Update material.h
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170063643c
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00bf757688
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@ -1499,8 +1499,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
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ai_real *pOut,
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ai_real *pOut,
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unsigned int *pMax);
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unsigned int *pMax);
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#if 1 //def __cplusplus
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Retrieve a single float property with a specific key from the material.
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/** @brief Retrieve a single float property with a specific key from the material.
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*
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*
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@ -1528,14 +1526,6 @@ inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
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return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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}
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}
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#else
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// Use our friend, the C preprocessor // The macro does not work with e.g. AI_MATKEY_OPACITY expanding into 3 args
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#define aiGetMaterialFloat(pMat, type, index, pKey, pOut) \
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aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL)
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#endif //!__cplusplus
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Retrieve an array of integer values with a specific key
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/** @brief Retrieve an array of integer values with a specific key
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* from a material
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* from a material
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@ -1548,8 +1538,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial *
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int *pOut,
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int *pOut,
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unsigned int *pMax);
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unsigned int *pMax);
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#if 1 //def __cplusplus
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Retrieve an integer property with a specific key from a material
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/** @brief Retrieve an integer property with a specific key from a material
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*
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*
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@ -1563,14 +1551,6 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial *pMat,
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return aiGetMaterialIntegerArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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return aiGetMaterialIntegerArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
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}
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}
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#else
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// use our friend, the C preprocessor
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#define aiGetMaterialInteger(pMat, type, index, pKey, pOut) \
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aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL)
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#endif //!__cplusplus
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** @brief Retrieve a color value from the material property table
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/** @brief Retrieve a color value from the material property table
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*
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*
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