include/material.h: Fixed broken C support

- The aiGetMaterialFloat() and aiGetMaterialInteger() C preprocessor definitions were broken because:
   - They had a space before the opening parenthesis
   - Using material key definitions expanding 1 to argument into 3 breaks the invocation of macros expecting 5 parameters
pull/3966/head
Jerome St-Louis 2021-06-23 18:11:52 -04:00
parent bf82caba18
commit 170063643c
1 changed files with 6 additions and 6 deletions

View File

@ -1499,7 +1499,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
ai_real *pOut,
unsigned int *pMax);
#ifdef __cplusplus
#if 1 //def __cplusplus
// ---------------------------------------------------------------------------
/** @brief Retrieve a single float property with a specific key from the material.
@ -1520,7 +1520,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
* @return Specifies whether the key has been found. If not, the output
* float remains unmodified.*/
// ---------------------------------------------------------------------------
inline aiReturn aiGetMaterialFloat(const aiMaterial *pMat,
inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
const char *pKey,
unsigned int type,
unsigned int index,
@ -1530,8 +1530,8 @@ inline aiReturn aiGetMaterialFloat(const aiMaterial *pMat,
#else
// Use our friend, the C preprocessor
#define aiGetMaterialFloat (pMat, type, index, pKey, pOut) \
// Use our friend, the C preprocessor // The macro does not work with e.g. AI_MATKEY_OPACITY expanding into 3 args
#define aiGetMaterialFloat(pMat, type, index, pKey, pOut) \
aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL)
#endif //!__cplusplus
@ -1548,7 +1548,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial *
int *pOut,
unsigned int *pMax);
#ifdef __cplusplus
#if 1 //def __cplusplus
// ---------------------------------------------------------------------------
/** @brief Retrieve an integer property with a specific key from a material
@ -1566,7 +1566,7 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial *pMat,
#else
// use our friend, the C preprocessor
#define aiGetMaterialInteger (pMat, type, index, pKey, pOut) \
#define aiGetMaterialInteger(pMat, type, index, pKey, pOut) \
aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL)
#endif //!__cplusplus