Merge pull request #2399 from assimp/issue_2398
closes https://github.com/assimp/assimp/issues/2398: fix the build.pull/2404/head^2
commit
01d4b10f14
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@ -70,6 +70,6 @@ addons:
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project:
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name: "assimp/assimp"
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notification_email: kim.kulling@googlemail.com
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build_command_prepend: "cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES"
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build_command_prepend: "cmake ./"
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build_command: "make -j4"
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branch_pattern: coverity_scan
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -68,8 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace melange;
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// overload this function and fill in your own unique data
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void GetWriterInfo(int &id, String &appname)
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{
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void GetWriterInfo(int &id, String &appname) {
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id = 2424226;
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appname = "Open Asset Import Library";
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}
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@ -78,7 +77,10 @@ using namespace Assimp;
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using namespace Assimp::Formatter;
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namespace Assimp {
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template<> const std::string LogFunctions<C4DImporter>::log_prefix = "C4D: ";
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template<> const char* LogFunctions<C4DImporter>::Prefix() {
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static auto prefix = "C4D: ";
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return prefix;
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}
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}
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static const aiImporterDesc desc = {
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@ -97,47 +99,44 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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C4DImporter::C4DImporter()
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{}
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: BaseImporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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C4DImporter::~C4DImporter()
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{}
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C4DImporter::~C4DImporter() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
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const std::string& extension = GetExtension(pFile);
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if (extension == "c4d") {
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return true;
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}
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else if ((!extension.length() || checkSig) && pIOHandler) {
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} else if ((!extension.length() || checkSig) && pIOHandler) {
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// TODO
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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const aiImporterDesc* C4DImporter::GetInfo () const
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{
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const aiImporterDesc* C4DImporter::GetInfo () const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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void C4DImporter::SetupProperties(const Importer* /*pImp*/)
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{
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void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
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// nothing to be done for the moment
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void C4DImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
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std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
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if( file.get() == NULL) {
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if( file.get() == nullptr ) {
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ThrowException("failed to open file " + pFile);
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}
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@ -151,7 +150,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
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// open document first
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BaseDocument* doc = LoadDocument(f, SCENEFILTER_OBJECTS | SCENEFILTER_MATERIALS);
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if(doc == NULL) {
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if(doc == nullptr ) {
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ThrowException("failed to read document " + pFile);
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}
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@ -160,11 +159,10 @@ void C4DImporter::InternReadFile( const std::string& pFile,
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// first convert all materials
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ReadMaterials(doc->GetFirstMaterial());
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// process C4D scenegraph recursively
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// process C4D scene-graph recursively
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try {
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RecurseHierarchy(doc->GetFirstObject(), pScene->mRootNode);
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}
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catch(...) {
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} catch(...) {
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for(aiMesh* mesh : meshes) {
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delete mesh;
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}
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@ -201,8 +199,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
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// ------------------------------------------------------------------------------------------------
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bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
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{
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bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
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// based on Melange sample code (C4DImportExport.cpp)
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while(shader) {
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if(shader->GetType() == Xlayer) {
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@ -220,15 +217,12 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
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// Ignore the actual layer blending - models for real-time rendering should not
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// use them in a non-trivial way. Just try to find textures that we can apply
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// to the model.
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while (lsl)
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{
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if (lsl->GetType() == TypeFolder)
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{
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while (lsl) {
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if (lsl->GetType() == TypeFolder) {
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BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
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LayerShaderLayer *subLsl = dynamic_cast<LayerShaderLayer*>(folder->m_Children.GetObject(0));
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while (subLsl)
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{
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while (subLsl) {
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if (subLsl->GetType() == TypeShader) {
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BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
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if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
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@ -238,8 +232,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
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subLsl = subLsl->GetNext();
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}
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}
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else if (lsl->GetType() == TypeShader) {
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} else if (lsl->GetType() == TypeShader) {
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BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
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if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
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return true;
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@ -248,33 +241,27 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
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lsl = lsl->GetNext();
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}
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}
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else if ( shader->GetType() == Xbitmap )
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{
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} else if ( shader->GetType() == Xbitmap ) {
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aiString path;
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shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
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path.length = ::strlen(path.data);
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out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
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return true;
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}
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else {
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} else {
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LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
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}
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shader = shader->GetNext();
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
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{
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void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
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// based on Melange sample code
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while (mat)
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{
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while (mat) {
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const String& name = mat->GetName();
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if (mat->GetType() == Mmaterial)
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{
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if (mat->GetType() == Mmaterial) {
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aiMaterial* out = new aiMaterial();
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material_mapping[mat] = static_cast<unsigned int>(materials.size());
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materials.push_back(out);
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@ -286,8 +273,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
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Material& m = dynamic_cast<Material&>(*mat);
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if (m.GetChannelState(CHANNEL_COLOR))
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{
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if (m.GetChannelState(CHANNEL_COLOR)) {
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GeData data;
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mat->GetParameter(MATERIAL_COLOR_COLOR, data);
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Vector color = data.GetVector();
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@ -307,9 +293,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
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if(shader) {
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ReadShader(out, shader);
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}
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}
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else
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{
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} else {
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LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
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}
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mat = mat->GetNext();
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@ -317,14 +301,12 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
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}
