assimp/tools/assimp_view/assimp_view.rc

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Deutsch (Deutschland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
IDI_ASSIMP_VIEW ICON "../shared/assimp_tools_icon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOGEX 22, 17, 283, 149
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_CAPTION | WS_SYSMENU
CAPTION "About Open Asset Import Library"
FONT 9, "Courier New", 400, 0, 0x0
BEGIN
LTEXT "Open Asset Import Library (Assimp)",IDC_STATIC,30,14,144,9
LTEXT "A free C/C++ library to read various well-known 3D model formats into a straightforward in-memory format that can be easily read and processed by applications. Licensed under a 3-clause BSD license.",IDC_STATIC,31,34,204,24
LTEXT "(c) 2008-2009. Assimp Development Team. See the CREDITS file for a list of all contributors.",IDC_STATIC,30,65,204,23
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,27,282,1
LTEXT "http://assimp.sourceforge.net http://www.zfx.info",IDC_STATIC,31,101,127,22
DEFPUSHBUTTON "Love this library",IDOK,186,110,84,14
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,148,283,1
CONTROL 130,IDC_STATIC,"Static",SS_BITMAP,0,129,514,20
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,10,281,1
END
IDD_DIALOGMAIN DIALOGEX 0, 0, 594, 381
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_ACCEPTFILES
CAPTION "Open Asset Import Library - ModelViewer "
MENU IDR_MENU1
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
CONTROL "",IDC_RT,"Static",SS_OWNERDRAW,3,5,462,351
CONTROL "Multisampling",IDC_TOGGLEMS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,241,80,10
CONTROL "Wireframe",IDC_TOGGLEWIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,251,49,10
CONTROL "No materials",IDC_TOGGLEMAT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,261,55,10
LTEXT "Verts:",IDC_NUMVERTS,475,14,27,8
LTEXT "Faces:\t",IDC_NUMFACES,539,14,22,8
LTEXT "Mats:",IDC_NUMMATS,540,26,20,8
LTEXT "FPS:",IDC_FPS,540,51,20,8
CONTROL "Display normals",IDC_TOGGLENORMALS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,271,65,10
CONTROL "Toggle AutoRotate",IDC_AUTOROTATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,348,74,10
EDITTEXT IDC_EVERT,504,11,32,12,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_EFACE,565,11,29,12,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_EMAT,565,24,29,12,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_EFPS,565,50,29,12,ES_AUTOHSCROLL | ES_READONLY
CONTROL "Rotate light sources",IDC_LIGHTROTATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,368,74,10
CONTROL "Two lights",IDC_3LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,281,48,10
LTEXT "Time:",IDC_LOADTIME,475,51,29,8
EDITTEXT IDC_ELOAD,504,50,32,12,ES_AUTOHSCROLL | ES_READONLY
CONTROL "Zoom/Rotate",IDC_ZOOM,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,358,58,10
CONTROL "Low quality",IDC_LOWQUALITY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,291,74,10
CONTROL "No specular ",IDC_NOSPECULAR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,301,74,10
LTEXT "Shd:",IDC_NUMSHADERS,476,40,23,8
EDITTEXT IDC_ESHADER,504,37,32,12,ES_AUTOHSCROLL | ES_READONLY
LTEXT "[M]",IDC_STATIC,553,241,11,8
LTEXT "[W]",IDC_STATIC,553,251,11,8
LTEXT "[D]",IDC_STATIC,553,261,11,8
LTEXT "[N]",IDC_STATIC,553,271,11,8
LTEXT "[L]",IDC_STATIC,553,281,11,8
LTEXT "[P]",IDC_STATIC,553,291,11,8
LTEXT "[S]",IDC_STATIC,553,301,11,8
LTEXT "[A]",IDC_STATIC,552,348,11,8
LTEXT "[Z]",IDC_STATIC,552,358,11,8
LTEXT "[R]",IDC_STATIC,552,368,11,8
