General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file dox_cmd.h
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* @brief General documentation for assimp_cmd
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*/
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//----------------------------------------------------------------------------------------------
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// ASSIMP CMD MAINPAGE
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/**
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@mainpage ASSIMP Command-line tools
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<img src="dragonsplash.png"></img>
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@section intro Introduction
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This document describes the usage of assimp's command line tools.
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This is *not* the SDK reference and programming-related stuff is not covered here.
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<br><br>
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<b>NOTE</b>: For simplicity, the following sections are written with Windows in mind. However
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it's not different for Linux/Mac at all, except there's probably no assimp.exe ...
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@section basic_use Basic use
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Open a command prompt and navigate to the directory where assimp.exe resides. The basic command line is:
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@code
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assimp [command] [parameters]
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@endcode
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The following commands are available:
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<table border="1">
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<tr>
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<td><b>@link version version @endlink</b></td>
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<td>Retrieve the current version of assimp</td>
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</tr>
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<tr>
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<td><b>@link help help @endlink</b></td>
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<td>Get a list of all commands (yes, it's this list ...)</td>
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</tr>
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<tr>
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<td><b>@link dump dump @endlink</b></td>
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<td>Generate a human-readable text dump of a model</td>
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</tr>
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<tr>
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<td><b>@link extract extract @endlink</b></td>
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<td>Extract an embedded texture image</td>
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</tr>
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</table>
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If you use assimp's command line frequently, consider adding assimp to your PATH
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environment.
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*/
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/**
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@page version 'version'-Command
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*/
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/**
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@page help 'help'-Command
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*/
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//----------------------------------------------------------------------------------------------
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// ASSIMP DUMP
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/**
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@page dump 'dump'-Command
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Generate a text or binary dump of a model. This is the core component of Assimp's internal
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regression test suite but it could also be useful for other developers to quickly
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examine the contents of a model. Note that text dumps are not intended to be used as
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intermediate format, Assimp is not able to read them again, nor is the file format
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stable or well-defined. It may change with every revision without notice.
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Binary dumps (*.assfile) are backward- and forward-compatible.
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<h3>Syntax:</h3>
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@code
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assimp dump <model> [<out>] [-b] [-s] [common parameters]
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@endcode
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<h3>Parameters:</h3>
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<p>
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<tt>
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model<br></tt><br>
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Required. Relative or absolute path to the input model. A wildcard may be specified.
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See the @link wildcard wildcards page @endlink for more information.
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</p>
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<p>
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<tt>
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out<br></tt><br>
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Optional. Relative or absolute path to write the output dump to. If it is ommitted,
|
2009-07-20 18:50:51 +00:00
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|
the dump is written to <tt><model>-dump.txt</tt>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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</p>
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<p>
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<tt>-b<br>
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</tt><br>
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Optional. If this switch is specified, the dumb is written in binary format.
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|
The long form of this parameter is <tt>--binary</tt>.
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</p>
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<p>
|
2009-07-20 18:50:51 +00:00
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|
|
<tt>-s<n><br>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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|
</tt><br>
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|
Optional. If this switch is specified, the dumb is shortened to include only
|
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|
|
min/max values for all vertex components and animation channels. The resulting
|
|
|
|
file is much smaller, but the original model can't be reconstructed from it. This is
|
2009-07-20 18:50:51 +00:00
|
|
|
used by Assimp's regression test suite, comparing those minidumps provides
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
a fast way to verify whether a loader works correctly or not.
|
|
|
|
The long form of this parameter is <tt>--short</tt>.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
<tt>
|
|
|
|
common parameters<br></tt><br>
|
|
|
|
Optional. Import configuration & postprocessing.
|
|
|
|
See the @link common common parameters page @endlink for more information.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<hr>
|
|
|
|
|
|
|
|
<h3>Sample:</h3>
|
|
|
|
|
|
|
|
@code
|
|
|
|
assimp dump test.3ds test.txt -l -cfull
|
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|
|
assimp dump test.3ds test.txt -include-log -config=full
|
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|
|
@endcode
|
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|
|
Dumps 'test.3ds' to 'test.txt' after executing full post-processing on tehe imported data.
|
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|
|
The log output is included with the dump.
