CHANGE: Bugfixes for ObjFile material import

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@53 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
kimmi 2008-06-03 21:32:56 +00:00
parent 31861d5828
commit a3d2ff5f26
7 changed files with 194 additions and 81 deletions

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@ -50,7 +50,7 @@ namespace Assimp
namespace ObjFile
{
// ------------------------------------------------------------------------------------------------
struct Object;
struct Face;
struct Material;
@ -134,16 +134,39 @@ struct Object
//! \brief Data structure to store all material specific data
struct Material
{
//! NAme of material description
aiString MaterialName;
//! Name of used texture
aiString texture;
//! Ambient color
aiColor3D ambient;
//! Diffuse color
aiColor3D diffuse;
//! Speculao color
aiColor3D specular;
//! Alpha value
float alpha;
//! Shineness factor
float shineness;
//! Illumination model
int illumination_model;
};
// ------------------------------------------------------------------------------------------------
//! \struct Mesh
//! \brief Data structure to store a mesh
struct Mesh
{
std::vector<Face*> m_Faces;
Material *m_pMaterial;
Mesh() :
m_pMaterial(NULL)
{
// empty
}
};
// ------------------------------------------------------------------------------------------------
//! \struct Model
//! \brief Data structure to store all obj-specific model datas
@ -179,29 +202,44 @@ struct Model
std::string m_strActiveGroup;
//! Vector with generated texture coordinates
std::vector<aiVector2D*> m_TextureCoord;
//! Current mesh instance
Mesh *m_pCurrentMesh;
//! Vector with stored meshes
std::vector<Mesh*> m_Meshes;
//! Material map
std::map<std::string, Material*> m_MaterialMap;
//! \brief Default constructor
Model() :
m_ModelName(""),
m_pCurrent(NULL),
m_pCurrentMaterial(NULL),
m_pDefaultMaterial(NULL),
m_strActiveGroup("")
m_strActiveGroup(""),
m_pCurrentMesh(NULL)
{
// empty
}
//! \brief DEstructor
//! \brief Destructor
~Model()
{
// Clear all stored object instances
for (std::vector<Object*>::iterator it = m_Objects.begin();
it != m_Objects.end(); ++it)
it != m_Objects.end(); ++it)
{
delete *it;
}
m_Objects.clear();
// Clear all stored mesh instances
for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
it != m_Meshes.end(); ++it)
{
delete *it;
}
m_Meshes.clear();
}
};