COMBOBOX IDC_COMBO1,353,361,84,30,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
CONTROL 149,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,470,0,114,9
CONTROL 148,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,470,229,114,9
CONTROL 147,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,470,336,114,9
CONTROL 146,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,470,65,114,9
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDVERT,469,0,1,381
CONTROL 149,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,584,0,10,9
CONTROL 149,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,584,65,10,9
CONTROL 149,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,584,229,10,9
CONTROL 149,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE,584,336,10,9
LTEXT "Nodes:",IDC_NUMNODES,476,26,24,8
EDITTEXT IDC_ENODEWND,504,24,32,12,ES_AUTOHSCROLL | ES_READONLY
CONTROL "",IDC_TREE1,"SysTreeView32",TVS_HASBUTTONS | TVS_HASLINES | TVS_SHOWSELALWAYS | WS_BORDER | WS_TABSTOP,471,74,123,155
LTEXT "Mesh:",IDC_NUMMESHES,540,39,20,8
EDITTEXT IDC_EMESH,565,37,29,12,ES_AUTOHSCROLL | ES_READONLY
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDVERT,567,238,1,93
CONTROL "Button1",IDC_LCOLOR1,"Button",BS_OWNERDRAW | WS_TABSTOP,570,242,21,17
CONTROL "Button1",IDC_LCOLOR2,"Button",BS_OWNERDRAW | WS_TABSTOP,570,262,21,17
CONTROL "Button1",IDC_LCOLOR3,"Button",BS_OWNERDRAW | WS_TABSTOP,570,282,21,17
PUSHBUTTON "R",IDC_LRESET,576,300,15,11,BS_BOTTOM
EDITTEXT IDC_VIEWMATRIX,475,24,61,38,ES_MULTILINE | ES_AUTOHSCROLL | ES_READONLY | NOT WS_VISIBLE
CONTROL "Show skeleton",IDC_SHOWSKELETON,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,312,74,10
LTEXT "[K]",IDC_STATIC,553,312,11,8
CONTROL "<<",IDC_BLUBB,"Button",BS_AUTOCHECKBOX | BS_PUSHLIKE | WS_TABSTOP,439,361,27,15
LTEXT "[C]",IDC_STATIC,553,323,11,8
CONTROL "",IDC_SLIDERANIM,"msctls_trackbar32",TBS_AUTOTICKS | TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,0,362,322,15
PUSHBUTTON "Play",IDC_PLAY,326,361,25,15
CONTROL "Backface culling",IDC_BFCULL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,323,74,10
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,358,470,1
END
IDD_LOADDIALOG DIALOGEX 0, 0, 143, 60
STYLE DS_SETFONT | DS_CENTER | WS_POPUP | WS_BORDER | WS_SYSMENU
FONT 12, "Tahoma", 400, 0, 0x0
BEGIN
DEFPUSHBUTTON "Cancel",IDOK,104,41,33,13
CONTROL "",IDC_PROGRESS,"msctls_progress32",WS_BORDER,6,30,130,8
LTEXT "Loading ...\nMay the force be with you ...",IDC_STATIC,8,9,123,16
END
IDD_AVHELP DIALOGEX 0, 0, 481, 346
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "ASSIMP Viewer: Help"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,420,324,50,14
CONTROL "",IDC_RICHEDIT21,"RichEdit20A",ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY | WS_VSCROLL | WS_TABSTOP,19,18,462,294
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,312,490,1
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,16,490,1
END
IDD_LOGVIEW DIALOGEX 0, 0, 365, 182
STYLE DS_SETFONT | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME
EXSTYLE WS_EX_TOPMOST | WS_EX_WINDOWEDGE
CAPTION "AssimpView Log Output"
FONT 8, "Courier New", 400, 0, 0x0
BEGIN
CONTROL "",IDC_EDIT1,"RichEdit20A",ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY | ES_NUMBER | WS_VSCROLL | WS_TABSTOP,3,4,358,174,WS_EX_STATICEDGE
END
IDD_DIALOGSMOOTH DIALOGEX 0, 0, 278, 141
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Set smooth limit "
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,213,94,50,14