|
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|
@code
|
|
|
|
assimp dump files\*.*
|
|
|
|
assimp dump files\*.*
|
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|
|
@endcode
|
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|
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|
|
Dumps all loadable model files in the 'files' subdir. The output dumps are named
|
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|
|
<tt><mode-file>-dump.txt</tt>. The log is not included.
|
|
|
|
*/
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
// ASSIMP EXTRACT
|
|
|
|
|
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|
|
/**
|
|
|
|
@page extract 'extract'-Command
|
|
|
|
|
|
|
|
Extracts one or more embedded texture images from models.
|
|
|
|
|
|
|
|
<h3>Syntax:</h3>
|
|
|
|
|
|
|
|
@code
|
|
|
|
assimp extract <model> [<out>] [-t<n>] [-f<fmt>] [-ba] [-s] [common parameters]
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
|
|
<h3>Parameters:</h3>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
<tt>
|
|
|
|
model<br></tt><br>
|
|
|
|
Required. Relative or absolute path to the input model. A wildcard may be specified.
|
|
|
|
See the @link wildcard wildcards page @endlink for more information.
|
|
|
|
</p>
|
|
|
|
<p>
|
|
|
|
<tt>
|
|
|
|
out<br></tt><br>
|
|
|
|
Optional. Relative or absolute path to write the output images to. If the file name is
|
|
|
|
ommitted the output images are named <tt><model-filename></tt><br>
|
2009-07-20 18:50:51 +00:00
|
|
|
The suffix <tt>_img<n></tt> is appended to the file name if the -s switch is not specified
|
|
|
|
(where <tt><n></tt> is the zero-based index of the texture in the model file).<br>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
The output file format is determined from the given file extension. Supported
|
|
|
|
formats are BMP and TGA. If the file format can't be determined,
|
|
|
|
the value specified with the -f switch is taken.
|
|
|
|
<br>
|
|
|
|
Format settings are ignored for compressed embedded textures. They're always
|
|
|
|
written in their native file format (e.g. jpg).
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
2009-07-20 18:50:51 +00:00
|
|
|
<tt>-t<n><br>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</tt><br>
|
|
|
|
Optional. Specifies the (zero-based) index of the embedded texture to be extracted from
|
|
|
|
the model. If this option is *not* specified all textures found are exported.
|
2009-07-20 18:50:51 +00:00
|
|
|
The long form of this parameter is <tt>--texture=<n></tt>.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
2009-07-20 18:50:51 +00:00
|
|
|
<tt>-ba<n><br>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</tt><br>
|
|
|
|
Optional. Specifies whether output BMPs contain an alpha channel or not.
|
2009-07-20 18:50:51 +00:00
|
|
|
The long form of this parameter is <tt>--bmp-with-alpha=<n></tt>.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</p>
|
|
|
|
|
|
|
|
|
|
|
|
<p>
|
2009-07-20 18:50:51 +00:00
|
|
|
<tt>-f<n><br>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</tt><br>
|
|
|
|
Optional. Specifies the output file format. Supported
|
|
|
|
formats are BMP and TGA. The default value is BMP (if a full output filename is
|
|
|
|
specified, the output file format is taken from its extension, not from here).
|
2009-07-20 18:50:51 +00:00
|
|
|
The long form of this parameter is <tt>--format=<n></tt>.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
2009-07-20 18:50:51 +00:00
|
|
|
<tt>-s<n><br>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</tt><br>
|
2009-07-20 18:50:51 +00:00
|
|
|
Optional. Prevents the tool from adding the <tt>_img<n></tt> suffix to all filenames. This option
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
must be specified together with -t to ensure that just one image is written.
|
|
|
|
The long form of this parameter is <tt>--nosuffix</tt>.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
<tt>
|
|
|
|
common parameters<br></tt><br>
|
|
|
|
Optional. Import configuration & postprocessing. Most postprocessing-steps don't affect
|
|
|
|
embedded texture images, configuring too much is probably senseless here.
|
|
|
|
See the @link common common parameters page @endlink for more information.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<hr>
|
|
|
|
|
|
|
|
<h3>Sample:</h3>
|
|
|
|
|
|
|
|
@code
|
|
|
|
assimp extract test.mdl test.bmp --texture=0 --validate-data-structure
|
|
|
|
assimp extract test.mdl test.bmp -t=0 -vds
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
Extracts the first embedded texture (if any) from test.mdl after validating the
|
|
|
|
imported data structure and writes it to <tt>test_img0.bmp</tt>.