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@ -159,9 +159,13 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
if (pParent != NULL)
this->appendChildToParentNode(pParent, pNode);
for (int meshIndex = 0; meshIndex < pModel->m_Meshes.size(); meshIndex++)
{
}
aiMesh *pMesh = new aiMesh();
MeshArray.push_back(pMesh);
createTopology(pModel, pData, pMesh);
MeshArray.push_back( pMesh );
createTopology( pModel, pData, pMesh );
// Create all nodes from the subobjects stored in the current object
if (!pData->m_SubObjects.empty())
@ -175,13 +179,12 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
for (size_t index = 0; index < pData->m_SubObjects.size(); index++)
{
// Create all child nodes
pNode->mChildren[index] = createNodes(pModel, pData, pNode, pScene, MeshArray);
pNode->mChildren[ index ] = createNodes( pModel, pData, pNode, pScene, MeshArray );
// Create meshes of this object
pMesh = new aiMesh();
MeshArray.push_back(pMesh);
createTopology(pModel, pData->m_SubObjects[ index ], pMesh);
MeshArray.push_back( pMesh );
createTopology( pModel, pData, pMesh );
// Create material of this object
createMaterial(pModel, pData->m_SubObjects[ index ], pScene);
}
@ -208,7 +211,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
// ------------------------------------------------------------------------------------------------
// Create topology data
void ObjFileImporter::createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiMesh* pMesh)
aiMesh* pMesh )
{
if (NULL == pData)
return;
@ -218,14 +221,15 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel, const ObjFile
// Create faces
pMesh->mNumFaces = (unsigned int)pData->m_Faces.size();
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
//pMesh->mMaterialIndex = pMode;
for (size_t index = 0; index < pMesh->mNumFaces; index++)
{
aiFace *pFace = &pMesh->mFaces[ index ];
pFace->mNumIndices = (unsigned int)pData->m_Faces[index]->m_pVertices->size();
if (pFace->mNumIndices > 0)
{
pFace->mIndices = new unsigned int[pMesh->mFaces[index].mNumIndices];
pFace->mIndices = new unsigned int[ pMesh->mFaces[ index ].mNumIndices ];
ObjFile::Face::IndexArray *pArray = pData->m_Faces[index]->m_pVertices;
// TODO: Should be implement much better
@ -254,18 +258,19 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if (pCurrentObject->m_Faces.empty())
return;
// Copy all stored vertices, normals and so on
// Copy vertices of this mesh instance
pMesh->mNumVertices = (unsigned int)pModel->m_Vertices.size();
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
for (size_t index=0; index < pModel->m_Vertices.size(); index++)
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
for ( size_t index=0; index < pModel->m_Vertices.size(); index++ )
{
pMesh->mVertices[ index ] = *pModel->m_Vertices[ index ];
}
if (!pModel->m_Normals.empty())
// Copy normals for this mesh
if ( !pModel->m_Normals.empty() )
{
pMesh->mNormals = new aiVector3D[pModel->m_Normals.size()];
for (size_t index = 0; index < pModel->m_Normals.size(); index++)
for ( size_t index = 0; index < pModel->m_Normals.size(); index++ )
{
pMesh->mNormals[ index ] = *pModel->m_Normals[ index ];
}
@ -273,7 +278,19 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if (!pModel->m_TextureCoord.empty())
{
// TODO: Implement texture coodinates
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pModel->m_TextureCoord.size() ];
for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; e++)
{
if( pMesh->HasTextureCoords( e ))
{
for (unsigned int index = 0; index < pModel->m_TextureCoord.size(); index++ )
{
aiVector2D *tex = pModel->m_TextureCoord[ index ];
pMesh->mTextureCoords[ e ][ index ] = aiVector3D( tex->x, tex->y, 0.0f);
}
}
}
}
}
@ -304,13 +321,37 @@ void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile
if (NULL == pData)
return;
// Create only a dumy material to enshure a running viewer
pScene->mNumMaterials = 1;
Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
pScene->mNumMaterials = 0;
if ( pModel->m_MaterialLib.empty() )
return;
// Create a new material
pScene->mMaterials = new aiMaterial*[1];
pScene->mMaterials[0] = mat;
pScene->mMaterials = new aiMaterial*[ numMaterials ];
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
{
Assimp::MaterialHelper* mat = new Assimp::MaterialHelper();
// Store material name
std::map<std::string, ObjFile::Material*>::const_iterator it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
if ( pModel->m_MaterialMap.end() == it)
continue;
ObjFile::Material *pCurrentMaterial = (*it).second;
mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
// Adding material colors
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
// Adding textures
if ( 0 != pCurrentMaterial->texture.length )
mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
// Store material property info in material array in scene
pScene->mMaterials[ pScene->mNumMaterials ] = mat;
pScene->mNumMaterials++;
}
}
// ------------------------------------------------------------------------------------------------
@ -346,7 +387,6 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
pParent->mChildren[ index ] = temp [ index ];
}
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
}
// ------------------------------------------------------------------------------------------------