PUSHBUTTON "Cancel",IDCANCEL,161,94,50,14
EDITTEXT IDC_EDITSM,99,7,175,14,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Angle limit (in degrees):",IDC_STATIC,13,10,76,8
LTEXT "The angle limit defines the maximum angle that may be between two adjacent face normals that they're smoothed together.",IDC_STATIC,13,31,253,19
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,113,278,1
LTEXT "This setting is also used during import, but it can be overriden by single model importers to match the original look of a model as closely as possible. Examples include 3DS, ASE and LWO, all of them relying on smoothing groups and their own angle limits. ",IDC_STATIC,13,51,254,33
LTEXT "NOTE: New settings don't take effect immediately, use 'Smooth Normals' or 'Reload' to update the model.",IDC_STATIC,14,118,254,22
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,90,277,1
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,412,0
PRODUCTVERSION 1,0,412,1
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040704b0"
BEGIN
VALUE "CompanyName", "ASSIMP Development Team"
VALUE "FileDescription", "ASSIMP Viewer Application"
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
VALUE "FileVersion", "1, 0, SVNRevision, 0"
VALUE "InternalName", "assimp_view"
VALUE "LegalCopyright", "Licensed under the LGPL"
VALUE "OriginalFilename", "assimpview32.exe"
VALUE "ProductName", "ASSIMP Viewer Application"
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
VALUE "ProductVersion", "1, 0, SVNRevision, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x407, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
TOPMARGIN, 1
BOTTOMMARGIN, 138
END
IDD_LOADDIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
TOPMARGIN, 7
END
IDD_AVHELP, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 474
TOPMARGIN, 7
BOTTOMMARGIN, 339
END
IDD_LOGVIEW, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 358
TOPMARGIN, 14
BOTTOMMARGIN, 175
END
IDD_DIALOGSMOOTH, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 271
TOPMARGIN, 7
BOTTOMMARGIN, 134
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BITMAP1 BITMAP "banner.bmp"
IDB_BANIM BITMAP "base_anim.bmp"
IDB_BDISPLAY BITMAP "base_display.bmp"
IDB_BINTER BITMAP "base_inter.bmp"
IDB_BRENDERING BITMAP "base_rendering.bmp"
IDB_BSTATS BITMAP "base_stats.bmp"
IDB_BTX BITMAP "tx.bmp"
IDB_BFX BITMAP "fx.bmp"
IDB_BNODE BITMAP "n.bmp"
IDB_BROOT BITMAP "root.bmp"
IDB_BTXI BITMAP "txi.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU
BEGIN
POPUP "Viewer"
BEGIN
MENUITEM "Open Asset", ID_VIEWER_OPEN
MENUITEM "Close Asset", ID_VIEWER_CLOSEASSET
MENUITEM "Reload", ID_VIEWER_RELOAD
POPUP "Import settings"
BEGIN
MENUITEM "Calculate Tangent Space", ID_VIEWER_PP_CTS
MENUITEM "Compute Indexed Meshes", ID_VIEWER_PP_JIV
MENUITEM "Optimize Materials", ID_VIEWER_PP_RRM2
MENUITEM "Optimize Meshes", ID_VIEWER_PP_OM
MENUITEM "Optimize Scenegraph", ID_VIEWER_PP_OG
MENUITEM "Find Instanced Meshes", ID_VIEWER_PP_FIM
MENUITEM "Run Full Validation", ID_VIEWER_PP_VDS
MENUITEM "Pretransform Vertices", ID_VIEWER_PP_PTV
MENUITEM "VCache Optimization", ID_VIEWER_PP_ICL
MENUITEM "Fix Infacing Normals", ID_VIEWER_PP_FIN
MENUITEM "Find Degenerates", ID_VIEWER_PP_FD
MENUITEM "Find Invalid Data", ID_VIEWER_PP_FID
MENUITEM "Generate UV Coords", ID_VIEWER_PP_GUV
MENUITEM "Transform UV Coords", ID_VIEWER_PP_TUV
MENUITEM "Remove Lines and Points", ID_VIEWER_PP_RLINE_PNT, GRAYED
MENUITEM SEPARATOR