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// ------------------------------------------------------------------------------------------------
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void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
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{
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ai_assert(parent != NULL);
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void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
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ai_assert(parent != nullptr );
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std::vector<aiNode*> nodes;
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// based on Melange sample code
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while (object)
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{
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while (object) {
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const String& name = object->GetName();
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const LONG type = object->GetType();
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const Matrix& ml = object->GetMl();
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@ -356,26 +338,20 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
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nodes.push_back(nd);
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GeData data;
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if (type == Ocamera)
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{
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if (type == Ocamera) {
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object->GetParameter(CAMERAOBJECT_FOV, data);
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// TODO: read camera
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}
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else if (type == Olight)
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{
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} else if (type == Olight) {
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// TODO: read light
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}
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else if (type == Opolygon)
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{
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} else if (type == Opolygon) {
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aiMesh* const mesh = ReadMesh(object);
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if(mesh != NULL) {
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if(mesh != nullptr) {
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nd->mNumMeshes = 1;
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nd->mMeshes = new unsigned int[1];
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nd->mMeshes[0] = static_cast<unsigned int>(meshes.size());
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meshes.push_back(mesh);
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}
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}
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else {
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} else {
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LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
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}
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@ -389,28 +365,27 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
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std::copy(nodes.begin(), nodes.end(), parent->mChildren);
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}
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// ------------------------------------------------------------------------------------------------
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aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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{
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ai_assert(object != NULL && object->GetType() == Opolygon);
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aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
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ai_assert(object != nullptr);
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ai_assert( object->GetType() == Opolygon );
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// based on Melange sample code
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PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
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ai_assert(polyObject != NULL);
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ai_assert(polyObject != nullptr);
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const LONG pointCount = polyObject->GetPointCount();
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const LONG polyCount = polyObject->GetPolygonCount();
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if(!polyObject || !pointCount) {
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LogWarn("ignoring mesh with zero vertices or faces");
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return NULL;
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return nullptr;
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}
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const Vector* points = polyObject->GetPointR();
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ai_assert(points != NULL);
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ai_assert(points != nullptr);
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const CPolygon* polys = polyObject->GetPolygonR();
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ai_assert(polys != NULL);
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ai_assert(polys != nullptr);
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std::unique_ptr<aiMesh> mesh(new aiMesh());
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mesh->mNumFaces = static_cast<unsigned int>(polyCount);
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@ -443,14 +418,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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// check if there are normals, tangents or UVW coordinates
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BaseTag* tag = object->GetTag(Tnormal);
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NormalTag* normals_src = NULL;
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NormalTag* normals_src = nullptr;
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if(tag) {
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normals_src = dynamic_cast<NormalTag*>(tag);
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normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices]();
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}
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tag = object->GetTag(Ttangent);
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TangentTag* tangents_src = NULL;
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TangentTag* tangents_src = nullptr;
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if(tag) {
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tangents_src = dynamic_cast<TangentTag*>(tag);
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tangents = mesh->mTangents = new aiVector3D[mesh->mNumVertices]();
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@ -458,15 +433,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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}
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tag = object->GetTag(Tuvw);
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UVWTag* uvs_src = NULL;
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UVWTag* uvs_src = nullptr;
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if(tag) {
|
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uvs_src = dynamic_cast<UVWTag*>(tag);
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uvs = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]();
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}
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// copy vertices and extra channels over and populate faces
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for (LONG i = 0; i < polyCount; ++i, ++face)
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{
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for (LONG i = 0; i < polyCount; ++i, ++face) {
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ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
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const Vector& pointA = points[polys[i].a];
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verts->x = pointA.x;
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@ -489,8 +463,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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++verts;
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// TODO: do we also need to handle lines or points with similar checks?
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if (polys[i].c != polys[i].d)
|
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{
|
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if (polys[i].c != polys[i].d) {
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ai_assert(polys[i].d < pointCount && polys[i].d >= 0);
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face->mNumIndices = 4;
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@ -500,8 +473,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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verts->y = pointD.y;
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verts->z = pointD.z;
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++verts;
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}
|
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else {
|
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} else {
|
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face->mNumIndices = 3;
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}
|
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face->mIndices = new unsigned int[face->mNumIndices];
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@ -513,8 +485,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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if (normals_src) {
|
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if(i >= normals_src->GetDataCount()) {
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LogError("unexpected number of normals, ignoring");
|
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}
|
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else {
|
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} else {
|
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ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
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NormalStruct nor;
|
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NormalTag::Get(normal_handle, i, nor);
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@ -616,26 +587,25 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
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}
|
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|
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mesh->mMaterialIndex = ResolveMaterial(polyObject);
|
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|
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return mesh.release();
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}
|
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|
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|
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// ------------------------------------------------------------------------------------------------
|
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unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
|
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{
|
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ai_assert(obj != NULL);
|
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unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
|
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ai_assert(obj != nullptr);
|
||||
|
||||
const unsigned int mat_count = static_cast<unsigned int>(materials.size());
|
||||
|
||||
BaseTag* tag = obj->GetTag(Ttexture);
|
||||
if(tag == NULL) {
|
||||
if(tag == nullptr) {
|
||||
return mat_count;
|
||||
}
|
||||
|
||||
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
|
||||
|
||||
BaseMaterial* const mat = ttag.GetMaterial();
|
||||
ai_assert(mat != NULL);
|
||||
ai_assert(mat != nullptr);
|
||||
|
||||
const MaterialMap::const_iterator it = material_mapping.find(mat);
|
||||
if(it == material_mapping.end()) {
|
||||
|
@ -643,6 +613,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
|
|||
}
|
||||
|
||||
ai_assert((*it).second < mat_count);
|
||||
|
||||
return (*it).second;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/LogAux.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
// Forward declarations
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiMaterial;
|
||||
|
@ -61,8 +63,7 @@ namespace melange {
|
|||
class BaseShader;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace Assimp {
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
|
@ -75,17 +76,10 @@ namespace Assimp {
|
|||
*
|
||||
* Note that Melange is not free software. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
|
||||
{
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||
public:
|
||||
|
||||
C4DImporter();
|
||||
~C4DImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
|
@ -119,5 +113,5 @@ private:
|
|||
}; // !class C4DImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
|
||||
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
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Reference in New Issue