 @@ template_converter_prologue_a = '\tsize_t base = GenericFill(db,params,static_ca
template_converter_prologue_b = '\tsize_t base = 0;\n'
template_converter_check_argcnt = '\tif (params.GetSize() < {max_arg}) {{ throw STEP::TypeError("expected {max_arg} arguments to {name}"); }}'
template_converter_code_per_field = r""" do {{ // convert the '{fieldname}' argument
boost::shared_ptr<const DataType> arg = params[base++];{handle_unset}{convert}
std::shared_ptr<const DataType> arg = params[base++];{handle_unset}{convert}
}} while(0);
"""
template_allow_optional = r"""
@ -151,11 +151,8 @@ def handle_unset_args(field,entity,schema,argnum):
return n+template_allow_optional.format()
def get_single_conversion(field,schema,argnum=0,classname='?'):
typen = field.type
name = field.name
if field.collection:
typen = 'LIST'
return template_convert_single.format(type=typen,name=name,argnum=argnum,classname=classname,full_type=field.fullspec)
return template_convert_single.format(name=name,argnum=argnum,classname=classname,full_type=field.fullspec)
def count_args_up(entity,schema):
return len(entity.members) + (count_args_up(schema.entities[entity.parent],schema) if entity.parent else 0)
@ -218,7 +215,7 @@ def get_derived(e,schema):
return res
def get_hierarchy(e,schema):
return get_derived(e.schema)+[e.name]+get_base_classes(e,schema)
return get_derived(e, schema)+[e.name]+get_base_classes(e,schema)
def sort_entity_list(schema):
deps = []
@ -300,5 +297,8 @@ def work(filename):
with open(output_file_cpp,'wt') as outp:
outp.write(inp.read().replace('{schema-static-table}',schema_table).replace('{converter-impl}',converters))
# Finished without error, so return 0
return 0
if __name__ == "__main__":
sys.exit(work(sys.argv[1] if len(sys.argv)>1 else 'schema.exp'))

View File

@ -43,7 +43,8 @@
"""Parse an EXPRESS file and extract basic information on all
entities and data types contained"""
import sys, os, re
import sys
import re
from collections import OrderedDict
re_match_entity = re.compile(r"""

View File

@ -2,7 +2,7 @@
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2018, ASSIMP Development Team
Copyright (c) 2006-2019, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -66,7 +66,7 @@ namespace STEP {
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
{
return 0;
return 0u;
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2018, ASSIMP Development Team
Copyright (c) 2006-2019, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,25 +47,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace StepFile {
using namespace STEP;
using namespace STEP::EXPRESS;
struct NotImplemented : public ObjectHelper<NotImplemented,0> {
};
// ******************************************************************************
// StepFile Custom data types
// ******************************************************************************
using namespace STEP;
using namespace STEP::EXPRESS;
struct NotImplemented : public ObjectHelper<NotImplemented,0> {
};
// ******************************************************************************
// StepFile Custom data types
// ******************************************************************************
{types}
// ******************************************************************************
// StepFile Entities
// ******************************************************************************
// ******************************************************************************
// StepFile Entities
// ******************************************************************************
{predefs}
{entities}
@ -73,11 +71,12 @@ namespace StepFile {
void GetSchema(EXPRESS::ConversionSchema& out);
} //! StepFile
namespace STEP {
// ******************************************************************************
// Converter stubs
// ******************************************************************************
// ******************************************************************************
// Converter stubs
// ******************************************************************************
#define DECL_CONV_STUB(type) template <> size_t GenericFill<IFC::type>(const STEP::DB& db, const EXPRESS::LIST& params, IFC::type* in)

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@ -152,10 +152,10 @@ TEST_F(utSTLImporterExporter, test_export_pointclouds) {
auto pMesh = scene.mMeshes[0];
long numValidPoints = points.size();
size_t numValidPoints = points.size();
pMesh->mVertices = new aiVector3D[numValidPoints];
pMesh->mNumVertices = numValidPoints;
pMesh->mNumVertices = static_cast<unsigned int>( numValidPoints );
int i = 0;
for (XYZ &p : points) {