MENUITEM "(required) Triangulate", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Limit Bone Weights", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Split Large Meshes", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Sort by primitive type", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Convert to Left-Handed", ID_VIEWER_PP_JIV, GRAYED
MENUITEM SEPARATOR
MENUITEM "Reset to default", ID_IMPORTSETTINGS_RESETTODEFAULT
MENUITEM "Open Post-Process Short Reference", ID_IMPORTSETTINGS_OPENPOST
END
MENUITEM SEPARATOR
MENUITEM "Save Screenshot", ID_VIEWER_SAVESCREENSHOTTOFILE
MENUITEM "Reset view", ID_VIEWER_RESETVIEW
MENUITEM "Memory consumption", ID_VIEWER_MEMORYCONSUMATION
MENUITEM SEPARATOR
MENUITEM "Setup file associations", ID_VIEWER_H
MENUITEM SEPARATOR
MENUITEM "Recent files ", ID_VIEWER_RECENTFILES
MENUITEM "Clear history", ID_VIEWER_CLEARHISTORY
MENUITEM SEPARATOR
MENUITEM "Quit", ID_VIEWER_QUIT
END
POPUP "Tools"
BEGIN
MENUITEM "Log window", ID_TOOLS_LOGWINDOW
MENUITEM "Save log to file", ID_TOOLS_SAVELOGTOFILE
MENUITEM "Clear log", ID_TOOLS_CLEARLOG
MENUITEM SEPARATOR
MENUITEM "Original normals", ID_TOOLS_ORIGINALNORMALS, CHECKED
MENUITEM "Hard normals", ID_TOOLS_HARDNORMALS
MENUITEM "Smooth normals", ID_TOOLS_SMOOTHNORMALS
MENUITEM SEPARATOR
MENUITEM "Set angle limit ...", ID_TOOLS_SETANGLELIMIT
MENUITEM "Flip normals", ID_TOOLS_FLIPNORMALS
MENUITEM SEPARATOR
MENUITEM "Stereo view", ID_TOOLS_STEREOVIEW
END
POPUP "Background"
BEGIN
MENUITEM "Set color", ID_BACKGROUND_SETCOLOR
MENUITEM "Load skybox", ID_BACKGROUND_LOADSKYBOX
MENUITEM "Load texture", ID_BACKGROUND_LOADTEXTURE
MENUITEM SEPARATOR
MENUITEM "Clear", ID_BACKGROUND_CLEAR
END
POPUP "?"
BEGIN
POPUP "Feedback"
BEGIN
MENUITEM "Report bug", ID_REPORTBUG
MENUITEM "Feature request/discuss", ID_FR
END
MENUITEM "Help", ID__HELP
MENUITEM SEPARATOR
MENUITEM "About", ID__ABOUT
MENUITEM SEPARATOR
MENUITEM "Website", ID__WEBSITE
MENUITEM "SF.net Project Page", ID__WEBSITESF
END
END
IDR_TXPOPUP MENU
BEGIN
POPUP "Hey"
BEGIN
MENUITEM "Replace texture", ID_HEY_REPLACE
MENUITEM "Export texture", ID_HEY_EXPORT
MENUITEM "Remove texture", ID_HEY_REMOVE
MENUITEM SEPARATOR
MENUITEM "Reset texture", ID_HEY_RESETTEXTURE
END
MENUITEM "This is not an easter egg", 0
END
IDR_MATPOPUP MENU
BEGIN
POPUP "So long"
BEGIN
MENUITEM "Add diffuse texture", ID_SOLONG_ADDDIFFUSETEXTURE
MENUITEM "Add specular texture", ID_SOLONG_ADDSPECULARTEXTURE
MENUITEM "Add ambient texture", ID_SOLONG_ADDAMBIENTTEXTURE
MENUITEM "Add emissive texture", ID_SOLONG_ADDEMISSIVETEXTURE
MENUITEM "Add opacity texture", ID_SOLONG_ADDOPACITYTEXTURE
MENUITEM "Add normal/height texture", ID_SOLONG_ADDNORMAL
MENUITEM "Add shininess texture", ID_SOLONG_ADDSHININESSTEXTURE
MENUITEM SEPARATOR
MENUITEM "Set diffuse color", ID_SOLONG_CLEARDIFFUSECOLOR
MENUITEM "Set specular color", ID_SOLONG_CLEARSPECULARCOLOR
MENUITEM "Set ambient color", ID_SOLONG_CLEARAMBIENTCOLOR
MENUITEM "Set emissive color", ID_SOLONG_CLEAREMISSIVECOLOR
MENUITEM "Set transparency", ID_SOLONG_CLEARTRANSPARENCY
MENUITEM SEPARATOR
MENUITEM "Make default material", ID_SOLONG_MAKEDEFAULTMATERIAL
POPUP "Set shading mode"
BEGIN
MENUITEM "Gouraud", ID_SETSHADINGMODE_GOURAUD
MENUITEM "Phong (specular)", ID_SETSHADINGMODE_PHONG
END
END
MENUITEM "and thanks for all the fish", 0
END
/////////////////////////////////////////////////////////////////////////////
//
// TEXT
//
IDR_TEXT1 TEXT "text1.bin"
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
IDR_HUD RCDATA "HUD.png"
IDR_HUDMASK RCDATA "HUDMask.png"
#endif // Deutsch (Deutschland) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED