#rough makefile for linux/gnu systems. requires that boost libs are installed #produces shared library output in bin/libassimp.so SOURCES = 3DSConverter.cpp \ 3DSLoader.cpp \ aiAssert.cpp \ ASELoader.cpp \ ASEParser.cpp \ Assimp.cpp BaseImporter.cpp BaseProcess.cpp \ CalcTangentsProcess.cpp \ ConvertToLHProcess.cpp \ DefaultIOStream.cpp \ DefaultIOSystem.cpp \ DefaultLogger.cpp \ DXFLoader.cpp \ FixNormalsStep.cpp \ GenFaceNormalsProcess.cpp \ GenVertexNormalsProcess.cpp \ HMPLoader.cpp \ Importer.cpp \ ImproveCacheLocality.cpp \ JoinVerticesProcess.cpp \ KillNormalsProcess.cpp \ LimitBoneWeightsProcess.cpp \ LWOBLoader.cpp \ LWOLoader.cpp \ LWOMaterial.cpp \ MaterialSystem.cpp \ MD2Loader.cpp \ MD3Loader.cpp \ MD5Loader.cpp \ MD5Parser.cpp \ MDCLoader.cpp \ MDLLoader.cpp \ MDLMaterialLoader.cpp \ NFFLoader.cpp \ ObjFileImporter.cpp \ ObjFileMtlImporter.cpp \ ObjFileParser.cpp \ OptimizeGraphProcess.cpp \ PlyLoader.cpp \ PlyParser.cpp \ PretransformVertices.cpp \ RemoveComments.cpp \ RemoveRedundantMaterials.cpp \ SGSpatialSort.cpp \ SMDLoader.cpp \ SpatialSort.cpp \ SplitLargeMeshes.cpp \ StandardShapes.cpp \ STLLoader.cpp \ TextureTransform.cpp \ TriangulateProcess.cpp \ ValidateDataStructure.cpp \ VertexTriangleAdjacency.cpp \ XFileImporter.cpp \ XFileParser.cpp OBJECTS = $(SOURCES:.cpp=.o) TARGET = ./../bin/libassimp.so all: $(TARGET) $(TARGET): $(OBJECTS) gcc -o $@ $(OBJECTS) -shared -lstdc++ %.o:%.cpp $(CXX) -g -Wall -c $? -o $@ -I../include -fPIC clean: rm -f $(OBJECTS) $(TARGET)