|
|
|
|
|
|
|
|
|
|
|
|
@code
|
|
|
|
assimp extract files\*.mdl *.bmp
|
|
|
|
assimp extract files\*.mdl *.bmp
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
Extracts all embedded textures from all loadable .mdl files in the 'files' subdirectory
|
|
|
|
and writes them to bitmaps which are named <tt><model-file>_img<image-index>.bmp</tt>
|
|
|
|
*/
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
// ASSIMP COMMON PARAMETERS
|
|
|
|
/**
|
|
|
|
@page common Common parameters
|
|
|
|
|
|
|
|
The parameters described on this page are commonly used by almost every assimp command. They
|
|
|
|
specify how the library will postprocess the imported data. This is done by several
|
|
|
|
configurable pipeline stages, called 'post processing steps'. Below you can find a list
|
|
|
|
of all supported steps along with short descriptions of what they're doing. <br><b>Programmers</b>:
|
|
|
|
more information can be found in the <tt>aiPostProcess.h</tt> header.
|
|
|
|
|
|
|
|
<table border="1">
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<th>Parameter</th>
|
|
|
|
<th>Long parameter</th>
|
|
|
|
<th>Description</th>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-ptv</tt></td>
|
|
|
|
<td><tt>--pretransform-vertices</tt></td>
|
|
|
|
<td>Move all vertices into worldspace and collapse the scene graph. Animation data is lost.
|
|
|
|
This is intended for applications which don't support scenegraph-oriented rendering.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-gsn</tt></td>
|
|
|
|
<td><tt>--gen-smooth-normals</tt></td>
|
|
|
|
<td>Computes 'smooth' per-vertex normal vectors if necessary. Mutually exclusive with -gn</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-gn</tt></td>
|
|
|
|
<td><tt>--gen-normals</tt></td>
|
|
|
|
<td>Computes 'hard' per-face normal vectors if necessary. Mutually exclusive with -gsn</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-cts</tt></td>
|
|
|
|
<td><tt>--calc-tangent-space</tt></td>
|
|
|
|
<td>If one UV channel and normal vectors are given, compute tangents and bitangents</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-jiv</tt></td>
|
|
|
|
<td><tt>--join-identical-vertices</tt></td>
|
|
|
|
<td>Optimize the index buffer. If this flag is not specified all vertices are referenced once.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-rrm</tt></td>
|
|
|
|
<td><tt>--remove-redundant-materials</tt></td>
|
|
|
|
<td>Remove redundant materials from the imported data.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-fd</tt></td>
|
|
|
|
<td><tt>--find-degenerates</tt></td>
|
|
|
|
<td>Find and process degenerates primitives.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
2009-04-24 20:53:24 +00:00
|
|
|
<td><tt>-slm</tt></td>
|
2009-07-20 18:50:51 +00:00
|
|
|
<td><tt>--split-large-meshes</tt></td>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<td>Split large meshes over a specific treshold in smaller sub meshes. The default vertex & face limit is 1000000</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-lbw</tt></td>
|
|
|
|
<td><tt>--limit-bone-weights</tt></td>
|
|
|
|
<td>Limit the number of bones influencing a single vertex. The default limit is 4.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-vds</tt></td>
|
|
|
|
<td><tt>--validate-data-structure</tt></td>
|
|
|
|
<td>Performs a full validation of the imported data structure. Recommended to avoid crashes if
|
|
|
|
an import plugin produces rubbish</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-icl</tt></td>
|
|
|
|
<td><tt>--improve-cache-locality</tt></td>
|
|
|
|
<td>Improve the cache locality of the vertex buffer by reordering the index buffer
|
|
|
|
to achieve a lower ACMR (average post-transform vertex cache miss ratio)</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-sbpt</tt></td>
|
|
|
|
<td><tt>--sort-by-ptype</tt></td>
|
|
|
|
<td>Splits meshes which consist of more than one kind of primitives (e.g. lines and triangles mixed up)
|
|
|
|
in 'clean' submeshes. </td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-lh</tt></td>
|
|
|
|
<td><tt>--convert-to-lh</tt></td>
|
|
|
|
<td>Converts the imported data to left-handed coordinate space</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-fuv</tt></td>
|
|
|
|
<td><tt>--flip-uv</tt></td>
|
|
|
|
<td>Flip UV coordinates from upper-left origin to lower-left origin</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-fwo</tt></td>
|
|
|
|
<td><tt>--flip-winding-order</tt></td>
|
|
|
|
<td>Flip face winding order from CCW to CW</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-ett</tt></td>
|
|
|
|
<td><tt>--evaluate-texture-transform</tt></td>
|
|
|
|
<td>Evaluate per-texture UV transformations (e.g scaling, offset) and build pretransformed UV channels</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-guv</tt></td>
|
|
|
|
<td><tt>--gen-uvcoords</tt></td>
|
|
|
|
<td>Replace abstract mapping descriptions, such as 'spherical' or 'cylindrical' with proper UV channels</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-fixn</tt></td>
|
|
|
|
<td><tt>--fix-normals</tt></td>
|
|
|
|
<td>Run a heuristic algorithm to detect meshes with wrong face winding order/normals. </td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-tri</tt></td>
|
|
|
|
<td><tt>--triangulate</tt></td>
|
|
|
|
<td>Triangulate poylgons with 4 and more points. Lines, points and triangles are not affected. </td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-fi</tt></td>
|
|
|
|
<td><tt>--find-instances</tt></td>
|
|
|
|
<td>Search the data structure for instanced meshes and replace them by references. This can
|
|
|
|
reduce vertex/face counts but the postprocessing-step takes some time.</td>
|
|
|
|
</tr>
|
2009-04-24 20:53:24 +00:00
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td><tt>-og</tt></td>
|
|
|
|
<td><tt>--optimize-graph</tt></td>
|
|
|
|
<td>Simplify and optimize the scenegraph. Use it with care, all hierarchy information could be lost.
|
|
|
|
Animations remain untouched. </td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td><tt>-om</tt></td>
|
|
|
|
<td><tt>--optimize-mesh</tt></td>
|
|
|
|
<td>Optimize mesh usage. Meshes are merged, if possible. Very effective in combination with <tt>--optimize-graph</tt></td>
|
|
|
|
</tr>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</table>
|
|
|
|
|
|
|
|
For convenience some default postprocessing configurations are provided.
|
2009-07-20 18:50:51 +00:00
|
|
|
The corresponding command line parameter is <tt>-c<name></tt> (or <tt>--config=<name></tt>).
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
<table border="1">
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
<th>Description</th>
|
|
|
|
<th>List of steps executed</th>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>fast</td>
|
|
|
|
<td>Fast post processing config, performs some essential optimizations and computes tangents</td>
|
|
|
|
<td><tt>-cts, -gn, -jiv, -tri, -guv, -sbpt</tt></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>default</td>
|
2009-04-24 20:53:24 +00:00
|
|
|
<td>Balanced post processing config; performs most optimizations</td>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<td><tt>-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv</tt></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>full</td>
|
2009-04-24 20:53:24 +00:00
|
|
|
<td>Full post processing. May take a while but results in best output quality for most purposes</td>
|
|
|
|
<td><tt>-cts, -gsn, -jiv, -icl, -lbw, -rrm, -slm, -tri, -guv, -sbpt, -fd, -fiv, -fi, -vds -om</tt></td>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</tr>
|
|
|
|
</table>
|
|
|
|
|
2009-04-24 20:53:24 +00:00
|
|
|
The <tt>-tuv, -ptv, -og</tt> flags always need to be enabled manually.
|
|
|
|
|
|
|
|
There are also some common flags to customize Assimp's logging behaviour:
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
<table border="1">
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
<th>Description</th>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-l</tt> or <tt>--show-log</tt></td>
|
|
|
|
<td>Show log file on console window (stderr)</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
2009-07-20 18:50:51 +00:00
|
|
|
<td><tt>-lo<file></tt> or <tt>--log-out=<file></tt></td>
|
|
|
|
<td>Streams the log to <file></td>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><tt>-v</tt> or <tt>--verbose</tt></td>
|
2009-04-24 20:53:24 +00:00
|
|
|
<td>Enables verbose logging. Debug messages will be produced too. This might
|
|
|
|
decrease loading performance and result in *very* long logs ... use with caution if you experience strange issues.</td>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</tr>
|
|
|
|
</table>
|
|
|
|
*/
|