2008-05-09 17:24:28 +00:00
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/*
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2008-05-22 10:20:31 +00:00
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Open Asset Import Library (ASSIMP)
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2008-05-09 17:24:28 +00:00
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----------------------------------------------------------------------
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2010-04-10 15:30:22 +00:00
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Copyright (c) 2006-2010, ASSIMP Development Team
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2008-05-09 17:24:28 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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2008-05-05 12:36:31 +00:00
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#ifndef OBJ_FILE_IMPORTER_H_INC
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#define OBJ_FILE_IMPORTER_H_INC
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#include "BaseImporter.h"
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#include <vector>
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struct aiMesh;
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struct aiNode;
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namespace Assimp
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{
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namespace ObjFile
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{
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struct Object;
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struct Model;
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}
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2008-08-14 21:25:50 +00:00
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// ------------------------------------------------------------------------------------------------
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/// \class ObjFileImporter
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/// \brief Imports a waveform obj file
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2008-08-14 21:25:50 +00:00
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// ------------------------------------------------------------------------------------------------
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class ObjFileImporter :
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BaseImporter
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{
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friend class Importer;
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protected:
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/// \brief Default constructor
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ObjFileImporter();
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/// \brief Destructor
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~ObjFileImporter();
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public:
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/// \brief Returns whether the class can handle the format of the given file.
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/// \remark See BaseImporter::CanRead() for details.
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
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2008-05-05 12:36:31 +00:00
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private:
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2008-05-09 17:24:28 +00:00
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2008-06-03 21:32:56 +00:00
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//! \brief Appends the supported extention.
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2010-03-02 17:38:01 +00:00
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void GetExtensionList(std::set<std::string>& extensions);
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2008-05-09 17:24:28 +00:00
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2008-06-03 21:32:56 +00:00
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//! \brief File import implementation.
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void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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2008-06-03 21:32:56 +00:00
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//! \brief Create the data from imported content.
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void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
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//! \brief Creates all nodes stored in imported content.
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2009-11-27 14:33:29 +00:00
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aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int uiMeshIndex,
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aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
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2008-06-03 21:32:56 +00:00
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//! \brief Creates topology data like faces and meshes for the geometry.
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void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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unsigned int uiMeshIndex, aiMesh* pMesh);
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2008-05-05 12:36:31 +00:00
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2008-06-03 21:32:56 +00:00
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//! \brief Creates vertices from model.
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void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex, aiMesh* pMesh);
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//! \brief Object counter helper method.
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void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
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//! \brief Material creation.
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2010-01-31 16:53:08 +00:00
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void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
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//! \brief Appends a child node to a parentnode and updates the datastructures.
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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2008-08-14 21:25:50 +00:00
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//! \brief TODO!
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void createAnimations();
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private:
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//! Data buffer
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std::vector<char> m_Buffer;
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//! Pointer to root object instance
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ObjFile::Object *m_pRootObject;
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//! Absolute pathname of model in filesystem
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std::string m_strAbsPath;
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};
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2008-08-14 21:25:50 +00:00
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// ------------------------------------------------------------------------------------------------
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//
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inline void ObjFileImporter::GetExtensionList(std::set<std::string>& extensions)
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{
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extensions.insert("obj");
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}
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2008-08-14 21:25:50 +00:00
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// ------------------------------------------------------------------------------------------------
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2008-05-05 12:36:31 +00:00
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} // Namespace Assimp
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#endif
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