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/*
Open Asset Import Library ( assimp )
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Copyright ( c ) 2006 - 2024 , assimp team
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All rights reserved .
Redistribution and use of this software in source and binary forms ,
with or without modification , are permitted provided that the
following conditions are met :
* Redistributions of source code must retain the above
copyright notice , this list of conditions and the
following disclaimer .
* Redistributions in binary form must reproduce the above
copyright notice , this list of conditions and the
following disclaimer in the documentation and / or other
materials provided with the distribution .
* Neither the name of the assimp team , nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
" AS IS " AND ANY EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT
LIMITED TO , THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT , INCIDENTAL ,
SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT
LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
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*/
/** @file StackAllocator.h
* @ brief A very bare - bone allocator class that is suitable when
* allocating many small objects , e . g . during parsing .
* Individual objects are not freed , instead only the whole memory
* can be deallocated .
*/
# ifndef AI_STACK_ALLOCATOR_H_INC
# define AI_STACK_ALLOCATOR_H_INC
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# include <vector>
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# include <stdint.h>
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# include <stddef.h>
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namespace Assimp {
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/** @brief A very bare-bone allocator class that is suitable when
* allocating many small objects , e . g . during parsing .
* Individual objects are not freed , instead only the whole memory
* can be deallocated .
*/
class StackAllocator {
public :
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/// @brief Constructs the allocator
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inline StackAllocator ( ) ;
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/// @brief Destructs the allocator and frees all memory
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inline ~ StackAllocator ( ) ;
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// non copyable
StackAllocator ( const StackAllocator & ) = delete ;
StackAllocator & operator = ( const StackAllocator & ) = delete ;
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/// @brief Returns a pointer to byteSize bytes of heap memory that persists
/// for the lifetime of the allocator (or until FreeAll is called).
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inline void * Allocate ( size_t byteSize ) ;
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/// @brief Releases all the memory owned by this allocator.
// Memory provided through function Allocate is not valid anymore after this function has been called.
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inline void FreeAll ( ) ;
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private :
constexpr const static size_t g_maxBytesPerBlock = 64 * 1024 * 1024 ; // The maximum size (in bytes) of a block
constexpr const static size_t g_startBytesPerBlock = 16 * 1024 ; // Size of the first block. Next blocks will double in size until maximum size of g_maxBytesPerBlock
size_t m_blockAllocationSize = g_startBytesPerBlock ; // Block size of the current block
size_t m_subIndex = g_maxBytesPerBlock ; // The current byte offset in the current block
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std : : vector < uint8_t * > m_storageBlocks ; // A list of blocks
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} ;
} // namespace Assimp
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# include "StackAllocator.inl"
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# endif // include guard