assimp/code/makefile

72 lines
1.6 KiB
Makefile
Raw Normal View History

#rough makefile for linux/gnu systems. requires that boost libs are installed
#produces shared library output in bin/libassimp.so
SOURCES = 3DSConverter.cpp \
3DSLoader.cpp \
aiAssert.cpp \
ASELoader.cpp \
ASEParser.cpp \
Assimp.cpp BaseImporter.cpp BaseProcess.cpp \
CalcTangentsProcess.cpp \
ConvertToLHProcess.cpp \
DefaultIOStream.cpp \
DefaultIOSystem.cpp \
DefaultLogger.cpp \
DXFLoader.cpp \
FixNormalsStep.cpp \
GenFaceNormalsProcess.cpp \
GenVertexNormalsProcess.cpp \
HMPLoader.cpp \
Importer.cpp \
ImproveCacheLocality.cpp \
JoinVerticesProcess.cpp \
KillNormalsProcess.cpp \
LimitBoneWeightsProcess.cpp \
LWOBLoader.cpp \
LWOLoader.cpp \
LWOMaterial.cpp \
MaterialSystem.cpp \
MD2Loader.cpp \
MD3Loader.cpp \
MD5Loader.cpp \
MD5Parser.cpp \
MDCLoader.cpp \
MDLLoader.cpp \
MDLMaterialLoader.cpp \
NFFLoader.cpp \
ObjFileImporter.cpp \
ObjFileMtlImporter.cpp \
ObjFileParser.cpp \
OptimizeGraphProcess.cpp \
PlyLoader.cpp \
PlyParser.cpp \
PretransformVertices.cpp \
RemoveComments.cpp \
RemoveRedundantMaterials.cpp \
SGSpatialSort.cpp \
SMDLoader.cpp \
SpatialSort.cpp \
SplitLargeMeshes.cpp \
StandardShapes.cpp \
STLLoader.cpp \
TextureTransform.cpp \
TriangulateProcess.cpp \
ValidateDataStructure.cpp \
VertexTriangleAdjacency.cpp \
XFileImporter.cpp \
XFileParser.cpp
OBJECTS = $(SOURCES:.cpp=.o)
TARGET = ./../bin/libassimp.so
all: $(TARGET)
$(TARGET): $(OBJECTS)
gcc -o $@ $(OBJECTS) -shared -lstdc++
%.o:%.cpp
$(CXX) -g -Wall -c $? -o $@ -I../include -fPIC
clean:
rm -f $(OBJECTS) $(TARGET)