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@ -58,7 +58,7 @@ struct Model;
}
/// \class ObjFileImporter
/// \brief IMports a waveform obj file
/// \brief Imports a waveform obj file
class ObjFileImporter :
BaseImporter
{
@ -81,46 +81,51 @@ public:
private:
//! brief
void GetExtensionList(std::string& append)
{
append.append("*.obj");
}
//! \brief Appends the supported extention.
void GetExtensionList(std::string& append);
//! \brief
//! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
//! \brief
//! \brief Create the data from imported content.
void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
//! \brief
//! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
//! \brief
//! \brief Creates topology data like faces and meshes for the geometry.
void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiMesh* pMesh);
//! \brief
//! \brief Creates vertices from model.
void createVertexArray(const ObjFile::Model* pModel,
const ObjFile::Object* pCurrentObject, aiMesh* pMesh);
//! \brief
//! \brief Object counter helper method.
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
//! \brief
//! \brief Material creation.
void createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiScene* pScene);
//! \brief
//! \brief Appends a child node to a parentnode and updates the datastructures.
void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
private:
//! Data buffer
std::vector<char> m_Buffer;
//! Pointer to root object instance
ObjFile::Object *m_pRootObject;
//! Absolute pathname of model in filesystem
std::string m_strAbsPath;
};
inline void ObjFileImporter::GetExtensionList(std::string& append)
{
append.append("*.obj");
}
} // Namespace Assimp
#endif

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@ -16,14 +16,13 @@ ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
m_DataIt( buffer.begin() ),
m_DataItEnd( buffer.end() ),
m_uiLine( 0 ),
m_pModel( NULL )
m_pModel( pModel )
{
ai_assert ( NULL != m_pModel );
if ( NULL == m_pModel->m_pDefaultMaterial )
{
m_pModel->m_pDefaultMaterial = new ObjFile::Material();
//m_pModel->m_pDefaultMaterial->
m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
}
load();
}
@ -155,29 +154,26 @@ void ObjFileMtlImporter::getFloatValue( float &value )
// -------------------------------------------------------------------
void ObjFileMtlImporter::createMaterial()
{
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
/*m_DataIt = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
if (m_DataIt == m_DataItEnd)
return;
char *pStart = &(*m_DataIt);
while ( !isSpace(*m_DataIt) && m_DataIt != m_DataItEnd )
++m_DataIt;
// Get name
std::string strName(pStart, &(*m_DataIt));
if ( strName.empty() )
return;*/
{
std::string strName;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strName );
if ( m_DataItEnd == m_DataIt )
return;
m_pModel->m_pCurrentMaterial->MaterialName.Set( strName );
m_pModel->m_MaterialLib.push_back( strName );
m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
if ( m_pModel->m_MaterialMap.end() == it)
{
// New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( strName );
m_pModel->m_MaterialLib.push_back( strName );
m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
}
else
{
// Use older material
m_pModel->m_pCurrentMaterial = (*it).second;
}
}
// -------------------------------------------------------------------

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@ -82,7 +82,10 @@ private:
//! \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
//! \brief Load the whole material description
void load();
//!
void getColorRGBA( aiColor3D *pColor);
void getIlluminationModel( int &illum_model );
void getFloatValue( float &value );
@ -90,11 +93,17 @@ private:
void getTexture();
private:
//! Absolute pathname
std::string m_strAbsPath;
//! Data iterator showing to the current position in data buffer
DataArrayIt m_DataIt;
//! Data iterator to end of buffer
DataArrayIt m_DataItEnd;
//! USed model instance
ObjFile::Model *m_pModel;
//! Current line in file
unsigned int m_uiLine;
//! Helper buffer
char m_buffer[BUFFERSIZE];
};