View File

@ -228,7 +228,8 @@ int DoExport(const aiTexture* tx, FILE* p, const std::string& extension,
// Implementation of the assimp extract utility
int Assimp_Extract (const char* const* params, unsigned int num)
{
const char* const invalid = "assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n";
const char* const invalid = "assimp extract: Invalid number of arguments. See \'assimp extract --help\'\n";
// assimp extract in out [options]
if (num < 1) {
printf(invalid);
return 1;
@ -240,11 +241,7 @@ int Assimp_Extract (const char* const* params, unsigned int num)
return 0;
}
// asssimp extract in out [options]
if (num < 1) {
printf(invalid);
return 1;
}
std::string in = std::string(params[0]);
std::string out = (num > 1 ? std::string(params[1]) : "-");

View File

@ -51,27 +51,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
const char* AICMD_MSG_INFO_HELP_E =
"assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n"
"\t-s, --silent: Print only minimal info\n";
"assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n"
"\t-s, --silent: Print only minimal info\n";
const std::string TREE_BRANCH_ASCII = "|-";
const std::string TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
const std::string TREE_STOP_ASCII = "'-";
const std::string TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4";
const std::string TREE_CONTINUE_ASCII = "| ";
const std::string TREE_CONTINUE_UTF8 = "\xe2\x94\x82 ";
const char *TREE_BRANCH_ASCII = "|-";
const char *TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
const char *TREE_STOP_ASCII = "'-";
const char *TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4";
const char *TREE_CONTINUE_ASCII = "| ";
const char *TREE_CONTINUE_UTF8 = "\xe2\x94\x82 ";
// note: by default this is outputing utf-8 text.
// note: by default this is using utf-8 text.
// this is well supported on pretty much any linux terminal.
// if this causes problems on some platform,
// put an #ifdef to use the ascii version for that platform.
const std::string TREE_BRANCH = TREE_BRANCH_UTF8;
const std::string TREE_STOP = TREE_STOP_UTF8;
const std::string TREE_CONTINUE = TREE_CONTINUE_UTF8;
const char *TREE_BRANCH = TREE_BRANCH_UTF8;
const char *TREE_STOP = TREE_STOP_UTF8;
const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
// -----------------------------------------------------------------------------------
unsigned int CountNodes(const aiNode* root)
@ -280,14 +279,7 @@ void PrintHierarchy(
// -----------------------------------------------------------------------------------
// Implementation of the assimp info utility to print basic file info
int Assimp_Info (const char* const* params, unsigned int num)
{
if (num < 1) {
printf("assimp info: Invalid number of arguments. "
"See \'assimp info --help\'\n");
return 1;
}
int Assimp_Info (const char* const* params, unsigned int num) {
// --help
if (!strcmp( params[0],"-h")||!strcmp( params[0],"--help")||!strcmp( params[0],"-?") ) {
printf("%s",AICMD_MSG_INFO_HELP_E);

View File

@ -276,9 +276,12 @@ inline uint32_t WriteBounds(const T* in, unsigned int size)
void ChangeInteger(uint32_t ofs,uint32_t n)
{
const uint32_t cur = ftell(out);
fseek(out,ofs,SEEK_SET);
fwrite(&n,4,1,out);
fseek(out,cur,SEEK_SET);
int retCode;
retCode = fseek(out, ofs, SEEK_SET);
ai_assert(0 == retCode);
fwrite(&n, 4, 1, out);
retCode = fseek(out, cur, SEEK_SET);
ai_assert(0 == retCode);
}
// -----------------------------------------------------------------------------------
@ -1333,10 +1336,6 @@ int Assimp_Dump (const char* const* params, unsigned int num)
{
const char* fail = "assimp dump: Invalid number of arguments. "
"See \'assimp dump --help\'\r\n";
if (num < 1) {
printf("%s", fail);
return 1;
}
// --help
if (!strcmp( params[0], "-h") || !strcmp( params[0], "--help") || !strcmp( params[0], "-?") ) {

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@ -90,7 +90,7 @@ void SceneAnimator::SetAnimIndex( size_t pAnimIndex) {
delete mAnimEvaluator; mAnimEvaluator = nullptr;
mNodesByName.clear();
mCurrentAnimIndex = pAnimIndex;
mCurrentAnimIndex = static_cast<int>( pAnimIndex );
// create the internal node tree. Do this even in case of invalid animation index
// so that the transformation matrices are properly set up to mimic the current scene