View File

@ -1,4 +1,5 @@
#include "ObjFileParser.h"
#include "ObjFileMtlImporter.h"
#include "ObjTools.h"
#include "ObjFileData.h"
#include "DefaultIOSystem.h"
@ -15,7 +16,9 @@ namespace Assimp
{
// -------------------------------------------------------------------
ObjFileParser::ObjFileParser(std::vector<char> &Data, const std::string &strAbsPath, const std::string &strModelName) :
ObjFileParser::ObjFileParser(std::vector<char> &Data,
const std::string &strAbsPath,
const std::string &strModelName) :
m_strAbsPath(strAbsPath),
m_DataIt(Data.begin()),
m_DataItEnd(Data.end()),
@ -284,6 +287,9 @@ void ObjFileParser::getFace()
// Store the new instance
m_pModel->m_pCurrent->m_Faces.push_back(face);
// Assign face to mesh
m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
// Skip the rest of the line
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
@ -298,23 +304,33 @@ void ObjFileParser::getMaterialDesc()
return;
char *pStart = &(*m_DataIt);
while (!isSpace(*m_DataIt) && m_DataIt != m_DataItEnd)
m_DataIt++;
while ( !isSpace(*m_DataIt) && m_DataIt != m_DataItEnd )
++m_DataIt;
// Get name
std::string strName(pStart, &(*m_DataIt));
if (strName.empty())
if ( strName.empty() )
return;
// Search for material
std::string strFile;
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
if (it == m_pModel->m_MaterialMap.end())
if ( it == m_pModel->m_MaterialMap.end() )
{
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
// Not found, use default material
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
}
else
{
// Found, using detected material
m_pModel->m_pCurrentMaterial = (*it).second;
// Create a new mesh for a new material
m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
}
// Skip rest of line
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
@ -337,7 +353,7 @@ void ObjFileParser::getComment()
}
// -------------------------------------------------------------------
//
// Get material library from file.
void ObjFileParser::getMaterialLib()
{
// Translate tuple
@ -353,16 +369,18 @@ void ObjFileParser::getMaterialLib()
DefaultIOSystem IOSystem;
std::string strMatName(pStart, &(*m_DataIt));
std::string absName = m_strAbsPath + IOSystem.getOsSeparator() + strMatName;
if (!IOSystem.Exists(absName))
if ( !IOSystem.Exists(absName) )
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return;
}
// Extract the extention
std::string strExt("");
extractExtension(strMatName, strExt);
std::string mat = "mtl";
// Load the material library
DefaultIOSystem FileSystem;
IOStream *pFile = FileSystem.Open(absName);
if (0L != pFile)
@ -371,21 +389,20 @@ void ObjFileParser::getMaterialLib()
std::vector<char> buffer;
buffer.resize( size );
size_t read_size = pFile->Read( &buffer[ 0 ], sizeof(char), size );
size_t read_size = pFile->Read( &buffer[ 0 ], sizeof( char ), size );
FileSystem.Close( pFile );
// TODO: Load mtl file
// Importing the material library
ObjFileMtlImporter mtlImporter( buffer, absName, m_pModel );
m_pModel->m_MaterialLib.push_back( strMatName );
}
// Load material library (all materials will be created)
m_pModel->m_MaterialLib.push_back(strMatName);
// Skip rest of line
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
//
// Set a new material definition as the current material.
void ObjFileParser::getNewMaterial()
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
@ -414,7 +431,7 @@ void ObjFileParser::getNewMaterial()
}
// -------------------------------------------------------------------
//
// Getter for a group name.
void ObjFileParser::getGroupName()
{
// Get next word from data buffer

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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <string>
#include <map>
#include "../include/aiTypes.h"
/*struct aiVector2D_t;
@ -62,6 +63,8 @@ struct Point2;
}
class ObjFileImporter;
/// \class ObjFileParser
/// \brief Parser for a obj waveform file
class ObjFileParser
{
public:
@ -94,13 +97,18 @@ private:
void extractExtension(const std::string strFile, std::string &strExt);
private:
//! Absolute filepath to model
std::string m_strAbsPath;
//! Iterator to current position in buffer
DataArrayIt m_DataIt;
//! Iterator to end position of buffer
DataArrayIt m_DataItEnd;
//! Pointer to model instance
ObjFile::Model *m_pModel;
//! Current line (for debugging)
unsigned int m_uiLine;
//! Helper buffer
char m_buffer[BUFFERSIZE];
};
} // Namespace Assimp